User:Imblyings: Difference between revisions

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imported>Imblyings
(Created page with "== Main Rules- read these if nothing else. == ===== Rule 0. ===== Enforcement of these rules are at the discretion of admins. Admins are fully accountable for any consequenc...")
 
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== Main Rules- read these if nothing else. ==
== Main Rules- read these if nothing else. ==
<ol start=0>
<li>Enforcement of these rules are at the discretion of admins. Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.
</ol> 
# Don't be a dick. We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules. Legitimate conflicts where people get upset do happen however, these conflicts should escalate properly and retribution must be proportionate."
# Do not use information gained outside of in character means, i.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
# Non-consensual erotic/creepy stuff is not allowed.
# Do not say in character (IC) things in the out of character (OOC) chat channel, do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
# Lone antagonists can do whatever they want, short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for antagonists without reasonable prior cause.
# Players in a head of staff, AI role or team antag role require a minimum amount of effort, generally considered to be not logging out at or near roundstart. Notify admins if you cannot play these roles and must leave near round start, and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.
# In-game administration rulings are final. Incidences of admin abuse, negligence or disputed rulings can be taken to the forums or the #supportbus IRC channel on the Rizon network. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.
# If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken. Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into escalations or situations where you can report them to admins will be dealt with harshly.


===== Rule 0. =====
Enforcement of these rules are at the discretion of admins. Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.


===== Rule 1. =====
Don't be a dick. We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules. Legitimate conflicts where people get upset do happen however, these conflicts should escalate properly and retribution must be proportionate."


===== Rule 2. =====
== Security Policy/Precedents ==
Do not use information gained outside of in character means, i.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
 
===== Rule 3. =====
Non-consensual erotic/creepy stuff is not allowed.
 
===== Rule 4. =====
Do not say in character (IC) things in the out of character (OOC) chat channel, do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
 
===== Rule 5. =====
Lone antagonists can do whatever they want, short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for antagonists without reasonable prior cause.
 
===== Rule 6. =====
Players in a head of staff, AI role or team antag role require a minimum amount of effort, generally considered to be not logging out at or near roundstart. Notify admins if you cannot play these roles and must leave near round start, and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.
 
===== Rule 7. =====  
In-game administration rulings are final. Incidences of admin abuse, negligence or disputed rulings can be taken to the forums or the #supportbus IRC channel on the Rizon network. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.


===== Rule 8. =====
# Rule 1 of the main rules apply to security. The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.
If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken. Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into escalations or situations where you can report them to admins will be dealt with harshly.
# Rule 5 of the main rules also apply to security. Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 5, to antagonists.
# For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins. Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.
# Don’t kill asimov borgs for trying to stop harm, unless they are being excessively disruptive, for example, locking down all of security despite only one security staff member causing harm.
# Outside of confirmed antagonist behaviour, players acting an antagonistic manner or griefing security unprovoked, may be dealt with more harshly than usual. Retribution should still be relatively proportionate as per Rule 1 of the main rules where possible. The gist of this rule is to allow security the power to effectively deal with griefers without feeling hamstrung by admins or policy. However, ironically, power does come with responsibility. Be reasonable with the baton and admins will be reasonable when the inevitable adminhelps come in.
# While it is up to the discretion of the security player, lethal force may be used on a mob of players trying to force entry into the brig. Additionally, lethal force may be used immediately on anyone trying to enter the armoury, is in the armoury, or is leaving it




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- Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go afk.
- Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go afk.
== Security Policy/Precedents ==
===== Sec Rule 1. =====
Rule 1 of the main rules apply to security. The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.
===== Sec Rule 2. =====
Rule 5 of the main rules also apply to security. Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 5, to antagonists.
===== Sec Rule 3. =====
For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins. Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.
===== Sec Rule 4. =====
Don’t kill asimov borgs for trying to stop harm, unless they are being excessively disruptive, for example, locking down all of security despite only one security staff member causing harm.
===== Sec Rule 5. =====
Outside of confirmed antagonist behaviour, players acting an antagonistic manner or griefing security unprovoked, may be dealt with more harshly than usual. Retribution should still be relatively proportionate as per Rule 1 of the main rules where possible.
- The gist of this rule is to allow security the power to effectively deal with griefers without feeling hamstrung by admins or policy. However, ironically, power does come with responsibility. Be reasonable with the baton and admins will be reasonable when the inevitable adminhelps come in.
===== Sec Rule 6. =====
While it is up to the discretion of the security player, lethal force may be used on a mob of players trying to force entry into the brig. Additionally, lethal force may be used immediately on anyone trying to enter the armoury, is in the armoury, or is leaving it
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