Incinerator: Difference between revisions

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<tabs>
<tab name="BoxStation">
  {{Template:Location
  {{Template:Location
  |headerbgcolor=#660068
  |headerbgcolor=#660068
Line 6: Line 8:
  |description=Burn! BURN! BUUURRRN!
  |description=Burn! BURN! BUUURRRN!
  |purpose=Generate power through the [[turbine|Turbine Engine]].
  |purpose=Generate power through the [[turbine|Turbine Engine]].
  |items=Plasma and oxygen giant tanks, fuel tank and an oxygen canister
  |items=Plasma giant tank, water tank and an oxygen canister
  |workers=
  |workers=
  |access=Anyone with [[maintenance]] access
  |access=Anyone with [[maintenance]] access
  |exits=East to [[maintenance]]
  |exits=North to [[maintenance|Aft Maintenance]]
  |department=Upkeep
  |department=Upkeep
  |footerbgcolor=#660068
  |footerbgcolor=#660068
  |footerfontcolor = white
  |footerfontcolor = white
  }}
  }}
Hidden away in the maintenance below [[Medbay]], the incinerator is a room accessible only by maintenance access-ways. Because it's off the beaten path, has no security camera and a disposals chute, it is a great body dumping (and burning) location for [[Changeling]]s and [[Traitor]]s.
=What is the gas turbine=
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]].  


=== Using the Incinerator ===
=How To Set Up the Turbine=
Operation of the incinerator is relatively simple.
'''Note: This guide is completely unoptimized and is only intended to produce a low amount of power.'''
# Open the Interior Airlock and max out the power on both pumps (Input and Output) to 4500 kPa
# Secure an oxygen supply: This can be done by either wrenching down an oxygen canister, or piping in oxygen from the main supply outside Atmospherics
* Which option you pick is entirely up to you - It's a question of time over efficiency
** The former is much quicker and easier, but requires constant swapping of O2 canisters
** The latter takes more time to set up, but will allow you to keep the turbine operational ad inifinitum (Especially if you do the same for the plasma! Those large tanks are still limited)
#


=== Legitimate uses ===
To make the gas turbine generate power, you need to create a burn mix and ignite it.
 
==Tools you might need==
* Rapid Pipe Dispenser or Pipe Dispenser
* Wrench
* Atmospheric Access
* Basic Atmospheric Knowledge
 
==Preparing the burn mix==
You will need access to both atmospherics and the incinerator to follow this guide correctly.
 
===What to do in atmospherics===
#Go to [[Atmospherics]].
#Max the O2 to Pure gas pump and turn it on.
#Max the Plasma Outlet pump and turn it on.
#Max the Pure to Incinerator gas pump, this leads from the plasma mixer to the turbine.
 
===What to do in the incinerator room===
#Go to the incinerator room.
#Use the Incinerator Access Console to open the exterior airlock. This will let you reach the two gas pumps in there.
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
#Open up the air alarm on the wall. Click Scrubber Controls.
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
#*The burn chamber scrubber is air scrubber #2.
#**To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
#In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
#Turn on the manual valve leading to space.
 
===Final preparations===
#Put on a hardsuit and go to space.
#Max the air injector in space, and make sure it's on.
#Go back to the incinerator.
#Use the gas turbine control computer. Click "on" to make power generation possible.
#Make sure any blast doors are closed, or they might vent the burn mix.
#Max the Mix pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
#Click the ignition switch. The console should now show it generate power.
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.
 
===Power Output===
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
 
To produce a better amount of power to the station, experiment with different gas ratios (60% oxygen, 40% plasma is recommended for a basic setup) and piping setups.
 
==Legitimate uses==
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed.
 
===Use in bomb construction===
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
 
You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.
 
If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).
</tab>
 
<tab name="DeltaStation">
{{Template:Location
|headerbgcolor=#660068
|headerfontcolor = white
|image=Incinerator_delta.png
|location=Incinerator
|description=Burn! BURN! BUUURRRN!
|purpose=Generate power through the [[turbine|Turbine Engine]].
|items=Plasma giant tank, fuel tank and empty canisters
|workers=
|access=[[Atmospherics]]
|exits=East and south to [[Atmospherics]], west to [[Solars]]
|department=Upkeep
|footerbgcolor=#660068
|footerfontcolor = white
}}
=What is the gas turbine=
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]].
 
=How To Set Up the Turbine=
'''Note: This guide is completely unoptimized and is only intended to produce a low amount of power.'''
 
To make the gas turbine generate power, you need to create a burn mix and ignite it.
 
==Tools you might need==
* Rapid Pipe Dispenser or Pipe Dispenser
* Wrench
* Atmospheric Access
* Basic Atmospheric Knowledge
 
==Preparing the burn mix==
You will need access to both atmospherics and the incinerator to follow this guide correctly.
 
===What to do in atmospherics===
#Go to [[Atmospherics|atmospherics]].
#Max the O2 to Pure gas pump and turn it on.
#Max the Plasma to Pure gas pump and turn it on.
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
#Max the Pure to Ports, Port Mix to Port Ports and Port to Turbine pumps.
 
===What to do in the incinerator room===
#Go to the incinerator room.
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
#Open up the air alarm on the wall. Click Scrubber Controls.
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
#*The burn chamber scrubber is air scrubber #1.
#**To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
#In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
#The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases.
#Turn on the manual vault leading to space.
 
===Final preparations===
#Put on a hardsuit and go to space.
#Max the air injector in space, and make sure it's on.
 
#Go back inside to the incinerator room.
#Use the gas turbine control computer. Click "on" to make power generation possible.
#Make sure any blast doors are closed, or they might vent the burn mix.
#Max the Port to Turbine gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
#Click the combustion chamber ignition switch. The console should now show it generate power.
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.
 
===Power Output===
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
 
==Legitimate uses==
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed.
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed.


=== Use in bomb construction ===
===Use in bomb construction===
For whatever reason, the incinerator has an output for charging gas canisters and air pumps. This makes it a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.


You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.
You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.


If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).
If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).
</tab>
<tab name="MetaStation">
{{Template:Location
|headerbgcolor=#660068
|headerfontcolor = white
|image=Incinerator_meta.png
|location=Incinerator
|description=Burn! BURN! BUUURRRN!
|purpose=Generate power through the [[turbine|Turbine Engine]].
|items=Plasma giant tank, fuel tank and an empty canister
|workers=
|access=Anyone with [[maintenance]] access
|exits=North to [[maintenance|Starboard Maintenance]]
|department=Upkeep
|footerbgcolor=#660068
|footerfontcolor = white
}}
=What is the gas turbine=
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]].
=How To Set Up the Turbine=
'''Note: This guide is completely unoptimized and is only intended to produce a low amount of power.'''
To make the gas turbine generate power, you need to create a burn mix and ignite it.
==Tools you might need==
* Rapid Pipe Dispenser or Pipe Dispenser
* Wrench
* Atmospheric Access
* Basic Atmospheric Knowledge


==Preparing the burn mix==
You will need access to both atmospherics and the incinerator to follow this guide correctly.


===What to do in atmospherics===
#Go to [[Atmospherics|atmospherics]].
#Max the O2 to Pure gas pump and turn it on.
#Max the Plasma to Pure gas pump and turn it on.
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
#Max the Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe pumps.


===What to do in the incinerator room===
#Go to the incinerator room.
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
#Open up the air alarm on the wall. Click Scrubber Controls.
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
#*The burn chamber scrubber is air scrubber #2.
#**To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
#In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
#The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases.
#Turn on the manual vault leading to space.
===Final preparations===
#Put on a hardsuit and go to space.
#Max the Incinerator Output Pump, and make sure it's on.
#Max the air injector in space, and make sure it's on.
#Go back inside to the incinerator room.
#Use the gas turbine control computer. Click "on" to make power generation possible.
#Make sure any blast doors are closed, or they might vent the burn mix.
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
#Click the combustion chamber ignition switch. The console should now show it generate power.
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.
===Power Output===
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
==Legitimate uses==
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed.
===Use in bomb construction===
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.
If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).
</tab>
<tab name="OmegaStation">
{{Template:Location
|headerbgcolor=#660068
|headerfontcolor = white
|image=Incinerator_omega.png
|location=Incinerator
|description=Burn! BURN! BUUURRRN!
|purpose=Generate power through the [[turbine|Turbine Engine]].
|items=Gas turbine generator
|workers=
|access=[[Atmospherics]]
|exits=East to [[Atmospherics]]
|department=Upkeep
|footerbgcolor=#660068
|footerfontcolor = white
}}
=What is the gas turbine=
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]].
=How To Set Up the Turbine=
'''Note: This guide is completely unoptimized and is only intended to produce a low amount of power.'''
To make the gas turbine generate power, you need to create a burn mix and ignite it.
==Tools you might need==
* Rapid Pipe Dispenser or Pipe Dispenser
* Wrench
* Atmospheric Access
* Basic Atmospheric Knowledge
==Preparing the burn mix==
You will need access to both atmospherics and the incinerator to follow this guide correctly.
===What to do in atmospherics===
#Go to [[Atmospherics|atmospherics]].
#Max the O2 to Pure gas pump and turn it on.
#Max the Plasma to Pure gas pump and turn it on.
#Max the Pure to Port pump and turn it on.
===What to do in the incinerator room===
#Go to the incinerator room.
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
#Turn on the manual vault leading to space.
===Final preparations===
#Put on a hardsuit and go to space.
#Max the air injector in space, and make sure it's on.
#Go back inside to the incinerator room.
#Use the gas turbine control computer. Click "on" to make power generation possible.
#Make sure any blast doors are closed, or they might vent the burn mix.
#Max the Port to Fuel Pipe gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
#Click the combustion chamber ignition switch. The console should now show it generate power.
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.
===Power Output===
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
To produce a better amount of power to the station, experiment with different gas ratios (60% oxygen, 40% plasma is recommended for a basic setup) and piping setups.
==Legitimate uses==
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed.
===Use in bomb construction===
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.
If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).
</tab>
<tab name="PubbyStation">
{{Template:Location
|headerbgcolor=#660068
|headerfontcolor = white
|image=Incinerator_pubby.png
|location=Incinerator
|description=Burn! BURN! BUUURRRN!
|purpose=Generate power through the [[turbine|Turbine Engine]].
|items=Toolbox, gas turbine generator
|workers=
|access=[[Atmospherics]]
|exits=North to [[Atmospherics]]
|department=Upkeep
|footerbgcolor=#660068
|footerfontcolor = white
}}
=What is the gas turbine=
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]].
=How To Set Up the Turbine=
'''Note: This guide is completely unoptimized and is only intended to produce a low amount of power.'''
To make the gas turbine generate power, you need to create a burn mix and ignite it.
==Tools you might need==
* Rapid Pipe Dispenser or Pipe Dispenser
* Wrench
* Atmospheric Access
* Basic Atmospheric Knowledge
==Preparing the burn mix==
You will need access to both atmospherics and the incinerator to follow this guide correctly.
===What to do in atmospherics===
#Go to [[Atmospherics|atmospherics]].
#Max the O2 to Pure gas pump and turn it on.
#Max the Plasma Outlet gas pump and turn it on.
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
#Max the Pure to Port and Mix to Port  pumps and turn them on.
===What to do in the incinerator room===
#Go to the incinerator room.
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
#Open up the air alarm on the wall. Click Scrubber Controls.
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
#*The burn chamber scrubber is air scrubber #2.
#**To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
#In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
#The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases. 
===Final preparations===
#Put on a hardsuit and go to space.
#Max the air injector in space, and make sure it's on.
#Go back inside to the incinerator room.
#Use the gas turbine control computer. Click "on" to make power generation possible.
#Make sure any blast doors are closed, or they might vent the burn mix.
#Max the Incinerator Mix gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
#Click the combustion chamber ignition switch. The console should now show it generate power.
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.
===Power Output===
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
==Legitimate uses==
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed.
===Use in bomb construction===
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.
If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).
</tab>


</tabs>
[[Category:Locations]]
[[Category:Locations]]
{{Locations}}
{{Locations}}

Revision as of 10:11, 11 October 2019

Incinerator
link=File:Incinerator.png}}
Burn! BURN! BUUURRRN!
Purpose: Generate power through the Turbine Engine.
Key items: Plasma giant tank, water tank and an oxygen canister
Workers: None
Access: Anyone with maintenance access
Exits: North to Aft Maintenance
Upkeep

What is the gas turbine

The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.

How To Set Up the Turbine

Note: This guide is completely unoptimized and is only intended to produce a low amount of power.

To make the gas turbine generate power, you need to create a burn mix and ignite it.

Tools you might need

  • Rapid Pipe Dispenser or Pipe Dispenser
  • Wrench
  • Atmospheric Access
  • Basic Atmospheric Knowledge

Preparing the burn mix

You will need access to both atmospherics and the incinerator to follow this guide correctly.

What to do in atmospherics

  1. Go to Atmospherics.
  2. Max the O2 to Pure gas pump and turn it on.
  3. Max the Plasma Outlet pump and turn it on.
  4. Max the Pure to Incinerator gas pump, this leads from the plasma mixer to the turbine.

What to do in the incinerator room

  1. Go to the incinerator room.
  2. Use the Incinerator Access Console to open the exterior airlock. This will let you reach the two gas pumps in there.
  3. Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
  4. Open up the air alarm on the wall. Click Scrubber Controls.
    • You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
    • The burn chamber scrubber is air scrubber #2.
      • To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
  5. In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
  6. Turn on the manual valve leading to space.

Final preparations

  1. Put on a hardsuit and go to space.
  2. Max the air injector in space, and make sure it's on.
  3. Go back to the incinerator.
  4. Use the gas turbine control computer. Click "on" to make power generation possible.
  5. Make sure any blast doors are closed, or they might vent the burn mix.
  6. Max the Mix pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
  7. Click the ignition switch. The console should now show it generate power.
  8. Use the SMES SMES Turn on.gif. Max its target input. Output can either be maxed or set to slightly under input.

Power Output

Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED BS RPED.gif and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.

To produce a better amount of power to the station, experiment with different gas ratios (60% oxygen, 40% plasma is recommended for a basic setup) and piping setups.

Legitimate uses

The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.

Use in bomb construction

The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.

You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.

If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).

Incinerator
link=File:Incinerator_delta.png}}
Burn! BURN! BUUURRRN!
Purpose: Generate power through the Turbine Engine.
Key items: Plasma giant tank, fuel tank and empty canisters
Workers: None
Access: Atmospherics
Exits: East and south to Atmospherics, west to Solars
Upkeep

What is the gas turbine

The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.

How To Set Up the Turbine

Note: This guide is completely unoptimized and is only intended to produce a low amount of power.

To make the gas turbine generate power, you need to create a burn mix and ignite it.

Tools you might need

  • Rapid Pipe Dispenser or Pipe Dispenser
  • Wrench
  • Atmospheric Access
  • Basic Atmospheric Knowledge

Preparing the burn mix

You will need access to both atmospherics and the incinerator to follow this guide correctly.

What to do in atmospherics

  1. Go to atmospherics.
  2. Max the O2 to Pure gas pump and turn it on.
  3. Max the Plasma to Pure gas pump and turn it on.
  4. Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
  5. Max the Pure to Ports, Port Mix to Port Ports and Port to Turbine pumps.

What to do in the incinerator room

  1. Go to the incinerator room.
  2. Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
  3. Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
  4. Open up the air alarm on the wall. Click Scrubber Controls.
    • You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
    • The burn chamber scrubber is air scrubber #1.
      • To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
  5. In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
  6. The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases.
  7. Turn on the manual vault leading to space.

Final preparations

  1. Put on a hardsuit and go to space.
  2. Max the air injector in space, and make sure it's on.
  1. Go back inside to the incinerator room.
  2. Use the gas turbine control computer. Click "on" to make power generation possible.
  3. Make sure any blast doors are closed, or they might vent the burn mix.
  4. Max the Port to Turbine gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
  5. Click the combustion chamber ignition switch. The console should now show it generate power.
  6. Use the SMES SMES Turn on.gif. Max its target input. Output can either be maxed or set to slightly under input.

Power Output

Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED BS RPED.gif and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.

Legitimate uses

The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.

Use in bomb construction

The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.

You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.

If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).

Incinerator
link=File:Incinerator_meta.png}}
Burn! BURN! BUUURRRN!
Purpose: Generate power through the Turbine Engine.
Key items: Plasma giant tank, fuel tank and an empty canister
Workers: None
Access: Anyone with maintenance access
Exits: North to Starboard Maintenance
Upkeep

What is the gas turbine

The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.

How To Set Up the Turbine

Note: This guide is completely unoptimized and is only intended to produce a low amount of power.

To make the gas turbine generate power, you need to create a burn mix and ignite it.

Tools you might need

  • Rapid Pipe Dispenser or Pipe Dispenser
  • Wrench
  • Atmospheric Access
  • Basic Atmospheric Knowledge

Preparing the burn mix

You will need access to both atmospherics and the incinerator to follow this guide correctly.

What to do in atmospherics

  1. Go to atmospherics.
  2. Max the O2 to Pure gas pump and turn it on.
  3. Max the Plasma to Pure gas pump and turn it on.
  4. Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
  5. Max the Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe pumps.

What to do in the incinerator room

  1. Go to the incinerator room.
  2. Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
  3. Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
  4. Open up the air alarm on the wall. Click Scrubber Controls.
    • You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
    • The burn chamber scrubber is air scrubber #2.
      • To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
  5. In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
  6. The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases.
  7. Turn on the manual vault leading to space.

Final preparations

  1. Put on a hardsuit and go to space.
  2. Max the Incinerator Output Pump, and make sure it's on.
  3. Max the air injector in space, and make sure it's on.
  1. Go back inside to the incinerator room.
  2. Use the gas turbine control computer. Click "on" to make power generation possible.
  3. Make sure any blast doors are closed, or they might vent the burn mix.
  4. Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
  5. Click the combustion chamber ignition switch. The console should now show it generate power.
  6. Use the SMES SMES Turn on.gif. Max its target input. Output can either be maxed or set to slightly under input.

Power Output

Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED BS RPED.gif and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.

Legitimate uses

The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.

Use in bomb construction

The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.

You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.

If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).

Incinerator
link=File:Incinerator_omega.png}}
Burn! BURN! BUUURRRN!
Purpose: Generate power through the Turbine Engine.
Key items: Gas turbine generator
Workers: None
Access: Atmospherics
Exits: East to Atmospherics
Upkeep

What is the gas turbine

The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.

How To Set Up the Turbine

Note: This guide is completely unoptimized and is only intended to produce a low amount of power.

To make the gas turbine generate power, you need to create a burn mix and ignite it.

Tools you might need

  • Rapid Pipe Dispenser or Pipe Dispenser
  • Wrench
  • Atmospheric Access
  • Basic Atmospheric Knowledge

Preparing the burn mix

You will need access to both atmospherics and the incinerator to follow this guide correctly.

What to do in atmospherics

  1. Go to atmospherics.
  2. Max the O2 to Pure gas pump and turn it on.
  3. Max the Plasma to Pure gas pump and turn it on.
  4. Max the Pure to Port pump and turn it on.

What to do in the incinerator room

  1. Go to the incinerator room.
  2. Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
  3. Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
  4. Turn on the manual vault leading to space.

Final preparations

  1. Put on a hardsuit and go to space.
  2. Max the air injector in space, and make sure it's on.
  1. Go back inside to the incinerator room.
  2. Use the gas turbine control computer. Click "on" to make power generation possible.
  3. Make sure any blast doors are closed, or they might vent the burn mix.
  4. Max the Port to Fuel Pipe gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
  5. Click the combustion chamber ignition switch. The console should now show it generate power.
  6. Use the SMES SMES Turn on.gif. Max its target input. Output can either be maxed or set to slightly under input.

Power Output

Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED BS RPED.gif and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.

To produce a better amount of power to the station, experiment with different gas ratios (60% oxygen, 40% plasma is recommended for a basic setup) and piping setups.

Legitimate uses

The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.

Use in bomb construction

The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.

You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.

If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).

Incinerator
Burn! BURN! BUUURRRN!
Purpose: Generate power through the Turbine Engine.
Key items: Toolbox, gas turbine generator
Workers: None
Access: Atmospherics
Exits: North to Atmospherics
Upkeep

What is the gas turbine

The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.

How To Set Up the Turbine

Note: This guide is completely unoptimized and is only intended to produce a low amount of power.

To make the gas turbine generate power, you need to create a burn mix and ignite it.

Tools you might need

  • Rapid Pipe Dispenser or Pipe Dispenser
  • Wrench
  • Atmospheric Access
  • Basic Atmospheric Knowledge

Preparing the burn mix

You will need access to both atmospherics and the incinerator to follow this guide correctly.

What to do in atmospherics

  1. Go to atmospherics.
  2. Max the O2 to Pure gas pump and turn it on.
  3. Max the Plasma Outlet gas pump and turn it on.
  4. Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
  5. Max the Pure to Port and Mix to Port pumps and turn them on.

What to do in the incinerator room

  1. Go to the incinerator room.
  2. Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
  3. Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
  4. Open up the air alarm on the wall. Click Scrubber Controls.
    • You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
    • The burn chamber scrubber is air scrubber #2.
      • To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
  5. In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
  6. The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases.

Final preparations

  1. Put on a hardsuit and go to space.
  2. Max the air injector in space, and make sure it's on.
  1. Go back inside to the incinerator room.
  2. Use the gas turbine control computer. Click "on" to make power generation possible.
  3. Make sure any blast doors are closed, or they might vent the burn mix.
  4. Max the Incinerator Mix gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
  5. Click the combustion chamber ignition switch. The console should now show it generate power.
  6. Use the SMES SMES Turn on.gif. Max its target input. Output can either be maxed or set to slightly under input.

Power Output

Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED BS RPED.gif and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.

Legitimate uses

The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.

Use in bomb construction

The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.

You can treat the incinerator in much the same way as the toxins ignition chamber, except that you don't have to premix the plasma and oxygen in a canister, you can simply set the plasma tank to output twice the pressure of the oxygen tank for a 2:1 plasma:oxygen mix in the incinerator. You will, however, need to pump the breathable air out of the incinerator that is there to begin with as it will otherwise dampen the reaction and make the resulting bomb less effective.

If you do end up making a bomb, be sure to dispose of the air pump through the airlock and let all that terribly hot, superheated gas back in to burn all the room to a crisp (and discourage people snooping).

Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside