Found in: Extinguisher Lockers in Atmospherics, Xenobiology Used for: Extinguishing fires and the lives of unaware command staff, ghetto jetpacks Strategy: A fire extinguisher will spray water across the room to put out fires or change your direction in space
Description
This has multiple uses, from being a staple of space travel to rocketing yourself down a hallway strapped to a wheeled chair, to even its intended purpose. Easily the best weapon against Slimes. A Chaplain can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a water tank.
Holds 50 units of water.
Miniature Fire Extinguisher
Found in: Emergency Toolboxes Used for: Putting out small fires, ghetto jetpacks Strategy: A fire extinguisher will spray water across the room to put out fires or change your direction in space
Description
Functionally the same as a normal fire extinguisher, but has a smaller capactity and can fit into your pockets. Will need refilling at a water tank.
Holds 30 units of water.
Emergency Oxygen Tank
Found in: Atmospherics Office, Emergency Lockers, Internals Box Used for: As the name suggest, used as an emergency oxygen supply. It's not a question about if you need it, it's a question of when you need it, keep one with you at all time Strategy: Stuff it in your pocket, belt, or suit slot and leave it there, you'll need it
Description
A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 21 kPa with a minimal release setting. Oxygen tanks of all sizes can be filled by Atmospheric Technicians and are used with a breath mask to set up an internal air supply. You might want to set this to 16 kPa release pressure. Can be filled to 1013 kPa.
An emergency oxygen tank with a much bigger capacity and a much slower oxygen consuming rate. A must for miners who like to stay in space for long times. Can be filled to 1013 kPa.
Found in: Atmospherics Used for: Making pipes and pumps Strategy: It is still possible to dispose of pipes and pumps into it when it's in movable-mode
Description
Using a Wrench will toggle it between movable- or dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.
Pipes:
Regular pipes: The station is infested with these thing and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
Insulated pipes: Keeps the cold out if you're placing pipes out in space. (Regular pipes don't transfer outside heat at all from the environment, so these are pretty much regular pipes without the luxury of manifolds.)
Devices:
Connector: Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
Gas pump: The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
Passive gate: Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
Volume pump: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn't needed (such as anything to do with the waste loop).
Scrubber: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
Meter: Wanna know how much gas (and its temperature) is in a pipe? Use these.
Gas Filter: Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.
Gas Mixer: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.
Heat Exchange:
Pipes: H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
Junction: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space somehow!
Heat Exchanger: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)
Disposal Pipe Dispenser
Found in: Atmospherics Used for: Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems Strategy: Dispose of the entire waste system extra pipes you dispense by dragging them onto the disposal unit
Description
Using a Wrench will toggle it between movable-mode and dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.
See information here how to modify the existing ones or make your own disposal pipes.
Air Alarm
Found in: Every room with atmospherics Used for: Sniffing the atmospheric status near it and controlling the room's vents and scrubbers Strategy: Install it in a room wall and it'll find the vents and scrubbers in the room automatically. See a more in-depth guide how to use one here
Description
The air regulator. Manages the vents and scrubbers. Gives out an alarm if there's toxins/temperature extremes/pressure extremes.
Fire Alarm
Found in: Every room Used for: Automatily closes the fire doors in case of fire Strategy: Pull leaver to close down an area so only people with Crowbars can leave
When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains Oxygen and not Plasma)
Found in: Locker Room, Atmospherics, Hallway outside the Atmospherics office Used for: Filling a room with air. Can also be use to suck the air out of a room Strategy: Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out
Description
It both sucks and blows. Be sure to connect it to the blue ports outside Atmospherics to fill it up with delicious air mix beforehand.
In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside Atmospherics to empty it out once it's full. Make sure you also re-fill the area with clean oxygen.
Space Heater
Found in: Emergency Storage, Maintenance, Atmospherics Used for: Heating up a cold area Strategy: Set heat to high and drag it along with you to prolong a spacesuit-less space walk
Description
Made by the Space Amish, it can reliably heat up a room to livable temperature. Requires an energy cell, all of them are loaded with crappy 1000 watt one, keep it in mind if you need free battery.