Mining Medic: Difference between revisions

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'''Know medicine and miner mechanics. Know how to beat a goliath silly.<br>
'''Know medicine and miner mechanics. Know how to beat a goliath silly.<br>
'''
'''
A requirement for many jobs on the station, but this one gets a special notion. If you don't know how to rub ointment onto someone while in the vacuüm of space, you're not going to be of any use.
A requirement for many jobs on the station, but this one gets a special notion. If you don't know how to rub ointment onto someone while in the vacuüm of space, you're not going to be of any use.



Revision as of 13:46, 18 November 2014

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{{MetaInfobox/name=Mining Medic| img=Mining_Medic.png| category=Medical Staff| access=Cargo Office, Mining Airlock, Mining Shuttle, Mining Station East, Mining Station West| difficulty=Easy| age=None| supervisors = Chief Medical Officer| duties=It's your job to look after the health and safety of the miners.| guides=* Guide to Medicine }}|headerbgcolor=lightblue|headerfontcolor=black|imagebgcolor=#eeeeff}}

name=Mining Medic| img=Mining_Medic.png| category=Medical Staff| access=Cargo Office, Mining Airlock, Mining Shuttle, Mining Station East, Mining Station West| difficulty=Easy| age=None| supervisors = Chief Medical Officer| duties=It's your job to look after the health and safety of the miners.| guides=* Guide to Medicine

unknown category}}

[v·e]Empty.png}}
name=Mining Medic| img=Mining_Medic.png| category=Medical Staff| access=Cargo Office, Mining Airlock, Mining Shuttle, Mining Station East, Mining Station West| difficulty=Easy| age=None| supervisors = Chief Medical Officer| duties=It's your job to look after the health and safety of the miners.| guides=* Guide to Medicine

Unknown name}}

The good guy

Listen up buddy, I don't know what your motivations are to this job, I don't know whether or not you did all those years of medical training just for access to the RIG suits, and I certainly don't know about any assassination contracts on miners you might have. What I do know, is that you're a good guy. It's the most important thing about your job. You have to be on death's door every other second so you can safe the Shaft Miners if they eventually fuck up. A wise man once told me that it's dangerous to go alone, which is exactly why you are here.


32 rules to miner survival

Now, the reason you are on this asteroid is because many miners have perished due to Nanotrasen migrating the mining colony to a richer asteroid. Not just minerals either! There's roaming beasts all over the place eager for an opportunity to lash out at you and snap your neck! Nanotrasen considered this, but the aditional plasma was more cost effective than the lifes of their employes. However, now that you're here, there won't he any more dead miners! Right? Right. There's just a few things they probably didn't tell you in the flyer, so pay attention!

1. Be robust

Know medicine and miner mechanics. Know how to beat a goliath silly.

A requirement for many jobs on the station, but this one gets a special notion. If you don't know how to rub ointment onto someone while in the vacuüm of space, you're not going to be of any use.

2. Stay fit

Keep everyone's life at 100% at all times. Don't be stingy with bruisepacks.

So the miner accidentialy hit himself with a pickaxe in the helmet. 5 brute damage? Patch him up. The last thing you'd want is for your buddy to go into crit while fighting a hivelord, 3 damage short of killing it with all the weapons on their corpse.

3. Beware of narrow tunnels

Always make sure you can move in any direction.

Most of the radio logs we recovered of our first (deceased) applicants of the "buddy system" went somewhere along the lines of:
Joe Morris says, "I see some silver over at the wall there"
Joe Morris says, "There is gibtonite so watch out"
Julie Stone says, "I'll keep watch."
Julie Stone says, "GOLIATH!"
Joe Morris says, "Shit it got me"
Loud cracking can be heard as the goliath hits the gibtonite in the wall, entangling both miners next to it, followed by a "FUUUUU" and an explosion.

4. Don't neglect your gps

Keep your gps on you with a custom initials. Urge your buddy to do the same.

So you've managed to run into a basilisk while face-checking a corridor. Great job you. You better hope your buddy drags you out, because if he doesn't you're never going to see the light of genetics. There's usually more than one mining medic, so if you get lucky they might take your ice chilled corpse to the cloning bay.

5. Travel LIGHT

Make sure you're the brightest star around. Nothing is more dangerous than the false sense of security your mesons give you.

Imagine this. You and your miner(s) are digging their dwarf system merrily. Then out of nowhere, some xeno pops up and takes the two of you for dinner. How'd it happen? But I had full vision? This was just the mesons tricking you. To maximize your usefulness, turn on your PDA and helmet light, then carry a lantern on your belt and in both pockets. You'll illuminate the asteroid as good as it gets and your situational awareness improves by miles.

6. Don't be a hero

Possibly the most important rule of all. Don't risk your own life, you can always clone them.

When taking risks on the asteroid, the risk is pretty much always that you might get eaten alive by xenos (additionaly, blown up by a careless swing of a pickaxe). This isn't a risk you want to be taking so rather than trying to go for the "Robust guy look", simply take a step back and keep yourself safe. Unfortunately you won't make yourself look too impressive if a xeno is currently converting you to feces. However, remember that there are certain circumstances where perhaps this rule should be ignored, so that maybe you save someone who makes it so you don't have to drag him to medbay or making sure that you will still have a partner to back you up later - as they might be responsible for saving your life later. They could be pissed when you let them die, but you can patch him up if you live. He can't fix you. Always follow this rule... except when you shouldn't.

7. Play dead

Hit sleep if you can't possibly get out.

So you find yourself trapped in this maze of monsters and madness? Just play dead. We have figured out that xenos like their meat fresh, so if you can force yourself to nap in a crucial moment (not to hard to do looking at your working hours) you might just safe your hide.

8. When in doubt, know your way out.

Dig your way back to the station if you lost track of tunnels.

Instead of roaming those dangerous age old cultist tunnels trying to find your way out, just dig. No one will mind if you lose your way in there. Those tunnels do look pretty alike afterall.

9. The buddy system

If there are no miners, don't go mining. If a miner doesn't have a medic yet, go after them.

Why don't xenos attack eachother? Probably hard instinct. Either way around, you should do the same. Don't get tempted to split up or do the mining work yourself, because digging a tunnel is the best way to get caught with your pants down.

10. The job change

If after reading all this you realize you are a pantsy If you have no confidence in your miner(s), run like hell to the Hop's desk.

While Nanotrasen doesn't exactly approve of this, they don't discourage it either. A lot of effort and resources go into cloning, and a lot of paperwork afterwards. From time to time, it may very well be best to pull out

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