Economy

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Economy

After being sued by the Space Labor Committee for workers' right violations during the September of 2018, Nanotrasen has decided to abide by Galactic Minimum Wage policies. Each crew member on board the station will get paid a fair amount, and is expected to be in charge of their own earnings. They will get paid every five minutes, the amount paid will vary based on their job at the start of the shift.

Paycheck amounts according to the workers' right violations act.

Minimal Pay ($5) Below Average Pay ($20) Average Pay ($30) Above Average Pay ($40) Exceptional Pay ($100)
Assistant Curator Psychiatrist Warden Chief Medical Officer
Clown Tourist Mining Medic Shaft Miner Captain
Mime Janitor Atmospherics Technician Security Officer Chief Engineer
Clerk Chemist Head of Personnel
Botanist Geneticist Research Director
Cargo Technician Medical Doctor Head of Security
Lawyer Quartermaster
Bartender Roboticist
Cook Scientist
Chaplain Virologist
Paramedic
Signal Technician
Detective
Station Engineer

Budget Cards

Departments will get a budget card which is what individual pay is taken out of. They can be found in the respective head or warden's locker. The budget cards hold a set amount of money at the start of each shift, but more can be gained when certain conditions are met.

Civil Budget

The civil budget card starts the shift in the Captain's locker. There is no set way to gain money to this card, as it is given a random payout between $500 and $2500 each time the paycheck is due.

Engineering Budget

The engineering budget refers to the engineering department, which is built-up of typically average paying jobs. This budget card starts the shift in the Chief Engineer's locker. The engineering budget increases based on how high the structural integrity of the station is.

Scientific Budget

The scientific budget refers to the science department, which is built-up of typically average paying jobs. This budget card starts the shift in the Research Director's locker. The scientific budget increases based on a few factors. Every time a tech is researched, the budget will gain $25. When a bomb is made and tested the size will be converted into points, which will be converted into money for the budget. There is no money to be gained by making a bomb smaller than any other tested that shift. The budget gains money depending on what slimes have been raised; grey slimes net you $10, tier 1 slimes net you $75, tier 2 slimes net you $200, tier 3 slimes net you $350 and tier 4 slimes net you $1000.

Medical Budget

The medical budget refers to the medical department, which is built-up of typically average paying jobs. This budget card starts the shift in the Chief Medical Officer's locker. Payment is made based on how healthy each crew member is, for example a crew member of 5% health will grant the medical budget $5.

Service Budget

The service budget refers to the service department, which is built-up of typically low paying jobs. This budget card starts the shift in the Head of Personnel's locker. There is no set way to gain money to this card.

Cargo Budget

The cargo budget refers to the cargo department, which is built-up of typically low paying jobs. This budget card starts the shift in the Quartermaster's locker. The cargo points are equal to the cargo budget - gain points and the budget card will gain money, spend points and the budget card will lose money.

Defense Budget

The defense budget refers to the security department, which is built-up of typically high paying jobs. This budget card starts the shift in the Warden's locker. Money is gained for the defense budget based on how many crew members are alive, and how many monsters are dead.

Economy FAQs

Finding your account number

Your account number is listed in "notes" in the IC tab.

Reclaiming your account

You will need to request a blank ID card from the Head of Personnel. Once done, simply alt+click the new ID and enter your account number.

Extracting money

Alt+click your ID card and select the amount of credits you wish to take out. This will transfer the credits in a holochip. You can alt+click the holochip to slip the money up further.

Adding money

Holochips, space cash and coins can all be inserted into your account simply by hitting your ID with them.

Accounts and a new shift

Your account number and balance resets at the start of each shift.

Economy Items

Vendors

Since the introduction of economy aboard the station, Nanotrasen have been charging crew for using their provided vendors. With the exception of the permabrig vendors, all on-station vendors require a valid ID card with a linked payment account. All vending machines will cost money to use and the price of each will vary depending on their type and location. Use of department vendors are free to anyone working for that department - for example the engineering vendors are free to engineers, but not to medical doctors. Once payment has been made from a vendor, the money will be transferred directly into the appropriate department budget.

Paystand

With the arrival of economy comes the arrival of the paystands. Paystands are ways to pay someone without having to hand them physical money. Paystands start pre-built in the warden's office on every map and the clerk's office on boxstation. To link the paystands with your account you will need to scan your ID (or the department budget ID) onto the paystand and then name the paystand. Any money inserted into the paystand will now be deposited directly into the linked account.

Bank Machine

The bank vault is located in the Vault and stores the cargo budget. Money can be inserted directly into this machine to add funds to the cargo budget. Money can be siphoned out and will appear in holochip form. Be careful though as, after enough credits have been siphoned, an alert will appear over the common radio.

Security Warrant Console

Located outside the Brig in the public hallway is the security warrant console. Security can issue a citation with a fine to a crew member, which they can then use this machine to pay it off with.