Preternis: Difference between revisions

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== Damage Weakness ==
== Damage Weakness ==


Preternis are extra susceptible to brute damage, as well as cold and heat from the environment. They also take 50% more damage from electric shocks.
Preternis are extra susceptible to brute damage, as well as cold and heat from the environment, and begin taking damage from extreme temperatures much sooner than other races. They also take 50% more damage from electric shocks.


== Disease Resistance ==
== Disease Resistance ==

Revision as of 01:23, 11 October 2016

Humanoid Species

[v·e]Preternis.png
Preternis

Born in a series of experiments conducted by Central Command known informally as the Omicron Project, Preternis represent a breakthrough in neurolink interfaces between man and machine. Originally of standard human ilk, most of their vital organs and brain have been either replaced or augmented with cybernetic components, affording them vastly improved lifespans - to the point of quasi-immortality.

Some of the oldest Androids have approached nearly four hundred years alive, appearing as new as the day they emerged from the surgical ward of the Docks.

Most striking of all is perhaps their ocular augmentations, glowing ominously from their positronic internal reactors within, giving their eyes an almost otherworldly glint. It is said that no Android ever fears the dark, so great is their capacity to see where none else may.

Half man, half machine, these enigmatic creatures represent a new step forward in both silicon and carbon evolution. However, neither side likes what the future entails. Androids elicit scorn and distrust from silicon and human alike, neither one nor the other in actuality, sitting upon a threshold that few dare to tread.

Dark Vision

Preternis can see all tiles directly adjacent to them in total darkness, and significantly farther than a human in low light, unless they are starving. This effect will be blocked by any form of eyewear. However, their sensitive eyes are vulnerable to flashes and other unshielded bright lights, such as from welding without proper equiptment. Emagging a preternis will cause significant brain damage, and emagging them a second time will cause their ocular implants to overload and flash random colors.

Damage Immunities

Preternis are completely immune to clone damage, toxin damage, radiation, and all forms of damage and healing from chemicals.

Damage Weakness

Preternis are extra susceptible to brute damage, as well as cold and heat from the environment, and begin taking damage from extreme temperatures much sooner than other races. They also take 50% more damage from electric shocks.

Disease Resistance

Preternis have a natural resistance to disease, requiring only a small amount of protection from infections. However, if a virus does manage to infect a preternis, it will become airborne.

Healing

Preternis start with semi-robotic limbs. While they lack the durability of fully robotic limbs, they can have brute damage repaired by applying a welder, burn damage repaired by applying cable coils, and brain damage repaired by using a screwdriver on their head. For all of these, the user must be on help intent.

Speed

Preternis move slightly faster than the average human

Impants and Organs

Preternis can insert cybernetic implants without surgery by using them in their hand and holding still for ten seconds. However, they cannot accept many unique organic organs, such as xenomorph organs and legion cores.

Nutrition

Preternis receive only one fifth the normal amount of nutrition from food. Instead, they consume electricity from power cells, APCs, SMESs, Mechs, and cyborgs by alt-clicking on them. Cyborgs may be somewhat angry if a preternis drains its cell without permission, and consuming power from an APC multiple times has the capacity to completely drain it.

Chemicals

Preternis do not metabolize chemicals normally. They do not heal or take damage from reagents at all, and all reagents remain in their system for forty seconds before being flushed out all at once. Some chemicals also have special effects.

  • Oil will slowly heal burn damage. Welding fuel will do the same at half the rate. These chemicals are metabolized normally by preternis, unlike all others, and disappear as they are metabolized.
  • Telsium will act as stimulants to preternis, draining hunger but granting speed and high stun resist. However, it will also make the preternis even more susceptible to electric shocks.

Language

Preternis can speak verbally with other preternis and silicons in binary with :d. They can also hear heavily garbled speech when a cyborg uses binary chat right next to them.