Surgery: Difference between revisions

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Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).


Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and any '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.


Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.
Step 3: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.


Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''
Step 4: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.


Step 6: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).
Step 5: Click on the target with the tool that is used in the first step of the operation. For example, use the scalpel [[File:Scalpel.png|Scalpel]] to begin organ manipulation.


Step 6 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''
 
 
'''To abort a surgery, use the cautery in hand.'''
=Procedures requiring no research or computer=
=Procedures requiring no research or computer=
==Organ Manipulation==
==Organ Manipulation==
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|-
|-
|Heart of Freedom
|Heart of Freedom
|[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]]
|[[File:Heart.png]]
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.
|-
|-
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|-
|-
|Cybernetic Heart
|Cybernetic Heart
|[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]]
|[[File:Cybernetic heart.gif]]
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''
|-
|-
|Upgraded Cybernetic Heart
|Upgraded Cybernetic Heart
|[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]]
|[[File:Heart-c-u.png]]
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''
|-
|-
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|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''
|}
|}
====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]====
====Eyes [[File:Eyes.png]]====
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.


[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Eye Variants'''
|+'''Eye Variants'''
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|-
|-
|Mothman Eyes
|Mothman Eyes
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]
|[[File:Eyes.png]]
|More susceptible to flashes than other races.
|More susceptible to flashes than other races.
|-
|-
|Polysmorph Eyes
|Polysmorph Eyes
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]
|[[File:Eyes.png]]
|Slightly better at vision in dark environments than other races.
|Slightly better at vision in dark environments than other races.
|-
|-
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|-
|-
|Robotic Eyes
|Robotic Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|[[File:Robotic_eyes.png]]
|Functionally identical to standard human eyes. '''Susceptible to EMP.'''
|Functionally identical to standard human eyes. '''Susceptible to EMP.'''
|-
|-
|Preternis Eyes
|Preternis Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|[[File:Robotic_eyes.png]]
|Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. '''Susceptible to EMP.'''
|Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. '''Susceptible to EMP.'''
|-
|-
|Thermal Eyes
|Thermal Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|[[File:Robotic_eyes.png]]
|Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes.'''
|Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes.'''
|-
|-
|X-ray Eyes
|X-ray Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|[[File:Robotic_eyes.png]]
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP.'''
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP.'''
|-
|-
|Meson Eyes
|Meson Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|[[File:Robotic_eyes.png]]
|Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. '''Susceptible to EMP.'''
|Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. '''Susceptible to EMP.'''
|-
|-
|Welding Shielded Eyes
|Welding Shielded Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|[[File:Robotic_eyes.png]]
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP.'''
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP.'''
|-
|-
|Luminescent Eyes
|Luminescent Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|[[File:Robotic_eyes.png]]
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP.'''
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP.'''
|}
|}
====Ears====
====Ears====
They're required for hearing
They're required for hearing


[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''
[[File:Hud_target_head.gif]] '''Target: Head'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Ear Variants'''
|+'''Ear Variants'''
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|Offers 20% more protection from loud noises.
|Offers 20% more protection from loud noises.
|}
|}
====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]====
====Lungs [[File:Lungs.png]]====
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.


[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Lung Variants
|+Lung Variants
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|[[File:Cybernetic lungs.png]]
|[[File:Cybernetic lungs.png]]
|Can safelty breathe air that's thinner and handle small toxin content in the air before taking damage. More sensitive to cold and hot gasses. Not sensitive to EMP.
|Can safelty breathe air that's thinner and handle small toxin content in the air before taking damage. More sensitive to cold and hot gasses. Not sensitive to EMP.
|-
|Mesophyll
|[[File:PlantLungs.png]]
|Able to breathe oxygen and CO<sub>2</sub>, taste like fruits and veggies.
|-
|Aeration Reticulum
|[[File:ethereal_lungs.png]]
|Able to breathe water and convert it into hydrogen and oxygen.
|-
|Grey Lungs
|[[File:AshLungs.png]]
|Breathe nitrogen instead of oxygen. Able to breathe the standard air mix for it is composed at 80% of nitrogen.
|-
|-
|Ghetto Lungs
|Ghetto Lungs
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Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.


[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Liver Variants
|+Liver Variants
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|-
|-
|Cybernetic Liver
|Cybernetic Liver
|[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]]
|[[File:Cybernetic_liver.png]]
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.
|-
|-
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|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.
|}
|}
====Stomach====
====Stomach====
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.


[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Stomach Variants
|+Stomach Variants
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|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach.
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach.
|}
|}
 
====Tongue [[File:Tonguehuman.png]] [[File:Tonguelizard.png]]====
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]====
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.


[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Tongue Variants
|+Tongue Variants
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|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.
|}
|}
====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]====
====Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]]====
Removing it cures appendicitis and prevents it in the future, too.
Removing it cures appendicitis and prevents it in the future, too.


[[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin'''
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
 
==Other organs that require Organ Manipulation==
==Other organs that require Organ Manipulation==
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]][[File:Implant-leg.png]]====
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br>
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]][[File:Hud target right arm.gif]][[File:Hud target right leg.gif]] '''Target: Chest/Head/Eyes/Arms/Legs'''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Table of Often Available Cybernetic Implants
|+Table of Often Available Cybernetic Implants
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|-
|-
|Anti Drop Implant
|Anti Drop Implant
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]
|[[File:Brain_implant.png]]
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''
|[[File:Hud_target_head.gif]] '''Target: Head'''
|Gives the user a toggleable button capable of determining whether they can drop and item or not.
|Gives the user a toggleable button capable of determining whether they can drop and item or not.
|-
|-
|Anti Stun Implant
|Anti Stun Implant
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]
|[[File:Brain_implant.png]]
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''
|[[File:Hud_target_head.gif]] '''Target: Head'''
|Greatly reduces the severity of all stuns on the user.
|Greatly reduces the severity of all stuns on the user.
|-
|-
|Med/Sci/Diagnostic HUD Implant
|Med/Sci/Diagnostic HUD Implant
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]
|[[File:Eye_implant.png]]
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''
|[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.
|-
|-
|Chemical Analyzer Implant
|Chemical Analyzer Implant
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]
|[[File:Eye_implant.png]]
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''
|[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
|Allows user to identify reagents in a container by examining it without the need for science googles.
|Allows user to identify reagents in a container by examining it without the need for science googles.
|-
|-
|Breathing Tube Implant
|Breathing Tube Implant
|
|[[File:Breathing_tube.png]]
|[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''
|[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.
|-
|-
|Nutriment Pump Implant
|Nutriment Pump Implant
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]
|[[File:Chest_implant.png]]
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.
|-
|-
|Nutriment Pump Implant PLUS
|Nutriment Pump Implant PLUS
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]
|[[File:Chest_implant.png]]
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|Automatically feeds the user when they become starving, removing the need for eating.
|Automatically feeds the user when they become starving, removing the need for eating.
|-
|-
|Reviver Implant
|Reviver Implant
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]
|[[File:Chest_implant.png]]
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.
|-
|-
|Implantable Thrusters Set
|Implantable Thrusters Set
|
|[[File:Jetpack_implant.png]]
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. '''Susceptible to EMP'''
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. '''Susceptible to EMP'''
|-
|-
|Surgical/Integrated Tools Implant
|Surgical/Integrated Tools Implant
|[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]]
|[[File:Toolset arm implant.png]]
|[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms'''
|[[File:Hud target right arm.gif|left]]'''Target: Arms'''
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm.
|When implanted, will give the user access to a full set of fast surgical tools or fast engineering tools, depending on the type of implant. Only one toolset implant per arm. A screwdriver can toggle the arm configuration of the toolset. By default, the implant is designed for the right arm.
|-
|Slip Resistance Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, grants resistance to water slipping. More significant slips, such as lube, will still affect the user. Requires the implant installed in both legs to function. Only one implant per leg.
|-
|Jumpboots Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, permits a rapid dash forward with a minor cooldown. Can crash into people or walls with the dash. Requires the implant installed in both legs to function. Only one implant per leg.
|-
|Wheelies Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, will permit you to enter WHEELIE mode and zoom around the station like you're on a skateboard, but without the board. Requires the implant installed in both legs to function. Only one implant per leg.
|-
|Magboot Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, allows activation to render stable movement in zero-g environments. Preterni inherently have this built into their chassis, though it does not count as an implant. Requires the implant installed in both legs to function. Only one implant per leg.
|}
|}
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====
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[[File:Hud_target_crotch.gif]] '''Target: Groin'''
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
====Legion Soul [[File:Legionsoul.gif|Legion Soul]]====
====Legion Core [[File:Legionsoul.gif|Legion Core]]====
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.


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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)
|-
|-
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
Line 508: Line 538:
|}
|}
==Augmentation==
==Augmentation==
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br> You cannot augment a preternis, IPC, or golem.
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br> You cannot augment a golem.
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
''We can rebuild him. We have the technology.''
''We can rebuild him. We have the technology.''
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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity
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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)
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|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%) (can be repeated)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
==Positronic Brain Recalibration==
The [[IPC]] counterpart to the Brain Surgery.
[[File:Hud target chest.gif]] '''Target: Chest'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)
|-
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|Step 5: [[File:Multitool.png|Multitool]] '''Multitool''': Recalibrate brain (can be repeated)||[[File:Screwdriver tool.png|Screwdriver]] (40%) [[File:Hemostat.png|Hemostat]] (25%)
|-
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
|}
|}
==Eye Surgery==
==Eye Surgery==
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|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4: [[File:Retractor.png|Retractor]] '''Retractor''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
Line 711: Line 762:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Wirecutters]] (65%) [[File:Pen blue.png|alt=|Package Wrap]] (55%)  
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Screwdriver]] (65%) [[File:Pen blue.png|alt=|Pen]] (55%)  
|-
|-
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
== Patch Wounds/Treat Burns ==
==Coronary Bypass==
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.


[[File:Hud-target.gif]] '''Target: Any'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{|
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 724: Line 775:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)
|-
|-
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Coronary Bypass==
==Lobectomy==
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.


[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
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|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  
|-
|-
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|-
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Lobectomy==
== Hepatectomy ==
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.
This surgery is required when the liver has suffered over 60 damage. It will restore it to a function state, '''and it can only be performed once per individual liver'''. Make sure to purge the chemicals before they kill it post-repair!


[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
Line 770: Line 821:
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Remove damaged parts of liver
|[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Gender Reassignment==
== Gender Reassignment ==
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
{|
{|
Line 784: Line 836:
|}
|}
At this point, the patient's gender can be changed from male to female.
At this point, the patient's gender can be changed from male to female.
== Repair Hairline Fracture ==
Repair Hairline Fracture will only appear in the list of surgeries if the targeted bodypart has a moderate bludgeoning wound. Will immediately fix the hairline fracture upon completion.
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:Bone setter.png]]'''Bonesetter''': Repair hairline fracture
|[[File:Bone-gel.png]](100%) [[File:Adhesivetape.png]] (30%)
|}
== Repair Compound Fracture ==
Repair Compound Fracture will only appear in the list of surgeries if the targeted bodypart has a severe bludgeoning wound. Will immediately fix the compound fracture upon completion.
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders
|[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|Step 4: [[File:Bone setter.png]]'''Bonesetter''': Reset bone
|[[File:Adhesivetape.png]] (20%)
|-
|Step 5: [[File:Bone-gel.png]]'''Bone Gel''': Repair compound fracture
|[[File:Adhesivetape.png]] (30%)
|}
== Repair Puncture ==
Repair Puncture will only appear in the list of surgeries if the targeted bodypart has a moderate or severe piercing wound. Will cauterize the body part and stem bleeding much more effectively than simply applying bandages or a cautery without surgery.
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Realign blood vessels
|[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)
|-
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Weld veins
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
You should repeat steps 2 and 3 until the puncture is fully healed.
== Debride Infected Flesh ==
Debride Infected Flesh will only appear in the list of surgeries if the targeted bodypart has a moderate or severe burn wound. Will clear all infection in the burn wound and regress some of the damage that has been done to the flesh. Efficient way to clear infection before moving to heal the flesh.
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Excise infection||[[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)
|-
|Step 2: [[File:Gauze.png]] '''Gauze''': Bandage burns
|}
==Autopsy Surgery==
==Autopsy Surgery==
This surgery tells you what last damaged the patient. Can only be performed on dead patients.
This surgery tells you what last damaged the patient. Can only be performed on dead patients.
Line 1,055: Line 1,167:
|}
|}
==Viral Bonding ==
==Viral Bonding ==
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br>Note: The target must already be infected before you can initiate this surgery. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
<br>Requires the "Experimental Surgery" technology.
<br>Requires the "Experimental Surgery" technology.



Latest revision as of 18:27, 1 January 2024

All surgery requires a set of medical tools, typically found in the Operating Theatre, along with an operating table. Should the surgery tools be missing, more can be printed from the techfab in Medbay Storage.

Surgical Tools

Information about every tool used in surgery can be found here.

For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.

Surgery Success Chances

Surgery success chances follow the following formula: (Surface + Chem) * Tool Success Chance

Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).

Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.

Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.

Beginning of any Operation

Step 1: Operating Table Place the patient onto the operating table (or have them just climb onto the table). Do this by selecting grab Intent Grab.png intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to help Intent Help.png intent or your surgery will fail.

  • If there is no operating table, you can use: stasis bed (100%), any table (80%), any bed (70%), ask them to lie on the floor (50%). Operating tables give a 100% surface value.

Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).

Step 2: Sleeping Agent Sedate the patient using a tank of anesthetic and any breath mask or inject them with Morphine. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) Miner's Salve and the alcoholic drink Painkiller reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient drunk will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom Analgesia or the brain trauma Tenacity, they will count as being fully anesthetized.

Step 3: Help Intent Switch to help intent. Pro tip: Disarm intent will fail every surgery step.

Step 4: Target Aim at the appropriate body part (important!).

Step 5: Click on the target with the tool that is used in the first step of the operation. For example, use the scalpel Scalpel to begin organ manipulation.

Step 6 (optional): Ethanol (Optional) Splash on, spray or apply a patch with Miner's Salve (+10%), Sterilizine (+20%), alcoholic drinks (up to +46%), or Honey (+60%) to improve your success chance. This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.

  • The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.

Step 7: Scalpel Do the surgery (see the steps below!). Afterwards congratulate the patient and kick them out.

  • Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.
  • Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.


To abort a surgery, use the cautery in hand.

Procedures requiring no research or computer

Organ Manipulation

This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.
The body part to target depends on which procedure you want to do.
See below for details about each procedure.

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3 (Head/Chest only): Circular Saw Circular Saw: Saw through bones Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6 Remove: Hemostat Hemostat: Remove something Crowbar (55%)
Step 6 Insert: Hands Hands: insert something
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Ordinary organs that require Organ Manipulation

These organs are present in every normal human, and can be removed or transferred through the Organ Manipulation surgery type.

Brain BrainAlien brain

The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an MMI to allow it to speak, and to prepare it to be inserted into a Cyborg or an AI. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.

Changelings' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.

Hud target head.gif Target: Head

Note: Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.

Note: There's also a non-surgery method to put a brain back in:

Step 1: Operating Table Place the patient onto the operating table.

Step 2: Brain Cram their brain back into their skull.

Step 3: Cloning Pod Usually, you take the body to be cloned (this can be done without step 2).

Heart Heart.png

Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with epinephrine, if you need more time.

On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.

Heart attacks can also be induced by initropidril, and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock. Hud target chest.gif Target: Chest

Heart Variants
Name Icon Description
Cursed Heart Cursed heart.gif Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.
Heart of Freedom Heart.png When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add ephedrine to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.
Maintenance Heart Maint Heart.gif Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.
Cybernetic Heart Cybernetic heart.gif Functionally identical to a standard organic heart. Suseptible to EMP
Upgraded Cybernetic Heart Heart-c-u.png When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. Suseptible to EMP, but capable of restarting itself after.
Nanite Heart Nanite Heart.gif Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. Suseptible to EMP by way of harming nanites in the host.

Eyes Eyes.png

They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.

Hud target eyes.gif Target: Eyes

Eye Variants
Name Icon Description
Mothman Eyes Eyes.png More susceptible to flashes than other races.
Polysmorph Eyes Eyes.png Slightly better at vision in dark environments than other races.
Flashlight Eyes Flashlight Eyes.png Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. Susceptible to EMP.
Robotic Eyes Robotic eyes.png Functionally identical to standard human eyes. Susceptible to EMP.
Preternis Eyes Robotic eyes.png Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. Susceptible to EMP.
Thermal Eyes Robotic eyes.png Able to see living creatures through walls, but not the layout of the area they're in. Susceptible to EMP and more vulnerable to flashes.
X-ray Eyes Robotic eyes.png Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. Susceptible to EMP.
Meson Eyes Robotic eyes.png Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. Susceptible to EMP.
Welding Shielded Eyes Robotic eyes.png Standard eyes with the added benefit of being flash proof. Susceptible to EMP.
Luminescent Eyes Robotic eyes.png Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. Susceptible to EMP.

Ears

They're required for hearing

Hud target head.gif Target: Head

Ear Variants
Name Icon Description
Cat Ears Catears.png Take twice as much damage from loud noises.
Penguin Ears Penguin Ears.png Forces the host to waddle, rather than walk normally
Cybernetic Ears Cyber Ears.png Offers 20% more protection from loud noises.

Lungs Lungs.png

Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some species have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.

Hud target chest.gif Target: Chest

Lung Variants
Name Icon Description
Plasmaman Lungs PlasmaLungs.png Unable to breathe regular air, needs plasma.
Polysmorph Lungs XenoLungs.png Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.
Preternis Lungs Cybernetic lungs.png Can safelty breathe air that's thinner and handle small toxin content in the air before taking damage. More sensitive to cold and hot gasses. Not sensitive to EMP.
Mesophyll PlantLungs.png Able to breathe oxygen and CO2, taste like fruits and veggies.
Aeration Reticulum Ethereal lungs.png Able to breathe water and convert it into hydrogen and oxygen.
Grey Lungs AshLungs.png Breathe nitrogen instead of oxygen. Able to breathe the standard air mix for it is composed at 80% of nitrogen.
Ghetto Lungs GhettoLungs.png Half as durable as regular lungs, but will allow someone to breathe.
Extended Lungs Extended Lungs.png Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.
Cybernetic Lungs Cybernetic lungs.png More durable than standard lungs and can breathe air that's thinner safely. Susceptible to EMP
Upgraded Cybernetic Lungs UpgradedCyberLungs.png Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.

Liver

Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.

Hud target chest.gif Target: Chest

Liver Variants
Name Icon Description
Flyperson Liver XenoLiver.png Slightly worse at handling alcohol than a human liver.
Polysmorph Liver XenoLiver.png Takes 2.5x damage from toxins, but filters them much more efficiently.
Cybernetic Liver Cybernetic liver.png Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.
Upgraded Cybernetic Liver UpgradedCyberLiver.png 1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.

Stomach

In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.

Hud target chest.gif Target: Chest

Stomach Variants
Name Icon Description
Ethereal Stomach PlasmaStomach.png Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).
Plasmaman Stomach PlasmaStomach.png Functionally identical to a regular stomach, although Plasma People do not need to eat.
Cursed Stomach CursedStomach.gif Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.
Cybernetic Stomach CyberStomach.png Slightly more durable than a standard stomach. Reduces disgust 20% faster than a normal stomach.
Upgraded Cybernetic Stomach UpgradedCyberStomach.png Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach.

Tongue Tonguehuman.png Tonguelizard.png

Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. Abductors' tongues carry over their telepathy, but they prevent normal speech.

Hud target mouth.gif Target: Mouth

Tongue Variants
Name Icon Description
Lizard Tongue Tonguelizard.png Makes the host hisssy.
Polysmorph Tongue XenoTongue.png Also hissy, but capable of the real Xenomorph language.
Abductor Tongue AbductorTongue.png Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!
Snail Tongue Tonguehuman.png Your words are going to take a while to say.
Zombie Tongue ZombieTongue.png Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.
Bone Tongue BoneTongue.png Clatter and rattle your words in a special papyrus font.
Xenomorph Tongue XenoTongue.png Growl out all your words like a real Xenomorph!
Robotic Voicebox RobotTongue.png Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.

Appendix AppendixInflamed appendix

Removing it cures appendicitis and prevents it in the future, too.

Hud target crotch.gif Target: Groin

Other organs that require Organ Manipulation

There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.

Cybernetic Implants Chest implant.pngBrain implant.pngEye implant.pngToolset arm implant.pngImplant-leg.png

These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the Organ Manipulation type surgery, even for arms. Cybernetic implants can be printed by Robotics or the medbay techfab after research.
Hud target chest.gifHud target head.gifHud target eyes.gifHud target right arm.gifHud target right leg.gif Target: Chest/Head/Eyes/Arms/Legs

Table of Often Available Cybernetic Implants
Implant Icon Implant Region Description
Anti Drop Implant Brain implant.png Hud target head.gif Target: Head Gives the user a toggleable button capable of determining whether they can drop and item or not.
Anti Stun Implant Brain implant.png Hud target head.gif Target: Head Greatly reduces the severity of all stuns on the user.
Med/Sci/Diagnostic HUD Implant Eye implant.png Hud target eyes.gif Target: Eyes Eye implants that overlay their corresponding HUD elements without the need for eyewear.
Chemical Analyzer Implant Eye implant.png Hud target eyes.gif Target: Eyes Allows user to identify reagents in a container by examining it without the need for science googles.
Breathing Tube Implant Breathing tube.png Hud target mouth.gif Target: Mouth Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.
Nutriment Pump Implant Chest implant.png Hud target chest.gif Target: Chest Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.
Nutriment Pump Implant PLUS Chest implant.png Hud target chest.gif Target: Chest Automatically feeds the user when they become starving, removing the need for eating.
Reviver Implant Chest implant.png Hud target chest.gif Target: Chest When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.
Implantable Thrusters Set Jetpack implant.png Hud target chest.gif Target: Chest Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. Susceptible to EMP
Surgical/Integrated Tools Implant Toolset arm implant.png
Hud target right arm.gif
Target: Arms
When implanted, will give the user access to a full set of fast surgical tools or fast engineering tools, depending on the type of implant. Only one toolset implant per arm. A screwdriver can toggle the arm configuration of the toolset. By default, the implant is designed for the right arm.
Slip Resistance Implant Implant-leg.png
Hud target right leg.gif
Target: Legs
When implanted, grants resistance to water slipping. More significant slips, such as lube, will still affect the user. Requires the implant installed in both legs to function. Only one implant per leg.
Jumpboots Implant Implant-leg.png
Hud target right leg.gif
Target: Legs
When implanted, permits a rapid dash forward with a minor cooldown. Can crash into people or walls with the dash. Requires the implant installed in both legs to function. Only one implant per leg.
Wheelies Implant Implant-leg.png
Hud target right leg.gif
Target: Legs
When implanted, will permit you to enter WHEELIE mode and zoom around the station like you're on a skateboard, but without the board. Requires the implant installed in both legs to function. Only one implant per leg.
Magboot Implant Implant-leg.png
Hud target right leg.gif
Target: Legs
When implanted, allows activation to render stable movement in zero-g environments. Preterni inherently have this built into their chassis, though it does not count as an implant. Requires the implant installed in both legs to function. Only one implant per leg.

Cybernetic Organs Cybernetic heart.gif Cybernetic liver.png Cybernetic lungs.png Robotic eyes.png

Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by Robotics or the medbay techfab after research.

Hud target chest.gifHud target eyes.gif Target: Chest/Eyes

Xenomorph Embryo FacehuggerLarva

An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous Xenomorph.

Hud target chest.gif Target: Chest

Plasma Vessel Tiny Plasma Vessel Small Plasma Vessel Standard Plasma Vessel Large Plasma Vessel

Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.

Hud target chest.gif Target: Chest

Neurotoxin Gland Neurotoxin Gland

Implanting this allows for you to spit neurotoxin.

Hud target mouth.gif Target: Mouth

Acid Gland Acid Gland

Implanting this allows for you to spit corrosive acid at an object, which will remove it slowly over-time.

Hud target mouth.gif Target: Mouth

Hive Node Hive Node

Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.

Hud target head.gif Target: Head

Resin Spinner Resin Spinner

Implanting this allows for you to secrete resin to create walls and nests.

Hud target mouth.gif Target: Mouth

Egg Sac Egg Sac

Implanting this allows for you to lay xeno eggs.

Hud target crotch.gif Target: Groin

Legion Core Legion Core

Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.

Hud target chest.gif Target: Chest

Romerol Tumor

A latent infection in the patient's head, caused by Romerol. If the patient dies while affected by Romerol, he will eventually rise as an aggressive Zombie. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.

Romerol is infectious, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.

Hud target head.gif Target: Head

Prosthesis Organ Manipulation

Augmented limbs have special surgery steps for Organ Manipulation that are completed with mechanical tools. Unlike all other procedures, this can be performed on yourself with self-surgery.

Target Target: Head, chest, groin, arms

Procedure Ghetto Analogues
Step 1: Screwdriver Screwdriver: Unscrew the shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (30%)
Step 2: Hands Hands: Open the hatch
Step 3: Wrench Wrench: Unwrench the bolts Crowbar (100%) Retractor (20%)
Step 4: Multitool Multitool: Prepare electronics Shock Touch (90%) Defibrillator Paddles (90%) Laser (90%) Stun Baton (75%) Hemostat (20%)
Step 5: Hemostat Hemostat: Manipulate organs/remove implant Crowbar (65%)
Step 6: Wrench Wrench: Wrench the bolts Welder (100%) Retractor (20%)
Step 7: Screwdriver Screwdriver: Screw the shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (30%)

Alien Organ Manipulation

Used to remove or add organs from Xenos.

Procedure Ghetto Analogues
Step 1: Circular Saw Circular Saw: Saw through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 2: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Circular Saw Circular Saw: Saw through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 5 Remove: Hemostat Hemostat: Remove something Crowbar (55%)
Step 5 Insert: Hands Hands: Insert something
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Amputation

Sever a limb from the torso. Tails are handled under Organ Manipulation (groin).

Target Target: Head, legs, or arms

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 5: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 6: Scalpel Scalpel or Circular Saw Circular Saw: sever the limb. Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)

Prosthetic Replacement

Replace a severed limb with either a normal or a robotic limb.

Target Target: Head, legs or arms

Procedure Ghetto Analogues
Step 0: Acquire the required limb.
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Limb/Cyborg limb: Replace the limb
Step 4(Alternative): Chainsaw/Synthetic Arm Blade: Replace the limb with the chosen weapon

Augmentation

Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
You cannot augment a golem.

Cyborg head
Cyborg torso
Cyborg arm

We can rebuild him. We have the technology.

Target Target: Head, chest, legs or arms

Procedure Ghetto Analogues
Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: Sever the muscles Wirecutters (55%)
Step 5: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 6: Cyborg limb: Augment the limb

Cavity Implant

Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.

Flashlight is commonly implanted

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Hands Place an item in the cavity / Use your hands to check for items in the cavity
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Prosthesis Cavity Implant

A self-surgery version of the Cavity Implant.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Screwdriver Screwdriver: Unscrew shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (10%)
Step 2: Hands Hands: Open the hatch
Step 3: Multitool Multitool: Prepare electronics Shock Touch (90%) Defibrillator Paddles (90%) Laser (90%) Stun Baton (75%) Hemostat (20%)
Step 4: Hands Place an item in the cavity / Use your hands to check for items in the cavity
Step 5: Screwdriver Screwdriver: Screw shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (10%)

Implant Removal

Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!

Removes this

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Hemostat Hemostat and Empty Implant Case: Extract the implant Crowbar (65%)
Step 5: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Prosthesis Implant Removal

A self-surgery version of the implant removal.

Removes this

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Screwdriver Screwdriver: Unscrew shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (10%)
Step 2: Hands Hands: Open the hatch
Step 3: Multitool Multitool: Prepare electronics Shock Touch (90%) Defibrillator Paddles (90%) Laser (90%) Stun Baton (75%) Hemostat (20%)
Step 4: Hemostat Hemostat and Empty Implant Case: Extract the implant Crowbar (65%)
Step 5: Screwdriver Screwdriver: Screw shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (10%)

Dental Implant

This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.

Hud target mouth.gif Target: Mouth

Procedure Ghetto Analogues
Step 1: Surgical Drill Surgical Drill: Drill a hole in a tooth Mining Drill (60%) Exosuit Drill (60%) Screwdriver (20%)
Step 2: Pill Pill/Patch: Insert a pill/patch

Brain Surgery

This procedure cures all severe and basic traumas and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat Hemostat: Perform brain surgery (85%) (can be repeated) Screwdriver (35%) Pen (15%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Positronic Brain Recalibration

The IPC counterpart to the Brain Surgery.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Screwdriver Screwdriver: Unscrew shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (10%)
Step 2: Hands Hands: Open the hatch
Step 3: Wrench Wrench: Unwrench the bolts Crowbar (100%) Retractor (20%)
Step 4: Multitool Multitool: Prepare electronics Shock Touch (90%) Defibrillator Paddles (90%) Laser (90%) Stun Baton (75%) Hemostat (20%)
Step 5: Multitool Multitool: Recalibrate brain (can be repeated) Screwdriver (40%) Hemostat (25%)
Step 6: Wrench Wrench: Wrench the bolts Welder (100%) Retractor (20%)
Step 7: Screwdriver Screwdriver: Screw the shell Scalpel (75%) Kitchen Knife (50%) Any other sharp item (30%)

Eye Surgery

This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.

Hud target eyes.gif Target: Eyes

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%)Wirecutters (35%)
Step 3: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Hemostat Hemostat: Fix the patient's eyes Screwdriver (45%) Pen (25%)
Step 5: Cautery Cautery: Seal the wound Laser (90%)Welder (70%) Any other hot itemLighter(30%)

Removal of Embedded Objects

Extracts objects stuck in the body such as throwing stars or spears.

Target Target: Head, chest, legs, or arms

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Remove: Hands Hands: Remove object.

Plastic Surgery

If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Scalpel Scalpel: Alter the patient's appearance Kitchen Knife (50%) Wirecutters (35%)
Step 4: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Lipoplasty

Removes excess fat from the patient. Can only be selected if the patient is fat.

Hud-hunger.gif
You get this

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Circular Saw Circular Saw: Cut up the fat Hatchet (35%) Butcher's Knife (25%)
Step 4: Hemostat Hemostat: Remove the fat Screwdriver (45%) Wirecutters (35%)
Step 5: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Slime Core Removal

Remove core from slime. Step 2 must be repeated for every core if slime has several. Mostly obsolete with existence of slime grinder, but still possible.

A slime
Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: extract core. Crowbar (100%)

Tend Wounds (Bruises/Burn/Mixture)

Tend Wounds is a repeatable surgery that will heal the entire body of damage with Bruises healing brute, Burn healing burn, and Mixture healing both. Advanced and Expert versions can be researched to heal more damage. Can be performed while the target is clothed, but doing so will lessen the effect. Step 2 must be repeated until a desired amount of damage is healed.

Hud-target.gif Target: Any

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Tend wounds (can be repeated). (65%) (55%)
Step 3: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Coronary Bypass

This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), and it can only be performed once on an individual heart.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Saw through bones Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%)Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel (90%): Incise the heart Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Hemostat Hemostat (90%) : Graft coronary bypass Wirecutters (60%)Package Wrap (15%) Cable (5%)
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Lobectomy

This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, and it can only be performed once per individual set of lungs.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Saw through bones Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%)Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel (95%): Incise the worst lung lobe Energy Sword (65%)Kitchen Knife (45%) Shard (35%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Hepatectomy

This surgery is required when the liver has suffered over 60 damage. It will restore it to a function state, and it can only be performed once per individual liver. Make sure to purge the chemicals before they kill it post-repair!

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Saw through bones Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%)Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel (95%): Remove damaged parts of liver Energy Sword (65%)Kitchen Knife (45%) Shard (35%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Gender Reassignment

This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity. Hud target crotch.gif Target: Groin

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Reshape genitals Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)

At this point, the patient's gender can be changed from male to female.

Repair Hairline Fracture

Repair Hairline Fracture will only appear in the list of surgeries if the targeted bodypart has a moderate bludgeoning wound. Will immediately fix the hairline fracture upon completion.

Hud-target.gif Target: Any

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Bone setter.pngBonesetter: Repair hairline fracture Bone-gel.png(100%) Adhesivetape.png (30%)

Repair Compound Fracture

Repair Compound Fracture will only appear in the list of surgeries if the targeted bodypart has a severe bludgeoning wound. Will immediately fix the compound fracture upon completion.

Hud-target.gif Target: Any

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%)Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Bone setter.pngBonesetter: Reset bone Adhesivetape.png (20%)
Step 5: Bone-gel.pngBone Gel: Repair compound fracture Adhesivetape.png (30%)

Repair Puncture

Repair Puncture will only appear in the list of surgeries if the targeted bodypart has a moderate or severe piercing wound. Will cauterize the body part and stem bleeding much more effectively than simply applying bandages or a cautery without surgery.

Hud-target.gif Target: Any

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: Realign blood vessels Scalpel (85%) Wirecutters (40%)
Step 3: Cautery Cautery: Weld veins Laser (90%) Welder (70%) Any other hot itemLighter(30%)

You should repeat steps 2 and 3 until the puncture is fully healed.

Debride Infected Flesh

Debride Infected Flesh will only appear in the list of surgeries if the targeted bodypart has a moderate or severe burn wound. Will clear all infection in the burn wound and regress some of the damage that has been done to the flesh. Efficient way to clear infection before moving to heal the flesh.

Hud-target.gif Target: Any

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Excise infection Circular Saw (60%) Wirecutters (40%)
Step 2: Gauze.png Gauze: Bandage burns

Autopsy Surgery

This surgery tells you what last damaged the patient. Can only be performed on dead patients.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Scalpel & Forensic Scanner in off-hand Scalpel (75%): Inspect the damage closely. Kitchen Knife (30%) Shard (15%)

Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively. (Overall 18.75% chance of success if using a scalpel and no surgical modifiers)

Upon completion the body is severely mutilated.

Advanced Surgery

These surgeries require the Advanced Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.

Lobotomy

Used to cure deep-rooted brain traumas. This can cause a random, permanent trauma, or if lucky, a random special trauma which gives you rare powers. Requires the "Advanced Surgery" technology.
Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4:Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Lobotomize (85%): Perform the lobotomy procedure. Energy Sword (55%) Kitchen Knife (35%) Shard (25%) Any other sharp item (20%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Experimental Dissection

A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for science. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as golems, podpeople, abductors, and xenos give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology.


Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Scalpel (60%)Scalpel: Perform dissection Kitchen Knife (30%) Shard (15%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Experimental Surgery

These surgeries require the Experimental Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.

DNA recovery

A surgical procedure which involves using rezadone, amanitin, or entropic polypnium to salvage a single strand of DNA from the patient, allowing them to be cloned.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Syringe Syringe: Recover DNA (requires rezadone, amanitin, or entropic polypnium) Pen (30%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Alien DNA recovery

An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 2: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 3: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 4: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 5: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 6: Syringe Syringe: Recover DNA (requires rezadone) Pen (30%)
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Revival

The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.
If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying synthflesh or performing Reconstruction beforehand. Requires the "Experimental Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4:Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Defibrillator Paddles Revive: Revive the target Stun Baton (75%) Taser Shot (60%)
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Pacification

The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.
Requires the "Experimental Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4:Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat Pacify: Rewire the target's brain Screwdriver (35%) Pen (15%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Vein Threading

The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Hands Hands: Thread the veins
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Vein Muscle Membrane

A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel.png Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor.png Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat.png Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel.png Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Scalpel.png Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Hud-hands.gif Hands: Shape the vein muscles
Step 7: Cautery.png Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Nerve Splicing

Nerves are connected to each other multiple times, halving most stun times. Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Hands Hands: Splice nerves
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Nerve Grounding

Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Hands Hands: Ground nerves
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Ligament Hook

Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Hands Hands: Reshape ligaments
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Ligament Reinforcement

Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 6: Hands Hands: Reinforce ligaments
Step 7: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Viral Bonding

The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .
Note: The target must already be infected before you can initiate this surgery. The target must be dosed with at least 5 units of Virus Food, Formaldehyde, and Spaceacillin for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3:Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 5: Cautery Viral Bond: Force a symbiotic relationship Welder (50%) Lighter (35%) Match (30%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)


Alien Surgery

These surgeries require the Alien Surgery research node, which requires the Alien Technology node, which can only be revealed from deconstructing certain abductor items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.

Necrotic Revival

Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of Zombie Powder or Rezadone for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4:Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat Bionecrosize: Perform the revival procedure Screwdriver (35%) Pen (15%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)

Syndicate Surgery

These surgeries require the Syndicate Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Syndicate surgeries can only be performed on an operating table with a connected operating computer.

Brainwashing

The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the Syndicate Uplink, or researching the "Syndicate Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: Make an incision Energy Sword (75%)Kitchen Knife (65%) Shard (45%) Any other sharp item (30%)
Step 2: Retractor Retractor: Retract the skin Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: Cut through the bone Changeling's Arm Blade (75%) Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%)
Step 4:Hemostat Hemostat: Clamp the bleeders Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat (85%) Brainwash: Perform the brainwashing procedure. Failing will grant brain damage Wirecutters (50%) Package Wrapper (35%) Cable Coil (15%)
Step 6: Cautery Cautery: Seal the wound Laser (90%) Welder (70%) Any other hot itemLighter(30%)