Syndicate Items: Difference between revisions
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imported>Ricotez m (→Uplink Implant: Fixed description saying the implant has only 5 crystals instead of 10.) |
imported>WJohnston (Moved double esword strategy to usedfor.) |
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|image = DualSaber.gif | |image = DualSaber.gif | ||
|foundin = Combining two Energy Swords | |foundin = Combining two Energy Swords | ||
|usedfor | |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. | ||
|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | |||
|description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It is unable to block bullets such as those from the detective's revolver, and does not protect you from melee attacks. This means security and the crew will gladly switch to stun batons and disarm intent to try and stop you. | |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It is unable to block bullets such as those from the detective's revolver, and does not protect you from melee attacks. This means security and the crew will gladly switch to stun batons and disarm intent to try and stop you. | ||
}} | }} | ||
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|image = Ammo 357.png | |image = Ammo 357.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | ||
|usedfor = Ammo for the revolver | |usedfor = Ammo for the revolver. | ||
|strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. | |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. | ||
|description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. | |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. |
Revision as of 23:15, 12 December 2014
Syndicate Items
Syndicate people get access to these cool items during Traitor and Nuke!
How to Get These Items
Conspicuous and Dangerous Weapons
Revolver
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Mini Energy Crossbow
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Energy Sword
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Double-bladed Energy Sword
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EMP Kit
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Syndicate Minibomb
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Ammunition
Ammo 357
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Stealthy and Inconspicuous Weapons
Sleepy Pen
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Syndicate Soap
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Detomatix PDA Cartridge
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Stealth and Camouflage Items
Chameleon Jumpsuit
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Chameleon Stamp
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No-Slip Syndicate Shoes
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Agent ID Card
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Voice Changer
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Chameleon Projector
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Camera Bug
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Deviced and Tools
Cryptographic Sequencer
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Fully Loaded Toolbox
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Syndicate Space Suit
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Thermal Imaging Glasses
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Binary Translator Key
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Syndicate Encryption Key
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Artificial Intelligence Detector
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Hacked AI Upload Module
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Plastic Explosive charge (C4)
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Power Sink
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Singularity Beacon
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Syndicate Bomb
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Implants
Freedom Implant
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Uplink Implant
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Adrenal Implant
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(Pointless) Badassery
Syndicate Bundle
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For showing that you are The Boss
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Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Teleporter Circuit Board
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Viscerator Grenade
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Syndicate Medical Supply Kit
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Energy Shield
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Stetchkin
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Ammo-10mm
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Bulldog
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Ammo-12g Stun Slug
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Ammo-12g Buckshot
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Ammo-12g Dragon's Breath
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C20r SMG
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Ammo-12mm
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C90gl Assault Rifle
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Ammo-5.45x39mm
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Ammo-40mm Grenade Box
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L6 SAW
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Ammo-7.62×51mm
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Flamethrower
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Biohazardous Chemical Sprayer
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Syndicate Detonator
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Dark Gygax
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Dark Mauler
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Syndicate Cyborg
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