Job selection and assignment

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Preference Ranks

In the job selection window of your character setup you can select how much you would like to play as a job.

Priority Description
High You can only select one job as high, since it really makes you dominate the assignment-chances.
Medium No limit.
Low No limit.
Never No limit.
Flag Description
Banned Shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the forums. Jobs a player is banned from will show as [Banned] no matter if it's a temporary job ban of a permanent one. Cyborg- / AI- job bans can't be circumvented by getting borged, so don't even try.
Young Jobs the player is too young to play are jobs which require a player to have played a certain number of days as other roles before they are unlocked. Security jobs, head positions and silicon positions are the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the Head of Personnel though, or by being borged or stuffed into an AI
Non-Human Your character is not of human race, as they are prohibited from taking Head of Staff roles

Antagonist Assignment

Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.

This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.

The chance to be assigned an antagonist-role on roundstart is increased by a player-specific "antag rep". It increases for each non-antagonist rounduntil it hits a cap and will reset upon the player being assigned an antagonist role. This mechanic only applies to roundstarts, becoming a midgame-antagonist will not reset your "antag-rep".

How Jobs are Assigned

Once the game is about to start, jobs are assigned to players.

Step 1: Pre-emptive Assignment

  • Assistants are assigned
  • One head is selected
  • The AI is selected

Step 2: High Selection

Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.

Step 3: Middle Selection

Loops through a list of the remaining players, if the player has a job set to medium, he receives it.

Step 4: Low Selection

Loops through a list of the remaining players, if the player has a job set to low, he receives it.

Step 5: Post Selection

Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).

If you join the round late, you will be able to choose a specific job from the remaining empty jobs, or a random job.

Tips for Job Selection

As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like HoS - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.

  • Have your favorite job set to high, if you have two favorites or more, set one of them higher than the others. Do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.

Available Slots

This is a list of the number of slots available on station. This does not count reassignments done by the Head of Personnel. Cyborgs cannot be late-joiners, however you may spawn in as an assistant and be turned into one in-game.

Role Department Start Slots Notes
Start Total
Assistant Service Unlimited Unlimited
Tourist Service 0 Unlimited
Artist Service 1
Bartender Service 1
Clerk Service 1
Cook Service 1 2
Botanist Service 2 3
Clown Service 1
Mime Service 1
Janitor Service 1 2
Curator Service 1
Lawyer Service 2 Min 24 year character age.
Chaplain Service 1
Quartermaster Supply 1
Cargo Technician Supply 2 3
Shaft Miner Supply 3
Station Engineer Engineering 5 Min 3 hours in crew roles.
Signal Technician Engineering 1 1
Atmospheric Technician Engineering 2 3 Min 3 hours in crew roles.
Medical Doctor Medical 3 5 Min 24 year character age. Min 3 hours in crew roles.
Paramedic Medical 2 3 Min 24 year character age.
Chemist Medical 2 Min 2 hours in crew roles.
Geneticist Medical 2 Min 1 hour in crew roles.
Virologist Medical 1 Min 2 hours in crew roles.
Psychiatrist Medical 1 Min 24 year character age.
Mining Medic Medical 1 Min 24 year character age.
Scientist Science 3 5 Min 18 year character age. Min 3 hours in crew roles.
Roboticist Science 2 Min 18 year character age. Min 1 hour in crew roles.
Warden Security 1 Min 7 day player age. Min 5 hours in security roles.
Detective Security 1 Min 7 day player age. Min 3 hours in crew roles.
Security Officer Security 5+ Scales with population: Minimum 5. Min 7 day player age. Min 5 hours in crew roles.
Chief Medical Officer Command, Medical 1 Min 7 day player age. Min 25 year character age.
Chief Engineer Command, Engineering 1 Min 7 day player age. Min 25 year character age.
Research Director Command, Science 1 Min 7 day player age. Min 26 year character age.
Head of Personnel Command, Supply 1 Min 10 day player age. Min 25 year character age.
Head of Security Command, Security 1 Min 14 day player age. Min 10 hours in security roles. Min 28 year character age.
Captain Command 1 Min 14 day player age. Min 28 year character age.
AI Silicon 1 0 Available late-game only if an empty core is available. Min 30 day player age.
Cyborg Silicon 2 0 Available at round start only. Eclipse gets 3 and Omega gets 1. Min 21 day player age. Min 2 hours in crew roles.