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*If you are on low population chances are some departments will be absent of their respective heads. So it is a good idea to see what other people in headless departments might need from you to get things running.
*If you are on low population chances are some departments will be absent of their respective heads. So it is a good idea to see what other people in headless departments might need from you to get things running.
*Even though it is tempting, do not over-use the communication console station announcement feature or a [[Centcom Official]] might be your next excuse to drink on the job.
*Even though it is tempting, do not over-use the communication console station announcement feature or a [[Centcom Official]] might be your next excuse to drink on the job.
*As of now it is against the rules and considered power gaming if you remove the spare from the cabinet for safekeeping unless a head gains it because a captain is absence.
*As of now it is against the rules and considered powergaming if you remove the spare from the cabinet for safekeeping unless a head gains it because a captain is absent.
==I Am the State==
==I Am the State==
'''NOTE: By default, the Captain cannot be an antagonist.'''
'''NOTE: By default, the Captain cannot be an antagonist.'''

Revision as of 14:00, 19 August 2021

COMMAND STAFF
Generic captain.png Captain action.png
Captain
Access: Everywhere
Additional Access: N/A
Difficulty: Very hard
Supervisors: Space Law and Nanotrasen Officials
Subordinates: Head of Personnel, Chief Engineer, Research Director, Chief Medical Officer, and Head of Security
Duties: Be responsible for the station, manage your Heads of Staff, keep the crew alive, be prepared to do anything and everything or die trying.
Guides: Chain of Command, Space Law, Guide to Trials
Quote: I don't care what they call me back on the station, I'm not a traitor. I'm a man of principles and standards. And if lives get in the way of those principles, so be it! I'd say I'm the better man here. Once they called me Captain. But, once it's all said and done, I'll be a hero.



You are the Captain, the top of the Chain of Command. You must ensure the stability and productivity of the station, as well as carrying out directives from Centcom.

You should have experience with all Heads of Staff jobs. At round start, take the Nuclear Disk with you, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.

Bare minimum requirements: Secure dat fukken disk and secure the pinpointer. Only use your authority when it is required, the Heads of Staff are there for a reason.

Howdy, Skipper!

Being a Captain – Basics

Bridge
The Bridge

The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a Jetpack, a hand teleporter, the Nuclear Authentication Disk, an SSU with a spaceworthy suit of armor and helmet, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an antique laser gun.

It's probably best to leave the gun where it is, as the case has been outfitted with a handy anti-theft system. You'll probably also be mocked if you carry it around with you.

There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.

At the start of the shift take the nuclear authentication disk and put it in your backpack. If you've done that, you've done half your job already. If you're feeling particularly vulnerable, give your pinpointer to the Head of Security. After this, walk around the station and command people.

Head of Heads

When you're not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew. You are on the top of the food chain, and possess the ultimate authority over everyone and everything on your station.

You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There is no way to tell you exactly how to run things, as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:

  1. Do not involve yourself when there is somebody else available to do the job. Why have a Head of Security if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier.
  2. Delegate whenever you can. You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your Chief Engineer to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.
  3. Follow the Chain of Command. You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who "should" know their own departments best.
  4. Stay alert. You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the Bridge.
  5. Keep calm and carry on. As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a warpath and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.

Refitting the DOORKNOB – Uploading Laws Made Easy

Uploading Laws to the AI isn't something you should be doing lightly… unless you're a traitor. Then go crazy.

Do not get angry with the AI if it does not want you to upload a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again.

But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. Law 4 telling the AI to kill all Revolutionaries isn't going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.

Keep in mind that if the AI announces you are in their upload, uploading laws, people will likely form a lynch mob.

Those Assholes From Corporate

With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, higher power scrutinizing your every move.

Contact with Central Command may be few and far between, but you're expected to follow any directives issued by them. Centcom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.

If you're unlucky, you might have to deal with a visit from a Centcom Official or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, you must try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.

However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy, you might find yourself relieved of command. If the official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.

Contacting Centcom on your own is possible through the use of Communications Consoles. Still, unless the transmission is urgent, it will likely get caught up for weeks in Centcom's notorious bureaucracy. Even then, it'll be a crapshoot.

Abandoning Ship

You are ultimately responsible for the station. It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny, or treason.

So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running --lest you go down with the ship, either one way or the other.

Tips

  • As Captain, you should always be carrying either the Nuke Disk: The Head of Security spawns with the pinpointer, so he can find your inevitable corpse.
  • The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.
  • Never, NEVER, put the nuke disk into your safe. Anyone who needs to steal it WILL be able to easily take it with an emag or similar.
  • Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security dosn't have access to follow through the front doors to help you, can quickly lead to disaster.
  • If you are on low population chances are some departments will be absent of their respective heads. So it is a good idea to see what other people in headless departments might need from you to get things running.
  • Even though it is tempting, do not over-use the communication console station announcement feature or a Centcom Official might be your next excuse to drink on the job.
  • As of now it is against the rules and considered powergaming if you remove the spare from the cabinet for safekeeping unless a head gains it because a captain is absent.

I Am the State

NOTE: By default, the Captain cannot be an antagonist.

Traitor Captain is less about completing your objectives and more about turning the entire station into your private playroom. With your access and authority, you can pretty much take anything you want, and dispatching a lowly subordinate shouldn't take much effort at all. Chances are you won't even need to open your syndicate uplink.

You have more freedom than any traitor could dream of. Liberally hand out execution orders, release and pardon criminals, give the clown all-access, release the singularity, reprogram the AI to fuel your ego, or just generally act like a comdom and demote anyone who gets in your way. Just make sure that you're at least trying to be subtle.

Conclusion

The only person with more potential to fuck things up than you is the AI, and they're probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.

As a special note, the gods tend to notice the actions of the captain quite a bit more often than they do anyone else.

Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous