Difference between revisions of "Guide to chemistry"

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#REDIRECT [[Guide to Chemistry]]
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<!-- STOP COPYING OVER TG'S FULL WIKI PAGE THE HOVERS ARE A PAIN TO ADD BACK -->
 
 
 
{{Speech
 
|name=Sseth Tzeentach, the Chemist
 
|text=Hey hey people, Sseth here. Want to be good at being a chemist? Be sure to read this guide for all your """protection""" needs and how to supply any chemical someone requests of you. Morals not required!
 
<i>Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so...</i>
 
|image=[[File:Chemist action.png|64px|right]]
 
}}
 
 
 
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. If you don't have a chem dispenser, see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]].
 
 
 
== Machinery ==
 
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
 
 
 
Some pure chemicals are harmful if injected or ingested in their pure form.
 
 
 
 
 
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===
 
 
 
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.
 
 
 
Certain space and lavaland ruins also come with their own, special dispensers.
 
 
 
'''Available chemicals''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see what chemicals are available:
 
<div class="mw-collapsible-content">
 
'''Normal''':
 
* Hydrogen
 
* Oxygen
 
* Silicon
 
* Phosphorus
 
* Sulfur
 
* Carbon
 
* Nitrogen
 
* Water
 
* Lithium
 
* Sugar
 
* Sulphuric Acid
 
* Copper
 
* Mercury
 
* Sodium
 
* Iodine
 
* Bromine
 
* Ethanol
 
* Chlorine
 
* Potassium
 
* Aluminium
 
* Radium
 
* Fluorine
 
* Iron
 
* Welding fuel
 
* Silver
 
* Stable Plasma
 
 
 
'''Upgraded (tier 4 matter manipulator)''':
 
* Acetone
 
* Ammonia
 
* Ash
 
* Diethylamine
 
* Oil
 
* Saltpetre
 
 
 
'''Emagged''':
 
* Space Drugs
 
* Morphine
 
* Toxin
 
* Carpotoxin
 
* Miner's Salve
 
</div>
 
</div>
 
 
 
'''Upgradeable parts''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see upgrades:
 
<div class="mw-collapsible-content">
 
* '''Better matter bins:''' greater power efficiency per unit dispensed.
 
* '''Better capacitor:''' faster recharging speed.
 
* '''Better power cell:'''  larger maximum power capacity.
 
* '''Better manipulator:''' unlocks more chemicals at tier 4.
 
</div>
 
</div>
 
 
 
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===
 
 
 
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]].<br>
 
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this.<br>
 
Upgrading the laser will increase the heating/cooling speed.
 
 
 
=== [[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000 ===
 
 
 
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
 
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.<br>
 
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
 
 
 
 
 
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
 
 
 
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
 
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br>
 
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
 
 
 
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===
 
 
 
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br>
 
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br>
 
You can grind any food and smoke the nutriment using this.<br>
 
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.<br>
 
 
 
'''Upgradeable parts''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see upgrades:
 
<div class="mw-collapsible-content">
 
* '''Manipulator''': Unlocks the higher range settings.
 
* '''Matter bin''': Increases maximum capacity.
 
* '''Capacitor''': Increases efficiency.
 
</div>
 
</div>
 
 
 
==Active Pure Chemicals==
 
A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.
 
*'''Chlorine''': Causes minor physical damage to various body parts.
 
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.
 
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.
 
*'''Fluorine''': Causes minor toxin damage.
 
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.
 
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
 
*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
 
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
 
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when ''injected''. Destroys head-wear and causes burn damage when sprayed on someone.
 
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.
 
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
 
 
 
== Components ==
 
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K
 
|Ingredient in {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}, {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}} and {{Tooltip|[[#Plastic_Sheets|Plastic Sheets]]|{{RecursiveChem/PlasticSheets}}}}. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
 
|Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Oxygen
 
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol
 
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}, heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
 
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
 
|3 parts Hydrogen<br>1 part Nitrogen
 
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
 
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
 
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
 
|Ingredient in [[#Soap|Soap]].
 
|-
 
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon
 
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3).
 
|-
 
|}
 
 
 
== Medicines{{anchor|Medicines}} ==
 
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
 
 
 
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
 
 
 
===Core Healing Medicines===
 
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
 
 
 
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time ''after'' the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
 
|Burn
 
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 2.5 burn and 0.5 toxin damage per tick.
 
|0.4u / tick
 
|45u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
 
|Brute
 
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause 0.5 toxin damage.<br>'''Overdose-Effect:''' Deals 2.5 brute and 0.5 toxin damage per tick.
 
|0.4u / tick
 
|45u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
 
|Brute, burn
 
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
 
|0.2u / tick
 
|60u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
 
|Brute, burn
 
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
 
|Toxin
 
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
 
|Suffocation
 
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
 
|0.1u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
 
|Brute
 
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
 
|0.4u / tick
 
|30u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Carbon <br>1 part Silicon<br>
 
|Burn
 
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
 
|0.4u / tick
 
|30u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
 
|Toxin
 
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
 
|0.4u / tick
 
|30u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>
 
|Brute/Burn/Toxin
 
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
 
|0.4u / tick
 
|30u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
 
|All types
 
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
 
|All types
 
|Required for the proper function of cryogenics. It heals up to 3 all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
 
|0.4u / tick (dependent on body-temperature)
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>or<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
 
|All types
 
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
 
|Clone
 
|Quickly heals clone damage, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]].
 
|0.6u / tick (dependent on body-temperature)
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
 
|Brain
 
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#DCDCFF;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
 
|Minor brain traumas
 
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|BurnMix}}BurnMix<span style="color:#BD328A;background-color:white">▮</span>
 
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
 
|Brute, burn
 
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body.
 
|40u
 
|15u
 
|}
 
 
 
===Superior Healing Medicines===
 
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
 
|Brute
 
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
 
|0.2u / tick
 
|25u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
 
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
 
|Burn
 
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
 
|0.2u / tick
 
|25u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
 
|Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets
 
|Brute, burn, toxin and suffocation
 
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
 
|0.1u / tick
 
|30u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span>
 
|[[Beekeeping]]
 
|Brute, burn, toxin and suffocation
 
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#DCDCDC;background-color:white">▮</span>
 
|Grown from Ambrosia Gaia
 
|All damage types
 
|Heals 3 brute, 3 burn, 15 oxygen, 3 toxin, 2 brain- and 1 clone damage per tick. Also replenishes stamina, but causes brain damage, jitteriness and gets you high.<br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
 
|0.4u / tick
 
|25u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
 
|Radiation, toxin
 
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
 
|Suffocation
 
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
 
|0.1u / tick
 
|35u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
 
|Brute, burn and suffocation
 
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
 
|0.1u / tick
 
|35u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
 
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
 
|Purge
 
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
 
|Genetic
 
|Instantly removes your genetic mutations. Hulks hate it!
 
|0.4u / tick
 
|N/A
 
|-
 
|}
 
 
 
===Unique Healing Medicines===
 
These healing drugs perform niche functions that help against less common ailments.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
 
|1 part Potassium<br>1 part Iodine
 
|Radiation
 
|Reduces low radiation damage very effectively.
 
|0.8u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
 
|Stun
 
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
 
|0.2u / tick
 
|30u
 
|25u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
 
|Histamine Overdose
 
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
 
|0.2u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
 
|Eye
 
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
 
|0.1u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
 
|Ear
 
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
 
|0.4u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
 
|Stun + Brute, burn, suffocation and toxin
 
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
 
|0.1u / tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
 
|Alcohol
 
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
 
|0.4u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
 
|Traitor/Changeling Adrenals or Stimpack
 
|Stun
 
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
 
|0.2u / tick
 
|60u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>or found in NanoMed Plus
 
|Sugar Dependency
 
|Wakes up and increases sugar depletion by 3u / tick.
 
|0.2u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part Holy Water
 
|Death
 
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
 
|0.2u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K
 
|Life
 
|Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
 
|N/A
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
 
|1 part Sugar<br>1 part Lithium<br>1 part Water
 
|Hallucination Decrease
 
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
 
|0.4u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
 
|1 part Capsaicin<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
 
|Cellular Damage Healing
 
|Instantly heals all clone damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage on the spot.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
 
|0.4u / tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
 
|Infections
 
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
 
|0.04u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
 
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water <br>or grind<br>a twinkie(1u sugar)<br>a sheet of metal(5u iron)<br>a sheet of plasma(5u plasma)
 
|Improvised Patch Healing Chem
 
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
 
|0.16u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
 
|Anti-Drug and Light Sedative
 
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
 
|0.16u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
 
|Body temperature
 
|This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled.
 
|0.4u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span>
 
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
 
|Heart attack
 
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
 
|0.4u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span>
 
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
 
|Phobias and Mood
 
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
 
|0.1u / tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
 
|Stun
 
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
 
|0.4u / tick
 
|N/A
 
|N/A
 
|-
 
|}
 
 
 
===Non-craftable Medicines===
 
These healing drugs are used in some situations, but are otherwise uncraftable.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|Suffocation
 
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
 
|0.4u / tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#FFEBEB;background-color:white">▮</span>
 
|Brute, burn
 
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
 
|0.4u / tick
 
|3u
 
|N/A
 
|-
 
|}
 
 
 
== Narcotics ==
 
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
 
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
 
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
 
|Cigarettes
 
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Addiction causes jittering.
 
|0.05u / tick
 
|15u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
 
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
 
|0.4u / tick
 
|20u
 
|15u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
 
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
 
|0.4u / tick
 
|20u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 374K
 
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
 
|0.3u / tick
 
|20u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br> 1 part Tea<br>1 part Mercury<br>Temperature 374K
 
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
 
|0.4u / tick
 
|20u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
 
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
 
|0.4u / tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span>
 
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
 
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".
 
|0.4u / tick
 
|20u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric acid<br>1 unit Bromine (catalyst)
 
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
 
|0.02-0.08u / tick
 
|Random, initially 20 but goes up or down 0.1 each tick.
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
 
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
 
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
 
|0.2u / tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
 
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
 
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
 
|0.2u / tick
 
|30u
 
|25u
 
|-
 
|}
 
 
 
===Non-craftable Narcotics===
 
These can only be enjoyed, not synthesized.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen<span style="color:#E700E7;background-color:white">▮</span>
 
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggeling.
 
|0.2u / tick
 
|N/A
 
|N/A
 
|-
 
|}
 
 
 
==Pyrotechnics==
 
The manipulation of fire and matter.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
 
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
 
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span>
 
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
 
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
 
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
 
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
 
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
 
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
 
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
 
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
 
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
 
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
 
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
 
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
 
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
 
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
 
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
 
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
 
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K<br>
 
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
 
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
 
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
 
|1 part Potassium<br>1 part Water
 
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[Grenade|grenade]] production.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
 
|1 part Potassium<br>1 part Holy Water
 
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
 
|1 part Iron<br>1 part Uranium
 
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
 
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
 
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
 
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>Or heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
 
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
 
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
 
|}
 
 
 
==Other Recipes==
 
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Barbers Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
 
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:#C8A5DC;background-color:white">▮</span>
 
|Grind a bluespace crystal, Grind [[Guide_to_plants|certain plants]], Slimes
 
|Occasionally causes random short distance teleportation if ingested.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
 
|Grows your hair very long!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
 
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
 
|Creates a red candle for use in decoration or rituals. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
 
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
 
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
 
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[Grenade|grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
 
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
 
|5 parts Ethanol<br>1 part Capsaicin Oil
 
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
 
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
 
|Creates your own Corgi!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
 
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
 
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
 
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
 
|1 part Lithium<br>1 part Hydrogen
 
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
 
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
 
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
 
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
 
|3 parts Corn Oil<br>1 part Sulphuric Acid
 
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}} or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
 
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
 
|1 part Sugar<br>1 part Banana Juice
 
|Causes you to laugh. (Results in 10 units instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
 
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
 
|Creates a slab of chemically processed meat. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
 
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
 
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
 
Can be made with either iron or aluminium. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder<span style="color:#9C5A19;background-color:white">▮</span>
 
|Grind a monkey or gorilla cube.
 
|Combine 30 units with 1 unit water to create a monkey.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent
 
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
 
|Required to make smart metal foam.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam
 
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
 
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide
 
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
 
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification
 
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
 
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
 
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
 
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets
 
|5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
 
|Creates Plastic sheets at a rate of 10u per Plastic sheet.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
 
|40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
 
|Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
 
|10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
 
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
 
|1 part Sodium<br>1 part Chlorine<br>1 part Water
 
|Commonly known as salt, Sodium Chloride is often used to season food.<br>
 
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
 
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
 
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} OR 1 Part Corn Oil
 
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Silicon<br>1 part Water
 
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
 
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
 
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
 
|Creates a slab of synthetic meat.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
 
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
 
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[Botanist|botanist]] wants this in liquid form.
 
|}
 
===Virology Recipes===
 
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
 
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
 
|5 parts Water<br>5 parts Milk
 
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
 
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>or<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
 
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
 
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
 
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
 
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
 
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver OR Gold
 
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
 
|}
 
 
 
===Mutation Toxins===
 
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
|Use Plasma on a green slime
 
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|Use Radium on a green slime
 
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|Use Blood on a green slime
 
|That transforms into a [[Guide_to_races#Human|human]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
|Use Plasma on a black slime
 
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
 
|}
 
 
 
== Toxins{{anchor|Toxins}} ==
 
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Damage dealt
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
|Medbay Vendors, Emagged Chem Dispenser
 
|Toxin
 
|Will deal 1.5 toxin damage per tick.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bad Food}}Bad Food<span style="color:#D6D6D8;background-color:white">▮</span>
 
|From eating poorly made food
 
|Toxin
 
|Will deal 0.5 toxin damage per tick.
 
|0.1u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Coffee Grounds}}Coffee Grounds<span style="color:#5B2E0D;background-color:white">▮</span>
 
|Grinding coffee beans
 
|Toxin
 
|Will deal 0.5 toxin damage per tick.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ground Tea Leaves}}Ground Tea Leaves<span style="color:#7F8400;background-color:white">▮</span>
 
|Grinding tea leaves
 
|Toxin
 
|Will deal 0.5 toxin damage per tick.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
 
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
 
|Stun, Toxin
 
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
 
|0.6u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
 
|Hallucinations
 
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
 
|Brain
 
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
 
|2 parts Uranium<br>1 part Water<br>1 part Carbon
 
|Speech
 
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
 
|Gestures
 
|Makes the subject unable to gesticulate.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#F0F8FF;background-color:white">▮</span>
 
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
 
|Stamina Damage and Delimbing Skeletons
 
|Does 7.5 stamina damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick, and overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
 
|0.4u / tick
 
|50u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>Found in the [[Syndicate Items|Traitor Uplink]].
 
|Identity
 
|Randomizes the subject's appearance.
 
|Infinite
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
 
|1 part [[Plasma]]<br>1 part Hydrogen<br>1 part Oxygen
 
|Suffocation
 
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 5 straight oxy damage each tick while also choking you.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
 
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
 
|Cardiac Arrest
 
|Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
 
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries
 
|Stamina Damage
 
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
 
|Peacekeeper Cyborgs
 
|Stamina Damage
 
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
 
|0.6u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
 
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
 
|Radiation
 
|Causes 4 radiation damage per tick. It's metabolized very slowly.
 
|0.05u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
 
|[[Syndicate_Items#Poison_Kit|Poison Kit]], Emagged [[Medibot]]
 
|Stun and Suffocation
 
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
 
|0.1u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
 
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart, Emagged [[Medibot]]
 
|Knockout and Stamina
 
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
 
|0.3u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
 
|Knockout and Toxin
 
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
 
|0.05u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
 
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
 
|Delayed Toxin Damage
 
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span>
 
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
 
|Toxin Damage
 
|Deals 2.5 toxin damage per tick.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
 
|Weight Loss
 
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
 
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
 
|Toxin and breath loss
 
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
 
|0.024u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
 
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
 
|Paralyzation, Oxygen, and Toxin
 
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.
 
|0.05u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
 
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}, {{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}, {{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
 
|Brute, toxin, oxyloss and eyesight
 
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
 
|0.1u / tick
 
|30u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
 
|Toxin
 
|Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
 
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites
 
|Brute, toxin
 
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
 
|0.1u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
 
|Toxin, brain
 
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
 
|Toxin, oxyloss
 
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.
 
|0.05u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
 
|Space Carp, Koi Beans, Emagged Chem Dispenser
 
|Toxin
 
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
 
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
 
|Fake death, stun
 
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
 
|Fake death
 
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
 
|Brute, annoyance
 
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
 
|0.16u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
|Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland)
 
|Conditional death
 
|Instantly gibs fat people when ingested.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
 
|Grinding an unused slime extract
 
|Toxin
 
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Frost Oil}}Frost Oil<span style="color:#801E28;background-color:white">▮</span>
 
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
 
|Burn
 
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
 
|Brute, Bleeding
 
|Causes bleeding constantly while in the system of the victim.
 
|0.08u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
 
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K<br>
 
|Random Shocks
 
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
 
|0.2u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
 
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
 
|Toxin
 
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.
 
|0.24u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium<span style="color:#ADBDCD;background-color:white">▮</span>
 
|2 Parts {{Tooltip|[[#Rotatium|Rotatium]]|{{RecursiveChem/Rotatium}}}}<br>2 Parts [[Plasma]]<br>1 Part Sulphuric Acid
 
|Toxin
 
|Causes heavy skewing of the victim's screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals 0.25 toxin damage / tick. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.
 
|0.32u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium<span style="color:#2F6617;background-color:white">▮</span>
 
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
 
|Toxin
 
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
 
|0.4u / tick
 
|29u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span>
 
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
 
|Toxin and Purges Medicines
 
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
 
|0.032u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
 
|Toxin
 
|Kills weeds, deals 1.5 toxin damage / tick.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
 
|Toxin
 
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
 
|0.4u / tick.
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
 
|Toxin
 
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Spore Toxin}}Spore Toxin<span style="color:#9ACD32;background-color:white">▮</span>
 
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], Blobs
 
|Special
 
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span>
 
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
 
|Special
 
|Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs.
 
|0.1u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax<span style="color:#AAAAAA55;background-color:white">▮</span>
 
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]], Slimes
 
|Special
 
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
 
|0.6u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution<span style="color:#AAAAAA55;background-color:white">▮</span>
 
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
 
|Special
 
||Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
 
|0.6u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fake Beer}}Fake Beer<span style="color:#664300;background-color:white">▮</span>
 
|[[Cyborg#Service|Emagged Service Cyborgs]]
 
|Special
 
||A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick.
 
|0.6u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility<span style="color:#9A6750;background-color:white">▮</span>
 
|Gondola Meat
 
|Special
 
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
 
|0.4u / tick
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity<span style="color:#97EE63;background-color:white">▮</span>
 
|Ethereal blood, certain foods
 
|Special
 
|Periodically electrocutes any non-Ethereals that have this in their system.
 
|0.4u / tick
 
|N/A
 
|}
 
 
 
== Lavaland Chemicals ==
 
Found primarily in Lavaland flora.
 
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Found in
 
! scope="col" style='background-color:#FFDD66;'|Type
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span>
 
|Mushroom Cap (Inocybe), from tall mushrooms
 
|Poison
 
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
 
|0.4u / tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span>
 
|Mushroom Stem (Embershroom)
 
|Other
 
|Makes the consumer glow.
 
|0.4u / tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span>
 
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
 
|Medicine
 
|80% chance to heal 1 burn and 1 brute damage each tick.
 
|0.4u / tick
 
|-
 
|}
 
 
 
==Reagent Delivery{{anchor|Reagent Delivery}}==
 
There are different ways you can apply chemicals to a person or the environment.
 
 
 
===Under the hood===
 
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
 
 
 
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
 
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
 
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
 
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all  "patch" components are also "touch" components.
 
 
 
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
 
 
 
===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
 
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
 
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
 
 
 
*'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br>
 
 
 
*'''Patches''': Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Styptic Powder|Styptic Powder]] will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br>
 
 
 
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
 
 
 
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
 
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
 
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
 
 
 
*'''[[#Fluorosurfactant|Foam]]''': When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br>
 
 
 
'''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br>
 
 
 
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
 
 
 
*'''Splashing''': Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>
 
 
 
*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br>
 
 
 
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.
 
 
 
== Beyond the Dispenser ==
 
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
 
 
 
[[Category:Guides]]
 

Revision as of 22:15, 26 April 2020

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