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__NOTOC__
{{Maps}}
{{Maps}}
==Map Rotation==
The server uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Yogstation (Boxstation) as the default map but will, depending on player preferences, have a higher chance to use another map.


== Map Rotation ==
The current map is located in the 'Status' tab.
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.
=In Rotation=
These maps are currently in rotation, and can be selected and played on.
<tabs plain="">


The current, and next selected, map information are located in the 'Status' tab.
<tab style="width: 100%" name="BoxStation">
== [[BoxStation|Yogstation (Default)]] ==
[[File:BoxstationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/YogStation/]]<center>''Click the image to view it in full.''</center>


= In Rotation =
'''About'''<br>
These maps are currently in rotation, and can be selected and played on.
Yogstation is a variation of BoxStation, the widely regarded "official" map of SS13. It may be confusing at first, but it is actually neatly organised, so that every department gets their own wing. The Command Sector is in a centralised location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector; medical, science and service are located east, engineering is located south and security is located north.


== [[BoxStation|BoxStation (Default)]] ==
'''Key Points'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* The station is heavily central on the starboard wing - all the action happens there.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:BoxstationThumb.png|400px|link=https://www.mediafire.com/convkey/5cc7/3ec80cqxb6uhijjzg.jpg]]
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|
*The gravity generator is located west of engineering.
*The AI upload is in the command area.
*Telecomms is in space, east of engineering.
*The bar layout is randomised, with different themes.
*The engine randomly rotates between a singulo and a supermatter setup.
*Clerk office located to the left of EVA.
*Psych and paramedic offices located in Medbay.
|
* The station is heavily central on the starboard wing -- all the action happens there.
* There are several small crevices to perform distasteful acts.
* There are several small crevices to perform distasteful acts.
* Maintenance is designed to provide an outer shell to most of the station.
* Maintenance is designed to provide an outer shell to most of the station.
|}


== [[MetaStation|MetaStation (YogsMeta)]] ==
'''Recent Changes'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* Mining medic locker moved off the station.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
* The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
</tab>
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
<tab style="width: 100%" name="AsteroidStation">
|-
==[[AsteroidStation]]==
![[File:YogsmetaThumb.png|400px|link=https://www.mediafire.com/convkey/0e64/gj0wcfwlnu79uwvzg.jpg]]
Asteroid station is currently in alpha testing, please report any issues to the GitHub.
|'''MetaStation''' is a fully-functioning map available as an alternative to BoxStation. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
[[File:AsteroidStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/AsteroidStation/]]<center>''Click the image to view it in full.''</center>
|
 
*Clerk office located below the command area, replacing the Gateway.
'''About'''<br>
*Psych and paramedic offices located in Medbay.
AsteroidStation is a med-highpop size map with a population of 40-80 players in mind. A station built into an asteroid, the mining areas and hidden ruins therein should provide extra space and activities in higher pops, while not causing the station to feel too large or empty on the lower end. Gives a sweet spot of a modern map while not going overboard on size. Created by MenacingManatee.
|
 
'''Key Points'''
*The station consists of: 1 large asteroid containing the main station, 2 medium-sized asteroids, and 3 small asteroids.
*The mining area contains a few hidden ruins that can be discovered each round.
*The station is built around the research department at the center, with departments spread out around it.
*The AI satellite is south-east of the station, accessible via teleport pads from the bridge or the RD's office, with additional access via catwalks from engineering.
*The station only has 3 solar arrays compared to Box's 4, with one of them being extra large to compensate.
</tab>
<tab style="width: 100%" name="IceMeta">
==IceMeta==
[[File:YogsmetaThumb.png|400px|center|link=https://webmap.affectedarc07.co.uk/maps/yog/yogsmeta/]]<center>''Click the image to view the original version of the map in full.''</center>
 
'''About'''<br>
IceMeta, or MetaStation, is a map capable of sustaining between medium to high population counts. The station is connected to 2 mining levels below it, and is surrounded by a snowy forest. It features spread out and spacious departments, but an ultimately easy to remember layout once you've played it some. It was originally created as a space map, but was recreated in 2023 by N3D6.
 
'''Key Points'''
* It is geared towards higher populations than BoxStation.
* It is geared towards higher populations than BoxStation.
* Key areas are more evenly spread to reduce local overcrowding.
* Key areas are more evenly spread to reduce local overcrowding.
* It feels much more open, attacks in public are harder to get away with.
* It feels much more open - attacks in public are harder to get away with.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
* It has a large cargo bay, and larger medbay, brig, and bridge.
|}
* Be careful when exploring outside the station, as snow storms can strike at any moment!
 
</tab>
<tab style="width: 100%" name="NVS Gax">
==[[NVS Gax]]==
[[File:GaxStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/GaxStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
NVS Gax is a lowpop (0-40) station modelled after a ship (with a follower AI ship) the likes of Atlas from other servers. Departments are clear and compact, while leaving open space for busy areas (Medbay and Security). Created by baiomu.
 
'''Key Points'''
* This map is best suited for 0-30 players.
* Medbay is centered prominently in the middle.
* Many departments have a foyer of their own to interact with the people inside, notably Science.
* Service is condensed into one part of the map, with a nearly shared maintenance like box or meta.
* Command is at the front of the ship, while Engineering is at the back.
* Maintenance is much, much smaller, accounting for a tiny portion of this map.
* AI satellite accessible via space, teleporter or shuttle.
 
</tab>
</tabs>
 
= Not in rotation =
These maps are not in rotation.
 
==[[KiloStation]]==
[[File:KiloThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/KiloStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
A map designed for lower populations without sacrificing some jobs and departments like Omega. Kilostation most notably contains two large asteroids connected to the station that can be used for mining, and has a more run down theme. It was created by Okand37.


== [[PubbyStation|PubbyStation (YogsPubby)]] ==
'''Key Points'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* It is geared towards lower populations than BoxStation.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* Departments are very compact to encourage player interaction.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
* The station has a proportionally large maintenance area compared to its size.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
* Low traffic areas like the bar and library are centered to encourage their use.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
* Hostile mobs and unusual loot are present around the station and its connected asteroids.
|-
![[File:YogsPubbyThumb.png|400px|link=https://www.mediafire.com/convkey/0a4f/0ooiyti73wwa6dszg.jpg]]
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.
|
*The gravity generator room is located in Engineering.
*Clerk office located next to the vault.
*Psych and paramedic offices located in Medbay.
|
* The map plays best with 20-40 players.
* The Chaplain and Curator get an entire space monastery.
|}


== [[DeltaStation (YogsDelta)]] ==
==EclipseStation==
[[File:EclipseStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/EclipseStation/]]<center>''Click the image to view it in full.''</center>


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''About'''<br>
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
EclipseStation was created by Mayhem, intended for a much larger population than any other map. It is a lot different than other maps, with arrivals in the center of the station and telepads scattered around. The map has a lot of room, with some hallways stretching out to 5 tiles wide, preventing the station from feeling cramped at any time.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:YogsDeltaThumb.png|400px|link=https://www.mediafire.com/convkey/76cf/jd7jpwynejrohfyzg.jpg]]
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places.
|
*Clerk office replaces the gateway.
*Psych and paramedic offices located in Medbay.
|
* This map is best suited for 50+ players.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* The [[Supermatter]] is located in [[Atmospherics]].
|}


== [[MinskyStation]] ==
'''Key Points'''
* This map is best suited for 60+ players.
* A very large map, with plenty of room and empty maintenance.
* Gas miners.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
==[[OmegaStation]]==
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
[[File:OmegaStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/OmegaStation/]]<center>''Click the image to view it in full.''</center>
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:MinskyStationThumb.png|400px|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]]
|'''MinskyStation''' is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another.
|
*Currently being re-worked.
|
* This map is best suited for a very high population.
* This map will only enter rotation at 80 players.
|}


== [[OmegaStation]] ==
'''About'''<br>
OmegaStation was created with the intention of being a low population alternative to other larger maps. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to desperate spessmen committing HoPline suicide en masse after arriving here.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Key Points'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* The map is best suited for 20 players or less.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:OmegaStationThumb.png|400px|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]]
|'''OmegaStation''' was created with the intention of being a low population alternative to other larger maps such as Meta or Box. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to despate spessmen committing HoPline suicide en masse after arriving here.
|
* The map is best suited for 20-25 players or less.
* Captain and HoP are the only Heads of Staff.
* Captain and HoP are the only Heads of Staff.
* There are less available slots for certain jobs.
* There are less available slots for certain jobs.
* Removed areas: Permabrig, Law Offices, Head of Staff Offices, Genetics, Virology, Toxins.
* There are some removed areas, such as Law Offices, Head of Staff Offices, Genetics, Virology and Toxins.
|}


= Not in rotation =
'''Recent Changes'''
These maps are currently, due to a range of reasons, currently not on rotation.
* Plastic flaps removed from the map, as there are no round-start MULEbots to use them.
* Window shutters added to the exterior windows.
* Autumn added to Cargo.


== [[AsteroidStation]] ==
==[[DeltaStation|YogsDelta (Deltastation)]]==  
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
[[File:YogsDeltaThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/YogsDelta/]]<center>''Click the image to view it in full.''</center>
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]
|'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)
|
* The map plays best with 30+ players.
* The layout of the map is designed to accommodate to the central engine.
* Consequently, the map is much, much larger with long, sprawling hallways.
* Maintenance is very large and open, with several secret rooms to find.
* All jobs have local maintenance access to their nearest public hallway.
* Atmospherics and power have local "checkpoints" to prevent sabotage.
*'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=1689 in this thread] on the tgstation forums.
|}


== [[Discstation]] ==
'''About'''<br>
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
Yogsdelta, or DeltaStation, is a map heavily influenced by Meta and Box, with a large centralised bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accommodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on-station bases and hiding places.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]
|'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.
|
* This map plays best with 40+ players
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D
* Maintenance is based on organic rounded twists instead of straight lines
*'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3871 in this thread] on the tgstation forums.
|}


'''Key Points'''
* This map is best suited for 50+ players.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* The [[Supermatter]] is located in [[Atmospherics]].
'''Recent Changes'''
* Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
* Mining medic locker moved off the station.
* Breaching shotguns and specialised breaching ammo added to the armory.


== [[RuntimeStation]] ==
== [[RuntimeStation]] ==
[[File:RuntimeStation.png|400px|center]]<center>''Click the image to view it in full.''</center>
'''About'''<br>
Runtime Station is designed to test new features without having to load a whole new station every time.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Key Points'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:RuntimeStation.png|400px]]
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time.
|
* All doors bear no access.
* All doors bear no access.
* Has a simple engine room.
* Has a simple engine room.
Line 175: Line 148:
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
|}
'''Reason for exclusion'''
 
* Not designed to be played on. This map is for testing purposes only.
== [[Donutstation (YogsDonut)]] ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:donutfull.png|400px]]
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department.
|
* This map is best suited for medium/high population.
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines.
* Telecomms and AI are on separate satellites on the southern half of the station.
|}
 
 
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 07:54, 1 April 2024

Maps on yogstation

Jobstemp.png

In Rotation BoxStation, AsteroidStation, IceMeta, NVS Gax.
Not In Rotation DeltaStation, EclipseStation, KiloStation, OmegaStation, RuntimeStation.

Map Rotation

The server uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Yogstation (Boxstation) as the default map but will, depending on player preferences, have a higher chance to use another map.

The current map is located in the 'Status' tab.

In Rotation

These maps are currently in rotation, and can be selected and played on.

Yogstation (Default)

BoxstationThumb.png
Click the image to view it in full.

About
Yogstation is a variation of BoxStation, the widely regarded "official" map of SS13. It may be confusing at first, but it is actually neatly organised, so that every department gets their own wing. The Command Sector is in a centralised location, holding the Bridge and the AI Upload. Other departments extend out into various wings around the command sector; medical, science and service are located east, engineering is located south and security is located north.

Key Points

  • The station is heavily central on the starboard wing - all the action happens there.
  • There are several small crevices to perform distasteful acts.
  • Maintenance is designed to provide an outer shell to most of the station.

Recent Changes

  • Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
  • Mining medic locker moved off the station.
  • The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.

AsteroidStation

Asteroid station is currently in alpha testing, please report any issues to the GitHub.

AsteroidStationThumb.png
Click the image to view it in full.

About
AsteroidStation is a med-highpop size map with a population of 40-80 players in mind. A station built into an asteroid, the mining areas and hidden ruins therein should provide extra space and activities in higher pops, while not causing the station to feel too large or empty on the lower end. Gives a sweet spot of a modern map while not going overboard on size. Created by MenacingManatee.

Key Points

  • The station consists of: 1 large asteroid containing the main station, 2 medium-sized asteroids, and 3 small asteroids.
  • The mining area contains a few hidden ruins that can be discovered each round.
  • The station is built around the research department at the center, with departments spread out around it.
  • The AI satellite is south-east of the station, accessible via teleport pads from the bridge or the RD's office, with additional access via catwalks from engineering.
  • The station only has 3 solar arrays compared to Box's 4, with one of them being extra large to compensate.

IceMeta

YogsmetaThumb.png
Click the image to view the original version of the map in full.

About
IceMeta, or MetaStation, is a map capable of sustaining between medium to high population counts. The station is connected to 2 mining levels below it, and is surrounded by a snowy forest. It features spread out and spacious departments, but an ultimately easy to remember layout once you've played it some. It was originally created as a space map, but was recreated in 2023 by N3D6.

Key Points

  • It is geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open - attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • There are in-game maps and direction signposts on the walls of the station to help you find your way.
  • It has a large cargo bay, and larger medbay, brig, and bridge.
  • Be careful when exploring outside the station, as snow storms can strike at any moment!

NVS Gax

GaxStationThumb.png
Click the image to view it in full.

About
NVS Gax is a lowpop (0-40) station modelled after a ship (with a follower AI ship) the likes of Atlas from other servers. Departments are clear and compact, while leaving open space for busy areas (Medbay and Security). Created by baiomu.

Key Points

  • This map is best suited for 0-30 players.
  • Medbay is centered prominently in the middle.
  • Many departments have a foyer of their own to interact with the people inside, notably Science.
  • Service is condensed into one part of the map, with a nearly shared maintenance like box or meta.
  • Command is at the front of the ship, while Engineering is at the back.
  • Maintenance is much, much smaller, accounting for a tiny portion of this map.
  • AI satellite accessible via space, teleporter or shuttle.

Not in rotation

These maps are not in rotation.

KiloStation

KiloThumb.png
Click the image to view it in full.

About
A map designed for lower populations without sacrificing some jobs and departments like Omega. Kilostation most notably contains two large asteroids connected to the station that can be used for mining, and has a more run down theme. It was created by Okand37.

Key Points

  • It is geared towards lower populations than BoxStation.
  • Departments are very compact to encourage player interaction.
  • The station has a proportionally large maintenance area compared to its size.
  • Low traffic areas like the bar and library are centered to encourage their use.
  • Hostile mobs and unusual loot are present around the station and its connected asteroids.

EclipseStation

EclipseStationThumb.png
Click the image to view it in full.

About
EclipseStation was created by Mayhem, intended for a much larger population than any other map. It is a lot different than other maps, with arrivals in the center of the station and telepads scattered around. The map has a lot of room, with some hallways stretching out to 5 tiles wide, preventing the station from feeling cramped at any time.

Key Points

  • This map is best suited for 60+ players.
  • A very large map, with plenty of room and empty maintenance.
  • Gas miners.

OmegaStation

OmegaStationThumb.png
Click the image to view it in full.

About
OmegaStation was created with the intention of being a low population alternative to other larger maps. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to desperate spessmen committing HoPline suicide en masse after arriving here.

Key Points

  • The map is best suited for 20 players or less.
  • Captain and HoP are the only Heads of Staff.
  • There are less available slots for certain jobs.
  • There are some removed areas, such as Law Offices, Head of Staff Offices, Genetics, Virology and Toxins.

Recent Changes

  • Plastic flaps removed from the map, as there are no round-start MULEbots to use them.
  • Window shutters added to the exterior windows.
  • Autumn added to Cargo.

YogsDelta (Deltastation)

YogsDeltaThumb.png
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About
Yogsdelta, or DeltaStation, is a map heavily influenced by Meta and Box, with a large centralised bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accommodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on-station bases and hiding places.

Key Points

  • This map is best suited for 50+ players.
  • An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
  • The Supermatter is located in Atmospherics.

Recent Changes

  • Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
  • Mining medic locker moved off the station.
  • Breaching shotguns and specialised breaching ammo added to the armory.

RuntimeStation

RuntimeStation.png
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About
Runtime Station is designed to test new features without having to load a whole new station every time.

Key Points

  • All doors bear no access.
  • Has a simple engine room.
  • Has two large testing areas.
  • Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
  • Roundstart mice spawns and space/lavaland ruins can be disabled in config.

Reason for exclusion

  • Not designed to be played on. This map is for testing purposes only.