Lizardperson: Difference between revisions

No change in size ,  22:29, 19 September 2022
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After about one year of conflict, the planet was effectively subjugated. By this time, communication between the two species was possible, and, after some deliberation, the Board subjugated new, democratic forms of government across the regions. The primary, and greatest authority became known as the '''Opsillian''' '''Republic'''. The vuulen were given few rights and privileges under SIC law, and massive human development of the planet began, as they brought technology, medicine, materials, crops, disease, culture, animals, and more to the planet. More lizards were directed to work in the mines, as the humans quickly understood their potential as workers. They also saw implementation into high-labor jobs where they could be watched. Slavery was common and scarcely regulated, despite the protests of several sympathizing or xenophile groups.
After about one year of conflict, the planet was effectively subjugated. By this time, communication between the two species was possible, and, after some deliberation, the Board subjugated new, democratic forms of government across the regions. The primary, and greatest authority became known as the '''Opsillian''' '''Republic'''. The vuulen were given few rights and privileges under SIC law, and massive human development of the planet began, as they brought technology, medicine, materials, crops, disease, culture, animals, and more to the planet. More lizards were directed to work in the mines, as the humans quickly understood their potential as workers. They also saw implementation into high-labor jobs where they could be watched. Slavery was common and scarcely regulated, despite the protests of several sympathizing or xenophile groups.


Within a generation, as the vuulen proved to be more and more human-like in their mindsets and communal values, government policy began to turn toward more benign, lenient measures. Several sets of elections saw more xeno-approving members in the Board, despite the various, conflicting ideas behind such approval among the old nations of Earth. It was not until 2463 that vuulen were controversially extended further rights, including the official removal of slavery. By 2489, '''habituation stations''' were made to specifically target vuulen populations to integrate them into human culture. The Opsillian Republic was made more of a semi-legit body, though corporate interests continued to prey on its citizens, as the SIC often failed to hold such companies accountable.
Within a generation, as the vuulen proved to be more and more human-like in their mindsets and communal values, government policy began to turn toward more benign, lenient measures. Several sets of elections saw more xeno-approving members in the Board, despite the various, conflicting ideas behind such approval among the old nations of Earth. It was not until 2463 that vuulen were controversially extended further rights, including the official removal of slavery. By 2489, '''habituation stations''' were made to specifically target vuulek populations to integrate them into human culture. The Opsillian Republic was made more of a semi-legit body, though corporate interests continued to prey on its citizens, as the SIC often failed to hold such companies accountable.


Now, the lizard people exist in an uneasy balance, with their cities having massively developed and integrated with certain human populations, yet still feasibly under the boot of the SIC. While able to exist within its borders and apply for citizenship, the enforcement of their rights, as well as the acceptance of their species, is varied. While lizards are common workers on board most conventional ships, their salaries are often lowered as an exploitation of the uneasy and varied opinions, as well as suffering under a general indifference from most SIC labor groups (which tend to quietly pocket certain donations). In addition, acceptance of the lizard-people is now more common than not among humans, though those who are newer to space can treat them more strangely, if not with hostility.
Now, the lizard people exist in an uneasy balance, with their cities having massively developed and integrated with certain human populations, yet still feasibly under the boot of the SIC. While able to exist within its borders and apply for citizenship, the enforcement of their rights, as well as the acceptance of their species, is varied. While lizards are common workers on board most conventional ships, their salaries are often lowered as an exploitation of the uneasy and varied opinions, as well as suffering under a general indifference from most SIC labor groups (which tend to quietly pocket certain donations). In addition, acceptance of the lizard-people is now more common than not among humans, though those who are newer to space can treat them more strangely, if not with hostility.
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Those raised by humans or those who wish to shun their draconic ancestry may simply take on a human name, which the SIC permits.
Those raised by humans or those who wish to shun their draconic ancestry may simply take on a human name, which the SIC permits.
==Culture ==
==Culture ==
Division of vuulen communities is often done by clans, which are generally formed through a mixture of geographical proximity as well as familial closeness. This closeness does not require blood connection, nor does a biological relationship guarantee entrance into a clan. While children of a clan are presumed and typically entered into the group, certain extreme circumstances can result in effective disowning or the adoption of specific hatchlings from another clan. Parents tend to be defensive and protective of their children, and cultural significance often continues this bond when basic biological pheromones have run their course. In addition, parents regularly pair for life, with divorce only introduced as a consequence of human occupation. Gender itself is scarcely emphasized as a general rule of thumb.
Division of vuulek communities is often done by clans, which are generally formed through a mixture of geographical proximity as well as familial closeness. This closeness does not require blood connection, nor does a biological relationship guarantee entrance into a clan. While children of a clan are presumed and typically entered into the group, certain extreme circumstances can result in effective disowning or the adoption of specific hatchlings from another clan. Parents tend to be defensive and protective of their children, and cultural significance often continues this bond when basic biological pheromones have run their course. In addition, parents regularly pair for life, with divorce only introduced as a consequence of human occupation. Gender itself is scarcely emphasized as a general rule of thumb.


Remnants of tribal celebrations and holidays still tend to exist within most clans, which can vary from bountiful festivals to hunting rituals to quasi-tournaments of strength and aptitude. Dances favor fast footwork with the tail used as an additional appendage to swirl and slap the ground near or around oneself or their partner(s), foreheads lowered to indicate vulnerability for courting. Claws might whip or swing imaginary weaponry for dances meant to imitate the flow and life of swordsplay or other dueling weapons. Festivals typically utilize beat-like music, as vuulen are unable to perform using traditional wind instruments, though they are capable of whistling. Tournaments can spurn competitions on a variety of themes, though most often they regard feats of strength, agility, artistry, or performance.
Remnants of tribal celebrations and holidays still tend to exist within most clans, which can vary from bountiful festivals to hunting rituals to quasi-tournaments of strength and aptitude. Dances favor fast footwork with the tail used as an additional appendage to swirl and slap the ground near or around oneself or their partner(s), foreheads lowered to indicate vulnerability for courting. Claws might whip or swing imaginary weaponry for dances meant to imitate the flow and life of swordsplay or other dueling weapons. Festivals typically utilize beat-like music, as vuulen are unable to perform using traditional wind instruments, though they are capable of whistling. Tournaments can spurn competitions on a variety of themes, though most often they regard feats of strength, agility, artistry, or performance.


Typically a prideful species, vuulen are quick and eager to prove themselves among their communities and workplaces, now that they are widespread through human space. Ideas of honor and stalwartness are paramount among combat-favored. While vuulen violence tends to be brutal, quick, and lethal, those more conservative believe in fighting their foes face-to-face, utilizing their own bodies or melee weaponry. Ranged weaponry is typically considered acceptable in formal conflicts such as war. Even among those who use them, the idea of letting one's enemy face their foe still holds true. Stealth and subterfuge, while most vuulen are ill-fitted for such tactics, are generally considered to be cowards, renegades, or desperate survivors. Despite these values, ruling powers would still utilize assassins and saboteurs for their own ends, before the planet's colonization in 2402. Regardless of this glorification of violence, the vuulen still generally cherish culture and the arts, giving high praise or consideration to projects or masterworks which embody the spirit and power of one or several.
Typically a prideful species, vuulen are quick and eager to prove themselves among their communities and workplaces, now that they are widespread through human space. Ideas of honor and stalwartness are paramount among combat-favored. While vuulek violence tends to be brutal, quick, and lethal, those more conservative believe in fighting their foes face-to-face, utilizing their own bodies or melee weaponry. Ranged weaponry is typically considered acceptable in formal conflicts such as war. Even among those who use them, the idea of letting one's enemy face their foe still holds true. Stealth and subterfuge, while most vuulen are ill-fitted for such tactics, are generally considered to be cowards, renegades, or desperate survivors. Despite these values, ruling powers would still utilize assassins and saboteurs for their own ends, before the planet's colonization in 2402. Regardless of this glorification of violence, the vuulen still generally cherish culture and the arts, giving high praise or consideration to projects or masterworks which embody the spirit and power of one or several.


Traditional values and morals which spewed from the variety of pantheons tend to emphasize communal well-being and glory above all else. However, such beliefs themselves were never given enough traction, as their societies favored pragmaticism. As a result, religion as an establishment does not truly exist within genuine vuulen communities. Instead, they are commonly spiritual in nature, with beliefs highly relevant to one's goals for themselves, their communities, and the universe.
Traditional values and morals which spewed from the variety of pantheons tend to emphasize communal well-being and glory above all else. However, such beliefs themselves were never given enough traction, as their societies favored pragmaticism. As a result, religion as an establishment does not truly exist within genuine vuulek communities. Instead, they are commonly spiritual in nature, with beliefs highly relevant to one's goals for themselves, their communities, and the universe.
==Lifespan and Health==
==Lifespan and Health==
On average, vuulen live to about 150 years, as their matured periods tend to be more drawn out than humans, experiencing periods of young, middle, and late adulthood longer than humans. As a result of their larger bodies, some can suffer if they fail to maintain exercise and proper muscle-to-fat ratios. The significantly hazardous conditions in several industrial or mining zones on Sangris mean some develop a condition simply referred to as "plaslung", where continued, unprotected exposure to inhaled plasma particles causes the lungs to suffer and burn uncomfortably and chronically, often resulting in a severely reduced lifespan. Extraordinary cases have seen certain individuals spontaneously and internally combust after smoking or breathing fire, as the latter is an ability very, very few vuulen are capable of.
On average, vuulen live to about 150 years, as their matured periods tend to be more drawn out than humans, experiencing periods of young, middle, and late adulthood longer than humans. As a result of their larger bodies, some can suffer if they fail to maintain exercise and proper muscle-to-fat ratios. The significantly hazardous conditions in several industrial or mining zones on Sangris mean some develop a condition simply referred to as "plaslung", where continued, unprotected exposure to inhaled plasma particles causes the lungs to suffer and burn uncomfortably and chronically, often resulting in a severely reduced lifespan. Extraordinary cases have seen certain individuals spontaneously and internally combust after smoking or breathing fire, as the latter is an ability very, very few vuulen are capable of.
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Much like their simple cousins, they enjoy sunbathing and relishing in heat. While not cold-blooded, they are much more prone to hypothermia as a result of their central body temperature dropping below average levels.
Much like their simple cousins, they enjoy sunbathing and relishing in heat. While not cold-blooded, they are much more prone to hypothermia as a result of their central body temperature dropping below average levels.


Vuulen traditionally possess digitigrade legs, though plantigrade legs are a rare phenotype. Scientists are unsure what precisely caused the difference, though it does permit better mobility and agility if for some reason a vuulen were to lose their tail, despite being unideal for the long sprints that the species is known for.
Vuulen traditionally possess digitigrade legs, though plantigrade legs are a rare phenotype. Scientists are unsure what precisely caused the difference, though it does permit better mobility and agility if for some reason a vuulek were to lose their tail, despite being unideal for the long sprints that the species is known for.


The average height of a male vuulen sits at about 6'8", whereas women stand at an average height of 6'4", with a significant variation of ~1 foot, depending on the specific climate the lizardperson hails their ancestry from. Despite the difference in sizes, men and women tend to be of about the same strength. Vague trends indicate men as being slightly stronger while women have slightly more endurance, though the wide variety of heights and builds among the vuulen makes these observations generally null.
The average height of a male vuulek sits at about 6'8", whereas women stand at an average height of 6'4", with a significant variation of ~1 foot, depending on the specific climate the lizardperson hails their ancestry from. Despite the difference in sizes, men and women tend to be of about the same strength. Vague trends indicate men as being slightly stronger while women have slightly more endurance, though the wide variety of heights and builds among the vuulek makes these observations generally null.
== Roleplay Traits==
== Roleplay Traits==
*Relatively similar to humans in speech and mannerisms, including body language
*Relatively similar to humans in speech and mannerisms, including body language
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