Preternis: Difference between revisions

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(page gets a TOTAL revamp, lore and history stuff might be added soon or way later or whatever but HEY the information is better and much more well organized)
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'''Anything Lore related here is subject to massive change, with the current lore reworks. Cheers -Mesalikepie Yogs Lore Director


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Revision as of 05:12, 14 December 2020

Anything Lore related here is subject to massive change, with the current lore reworks. Cheers -Mesalikepie Yogs Lore Director

PRETERNIS
Preternis.png
Preternis
Genus: TBA
Homeworld: TBA
Central Authority: TBA
Allowed Command Roles: Not defined
Guides: No external guides

Gameplay

Instead of needing food, Preternis feed on power from power cells and APCs. When they run out of power, they will die. Preternis can still eat food, however the nutrition benefit is negligible at best. A preternis cannot recharge while wearing gloves that prevent shocks, so take those off.

When high on power, Preternis can use their eyes to see any darkness as being fully lit, similar to a Ghost's "Toggle Darkness" setting, letting them see at any distance in darkness. This removes their need for light as long as they can get a consistent source of power.

Preternis take 1.25 times more brute damage, and 1.5 times more burn damage, and chems that heal either of these do not work, including bruise packs and ointment, as well as cryo. Instead, a Preternis heals brute damage with a welder, and burn damage through using cable coils. Should a dead or dying Preternis end up in your medbay, check their bag or toolbelt for one of these, as almost all of them will keep those with them. Preternis also can heal burn damage through drinking oil or welding fuel, though welding fuel is both less effective and also gives toxin damage. They are also completely immune to radiation, however they can still spread radiation to others. EMPs will also extremely debilitate a Preternis, causing them to lose power as well as get stunned and damaged. On top of all this, chems get automatically purged after 40 cycles, however drunkenness will still remain. Teslium also acts similarly to stimulants, healing while on low health, reducing stun times, but also seriously increasing burn damage taken.

Preternis have a natural resistance to diseases, however if a Preternis does contract a disease it will become much more resilient and get airborne.

They also share an exclusive language with cyborgs and the AI, usable by preceding your message with ,6.

Roleplay

TBA

Lore

TBA