BurnMix

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Revision as of 22:22, 23 February 2021 by Veeblefetzer (talk | contribs) (Adds link to BurnMix. What the fuck is this page doing here?)
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For the chemical, see BurnMix

Crafting

Method Recipe Notes
Chemistry 1 part Welding Fuel
1 part Carbon
1 part Iron
Temperature 700K
Ghetto 1 part Welding Fuel
1 part Nutriment
2 parts Ash
Temperature 500K
Burn some paper for ash. Take any container and blend up some nutriment (almost every food contains some). Put some welding fuel in the container before heating it up with a lighter a few times.
Ghetto 1 part Welding Fuel
3 parts Space Beer
2 parts Ash
Temperature 500K
Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash and add the ash to the bottle. Heat up the bottle with a lighter until you get BurnMix.
Wasteful as most of the ethanol dissolves in the process.

Effects

Heal per Tick

Chemical Mix No overdose (Minimum) No overdose (Maximum) Overdose (Minimum) Overdose (Maximum)
BurnMix 0.1 0.2 0.2 0.4
With perfluorodecalin 0.3 0.4 0.6 0.8
With epinephrine 0.25 0.35 0.65 0.75
With both 0.55 0.75 1.25 1.55

Toxin per Tick

Chemical Mix Toxin Damage Chance No overdose (Minimum) Overdose (Maximum)
BurnMix 0% 0 0
With perfluorodecalin 25% 0.25 0.5
With epinephrine 35% 0 0.5
With both 25%, 35% 0.25, 0 0.5, 0.5

Brain Damage per Tick

Brain damage only happens during overdose.

Chemical Mix Brain Damage Chance Overdose (Minimum) Overdose (Maximum)
BurnMix 40% -2.5 2
With perfluorodecalin 40% -2.5 2
With epinephrine 40% -1 1
With both 40%, 40% -2.5, -1 2, 1

Other Uses

Burn mix acts like a ghetto RNG synthflesh on corpses if applied via touch.

Has a chance to do one of the following:

  • Heal 0.5, 0.25 or 0.1 damage per unit of BurnMix
  • Nothing
  • Deal 0.2 of burn and brute damage