Derelict: Difference between revisions

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{{Template:Location
{{Template:Location
  |headerbgcolor=black
  |headerbgcolor=black
  |headerfontcolor=white
  |headerfontcolor = white
|imagebgcolor=lightgrey
|department = Outside
|name=Kocмичecкaя Cтaнция 13<br>''"Space Station 13"''
  |image=DerelictS.png
  |image=DerelictS.png
  |exits=Teleporter, north, south, east, west
  |location=Kocмичecкaя Cтaнция 13
|purpose=Scavenging
|access=None
|contents=Intellicard, EMP grenade, two red space suits, one red space helmet, two syndicate toolboxes, pAI, spare parts for the singularity engine, amongst many other things
|clearance=Anyone willing to explore [[space]]
  |description=Ах ты не умный парень. <br>Слава космической станции 13!
  |description=Ах ты не умный парень. <br>Слава космической станции 13!
  |sec_level=None
  |purpose=Scavenging.
  |style=Soviet
  |items=Intellicard, EMP grenade, two red space suits, one red space helmet, syndicate toolboxes, pAI, spare parts for the singularity engine
  |balance=No major balance requirements
  |workers=
  |other=--
  |access=Anyone willing to explore [[space]]
|exits=[[Space]]
|department=Outside
|footerbgcolor=black
|footerfontcolor = white
  }}
  }}


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[[File:KC13.png|thumb|900px|alt=Derelict|The "KC13" sign in one of the Derelict's hallways.]]<br>
[[File:KC13.png|thumb|900px|alt=Derelict|The "KC13" sign in one of the Derelict's hallways.]]<br>


Most of the Derelict is only slightly more hospitable than space itself. Most of the station has proper atmosphere, but is freezing due to multiple hull breaches and is not survivable without a space suit. Note that if you wish to explore the Derelict it will usually require hacking the doors, as while they will respond to IDs from the main station, the access levels on KC13 were slightly different than on SS13 (one notable example is that the Med-Sci wing doors are only openable by the Research Director, CMO, or Captain by default). Power can be restored to the Derelict by restoring either of its two solar panels, which require exactly two lengths of wire each.


== In-Game ==
==Arrival Center==
The arrival center is located in the south-east area of the station and was designed to be the main entrance to the station. This is where crew members would exit the arrival shuttle and begin their shift. There are four exits from this room: A windoor north-west leading to the Primary Hallway, an airlock south-west leading to the Primary Hallway (originally led to toxins), double airlocks east leading to space (originally an arrivals docking bay) and double airlocks south leading to space (originally an airlock to escape).


In-Game, the Derelict is where most things thrown into [[Space]] eventually end up. It is by far the largest structure in the space around SS13. The easiest way to end up at the Derelict is to launch yourself out of the mass driver in SS13's chapel, which will send you on a high-speed journey that will put you at the Derelict's Chapel (note that due to the nature of space it is also possible to wind up at Telecomms, if this is the case you'll want to kick off the Telecomms Satellite right below the external airlock, which will eventually put you on the other end of the Derelict).
The arrival center contains:
* Wardrobes
* [[File:PortablePump.png]] Portable air pump and [[File:PortableScrubber.png]] scrubber
* Emergency closets


The most important feature of the Derelict is its teleporter, located in a small room due south of its chapel that is not attached to the rest of the station. The Derelict's teleporter is the best way to get back to the main station from Space (unless you have external airlock access or can hack doors to get into Telecomms from space).  
==Control Room==
The control room is located in the east area of the station and takes the place of the [[Bridge]] on this station. This is where the command staff meet up to discuss how to deal with matters on the station. There is one exit from this room <s>besides smashing the windows out to space</s>: A windoor west leading to Control Room Access.


The main portion of the Derelict is only slightly more hospitable than space itself. Most of the station has proper atmosphere, but is freezing due to multiple hull breaches and is not survivable without a space suit. The ship's courtroom (located due east of the Chapel) is still warm. Some particularly intrepid Engineers have been known to use the courtroom as a staging point for attempts to reclaim the Derelict. Note that reclaiming the Derelict will usually require hacking the doors, as while they will respond to IDs from the main station, the access levels on KC13 were slightly different than on SS13 (one notable example is that the Med-Sci wing doors are only openable by the Research Director, CMO, or Captain by default). Power can be restored to the Derelict by restoring either of its two solar panels, which require exactly two lengths of wire each.
The control room contains:
* [[File:Pai.png]] A [[pAI]]
* [[File:Emp grenade.png]] Classic EMP grenade
* [[File:Security Cameras.gif]] [[Computers#Security_Cameras|Security camera console]]


Exploring the Derelict for items is mostly a pointless endeavor unless you're looking for something specific. A small list of things that can be found on the Derelict (and their potential uses):
==Control Room Access==
The control room access is located north-east of the station and acts like a hallway to the Control Room. This is where circuit boards are stored, just like in [[Technical Storage|secure storage]]. This are two main exits from this room: North to solar control and east to control room. This area is made up of a few sections: Main hallway, tech storage, E.V.A. and secure storage.


* An intellicard
Tech storage contains:
* An EMP grenade
* [[File:Ytoolbox.png]] Electrical toolbox
* Two Red Space Suits (one in the AI core, one in the Engine room) and a single Red Space Helmet (in the AI core)
* [[File:Generic drone.png]] Drone shell
* Two fully-loaded Syndicate toolboxes (One with the suit and helmet in the AI core, the other in the engine room, useful for R&D)
* [[File:Powercell.png]] Power cell
* A SWAT Helmet (in the Engine room)
* [[File:Flash.gif]] Flash
* A working security camera computer (can be disassembled to get the board)
* Matter bin, cable coil, airlock electronics
* A pAI (in the room with the EMP grenade)
 
* Medibot parts (first aid kit/robot arm assembly in the Medbay, Health Analyzer in a room south of Medbay, Proximity Sensor in a room east of the Health Analyzer room)
E.V.A contains:
* Various medkit items (bruise packs) in the Medbay along with the Medibot
* [[File:Swathelmet.png]] SWAT helmet
* A police baton
* [[File:Baton.png]] Police baton
* A full canister of plasma in the Engine room (useful as a last resort for recharging jetpacks)
 
* Spare parts for the Singularity Engine
Secure storage contains:
* A Genetics Data Disk labelled "God-Emperor of Mankind" (contains only a UI and UE)
* Cable coil, micro-manipulator, capacitor
* A "Boda" vending machine that vends Ice Cups (and can be hacked to vend Space Cola)
* SMES board, power control module
* [[File:Power cell.png]] High-capacity power cells
 
==Computer Core==
The computer core room is located north of the station. This room functions as an even-more-secure secure storage. There is one exit out of this room: An airlock to space in the north-west corner.
 
The computer core room contains:
* [[File:Turret.PNG]] Turrets - a lot of them
* [[File:Atmospheric Alert Console.png]] [[Computers#Station.2FAtmospheric_Alert_Console|Atmospheric alert console]]
* [[File:Icard.png]] Intellicard
* SMES board, solar control board, autolathe board
* Microwave board
* Cryotube board
* Protolathe board, circuit imprinter board
* RD console board
 
==Atmospherics==
Atmospherics is located south of the station. It is the room causing breathable air to go throughout the station. There is one exit out of this room: North to the primary hallway.
 
Atmospherics contains:
* [[File:PortablePump.png]]Portable air pump
* [[File:Canister.png]] Canister
* Air pressure tanks
 
==Singularity Engine==
This is located in the center of the station. Originally it was the main source of power and held a singularity engine. There are two exits: North to the gravity room, south to the medical room.
 
The singularity engine room contains:
* [[File:Canister.png]] Plasma canister
* [[File:Syndicatetools.png]] [[Syndicate_Items#Fully_Loaded_Toolbox|Suspicious toolbox]]
* Black space helmet
* [[File:Generic drone.png]] Drone shell
* Box of replacement lights
 
==Gravity Generator==
The gravity generator room is located to the north of the station. Originally it was the room responsible for keeping gravity on the station. There is one main exit: South to the singularity engine room.
 
The gravity generator room contains:
* Radiation suit closet
* Matter bins, APC frame, micro-manipulator
* Gravity generator
 
==Solar Panel North==
Solar panel room is located north of the station. It is one of the two solar panel areas and will be your main source of power now. There are four exits: North, east and west to space and south to the control room access.
 
The solar panel room contains:
* Matter bin
* [[File:Power Monitoring Console.gif]] [[Computers#Power_Monitoring_Console|Power monitoring console]]
* [[File:Solars Control.png]] [[Computers#Solars_Control|Solar control console]]
* Power storage unit
* [[Solars]]
 
==Solar Panel South==
Solar panel room is located south of the station. It is one of the two solar panel areas and will be your main source of power now. There are two exits: North to the secondary hallway and south to space.
 
The solar panel room contains:
* [[File:Solars Control.png]] [[Computers#Solars_Control|Solar control console]]
* Power storage unit
* [[Solars]]
* [[File:Generic drone.png]] Drone shell
* Fuel tank
* Black and red space suit set
* [[File:Syndicatetools.png]] [[Syndicate_Items#Fully_Loaded_Toolbox|Suspicious toolbox]]
 
==Medbay==
Medbay is located to the west of the station. It is the room responsible for healing injured crew members. There are four exits out of this room: North to the singularity engine room, east to space (originally Genetics), south to the Primary Hallway and west to the morgue.
 
Medbay contains:
* [[File:Sleeper.gif]] Sleepers
* Various medicine
* Medibot assembly
 
==Chapel==
The chapel is located west of the station. More information on the chapel can be found [[Chapel|here]]. There are two exits out of the chapel: North-east to the morgue and south-east to the Primary Hallway.
 
The chapel contains:
* Coffin
* Mass driver


[[Category:Locations]]
[[Category:Locations]]

Revision as of 10:12, 21 September 2019

Kocмичecкaя Cтaнция 13
link=File:DerelictS.png}}
Ах ты не умный парень.
Слава космической станции 13!
Purpose: Scavenging.
Key items: Intellicard, EMP grenade, two red space suits, one red space helmet, syndicate toolboxes, pAI, spare parts for the singularity engine
Workers: None
Access: Anyone willing to explore space
Exits: Space
Outside


Kocмичecкaя Cтaнция 13 (lit. "Space Station 13") was a highly secret plasma mining and research station allegedly launched by the Third Soviet Union in 2544, and destroyed two years later in a bombing by the Syndicate, ultimately becoming a derelict vessel. Nanotrasen officials have denied knowing anything about KC13 or the bombing. Contrary to the Nanotrasen story, KC13 was most likely a predecessor to the modern Space Station 13, as both stations contain near-identical technology and a similar layout.

Derelict
The "KC13" sign in one of the Derelict's hallways.


Most of the Derelict is only slightly more hospitable than space itself. Most of the station has proper atmosphere, but is freezing due to multiple hull breaches and is not survivable without a space suit. Note that if you wish to explore the Derelict it will usually require hacking the doors, as while they will respond to IDs from the main station, the access levels on KC13 were slightly different than on SS13 (one notable example is that the Med-Sci wing doors are only openable by the Research Director, CMO, or Captain by default). Power can be restored to the Derelict by restoring either of its two solar panels, which require exactly two lengths of wire each.

Arrival Center

The arrival center is located in the south-east area of the station and was designed to be the main entrance to the station. This is where crew members would exit the arrival shuttle and begin their shift. There are four exits from this room: A windoor north-west leading to the Primary Hallway, an airlock south-west leading to the Primary Hallway (originally led to toxins), double airlocks east leading to space (originally an arrivals docking bay) and double airlocks south leading to space (originally an airlock to escape).

The arrival center contains:

  • Wardrobes
  • PortablePump.png Portable air pump and PortableScrubber.png scrubber
  • Emergency closets

Control Room

The control room is located in the east area of the station and takes the place of the Bridge on this station. This is where the command staff meet up to discuss how to deal with matters on the station. There is one exit from this room besides smashing the windows out to space: A windoor west leading to Control Room Access.

The control room contains:

Control Room Access

The control room access is located north-east of the station and acts like a hallway to the Control Room. This is where circuit boards are stored, just like in secure storage. This are two main exits from this room: North to solar control and east to control room. This area is made up of a few sections: Main hallway, tech storage, E.V.A. and secure storage.

Tech storage contains:

  • Ytoolbox.png Electrical toolbox
  • Generic drone.png Drone shell
  • Powercell.png Power cell
  • Flash.gif Flash
  • Matter bin, cable coil, airlock electronics

E.V.A contains:

  • Swathelmet.png SWAT helmet
  • Baton.png Police baton

Secure storage contains:

  • Cable coil, micro-manipulator, capacitor
  • SMES board, power control module
  • Power cell.png High-capacity power cells

Computer Core

The computer core room is located north of the station. This room functions as an even-more-secure secure storage. There is one exit out of this room: An airlock to space in the north-west corner.

The computer core room contains:

  • Turret.PNG Turrets - a lot of them
  • Atmospheric Alert Console.png Atmospheric alert console
  • Icard.png Intellicard
  • SMES board, solar control board, autolathe board
  • Microwave board
  • Cryotube board
  • Protolathe board, circuit imprinter board
  • RD console board

Atmospherics

Atmospherics is located south of the station. It is the room causing breathable air to go throughout the station. There is one exit out of this room: North to the primary hallway.

Atmospherics contains:

  • PortablePump.pngPortable air pump
  • Canister.png Canister
  • Air pressure tanks

Singularity Engine

This is located in the center of the station. Originally it was the main source of power and held a singularity engine. There are two exits: North to the gravity room, south to the medical room.

The singularity engine room contains:

  • Canister.png Plasma canister
  • Syndicatetools.png Suspicious toolbox
  • Black space helmet
  • Generic drone.png Drone shell
  • Box of replacement lights

Gravity Generator

The gravity generator room is located to the north of the station. Originally it was the room responsible for keeping gravity on the station. There is one main exit: South to the singularity engine room.

The gravity generator room contains:

  • Radiation suit closet
  • Matter bins, APC frame, micro-manipulator
  • Gravity generator

Solar Panel North

Solar panel room is located north of the station. It is one of the two solar panel areas and will be your main source of power now. There are four exits: North, east and west to space and south to the control room access.

The solar panel room contains:

Solar Panel South

Solar panel room is located south of the station. It is one of the two solar panel areas and will be your main source of power now. There are two exits: North to the secondary hallway and south to space.

The solar panel room contains:

Medbay

Medbay is located to the west of the station. It is the room responsible for healing injured crew members. There are four exits out of this room: North to the singularity engine room, east to space (originally Genetics), south to the Primary Hallway and west to the morgue.

Medbay contains:

  • Sleeper.gif Sleepers
  • Various medicine
  • Medibot assembly

Chapel

The chapel is located west of the station. More information on the chapel can be found here. There are two exits out of the chapel: North-east to the morgue and south-east to the Primary Hallway.

The chapel contains:

  • Coffin
  • Mass driver



Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside