Preternis: Difference between revisions

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(https://github.com/yogstation13/Yogstation/pull/14462 Preternis eyes now work using organ health instead of charge, they also regenerate in preternis while taking damage in non preternis)
(inserting base information and setup for the rest of the shit to come in being that this is my next target)
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|headerbgcolor = grey
|headerbgcolor = grey
|headerfontcolor = white
|headerfontcolor = white
|genus = TBD
|genus = Mechinosus Vir Prudens
|imagebgcolor = lightgrey
|imagebgcolor = lightgrey
|img_generic = Preternis.png
|img_generic = Preternis.png
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|specietype = PRETERNIS
|specietype = PRETERNIS
|speciename = Preternis
|speciename = Preternis
|homeworld = TBD
|homeworld = Ur’lan
|central authority = TBD
|central authority = Remnants of Vxtvul
|allowed command roles = [[Chief Engineer]], [[Research Director]]
|allowed command roles = [[Chief Engineer]], [[Research Director]]
|guides = [https://forums.yogstation.net/threads/nobody-asked-let-me-tell-you-about-preternis.19282/]
|guides = [https://forums.yogstation.net/threads/nobody-asked-let-me-tell-you-about-preternis.19282/]
}}
}}
== Power management ==
'''Preterni''' are a hybrid organic-synthetic species consisting of a simple, mechanical chassis that holds an assortment of augmented organs comprised of flesh and metal. Lost relics of the ancient '''Vxtvul Empire''', preterni used to serve their creators, the '''Vxtrin'''. Now, they function as effective industrial workers within the '''[[Commonwealth of Orion]]''', simultaneously seeking to create their own, independent people.
Instead of needing food, Preternis feed on power from [[Power Cell|power cells]], [[APC|APCs]], [[SMES Cell|SMES cells]], [[Mechs|mechs]] or [[Cyborg|Cyborgs]] (but don't expect [[Cyborg|them]] to be too happy about it!) by alt-clicking with an empty hand. An inducer applied on their chest can also charge them at the cost of inflicting burn damage. When they run out of power, they will '''die''', needing to be cloned or recharged with an inducer before being revived via other means. Preternis can eat normal food to recharge their energy, however the energy gained is negligible at best. A preternis cannot recharge while wearing [[Insulated Gloves|insulated gloves]] and other types of gloves will slow down the recharge rate, so take then off before recharging.
 
= Gameplay=
==Power management==
Instead of needing food, Preternis feed on power from [[Power Cell|power cells]], [[APC|APCs]], [[SMES Cell|SMES cells]], [[mechs]] or [[Cyborg|Cyborgs]] (but don't expect [[Cyborg|them]] to be too happy about it!) by alt-clicking with an empty hand. An inducer applied on their chest can also charge them at the cost of inflicting burn damage. When they run out of power, they will '''die''', needing to be cloned or recharged with an inducer before being revived via other means. Preternis can eat normal food to recharge their energy, however the energy gained is negligible at best. A preternis cannot recharge while wearing [[Insulated Gloves|insulated gloves]] and other types of gloves will slow down the recharge rate, so take then off before recharging.


While their eyes are in good condition,Preternis can use a night vision ability similar to a Ghost's "Toggle Darkness" setting, letting them see at any distance in darkness. This removes their need for light as long as their eyes are in good shape, conveniently their eyes also constantly repair themselves when in their body.
While their eyes are in good condition,Preternis can use a night vision ability similar to a Ghost's "Toggle Darkness" setting, letting them see at any distance in darkness. This removes their need for light as long as their eyes are in good shape, conveniently their eyes also constantly repair themselves when in their body.
== Health management ==
==Health management==
Preternis take 1.25 times more brute damage, and 1.5 times more burn damage, and chems that heal either of these '''do not work'''(chemicals that '''cause''' brute/burn damage, however, still work), including sutures and mesh, as well as cryo. Instead, a Preternis can heal brute damage with a welder(don't forget your [[Welding Helmet|welding protection]](or don't since your eyes repair themselves quickly)), and burn damage using cable coils, in the same way one would fix a prosthetic limb. Should a dead or dying Preternis end up in your medbay, check their bag or toolbelt for these tools, as almost all of them will keep those with them. Preternis also can heal burn damage through drinking oil or welding fuel, though welding fuel is both less effective and also gives toxin damage.  
Preternis take 1.25 times more brute damage, and 1.5 times more burn damage, and chems that heal either of these '''do not work'''(chemicals that '''cause''' brute/burn damage, however, still work), including sutures and mesh, as well as cryo. Instead, a Preternis can heal brute damage with a welder(don't forget your [[Welding Helmet|welding protection]](or don't since your eyes repair themselves quickly)), and burn damage using cable coils, in the same way one would fix a prosthetic limb. Should a dead or dying Preternis end up in your medbay, check their bag or toolbelt for these tools, as almost all of them will keep those with them. Preternis also can heal burn damage through drinking oil or welding fuel, though welding fuel is both less effective and also gives toxin damage.  


They are completely immune to radiation including [[Radiation Storm|radiation storms]], however they can still spread radiation to others and [[genetics]] can still modify their DNA even if the radstorm won't. Reagents in their system are automatically purged after 20 cycles, however drunkenness will still remain. Preternis have a 33% lower oxygen requirement than humans (12kpa internals) but are more sensitive to breathing air that's too cold or hot, and can survive breathing trace amounts of plasma. Thanks to their upgraded metabolism, they're less likely to catch a virus (80% of infection attempts will fail) but if they do catch one, it will stick around and be harder to get rid of than it would be for a [[Human|human]].  
They are completely immune to radiation including [[Radiation Storm|radiation storms]], however they can still spread radiation to others and [[genetics]] can still modify their DNA even if the radstorm won't. Reagents in their system are automatically purged after 20 cycles, however drunkenness will still remain. Preternis have a 33% lower oxygen requirement than humans (12kpa internals) but are more sensitive to breathing air that's too cold or hot, and can survive breathing trace amounts of plasma. Thanks to their upgraded metabolism, they're less likely to catch a virus (80% of infection attempts will fail) but if they do catch one, it will stick around and be harder to get rid of than it would be for a [[human]].  
== Crippling weaknesses ==
==Crippling weaknesses==
[[Traitor|Malicious crew members]] with access to [[Emag|restricted tech]] can hack Preternis twice for a short stun each time. The first hack will cause massive brain damage to the Preternis and the second hack will cause permanent damage to their visual cortex.
[[Traitor|Malicious crew members]] with access to [[Emag|restricted tech]] can hack Preternis twice for a short stun each time. The first hack will cause massive brain damage to the Preternis and the second hack will cause permanent damage to their visual cortex.
EMPs will also heavily debilitate a Preternis, stunning them, dealing substancial brute and burn damage and heavily draining their remaining battery life.
EMPs will also heavily debilitate a Preternis, stunning them, dealing substancial brute and burn damage and heavily draining their remaining battery life.
[[Security|People]] [[Nuclear Operative|looking]] [[Changeling|to]] easily disable a Preternis can take advantage of the low hp of robot limbs(35) by targeting them to disable them, [[Disabler|disablers]] are especially effective at doing this, a single shot being able to disable a limb.
[[Security|People]] [[Nuclear Operative|looking]] [[Changeling|to]] easily disable a Preternis can take advantage of the low hp of robot limbs(35) by targeting them to disable them, [[Disabler|disablers]] are especially effective at doing this, a single shot being able to disable a limb.
== Misc ==
==Misc==
* Preternis also share an exclusive language with cyborgs and the AI, usable by preceding your message with ,6.
*Preternis also share an exclusive language with cyborgs and the AI, usable by preceding your message with ,6.
* Preternis require more stim gas in order for it to be effective
* Preternis require more stim gas in order for it to be effective
* Preternis eyeballs when implanted in other species will take constant damage which will over time remove their ability to toggle the night vision ability and eventually make them nonfunctional, putting them back in a Preternis will repair them.
*Preternis eyeballs when implanted in other species will take constant damage which will over time remove their ability to toggle the night vision ability and eventually make them nonfunctional, putting them back in a Preternis will repair them.
*  
*
 
=Lore=
 
==History==
{{Jobs}}
To come shortly.
==Naming Conventions==
To come shortly.
==Culture==
To come shortly.
==Lifespan and Health==
To come shortly.
==Roleplay Traits==
You guessed it; to come shortly.{{Jobs}}
[[Category:Lore]]
[[Category:Lore]]

Revision as of 06:14, 10 July 2022

Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change.
PRETERNIS
Preternis.png
Preternis
Genus: Mechinosus Vir Prudens
Homeworld: Ur’lan
Central Authority: Remnants of Vxtvul
Allowed Command Roles: Chief Engineer, Research Director
Guides: [1]

Preterni are a hybrid organic-synthetic species consisting of a simple, mechanical chassis that holds an assortment of augmented organs comprised of flesh and metal. Lost relics of the ancient Vxtvul Empire, preterni used to serve their creators, the Vxtrin. Now, they function as effective industrial workers within the Commonwealth of Orion, simultaneously seeking to create their own, independent people.

Gameplay

Power management

Instead of needing food, Preternis feed on power from power cells, APCs, SMES cells, mechs or Cyborgs (but don't expect them to be too happy about it!) by alt-clicking with an empty hand. An inducer applied on their chest can also charge them at the cost of inflicting burn damage. When they run out of power, they will die, needing to be cloned or recharged with an inducer before being revived via other means. Preternis can eat normal food to recharge their energy, however the energy gained is negligible at best. A preternis cannot recharge while wearing insulated gloves and other types of gloves will slow down the recharge rate, so take then off before recharging.

While their eyes are in good condition,Preternis can use a night vision ability similar to a Ghost's "Toggle Darkness" setting, letting them see at any distance in darkness. This removes their need for light as long as their eyes are in good shape, conveniently their eyes also constantly repair themselves when in their body.

Health management

Preternis take 1.25 times more brute damage, and 1.5 times more burn damage, and chems that heal either of these do not work(chemicals that cause brute/burn damage, however, still work), including sutures and mesh, as well as cryo. Instead, a Preternis can heal brute damage with a welder(don't forget your welding protection(or don't since your eyes repair themselves quickly)), and burn damage using cable coils, in the same way one would fix a prosthetic limb. Should a dead or dying Preternis end up in your medbay, check their bag or toolbelt for these tools, as almost all of them will keep those with them. Preternis also can heal burn damage through drinking oil or welding fuel, though welding fuel is both less effective and also gives toxin damage.

They are completely immune to radiation including radiation storms, however they can still spread radiation to others and genetics can still modify their DNA even if the radstorm won't. Reagents in their system are automatically purged after 20 cycles, however drunkenness will still remain. Preternis have a 33% lower oxygen requirement than humans (12kpa internals) but are more sensitive to breathing air that's too cold or hot, and can survive breathing trace amounts of plasma. Thanks to their upgraded metabolism, they're less likely to catch a virus (80% of infection attempts will fail) but if they do catch one, it will stick around and be harder to get rid of than it would be for a human.

Crippling weaknesses

Malicious crew members with access to restricted tech can hack Preternis twice for a short stun each time. The first hack will cause massive brain damage to the Preternis and the second hack will cause permanent damage to their visual cortex. EMPs will also heavily debilitate a Preternis, stunning them, dealing substancial brute and burn damage and heavily draining their remaining battery life. People looking to easily disable a Preternis can take advantage of the low hp of robot limbs(35) by targeting them to disable them, disablers are especially effective at doing this, a single shot being able to disable a limb.

Misc

  • Preternis also share an exclusive language with cyborgs and the AI, usable by preceding your message with ,6.
  • Preternis require more stim gas in order for it to be effective
  • Preternis eyeballs when implanted in other species will take constant damage which will over time remove their ability to toggle the night vision ability and eventually make them nonfunctional, putting them back in a Preternis will repair them.

Lore

History

To come shortly.

Naming Conventions

To come shortly.

Culture

To come shortly.

Lifespan and Health

To come shortly.

Roleplay Traits

You guessed it; to come shortly.

Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous