Head of Personnel's Office

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Head of Personnel's Office
link=File:HopOffice small.png}}
The office of the station's ID slave.
Purpose: To house the Head of Personnel, his pet corgi Ian, and his ID console.
Key items: ID Console, Security Records Console, and Supply Ordering Console
Workers: Head of Personnel
Access: Captain, Head of Personnel
Exits: Conference Room north, Central Primary Hallway south
Command


Located in the command sector in the center of the station across the hall from Cargo Bay, this is where the Head of Personnel lurks when he actually wants to work. The Head of Personnel spawns here. To the north is a Conference Room, which is perfect for high-clearance conversations. The office requires HoP Private access to enter.

Head of Personnel's Office

This is where the Head of Personnel will be most of the time. The office has a queuing area to the west where the crew will wait in line to speak with the HoP beg for extra access.

Inside the office is:

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).

Head of Personnel's Office
link=File:Hop_delta.png}}
The office of the station's ID slave.
Purpose: To house the Head of Personnel, his pet corgi Ian, and his ID console.
Key items: ID Console, Security Records Console, and Supply Ordering Console
Workers: Head of Personnel
Access: Captain, Head of Personnel
Exits: Conference Room north, Command Hallway south
Command


Located in the command sector in the center of the station across the hall from the Library, this is where the Head of Personnel lurks when he actually wants to work. The Head of Personnel spawns here. To the north is a Conference Room, which is perfect for high-clearance conversations. The office requires HoP Private access to enter.

Head of Personnel's Office

This is where the Head of Personnel will be most of the time. The office has a queuing area to the west where the crew will wait in line to speak with the HoP beg for extra access.

Inside the office is:

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).


Head of Personnel's Bedroom

Head of Personnel's Bedroom

This room is located south-west of the main office.

It contains the Head of Personnel's locker.

Head of Personnel's Office
link=File:Hop_meta.png}}
The office of the station's ID slave.
Purpose: To house the Head of Personnel, his pet corgi Ian, and his ID console.
Key items: ID Console, Security Records Console, and Supply Ordering Console
Workers: Head of Personnel
Access: Captain, Head of Personnel
Exits: Bridge east, Central Primary Hallway west
Command


Located in the command sector in the center of the station across the hall from E.V.A., this is where the Head of Personnel lurks when he actually wants to work. The Head of Personnel spawns here. The office requires HoP Private access to enter.

Head of Personnel's Office

This is where the Head of Personnel will be most of the time. The office has a queuing area to the south where the crew will wait in line to speak with the HoP beg for extra access.

Inside the office is:

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).

Head of Personnel's Office
link=File:Hop_omega.png}}
The office of the station's ID slave.
Purpose: To house the Head of Personnel, his pet corgi Ian, and his ID console.
Key items: ID Console, Security Records Console
Workers: Head of Personnel
Access: Captain, Head of Personnel
Exits: Bridge west
Command


Located in the command sector in the center of the station across the hall from E.V.A., this is where the Head of Personnel lurks when he actually wants to work. The Head of Personnel spawns here. The office requires HoP Private access to enter.

Head of Personnel's Office

This is where the Head of Personnel will be most of the time. The office has a queuing area to the south where the crew will wait in line to speak with the HoP beg for extra access.

Inside the office is:

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).

Head of Personnel's Bedroom

Head of Personnel's Bedroom

This room is located north of the main office.

It contains the Head of Personnel's locker and a bathroom with soap.

Head of Personnel's Office
The office of the station's ID slave.
Purpose: To house the Head of Personnel, his pet corgi Ian, and his ID console.
Key items: ID Console, Security Records Console, and Supply Ordering Console
Workers: Head of Personnel
Access: Captain, Head of Personnel
Exits: Central Primary Hallway east, Bridge west
Command


Located in the command sector in the center of the station across the hall from E.V.A., this is where the Head of Personnel lurks when he actually wants to work. The Head of Personnel spawns here. The office requires HoP Private access to enter.

Head of Personnel's Office

This is where the Head of Personnel will be most of the time. The office has a queuing area to the south where the crew will wait in line to speak with the HoP beg for extra access.

Inside the office is:

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).



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