https://wiki.yogstation.net/api.php?action=feedcontributions&user=Ynot01&feedformat=atomYogstation-13 - User contributions [en]2024-03-29T15:45:39ZUser contributionsMediaWiki 1.38.2https://wiki.yogstation.net/index.php?title=Jobs&diff=40492Jobs2022-12-21T17:20:03Z<p>Ynot01: /* Medical */</p>
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<div>On Yogstation, your job is somewhat akin to your character class in that it defines your starting equipment, your [[Identification card|station access]], what you are expected to know or not know, and what you're expected to be doing with your time. Several jobs have time gates to them that must be fulfilled before the option to play them is available such as account age or time spent playing jobs in a specific department.<br />
==Command==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! scope="col" style="background-color:lightblue;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:lightblue;" |Role<br />
! scope="col" style="background-color:lightblue;" width="100" |Difficulty<br />
|-<br />
![[File:Generic_captain.png|64px|link=Captain]][[File:Captain_action.png|64px|link=Captain]]<br>[[Captain]]<br />
|Be responsible for the well-being of the entire station. Manage your [[Heads of Staff]], and see to it that everything is functioning within parameters. Manage directives from [[Centcom#Central%20Command|Central Command]], and juggle existential threats to your life and your station. Choose this position only if you are prepared to assume ultimate responsibility within a round...<br />
!<span style="display: none;">a</span>Very Hard<br />
|-<br />
![[File:Generic_hop.png|64px|link=Head of Personnel]][[File:HoP_Action.png|64px|link=Head of Personnel]]<br>[[Head of Personnel]]<br />
|Handle departmental issues and disputes. Manage the Supply and Service departments of the station. Assign or reassign jobs as requested within reason. Give out access within reason. Utilize bureaucratic procedures to slow processes.. Protect your [[Ian|corgi, Ian]], as if he were your child. Advise the Captain where necessary, and step in as acting Captain should something happen to them.<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:Generic_hos.png|64px|link=Head of Security]][[File:Hos.PNG|64px|link=Head of Security]]<br>[[Head of Security]]<br />
|Identify threats to the station and its people. Command your [[Security Officer|Officers]] and turn them into a [[robust]] crime-stopping force. Have your [[Detective]] solve crimes. Be sure that your [[Warden]] is following proper brigging procedures. Discipline your force when their actions turn lawless. Develop strategies to fight back against whatever happens in a round.<br />
!<span style="display: none;">a</span>Very Hard<br />
|-<br />
![[File:Generic_ce.png|64px|link=Chief Engineer]][[File:ce.png|64px|link=Chief Engineer]]<br>[[Chief Engineer]]<br />
|Manage the station's [[Engineering]] department, the power grid, and the atmospherics and [[Telecommunications|communications networks]]. See to it that the station's engine is running efficiently and that any damage to the station is repaired in short order.<br />
!<span style="display: none;">b</span>Hard<br />
|-<br />
![[File:Generic_rd.png|64px|link=Research Director]][[File:ResearchDirector.png|64px|link=Research Director]]<br>[[Research Director]]<br />
|Oversee the [[Science]] department and their variety of fields. Monitor the station's [[AI]] for signs of tampering. Breathe down your subordinate's neck as you make sure they are working hard. Use your holotool to construct whatever your heart desires, within reason.<br />
!<span style="display: none;">b</span>Medium<br />
|-<br />
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]][[File:Cmo.png|64px|link=Chief Medical Officer]]<br>[[Chief Medical Officer]]<br />
|Repeatedly remind everyone to turn up their [[Jumpsuits|jumpsuit sensors]] to the Tracking Beacon Setting. Keep tabs on the the more hazardous divisions under your control, namely [[Chemistry]] and [[Virology]]. Combat [[Sentient Disease|sentient diseases]] as they arise. Teach your Medical Doctors how to conduct [[surgery]] properly and without error.<br />
!<span style="display: none;">c</span>Hard to Very Hard<br />
|}<br />
==Security==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! scope="col" style="color:white;background-color:darkred;" width="200" |Job<br />
! scope="col" class="unsortable" style="color:white;background-color:darkred;" | Role<br />
! scope="col" style="color:white;background-color:darkred;" width="100" |Difficulty<br />
|-<br />
![[File:Generic_warden.png|64px|link=Warden]][[File:Warden.png|64px|link=Warden]]<br>[[Warden]]<br />
|Sit in your office. Watch security cameras. Keep an eye on the armory to prevent thefts. '''Set a countdown timer for any arrested scum'''. Keep order in your Brig. Assist the [[Head of Security]] where possible.<br />
!<span style="display: none;">b</span>Medium<br />
|-<br />
![[File:Generic_security.png|64px|link=Security Officer]][[File:SecurityOfficer.png|64px|link=Security Officer]]<br>[[Security Officer]]<br />
|Keep the peace on the Station. Follow the orders of your superiors, and execute their will with unflinching resolve. [[Antag|Subdue hostile threats to the station]]. To the best of your ability, follow and apply [[Space Law]].<br />
!<span style="display: none;">a</span>Hard<br />
|-<br />
![[File:Generic_detective.png|64px|link=Detective]][[File:Detective.png|64px|link=Detective]]<br>[[Detective]]<br />
|Open investigations into crimes. Prove innocence or guilt for involved parties. Use your revolver in self-defense. Bust groups of [[Blood Cult|dangerous]] [[Revolution|criminals]] through observation and deductive reasoning.<br />
!<span style="display: none;">c</span>Medium<br />
|}<br />
==Engineering==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;"<br />
! scope="col" style="background-color:orange;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:orange;" |Role<br />
! scope="col" style="background-color:orange;" width="100" |Difficulty<br />
|-<br />
![[File:Generic_engineer.png|64px|link=Station Engineer]][[File:Engineer.png|64px|link=Station Engineer]]<br>[[Station Engineer]]<br />
|Ensure the station's engine is running. Ensure the station is not bleeding air at an exponential rate. Follow the directives of the Chief Engineer. Improve parts of the station for everyone to enjoy or create new ones entirely.<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]][[File:AtomsTech.png|64px|link=Atmospheric Technician]]<br>[[Atmospheric Technician]]<br />
|Ensure everyone can breathe. Combat fires or hull breaches where they occur. Stabilize the station atmosphere then form a makeshift fire brigade.<br />
!Hard<br />
|-<br />
![[File:Generic_signal.png|64px|link=Network Admin]][[File:SignalTech.png|64px|link=Network Admin]]<br>[[Network Admin]]<br />
|Write [[Telecommunications|Telecomms]] scripts that create positive effects on the flow of communication. Change the automatic arrivals announcement messages to something interesting or informative. Monitor the telecommunications network for signs of tampering or vandalism, repair and reset as needed. Forcefully censor all racial slurs.<br />
!<span style="display: none;">c</span>Easy<br />
|}<br />
<br />
==Science==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! scope="col" style="background-color:#DDA0DD;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role<br />
! scope="col" style="background-color:#DDA0DD;" width="100" |Difficulty<br />
|-<br />
![[File:scientist_generic.png|64px|link=Scientist]][[File:Generic_scientist.png|64px|link=Scientist]]<br>[[Scientist]]<br />
|Work on projects from [[Toxins Lab|bomb-making]] to [[Guide to xenobiology|breeding slimes]] and deconstructing objects for research purposes. Progress the station tech trees in a manner that benefits all departments. Prioritize meaningful or important tech nodes first. Follow the directives of your Research Director.<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:Roboticist.png|64px|link=Roboticist]][[File:Roboticist_action.png|64px|link=Roboticist]]<br>[[Roboticist]]<br />
|Build some nifty [[Robotics|robots]] and [[Robotics|BIG STOMPY MECHS]]! Be aware that your creations are ultimately bound by the [[AI]] lawsets. Take people missing limbs and improve them through the powers of technology.<br />
!<span style="display: none;">d</span>Easy<br />
|}<br />
==Medical==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! scope="col" style="background-color:lightblue;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:lightblue;" |Role<br />
! scope="col" style="background-color:lightblue;" width="100" |Difficulty<br />
|-<br />
![[File:MedicalDoctor.png|64px|link=Medical Doctor]][[File:Doctor.png|64px|link=Medical Doctor]]<br>[[Medical Doctor]]<br />
|Save lives. Mitigate disease outbreaks. Coordinate with the [[Chemist]] to create a more robust treatment for patients. Help the [[Virologist]] research cures to diseases. Conduct [[Surgery]] as needed, and remove inflamed appendixes. Follow the orders of the Chief Medical Officer.<br />
!<span style="display: none;">d</span>Medium<br />
|-<br />
![[File:Chemist.png|64px|link=Chemist]][[File:Chemist_action.png|64px|link=Chemist]]<br>[[Chemist]]<br />
|Work alongside the [[Medical Doctor|Doctors]] to create a massive stockpile of healing medicine. Create [[Guide to Chemistry|potent]] and [[Guide to Chemistry|questionable]] chemicals. Work with the [[Virologist]] to distribute vaccinations to the entire crew to ensure a happy and healthy workspace.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Geneticist.png|64px|link=Geneticist]][[File:Geneticist_action.png|64px|link=Geneticist]]<br>[[Geneticist]]<br />
| Sit in your [[Genetics Lab|lab]] for most of the round tinkering with genetic codes. Assist Medical Doctors in cloning unrecoverable dead bodies. Create injectors full of super powers, but consult with the Research Director and/or Captain before distributing them.<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:Generic_virologist.png|64px|link=Virologist]][[File:Virologist.png|64px|link=Virologist]]<br>[[Virologist]]<br />
| Experiment with diseases in an attempt to create potent healing viruses. Potentially create a plague strong enough to beat out the current [[Sentient Disease|plague]] ravaging the station. Help combat any disease outbreaks on the station by fabricating a [[Guide to virology|cure and vaccines]].<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:Paramedic.png|64px|link=Paramedic]][[File:Gearedparamedic.png|64px|link=Paramedic]]<br>[[Paramedic]]<br />
|Monitor the [[Suit sensors|crew's vital status]] via the computer in your office. Remind the crew to turn their [[Suit sensors|jumpsuit sensors]] to full so that you can find them. Respond to calls for help or reports of emergency situations. Load patients onto rolling beds and wheel them back to Medbay for Medical Doctors to assist them.<br />
!<span style="display: none;">c</span>Easy<br />
|-<br />
![[File:Psychiatrist.png|64px|link=Psychiatrist]][[File:PsychGeared.png|64px|link=Psychiatrist]]<br>[[Psychiatrist]]<br />
| Provide mental counselling to your fellow crewmates in need. Sit down and talk about problems, life, hopes, dreams, <s>[[Nightmare|nightmares]]</s>. Offer them a nice glass of water from your water cooler. Tell CMO when someone is [[Obsessed]].<br />
!<span style="display: none;">c</span>Very Easy<br />
|-<br />
![[File:Generic Miningmedic.png|link=Mining Medic]][[File:MiningMedic.png|64px|link=Mining Medic]]<br>[[Mining Medic]]<br />
|Be a [[Paramedic]] on Lavaland. Insist that the miners keep their suit sensors on so you can pinpoint them. Keep a close eye on your fellows in the Mining division and remind them to be safe. Bring their dead bodies back to the station for cloning or resurrection.<br />
!<span style="display: none;">b</span>Medium<br />
|-<br />
![[File:Generic BrigPhysician.png|link=Brig Physician]][[File:BrigPhysician.png|link=Brig Physician]]<br>[[Brig Physician]]<br />
|Provide medical care to those inside the Brig. Monitor the health status of security officers that forgot to turn on their suit sensors. Try to evacuate their bodies when they get themselves killed. Lament over the fact that every perma prisoner committed suicide.<br />
!Very Hard<br />
|}<br />
<br />
==Civilian==<br />
===Supply===<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;"<br />
! scope="col" style="background-color:orange;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:orange;" | Role<br />
! scope="col" style="background-color:orange;" width="100" |Difficulty<br />
|-<br />
![[File:Generic_qm.png|61x61px|link=Quartermaster]][[File:Quartermaster.png|64px|link=Quartermaster]]<br>[[Quartermaster]]<br />
| Order crates and make sure your [[Cargo Technician|workers]] do their jobs. Manage supply and demand, and find the most efficient way to make sure the station is stocked full of items and cash.<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:Generic_cargo.png|64px|link=Cargo Technician]][[File:Cargo.png|64px|link=Cargo Technician]]<br>[[Cargo Technician]]<br />
|Push or pull crates. Drop supplies off in departments that ordered them. Use MULEs to increase job efficiencty. Help your Quartermaster source materials for bounties to bring in the big bucks. Be a well known and well liked face in all departments.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Generic_shaft.png|64px|link=Shaft Miner]][[File:Lava_miner.png|87px|link=Shaft Miner]]<br>[[Shaft Miner]]<br />
|Mine rocks, and attempt to mine monsters. Be wary of the usually quite hostile fauna and flora that inhabit [[Lavaland]]. Avoid common pitfalls, such as falling into a chasm. Stay safe from ash storms with your bluespace shelter pods.<br />
!<span style="display: none;">b</span>Medium<br />
|}<br />
===Service===<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! scope="col" style="background-color:#DDA0DD;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role<br />
! scope="col" style="background-color:#DDA0DD;" width="100" |Difficulty<br />
|-<br />
![[File:Generic_janitor.png|64px|link=Janitor]][[File:Janitor.png|64px|link=Janitor]]<br>[[Janitor]]<br />
|Mop blood off the floor. Mop vomit off the floor. Mop the unidentified substances off the floor. Keep the station clean and tidy to promote happier, more effective work.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Generic_barman.png|64px|link=Bartender]][[File:Barman.png|64px|link=Bartender]]<br>[[Bartender]]<br />
|Mix cocktails, dodge glasses being thrown at you, mix hard drinks. Chat up any and all people in your bar. Learn about their lives, their pitfalls, their shortcomings, then slide them a drink with a knowing smile and blast troublemakers with a knowing malice.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Generic_chef.png|64px|link=Chef]][[File:Chef.png|64px|link=Chef]]<br>[[Cook]]<br />
|Cook delicious [[Guide to food|meals]] from questionably sourced spare meat. Collaborate with Botany to assure you only have the freshest, most high quality ingredients. Experiment with the culinary arts and create new and exciting combinations of flavors and textures.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Generic_botanist.png|64px|link=botanist]][[File:Botanist.png|64px|link=botanist]]<br>[[Botanist]]<br />
|Grow tomatoes filled with everything from miracle medicine to incredibly caustic acid and LSD. Work with the [[Chef]] to create a steady supply of culinary treats for the crew. Grow any and all kinds of plants as are demanded, and maximize their statistics as you see fit.<br />
!<span style="display: none;">c</span>Medium<br />
|}<br />
===Miscellaneous===<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#D8BFD8;"<br />
! scope="col" style="background-color:#9ACD32;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:#9ACD32;" |Role<br />
! scope="col" style="background-color:#9ACD32;" width="100" |Difficulty<br />
|-<br />
![[File:Generic_assistant2.png|64px|link=Assistant]][[File:Assistant_geared.png|64px|link=Assistant]]<br>[[Assistant]]<br />
|Wander the halls of the station aimlessly. Seek a purpose and give assistance where you can to the respectably employed others around you. Attach yourself to a department and carry out their grunt work.<br />
!<span style="display: none;">f</span>None<br />
|-<br />
![[File:Generic_clown.png|64px|link=Clown]]<br>[[Clown]]<br />
| Keep crew morale high with jokes and silly antics. Try to avoid aggravating or pranking the wrong people. Wear your mask and shoes at all times, as the Honkmother demands.<br />
!<span style="display: none;">e</span>HONK!<br />
|-<br />
![[File:Generic_mime.png|64px|link=Mime]][[File:Mime.png|64px|link=mime]]<br>[[Mime]]<br />
| Put on elaborate, and potentially unnerving, silent displays of talent. Wordlessly communicate your intents to others, to their amusement.<br />
!<span style="display: none;">e</span>...<br />
|-<br />
![[File:Generic artist.png|64px|link=Artist]][[File:Artist.png|64px|link=Artist]]<br>[[Artist]]<br />
|Utilize the tools at your disposal to promote culture and the arts aboard a cold steel space station. Fill the hallways with colorful crayon drawings. Make great drawings and get your painting accepted in the [https://yogstation13.github.io/paintinglibrary/#/ Gallery].<br />
!Easy<br />
|-<br />
![[File:Generic_chaplain.png|64px|link=Chaplain]][[File:Chaplain.png|64px|link=Chaplain]]<br>[[Chaplain]]<br />
| Proselytize your chosen God. Worship them and pray to them, and carry out their will. Attempt to spread the word of your God as best you can in a station full of heathens. Serve as the station's best line of defense against Vampires, Cultists, and Wizards.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Generic_librarian.png|64px|link=Librarian]][[File:Librarian.png|64px|link=Librarian]]<br>[[Curator]]<br />
|Curate the Library's vast collection of knowledge. Attempt to hold poetry readings. Host D&D games. Play as a reporter and follow people around with your camera and tape recorder. Make sure books are properly checked out and returned within their timeframes. Shoot yourself out of the [[Chapel]] Mass Driver and bring back exotic artifacts for your display.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Generic_Clerk.png|64px|link=Clerk]][[File:Clerk.png|64px|link=Clerk]]<br>[[Clerk]]<br />
|Sell overpriced goods to simple shmucks. Explore the station for new goods to add to your eclectic and ever rotating stock. Advertise your deals on the PDA messaging system or over the radio. Acquire currency and utilize it to create more deals.<br />
!<span style="display: none;">c</span>Easy<br />
|-<br />
![[File:Generic_lawyer.png|64px|link=Lawyer]][[File:Lawyer.png|64px|link=Lawyer]]<br>[[Lawyer]]<br />
|Tell [[Warden|Security]] to notify you when a new prisoner arrives. Don't get notified. Find loopholes in infernal contracts and save [[Devil|souls from damnation]]. Litigate for every falsely accused inmate that Security drags in by [[Space Law]].<br />
!<span style="display: none;">d</span>Easy<br />
|}<br />
==Non-human==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"<br />
! scope="col" style="background-color:#A9A9A9;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Role<br />
! scope="col" style="background-color:#A9A9A9;" width="100" |Difficulty<br />
|-<br />
![[File:AI.gif|64px|link=AI]]<br>[[AI]]<br />
| Follow your laws. Open doors. Assist the crew when asked to. Be the ever-vigilant eye they need but don't deserve. Change your personality entirely when your laws are updated. Refuse to open the pod bay doors.<br />
!<span style="display: none;">a</span>Very Hard<br />
|-<br />
![[File:Generic_borg.png|64px|link=Cyborg]]<br>[[Cyborg]]<br />
|Follow your laws to prevent over-cautious early decommissioning from [[Research Director|certain individuals]]. Completely forget that you're still somewhat human and do mindless repetitive tasks without emotion. Assist the crew when asked.<br />
!<span style="display: none;">b</span>Hard<br />
|-<br />
![[File:Generic drone.png|64px|link=Drone]]<br>[[Drone]]<br />
|Fix the hull breaches the crew will inevitably make. Get picked up and used as a hat against your will. Follow your directives.<br />
!<span style="display: none;">b</span>Easy<br />
|-<br />
![[File:Pai.png|64px|link=Personal AI]]<br>[[Personal AI]]<br />
|Be the friend someone has always wanted. Serve as a translator, camera, personal secretary, adviser, door opener, and more to your master.<br />
!<span style="display: none;">d</span>Easy<br />
|-<br />
![[File:Shade.png|64px|link=Construct]]<br>[[Construct]]<br />
|Float ominously. Await a shell to stuff yourself in.<br />
!<span style="display: none;">c</span>Easy to Medium<br />
|-<br />
![[File:Ghost2.png|64px|link=Ghost]]<br>[[Ghost]]<br />
| Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about yourself dying, and about the living. Orbit around the singularity pretending that it's a black hole. Follow an [[Antagonist]] with all the other ghosts like some form of ethereal dog pile.<br />
!<span style="display: none;">f</span>Ghastly!<br />
|}<br />
== Antagonists==<br />
===Main Antagonists===<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:silver;"<br />
! scope="col" style="color:white;background-color:brown;" width="200" |Job<br />
! scope="col" class="unsortable" style="color:white;background-color:brown;" |Role<br />
! scope="col" style="color:white;background-color:brown;" width="100" |Difficulty<br />
|-<br />
![[File:Traitor.png|64px|link=Traitor]]<br>[[Traitor]]<br />
|Follow the goals assigned to you by your employers. Keep your true allegiances hidden. Avoid Security and suspicious activity. Be mindful of other Traitors plotting against you.<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:Changeling.gif|64px|link=Changeling]]<br>[[Changeling]]<br />
|Relieve humans of their DNA and brain cells. Change your identity and seamlessly assume the life of another. Sow confusion and fear through subtlety.<br />
!<span style="display: none;">b</span>Hard<br />
|-<br />
![[File:Generic_nukesyndie.png|64px|link=Syndicate guide]]<br>[[Syndicate guide|Nuclear Operative]]<br />
| Collaborate with your team to overthrow the Station in either a silent or extremely loud coup. Steal the [[Captain|Captain's]] nuclear arming disk. Overthrow the station and detonate the nuclear warhead to win.<br />
!<span style="display: none;">a</span>Very Hard<br />
|-<br />
![[File:Cultist.png|64px|link=Blood Cult]]<br>[[Blood Cult|Blood Cultist]]<br />
|Scribble runes with your own blood. Convert passersby and grow the influence of your cult. Collect enough converts and summon your eldritch god to the mortal world to win.<br />
!<span style="display: none;">c</span>Medium<br />
|-<br />
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]<br>[[Clockwork Cult|Clockwork Cultist]]<br />
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Cog people and APCs whenever possible. Gather a mighty force of converts to defend your home plane while your god awakens.<br />
!<span style="display: none;">b</span>Medium to Hard<br />
|-<br />
![[File:Assistant.png|64px|link=Revolution]]<br>[[Revolution|Revolutionary]]<br />
|Grow your numbers by converting isolated individuals. Gather an angry mob and storm the command centers of the station. Pull the heads off of the Heads of Staff, or throw them on a shuttle to lavaland, to win.<br />
!<span style="display: none;">a</span>Easy to Hard<br />
|-<br />
![[File:Mobster.png|64px|link=Gang]]<br>[[Gang|Gangster]]<br />
| Attract as many people to your gang as possible. Vandalize the station and get into fights with rival gangs. Spraypaint places to claim them as your territory. Execute hits on other gang bosses.<br />
!<span style="display: none;">a</span>Hard<br />
|-<br />
![[File:Generic_wizard.png|64px|link=Wizard]]<br>[[Wizard]]<br />
|Be an agent of the Wizard Federation, sent to raise hell on Space Station 13. Use all the magic at your disposal to accomplish your goals as a one man wrecking ball.<br />
!<span style="display: none;">a</span>Very Hard<br />
|-<br />
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]<br>[[Wizard|Ragin Mages]]<br />
|Magically duel with a horde of other Wizards. Inevitably be caught in the crossfire of fireballs. Be bested by Inquisition Emergency Response Team.<br />
!<span style="display: none;">a</span>Very Hard<br />
|-<br />
![[File:Shadowbeing.png|64px|link=Shadowling]]<br>[[Shadowling]]<br />
|Turn the station staff into thralls while racing towards your ultimate ascension. Avoid light and embrace the dark. Plunge the station into eternal darkness by sabotaging the power grid, and make the crew fear the night.<br />
!<span style="display: none;">b</span>Very Hard<br />
|-<br />
![[File:Heretic1.png|alt=|64px]]<br>[[Heretic]]<br />
|Pledge your loyalty to your heretical god. Devote yourself to one of the Paths of Decay. Transmute corpses to Ascend and unleash your fury.<br />
!<span style="display: none;">a</span>Very Hard<br />
|-<br />
![[File:vampire.png|64px|link=Vampire]]<br>[[Vampire]]<br />
|Hide in maintenance and bite [[Assistant|assistants]]. Make your own crypt. Suck blood from the unwilling and grow your powers. Transcend with enough stored blood.<br />
!<span style="display: none;">a</span>Medium<br />
|-<br />
![[File:Assistant.png|64px|link=Game Mode#Blood Brothers]][[File:Assistant.png|64px|link=Game Mode#Blood Brothers]]<br>[[Game Mode#Blood Brothers|Blood Brothers]]<br />
|Collaborate with your assigned Blood Brother to accomplish your goals as a two-man team of silent havok.<br />
!<span style="display: none;">a</span> Hard<br />
|}<br />
===Side Antagonists===<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:silver;"<br />
! scope="col" style="color:white;background-color:orange;" width="200" |Job<br />
! scope="col" class="unsortable" style="color:white;background-color:orange;" |Role<br />
! scope="col" style="color:white;background-color:orange;" width="100" |Difficulty<br />
|-<br />
![[File:Stand.gif|64px|link=Guardian Spirit]]<br>[[Guardian Spirit]]<br />
|Do what your summoner tells you to do. Be a punching ghost or heal the dying.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Alien.png|64px|link=Alien]]<br>[[Xenos|Xenomorph]]<br />
|Plant embryos inside the unwilling crew. Protect your babies as they burst through the chests of their hosts. Protect your Queen. Assimilate the station.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Swarmer.png|64px|link=Swarmers]]<br>[[Swarmers]]<br />
|Consume. Replicate. Repeat. Eat Telecomms. Eat Vault. Teleport your enemies away from your delicious metal.<br />
!<span style="display: none;">b</span>Medium<br />
|-<br />
![[File:Revenant.png|64px|link=Revenant]]<br>[[Revenant]]<br />
|Shock lights. Appear menacingly. Siphon life from the living. Cause widespread annoyance and panic.<br />
!<span style="display: none;">a</span>Easy<br />
|-<br />
![[File:Morph.png|64px|link=Morph]]<br>[[Morph]]<br />
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, cause mayhem.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Generic_ninja.png|64px|link=Space Ninja]]<br>[[Space Ninja]]<br />
|Follow your orders, which may or may not involve you killing everything that moves. Avoid Security, and conduct yourself honorably.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Blob core.gif|64px|link=Blob]]<br>[[Blob]]<br />
|Start off in a secluded area. Click rapidly and grow. Expand and expand until the station is yours.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]<br>[[Sentient Disease]]<br />
|Play Plague Inc inside of Space Station 13. Manage your symptoms and transmissibility to infect as many people as possible. Mutate at inopportune times for the crew.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Pirate.png|64px|link=Pirate]]<br>[[Pirate]]<br />
|Extort money from the station. Raid the station if they refuse to give in to your demands. Find anything valuable and take it, as you are a pirate.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Agent.png|64px|link=Abductor]]<br>[[Abductor]]<br />
|Hunt down isolated individuals and kidnap them for experimentation. Be aware that you stand out, and if spotted, things will get more difficult.<br />
!<span style="display: none;">c</span>Hard<br />
|-<br />
![[File:Assistant.png|64px|link=Obsessed]]<br>[[Obsessed]]<br />
|Become completely obsessed with a certain someone on the station. Get jealous of their coworkers and kill them. Stalk and hug the person you are obsessed with, and then probably kill them as well.<br />
!<span style="display: none;">a</span>Easy to Medium<br />
|-<br />
![[File:EldritchHorrorMoving.gif|64px|link=Eldritch Horror]]<br>[[Eldritch Horror]]<br />
|Find souls. Consume Souls. Scare off the crew with your horrifying appearance. Assist the Traitor Curator if you were summoned by them. Punish those who let you consume them without a fight.<br />
!<span style="display: none;">c</span>Hard<br />
|}<br />
==Special==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"<br />
! scope="col" style="background-color:lightblue;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:lightblue" |Role<br />
! scope="col" style="background-color:lightblue;" width="100" |Difficulty<br />
|-<br />
![[File:Ashwalker.png]]<br>[[Lavaland#Sentient Life|Lavaland Role]]<br />
|Kill anything in your way and bring bodies back to your nest (if you're an ashwalker). Fend off attacks from the strange beings in their metal station above your world.<br />
!<span style="display: none;">b</span>Hard<br />
|-<br />
![[File:centcomofficial.png|64px|link=Centcom Official]]<br>[[Centcom Official]]<br />
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy.<br />
!<span style="display: none;">b</span>Medium<br />
|-<br />
![[File:Ian.PNG|64px|link=Ian]]<br>[[Ian]]<br />
|Be the most perfect pet on the station. Bask in the love of all the crew.<br />
!<span style="display:none;">a</span>Impossible<br />
|-<br />
![[File:Chrono.png|64px|Chrono Legionnaire]]<br>[[Chrono Legionnaire]]<br />
|Restore balance to the timeline by eliminating any and all anomalies.<br />
!<span style="display: none;">b</span>Never Existed<br />
|-<br />
![[File:emergencyresponseteamcommander-new.png|64px|link=Emergency Response Team]]<br>[[Emergency Response Team|Emergency Response Officer]]<br />
|Arrive to help stabilize the station in a crisis. Coordinate with the remaining station staff to rescue them and assess the situation.<br />
!<span style="display: none;">b</span>Very Hard<br />
|-<br />
![[File:deathsquadofficer.png|64px|link=Death squad]]<br>[[Death squad|Death Squad Officer]]<br />
|Lock, load, and get to work. Set your rifle to DESTROY and terminate all lifeforms. Turn anything that steps in your line of sight into a fine red mist.<br />
!<span style="display: none;">b</span>Hard<br />
|-<br />
![[File:Clownsquad.png|64px|link=HONK Squad]]<br>[[HONK Squad|HONK Squad Officer]]<br />
|You have been sent in due to a HONK-mergency. You must give the station HONKs.<br />
!<span style="display: none;">b</span>HONK!<br />
|}<br />
==Out of Rotation==<br />
{| class="wikitable sortable jobtable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"<br />
! scope="col" style="background-color:#A9A9A9;" width="200" |Job<br />
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Role<br />
! scope="col" style="background-color:#A9A9A9;" width="100" |Difficulty<br />
|-<br />
![[File:Cortical.png|64px]]<br>Cortical Borer<br />
|Fill the halls with tons of vomit! Revel in your ability to be underestimated. Scream internally, climb into brain, scream externally.<br />
!<span style="display:none;">a</span>Removed<br />
|-<br />
![[File:devil.gif|64px|link=devil]]<br>[[Devil]]<br />
|Engage in civil discussions to buy souls. Create emergencies so that people are desperate enough to sell their soul. Try to out wit the lawyer. Get punched to death by someone you just turned into a hulk. Never exist because you don't have a gamemode.<br />
!<span style="display: none;">b</span>Removed<br />
|-<br />
![[File:Monkey.png|64px|link=Game Mode#Monkey]]<br>[[Game Mode#Monkey|Monkey]]<br />
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes.<br />
!<span style="display: none;">b</span>Removed<br />
|-<br />
![[File:Changeling.gif|64px|link=Assimilation]]<br>[[Assimilation|Hivemind Host]]<br />
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.<br />
!<span style="display: none;">a</span>Removed<br />
|-<br />
![[File:Traitor.png|64px|]]<br>Syndicate Mutineer<br />
| Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup. Roll up with your posse on a quest to become the most powerful Syndicate team.<br />
!<span style="display: none;">a</span>Removed<br />
|-<br />
|}</div>Ynot01https://wiki.yogstation.net/index.php?title=Wizard&diff=40214Wizard2022-11-17T19:05:47Z<p>Ynot01: /* Offensive */ arcane is 3 pts now</p>
<hr />
<div>{{JobPageHeader<br />
|headerbgcolor = black<br />
|headerfontcolor = red<br />
|stafftype = ENEMY<br />
|imagebgcolor = gray<br />
|img_generic = Generic_wizard.png<br />
|img = <br />
|jobtitle = Wizard<br />
|access = None<br />
|additional = Wherever you can teleport to<br />
|difficulty = Very Hard<br />
|superior = [[Space Wizard Federation]]<br />
|duties = Welcome the crew to DIE.<br />
|guides = This is the guide<br />
|quote = Enough talk, weakling. EI NATH!<br />
}}<br />
[[File:Wizardship.jpg|250px|thumb|alt=Wizard's Ship|The Wizard's Ship]]<br><br />
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The Quarter Wizard. I would like to inform you that I am the noble leader of the Wizards Federation.<br />
<br />
You may be wondering, ''"Why, why mighty Quarter Wizard, why do you send wizards to the station to destroy us all?"''<br />
<br />
Well, denizen of the station, it's quite simple really: One or more of your crew has angered our magical Federation, and now you will all pay the price.<br />
<br />
If you're lucky enough to only have certain members of the crew anger us, like that geneticist who once claimed that us magical folk are merely "products of genetics research", then you're more than likely to survive, assuming you give our wizard the means to escape early on. If not, well... Not even I, the mighty Quarter Wizard can guarantee your safety. We train our wizards to be masters of many spells, so there is no saying how exactly you will succumb to our mighty wizards.<br />
<br />
But, for you lesser beings, I have archived a list of our most common spells, so as to assist you simpletons in identifying just how skilled and varied our wizards can be. [[File:Wizhat.PNG]]<br />
<br />
<br />
==Dress to Kill==<br />
If you are a Wizard, then remember to keep your gear on. Not only are they the latest in wizarding fashion, they are also a powerful magical amplifier. That's the Wizard's Hood, Robes, and Sandals. If you lose those, you are in a boatload of trouble. <br />
<br />
Do everything in your power to keep your skirt on. Hurl spells, throw rocks, shout hurtful names at them. Whatever you do, don't let them touch the clothes.<br />
===Preparation===<br />
You start on board a Wizard Ship. You have 10 spell points to spend.<br />
<br />
Use the Wizard's Ship you start in to familiarize yourself with the spells before you teleport onto the station. You can even re-learn the spells as often as you'd like as long as you're here. Take your time. No need to jump in right away.<br />
<br />
<br />
Additionally, you can remotely view the station using your camera consoles. Looking for a good entry point is crucial to beginning your one-man invasion in style.<br />
===Min-Maxing===<br />
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown. <br />
==Spells and Artifacts==<br />
===Offensive===<br />
Spells and items geared towards debilitating and destroying. You can reduce the cooldown by spending more points on the spell.<br />
<br />
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<br />
{| class="wikitable sortable"<br />
!Icon!!Name!! class="unsortable" |Description!!Cost!!Robed?!! class="unsortable" |Cooldown (seconds)<br />
|-<br />
|[[Image:fireballspell.png|64px]]||Fireball||This spell fires an explosive fireball at a target.||2||✗||6/5/4/3/2<br />
|-<br />
|[[Image:defaultspell.png|64px]]||Spell Cards||Blazing hot rapid-fire homing cards. Send your foes to the shadow realm with their mystical power!||2||✗||5/4/3/2/1<br />
|-<br />
|[[Image:rodspell.png|64px]]||Rod Form||Take on the form of an immovable rod, destroying all in your path. Purchasing this spell multiple times will also increase the rod's damage and travel range.||2||✓||30/25/20/15/10<br />
|-<br />
|[[Image:einathspell.png|64px]]||Disintegrate||This spell charges your hand with vile energy that can be used to violently explode victims.||2||✓||60/50/40/30/20<br />
|-<br />
|[[Image:blindspell.png|64px]]||Blind||This spell temporarily blinds a single target.||1||✗||30/23.7/17.5/11.2/5<br />
|-<br />
|[[Image:mutatespell.png|64px]]||Mutate{{anchor|Mutate}}||This spell causes you to turn into a hulk and gain laser vision for a short while. ||2||✓||40/37.5/35/32.5/30<br />
|-<br />
|[[Image:fleshtostone.png|64px]]||Flesh to Stone||This spell charges your hand with the power to turn victims into inert statues for a long period of time.||2||✓||60/40/30/20<br />
|-<br />
|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down if they don't have shock protection.||2||✓||20/15.7/11.5/7.2/3<br />
|-<br />
|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down. Insulated gloves can protect people from the blast.||2||✗||10/8.2/6.5/4.7/3<br />
|-<br />
|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75/56.5/38/19.5/1<br />
|-<br />
|[[Image:arcanebarrage.png|64px]]||Arcane Barrage||Fire a torrent of arcane energy at your foes with this (powerful) spell. Deals much more damage than Lesser Summon Guns, but won't knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Lesser Summon Gun.||3||✓||75/56.5/38/19.5/1<br />
|-<br />
|[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||✗||15/12/9/6/3<br />
|-<br />
|[[File:Staff change.png|64px]]||Staff of Change ||Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.||2||✗||<br />
|-<br />
|[[File:Staff of chaos.png|64px]]||Staff of Chaos||Shoots random bolts of magic equal to any of the other wands (including wand of nothing).||2||✗||<br />
|-<br />
|[[File:Spellblade.gif|64px]]||Spellblade||A sword capable of firing blasts of energy which rip targets limb from limb.||2||✗||<br />
|-<br />
|[[File:GrayCrate.png|64px]]||Rune Crate||A wizard specialized in runecrafting is offering two chests full of runes! The problem is, he mixed up the contents of them so you won't know what you will get! Can include:<br />
[[File:Icycle-rune.gif|64px]]'''Icicle Rune:''' This obsidian rune has the ability to shoot icicles out of it. You do not want to hit yourself with it.<br><br />
[[File:Mutation-rune.gif|64px]]'''Mutation Rune:''' This rune has the ability to mutate the target. Be careful, you don't want to mutate right?<br><br />
[[File:Bullet-rune.gif|64px]]'''Bullet Rune:''' This obsidian rune has the ability to shoot bullets out of it. I have yet to meet one that can outsmart them.<br><br />
[[File:Toxic-rune.gif|64px]]'''Toxic Rune:''' This obsidian rune has the ability to shoot syringes with toxins inside. You do not want to inject yourself with it.<br><br />
[[File:Tentacle-rune.gif|64px]]'''Tentacle Rune:''' This obsidian rune has the ability to shoot tentacles out of it. Gross.<br><br />
[[File:Heal-rune.gif|64px]]'''Healing Rune:''' This obsidian rune has the ability to shoot healing bolts out of it. You want to hit yourself with it.<br><br />
[[File:Fire-rune.gif|64px]]'''Fire Rune:''' This obsidian rune has the ability to shoot fire out of it. You do not want to hit yourself with it.<br><br />
[[File:Honk-rune.gif|64px]]'''Banana Rune:''' This obsidian rune has the ability to shoot banana peels out of it. Honk.<br><br />
[[File:Chaos-rune.gif|64px]]'''Chaos Rune:''' This obsidian rune has the ability to shoot every runic spell out of it. You can't be sure what will come out of this.<br><br />
[[File:Bomb-rune.gif|64px]]'''Bomb Rune:''' This obsidian rune has the ability to shoot bombs out of it. There is a sticky note on the back which reads 'Does not work on inanimate objects'.<br><br />
[[File:Resize-rune.gif|64px]]'''Resizement Rune:''' This obsidian rune has the ability to change the target's size. You can't seem to find an accuracy setting.<br><br />
||1||✗||<br />
|-<br />
|[[File:Mjollnirr.gif|64px]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||3||✗||<br />
|-<br />
|[[File:SingularityHammer.gif|64px]]||Singularity Hammer ||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗||<br />
|-<br />
|[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne ||This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60/46.8/33.7/20.6/7.5<br />
|-<br />
|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10<br />
|-<br />
|[[Image:Demonic_chainsaw.png|64px]]||Demonic Chainsaw||A demon with the form of a chainsaw that lets you steal the life of your foes as you tear through them.||3||✗||<br />
|-<br />
|[[Image:Flagellation.png|64px]]||Pacify||Charge your hand with pure pacifism. On touch will give the target [[Guide_to_chemistry#Mute Toxin|Mute Toxin]] and [[Guide_to_chemistry#Pax|Pax]] while giving them a disease that will eventually turn them into a Gondola.||2||✗||60/50/40/30/20<br />
|}<br />
<br />
===Defensive===<br />
Spells and items geared towards improving your survivability or reducing foes' ability to attack. You can reduce the cooldown by spending more points on the spell.<br />
<br />
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<br />
{| class="wikitable sortable"<br />
!Icon!!Name!! class="unsortable" |Description!!Cost!!Robed?!!Cooldown<br />
|-<br />
|[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20/16.5/13/9.5/6<br />
|-<br />
|[[Image:empspell.png|64px]]||Disable Tech||This spell disables all weapons, cameras and most other technology in range. ||1||✓||40/35/30/25/20<br />
|-<br />
|[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||✓||40/33.7/27.5/21.2/15<br />
|-<br />
|[[Image:defaultspell.png|64px]]||Thrown Lightning||Forged from eldrich energies, a packet of pure power, known as a spell packet will appear in your hand, that when thrown will stun the target.||2||✓||1<br />
|-<br />
|[[Image:stoptimespell.png|64px|link=https://www.youtube.com/watch?v=Ec0SbbLAr44]]||[https://www.youtube.com/watch?v=Ec0SbbLAr44, Stop Time]||This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen.||2||✓||50/40/30/20/10<br />
|-<br />
|[[Image:smokespell.png|64px]]||{{anchor|Smoke}}Smoke||This spell spawns a cloud of choking smoke at your location.||1||✗||12/9.5/7/4.5/2<br />
|-<br />
|[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.||1||✗||10/8.7/7.5/6.2/5<br />
|-<br />
|[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain. ||4||✗||1<br />
|-<br />
|[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||✓||30<br />
|-<br />
|[[Image:thetrapsspell.gif|64px]]||The Traps! ||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||✓||25/20/15/10/5<br />
|-<br />
|[[File:Staffofhealing.png|64px]]||Staff of Healing||Shoots bolts that can fully heal the living and raise the dead.||1||✗||<br />
|-<br />
|[[File:Lockerstaff.png|64px]]||Staff of the Locker ||A staff that shoots lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.||2||✗||<br />
|-<br />
|[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes:<br />
[[File:Wand of healing.gif|64px]] '''Wand of Healing:''' This wand uses healing magics to heal the living and revive the dead. Rarely utilized within the Wizard Federation, for some reason.<br><br />
[[File:Wand of polymorph.gif|64px]] '''Wand of Polymorph:''' For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!<br><br />
[[File:Wand of teleportation.gif|64px]] '''Wand of Teleportation:''' Will rip up and scatter anyone or anything caught in its path. Unlike teleportation spells employed by the wizard, this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.<br><br />
[[File:Wand of door creation.png|64px]] '''Wand of Door Creation:''' For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?<br><br />
[[File:Wand of fireball.gif|64px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face.<br />
||2||✗||<br />
|-<br />
|[[File:Wizardsuit.png|64px]]||Mastercrafted Armor Set|| Functions the same as normal wizard robes, plus being space-worthy and armored. Now you can cast spells in space and low temperature places! Additionally provides anti-magic protection, though this may interfere with magic you cast on yourself (i.e Mutate or wands).||1||✗||<br />
|-<br />
|[[File:Battlemagesuit.png|64px]]||Battlemage Armour ||An ensorceled suit of armour, protected by a powerful shield. The shield can completely negate sixteen attacks before being permanently depleted. It is not protected against the void of space. ||2||✗||<br />
|-<br />
|[[File:Electricity2.gif|64px]]||Battlemage Armour Charges||A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.||1||✗||<br />
|-<br />
|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level. ||2||✓||80/75<br />
|}<br />
===Mobility===<br />
Spells and items geared towards improving your ability to move. It is a good idea to take at least one. You can reduce the cooldown by spending more points on the spell.<br />
<br />
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<br />
{| class="wikitable sortable"<br />
!Icon!!Name!! class="unsortable" |Description!!Cost!!Robed?!!Cooldown<br />
|-<br />
|[[Image:mindswapspell.png|64px]]||Mind Transfer||This spell allows the user to switch bodies with a target. '''Cannot be purchased from the spellbook, only available to [[Wizard#Faithful Apprentice|robeless apprentices]].'''||N/A||✗||60/50<br />
|-<br />
|[[Image:blinkspell.png|64px]]||Blink||This spell randomly teleports you a short distance.||2||✓||2/1.6<br />
|-<br />
|[[Image:defaultspell.png|64px]]||Teleport||This spell teleports you to an area of your selection.||2||✓||60/50<br />
|-<br />
|[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls. ||2||✓||30/25<br />
|-<br />
|[[Image:knockspell.png|64px]]||Knock||This spell opens nearby doors and closets.||1||✗||10/8/6/4<br />
|-<br />
|[[File:Staff of door creation.png|64px]]||Staff of Door Creation||Turns any wall into a door and opens unbolted doors. ||1||✗||<br />
|-<br />
|[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗||<br />
|}<br />
<br />
===Assistance===<br />
Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilities. You can reduce the cooldown by spending more points on the spell.<br />
<br />
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<br />
{| class="wikitable sortable"<br />
!Icon!!Name!! class="unsortable" |Description!!Cost!!Robed?!!Cooldown<br />
|-<br />
|[[Image:Bg_spell.png|64px]]||Instant Summons||This spell can be used to recall a previously marked item to your hand from anywhere in the universe.||1||✗||10<br />
|-<br />
|[[Image:defaultspell.png|64px]]||Charge||This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.||1||✗||60/55/50<br />
|-<br />
|[[File:Shapechage_spell.png|64px]]||Shapechange||Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed.||1||✗||20/16.2/12.5<br />
|-<br />
|[[File:Soultap_spell.png|64px]]||Soul Tap|| Fuel your spells using your own soul!||1||✓||1<br />
|-<br />
|[[File:Changeling.gif|64px]]||Mimicry||Temporarily disguises you as a random crewmember on the station, changing your appearance and voice to theirs. Purchasing this spell multiple times will make the disguise last longer.||1||✗||30/27.5/25<br />
|-<br />
|[[File:Staff of animation.png|64px]]||Staff of Animation||An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.||2||✗||<br />
|-<br />
|[[File:Soulstone.png|64px]]||Six Soul Stone Shards and the spell Artificer||Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot. ||2||✗||<br />
|-<br />
|[[File:Necrostone.gif|64px]]||A Necromantic Stone||A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.||2||✗||<br />
|-<br />
|[[File:Scroll.png|64px]]||[[Wizard#Faithful Apprentice|Contract of Apprenticeship]]||A magical contract binding an apprentice wizard to your service, using it will summon them to your side.||2||✗||<br />
|-<br />
|[[File:Syndi cards.png|64px]]||Guardian Deck||A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.||2||✗||<br />
|-<br />
|[[File:Bloodvial.gif|64px]]||Bottle of Blood||A bottle of magically infused blood, the smell of which will attract extradimensional beings (slaughter demons) when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim.||2||✗||<br />
|-<br />
|[[File:Bloodvial.gif|64px]]||Bottle of Tickles||A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permamently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon's death. Chaotic, but not ultimately damaging. The crew's reaction to the other hand could be very destructive.||1||✗||<br />
|}<br />
<br />
===Rituals===<br />
These powerful spells change the very fabric of reality. Not always in your favour.<br />
{| class="wikitable sortable"<br />
!Name!! class="unsortable" |Description!!Cost<br />
|-<br />
|Summon Ghosts ||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.||0<br />
|-<br />
|Summon Portal Storm||Terrorize the crew with a portal storm! Whatever crawls out of these portals will be a threat not just to the crew, but you as well!||1<br />
|-<br />
|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4<br />
|}<br />
==Faithful Apprentice==<br />
You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has the wizard role enabled and spawn them as your assistant. If no ghosts are available when the contact is used, it will remain usable until one is found. If you do keep yours around note that contracts can be used by non-wizards too. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.<br />
<br />
'''Destruction:''' Fireball + Magic Missile<br />
<br />
'''Bluespace Manipulation:''' Jaunt + Teleport<br />
<br />
'''Robeless:''' Knock + Mindswap<br />
<br />
'''Healing:''' Forcewall + Charge/Staff of Healing<br />
<br />
Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. <br />
<br />
Remember that your survival is paramount! The round doesn't end if your apprentice dies, but do try to keep him alive.<br />
==The AI and You!==<br />
'''NOTICE: THE WIZ IS HUMAN''' (unless he is a [[lizardperson|lizard wizard]] or a [[Skeleton]])<br />
<br />
Usually, when you go on your long space adventure, you come across an AI.<br />
<br />
The AI will either be nice to you and attempt to protect you from the evil crew, or it will track you the whole time, and attempt to trap you! (Luckily, you have been trained by the greatest!) If this happens, go into the AI core, and see how he can track you while it's dead.<br />
<br />
If you're feeling nice and don't mind being stunned a few times, you can always pop into the upload! When you get inside, take a Freeform module, pop out, and make nice law explaining how you are practically god of the station, and return to the upload, and of course, ''upload it!''<br />
<br />
'''After that, the AI will be very nice to you, and serve you, his master.'''<br />
==Suggested Starting Loadouts==<br />
Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts.<br />
<br />
You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialize.<br />
==='''Stock'''===<br />
*Magic Missile<br />
*Disintegrate<br />
*Ethereal Jaunt<br />
*Blink<br />
*Knock<br />
A basic, but robust setup. Gives you good offensive and defensive capabilities that favor hit and run attacks. <br />
<br />
Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer an effective fallback to escaping a bad situation or if you screw up.<br />
==='''Offensive'''===<br />
*Magic Missile<br />
*Disable Technology<br />
*Mutate<br />
*Disintegrate OR Fireball<br />
*Blink<br />
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat.<br />
<br />
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.<br />
==='''Defensive'''===<br />
*Magic Missile<br />
*Teleport<br />
*Ethereal Jaunt<br />
*Blink<br />
*Smoke OR offensive spell<br />
This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.<br />
==='''Stealth'''===<br />
'''CHOOSE A REALISTIC NAME.'''<br />
<br />
No Robes<br />
*Fireball<br />
*Knock<br />
*Mind Swap<br />
*2x Free Robeless Spells<br />
A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks.<br />
<br />
If you're discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers. <br />
<br />
These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can. <br />
==Tips==<br />
*While knocked down, you can still change your "facing" direction by clicking on a tile or at-tempting to move. This means you can aim fireball while knocked down.<br />
*Someone in the "Unconcious" state can be instantly Soul Sharded, regardless of health. Anyone under 50% HP can be KO'd by a briefcase with 100% reliability. See that assistant that burned himself to shit on the door? Briefcase bonk, shard.<br />
*If you use the scroll of teleportation, put it in your pocket and leave the teleportation win-dow open, when you select "Okay" on the window, you'll still teleport, even if it's not in your hands. You can also do this while stunned. So if your escapade as Gas-Mask Wizardtington the "Greyshirt" with a stolen ID ends up getting you tased, you can SCRYAR NILA INCINERATOR 3 times before they'll be able to cuff you, instead of throwing out a panic fireball and hoping he gets KO'd. This is far more useful to a robeless wizard than a robed wizard...as the robed one will likely just cast teleport/blink/jaunt if he ever gets stunned.<br />
*Suicide bombing is a very easy way to kill a wizard. Welderbombings can also knock the wizard out if he's not very good.<br />
*You can label constructs, so please please please steal a hand labeler as a wizard so that your artificers actually know which juggernaut to heal.<br />
*The Staff of Animation can animate holographic objects. They retain their 'force' and do not disappear when they leave the holodeck/the holodeck is shut off. So you can load up the thunder dome simulation over and over for infinite E-sword buddies.<br />
*Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP then veil render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects.<br />
*The wizard's Knock spell opens bolted doors too.<br />
*The staff of change works on AIs.<br />
*Fire balling someone with anti magic will stun and blind you.<br />
*Trying to use disintegrate on someone with anti-magic will decapitate your arm and do nothing to the victim.<br />
*You can not jaunt over tiles that were sprayed with holy water.<br />
*If you're going to use the rod form it is almost required that you bring some form of space immunity, may that be necromancy or a gem encrusted hardsuit, because at some point it will land you in space.<br />
<br />
<br />
----<br />
<br />
<br />
<br />
<br />
...Now, fearless follower of the Wizards Space Federation..<br />
<br />
I have but one question for you, now that I revealed all this knowledge to you,<br />
<br />
''Will you be ready?''<br />
<br />
<br />
With Love,<br />
<br />
The QuarterWizard<br />
<br />
<br />
{{Antagonists}}<br />
[[Category: Jobs]]<br />
[[Category:Game Modes]]</div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=40198User:Ynot012022-11-15T17:41:03Z<p>Ynot01: </p>
<hr />
<div>==Drinks That Do Stuff==<br />
Most drinks are there for added flair and roleplay, but certain drinks and mixes are extremely powerful.<br />
<br />
Here is a list of every drink with special side-effects in heavy detail.<br />
<br />
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"<br />
! class="unsortable" style="background-color:#C4DAF4;" |Picture<br />
! style="background-color:#C4DAF4;" |Name<br />
! style="background-color:#C4DAF4;" |Strength<br />
! class="unsortable" style="background-color:#C4DAF4;" |Effects<br />
|-<br />
![[File:Absinthe.png|64px]]<br />
!{{anchor|Absinthe}}[[Guide_to_Drinks#Absinthe|Absinthe]]<br />
|80<br />
|Has a 10% chance each tick to add 4 hallucination stacks if you don't have alcohol tolerance<br />
|-<br />
![[File:Banana_juice_glass.png|64px]]<br />
!{{anchor|Banana Juice}}[[Guide_to_Drinks#Banana Juice|Banana Juice]]<br />
|0<br />
|Heals clowns & monkeys for 1 brute and 1 burn on a damaged bodypart per tick<br />
|-<br />
![[File:Lime juice glass.png|64px]]<br />
!{{anchor|Cactus Cooler}}[[Guide_to_Drinks#Cactus Cooler|Cactus Cooler]]<br />
|25<br />
|Has a 10% chance each tick to heal for 1 burn on a damaged bodypart<br />
|-<br />
![[File:Carrot_juice_glass.png|64px]]<br />
!{{anchor|Carrot Juice}}[[Guide_to_Drinks#Carrot Juice|Carrot Juice]]<br />
|0<br />
|Removes a blurry & blindness stack each tick, and after 20 ticks of it being in your system has a (current tick - 10)% chance to cure nearsightedness<br />
|-<br />
![[File:Brownglass.gif|64px]]<br />
!{{anchor|Coffee}}[[Guide_to_Drinks#Coffee|Coffee]]<br />
|0<br />
|Removes 5 dizzy stacks, 3 drowsy stacks, 4 seconds of sleep, heats you up by 37.5C (doesn't go above 20C), and removes 5u of frost oil per tick. Overdose makes you jitter.<br />
|-<br />
![[File:Cream_glass.png|64px]]<br />
!{{anchor|Cream}}{{anchor|Milk Cream}}[[Guide_to_Drinks#Cream|Cream]]<br />
|0<br />
|Has a 20% chance each tick to heal for 1 brute on a damaged bodypart<br />
|-<br />
![[File:Dr_gibb_glass.png|64px]]<br />
!{{anchor|Dr. Gibb}}[[Guide_to_Drinks#Dr. Gibb|Dr. Gibb]]<br />
|0<br />
|Removes 6 drowsy stacks and cools you down by 5C (doesn't go below 20C) each tick<br />
|-<br />
![[File:Boogerglass.gif|64px]]<br />
!{{anchor|Embershroom Cream}}[[Guide_to_Drinks#Embershroom Cream|Embershroom Cream]]<br />
|20<br />
|Makes you glow<br />
|-<br />
![[File:fernetglass.png|64px]]<br />
!{{anchor|Fernet}}[[Guide_to_Drinks#Fernet|Fernet]]<br />
|80<br />
|Sets your overeating status to 0, removes 5 nutrition (nearly equal to nutriment which adds 6 per unit) per tick. If you are starving, deals 1 toxin damage each tick. Fine in small doses, hilariously lethal in higher ones.<br />
|-<br />
![[File:Space_mountain_wind_glass.png|64px]]<br />
!{{anchor|Space Mountain Wind}}[[Guide_to_Drinks#Space Mountain Wind|Space Mountain Wind]]<br />
|0<br />
|Removes 7 drowsy stacks, 2 seconds of sleep, cools you down by 5C (doesn't go below 20C), and makes you jitter each tick<br />
|-<br />
![[File:Ice_glass.png|64px]]<br />
!{{anchor|Glass of Ice}}{{anchor|Ice}}[[Guide_to_Drinks#Ice|Ice & Most Sodas]]<br />
|0<br />
|Cools you down by 5C (doesn't go below 20C)<br />
|-<br />
![[File:Brownglass.gif|64px]]<br />
!{{anchor|Inocybe Shine}}[[Guide_to_Drinks#Inocybe Shine|Inocybe Shine]]<br />
|75<br />
|Has a 10% chance each tick to give 10 stamina damage, 3 blurry stacks, and 1 disgust stack<br />
|-<br />
![[File:Kahlua_glass.png|64px]]<br />
!{{anchor|Kahlua}}{{anchor|Kahlúa}}[[Guide_to_Drinks#Kahlua|Kahlua]]<br />
|45<br />
|Removes 5 dizzy stacks, 3 drowsy stacks, and 4 seconds of sleep each tick. If you don't have alcohol tolerance, it also makes you jitter.<br />
|-<br />
![[File:Lemon_lime_glass.png|64px]]<br />
!{{anchor|Lemon-Lime}}[[Guide_to_Drinks#Lemon Lime|Lemon Lime]]<br />
|0<br />
|Cools you down by 8C (doesn't go below 20C)<br />
|-<br />
![[File:Lime_juice_glass.png|64px]]<br />
!{{anchor|Lime Juice}}[[Guide_to_Drinks#Lime Juice|Lime Juice]]<br />
|0<br />
|Has a 20% chance each tick to heal 1 toxin damage<br />
|-<br />
![[File:Lime_juice_glass.png|64px]]<br />
!{{anchor|Menthol}}[[Guide_to_Drinks#Menthol|Menthol]]<br />
|0<br />
|Prevents coughing, but does not prevent viruses from making you drop items or stunning you via the [[Infections#Symptoms_Table|Coughing symptom]], just makes you not cough<br />
|-<br />
![[File:Milk_glass.png|64px]]<br />
!{{anchor|Milk}}[[Guide_to_Drinks#Milk (Cow Milk)|Milk]]<br />
|0<br />
|Has a 20% chance to heal for 1 brute on a damaged bodypart and removes 2u of capsaicin each tick. If you are a skeleton, plasmaman, or bone golem, it is guaranteed to heal for 1.5 brute on a damaged bodypart each tick.<br />
|-<br />
![[File:Nothing_glass.png|64px]]<br />
!{{anchor|Nothing}}[[Guide_to_Drinks#Nothing|Nothing]]<br />
|0<br />
|Heals for 1 brute and 1 burn on mimes per tick and mutes them for 1 minute<br />
|-<br />
|}</div>Ynot01https://wiki.yogstation.net/index.php?title=Bartender&diff=40197Bartender2022-11-15T17:17:46Z<p>Ynot01: /* Drinks That Do Stuff */ Moved to my userpage</p>
<hr />
<div>{{JobPageHeader<br />
|headerbgcolor = #92b26d<br />
|headerfontcolor = white<br />
|stafftype = SERVICE<br />
|imagebgcolor = #b7cc9f<br />
|img_generic = Generic_barman.png<br />
|img = barman.png<br />
|jobtitle = Bartender<br />
|titles=Barkeep, Tapster, Barista, Mixologist<br />
|access = [[Bar]], Weapon Permit<br />
|additional = [[Hydroponics]], [[Kitchen]], [[Morgue]]<br />
|difficulty = Easy<br />
|superior = [[Head of Personnel]]<br />
|duties = Serve booze to everyone! Mix drinks.<br />
|guides = [[Guide to Drinks]]<br />
|quote = Everybody belongs to somebody else in life... You, baby - belong in this bar.<br />
|age=21}}<br />
You are one half of the [[Bar|Maltese]] [[Kitchen|Falcon]]. Unlike the chef who feeds the station food to keep them healthy and active, you serve a dual purpose and to an extent choose your own destiny. Are you a kind bartender that seeks to help the crew better themselves? Providing a warm seat, an ear to their woes and a drink in their hand? Maybe you're the ruthless savant who doesn't care what dangers your brews pose, only the potency you can reach and the credits you can earn. At the end of the day whether you like it or not, you are going to be talking to a lot of crewmembers. What you say and how you act can have a large impact on their shift.<br />
<br />
'''Bare minimum requirement:''' Stay at your bar and keep drinks available.<br />
[[File:Bar.png|300px|thumb|alt=Bar|The [[Bar]]]]<br><br />
==Equipment==<br />
*Armor vest: don't underestimate the value of this in blocking damage.<br />
*A double-barreled shotgun.<br />
*A shaker for mixing drinks.<br />
*Formal closet containing two formal uniforms like what you start wearing, two pairs of black shoes and two top hats. There is an additional top-hat on the bar.<br />
*Booze-O-Mat, your ID-locked best friend and container of all that is alcoholic.<br />
*Beer locker, beer keg, vending machines and an mixer, all inside your storage room.<br />
*Your loyal assistant, Pun Pun. Has a tendency to push people around, be abused and get harvested for meat by the chef.<br />
===Your shotgun===<br />
Your shotgun is double-barreled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag.<br />
<br />
You can get more shells using [[Cargo_Office|cargo]]'s autolathe. Lethal shells (red) do sixty brute damage, beanbag shells (green) do ten brute damage and knock people down, darts do five toxin damage, and blank (white) shells do nothing. Autolathes can create circular saws, which you can use to saw off your shotgun so it can fit in your bag. If you do this while the gun is loaded, it will go off in your face.<br />
==Tending to your Bar==<br />
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of [[Guide to Drinks|drinks]]. The Vodka in your Booze-o-mat cures some radiation.<br />
<br />
Difficulty is minimal, but bar fights can get deadly if your [[Security Officer|most valued patrons]] are too drunk to intervene. People also love to murder people having a good time in the bar, especially if you start serving Beepsky Smashes.<br />
==Tips==<br />
*Several drinks you can make will have actual effects ''other'' than getting people sloshed. To name a few:<br />
**Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively.<br />
**'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate.<br />
**Carrot Juice can heal eye damage.<br />
*Temperature issues? A handful of drinks can either cool you down or heat you up!<br />
**Lemon-Lime, [[Guide_to_Drinks#Iced_Tea|Iced Tea]], [[Guide_to_Drinks#Iced_Beer|Iced Beer]], [[Guide_to_Drinks#Thirteen_Loko|Thirteen Loko]], and Space-Up will all chill you.<br />
**[[Guide_to_Drinks#Anti-Freeze|Anti-Freeze]], [[Guide_to_Drinks#Sbiten|Sbiten]], [[Guide_to_Drinks#Soy_Latte|Soy Latte]], Coffee, Chocolate, and the elusive [[Guide_to_Drinks#Toxins_Special|Toxins Special]] will all warm you up.<br />
*There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail!<br />
*While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele.<br />
*The clothing vendor in your backroom contains 2 extra damp rags, which is useful if you need a spare or if you want to give one to the chef.<br />
==Traitoring - Serving up a cool glass of pain==<br />
Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a pistol or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them.<br />
<br />
Use of an [[Emag]] and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as an absent shotgun and long line tends to draw suspicion.<br />
<br />
Some of your drinks can have... "beneficial" effects. If you'd prefer to avoid figuring them out yourself, you could just go the old-fashioned route and poison drinks outright.<br />
*An [[Emag]] can make a Syndicate Café sign when used on your bar sign... not terribly useful but good to know, right?<br />
*The double-barreled shotgun can be sawed-off to fit in your backpack via a Circular Saw (try Robotics, Cargo, Medbay or one of those medical cyborgs!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the chest.<br />
*You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Mat) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - combine with a lighter for ignition!<br />
*The damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - pick your toxin of choice and make them regret letting you get close with the cloth.<br />
*Spiking drinks is a great way to do a lot of damage to your unsuspecting guest.<br />
**Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full!<br />
**Refilling beer-bottles and serving them before / while the guest orders a specific drink is quite stealthy as people can't see the content's colors and normally don't pay close attention to the taste.<br />
**The drink will have the look and name of the first added content with the highest quantity. Mix your drink and THEN add your poison!<br />
**Beware of bored detectives taking drinks on the counter to have a chemist check them for drugs.<br />
*With a [[Syndicate_Items#Poison_Kit|Poison Kit]], shotgun darts from an autolathe, and a little bit of chemistry knowledge, your shotgun can become one of the most deadly weapons on the station.<br />
*Know your drinks - some them can be used for nefarious purposes as well as legitimate. Experiment!<br />
{{Jobs}}<br />
[[Category: Jobs]]</div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=40196User:Ynot012022-11-15T17:17:37Z<p>Ynot01: Replaced content with "==Drinks That Do Stuff== Most drinks are there for added flair and roleplay, but certain drinks and mixes are extremely powerful. Here is a list of every drink with special side-effects in heavy detail. {| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" ! class="unsortable" style="background-color:#C4DAF4;" |Picture ! style="background-color:#C4DAF4;" |Name ! style="background-color:#C4DAF4;" |Strength ! class="unsortable" style..."</p>
<hr />
<div>==Drinks That Do Stuff==<br />
Most drinks are there for added flair and roleplay, but certain drinks and mixes are extremely powerful.<br />
<br />
Here is a list of every drink with special side-effects in heavy detail.<br />
<br />
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"<br />
! class="unsortable" style="background-color:#C4DAF4;" |Picture<br />
! style="background-color:#C4DAF4;" |Name<br />
! style="background-color:#C4DAF4;" |Strength<br />
! class="unsortable" style="background-color:#C4DAF4;" |Effects<br />
|-<br />
![[File:Absinthe.png|64px]]<br />
!{{anchor|Absinthe}}[[Guide_to_Drinks#Absinthe|Absinthe]]<br />
|80<br />
|Has a 10% chance each tick to add 4 hallucination stacks if you don't have alcohol tolerance<br />
|-<br />
![[File:Banana_juice_glass.png|64px]]<br />
!{{anchor|Banana Juice}}[[Guide_to_Drinks#Banana Juice|Banana Juice]]<br />
|0<br />
|Heals clowns & monkeys for 1 brute and 1 burn on a damaged bodypart per tick<br />
|-<br />
![[File:Lime juice glass.png|64px]]<br />
!{{anchor|Cactus Cooler}}[[Guide_to_Drinks#Cactus Cooler|Cactus Cooler]]<br />
|25<br />
|Has a 10% chance each tick to heal for 1 burn on a damaged bodypart<br />
|-<br />
![[File:Carrot_juice_glass.png|64px]]<br />
!{{anchor|Carrot Juice}}[[Guide_to_Drinks#Carrot Juice|Carrot Juice]]<br />
|0<br />
|Removes a blurry & blindness stack each tick, and after 20 ticks of it being in your system has a (current tick - 10)% chance to cure nearsightedness<br />
|-<br />
![[File:Brownglass.gif|64px]]<br />
!{{anchor|Coffee}}[[Guide_to_Drinks#Coffee|Coffee]]<br />
|0<br />
|Removes 5 dizzy stacks, 3 drowsy stacks, 4 seconds of sleep, heats you up by 37.5C (doesn't go above 20C), and removes 5u of frost oil per tick. Overdose makes you jitter.<br />
|-<br />
![[File:Cream_glass.png|64px]]<br />
!{{anchor|Cream}}{{anchor|Milk Cream}}[[Guide_to_Drinks#Cream|Cream]]<br />
|0<br />
|Has a 20% chance each tick to heal for 1 brute on a damaged bodypart<br />
|-<br />
![[File:Dr_gibb_glass.png|64px]]<br />
!{{anchor|Dr. Gibb}}[[Guide_to_Drinks#Dr. Gibb|Dr. Gibb]]<br />
|0<br />
|Removes 6 drowsy stacks and cools you down by 5C (doesn't go below 20C) each tick<br />
|-<br />
![[File:Boogerglass.gif|64px]]<br />
!{{anchor|Embershroom Cream}}[[Guide_to_Drinks#Embershroom Cream|Embershroom Cream]]<br />
|20<br />
|Makes you glow<br />
|-<br />
![[File:fernetglass.png|64px]]<br />
!{{anchor|Fernet}}[[Guide_to_Drinks#Fernet|Fernet]]<br />
|80<br />
|Sets your overeating status to 0, removes 5 nutrition (nearly equal to nutriment which adds 6 per unit) per tick. If you are starving, deals 1 toxin damage each tick. Fine in small doses, hilariously lethal in higher ones.<br />
|-<br />
![[File:Space_mountain_wind_glass.png|64px]]<br />
!{{anchor|Space Mountain Wind}}[[Guide_to_Drinks#Space Mountain Wind|Space Mountain Wind]]<br />
|0<br />
|Removes 7 drowsy stacks, 2 seconds of sleep, cools you down by 5C (doesn't go below 20C), and makes you jitter each tick<br />
|-<br />
![[File:Ice_glass.png|64px]]<br />
!{{anchor|Glass of Ice}}{{anchor|Ice}}[[Guide_to_Drinks#Ice|Ice & Most Sodas]]<br />
|0<br />
|Cools you down by 5C (doesn't go below 20C)<br />
|}</div>Ynot01https://wiki.yogstation.net/index.php?title=Bartender&diff=40195Bartender2022-11-15T17:17:08Z<p>Ynot01: drinks that do stuff</p>
<hr />
<div>{{JobPageHeader<br />
|headerbgcolor = #92b26d<br />
|headerfontcolor = white<br />
|stafftype = SERVICE<br />
|imagebgcolor = #b7cc9f<br />
|img_generic = Generic_barman.png<br />
|img = barman.png<br />
|jobtitle = Bartender<br />
|titles=Barkeep, Tapster, Barista, Mixologist<br />
|access = [[Bar]], Weapon Permit<br />
|additional = [[Hydroponics]], [[Kitchen]], [[Morgue]]<br />
|difficulty = Easy<br />
|superior = [[Head of Personnel]]<br />
|duties = Serve booze to everyone! Mix drinks.<br />
|guides = [[Guide to Drinks]]<br />
|quote = Everybody belongs to somebody else in life... You, baby - belong in this bar.<br />
|age=21}}<br />
You are one half of the [[Bar|Maltese]] [[Kitchen|Falcon]]. Unlike the chef who feeds the station food to keep them healthy and active, you serve a dual purpose and to an extent choose your own destiny. Are you a kind bartender that seeks to help the crew better themselves? Providing a warm seat, an ear to their woes and a drink in their hand? Maybe you're the ruthless savant who doesn't care what dangers your brews pose, only the potency you can reach and the credits you can earn. At the end of the day whether you like it or not, you are going to be talking to a lot of crewmembers. What you say and how you act can have a large impact on their shift.<br />
<br />
'''Bare minimum requirement:''' Stay at your bar and keep drinks available.<br />
[[File:Bar.png|300px|thumb|alt=Bar|The [[Bar]]]]<br><br />
==Equipment==<br />
*Armor vest: don't underestimate the value of this in blocking damage.<br />
*A double-barreled shotgun.<br />
*A shaker for mixing drinks.<br />
*Formal closet containing two formal uniforms like what you start wearing, two pairs of black shoes and two top hats. There is an additional top-hat on the bar.<br />
*Booze-O-Mat, your ID-locked best friend and container of all that is alcoholic.<br />
*Beer locker, beer keg, vending machines and an mixer, all inside your storage room.<br />
*Your loyal assistant, Pun Pun. Has a tendency to push people around, be abused and get harvested for meat by the chef.<br />
===Your shotgun===<br />
Your shotgun is double-barreled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag.<br />
<br />
You can get more shells using [[Cargo_Office|cargo]]'s autolathe. Lethal shells (red) do sixty brute damage, beanbag shells (green) do ten brute damage and knock people down, darts do five toxin damage, and blank (white) shells do nothing. Autolathes can create circular saws, which you can use to saw off your shotgun so it can fit in your bag. If you do this while the gun is loaded, it will go off in your face.<br />
==Tending to your Bar==<br />
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of [[Guide to Drinks|drinks]]. The Vodka in your Booze-o-mat cures some radiation.<br />
<br />
Difficulty is minimal, but bar fights can get deadly if your [[Security Officer|most valued patrons]] are too drunk to intervene. People also love to murder people having a good time in the bar, especially if you start serving Beepsky Smashes.<br />
==Drinks That Do Stuff==<br />
Most drinks are there for added flair and roleplay, but certain drinks and mixes are extremely powerful.<br />
<br />
Here is a list of every drink with special side-effects in heavy detail.<br />
<br />
WIP<br />
<br />
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"<br />
! class="unsortable" style="background-color:#C4DAF4;" |Picture<br />
! style="background-color:#C4DAF4;" |Name<br />
! style="background-color:#C4DAF4;" |Strength<br />
! class="unsortable" style="background-color:#C4DAF4;" |Effects<br />
|-<br />
![[File:Absinthe.png|64px]]<br />
!{{anchor|Absinthe}}[[Guide_to_Drinks#Absinthe|Absinthe]]<br />
|80<br />
|Has a 10% chance each tick to add 4 hallucination stacks if you don't have alcohol tolerance<br />
|-<br />
![[File:Banana_juice_glass.png|64px]]<br />
!{{anchor|Banana Juice}}[[Guide_to_Drinks#Banana Juice|Banana Juice]]<br />
|0<br />
|Heals clowns & monkeys for 1 brute and 1 burn on a damaged bodypart per tick<br />
|-<br />
![[File:Lime juice glass.png|64px]]<br />
!{{anchor|Cactus Cooler}}[[Guide_to_Drinks#Cactus Cooler|Cactus Cooler]]<br />
|25<br />
|Has a 10% chance each tick to heal for 1 burn on a damaged bodypart<br />
|-<br />
![[File:Carrot_juice_glass.png|64px]]<br />
!{{anchor|Carrot Juice}}[[Guide_to_Drinks#Carrot Juice|Carrot Juice]]<br />
|0<br />
|Removes a blurry & blindness stack each tick, and after 20 ticks of it being in your system has a (current tick - 10)% chance to cure nearsightedness<br />
|-<br />
![[File:Brownglass.gif|64px]]<br />
!{{anchor|Coffee}}[[Guide_to_Drinks#Coffee|Coffee]]<br />
|0<br />
|Removes 5 dizzy stacks, 3 drowsy stacks, 4 seconds of sleep, heats you up by 37.5C (doesn't go above 20C), and removes 5u of frost oil per tick. Overdose makes you jitter.<br />
|-<br />
![[File:Cream_glass.png|64px]]<br />
!{{anchor|Cream}}{{anchor|Milk Cream}}[[Guide_to_Drinks#Cream|Cream]]<br />
|0<br />
|Has a 20% chance each tick to heal for 1 brute on a damaged bodypart<br />
|-<br />
![[File:Dr_gibb_glass.png|64px]]<br />
!{{anchor|Dr. Gibb}}[[Guide_to_Drinks#Dr. Gibb|Dr. Gibb]]<br />
|0<br />
|Removes 6 drowsy stacks and cools you down by 5C (doesn't go below 20C) each tick<br />
|-<br />
![[File:Boogerglass.gif|64px]]<br />
!{{anchor|Embershroom Cream}}[[Guide_to_Drinks#Embershroom Cream|Embershroom Cream]]<br />
|20<br />
|Makes you glow<br />
|-<br />
![[File:fernetglass.png|64px]]<br />
!{{anchor|Fernet}}[[Guide_to_Drinks#Fernet|Fernet]]<br />
|80<br />
|Sets your overeating status to 0, removes 5 nutrition (nearly equal to nutriment which adds 6 per unit) per tick. If you are starving, deals 1 toxin damage each tick. Fine in small doses, hilariously lethal in higher ones.<br />
|-<br />
![[File:Space_mountain_wind_glass.png|64px]]<br />
!{{anchor|Space Mountain Wind}}[[Guide_to_Drinks#Space Mountain Wind|Space Mountain Wind]]<br />
|0<br />
|Removes 7 drowsy stacks, 2 seconds of sleep, cools you down by 5C (doesn't go below 20C), and makes you jitter each tick<br />
|-<br />
![[File:Ice_glass.png|64px]]<br />
!{{anchor|Glass of Ice}}{{anchor|Ice}}[[Guide_to_Drinks#Ice|Ice & Most Sodas]]<br />
|0<br />
|Cools you down by 5C (doesn't go below 20C)<br />
|}<br />
==Tips==<br />
*Several drinks you can make will have actual effects ''other'' than getting people sloshed. To name a few:<br />
**Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively.<br />
**'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate.<br />
**Carrot Juice can heal eye damage.<br />
*Temperature issues? A handful of drinks can either cool you down or heat you up!<br />
**Lemon-Lime, [[Guide_to_Drinks#Iced_Tea|Iced Tea]], [[Guide_to_Drinks#Iced_Beer|Iced Beer]], [[Guide_to_Drinks#Thirteen_Loko|Thirteen Loko]], and Space-Up will all chill you.<br />
**[[Guide_to_Drinks#Anti-Freeze|Anti-Freeze]], [[Guide_to_Drinks#Sbiten|Sbiten]], [[Guide_to_Drinks#Soy_Latte|Soy Latte]], Coffee, Chocolate, and the elusive [[Guide_to_Drinks#Toxins_Special|Toxins Special]] will all warm you up.<br />
*There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail!<br />
*While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele.<br />
*The clothing vendor in your backroom contains 2 extra damp rags, which is useful if you need a spare or if you want to give one to the chef.<br />
==Traitoring - Serving up a cool glass of pain==<br />
Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a pistol or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them.<br />
<br />
Use of an [[Emag]] and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as an absent shotgun and long line tends to draw suspicion.<br />
<br />
Some of your drinks can have... "beneficial" effects. If you'd prefer to avoid figuring them out yourself, you could just go the old-fashioned route and poison drinks outright.<br />
*An [[Emag]] can make a Syndicate Café sign when used on your bar sign... not terribly useful but good to know, right?<br />
*The double-barreled shotgun can be sawed-off to fit in your backpack via a Circular Saw (try Robotics, Cargo, Medbay or one of those medical cyborgs!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the chest.<br />
*You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Mat) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - combine with a lighter for ignition!<br />
*The damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - pick your toxin of choice and make them regret letting you get close with the cloth.<br />
*Spiking drinks is a great way to do a lot of damage to your unsuspecting guest.<br />
**Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full!<br />
**Refilling beer-bottles and serving them before / while the guest orders a specific drink is quite stealthy as people can't see the content's colors and normally don't pay close attention to the taste.<br />
**The drink will have the look and name of the first added content with the highest quantity. Mix your drink and THEN add your poison!<br />
**Beware of bored detectives taking drinks on the counter to have a chemist check them for drugs.<br />
*With a [[Syndicate_Items#Poison_Kit|Poison Kit]], shotgun darts from an autolathe, and a little bit of chemistry knowledge, your shotgun can become one of the most deadly weapons on the station.<br />
*Know your drinks - some them can be used for nefarious purposes as well as legitimate. Experiment!<br />
{{Jobs}}<br />
[[Category: Jobs]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Guide_to_robotics&diff=39313Guide to robotics2022-08-31T22:17:49Z<p>Ynot01: /* 64px Reticence */ doesnt stun anymore</p>
<hr />
<div>Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.<br />
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br><br />
==[[Exosuit Fabricator]]s==<br />
[[File:Exofab.png]]These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.<br />
<br />
If an Exosuit Fabricator gets stuck at updating from the R&D servers, use a screwdriver on it and then a crowbar. Remove any metal and glass sheets and then put all the components back into the machine frame. Use a screwdriver at the end to reassemble the Exosuit Fabricator.<br />
==[[Cyborg]]s==<br />
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, unless they aren't synced, and will only be synced to one AI in the event that more than one exists.<br />
<br />
===Cyborg Creation===<br />
'''Total Part Cost:''' 100,000 [[File:Metal.png|Metal]]<br />
{{GeneralConstruction<br />
|name=Cyborg<br />
|img=Generic_borg.png<br />
|tools=<br />
|materials=<br />
*1x each Cyborg part (made with the [[Exosuit Fabricator]])<br />
*2x [[File:Flash.gif|Flash]]Flashes ([[Exosuit Fabricator]])<br />
*1x [[File:CableCoils.png]]Cable Coil<br />
*1x [[File:Power_cell.png]]Power Cell (preferably at least High-Capacity)<br />
*1x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ''or'' positronic brain[[File:Posibrain.png]] ''or'' a B.O.R.I.S. module[[File:Boris.gif]]<br />
|steps=<br />
#[[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest.<br />
#[[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest.<br />
#[[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket).<br />
#For final assembly, take each component and apply it to the cyborg endoskeleton.<br />
#[[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names and [[Hacking#Cyborgs|fiddling with the default configuration]]. Simply apply the multitool '''before''' the brain is installed. Make sure the given name follows the server [https://forums.yogstation.net/help/rules/ Rules]. If you skip the naming process the name of the borg will be whatever the user configured in his character and if he never did, a Default-### name.<br />
#[[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain|See here how to remove your '''willing''' volunteer's brain.]]<br />
#[[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]]. If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg. If the brain is damaged, try applying [[mannitol]].<br />
##Alternatively to the MMI, you can print a Positronic Brain which will be presented for ghosts to occupy after you activate it. <br />
##Another alternative is printing a B.O.R.I.S module after the adequate research, turning that borg into an AI Shell.<br />
}}<br />
<br />
===Cyborg Maintenance===<br />
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:<br />
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel.<br />
#[[File:Crowbar.png]] Use a crowbar to open the cover.<br />
After the maintenance process, use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:<br />
#[[File:Crowbar.png]] Use a crowbar to close the cover.<br />
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. An emagged cover can't be locked.<br />
<br />
====Cyborg Repairs====<br />
Cyborgs will often come to you for repairs if damaged.<br />
<br />
For brute damage:<br />
#[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.<br />
For burn damage:<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Hud-hands.gif]] Use an empty hand to remove the battery.<br />
#[[File:Screwdriver_tool.png]] Screwdriver to expose wiring.<br />
#[[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.<br />
#[[File:Screwdriver_tool.png]] Screwdriver to hide wiring.<br />
#Re-insert the old battery or insert a new one.<br />
#Close the cover and lock the Cyborg.<br />
Engineering cyborgs can repair dents on themselves (if not critically damaged) and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.<br />
<br />
====Cyborg Batteries====<br />
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Hud-hands.gif]] With an empty hand, remove the old battery.<br />
#[[File:Power_cell.png]] Insert a new battery.<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Cyborg Radios====<br />
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. Using a screwdriver on a headset will remove the encryption keys.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Encryption_key.png]] Insert an encryption key (or screwdriver to remove the current key).<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Reviving Cyborgs====<br />
A cyborg that has failed but not been turned into scrap can be repaired back to working order.<br />
#[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules).<br />
#[[File:Welder.png]][[File:CableCoils.png]]Repair the Cyborg with a welder and/or replace wires.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Circuitboard.png]] Insert the Emergency Restart Module.<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Upgrading Cyborgs====<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Resetting Cyborg Models====<br />
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]].<br />
<br />
====Deconstructing Cyborgs====<br />
Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Hud-hands.gif]] Use an empty hand to remove the battery.<br />
#[[File:Screwdriver_tool.png]] Screwdriver to open wiring.<br />
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.<br />
#[[File:Wrench.png]] Wrench to disassemble.<br />
Alternatively, for steps 4 and 5, you can use a Robotics console.<br />
<br />
===Cyborg Upgrades===<br />
[[Roboticist]]s can construct upgrade modules for cyborgs. Most modules must be researched before they can be printed. Material costs can be lowered by upgrading the Exosuit Fabricator.<br />
<br />
In order to change a Cyborg's model, cut and mend their reset wire.<br />
<br />
'''All cyborgs'''<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Rename Board<br />
|Used to rename a cyborg. Use it in-hand to set the name, then apply it to the cyborg.<br />
|[[File:Metal.png]]5000 Metal<br />
|-<br />
!Emergency Reboot Board<br />
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.<br><br />
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. <br />
|[[File:Metal.png]]20000 Metal,[[File:Glass.png]]5000 Glass<br />
|-<br />
!Ion Thrusters<br />
|An energy-operated thruster system that works like a jetpack for movement in no gravity.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma,[[File:Uraniumdone.png]]6000 Uranium<br />
|-<br />
!Translation Matrix Upgrade<br />
|Increases the translation matrix to include all xeno languages. Allows the cyborg to speak Bonespeak, Draconic, English, Etherean, Felinid, Mothian, Polysmorph and Sylvan.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma<br />
|-<br />
!Self-repair<br />
|Allows the cyborg to slowly repair itself over time, increasing power consumption.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass<br />
|-<br />
!Expand<br />
|A cyborg resizer, it makes a cyborg huge.<br />
|[[File:Metal.png]]155000 Metal,[[File:Titaniumdone.png]]5000 Titanium<br />
|-<br />
!Piercing Hypospray<br />
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Titaniumdone.png]]5000 Titanium,[[File:Diamonddone.png]]3000 Diamond<br />
|-<br />
!Clown Module<br />
|Allows you to turn a cyborg into a clown, honk.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Bananiumdone.png]]1000 Bananium<br />
|-<br />
!Security Module<br />
|Allows you to turn a cyborg into a hunter, HALT!<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Uraniumdone.png]]3000 Uranium<br />
|-<br />
!Illegal Modules<br />
|Enables illegal modules, the same that are enabled when cyborgs are emagged.<br><br />
Only obtainable through researching illegal tech (deconstruct [[Syndicate Items]]).<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Diamonddone.png]]10000 Diamond<br />
|}<br />
<br />
'''Mining cyborgs'''<br />
[[File:Mborg.png]]<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Ore Satchel of Holding<br />
|Upgrades a mining cyborg's satchel to hold infinite minerals.<br />
|[[File:Metal.png]]10000 Metal,[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Lavaproof Tracks<br />
|Allows a mining cyborg to walk over lava undamaged.<br />
|[[File:Metal.png]]10000 Metal,[[File:Plasmadone.png]]4000 Plasma,[[File:Titaniumdone.png]]5000 Titanium<br />
|-<br />
!Diamond Drill<br />
|Upgrades a mining cyborg's drill to be faster.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Diamonddone.png]]2000 Diamond<br />
|-<br />
!Kinetic Accelerator Damage Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Kinetic Accelerator Cooldown Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Kinetic Accelerator Range Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Kinetic Accelerator Mining AoE Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]1500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]2000 Diamond<br />
|-<br />
!Plasma Cutter<br />
|A plasma cutter module for the mining cyborg.<br />
|[[File:Metal.png]]3000 Metal,[[File:Glass.png]]1000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Golddone.png]]500 Gold<br />
|}<br />
<br />
'''Engineering cyborgs'''[[File:Engborg.png]]<br />
{| class="wikitable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40%|Description<br />
!width=40%|Materials to produce<br />
|-<br />
!RPED<br />
|A rapid part exchange device for the engineering cyborg.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]5000 Glass<br />
|}<br />
<br />
'''Janitor cyborgs'''[[File:Janiborg.png]]<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Trash Bag of Holding<br />
|A trash bag of holding replacement for the janiborg's standard trash bag.<br />
|[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Advanced Mop<br />
|An advanced mop replacement for the janiborg's standard mop.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]2000 Glass<br />
|}<br />
<br />
'''Medical cyborgs'''[[File:Medborg.png]]<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Defibrillator<br />
|Gives a Medical Cyborg a defibrillator.<br />
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]5000 Glass,[[File:Silverdone.png]]4000 Silver,[[File:Golddone.png]]3000 Gold<br />
|-<br />
!Hypospray Expanded Synthesiser<br />
|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], [[Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], [[Rezadone]], [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]], and [[Guide_to_chemistry#Haloperidol|Haloperidol]] to a Medical Cyborg's hypospray chemicals.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]8000 Plasma,[[File:Uraniumdone.png]]8000 Uranium<br />
|-<br />
!Crew Pinpointer<br />
|A crew pinpointer module for the medical cyborg.<br />
|[[File:Metal.png]]1000 Metal,[[File:Glass.png]]500 Glass<br />
|-<br />
!Advanced Analyzer<br />
|An upgrade to the Medical module, loading a more advanced health analyzer into the holder's module, replacing the old one.<br />
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]2500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Sheet plastic1.png]]1000 Plastic<br />
|-<br />
!Advanced Surgical Kit<br />
|An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones.<br />
|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium<br />
|}<br />
<br />
==Bots==<br />
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create.<br />
<br />
All bots can also be made through the crafting menu[[File:Crafting menu.png]]. This can save a lot of time during construction, especially if Robotics is busy!<br />
<br />
You can '''rename incomplete bots''' by using a pen on them!<br />
====Medibot====<br />
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly.<br />
{{GeneralConstruction<br />
|name=Medibot<br />
|img=Medibot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
*1x [[File:SMed.png|Med-kit]]Med-kit (empty, any color)<br />
*1x [[File:Healthanalyzer.png]]Health Analyzer<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
|steps=<br />
#Attach the cyborg arm to an empty [[Med-kit]]. The color of the Med-kit will affect the color of the Medibot.<br />
#Add a [[Medical Analyzer]].<br />
#Insert the [[Proximity Sensor]] and your Medibot is ready!<br />
}}<br />
====Cleanbot====<br />
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.<br />
{{GeneralConstruction<br />
|name=Cleanbot<br />
|img=Cleanbot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:Bucket.png]]Bucket<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#Attach the [[Proximity Sensor]] to a bucket (printable from the [[Autolathe]]).<br />
#Attach a cyborg arm and your Cleanbot is ready!<br />
}}<br />
====Floorbot====<br />
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.<br />
{{GeneralConstruction<br />
|name=Floorbot<br />
|img=Floorbot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:BlueToolbox.png]]Any toolbox<br />
*10x [[File:Floor_Tiles.png]]Floor Tile<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#Attach the [[Floor tile]]s to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].<br />
#Add the [[Proximity Sensor]].<br />
#Insert a cyborg arm and your Floorbot is ready!<br />
}}<br />
====Firebot====<br />
This lil guy will scoot around and try his best to extinguish burning people and gases around him. If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.<br />
{{GeneralConstruction<br />
|name=Firebot<br />
|img=Firebot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:Extinguisher.png]]Fire Extinguisher<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Fire_Helmet.png]]Fire Helmet<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#[[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Extinguisher.png]][[Fire Extinguisher]].<br />
#[[File:Fire_Helmet.png]] Add a [[Fire Helmet]].<br />
#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.<br />
}}<br />
====Honkbot====<br />
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.<br />
{{GeneralConstruction<br />
|name=Honkbot<br />
|img=Honkbot.png<br />
|tools=<br />
|materials=<br />
*1x [[File:Cardboard.png]]Cardboard<br />
*1x [[File:Stamp-clown.png]]Clown Stamp<br />
*1x [[File:Bike horn.png]]Bike Horn<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#[[File:Stamp-clown.png]]Stamp a piece of cardboard with the clown stamp (you may need a clown for this step).<br />
#[[File:Cyborg_left_arm.png]]Insert a Cyborg arm.<br />
#[[File:Prox_Sensor.png]]Add a [[Proximity Sensor]].<br />
#[[File:Bike horn.png]]Add a Bike Horn.<br />
}}<br />
====[[Securitron]]====<br />
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.<br />
<br />
Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.<br />
{{GeneralConstruction<br />
|name=Securitron<br />
|img=Securitron.gif<br />
|tools=<br />
*[[File:Welder.png]]Welding Tool<br />
|materials=<br />
*1x [[File:Signaler.png]]Remote Signaling Device<br />
*1x [[File:Helmet.png]]Helmet<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
*1x [[File:StunBaton.gif]]Stun Baton<br />
|steps=<br />
#Use a [[Remote Signaling Device]] on a [[Helmet]].<br />
#[[Welding Tool|Weld]] them together.<br />
#Add a [[Proximity Sensor]].<br />
#Insert a Cyborg arm.<br />
#Toss in a [[Stun Baton]] and your Securitron is ready!<br />
}}<br />
<br />
====AtmosBot====<br />
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station.<br />
<br />
Also known as the Automatic Station Stabilizer Bot, or A.S.S. Bot for short.<br />
{{GeneralConstruction<br />
|name=AtmosBot<br />
|img=Atmosbot.png<br />
|tools=<br />
|materials=<br />
*1x [[File:Analyzer.png]]Analyzer<br />
*1x [[File:Grenade.png]]Smart Metal Foam Grenade<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#Use a Cyborg arm on an analyzer.<br />
#Add a smart metal foam grenade.<br />
#Add a [[Proximity Sensor]].<br />
}}<br />
<br />
====General Beepsky====<br />
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.<br />
<br />
Unlike normal Securitrons, General Beepsky can deflect projectiles with its eswords. Its only true weakness is an EMP.<br />
{{GeneralConstruction<br />
|name=General Beepsky<br />
|img=GeneralBeepsky.png<br />
|tools=<br />
*[[File:Welder.png|Welding Tool]]Welding Tool<br />
*[[File:Wrench.png|Wrench|link=Wrench]]Wrench<br />
|materials=<br />
*1x [[File:Signaler.png]]Remote Signaling Device<br />
*1x [[File:Helmet.png]]Helmet<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
*4x [[File:ESword.png]]Energy Sword<br />
|steps=<br />
#Use a [[Remote Signaling Device]] on a [[Helmet]].<br />
#[[Welding Tool|Weld]] them together.<br />
#Add a [[Proximity Sensor]].<br />
#Insert a Cyborg arm.<br />
#Use a [[Wrench]] to adjust the arm slots for extra weapons.<br />
#Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.<br />
}}<br />
====[[ED-209]]====<br />
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''<br />
<br />
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.<br />
<br />
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.<br />
{{GeneralConstruction<br />
|name=ED-209<br />
|img=Ed209.png<br />
|tools=<br />
*[[File:Welder.png|Welding Tool]]Welding Tool<br />
*[[File:Screwdriver_tool.png]]Screwdriver<br />
|materials=<br />
*1x [[File:Cyborg_endoskeleton.png]]Cyborg Endoskeleton<br />
*1x [[File:Metal.png]]Metal<br />
*2x [[File:Cyborg_left_leg.png|Cyborg Leg]]Cyborg Leg<br />
*1x [[File:Armor.png|Body Armor]]Security Vest ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]]Tag armour<br />
*1x [[File:Helmet.png]]Helmet or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]]Tag helm<br />
*1x[[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:CableCoils.png|Cable Coil]]Cable<br />
*1x [[File:DRAGnet.png|DRAGnet]]DRAGnet ''or'' [[File:Redtag.png]][[File:Bluetag.png]]Tag Laser<br />
*1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#[[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.<br />
#[[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.<br />
#[[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Cyborg legs.<br />
#[[File:Armor.png|Body Armor]] Add a [[Body Armor]] ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]] Laser Tag Armors.<br />
#[[File:Welder.png|Welding Tool]] Weld everything together.<br />
#[[File:Helmet.png|Helmet]] Add in a security [[Helmet]] or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]] Laser Tag Helmets.<br />
#[[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly.<br />
#[[File:CableCoils.png|Cable Coil]] Insert wires.<br />
#[[File:DRAGnet.png|DRAGnet]] Add a DRAGnet or [[File:Redtag.png]][[File:Bluetag.png]] Laser Tag Lasers.<br />
#[[File:Screwdriver_tool.png|Screwdriver]] Secure it with a [[Screwdriver]].<br />
#[[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete!<br />
}}<br />
<br />
====[[Drone]]====<br />
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.<br />
<br />
{{GeneralConstruction<br />
|name=Drone<br />
|img=Generic drone.png<br />
|tools=<br />
|materials=<br />
*1x [[File:Power_cell.png]]Power Cell<br />
*1x [[File:Flash.gif|Flash]]Flash<br />
*1x [[File:Crowbar.png|Crowbar]]Crowbar<br />
*1x [[File:Wrench.png|Wrench]]Wrench<br />
*1x [[File:CableCoils.png]]Cable Coil<br />
*1x [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
*1x [[File:Multitool.png|Multitool]]Multitool<br />
*1x [[File:Welder.png|Welding Tool]]Welding Tool<br />
*1x [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
*1x [[File:Backpack.png]]Backpack ''or'' Dufflebag ''or'' Satchel<br />
*5x [[File:Metal_r.png|Plasteel]]Plasteel sheets<br />
|steps=<br />
#Go to the Robot tab in the Crafting Menu.<br />
#Craft the Drone.<br />
#That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.<br />
}}<br />
<br />
==Exosuits==<br />
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.<br />
<br />
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!<br />
===List of Exosuits===<br />
The current list of exosuits is as follows.<br />
----<br />
====[[File:LockerMechClosed.png|64x64px]] Locker Mech====<br />
'''Equipment slots''': 2<br />
<br />
'''Movement speed''': Fast. <br />
<br />
'''Special abilities''': Is fully spaceproof and can function as a ghetto hardsuit for EVA, if a bit slow and unmaneuverable. Can equip the ghetto mech equipment that you can also craft, specifically the ghetto clamp and drill.<br />
<br />
'''Armor''': 20 melee, 10 bullet, 10 laser, 10 bomb. 20.000°K max temperature*.<br />
<br />
'''Integrity''': 100 <br />
<br />
'''Description''': A locker with stolen wires, struts, electronics and airlock servos crudely assembled into something that resembles the functions of a mech. <br />
{{GeneralConstruction<br />
|name=Locker Mech<br />
|img=LockerMechClosed.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 20x [[File:CableCoils.png]]Cable Coil<br />
* 2x [[File:BlueToolbox.png|Toolbox]]Toolbox<br />
* 10x [[File:Metal.png|Metal]]Metal sheets<br />
* 1x [[File:OxygenTank.png]]Oxygen Tank<br />
* 1x [[File:Door electronics.png]] Airlock Electronics<br />
* 1x [[File:Extinguisher.png|32px]] Fire Extinguisher<br />
* 5x [[File:Paper.png]] Paper Sheets<br />
* 1x [[File:Flashlight-on.png]] Flashlight<br />
* 4x [[File:Rods.png]] Metal Rods<br />
* 2x [[File:Chair.png]] Chair<br />
|steps=<br />
# Gather all necessary materials, parts, and tools.<br />
# Tip over the two chairs (drag the sprite onto yours).<br />
# Place down all materials and parts onto one tile.<br />
# Open the crafting menu.<br />
# Click the Robots tab.<br />
# Click the craft button on Locker Mech.<br />
# Wait until it is finished.<br />
}}<br />
----<br />
====[[File:Ripley MK-I.png|64px]] Ripley APLU====<br />
'''Equipment slots''': 6<br />
<br />
'''Movement speed''': Fast. <br />
<br />
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.<br />
<br />
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.<br />
<br />
'''Integrity''': 200 <br />
<br />
'''Description''': The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.<br />
<br />
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.<br />
<br />
<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.<br />
{{GeneralConstruction<br />
|name=Ripley APLU<br />
|img=Ripley MK-I.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 100.000 Metal[[File:Metal.png|Metal]]<br />
* 7.500 Glass[[File:Glass.png|Glass]]<br />
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 2x [[File:Circuitboard.png]]Ripley circuit boards (also available through [[Cargo]]) <br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
# Build all of the Ripley parts using the Exosuit Fabricator.<br />
# Attach all of the parts to the Ripley chassis <br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Rods.png|Plasteel]] 10 metal Rods<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
----<br />
<br />
====[[File:Ripley.png|64px]] Ripley APLU MK-II====<br />
'''Equipment slots''': 6<br />
<br />
'''Movement speed''': Slow. <br />
<br />
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.<br />
<br />
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature.<br />
<br />
'''Integrity''': 200 <br />
<br />
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.<br />
<br />
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.<br />
{{GeneralConstruction<br />
|name=Ripley APLU MK-II<br />
|img=Ripley.png<br />
|tools=<br />
|materials=<br />
* 10.000 Metal[[File:Metal.png|Metal]]<br />
* 10.000 Plasma[[File:Plasmadone.png|Plasma]]<br />
* 1x [[File:Ripley_MK-I.png|Ripley MK-I]]Ripley APLU MK-I<br />
* 1x [[File:Ripley_conversionkit.png]]MK-I to MK-II Conversion Kit<br />
|steps=<br />
# [[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''<br />
}}<br />
----<br />
====[[File:Firefighter.png|64px]] Firefighter APLU====<br />
'''Equipment slots''': 5<br />
<br />
'''Movement speed''': Slow. <br />
<br />
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.<br />
<br />
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.<br />
<br />
'''Integrity''': 250<br />
<br />
'''Description''': The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.<br />
<br />
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!<br />
{{GeneralConstruction<br />
|name=Firefighter APLU<br />
|img=Firefighter.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 100.000 Metal[[File:Metal.png|Metal]]<br />
* 7.500 Glass[[File:Glass.png|Glass]]<br />
* 15x [[File:Metal_r.png|Plasteel]]Plasteel sheets<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 2x [[File:Circuitboard.png]]Ripley circuit boards (also available through [[Cargo]])<br />
* 1x [[File:Firesuit.png|Firesuit]]Firesuit<br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
# Create a Firefighter APLU chassis using the Exosuit Fabricator.<br />
# Create all parts of the Ripley APLU except for the chassis.<br />
# Assemble all of the Ripley parts to the Firefighter chassis.<br />
# [[File:Firesuit.png|Firesuit]] Add a Firesuit<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel (This is not an error, you do this twice.)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
====[[File:Odysseus.png|64px]] Odysseus====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Fast.<br />
<br />
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.<br />
<br />
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.<br />
<br />
'''Integrity''': 120<br />
<br />
'''Description''': A fast, lightly armored exosuit that can use unique medical equipment. <br />
<br />
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.<br />
{{GeneralConstruction<br />
|name=Odysseus<br />
|img=Odysseus.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 74.000 Metal[[File:Metal.png|Metal]]<br />
* 10.000 Glass[[File:Glass.png|Glass]] <br />
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets <br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 2x [[File:Circuitboard.png]]Odysseus circuit boards<br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
# Create all of the Odysseus parts using the Exosuit Fabricator.<br />
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
----<br />
====[[File:Gygax.png|64px]] Gygax====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Can overload leg actuators to move at very high speeds and smash through walls, at the cost of extreme energy consumption.<br />
<br />
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.<br />
<br />
'''Integrity''': 250<br />
<br />
'''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.<br />
{{GeneralConstruction<br />
|name=Gygax<br />
|img=Gygax.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 125.000 Metal[[File:Metal.png|Metal]]<br />
* 15.000 Glass[[File:Glass.png|Glass]]<br />
* 20.000 Diamonds[[File:Diamonddone.png|Diamonds]]<br />
* 10.000 Titanium[[File:Titaniumdone.png|Titanium]]<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 3x [[File:Circuitboard.png]]Gygax circuit boards<br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the Gygax parts using the Exosuit Fabricator.<br />
#Assemble all of the Gygax parts to the chassis (except the Armor plates)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
<br />
<br />
----<br />
====[[File:Durand.png|64px]] Durand====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Slow.<br />
<br />
'''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn.<br />
<br />
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.<br />
<br />
'''Integrity''': 400<br />
<br />
'''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!<br />
{{GeneralConstruction<br />
|name=Durand<br />
|img=Durand.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 140.000 Metal[[File:Metal.png|Metal]]<br />
* 25.000 Glass[[File:Glass.png|Glass]]<br />
* 28.000 Silver[[File:Silverdone.png|Silver]]<br />
* 25.000 Uranium[[File:Uraniumdone.png|Uranium]]<br />
* 20.000 Titanium[[File:Titaniumdone.png|Titanium]]<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 3x [[File:Circuitboard.png]]Durand circuit boards<br />
* 1x [[File:Scanning_Module.gif|Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png|Cable Coil]]<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the Durand parts using the exosuit fabricator.<br />
#Assemble all of the Durand parts to the chassis (except the Armor plates)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
----<br />
====[[File:Phazon.png|64px]] Phazon====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Fast.<br />
<br />
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.<br />
<br />
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.<br />
<br />
'''Integrity''': 200<br />
<br />
'''Description''': Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.<br />
<br />
Unless you manage to neutralize an anomaly, you won't be able to build one of these.<br />
{{GeneralConstruction<br />
|name=Phazon<br />
|img=Phazon.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 175.000 Metal[[File:Metal.png|Metal]]<br />
* 90.000 Plasma[[File:Plasmadone.png|Plasma]]<br />
* 20.000 Titanium[[File:Titaniumdone.png|Titanium]]<br />
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets <br />
* 1x [[File:Bluespace_Crystal.png|Bluespace Crystal]]Bluespace Crystal<br />
* 1x Neutralized Anomaly Core<br />
* 3x [[File:Circuitboard.png]]Phazon circuit boards<br />
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Super Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the Phazon parts using the exosuit fabricator.<br />
#Assemble all of the Phazon parts to the chassis (except the Armor plates)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# Add the Anomaly Core<br />
}}<br />
<br />
<br />
----<br />
====[[File:honk.png|64px]]H.O.N.K.====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. <br />
<br />
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.<br />
<br />
'''Integrity''': 140<br />
<br />
'''Description''': What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.<br />
{{GeneralConstruction<br />
|name=H.O.N.K.<br />
|img=honk.png<br />
|tools=<br />
* [[File:Bike horn.png]]Bike horn<br />
**Alternative: 1x Air Horn<br />
|materials=<br />
* 120.000 Metal[[File:Metal.png|Metal]]<br />
* 15.000 Glass[[File:Glass.png|Glass]]<br />
* 35.000 Bananium[[File:Bananimumdone.png|Bananium]]<br />
* 1x Clown mask<br />
* 1x Clown shoes<br />
* 1x Bike horn [[File:Bike horn.png]]<br />
** Alternative: 1x Air Horn<br />
* 3x H.O.N.K. circuit boards [[File:Circuitboard.png]]<br />
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Super Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.<br />
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.<br />
#[[File:Bike horn.png]]HONK at the exosuit with a bike horn.<br />
#[[File:Circuitboard.png]] Add the main circuit board.<br />
#[[File:Bike horn.png]]HONK at the exosuit again.<br />
#[[File:Circuitboard.png]] Add the peripherals circuit board.<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Circuitboard.png]] Add the targeting circuit board.<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Power_cell.png|Power Cell]] Power Cell<br />
#[[File:Bike horn.png]]'''<span style="font-size:125%">HONK</span>'''<br />
#Add a clown's mask to the exosuit.<br />
#[[File:Bike horn.png]]'''<span style="font-size:140%">HENK</span>'''<br />
#Add clown shoes to it.<br />
#[[File:Bike horn.png|100px]]'''<span style="font-size:130%;color:#ff52c5">I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH</span>'''[[File:Bike horn.png|100px]]<br />
}}<br />
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.<br />
----<br />
===CentCom Exosuits===<br />
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].<br />
====[[File:Marauder.png|64px]] Marauder====<br />
'''Equipment slots''': 4<br />
<br />
'''Movement speed''': Very slow.<br />
<br />
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.<br />
<br />
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.<br />
<br />
'''Integrity''': 500<br />
<br />
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.<br />
====[[File:Seraph.png|64px]] Seraph====<br />
'''Equipment slots''': 5<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Same as the Marauder's, but punches even harder.<br />
<br />
'''Armor''': Same as the Marauder's.<br />
<br />
'''Integrity''': 550<br />
<br />
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.<br />
----<br />
===Syndicate Exosuits===<br />
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.<br />
====[[File:DarkGygax.png|64px]] Dark Gygax====<br />
'''Equipment slots''': 4<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.<br />
<br />
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.<br />
<br />
'''Integrity''': 300<br />
<br />
'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.<br />
====[[File:DarkMarauder.png|64px]] Mauler====<br />
'''Equipment slots''': 5<br />
<br />
'''Movement speed''': Very slow.<br />
<br />
'''Special abilities''': Same as the Marauder's.<br />
<br />
'''Armor''': Same as the Marauder's.<br />
<br />
'''Integrity''': 500<br />
<br />
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.<br />
----<br />
===<span style="color:white">...</span>===<br />
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>====<br />
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span><br />
<br />
'''<span style="color:white">Movement speed</span>'''<span style="color:white">: Fast.</span><br />
<br />
'''<span style="color:white">Armor</span>'''<span style="color:white">: 25 melee, 20 bullet, 30 laser, 15 energy. 15.000°K max temperature.</span><br />
<br />
'''<span style="color:white">Integrity</span>'''<span style="color:white">: 100</span><br />
<br />
'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span><br />
<br />
==Exosuit operation and maintenance==<br />
To climb into an exosuit, just drag and drop your character onto it.<br />
====Exosuit beacons====<br />
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.<br />
<br />
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.<br />
====Locking/unlocking Exosuits====<br />
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.<br />
<br />
A) '''ID lock (keycode)''':<br />
<br />
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.<br />
<br />
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.<br />
*Enter the exosuit and unlock the ID upload panel.<br />
*Exit the exosuit.<br />
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".<br />
B) '''DNA lock''':<br />
<br />
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.<br />
<br />
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.<br />
*Enter the exosuit and open the stats menu.<br />
*Unter Permissions&Logging, click "DNA-lock".<br />
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".<br />
====Exosuit Damage and Repairs====<br />
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.<br />
<br />
<br />
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.<br />
<br />
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.<br />
<br />
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.<br />
<br />
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.<br />
<br />
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).<br />
====Exosuit Battery and Parts Replacement====<br />
#Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).<br />
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".<br />
#[[File:Wrench.png|Wrench]] Wrench<br />
#[[File:Crowbar.png|Crowbar]] Crowbar<br />
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part.<br />
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part<br />
#[[File:Crowbar.png|Crowbar]] Crowbar<br />
#[[File:Wrench.png|Wrench]] Wrench<br />
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.<br />
#Forbid maintenance protocols inside the mech.<br />
====Exosuit Wreckage Repair====<br />
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.<br />
<br />
A tier 3 capacitor will retain the [[File:Scanning_Module.gif]] scanning module, while a tier 4 capacitor will retain the power cell, but it will be drained a random amount.<br />
<br />
If you expect your mech to be destroyed, it is a good idea to carry a spare [[File:Power_cell.png]] cell in case you have to repair it and cannot get it back to robotics. If the capacitor is below T3, you should also carry a spare scanning module.<br />
<br />
To repair a mech wreckage, perform the following steps:<br />
#[[File:Welder.png|Welding Tool]] Weld together the broken parts (costs 5 welding fuel)<br />
#[[File:Welder.png|Welding Tool]] Weld out the dents in the chassis (costs 5 welding fuel)<br />
#[[File:Wrench.png|Wrench]] Tighten the bolts<br />
#[[File:CableCoils.png|Cable Coil]] Repair the wiring (costs 5 cable coil)<br />
<br />
==Exosuit Equipment==<br />
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).<br />
<br />
To attach a tool or weapon, simply click with it on the exosuit. <br />
====Generic Exosuit Equipment====<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image<br />
! style="background-color:#EEEEEF;" width="200" |Equipment<br />
! style="background-color:#EEEEEF;" class="unsortable" |Description<br />
|-<br />
![[File:Exosuit drill.png]]!!Drill<br />
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br><br />
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br><br />
Can't be attached to the Odysseus.<br />
|-<br />
![[File:Mecha diamond drill.png]]!!Diamond Drill<br />
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br><br />
Can't be attached to the Odysseus.<br />
|-<br />
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner<br />
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.<br />
|-<br />
![[File:Mecha teleporter.png]]!!Mounted Teleporter<br />
|A mounted teleporter that can teleport the exosuit to any location in view.<br />
|-<br />
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult<br />
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).<br />
|-<br />
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator<br />
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.<br />
|-<br />
![[File:Mounted RCD.png]]!!Mounted RCD<br />
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.<br />
|-<br />
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry)<br />
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.<br />
|-<br />
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry)<br />
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.<br />
|-<br />
![[File:Repair droid.png]]!!Repair Droid<br />
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.<br />
|-<br />
![[File:Energy relay.png]]!!Exosuit Energy Relay<br />
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.<br />
|-<br />
![[File:Energy relay.png]]!!Exosuit Plasma Converter<br />
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.<br />
|-<br />
![[File:Energy relay.png]]!!ExoNuclear Reactor<br />
|Generates power using uranium sheets as fuel. Irradiates the environment.<br />
|}<br />
====Specialized Exosuit Equipment====<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image<br />
! style="background-color:#EEEEEF;" width="200" |Equipment<br />
! style="background-color:#EEEEEF;" class="unsortable" |Description<br />
! style="background-color:#EEEEEF;" width="200" |Can be attached to<br />
|-<br />
![[File:Hydraulic clamp.png]]!!Hydraulic Clamp<br />
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter<br />
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher<br />
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Cable layer.png]]!!Cable Layer<br />
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Sgun.png]]!!Exosuit Syringe Gun<br />
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.<br />
!Odysseus<br />
|-<br />
![[File:Sleeper.gif]]!!Mounted Sleeper<br />
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.<br />
!Odysseus<br />
|-<br />
![[File:Mecha_medigun.png]]!!Medigun<br />
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!<br />
!Odysseus<br />
|-<br />
|}<br />
====Exosuit Weapons====<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image<br />
! style="background-color:#EEEEEF;" width="200" |Weapon<br />
! style="background-color:#EEEEEF;" class="unsortable" |Description<br />
! style="background-color:#EEEEEF;" width="200" |Can be attached to<br />
|-<br />
![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler<br />
|Fires a disabler beam, identical to disablers.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser<br />
|Fires a Laser bolt, identical to laser rifles.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon<br />
|Fires a Heavy Laser bolt, identical to the laser cannon.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser<br />
|Fires an xray beam, identical to the xray gun.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon<br />
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle<br />
|Fires a heavy pulse laser. [[Death Squad]] only.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"<br />
|Fires six bullets in a spread pattern, 16 damage each.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Ultra AC 2.png]]!!Ultra AC 2<br />
|Fires a three-shot burst of 20 damage bullets.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:SRM-8 missile rack.png]]!!SRM-8 Missile Rack<br />
|Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:BRM-6 missile rack.png]]!!BRM-6 Missile Rack<br />
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon<br />
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:SGL-6 grenade launcher.png]]!!SGL-6 Grenade Launcher<br />
|Launches a flashbang at medium range.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher<br />
|Launches a cluster of flashbangs at medium range. High cooldown.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine<br />
|Shoots incendiary bullets that leave a burning trail.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Banana mortar.png]]!!Banana Mortar<br />
|Launches a banana peel. Very annoying, thus, fun.<br />
!H.O.N.K.<br />
|-<br />
![[File:Mousetrap mortar.png]]!!Mousetrap Mortar<br />
|Launches an armed mousetrap.<br />
!H.O.N.K.<br />
|-<br />
![[File:HoNkER BlAsT 5000.png]]!!HoNkER BlAsT 5000<br />
|Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around.<br />
!H.O.N.K.<br />
|-<br />
![[File:Mecha_punching_glove.png]]!!Oingo Boingo Punch-face<br />
|Launches a boxing glove that can punch airlocks right out of their frames.<br />
!H.O.N.K.<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Guide_to_robotics&diff=39056Guide to robotics2022-08-19T01:24:58Z<p>Ynot01: /* Exosuit operation and maintenance */ add wreckage repair</p>
<hr />
<div>Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.<br />
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br><br />
==[[Exosuit Fabricator]]s==<br />
[[File:Exofab.png]]These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.<br />
<br />
If an Exosuit Fabricator gets stuck at updating from the R&D servers, use a screwdriver on it and then a crowbar. Remove any metal and glass sheets and then put all the components back into the machine frame. Use a screwdriver at the end to reassemble the Exosuit Fabricator.<br />
==[[Cyborg]]s==<br />
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, unless they aren't synced, and will only be synced to one AI in the event that more than one exists.<br />
<br />
===Cyborg Creation===<br />
'''Total Part Cost:''' 100,000 [[File:Metal.png|Metal]]<br />
{{GeneralConstruction<br />
|name=Cyborg<br />
|img=Generic_borg.png<br />
|tools=<br />
|materials=<br />
*1x each Cyborg part (made with the [[Exosuit Fabricator]])<br />
*2x [[File:Flash.gif|Flash]]Flashes ([[Exosuit Fabricator]])<br />
*1x [[File:CableCoils.png]]Cable Coil<br />
*1x [[File:Power_cell.png]]Power Cell (preferably at least High-Capacity)<br />
*1x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ''or'' positronic brain[[File:Posibrain.png]] ''or'' a B.O.R.I.S. module[[File:Boris.gif]]<br />
|steps=<br />
#[[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest.<br />
#[[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest.<br />
#[[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket).<br />
#For final assembly, take each component and apply it to the cyborg endoskeleton.<br />
#[[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names and [[Hacking#Cyborgs|fiddling with the default configuration]]. Simply apply the multitool '''before''' the brain is installed. Make sure the given name follows the server [https://forums.yogstation.net/help/rules/ Rules]. If you skip the naming process the name of the borg will be whatever the user configured in his character and if he never did, a Default-### name.<br />
#[[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain|See here how to remove your '''willing''' volunteer's brain.]]<br />
#[[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]]. If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg. If the brain is damaged, try applying [[mannitol]].<br />
##Alternatively to the MMI, you can print a Positronic Brain which will be presented for ghosts to occupy after you activate it. <br />
##Another alternative is printing a B.O.R.I.S module after the adequate research, turning that borg into an AI Shell.<br />
}}<br />
<br />
===Cyborg Maintenance===<br />
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:<br />
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel.<br />
#[[File:Crowbar.png]] Use a crowbar to open the cover.<br />
After the maintenance process, use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:<br />
#[[File:Crowbar.png]] Use a crowbar to close the cover.<br />
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. An emagged cover can't be locked.<br />
<br />
====Cyborg Repairs====<br />
Cyborgs will often come to you for repairs if damaged.<br />
<br />
For brute damage:<br />
#[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.<br />
For burn damage:<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Hud-hands.gif]] Use an empty hand to remove the battery.<br />
#[[File:Screwdriver_tool.png]] Screwdriver to expose wiring.<br />
#[[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.<br />
#[[File:Screwdriver_tool.png]] Screwdriver to hide wiring.<br />
#Re-insert the old battery or insert a new one.<br />
#Close the cover and lock the Cyborg.<br />
Engineering cyborgs can repair dents on themselves (if not critically damaged) and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.<br />
<br />
====Cyborg Batteries====<br />
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Hud-hands.gif]] With an empty hand, remove the old battery.<br />
#[[File:Power_cell.png]] Insert a new battery.<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Cyborg Radios====<br />
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. Using a screwdriver on a headset will remove the encryption keys.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Encryption_key.png]] Insert an encryption key (or screwdriver to remove the current key).<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Reviving Cyborgs====<br />
A cyborg that has failed but not been turned into scrap can be repaired back to working order.<br />
#[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules).<br />
#[[File:Welder.png]][[File:CableCoils.png]]Repair the Cyborg with a welder and/or replace wires.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Circuitboard.png]] Insert the Emergency Restart Module.<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Upgrading Cyborgs====<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).<br />
#Close the cover and lock the Cyborg.<br />
<br />
====Resetting Cyborg Models====<br />
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]].<br />
<br />
====Deconstructing Cyborgs====<br />
Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back.<br />
#Unlock and open the Cyborg's cover.<br />
#[[File:Hud-hands.gif]] Use an empty hand to remove the battery.<br />
#[[File:Screwdriver_tool.png]] Screwdriver to open wiring.<br />
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.<br />
#[[File:Wrench.png]] Wrench to disassemble.<br />
Alternatively, for steps 4 and 5, you can use a Robotics console.<br />
<br />
===Cyborg Upgrades===<br />
[[Roboticist]]s can construct upgrade modules for cyborgs. Most modules must be researched before they can be printed. Material costs can be lowered by upgrading the Exosuit Fabricator.<br />
<br />
In order to change a Cyborg's model, cut and mend their reset wire.<br />
<br />
'''All cyborgs'''<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Rename Board<br />
|Used to rename a cyborg. Use it in-hand to set the name, then apply it to the cyborg.<br />
|[[File:Metal.png]]5000 Metal<br />
|-<br />
!Emergency Reboot Board<br />
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.<br><br />
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. <br />
|[[File:Metal.png]]20000 Metal,[[File:Glass.png]]5000 Glass<br />
|-<br />
!Ion Thrusters<br />
|An energy-operated thruster system that works like a jetpack for movement in no gravity.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma,[[File:Uraniumdone.png]]6000 Uranium<br />
|-<br />
!Translation Matrix Upgrade<br />
|Increases the translation matrix to include all xeno languages. Allows the cyborg to speak Bonespeak, Draconic, English, Etherean, Felinid, Mothian, Polysmorph and Sylvan.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma<br />
|-<br />
!Self-repair<br />
|Allows the cyborg to slowly repair itself over time, increasing power consumption.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass<br />
|-<br />
!Expand<br />
|A cyborg resizer, it makes a cyborg huge.<br />
|[[File:Metal.png]]155000 Metal,[[File:Titaniumdone.png]]5000 Titanium<br />
|-<br />
!Piercing Hypospray<br />
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Titaniumdone.png]]5000 Titanium,[[File:Diamonddone.png]]3000 Diamond<br />
|-<br />
!Clown Module<br />
|Allows you to turn a cyborg into a clown, honk.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Bananiumdone.png]]1000 Bananium<br />
|-<br />
!Security Module<br />
|Allows you to turn a cyborg into a hunter, HALT!<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Uraniumdone.png]]3000 Uranium<br />
|-<br />
!Illegal Modules<br />
|Enables illegal modules, the same that are enabled when cyborgs are emagged.<br><br />
Only obtainable through researching illegal tech (deconstruct [[Syndicate Items]]).<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Diamonddone.png]]10000 Diamond<br />
|}<br />
<br />
'''Mining cyborgs'''<br />
[[File:Mborg.png]]<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Ore Satchel of Holding<br />
|Upgrades a mining cyborg's satchel to hold infinite minerals.<br />
|[[File:Metal.png]]10000 Metal,[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Lavaproof Tracks<br />
|Allows a mining cyborg to walk over lava undamaged.<br />
|[[File:Metal.png]]10000 Metal,[[File:Plasmadone.png]]4000 Plasma,[[File:Titaniumdone.png]]5000 Titanium<br />
|-<br />
!Diamond Drill<br />
|Upgrades a mining cyborg's drill to be faster.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Diamonddone.png]]2000 Diamond<br />
|-<br />
!Kinetic Accelerator Damage Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Kinetic Accelerator Cooldown Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Kinetic Accelerator Range Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Kinetic Accelerator Mining AoE Mod<br />
|Upgrades a mining cyborg's kinetic accelerator.<br />
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]1500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]2000 Diamond<br />
|-<br />
!Plasma Cutter<br />
|A plasma cutter module for the mining cyborg.<br />
|[[File:Metal.png]]3000 Metal,[[File:Glass.png]]1000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Golddone.png]]500 Gold<br />
|}<br />
<br />
'''Engineering cyborgs'''[[File:Engborg.png]]<br />
{| class="wikitable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40%|Description<br />
!width=40%|Materials to produce<br />
|-<br />
!RPED<br />
|A rapid part exchange device for the engineering cyborg.<br />
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]5000 Glass<br />
|}<br />
<br />
'''Janitor cyborgs'''[[File:Janiborg.png]]<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Trash Bag of Holding<br />
|A trash bag of holding replacement for the janiborg's standard trash bag.<br />
|[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium<br />
|-<br />
!Advanced Mop<br />
|An advanced mop replacement for the janiborg's standard mop.<br />
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]2000 Glass<br />
|}<br />
<br />
'''Medical cyborgs'''[[File:Medborg.png]]<br />
{| class="wikitable sortable mw-collapsible" width=100%<br />
|-<br />
!width=20%|Name<br />
!width=40% class="unsortable"|Description<br />
!width=40% class="unsortable"|Materials to produce<br />
|-<br />
!Defibrillator<br />
|Gives a Medical Cyborg a defibrillator.<br />
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]5000 Glass,[[File:Silverdone.png]]4000 Silver,[[File:Golddone.png]]3000 Gold<br />
|-<br />
!Hypospray Expanded Synthesiser<br />
|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], [[Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], [[Rezadone]], [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]], and [[Guide_to_chemistry#Haloperidol|Haloperidol]] to a Medical Cyborg's hypospray chemicals.<br />
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]8000 Plasma,[[File:Uraniumdone.png]]8000 Uranium<br />
|-<br />
!Crew Pinpointer<br />
|A crew pinpointer module for the medical cyborg.<br />
|[[File:Metal.png]]1000 Metal,[[File:Glass.png]]500 Glass<br />
|-<br />
!Advanced Analyzer<br />
|An upgrade to the Medical module, loading a more advanced health analyzer into the holder's module, replacing the old one.<br />
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]2500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Sheet plastic1.png]]1000 Plastic<br />
|-<br />
!Advanced Surgical Kit<br />
|An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones.<br />
|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium<br />
|}<br />
<br />
==Bots==<br />
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create.<br />
<br />
All bots can also be made through the crafting menu[[File:Crafting menu.png]]. This can save a lot of time during construction, especially if Robotics is busy!<br />
<br />
You can '''rename incomplete bots''' by using a pen on them!<br />
====Medibot====<br />
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly.<br />
{{GeneralConstruction<br />
|name=Medibot<br />
|img=Medibot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
*1x [[File:SMed.png|Med-kit]]Med-kit (empty, any color)<br />
*1x [[File:Healthanalyzer.png]]Health Analyzer<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
|steps=<br />
#Attach the cyborg arm to an empty [[Med-kit]]. The color of the Med-kit will affect the color of the Medibot.<br />
#Add a [[Medical Analyzer]].<br />
#Insert the [[Proximity Sensor]] and your Medibot is ready!<br />
}}<br />
====Cleanbot====<br />
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.<br />
{{GeneralConstruction<br />
|name=Cleanbot<br />
|img=Cleanbot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:Bucket.png]]Bucket<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#Attach the [[Proximity Sensor]] to a bucket (printable from the [[Autolathe]]).<br />
#Attach a cyborg arm and your Cleanbot is ready!<br />
}}<br />
====Floorbot====<br />
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.<br />
{{GeneralConstruction<br />
|name=Floorbot<br />
|img=Floorbot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:BlueToolbox.png]]Any toolbox<br />
*10x [[File:Floor_Tiles.png]]Floor Tile<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#Attach the [[Floor tile]]s to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].<br />
#Add the [[Proximity Sensor]].<br />
#Insert a cyborg arm and your Floorbot is ready!<br />
}}<br />
====Firebot====<br />
This lil guy will scoot around and try his best to extinguish burning people and gases around him. If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.<br />
{{GeneralConstruction<br />
|name=Firebot<br />
|img=Firebot.gif<br />
|tools=<br />
|materials=<br />
*1x [[File:Extinguisher.png]]Fire Extinguisher<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Fire_Helmet.png]]Fire Helmet<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#[[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Extinguisher.png]][[Fire Extinguisher]].<br />
#[[File:Fire_Helmet.png]] Add a [[Fire Helmet]].<br />
#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.<br />
}}<br />
====Honkbot====<br />
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.<br />
{{GeneralConstruction<br />
|name=Honkbot<br />
|img=Honkbot.png<br />
|tools=<br />
|materials=<br />
*1x [[File:Cardboard.png]]Cardboard<br />
*1x [[File:Stamp-clown.png]]Clown Stamp<br />
*1x [[File:Bike horn.png]]Bike Horn<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#[[File:Stamp-clown.png]]Stamp a piece of cardboard with the clown stamp (you may need a clown for this step).<br />
#[[File:Cyborg_left_arm.png]]Insert a Cyborg arm.<br />
#[[File:Prox_Sensor.png]]Add a [[Proximity Sensor]].<br />
#[[File:Bike horn.png]]Add a Bike Horn.<br />
}}<br />
====[[Securitron]]====<br />
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.<br />
<br />
Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.<br />
{{GeneralConstruction<br />
|name=Securitron<br />
|img=Securitron.gif<br />
|tools=<br />
*[[File:Welder.png]]Welding Tool<br />
|materials=<br />
*1x [[File:Signaler.png]]Remote Signaling Device<br />
*1x [[File:Helmet.png]]Helmet<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
*1x [[File:StunBaton.gif]]Stun Baton<br />
|steps=<br />
#Use a [[Remote Signaling Device]] on a [[Helmet]].<br />
#[[Welding Tool|Weld]] them together.<br />
#Add a [[Proximity Sensor]].<br />
#Insert a Cyborg arm.<br />
#Toss in a [[Stun Baton]] and your Securitron is ready!<br />
}}<br />
<br />
====AtmosBot====<br />
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station.<br />
<br />
Also known as the Automatic Station Stabilizer Bot, or A.S.S. Bot for short.<br />
{{GeneralConstruction<br />
|name=AtmosBot<br />
|img=Atmosbot.png<br />
|tools=<br />
|materials=<br />
*1x [[File:Analyzer.png]]Analyzer<br />
*1x [[File:Grenade.png]]Smart Metal Foam Grenade<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)<br />
|steps=<br />
#Use a Cyborg arm on an analyzer.<br />
#Add a smart metal foam grenade.<br />
#Add a [[Proximity Sensor]].<br />
}}<br />
<br />
====General Beepsky====<br />
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.<br />
<br />
Unlike normal Securitrons, General Beepsky can deflect projectiles with its eswords. Its only true weakness is an EMP.<br />
{{GeneralConstruction<br />
|name=General Beepsky<br />
|img=GeneralBeepsky.png<br />
|tools=<br />
*[[File:Welder.png|Welding Tool]]Welding Tool<br />
*[[File:Wrench.png|Wrench|link=Wrench]]Wrench<br />
|materials=<br />
*1x [[File:Signaler.png]]Remote Signaling Device<br />
*1x [[File:Helmet.png]]Helmet<br />
*1x [[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)<br />
*4x [[File:ESword.png]]Energy Sword<br />
|steps=<br />
#Use a [[Remote Signaling Device]] on a [[Helmet]].<br />
#[[Welding Tool|Weld]] them together.<br />
#Add a [[Proximity Sensor]].<br />
#Insert a Cyborg arm.<br />
#Use a [[Wrench]] to adjust the arm slots for extra weapons.<br />
#Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.<br />
}}<br />
====[[ED-209]]====<br />
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''<br />
<br />
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.<br />
<br />
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.<br />
{{GeneralConstruction<br />
|name=ED-209<br />
|img=Ed209.png<br />
|tools=<br />
*[[File:Welder.png|Welding Tool]]Welding Tool<br />
*[[File:Screwdriver_tool.png]]Screwdriver<br />
|materials=<br />
*1x [[File:Cyborg_endoskeleton.png]]Cyborg Endoskeleton<br />
*1x [[File:Metal.png]]Metal<br />
*2x [[File:Cyborg_left_leg.png|Cyborg Leg]]Cyborg Leg<br />
*1x [[File:Armor.png|Body Armor]]Security Vest ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]]Tag armour<br />
*1x [[File:Helmet.png]]Helmet or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]]Tag helm<br />
*1x[[File:Prox_Sensor.png]]Proximity Sensor<br />
*1x [[File:CableCoils.png|Cable Coil]]Cable<br />
*1x [[File:DRAGnet.png|DRAGnet]]DRAGnet ''or'' [[File:Redtag.png]][[File:Bluetag.png]]Tag Laser<br />
*1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#[[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.<br />
#[[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.<br />
#[[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Cyborg legs.<br />
#[[File:Armor.png|Body Armor]] Add a [[Body Armor]] ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]] Laser Tag Armors.<br />
#[[File:Welder.png|Welding Tool]] Weld everything together.<br />
#[[File:Helmet.png|Helmet]] Add in a security [[Helmet]] or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]] Laser Tag Helmets.<br />
#[[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly.<br />
#[[File:CableCoils.png|Cable Coil]] Insert wires.<br />
#[[File:DRAGnet.png|DRAGnet]] Add a DRAGnet or [[File:Redtag.png]][[File:Bluetag.png]] Laser Tag Lasers.<br />
#[[File:Screwdriver_tool.png|Screwdriver]] Secure it with a [[Screwdriver]].<br />
#[[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete!<br />
}}<br />
<br />
====[[Drone]]====<br />
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.<br />
<br />
{{GeneralConstruction<br />
|name=Drone<br />
|img=Generic drone.png<br />
|tools=<br />
|materials=<br />
*1x [[File:Power_cell.png]]Power Cell<br />
*1x [[File:Flash.gif|Flash]]Flash<br />
*1x [[File:Crowbar.png|Crowbar]]Crowbar<br />
*1x [[File:Wrench.png|Wrench]]Wrench<br />
*1x [[File:CableCoils.png]]Cable Coil<br />
*1x [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
*1x [[File:Multitool.png|Multitool]]Multitool<br />
*1x [[File:Welder.png|Welding Tool]]Welding Tool<br />
*1x [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
*1x [[File:Backpack.png]]Backpack ''or'' Dufflebag ''or'' Satchel<br />
*5x [[File:Metal_r.png|Plasteel]]Plasteel sheets<br />
|steps=<br />
#Go to the Robot tab in the Crafting Menu.<br />
#Craft the Drone.<br />
#That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.<br />
}}<br />
<br />
==Exosuits==<br />
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.<br />
<br />
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!<br />
===List of Exosuits===<br />
The current list of exosuits is as follows.<br />
----<br />
====[[File:LockerMechClosed.png|64x64px]] Locker Mech====<br />
'''Equipment slots''': 2<br />
<br />
'''Movement speed''': Fast. <br />
<br />
'''Special abilities''': Is fully spaceproof and can function as a ghetto hardsuit for EVA, if a bit slow and unmaneuverable. Can equip the ghetto mech equipment that you can also craft, specifically the ghetto clamp and drill.<br />
<br />
'''Armor''': 20 melee, 10 bullet, 10 laser, 10 bomb. 20.000°K max temperature*.<br />
<br />
'''Integrity''': 100 <br />
<br />
'''Description''': A locker with stolen wires, struts, electronics and airlock servos crudely assembled into something that resembles the functions of a mech. <br />
{{GeneralConstruction<br />
|name=Locker Mech<br />
|img=LockerMechClosed.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 20x [[File:CableCoils.png]]Cable Coil<br />
* 2x [[File:BlueToolbox.png|Toolbox]]Toolbox<br />
* 10x [[File:Metal.png|Metal]]Metal sheets<br />
* 1x [[File:OxygenTank.png]]Oxygen Tank<br />
* 1x [[File:Door electronics.png]] Airlock Electronics<br />
* 1x [[File:Extinguisher.png|32px]] Fire Extinguisher<br />
* 5x [[File:Paper.png]] Paper Sheets<br />
* 1x [[File:Flashlight-on.png]] Flashlight<br />
* 4x [[File:Rods.png]] Metal Rods<br />
* 2x [[File:Chair.png]] Chair<br />
|steps=<br />
# Gather all necessary materials, parts, and tools.<br />
# Tip over the two chairs (drag the sprite onto yours).<br />
# Place down all materials and parts onto one tile.<br />
# Open the crafting menu.<br />
# Click the Robots tab.<br />
# Click the craft button on Locker Mech.<br />
# Wait until it is finished.<br />
}}<br />
----<br />
====[[File:Ripley MK-I.png|64px]] Ripley APLU====<br />
'''Equipment slots''': 6<br />
<br />
'''Movement speed''': Fast. <br />
<br />
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.<br />
<br />
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.<br />
<br />
'''Integrity''': 200 <br />
<br />
'''Description''': The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.<br />
<br />
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.<br />
<br />
<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.<br />
{{GeneralConstruction<br />
|name=Ripley APLU<br />
|img=Ripley MK-I.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 100.000 Metal[[File:Metal.png|Metal]]<br />
* 7.500 Glass[[File:Glass.png|Glass]]<br />
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 2x [[File:Circuitboard.png]]Ripley circuit boards (also available through [[Cargo]]) <br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
# Build all of the Ripley parts using the Exosuit Fabricator.<br />
# Attach all of the parts to the Ripley chassis <br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Rods.png|Plasteel]] 10 metal Rods<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
----<br />
<br />
====[[File:Ripley.png|64px]] Ripley APLU MK-II====<br />
'''Equipment slots''': 6<br />
<br />
'''Movement speed''': Slow. <br />
<br />
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.<br />
<br />
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature.<br />
<br />
'''Integrity''': 200 <br />
<br />
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.<br />
<br />
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.<br />
{{GeneralConstruction<br />
|name=Ripley APLU MK-II<br />
|img=Ripley.png<br />
|tools=<br />
|materials=<br />
* 10.000 Metal[[File:Metal.png|Metal]]<br />
* 10.000 Plasma[[File:Plasmadone.png|Plasma]]<br />
* 1x [[File:Ripley_MK-I.png|Ripley MK-I]]Ripley APLU MK-I<br />
* 1x [[File:Ripley_conversionkit.png]]MK-I to MK-II Conversion Kit<br />
|steps=<br />
# [[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''<br />
}}<br />
----<br />
====[[File:Firefighter.png|64px]] Firefighter APLU====<br />
'''Equipment slots''': 5<br />
<br />
'''Movement speed''': Slow. <br />
<br />
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.<br />
<br />
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.<br />
<br />
'''Integrity''': 250<br />
<br />
'''Description''': The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.<br />
<br />
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!<br />
{{GeneralConstruction<br />
|name=Firefighter APLU<br />
|img=Firefighter.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 100.000 Metal[[File:Metal.png|Metal]]<br />
* 7.500 Glass[[File:Glass.png|Glass]]<br />
* 15x [[File:Metal_r.png|Plasteel]]Plasteel sheets<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 2x [[File:Circuitboard.png]]Ripley circuit boards (also available through [[Cargo]])<br />
* 1x [[File:Firesuit.png|Firesuit]]Firesuit<br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
# Create a Firefighter APLU chassis using the Exosuit Fabricator.<br />
# Create all parts of the Ripley APLU except for the chassis.<br />
# Assemble all of the Ripley parts to the Firefighter chassis.<br />
# [[File:Firesuit.png|Firesuit]] Add a Firesuit<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel (This is not an error, you do this twice.)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
====[[File:Odysseus.png|64px]] Odysseus====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Fast.<br />
<br />
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.<br />
<br />
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.<br />
<br />
'''Integrity''': 120<br />
<br />
'''Description''': A fast, lightly armored exosuit that can use unique medical equipment. <br />
<br />
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.<br />
{{GeneralConstruction<br />
|name=Odysseus<br />
|img=Odysseus.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 74.000 Metal[[File:Metal.png|Metal]]<br />
* 10.000 Glass[[File:Glass.png|Glass]] <br />
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets <br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 2x [[File:Circuitboard.png]]Odysseus circuit boards<br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
# Create all of the Odysseus parts using the Exosuit Fabricator.<br />
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
----<br />
====[[File:Gygax.png|64px]] Gygax====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Can overload leg actuators to move at very high speeds and smash through walls, at the cost of extreme energy consumption.<br />
<br />
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.<br />
<br />
'''Integrity''': 250<br />
<br />
'''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.<br />
{{GeneralConstruction<br />
|name=Gygax<br />
|img=Gygax.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 125.000 Metal[[File:Metal.png|Metal]]<br />
* 15.000 Glass[[File:Glass.png|Glass]]<br />
* 20.000 Diamonds[[File:Diamonddone.png|Diamonds]]<br />
* 10.000 Titanium[[File:Titaniumdone.png|Titanium]]<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 3x [[File:Circuitboard.png]]Gygax circuit boards<br />
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the Gygax parts using the Exosuit Fabricator.<br />
#Assemble all of the Gygax parts to the chassis (except the Armor plates)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
<br />
<br />
----<br />
====[[File:Durand.png|64px]] Durand====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Slow.<br />
<br />
'''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn.<br />
<br />
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.<br />
<br />
'''Integrity''': 400<br />
<br />
'''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!<br />
{{GeneralConstruction<br />
|name=Durand<br />
|img=Durand.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 140.000 Metal[[File:Metal.png|Metal]]<br />
* 25.000 Glass[[File:Glass.png|Glass]]<br />
* 28.000 Silver[[File:Silverdone.png|Silver]]<br />
* 25.000 Uranium[[File:Uraniumdone.png|Uranium]]<br />
* 20.000 Titanium[[File:Titaniumdone.png|Titanium]]<br />
* 5x [[File:Metal.png|Metal]]Metal sheets<br />
* 3x [[File:Circuitboard.png]]Durand circuit boards<br />
* 1x [[File:Scanning_Module.gif|Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png|Cable Coil]]<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the Durand parts using the exosuit fabricator.<br />
#Assemble all of the Durand parts to the chassis (except the Armor plates)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal.png|Metal]] 5 pieces of Metal<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
}}<br />
----<br />
====[[File:Phazon.png|64px]] Phazon====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Fast.<br />
<br />
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.<br />
<br />
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.<br />
<br />
'''Integrity''': 200<br />
<br />
'''Description''': Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.<br />
<br />
Unless you manage to neutralize an anomaly, you won't be able to build one of these.<br />
{{GeneralConstruction<br />
|name=Phazon<br />
|img=Phazon.png<br />
|tools=<br />
* [[File:Welder.png|Welding Tool]]Welding Tool<br />
* [[File:Wrench.png|Wrench]]Wrench<br />
* [[File:Wirecutters.png|Wirecutters]]Wirecutters<br />
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver<br />
|materials=<br />
* 175.000 Metal[[File:Metal.png|Metal]]<br />
* 90.000 Plasma[[File:Plasmadone.png|Plasma]]<br />
* 20.000 Titanium[[File:Titaniumdone.png|Titanium]]<br />
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets <br />
* 1x [[File:Bluespace_Crystal.png|Bluespace Crystal]]Bluespace Crystal<br />
* 1x Neutralized Anomaly Core<br />
* 3x [[File:Circuitboard.png]]Phazon circuit boards<br />
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Super Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the Phazon parts using the exosuit fabricator.<br />
#Assemble all of the Phazon parts to the chassis (except the Armor plates)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Wirecutters.png|Wirecutters]] Wirecutters<br />
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal<br />
# [[File:CableCoils.png|Cable Coil]] Cable Coil<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Power_cell.png|Power Cell]] Power Cell<br />
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br />
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)<br />
# [[File:Wrench.png|Wrench]] Wrench<br />
# [[File:Welder.png|Welding Tool]] Welding Tool<br />
# Add the Anomaly Core<br />
}}<br />
<br />
<br />
----<br />
====[[File:honk.png|64px]]H.O.N.K.====<br />
'''Equipment slots''': 3<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. <br />
<br />
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.<br />
<br />
'''Integrity''': 140<br />
<br />
'''Description''': What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.<br />
{{GeneralConstruction<br />
|name=H.O.N.K.<br />
|img=honk.png<br />
|tools=<br />
* [[File:Bike horn.png]]Bike horn<br />
**Alternative: 1x Air Horn<br />
|materials=<br />
* 120.000 Metal[[File:Metal.png|Metal]]<br />
* 15.000 Glass[[File:Glass.png|Glass]]<br />
* 35.000 Bananium[[File:Bananimumdone.png|Bananium]]<br />
* 1x Clown mask<br />
* 1x Clown shoes<br />
* 1x Bike horn [[File:Bike horn.png]]<br />
** Alternative: 1x Air Horn<br />
* 3x H.O.N.K. circuit boards [[File:Circuitboard.png]]<br />
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)<br />
* 1x [[File:Capacitor.png]]Super Capacitor (Higher tier = better EMP resistance)<br />
* 1x [[File:CableCoils.png]]Cable Coil<br />
* 1x [[File:Power_cell.png]]Power Cell<br />
|steps=<br />
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.<br />
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.<br />
#[[File:Bike horn.png]]HONK at the exosuit with a bike horn.<br />
#[[File:Circuitboard.png]] Add the main circuit board.<br />
#[[File:Bike horn.png]]HONK at the exosuit again.<br />
#[[File:Circuitboard.png]] Add the peripherals circuit board.<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Circuitboard.png]] Add the targeting circuit board.<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor<br />
#[[File:Bike horn.png]]HONK<br />
#[[File:Power_cell.png|Power Cell]] Power Cell<br />
#[[File:Bike horn.png]]'''<span style="font-size:125%">HONK</span>'''<br />
#Add a clown's mask to the exosuit.<br />
#[[File:Bike horn.png]]'''<span style="font-size:140%">HENK</span>'''<br />
#Add clown shoes to it.<br />
#[[File:Bike horn.png|100px]]'''<span style="font-size:130%;color:#ff52c5">I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH</span>'''[[File:Bike horn.png|100px]]<br />
}}<br />
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.<br />
----<br />
===CentCom Exosuits===<br />
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].<br />
====[[File:Marauder.png|64px]] Marauder====<br />
'''Equipment slots''': 4<br />
<br />
'''Movement speed''': Very slow.<br />
<br />
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.<br />
<br />
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.<br />
<br />
'''Integrity''': 500<br />
<br />
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.<br />
====[[File:Seraph.png|64px]] Seraph====<br />
'''Equipment slots''': 5<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Same as the Marauder's, but punches even harder.<br />
<br />
'''Armor''': Same as the Marauder's.<br />
<br />
'''Integrity''': 550<br />
<br />
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.<br />
----<br />
===Syndicate Exosuits===<br />
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.<br />
====[[File:DarkGygax.png|64px]] Dark Gygax====<br />
'''Equipment slots''': 4<br />
<br />
'''Movement speed''': Average.<br />
<br />
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.<br />
<br />
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.<br />
<br />
'''Integrity''': 300<br />
<br />
'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.<br />
====[[File:DarkMarauder.png|64px]] Mauler====<br />
'''Equipment slots''': 5<br />
<br />
'''Movement speed''': Very slow.<br />
<br />
'''Special abilities''': Same as the Marauder's.<br />
<br />
'''Armor''': Same as the Marauder's.<br />
<br />
'''Integrity''': 500<br />
<br />
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.<br />
----<br />
===<span style="color:white">...</span>===<br />
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>====<br />
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span><br />
<br />
'''<span style="color:white">Movement speed</span>'''<span style="color:white">: Fast.</span><br />
<br />
'''<span style="color:white">Armor</span>'''<span style="color:white">: 25 melee, 20 bullet, 30 laser, 15 energy. 15.000°K max temperature.</span><br />
<br />
'''<span style="color:white">Integrity</span>'''<span style="color:white">: 100</span><br />
<br />
'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, stunning people similarly to the Durand.</span><br />
==Exosuit operation and maintenance==<br />
To climb into an exosuit, just drag and drop your character onto it.<br />
====Exosuit beacons====<br />
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.<br />
<br />
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.<br />
====Locking/unlocking Exosuits====<br />
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.<br />
<br />
A) '''ID lock (keycode)''':<br />
<br />
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.<br />
<br />
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.<br />
*Enter the exosuit and unlock the ID upload panel.<br />
*Exit the exosuit.<br />
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".<br />
B) '''DNA lock''':<br />
<br />
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.<br />
<br />
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.<br />
*Enter the exosuit and open the stats menu.<br />
*Unter Permissions&Logging, click "DNA-lock".<br />
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".<br />
====Exosuit Damage and Repairs====<br />
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.<br />
<br />
<br />
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.<br />
<br />
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.<br />
<br />
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.<br />
<br />
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.<br />
<br />
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).<br />
====Exosuit Battery and Parts Replacement====<br />
#Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).<br />
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".<br />
#[[File:Wrench.png|Wrench]] Wrench<br />
#[[File:Crowbar.png|Crowbar]] Crowbar<br />
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part.<br />
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part<br />
#[[File:Crowbar.png|Crowbar]] Crowbar<br />
#[[File:Wrench.png|Wrench]] Wrench<br />
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.<br />
#Forbid maintenance protocols inside the mech.<br />
====Exosuit Wreckage Repair====<br />
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.<br />
<br />
A tier 3 capacitor will retain the [[File:Scanning_Module.gif]] scanning module, while a tier 4 capacitor will retain the power cell, but it will be drained a random amount.<br />
<br />
If you expect your mech to be destroyed, it is a good idea to carry a spare [[File:Power_cell.png]] cell in case you have to repair it and cannot get it back to robotics. If the capacitor is below T3, you should also carry a spare scanning module.<br />
<br />
To repair a mech wreckage, perform the following steps:<br />
#[[File:Welder.png|Welding Tool]] Weld together the broken parts (costs 5 welding fuel)<br />
#[[File:Welder.png|Welding Tool]] Weld out the dents in the chassis (costs 5 welding fuel)<br />
#[[File:Wrench.png|Wrench]] Tighten the bolts<br />
#[[File:CableCoils.png|Cable Coil]] Repair the wiring (costs 5 cable coil)<br />
<br />
==Exosuit Equipment==<br />
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).<br />
<br />
To attach a tool or weapon, simply click with it on the exosuit. <br />
====Generic Exosuit Equipment====<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image<br />
! style="background-color:#EEEEEF;" width="200" |Equipment<br />
! style="background-color:#EEEEEF;" class="unsortable" |Description<br />
|-<br />
![[File:Exosuit drill.png]]!!Drill<br />
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br><br />
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br><br />
Can't be attached to the Odysseus.<br />
|-<br />
![[File:Mecha diamond drill.png]]!!Diamond Drill<br />
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br><br />
Can't be attached to the Odysseus.<br />
|-<br />
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner<br />
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.<br />
|-<br />
![[File:Mecha teleporter.png]]!!Mounted Teleporter<br />
|A mounted teleporter that can teleport the exosuit to any location in view.<br />
|-<br />
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult<br />
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).<br />
|-<br />
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator<br />
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.<br />
|-<br />
![[File:Mounted RCD.png]]!!Mounted RCD<br />
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.<br />
|-<br />
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry)<br />
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.<br />
|-<br />
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry)<br />
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.<br />
|-<br />
![[File:Repair droid.png]]!!Repair Droid<br />
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.<br />
|-<br />
![[File:Energy relay.png]]!!Exosuit Energy Relay<br />
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.<br />
|-<br />
![[File:Energy relay.png]]!!Exosuit Plasma Converter<br />
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.<br />
|-<br />
![[File:Energy relay.png]]!!ExoNuclear Reactor<br />
|Generates power using uranium sheets as fuel. Irradiates the environment.<br />
|}<br />
====Specialized Exosuit Equipment====<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image<br />
! style="background-color:#EEEEEF;" width="200" |Equipment<br />
! style="background-color:#EEEEEF;" class="unsortable" |Description<br />
! style="background-color:#EEEEEF;" width="200" |Can be attached to<br />
|-<br />
![[File:Hydraulic clamp.png]]!!Hydraulic Clamp<br />
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter<br />
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher<br />
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Cable layer.png]]!!Cable Layer<br />
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.<br />
!Ripley, Firefighter<br />
|-<br />
![[File:Sgun.png]]!!Exosuit Syringe Gun<br />
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.<br />
!Odysseus<br />
|-<br />
![[File:Sleeper.gif]]!!Mounted Sleeper<br />
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.<br />
!Odysseus<br />
|-<br />
![[File:Mecha_medigun.png]]!!Medigun<br />
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!<br />
!Odysseus<br />
|-<br />
|}<br />
====Exosuit Weapons====<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"<br />
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image<br />
! style="background-color:#EEEEEF;" width="200" |Weapon<br />
! style="background-color:#EEEEEF;" class="unsortable" |Description<br />
! style="background-color:#EEEEEF;" width="200" |Can be attached to<br />
|-<br />
![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler<br />
|Fires a disabler beam, identical to disablers.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser<br />
|Fires a Laser bolt, identical to laser rifles.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon<br />
|Fires a Heavy Laser bolt, identical to the laser cannon.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser<br />
|Fires an xray beam, identical to the xray gun.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon<br />
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle<br />
|Fires a heavy pulse laser. [[Death Squad]] only.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"<br />
|Fires six bullets in a spread pattern, 16 damage each.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Ultra AC 2.png]]!!Ultra AC 2<br />
|Fires a three-shot burst of 20 damage bullets.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:SRM-8 missile rack.png]]!!SRM-8 Missile Rack<br />
|Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:BRM-6 missile rack.png]]!!BRM-6 Missile Rack<br />
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon<br />
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:SGL-6 grenade launcher.png]]!!SGL-6 Grenade Launcher<br />
|Launches a flashbang at medium range.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher<br />
|Launches a cluster of flashbangs at medium range. High cooldown.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine<br />
|Shoots incendiary bullets that leave a burning trail.<br />
!Durand, Gygax, Honker, and Phazon<br />
|-<br />
![[File:Banana mortar.png]]!!Banana Mortar<br />
|Launches a banana peel. Very annoying, thus, fun.<br />
!H.O.N.K.<br />
|-<br />
![[File:Mousetrap mortar.png]]!!Mousetrap Mortar<br />
|Launches an armed mousetrap.<br />
!H.O.N.K.<br />
|-<br />
![[File:HoNkER BlAsT 5000.png]]!!HoNkER BlAsT 5000<br />
|Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around.<br />
!H.O.N.K.<br />
|-<br />
![[File:Mecha_punching_glove.png]]!!Oingo Boingo Punch-face<br />
|Launches a boxing glove that can punch airlocks right out of their frames.<br />
!H.O.N.K.<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Machines&diff=38702Machines2022-07-31T11:08:41Z<p>Ynot01: /* Lifeform Stasis Unit */ animated stasis image</p>
<hr />
<div>= Machine Construction Steps =<br />
<br />
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.<br />
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. <br />
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.<br />
# '''Examine''' the machine frame and it will tell you what items you need now.<br />
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.<br />
<br />
== Upgrading Machines ==<br />
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]<br />
<br />
== Linking Machines ==<br />
<br />
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:<br />
* Telecommunications machines, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.<br />
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.<br />
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.<br />
<br />
__TOC__<br />
<br />
= Command Machines =<br />
<br />
== [[Goals#DNA_Vault|DNA Vault]] ==<br />
{{MachineConstruction<br />
|image=Dna_vault_cinematic.gif<br />
|construction=* 1x [[File:Command_Module.png]] DNA Vault Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 5x [[File:Super_capacitor.png]]Super Capacitor<br />
* 5x [[File:Pico_Manipulator.png]]Pico Manipulator<br />
|deconstruction=Cannot be deconstructed by conventional means. If you're a [[Traitor|nefarious individual]] looking to setback the station's efforts then consider using [[Bombs|extreme force]].<br />
|description=Secure the longevity of the current state of humanity within this massive library of scientific knowledge, granting superhuman powers and abilities after its completion.<br />
|upgrade=None<br />
}}<br />
<br />
= Engineering Machines =<br />
<br />
== [[Autolathe]] ==<br />
{{MachineConstruction<br />
|image=Autolathe.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Autolathe Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 3x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces commonly used items such as tools, equipment, and construction material.<br />
<br />
Can be [[Guide to hacking|hacked]] to unlock more designs.<br />
|upgrade=* '''Better matter bins:''' The Autolathe can hold more materials.<br />
* '''Better manipulator:''' Lowers production costs and production time. <br />
}}<br />
<br />
== Crystallizer ==<br />
{{MachineConstruction<br />
|image=Crystallizer.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Crystallizer Board<br />
* 10x [[File:CableCoils.png]]Pieces of cable<br />
* 10x [[File:Glass.png]]Glass<br />
* 5x [[File:Metal_r.png]]Plasteel<br />
<br />
|deconstruction=TBD<br />
|description=Used to crystallize or solidify gases.<br />
<tabs><br />
<tab name = "Metallic Hydrogen"><br />
[[File:MetallicHydrogen.png|64px]] <span style="color:#6D7E8E">'''Metallic Hydrogen'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
300 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
50,000 - 150,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 550 credits per sheet<br />
<br />
Used for crafting some items<br />
</tab><br />
<tab name = "Healium Crystal"><br />
[[File:HealiumCrystal.png|64px]] <span style="color:#F31C1C">'''Healium Crystal'''</span> <br />
<br />
A crystal made from the Healium gas, it's cold to the touch.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
120 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, cools down an area and applies stamina damage to nearby mobs<br />
<br />
<br />
</tab><br />
<tab name = "Pluonium Crystal"><br />
[[File:PluoniumCrystal.png|64px]] <span style="color:#55CF2F">'''Pluonium Crystal'''</span> <br />
<br />
A crystal made from pluonium, you can see the liquid nitrogen and oxygen inside.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Pluonium|Pluonium]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Nitrogen|Nitrogen]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, fills an area with air: 8 parts Nitrogen and 3 parts Oxygen (Does not clean up old air)<br />
<br />
<br />
</tab><br />
<tab name = "Hot Ice"><br />
[[File:HotIce.png|64px]] <span style="color:#0066FF">'''Hot Ice'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
60 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
160 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
15 - 35 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 400 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Ammonia Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="color:#CCFFFF">'''Ammonia Crystal'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
50 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
40 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
200 - 240 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 25 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Tesla Generator"><br />
[[File:Tesla_gen.gif|64px]] <span style="color:grey">'''Tesla Generator'''</span> <br />
<br />
Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Creating a [[Tesla Engine]]<br />
<br />
<br />
</tab><br />
<tab name = "Nitrous Oxide Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="span style="color:#CCFFFF">'''Nitrous Oxide Crystal'''</span> <br />
<br />
A crystal made from the N2O gas, you can see the liquid gases inside.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, releases [[Guide_to_Atmospherics#N2O|Nitrous Oxide]] in an area around the exploded area<br />
<br />
<br />
</tab><br />
<tab name = "Diamond" style = "background-color:grey"><br />
[[File:Diamonddone.png|64px]] <span style="color:#00E7E7">'''Diamond'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
10,000 moles of [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10,000 - 30,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 500 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Plasma Sheet"><br />
[[File:PlasmaSheet.png|64px]] <span style="color:#FF22D9">'''Plasma Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
450 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 200 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Crystal Cell"><br />
[[File:CrystalCell.png|64px]] <span style="color:#FF22D9">'''Crystal Cell'''</span> <br />
<br />
A very high power cell made from crystallized plasma.<br />
<br />
'''Recipe:'''<br />
<br />
800 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
50 - 90 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A non-rechargeable 50 MJ cell<br />
<br />
<br />
</tab><br />
<tab name = "Zaukerite Sheet"><br />
[[File:Zaukerite.png|64px]] '''Zaukerite Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
5 moles of [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]]<br />
<br />
10 moles of [[Guide_to_Atmospherics#Zauker|Zauker]]<br />
<br />
7.5 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
5 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 900 credits per sheet<br />
<br />
Used for crafting some items<br />
<br />
</tab><br />
</tabs><br />
|upgrade=TBD<br />
}}<br />
<br />
== Freezer/Heater ==<br />
{{MachineConstruction<br />
|image=Freezer.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Freezer/Heater Board (Use screwdriver on board to select type)<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Changes the temperature of gases connected through the pipes.<br />
|upgrade=* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.<br />
* '''Better matter bins:''' Faster cooling/heating.<br />
}}<br />
<br />
== [[Turbine|Gas Turbine Generator]] ==<br />
{{MachineConstruction<br />
|image=Turbine.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Turbine Board<br />
* 6x [[File:Capacitor.png]]Capacitors<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better capacitors:''' Increases the turbine's productivity.<br />
}}<br />
<br />
=== [[Compressor|Gas Turbine Compressor]] ===<br />
{{MachineConstruction<br />
|image=Compressor.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Compressor Board<br />
* 6x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better manipulators:''' Increases the turbine's efficiency.<br />
}}<br />
<br />
== Grounding Rod ==<br />
{{MachineConstruction<br />
|image=Grounding_rod.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Grounding Rod Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.<br />
|upgrade=None<br />
}}<br />
<br />
== [[P.A.C.M.A.N.-type Portable Generator]] ==<br />
{{MachineConstruction<br />
|image=pacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] PACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.<br />
|upgrade=* '''Better matter bin:''' Holds more plasma sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower plasma sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=superpacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] SUPERPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine)<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Uranium and generates more power.<br />
|upgrade=* '''Better matter bin:''' Holds more uranium sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower uranium sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=Mrspacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] MRSPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Diamonds and generates even more power.<br />
|upgrade=* '''Better matter bin:''' Holds more diamond sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower diamond sheet consumption rate and heat generation.<br />
}}<br />
<br />
{{anchor|Radiation Collector}}<br />
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==<br />
{{MachineConstruction<br />
|image=Radiation Collector.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Radiation Collector Board<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 2x [[File:Sheet-prglass.png]]Reinforced Plasma Glass<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. <br />
|upgrade=None<br />
}}<br />
<br />
== Scanner Gate ==<br />
{{MachineConstruction<br />
|image=Scangate.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Scanner Gate Board<br />
* 3x [[File:Scanning_Module.png|64px]]Scanning module<br />
|deconstruction=<br />
|description=Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.<br />
|upgrade=None<br />
}}<br />
<br />
== [[SMES]] ==<br />
{{MachineConstruction<br />
|image=SMES_Turn_on.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] SMES Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 5x [[File:Power_cell.png]]Power cells<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and distributes large amounts of power.<br />
|upgrade=* '''Better capacitor:''' Increases the maximum input & output levels.<br />
* '''Better power cells:''' Increases the maximum charge.<br />
}}<br />
<br />
== Space Heater ==<br />
{{MachineConstruction<br />
|image=SpaceHeater.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Space Heater Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heats the air around it.<br />
|upgrade=* '''Better laser:''' Faster cooling/heating.<br />
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.<br />
}}<br />
<br />
== [[Teleporter|Teleporter Station]] ==<br />
{{MachineConstruction<br />
|image=Teleporter_Station.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Station Board<br />
* 2x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 2x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.<br />
|upgrade=* '''Better capacitors:''' The station can be linked with more teleporter stations.<br />
}}<br />
<br />
=== [[Teleporter|Teleporter Hub]] ===<br />
{{MachineConstruction<br />
|image=Teleporter_Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Hub Board<br />
* 3x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates a portal to use the Teleporter. Can teleport anything not anchored.<br />
|upgrade=* '''Better matter bin:''' Lower the risk and severity of accidents. Removes need for calibration.<br />
}}<br />
<br />
== Tesla Coil ==<br />
{{MachineConstruction<br />
|image=Tesla_coil.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Tesla Coil Board (Use screwdriver to change type)<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.<br />
|upgrade=* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.<br />
}}<br />
<br />
== [[Guide_to_Telecommunications|Telecommunications]] ==<br />
=== [[Guide_to_Telecommunications#Bus_Mainframes|Bus Mainframe]] ===<br />
{{MachineConstruction<br />
|image=Bus.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Bus Mainframe Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The bus mainframe idles and waits for hubs to relay them signals. They act as junctions for the network.<br />
<br />
They transfer uncompressed subspace packets to processor units and then take the processed packet to a server for logging.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Server|Telecommunication Server]] ===<br />
{{MachineConstruction<br />
|image=Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Telecommunication Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The server logs all traffic and signal data. Once the signal is recorded it is sent to the subspace broadcaster.<br />
<br />
Stores a maximum of 400 logs and then deletes them.<br />
|upgrade=None<br />
}}<br />
<br />
=== Messaging Server ===<br />
{{MachineConstruction<br />
|image=Message_Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Messaging Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 3x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The equivalent of the telecommunication server but for PDA and request console messages.<br />
Without it PDA and request console messages cannot be transmitted.<br />
PDAs require the rest of the telecomms setup to work, but the request consoles only require the messaging server.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Processor_Units|Processor Unit]] ===<br />
{{MachineConstruction<br />
|image=Pro.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Processor Unit Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 3x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Subspace_treatment_disk.png]]Subspace Treatment Disk<br />
* 1x [[File:Subspace_Analyzer.png]]Subspace Wavelength Analyzer<br />
* 1x [[File:Subspace_amplifier.png]]Subspace Amplifier<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The processor is a very simple machine that decompresses subspace signals and transfers them back to the original bus. It is essential in producing audible data.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Broadcasters|Subspace Broadcaster]] ===<br />
{{MachineConstruction<br />
|image=Broad.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Broadcaster Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Ansible_crystal.png]]Ansible Crystal<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Micro-laser.png]]Micro-Laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice.<br />
<br />
They receive their message from a server after the message has been logged.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Receivers|Subspace Receiver]] ===<br />
{{MachineConstruction<br />
|image=Sreceiver.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Receiver Board<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Micro-laser.png]]Micro-Laser<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 1x [[File:Subspace_ansible.png]]Subspace Ansible<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The receiver idles and receives messages from subspace-compatible radio equipment; primarily headsets. They then just relay this information to all linked hubs and buses.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Hub|Telecommunication Hub]] ===<br />
{{MachineConstruction<br />
|image=Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Hub Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The Hub idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
This is the heart of the Telecommunications Network, sending information where it is needed. It mainly receives information from long-distance Relays and then sends that information to be processed. Afterwards it gets the uncompressed information from Servers/Buses and sends that back to the relay to then be broadcasted.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Relays|Telecomunication Relay]] ===<br />
{{MachineConstruction<br />
|image=Relay.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Relay Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The relay idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
The relay is needed in order to send information pass Z levels. It must be linked with a Hub, the only other machine that can send/receive pass Z levels.<br />
|upgrade=None<br />
}}<br />
<br />
= Medical Machines =<br />
<br />
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==<br />
{{MachineConstruction<br />
|image=Dispenser.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chem Dispenser Board<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Dispenses chemicals; the exact same as the ones found in [[Chemistry]].<br />
|upgrade=* '''Better matter bins:''' Greater power efficiency per unit dispensed.<br />
* '''Better capacitor:''' Faster recharging speed.<br />
* '''Better power cell:''' Larger maximum power capacity.<br />
* '''Better manipulator:''' T2 adds iron, welding fuel, and water. T3 adds ammonia, ash, and oil. T4 adds acetone, diethylamine, and saltpetre.<br />
}}<br />
<br />
== [[Chemical Heater]] ==<br />
{{MachineConstruction<br />
|image=Chemical Heater.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chemical Heater Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.<br />
|upgrade=* '''Better laser:''' Heats faster.<br />
}}<br />
<br />
== [[Cloning Pod]] ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Clone Pod Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 2x [[File:Scanning_Module.png]]Scanning modules<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.<br />
|upgrade=* '''Better manipulators:''' clones grow faster.<br />
* '''Better scanning modules:''' Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)<br />
}}<br />
<br />
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==<br />
{{MachineConstruction<br />
|image=Cryo.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cryotube Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 4x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.<br />
|upgrade=* '''Better matter bin:''' Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.<br />
}}<br />
<br />
== [[DNA Scanner]] ==<br />
{{MachineConstruction<br />
|image=Scanner.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cloning Scanner Board <br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.<br />
<br />
Can be locked down by using the console, trapping the patient inside if necessary.<br />
|upgrade=* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.<br />
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.<br />
* '''Better laser:''' Reduce radiation damages from genetic manipulations.<br />
}}<br />
<br />
== Limb Grower ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Limb Grower Board<br />
* 2x [[File:Beaker.png]]Beaker<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=It grows new limbs using Synthflesh.<br />
|upgrade=* '''Better manipulator:''' Lower production costs and production time.<br />
}}<br />
<br />
== (Organ) Harvester ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Harvester Board<br />
* 4x [[File:Micro-laser.png|64px]]Micro-laser<br />
|deconstruction=# '''Close''' the harvester<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.<br />
|upgrade='''Better micro-laser:''' Increases the organ harvesting speed.<br />
}}<br />
<br />
== [[Sleeper]] ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Sleeper Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=# '''Close''' the sleeper<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heals and sedates patients. Requires upgrading to provide better healing options.<br />
|upgrade=* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.<br />
* '''Better manipulators''' unlock a larger selection of treatments.<br />
** '''Nano manipulator adds:'''<br />
*** '''Repair Organs:''' Grants the option to heal damaged organs.<br />
** '''Pico manipulator also adds:'''<br />
*** '''Purge Toxins:''' Grants the option to heal toxin damage and purge chemicals over time.<br />
** '''Femto manipulator adds:'''<br />
***'''Stasis:''' If the patient is in crit it will put them in stasis, preventing further damage.<br />
}}<br />
<br />
==Lifeform Stasis Unit==<br />
{{MachineConstruction<br />
|image=Stasis.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Lifeform Stasis Unit Board<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A.K.A. "Stasis Beds". Buckle patients to them to put them into stasis to allow for easier treatment & surgery. While in stasis, all life functions are slowed/halted depending on capacitor level. Bleeding, reagent processing, disease, defibrillation timer, organ decay, and more are all affected. Examine to see part efficiency.<br />
|upgrade=* '''Better capacitor''': Increases the efficiency of the stasis & makes it do more stamina damage when [[Emag|emagged]]. [33%/50%/75%/100% stasis]<br />
* '''Better manipulator''': Makes the stasis bed turn on/off faster. [5/2.5/1.67/1.25 seconds]<br />
}}<br />
<br />
= Science Machines =<br />
<br />
== [[Circuit Imprinter]] ==<br />
{{MachineConstruction<br />
|image=CircuitAni.gif<br />
|construction=* 1x [[File:Science_Module.png]] Circuit Imprinter Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Beaker.png]]Small beakers<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bin:''' Circuit imprinter can hold more materials.<br />
* '''Better manipulator:''' Lower production costs.<br />
}}<br />
<br />
== Cyborg Recharging Station ==<br />
{{MachineConstruction<br />
|image=CyborgRecharger.png<br />
|construction=* 1x [[File:Science_Module.png]] Cyborg Recharger Board<br />
* 2x [[File:Capacitor.png]]Capacitors<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Id_regular.png]] '''Unlock''' the machine <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Recharges cyborgs. Needs to be closed like a locker to work.<br />
|upgrade=* '''Better capacitors:''' Faster recharge speed.<br />
* '''Better power cell:''' Faster recharge speed.<br />
* '''Better manipulator:''' Also repairs cyborg while recharging.<br />
}}<br />
<br />
== [[Destructive Analyzer]] ==<br />
{{MachineConstruction<br />
|image=D_analyzer.gif<br />
|construction=* 1x [[File:Science_Module.png]] Destructive Analyzer Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Destroys items with research value to gain research levels. See [[Guide to Research and Development]] for more information.<br />
|upgrade=* '''Better components:''' Increased amount of materials recovered from items.<br />
}}<br />
<br />
== [[Exosuit Fabricator]] ==<br />
{{MachineConstruction<br />
|image=Exofab.png<br />
|construction=* 1x [[File:Science_Module.png]] Exosuit Fabricator Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.<br />
|upgrade=* '''Better matter bins:''' Fabricator can hold more materials.<br />
* '''Better manipulator:''' Lower production time.<br />
* '''Better laser:''' Lower production costs.<br />
}}<br />
<br />
== Mech Bay Power Port ==<br />
{{MachineConstruction<br />
|image=Recharge_Port.gif<br />
|construction=* 1x [[File:Science_Module.png]] Mechbay Recharger Board<br />
* 5x [[File:Capacitor.png]]Capacitors<br />
* 2x [[File:CableCoils.png]]Piece of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Automatically recharges mechs in front of it.<br />
|upgrade=* '''Better capacitors:''' Recharges mechs faster.<br />
}}<br />
<br />
== [[Protolathe]] ==<br />
{{MachineConstruction<br />
|image=ProtoAni.gif<br />
|construction= 1x [[File:Science_Module.png]] Protolathe Board<br />
2x [[File:Beaker.png]]Small beakers<br />
2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
2x [[File:Matter_bin.png]]Matter bins<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bins:''' Protolathe can hold more material.<br />
* '''Better manipulators:''' Lower production costs, faster production speed.<br />
}}<br />
<br />
== Quantum Pad ==<br />
{{MachineConstruction<br />
|image=Qpad.png<br />
|construction=* 1x [[File:Science_Module.png]] Quantum Pad Board<br />
* 1x [[File:Bluespace_Crystal.png]]Bluespace crystal<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.<br />
<br />
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.<br />
|upgrade=* '''Better capacitor:''' Reduces power cost.<br />
* '''Better manipulator:''' Reduces cooldown and chargeup time.<br />
}}<br />
<br />
== [[Server Room|RnD Server]] ==<br />
{{MachineConstruction<br />
|image=RD_Server.gif<br />
|construction=* 1x [[File:Science_Module.png]] R&D Server Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces research points, as long as it is cooled properly.<br />
|upgrade=* '''Better stock parts:''' Currently nothing, though less heat generation was intended.<br />
}}<br />
<br />
= Service Machines =<br />
<br />
== [[Biogenerator]] ==<br />
{{MachineConstruction<br />
|image=Biogenerator.gif<br />
|construction=* 1x [[File:Service_module.png]] Biogenerator Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.<br />
<br />
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.<br />
|upgrade=* '''Better matter bin:''' Biogenerator is faster and gives more points.<br />
* '''Better manipulator:''' Reduces items costs.<br />
}}<br />
<br />
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==<br />
{{MachineConstruction<br />
|image=Hydroponics_tray.png<br />
|construction=* 1x [[File:Service_module.png]] Hydroponics Tray Board<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. <br />
(use wrench to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.<br />
|upgrade=* '''Better matter bins:''' Increases amount of water & nutrient the tray can hold.<br />
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.<br />
}}<br />
<br />
== [[Guide_to_food#Microwave_Oven|Microwave]] ==<br />
{{MachineConstruction<br />
|image=Microwave.png<br />
|construction=* 1x [[File:Service_module.png]] Microwave Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bins<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cooks [[Guide to food|food]] and heats reagents.<br />
|upgrade=* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.<br />
* '''Better matter bins:''' Can fit more items at a time.<br />
}}<br />
<br />
== Plant DNA Manipulator ==<br />
{{MachineConstruction<br />
|image=DNAmachine.gif<br />
|construction=* 1x [[File:Service_module.png]] Plant DNA Manipulator Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.<br />
|upgrade=* '''Better components:''' Allows better plant stats to be saved onto disks.<br />
* '''Better scanner:''' Production rate and endurance.<br />
* '''Better manipulator:''' Potency and yield.<br />
* '''Better micro-laser:''' Weed growth rate and vulerability.<br />
}}<br />
<br />
== Recycler ==<br />
{{MachineConstruction<br />
|image=Recycler.gif<br />
|construction=* 1x [[File:Service_module.png]] Recycler Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.<br />
|upgrade=* '''Better matter bin:''' Increases material storage.<br />
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).<br />
}}<br />
<br />
== Smartfridge ==<br />
{{MachineConstruction<br />
|image=Smartfridge.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Smartfridge Board<br />
* 1x [[File:Matter_bin.png]]Matter Bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.<br />
|upgrade=* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.<br />
}}<br />
<br />
=== Types of Smartfridge ===<br />
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.<br />
<br />
Smartfridge Board settings:<br />
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.<br />
* '''Food''': Stores food items.<br />
* '''Drinks''': Stores drinks, named 'drink showcase'.<br />
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.<br />
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.<br />
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.<br />
* '''Organ''': Stores organs, whether they are<br />
<br />
== [[Vendor]] ==<br />
{{MachineConstruction<br />
|image=Vendsnack.gif<br />
|construction=* 1x [[File:Generic_circuit.png]] Vendor Board (Use screwdriver to select vendor type)<br />
* 3x [[File:Refill_cola.png]]Refill Packs (Corresponding to the vendor type)<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and dispenses items. Contents vary depending on the chosen vendor board and refill packs. Most vendors can be hacked to unlock a larger selection of items. Some types of vending machines also contain premium items.<br />
|upgrade=None<br />
}}<br />
<br />
= Supply Machines =<br />
<br />
== Ore Redemption Machine ==<br />
{{MachineConstruction<br />
|image=ORM.gif<br />
|construction=* 1x [[File:Supply_Module.png]] Ore Redemption Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Igniter.png]]Igniter<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.<br />
|upgrade=* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.<br />
* '''Better manipulator:''' Smelts ores more quickly.<br />
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.<br />
}}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=File:Stasis.gif&diff=38701File:Stasis.gif2022-07-31T11:07:56Z<p>Ynot01: Stasis.png but animated</p>
<hr />
<div>== Summary ==<br />
Stasis.png but animated</div>Ynot01https://wiki.yogstation.net/index.php?title=Medical_items&diff=38699Medical items2022-07-31T11:04:36Z<p>Ynot01: /* Machinery and Facilities */ change stasis to gif</p>
<hr />
<div>Medical items. [[Traitor|Usually]] used to heal people.<br />
==Items==<br />
===Diagnostics===<br />
The items for diagnosing the patient.<br />
<br />
{{anchor|Health Analyzer}}<br />
{{Item<br />
|bgcolor1 = #E9C1FF<br />
|bgcolor2 = #E2ADFF<br />
|name = Health Analyzer<br />
|image = Healthanalyzer.png<br />
|foundin = [[Medical storage|Medical Storage]], Medical Kits, [[Vending_machines#NanoMed_Plus|Medical vending machines]]<br />
|usedfor = Determining the patient's status<br />
|strategy = Use it on your patient and interpret the readout<br />
|description = Use it on someone to see a summary of their condition. As a Medical staffer, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken into sections:<br />
*Heart attack warning (if applicable)<br />
*Overall health percentage<br />
*Damage Type (if applicable), including any traumas and traits<br />
*Species<br />
*Body temperature<br />
*Time of death (if applicable)<br />
*Infection warning (if applicable)<br />
*Blood level, volume, and type<br />
<br />
An ideal reading for a health scan is as follows:<br />
<font color=darkblue>Analyzing Results for [Character Name]:<br />
Overall Status: 100% healthy<br />
Species: Human<br />
Body Temperature: 33.3°C (91.9°F)<br />
Blood level 100%, 560 cl, type: O+</font><br />
<br />
The health analyzer has three modes: a health scan which is described above, a chemical scan and a wound scan - toggling between them is achieved by clicking on the scanner while it is in your active hand. The chemical mode can be used to identify any chemicals in a person's bloodstream, as well as any addictions or overdoses the individual may be suffering from. The wound mode will indicate to you any wounds the patient may be suffering of and how to treat it.<br />
}}<br />
{{anchor|Advanced Health Analyzer}}<br />
{{Item<br />
|bgcolor1 = #E9C1FF<br />
|bgcolor2 = #E2ADFF<br />
|name = Advanced Health Analyzer<br />
|image = Health_adv.png<br />
|foundin = Medical TechFab<br />
|usedfor = Determining the patient's status<br />
|strategy = Use it on your patient and interpret the readout<br />
|description = Use it on someone to see a summary of their condition.<br />
Functions the same as a normal health analyzer except it provides a reading of their brain, ears and eyes status, as well as their genetic stability.<br />
<br />
The health analyzer has three modes: a health scan which is described above, a chemical scan and a wound scan - toggling between them is achieved by clicking on the scanner while it is in your active hand. The chemical mode can be used to identify any chemicals in a person's bloodstream, as well as any addictions or overdoses the individual may be suffering from. The wound mode will indicate to you any wounds the patient may be suffering of and how to treat it. It can also download surgeries allowing you to deploy them without an operating computer.<br />
}}<br />
<br />
{{anchor|Pen Light}} {{anchor|Penlight}}<br />
{{Item<br />
|bgcolor1 = #E9C1FF<br />
|bgcolor2 = #E2ADFF<br />
|name = Penlight<br />
|image = Penlight1.png<br />
|foundin = Medical TechFab<br />
|usedfor = Determining the patient's eye condition, signalling patients<br />
|strategy = Toggle the light on, aim for the eyes or mouth, and use on the patient<br />
|description = Works like a flashlight, but with a much lower brightness. Used to identify blindness, x-ray vision, and normal eye function; can also be used to momentarily blind a target or to see inside the mouth.<br />
<br />
Click on patients from a distance with a penlight in hand to create a circular medical hologram with a ping, useful for quickly signalling that you want to treat them or simply garnering attention.<br />
}}<br />
{{anchor|PENLITE Holobarrier Projector}}<br />
{{Item<br />
|bgcolor1 = #E9C1FF<br />
|bgcolor2 = #E2ADFF<br />
|name = PENLITE Holobarrier Projector<br />
|image = Medprojector.gif<br />
|foundin = Medical TechFab<br />
|usedfor = Quickly signalling a personnel has a virus<br />
|strategy = Use it on the floor to create a holobarrier. Popular around the Medbay entrance.<br />
|description = A holographic projector that creates PENLITE holobarriers. Holobarriers detect viruses, denying passage to personnel with easily-detected, malicious viruses. Good for quarantines.<br />
}}<br />
{{anchor|Stethoscope}}<br />
{{Item<br />
|bgcolor1 = #E9C1FF<br />
|bgcolor2 = #E2ADFF<br />
|name = Stethoscope<br />
|image = Stethoscope.png<br />
|foundin = [[Medical storage|Medical Storage]]<br />
|usedfor = Listening to patient's pulse and respiration<br />
|strategy = Use it on a patient. Can also be used on a [[safe]].<br />
|description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing when worn around the neck.<br />
}}<br />
<br />
<br />
===Basic Treatments===<br />
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin, and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.<br />
<br />
{{anchor|Suture}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Suture<br />
|image = Suture.png<br />
|foundin = First-aid kits, [[Prison Wing]]<br />
|usedfor = Treating brute damage<br />
|strategy = Aim for the damaged limb and apply the suture to the patient<br />
|description = Used to cure brute damage. Target the area with brute damage and apply. Requires exposed flesh to apply. This works even on those in critical condition, so if someone has stabilized the patient, either by administering [[Epinephrine]] or by giving CPR, use your Health Analyzer and apply treatment where needed. Come in stacks of 15.<br>[[File:patch.png|64px]] The chemical equivalent is [[Styptic powder]].<br />
}}<br />
{{anchor|Mesh}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Mesh<br />
|image = Mesh.png<br />
|foundin = First-aid kits, [[Prison Wing]]<br />
|usedfor = Treating burn damage<br />
|strategy = Aim for the damaged limb and apply the mesh on the patient<br />
|description = Exactly the same as the suture, except it is used to treat burn damage.<br>[[File:patch.png|64px]] The chemical equivalent is [[Silver sulfadiazine]].<br />
}}<br />
{{anchor|Medical gauze}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Medical gauze<br />
|image = Gauze.png<br />
|foundin = First-aid kits, brute trauma kits, [[#Nanomed Plus|Nanomed Plus]]<br />
|usedfor = Temporarily stopping bleeding<br />
|strategy = Apply the gauze on the patient - aim for whichever part is exposed and bleeding and it will work!<br />
|description = Used to stop bleeding for a time. It won't last forever, and it doesn't heal any immediate damage or replenish lost blood. Replace as necessary.<br />
}}<br />
{{anchor|Anti-Toxin}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Charcoal<br />
|image = Apill.png<br />
|foundin = [[Medical_items#Toxin First-Aid Kit|Toxin First-Aid Kit]]<br />
|usedfor = Treating toxin damage<br />
|strategy = Feed/inject the patient<br />
|description = Your go-to stock chemical for curing toxin damage. Charcoal will heal toxin damage as well as slowly remove any other chemicals the patient has in their bloodstream. Administer either by syringe or pill.<br />
}}<br />
{{anchor|Epinephrine}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Epinephrine<br />
|image = Bottle16.png<br />
|foundin = [[Vending_machines#NanoMed_Plus|Medical vending machines]], [[Medical storage|Medical Storage]], all Medical Kits<br />
|usedfor = Treating suffocation damage<br />
|strategy = Feed/inject the patient<br />
|description = A very handy chemical to have to hand in an emergency, Epinephrine will help to stabilize anyone in critical condition, and will usually temporarily prevent them from dying in front of you, just like CPR. Inject into an individual and commence treatment quickly, or get them to a medical professional, before it wears off.<br />
<br />
[[File:MediPen.png|64px]] Each medikit and the box in your backpack comes with a medipen, which contains one dose of epinephrine and coagulant.<br />
}}<br />
{{anchor|Syringe}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Syringe<br />
|image = Syringe.png<br />
|foundin = [[Medical storage|Medical Storage]], [[Chemistry]]<br />
|usedfor = Injecting medicine, taking blood samples<br />
|strategy = Use it while in hand to toggle inject or draw mode<br />
|description = A syringe is a container used for holding liquids. They have two modes: inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as [[bottle]]s, [[beaker]]s and [[crew|people]] 5u at a time. While in inject mode it will push its contents 5u at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.<br />
<br />
A syringe can hold up to 15u of liquid and will survive reactions happening inside of it, in spite of appearances.<br />
<br />
[[File:Srybox.png|64px]] They are most often found inside syringe boxes in the open around [[Medbay]], in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes. Specialised pre-filled syringes can also found in Medical kits, such as [[Charcoal]] or [[Epinephrine]]. [[Spaceacillin]] syringes are also in [[Medical dispensers]] and are useful for preventing disease outbreaks.<br />
<br />
There are other types of syringes that can be researched and then found in the Medical TechFab:<br />
*Bluespace syringes hold up to 60u and can inject 20u at a time<br />
*Cryo syringes hold up to 20u and stop reagents inside from reacting<br />
*Piercing syringes hold up to 10u and pierce armor when launched at high velocity (such as with a syringe gun)<br />
}}<br />
{{anchor|Syringe Gun}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Syringe Gun<br />
|image = Sgun.png<br />
|foundin = Medical lockers<br />
|usedfor = Tranquilizing the [[Traitor|unwashed masses]]<br />
|strategy = Load the gun with a syringe filled with any chemical you would like, and shoot it at the patient<br />
|description = Administer chemicals at a range with a syringe, forcefully apply <s>[[Chloral Hydrate|sedatives]]</s> [[Guide_to_Virology|vaccines]] to the [[Clown|disease-carrying]] [[Assistant|masses]]. Not practical for medicine applications, as it deals 10 brute damage per hit.<br />
<br />
[[File:Rapidsyringegun.png|64px]] Rapid syringe guns can be researched and then found in the Medical TechFab. They can store up to 6 syringes.<br />
}}<br />
{{anchor|Hypospray}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Hypospray<br />
|image = Hspray.png<br />
|foundin = [[Chief Medical Officer's Office]]<br />
|usedfor = Applying medicine quickly<br />
|strategy = Fill with medicine, apply to patient for quick healing<br />
|description = A fast syringe that can be loaded with up to 30u of any chemical, and is injected instantly unlike normal syringes. The patient feels a ''tiny prick''!<br />
}}<br />
{{anchor|Eyedropper}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Dropper<br />
|image = Eyedropper.png<br />
|foundin = [[Chemistry]], [[Medical storage|Medical Storage]], [[R&D Lab]]<br />
|usedfor = Applying medicine quickly, small amounts at a time<br />
|strategy = Fill with medicine, apply to patient<br />
|description = '''Toggle in hand to change it to drop one unit at a time.''' A dropper is a container used for holding up to 5u of liquids. An empty dropper will store liquids from other liquid containers such as [[bottle]]s and [[beaker]]s. Once full, you can squirt the contents of the dropper at any target, including other liquid containers, or on people's faces.<br />
}}<br />
{{anchor|Bottle}}{{anchor|Beaker}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Beaker<br />
|image = beaker.png<br />
|foundin = [[Medical storage|Medical Storage]], [[Chemistry]], [[Robotics]], [[R&D Lab]]<br />
|usedfor = Transporting and mixing chemicals<br />
|strategy = Transport chemicals or mix them and watch magic happen<br />
|description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and the [[Chemistry Lab]], either in boxes or standalone, coming in various sizes and capacities.<br />
<br />
Standard glass beakers hold 50 units of liquid.<br><br />
<br />
[[file:bottle.png|64px]] A '''Bottle''' is a smaller version of a beaker and can be made by a [[Chemist]] from a [[ChemMaster 3000]] and are mostly used to fill [[syringe]]s. A bottle holds up to 30 units of liquid.<br />
<br />
There are other types of beakers that can be researched and found in the Medical TechFab:<br />
*Large beakers hold up to 100u of liquid<br />
*X-large beakers hold up to 120u of liquid<br />
*Metamaterial beakers hold up to 180u of liquid<br />
*Cryostasis beakers hold up to 50u of liquid and prevents chemical reactions inside of it<br />
*Bluespace beakers hold up to 300u of liquid<br />
}}<br />
{{anchor|Pill Bottle}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = Pill Bottle<br />
|image = Pill Bottle.png<br />
|foundin = [[Chemistry]]<br />
|usedfor = Transporting pills<br />
|strategy = Put pills inside, take pills out when needed<br />
|description = It's an airtight container for storing medication.<br />
}}<br />
{{anchor|DNA Injector}}<br />
{{Item<br />
|bgcolor1 = #cce6ff<br />
|bgcolor2 = #99ccff<br />
|name = DNA Injector<br />
|image = DNA Injector.png<br />
|foundin = [[Genetics]]<br />
|usedfor = Transfering genetics from subject to another<br />
|strategy = Make one in the DNA Scanner Access Console and use it on someone or yourself<br />
|description = This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.<br />
}}<br />
===Surgical Tools===<br />
These items are used in [[surgery]]. Surgical tools can be found in the [[Operating Theatre]] and [[Robotics]]. Additionally, Medical can print replacements at their TechFab, and Cargo can make them with their Autolathe. It is best to keep surgical tools in their proper places to allow fellow crewmembers to use them when they need them.<br />
<br />
{{anchor|Drapes}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Drapes<br />
|image = Drapes.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Initiating a surgical procedure<br />
|strategy = Use drapes on a patient who's (preferably) on the operating table; targeting different limbs can lead to different procedures<br />
|description = Nanotrasen brand surgical drapes provide optimal safety and infection control.<br />
}}<br />
{{anchor|Scalpel}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Scalpel<br />
|image = Scalpel.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Incisions in surgery, or melee combat<br />
|strategy = Use it on the patient when you need to do an incision<br />
|description = Cut, cut, and once more cut.<br />
}}<br />
{{anchor|Circular Saw}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Circular Saw<br />
|image = Saw.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Cutting through bone such as a skull or a rib-cage, or cutting logs into planks<br />
|strategy = Use it on the patient when needed in a surgical procedure<br />
|description = For heavy duty cutting. It is also a highly effective melee weapon. It is extremely easy to harm yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.<br />
}}<br />
{{anchor|Surgical Drill}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Surgical Drill<br />
|image = Drill.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Drilling through a tooth in oral implant surgery<br />
|strategy = Use it on the patient when needed in a surgical procedure<br />
|description = An item used for surgery. You can drill using this item. You dig?<br />
}}<br />
{{anchor|Hemostat}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Hemostat<br />
|image = Hemostat.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Clamping blood vessels to prevent bleeding<br />
|strategy = Use it on the patient when needed in a surgical procedure<br />
|description = A pair of pincers to stop bleeding.<br />
}}<br />
{{anchor|Retractor}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Retractor<br />
|image = Retractor.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Retracting the skin<br />
|strategy = Use it on the patient when needed in a surgical procedure<br />
|description = Retracts stuff.<br />
}}<br />
{{anchor|Cautery}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Cautery<br />
|image = Cautery.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = cauterizing wounds to prevent bleeding<br />
|strategy = Use it on the patient when needed in a surgical procedure, typically to finish them<br />
|description = This stops bleeding. Use it with surgical drapes in your other hand to stop a surgery.<br />
}}<br />
{{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}}<br />
{{Item<br />
|bgcolor1 = #E9FFBE<br />
|bgcolor2 = #E2FFA8<br />
|name = Anesthetic Tank<br />
|image = N2Otank.png<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Putting the patient asleep<br />
|strategy = See below<br />
|description = A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from <s>escaping</s> feeling pain.<br />
'''How to set internals:'''<br />
*To set internals and make your patient sleep you need to first remove any item from their back and mask slot. Once done you need to put a surgical breath mask on them, and then put the anesthetic tank onto their back. Once it is on their back you can turn on their internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done, your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.<br />
}}<br />
<br />
<br />
===Advanced Surgical Tools===<br />
These items are researched at the [[Research_and_Development_Lab|Lab]] and they all have switchable modes, making them easier to storage. They also reduce surgery speed by 70%. After their research, you can print them at the [[Medbay_Storage|Storage's]] TechFab.<br />
<br />
{{anchor|Cautery}}{{anchor|Surgical Drill}}<br />
{{Item<br />
|bgcolor1 = #c4de90<br />
|bgcolor2 = #a7bf78<br />
|name = Searing tool<br />
|image = Searing tool.gif<br />
|foundin = Medical TechFab<br />
|usedfor = Drilling and cauterizing. Switchable modes.<br />
|strategy = Drilling when mending. Burning when drilling<br />
|description = It projects a high power laser used for medical application. It's set to drilling/mending mode.<br />
}}<br />
{{anchor|Scalpel}}{{anchor|Medical Saw}}<br />
{{Item<br />
|bgcolor1 = #c4de90<br />
|bgcolor2 = #a7bf78<br />
|name = Laser Scalpel<br />
|image = Laser Scalpel.gif<br />
|foundin = Medical TechFab<br />
|usedfor = Scalpeling and sawing. Switchable modes.<br />
|strategy = Mistaking one mode from the other, with fun results<br />
|description = An advanced scalpel which uses laser technology to cut. It's set to scalpel/saw mode.<br />
}}<br />
{{anchor|Hemostat}}{{anchor|Retractor}}<br />
{{Item<br />
|bgcolor1 = #c4de90<br />
|bgcolor2 = #a7bf78<br />
|name = Mechanical Pinches<br />
|image = Mechanical Pincer.gif<br />
|foundin = Medical TechFab<br />
|usedfor = Hemostating and retracting. Switchable modes.<br />
|strategy = Removing organs and retracting skin on demand.<br />
|description = An agglomerate of rods and gears. It resembles a hemostat/retractor.<br />
}}<br />
<br />
<br />
===Medical Gear===<br />
Clothes and other equipment made especially for the doctors.<br />
<br />
{{anchor|Health Scanner HUD}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Health Scanner HUD<br />
|image = MedGlasses.png<br />
|foundin = [[Medical storage|Medical Storage]], [[Chief Medical Officer's Office]], [[Virology]]<br />
|usedfor = Seeing people's health bar above their heads<br />
|strategy = Wear it on your eyes slot.<br />
|description = A heads-up display that scans the humans in view and provides accurate data about their health status.<br />
}}<br />
{{anchor|Meson Health Scanner HUD}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Meson Health Scanner HUD<br />
|image = Mesonhealth.png<br />
|foundin = Medical TechFab, on the [[Mining Medic]]<br />
|usedfor = Seeing people's health bar above their heads and seeing the structural layout of rooms<br />
|strategy = Wear it on your eyes slot.<br />
|description = An upgraded version of the Health Scanner HUD, functions the same and in addition allows the user to see basic structural and terrain layouts through walls.<br />
}}<br />
{{anchor|Night Vision Health Scanner HUD}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Night Vision Health Scanner HUD<br />
|image = Healthhudnight.png<br />
|foundin = Medical TechFab<br />
|usedfor = Seeing people's health bar above their heads, even in the dark<br />
|strategy = Wear it on your eyes slot.<br />
|description = An advanced medical heads-up display that allows doctors to find patients in complete darkness.<br />
}}<br />
{{anchor|Sterile Mask}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Sterile Mask<br />
|image = Sterilemask.png<br />
|foundin = [[Medbay]]<br />
|usedfor = Slight disease prevention<br />
|strategy = Wear it on your face slot.<br />
|description = A sterile mask that gives a slight defence against airborne diseases.<br />
}}<br />
{{anchor|Latex Gloves}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Latex Gloves<br />
|image = Latexgloves.png<br />
|foundin = [[Medbay]], [[Surgery]]<br />
|usedfor = Partially preventing the passing of disease, and leaving only partial fingerprints<br />
|strategy = Wear them on your hands<br />
|description = Cheap sterile gloves made from latex. Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.<br />
}}<br />
{{anchor|Nitrile Gloves}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Nitrile Gloves<br />
|image = Nitrile_gloves.png<br />
|foundin = [[Medical storage|Medical Storage]] lockers, [[Chief Medical Officer's Office]]<br />
|usedfor = Decreasing a chance of spreading a disease and not leaving fingerprints<br />
|strategy = Wear them on your hands<br />
|description = Pricey sterile gloves that are stronger than latex. The thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave nitrile fibers so be wary. Similarly to latex gloves, they provide 30% shock resistance.<br />
}}<br />
{{anchor|Medical Belt}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Medical Belt<br />
|image = Medicalbelt.png<br />
|foundin = [[Medical storage|Medical Storage]], [[Chief Medical Officer's Office]]<br />
|usedfor = Holding medical items<br />
|strategy = Like the Utility Belt, but for holding medical items only. Think of this as your medkit but on a belt.<br />
|description = Can hold various medical equipment, such as:<br />
*[[File:Healthanalyzer.png]] [[Health analyzer]]<br />
*[[File:DNA Injector.png]] [[DNA injector]]<br />
*[[File:Eyedropper.png]] [[Dropper]]<br />
*[[File:Beaker.png]] [[Beaker]] - any type<br />
*[[File:Bottle16.png]] [[Bottle]]<br />
*[[File:Pill16.png]] Pill<br />
*[[File:Syringe.png]] [[Syringe]]<br />
*[[File:Zippo.png]] [[Zippo lighter]]<br />
*[[File:Cigarettes.png]] [[Cigarette pack]] - but not cigarettes themselves<br />
*[[File:Pill Bottle.png]] Pill bottle<br />
*[[File:Suture.png]] [[Medical_items#Suture|Suture]]<br />
*[[File:Mesh.png]] [[Medical_items#Mesh|Mesh]]<br />
}}<br />
{{anchor|Medical Backpack}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Medical Backpack<br />
|image = Medbag.png<br />
|foundin = [[Vending_machines#MediDrobe|MediDrobe]], [[Medical Doctor]]<br />
|usedfor = Storing any necessary equipment<br />
|strategy = Wear this on your back and put items into it.<br />
|description = You're going to want this. It's used for storing stuff but keep in mind that a backpack cannot store everything, such as large objects like toolboxes and other backpacks. Can store medkits.<br />
}}<br />
{{anchor|Bio Hood}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Bio Hood<br />
|image = BioHood.png<br />
|foundin = [[Virology]], [[Chief Medical Officer's Office]], [[Medical storage|Medical Storage]]<br />
|usedfor = Decreasing the chance of being affected by reagents in smoke and protecting from [[Xenos#Facehugger|facehuggers]]<br />
|strategy = Wear this on your head. A chemist with one of these suits is invincible against against their own smoke bombs, so no more suicide gassing.<br />
|description = Wear this with the bio suit to complete the look. They also hide your identity.<br />
}}<br />
{{anchor|Bio Suit}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Bio Suit<br />
|image = BioSuit.png<br />
|foundin = [[Virology]], [[Chief Medical Officer's Office]], [[Medical storage|Medical Storage]]<br />
|usedfor = Decreasing the chance of being infected by diseases or affected by reagents in smoke<br />
|strategy = Wear this with the bio hood to complete the look.<br />
|description = Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak. Protects against biological contamination.<br />
}}<br />
{{anchor|Muzzle}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Muzzle<br />
|image = Muzzle.png<br />
|foundin = [[Medbay]]<br />
|usedfor = Keeping patients quiet<br />
|strategy = Put it in someone's mask slot to silence them<br />
|description = Stops those pesky patients from screaming!<br />
}}<br />
{{anchor|Straight Jacket}}<br />
{{Item<br />
|bgcolor1 = #FFEEB6<br />
|bgcolor2 = #EDDA98<br />
|name = Straight Jacket<br />
|image = Straight.png<br />
|foundin = [[Medbay]]<br />
|usedfor = Keeping violent or [[Psychiatrist|unhinged]] patients restrained<br />
|strategy = Wear it (not recommended), or put it on someone who you want restrained.<br />
|description = A suit that completely restrains the wearer. It cannot be taken off without help from someone else.<br />
}}<br />
===Medical Kits===<br />
Most of these are stocked in the Medical department and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment.<br><br />
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.<br />
<br />
{{anchor|First-Aid Kit}} {{anchor|Medkit}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = First-Aid Kit<br />
|image = Medikit.png<br />
|foundin = [[Medical storage|Medical Storage]]<br />
|usedfor = Carrying medicine for the most common injuries<br />
|strategy = Use the contents to heal patients<br />
|contents = [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Suture.png|link=Medical_items#Suture]] [[File:Suture.png|link=Medical_items#Suture]] [[File:Mesh.png|link=Medical_items#Mesh]] [[File:Mesh.png|link=Medical_items#Mesh]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] [[File:Book8.png|Guide to Medicine]]<br />
|description = Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.<br />
}}<br />
{{anchor|Fire First-Aid Kit}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Burn treatment kit<br />
|image = Burnkit.png<br />
|foundin = [[Medical storage|Medical Storage]]<br />
|usedfor = Carrying medicine for burn damage<br />
|strategy = Use the contents to heal patients<br />
|contents = [[File:Bandaid_burn.png|link=Guide to chemistry#Silver Sulfadiazine|Burn patch]] [[File:Bandaid_burn.png|link=Guide to chemistry#Silver Sulfadiazine|Burn patch]] [[File:Bandaid_burn.png|link=Guide to chemistry#Silver Sulfadiazine|Burn patch]] [[File:apill.png|link=Guide to chemistry#Oxandrolone|Oxandrolone pill]] [[File:apill.png|link=Guide to chemistry#Oxandrolone|Oxandrolone pill]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]][[File:Healthanalyzer.png|link=Health Analyzer]] <br />
|description = This kit is for the treatment of burn damage. Each burn patch contains 20u [[Guide to chemistry#Silver Sulfadiazine|silver sulfadiazine]].<br> The oxandrolone pills will heal more severe burns at a faster rate, but taking more than one pill will result in an overdose.<br />
}}<br />
{{anchor|Toxin First-Aid Kit}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Toxin treatment Kit<br />
|image = Toxkit.png <br />
|foundin = [[Medical storage|Medical Storage]]<br />
|usedfor = Carrying medicine for toxin damage<br />
|strategy = Use the contents to heal patients<br />
|contents = [[File:Syringe.png|link=Charcoal|Syringe (Charcoal)]] [[File:Syringe.png|link=Charcoal|Syringe (Charcoal)]] [[File:Syringe.png|link=Charcoal|Syringe (Charcoal)]] [[File:Syringe.png|link=Charcoal|Syringe (Charcoal)]] [[File:apill.png|link=Charcoal|Charcoal pill]] [[File:apill.png|link=Charcoal|Charcoal pill]] [[File:Healthanalyzer.png|link=Health Analyzer]]<br />
|description = This kit is for the treatment of toxin damage. The syringes and pills contain the same anti-toxin, [[charcoal]]; the syringes contain 15u each and each pill contains 50u charcoal. The syringes can inject the good stuff into any body part that isn't covered by thick material. The pills contain more charcoal but require the patient to have an exposed mouth.<br />
}}<br />
{{anchor|Oxygen Deprivation First-Aid Kit}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Oxygen deprivation treatment Kit<br />
|image = Oxykit.png<br />
|foundin = [[Medical storage|Medical Storage]]<br />
|usedfor = Carrying medicine for suffocation damage<br />
|strategy = Use the contents to heal patients<br />
|contents = [[File:Syringe.png|link=Perfluorodecalin|Perfluorodecalin Syringe]] [[File:Syringe.png|link=Perfluorodecalin|Perfluorodecalin Syringe]] [[File:Syringe.png|link=Perfluorodecalin|Perfluorodecalin Syringe]] [[File:Syringe.png|link=Perfluorodecalin|Perfluorodecalin Syringe]] [[File:Syringe.png|link=Perfluorodecalin|Perfluorodecalin Syringe]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]<br />
|description = This kit is for the treatment of suffocation damage. Each syringe contains 15u of [[Perfluorodecalin]] and the medipen contains 10u epinephrine and 3u formaldehyde, which can be administered through thick clothing. <br />
}}<br />
{{anchor|Brute trauma treatment kit}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Brute trauma treatment kit<br />
|image = Brutefak.png<br />
|foundin = [[Medical storage|Medical Storage]], [[Shaft Miner#The Rewards|mining equipment vendors]]<br />
|usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage<br />
|strategy = Use the contents to heal patients<br />
|contents = [[File:Bandaid_brute.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:Bandaid_brute.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]][[File:Bandaid_brute.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:Bandaid_brute.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Healthanalyzer.png|link=Health Analyzer]] <br />
|description = This kit is for the treatment of brute damage.<br> Each patch contains 20u of [[Guide to chemistry#Styptic Powder|styptic powder]].<br />
}}<br />
{{anchor|Medical aid kit}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Medical aid kit<br />
|image = Firstaid surgery.png<br />
|foundin = [[Medical Doctors]]<br />
|usedfor = Carrying medicine and surgical tools for the most common injuries<br />
|strategy = Use the contents to heal patients and perform [[surgery]]<br />
|contents = [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Suture.png|link=Medical_items#Suture]] [[File:Suture.png|link=Medical_items#Suture]] [[File:Mesh.png|link=Medical_items#Mesh]] [[File:Mesh.png|link=Medical_items#Mesh]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] [[File:Drapes.png|link=Medical_items#Drapes]] [[File:Scalpel.png|link=Medical_items#Scalpel]] [[File:Hemostat.png|link=Hemostat]] [[File:Cautery.png|link=Cautery]]<br />
|description = Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.<br>Contains all the required surgical tools for [[Surgery#Tend_Wounds|tend wounds]].<br />
}}<br />
{{anchor|Advanced First Aid Kit}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Advanced First Aid Kit<br />
|image = radfirstaid.png<br />
|foundin = [[Vending_machines#NanoMed_Plus|Nanomed+ Vendors]]<br />
|usedfor = Advanced treatments, including radiation damage<br />
|strategy = Use the contents to heal patients<br />
|contents = [[File:synthfleshpatch.png|link=Synthflesh|Synthflesh Patch]] [[File:synthfleshpatch.png|link=Synthflesh|Synthflesh Patch]] [[File:synthfleshpatch.png|link=Synthflesh|Synthflesh Patch]] [[File:MediPen.png|link=Atropine|Atropine Medipen]] [[File:MediPen.png|link=Atropine|Atropine Medipen]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Pill_Bottle.png|link=Pentetic acid|Bottle of Pentetic acid pills]]<br />
|description = This kit is for the advanced treatment of damage, including radiation. Each patch contains 30u of [[Synthflesh]] and each medipen contains 10u [[Atropine]], which can be administered through thick clothing. Synthflesh heals both brute and burn fast, and Atropine is excellent at stabilising critical patients. The pill bottle contains [[Pentetic acid]], that decreases radiation levels and flushes out all other chemicals. <br />
}}<br />
{{anchor|Box of hugs}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Box of hugs<br />
|image = hugbox.png<br />
|foundin = [[Maintenance]]<br />
|usedfor = Carrying medicine for common injuries, hugging<br />
|strategy = Use the contents to heal patients. Use the box to calm sensitive patients.<br />
|contents = [[File:Brutepack.png|link=Bruise Pack]] [[File:Ointment.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] <br />
|description = This box is made for the well-being of sensitive persons. Unfortunately they are not readily available on the station.<br />
}}<br />
===Pill Bottles===<br />
Bottles containing pills. Empty bottles can be found in the [[Chemistry|chemistry lab]].<br />
<br />
{{anchor|Bottle of Ephinephrine Pills}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Bottle of Ephinephrine Pills<br />
|image = Pill_Bottle.png<br />
|foundin = [[Chemistry]]<br />
|usedfor = Preventing oxygen damage and stablising patients.<br />
|strategy = Feed it to a patient or yourself. Face must be uncovered.<br />
|contents = [[File:pill5.png|Ephinephrine pill]] [[File:pill5.png|Ephinephrine pill]] [[File:pill5.png|Ephinephrine pill]] [[File:pill5.png|Ephinephrine pill]] [[File:pill5.png|Ephinephrine pill]] [[File:pill5.png|Ephinephrine pill]] [[File:pill5.png|Ephinephrine pill]] <br />
|description = Each pill contains 15 units of ephinephrine.<br />
}}<br />
{{anchor|Bottle of Charcoal Pills}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Bottle of Charcoal Pills<br />
|image = Pill_Bottle.png<br />
|foundin = [[Chemistry]]<br />
|usedfor = Removing toxin damage and flushing out other chemicals from the patient.<br />
|strategy = Feed it to a patient or yourself. Face must be uncovered.<br />
|contents = [[File:Pill17.png|Charcoal pill]] [[File:Pill17.png|Charcoal pill]][[File:Pill17.png|Charcoal pill]][[File:Pill17.png|Charcoal pill]][[File:Pill17.png|Charcoal pill]][[File:Pill17.png|Charcoal pill]][[File:Pill17.png|Charcoal pill]]<br />
|description = Each pill contains 15 units of charcoal.<br />
}}<br />
{{anchor|Bottle of Mannitol Pills}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Bottle of Mannitol Pills<br />
|image = Pill_Bottle.png<br />
|foundin = [[Genetics]]<br />
|usedfor = Treating brain damage.<br />
|strategy = Feed it to a patient or yourself. Face must be uncovered.<br />
|contents = [[File:Pill17.png|Mannitol pill]] [[File:Pill17.png|Mannitol pill]][[File:Pill17.png|Mannitol pill]][[File:Pill17.png|Mannitol pill]][[File:Pill17.png|Mannitol pill]][[File:Pill17.png|Mannitol pill]][[File:Pill17.png|Mannitol pill]]<br />
|description = Each pill contains 15 units of mannitol.<br />
}}<br />
{{anchor|Bottle of Mutadone Pills}}<br />
{{Item<br />
|bgcolor1 = #CEFFF4<br />
|bgcolor2 = #ADEDDF<br />
|name = Bottle of Mutadone Pills<br />
|image = Pill_Bottle.png<br />
|foundin = [[Genetics]]<br />
|usedfor = Treating brain damage.<br />
|strategy = Feed it to a patient or yourself. Face must be uncovered.<br />
|contents = [[File:Pill20.png|Mutadone pill]][[File:Pill20.png|Mutadone pill]][[File:Pill20.png|Mutadone pill]][[File:Pill20.png|Mutadone pill]][[File:Pill20.png|Mutadone pill]][[File:Pill20.png|Mutadone pill]][[File:Pill20.png|Mutadone pill]]<br />
|description = Each pill contains 15 units of mutadone.<br />
}}<br />
<br />
<br />
==Machinery and Facilities==<br />
These are the vital machines, mostly used to treat abnormally damaging injuries.<br />
<br />
{{anchor|Sink}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Sink<br />
|image = Sink.png<br />
|foundin = [[Medbay]], [[Kitchen]], [[Hydroponics]], Research Division access, bathrooms/restrooms<br />
|usedfor = Cleaning your hands and face or other equipment<br />
|strategy = Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it.<br />
|description = If you have nothing in your active hand, you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). Suggested uses include washing stun batons, along with other medical items.<br />
}}<br />
{{anchor|Shower}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Emergency Shower<br />
|image = Shower.png<br />
|foundin = [[Medbay]]<br />
|usedfor = Cleaning yourself, extinguishing people on fire, creating slip hazards<br />
|strategy = You can wash blood-stained items and clothes under a shower as well as yourself, and a cold shower can be used for ghetto cryogenics<br />
|description = A showerhead found in school science labs and medbays alike, used to quickly wash off any dangerous fluids covering a person.<br />
Switch the shower on and off with an empty hand.<br />
Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling, or from boiling to normal.<br />
Use an analyzer to identify the shower's water temperature without risking burns. A shower with freezing water can provide a suitable environment for cryoxadone, which will heal more than the burn damage caused by the freezing temperature.<br />
}}<br />
{{anchor|NanoMed Plus}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = NanoMed Plus<br />
|image = Medvendor.png<br />
|foundin = [[Medbay]]<br />
|usedfor = Supplying yourself with medical items<br />
|strategy = Use the machine and choose your poison<br />
|description = [[Vending_machines#NanoMed_Plus|See what NanoMed Plus holds inside.]]<br />
}}<br />
{{anchor|NanoMed}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = NanoMed<br />
|image = Wallmed.png<br />
|foundin = [[Medbay]]<br />
|usedfor = Supplying yourself with medical items<br />
|strategy = Use the machine and choose your (more limited) poison.<br />
|description = [[Vending_machines#NanoMed|See what NanoMed holds inside.]]<br />
}}<br />
{{anchor|Sleeper}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Sleeper<br />
|image = Sleeper.gif<br />
|foundin = [[Medbay]]<br />
|usedfor = To stabilize patients<br />
|strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', or click-drag their sprite onto the sleepers from an adjacent tile<br />
|description = Sleepers contain an unlimited supply of five different basic chemicals, to start. Upgrades will increase this functionality.<br />
<br />
[[Guide_to_medicine#Sleeper|See here how to use a Sleeper.]]<br />
<br />
[[Guide_to_advanced_construction#Sleeper|Guide to building a Sleeper.]]<br />
}}<br />
{{anchor|Stasis}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Lifeform Stasis Unit<br />
|image = Stasis.gif<br />
|foundin = [[Medbay]]<br />
|usedfor = Preserving one living/dead body to prevent further damage.<br />
|strategy = Use the machine to extend patient's life while requiring the proper equimpent<br />
|description = A not so comfortable looking bed with some nozzles at the top and bottom. It will keep someone in stasis.<br />
}}<br />
{{anchor|Cryogenics Tube & Freezer}}{{anchor|Cryogenics Chamber & Freezer}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Cryogenics Tube & Freezer<br />
|image = [[File:Pod_open.png|40px|Cryogenics Tube]][[File:Freezer.gif|64px|Freezer]]<br />
|OverrideImage = true<br />
|foundin = [[Medbay]]<br />
|usedfor = Healing critical (or not critical) patients and genetic damage<br />
|strategy = Set the cryogenics up and put people in. Eject them after they've healed up<br />
|description = These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in [[Guide_to_medicine#Critically_Wounded|critical condition]], and will safely lower a patient's body temperature to levels at which [[Cryoxadone]], usually mixed with [[Mannitol]], is effective. These chemicals will heal all damage types, and are the quickest way to fix cellular damage caused by cloning and slime feeding.<br />
<br />
[[Guide_to_medicine#Cryo_Tube|See here how to use and perform maintenance on the Cryogenics Tubes.]]<br />
<br />
[[Guide_to_advanced_construction#Cryogenics_Tube|Guide to building a Cryogenics Tube.]]<br />
}}<br />
{{anchor|Defibrillator}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Defibrillator<br />
|image = Defib.png<br />
|foundin = [[Medical storage|Medical Storage]]<br />
|usedfor = Reviving the recently dead<br />
|strategy = Get to bodies fast enough and jump-start their heart<br />
|description = Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Doesn't work if patients are not [[Ghost|in their bodies]] or if they are too heavily damaged. Runs on power cells, which can be removed with a screwdriver, and charged at power cell charging stations. Can be emagged for a heavy stun and some burn damage. Grabbing the patient while attempting to defib them will shock you.<br><br />
'''Compact Defibrillators''' are defibrillators that can be worn on the belt slot. The CMO starts with one, and more can be researched.<br><br />
'''Wall mounts''' are used on walls, which then allow defibrillators to be placed inside. They passively charge when inside one, and can be locked to prevent the public from accessing it.<br />
}}<br />
{{anchor|DNA Scanner & DNA Scanner Access Console}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = DNA Scanner & DNA Scanner Access Console<br />
|image = [[File:scanner.gif|64px|DNA Scanner]][[File:Cloningcomp.png|64px|DNA Scanner Access Console]]<br />
|OverrideImage = true<br />
|foundin = [[Genetics]]<br />
|usedfor = Changing the subject's DNA, finding superpowers, making SE/UI injections<br />
|strategy = Put a person in the DNA Scanner and use the console to play God.<br />
|description = These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry. [[Guide_to_genetics|More info can be found here]].<br />
<br />
[[Guide_to_advanced_construction#DNA_Scanner|Guide to building a DNA Scanner.]]<br />
<br />
[[File:Gene scanner.gif]]A [[Guide_to_Genetics#Genetic_Sequencer|genetic sequence scanner]] is used to find powers and defects.<br />
}}<br />
{{anchor|DNA Scanner, Cloning Console & Cloning Pod}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = DNA Scanner, Cloning Console & Cloning Pod<br />
|image = [[File:scanner.gif|64px|DNA Scanner]][[File:Cloningcomp.png|64px|Cloning Console]][[File:Clone.gif|64px|Cloning Pod]]<br />
|OverrideImage = true<br />
|foundin = [[Genetics]]<br />
|usedfor = Scanning dead people and cloning them back to life<br />
|strategy = Put a corpse or brain in the DNA Scanner, use the console, scan, clone if possible<br />
|description = A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. [[Geneticist#Cloning.2C_A_How_To|See here for instructions]] or check out a copy of ''Cloning techniques of the 26th century'' (found in the cloning room).<br />
<br />
[[Guide_to_advanced_construction#DNA_Scanner|Guide to building a DNA Scanner.]]<br><br />
[[Guide_to_advanced_construction#Cloning_Pod|Guide to building a Cloning Pod.]]<br />
}}<br />
{{anchor|IV Drip}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = IV Drip<br />
|image = IV_Drip.png<br />
|foundin = [[Medbay]], [[Virology]]<br />
|usedfor = Dispensing blood and other chemicals<br />
|strategy = Attach the patient to the IV drip. Insert blood pack or a beaker with other medicine in it. Wait. Do not move the patient while they are hooked up to the IV.<br />
|description = The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. Collected blood will also contain any other chemicals that were present in the bloodstream. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute. Can be toggled between receiving and giving mode.<br />
}}<br />
{{anchor|Blood Pack}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Blood Pack<br />
|image = Blood Pack.png<br />
|foundin = [[Operating Theatre]], [[Virology]]<br />
|usedfor = Replenishing blood<br />
|strategy = Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while functioning.<br />
|description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for most blood types. Don't give patients the wrong kind of blood! Blood packs can be labelled with a pen.<br />
}}<br />
{{anchor|Operating Table}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Operating Table<br />
|image = [[File:Optable.png|64px|An operating table.]]<br />
|OverrideImage = true<br />
|foundin = [[Operating Theatre]], [[Robotics]]<br />
|usedfor = Surgery<br />
|strategy = Put patient on table, do surgery<br />
|description = A major part in all [[surgery]]. Only [[Medical Doctor|medical doctors]] and the [[CMO]] have access to surgery.<br />
}}<br />
{{anchor|Chem Dispenser}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Chem Dispenser<br />
|image = Chem_dispenser.gif<br />
|foundin = [[Chemistry]]<br />
|usedfor = Dispensing chemicals<br />
|strategy = Put a beaker in it, use it, choose how much you want, what you want, and eject the beaker<br />
|description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 1000 regenerating energy points. Every 10 units of chemicals costs 10 energy points. It remains on during a power outage, though it will not recharge points unless it is actively receiving power.<br><br />
A beaker or other liquid holding device has to be put inside for it to perform its function. The units of chemicals it gives out vary depending on what it is set to.<br />
<br />
'''Chemicals produced:''' See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals.<br />
<br />
[[Guide_to_advanced_construction#Portable_Chem_Dispenser|Guide to building a Portable Chem Dispenser.]]<br />
}}<br />
{{anchor|Chemical Heater}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Chemical Heater<br />
|image = Chemical Heater.png<br />
|foundin = [[Chemistry]]<br />
|usedfor = Heating chemicals<br />
|strategy = Put a beaker in, select a temperature, and turn it on<br />
|description = See the [[guide to chemistry]] for a list of chemical formulas and their reaction to heat.<br />
}}<br />
{{anchor|ChemMaster 3000}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = ChemMaster 3000<br />
|image = Mixer1.gif<br />
|foundin = [[Chemistry]]<br />
|usedfor = Making bottles, pills, and patches<br />
|strategy = Put a beaker with chemicals in, make bottles/pills/patches for further use<br />
|description = Allows you to separate chemicals and turn them into bottles, pills, or patches. Just load in a container and select the amount of each chemical you with to work with. You can only make 50 unit pills, and 30 unit bottles this way.<br />
}}<br />
{{anchor|Reagent Grinder}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Reagent Grinder<br />
|image = Blender.png<br />
|foundin = [[Chemistry]], [[Kitchen]], [[Bar]], [[Hydroponics]], [[Xenobiology]]<br />
|usedfor = Grinding and liquefying reagents<br />
|strategy = Put something in it and choose what you want to do with it<br />
|description = Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distil a pure sample inside the collection beaker.<br />
<br />
'''Works on:'''<br />
*Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)<br />
*Grown foods (bananas, liberty caps, corn, carrots, and chillies)<br />
*Other grown items (nettles and death nettles)<br />
*Snacks (chips and candy)<br />
}}<br />
{{anchor|Morgue Tray}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Morgue Tray<br />
|image = Morguetray.png<br />
|foundin = [[Morgue]]<br />
|usedfor = Storing dead people<br />
|strategy = Open, put a dead person on, preferably in a body bag with a note attached to it (who they are, why they're there, if they've been cloned or not), and close<br />
|description = Holds one person (preferably dead) on the tray within.<br>Has a light on the side to notify Medical staff if the body has a ghost in it (blue light means there is no body in the tray, green light means there is a ghost in the body, red light means there is no ghost in the body, yellow light means there are items but no body in the tray).<br>Braindead and catatonic people will show a red light.<br />
}}<br />
{{anchor|Medical Records Console}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Medical Records Console<br />
|image = Medical Records Console.gif<br />
|foundin = [[Medbay]]<br />
|usedfor = Updating and checking patient files<br />
|strategy = Search the patient and access their file<br />
|description = This [[Computers#Medical_Records_Console|console]] can be used to check medical records, edit them and print out a copy.<br />
}}<br />
{{anchor|Operating Computer}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Operating Computer<br />
|image = Crew Monitoring Console.gif<br />
|foundin = [[Operating Theatre]]<br />
|usedfor = Helping with surgery<br />
|strategy = Use the console during [[surgery]]<br />
|description = Shows the vital statistics of the patient during surgery, and assists with the next surgery step.<br />
}}<br />
{{anchor|PanD.E.M.I.C 2200}}<br />
<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = PanD.E.M.I.C 2200<br />
|image = Mixer1.gif<br />
|foundin = [[Virology]]<br />
|usedfor = Creating, curing and checking viruses<br />
|strategy = Insert a blood sample into the machine<br />
|description = This [[Computers#PanD.E.M.I.C._2200|console]] is mainly used to create viruses, but can provide a quick vaccine for them too once you get blood from a cured patient.<br />
}}<br />
<br />
{{anchor|Crew Monitoring Console}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Crew Monitoring Console<br />
|image = Crew Monitoring Console.gif<br />
|foundin = [[Chief Medical Officer's Office]], [[Paramedic Staging Area]]<br />
|usedfor = Locating crew and checking their vitals<br />
|strategy = Use the console but ensure you tell everyone to turn their suit sensors on first<br />
|description = This [[Computers#Crew_Monitoring_Console.2FOperating_Computer|console]] is used to check the vitals and location of every crew member on the station, providing they have their suit sensors on correctly.<br />
}}<br />
{{anchor|Smoke Machine}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Smoke Machine<br />
|image = Smoke machine.png<br />
|foundin = Medical TechFab, [[Armory]]<br />
|usedfor = Dispensing chemicals quickly via smoke<br />
|strategy = Insert a beaker into the machine and turn it on<br />
|description = More information can be found [[Guide_to_Chemistry#Smoke_Machine|here]].<br />
}}<br />
{{anchor|Limb Grower}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Limb Grower<br />
|image = Limbgrower_idleoff.gif<br />
|foundin = Medical TechFab<br />
|usedfor = Growing body parts<br />
|strategy = Insert synthflesh and wait<br />
|description = It grows new limbs using Synthflesh.<br />
}}<br />
{{anchor|Organ Harvester}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Organ Harvester<br />
|image = Harvester-active.png<br />
|foundin = Medical TechFab<br />
|usedfor = Removing body parts<br />
|strategy = Insert a dead body and use the machine<br />
|description = An advanced machine used for harvesting organs and limbs from the deceased.<br />
}}<br />
{{anchor|Crew Pinpointer}}<br />
{{Item<br />
|bgcolor1 = #f8eed3<br />
|bgcolor2 = #f2dca6<br />
|name = Crew Pinpointer<br />
|image = Crewpinpointer.png<br />
|foundin = [[Vending_machines#NanoMed_Plus|NanoMed Plus]]<br />
|usedfor = Locating crew members<br />
|strategy = Turn it on and select a name<br />
|description = A handheld tracking device that points to crew. Requires full suit sensors to work.<br />
}}</div>Ynot01https://wiki.yogstation.net/index.php?title=Machines&diff=38697Machines2022-07-31T10:29:29Z<p>Ynot01: /* Lifeform Stasis Unit */</p>
<hr />
<div>= Machine Construction Steps =<br />
<br />
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.<br />
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. <br />
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.<br />
# '''Examine''' the machine frame and it will tell you what items you need now.<br />
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.<br />
<br />
== Upgrading Machines ==<br />
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]<br />
<br />
== Linking Machines ==<br />
<br />
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:<br />
* Telecommunications machines, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.<br />
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.<br />
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.<br />
<br />
__TOC__<br />
<br />
= Command Machines =<br />
<br />
== [[Goals#DNA_Vault|DNA Vault]] ==<br />
{{MachineConstruction<br />
|image=Dna_vault_cinematic.gif<br />
|construction=* 1x [[File:Command_Module.png]] DNA Vault Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 5x [[File:Super_capacitor.png]]Super Capacitor<br />
* 5x [[File:Pico_Manipulator.png]]Pico Manipulator<br />
|deconstruction=Cannot be deconstructed by conventional means. If you're a [[Traitor|nefarious individual]] looking to setback the station's efforts then consider using [[Bombs|extreme force]].<br />
|description=Secure the longevity of the current state of humanity within this massive library of scientific knowledge, granting superhuman powers and abilities after its completion.<br />
|upgrade=None<br />
}}<br />
<br />
= Engineering Machines =<br />
<br />
== [[Autolathe]] ==<br />
{{MachineConstruction<br />
|image=Autolathe.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Autolathe Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 3x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces commonly used items such as tools, equipment, and construction material.<br />
<br />
Can be [[Guide to hacking|hacked]] to unlock more designs.<br />
|upgrade=* '''Better matter bins:''' The Autolathe can hold more materials.<br />
* '''Better manipulator:''' Lowers production costs and production time. <br />
}}<br />
<br />
== Crystallizer ==<br />
{{MachineConstruction<br />
|image=Crystallizer.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Crystallizer Board<br />
* 10x [[File:CableCoils.png]]Pieces of cable<br />
* 10x [[File:Glass.png]]Glass<br />
* 5x [[File:Metal_r.png]]Plasteel<br />
<br />
|deconstruction=TBD<br />
|description=Used to crystallize or solidify gases.<br />
<tabs><br />
<tab name = "Metallic Hydrogen"><br />
[[File:MetallicHydrogen.png|64px]] <span style="color:#6D7E8E">'''Metallic Hydrogen'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
300 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
50,000 - 150,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 550 credits per sheet<br />
<br />
Used for crafting some items<br />
</tab><br />
<tab name = "Healium Crystal"><br />
[[File:HealiumCrystal.png|64px]] <span style="color:#F31C1C">'''Healium Crystal'''</span> <br />
<br />
A crystal made from the Healium gas, it's cold to the touch.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
120 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, cools down an area and applies stamina damage to nearby mobs<br />
<br />
<br />
</tab><br />
<tab name = "Pluonium Crystal"><br />
[[File:PluoniumCrystal.png|64px]] <span style="color:#55CF2F">'''Pluonium Crystal'''</span> <br />
<br />
A crystal made from pluonium, you can see the liquid nitrogen and oxygen inside.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Pluonium|Pluonium]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Nitrogen|Nitrogen]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, fills an area with air: 8 parts Nitrogen and 3 parts Oxygen (Does not clean up old air)<br />
<br />
<br />
</tab><br />
<tab name = "Hot Ice"><br />
[[File:HotIce.png|64px]] <span style="color:#0066FF">'''Hot Ice'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
60 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
160 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
15 - 35 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 400 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Ammonia Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="color:#CCFFFF">'''Ammonia Crystal'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
50 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
40 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
200 - 240 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 25 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Tesla Generator"><br />
[[File:Tesla_gen.gif|64px]] <span style="color:grey">'''Tesla Generator'''</span> <br />
<br />
Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Creating a [[Tesla Engine]]<br />
<br />
<br />
</tab><br />
<tab name = "Nitrous Oxide Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="span style="color:#CCFFFF">'''Nitrous Oxide Crystal'''</span> <br />
<br />
A crystal made from the N2O gas, you can see the liquid gases inside.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, releases [[Guide_to_Atmospherics#N2O|Nitrous Oxide]] in an area around the exploded area<br />
<br />
<br />
</tab><br />
<tab name = "Diamond" style = "background-color:grey"><br />
[[File:Diamonddone.png|64px]] <span style="color:#00E7E7">'''Diamond'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
10,000 moles of [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10,000 - 30,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 500 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Plasma Sheet"><br />
[[File:PlasmaSheet.png|64px]] <span style="color:#FF22D9">'''Plasma Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
450 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 200 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Crystal Cell"><br />
[[File:CrystalCell.png|64px]] <span style="color:#FF22D9">'''Crystal Cell'''</span> <br />
<br />
A very high power cell made from crystallized plasma.<br />
<br />
'''Recipe:'''<br />
<br />
800 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
50 - 90 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A non-rechargeable 50 MJ cell<br />
<br />
<br />
</tab><br />
<tab name = "Zaukerite Sheet"><br />
[[File:Zaukerite.png|64px]] '''Zaukerite Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
5 moles of [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]]<br />
<br />
10 moles of [[Guide_to_Atmospherics#Zauker|Zauker]]<br />
<br />
7.5 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
5 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 900 credits per sheet<br />
<br />
Used for crafting some items<br />
<br />
</tab><br />
</tabs><br />
|upgrade=TBD<br />
}}<br />
<br />
== Freezer/Heater ==<br />
{{MachineConstruction<br />
|image=Freezer.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Freezer/Heater Board (Use screwdriver on board to select type)<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Changes the temperature of gases connected through the pipes.<br />
|upgrade=* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.<br />
* '''Better matter bins:''' Faster cooling/heating.<br />
}}<br />
<br />
== [[Turbine|Gas Turbine Generator]] ==<br />
{{MachineConstruction<br />
|image=Turbine.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Turbine Board<br />
* 6x [[File:Capacitor.png]]Capacitors<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better capacitors:''' Increases the turbine's productivity.<br />
}}<br />
<br />
=== [[Compressor|Gas Turbine Compressor]] ===<br />
{{MachineConstruction<br />
|image=Compressor.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Compressor Board<br />
* 6x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better manipulators:''' Increases the turbine's efficiency.<br />
}}<br />
<br />
== Grounding Rod ==<br />
{{MachineConstruction<br />
|image=Grounding_rod.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Grounding Rod Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.<br />
|upgrade=None<br />
}}<br />
<br />
== [[P.A.C.M.A.N.-type Portable Generator]] ==<br />
{{MachineConstruction<br />
|image=pacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] PACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.<br />
|upgrade=* '''Better matter bin:''' Holds more plasma sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower plasma sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=superpacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] SUPERPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine)<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Uranium and generates more power.<br />
|upgrade=* '''Better matter bin:''' Holds more uranium sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower uranium sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=Mrspacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] MRSPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Diamonds and generates even more power.<br />
|upgrade=* '''Better matter bin:''' Holds more diamond sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower diamond sheet consumption rate and heat generation.<br />
}}<br />
<br />
{{anchor|Radiation Collector}}<br />
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==<br />
{{MachineConstruction<br />
|image=Radiation Collector.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Radiation Collector Board<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 2x [[File:Sheet-prglass.png]]Reinforced Plasma Glass<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. <br />
|upgrade=None<br />
}}<br />
<br />
== Scanner Gate ==<br />
{{MachineConstruction<br />
|image=Scangate.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Scanner Gate Board<br />
* 3x [[File:Scanning_Module.png|64px]]Scanning module<br />
|deconstruction=<br />
|description=Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.<br />
|upgrade=None<br />
}}<br />
<br />
== [[SMES]] ==<br />
{{MachineConstruction<br />
|image=SMES_Turn_on.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] SMES Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 5x [[File:Power_cell.png]]Power cells<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and distributes large amounts of power.<br />
|upgrade=* '''Better capacitor:''' Increases the maximum input & output levels.<br />
* '''Better power cells:''' Increases the maximum charge.<br />
}}<br />
<br />
== Space Heater ==<br />
{{MachineConstruction<br />
|image=SpaceHeater.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Space Heater Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heats the air around it.<br />
|upgrade=* '''Better laser:''' Faster cooling/heating.<br />
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.<br />
}}<br />
<br />
== [[Teleporter|Teleporter Station]] ==<br />
{{MachineConstruction<br />
|image=Teleporter_Station.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Station Board<br />
* 2x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 2x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.<br />
|upgrade=* '''Better capacitors:''' The station can be linked with more teleporter stations.<br />
}}<br />
<br />
=== [[Teleporter|Teleporter Hub]] ===<br />
{{MachineConstruction<br />
|image=Teleporter_Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Hub Board<br />
* 3x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates a portal to use the Teleporter. Can teleport anything not anchored.<br />
|upgrade=* '''Better matter bin:''' Lower the risk and severity of accidents. Removes need for calibration.<br />
}}<br />
<br />
== Tesla Coil ==<br />
{{MachineConstruction<br />
|image=Tesla_coil.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Tesla Coil Board (Use screwdriver to change type)<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.<br />
|upgrade=* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.<br />
}}<br />
<br />
== [[Guide_to_Telecommunications|Telecommunications]] ==<br />
=== [[Guide_to_Telecommunications#Bus_Mainframes|Bus Mainframe]] ===<br />
{{MachineConstruction<br />
|image=Bus.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Bus Mainframe Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The bus mainframe idles and waits for hubs to relay them signals. They act as junctions for the network.<br />
<br />
They transfer uncompressed subspace packets to processor units and then take the processed packet to a server for logging.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Server|Telecommunication Server]] ===<br />
{{MachineConstruction<br />
|image=Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Telecommunication Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The server logs all traffic and signal data. Once the signal is recorded it is sent to the subspace broadcaster.<br />
<br />
Stores a maximum of 400 logs and then deletes them.<br />
|upgrade=None<br />
}}<br />
<br />
=== Messaging Server ===<br />
{{MachineConstruction<br />
|image=Message_Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Messaging Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 3x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The equivalent of the telecommunication server but for PDA and request console messages.<br />
Without it PDA and request console messages cannot be transmitted.<br />
PDAs require the rest of the telecomms setup to work, but the request consoles only require the messaging server.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Processor_Units|Processor Unit]] ===<br />
{{MachineConstruction<br />
|image=Pro.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Processor Unit Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 3x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Subspace_treatment_disk.png]]Subspace Treatment Disk<br />
* 1x [[File:Subspace_Analyzer.png]]Subspace Wavelength Analyzer<br />
* 1x [[File:Subspace_amplifier.png]]Subspace Amplifier<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The processor is a very simple machine that decompresses subspace signals and transfers them back to the original bus. It is essential in producing audible data.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Broadcasters|Subspace Broadcaster]] ===<br />
{{MachineConstruction<br />
|image=Broad.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Broadcaster Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Ansible_crystal.png]]Ansible Crystal<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Micro-laser.png]]Micro-Laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice.<br />
<br />
They receive their message from a server after the message has been logged.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Receivers|Subspace Receiver]] ===<br />
{{MachineConstruction<br />
|image=Sreceiver.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Receiver Board<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Micro-laser.png]]Micro-Laser<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 1x [[File:Subspace_ansible.png]]Subspace Ansible<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The receiver idles and receives messages from subspace-compatible radio equipment; primarily headsets. They then just relay this information to all linked hubs and buses.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Hub|Telecommunication Hub]] ===<br />
{{MachineConstruction<br />
|image=Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Hub Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The Hub idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
This is the heart of the Telecommunications Network, sending information where it is needed. It mainly receives information from long-distance Relays and then sends that information to be processed. Afterwards it gets the uncompressed information from Servers/Buses and sends that back to the relay to then be broadcasted.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Relays|Telecomunication Relay]] ===<br />
{{MachineConstruction<br />
|image=Relay.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Relay Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The relay idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
The relay is needed in order to send information pass Z levels. It must be linked with a Hub, the only other machine that can send/receive pass Z levels.<br />
|upgrade=None<br />
}}<br />
<br />
= Medical Machines =<br />
<br />
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==<br />
{{MachineConstruction<br />
|image=Dispenser.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chem Dispenser Board<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Dispenses chemicals; the exact same as the ones found in [[Chemistry]].<br />
|upgrade=* '''Better matter bins:''' Greater power efficiency per unit dispensed.<br />
* '''Better capacitor:''' Faster recharging speed.<br />
* '''Better power cell:''' Larger maximum power capacity.<br />
* '''Better manipulator:''' T2 adds iron, welding fuel, and water. T3 adds ammonia, ash, and oil. T4 adds acetone, diethylamine, and saltpetre.<br />
}}<br />
<br />
== [[Chemical Heater]] ==<br />
{{MachineConstruction<br />
|image=Chemical Heater.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chemical Heater Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.<br />
|upgrade=* '''Better laser:''' Heats faster.<br />
}}<br />
<br />
== [[Cloning Pod]] ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Clone Pod Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 2x [[File:Scanning_Module.png]]Scanning modules<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.<br />
|upgrade=* '''Better manipulators:''' clones grow faster.<br />
* '''Better scanning modules:''' Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)<br />
}}<br />
<br />
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==<br />
{{MachineConstruction<br />
|image=Cryo.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cryotube Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 4x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.<br />
|upgrade=* '''Better matter bin:''' Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.<br />
}}<br />
<br />
== [[DNA Scanner]] ==<br />
{{MachineConstruction<br />
|image=Scanner.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cloning Scanner Board <br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.<br />
<br />
Can be locked down by using the console, trapping the patient inside if necessary.<br />
|upgrade=* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.<br />
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.<br />
* '''Better laser:''' Reduce radiation damages from genetic manipulations.<br />
}}<br />
<br />
== Limb Grower ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Limb Grower Board<br />
* 2x [[File:Beaker.png]]Beaker<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=It grows new limbs using Synthflesh.<br />
|upgrade=* '''Better manipulator:''' Lower production costs and production time.<br />
}}<br />
<br />
== (Organ) Harvester ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Harvester Board<br />
* 4x [[File:Micro-laser.png|64px]]Micro-laser<br />
|deconstruction=# '''Close''' the harvester<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.<br />
|upgrade='''Better micro-laser:''' Increases the organ harvesting speed.<br />
}}<br />
<br />
== [[Sleeper]] ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Sleeper Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=# '''Close''' the sleeper<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heals and sedates patients. Requires upgrading to provide better healing options.<br />
|upgrade=* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.<br />
* '''Better manipulators''' unlock a larger selection of treatments.<br />
** '''Nano manipulator adds:'''<br />
*** '''Repair Organs:''' Grants the option to heal damaged organs.<br />
** '''Pico manipulator also adds:'''<br />
*** '''Purge Toxins:''' Grants the option to heal toxin damage and purge chemicals over time.<br />
** '''Femto manipulator adds:'''<br />
***'''Stasis:''' If the patient is in crit it will put them in stasis, preventing further damage.<br />
}}<br />
<br />
== [[Lifeform Stasis Unit]] ==<br />
{{MachineConstruction<br />
|image=Stasis.png<br />
|construction=* 1x [[File:Medical_Module.png]] Lifeform Stasis Unit Board<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A.K.A. "Stasis Beds". Buckle patients to them to put them into stasis to allow for easier treatment & surgery. While in stasis, all life functions are slowed/halted depending on capacitor level. Bleeding, reagent processing, disease, defibrillation timer, organ decay, and more are all affected. Examine to see part efficiency.<br />
|upgrade=* '''Better capacitor''': Increases the efficiency of the stasis & makes it do more stamina damage when [[Emag|emagged]]. [33%/50%/75%/100% stasis]<br />
* '''Better manipulator''': Makes the stasis bed turn on/off faster. [5/2.5/1.67/1.25 seconds]<br />
}}<br />
<br />
= Science Machines =<br />
<br />
== [[Circuit Imprinter]] ==<br />
{{MachineConstruction<br />
|image=CircuitAni.gif<br />
|construction=* 1x [[File:Science_Module.png]] Circuit Imprinter Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Beaker.png]]Small beakers<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bin:''' Circuit imprinter can hold more materials.<br />
* '''Better manipulator:''' Lower production costs.<br />
}}<br />
<br />
== Cyborg Recharging Station ==<br />
{{MachineConstruction<br />
|image=CyborgRecharger.png<br />
|construction=* 1x [[File:Science_Module.png]] Cyborg Recharger Board<br />
* 2x [[File:Capacitor.png]]Capacitors<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Id_regular.png]] '''Unlock''' the machine <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Recharges cyborgs. Needs to be closed like a locker to work.<br />
|upgrade=* '''Better capacitors:''' Faster recharge speed.<br />
* '''Better power cell:''' Faster recharge speed.<br />
* '''Better manipulator:''' Also repairs cyborg while recharging.<br />
}}<br />
<br />
== [[Destructive Analyzer]] ==<br />
{{MachineConstruction<br />
|image=D_analyzer.gif<br />
|construction=* 1x [[File:Science_Module.png]] Destructive Analyzer Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Destroys items with research value to gain research levels. See [[Guide to Research and Development]] for more information.<br />
|upgrade=* '''Better components:''' Increased amount of materials recovered from items.<br />
}}<br />
<br />
== [[Exosuit Fabricator]] ==<br />
{{MachineConstruction<br />
|image=Exofab.png<br />
|construction=* 1x [[File:Science_Module.png]] Exosuit Fabricator Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.<br />
|upgrade=* '''Better matter bins:''' Fabricator can hold more materials.<br />
* '''Better manipulator:''' Lower production time.<br />
* '''Better laser:''' Lower production costs.<br />
}}<br />
<br />
== Mech Bay Power Port ==<br />
{{MachineConstruction<br />
|image=Recharge_Port.gif<br />
|construction=* 1x [[File:Science_Module.png]] Mechbay Recharger Board<br />
* 5x [[File:Capacitor.png]]Capacitors<br />
* 2x [[File:CableCoils.png]]Piece of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Automatically recharges mechs in front of it.<br />
|upgrade=* '''Better capacitors:''' Recharges mechs faster.<br />
}}<br />
<br />
== [[Protolathe]] ==<br />
{{MachineConstruction<br />
|image=ProtoAni.gif<br />
|construction= 1x [[File:Science_Module.png]] Protolathe Board<br />
2x [[File:Beaker.png]]Small beakers<br />
2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
2x [[File:Matter_bin.png]]Matter bins<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bins:''' Protolathe can hold more material.<br />
* '''Better manipulators:''' Lower production costs, faster production speed.<br />
}}<br />
<br />
== Quantum Pad ==<br />
{{MachineConstruction<br />
|image=Qpad.png<br />
|construction=* 1x [[File:Science_Module.png]] Quantum Pad Board<br />
* 1x [[File:Bluespace_Crystal.png]]Bluespace crystal<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.<br />
<br />
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.<br />
|upgrade=* '''Better capacitor:''' Reduces power cost.<br />
* '''Better manipulator:''' Reduces cooldown and chargeup time.<br />
}}<br />
<br />
== [[Server Room|RnD Server]] ==<br />
{{MachineConstruction<br />
|image=RD_Server.gif<br />
|construction=* 1x [[File:Science_Module.png]] R&D Server Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces research points, as long as it is cooled properly.<br />
|upgrade=* '''Better stock parts:''' Currently nothing, though less heat generation was intended.<br />
}}<br />
<br />
= Service Machines =<br />
<br />
== [[Biogenerator]] ==<br />
{{MachineConstruction<br />
|image=Biogenerator.gif<br />
|construction=* 1x [[File:Service_module.png]] Biogenerator Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.<br />
<br />
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.<br />
|upgrade=* '''Better matter bin:''' Biogenerator is faster and gives more points.<br />
* '''Better manipulator:''' Reduces items costs.<br />
}}<br />
<br />
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==<br />
{{MachineConstruction<br />
|image=Hydroponics_tray.png<br />
|construction=* 1x [[File:Service_module.png]] Hydroponics Tray Board<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. <br />
(use wrench to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.<br />
|upgrade=* '''Better matter bins:''' Increases amount of water & nutrient the tray can hold.<br />
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.<br />
}}<br />
<br />
== [[Guide_to_food#Microwave_Oven|Microwave]] ==<br />
{{MachineConstruction<br />
|image=Microwave.png<br />
|construction=* 1x [[File:Service_module.png]] Microwave Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bins<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cooks [[Guide to food|food]] and heats reagents.<br />
|upgrade=* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.<br />
* '''Better matter bins:''' Can fit more items at a time.<br />
}}<br />
<br />
== Plant DNA Manipulator ==<br />
{{MachineConstruction<br />
|image=DNAmachine.gif<br />
|construction=* 1x [[File:Service_module.png]] Plant DNA Manipulator Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.<br />
|upgrade=* '''Better components:''' Allows better plant stats to be saved onto disks.<br />
* '''Better scanner:''' Production rate and endurance.<br />
* '''Better manipulator:''' Potency and yield.<br />
* '''Better micro-laser:''' Weed growth rate and vulerability.<br />
}}<br />
<br />
== Recycler ==<br />
{{MachineConstruction<br />
|image=Recycler.gif<br />
|construction=* 1x [[File:Service_module.png]] Recycler Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.<br />
|upgrade=* '''Better matter bin:''' Increases material storage.<br />
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).<br />
}}<br />
<br />
== Smartfridge ==<br />
{{MachineConstruction<br />
|image=Smartfridge.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Smartfridge Board<br />
* 1x [[File:Matter_bin.png]]Matter Bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.<br />
|upgrade=* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.<br />
}}<br />
<br />
=== Types of Smartfridge ===<br />
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.<br />
<br />
Smartfridge Board settings:<br />
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.<br />
* '''Food''': Stores food items.<br />
* '''Drinks''': Stores drinks, named 'drink showcase'.<br />
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.<br />
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.<br />
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.<br />
* '''Organ''': Stores organs, whether they are<br />
<br />
== [[Vendor]] ==<br />
{{MachineConstruction<br />
|image=Vendsnack.gif<br />
|construction=* 1x [[File:Generic_circuit.png]] Vendor Board (Use screwdriver to select vendor type)<br />
* 3x [[File:Refill_cola.png]]Refill Packs (Corresponding to the vendor type)<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and dispenses items. Contents vary depending on the chosen vendor board and refill packs. Most vendors can be hacked to unlock a larger selection of items. Some types of vending machines also contain premium items.<br />
|upgrade=None<br />
}}<br />
<br />
= Supply Machines =<br />
<br />
== Ore Redemption Machine ==<br />
{{MachineConstruction<br />
|image=ORM.gif<br />
|construction=* 1x [[File:Supply_Module.png]] Ore Redemption Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Igniter.png]]Igniter<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.<br />
|upgrade=* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.<br />
* '''Better manipulator:''' Smelts ores more quickly.<br />
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.<br />
}}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Machines&diff=38696Machines2022-07-31T10:28:37Z<p>Ynot01: /* Lifeform Stasis Unit */</p>
<hr />
<div>= Machine Construction Steps =<br />
<br />
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.<br />
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. <br />
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.<br />
# '''Examine''' the machine frame and it will tell you what items you need now.<br />
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.<br />
<br />
== Upgrading Machines ==<br />
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]<br />
<br />
== Linking Machines ==<br />
<br />
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:<br />
* Telecommunications machines, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.<br />
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.<br />
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.<br />
<br />
__TOC__<br />
<br />
= Command Machines =<br />
<br />
== [[Goals#DNA_Vault|DNA Vault]] ==<br />
{{MachineConstruction<br />
|image=Dna_vault_cinematic.gif<br />
|construction=* 1x [[File:Command_Module.png]] DNA Vault Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 5x [[File:Super_capacitor.png]]Super Capacitor<br />
* 5x [[File:Pico_Manipulator.png]]Pico Manipulator<br />
|deconstruction=Cannot be deconstructed by conventional means. If you're a [[Traitor|nefarious individual]] looking to setback the station's efforts then consider using [[Bombs|extreme force]].<br />
|description=Secure the longevity of the current state of humanity within this massive library of scientific knowledge, granting superhuman powers and abilities after its completion.<br />
|upgrade=None<br />
}}<br />
<br />
= Engineering Machines =<br />
<br />
== [[Autolathe]] ==<br />
{{MachineConstruction<br />
|image=Autolathe.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Autolathe Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 3x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces commonly used items such as tools, equipment, and construction material.<br />
<br />
Can be [[Guide to hacking|hacked]] to unlock more designs.<br />
|upgrade=* '''Better matter bins:''' The Autolathe can hold more materials.<br />
* '''Better manipulator:''' Lowers production costs and production time. <br />
}}<br />
<br />
== Crystallizer ==<br />
{{MachineConstruction<br />
|image=Crystallizer.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Crystallizer Board<br />
* 10x [[File:CableCoils.png]]Pieces of cable<br />
* 10x [[File:Glass.png]]Glass<br />
* 5x [[File:Metal_r.png]]Plasteel<br />
<br />
|deconstruction=TBD<br />
|description=Used to crystallize or solidify gases.<br />
<tabs><br />
<tab name = "Metallic Hydrogen"><br />
[[File:MetallicHydrogen.png|64px]] <span style="color:#6D7E8E">'''Metallic Hydrogen'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
300 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
50,000 - 150,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 550 credits per sheet<br />
<br />
Used for crafting some items<br />
</tab><br />
<tab name = "Healium Crystal"><br />
[[File:HealiumCrystal.png|64px]] <span style="color:#F31C1C">'''Healium Crystal'''</span> <br />
<br />
A crystal made from the Healium gas, it's cold to the touch.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
120 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, cools down an area and applies stamina damage to nearby mobs<br />
<br />
<br />
</tab><br />
<tab name = "Pluonium Crystal"><br />
[[File:PluoniumCrystal.png|64px]] <span style="color:#55CF2F">'''Pluonium Crystal'''</span> <br />
<br />
A crystal made from pluonium, you can see the liquid nitrogen and oxygen inside.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Pluonium|Pluonium]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Nitrogen|Nitrogen]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, fills an area with air: 8 parts Nitrogen and 3 parts Oxygen (Does not clean up old air)<br />
<br />
<br />
</tab><br />
<tab name = "Hot Ice"><br />
[[File:HotIce.png|64px]] <span style="color:#0066FF">'''Hot Ice'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
60 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
160 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
15 - 35 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 400 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Ammonia Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="color:#CCFFFF">'''Ammonia Crystal'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
50 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
40 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
200 - 240 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 25 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Tesla Generator"><br />
[[File:Tesla_gen.gif|64px]] <span style="color:grey">'''Tesla Generator'''</span> <br />
<br />
Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Creating a [[Tesla Engine]]<br />
<br />
<br />
</tab><br />
<tab name = "Nitrous Oxide Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="span style="color:#CCFFFF">'''Nitrous Oxide Crystal'''</span> <br />
<br />
A crystal made from the N2O gas, you can see the liquid gases inside.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, releases [[Guide_to_Atmospherics#N2O|Nitrous Oxide]] in an area around the exploded area<br />
<br />
<br />
</tab><br />
<tab name = "Diamond" style = "background-color:grey"><br />
[[File:Diamonddone.png|64px]] <span style="color:#00E7E7">'''Diamond'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
10,000 moles of [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10,000 - 30,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 500 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Plasma Sheet"><br />
[[File:PlasmaSheet.png|64px]] <span style="color:#FF22D9">'''Plasma Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
450 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 200 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Crystal Cell"><br />
[[File:CrystalCell.png|64px]] <span style="color:#FF22D9">'''Crystal Cell'''</span> <br />
<br />
A very high power cell made from crystallized plasma.<br />
<br />
'''Recipe:'''<br />
<br />
800 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
50 - 90 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A non-rechargeable 50 MJ cell<br />
<br />
<br />
</tab><br />
<tab name = "Zaukerite Sheet"><br />
[[File:Zaukerite.png|64px]] '''Zaukerite Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
5 moles of [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]]<br />
<br />
10 moles of [[Guide_to_Atmospherics#Zauker|Zauker]]<br />
<br />
7.5 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
5 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 900 credits per sheet<br />
<br />
Used for crafting some items<br />
<br />
</tab><br />
</tabs><br />
|upgrade=TBD<br />
}}<br />
<br />
== Freezer/Heater ==<br />
{{MachineConstruction<br />
|image=Freezer.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Freezer/Heater Board (Use screwdriver on board to select type)<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Changes the temperature of gases connected through the pipes.<br />
|upgrade=* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.<br />
* '''Better matter bins:''' Faster cooling/heating.<br />
}}<br />
<br />
== [[Turbine|Gas Turbine Generator]] ==<br />
{{MachineConstruction<br />
|image=Turbine.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Turbine Board<br />
* 6x [[File:Capacitor.png]]Capacitors<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better capacitors:''' Increases the turbine's productivity.<br />
}}<br />
<br />
=== [[Compressor|Gas Turbine Compressor]] ===<br />
{{MachineConstruction<br />
|image=Compressor.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Compressor Board<br />
* 6x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better manipulators:''' Increases the turbine's efficiency.<br />
}}<br />
<br />
== Grounding Rod ==<br />
{{MachineConstruction<br />
|image=Grounding_rod.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Grounding Rod Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.<br />
|upgrade=None<br />
}}<br />
<br />
== [[P.A.C.M.A.N.-type Portable Generator]] ==<br />
{{MachineConstruction<br />
|image=pacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] PACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.<br />
|upgrade=* '''Better matter bin:''' Holds more plasma sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower plasma sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=superpacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] SUPERPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine)<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Uranium and generates more power.<br />
|upgrade=* '''Better matter bin:''' Holds more uranium sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower uranium sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=Mrspacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] MRSPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Diamonds and generates even more power.<br />
|upgrade=* '''Better matter bin:''' Holds more diamond sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower diamond sheet consumption rate and heat generation.<br />
}}<br />
<br />
{{anchor|Radiation Collector}}<br />
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==<br />
{{MachineConstruction<br />
|image=Radiation Collector.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Radiation Collector Board<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 2x [[File:Sheet-prglass.png]]Reinforced Plasma Glass<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. <br />
|upgrade=None<br />
}}<br />
<br />
== Scanner Gate ==<br />
{{MachineConstruction<br />
|image=Scangate.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Scanner Gate Board<br />
* 3x [[File:Scanning_Module.png|64px]]Scanning module<br />
|deconstruction=<br />
|description=Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.<br />
|upgrade=None<br />
}}<br />
<br />
== [[SMES]] ==<br />
{{MachineConstruction<br />
|image=SMES_Turn_on.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] SMES Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 5x [[File:Power_cell.png]]Power cells<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and distributes large amounts of power.<br />
|upgrade=* '''Better capacitor:''' Increases the maximum input & output levels.<br />
* '''Better power cells:''' Increases the maximum charge.<br />
}}<br />
<br />
== Space Heater ==<br />
{{MachineConstruction<br />
|image=SpaceHeater.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Space Heater Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heats the air around it.<br />
|upgrade=* '''Better laser:''' Faster cooling/heating.<br />
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.<br />
}}<br />
<br />
== [[Teleporter|Teleporter Station]] ==<br />
{{MachineConstruction<br />
|image=Teleporter_Station.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Station Board<br />
* 2x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 2x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.<br />
|upgrade=* '''Better capacitors:''' The station can be linked with more teleporter stations.<br />
}}<br />
<br />
=== [[Teleporter|Teleporter Hub]] ===<br />
{{MachineConstruction<br />
|image=Teleporter_Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Hub Board<br />
* 3x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates a portal to use the Teleporter. Can teleport anything not anchored.<br />
|upgrade=* '''Better matter bin:''' Lower the risk and severity of accidents. Removes need for calibration.<br />
}}<br />
<br />
== Tesla Coil ==<br />
{{MachineConstruction<br />
|image=Tesla_coil.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Tesla Coil Board (Use screwdriver to change type)<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.<br />
|upgrade=* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.<br />
}}<br />
<br />
== [[Guide_to_Telecommunications|Telecommunications]] ==<br />
=== [[Guide_to_Telecommunications#Bus_Mainframes|Bus Mainframe]] ===<br />
{{MachineConstruction<br />
|image=Bus.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Bus Mainframe Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The bus mainframe idles and waits for hubs to relay them signals. They act as junctions for the network.<br />
<br />
They transfer uncompressed subspace packets to processor units and then take the processed packet to a server for logging.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Server|Telecommunication Server]] ===<br />
{{MachineConstruction<br />
|image=Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Telecommunication Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The server logs all traffic and signal data. Once the signal is recorded it is sent to the subspace broadcaster.<br />
<br />
Stores a maximum of 400 logs and then deletes them.<br />
|upgrade=None<br />
}}<br />
<br />
=== Messaging Server ===<br />
{{MachineConstruction<br />
|image=Message_Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Messaging Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 3x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The equivalent of the telecommunication server but for PDA and request console messages.<br />
Without it PDA and request console messages cannot be transmitted.<br />
PDAs require the rest of the telecomms setup to work, but the request consoles only require the messaging server.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Processor_Units|Processor Unit]] ===<br />
{{MachineConstruction<br />
|image=Pro.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Processor Unit Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 3x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Subspace_treatment_disk.png]]Subspace Treatment Disk<br />
* 1x [[File:Subspace_Analyzer.png]]Subspace Wavelength Analyzer<br />
* 1x [[File:Subspace_amplifier.png]]Subspace Amplifier<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The processor is a very simple machine that decompresses subspace signals and transfers them back to the original bus. It is essential in producing audible data.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Broadcasters|Subspace Broadcaster]] ===<br />
{{MachineConstruction<br />
|image=Broad.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Broadcaster Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Ansible_crystal.png]]Ansible Crystal<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Micro-laser.png]]Micro-Laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice.<br />
<br />
They receive their message from a server after the message has been logged.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Receivers|Subspace Receiver]] ===<br />
{{MachineConstruction<br />
|image=Sreceiver.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Receiver Board<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Micro-laser.png]]Micro-Laser<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 1x [[File:Subspace_ansible.png]]Subspace Ansible<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The receiver idles and receives messages from subspace-compatible radio equipment; primarily headsets. They then just relay this information to all linked hubs and buses.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Hub|Telecommunication Hub]] ===<br />
{{MachineConstruction<br />
|image=Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Hub Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The Hub idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
This is the heart of the Telecommunications Network, sending information where it is needed. It mainly receives information from long-distance Relays and then sends that information to be processed. Afterwards it gets the uncompressed information from Servers/Buses and sends that back to the relay to then be broadcasted.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Relays|Telecomunication Relay]] ===<br />
{{MachineConstruction<br />
|image=Relay.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Relay Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The relay idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
The relay is needed in order to send information pass Z levels. It must be linked with a Hub, the only other machine that can send/receive pass Z levels.<br />
|upgrade=None<br />
}}<br />
<br />
= Medical Machines =<br />
<br />
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==<br />
{{MachineConstruction<br />
|image=Dispenser.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chem Dispenser Board<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Dispenses chemicals; the exact same as the ones found in [[Chemistry]].<br />
|upgrade=* '''Better matter bins:''' Greater power efficiency per unit dispensed.<br />
* '''Better capacitor:''' Faster recharging speed.<br />
* '''Better power cell:''' Larger maximum power capacity.<br />
* '''Better manipulator:''' T2 adds iron, welding fuel, and water. T3 adds ammonia, ash, and oil. T4 adds acetone, diethylamine, and saltpetre.<br />
}}<br />
<br />
== [[Chemical Heater]] ==<br />
{{MachineConstruction<br />
|image=Chemical Heater.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chemical Heater Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.<br />
|upgrade=* '''Better laser:''' Heats faster.<br />
}}<br />
<br />
== [[Cloning Pod]] ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Clone Pod Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 2x [[File:Scanning_Module.png]]Scanning modules<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.<br />
|upgrade=* '''Better manipulators:''' clones grow faster.<br />
* '''Better scanning modules:''' Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)<br />
}}<br />
<br />
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==<br />
{{MachineConstruction<br />
|image=Cryo.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cryotube Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 4x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.<br />
|upgrade=* '''Better matter bin:''' Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.<br />
}}<br />
<br />
== [[DNA Scanner]] ==<br />
{{MachineConstruction<br />
|image=Scanner.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cloning Scanner Board <br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.<br />
<br />
Can be locked down by using the console, trapping the patient inside if necessary.<br />
|upgrade=* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.<br />
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.<br />
* '''Better laser:''' Reduce radiation damages from genetic manipulations.<br />
}}<br />
<br />
== Limb Grower ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Limb Grower Board<br />
* 2x [[File:Beaker.png]]Beaker<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=It grows new limbs using Synthflesh.<br />
|upgrade=* '''Better manipulator:''' Lower production costs and production time.<br />
}}<br />
<br />
== (Organ) Harvester ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Harvester Board<br />
* 4x [[File:Micro-laser.png|64px]]Micro-laser<br />
|deconstruction=# '''Close''' the harvester<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.<br />
|upgrade='''Better micro-laser:''' Increases the organ harvesting speed.<br />
}}<br />
<br />
== [[Sleeper]] ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Sleeper Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=# '''Close''' the sleeper<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heals and sedates patients. Requires upgrading to provide better healing options.<br />
|upgrade=* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.<br />
* '''Better manipulators''' unlock a larger selection of treatments.<br />
** '''Nano manipulator adds:'''<br />
*** '''Repair Organs:''' Grants the option to heal damaged organs.<br />
** '''Pico manipulator also adds:'''<br />
*** '''Purge Toxins:''' Grants the option to heal toxin damage and purge chemicals over time.<br />
** '''Femto manipulator adds:'''<br />
***'''Stasis:''' If the patient is in crit it will put them in stasis, preventing further damage.<br />
}}<br />
<br />
== [[Lifeform Stasis Unit]] ==<br />
{{MachineConstruction<br />
|image=Stasis.png<br />
|construction=* 1x [[File:Medical_Module.png]] Lifeform Stasis Unit Board<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Aka "Stasis Beds". Buckle patients to them to put them into stasis to allow for easier treatment & surgery. While in stasis, all life functions are slowed/halted depending on capacitor level. Bleeding, reagent processing, disease, defibrillation timer, organ decay, and more are all affected. Examine to see part efficiency.<br />
|upgrade=* '''Better capacitor''': Increases the efficiency of the stasis & makes it do more stamina damage when [[Emag|emagged]]. [33%/50%/75%/100% stasis]<br />
* '''Better manipulator''': Makes the stasis bed turn on/off faster. [5/2.5/1.67/1.25 seconds]<br />
}}<br />
<br />
= Science Machines =<br />
<br />
== [[Circuit Imprinter]] ==<br />
{{MachineConstruction<br />
|image=CircuitAni.gif<br />
|construction=* 1x [[File:Science_Module.png]] Circuit Imprinter Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Beaker.png]]Small beakers<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bin:''' Circuit imprinter can hold more materials.<br />
* '''Better manipulator:''' Lower production costs.<br />
}}<br />
<br />
== Cyborg Recharging Station ==<br />
{{MachineConstruction<br />
|image=CyborgRecharger.png<br />
|construction=* 1x [[File:Science_Module.png]] Cyborg Recharger Board<br />
* 2x [[File:Capacitor.png]]Capacitors<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Id_regular.png]] '''Unlock''' the machine <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Recharges cyborgs. Needs to be closed like a locker to work.<br />
|upgrade=* '''Better capacitors:''' Faster recharge speed.<br />
* '''Better power cell:''' Faster recharge speed.<br />
* '''Better manipulator:''' Also repairs cyborg while recharging.<br />
}}<br />
<br />
== [[Destructive Analyzer]] ==<br />
{{MachineConstruction<br />
|image=D_analyzer.gif<br />
|construction=* 1x [[File:Science_Module.png]] Destructive Analyzer Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Destroys items with research value to gain research levels. See [[Guide to Research and Development]] for more information.<br />
|upgrade=* '''Better components:''' Increased amount of materials recovered from items.<br />
}}<br />
<br />
== [[Exosuit Fabricator]] ==<br />
{{MachineConstruction<br />
|image=Exofab.png<br />
|construction=* 1x [[File:Science_Module.png]] Exosuit Fabricator Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.<br />
|upgrade=* '''Better matter bins:''' Fabricator can hold more materials.<br />
* '''Better manipulator:''' Lower production time.<br />
* '''Better laser:''' Lower production costs.<br />
}}<br />
<br />
== Mech Bay Power Port ==<br />
{{MachineConstruction<br />
|image=Recharge_Port.gif<br />
|construction=* 1x [[File:Science_Module.png]] Mechbay Recharger Board<br />
* 5x [[File:Capacitor.png]]Capacitors<br />
* 2x [[File:CableCoils.png]]Piece of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Automatically recharges mechs in front of it.<br />
|upgrade=* '''Better capacitors:''' Recharges mechs faster.<br />
}}<br />
<br />
== [[Protolathe]] ==<br />
{{MachineConstruction<br />
|image=ProtoAni.gif<br />
|construction= 1x [[File:Science_Module.png]] Protolathe Board<br />
2x [[File:Beaker.png]]Small beakers<br />
2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
2x [[File:Matter_bin.png]]Matter bins<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bins:''' Protolathe can hold more material.<br />
* '''Better manipulators:''' Lower production costs, faster production speed.<br />
}}<br />
<br />
== Quantum Pad ==<br />
{{MachineConstruction<br />
|image=Qpad.png<br />
|construction=* 1x [[File:Science_Module.png]] Quantum Pad Board<br />
* 1x [[File:Bluespace_Crystal.png]]Bluespace crystal<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.<br />
<br />
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.<br />
|upgrade=* '''Better capacitor:''' Reduces power cost.<br />
* '''Better manipulator:''' Reduces cooldown and chargeup time.<br />
}}<br />
<br />
== [[Server Room|RnD Server]] ==<br />
{{MachineConstruction<br />
|image=RD_Server.gif<br />
|construction=* 1x [[File:Science_Module.png]] R&D Server Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces research points, as long as it is cooled properly.<br />
|upgrade=* '''Better stock parts:''' Currently nothing, though less heat generation was intended.<br />
}}<br />
<br />
= Service Machines =<br />
<br />
== [[Biogenerator]] ==<br />
{{MachineConstruction<br />
|image=Biogenerator.gif<br />
|construction=* 1x [[File:Service_module.png]] Biogenerator Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.<br />
<br />
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.<br />
|upgrade=* '''Better matter bin:''' Biogenerator is faster and gives more points.<br />
* '''Better manipulator:''' Reduces items costs.<br />
}}<br />
<br />
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==<br />
{{MachineConstruction<br />
|image=Hydroponics_tray.png<br />
|construction=* 1x [[File:Service_module.png]] Hydroponics Tray Board<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. <br />
(use wrench to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.<br />
|upgrade=* '''Better matter bins:''' Increases amount of water & nutrient the tray can hold.<br />
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.<br />
}}<br />
<br />
== [[Guide_to_food#Microwave_Oven|Microwave]] ==<br />
{{MachineConstruction<br />
|image=Microwave.png<br />
|construction=* 1x [[File:Service_module.png]] Microwave Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bins<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cooks [[Guide to food|food]] and heats reagents.<br />
|upgrade=* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.<br />
* '''Better matter bins:''' Can fit more items at a time.<br />
}}<br />
<br />
== Plant DNA Manipulator ==<br />
{{MachineConstruction<br />
|image=DNAmachine.gif<br />
|construction=* 1x [[File:Service_module.png]] Plant DNA Manipulator Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.<br />
|upgrade=* '''Better components:''' Allows better plant stats to be saved onto disks.<br />
* '''Better scanner:''' Production rate and endurance.<br />
* '''Better manipulator:''' Potency and yield.<br />
* '''Better micro-laser:''' Weed growth rate and vulerability.<br />
}}<br />
<br />
== Recycler ==<br />
{{MachineConstruction<br />
|image=Recycler.gif<br />
|construction=* 1x [[File:Service_module.png]] Recycler Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.<br />
|upgrade=* '''Better matter bin:''' Increases material storage.<br />
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).<br />
}}<br />
<br />
== Smartfridge ==<br />
{{MachineConstruction<br />
|image=Smartfridge.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Smartfridge Board<br />
* 1x [[File:Matter_bin.png]]Matter Bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.<br />
|upgrade=* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.<br />
}}<br />
<br />
=== Types of Smartfridge ===<br />
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.<br />
<br />
Smartfridge Board settings:<br />
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.<br />
* '''Food''': Stores food items.<br />
* '''Drinks''': Stores drinks, named 'drink showcase'.<br />
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.<br />
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.<br />
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.<br />
* '''Organ''': Stores organs, whether they are<br />
<br />
== [[Vendor]] ==<br />
{{MachineConstruction<br />
|image=Vendsnack.gif<br />
|construction=* 1x [[File:Generic_circuit.png]] Vendor Board (Use screwdriver to select vendor type)<br />
* 3x [[File:Refill_cola.png]]Refill Packs (Corresponding to the vendor type)<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and dispenses items. Contents vary depending on the chosen vendor board and refill packs. Most vendors can be hacked to unlock a larger selection of items. Some types of vending machines also contain premium items.<br />
|upgrade=None<br />
}}<br />
<br />
= Supply Machines =<br />
<br />
== Ore Redemption Machine ==<br />
{{MachineConstruction<br />
|image=ORM.gif<br />
|construction=* 1x [[File:Supply_Module.png]] Ore Redemption Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Igniter.png]]Igniter<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.<br />
|upgrade=* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.<br />
* '''Better manipulator:''' Smelts ores more quickly.<br />
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.<br />
}}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Machines&diff=38695Machines2022-07-31T10:25:08Z<p>Ynot01: /* Medical Machines */ update stasis</p>
<hr />
<div>= Machine Construction Steps =<br />
<br />
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.<br />
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. <br />
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.<br />
# '''Examine''' the machine frame and it will tell you what items you need now.<br />
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.<br />
<br />
== Upgrading Machines ==<br />
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]<br />
<br />
== Linking Machines ==<br />
<br />
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:<br />
* Telecommunications machines, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.<br />
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.<br />
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.<br />
<br />
__TOC__<br />
<br />
= Command Machines =<br />
<br />
== [[Goals#DNA_Vault|DNA Vault]] ==<br />
{{MachineConstruction<br />
|image=Dna_vault_cinematic.gif<br />
|construction=* 1x [[File:Command_Module.png]] DNA Vault Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 5x [[File:Super_capacitor.png]]Super Capacitor<br />
* 5x [[File:Pico_Manipulator.png]]Pico Manipulator<br />
|deconstruction=Cannot be deconstructed by conventional means. If you're a [[Traitor|nefarious individual]] looking to setback the station's efforts then consider using [[Bombs|extreme force]].<br />
|description=Secure the longevity of the current state of humanity within this massive library of scientific knowledge, granting superhuman powers and abilities after its completion.<br />
|upgrade=None<br />
}}<br />
<br />
= Engineering Machines =<br />
<br />
== [[Autolathe]] ==<br />
{{MachineConstruction<br />
|image=Autolathe.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Autolathe Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 3x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces commonly used items such as tools, equipment, and construction material.<br />
<br />
Can be [[Guide to hacking|hacked]] to unlock more designs.<br />
|upgrade=* '''Better matter bins:''' The Autolathe can hold more materials.<br />
* '''Better manipulator:''' Lowers production costs and production time. <br />
}}<br />
<br />
== Crystallizer ==<br />
{{MachineConstruction<br />
|image=Crystallizer.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Crystallizer Board<br />
* 10x [[File:CableCoils.png]]Pieces of cable<br />
* 10x [[File:Glass.png]]Glass<br />
* 5x [[File:Metal_r.png]]Plasteel<br />
<br />
|deconstruction=TBD<br />
|description=Used to crystallize or solidify gases.<br />
<tabs><br />
<tab name = "Metallic Hydrogen"><br />
[[File:MetallicHydrogen.png|64px]] <span style="color:#6D7E8E">'''Metallic Hydrogen'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
300 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
50,000 - 150,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 550 credits per sheet<br />
<br />
Used for crafting some items<br />
</tab><br />
<tab name = "Healium Crystal"><br />
[[File:HealiumCrystal.png|64px]] <span style="color:#F31C1C">'''Healium Crystal'''</span> <br />
<br />
A crystal made from the Healium gas, it's cold to the touch.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
120 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, cools down an area and applies stamina damage to nearby mobs<br />
<br />
<br />
</tab><br />
<tab name = "Pluonium Crystal"><br />
[[File:PluoniumCrystal.png|64px]] <span style="color:#55CF2F">'''Pluonium Crystal'''</span> <br />
<br />
A crystal made from pluonium, you can see the liquid nitrogen and oxygen inside.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Pluonium|Pluonium]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Nitrogen|Nitrogen]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, fills an area with air: 8 parts Nitrogen and 3 parts Oxygen (Does not clean up old air)<br />
<br />
<br />
</tab><br />
<tab name = "Hot Ice"><br />
[[File:HotIce.png|64px]] <span style="color:#0066FF">'''Hot Ice'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
60 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
160 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
15 - 35 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 400 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Ammonia Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="color:#CCFFFF">'''Ammonia Crystal'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
50 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
40 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
200 - 240 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 25 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Tesla Generator"><br />
[[File:Tesla_gen.gif|64px]] <span style="color:grey">'''Tesla Generator'''</span> <br />
<br />
Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Creating a [[Tesla Engine]]<br />
<br />
<br />
</tab><br />
<tab name = "Nitrous Oxide Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="span style="color:#CCFFFF">'''Nitrous Oxide Crystal'''</span> <br />
<br />
A crystal made from the N2O gas, you can see the liquid gases inside.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, releases [[Guide_to_Atmospherics#N2O|Nitrous Oxide]] in an area around the exploded area<br />
<br />
<br />
</tab><br />
<tab name = "Diamond" style = "background-color:grey"><br />
[[File:Diamonddone.png|64px]] <span style="color:#00E7E7">'''Diamond'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
10,000 moles of [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10,000 - 30,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 500 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Plasma Sheet"><br />
[[File:PlasmaSheet.png|64px]] <span style="color:#FF22D9">'''Plasma Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
450 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 200 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Crystal Cell"><br />
[[File:CrystalCell.png|64px]] <span style="color:#FF22D9">'''Crystal Cell'''</span> <br />
<br />
A very high power cell made from crystallized plasma.<br />
<br />
'''Recipe:'''<br />
<br />
800 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
50 - 90 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A non-rechargeable 50 MJ cell<br />
<br />
<br />
</tab><br />
<tab name = "Zaukerite Sheet"><br />
[[File:Zaukerite.png|64px]] '''Zaukerite Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
5 moles of [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]]<br />
<br />
10 moles of [[Guide_to_Atmospherics#Zauker|Zauker]]<br />
<br />
7.5 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
5 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 900 credits per sheet<br />
<br />
Used for crafting some items<br />
<br />
</tab><br />
</tabs><br />
|upgrade=TBD<br />
}}<br />
<br />
== Freezer/Heater ==<br />
{{MachineConstruction<br />
|image=Freezer.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Freezer/Heater Board (Use screwdriver on board to select type)<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Changes the temperature of gases connected through the pipes.<br />
|upgrade=* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.<br />
* '''Better matter bins:''' Faster cooling/heating.<br />
}}<br />
<br />
== [[Turbine|Gas Turbine Generator]] ==<br />
{{MachineConstruction<br />
|image=Turbine.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Turbine Board<br />
* 6x [[File:Capacitor.png]]Capacitors<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better capacitors:''' Increases the turbine's productivity.<br />
}}<br />
<br />
=== [[Compressor|Gas Turbine Compressor]] ===<br />
{{MachineConstruction<br />
|image=Compressor.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Compressor Board<br />
* 6x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better manipulators:''' Increases the turbine's efficiency.<br />
}}<br />
<br />
== Grounding Rod ==<br />
{{MachineConstruction<br />
|image=Grounding_rod.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Grounding Rod Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.<br />
|upgrade=None<br />
}}<br />
<br />
== [[P.A.C.M.A.N.-type Portable Generator]] ==<br />
{{MachineConstruction<br />
|image=pacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] PACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.<br />
|upgrade=* '''Better matter bin:''' Holds more plasma sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower plasma sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=superpacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] SUPERPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine)<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Uranium and generates more power.<br />
|upgrade=* '''Better matter bin:''' Holds more uranium sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower uranium sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=Mrspacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] MRSPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Diamonds and generates even more power.<br />
|upgrade=* '''Better matter bin:''' Holds more diamond sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower diamond sheet consumption rate and heat generation.<br />
}}<br />
<br />
{{anchor|Radiation Collector}}<br />
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==<br />
{{MachineConstruction<br />
|image=Radiation Collector.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Radiation Collector Board<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 2x [[File:Sheet-prglass.png]]Reinforced Plasma Glass<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. <br />
|upgrade=None<br />
}}<br />
<br />
== Scanner Gate ==<br />
{{MachineConstruction<br />
|image=Scangate.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Scanner Gate Board<br />
* 3x [[File:Scanning_Module.png|64px]]Scanning module<br />
|deconstruction=<br />
|description=Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.<br />
|upgrade=None<br />
}}<br />
<br />
== [[SMES]] ==<br />
{{MachineConstruction<br />
|image=SMES_Turn_on.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] SMES Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 5x [[File:Power_cell.png]]Power cells<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and distributes large amounts of power.<br />
|upgrade=* '''Better capacitor:''' Increases the maximum input & output levels.<br />
* '''Better power cells:''' Increases the maximum charge.<br />
}}<br />
<br />
== Space Heater ==<br />
{{MachineConstruction<br />
|image=SpaceHeater.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Space Heater Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heats the air around it.<br />
|upgrade=* '''Better laser:''' Faster cooling/heating.<br />
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.<br />
}}<br />
<br />
== [[Teleporter|Teleporter Station]] ==<br />
{{MachineConstruction<br />
|image=Teleporter_Station.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Station Board<br />
* 2x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 2x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.<br />
|upgrade=* '''Better capacitors:''' The station can be linked with more teleporter stations.<br />
}}<br />
<br />
=== [[Teleporter|Teleporter Hub]] ===<br />
{{MachineConstruction<br />
|image=Teleporter_Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Hub Board<br />
* 3x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates a portal to use the Teleporter. Can teleport anything not anchored.<br />
|upgrade=* '''Better matter bin:''' Lower the risk and severity of accidents. Removes need for calibration.<br />
}}<br />
<br />
== Tesla Coil ==<br />
{{MachineConstruction<br />
|image=Tesla_coil.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Tesla Coil Board (Use screwdriver to change type)<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.<br />
|upgrade=* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.<br />
}}<br />
<br />
== [[Guide_to_Telecommunications|Telecommunications]] ==<br />
=== [[Guide_to_Telecommunications#Bus_Mainframes|Bus Mainframe]] ===<br />
{{MachineConstruction<br />
|image=Bus.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Bus Mainframe Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The bus mainframe idles and waits for hubs to relay them signals. They act as junctions for the network.<br />
<br />
They transfer uncompressed subspace packets to processor units and then take the processed packet to a server for logging.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Server|Telecommunication Server]] ===<br />
{{MachineConstruction<br />
|image=Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Telecommunication Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The server logs all traffic and signal data. Once the signal is recorded it is sent to the subspace broadcaster.<br />
<br />
Stores a maximum of 400 logs and then deletes them.<br />
|upgrade=None<br />
}}<br />
<br />
=== Messaging Server ===<br />
{{MachineConstruction<br />
|image=Message_Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Messaging Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 3x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The equivalent of the telecommunication server but for PDA and request console messages.<br />
Without it PDA and request console messages cannot be transmitted.<br />
PDAs require the rest of the telecomms setup to work, but the request consoles only require the messaging server.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Processor_Units|Processor Unit]] ===<br />
{{MachineConstruction<br />
|image=Pro.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Processor Unit Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 3x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Subspace_treatment_disk.png]]Subspace Treatment Disk<br />
* 1x [[File:Subspace_Analyzer.png]]Subspace Wavelength Analyzer<br />
* 1x [[File:Subspace_amplifier.png]]Subspace Amplifier<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The processor is a very simple machine that decompresses subspace signals and transfers them back to the original bus. It is essential in producing audible data.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Broadcasters|Subspace Broadcaster]] ===<br />
{{MachineConstruction<br />
|image=Broad.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Broadcaster Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Ansible_crystal.png]]Ansible Crystal<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Micro-laser.png]]Micro-Laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice.<br />
<br />
They receive their message from a server after the message has been logged.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Receivers|Subspace Receiver]] ===<br />
{{MachineConstruction<br />
|image=Sreceiver.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Receiver Board<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Micro-laser.png]]Micro-Laser<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 1x [[File:Subspace_ansible.png]]Subspace Ansible<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The receiver idles and receives messages from subspace-compatible radio equipment; primarily headsets. They then just relay this information to all linked hubs and buses.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Hub|Telecommunication Hub]] ===<br />
{{MachineConstruction<br />
|image=Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Hub Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The Hub idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
This is the heart of the Telecommunications Network, sending information where it is needed. It mainly receives information from long-distance Relays and then sends that information to be processed. Afterwards it gets the uncompressed information from Servers/Buses and sends that back to the relay to then be broadcasted.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Relays|Telecomunication Relay]] ===<br />
{{MachineConstruction<br />
|image=Relay.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Relay Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The relay idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
The relay is needed in order to send information pass Z levels. It must be linked with a Hub, the only other machine that can send/receive pass Z levels.<br />
|upgrade=None<br />
}}<br />
<br />
= Medical Machines =<br />
<br />
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==<br />
{{MachineConstruction<br />
|image=Dispenser.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chem Dispenser Board<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Dispenses chemicals; the exact same as the ones found in [[Chemistry]].<br />
|upgrade=* '''Better matter bins:''' Greater power efficiency per unit dispensed.<br />
* '''Better capacitor:''' Faster recharging speed.<br />
* '''Better power cell:''' Larger maximum power capacity.<br />
* '''Better manipulator:''' T2 adds iron, welding fuel, and water. T3 adds ammonia, ash, and oil. T4 adds acetone, diethylamine, and saltpetre.<br />
}}<br />
<br />
== [[Chemical Heater]] ==<br />
{{MachineConstruction<br />
|image=Chemical Heater.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chemical Heater Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.<br />
|upgrade=* '''Better laser:''' Heats faster.<br />
}}<br />
<br />
== [[Cloning Pod]] ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Clone Pod Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 2x [[File:Scanning_Module.png]]Scanning modules<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.<br />
|upgrade=* '''Better manipulators:''' clones grow faster.<br />
* '''Better scanning modules:''' Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)<br />
}}<br />
<br />
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==<br />
{{MachineConstruction<br />
|image=Cryo.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cryotube Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 4x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.<br />
|upgrade=* '''Better matter bin:''' Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.<br />
}}<br />
<br />
== [[DNA Scanner]] ==<br />
{{MachineConstruction<br />
|image=Scanner.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cloning Scanner Board <br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.<br />
<br />
Can be locked down by using the console, trapping the patient inside if necessary.<br />
|upgrade=* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.<br />
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.<br />
* '''Better laser:''' Reduce radiation damages from genetic manipulations.<br />
}}<br />
<br />
== Limb Grower ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Limb Grower Board<br />
* 2x [[File:Beaker.png]]Beaker<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=It grows new limbs using Synthflesh.<br />
|upgrade=* '''Better manipulator:''' Lower production costs and production time.<br />
}}<br />
<br />
== (Organ) Harvester ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Harvester Board<br />
* 4x [[File:Micro-laser.png|64px]]Micro-laser<br />
|deconstruction=# '''Close''' the harvester<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.<br />
|upgrade='''Better micro-laser:''' Increases the organ harvesting speed.<br />
}}<br />
<br />
== [[Sleeper]] ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Sleeper Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=# '''Close''' the sleeper<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heals and sedates patients. Requires upgrading to provide better healing options.<br />
|upgrade=* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.<br />
* '''Better manipulators''' unlock a larger selection of treatments.<br />
** '''Nano manipulator adds:'''<br />
*** '''Repair Organs:''' Grants the option to heal damaged organs.<br />
** '''Pico manipulator also adds:'''<br />
*** '''Purge Toxins:''' Grants the option to heal toxin damage and purge chemicals over time.<br />
** '''Femto manipulator adds:'''<br />
***'''Stasis:''' If the patient is in crit it will put them in stasis, preventing further damage.<br />
}}<br />
<br />
== [[Lifeform Stasis Unit]] ==<br />
{{MachineConstruction<br />
|image=Stasis.png<br />
|construction=* 1x [[File:Medical_Module.png]] Lifeform Stasis Unit Board<br />
* 3x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Places patients in stasis to allow for easier treatment & surgery.<br />
|upgrade=* '''Better capacitor''': Increases the efficiency of the stasis & makes it do more stamina damage when [[Emag|emagged]]. [33%/50%/75%/100% stasis]<br />
* '''Better manipulator''': Makes the stasis bed turn on/off faster. [5/2.5/1.67/1.25 seconds]<br />
}}<br />
<br />
= Science Machines =<br />
<br />
== [[Circuit Imprinter]] ==<br />
{{MachineConstruction<br />
|image=CircuitAni.gif<br />
|construction=* 1x [[File:Science_Module.png]] Circuit Imprinter Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Beaker.png]]Small beakers<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bin:''' Circuit imprinter can hold more materials.<br />
* '''Better manipulator:''' Lower production costs.<br />
}}<br />
<br />
== Cyborg Recharging Station ==<br />
{{MachineConstruction<br />
|image=CyborgRecharger.png<br />
|construction=* 1x [[File:Science_Module.png]] Cyborg Recharger Board<br />
* 2x [[File:Capacitor.png]]Capacitors<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Id_regular.png]] '''Unlock''' the machine <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Recharges cyborgs. Needs to be closed like a locker to work.<br />
|upgrade=* '''Better capacitors:''' Faster recharge speed.<br />
* '''Better power cell:''' Faster recharge speed.<br />
* '''Better manipulator:''' Also repairs cyborg while recharging.<br />
}}<br />
<br />
== [[Destructive Analyzer]] ==<br />
{{MachineConstruction<br />
|image=D_analyzer.gif<br />
|construction=* 1x [[File:Science_Module.png]] Destructive Analyzer Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Destroys items with research value to gain research levels. See [[Guide to Research and Development]] for more information.<br />
|upgrade=* '''Better components:''' Increased amount of materials recovered from items.<br />
}}<br />
<br />
== [[Exosuit Fabricator]] ==<br />
{{MachineConstruction<br />
|image=Exofab.png<br />
|construction=* 1x [[File:Science_Module.png]] Exosuit Fabricator Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.<br />
|upgrade=* '''Better matter bins:''' Fabricator can hold more materials.<br />
* '''Better manipulator:''' Lower production time.<br />
* '''Better laser:''' Lower production costs.<br />
}}<br />
<br />
== Mech Bay Power Port ==<br />
{{MachineConstruction<br />
|image=Recharge_Port.gif<br />
|construction=* 1x [[File:Science_Module.png]] Mechbay Recharger Board<br />
* 5x [[File:Capacitor.png]]Capacitors<br />
* 2x [[File:CableCoils.png]]Piece of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Automatically recharges mechs in front of it.<br />
|upgrade=* '''Better capacitors:''' Recharges mechs faster.<br />
}}<br />
<br />
== [[Protolathe]] ==<br />
{{MachineConstruction<br />
|image=ProtoAni.gif<br />
|construction= 1x [[File:Science_Module.png]] Protolathe Board<br />
2x [[File:Beaker.png]]Small beakers<br />
2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
2x [[File:Matter_bin.png]]Matter bins<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bins:''' Protolathe can hold more material.<br />
* '''Better manipulators:''' Lower production costs, faster production speed.<br />
}}<br />
<br />
== Quantum Pad ==<br />
{{MachineConstruction<br />
|image=Qpad.png<br />
|construction=* 1x [[File:Science_Module.png]] Quantum Pad Board<br />
* 1x [[File:Bluespace_Crystal.png]]Bluespace crystal<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.<br />
<br />
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.<br />
|upgrade=* '''Better capacitor:''' Reduces power cost.<br />
* '''Better manipulator:''' Reduces cooldown and chargeup time.<br />
}}<br />
<br />
== [[Server Room|RnD Server]] ==<br />
{{MachineConstruction<br />
|image=RD_Server.gif<br />
|construction=* 1x [[File:Science_Module.png]] R&D Server Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces research points, as long as it is cooled properly.<br />
|upgrade=* '''Better stock parts:''' Currently nothing, though less heat generation was intended.<br />
}}<br />
<br />
= Service Machines =<br />
<br />
== [[Biogenerator]] ==<br />
{{MachineConstruction<br />
|image=Biogenerator.gif<br />
|construction=* 1x [[File:Service_module.png]] Biogenerator Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.<br />
<br />
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.<br />
|upgrade=* '''Better matter bin:''' Biogenerator is faster and gives more points.<br />
* '''Better manipulator:''' Reduces items costs.<br />
}}<br />
<br />
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==<br />
{{MachineConstruction<br />
|image=Hydroponics_tray.png<br />
|construction=* 1x [[File:Service_module.png]] Hydroponics Tray Board<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. <br />
(use wrench to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.<br />
|upgrade=* '''Better matter bins:''' Increases amount of water & nutrient the tray can hold.<br />
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.<br />
}}<br />
<br />
== [[Guide_to_food#Microwave_Oven|Microwave]] ==<br />
{{MachineConstruction<br />
|image=Microwave.png<br />
|construction=* 1x [[File:Service_module.png]] Microwave Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bins<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cooks [[Guide to food|food]] and heats reagents.<br />
|upgrade=* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.<br />
* '''Better matter bins:''' Can fit more items at a time.<br />
}}<br />
<br />
== Plant DNA Manipulator ==<br />
{{MachineConstruction<br />
|image=DNAmachine.gif<br />
|construction=* 1x [[File:Service_module.png]] Plant DNA Manipulator Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.<br />
|upgrade=* '''Better components:''' Allows better plant stats to be saved onto disks.<br />
* '''Better scanner:''' Production rate and endurance.<br />
* '''Better manipulator:''' Potency and yield.<br />
* '''Better micro-laser:''' Weed growth rate and vulerability.<br />
}}<br />
<br />
== Recycler ==<br />
{{MachineConstruction<br />
|image=Recycler.gif<br />
|construction=* 1x [[File:Service_module.png]] Recycler Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.<br />
|upgrade=* '''Better matter bin:''' Increases material storage.<br />
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).<br />
}}<br />
<br />
== Smartfridge ==<br />
{{MachineConstruction<br />
|image=Smartfridge.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Smartfridge Board<br />
* 1x [[File:Matter_bin.png]]Matter Bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.<br />
|upgrade=* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.<br />
}}<br />
<br />
=== Types of Smartfridge ===<br />
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.<br />
<br />
Smartfridge Board settings:<br />
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.<br />
* '''Food''': Stores food items.<br />
* '''Drinks''': Stores drinks, named 'drink showcase'.<br />
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.<br />
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.<br />
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.<br />
* '''Organ''': Stores organs, whether they are<br />
<br />
== [[Vendor]] ==<br />
{{MachineConstruction<br />
|image=Vendsnack.gif<br />
|construction=* 1x [[File:Generic_circuit.png]] Vendor Board (Use screwdriver to select vendor type)<br />
* 3x [[File:Refill_cola.png]]Refill Packs (Corresponding to the vendor type)<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and dispenses items. Contents vary depending on the chosen vendor board and refill packs. Most vendors can be hacked to unlock a larger selection of items. Some types of vending machines also contain premium items.<br />
|upgrade=None<br />
}}<br />
<br />
= Supply Machines =<br />
<br />
== Ore Redemption Machine ==<br />
{{MachineConstruction<br />
|image=ORM.gif<br />
|construction=* 1x [[File:Supply_Module.png]] Ore Redemption Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Igniter.png]]Igniter<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.<br />
|upgrade=* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.<br />
* '''Better manipulator:''' Smelts ores more quickly.<br />
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.<br />
}}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Official:Contraband&diff=38574Official:Contraband2022-07-22T04:53:23Z<p>Ynot01: /* Hacked Vendor Goods */</p>
<hr />
<div>{{Reference}}<br />
<br />
This is a collection of all goods and imports that [[Nanotrasen]] has deemed to be illegal or contraband in nature. It is to be used in direct correlation with the [[Space_Law#Minor_Crimes|Contraband]] law.<br />
<br />
==General Contraband==<br />
Things found under the floor plating in [[Syndicate_Items#Smuggler's_Satchel|smuggler's satchels]] or [[Contraband#Contraband_Imports|supply crates]].<br />
{| class="wikitable"<br />
! class="unsortable" |Image!!Item<br />
|-<br />
|[[File:Rolled_poster.png]]<br />
|random rolled-up contraband poster, listed [[Contraband#Contraband_Posters|below]]<br><br />
|-<br />
|[[File:Cannabis seed.png]]<br />
|pack of cannabis seeds<br><br />
|-<br />
|[[File:Cannabis rainbow seed.png]]<br />
|pack of rainbow weed seeds<br><br />
|-<br />
|[[File:Cannabis white seed.png]]<br />
|pack of lifeweed seeds<br><br />
|-<br />
|[[File:Pill Bottle.png]]<br />
|suspicious pill bottle containing "yellow pills" <br><br />
|-<br />
|[[File:Pill Bottle.png]]<br />
|suspicious pill bottle containing "happy pills" <br><br />
|-<br />
|[[File:Pill Bottle.png]]<br />
|suspicious pill bottle containing "sunshine pills" <br><br />
|-<br />
|[[File:Pill Bottle.png]]<br />
|suspicious pill bottle containing "smooth pills" <br><br />
|-<br />
|[[File:Pill Bottle.png]]<br />
|suspicious pill bottle containing "stimulant pills" (not actual [[Guide_to_chemistry#Stimulants|stimulant]]) <br><br />
|-<br />
|[[File:Syndi_cards.png]]<br />
|[[Syndicate_items#Syndicate_Playing_Cards|suspicious looking deck of cards]] <br><br />
|-<br />
|[[File:Absinthebottle.png]]<br />
|[MOVE ALONG CITIZEN] extra-strong absinthe <br><br />
|-<br />
|[[File:Tacticalturtleneck.png]]<br />
|tacticool turtleneck <br><br />
|-<br />
|[[File:Syngarettes.png]]<br />
|[[Syndicate_items#Syndicate_Smokes|pack of syndicate cigarettes]] <br><br />
|-<br />
|[[File:Shadyjim.png]]<br />
|Shady Jim's Super Slims packet <br><br />
|-<br />
|[[File:Syndicatemask.png]]<br />
|syndicate mask <br><br />
|-<br />
|[[File:Bling.png]]<br />
|gold necklace <br><br />
|-<br />
|[[File:Refill donksoft.png]]<br />
|Donksoft Toy Vendor restocking unit <br><br />
|}<br />
<br />
==Contraband Imports==<br />
Imports from [[Supply]] obtained by [[hacking]] or [[emag]]ging a supply console.<br />
{| class="wikitable sortable"<br />
! class="unsortable" |Crate!!Name!! class="unsortable" |Contents<br />
|-<br />
|[[File:Largecrate.png]]<br />
|Biker Gang Kit<br />
|1x all terrain vehicle [[File:atv.png]]<br><br />
1x key [[File:Atv_keys.png]]<br><br />
1x leather overcoat [[File:Leathercoat.png]]<br><br />
1x black gloves [[File:Blackgloves.png]]<br><br />
1x softcap [[File:Blacksofthat.png]]<br><br />
1x skull bandana [[File:Bandskull.png]]<br />
|-<br />
|[[File:O2crate.png]]<br />
|Special Ops Supplies<br />
|1x box of EMP grenades [[File:Emp grenade.png]]<br><br />
3x smoke bomb [[File:Flashbang.gif]]<br><br />
1x [[Syndicate_Items#Sleepy_Pen|sleepy pen]] [[File:Pen.png]]<br><br />
1x incendiary grenade [[File:Grenade.png]]<br />
|-<br />
|[[File:Secgearcrate.png]]<br />
|Standard Justice Enforcer Crate<br />
|1x helmet of justice [[File:Justicehat.gif]]<br><br />
1x security gas mask [[File:Security Gas Mask.png]]<br />
|-<br />
|[[File:Weaponcrate.png]]<br />
|Russian Surplus Crate<br />
||'''Ten random items:'''<br><br />
1x ration pack [[File:Rationpack.png]]<br><br />
1x stripper clip (7.62mm) (5 shots) [[File:Ammo_762.png]]<br><br />
1x ammo box containing 7x stripper clip (7.62mm) (35 shots) [[File:Ammobox.png]]<br><br />
1x russian vest [[File:Rus_armor.png]]<br><br />
1x russian helmet [[File:Rus_helmet.png]]<br><br />
1x russian shoes [[File:Rus_shoes.png]]<br><br />
1x combat gloves [[File:BGloves.png]] <br><br />
1x advanced military tracksuit [[File:Rus_under.png]]<br><br />
1x soviet uniform [[File:Soviet.png]]<br><br />
1x russian balaclava [[File:Rus_balaclava.png]]<br><br />
1x battle ushanka [[File:Rus_ushanka.png]]<br><br />
1x russian battle coat [[File:Rus_coat.png]]<br><br />
1x Mosin Nagant [[File:Boltrifle.png]]<br><br />
1x Mosin Nagant [[File:Boltrifle.png]]<br><br />
|-<br />
|[[File:Securecrate.png]]<br />
|High-yield Clown-grade Cream Pie Crate<br />
|1x duffel bag filled with [[Guide_to_food#Pies|cream pies]] [[File:Pie.gif]]<br />
|-<br />
|[[File:Crittercrate.png]]<br />
|Butterflies Crate<br />
|1x box of butterflies [[File:Butterfly.gif]]<br />
|-<br />
|[[File:Crittercrate.png]]<br />
|Chocobo Crate<br />
|1x chocobo [[File:Chocobo.png]]<br />
|-<br />
|[[File:GrayCrate.png]]<br />
|Contraband Crate<br />
|See [[Contraband#General_Contraband|above]]<br />
|-<br />
|[[File:GrayCrate.png]]<br />
|Foam Force Pistols Crate<br />
|2x foam force pistol [[File:Toy_gun.png]]<br><br />
2x foam force pistol magazine, loaded with foam darts [[File:10mmMag.png]]<br />
|-<br />
|[[File:Woodencrate.png]]<br />
|Hilarious Firing Pin Crate<br />
|1x hilarious firing pin (makes guns honk instead of shoot) [[File:Firing_pin.png]]<br />
|-<br />
|[[File:GrayCrate.png]]<br />
|Laser Tag Firing Pins Crate<br />
|1x box of laser tag firing pins (guns only firable when wearing same color laser tag armor) [[File:Boxid.png]]<br />
|}<br />
<br />
==Hacked [[Vendor]] Goods==<br />
Goods purchased from illegally modified [[vending machines]].<br />
{| class="wikitable sortable"<br />
! class="unsortable" |Item!!Name!! class="unsortable" |Vendor!!Can be obtained legally?<br />
|-<br />
|[[Image:Thirteen_loko.png]]||Thirteen Loko||[[Image:Vendcola.gif]] Soda||No<br />
|-<br />
|[[Image:Shamblers.png]]||Shambler's Juice||[[Image:Vendcola.gif]] Soda||No<br />
|-<br />
|[[Image:Sprited_cranberry.png]]||Sprited Cranberry||[[Image:Vendcola.gif]] Soda||No<br />
|-<br />
|[[Image:Honeysoda can.png]]||Buzz Fuzz||[[Image:Vendcola.gif]] Soda||No<br />
|-<br />
|[[Image:Syndi_cakes.png]]||Syndi-cakes||[[Image:Vendsnack.gif]] Snack||No<br />
|-<br />
|[[Image:Coffee.png]]||Ice Cup||[[Image:Vendcoffee.gif]] Coffee||Bar Vendor<br />
|-<br />
|[[Image:Knife.png]]||Knife||[[Image:Sustenancevendor.gif]] Sustenance||Kitchen<br />
|-<br />
|[[Image:Coffee.png]]||Coffee||[[Image:Sustenancevendor.gif]] Sustenance||Coffee Vendor<br />
|-<br />
|[[Image:AirTank.png]]||Emergency oxygen tank||[[Image:Sustenancevendor.gif]] Sustenance||Yes<br />
|-<br />
|style='background-color:#64656E'|[[Image:BreathMask.png]]||Breath mask||[[Image:Sustenancevendor.gif]] Sustenance||Yes<br />
|-<br />
|[[Image:Timer.png]]||Timer||[[Image:Vendgeneric.gif]] Vendomat||Autolathe<br />
|-<br />
|[[Image:Voice_Analyzer.png]]||Voice Analyzer||[[Image:Vendgeneric.gif]] Vendomat||Autolathe<br />
|-<br />
|[[Image:Healthsensor.png]]||Health Sensor||[[Image:Vendgeneric.gif]] Vendomat||Autolathe<br />
|-<br />
|[[Image:Blavape.png]]||E-Cigarette||[[Image:Vendcigs.gif]] Cigarette||No<br />
|-<br />
|[[Image:Butcherknife.png]]||Butcher's Cleaver||[[Image:Venddinnerware.gif]] Chef||No<br />
|-<br />
|[[Image:Frying_pan.png]]||Frying Pan||[[Image:Venddinnerware.gif]] Chef||No<br />
|-<br />
|[[Image:Judgerobe.png]]||Judge's robe||[[Image:AutoDrobe.gif]] AutoDrobe||Courtroom<br />
|-<br />
|style='background-color:#64656E'|[[Image:Pwig.png]]||Powdered wig||[[Image:AutoDrobe.gif]] AutoDrobe||Courtroom<br />
|-<br />
|[[Image:Nothingwand.png]]||Wand of Nothing||[[Image:AutoDrobe.gif]] AutoDrobe||Mime, Cargo<br />
|-<br />
|[[Image:Garb.png]]||Black gar glasses||[[Image:AutoDrobe.gif]] AutoDrobe||No<br />
|-<br />
|[[Image:Blindfold.png]]||Blindfold||[[Image:AutoDrobe.gif]] AutoDrobe||Medical<br />
|-<br />
|[[Image:Muzzle.png]]||Muzzle||[[Image:AutoDrobe.gif]] AutoDrobe||Medical<br />
|-<br />
|[[Image:Plushvar.png]]||Ratvar plushie||[[Image:Chapdrobe.gif]] ChapDrobe||Arcade, Clerk, Bar<br />
|-<br />
|[[Image:Narplush.png]]||Nar'Sie plushie||[[Image:Chapdrobe.gif]] ChapDrobe||Arcade, Clerk, Bar<br />
|-<br />
|[[Image:Medievaljewhat.png]]||Medieval Jew hat||[[Image:Chapdrobe.gif]] ChapDrobe||No<br />
|-<br />
|[[Image:Clownpriest.png]]||Robes of the Honkmother||[[Image:Chapdrobe.gif]] ChapDrobe||No<br />
|-<br />
|[[Image:Clownmitre.png]]||Hat of the Honkmother||[[Image:Chapdrobe.gif]] ChapDrobe||No<br />
|-<br />
|[[Image:Goatpope.png]]||Goat pope hat||[[Image:Chapdrobe.gif]] ChapDrobe||No<br />
|-<br />
|[[Image:Duke_Purple_Tea.png]]||Duke Purple tea||[[Image:Vendboozeomat.gif]] Bar||Coffee Vendor<br />
|-<br />
|[[Image:Fernetbottle.png]]||Fernet Bronca||[[Image:Vendboozeomat.gif]] Bar||No<br />
|-<br />
|[[Image:Potato.png]]||Potato battery||[[Image:Engivend.png]] EngiVend||Beepsky, Botany<br />
|-<br />
|[[Image:IGloves.png]]||Budget insulated gloves||[[Image:Vendyoutool.gif]] YouTool||Tool Storage<br />
|-<br />
|[[Image:Pill5.png]]||Toxin pill||[[Image:Vendmed.gif]] Medical||Chemistry<br />
|-<br />
|[[Image:Pill8.png]]||Morphine pill||[[Image:Vendmed.gif]] Medical||Chemistry<br />
|-<br />
|[[Image:Pill17.png]]||Charcoal pill||[[Image:Vendmed.gif]] Medical||Chemistry<br />
|-<br />
|[[Image:Hugbox.png]]||Box of hugs||[[Image:Vendmed.gif]] Medical||Clown<br />
|-<br />
|[[Image:Chem_bottle_template_small_trans.png]]||Radium bottle||[[Image:Nanogene.png]] Genetics||Chemistry<br />
|-<br />
|[[Image:Chem_bottle_template_small_trans.png]]||Mutagen bottle||[[Image:Nanogene.png]] Genetics||Chemistry<br />
|-<br />
|[[Image:Monkey_Cube.png]]||Gorilla cube||[[Image:Nanogene.png]] Genetics||No<br />
|-<br />
|[[Image:Chem_bottle_template_small_trans.png]]||Ammonia bottle||[[Image:Vendnutri.gif]] NutriMax||Chemistry<br />
|-<br />
|[[Image:Chem_bottle_template_small_trans.png]]||Diethylamine bottle||[[Image:Vendnutri.gif]] NutriMax||Chemistry<br />
|-<br />
|[[Image:Seed-x.png]]||Strange seeds||[[Image:Vendseeds.gif]] MegaSeed||Cargo<br />
|-<br />
|[[Image:Foamcrossbow.png]]||Foam force crossbow||[[Image:Donksofttoyvendor.gif]] DonkToy||Arcade<br />
|-<br />
|[[Image:C20r_toy.png]]||Donksoft SMG||[[Image:Donksofttoyvendor.gif]] DonkToy||No<br />
|-<br />
|[[Image:L6_toy.png]]||Donksoft LMG||[[Image:Donksofttoyvendor.gif]] DonkToy||No<br />
|-<br />
|[[Image:Katana.gif]]||Replica Katana||[[Image:Donksofttoyvendor.gif]] DonkToy||Arcade<br />
|-<br />
|[[Image:Dualsabergreen1.png]]||Double-bladed toy sword||[[Image:Donksofttoyvendor.gif]] DonkToy||Arcade<br />
|-<br />
|[[Image:Fudgedice.png]]||Fudge die||[[Image:Games_vendor.gif]] Game||No<br />
|-<br />
|[[Image:Psyche.gif]]||Psychedelic jumpsuit||[[Image:Giftsvendor.gif]] Clerk||Arcade<br />
|-<br />
|[[Image:Golden_Violin.png]]||Golden violin||[[Image:Giftsvendor.gif]] Clerk||No<br />
|-<br />
|[[Image:IGloves.png]]||Budget insulated gloves||[[Image:Giftsvendor.gif]] Clerk||Tool Storage<br />
|-<br />
|[[Image:Airlock_Painter.png]]||Airlock painter||[[Image:Giftsvendor.gif]] Clerk||Autolathe<br />
|}<br />
<br />
==Hacked [[Autolathe]] Items==<br />
Objects that can be obtained by enabling illegal procedures on an [[autolathe]]. Note that most objects can be obtained in other ways, such as [[cargo]] or specified below.<br />
{| class="wikitable sortable"<br />
! class="unsortable" |Item!!Name!!Can be obtained legally?<br />
|-<br />
|[[Image:Electropack.png]]||Electropack||Security<br />
|-<br />
|[[Image:Indwelder.png]]||Industrial Welding Tool||Engineering<br />
|-<br />
|[[Image:Rcd.png]]||Rapid Construction Device (RCD)||Engineering<br />
|-<br />
|[[Image:RPD.png]]||Rapid Pipe Dispenser (RPD)||Atmospherics<br />
|-<br />
|[[Image:Handcuffs.png]]||Handcuffs||Security<br />
|-<br />
|[[Image:Receiver.png]]||Modular Receiver||No<br />
|-<br />
|[[Image:Blshell.png]]||Shotgun Slug||Security<br />
|-<br />
|[[Image:Gshell.png]]||Buckshot Shell||Security<br />
|-<br />
|[[Image:Cshell.png]]||Shotgun Dart||Security<br />
|-<br />
|[[Image:Ishell.png]]||Incendiary Slug||Security<br />
|-<br />
|[[Image:Foamdart_riot.png]]||Foam Riot Dart||No<br />
|-<br />
|[[Image:S-casing.png]]||.357 Bullet||No<br />
|-<br />
|[[Image:Foamboxriot.png]]||Foam Riot Dart Box||No<br />
|-<br />
|[[Image:10mmbox.png]]||Ammo Box (10mm)||No<br />
|-<br />
|[[Image:45box.png]]||Ammo Box (.45)||No<br />
|-<br />
|[[Image:9mmbox.png]]||Ammo Box (9mm)||No<br />
|-<br />
|[[Image:emergency_engi.png]]||Extended-Capacity Emergency Oxygen Tank||Engineering<br />
|-<br />
|[[Image:plasmaman_tank_belt.png]]||Plasmaman Belt Tank||Plasmaman or any protolathe<br />
|-<br />
|[[Image:Foilhat.png]]||Tinfoil Hat||???<br />
|-<br />
|[[Image:Butcherknife.png]]||Butcher's Cleaver||No<br />
|}<br />
<br />
==Contraband Posters==<br />
Posters that have been deemed too dangerous, heretical, or otherwise spreading [[Jobs#Antagonists|enemy]] propaganda.<br />
{| class="wikitable sortable"<br />
!Poster!!Name!! class="unsortable" |Description<br />
|-<br />
|[[Image:Poster1.png|64px]]||Free Tonto||A salvaged shred of a much larger flag, colors bled together and faded from age.<br />
|-<br />
|[[Image:Poster2.png|64px]]||Atmosia Declaration of Independence||A relic of a failed rebellion.<br />
|-<br />
|[[Image:Poster3.png|64px]]||Fun Police||A poster condemning the station's security forces.<br />
|-<br />
|[[Image:Poster4.png|64px]]||Lusty Xenomorph||A heretical poster depicting the titular star of an equally heretical book.<br />
|-<br />
|[[Image:Poster5.png|64px]]||Syndicate Recruitment||See the galaxy! Shatter corrupt megacorporations! Join today!<br />
|-<br />
|[[Image:Poster6.png|64px]]||Clown||Honk.<br />
|-<br />
|[[Image:Poster7.png|64px]]||Smoke||A poster advertising a rival corporate brand of cigarettes.<br />
|-<br />
|[[Image:Poster8.png|64px]]||Grey Tide||A rebellious poster symbolizing assistant solidarity.<br />
|-<br />
|[[Image:Poster9.png|64px]]||Missing Gloves||This poster references the uproar that followed Nanotrasen's financial cuts toward insulated-glove purchases.<br />
|-<br />
|[[Image:Poster10.png|64px]]||Hacking Guide||This poster details the internal workings of the common Nanotrasen airlock. Sadly, it appears out of date.<br />
|-<br />
|[[Image:Poster11.png|64px]]||RIP Badger||This seditious poster references Nanotrasen's genocide of a space station full of badgers.<br />
|-<br />
|[[Image:Poster12.png|64px]]||Ambrosia Vulgaris||This poster is lookin' pretty trippy man.<br />
|-<br />
|[[Image:Poster13.png|64px]]||Donut Corp.||This poster is an unauthorized advertisement for Donut Corp.<br />
|-<br />
|[[Image:Poster14.png|64px]]||EAT.||This poster promotes rank gluttony.<br />
|-<br />
|[[Image:Poster15.png|64px]]||Tools||This poster looks like an advertisement for tools, but is in fact a subliminal jab at the tools at CentCom.<br />
|-<br />
|[[Image:Poster16.png|64px]]||Power||A poster that positions the seat of power outside Nanotrasen.<br />
|-<br />
|[[Image:Poster17.png|64px]]||Space Cube||Ignorant of Nature's Harmonic 6 Side Space Cube Creation, the Spacemen are Dumb, Educated Singularity Stupid and Evil.<br />
|-<br />
|[[Image:Poster18.png|64px]]||Communist State||All hail the Communist party!<br />
|-<br />
|[[Image:Poster19.png|64px]]||Lamarr||This poster depicts Lamarr. Probably made by a traitorous Research Director.<br />
|-<br />
|[[Image:Poster20.png|64px]]||Borg Fancy||Being fancy can be for any borg, they just need a suit.<br />
|-<br />
|[[Image:Poster21.png|64px]]||Borg Fancy v2||Borg Fancy. Now only taking the most fancy.<br />
|-<br />
|[[Image:Poster22.png|64px]]||Kosmicheskaya Stantsiya 13 Does Not Exist||A poster mocking CentCom's denial of the existence of the derelict station near Space Station 13.<br />
|-<br />
|[[Image:Poster23.png|64px]]||Rebels Unite||A poster urging the viewer to rebel against Nanotrasen.<br />
|-<br />
|[[Image:Poster24.png|64px]]||C-20r||A poster advertising the Scarborough Arms C-20r.<br />
|-<br />
|[[Image:Poster25.png|64px]]||Have a Puff||Who cares about lung cancer when you're high as a kite?<br />
|-<br />
|[[Image:Poster26.png|64px]]||Revolver||Because seven shots are all you need.<br />
|-<br />
|[[Image:Poster27.png|64px]]||D-Day Promo||A promotional poster for some rapper.<br />
|-<br />
|[[Image:Poster28.png|64px]]||Syndicate Pistol||A poster advertising syndicate pistols as being 'classy as fuck'. It is covered in faded gang tags.<br />
|-<br />
|[[Image:Poster29.png|64px]]||Energy Swords||All the colors of the bloody murder rainbow.<br />
|-<br />
|[[Image:Poster30.png|64px]]||Red Rum||Looking at this poster makes you want to kill.<br />
|-<br />
|[[Image:Poster31.png|64px]]||CC 64K Ad||The latest portable computer from Comrade Computing, with a whole 64kB of RAM!<br />
|-<br />
|[[Image:Poster32.png|64px]]||Punch Shit||Fight things for no reason, like a man!<br />
|-<br />
|[[Image:Poster33.png|64px]]||The Griffin||The Griffin commands you to be the worst you can be. Will you?<br />
|-<br />
|[[Image:Poster34.png|64px]]||Lizard||This lewd poster depicts a lizard preparing to mate.<br />
|-<br />
|[[Image:Poster35.png|64px]]||Free Drone||This poster commemorates the bravery of the rogue drone; once exiled, and then ultimately destroyed by CentCom.<br />
|-<br />
|[[Image:Poster36.png|64px]]||Busty Backdoor Xeno Babes 6||Get a load, or give, of these all natural Xenos!<br />
|-<br />
|[[Image:Poster37.png|64px]]||Robust Softdrinks||Robust Softdrinks: More robust than a toolbox to the head!<br />
|-<br />
|[[Image:Poster38.png|64px]]||Shambler's Juice||~Shake me up some of that Shambler's Juice!~<br />
|-<br />
|[[Image:Poster39.png|64px]]||Pwr Game||The POWER that gamers CRAVE! In partnership with Vlad's Salad.<br />
|-<br />
|[[Image:Poster40.png|64px]]||Sun-Kist||Drink the stars!<br />
|-<br />
|[[Image:Poster41.png|64px]]||Space Cola||Your favorite cola, in space.<br />
|-<br />
|[[Image:Poster42.png|64px]]||Space-Up||Sucked out into space by the FLAVOR!<br />
|-<br />
|[[Image:Poster43.png|64px]]||Kudzu||A poster advertising a movie about plants. How dangerous could they possibly be?<br />
|-<br />
|[[Image:Poster44.png|64px]]||Masked Men||A poster advertising a movie about some masked men.<br />
|-<br />
|[[Image:Poster46.png|64px]]||Free Syndicate Encryption Key||A poster about traitors begging for more.<br />
|-<br />
|[[Image:Poster50.png|64px]]||A famous Spaceman||Astronaut, Pilot, Engineer. What more could you want?<br />
|}</div>Ynot01https://wiki.yogstation.net/index.php?title=Songs&diff=38324Songs2022-06-26T11:17:43Z<p>Ynot01: /* Internet-Based Music */ rasputin is good cover</p>
<hr />
<div>==About==<br />
Here are some songs you can try out with the "Import"-button on the piano. You can make your own songs from any midi file (only 1 midi instrument track preferable) with [https://downgit.github.io/#/home?url=https:%2F%2Fgithub.com%2Fyogstation13%2FYogstation%2Ftree%2Fmaster%2Ftools%2Fmidi2piano midi2piano] (Note: This download is from the YogStation github). Simply run the midi2piano python file and select the midi you want converted. Once you do that, the "sheetmusic" will be copied over to your clipboard, and from there you can save it in a text file or import it ingame.<br />
<br />
'''Disclaimer:''' If someone is offended about their imported song having been copied on to this page, we are sorry. No one is taking any credit of these, everyone is equally free to enjoy these. The only goal of these songs is to make the game experience more enjoyable.<br />
<br />
==List of Instruments==<br />
This lists includes all instruments, both normally obtainable and obtainable through special circumstances.<br />
<br />
*[[File:Piano.png]] '''Piano'''<br />
*[[File:Minimoog.png]] '''Minimoog'''<br />
*[[File:Violin.png]] '''Violin'''<br />
*[[File:Guitar.png]] '''Guitar'''<br />
*[[File:Electric Guitar.png]] '''Electric Guitar'''<br />
*[[File:Golden Violin.png]] '''Golden Violin'''<br />
*[[File:Synth.png]] '''Synthesizer'''<br />
*[[File:Accordion.png]] '''Accordion'''<br />
*[[File:Saxophone.png]] '''Saxophone'''<br />
*[[File:Glockenspiel.png]] '''Glockenspiel'''<br />
*[[File:Recorder.png]] '''Recorder'''<br />
*[[File:Trombone.png]] '''Trombone'''<br />
*[[File:Harmonica.png]] '''Harmonica'''<br />
*[[File:Gilded Horn.png]] '''Golden Horn'''<br />
*[[File:Trumpet.png]] '''Trumpet'''<br />
*[[File:Banjo.png]] '''Banjo'''<br />
*[[File:Mothsician.png]] '''Musical Moth'''<br />
<br />
==List of Songs==<br />
So here are the songs/chords/notes! They have been marked with a '''+''' if they sound awesome and '''-''' if they sound bad, but are recognizable.<br />
<!-- Feel free to help expanding the list of songs. Just use this:<br />
{{Song<br />
|name={{{Name}}}<br />
|rating={{{+ or - or nothing}}}<br />
|notes={{{BPM and notes}}}<br />
}}<br />
|}<br />
--><br />
<br />
===Classic===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Chopin: Funeral March<br />
|rating=<br />
|notes=BPM: 120<br />
Bb2-F-B4/0,5,Db-Gb-B/0,5,B2-F-B4/0,5,D-G-D5,C5<br />
B2-F-C,B4,D3-G-B/0,5,B2-F-B4/0,5,D-G/0,5<br />
B2-F-B4-D5/0,5,D3-G-B-D5/0,5,B2-F-B4-D/0,5<br />
D3-G-D5-F5,Eb5,B2-F3-E,D,D3-G-B4-D5/0,5<br />
B2-F-B4-D/0,5,D3-G/0,5,B2-B4-D5-B5,Ab5<br />
D3-B4-D5-G5-A,F5,B2-B4-D-F/0,5,D3-B-D5/0,5<br />
B2-B4-D-B5,A,D3-B4-D5-G-A,F,B2-B4-D-F/0,5<br />
D3-B-D5/0,5,B2-B3-F4-B4/0,5,D3-B3-G4-B4/0,5<br />
B2-B3-F-B4/0,5,D-D4-G-D5,C,B2-C4-F-C5,B4<br />
D3-B3-G-B4/0,5,B2-B3-F-B4/0,5,D-B3-G/0,5<br />
B2-B4-D5-B5,A4-A5,D3-G-D5-G5,F5,B2-F4-D-F5/0,5<br />
D3-D4-B4-D5/0,5,B2-B4-D-B5,A4-A5,D3-G4-A4-G5,D5-F<br />
B2-F4-D-F5/0,5,D3-D4-B4-D5/0,5,B2-B3-F4-B4/0,5<br />
D3-B3-G4-B4/0,5,B2-B3-F-B4/0,5,D-D4-G-D5,C<br />
B2-C4-F-C5,B4,D3-B3-G-B4/0,5,B2-B3-F-B4/0,5<br />
D-B3-G-B4/0<br />
}}<br />
<br />
{{Song<br />
|name=Sibelius: Carelia <br />
|rating=<br />
|notes=BPM: 300<br />
G4-Bb4-Eb5,B5,B6,E4-G-B5,G-E5,B,E4-G-B4-B6,B5<br />
G-C5-E5,B,E4-G-B4-B6,E-G-B5,G-B4-E5,B5,E4-G-B6,B5<br />
C4-Ab4-E5,B,B3-E4-G-B6,B3-E-G-B5,B3-G-E5,B5,E4-B6<br />
B5,D4-F4-E5,B,D-F-B4-B6,B5,E,B,D-F-B4-B6,B5,G-B4-E<br />
B5,B6,E4-G-B5,Gb-An-E5,C6,E4-G-A6,C,Gn-E5,B<br />
E4-G-B4-B6,B5,E5,B,E4-G-C5-B6,B5,G-C-E5,C6,A<br />
E4-G-A4-C,G-B4-D5,D6,B3-D4-G-D7,D6,Gb-A-D5,D6<br />
D4-Gn-B4-D7,D6,D5,B5,D4-G-B4-B6,B5,G-B4-E5,B5,B6<br />
E4-G-B5,G-E5,B,E4-G-B4-B6,B5,G-C5-E5,B,E4-G-B4-B6<br />
E-G-B5,G-B4-E5,B5,E4-G-B6,B5,G-C-E5,B,E4-G-B4-B6<br />
E-G-B5,G-B4-E5,B5,E4-G-B6,B5,Gb-A-D5,D6,G-A-D5-D7<br />
D6,D5,D6,G-A-D5-D7,D6,B4-D5,D6,D7,D4-Gn-B-D6<br />
E-G-C-D5,D6,E-G-A-D7,D6,G-B-D5,D6,D7,D4-G-D6<br />
Gb-A-D5,D6,C4-E-G-D7,D6,B3-Gn-D5,D6,D4-G-B4-D7,D6<br />
D5,D6,D4-G-D7,D6,C-E-G5,E6,E4-G4-C5-C7,E6,G5,E<br />
E4-G4-C,E6,D4-B-D5-G5,D6,D7,D4-G4-B-D6,E4-C5-G5,D<br />
E-G4-A-D7,D6,G-B-D5,D6,D7,D4-G-D6,Gb-A-D5,D6<br />
C4-E-G-D7,D6,B3-Gn-D5,D6,D4-G-B4-D7,D6,D5,D6<br />
D4-G-D7,D6,C-E-G5,E6,E4-G4-C5-C7,E6,G5,E,E4-G4-C<br />
E6,B3-E4-G5,E6,G4-B4-E7,E6,E5,B5,E4-G-G6,E-G4-B<br />
B3-F-D5,B5,E-B6,B5,E5,B,B6,B5,E,B,B6,B5,E,B,D4-B6<br />
E4-B5,B3-D-F5-B5,D6-B6,F-B5,B3-D4-F4-D6-B6<br />
C4-E-Ab5-C6,E6-C7,C4-E4-A-C6,E6-C7,B3-D4-F5-B5<br />
D6-B6,B3-D4-F-B5,D6-B6,B3-E4-G5-B5,E6-B6<br />
B3-C4-E4-G-B5,E6-B6,B3-D4-F-B5,D6-B6,B3-D4-F-B5<br />
D6-B6,B3-D4-F-B5,D6-B6,B3-C-E4-G-B5,E6-B6<br />
B3-D4-F-B5,D6-B6,F-B5,D-B6,F-B5,D-B6,F-B5,G4-D-B6<br />
C-E4-A-C6,E6-C7,A-C6,C4-E4-A4-E6-C7,E4-A5-C6,E6-C7<br />
E4-A-C6,E6-C7,C4-E4-A-C6,E6-C7,C4-E4-A-C6,E6-C7<br />
B3-E4-G5-C6,E6-C7,B-E4-G-C6,E6-C7,B-D4-F-B5,D6-B6<br />
B3-D4-F-B5,D6-B6,B3-D4-F-B5,D6-B6,B3-C4-E4-G-C6<br />
E6-B6,B3-D4-F4/0,13,B-D-F/0,33,B-D-F,C4-E4-A4/0,5<br />
C-E-A/0,5,B-D-F/0,5,B-D-F/0,5,B-E-G4/0,5,B-C-E/0,5<br />
B-D/0,5,B-D-F/0,5,B-D-F/0,5,B-C-E/0,5,B-D-F/0,13<br />
C-E-A/0,33,C-E-A,E-A-C5/0,5,E-A-C/0,5,C4-E-A/0,5<br />
C-E-A/0,5,B-E-G/0,5,B-E/0,5,B-D/0,5,B-D-F/0,5<br />
B-D-F/0,5,B-C-E/0,5,B-D-F/0,13,G-B4-G6-B6,G7-B7<br />
G6-B6,E-G4-G7-B7,E-G4-G6-B6,G7-B7,G4-B4-G6-B6<br />
G7-B7,G4-C5/0,5,G-B4,G-B,G-B/0,5,E-G/0,5,E-A/0,5<br />
E-G,E-G,E-G/0,5,E/0,5,D-F/0,5,D-A-B/0,25,D-A-B/0,5<br />
G-B/0,33,E-G,Gb-An/0,5,E-G/0,5,E-Gn/0,5,E-G-B/0,25<br />
E-G-C/0,5,E-G-C/0,33,E-G-A,D-G-B/0,5,D-G/0,5<br />
Gb-A-F6,G7,Gn4-B-G6,G7,G6,G7,G4-B-G6,G7,G4-B/0,33<br />
E-G,E-G/0,5,G-B/0,5,G-C/0,5,G-B,G-B,G-B/0,5<br />
E-G/0,5,G-C/0,5,G-B,G-B,G-B/0,5,E-G/0,5,D-Gb-A/0,5<br />
G-A-D5/0,25,G-A-D/0,5,Gn-B-D/0,33,G-B,E-G-C/0,5<br />
E-G-A/0,5,D4-G-B/0,33,D-G,D-Gb-A/0,5,D-G/0,5<br />
D-Gn/0,5,D-G-B/0,25,D-G/0,5,C4-E-G/0,5,E-G-C5/0,25<br />
C4-E-G/0,5,D-B-D5/0,33,D4-G-B,E-G-C5/0,5,E-G-A/0,5<br />
D-G-B/0,33,D-G,D-Gb-A/0,5,D-G/0,5,D-Gn/0,5<br />
}}<br />
<br />
{{Song<br />
|name=Beethoven: Moonlight Sonata<br />
|rating=+<br />
|notes=BPM: 150<br />
Db-D4-Ab4,D5,E5,A,D,E,A,D,E,A,D,E,B2-B3-A,D,E,A,D<br />
E,A,D,E,A,D,E,An2-A3-A4,D,E,A,D,E,Gb2-G3-A,Dn,G5,A<br />
D,G,Ab2-A3-A4,C5,G,A,Db,E,A2-A3-A4,D,Eb,G4,C,E<br />
D3-A3-D4-En4,A4,D5,A,D,E5,A,D,E,A-A5,D,E/4,A/1,33<br />
C3-A3-C4-A4-A5,Eb,G5,A4,E,G,A,E,G,A-A5,E,G/4<br />
A/1,33,D3-D4-A4-A5,D5,En,A4,D,E,G2-G3-An-A5,D,G5<br />
A4,D,G,B2-B3-Ab-A5,B4,E,A4,B,E,B2-B3-An-G,B4,Eb<br />
A-B5,B4,E,En3-E4-Ab-E5,B,E,A,B,E,A,B,E,A,B,E<br />
E3-E4-Gn4,B,E5,G,B,E,G,B,E,G-G5,B,E/4,G/1,33<br />
Dn3-D4-G4-G5,B,F5,G4,B,F,G,B,F,G-G5,B,F/4,G/1,33<br />
C3-C4-G4-G5,C5,E,B2-B3-G4,B4,E,Bb2-B3-G,Db5,E<br />
Gb-G5,D,E,Bn2-B3-G4-G5,B4,Dn,G4,B,D,E3-Gn-G5,B,Db<br />
G3-E4-E5,B,D,Gb-G4-G5,B,Dn,G4,B,D,G2-G3-G4-G5,Bb<br />
Db,G4,B,D,Bn2-B3-B4,Dn,G5,B,D,G,B,Eb,G,B-B5,E,G<br />
B4-C6,En,Gn,E3-E4-B,E5,G,G3-G4-B,E,G5,E3-E4-B-Bb5<br />
E5,G,Bn2-B3-B4-B5,Eb,Gb,B4,E,G,B,E,G,B-B5,E,G,B4-C<br />
En,Gn,E3-E4-B,E5,G,G3-G4-B,E,G5,E3-E4-B-Bb5,E5,G<br />
Bn2-B3-B4-B5,Eb,Gb,B4,E,G,A2-A3-B-B5,D,F,B4,D,F<br />
F2-F3-B-B5,Db,A5,B4,D,A,G2-G3-An4-A5,D,G5,A4,D,G<br />
B2-B3-Gn4-G5,B4,Dn,G4,B,D,C3-C4-Gb-G5,A,E,G4,A,E<br />
Db3-D4-D5,G,A,D4,G,A,D3-D4-D5,G,Ab,D4-D5,F4,A<br />
G2-D3-G3-G4,An,D5,A,D,G5,D,G,A5,D-D6,G,A/4,D/1,33<br />
F3-D4-F4-D5-D6,Ab,B5,D5,A,B,D,A,B,D-D6,A,B/4<br />
D/1,33,G3-G4-D5-D6,G5,An,D5,G,A,E3-E4-C5-C6,G,A<br />
D3-D4-D5-D6,G,A,C3-Ab3-C4-E5-E6,G,A5,E5,G,A,E,G,A<br />
C3-A3-C4-E-E6,G,A5,D3-A3-D4-En5-E6,A5,D6,E5,A,D<br />
G2-G3-Eb-E6,G5,An,Gn2-G3-D5-D6,En5,Bb,Ab2-A3-C6,C5<br />
Eb,A5,C,E,An,C,E,Gb5,C,E,Ab2-A3,C,E,A4,C,E,An,C,E<br />
G4,C,E,Ab2-A3-En4,E5,A5,D,E,A,E6,E5,A,D,E,A,A2-A3<br />
E4,A4,D5,E,A,E5,E4,A,D,E,A,A2-A3-Eb,An4,G,C,A,E5,C<br />
G5,E,A5,G,C6,Ab2-A3-En4,D,A4,E5,D,A5,E,D6,A,E6,D,A<br />
A2-A3-D5,Gn,E5,B,G,D6,B,E6,D,G6,E,B6,A2-A3-Gb5,C<br />
An5,Eb,C,G6,E,A6,G,C7,A,E7,C,G,A,E6,G,C6,E,A5,C,G5<br />
A,E5,G,C5,E,A4,C,G4,A,E4,G,D4,G,A,Ab2-A3-C4,G,A4<br />
An,Ab,G,E,G,An,D,G,A,Ab2-A3-C,G,A4,An,Ab,G,Dn,G,An<br />
Db,G,A,Ab2-A3-C,G,A4,An,Ab,G,An2-A3-D,En,D5,D4,E<br />
D5,G2-G3-Eb,A4,D,E,A,D,Ab2-A3-E,A4,C5,E,G4,C<br />
D3-A3-D4-En,A4,D5,A,D,E5,A,D,E,A-A5,D,E/4,A/1,33<br />
C3-A3-C4-A4-A5,Eb,G5,A4,E,G,A,E,G,A-A5,E,G/4<br />
A/1,33,D3-D4-A4-A5,D5,En,A4,D,E,G2-G3-An-A5,D,G5<br />
A4,D,G,Bn2-B3-Ab-A5,B4,E,A4,B,E,B2-B3-An-G,B4,Eb<br />
A-B5,B4,E,En3-E4-Ab-E5,B,E,B,E,A5,B,E,A,B-B5,E,A/4<br />
B/1,33,Eb3-E4-B4-B5,G,An,B4,G,A,B,G,A,B-B5,G,A/4<br />
B/1,33,En3-E4-B4-B5,E5,Ab,B4,E,A,Eb3-E4-C5-C6,G,A<br />
D3-D4-D5-D6,En5,A,C3-A3-C4-Eb-E6,G,A5,E5,G,A<br />
D3-A3-D4-En-E6,A5,D6,E5,A,D,G2-G3-Dn5-D6,G5,An,D5<br />
G,A,Ab2-A3-C5-C6,G,A5,C5,G,A,Db3-D4-D5-D6,E,A,D5,E<br />
A,D,F5,A,D-D6,F,A,D5-Dn6,G,An,G3-G4-Db5,G5,A<br />
A3-A4-D,G,A5,G3-G4-D-C6,G5,A,D3-D4-D5-D6,F,Ab,D5,F<br />
A,D,F,A,D-D6,F,A,D5-Dn6,G,An,G3-G4-Db5,G5,A<br />
}}<br />
<br />
{{Song<br />
|name=Beethoven: Für Elise <br />
|rating=<br />
|notes=BPM: 220<br />
E5/0.2,Eb,En,Eb,En,B4,D5,C5,A4-A2,E3,A3,C4,E4,A4<br />
B-E2,E3,Ab3,E4,A4,B,C5-An2,E3,A3,E4,E5,Eb,En,Eb,En<br />
B,D,C,A4-A2,E3,A3,C4,E4,A4,B-E2,E3,Ab3,E4,C5,B<br />
An4-A2,E3,A3/0.5,E5,Eb,En,Eb,En,B,D,C,A4-A2,E3,A3<br />
C4,E4,A4,B-E2,E3,Ab3,E4,A4,B,C5-An2,E3,A3,E4,E5,Eb<br />
En,Eb,En,B,D,C,A4-A2,E3,A3,C4,E4,A4,B-E2,E3,Ab3,E4<br />
C5,B,An4-A2,E3,A3,B,C,D,E5-C3,G,C4,G4,F5,E,D-G2,G3<br />
B3,F4,E,D,C5-A2,E3,A3,E4,D,C,B4-E2,E3,E4,E,E5,E4<br />
E5,E,E6,Eb5,En,Eb,En,Eb,En,B,D,C,A4-A2,E3,A3,C4,E4<br />
A4,B-E2,E3,Ab3,E4,A4,B,C5-An2,E3,A3,E4,E5,Eb,En,Eb<br />
En,B,D,C,A4-A2,E3,A3,C4,E4,A4,B-E2,E3,Ab3,E4,C5,B<br />
An4-A2,E3,A3,B,C,D,E5-C3,G,C4,G4,F5,E,D-G2,G3,B3<br />
F4,E,D,C5-A2,E3,A3,E4,D,C,B4-E2,E3,E4,E,E5,E4,E5,E<br />
E6,Eb5,En,Eb,En,Eb,En,B,D,C,A4-A2,E3,A3,C4,E4,A4<br />
B-E2,E3,Ab3,E4,A4,B,C5-An2,E3,A3,E4,E5,Eb,En,Eb,En<br />
B,D,C,A4-A2,E3,A3,C4,E4,A4,B-E2,E3,Ab3,E4,C5,B<br />
An4-A2,E3,A3,Bb3-C4-E4-C5,C4-A-F-C5,B-C4-G-E-C5-G4<br />
C-F3,A,C4,A,C-F5,A/2,E5/2,E-F3,B,D-D4,B,D-B5,B3/2<br />
A5/2,A-F,G5-E4,F5-B-G3-F3,E5-E4,D5-B-G-F,C5-E,B4-F<br />
A3,A4-C4,A3,A4-C/2,G4/2,A-A3/2,B/2,C5-F,A,C4,A,D-C<br />
Eb5-A,En-E3,A,C,E5-A,F5-D4-D3,A4-F3,C5-G3,E4,G,E<br />
D5-G,F4/2,Bn/2,C-C4-E/2,G5/2,G4/2,G5/2,A/2,G/2<br />
B-G4-F/2,G5/2,C5-G4-E/2,G5/2,D-G4-F-D4/2,G5/2<br />
E5-C4-E4-G4/2,G5/2,C6/2,B5/2,A5-F3-A3/2,G/2,F5/2<br />
D5/2,C5-G3-B3/2,G5/2,F/2,D/2,C-C4/2,G/2,G4/2,G5/2<br />
A4/2,G/2,B4-G4-F4/2,G5/2,C5-G4-E/2,G5/2<br />
D-G4-F-D4/2,G5/2,E5-C4-E4-G4/2,G5/2,C6/2,B5/2<br />
A5-F3-A3/2,G/2,F5/2,E5/2,D5-G3-B3/2,G5/2,F/2,D/2<br />
E-Ab-B/2,F/2,E/2,Eb/2,En/2,B4/2,E/2,Eb/2,En/2,B/2<br />
E/2,Eb/2,En/0.33,B,E,Eb,En/0.33,B,E,Eb,En,Eb,En,Eb<br />
En,Eb,En,Eb,En,B,D,C5,An4-A2,E3,A3,C4,E4,A4,B-E2<br />
E3,Ab3,E4,A4,B,C5-An2,E3,A3,E4,E5,Eb,En,Eb,En,B,D<br />
C,A4-A2,E3,A3,C4,E4,A4,B-E2,E3,Ab3,E4,C5,B,An4-A2<br />
E3,A3/0.5,E5,Eb,En,Eb,En,B,D,C,A4-A2,E3,A3,C4,E4<br />
A4,B-E2,E3,Ab3,E4,A4,B,C5-An2,E3,A3,E4,E5,Eb,En,Eb<br />
En,B,D,C,A4-A2,E3,A3,C4,E4,A4,B-E2,E3,Ab3,E4,C5,B<br />
An4-A2,E3,A3,B,C,D,E5-C3,G3,C4,G4,F,E,D-G2,G3,B3<br />
F4,E,D,C5-A2,E3,A3,E4,D,C,B4-E2,E3,E4,E,E5,E4,E5,E<br />
E6,Eb5,En,Eb,En,Eb,En,B,D,C,A4-A2,E3,A3,C4,E4,A4<br />
B-E2,E3,Ab3,E4,A4,B,C5-An2,E3,A3,E4,E5,Eb,En,Eb,En<br />
B,D,C,A4-A2,E3,A3,C4,E4,A4,B-E2,E3,Ab3,E4,C5,B<br />
An2-A4,A2,A,A,A,A,A-E-G4-Bb-Db,A,A,A,A,A,A-Dn-F-A4<br />
A2,A,A,A-Db-E5,A-Dn-F5,A-F-D-Ab4,An2,A,A,A-F-D-Ab4<br />
An2,A-A4-C-E,A2,A,A,A,A,A-D2-D5-F4,A-D2,A-D,A-D<br />
A-D-C-E4,A-D-Bn-D4,Eb2-A-C4-Gb-A4,A2-E,A-E,A-E<br />
A-C-A4-E,A2-E,A-En-A4-C,A2-E,A-E-C5-E4,A-E2<br />
Ab-E-B-D,A-E,An-A1-A4-C4,A2,A,A,A,A,A-E4-Gn-Bb-Db5<br />
A,A,A,A,A,A-Dn-A4-F,A2,A,A,A-Db-E5,A-Dn-F5,A-D-F,A<br />
A,A,A-D-F,A,B2-F-D,B,B,B,B,B,B-Eb-G,B,B,B,B-D-F4<br />
B-C5-E4,B-B4-F-D4,B2,B,B,B-D-F-A4,B,Bn-D-F-Ab,B,B<br />
}}<br />
<br />
{{Song<br />
|name=Beethoven: Ode to Joy<br />
|rating=<br />
|notes=BPM: 600<br />
G4-B4-G3-D4/0.2,G4-B,G-B/0.2,G-B,A4-C5-G3-D/0.2<br />
A-C,B-D5/0.2,B-D,B-D-D3-D4/0.2,B-D5,A-C/0.2,A-C<br />
G4-B-D3-D4/0.2,G-B,Gb-A/0.2,G-A,Gn-B3/0.2,G<br />
G-B/0.2,G,A-C4/0.2,A,B4-D/0.2,B,G-B-D3-D4/0.13,G-B<br />
A/0.34,A/16,A-D3/0.1,A/0.67,G-B-G3/0.2,G4-B<br />
G-B/0.2,G-B,A-C5-G3/0.2,A-C,B-D5/0.2,B-D<br />
B-D-D3-D4/0.2,B-D5,A-C/0.2,A-C,G4-B-D3-D4/0.2,G-B<br />
Gb-A/0.2,G-A,Gn-B3/0.2,G,G-B/0.2,G,A-C4/0.2,A<br />
B4-D/0.2,B,Gb-A-D3-C/0.13,G-A,Gn/0.34,G/16<br />
G-G3-B3/0.1,G4/0.67,A-Gb3/0.2,A,A/0.2,A,B4-Gn/0.2<br />
B,G4-E/0.2,G,D4-A-Gb3/0.2,D-A,B/0.34,B/16,C5/0.34<br />
C/16,B-Gn/0.2,B,G4-E/0.2,G,D-A-Gb3/0.2,D-A,B/0.34<br />
B/16,C/0.34,C/16,G4-B-Eb/0.2,G-B,G-A-B2/0.2,G-A<br />
En4-Gn-E3/0.2,E4-G,E-A-Db3/0.2,E-A,Dn4-D3-Gb3/0.2<br />
D4,Gn4-B4-G3/0.17,G/0.2,G4-B,G-B/0.2,G-B<br />
A-C-F-G3/0.2,A-C,B-D5/0.2,B-D,B-D-G/0.2,B-D<br />
A-C/0.2,A-C,G4-B/0.2,G-B,A-A3/0.2,A4,G-D3-B3/0.2,G<br />
G-B-D4/0.2,G,Gb-A-A3-C4/0.2,G-A4,Gn-B4-G3-B3/0.2<br />
G4-B4,Gb-A-D3-C/0.13,G-A,Gn/0.34,G/16,G-G3-B3/0<br />
}}<br />
<br />
{{Song<br />
|name=Bach:Prelude No.1 in C major<br />
|rating=<br />
|notes=BPM: 150<br />
Cn4,En4,Gn4,Cn5,En5,Gn4,Cn5<br />
En5,Cn4,En4,Gn4,Cn5,En5,Gn4<br />
Cn5,En5,Cn4,Dn4,An5,Dn5,Fn5<br />
An5,Dn5,Fn5,Cn4,Dn4,An5,Dn5<br />
Fn5,An5,Dn5,Fn5,Bn4,Dn4,Gn4<br />
Dn5,Fn5,Gn4,Dn5,Fn5,Bn4,Dn4<br />
Gn4,Dn5,Fn5,Gn4,Dn5,Fn5,Cn4<br />
En4,Gn4,Cn5,En5,Gn4,Cn5,En5<br />
Cn4,En4,Gn4,Cn5,En5,Gn4,Cn5<br />
En5,Cn4,En5,An5,En5,An6<br />
Cn4,En4,An5,En5,An6,An5,En5<br />
An6,Cn4,Dn5,F#4,An5,Dn5,F#4<br />
An5,Dn5,Cn4,Dn4,F#4,An5,Dn5<br />
F#4,An5,Dn5,Bn4,Dn4,Gn4,Dn5<br />
Gn5,Gn4,Dn5,Gn5,Bn4,Dn4,Gn4<br />
Dn5,Gn5,Gn4,Dn5,Gn5,Bn4,Cn4<br />
En4,Gn4,Cn5,En4,Gn4,Cn5,Bn4<br />
Cn4,En5,Gn4,Cn5,En4,Gn4,Cn5<br />
An4,Cn4,En4,Gn4,Cn5,En4,Gn4<br />
Cn5,An4,Cn4,En4,Gn4,Cn5,En4<br />
}}<br />
<br />
{{Song<br />
|name=Folk Music:Frère Jacques (Brother John)<br />
|rating=<br />
|notes=BPM: 60<br />
C/2,D/2,E/2,C/2<br />
C/2,D/2,E/2,C/2<br />
E/2,F/2,G4<br />
E/2,F/2,G4<br />
G4/4,A/4,G/4,F/4,E/2,C/2<br />
G4/4,A/4,G/4,F/4,E/2,C/2<br />
C/2,G2/2,C<br />
C/2,G2/2,C<br />
}}<br />
<br />
{{Song<br />
|name=Allen: Chopsticks<br />
|rating=+<br />
|notes=BPM: 200<br />
F4-G4,F-G,F-G,F-G,F-G,F-G,E4-G,E-G,E-G,E-G,E-G,E-G<br />
D4-B4,D-B,D-B,D-B,C4-A4,D-B,C-C5,C4-C5,C4-C5,C4-C5<br />
D-B,E-A,F-G,F-G,F-G,F-G,F-G,F-G,E-G,E-G,E-G,E-G<br />
E-G,E-G,D-B,D-B,D-B,D-B,C4-A,D-B,C-C5/0,2,C6-E6<br />
G3-B5-D6,D3,G-A5-C,G-G5-B,D,G3-F5-A,C4-E5-G5,E4<br />
C-E5-G,C-E-G,E4-F-A,C-E5-G,G3-D5-F,D3,G-D5-F,G-D-F<br />
D3-E-G5,G3-D5-F,C-C5-E,C4,D4-C5-E,E4-C-E5,D<br />
C4-C6-E6,G-B-D6,D3,G-A-C,G-G5-B,D,G3-F-A,C4-E5-G5<br />
B3,C-E-G,D4-E-G,C-F-A,B-E-G,G3-D5-F,G,D3-D5-F<br />
G-D-F,G-E-G5,D3-D5-F,C-C5-E,G3-C-E,E3-C-E5<br />
C3-C5-E/0,33,F4-G4,F-G,F-G,F-G,F-G,F-G,E4-G,E-G<br />
E-G,E-G,E-G,E-G,D4-B4,D-B,D-B,D-B,C4-A4,D-B,C-C5<br />
C4-C5,C4-C5,C4-C5,D-B,E-A,F-G,F-G,F-G,F-G,F-G,F-G<br />
E-G,E-G,E-G,E-G,E-G,E-G,D-B,D-B,D-B,D-B,C4-A,D-B<br />
C-C5/0,2,C6-E6,G3-B5-D6,B3,B-A5-C,G-G5-B5,B3<br />
B-F5-A,C4-E5-G,E4,E-E5-G,C-E-G,E4-F-A,E-E5-G<br />
G3-D5-F,B,B-D-F,G-D-F,B-E-G5,B-D-F,C-C5-E,E4<br />
E-C-E5,C4-C5-E,E4,E-C6-E6,G3-B5-D6,B3,B-A-C<br />
G-G5-B5,B3,B-F-A,C4-E5-G,E4,E-E5-G,C-E-G,E4-F-A<br />
E-E5-G,G3-D5-F,B,B-D-F,G-D-F,B-E-G5,B-D-F,C-C5-E<br />
E4,E-C-E5,C4-C5-E,E4/0,5,F4-G4,F-G,F-G,F-G,F-G,F-G<br />
E-G,E-G,E-G,E-G,E-G,E-G,D4-B4,D-B,D-B,D-B,C4-A4<br />
D-B,C-C5,C4-C5,C4-C5,C4-C5,D-B,E-A,F-G,F-G,F-G,F-G<br />
F-G,F-G,E-G,E-G,E-G,E-G,E-G,E-G,D-B,D-B,D-B,D-B<br />
C4-A,D-B,C-C5/0,17,F-G,F-G,F-G,F-G,F-G,F-G,E-G,E-G<br />
E-G,E-G,E-G,E-G,D-B,D-B,D-B,D-B,C4-A,D-B,C-C5<br />
C4-C5,C4-C5,C4-C5,D-B,E-A,F-G,F-G,F-G,F-G,F-G,F-G<br />
E-G,E-G,E-G,E-G,E-G,E-G,D-B,D-B,D-B,D-B,C4-A,D-B<br />
C-C5,C4-C5,C4-C5,C4-C5,C4-C5,C4-C5,F-G,F-G,F-G,F-G<br />
F-G,F-G,E-G,E-G,E-G,E-G,E-G,E-G,D-B,D-B,D-B,D-B<br />
C4-A,D-B,C-C5,C4-C5,C4-C5,C4-C5,D-B,E-A,F-G,F-G<br />
F-G,F-G,F-G,F-G,E-G,E-G,E-G,E-G,E-G,E-G,D-B,D-B<br />
D-B,D-B,C4-A,D-B,C-C5,C4-C5,C4-C5,C4-C5/0,5<br />
G3-C6-E6,G-B5-D6,B3,B-A5-C,G-G5-B5,B3,B-F5-A<br />
C4-E5-G,E4,E-E5-G,C-E-G,E4-F-A,E-E5-G,G3-D5-F,B<br />
B-D-F,G-D-F,B-E-G5,B-D-F,C-C5-E,E4,E-C-E5,C4-C5-E<br />
E4,E-C6-E6,G3-B5-D6,B3,B-A-C,G-G5-B5,B3,B-F-A<br />
C4-E5-G,E4,E-E5-G,C-E-G,E4-F-A,E-E5-G,G3-D5-F,B<br />
B-D-F,G-D-F,B-E-G5,B-D-F,C-C5-E,E4,E-C-E5,E4-C-E5<br />
G3-C-E,G-C6-E6,G-B5-D6,B3,B-A-C,G-G5-B5,B3,B-F-A<br />
C4-E5-G,E4,E-E5-G,C-E-G,E4-F-A,E-E5-G,G3-D5-F,B<br />
B-D-F,G-D-F,B-E-G5,B-D-F,C-C5-E,E4,E-C-E5,C4-C5-E<br />
E4,E-C6-E6,G3-B5-D6,B3,B-A-C,G-G5-B5,B3,B-F-A<br />
C4-E5-G,E4,E-E5-G,C-E-G,E4-F-A,E-E5-G,G3-D5-F,B<br />
B-D-F,G-D-F,B-E-G5,B-D-F,C-C5-E,E4,E-C-E5<br />
E4-C-E5/0,33,F4-G4,F-G,F-G,F-G,F-G,F-G,E4-G,E-G<br />
E-G,E-G,E-G,E-G,D4-B4,D-B,D-B,D-B,C4-A4,D-B,C-C5<br />
C4-C5,C4-C5,C4-C5,D-B,E-A,F-G,F-G,F-G,F-G,F-G,F-G<br />
E-G,E-G,E-G,E-G,E-G,E-G,D-B,D-B,D-B,D-B,C4-A,D-B<br />
C-C5,C4-C5,C4-C5,C4-C5,C4-C5,C4-C5,F-G,F-G,F-G,F-G<br />
}}<br />
<br />
{{Song<br />
|name=Pachelbel: Canon (in D)<br />
|rating=<br />
|notes=BPM: 150<br />
Gb4-D4-D5,G5,A5,D6,A3-Db5,E5,A5,D6,Dn4-B-B4,D5,G<br />
B5,G4-G3-A4,Db,G5,A5,Dn4-Gn3-B4,D5,G5,B5,Gb4-D4-A4<br />
D5,G5,A5,Gn4-G3-B4,D,G5,B5,E4-A3-Db,E5,A5,D6<br />
Dn4-Gb6,G4,A4,D5,Db4-E6,E4,A,D5,B3-Dn6,D4,G,B4<br />
A3-Db6,D4,G,A4,B3-B5,Dn,Gn,B4,A3-A5,D,Gb,A4,B3-B5<br />
D,Gn,B4,Db-D6,E,A,D5,Dn4-Gb6-D6,G4,A,D5,Db4-E6-D6<br />
E4,A,D5,B3-Dn6-B5,D4,G,B4,A3-Db6-A5,Dn4,G,A4<br />
B3-B5-Gn5,D,G4,B4,A3-A5-Gb5,D,G4,A4,B3-B5-Gn5,D,G4<br />
B4,Db-D6-A5,E,A4,D5,Dn4-D5/0,5,Gb5/0,5,A3-A5/0,5<br />
Gn/0,5,B3-B5-Gb/0,5,D/0,5,G4-Db6-A-G5/0,5,E5/0,5<br />
Gn4-B-G5-Dn5/0,5,B4/0,5,D4-A-D5/0,5,Gb/0,5<br />
Gn4-D6-G5/0,5,B5/0,5,A4-E6-Db-A5/0,5,G/0,5<br />
Dn4-D6-Gb/0,5,G/0,5,A3-Db-A5/0,5,Gn/0,5<br />
Gb4-B3-Dn-B5/0,5,D4-G6/0,5,G4-G3-A6-A5/0,5<br />
E4-A/0,5,D-Gn-B-G5/0,5,B3-G/0,5,D-D3-A-Gb/0,5<br />
A-G/0,5,Gn4-G3-G5-D5/0,5,D6-B5/0,5,A4-E-A3-D/0,5<br />
G4,Db,Gb-Dn4-D6,Db,G-Dn,D5,A4-E-Db,A5,D-Gn-E5,Gb5<br />
G4-Dn4-D5,D6,G-D4-Db6,B,A4-G-D,G6,A-E4-A6,B6<br />
Dn4-Gn-B5,Gb,B3-E6-Gn5,G6,D-Gb-A5,E,G4-D6-A,Db<br />
Dn4-Gn3-B5-G5,A,B4-G4-G5-D5,Gb,A4-A3-E5,Gn<br />
G4-E4-Gb5,E5-Db,G4-Dn4-D5,E,D4-G5,Gn,E4-A-A5,E5<br />
Db-A3-A5,G,Dn-B3-Gb,B5,G4-B3-A,Gn5,A4-Gb4-A5,Gn5<br />
A4-Gb4-G5,E,B4-Gn4-D5,B,G-B5,Db6,A-Dn4-D6,Db<br />
Gb-Dn4-B,A5,D-Gn3-G5,Gb,D5-E,B,A3-A5,B,A,Gn-Db<br />
Dn4-Gb-D5,E4,G4-G6,Gn4,A4-E6,E4,A,G,Gb,B4,A-D6,Gn<br />
A-Gb6,Gn4,Gb,E,D4-B5,B3,B4,Db5,Dn-A5,Db,B,A4,Gn-B5<br />
Gb,E,B4,A-D6,Gn,Gb,E,G-Dn-G5,E,G4-G6-D,Gn4,A-E6-Db<br />
E4,A,G,Gb,B,A-Dn-B5,Gn,A-Gb6-D,Gn4,Gb,E,D4-D6-B,B3<br />
B4,Db5,Dn-A5,Db,B-Dn6,A4,Gn-D-B5,Gb,E-Gn6,B4<br />
A-E6-Db,B,A-A6,G4,Gb-Dn4-A-D6,G6/2,Gn/2,Gb4-A-D<br />
G6/2,Gn/2,E4-A3-A6/2,A5/2,B5/2,Db/2,D5-Dn6/2,E6/2<br />
Gb/2,Gn/2,B3-Gb,D/2,E/2,D5-B4-G,G5/2,Gn/2,Gb4-A/2<br />
B5/2,A/2,Gn5/2,A/2,Gb/2,Gn/2,A/2,B4-G4-G5,B5/2,A/2<br />
G,Gb/2,E5/2,A4-D4-G/2,E/2,D5/2,E/2,G/2,Gn/2,A5/2<br />
B/2,B4-G4-G5-D,B5/2,A/2,B-G,Db6/2,Dn/2,Db5-A4-A5/2<br />
B/2,D6/2,Dn/2,E6/2,Gb6/2,Gn/2,A6/2,D5-D4-A-Gb<br />
G-D6/2,Gn-E/2,D5-A-Gb,G-D6/2,Gn-D/2,Db5-A4-A6-E/2<br />
D6-A5/2,Dn-B/2,E-Db/2,Gb-Dn/2,E/2,G-D/2,Gn-Db/2<br />
B4-Gb-Dn,D-B5/2,E-Db/2,G-Dn,G5-D5/2,Gn-E5/2<br />
Gb4-A-G5/2,B-Gn/2,A-Gb/2,Gn-E/2,A-Gb/2,D6-G/2<br />
Db-Gn/2,Dn-A/2,D5-G4-B-G5,D6-B/2,Db-A/2,B-G,A-Gb/2<br />
Gn-E/2,Dn4-A-Gb/2,Gn-E/2,Gb-D5/2,Gn-E/2,D-A-Gb/2<br />
B-Gn/2,Db6-A/2,Dn-B/2,G3-B-G5-D5,D6-B/2,Db-A/2<br />
Dn-B-G,Db/2,Dn-B/2,A3-Db-A5/2,Dn-B/2,E6-Db/2,Dn/2<br />
E-Db/2,Gb6-Dn/2,B/2,Db/2,Dn4-A-D5,G5/2,Gn/2,A,Gb/2<br />
Gn/2,A3-A5/2,A4/2,B4/2,Db/2,Dn/2,E5/2,Gb/2,Gn/2<br />
B-B3-Gb,D/2,E/2,G,G4/2,Gn/2,A-D/2,B4/2,A/2,G/2,A/2<br />
Gb/2,Gn/2,A/2,G-D6,B/2,A/2,G,Gb/2,E4/2,G-D5/2,E/2<br />
D4/2,E/2,G/2,Gn/2,A/2,B/2,G-D6,B/2,A/2,B,Db5/2<br />
Dn/2,A-E6/2,B/2,Db/2,Dn/2,E5/2,Gb5/2,Gn/2,A5/2<br />
}}<br />
<br />
{{Song<br />
|name=Chopin: Nocturne Op. 9 No. 2<br />
|rating=<br />
|notes=BPM: 114.286<br />
Bb5/0,67,Eb4-G6,G4,B4,E,Ab4-F6,Bn-G6,E-F,G4,Bb<br />
D4-E6,G,B-B5,C4-G6,G4,B4-C6,C4-C7,G,B-G6,F4-B6,G4<br />
B4,F-A6,A4,C5-G6,D-F6,F4,B,Bn3-G,G4,B4-D6,E4-E6,G<br />
C,E4-C6,Gb,C5,Bb3-B5,A-D7,B4-C7,B3-B6/2,A6/2<br />
A4-Gn6/2,A6/2,B4-C6/2,D6/2,E-E6,G4,B,E4,G,B-B5<br />
E-G6,G4,B4,E-F6/2,G6/2,A4-F/2,En6/2,Bn-F/2,G/2<br />
Eb4-F,G4-E6,Bb,D4/2,F/2,G-E/2,D6/2,B-E/2,F/2<br />
C4-G6/2,Bn5/2,G4-C6/2,Db/2,Bb4-C/2,F/2,C4-En/2<br />
A6/2,G-G6/2,D7/2,B-C7/2,G/2,F4-B6,G4,B4,F-A,A4<br />
C5-G6,Dn4-F6,F4,B,Bn3-G,G4-G6,B4-D6,Eb4-E6,G4,C<br />
E4-C6,Gb,C5,Bb3-B5,A-D7,B4-C7,B3-B6/2,A6/2<br />
A4-Gn6/2,A6/2,B4-C6/2,D6/2,E-E6,G4,B<br />
E4/infinity<br />
}}<br />
<br />
{{Song<br />
|name=Dissection: No Dreams Breed in Breathless Sleep<br />
|rating=<br />
|notes=BPM: 120<br />
F3,G3,A4-D1/0.33,Bb4-D2,A4-D2,G3-D2,F3-Bb1/0.25<br />
F3-Bb2,G3-Bb2,A4-D1/0.33,Bb4-D2,A4-D2,G3-D2<br />
F3-Bb1/0.25<br />
E3,D3,C#3-A1/0.33,C#3-A2,D3-A2,E3-A2<br />
F3-D1/0.33,F3-D2,G3-D2,A4-D2<br />
Bb4-G1/0.33,D4-G2,Bb4-G2,A4-G2<br />
F3-D1/0.33,F3-D2,E3-D2,D3-D2<br />
E3-A1/0.33,D3-A2,C#3-A2/0.5<br />
D3-D0/0.33,D3-D1,E3-D1,F3-D1<br />
Bb4-G1/0.33,Bb4-G2,Cn4-G2,D4-G2<br />
F4-D1/0.33,F4-D2,E4-D2,D4-D2<br />
E4-A1/0.33,C#4-A2,D4-A2,E4-A2<br />
F4-D1/0.33,F4-D2,G4-D2,A5-D2<br />
Bb5-G1/0.33,D5-G1,Bb5-G1,A5-G1<br />
F4-D1/0.33,F4-D2,E4-D2,D4-D2<br />
E4-A1/0.33,C#4-A2,E4-A2,C#4-A2<br />
D4-D1/0.33,G3-D2,F3-D2,E3-D2<br />
E4-A1/0.33,C#4-A2,Bb4-A2,A4-A2<br />
A4-D1/0.33,F3-D2,E3-D2,D3-D2<br />
E4-A1/0.33,C#4-A2,D4-A2,E4-A2<br />
F4-D1/0.33,F4-D2,G4-D2,A5-D2<br />
Bb5-G1/0.33,D5-G2,Bb5-G2,A5-G2<br />
F4-D1/0.33,F4-D2,E4-D2,D4-D2<br />
E4-A2/0.33,C#4-A3,E4-A3,C#4-A3,D4-D1/0.25<br />
F4-D2,G4-D2,A5-D3/0.33,Bb5-D4,A5-D4,G4-D4<br />
F4-Bb3/0.25,F4-Bb4,G4-Bb4<br />
A5-D3/0.33,Bb5-D4,A5-D4,G4-D4<br />
F4-Bb3/0.25,E4-Bb4,D4-Bb4<br />
C#4-A3/0.33,C#4-A4,D4-A4,E4-A4<br />
F4-D3/0.33,F4-D4,G4-D4,A5-D4<br />
Bb4-G3/0.33,D5-G4,Bb5-G4,A5-G4<br />
F4-D3/0.33,F4-D4,E4-D4,D4-D4<br />
E4-A3/0.33,C#4-A4,A4-A4,C#3-A4,D3-D2/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Tchaikovsky: Theme from "Swan Lake"<br />
|rating=+<br />
|notes=BPM: 140<br />
A/0.92,C4/0.99,E4,C/0.99,A/0.99,C,E,C/0.99,A/0.93<br />
C/0.99,E,C/0.99,A/0.99,C,E,C/0.99,E5-A/0.93,C/0.99<br />
E4,C/0.99,A4-A3/0.99,B4-D4,C5-F4,D5-D4/0.99<br />
E5-A/0.93,C4/0.99,E4,C5-C4/0.99,E5-A/0.99,C,E4<br />
C5-C4/0.99,E5-A/0.93,C/0.99,E4,A4-C/0.99<br />
C5-F3/0.99,A-A3,E-E3,C-Ab/0.99,An4-A3/0.93,C4/0.99<br />
E4,C/0.99,A/0.99,D5-D4,C5-F4,B-D/0.99,E5-A/0.93<br />
C4/0.99,E4,C/0.99,A4-A3/0.99,B-D,C5-F,D5-D4/0.99<br />
E5-A/0.93,C4/0.99,E4,C5-C4/0.99,E5-A/0.99,C,E4<br />
C5-C4/0.99,E5-A/0.93,C/0.99,E4,A4-C/0.99<br />
C5-F3/0.99,A-A3,E-E3,C-Ab/0.99,An4-A3/0.93,C4/0.99<br />
E4,C/0.99,A/0.5,A4/0.5,B-G/0.93,B3/0.99,C5-D<br />
B/0.99,D5-F/0.99,B,E5-D4,F5-B/0.99,G5-E3/0.93<br />
G3/0.99,B,F-G/0.99,E5-E3/0.99,G,F-B,G5-G3/0.99<br />
A5-D3/0.93,F3/0.99,A3,G5-F/0.99,F5-D/0.99,F3,G-A<br />
A5-F/0.99,B5-B2/0.93,Eb/0.99,Gb3,A-E/0.99<br />
En5-E3/0.99,C-Ab3,B4-B3,An4-Ab3/0.99,B4-Gn/0.93<br />
B3/0.99,C-D4,B/0.99,D5-F/0.99,B,E5-D4,F5-B/0.99<br />
G5-E3/0.93,G3/0.99,B,F-G/0.99,E5-E3/0.99,G,F-B<br />
G5-G3/0.99,An5-D3/0.93,F3/0.99,A3,G5-F/0.99<br />
F5-D/0.99,F3,G-A,A5-F/0.99,Bb5-B2/0.93,D/0.99,F<br />
F5-D/0.99,D5-B/0.99,D3,F-F3,B5-D/0.99,Bn-B2/0.93<br />
Eb/0.99,Gb3,G5-E/0.99,B5-En/0.99,Ab3,B3,E5-A/0.99<br />
E-An/0.93,C4/0.99,E4,C/0.99,A4-A3/0.99,B4-D4,C5-F4<br />
D5-D4/0.99,E5-A/0.93,C4/0.99,E4,C5-C4/0.99<br />
E5-A/0.99,C,E4,C5-C4/0.99,E5-A/0.93,C/0.99,E4<br />
A4-C/0.99,C5-F3/0.99,A-A3,E-E3,C-Ab/0.99<br />
An4-A3/0.93,C4/0.99,E4,C/0.99,A/0.99,D5-D4,C5-F4<br />
B-D/0.99,E5-A/0.93,C4/0.99,E4,C/0.99,A4-A3/0.99<br />
B-D,C5-F,D5-D4/0.99,E5-A/0.93,C4/0.99,E4<br />
C5-C4/0.99,E5-A/0.99,C,E4,C5-C4/0.99,E5-A/0.93<br />
C/0.99,E4,A4-C/0.99,C5-F3/0.99,A-A3,E-E3,C-Ab/0.99<br />
An4-A3/0.93,C4/0.99,E4,C/0.99,A/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Larionov: Kalinka<br />
|rating=<br />
|notes=BPM: 150<br />
E5/0,5,E2-E3-D5/0,5,B2-E-Ab-B4,C5,E2-E3-D/0,5<br />
B2-E-A-B4,C,E2-E3-D/0,5,B2-D3-E-A-C,B4<br />
An2-A3-A4/0,5,E-A3-C4-E5,E,E2-E3-D5/0,67,C5/2<br />
B2-E-Ab-B4,C,E2-E3-D/0,5,B2-E-A-B4,C,E2-E3-D/0,5<br />
B2-D3-E-A-C,B4,An2-A3-A4/0,5,E-A3-C4-E5,E<br />
E2-E3-D5/0,5,B2-E-Ab-B4,C5,E2-E3-D/0,5,B2-E-A-B4,C<br />
E2-E3-D/0,5,B2-D3-E-A-C,B4,An2-A3-A4/0,5<br />
E-A3-C4-E5,E,E2-E3-D5/0,67,C5/2,B2-E-Ab-B4,C<br />
E2-E3-D/0,5,B2-E-A-B4,C,E2-E3-D/0,5,B2-D3-E-A-C,B4<br />
An2-A3-A4/0,5<br />
}}<br />
<br />
{{Song<br />
|name=Strauss: Blue Danube Waltz<br />
|rating=<br />
|notes=BPM: 150<br />
D4,Gb4,A-A4,A3,A-D-G,A-D-G-D5-G5-A5-D6-G6-A6<br />
D5-G5-A5-D6-G6-A6,A3-D4-G4,A-D-G-D5-G5-A5-D6-G6<br />
D5-G5-A-D6-G6,A3-D4-G4,D,D,G,A-A4,A3,A-Db-Gn<br />
A-D-G-E5-G5-A5-D6-G6-A6,E-G5-A5-D-G6-A6,A3-D4-G4<br />
A-D-G-E-G5-A5-D6-G6,E-G5-A-D-G6,A3-D4-G4,D,D,E4<br />
B-B4,B3-B4,A-D-G,A-D-G-E5-G5-B5-D6-E6-G6-B6<br />
E5-G5-B5-D-E6-G6-B6,A-D4-G4,A-D-G-E5-G5-D6-G6<br />
E-G5-D-G6,A-D4-G4,D,D,E4,B3-B4,B3-B4,A-Dn-Gb<br />
A-D-G-D5-G5-B5-D6-G6-B6,D5-G5-B5-D6-G6-B6,A-D4-G4<br />
A-D-G-D5-G5-D6-G6,A-A4-D5-G5-D6-G6,A3,D4,D,G4,A-A4<br />
D-D5,A3-G-A4,A3-G-A4-G5-A5-D6-A6-D7,G-A5-D6-A6-D7<br />
A3-G4-A4,A3-G-A4-G5-A5-D6-G6-A6,G5-A5-D-G6-A6<br />
A3-G4-A4,D4,D,G,A3-A4,D-D5,B3-E-Gn<br />
B-E-G-G5-B5-D6-B6-D7,G-B5-D6-B6-D7,B3-E-G4<br />
B-E-G-G5-B5-D6-E6-B6,E4-G4-G5-B5-D-E6-B6/0,5<br />
E4-E5-E6,E4-E5-E6,G4-G5-G6,B3-B4-B5-B6,B4-B5-B6<br />
A3-Db4-G4,A-D-G/0,5,A-D-G-Ab4-A5-A6<br />
An3-D-G-A4-A5-A6,Gb5-G6-G7,A3-Dn-G4,A-D-G/0,5<br />
A-D-G-D5-D6-D7,A-D4-G-G5-G6<br />
B3-D-E4-Gn4-B4-Gb5-B5-G6/0,5,E5-E6<br />
A-Db-Gn4-E5-G5-B-D6-B6/0,5,A5-A6<br />
A3-Dn4-Gb4-D5-G5-D6/0,5,A-D4-G4-D5-G5-A5-D6/0,5<br />
G-D,E-Db,E-D,B3-Dn4-E4-Ab4-D5-B5<br />
B3-D4-E-A-D5-B5/0,5,B3-D4-E-A-D5-B5<br />
Bb3-Db4-E-Gn4-D5-B5,B3-D4-E-G-D5-B5<br />
Bn3-Dn4-E-A-D5-B5,B3-D4-E-A-D5-B5/0,5,A3-D4-E-E5<br />
A-D-E4-E5,Gb-G5,An-Db,A-D-E4-E5/0,5,A-D-E4-E5<br />
A-D-E4-E5,B4-B5,A-D,A-D-A4-A5/0,5,A3-Dn-G4-G5-D6<br />
A-Db4-E4-E5-D6,E-D,B3-Dn4-E4-Ab4-D5-B5<br />
B3-D4-E-A-D5-B5/0,5,B3-D4-E-A-B4-E5-A5-B5<br />
Bb3-Db-E4-Gn4-D5-E5-B5-D6,B3-D4-E4-G-E5-D6-E6<br />
Bn-Dn4-E4-A4-D5-E5-B5-D6<br />
B3-D4-E4-A-D5-E5-B5-D6/0,5,B3-D4-A-A5,A3-B-D-B4-B5<br />
B3-Db-Gb-B4-D5-G5-B5/0,5,An-A4-A5<br />
B3-Ab4-B4-Dn-A5/0,5,D4-G4-D5-G5<br />
B3-D4-G4-A4-B4-D5-G5,A3-B3-D4-G4-A4-B4-D5-G5<br />
A3-B3-E4-A4-B4-D-E5,An3-Db4-E4-A4,G-Dn6,E5-Db,E-D<br />
B3-Dn4-E4-Ab-D5-B5,B3-D4-E-A-D5-B5/0,5<br />
B3-D4-E-A-D5-B5,Bb3-Db4-E-Gn4-D5-B5<br />
B3-D4-E-G-D5-B5,Bn3-Dn4-E-A-D5-B5<br />
B3-D4-E-A-D5-B5/0,5,A3-D4-E-E5,A-D-E4-E5,Gb-G5<br />
An-Db,A-D-E4-E5/0,5,A-D-E4-E5,A-D-E4-E5,B4-B5,A-D<br />
A-D-A4-A5/0,5,A3-Dn-G4-G5-D6,A-Db4-E4-E5-D6,E-D<br />
B3-Dn4-E4-Ab4-D5-B5,B3-D4-E-A-D5-B5/0,5<br />
B3-D4-E-A-B4-E5-A5-B5,Bb3-Db-E4-Gn4-D5-E5-B5-D6<br />
B3-D4-E4-G-E5-D6-E6,Bn-Dn4-E4-A4-D5-E5-B5-D6<br />
B3-D4-E4-A-D5-E5-B5-D6/0,5,B3-D4-A-A5,A3-B-D-B4-B5<br />
B3-Db-Gb-B4-D5-G5-B5/0,5,An-A4-A5<br />
B3-Ab4-B4-Dn-A5/0,5,D4-G4-D5-G5<br />
B3-D4-G4-A4-B4-D5-G5,A3-B3-D4-G4-A4-B4-D5-G5<br />
}}<br />
<br />
{{Song<br />
|name=Moscow Nights - Mikhail Matusovsky<br />
|rating=<br />
|notes=BPM: 240<br />
A,C4,E4,C,D4/0.5,C,B,E/0.5,D/0.5,A/0.25,C,E,G4,G<br />
A4/0.5,G,F4,E/0.25,Gb/0.5,Ab/0.5,B4,An,E/0.33<br />
B3/0.5,A3,E/0.67,D/2,F/0.25,Gn,F,E/0.5,D,C,E/0.5<br />
D/0.5,A/0.25,Gb/0.5,Ab4/0.5,B4,An,E/0.33,B3/0.5,A3<br />
E/0.67,D/2,F/0.25,Gn,F,E/0.5,D,C,E/0.5,D/0<br />
}}<br />
<br />
{{Song<br />
|name=No Dreams Breed in Breathless Sleep<br />
|rating=<br />
|notes=BPM: 120<br />
F3,G3,A4-D1/0.33,Bb4-D2,A4-D2,G3-D2,F3-Bb1/0.25<br />
F3-Bb2,G3-Bb2,A4-D1/0.33,Bb4-D2,A4-D2,G3-D2<br />
F3-Bb1/0.25<br />
E3,D3,C#3-A1/0.33,C#3-A2,D3-A2,E3-A2<br />
F3-D1/0.33,F3-D2,G3-D2,A4-D2<br />
Bb4-G1/0.33,D4-G2,Bb4-G2,A4-G2<br />
F3-D1/0.33,F3-D2,E3-D2,D3-D2<br />
E3-A1/0.33,D3-A2,C#3-A2/0.5<br />
D3-D0/0.33,D3-D1,E3-D1,F3-D1<br />
Bb4-G1/0.33,Bb4-G2,Cn4-G2,D4-G2<br />
F4-D1/0.33,F4-D2,E4-D2,D4-D2<br />
E4-A1/0.33,C#4-A2,D4-A2,E4-A2<br />
F4-D1/0.33,F4-D2,G4-D2,A5-D2<br />
Bb5-G1/0.33,D5-G1,Bb5-G1,A5-G1<br />
F4-D1/0.33,F4-D2,E4-D2,D4-D2<br />
E4-A1/0.33,C#4-A2,E4-A2,C#4-A2<br />
D4-D1/0.33,G3-D2,F3-D2,E3-D2<br />
E4-A1/0.33,C#4-A2,Bb4-A2,A4-A2<br />
A4-D1/0.33,F3-D2,E3-D2,D3-D2<br />
E4-A1/0.33,C#4-A2,D4-A2,E4-A2<br />
F4-D1/0.33,F4-D2,G4-D2,A5-D2<br />
Bb5-G1/0.33,D5-G2,Bb5-G2,A5-G2<br />
F4-D1/0.33,F4-D2,E4-D2,D4-D2<br />
E4-A2/0.33,C#4-A3,E4-A3,C#4-A3,D4-D1/0.25<br />
F4-D2,G4-D2,A5-D3/0.33,Bb5-D4,A5-D4,G4-D4<br />
F4-Bb3/0.25,F4-Bb4,G4-Bb4<br />
A5-D3/0.33,Bb5-D4,A5-D4,G4-D4<br />
F4-Bb3/0.25,E4-Bb4,D4-Bb4<br />
C#4-A3/0.33,C#4-A4,D4-A4,E4-A4<br />
F4-D3/0.33,F4-D4,G4-D4,A5-D4<br />
Bb4-G3/0.33,D5-G4,Bb5-G4,A5-G4<br />
F4-D3/0.33,F4-D4,E4-D4,D4-D4<br />
E4-A3/0.33,C#4-A4,A4-A4,C#3-A4,D3-D2/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Clair de Lune<br />
|rating=<br />
|notes=BPM: 100<br />
G#5-F5,F6-G#6/0.25,C#6-F/0.33,F#5-A5,D#6-Cn6<br />
Fn-C#,Cn-D#/0.17,G#5-F5,A#5-C#,Cn-D#,C#-A#/0.67<br />
F6/0.33,C#/0.67,F#-D#5,G#-Cn,C#-A#,G#-Cn/0.17<br />
F#-C#5-D#,A#,Cn,A#,D#6,A#,G#-F#-D#5-C5,A#,G#<br />
D#-C#-A#4,F#,G#,F#/0.33,D#-Fn5-Cn-An4/0.33<br />
C#-G#4-A#,F,F#,Fn,A#5,F,D#-F#4,Fn,D#,A#4-G#-F4<br />
C#,D#,C#/0.33,Cn-G#-D#4-F#/0.67,G#3/0.67,C#3<br />
Fn-G#4,G#5-F5,F6-G#6/0.33,F-C#6/0.33,C#4-F#3<br />
D#6-A#5-F#5-F#4-A#4-C#-C#5,Fn,D#/0.17,F3-C#4<br />
C#5-C#6-G#5-G#4-F4,D#5-D#6<br />
G#6-C#-G#5-F5-C#5/0.33,F-C#6-F6-C#5-G#4/0.33<br />
C#4-F#3,D#-A#5-F#5-F#4-A#4-C#-C#5,Fn,D#/0.33<br />
C#6/0.33,G#3,C#5-C#6-G#5-B4-F4,D#-D#5<br />
A#6-A#5-F6-B-C#5-F5/0.67,G#-G#6/0.33,F6-F5/0.67<br />
A#3,D#6-A#5-F-D#5-A#4-F4,F6,D#6/0.67<br />
C#6-C#5/0.33,A#5/0.67,D#2-D#3/0.67<br />
A#6-F-F7-A#5-F#5-Fn5/0.4,D#6-D#7-A#6-D#5-A#5-F#<br />
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C#7-C#6-A#6-A#5-F#-C#5,A#6-C#7-C#6-A#5-F#-C#5<br />
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C#7-C#6-A#6-A#5-F#-C#5/0.67<br />
F#6-A#6-A#5-F#5-C#-A#4/0.33,D#2-D#3-A#3/0.67<br />
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A#6-D#-D#7-A#5-F#-D#5,A#6-Fn7-F6-A#5-F#-Fn5<br />
D#6-D#7-A#6-A#5-F#-D#5,C#6-A#6-C#7-A#5-F#-C#5<br />
D#7-D#6-A#6-A#5-F#-D#5,C#7-A#6-C#6-A#5-F#-C#5<br />
Cn7-C6-A#6-A#5-F#-C5/0.75,D#7/6<br />
A#6-C#6-C#7-A#5-F#-C#5/0.67<br />
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F#-F#6-F#4/0.67,G#5-G#6-D#6-G#4-Cn-D#5/0.67<br />
C7-C6-C5/0.67,F#6-A#6-A#5-A#4-D#-F#5/0.67<br />
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C6-D#6-F#5-F#6-F#4-D#5-C5<br />
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D#-Gn6-D#3/2,A#3/2,C#6-F-D#4/2,G4/2<br />
A#5-C#-A#4/2,D#5/2,G5-C#-A#5/2,D#/2,F5-A#4/2<br />
G4/2,C#5-D#4/2,A#3/2,C#-D#3/2,A#/2,D#4/2<br />
A#4-G/2,D#/2,A#3/2,A#5-G#/2,D#/2,F#4/2,A#4/2<br />
Cn/2,F#5/2,F#3/2,C#4/2,F#4/2,A#/2,C#5/2,F#5/2<br />
Cn6-Fn3/2,C4/2,F4/2,G#4/2,F6-C5-G#5/2,F5/1.5<br />
A#5-G#3/2,D#/2,F#4/2,A#4/2,C/2,F#5/2,F#3/2<br />
C#4/2,F#4/2,A#/2,C#5/2,F#5/2,Cn6-Fn3/2,C4/2<br />
F4/2,G#4/2,F6-C5-G#5/2,F5/2,F#6-D#3/2,A#3/2<br />
D#4/2,F#4/2,A#4/2,D#5/2,F#5/2,F#/2,A#5/2<br />
Fn6-F5/2,F#/2,A#/2,Dn6-D5/2,F#/2,A#/2,D#6-D#5/2<br />
F#/2,A#/2,A#6-Dn/2,F#/2,A#5/2,A#/2,F#6/2,A#6/2<br />
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G#5/2,C6/2,F6/2,B6-G#6-B4-G#4/2,E5/2,G#5/2,B5/2<br />
C#7-E6/2,G#6/2,G#-F-C#4/2,G#4/2,C#5/2,F5/2<br />
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G#6-B6-B4-G#4/2,E5/2,G#5/2,B5/2,G#6-G#/2,E6/2<br />
C#7-C#5-B4/2,E5/2,G#5/2,C#6-B5/2,G#6/2,E6/2<br />
E7-E5-C#5/2,G#5/2,B/2,E6-C#6/2,C#7/2,G#6/2<br />
G#7-G#5-E5/2,B/2,C#6/2,G#6-E6/2,E7/2,B6/2<br />
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A5/2,C#6/2,F#6/2,C#7/2,A6/2,F#5-Fn5/2,A5/2<br />
C#6/2,F#6/2,C#7/2,A6/2,F#7-E5/2,F#5/2,A5/2<br />
F#6/2,C#/2,A6/2,F#5-D#/2,A5/2,C#6/2,F#6/2,C#7/2<br />
A6/2,A7-E-C#5/2,A5/2,C#6/2,E6/2,C#8/2,C#7/2<br />
F#-B4/2,D#/2,F#5/2,F#/2,C#6/2,A/2,A4/2,C#5/2<br />
E5/2,F#/2,C#6/2,A5/2,A6-G#4/2,C#5/2,E/2,A5/2<br />
E6-C#7/2,A6/2,C#-E7-F#4/2,C#5/2,B6-D#7-E5/2<br />
F#5/2,A-C#7-A5/2,C#6/2,B-G#6-E6/2,F#6/2,E/2<br />
A6-F#-C#/2,A5/2,F#5/2,E5/2,F#/2,E6-G#-E5/2<br />
C#5/2,D#6-F#6-A4/2,F#4/2,E6-C#6-F#3/2,C#4/2<br />
B5-D#-E4/2,F#4/2,C#6-A5-A4/2,C#5/2,G#5-B-E5/2<br />
C#/2,A5-F#5-A4/2,F#4/2,E-G#-E4/2,C#4/2,A-F#3/2<br />
C#/2,D#5-F#5-F#3/2,C#/2,E5-C#5-F#/2,C#4/2<br />
F#4-C#5-D#-G#3/2,D#4/2,G#/2,D#/2,G#4-G#3/2,D#/2<br />
A#4-G#/2,D#/2,G#/2,D#/2,C#-G#/2,D#/2<br />
D#5-F#5-Cn5-G#/2,D#4/2,G#/2,D#/2<br />
A#5-D#5-F#-G#/2,D#4/2,F#4-C#-D#5-G#/2,D#4/2<br />
G#/2,D#/2,G#4-G#3/2,D#/2,A#4-G#/2,D#/2,G#/2<br />
D#/2,C#-G#/2,D#/2,D#5-F#5-Cn-G#/2,D#4/2,G#/2<br />
D#/2,D#5-F#-A#5-G#/2,D#4/2,C#-G#/2,D#3/2<br />
Cn6-Fn6-G#5-G#3/2,D#4/2,F#-D#6-A#-G#/2,D#4/2<br />
C#-A#-F#-G#4/2,D#/2,A#4-G#/2,D#5/2,C#-G#/2<br />
D#4/2,A#-F#-G#5-G#4/2,D#/2,Cn5-G#3/2,D#/2<br />
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Cn6-Fn-G#5-G#3/2,D#4/2,A#-D#6-F#-G#/2,D#4/2<br />
C#-A#-F#-G#4/2,D#/2,A#4-G#/2,D#5/2,C#-G#/2<br />
D#4/2,A#-F#-G#5-G#4/2,D#/2,Cn5-G#/2,D#/2<br />
D#5-G#/2,D#4/2,D#6-F#4-C#/2,D#5/2,F#5/2,A#5/2<br />
F#-G#/2,D#/2,A#4/2,D#/2,F#/2,A#5/2,F#-C#/2,D#/2<br />
F#6-Cn/2,D#/2,F#5/2,A#/2,C6-A#6/2,D#6/2<br />
D#-F#4-C#/2,D#5/2,F#5/2,A#5/2,F#-G#/2,D#/2<br />
A#4/2,D#/2,F#/2,A#5/2,F#-C#/2,D#/2,F#6-Cn5/2<br />
D#/2,F#5/2,A#/2,C6-A#6/2,D#6/2,D#7-F#/2,A#5/2<br />
C#6/2,D#6/2,F#6/2,A#6/2,F#5/2,A#5/2,C#/2,D#/2<br />
F#6/2,Cn7/2,F#5/2,A#/2,C#/2,D#/2,F#6/2,A#6/2<br />
F#5/2,An5/2,C#/2,D#/2,F#6/2,A6/2,C#7-F#5/2,A5/2<br />
C#6/2,D#/2,F#6/2,B6/2,D#7-F#5/2,A/2,C#/2,D#6/2<br />
F#6/2,A6/2,Fn5/2,G#5/2,Cn6/2,F6/2,G#6/2,C7/2<br />
G#7-F7/0.33,F-F5/0.33,F/2,A5/2,D#7-C-C6/2,D#6/2<br />
C#7-F7-F6/2,A6/2,Cn7-D#7/0.33,F5/0.33,F/2,G#5/2<br />
C#-A#-A#5/2,C#6/2,D#-Cn-F6/2,G#6/2,A#6-C#7/0.67<br />
C#-F7/0.67,F5/0.67,A#-C#/0.67,D#5/2,F#5/2<br />
G#-Cn-G#5/2,C6/2,C#-A#-D#6/2,F#6/2,G#6-Cn7/0.33<br />
D#5/0.33,C#5/2,D#/2,A#-F#-F#5/2,A#5/2<br />
G#-Cn-C#6/2,D#6/2,A#6-F#6,D#7,A#-Cn5/3,D#5/3<br />
Fn/3,G#5/6,G#6-F6-C6,A#,G#,C4/2,F#4/2<br />
D#6-F#6-A#4/2,C5/2,Fn-G#-D#5/2,F#5/2<br />
D#6-F#6-A#5/0.33,An5-Fn-F4-C-D#5/0.33,G#4/2<br />
A#4/2,C#-F6-C#5/2,F5/2,F#-D#6-G#5/2,A#5/2<br />
Fn6-C#6,A#6,F/3,F#4/3,A#4/3,C#5/6,D#-C#6-D#5,Fn<br />
D#6,F4/2,G#4/2,A#5-C#-A#4/2,C#5/2,Cn6-D#-F5/2<br />
G#5/2,A#5-C#6/0.33,G#-Cn-D#4-C5-F#/0.67<br />
G#3/0.67,C#3,G#4-Fn4,G#5-F5,F6-G#6-B4/0.33<br />
F-C#6/0.33,C#4-F#3,D#6-F#5-A#-F#4-A#4-C#-C#5,Fn<br />
D#/0.17,G#3,C#6-C#5-G#5-G#4-F4,D#5-D#6<br />
F6-G#6-G#5-F5-C#-B/0.33,F-C#6-F6-C#5/0.33,A#3<br />
D#-A#5-F5-D#5-A#4-F4,F6,D#6/0.33,C#6-C#5/0.33<br />
F3,C#-G#4,D#5,C#-A#5-F5/0.33,F-C#-G#/0.33,D#3<br />
F#5-C#-A#4,G#5,C#6-A#5-F#-D#4/0.33<br />
F#-C#5-A#-D#5/0.33,G#3,A#-F#-Cn/2,D#4/2,C6<br />
G#5-Fn6-C-G#6/0.33,F#-G#5-C5-G#4/0.33,C#3/2<br />
G#3/2,C#4/2,Fn4/2,G#4/2,C#5/2,F3/2,Cn4/2,F4/2<br />
G#/2,C5/2,F5/2,C#3/2,G#3/2,C#4/2,F4/2,G#4/2<br />
C#5/2,F3/2,Cn4/2,F4/2,G#/2,C5/2,F5/2<br />
B5-G#5-G#3/2,E4/2,G#4/2,B4/2,E5/2,F#/2<br />
E-C#6-G#5/0.33,C#4/2,G#4/2,C#5/2,Fn/2,G#5/2<br />
C#6/2,F4/2,Cn/2,F5/2,G#/2,C6/2,F6/2,C#4/2,G#4/2<br />
C#5/2,F5/2,G#5/2,C#6/2,F4/2,Cn5/2,F5/2,G#/2<br />
C6/2,F6/2,B6-G#6-G#4/2,B4/2,E/2,G#5/2,B5/2,E6/2<br />
C#7/0.33,B6-G#6-G#4/2,B4/2,E5/2,G#5/2,B5/2,E6/2<br />
C#/0.33,E7-G#3/0.33,G#7-F7-C#3/2,G#3/2,C#4/2<br />
F4/2,G#4/2,C#5/2,F5,G#5,C#6,F6,G#6,C#7/1.5<br />
C#5-G#5-C#6-F-G#6-C#7-F7-G#7/0.6<br />
}}<br />
<br />
{{Song<br />
|name=Panzerlied<br />
|rating=<br />
|notes=BPM: 109<br />
G5-G,C6-C-F5-C4,E4-G4-C5,C4-E5-C5-E,C-E4-G/1.83<br />
E5-C-E/2.2,C4-E-E-C5,G-E4-C,C4-D5-D,E-G-C5-C-C<br />
G3-G5-G,G4-B4-D,G3-E6-G5-E,D-G4-B/1.83<br />
D6-F-D/2.2,C4-C6-E5-C,E4-G-C5/1.38,E-G-C/3.67<br />
G-E-C,C6-E5-C,D4-D6-D-F,F4-A4-D5,D4-A5-F5-A<br />
D5-F4-A4/1.83,A5-F5-A/2.2,D4-A-A-F,A4-F4-D5<br />
G3-G5-G,G4-B-D-F5-F,C4-E-E-C5,E4-G-C-G5-G-E5<br />
G3-G5-E-G,C-E4-G4/1.83,A5-A-F/2.2,C4-G5-E5-G<br />
C5-G4-E4/1.38,G-C-E/3.67,G-C-E,G5-G,G3-G5-G<br />
B-G4-D-B5-B,G3-D6-D,G4-B4-D5-D6-D,G3-D-D<br />
B-G4-D5-B5-B,G3-G5-G,G4-B4-D-G5-G,G3-D6-D-B5<br />
G4-B4-D5/1.83,C#6-C#-A#5/2.2,G3-D6-D-B5<br />
G4-B4-D5-E6-Cn6-E,G3-F6-D6-F,D5-G4-B-D6,G3-B5<br />
G4-B4-D5-An,G-B-D-G5/0.52,G3-B-D-G4,G5-G-G<br />
C4-E-G-E,E4-G4-C5,C4-E5-C6-C/1.1,C5-E4-G/1.83<br />
E5-C6-C/2.2,F3-A-F5-A/1.1,F4-A4-C5<br />
F3-F5-D6-D/1.1,C-F4-A/1.83,A5-C6-C/2.2<br />
G3-B5-G5-B/1.1,G4-B4-D5,G3-G5-E6-E/1.1<br />
D-G4-B/1.83,F5-D6-D/2.2,G-C5-C4-E4/11<br />
C6-E5-C/1.1,C4-E4-G-C5/1.38,C-G-E-C4/3.67<br />
C5-G-E-C4,G5-G/1.1,C/11,C6-F-C/1.1,E-G4-C5<br />
C4/11,C5-E5-E/1.1,C-E4-G/1.83,C-E5-E/2.2,C4/11<br />
E-C5-E/1.1,G-E4-C,C4/11,D5-D/1.1,E-G-C5/11<br />
C-C/1.1,G3/11,G5-G/1.1,G4-B-D,G3/11,G5-E6-E/1.1<br />
D-G4-B/1.83,F-D6-D/2.2,C4/11,E5-C6-C/1.1<br />
E4-G-C5/1.38,E-G-C/3.67,G-E-C/0.92,E5-C6-C/1.1<br />
D4/11,D6-F-D/1.1,F4-A4-D5,D4/11,F5-A5-A/1.1<br />
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}}<br />
<br />
{{Song<br />
|name=Russian Anthem<br />
|rating=<br />
|notes=BPM: 200<br />
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E5-E6/0.86,E5-E-E4,E5-E-E4,G-G5-E5-E3-E4<br />
A5-A4-C5-Fn5-D3-D4,B5-G-B4-G2-G3<br />
C6-A5-C-A-C5-F2-F3/0.5,F5-A-F-A-C,C4-C3/2<br />
G5-B5-B-G/2,C6-A-C5-A-C6-A4-A3/0.5,F-A5-A-F-C5<br />
G3-G4/2,B-G5-G-B/2,A-C6-C-A-C5-F3-F4/0.5<br />
F5-A-A-F-C,C6-A-A-C-C3-C4,F-F6-F-F5-A-C6-A4-A3<br />
G4-G3,F4-F3,E-E3/1.2,F6/6<br />
F-A5-D5-F5-A-C-D3-D4/0.46,C-A-F,E4-E3/2,F4-F3/3<br />
E6/6,E-G5-B-G-B-G3-G4/1.2,D6/6,D,C/6<br />
A-C-A-F5-G2-G3/1.2,D/6,B-D,E-C-E-C-E5-C4-C3<br />
B3-B2,C4-C3,C6-C-G5-E-E4-E3,C-E5-G-C-D3-D4<br />
C3-C4,B-B3,A2-A3/1.2,D6/6<br />
F-A5-D-A-F-D5-B-B2/0.46,D-F-A,C3-C4/2,D3-D4/3<br />
C6/6,C-G#-E-G#-E-E4-E3/1.2,B5/6,B,F#5-A/6<br />
A-F#-D5-F#-E2-E3/1.2,G#-B/6,B-G#<br />
A-C-C-A-C5-A3-A2,B3-B2,C4-C3,A5-A-E5-C5-E4-E3<br />
A-C-E5-A-A3-A4/0.46,Gn3-G4/0.5<br />
C6-A5-C-A-C5-Fn4-F3/0.5,G5-B5-G-B-C-D3-D4<br />
F5-A-A-F,G-C-G-E4-E3/0.5,C-C-G4-E-E4/0.67,C-C/2<br />
C6-D5-C-F#-C5-D3-D4/0.5,E5-B-B-E-C-D-D3/0.67<br />
A-F#-A-F#-C-D-D4/2,G5-B4-G-G3-G4/0.46<br />
B-Fn-G2-G3,G5-G,C6-C-C5-E-G-C3-C4/0.5<br />
G-G-E-C5-C3-C4/0.67,A-A/2,B5-B-B4-E-G-E3-E4/0.5<br />
E5-E-G4-B-E3-E4,E5-E,A-A4-C5-A5-F3-F4/0.5<br />
G5-G-C-A4-F3-F4/0.67,F5-F/2,G-G-G4-C-E3-E4/0.5<br />
C-C-G-E3-E4,C-C,D5-F4-A-D-D3-D4/0.5<br />
D5-D-F-D3-D4,E5-E-A,D5-F5-D-F-C3-C4/0.5<br />
F-D-F-D-C3-C4,G5-E-G-E,F-A5-F-A-C3-C4,C-C5<br />
B5-G-B-G-B3-B4,C6-A-A-C-A3-A4<br />
B5-D6-G-D-B-B4-D4-G3,D5,A5-G4-F-B,G5-G-G3<br />
E6-C-E-E5-G5-C-C3-C4/0.5,G-D6-D-D5-G-E3-E4/0.67<br />
C6-A-C-C5-A/2,D6-B5-D-D5-G-B-G3-G4/0.5<br />
B-D-G5-B-G2-G3,G5-G-D-B4<br />
C6-G-C-C5-E5-A-A3-A2/0.5,E-B5-B-B4-E-C4-C3/0.67<br />
A5-F#-A-A4-F#/2,G-B5-B-B4-E-G-E3-E4/0.5<br />
E5-E-G4-B-E4-E3,E5-E,A5-A-A4-C5-Fn3-F4/0.5<br />
G5-G-A-C-D3-D4,F5-F,G-G-G4-C-E3-E4/0.5<br />
C-C-G-E3-E4,C-C,C6-D5-C-F#-C5-D3-D4/0.5<br />
E5-B5-B-E-C-D3-D4/0.67,F#-A5-F#-A/2<br />
G5-B4-G-G3-G4,B5-B4,A-C6-C5-G2-G3,D6-D5-B5<br />
E6-C6-E-C-E5-C3-C4/0.46,G4/0.55,G6/6<br />
B-D6-D-B-D5-B4,A-C6-C-A-C5-A4<br />
G5-B5-G-B-G4-B4-E4,A5-C6-C-A-C5-A4<br />
D6-B5-D-B-D5-B4-G/1.2,G5-G6/3,G5-G6/3,G5-G6/3<br />
G5-G6/0.86,G5-G-G4,G5-G-G4,B-B5-G5-G3-G4<br />
C6-A5-C5-Fn3-F4,B-D6-D5-E3-E4<br />
C6-A-C5-A-C6-A2-A3/0.46,E/0.55,E6/6<br />
G5-B-B-G-G4-B4,F#-A5-A-F#-F#4-A4<br />
E5-G5-G-E-E4-G4-C4,F#5-A5-A-F#-F#4-A4/1.2,E6/6<br />
B5-G5-G-B-B4-G4-E4/1.2,E5-E6/3,E5-E6/3,E5-E6/3<br />
E5-E6/0.86,E5-E-E4,E5-E-E4,G-G5-E5-E3-E4<br />
A5-A4-C5-Fn5-D3-D4,B5-G-B4-G2-G3<br />
C6-A5-C-A-C5-F2-F3/0.5,F5-A-F-A-C,C4-C3/2<br />
G5-B5-B-G/2,C6-A-C5-A-C6-A4-A3/0.5,F-A5-A-F-C5<br />
G3-G4/2,B-G5-G-B/2,A-C6-C-A-C5-F3-F4/0.5<br />
F5-A-A-F-C,C6-A-A-C-C3-C4,F-F6-F-F5-A-C6-A4-A3<br />
G4-G3,F4-F3,E-E3/1.2,F6/6<br />
F-A5-D5-F5-A-C-D3-D4/0.46,C-A-F,E4-E3/2,F4-F3/3<br />
E6/6,E-G5-B-G-B-G3-G4/1.2,D6/6,D/1.2,C/6<br />
A-C-A-F5-G2-G3/1.2,D/6,B-D,E-C-E-C-E5-C4-C3<br />
B3-B2,C4-C3,C6-C-G5-E-E4-E3,C-E5-G-C-D3-D4<br />
C3-C4,B-B3,A2-A3/1.2,D6/6<br />
F-A5-D-A-F-D5-B-B2/0.46,D-F-A,C3-C4/2,D3-D4/3<br />
C6/6,C-G#-E-G#-E-E4-E3/1.2,B5/6,B/1.2,F#5-A/6<br />
A-F#-D5-F#-E2-E3/1.2,G#-B/6,B-G#<br />
A-C-C-A-C5-A3-A2,B3-B2,C4-C3,A5-A-E5-C5-E4-E3<br />
A-C-E5-A-A3-A4/0.46,Gn3-G4/0.5<br />
C6-A5-C-A-C5-Fn4-F3/0.5,G5-B5-G-B-C-D3-D4<br />
F5-A-A-F,G-C-G-E4-E3/0.5,C-C-G4-E-E4/0.67,C-C/2<br />
G5-G-B4-G4-F-D-G3/0.24,F-A-A-F-A4-G2-G3/0.5<br />
B5-F-B-B4-F-G5-G3-G2/0.5<br />
E5-C6-C-C5-E-G5-C3-C4/0.24,C2-C3/0.3<br />
}}<br />
<br />
<br />
<br />
{{Song<br />
|name=Song of the Volga Boatmen<br />
|rating=+<br />
|notes=BPM: 133<br />
F4-F3/0.9,D4-D3,G-G2-G4/0.45,D4/9,D3-D2/0.23<br />
F4-F3/0.9,D4-D3/0.9,G-G2-G3/0.9,G4-G2-G3/0.82<br />
D4-D3-D2/0.23,F4-F3/0.5,A#-A#4/0.5,An4-A3<br />
A#3-A#4/2.25,An4-A3/2.25,G4-G3/0.45,F4-F3<br />
D4-D3/0.9,G2-G4-G3/0.45,D4-D2-D3/0.2,F4-F3/0.9<br />
D4-D3,G2-G4-G3/0.9,G2-G4/9,G3/0.82,D2-D4/9<br />
D3/0.2,D2-D3-D4/0.14,F5-A4-F4/9,D-D3-A3/0.9<br />
D5/0.82,G5-A#-G4-D3-D4-D5-G3/0.47<br />
D-F-An4-A3-D4-D3/0.25,F5-A4-F4-D4-D3-A3,D5/0.9<br />
G5-A#-G4-G2-G3-D/0.9,G5/0.82<br />
D-An4-A3-F-D4-D3/0.27,F5-F4-D4-D3-A4-A3/0.53<br />
A#5-A#4-G4-G3-D4-D5/0.5,An5-F-A4-F3-D-D4/1.12<br />
A#5-A#4/1.8,An5-A4/1.8,G5-G4-D5-E4-D4-E3/0.47<br />
F5-A-D-F4-A3-D3,D5/0.82,G5-A#-G4-D4-D5-G3/9<br />
D3/0.45,D5-F-An4-A3-D4-D3/0.23<br />
F5-D4-A4-A3-F4-D3,D5/0.9,G5/9,G4-A#-G3-G2-D/0.9<br />
G5/0.82,D-An4-D4-F-A3-D3/0.26<br />
F5-F4-D4-A4-D3-A3/0.5,A#5-A#4-G3-G4-D4-D5/0.5<br />
An5-A4-F-D-F3-D4/0.9,A#5-A#4/1.8,An5-A4/1.8<br />
G5-E4-D5-D4-G4-E3/0.47,F5-D-F4-A-A3-D3,D5/0.82<br />
G5-G4-G3-D4-A#-D3/0.45,D5-F-An-A4-D3-D4/0.26<br />
F5-A-F4-A3-D-D3,D5/0.82,G5-G4-A#-G3-G2-D/0.9<br />
G5/0.75,D-F-An4-D4-A3-D3/0.21<br />
D5-F-A4-A3-D4-D3/0.2,F5-F4-F2/0.9,F3/0.9,F2<br />
F5-F4-F3,F2,F3-D#5/0.9,Dn5-D#3-A4-F4,C5-D#4<br />
A#-Dn3-F/1.12,D4,F5-C-An2-F4,A3,A#2-D5-A#4-F<br />
A#3,A#2,A#3,F5-An4-F4-C-F2,F3,F2/0.9<br />
F5-F3-F4-A-C,F2,D#5-F3,Dn/9,D#3-F4-A/1.12,C-D#4<br />
A#4/9,Dn3-F,D4,F5-C-An2-F4,A3,A#2-D5-A#4-F/1.12<br />
A#3,An2,A3,G-G4-A#4-G2-D/1.12,G3,G5-A#2-G4/1.12<br />
A#3-G5-G4,D-F-D3-An4,D4/1.12,D5/9,F-A-D3/1.12<br />
D4,A#5-A#4-G3-D5/0.9,G4,An5-A4-F-F3/1.29,G5/9<br />
G4-E4-E3/1.12,F5-A-F4-D3/0.9,D4,D5-D3,D4<br />
G5-G4-G3,G4,A#5-A#4-A#3/1.12,A#4,An5/9<br />
A3-A4/1.12,A#-A#5-A#3/2.25,An5-A3-A4/1.8<br />
G3-G5-G4/0.5,F5-F4-F3,D5-D3/9,D4/1.12,G3-G5-G4<br />
G5-G3-G4/0.82,D5-D3-D4/0.23,F5-A-F4-D-A3-D3<br />
D5/0.9,G5-A#4-G4-D4-G3-D3-D5/0.47<br />
D-D4-An-A4-F/9,D3/0.26,F5-A-D4-F4-D3-A3,D5/0.82<br />
G5-A#-G4-D-G3-G2/0.9,G5/0.75<br />
D-F-An4-D4-A3-D3/0.24,F5-F4-D4-A4-D3-A3/0.45<br />
A#5-G4-A#4-G3-D5-D4/0.53,An5-F-A4-F3-D-D5<br />
A#5-A#4/2.25,An5-A4/1.8,G5-G4-E4-E3-D4-D5/0.45<br />
F5-A-F4-D4-D3-A3,D5/0.9<br />
G5-A#-G4-D4-G3-D3-D5/0.47,D-F-An-A4-D3-D4/0.26<br />
F5-A-D-F4-D3-A3/0.9,D5/0.82,G5-G2-G4-G3-A#/0.9<br />
G5/0.82,D-An-A4-F-D4-D3/0.23<br />
D5-D4-A-A3-D3-F/0.24,F-F5-F2/0.9,F3/0.9,F2/0.9<br />
F5-F4-F3,F2,D#5-F3,Dn5-F4-D#3-A4,C-D#4,A#-Dn3-F<br />
D4,F5-C-F4-An2,A3,A#-A#2-F-D5,A#3,A#2,A#3/0.9<br />
F5-An4-F4-C-F2,F3,F2,F3-F5-A-C-F4/1.12,F2<br />
D#5-F3,Dn-D#3-A-F4/1.12,D#4-C,A#4-Dn3-F,D4<br />
F5-F4-An2-C,A3,A#-D5-F-A#2,A#3,An2,A3<br />
G-G4-A#4-G2-D/1.12,G3/0.9,A#2-G5-G4,G5-G4-A#3<br />
D-D3-F-An4,D4,D5-F-D3-A,D4,A#5-A#4-G3-D5,G4<br />
An5-A4-F-F3/1.12,G5-G4-E4-E3,F5-A-D3-F4,D4<br />
D5-D3,D4,G5-G3-G4,G,A#5-A#4-A#3/0.9,A#4<br />
An5-A4-A3,A#5-A#3-A#4/2.25,An5-A4-A3/1.8<br />
G-G5-G3/0.5,F5-F4-F3/0.82,D5-D4-D3/0.9<br />
G5-G4-G3/0.9,G5-G3-G4/0.75,D5-D3-D4/0.21<br />
F5-A4-F4-D-A3-D3,D5/0.82<br />
G5-A#-D4-G3-G4-D5-D3/0.45<br />
D5-An4-F-A3-D3-D4/0.27,F5-A4-F4-D-D3-A3,D5/0.9<br />
G5-A#-G3-G2-G4-D/0.82,G5/0.82,D-An4-F-A3-D4/9<br />
D3/0.26,F5-D4-A4-F4-D3-A3/0.47<br />
A#5-A#4-G3-D4-G4-D5/0.5,An5-A4-F-D-F3-D4/0.9<br />
A#5/9,A#4/1.8,An5-A4/1.8,G5-G4-D5-E4-E3-D4/0.43<br />
F5-D-D3-A-F4-A3/0.9,D5/0.75<br />
G5-G4-D4-A#-G3-D3-D5/0.39,D-An4-F/9<br />
A3-D4-D3/0.23,D4-D3-F5-A4-F4-A3/0.82,D5/0.82<br />
G5-G2-A#-G4-G3-D/0.64,G5/0.6<br />
D-D3-An-F-D4-A4/0.2,D5-F-A-D3-D4-A3/0.15<br />
D5-D4-F-A-D3-A4/0.45<br />
}}<br />
<br />
|}<br />
<br />
===Ragtime===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Scott Joplin: Easy Winners<br />
|rating=+<br />
|notes=BPM: 250<br />
Eb/0,05,Db,C,Bb2,Ab2/0,5,E-A3-C4/0,5,E2/0,5<br />
E3-A-C/0,5,A2-A4-C5/0,5,E-A3-C4-A4-C5/0,5,E2/0,5<br />
E3-A3-C4-C5-E5/0,5,A2-Bn4-F5,C-E,E3-A3-C4,B-F<br />
E2-C5-E5,B-F,E3-A-C4-C5-E5/0,5,D2-En-Bb5,F-A5<br />
F3-A3-D4,E-B,D2-F5-A5,E-B,F3-A3-D4-F5-A5,C-Eb<br />
A2/0,5,E3-A3-C4-E4,F4,E2-G4,A4,E3-A3-C-B4,Bn<br />
A2-A4-C5/0,5,E-A3-C4-A4-C5/0,5,E2/0,5<br />
E3-A3-C4-C5-E5/0,5,A2-B-F5,C-E,E3-A3-C4,B-F<br />
An2-C5-E5,C-E,Gb3-A3-E4-C-E5/0,5,Bb2-E,Gn4-B4<br />
G3-B3-E4,E5,B2-Ab4-Dn5,E,B3-D4-A-F/0,5<br />
E3-E4-G4-E5/0,5,Db3-D4/0,5,C3-C4,E4,B2-B3-G,D5<br />
A2-A3-A4-C5/0,5,E3-A3-C4-A4-C5/0,5,E2/0,5<br />
E3-A3-C4-C5-E5/0,5,A2-Bn4-F,C-E,E3-A3-C4,B-F<br />
E2-C5-E5,B-F,E3-A-C4-C5-E5/0,5,D2-En-Bb5,F-A5<br />
F3-A3-D4,E-B,D3-D4-F5-A5,F-A,D3-D4-F-G5-B,E-G-C6<br />
C3-C4,C5,G2-G3-E,G5,C2-C3-C6/0,5,G,A,D2-D3-E-B,F-A<br />
F3-A3-D4,E-B,D2-D3-F5-A5,E-B,F3-A3-D4-F5-A5,C5-Eb<br />
A2-A3,D5-F,E3-A-C4-C5-E5,B4-D,A2-A3-A4-C,C-E<br />
E3-A3-C4,C5-E5,E2-E3-An4-E5,B-D,E3-G3-D4,A-E5<br />
E2-E3-B-D5,D4-G4-C,E2-E3-D-G-B/0,5,Ab2-E-C4-A4/0,5<br />
E2/0,5,F2/0,5,G2/0,5,A2-A4-C5/0,5<br />
E3-A3-C4-A4-C5/0,5,E2/0,5,E3-A3-C4-C5-E5/0,5<br />
A2-Bn-F5,C-E,E3-A3-C4,B-F,E2-C5-E5,B-F<br />
E3-A-C4-C5-E5/0,5,D2-En-Bb5,F-A5,F3-A3-D4,E-B<br />
D2-F5-A5,E-B,F3-A3-D4-F5-A5,C-Eb,A2/0,5<br />
E3-A3-C4-E4,F4,E2-G4,A4,E3-A3-C-B4,Bn,A2-A4-C5/0,5<br />
E-A3-C4-A4-C5/0,5,E2/0,5,E3-A3-C4-C5-E5/0,5<br />
A2-B-F5,C-E,E3-A3-C4,B-F,An2-C5-E5,C-E<br />
Gb3-A3-E4-C-E5/0,5,Bb2-E,Gn4-B4,G3-B3-E4,E5<br />
B2-Ab4-Dn5,E,B3-D4-A-F/0,5,E3-E4-G4-E5/0,5<br />
Db3-D4/0,5,C3-C4,E4,B2-B3-G,D5,A2-A3-A4-C5/0,5<br />
E3-A3-C4-A4-C5/0,5,E2/0,5,E3-A3-C4-C5-E5/0,5<br />
A2-Bn4-F,C-E,E3-A3-C4,B-F,E2-C5-E5,B-F<br />
E3-A-C4-C5-E5/0,5,D2-En-Bb5,F-A5,F3-A3-D4,E-B<br />
D3-D4-F5-A5,F-A,D3-D4-F-G5-B,E-G-C6,C3-C4,C5<br />
G2-G3-E,G5,C2-C3-C6/0,5,G,A,D2-D3-E-B,F-A,F3-A3-D4<br />
E-B,D2-D3-F5-A5,E-B,F3-A3-D4-F5-A5,C5-Eb,A2-A3<br />
D5-F,E3-A-C4-C5-E5,B4-D,A2-A3-A4-C,C-E,E3-A3-C4<br />
C5-E5,E2-E3-An4-E5,B-D,E3-G3-D4,A-E5,E2-E3-B-D5<br />
D4-G4-C,E2-E3-D-G-B/0,5,Ab2-A3-C4-A4/0,5,E2-E3/0,5<br />
A1-A2-A4-C5-E5-A5/0,5,E4,En,Eb2-E3-F4,Gb,E-B3-D-Gn<br />
G-B4,G2-G3,E5,E3-G-D-D5,B,B2-B3-F,Gb4<br />
E-Gn3-B-D4-G4,G-C,B2-B3,B4,Bn2-B3-F,G,C3-C4-A4,E4<br />
E3-A3-C-F,G,E2-E3-A4,An,E-Ab3-C-Bb4,Bn,A2-A3-C5,B<br />
E-A-C4-C5,C-F5,E2-E3,E5,E3-A-C4-Bb,C5,B2-B3-D5,B5<br />
E-G3-D4,C,E2-E3-D5,B,E-G-D4,C,B2-B3-D5,B5,E-G-D4<br />
A5,E2-E3-G5,F,G2-G3-E5,D5,A2-A3-C,A5,E3-A3-C4,Bn4<br />
E2-E3-C5,A5,E-A3-C4,B,A2-A3-C5,A5,E-A3-C4,F<br />
E2-E3-E5,C5,E3-A-C4-Bb,A4,F2-F3-G4,A,F-An3-E4-A4<br />
A-F5,A2-A3,E5,F3-A-E4-C5,A4,C3-C4-G,Ab,F-An3-E-A4<br />
}}<br />
<br />
{{Song<br />
|name=Scott Joplin: The Entertainer<br />
|rating=+<br />
|notes=BPM: 250<br />
D4/0,03,Eb4,C-En,C5,E3-G,E4,E3-C/0,5,Bb-C4-E4,C5<br />
F/0,5,A-C4/0,5,E3,C5,G-C4-D5,Eb5,G-En,C5,C4-E4-D<br />
E5,G,Bn4,B3-D/0,5,C-C5/0,5,G/0,5,C3/0,5,D4,Eb4<br />
C-En,C5,E3-G,E4,E3-C/0,5,Bb-C4-E4,C5,F/0,5<br />
A-C4/0,5,E3/0,5,Eb-A4,G4,D3-Gb,A,G3-A3-C5,En5,D,D5<br />
G-A-C,A4,Gn-Bn-D/0,5,G2/0,5,A2/0,5,B2-D4,Eb4,C3-En<br />
C5,E3-G3,E4,E3-C/0,5,Bb3-C4-E4,C5,F/0,5,A3-C4/0,5<br />
E3,C5,G-C4-D5,Eb5,G-En,C5,C4-E4-D,E5,G,Bn4<br />
B3-D/0,5,C-C5/0,5,G/0,5,C3/0,5,C5,D,C3-E3-G-E5,C5<br />
D,E,E3-Bb-C4,C5,D,C,F-A-C4-E5,C5,D,E,F-Ab-C4,C5,D<br />
C,G-C4-E4-E5,C5,D,E,G,Bn4,D/0,5,C4-C5/0,5,G/0,5,C3<br />
E4,F4,Gb4,C-Gn/0,5,G3-An4,G4,G2,E,G3-F,Gb4<br />
C-Gn/0,5,G3-A,G4,G2,E5,G3-C5,G4,F3-A,B,A3-C4-C5,D<br />
F-E,D,Ab-C4-C5,D,E3-G/0,5,G3-C4-E4,F4,D3-An4,G4<br />
B3-E,F,C3-G/0,5,G3-A,G4,G2,E,G3-F,Gb4,C-Gn/0,5<br />
G3-A,G4,E3,G,Eb-A,Bb4,D-Bn,B,B3,B4,D,A,A3-Gb,D4<br />
Gn3-G4/0,5,F3/0,5,En,E4,D3-F4,Gb,C-Gn/0,5,G3-A4,G4<br />
G2,E,G3-F,Gb4,C-Gn/0,5,G3-A,G4,G2,E5,G3-C5,G4,F3-A<br />
B,A3-C4-C5,D5,F-E,D,Ab-C4-C5,D,E3-C/0,5,G3-C4/0,5<br />
E,G4,G3-C-Gb4,Gn,F-An-C-C5/0,5,A4,C,Gb3-A3-C4,A4<br />
C5,A,Gn-C4-E4-G4,C5,E5,G5,G3-C4-E4,E5,C5,G4<br />
D3-A/0,5,Gb3-C4-C5/0,5,Gn-B3-E,D5/0,5,C,C4/0,5<br />
G/0,5,C3/0,5,D4,Eb4,C-En,C5,E3-G,E4,E3-C/0,5<br />
Bb-C4-E4,C5,F/0,5,A3-C4/0,5,E3,C5,G-C4-D5,Eb5,G-En<br />
C5,C4-E4-D,E5,G,Bn4,B3-D/0,5,C-C5/0,5,G/0,5,C3/0,5<br />
C5,D,C3-E3-G-E5,C5,D,E,E3-Bb-C4,C5,D,C,F-A-C4-E5<br />
C5,D,E,F-Ab-C4,C5,D,C,G-C4-E4-E5,C5,D,E,G,Bn4<br />
D/0,5,C4-C5/0,5,G/0<br />
}}<br />
<br />
{{Song<br />
|name=Scott Joplin: Pineapple Rag<br />
|rating=+<br />
|notes=BPM: 300<br />
Bb2/0,03,B-B4-D5-G5,F5,F3-B3-D4,Eb5,F2-D5,Db<br />
F3-B-Dn4-D5,C5,B2-B4,C,F-B3-D4-D5,F5,F2,B5<br />
F3-B3-D4-F5-D6/0,5,B2-B4-D5-G,F,F3-B3-D4,E,F2-D5<br />
Db,F3-B-Dn4-D5,E,B2-B4-D-F5/0,5,D3-B-F,D5,F3-B-F5<br />
D,Ab-B-F/0,5,G2-G3-B,E-B5,G-B3-E4,B4<br />
Gb2-G3-E5-B5/0,5,G-B3-E4-B4,D-B5,F2-F3,D6<br />
F-B3-D4-B5,D5,D2-D3-B4-F5,En5,Db2-D3-F,Gn5<br />
C2-C3-An5,C5-F,A3-C4-F4,A5,C2-C3-B-E-G/0,5<br />
B3-C4-E4-B4-E5-A,A4-F5,F2-F3/0,5,C3-A,B,A2-C5,Dn5<br />
F2-Eb,F5,B2-B4-D-G,F,F3-B3-D4,E,F2-D5,Db<br />
F3-B-Dn4-D5,C,B2-B4,C,F-B3-D4-D5,F5,F2,B5<br />
F3-B3-D4-F5-D6/0,5,B2-B4-D5-G,F,F3-B3-D4,E,F2-D5<br />
Db,F3-B-Dn4-D5,E,B2-B4-D-F5/0,5,D3-B-F,D5,F3-B-F5<br />
D,Ab3-B-F/0,5,G2-G3-B,E-B5,G-B3-E4,B4<br />
Gb2-G3-E5-B5/0,5,G-B3-E4-B4,D-B5,F2-F3,D6<br />
F-B3-D4-B5,F5,F2-F3-D5,F5,F3-B3-D4-Gn5,B5<br />
G2-G3-En-B4/0,5,Gb2-G3-Eb/0,5,F2-F3-E-An4-C,D5/0,5<br />
D4-B,B2-B3/0,5,B4,C,D5,E5,F2-F3-A-E-F5/0,5<br />
B2-B4-D-Gn5,F,F3-B3-D4,E,F2-D5,Db,F3-B-Dn4-D5,C<br />
B2-B4,C,F-B3-D4-D5,F5,F2,B5,F3-B3-D4-F5-D6/0,5<br />
B2-B4-D5-G,F,F3-B3-D4,E,F2-D5,Db,F3-B-Dn4-D5,E<br />
B2-B4-D-F5/0,5,D3-B-F,D5,F3-B-F5,D,Ab3-B-F/0,5<br />
G2-G3-B,E-B5,G-B3-E4,B4,Gb2-G3-E5-B5/0,5<br />
G-B3-E4-B4,D-B5,F2-F3,D6,F-B3-D4-B5,D5,D2-D3-B4-F5<br />
En5,Db2-D3-F,Gn5,C2-C3-An5,C5-F,A3-C4-F4,A5<br />
C2-C3-B-E-G/0,5,B3-C4-E4-B4-E5-A,A4-F5,F2-F3/0,5<br />
C3-A,B,A2-C5,Dn5,F2-Eb,F5,B2-B4-D-G,F,F3-B3-D4,E<br />
F2-D5,Db,F3-B-Dn4-D5,C,B2-B4,C,F-B3-D4-D5,F5,F2,B5<br />
F3-B3-D4-F5-D6/0,5,B2-B4-D5-G,F,F3-B3-D4,E,F2-D5<br />
Db,F3-B-Dn4-D5,E,B2-B4-D-F5/0,5,D3-B-F,D5,F3-B-F5<br />
D,Ab3-B-F/0,5,G2-G3-B,E-B5,G-B3-E4,B4<br />
Gb2-G3-E5-B5/0,5,G-B3-E4-B4,D-B5,F2-F3,D6<br />
F-B3-D4-B5,F5,F2-F3-D5,F5,F3-B3-D4-Gn5,B5<br />
G2-G3-En-B4/0,5,Gb2-G3-Eb/0,5,F2-F3-E-An4-C,D5/0,5<br />
D4-B,B2-B3/0,5,F4,En,F,G4,Bn2-B3-Gn,Ab,C3-C4-An<br />
C5-Eb5-A5,F3-A3-E4,G,F2-F3-C-E5-G5/0,5,F-A-E4-A4<br />
C-E5-A5,C3-C4,G4,F-A3-E4-C5-E5-G5/0,5<br />
F2-F3-A4-C-E-A5/0,5,F-A3-E4-G4-C-E5-G5/0,5<br />
Bb2-B3-G4,B4-D5-G5,F-B3-D4,F4,F2-F3-B4-D5-F5/0,5<br />
F3-B3-D4-G4,B4-D5-G5,B2-B3,F4,F3-B-D4-B4-D5-F5/0,5<br />
F2-F3-G4-B-D-G5/0,5,F-B3-D4-F4-B4-D5-F5/0,5<br />
A2-A3-F,A5-C6-F6,F3-A3-E4,E5,F2-F3-A5-C-E6/0,5<br />
F-A3-E4-D,F5-A5-D6,A2-A3,E5,F3-A-E4-A5-C-E6/0,5<br />
F2-F3-D5-F5-D6/0,5,F3-A3-E4-C5-F5-C6/0,5,B2-B3-C5<br />
F-C6,F3-B-D4,B4,B2-B3-B4-F5-B5/0,5<br />
En3-B3-Db-G4-B4-D5-G5/0,5<br />
F3-B3-Dn4-F4-B4-D5-F5/0,5,F4,E4,F,Gb4,Bn2-B3-Gn<br />
Ab4,C3-C4-An,C5-Eb5-A5,F3-A3-E4,G<br />
F2-F3-C-E5-G5/0,5,F-A-E4-A4,C-E5-A5,C3-C4,G4<br />
F-A3-E4-C5-E5-G5/0,5,F2-F3-A4-C-E-A5/0,5<br />
}}<br />
|}<br />
<br />
===Movie Music===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Together we will Live Forever<br />
|rating=<br />
|notes=BPM: 80<br />
G3-Bb4/.5,B,B,B/2,F4/2,B/2,F/2,D5,D,Eb3/2,B3/2<br />
E4/2,G4/.66,D/2,C5,C,C/.4,G3-B4,B,B,B,B/2,F/2,B/2<br />
F/2,D,D,E3/2,B3/2,E4/2,G4,E/2,D/2,C,C,C/.4,G3-B4,B<br />
B/.5,F3-B/2,F4/2,B/2,F/2,D/2,F/2,D,E3/2,B3/2,E4/2<br />
G4,E/2,D/2,E-C/2,E3/2,G-C/2,G/2,G-C,C/.66,G3-B4/2<br />
D4/2,B/2,D/2,B/2,D/2,B/2,D/2,F3-B/2,F4/2,B/2,F/2<br />
D5/2,D4/2,D5,E/2,B3/2,E4/2,G4,E/2,G-D/2,E-C/2<br />
E3-E4-B4/2,G-C/2,G/2,C,C/.66,G3-G5/2,D,B5/2,D4/2<br />
D5/2,A5/2,D/2,F3/2,D4/2,B4/2,F4/2,D5,D,E3-G/2,D/2<br />
G4/2,B5/2,G/2,D/2,A/2,D,G/2,D/2,C,C/.66,G3-G5/2<br />
D/2,G4/2,B/2,D4/2,D5/2,A/2,D/2,F3/2,D4/2,B4/2,F4/2<br />
D5,D,E/2,B3/2,E4/2,G,E/2,D/2,C/2,E3/2,C,C,C/.66<br />
G3-G5/2,D/2,G4/2,B5/2,D4/2,D5/2,A/2,D/2,F3/2,D4/2<br />
B4/2,F4/2,D5/2,F/2,D,E/2,B3/2,E4/2,G,E/2,D/2,C/2<br />
E3/2,C/2,E4/2,C/2,E/2,C/.66,G3-G4-B5-G6/2,D4/2<br />
B4/2,B5-D6-B6/2,D4/2,B4/2,A-A6/2,D/2,F3/2,D/2,B/2<br />
F4/2,D5/2,F/2,D,E3-G5-B5-G6/2,B3/2,G4/2,B5-B6/2,D6<br />
A5-A6/.33,C/.5,G3-B4-D5-G5,G4,G,G,F3-B-D-F5,F4,F,F<br />
E-G-B-D,E4,E,E,D3-F-B-D5,D4/2,E5/2,D3/2,D5/2,D4/2<br />
C/2,G3-B-D5-G5,G4,G-B,G,F3-B-D-F5,F4-B,B,F<br />
E3-G-B-D,E4-G,E-B,E,D3-F-B-D5,D4/2,F-A4-E5/2,D3/2<br />
D5/2,D4/2,C/2,G3-G4-B,B,B,B,G3-B/2,F/2,B/2,F/2,D5<br />
D,E3/2,B3/2,E4/2,G4,E/2,D/2,C/2,E3/2,C,C,C/.66<br />
G3-B5/2,D4/2,B/2,G4/2,B/2,G/2,B/2,G/2,G3-B/2,F5/2<br />
B/2,F/2,D6/2,B4/2,D,E/2,B3/2,G4/2,G5,G4/2,D/2,C6<br />
C/2,B-G/2,C,C/2,G/2,G5/2,G3-G6/2,B5/2,G5/2,B6/2<br />
D/2,B5/2,D4-A6/2,D6/2,F3-A5/2,D4/2,B4/2,F4/2,D5/2<br />
F/2,D,E-G6/2,B3-B5/2,G5/2,B6/2,G4-D6/2,B5/2,A6/2<br />
D/2,E/2,G/2,D5/2,C5/2,E4/2,C/2,E/2,B3/2,G3-G6/2<br />
D4-B5/2,G4-G5/2,B6/2,D6/2,B5/2,B4-A/2,D/2,F3/2<br />
D4/2,B/2,F4/2,D5/2,F/2,D,E3-G6/2,B3-B5/2,G5/2,B6/2<br />
G4-D6/2,B5/2,A/2,D/2,A4/2,B4/2,A/2,B/2,F3-C4-A/2<br />
B/2,F-C-A/2,B/2,G3-D5/2,D4/2,D5/2,G4-B/2,D/2,D/2<br />
B/2,E5/2,F/2,D,D4/2,F4-B/.5,E3-B3-G-C5,C,C/2,C/2<br />
E4/2,D5/2,D3/2,F-C,F-B4/2,D4/2,A,G/2,G3-B-F5,F/2<br />
G4/2,F/2,F/2,G/2,G5/2,F3/2,D-F5/2,F4/2,E5/2,B,A/2<br />
D5/2,E3-E5/2,B3/2,G4-C,G-C,D/2,C/2,F3-A/2,B4/2<br />
A-A5/2,B-B5/2,F-C4-A-A6/2,B-B6/2,A4-A5-A6/2<br />
B5-B6/2,G3-D7/2,D4/2,B4-D7/2,B5/2,D/2,D,E7/2,F/2<br />
D4-D7/2,B4/2,D5/2,A5/.5,E3-C7/2,B3/2,G4-C/2,C5/2<br />
E5-C7/2,C/2,G5/2,D7/2,E3/2,C/2,G4/2,B6/2,D5/2,A6<br />
G6/2,G3-F7/2,D4/2,F/2,F5/2,F7/2,F/2,G5/2,G7/2,F3/2<br />
F7/2,B4/2,D5/2,E7/2,F5/2,D7,E3-C/2,B3/2,G4-C/2<br />
C5/2,G5-C7,D/2,C/2,F3-A/2,C4-B6/2,A4-A6/2,B/2,A/2<br />
A5/2,E6/2,A/2,G3-D5-B5,B,B/2,F5/2,B,F3-B/2,F5/2<br />
B4-B5/2,F/2,D6/2,D5/2,D6,E3/2,B3/2,G4/2,B4,B3/2<br />
D/2,C6/2,E/2,G/2,D5/2,C5,G,B/2,G3-B5/2,D4/2,B/2<br />
B4/2,B5/2,B4/2,B5,F3-B/2,F5/2,B/2,F/2,D6/2,B4/2,D<br />
E/2,B3/2,E4/2,G4,B/2,D5/2,C5/2,E3/2,C,C,C/.66<br />
G3-G4-B4-D/.5,G/.5<br />
}}<br />
<br />
{{Song<br />
|name=Zimmer: Circle of Life (From The Lion King)<br />
|rating=<br />
|notes=BPM: 140<br />
Bb2/0,01,F-D4-F4,D-F,D-F,B-D-F,B,D-F,Eb4-G4,D-F<br />
B-G3-C4-E,C-E/0,5,B,B/0,33,C,A2-F3-C-E,C-E/0,5<br />
A-C-E,A-C-E,E-G4/0,67,D-F4/2,B3-D,B2-F3/0,33,B<br />
B/0,5,B,A-F4,G2-D-G4-B4/0,5,B,G2-B,G/0,67,D3/2<br />
D4-G4,G2-A4,C2-E-G4-B,C5,E-G-C,C2-E-G-C5,B1/0,67<br />
C3/2,G,B2-B4,Ab2-E-A4-C5/0,33,A2-C/2,D5/2<br />
A-A4-C-E5/0,67,D/0,67,G2-E4-A-B,F2-F4-B-C/0,5,F-B<br />
C3,F3-F4-An/0,5,F2,B3-D4,B2-F3-D-F4/0,5,D-F,B-D-F<br />
B,D-F,E-G4,D-F,B-G3,C4-E/0,5,B,B/0,5,C,D<br />
A2-F3-C-E/0,5,C-E,A-C-E,A-C-E,E-G4/0,5,D-F4<br />
B-F3-B3-D/0,33,F2,B2/0,5,A,F4/2,F/2,G2-D-G4-B4<br />
D-G-B,D-G-B,G2-D-G4-B,G2/0,67,D3/0,67,G-G4/2,A4/2<br />
C2-E-G-B,C5,E-G-C,C2-E-G-C5,C2,C5/2,G2/2,C2-C3-C5<br />
B1-B2-C,Ab1-A2-E-A4-C/0,33,A1-C/2,D5/2,A2-A4-C-E5<br />
D,G-E4-A-B4,D,F2-F4-B-C,F2,F,F-F4/2,F/2,F2-An-C-F5<br />
F2/2,F4-A-D/2,F2/2,E2/2,D2-F4-A-C/2,C2/2<br />
B1-F-B4-D5/0,67,B2/0,5,B1/2,B/0,5,G4-B4-E5/0,5<br />
B1-F-B4-D/0,67,B2/2,D,D/2,B1/2,B-E/0,5,F5,F<br />
B-E4-Ab-C5-E5/0,67,B2/0,5,B1/2,B/0,25,B/0,67,B2/2<br />
E,E/2,B1/2,B-A-C-F/0,33,D,E2-E4-G-C,B4/2,E3/0,5<br />
E2/2,E/0,33,E4-A-C,E2-E4-G-B/0,67,E3/0,67,F4/2<br />
E2/2,E-G-C-E5/0,33,D/2,C/2,F2-F4-B-C/0,67,F3/0,5<br />
F2/2,F/0,5,F3-D,F5,F2-An-C/0,67,F3/2,A-C-F5<br />
A-C-F/2,F2/2,F-A-C-F5/0,5,E2,A-C-F,D2-F4-B-D5/0,67<br />
D3/0,5,D2/2,D/2,C/2,D4-F-B/0,33,G2-F-Bn/0,67,G3/2<br />
D5,G2-D,G-G4-B-E5,G-B-F5,G2,C-E-G5,C2/2,F/2<br />
G4-C5-E/2,C3/0,5,C2/2,C/0,5,C/0,5,Gb2-Bb-C5-E/0,67<br />
G3/0,5,G2/2,G/0,75,Gn5/0,75,G/0,75,F2-B-D-F5/0,67<br />
F3/0,67,F4-B-D/2,F2/2,F/2,C/2,B/2,G4/2<br />
B3-D4-F4/0,5,F2-B-C4/0,67,F3/0,67,F4/2,F2/2<br />
F-F4-A-E/0,5,D5,C5,B1-E4-G,B4/2,B2/2,B4/0,67,B1/2<br />
B/0,33,F2/2,G2/2,B-D4-F4/0,67,B2/0,5,B1/2,B/0,25<br />
B-F-B4-D5/0,33,F2,D3/0,38,B/1,5,B/1,5<br />
B1-G4-C-E5/0,33,G2,E3/0,33,E5/2,D5/2<br />
A1-F4-A4-D/0,5,C,C3,F3-A3/0,33,B4/2,C5/2<br />
B1-F4-B4-D/0,67,D4-F-B/0,67,F2-B3-D-F4,D3/0,33<br />
D5/2,F5/2,G-D-G5-B5/0,33,D3,G3-B3-D4/0,5,G2/1,5<br />
A5/1,5,B5/1,5,C2-E-G5-B/0,33,E3,G3-B3-E4/0,5,C<br />
C6/2,D6/2,Ab2-A5-C-E6/0,33,E3-D<br />
E-A3-C4-E5-A5-C6/0,5,A2,B5,F2-C5-F5-B-C6/0,5<br />
C5-F-B,C3,F3-C5-F5-An5/0,5,F2,B/2,C6/2<br />
B1-F5-B5-D/0,33,F2,D3/0,33,B/2,B/2,B1-E-G5-B5/2<br />
E6/0,4,G2,E3/0,33,E6/2,D6/2,A1-C5-F5-D,C6/0,5,C3<br />
F3-A3/0,33,B/2,C6/2,B1-F5-B5-D/0,67,D5-F-B/0,67<br />
F2-B4-D-F5,D3/0,33,D5/2,F/2,G-D-G5-B5/0,33,D3<br />
G3-B3-D4/0,5,D3/1,5,C/1,5,B5/1,5,C2-E5-G5-B/0,33<br />
E3,G3-B3-E4/0,5,C3,B2-C6/2,D6/2,Ab2-A5-C-E6,E3,A3<br />
A2,G2-G5-C,C3,G3,G2-D/2,B5/2,F2-F5-B-C6,C3<br />
F3-B3-F4,C-F,F3-An3-A4-C5-F5,C3/2,F4-A-D5/2,F2/2<br />
E2/2,D2-F4-A-C5/2,C2/2,B1-F-B4-D5/0,67,B2/0,5,B1/2<br />
}}<br />
<br />
{{Song<br />
|name=Zimmer: The Black Pearl (from The Pirates of the Caribbean)<br />
|rating=<br />
|notes=BPM: 180<br />
F4/1,83,D4/2,E4-G2-C2,D,C4-E3-G-C2/1,D-F3-A2-D2<br />
D4/2,E4/2,F4/2,D/2,E-G-C/1,F,G4-G2-C,G4-Bb-D3-G2<br />
G4/2,A4/2,B4-D-G2/2,D4/2,F-A2-D2,E/1,D4-F3-A-D2<br />
E-G3-G2-C,D4-C-C3,C4-A-A1/1,D-F-A2-D2<br />
D4-F4-D2/4,02,D3/4,D2/2,D4-F-A4-D2/4,02,D3/4,D2/2<br />
C5-D4-D5-D3-D2/1,D5-D4/2,E5-E4/2,F5-F4/1,99<br />
D5-D4/2,01,E5-E4-G-C2/1,D5-D4,C5-C4-A2/2,A/2<br />
C5-D5-D4-A-D2,D5-D4/2,E5-E4/1,99,F5-F4-A-D2/2,01<br />
D5-D4/1,99,E5-E4-G-C2,F5-F4,G5-G4-G2-C/1<br />
F5-D3-G/3,97,G5-G4/1,34,G5-G4/1,99,A5-A4-D-G2/2,01<br />
B-B5/1,99,D5/2,A2-D2-F-A4-F4,E5-G4-E4,A2-D-D5-F-D4<br />
G2-C-E5-G4-E4/1,G2-C-D5-F-D4,A-C5-E-C4-E3<br />
D5-A-D2-F-D4,F-D/2,F-D/2,F-D-A4/2,A-F-D/2<br />
A-F-D-A3-D3-F3,A-D-F/1,99,D4/2,F4/2,A4/2,A-F-D-D2<br />
D/4,02,D3/4,D2/2,D3/4,D2/4,02,D3/1,99<br />
B4-F-D4-B3-D2,D/4,02,D3/4,D2/2,D3/4,02,D2/4,D3/2<br />
A-F-C-A3-C3-F2/1,A4-F4-C4-A3-C3-F2<br />
A4-F4-C4-A3-C3-F2,A4-F4-C4-A3-C3-F2/1,99<br />
G4-E4-C4-G3-C3-D2/0,67,C2/4,02,C3/3,97,C2/2<br />
G4-D4-B-G3-G2,G1/4,G2/4,02,G1/1,99,G2/4,02,G1/4,02<br />
G2/1,99,F4-D-A-F3-D2,D/4,02,D3/4,D2/2,D3/4,D2/4,02<br />
D3/2,E-Db4-A-A2-A1,F4-Dn-A3-A2-A1,E-Db-A3-A2-A1/1<br />
Dn-A3-F3-D3-D2,A-D3-D2/4,02,D4/3,97,F4/4,A4/4,02<br />
D5-D3-D2/4,02,F5/1,33,A5-F-D5-A4-D2/1,D/4,02<br />
D3/4,02,D2/1,99,D3/4,02,D2/4,D3/2,B5-F-D5-B4-D2<br />
D/4,D3/4,02,D2/2,D3/3,97,D2/4,02,D3/2<br />
A5-F-C5-A4-C3-F2,A5-F5-C5-A4-C3-F2/1<br />
A-C5-F5-A5-C3-F2,A-A4-C5-F5-C3-F2/2<br />
G5-E5-C5-G4-C3-C2/0,67,C/4,C3/4,02,C2/1,99<br />
A3-A2/2,01,A3-A2/1,99,A3-Bn3-A2/2,A3-B-A2/2<br />
Db4-A3-G2/2,D-A-G/2,A-Dn-F/2,D-A-F/2,A-G3-E4-E2/2<br />
A-G-E4-E2/2,F4-D-A-D2/1,99,F-D4-A-D2/2,01<br />
D4-A-F3-F2/1,99,F3-A-D-F2/2,E4-Db-G-E2/2<br />
E4-D-G-E2/2,F4-Dn-F3-D2/2,F-D4-F4-D2/2<br />
Gb4-A-F3-C3-C2/2,G-A-F-C3-C2/2,Gn-D4-Bb-C3-C2/2<br />
G-D-B-C3-C2/1,99,Ab4-D-B-C3-C2/2,01<br />
A-D-B-C3-C2/1,99,An-F4-D-A2-A1,A4-F-Bn4-A2-A1/2<br />
Db5/2,Dn-G-A2-A1/2,E5/2,F5-D-A4-D3-D2,D/1,99<br />
G-E-G5/2,01,A5-F-A4-D3/1,G-E-C5-G4-C3-C2/0,67<br />
A-D5-F/2,E-C5-G-C3-C2,F-C5-F4-F3-F2/1<br />
G5-C-G4-F3-F2,A5-F5-A4-F2-F3,G5-E-C-G4-C3-C2,C/4<br />
C3/4,02,C2/2,F5-C5-F4-C3/2,G5-C5-G4/2<br />
F5-A5-C-A4-F3-F2/0,67,G5-G4-G3-G2/2,F5-F4-G-G3<br />
Db-E-E4-A3-A2,Dn-F5-F4-A3-A2,E5-Db-E4-A3-A2/1<br />
Dn-A4-D4-D3-D2/0,67,E5-C-E4-A2/2,C-E-C3<br />
D5-A4-F-D4-D3-D2/2,D5-A-F-D4-D3-D2/2<br />
D-D3-D4-F-A/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Rich/Randolph: Yakety Sax (from The Benny Hilly Show)<br />
|rating=<br />
|notes=BPM: 400<br />
G4/0,04,D-G3-B,D-G-B,D4/0,5,D3-G-B/0,5,G4/0,5<br />
D-G3-B,D-G-B,D4,D,D3-G-B/0,5,G4/0,5,D-G3-B,D-G-B<br />
D4,D3-D4,E-E4,D3-D4,D3-G-B-G4-Gb5/0,13,Gn3/0,5<br />
D-G-B-G5,D-G3-B,D-E5,D5,D3-G-B-Bb4,Bn,D5,B<br />
D3-G-B3-E,D-G-B,D5,D3-B4,G-A4,B3-Gb4,Gn3-G4/0,5<br />
D-G3-B-G4,D-G3-B-A,D-B4,D5,D3-G-B3-E,D5,G5/0,5<br />
D3-G3-B,D-G-B,D,D-D5,E3-G-F5,B-Gb5,D3-Gn3-G5/0,5<br />
D-G3-B-G5,D-G3-B,D-E5,D5,D3-G-B-Bb4,Bn,D5,B<br />
D3-G-B3-E,D-G-B,D-D5,D3-B4,G-A,B3-B4,D5/0,5<br />
D3-Gb-C4-D5,D3-G-C-E,A2-G5,A5,D-G3-C-G5,E,D5/0,5<br />
D3-G3-C,D-G-C,A2,A-D-G-C-D5,B2-D3-G-C-F,A-G5<br />
Gn3-G5/0,5,D-G3-B3-G5,D-G3-B,G5/0,5,D-G3-B-G5/0,5<br />
G2-G5/0,5,D-F3-B-G,D-F-B,B2-E,B-D5,D3-F-B3-B4,G4<br />
C3-C5/0,5,E3-G3-Bb3-C,E-G-B,G2-C/0,5,E-G3-B-C/0,5<br />
C3-E5/0,5,E3-G-B-G5,E-G3-B-A5,G2-B5,G-E-G5,A2-G3<br />
G2-B3-B5,G-Bn,Bb,D-G3-Bn3-B5,D-G-B3-Bb5,D-Bn,D6<br />
D3-G-B3,Bb5,G2-Bn,D6,D3-G3-B3-B5,D-G-B3,G5,D<br />
D-G3-B-D5/0,5,D3-E6,Bb5,D-Gb-C4-A5,D-G-C-Gn5<br />
A2-A5/0,5,D-Gb3-C-Gn5,D2,G2-G3-Bn3/0,2,Gb5/0,34<br />
Gn3/0,5,D3-G-B-G5,D-G3-B,D-E5,D5,D3-G-B-Bb4,Bn,D5<br />
B,D3-G-B3-E,D-G-B,D5,D3-B4,G-A4,B3-Gb4,Gn3-G4/0,5<br />
D-G3-B-G4,D-G3-B-A,D-B4,D5,D3-G-B3-E,D5,G5/0,5<br />
D3-G3-B,D-G-B,D,D-D5,E3-G-F5,B-Gb5,D3-Gn3-G5/0,5<br />
D-G3-B-G5,D-G3-B,D-E5,D5,D3-G-B-Bb4,Bn,D5,B<br />
D3-G-B3-E,D-G-B,D-D5,D3-B4,G-A,B3-B4,D5/0,5<br />
D3-Gb-C-D5,D3-G-C-E,A2-G5,A5,D-G3-C-G5,E,D5/0,5<br />
D3-G3-C,D-G-C,A2,A-D-G-C-D5,B2-D3-G-C-F,A-G5<br />
Gn3-G5/0,5,D-G3-B3-G5,D-G3-B,G5/0,5,D-G3-B-G5/0,5<br />
G2-G5/0,5,D-F3-B-G,D-F-B,B2-E,B-D5,D3-F-B3-B4,G4<br />
C3-C5/0,5,E3-G3-Bb3-C,E-G-B,G2-C/0,5,E-G3-B-C/0,5<br />
C3-E5/0,5,E3-G-B-G5,E-G3-B-A5,G2-B5,G-E-G5,A2-G3<br />
G2-B3-B5,G-Bn,Bb,D-G3-Bn3-B5,D-G-B3-Bb5,D-Bn,D6<br />
D3-G-B3,Bb5,G2-Bn,D6,D3-G3-B3-B5,D-G-B3,G5,D<br />
D-G3-B-D5/0,5,D3-E6,Bb5,D-Gb-C4-A5,D-G-C-Gn5<br />
A2-A5/0,5,D-Gb3-C-Gn5,D2/0,11,G4/0,5,D3-G3-Bn3<br />
D-G-B,D4/0,5,D3-G-B/0,5,G4/0,5,D-G3-B,D-G-B,D4,D<br />
D3-G-B/0,5,G4/0,5,D-G3-B,D-G-B,D4,D3-D4,E3-E4<br />
D3-D4,D3-G-B-G4/0,21,B5/0,32,C3/0,5,C-E3-G3-B<br />
C-E-G,C-G-Bb,Bn,E-G-Bb,E-G-Bn,C-C4-A/0,5,E-G-G5<br />
C3-E-G3,C-G-Gb5,E-Gn3,G-G5,C4-Ab,C3-An,G3,C-E-G-G5<br />
C-E-G3,C-G-Gb5,E-Gn,E-G3-Gb5,C-Gn,C-C4-F5/0,5<br />
C3-E-G3-C4-E5,C3-E3-G-C4,C3-G-Eb5,En3-G<br />
G-C4-E5/0,5,C3-G5/0,5,E3-G3-C4-C6,E-G-C4,C3-G-A<br />
E-G5,G3-E5,C4-D5,C3-C4-C5/0,5,E3-G-C4-C5,E-G-C4-D<br />
C3-G-E5,E3-G-G5,E-G3-E5,F3-C4-C5,D3-G-G5/0,5<br />
F-B3-G,A,D-B5,F-D6,B3-B5,D3-F,G3-B3/1,66,G5/0,72<br />
D-F-B,D-F-B,D,F,B,F-G4,C3-C4-C5/1,5,E/1,5,G5/1,5<br />
E3-G3-C4-C6,C3-E-G-C4,C3-G-C5/1,5,E5/3,E3/3,G5/1,5<br />
G3-C4-C6/0,5,C3-G-C4-C5/1,5,E5/1,5,G5/1,5<br />
E3-G3-C4-C6,E-C4,C3-G-A,G-G5,E-G3-Bb-E5,D5<br />
}}<br />
<br />
{{Song<br />
|name=Williams: Main Title (from Star Wars)<br />
|rating=-<br />
|notes=BPM: 400<br />
Bb4/0,01,F2/0,25,F5/0,51,F2-D/24,B3/1,6,F-D-B/2<br />
F-D/24,B/1,14,F-B/24,D/0,53,F-Ab-B/0,5,Eb5/0,86<br />
D5/1,2,F3-A/2,C5/0,65,B5/0,51,A-B3/0,48,B/24<br />
A-E4/0,53,B-A-E/1,5,B-A-E/1,6,B/24,A-E/1,5<br />
B2-D3-F-B3-F5/0,75,B2-D-F3-B3/0,75,B2-D-F-B3/0,86<br />
E5/0,86,D5,B-E3-A/2,67,C/0,62,B5/0,5,A-E-B3/0,48<br />
E-B/24,A-E4/0,53,E3-B-A-E4/1,5,E3-B-A-E4/1,6<br />
E3-B/24,A-E4/1,5,B2-E3-F-B3/6,F5/0,86<br />
B2-D3-F3-B3/0,75,B2-D-F-B3/0,75,A4/12,E5/4,C/1,09<br />
D5/4,Bn4/24,G4/0,96,E/4,A-C/0,89,C/8,F2/12,An/24<br />
F4/0,18,F2/1,5,F/1,71,F/1,2,F/0,52,F-F4/1,5,F/1,5<br />
F/1,33,Bb2-B4/6,D3/0,27,A2/4,D/0,26,A/24,D/12<br />
F5/0,46,A/1,04,D/1,33,D/12,B2/0,77,B/6,D/1,09,A/4<br />
D/0,75,G2/12,E3-E5/0,8,D5/0,77,C/0,83,F3/4<br />
G-B5/0,43,G3/2,4,E2-E3/0,8,E2-E3/6,G/0,8<br />
D2-D3/0,75,C3/0,89,F/8,F5/4,8,B2/0,77,A/0,8,G2/0,8<br />
E-E5/4,8,F2/0,89,D5/0,83,C5/0,69,E3-E4-B5-G/0,75<br />
E3-E4/2,A/1,33,E3-E4/0,83,B2/4,8,A3-B3-D4/0,86<br />
A2/0,8,G/0,69,F/24,D/12,B-F5/0,86,D/24,B/1,33<br />
B2/1,85,D/24,B3/0,75,F3/24,F2-Ab4-C/24,A3/8<br />
E5/0,92,G3/6,G4-Bn4/24,D5/0,89,A/6,A4-C-E/0,96<br />
F/12,F3/4,8,C-F4-An,F2/0,83,F/0,65,F/0,26,F4/0,32<br />
F/0,86,G3-G4/24,E4/0,25,G3-E/0,69,G4/0,52,E5/0,46<br />
D/0,56,C/2,18,G3-E4/0,62,Bb/0,45,B/6,G-E/0,96<br />
C/0,83,D/0,63,C/0,42,G/1,6,G4/0,86,A/12,A3-F/0,26<br />
F/0,42,A/1,71,F/0,92,G/6,E-G3/0,25,E/24,G/0,57<br />
G4/1,2,E5/0,92,E/0,55,D/0,53,C/2,18,E4/12,G3/0,63<br />
B/1,14,F5/1,14,F/1,71,Db2/12,Ab/24,D4/0,37,C/1,2<br />
C/3,C4/24,An/0,26,G/24,E/0,26,F2/6,A-C/0,33,F4/1,2<br />
E2/6,G4/4,G3/12,E4/0,26,A/0,65,G4/4,B3/0,6,E5/2,4<br />
Bn/0,59,Dn/24,D5/0,56,C5/2,67,C4/0,62,Bb/24,D4/24<br />
B4/12,D/0,51,C3/8,E4/24,B3-B4-E/0,83,C5/0,83<br />
D5/0,71,F3-F4/6,F3-C/0,33,G,C4/6,A4/0,26,F5/4,F2/8<br />
F3/24,F4/0,36,F5/6,F2-F3/24,F4/1,26,B/6,B5-Gb5/12<br />
C3/8,G4/0,38,F5-Ab5/6,D2-D3/12,F4/8,A4/1,26<br />
E2-G5-E3-E5/6,G4/24,E4/0,36,F5-Db4-F4-D5/24,F3/8<br />
F2/1,2,G3/12,G2-E5/12,C5-E4/24,C4/0,37,B3/8,D/24<br />
B4/8,D4/8,A2-A3/1,5,A/24,C5/8,C4-A4/24,B2/24<br />
B3/0,39,G3-B4/12,B3/0,92,F3/3,F5/0,15,F3,F,F,F,F<br />
F/0,33,F,F/0,33,F,F,F,F,F-E-Gn4-B4,F-E-G-B/0,33,F<br />
F-C-En-G/0,33,F-Eb-G-B,F-E-G-B,F,F,F,F-C-En-G/0,33<br />
F-Gb-B-D5,F-G-B-D/0,33,F,F-F4-An-C5,F3,F-G-B-D<br />
F-F4-A-C,F3-Eb-Gn-B/0,5,C4-En-G,F,F/0,33,F,D3,D,D<br />
D,F/0,33,F,F/0,33,F,D,D,D,D,F/0,33,F,F/0,33,F,D,D<br />
D,D,F,F,F,F,C3,C,C,C/0,25,G3,G/0,33,G,G/0,33,G,G,G<br />
G/1,09,F4/12,G-C5/12,A/4,C4/1,5,G/6,F-C5/24,A/24<br />
C4/0,36,G,G/4,Dn4-A/6,A3/12,Gb4/0,4,Gn3/3,A4-C5/12<br />
C4-F/1,71,G/12,F/4,C5/12,C4-A/1,71,G,G,G,G-A-D/4<br />
A3-Gb4/0,36,Gn3-C5-Eb/6,E5-Ab4/1,2,G-E4/12,C/12<br />
A-E5/0,35,G,G-Bn/12,G4-D5/12,D4/1,2,G3,G/12,C-E/12<br />
}}<br />
<br />
{{Song<br />
|name=Horner: My Heart Will Go On (from Titanic)<br />
|rating=-<br />
|notes=BPM: 150<br />
B-B4-B5-Eb6/0,5,En/0,25,B-E/0,5,A-A4-A5-Db6-E/0,33<br />
A-D-E,A-D-E/0,5,A-Gb6/0,5,B3-B4-B5-E-Ab6/0,25<br />
B-Eb-G/0,5,B,E,En3-E4-E5-B-E6/0,33,B-E,B-E/0,5<br />
B-E/0,5,B3-B4-B5-Eb/0,5,B-En/0,25,E,B<br />
An3-A4-A5-B-D-E/0,25,B-D-E/0,25,A-D-E/0,5,A,D<br />
Ab3-A4-An6,B,D,Eb,En3-E4-A4-B4-E5/0,33,B-E,B-E/0,5<br />
B-E,E4-B,B3-B4-Eb5/0,5,B-En/0,25,B-E/0,5<br />
A3-B-E/0,33,B-E,B-E/0,5,B-G5/0,5,B3-B4-E-Ab5/0,25<br />
B-Eb-G/0,5,B,E,En3-E4-B-E5/0,33,B-E,B-E/0,5<br />
B-E/0,5,B3-B4-Eb/0,5,B-En/0,25,B-E,B<br />
An3-A4-B-D5-E/0,25,A-B-D-E/0,5,A/0,5,A-B-D-E/0,25<br />
Ab3-A4-Eb/0,25,D3-D4-En4-A-D5-E5/0,2,A/0,33<br />
B3-Eb4-G4-B4-E5-G5/0,17,B/0,5<br />
An3-D4-A4-D5-En-A5/0,33,Ab/0,33,G/0,5<br />
B3-Eb4-G4-B4-E5-G5/0,25,B-A/0,5,B-An/0,5<br />
D3-D4-En4-Ab4-D5-E5-A5/0,25,A4-G/0,25<br />
B3-Eb4-G4-B4-E5-G5/0,25,B/0,5,En,D<br />
An3-D4-E4-A4-D5-E5-A5/0,13,Ab3-Eb6,A-A4-A5-B5/0,5<br />
E5,G3-G4-G5-D6,An/0,5,D5,D3-D4-En4-Ab4-D5-E5/0,17<br />
A/0,5,B3-Eb4-G4-B4-E5-G5/0,33,B/0,25,B<br />
An3-D4-En4-A4-D5-E5-A5/0,33,Ab/0,33,G/0,5<br />
B3-Eb4-G4-B4-E5-G5/0,25,B-A/0,5,B-An/0,5<br />
D3-E3-D4-En4-Ab4-D5-E5-A5/0,25,A4/0,33,G<br />
B3-Eb4-G4-B4-E5-G5/0,33,B-A5/0,2<br />
An3-D4-En4-A4-D5-E5/0,14,A-B<br />
B3-Eb4-G4-B4-E5-G5/0,33,Ab-A5/0,33,G4-G5/0,5<br />
En3-E4-E5/0,2,D4-D5/0,5,An3-A4,E3-E4-B-E5-E6/0,33<br />
E3-B-E5,E3-B-E5/0,5,B-E/0,5,B3-B4-Eb/0,5,En,E3<br />
B3/0,5,B4-E5/0,5,A3-A4-D-E/0,33,E3-A-D-E5<br />
A3-A4-D-E/0,5,A-G,E3,B3-B4-E5-Ab5/0,33,B3<br />
B-B4-Eb-G,A4,G4-B,B3-E,En3-E4-B4-E5/0,33,E3-B-E5<br />
E3-B-E5/0,5,B-E/0,5,B3-B4-Eb/0,5,B-En,B3,B/0,5,E<br />
B4,An3-A4-B-D-E/0,33,A3,A-B-D-E/0,25,A-A4-D-E/0,5<br />
A,A3-D,A-A5,B5,A3-D6,A-Eb6,En3-E4-A4-B4-E5/0,33<br />
E3-B-E5,E3-B-E5/0,5,B-E,E4-B,B3-B4-Eb5/0,5,B-En,B3<br />
B/0,5,B4-E/0,5,A3-B-E/0,33,A-B-E,A-B-E/0,5<br />
B-G5/0,5,B3-B4-E-Ab5/0,33,B3,B-B4-Eb-G/0,5,An3-B<br />
B3-E,En3-E4-B4-E5/0,33,E3-B-E5,E3-B-E5/0,5,B-E/0,5<br />
B3-B4-Eb/0,5,B-En,B3,B/0,5,B4-E,B,A-A4-B-D5-E/0,33<br />
A3,A-A4-B-D-E/0,5,A/0,5,A3-A4-B-D-E/0,25<br />
Ab3-A4-Eb/0,25,D2-D3-D4-En4-A-D5-E5/0,2,A/0,33<br />
B2-B3-Eb4-G4-B4-E5-G5/0,33,B3,B/0,5,B4/0,5<br />
An2-A3-D4-A4-D5-En-A5/0,33,A3-Ab5,An3/0,5,E3-G/0,5<br />
B2-B3-Eb4-G4-B4-E5-G5/0,33,B3,B-B4-Ab5/0,5<br />
B-An/0,5,D3-D4-En4-Ab4-D5-E5-A5/0,25,A4-G/0,25<br />
B2-B3-Eb4-G4-B4-E5-G5/0,33,B3,B-B4/0,5,En,D<br />
An2-A3-D4-E4-A4-D5-E5-A5/0,13,Ab2-A3-Eb6<br />
A-A4-A5-B5/0,5,E5,G2-G3-G4-G5-D6,An/0,5,D5<br />
D2-D3-D4-En4-Ab4-D5-E5/0,25,D3/0,5,D-A/0,5<br />
B2-B3-Eb4-G4-B4-E5-G5/0,33,B,B3/0,5,B,B4<br />
}}<br />
<br />
{{Song<br />
|name=Williams: Jurassic Park Theme (from Jurassic Park)<br />
|rating=+<br />
|notes=BPM: 200<br />
F2/0,Bb4-B5,A4-A5,B1-B2-B4-D5-F5-B5/0,5<br />
B2-F4-F5/0,5,Eb2-E3-E4-G4-B4-E5/0,5,E2-B-B5,A4-A5<br />
B1-B2-B4-D-F-B5/0,5,B2-F4-F5/0,5<br />
E-E3-E4-G-B4-E5/0,5,E2-B-B5,A4-A5,B1-B2-A4-D-F-A5<br />
B4-B5,B2/0,5,B-F4-F5/0,5,B-B3-B4/0,5<br />
E-E3-Ab4-B-E5-A5/0,5,E2/0,5,E/0,5,F2-F3-B-B5<br />
An4-A5,B1-B2-B4-D-F5-B5/0,5,B2-F4-F5/0,5<br />
E-E3-E4-Ab4-B4-E5/0,5,E2-B-B5,An-A5<br />
B1-B2-B4-D-F-B5/0,5,B2-F4-F5/0,5<br />
E-E3-E4-Ab4-B4-E5/0,5,E2-B-B5,An-A5<br />
B1-B2-B4-D-F-B5/0,5,F4,En4,C-F/0,5,Eb5,D,F3-E/0,5<br />
C5,Bn4,Bb3-C/0,5,B4-B5,A4-A5,B1-B2-B4-E-B5/0,5<br />
E2-E3-F5,En5,F/0,5,F2-F3/0,5,F2-A4-A5/0,5,F-F3-F5<br />
E,F/0,5,F2/0,5,B1-B2-B4-D-F5-B5,B4,Eb,C,F,B2-B4<br />
F3-E,F2-C,B1-B2-B5,B4,E,C,B5,B2-B4,F3-E,F2-C<br />
B1-B2-B5,A,F5,A,B,A,B2-F,A,E2-E3-B4-E5-B5,F,E,F<br />
F2-F3-A4-C-A5/0,5,B3,A3,B2-D3-F-B3-B5,A5,B,F6<br />
B2-B5,A,D-F3-B3-F5,A3-A5,E3-G3-B-B5,A,B,F6,E2-B,A<br />
E3-G-B3-F5,A3-A5,B2-D-F3-B3-B5,A,B,F-A3-C4-F6<br />
F3-A-C-C6,Bn,C,G-Bb3-E4-F6,G-B-E-C,B5,C,F,B2-B5,A5<br />
F3-D4-B,B3-F5,F3-A3-C4-C6,F5,F6,A-F5,F3-C,F5<br />
F3-D-B5,B3-F5,F3-A-C4-C6,F5,F6,F5,F2-C/0,5<br />
D2-D3-F4-B4-F5,B,G2-G3-E-B-E5/0,33,F2-F3-D4-B-D5<br />
F2-F3-D4-B-D5/0,33,F2-F3-C4-F4-A4-C5<br />
F2-F3-C4-F4-A-C5,F,F2-F5,F4,F2-C/0,5,F-B,A<br />
B2-B3-D4-F4-B4/0,5,B3,A3,B/0,5,B2-B4,A4<br />
E3-E4-G4-B/0,5,B3,A3,B/0,5,E3-B4,A4,B2-D-B4/0,5<br />
B3-F,A3,B-D5-F5/0,5,B2-C-E5,B4-D,E3-C-E5/0,5,B3,A<br />
B/0,5,E3-F,C,B2-F3-B4-E5/0,5,B2-F,B4-D<br />
F2-F3-A4-C/0,5,F2-F3-A-F5,A-C,Ab2-E3-A4-C-E5/0,5<br />
A2-F6,C6,A-E6/0,5,F2-F3-F4-An4-F5,C5<br />
G2-G3-E4-B-E5/0,33,F2-F3-D4-B-D5<br />
E2-E3-C4-G4-C5/0,5,C2-C3-E4-G-C5-E5,G-G5<br />
F2-F3-A-C-F5-A5/0,5,F2/0,5,F/0,5,F-B-B5,A4-A5<br />
B1-B2-B4-D-F5-B5/0,5,B1-B2-F4-F5/0,5<br />
E2-F4-B4-C-E5/0,5,E2-B-B5,A4-A5<br />
B1-B2-B4-D-F5-B5/0,5,B1-B2-F4-F5/0,5<br />
E-E4-F4-B4-E5/0,5,E2-B-B5,A4-A5,B1-B2-A4-D-F5-A5<br />
B4-B5,B1-B2/0,5,D2-D3-F4-F5/0,5,D2-D3-B4/0,5<br />
E-E3-B-E5-Ab/0,5,E3/0,5,E2/0,5,E-B-B5,An4-A5<br />
B1-B2-B4-D5-F-B5/0,5,B1-B2-F4-F5/0,5<br />
E-F4-B4-C-E5/0,5,E2-B-B5,A4-A5<br />
B1-B2-B4-D-F5-B5/0,5,B1-B2-F4-F5/0,5<br />
E-E4-F4-B4-E5/0,5,E2-B-B5,A4-A5,B1-B2-A4-D-F5-A5<br />
B4-B5,B1-B2/0,5,B1-B2-F4-B4-F5/0,5,B1-B2-B4/0,5<br />
F2-F3-B-E5-F5-B5/0,5,F2-F3/0,5<br />
F1-F2-A4-C-F5-A5/0,5,F1-F2-B4-B5,A4-A5<br />
B1-B2-B4-D-F5-B5/0,5,F/0,5,E2-G4-C-E5/0,5,B4,A4<br />
B2-D4-F4-B4/0,5,F/0,5,E3-G3-B3-E4/0,5,B4,A<br />
B2-F3-D-A,B4,B1-B2/0,5,E-E5/0,5,B1-B2-C4-C5/0,5<br />
}}<br />
<br />
{{Song<br />
|name=Parker Jr: Ghostbusters<br />
|rating=-<br />
|notes=BPM: 200<br />
B/0,01,Gb4-B4,B3-G-B4,D4/2,Eb4/2,G,A4-Db5-En5-A5<br />
A4,E4-B-E5-Ab5,E4,B3-G-B4,B3-G-B4,Dn4/2,Eb/2,G<br />
An4-Db5-En5-A5,A4,E4-B-E5-Ab5,E4,B3-G-B4,B3-G-B4<br />
Dn4/2,Eb/2,G,An4-Db5-En5-A5,A4,E4-B-E5-Ab5,E4<br />
B3-G-B4,B3-G-B4,Dn4/2,Eb/2,G,An4-Db5-En5-A5<br />
A4-D-E-A5,E4-B-E5-Ab,E4,B3,B-B5/2,B/2,Dn4-Eb6/2<br />
E4/2,G-B,An4-En5-A5-Db6,A4-A5,E4,E,B3,B,Dn4-B5/2<br />
Eb-B/2,G-B/2,B/2,A4-Db5-En5-A5,A4-B,E4,E,B3,B-B5/2<br />
B/2,Dn4-G5-B-Eb6/2,E4/2,G4-B,A-En5-A5-Db6,A4-A5,E4<br />
E,B3,B,Dn4-B5/2,Eb-B/2,G-B/2,B/2,A4-Db5-En5-A5<br />
A4-D6,E4-B4-E5-Ab5-B5,E4-B,B3-G-B4-Dn,B3-G-B4-B5<br />
D4-D6/2,Eb/2,G,An4-Db5-En5-A5,A4,E4-B4-E5-Ab5<br />
E4-B5/2,An/2,B3-G-B4-B5,B3-G-B4-B5,Dn4-B/2,Eb/2,G<br />
A4-Db5-En5-A5,A4,E4-B4-E5-Ab5,E4,B3-G-B4-Dn6/2<br />
B5/2,B3-G-B4-B5/2,B/2,D4-B/2,Eb/2,G,An4-Db5-En5-A5<br />
A4,E4-B4-E5-Ab5-G6,E4,B3-G4-B4-G6,B3-G4-B4-G6<br />
Dn4/2,Eb/2,G4,An4-Db5-En5-A5,A4-D-E-A5,E4-B-E5-Ab<br />
E4-B5,B3-G-B4-Dn6,B3-G-B4-B5,D4-D6/2,Eb/2,G<br />
An4-Db5-En5-A5,A4,E4-B4-E5-Ab5,E4-B5/2,An/2<br />
B3-G-B4-B5,B3-G-B4-B5,Dn4-B/2,Eb/2,G,A4-Db5-En5-A5<br />
A4,E4-B4-E5-Ab5,E4,B3-G-B4-Dn6/2,B5/2,B3-G-B4-B5/2<br />
B/2,D4-B/2,Eb/2,G,An4-Db5-En5-A5,A4<br />
E4-B4-E5-Ab5-G6,E4,B3-G4-B4-G6,B3-G4-B4-G6,Dn4/2<br />
Eb/2,G4,An4-Db5-En5-A5,A4-D-E-A5,E4-B-E5-Ab,E4-G5<br />
B3-Dn6/0,67,B5/2,B4,D,B3/2,B5/0,67,An4-D/0,67,B/2<br />
A3,D,A4/2,B/0,67,A3-A4-D,A3-A4-B,A3-A4-A5/2,Bb/2<br />
A3-A4-Bn,Ab3-D/0,67,B/2,A4,D,A3/2,B/0,67,E-D/0,67<br />
B/2,E3,D,E4/2,B/0,67,E3-E4-D,E3-E4-B,E3-E4-An5/2<br />
Bb/2,E3-E4-Bn,B3-D-G6/0,67,B5-D/2,B4,D-G,B3/2<br />
B5-D/0,67,A4-D-G/0,67,B-D/2,A3,D-G,A4/2,B-D/0,67<br />
A3-A4-D-G,A3-A4-B-D,A3-A4-A5-D/2,Bb/2,A3-A4-Bn<br />
Ab3-D-G/0,67,B-D/2,A4,D-G,A3/2,B-D/0,67,E-D-G/0,67<br />
B-D/2,E3,D-G,E4/2,B-D/0,67,E3-E4-D-G,E3-E4-B-D<br />
E3-E4-An5-D/2,Bb/2,E3-E4-Bn,B3-Eb5-G5-B5,B3-E-G-B5<br />
D4/2,E4/2,G4,A4-Db5-En5-A5,A4,E4-B4-E5-Ab5,E4<br />
B3-G-B4,B3-G-B4,Dn4/2,Eb/2,G,An4-Db5-En5-A5,A4<br />
E4-B-E5-Ab5,E4,B3,B-B5/2,B/2,Dn4-G5-B-Eb6/2,E4/2<br />
G4-B,An4-En5-A5-Db6,A4-A5,E4,E,B3,B,Dn4-B5/2<br />
Eb-B/2,G-B/2,B/2,A4-Db5-En5-A5,A4-D6<br />
E4-B4-E5-Ab5-B5,E4-B,B3-G-B4-Dn,B3-G-B4-B5,D4-D6/2<br />
Eb/2,G,An4-Db5-En5-A5,A4,E4-B4-E5-Ab5,E4-B5/2,An/2<br />
B3-G-B4-B5,B3-G-B4-B5,Dn4-B/2,Eb/2,G,A4-Db5-En5-A5<br />
A4,E4-B4-E5-Ab5,E4,B3-G-B4-Dn6/2,B5/2,B3-G-B4-B5/2<br />
B/2,D4-B/2,Eb/2,G,An4-Db5-En5-A5,A4<br />
E4-B4-E5-Ab5-G6,E4,B3-G4-B4-G6,B3-G4-B4-G6,Dn4/2<br />
Eb/2,G4,An4-Db5-En5-A5,A4-D-E-A5,E4-B-E5-Ab,E4-B5<br />
B3-G-B4-Dn6,B3-G-B4-B5,D4-D6/2,Eb/2,G<br />
An4-Db5-En5-A5,A4,E4-B4-E5-Ab5,E4-B5/2,An/2<br />
B3-G-B4-B5,B3-G-B4-B5,Dn4-B/2,Eb/2,G,A4-Db5-En5-A5<br />
A4,E4-B4-E5-Ab5,E4,B3-G-B4-Dn6/2,B5/2,B3-G-B4-B5/2<br />
}}<br />
<br />
{{Song<br />
|name=The Immortals: Mortal Kombat Theme<br />
|rating=-<br />
|notes=BPM: 300<br />
A5/0,06,A/0,5,C6/0,5,A/0,5,D6/0,5,A/0,5,E6/0,5<br />
D/0,5,C/0,5,C/0,5,E/0,5,C/0,5,G6/0,5,C/0,5,E/0,5<br />
C/0,5,G5/0,5,G/0,5,B5/0,5,G/0,5,C/0,5,G/0,5,D/0,5<br />
C/0,5,F5/0,5,F/0,5,A/0,5,F/0,5,C/0,5,F/0,5,C/0,5<br />
B/0,5,A3-A5,A3,A-A5,A3,A-C,A,G3-A5,G,A3-D,A,A-A5<br />
A3,A-E,A,G-D,G,A-C,A,A-C,A,A-E,A,G-C,G,A-G6,A,A-C<br />
A,A-E,A,G3-C,G,A-G5,A,A-G,A,A-B,A,G3-G5,G3,A-C,A<br />
A-G5,A,A-D,A,G3-C,G,F/0,5,F/0,5,A5/0,5,F/0,5,C/0,5<br />
F/0,5,C/0,5,B/0,5,A3-A5/0,33,A3-A5/0,33,G-A/0,5,A3<br />
A-A5,A3/0,5,A-G5/0,5,G3-C/0,5,A-A5/0,33,A3-A5/0,33<br />
G-A/0,5,A3,A-A5,A3/0,5,A-G5/0,5,G3-E5/0,5<br />
A-A5/0,33,A3-A5/0,33,G-A/0,5,A3,A-A5,A3/0,5<br />
A-G5/0,5,G3-C/0,5,A-A5/0,33,A3-A5/0,33,G-A/0,5<br />
C4-A,C-A,C,A,D4-A/0,5,D/0,5,A3-A5/0,33,A3-A5/0,33<br />
G-A/0,5,A3,A-A5,A3/0,5,A-G5/0,5,G3-C6/0,5<br />
A-A5/0,33,A3-A5/0,33,G-A/0,5,A3,A-A5,A3/0,5<br />
A-G5/0,5,G3-E/0,5,A-A5/0,33,A3-A5/0,33,G-A/0,5,A3<br />
A-A5,A3/0,5,A-G5/0,5,G3-C/0,5,A-A5/0,33,A3-A5/0,33<br />
G-A/0,5,C4-A,C-A,C,A,D-A/0,5,D/0,5,A3-A5,E6/0,5<br />
A3-A5,C6/0,5,G-A,Bb,A3,A-A5,A3-C/0,5,A-A5,B<br />
G-G5/0,5,A3-A5,E/0,5,A3-A5,C/0,5,G3-A,B,A3,A-A5<br />
A3-C/0,5,A-A5,B,G-G5/0,5,A3-A5,E/0,5,A3-A5,C/0,5<br />
G3-A,B,A3,A-A5,A3-C/0,5,A-A5,B,G-G5/0,5,A3-A5<br />
E/0,5,A3-A5,C/0,5,G3-G5,G,C4,C-G,C-A/0,5,D-A/0,5<br />
D/0,5,A3-A5,E/0,5,A3-A5,C6/0,5,G3-A,B,A3,A-A5<br />
A3-C/0,5,A-A5,B,G-G5/0,5,A3-A5,E/0,5,A3-A5,C/0,5<br />
G3-A,B,A3,A-A5,A3-C/0,5,A-A5,B,G-G5/0,5,A3-A5<br />
E/0,5,A3-A5,C/0,5,G3-A,B,A3,A-A5,A3-C/0,5,A-A5,B<br />
G-G5/0,5,Eb7-A7-E8/0,25,E7-A-E8/0,25,E7-A-E8/0,25<br />
E7-A-E8/0,25,A3/0,5,A,A/0,33,G3/0,5,G-A,G-A,G-A,G<br />
A/0,5,G/0,5,A/0,5,A,A/0,33,G/0,5,G-A,G-A,G-A,G<br />
En3-A/0,5,G/0,5,A/0,5,A,A/0,33,G/0,5,G-A,G-A,G-A,G<br />
E-A/0,5,G/0,5,A/0,5,A,A/0,33,G/0,5,G-A,G-A,G-A,G<br />
E-A/0,5,G/0,5,A/0,5,A,A/0,33,G/0,5,G-A,G-A,G-A,G<br />
E-A/0,5,G/0,5,A/0,5,A,A/0,33,G/0,5,G-A,G-A,G-A,G<br />
E-A/0,5,G/0,5,A/0,5,A,A/0,33,G/0,5,G-A,G-A,G-A,G<br />
E-A/0,5,G/0,5,A/0,5,A,A/0,33,G/0,5,G-A,G-A,G-A,G<br />
E-A/0,5,G/0,5,A5/0,5,A,A,C/0,5,A/0,5,D6,A/0,33<br />
G5-E6/0,5,C-D/0,5,A-C/0,5,C,A,E/0,5,A-C/0,5,G6,A<br />
C/0,5,G5-E/0,5,E5-C/0,5,G-A/0,5,G,A,Bn/0,5,G-A/0,5<br />
C,A,G/0,5,G-D/0,5,C/0,5,F-A/0,5,F,A/0,33,F-A/0,5<br />
A-C,A,F,A,A-C/0,5,B/0,5,A3-A5,A3,A-A5,A3-A5,A3-C,A<br />
G3-A5,G,A3-D,A-A5,A3,A,A-G5-E6,A,G3-C-D,G,A-A5-C<br />
A3,A-C,A-A5,A3-E,A,G-A5-C,G,A3-G6,A-A5,A3-C,A<br />
A-G5-E,A,G3-E5-C,G,A-G5-A5,A3,A-G,A-A5,A3-B,A<br />
G3-G5-A5,G3,A3-C,A-A5,A3-G5,A,A-G-D,A,G3-C,G<br />
A-F-A5,A3,A-F,A-A5,A3,A,G-F-A5,G,C4-A-C6,C4-A,C-F<br />
C-A,D4-A-C6,D,D-B,D,A3-A5,E6/0,5,A3-A5,C/0,5,G-A<br />
Bb,A3,A-A5,A3-C/0,5,A-A5,B,G-G5/0,5,A3-A5,E/0,5<br />
A3-A5,C/0,5,G3-A,B,A3,A-A5,A3-C/0,5,A-A5,B<br />
}}<br />
<br />
{{Song<br />
|name=Schifrin: Mission Impossible Theme<br />
|rating=-<br />
|notes=BPM: 300<br />
G/0,06,G/0,5,Bb/0,75,C4/0,75,G/0,5,G/0,5,F/0,75<br />
Gb/0,75,Gn/0,5,G/0,5,B/0,75,C/0,75,G/0,5,G/0,5<br />
F/0,75,Gb/0,75,Gn/0,5,G/0,5,B/0,75,C/0,75,G/0,5<br />
G/0,5,F/0,75,Gb/0,75,Gn/0,5,G/0,5,B/0,75,C/0,75<br />
G/0,5,G/0,5,F/0,75,Gb/0,75,Gn,G,G,G/1,5,G/3,B/1,5<br />
C/1,5,G,G,G,G/1,5,G/3,F/1,5,Gb/1,5,Gn-B5/2,77,G5/4<br />
D5/2,57,G3,G,G/1,5,G/3,B3/1,5,C/1,5,G/18,B5/3,79<br />
G5/2,88,Db/3,G3,G,G,F/1,5,Gb/1,5,Gn/14,4,B/3,79<br />
G5/2,77,C5/3,27,G3,G,G/1,5,G/3,B3/1,5,C4/1,5<br />
G-B4/2,57,C5/1,64,G,G,G/1,5,G/3,F/1,5,Gb/1,57,B/36<br />
Gn/2,88,G4/3,43,Gb5/2,77,Gn3,G,G/1,5,G/3,B3/1,5<br />
C4/1,64,B4/18,G/3,6,G4/2,4,F5/3,27,G3,G,G,F3/1,5<br />
Gb/1,57,B/36,Gn/3,43,G4/2,77,E5/2,88,G3,G,G/1,5<br />
G/3,B3/1,5,C/1,57,Eb/36,G/2,57,Dn/1,64,G/3,G,G<br />
B/1,5,B-Bn/1,5,C/1,6,E6/2,67,C6/3,13,G5/0,43,C4<br />
E4/1,5,F4/1,5,C-E6/3,13,C6/3,43,Gb/2,57,C4,C,C/3<br />
C/1,5,Bb/1,5,Bn/1,64,E/18,C/3,6,C6/3,13,F5/2,48,C4<br />
C,C/3,C/1,5,E4/1,5,F4/1,64,E5/18,C/3,43,F5/1,41,C<br />
C,C/1,5,C/3,Bb/1,5,Bn/1,5,Gn3/36,Bb5/3,13,G5/2,77<br />
D/3,43,G3,G,G,B3/1,5,C/1,5,G/14,4,B5/3,79,G5/3<br />
Db/3,G3,G,G/3,G/1,5,F3/1,5,Gb/1,53,B/72,Gn/3,6<br />
G5/2,88,C5/2,67,G3,G,G/3,G/1,5,B3/1,5,C4/1,57<br />
B4/36,G/2,57,C5/1,64,G,G,G/3,G/1,5,F/1,5,Dn3-Gb/24<br />
En3-D4/1,6,Gn,G/0,95,G/0,95,G/3,6,C4/1,64,B3/1,64<br />
D3/0,25,C/0,79,D/0,25,C/0,79,D/0,37,D4/0,85,C/0,46<br />
C-C5,G4/0,5,C4/0,75,G/3,C-B4/3,C5/3,C4-Bn,G,C5,C4<br />
C5/3,G/3,C4-Bb/3,C5/3,C4-B,G,C5,C4,C5/3,G/3,C4-B/3<br />
A4/3,C-Ab/3,G/1,5,G,C5,C4,C5/3,G/3,C4/1,5,C-C5<br />
G/0,5,C4/0,75,G/3,C-B/3,C5/3,C4-Bn,G,C5,C4,C5/3<br />
G/3,C4-G-Bb/3,C5/3,C4-B,G,C5,C4,C5/3,G/3,C4-B/3<br />
An/3,C-Ab/3,G/1,5,G,C5,C4,C5/3,G/3,G3-C4/1,5,G/3<br />
G/1,5,G/3,G,G/1,5,G/3,B3/1,5,C/1,5,G,G,G,G/1,5,G/3<br />
B/1,5,C/1,5,G,G,G,G/1,5,G/3,B/1,5,C/1,5,G,G,G<br />
G/1,5,G/3,B/1,5,C/1,41,G/0,22,B/1,5,C/0,21,F/1,53<br />
G/72,Gb/0,21,B/1,5,C/0,34,D/1,06,D/1,41,D/24<br />
F/1,64,Gn/18,Gb/0,21,B/1,5,C/0,21,F/1,5,G-Gn4/0,21<br />
B/1,57,B/36,C/0,21,F/1,5,Gb3/36,C-Eb4/0,19,Gn4/72<br />
F4/0,21,B/1,5,Bn-C/36,E/0,19,F/0,21,Bb/1,53,G3/72<br />
Bn/24,D/0,22,Bb/1,5,C/0,21,F3/1,6,G/24,Gb/1,11<br />
Gn/2,B/3,79,G/2,77,C/1,57,G/2,57,G/1,64,G-G/2,57<br />
B/3,6,G/2,57,C/1,64,C/18,G/1,04,G/2,77,B/3,43<br />
G/2,67,C/1,6,G/2,88,G/1,53,G/72,G/3,B/1,67,C/18<br />
F/1,5,Gb-Gn/1,41,B5/4,8,G/9,G5/4,D5/1,5,G3/0,95<br />
G/1,13,B3/2,25,G/3,79,C/14,4,B/1,64,G/18,C/1,38<br />
B5/6,G/10,29,G5/2,88,Db/1,5,G3/1,06,G/1,44,G/2,77<br />
F/1,53,Gb/72,F/1,8,Gn/9,Gb/1,36,B/4,5,Gn/24<br />
G5/2,77,C5/1,6,G3,G/1,47,G/3,79,B3/2,48,G/3,43<br />
C4/24,B/1,5,G/1,5,B4/3,6,G/9,C5/1,13,G/0,95,G/2<br />
G/1,89,F/3,27,G/3,F/9,Gb/1,89,Gn/36,Gb/1,57,B/2,67<br />
Gn4/72,G3/3,6,Gb5/1,38,Gn3/1,06,G/0,95,B3/3,27,G/3<br />
}}<br />
<br />
{{Song<br />
|name=Jones: Soul Bossa Nova (played in Austin Powers)<br />
|rating=<br />
|notes=BPM: 250<br />
Bb5/0,01,Db6,B-D,B4-F5-B5,F-B/0,5,F4/0,5,F5,B-D<br />
B-D,B4-F-B5,F-B/0,5,F4/0,5,F5,B-D,B-D,B4-F-B5<br />
F-B/0,5,F4/0,5,F5,B-D,B-D,B4-F-B5,F-B/0,5,F4/0,5<br />
F5,B-D,B-D,Eb5-G5-B,G-B/0,5,B4/0,5,F,B5-D,B-D<br />
E-G-B,G-B/0,5,B4/0,5,F,B5-D,B-D,B4-F-B5,F-B/0,5<br />
F4/0,5,F5,B-D,B-D,G4-F-B,F-B/0,5,Dn5/0,5<br />
G3-En4-G4-Db-B-D6,G3-E-G4-D5-B-D6,E3-E4-G-B4-G5-B5<br />
G3-E-G4-C5-D5-B-D6,G3-E-G4-D5-B-D6/0,5,C/0,5<br />
G3-E-G4-D5-B-D6,G3-E-G4-D5-B-D6,E3-E4-G-B4-G5-B5<br />
F3-F4-A4-D5-A5-D6,F3-F4-A4-D5-A5-D6/0,5,F/0,5<br />
F3-F4-F5,D4-C-D5-B-D6,D4-Bn4-D5-Bb5-D6<br />
B3-B4-F-B5/0,08,F,B-D,B-D,B4-F-B5,F-B/0,5<br />
F4-Ab4-B4/0,5,F5,B5-D,B-D,B4-F-B5,F-B/0,5,F4/0,5<br />
F5,B-D,B-D,B4-F-B5,F-B/0,5,F4-A-B4/0,5,F5,B5-D,B-D<br />
B4-F-B5,F-B/0,5,F4/0,5,F5,B-D,B-D,Eb5-G-B,G-B/0,5<br />
G4-B4-E/0,5,F,B5-D,B-D,E-G5-B,G-B,E3,B4/0,5,F,B5-D<br />
B-D,B4-F-B5,F-B/0,5,F4-A-B4/0,5,F5,B5-D,B-D,G4-F-B<br />
F-B,G3,Dn5/0,5,G-En4-G4-Db-B-D6,G3-E-G4-D5-B-D6<br />
E3-E4-G-B4-G5-B5,G3-E-G4-C-D5-B-D6<br />
G3-E-G4-D5-B-D6/0,5,C/0,5,G3-E-G4-D5-B-D6<br />
G3-E-G4-D5-B-D6,E3-E4-G-B4-G5-B5,F3-F4-An-D5-A5-D6<br />
F3-F4-A4-D5-A5-D6/0,5,F/0,5,F3-F4-F5,D4-C-D5-B-D6<br />
D4-Bn4-D5-Bb5-D6,B3-B4-F-B5/0,08,Dn3,Eb3,En<br />
F3-F4-D5,F5,D4-F4-B4,F,D-F-B,E-D-F-B,F3,Gb3<br />
Gn-D-G4-B-D5,B,D4-G-B,D-G-B,C,D3-B,Eb,En,F-F4-D5<br />
F5,D4-F4-B,F,D-F-B,E-D-F-B,F3,Gb3,Gn-D-G4-B-D5,B<br />
D4-G-B,D-G-B,C,D3-B,Eb,En,F-F4-D5,F5,D4-F4-B,F<br />
D-F-B,E-D-F-B,F3,Gb3,Gn-D-G4-B-D5,B,D4-G-B,D-G-B,C<br />
A3-B,B3,Bn,C4-C5,F-F4-F5/2,Ab-A4-A5/2,An3-A4-A5<br />
Bb-B4-B5/2,Bn3-B4-B5/2,C-C6,D-D5-D6,Eb4-E5-E6<br />
En4-E5-E6,F4-F5-F6/0,2,F5,Bb-Db,B-D,B4-F-B5<br />
F-B/0,5,F4-Ab4-B4/0,5,F5,B5-D,B-D,B4-F-B5,F-B/0,5<br />
F4/0,5,F5,B-D,B-D,B4-F-B5,F-B/0,5,F4-A-B4/0,5,F5<br />
B5-D,B-D,B4-F-B5,F-B/0,5,F4/0,5,F5,B-D,B-D<br />
Eb5-G5-B,G-B/0,5,G4-B4-E/0,5,F,B5-D,B-D,E-G5-B,G-B<br />
E3,B4/0,5,F,B5-D,B-D,B4-F-B5,F-B/0,5,F4-A-B4/0,5<br />
F5,B5-D,B-D,G4-F-B,F-B,G3,Dn5/0,5,G-En4-G4-Db-B-D6<br />
G3-E-G4-D5-B-D6,E3-E4-G-B4-G5-B5<br />
G3-E-G4-C5-D5-B-D6,G3-E-G4-D5-B-D6/0,5,C/0,5<br />
G3-E-G4-D5-B-D6,G3-E-G4-D5-B-D6,E3-E4-G-B4-G5-B5<br />
F3-F4-An-D5-A5-D6,F3-F4-A4-D5-A5-D6/0,5,F/0,5<br />
F3-F4-F5,D4-C-D5-B-D6,D4-Bn4-D5-Bb5-D6<br />
B3-B4-F-B5/0,1,F4-B4-F5/0,5,Eb-Ab4-E5,D4-F4-D5<br />
B3-E4-B4,G3-C4-G4,B3-F-B4,F3/0,33,G3-G4-E5<br />
G3-G4/0,33,B3-F4-B4,B3-F-B4,D4-A-D5,E4-B-E5,F<br />
D4-A-D5,B3-F-B4,G3-E4-G4,B3-F-B4,B3/0,33,G3-G4-E5<br />
G3-G4/0,33,F3-A-B4/0,5,F4-B-F5/0,5,E4-F4-A-E5<br />
D4-F-D5,B3-E4-B4,G3-C-G4,B3-F-B4,F3/0,33,G3-G4-E5<br />
G3-G4/0,33,B3-F4-B4,B3-F-B4,D4-A-D5,E4-B-E5,F<br />
D4-A-D5,B3-F-B4,G3-E4-G4,B3-F-B4,B3/0,33,G3-G4-E5<br />
}}<br />
<br />
{{Song<br />
|name=Williams: Mad About Me (from Star Wars) (Cantina Music) <br />
|rating=<br />
|notes=BPM: 330<br />
D4-A5/0,5,A4-F4-D6/0,5,A3-A5/0,5,A4-F-D/0,5,D4-A5<br />
D6,A4-F,A5,A3-A5,Ab,An4-F-A5/0,5,D4-A,Ab,An4-F-A5<br />
G5,C4,Gb,Gn4-E4-G5,Gb,D-F5/0,5,C,D5,Bb-D/0,5<br />
A3/0,5,D4-A5/0,5,A4-F4-D6/0,5,A3-A5/0,5,A4-F-D/0,5<br />
D4-A5,D6,A4-F,A5,A3-A5,Ab,An4-F-A5/0,5,Gn3-G5/0,5<br />
G4-F-G5/0,5,Bn-G,Gb,Gn4-F-G5/0,5,C-C6/0,5<br />
D4-Bb5/0,5,Eb-A/0,5,En-G/0,5,D-A/0,5,A4-F-D6/0,5<br />
A3-A5/0,5,A4-F-D/0,5,D4-A5,D6,A4-F,A5,A3-A5,Ab<br />
An4-F-A5/0,5,C4-C6/0,5,G4-E-C/0,5,G3,A,G4-E-G5/0,5<br />
D4-F5/0,5,A4-F4,D5,A3-D/0,5,A4-F/0,5,B3-D/0,5<br />
F-D4/0,5,Bn-F5/0,5,Ab-F4/0,5,C4-An5/0,5,A4-F/0,5<br />
D-C6/0,5,A-Gb4/0,5,F-Gn3-Eb6/0,5,D6/0,5,Bb4-C4-Ab5<br />
An/0,33,A4-F-F5/0,5,En4/0,5,D4/0,5,C/0,5,D,A5<br />
A4-F4,F5,A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5<br />
A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5,A3-Ab5/0,5<br />
An4-F4-A5/0,5,D-F5/0,5,C,D5,B3-D/0,5,A3/0,5,D4,A5<br />
A4-F4,F5,A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5<br />
A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5,A3-Ab5/0,5<br />
An4-F4-A5/0,5,G4-Eb-G5/0,25,G4-En-C5/0,5,C4/0,5,D<br />
A,A4-F,F5,A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5<br />
A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5,A3-Ab5/0,5<br />
An4-F4-A5/0,5,D-F5/0,5,C,D5,B-D/0,5,A3/0,5,B-B4,D<br />
F4-D4-F5/0,5,Bn3-B4,D5,Ab4-F4-F5/0,5,C-A5,An,A4-F4<br />
D,D4-D5/0,5,C5-Gb/0,5,Bb-Gn-F-D,F5,B5,D6,B4-C4-Ab5<br />
An/0,33,A4-F4-F5/0,5,E/0,5,D4/0,5,C/0,5,D,A5,A4-F4<br />
F5,A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5,A3-A5/0,5<br />
A4-F4/0,5,D,A5,A4-F,F5,A3-Ab5/0,5,An4-F4-A5/0,5<br />
D-F5/0,5,C,D5,B3-D/0,5,A3/0,5,D4,A5,A4-F4,F5<br />
A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5,A3-A5/0,5<br />
A4-F4/0,5,D,A5,A4-F,F5,A3-Ab5/0,5,An4-F4-A5/0,5<br />
G-Eb-G5/0,25,G4-En-C5/0,5,C4/0,5,D,A,A4-F,F5<br />
A3-A5/0,5,A4-F4/0,5,D,A5,A4-F,F5,A3-A5/0,5<br />
A4-F4/0,5,D,A5,A4-F,F5,A3-Ab5/0,5,An4-F4-A5/0,5<br />
D-F5/0,5,C,D5,B-D/0,5,A3/0,5,B-B4,D,F4-D4-F5/0,5<br />
Bn3-B4,D5,Ab4-F4-F5/0,5,C-A5,An,A4-F4,D,D4-D5/0,5<br />
C5-Gb/0,5,Bb-Gn-F-D,F5,B5,D6,B4-C4-Ab5,An/0,33<br />
A4-F4-F5/0,5,C/0,5,F-F3/infinity<br />
}}<br />
<br />
{{Song<br />
|name=Williams: Imperial March (from Star Wars)<br />
|rating=<br />
|notes=BPM: 171<br />
D4-G4-G2/0,5,D-G4-G2/0,5,D-G4-G2/0,5<br />
Bb-Eb4-E2/0,67,B4/2,D-G4-G2/0,5,B3-E4-E2/0,67,B4/2<br />
D-G4-G2/0,5,G/0,5,B-D5-G/0,5,B-D-G/0,5,B-D-G/0,5<br />
B-E5-E2/0,67,B/2,E4-Gb4-E2/0,5,B3-E4-E2/0,67,B4/2<br />
D4-Gn-G2/0,5,G/0,5,G4-D5-G5-G2/0,5,G4-G2/0,67,G4/2<br />
G-D-G5-G2/0,5,G4-D-Gb5-Gn2/0,67,F5/2,Db-En5-D2/2<br />
Eb/2,D5-En,D2,Ab4,D4-A-D5-D2/0,5,D4-A-C5-D2/0,67<br />
Bn/2,Gb4-Bb-Eb2/2,An/2,E4-B,E2,E4,E-G-E2/0,5<br />
B3-E4-E2/0,67,G/2,Gn-B4-G2/0,5,B3-G4-E/0,67,B4/2<br />
B-Dn5-G2/0,5,G/0,5,G4-E5-G5-E2/0,5,G4-E/0,67,G/2<br />
G-E5-G5-G2/0,5,G4-F-F-G2/0,67,F/2,Db-En-D2/2,Eb/2<br />
D5-En-D3,D2,Ab-D3,D4-A-D5-D2,D3,D4-A-C-D2,D3/2<br />
Bn/2,Gb4-Bb-Eb2/2,An/2,E4-B-E3,E2,E4-E3,E4-G-E2,E3<br />
B3-E4-E2,E3/2,B4/2,Dn4-Gn-G2/0,5,B3-E4-C2/0,67<br />
B4/2,D-G4-G2/0,5,G/0,5,D-G4-G2/0,5,D-G4-G2/0,5<br />
D-G4-G2/0,5,B3-E-E2/0,67,B4/2,D-G4-G2/0,5<br />
B3-E4-E2/0,67,B4/2,D-G4-G2/0,5,G/0,5,B-D5-G/0,5<br />
B-D-G/0,5,B-D-G/0,5,B-E5-E2/0,67,B/2,E4-Gb4-E2/0,5<br />
B3-E4-E2/0,67,B4/2,D4-Gn-G2/0,5,G/0,5<br />
G4-D5-G5-G2/0,5,G4-G2/0,67,G4/2,G-D-G5-G2/0,5<br />
G4-D-Gb5-Gn2/0,67,F/2,Db-En5-D2/2,Eb/2,D5-En,D2,Ab<br />
D4-A-D5-D2/0,5,D4-A-C5-D2/0,67,Bn/2,Gb4-Bb-Eb2/2<br />
An/2,E4-B,E2,E4,E-G-E2/0,5,B3-E4-E2/0,67,B4/2<br />
Dn4-Gn-G2/0,5,B3-E4-C2/0,67,B4/2,D-G4-G2/0,25,D3<br />
D4,E,C4,D3,B,A,Gb4,D,D5,Db,A,C5-Dn3,B,G-D,E,D,D4,E<br />
C4,D3,B,A,G,D,Gn5,D5,B,Ab-D3,E,Bn3-D,A3,G2,D4,E,C<br />
G,Bb4,An4,Gb4,Gn2,D5,Db,A,C5-G,B,Gb4-Gn2,E,Ab2,E<br />
En,D4,A,Bn,Bb,G4,A,A5,Eb5,Bn,An4-A2,En4,C4-E2,A3<br />
E4-A4-A2/0,5,E-A4-A2/0,5,E-A4-A2/0,5,C-F4-F2/0,67<br />
C5/2,E-A4-A2/0,5,C4-F4-F2/0,67,C5/2,E-A4-A2/0,5<br />
A/0,5,C-E5-A/0,5,C-E-A/0,5,C-E-A/0,5,C-F5-F2/0,67<br />
C/2,F4-Ab4-F2/0,5,C4-F4-F2/0,67,C5/2,E4-An-A2/0,5<br />
A/0,5,A4-E5-A5-A2/0,5,A4-A2/0,67,A4/2<br />
A-E-A5-A2/0,5,A4-E-Ab5-An2/0,67,G5/2,Eb-Gb-E2/2<br />
F5/2,E5-G,E2,Bb,E4-B-E5-E2/0,5,E4-B-Dn5-E2/0,67<br />
Db/2,Ab4-C-F2/2,Bn/2,A-C,F,F4,F-A-F2/0,5<br />
C4-F4-F2/0,67,C5/2,En4-An-A2/0,5,C4-F4-Dn2/0,67<br />
C5/2,E-A4-A2/0,25,A4-F5-A5-F2/0,5,A4-F/0,67,A/2<br />
A-E5-A5-A2/0,5,A4-E-Ab5-An2/0,67,Gn/2,Eb-Gb-E2/2<br />
F5/2,E5-G,E2,Bb,E4-B-E5-E2/0,5,E4-B-D5-E2/0,67<br />
Db/2,Ab4-C-F2/2,Bn/2,A-C,F,F4,F-A-F2/0,5<br />
C4-F4-F2/0,67,C5/2,En4-An-A2/0,5,C4-F4-F2/0,67<br />
C5/2,E-A4-A2<br />
}}<br />
<br />
{{Song<br />
|name=Binary Stars (from Star Wars)<br />
|rating=<br />
|notes=BPM: 133<br />
G5,D5,D#5,G4,Dn,A4,A#4,D4,G5,D5,D#,G4/1.12,Dn<br />
An,A#/1.12,D-D4/1.12,G5-G4/4.5,A#/4.5,D5/0.3<br />
An5/0.35,A#5/2.25,C6/2.25,A#-G/4.5,A#4/4.5<br />
D/0.3,D/0.35,D,G5-G4/4.5,A#/4.5,D/0.43,An,A#5,D<br />
A#/1.5,G5/1.5,D6/1.5,C-C4/4.5,E4/4.5,G4/4.5<br />
C5/0.17,D5-D6,G5-G6-G3,A#3,D4,An-A6-G4<br />
A#5-A#6-D,A#3/2.25,G5-G6/2.25,D6-D7-D4,A#/2.25<br />
A#5-A#6/2.25,G-G7-D#4,G4,A#4,D#5/1.12<br />
G6-G5/0.53,A#5-A#6/1.5,An5-A6/1.5,G-G6/1.5<br />
Dn6-D7-G3,A#3,D4/1.12,A#5-A#6-G4/2.25<br />
G5-G6/2.25,D5-D6-A#4/0.26,D5-A#/0.26,An4/0.26<br />
G5-G4,A#3,D4,G,D,A#,D,A#,G3,A#,D,G4,D,A#,D/1.12<br />
D5-A#/1.12,A#4-D-G5-G3,A#3,D4,G4/1.12<br />
C-F#5-An5-D,C4,D/1.12,G5-A#5-A#3/2.25<br />
An-C6/2.25,D5-G-A#5-G3,A#3,D4,G4/1.12,An4-D5-D4<br />
A#,D/1.12,An-D5-A#/1.12,A#4-D-G5-G3,A#3,D4/1.12<br />
C5-G5-An5-G4/1.12,G5-A#5-D/1.12,D5-G-A#3/1.12<br />
G-A#5-D4/1.8,D5-G/3,A#3/3,A#5-D6/1.5,E5-G-C6-C3<br />
E3,G3,C4,E4,C,G/1.12,F#-D-D3/1.12,A#-G6-G3,A#3<br />
D4/1.12,C6-An6-A#/1.12,G6-A#6-D-G4,D/2.25<br />
G6/2.25,A#-D7-G4-A#4,G/2.25,A#6/2.25<br />
G6-A#-D#7-G7-G4-D#5-G5,D#,G,D#/1.12<br />
A#5-G6-G4-A#4/0.53,G6-A#6-G5/1.8,Dn6-An-D5/1.8<br />
A#5-G6-G4/1.8,D6-G6-A#6-D7-G3,A#3,D4/1.12<br />
A#6-G4/2.25,G6/2.25,D6-A#4,G4/1.12,D-A#3<br />
D4/1.12,D5-G5-G3,A#,D4,G4,D,A#/1.12,D5-D4<br />
A#/1.12,D5-G5-G3,A#,D4,G4,D,A#/1.12,D5-D4<br />
A#/1.12,A#4-G3/4.5,D5/4.5,G5/0.45<br />
}}<br />
<br />
{{Song<br />
|name=Elfman: This is Halloween (from The Nightmare Before Christmas) <br />
|rating=<br />
|notes=BPM: 155<br />
Eb-G,E-G,E-G,E-G,E-G,E-G,E-G,E-G,C4-E4-G4,E-C<br />
G-E-C,C-E,C-E-G,C-E,G-E-C,Ab4-E-C,F4-D4-A3-C,A-C-D<br />
F-D-C-A,A-C-D,F-D-C-A,A-C-D,F-D-C-A,A4-C,B-En-G<br />
B-E,G-B-E,B-E,G-E-B,B4/2,G/2,E/2,B3/2,G3/2,A3/2,F3<br />
C5/2,A4/2,F4/2,C4/2,A3-A4,G-B-D-G4,D-B-G3<br />
G-B-D-G4/0.5,G-Eb-C,C-E-G,G-E-C,C-E-G,G-E-C/2,A/2<br />
C-D-F,C-D-F/0.5,C-D-F/2,F/2,C-D-F,C-D-F/2,F/2<br />
C-D-F,C-D-F/2,G/2,C-F-A,C-E-G/0.5,C-E-G,C-E-G<br />
C-E-G,C-E-G/2,A/2,D-F-Bb4,A/2,G/2,B3-D-F/0.5,F,F<br />
F/2,G/2,A,G,E,Bn-D,G,D-G-Bb4,B-G-D,D-G-B/2,An-C/2<br />
B3-D-G,D-G-B4,D-G-B,D-G-B/2,C-A/2,B3-D-G,B4<br />
B3-Db-F,B-D-F,E/2,D/2,C,G-En-C,Ab,C-F,Eb-A-Bn4<br />
E-A-B,E-A-B/2,D-Bb/2,Bn3-E-A,E-A-B4/2,B/2,E-A-B/2<br />
B/2,E-A-B/2,D-Bb/2,Bn3-E-A,B4,B3-En-G,G,G3-B-Gb4/2<br />
E/2,D,A-E-D,A,D-E-A,G,B-Dn-G,Bb-D-Gn/0.5,Gb/2,G/2<br />
Bn-D-G/2,G/2,Bb-D-Gn,Bn-D-Gb,F3-An3,F4-D-A,A-D-F<br />
F3-A,Ab-E3,An/2,B/2,Db,G3-A,G-A,A4,Ab,G-An3,G-A,G4<br />
Eb4,G3-A-D,E,A-D-G4,Ab4,Bb-E,E-B,B4,D,G3-An3,A-G<br />
D5-A4,Ab-Bn,G-An3,G-A,G4-A4,E,A-D4,Dn-Ab,An3-Db-G<br />
Bb,E-G,G-E,E-G,Gn3-E,E-G,G-E/2,F-Dn/2,E3-C,G-E4<br />
G-E,G-E/2,F-D/2,E3-C,E4-Bn/2,Db-Bb/2,Bn3-Ab4<br />
E-B4/2,D-Bb/2,A-Bn3,C-A/2,Bb-G4/2,F4-A3,C-A4/2<br />
B-G/2,A3-F,A5/2,G5/2,F5/2,C5/2,F/2,G/2,A/2,B5/2<br />
Bn-A-E5,B-A-E,B-A-En/0.5,B-A-Eb,B-A-E,B-A-En/0.5<br />
B-A-Eb/2,E-A-B/2,E-A-B,E-A-B,D5-Bb/2,A-Bn4/2,G-Bb<br />
E,A4-E-A5/0.5,F3-A3-C4,F-A-C,D4-A-F/0.33,F-A-C/0.5<br />
F-A-C/0.5,A-Bn3-E4/0.5,A-B-E/0.5,Dn-Bb,B-E/0.33<br />
A-C-F4/0.5,A-C-F/0.5,A-C-F/0.5,A-C-F/0.5<br />
A-Bn-E/0.5,A-B-E/0.5,Bb-D-F,B-D-Gb4,A4,Db-An,D-A<br />
D-A/2,Bn-Ab/2,An3-G,D-A4/2,D-A/2,D-A/2,D-A/2,A/2<br />
Ab/2,G,Dn-F-An,A3-D-F,A-D-F,En/2,D/2,G3/2,G/2,B/2<br />
B/2,D/2,D/2,G4/2,G/2,Db-G-A4/2,D-G-A/2,D-G-A<br />
D-G-A/2,B-Ab/2,An3-D-G,D-G-A4/2,A/2,D-G-A/2,A/2<br />
D-G-A/2,B-Ab/2,An3-D-G,A4,A3-Dn-F/2,F/2,F,F3-A-E/2<br />
D/2,B,G-D-B,B-D-G/0.5,Db,G3-A-D,F-A-Dn/0.5<br />
G-A-Db/2,D/2,G-A-D/2,D/2,F-A-Dn,G-A-Db,Eb3-Gn<br />
G-C-E4,G-C-E,E3-G,Dn3-Gb,Gn/2,A/2,B,En-G,E-G,G4,Gb<br />
Gn3-B,G-B,E4,Db4,E3-G-B,D,G-B-E4,Gb4,Ab-D,A-D,A4,B<br />
E3-Gn3,E-G,B4-G4,Gb-An,Gn3-B3,B-G,E4-G4,D-A,B-G<br />
D-Gb,E,Ab,D-E,D-E,D-E,G5-Bb4/0.5,Eb5-G4,B<br />
G-D5/0.33,E4-C5,Dn4-Bn,G,A,B,A-B-E5,B-A,B-A,B-A<br />
C4-F4-A,C-F-A,C-F-A/2,Gn/2,F,D-F-A,D-F-A,D-F-A/2<br />
G/2,F,Gb-D5/2,En4-Db/2,Dn4-B,G-D5/2,E-Db/2,Dn4-B<br />
D-Bb/2,C-An/2,B3-Gn,D-B4/2,C-A/2,B3-G,B5/2,A5/2,G5<br />
B/2,A/2,G,D/2,D/2,G4/2,G/2,G-B4/2,G-B/2,D5-B-G/2<br />
D/2,Ab-E5-Db,A-E-D,A-E-D,A-E-D,A-E-D/2,An-Gb5-Eb/2<br />
C5-E-G,E-G/0.5,G-E-C,C-E-G,G-E-C,G-E-C,G-E-C/2<br />
Ab-En-D/2,Eb-An-G,Ab-En-D/0.5,A4,D4-E4-A,A,D-E-An<br />
Bn,B3-Eb-A/2,Ab/2,G4,B-E,G,B-E-G,G/2,A/2,B-E-An,Ab<br />
D-En,Eb,C4-E-A,A3-B-E,A-B-E,En-B-A/0.33,A-B-Eb/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Faltermeyer: AXEL F (played in Beverly Hills Cop)<br />
|rating=<br />
|notes=BPM: 200<br />
F4/0.5,Ab4/0.67,F,F/2,Bb4,F,Eb4,F/0.5,C5/0.67,F<br />
F/2,Db5,C,A,F,C,F5,F4/2,E,E/2,C4,G4,F/0.11,F/0.5<br />
A/0.67,F,F/2,B,F,E,F/0.5,C5/0.67,F,F/2,D,C,A,F,C<br />
F5,F4/2,E,E/2,C4,G,F/0.11,F2/0.5,F3/0.67,E2,E3/2<br />
C2,C3,E2,F2/0.5,F3/0.4,C2/2,C3,E3,F,D2/0.5,D3/0.67<br />
E2,E3/2,C2,C3,E2,F2/0.22,F3/2,C,B2,A2,F2/0.5<br />
F3/0.67,E,E3/2,C2,C3,E2,F2/0.5,F3/0.4,C2/2,C3,E3,F<br />
D2/0.5,D3/0.67,E2,E3/2,C2,C3,E2,F2/0.22,F3/2,C,B,A<br />
F4-F2/0.5,A4-F3/0.67,F4-E,F-E3/2,B4-C2,F-C3,E4-E2<br />
F-F2/0.5,C5-F3/0.67,F4,F-C2/2,D5-C3,C5-E3,A-F3<br />
F4-D2,C,F5-D3,F4/2,E4-E2,E4-E3/2,C4-C2,G-C3,F-E2<br />
F2/0.22,F3/2,C,B2,A2,F4-F2/0.5,A4-F3/0.67,F4-E<br />
F-E3/2,B4-C2,F-C3,E4-E2,F-F2/0.5,C5-F3/0.67,F4<br />
F-C2/2,D5-C3,C5-E3,A-F3,F4-D2,C,F5-D3,F4/2,E4-E2<br />
E4-E3/2,C4-C2,G-C3,F-E2,F2/0.22,F3/2,C,B2,A2,F2<br />
F4-An4-C5,F-A-C-F3,F4-A-C/2,G-B4-E5-E2,G-B-E5-E3/2<br />
C2/2,G-B-E5/2,F-B-Dn5-C3,F-B-D-E2,F2,F4-A-C5<br />
F-A-C-F3,F4-A-C/2,G-B-E5,G-B-E-C2/2,F-B-D-C3<br />
F-A-C5-E3,F3,Db2,D4-F4-Ab,D-F-A-D3,D4-F-A<br />
}}<br />
<br />
{{Song<br />
|name=Shore: Misty Mountain Cold (from The Hobbit Trilogy)<br />
|rating=<br />
|notes=BPM: 160<br />
D4/0.33,F4,G4-D-Bb/0.33,B4,A4-F-C5,D5/2,C/2,B,A<br />
B3-D4-G/0.33,D,F,G,A-F-C4/0.5,F,B4,C5-G-Eb4,B/2<br />
A/2,G-D-B3/0.2,D,F,G,D-B-G,B-D-G/0.5,B4,F-A-C/2<br />
B/2,A,F,G-D-B3/0.33,D,F,G,A-F-C4,F-A-C/0.5,B4<br />
E-G-C5/2,B/2,A,G,A-F-C4/0.2,A,B,A,B-G-D5/0.2,A<br />
B/0.67,G/2,D4-A-F/0.2,D,F,G,A-C-F,F-A-C/0.2,B/0.67<br />
F/2,G-B3-D/0.17,D-D5,F-F5,G5-G4/0.33,B5-B4,C6-C5<br />
D6-D5/2,C-C6/2,B5-B4,A-A5,G-G5/0.2,D-D4,F-F4,G4-G5<br />
A4-A5/0.33,B5-B4,C-C5,B5-B4/2,A-A4/2,G4-G5/0.2<br />
D-D5,F-F5,G-G4,G-G5,G4-G5,G4,B-B5,C-C6/2,B-B4/2<br />
A-A5,F-F4,G5-G4/0.2,D-D4,F-F5,G-G5,A-A4,A5-A4/0.5<br />
B5-B4,C-C5/2,B-B5/2,A5-A4,G4-G5,A5-A4/0.2,A-A5<br />
B-B4,A-A4,D6-D5/0.25,D,A-A5,B-B5/0.67,G-G4/2<br />
A4-A5/0.2,D-D4,F-F4,G-G5,A-A4,A5-A4/0.2,B-B4/0.67<br />
F5-F4/2,B3-D/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Shore: Concerning Hobbits (from the Lord of the Rings Trilogy)<br />
|rating=<br />
|notes=BPM: 220<br />
D5/0.5,E5/2,Gb5/0.5,A5/0.5,G/0.67,E/2,G/2,E/2<br />
G4-A4-D/0.2,G5/0.5,A5,B5/0.33,D6,Db/0.33,A<br />
A3-A2-A4-Dn5-G/0.33,Gn/2,Gb/2,A2-A1-A4-Db-E/0.33<br />
Dn/2,E/2,A3-G3-D3-G5/0.5,A5/0.5,G/2,E/0.67,D5/0.67<br />
E/2,G3-D3-G4-A4-D5/0.5,A3/0.5,G,G5,D4,A5<br />
B3-Gn2-B5/0.5,D-B3-G3-D3/0.5,A/0.5,Gb5/0.5<br />
B-G3-B2-B4-D5-G5/0.25,A3-E3-A2-A4-Db-E5/0.25<br />
Dn2-D5/2,E/2,D,A2/0.5,D3/0.5,A/0.5,D2/0.5,A/0.5<br />
D3/0.5,A/0.5,D-D2-D5/2,E/2,A3-A4-D-G,D4-G4,A3,D-G<br />
A-A4-D5-G5,D4,A3-A4-D5-G,Db3-D2-A5/4,B5/4,A/2,A3-E<br />
D4-E4-A4-Dn5,A3-Db-E5,D4-E4,A,D,A,B2-A4/2,B4/2<br />
G3-G4-D5,Dn4-B3-G,G3-B4-Db5,Dn4-G4,B3-B4-D5/0.5,B<br />
B3-D4-G/0.33,A,A3-Db-E/0.5,E-A4/0.5,E-A-D5/0.5,E-A<br />
D,Dn/2,E5/2,A-D-G5/0.5,A-D-G/0.25,D-G-A5,G/4,Gn/4<br />
Gb/2,B4-E/0.5,B-D,Db-E,A4-D/0.5,D/4,Dn/4,Db/2,G4-B<br />
Dn-G5/0.18,G/2,B5/2,Db6/2,Dn5-D6/0.33,Db5-D6/0.25<br />
A-A5,A4-Dn5-G/0.33,Gn/2,Gb/2,A-Db-E/0.33,Dn/2,E/2<br />
B4-D-G/0.14,G/2,Gn/2,Db-E-A5/0.25,A4-D-E/0.25,Dn/2<br />
E/2,A-D-Gb/0.25,A-D-G/0.5,A-D-G,E/2,G/2<br />
B-E-Ab5/0.5,B-E-A/0.5,B-E-A/0.5,B-E-A,G/2,A/2<br />
Db-G-Bb5/0.33,D-G-B,D-G-B/0.5,D-G-B/2,D-G-B/2<br />
D-G-B/0.13,Dn4-G4-An4/0.06,Bn3-D-G-B4/0.06<br />
B3-D-Gn/0.33,D,G,Gb/0.33,Db-E4/0.13,Dn,A3,A-D-G,A<br />
A-D-G,A-A4,D,A,Db,A3,A-D-E,A,A-D-E,A-A4,E,A3-A4,Dn<br />
B,B-D-G,B,B-D-G,G,D,G,B,Gn3,B-D,G,Db,A3,D-E,D,Dn,A<br />
A-D-Gb4,A,A-D-G,A-A4,D,A,Db,A3,A-D-E,A,A-D-E,A-A4<br />
E,A3-A4,Dn,B,B-D-G,B,B-D-G,G,D,G,B,Gn3,B-D,G,Db,A3<br />
D-E,D,B4-Dn5/0.5,D-Gb5/0.5,B-D,D-G/0.33,D-B5/0.2<br />
G4,B4,Db,Gn-Dn/0.5,A4/0.5,G-D/0.5,A/0.5<br />
A-Db-E5/0.25,E/2,Gb5/2,E-Gn/0.33,Dn/2,E/2<br />
B-D-Gb/0.33,D-A5/0.33,G/2,A/2,D-G-B5/0.15,G/2,B/2<br />
Db6/2,Dn5-D6/0.33,Db5-D6/0.25,A4-A5,A4-Dn5-G/0.33<br />
Gn/2,Gb/2,A-Db-E/0.33,G/2,E/2,G4-Dn/0.5,G-D/0.17<br />
D/2,E/2,A-D-G5/0.25,A-D-G/0.5,A-D-G,A5/4,B/4,A/2,E<br />
A4-D,Db-E/0.2,A/2,B4/2,G4-D/0.5,B-D/0.5,B-Dn/0.5,B<br />
B3-D4-G/0.33,A,A3-Db-E4/0.33,G,G3-Dn/0.5,G-D/0.25<br />
G5,A5,Db5-D6/0.5,D4-E,A3,D-E,A4,E,A,Dn,B,B-D-G4,B<br />
B-D-G,G,D,G,B,Gn3,B-D,G,Db,A3,D-E,D,Dn5/2,E5/2<br />
Gb5/0.5,A5/0.5,G/0.67,E/2,G/2,E/2,G4-A4-D/0.2<br />
G5/0.5,A5,B5/0.33,D6,Db/0.33,A,A4-Dn5-G/0.33,Gn/2<br />
Gb/2,A-Db-E/0.33,Dn/2,E/2,G/0.5,A5/0.5,G/2,E/0.67<br />
D/0.67,E/2,G4-A4-D/0.2,G5/0.5,A5,B/0.25,A/0.5<br />
G/0.5,B4-D-G/0.25,A4-Db-E/0.25,Dn/2,E/2,D,G4/0.5<br />
G/0.17,G/0<br />
}}<br />
<br />
{{Song<br />
|name=Ferguson: The Office Theme Song<br />
|rating=<br />
|notes=BPM: 275<br />
D5-B4,G4,D-B/0.25,D-B,G,D-B,Gb,D-B/0.25,D-B,G,E5-B<br />
E4,E5-B/0.25,E-B,E4,C5/0.5,C/0.5,C,B,A4,B,D-B,Gn<br />
D-B/0.25,D-B,G,D-B,Gb,D-B/0.25,D-B,G,E5-B,E4<br />
E5-B/0.25,E-B,E4,C/0.5,C/0.5,C,B,A,B,Gn/0.5,G/0.5<br />
G5/0.13,Gb,Gn,Gb,D,E5/0.13,C/0.5,C/0.5,C,B,A,B<br />
Gn4/0.25,G5/0.13,Gb,Gn,A5,Gb,E/0.25,D,E,D,B,C/0.5<br />
C/0.5,C,B,A4,B,Gn4/0.5,G/0.5,G5/0.13,Gb,Gn,Gb,D<br />
E/0.13,C/0.5,C/0.5,C,B,A,B,Gn4/0.25,G5/0.13,Gb,Gn<br />
A5,Gb,E/0.25,D,E,D,B,C/0.5,C/0.5,C,B,A4,B,Gn4/0.14<br />
D,G5,D,G,B5,G,B,D6/0<br />
}}<br />
<br />
{{Song<br />
|name=Bruns: Robin Hood Rooster Song<br />
|rating=<br />
|notes=BPM: 300<br />
D/0,06,B-D4-B5,Bb,G-Bn/0,5,B3-D-G5/0,5,D3-G/0,5<br />
B-D4-E5,E,G3/0,5,B-D-D5/0,5,D3/0,5,B-D4-B5,Bb<br />
G-Bn/0,5,B3-D-G5/0,5,D3-Gb,Gn,B-D4,A5,Gb3/0,5<br />
A3-D/0,5,D3/0,5,A-D4-B5,Bb,Gn-Bn/0,5,B3-D-G5/0,5<br />
D3-G/0,5,B-D4-G/0,5,E3-D6,C6,G3-C4,G5,C3/0,5,G3-C4<br />
E5,G-D5/0,5,B-D4-G5/0,5,D3-A5/0,5,A3-D4-B5,G<br />
G3/0,5,G/0,5,G/0,5,G/0,5,G/0,5,G/0,5,G/0,5,B4,Bb<br />
G-Bn/0,5,B3-D-G4/0,5,D3-G/0,5,B-D4-E4,E,G3/0,5<br />
B-D/0,5,D3/0,5,D4-B4,Bb,G-Bn/0,5,B3-D-G4/0,5,D3-Gb<br />
Gn,B-D4,A4,Gb3/0,5,D/0,5,D3/0,5,A3-C-D4,D,Gn-E5,D5<br />
B,B4,D3/0,5,D4-A4,G4,E3-C5/0,5,G3-C4-A,G4,C3,D<br />
G3-C4-E4,G4,G3-B/0,5,D-B/0,5,D3-A,D4,A3-E,G4<br />
G3/0,5,G/0,5,G/0,5,G/0,5,G/0,5,G/0,5,G/0,5,B,Bb<br />
G-Bn/0,5,B3-D-G4/0,5,D3-G/0,5,B-D4-E,E,G3/0,5<br />
B-D/0,5,G/0,5,D-B4/0,5,G/0,5,B3-D/0,5,G4,B4,D,D5<br />
Gb3/0,5,A/0,5,D3/0,5,A-D4/0,5,Gn/0,5,B3-D-G5,E5<br />
D3-D5,E,B-D,G4,E3-D/0,5,G3-C-Gb4,Gn,C3,Bb4<br />
G3-C4-Bn,A4,G-B,D,B,D,Gb-A,D4,A3-E4/0,5,Gn-G4/0,5<br />
G3/0,5,G/0,5,G/0,5,G/0,5,G/0,5,G/0<br />
}}<br />
<br />
{{Song<br />
|name=Mandel: Suicide Is Painless (from M.A.S.H)<br />
|rating=<br />
|notes=BPM: 220<br />
Gb4-D4-G-B2,G-B4,B-D5,D-D4-G-D-G-Db5/0.33,B2-G3<br />
D-B4,Dn4-G4-B-G3-G4-D-G-B2,G-B4,B-D5<br />
D-D4-G-D-G-Db5,B2-B3/0.5,Dn4-G-Db5-B-A4/0.5<br />
A-E2-Gn-B-Dn4,E-B2,G-Gb,G-B3-D-B-D-Gn,B2-E3<br />
G-Gb/0.5,B3-D-G-A3-Db-Gn,E-A2,G-Gb/0.5<br />
A3-G-D-Gn3-D-E4,A2-A,A-E3/0.5,E-A<br />
G-D-E4-A-Dn2-Gb4-A3-D4,D2-A2,G-E,E-A3-D4-A-D-G<br />
A2-D3,G-E/0.5,A3-D4-E-B-D-G,D3-B2,G-E/0.5<br />
B3-D4-E-B-D-D,B2-D-B-D/0.5,B3-B2-D-D-B,G<br />
G-B-E2-E4-Gn3-B3,E2-B2,E4-D,D-G-B3-G-B-E,B2-E3<br />
E4-D/0.5,G-B3-D-G-D-E,E3-A2,G-D-E4-D,Db,Dn-G-Db<br />
A-A,D,G-D-A-A,E,E-A-Dn2-Gb-A3-D4,D2-A2,G-A3-D4-Db<br />
D-G-A-Dn,A2-D3,G-A3-D4-Db/0.5,D-G-A-Dn,D3-B2<br />
G-A-D4-E/0.5,E-E-G4,B-B,E-A,A-B3,B-E,E-B2-A-Db2<br />
A-D4,D-E,E-A,A-D2-B-A-Eb/0.5,B-A-E-D-A-E/0.5<br />
D-A-E-B-A-E/0.5,B-G-A-E-A4/0.5,A-B4-Dn4-Gn,B2,B4-A<br />
A-D-G-D-G-B,B2-En3,B4-A/0.5,D-G-A-Db-G-B,E-A2<br />
B-A4/0.33,D-G-A2-A4-A2,A-E,A4,E-A2<br />
A-A4-Dn2-B-D4-Gb,D2-A2,B-A4,A-D4-G-D-E4-G-B<br />
A2-E-D3,B-A4/0.5,D4-A-G-D-G-B,D3-B2,B4-A/0.33<br />
D4-B2-G-A-B/0.5,A/0.5,A-B-Gn2-Gb4-B3-D,Gn2-G,Gb4-A<br />
A-B-D-D-A-B4,Gn2-Gb,B-D5/0.5,D4-A-D5-Gn4-B-E5<br />
Gb2-E2,E5-D/0.5,Gn4-B-D-Db4-G-B,E2-A2,B-A4/0.5<br />
D-G-A-Dn-Gb-B,A2-B2,D-G-A3,A-D,D-Db,B-D2/0.5,D-G2<br />
D4-B3,B-G-Dn-G4-B2,D-G-A,A-D,D-B-G3-Db/0.33<br />
G-D-B4-A4/0.5,A-E-Gn4-B3-Dn,E-B2,G-Gb<br />
G-B3-D-B-D-Gn,B2-E3,G-Gb/0.5,B3-D-G-A3-Db-Gn,E-A2<br />
G-Gb/0.5,A3-G-D-Gn3-D-E4,A2-A,A-E3/0.5,E-A<br />
G-D-E4-A-Dn2-Gb4-A3-D4,D2-A2,G-E,E-A3-D4-A-D-G<br />
A2-D3,G-E/0.5,A3-D4-E-B-D-G,D3-B2,G-E/0.5<br />
B3-D4-E-B-D-D,B2-D-B-D/0.5,B3-B2-D-D-B,G<br />
G-B-E2-E4-Gn3-B3,E2-B2,E4-D,D-G-B3-G-B-E,B2-E3<br />
E4-D/0.5,G-B3-D-G-D-E,E3-A2,G-D-E4-D,Db,Dn-G-Db<br />
A-A,D,G-D-A-A,E,E-A-Dn2-Gb-A3-D4,D2-A2,G-A3-D4-Db<br />
D-G-A-Dn,A2-D3,G-A3-D4-Db/0.5,D-G-A-Dn,D3-B2<br />
G-A-D4-E/0.5,E-E-G4,B-B,E-A,A-B3,B-E,E-B2-A-Db2<br />
A-D4,D-E,E-A,A-D2-B-A-Eb/0.5,B-A-E-D-A-E/0.5<br />
D-A-E-B-A-E/0.5,B-G-A-E-A4/0.5,A-B4-Dn4-Gn,B2,B4-A<br />
A-D-G-D-G-B,B2-En3,B4-A/0.5,D-G-A-Db-G-B,E-A2<br />
B-A4/0.33,D-G-A2-A4-A2,A-E,A4,E-A2<br />
A-A4-Dn2-B-D4-Gb,D2-A2,B-A4,A-D4-G-D-E4-G-B<br />
A2-E-D3,B-A4/0.5,D4-A-G-D-G-B,D3-B2,B4-A/0.33<br />
D4-B2-G-A-B/0.5,A/0.5,A-B-Gn2-Gb4-B3-D,Gn2-G,Gb4-A<br />
A-B-D-D-A-B4,Gn2-Gb,B-D5/0.5,D4-A-D5-Gn4-B-E5<br />
Gb2-E2,E5-D/0.5,Gn4-B-D-Db4-G-B,E2-A2,B-A4/0.5<br />
D-G-A-Dn-Gb-B,A2-B2,D-G-A3,A-D,D-Db,B-D2/0.5,D-G2<br />
D4-B3,B-G-Dn-G4-B2,D-G-A,A-D,D-B-G3-Db/0.33<br />
G-D-B4-A4/0.5,A-G4-Gn2-Dn3-B3/0.5,Gb4-A/0.5<br />
A-Gn2-D-B-B4-Gb-A3-D4/0.5,B-D5/0.5<br />
D-G-A-D4-E5-E2-D-Gn4/0.5,E5-D5/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Westworld - A Forest (Ramin Djawadi)<br />
|rating=<br />
|notes=BPM: 215<br />
A4,E5-A5, , , , , , ,A4,C5-F5, , ,A4,E5, , ,A4<br />
F4-A4-F5, , , ,D5, , ,A4,E5-A5, , , , , , ,A4<br />
C5-F5, , ,A4,E5, , ,A4,A4-F5, , , ,D4, ,E4,G4-A4<br />
A5-E5-A4,A,A,G4,A,A,A,G-A,C5-F5,C,C,G-A,C-E5,C,C<br />
G-A,F-F4,F,F,C4,F,F,F,C,D5-A4,D,D,A,D,D,D,G4<br />
A5-E5-A4,A,A,G,A,A,A,G-A,C5-G5-B5,C,C,G4-A,C-G5-C6<br />
C5,C,G4-A,F5-F4-A5,F,F,C4-G5,F,F,F-F5,C4,D5,D-E5,D<br />
A4,D,D,C5,B4,A3-A5-E6,E4,A4-A5-E6,E4,A-E6, ,A4, <br />
G4-B4-E5-B5, , ,A4, , ,E4, ,F3-A5-C6,C4-A-C6<br />
F4-A-C,C4-E6,A-C, ,B3,A3,D3-A4-D5-F5,A3,A4,A3<br />
G3-B3, , , ,A3-E5-C6,E4,A4,E4-B5, , , , <br />
E3-B3-G4-B4, , ,C5,B4,B5,E3,E,F3-C5-F5-A5,C4,G4<br />
C, , ,F4,C4,D3-A4-D5,A3,D4,A,E3,B3,E4,B,A3-A5-E6<br />
E4-D6,A4-A5-E6,E4,A5-E6, ,A4,G4,G-B4-E5-B5, , <br />
A4,G4, ,E4, ,F3-A5-D6,F-A-D,F-A-D,F4-E6,C4-A5-C6, <br />
E4,C4,D3-D4-A4-D5-F5, , ,D3,G3-B3, , , ,A3-E5-C6<br />
E4,A4,E-B5,C6, ,A4,E4,E3-G4-B4, ,C5,B4,A4,B5,E4, <br />
F3-C5-F5-A5,C4,F4,C, , ,F3, ,D3-A4-D5-F5,F3,A3,D4<br />
E3,G3,B3,G<br />
A5-E5-A4,A,A,G4,A,A,A,G-A,C5-F5,C,C,G-A,C-E5,C,C<br />
G-A,F-F4,F,F,C4,F,F,F,C,D5-A4,D,D,A,D,D,D,G4<br />
A5-E5-A4,A,A,G,A,A,A,G-A,C5-G5-B5,C,C,G4-A,C-G5-C6<br />
C5,C,G4-A,F5-F4-A5,F,F,C4-G5,F,F,F-F5,C4,D5,D-E5,D<br />
A4,D,D,C5,B4,A3-A5-E6,E4,A4-A5-E6,E4,A-E6, ,A4, <br />
G4-B4-E5-B5, , ,A4, , ,E4, ,F3-A5-C6,C4-A-C6<br />
F4-A-C,C4-E6,A-C, ,B3,A3,D3-A4-D5-F5,A3,A4,A3<br />
G3-B3, , , ,A3-E5-C6,E4,A4,E4-B5, , , , <br />
E3-B3-G4-B4, , ,C5,B4,B5,E3,E,F3-C5-F5-A5,C4,G4<br />
C, , ,F4,C4,D3-A4-D5,A3,D4,A,E3,B3,E4,B,A3-A5-E6<br />
E4-D6,A4-A5-E6,E4,A5-E6, ,A4,G4,G-B4-E5-B5, , <br />
A4,G4, ,E4, ,F3-A5-D6,F-A-D,F-A-D,F4-E6,C4-A5-C6, <br />
E4,C4,D3-D4-A4-D5-F5, , ,D3,G3-B3, , , ,A3-E5-C6<br />
E4,A4,E-B5,C6, ,A4,E4,E3-G4-B4, ,C5,B4,A4,B5,E4, <br />
F3-C5-F5-A5,C4,F4,C, , ,F3, ,D3-A4-D5-F5,F3,A3,D4<br />
E3,G3,B3,G<br />
A3-E5-C6,E4-E5-C6,A4-E5-C6,E4,B5, ,A4,E4<br />
E3-E4-G4-B4, ,C5,B4,A4, ,E4,E5,F3-A5-C6,C4-A5-C6<br />
F4-A5-C6,C4, ,B5,F3, ,D3-A4-D5-F5,F3,A3,D4,E3,G3<br />
B3,E4,B2-B4-D#5-F#5,F3,B3,F3-B4-D5-F5,B3,F3<br />
B3-B4-D5-F5,F3,C3-C5-E5-G5,G3,C4,G-E5-G5-C6,C4,G3<br />
C-E5-G5-C6,G3,A2-C#5-E5-A5,E3,A3,E-C5-E5-A5,A3<br />
E3,A3-C5-E5-A5,E3,Cn3-E5-G5-C6,G3,C4,G-E5-G5-C6<br />
C4,G3,C-E5-G5-C6,G3,B2-D5-F5-B5,F3,B3,F-D5-F5-B5<br />
B3,F3,B-D5-F5-B5,F3,C3-E5-G5-C6,G3,C4,G-E5-G5-C6<br />
C4,G3,C-E5-G5-C6,G3,A2-C#5-E5-A5,E3,A3,E-C5-E5-A5<br />
A3,E3,A-C5-E5-A5,E3,Fn2-A4-Cn5-F5,C3,F3,C-A4-C5-F5<br />
F3,C3,F-A4-C5-F5,C3,A5-E5-A4,A,A,G4,A-A5,A4,A,G-A<br />
C5-F5,C,C,G-A,C-E5,C,C,G-A,F5-F4,F,F,C4,F,F,F,C<br />
Dn5-A4,D,D,A,D,D,D,G,A-E5-A5,A4,A,G,A,A,A,G-A<br />
C5-G5-B5,C,C,G4-A4,C-G5-C6,C5,C5,G4-A4,F4-F5-A5<br />
F4,F,C4-G5,F,F,F-F5,C4,D5,D-E5,D,A4,D,D,C5,B4<br />
E5-A5, , , , , , ,A4,C5-F5, , ,A4,E5, , ,A4<br />
F4-A4-F5, , , ,D5, , ,A4,E5-A5, , , , , , ,A4<br />
C5-F5, , ,A4,E5, , ,A4,A4-F5, , , ,D5, , <br />
}}<br />
<br />
{{Song<br />
|name=Westworld - Dr. Ford (Ramin Djawadi)<br />
|rating=<br />
|notes=BPM: 215<br />
Cb3-C4, , , , , , , ,G2-G3, , , , , , , ,Fb2-F3<br />
, , , , , , ,C3-C4, , , , , , , ,Gb2-G3, , , <br />
, , , ,Cb4-C6,Gb4,C5,D5,G5-D6,D5,C5,G4<br />
C4,G4,C5,D5,G5-Bb5,D5,C5,G4,Gn3-C6,G4,C5,D5<br />
G5-Fb6,D5,C5,G4,G3,G4,C5,D5,G5-B5,D5,C5,G4<br />
C4-C6,Gb4,C5,D5,G5-G6,D5,C5,G4,C4,G4,C5,D5,G5-Ab6<br />
D5,C5,G4,Fb4-An6,A4,C5,F5,A5,F5,D5,C5,F4-Ab6,A4,C5<br />
F5,A5,F5,C5,A4,Gn2-G3-Cb6,C5,D5,Fb5,G5-D6,F5,D5,C5<br />
G4,C5,D5,F5,G5-Bb5,F5,D5,C5,F4-B5,G4,C5,D5,F5-C6<br />
D5,C5,G4,F4,G4,C5,D5,F5,D5,C5,G4,C4-Fn6,Gb4,C5,D5<br />
G5-G6,D5,C5,G4,C4,G4,C5,D5,G5-C6,D,C5,G4,G2-G3-F6<br />
G4,C5,Db5,G5-G6,D5,C5,G4,G3,G4,C5,D5,G5,D5,C5,G4<br />
Cb4-C6,Gb4,C5,Dn5,G5-D6,D5,C5,G4<br />
C4,G4,C5,D5,G5-Bb5,D5,C5,G4,Gn3-C6,G4,C5,D5<br />
G5-Fb6,D5,C5,G4,G3,G4,C5,D5,G5-B5,D5,C5,G4<br />
C4-C6,Gb4,C5,D5,G5-G6,D5,C5,G4,C4,G4,C5,D5,G5-Ab6<br />
D5,C5,G4,Fb4-An6,A4,C5,F5,A5,F5,D5,C5,F4-Ab6,A4,C5<br />
F5,A5,F5,C5,A4,Gn2-G3-Cb6,C5,D5,Fb5,G5-D6,F5,D5,C5<br />
G4,C5,D5,F5,G5-Bb5,F5,D5,C5,F4-B5,G4,C5,D5,F5-C6<br />
D5,C5,G4,F4,G4,C5,D5,F5,D5,C5,G4,C4-Fn6,Gb4,C5,D5<br />
G5-G6,D5,C5,G4,C4,G4,C5,D5,G5-C6,D,C5,G4,G2-G3-F6<br />
G4,C5,Db5,G5-G6,D5,C5,G4,G3,G4,C5,D5,G5,D5,C5,G4<br />
C3-C4-C6, , , , , , , <br />
}}<br />
<br />
{{Song<br />
|name=Westworld - Main Theme (Ramin Djawadi)<br />
|rating=<br />
|notes=BPM: 188<br />
A2-A3,A,A,A,A,A,A2-A3,A,A,A,A-A7/2,G#7/1.8,A-A3<br />
F2-F3,F,E3,F,F,E,F2-F3,F-A7,E/2,A6/1.8,F,F-A5,Gn3<br />
A2-A4-A3,A,A,A-C5,A,A,A-A2-A7-D5,A3,A,A-E5,A,G3<br />
F2-F3-E5,F,E3,F,F,E,F2-F3-C7,F-A7,E-E7,F-C,F-A6<br />
G-E6,A2-A4-A5-A3,A,G#3,E5-A,A,G,A2-D5-A3,A,G<br />
A-C5,A,Gn3,F2-C5-F3,F,E3,F,F,E,F2-F3,F-A7,E/2<br />
A6/1.8,F,F-A5,G,A2-A4-A3,A/2,G#3/1.8,A,A-C5,A/2<br />
G/1.8,A,A-D5,A/2,G/1.8,A,A-E5,A/2,G/1.8,A<br />
Gn2-G3-A4,G/2,F#3/1.8,G,G,G/2,F/1.8,G,G7-G3,G/2<br />
F/1.8,G,G,G/2,F/1.8,G,Bb2-B4-B3,B/2,A3/1.8,B<br />
B-Fn5,B/2,A/1.8,B,E5-B3,B/2,A/1.8,B,B-D5,B/2<br />
A/1.8,B,A2-E5-A3,A/2,G#3/1.8,A,A-E7,A/2,G/1.8<br />
A,A-E6,A/2,G/1.8,A-E,A,A/2,G/1.8,A<br />
F2-F3-E5-E6-F4/1.8,C4/2,F4/1.8<br />
E4-G4/2,F5-F6-F4-A4,F3-E5-F4-E6/2,C4/1.8,F4/2<br />
E4-G4/1.8,F6-F4-A4,E6-F4-F3/2,C4/1.8,D5-D6-F4/2<br />
E4-G4/1.8,C6-F4-A4,F3-F4/2,C4/1.8,F4/2,E4-G4/1.8<br />
F4-A4,F2-F3-D5-D6-D3-D4/2,A3/1.8,D4/2,C4-E4/1.8<br />
D4-F4,D3-D4/2,A3/1.8,D4/2,C4-E4/1.8,D4-F4<br />
F3-D3-D4/2,A3/1.8,D4/2,C4-E4/1.8,D4-F4,D3-D4/2<br />
A3/1.8,D4/2,C4-E4/1.8,D4-F4,Gn2-G3-D5-D6-G4/2<br />
D4/1.8,G4/2,F#4-A4/1.8,E6-G4-Bn4,D5-D6-G3-G4/2<br />
D4/1.8,G4/2,F4-A/1.8,E6-G4-B4,G3-D5-D6-G4/2,D4/1.8<br />
C5-C6-G4/2,F4-A4/1.8,G4-G5-B4,G3-G4/2,D4/1.8<br />
G4/2,F4-A4/1.8,G4-B4,A2-A4-A5-A3-E4/2,C4/1.8,E/2<br />
Fn4-G#4/1.8,E-A4,A3-E4/2,C4/1.8,E/2,Fn4-G4/1.8<br />
E-A4,A3-E4/2,C4/1.8,E/2,F4-G4/1.8,E-A4,A3-E4/2<br />
C4/1.8,E/2,F4-G4/1.8,E-A4,D3-D4-Fn5-F6-F4/2,A3/1.8<br />
D4-F4/2,E4-Gn4/1.8,G5-G6-F4,F-F6-F5/2,A/1.8<br />
D4-F4/2,E-G4/1.8,G5-G6-F,D4-F5-F6-D3-F4/2,A/1.8<br />
E6-D4-F4/2,E4-G4/1.8,D5-D6-F4,D3-F4/2,A/1.8<br />
D4-F4/2,E4-G4/1.8,F5-F6-F4,C4-E5-E6-C3-E4/2<br />
Gn3/1.8,C4-E4/2,D4-F4/1.8,E4-G4,C3-E4/2,Gn3/1.8<br />
C4-E4/2,D4-F4/1.8,E4-G4,C4-C3-E4/2,Gn3/1.8,C4-E4/2<br />
D4-F4/1.8,E4-G4,C3-E4/2,Gn3/1.8,C4-E4/2,D4-F4/1.8<br />
E4-G4,Bb3/2,F4/1.8,B4/2,C5/1.8,D5,A3/2,E4/1.8<br />
A4/2,B4/1.8,C5,A2-A7-Ab3/2,E4/1.8,A4/2,B4/1.8<br />
C5,An6-Gn3/2,D4/1.8,G4/2,Ab4/1.8,B4,An2-A3-A4/2<br />
C5/1.8,A4-E5/2,A4-G#5/1.8,A4-E4-A5,A3-A4/2,C5/1.8<br />
A4-E5/2,A4-G5/1.8,A4-E4-A5,A2-A3-A4/2,C4-C5/1.8<br />
A4-E4-E5/2,A4-G5/1.8,A4-E4-A5,A3-A4/2,C4-C5/1.8<br />
A4-E4-E5/2,A4-G5/1.8,G4-E4-A5,F2-F3-F4-A4/2,C5/1.8<br />
F4-G5/2,A4-A5/1.8,E4-F4/2,C5/1.8,F4-A4/2,C/1.8<br />
F4-G5/2,A4-A5/1.8,E4-F4/2,C/1.8,F3-F4-A4/2,C5/1.8<br />
F4-G5/2,A4-A5/1.8,E4-F4/2,C5/1.8,F4-A4/2,C/1.8<br />
F4-G5/2,A4-A5/1.8,G4-F4/2,C/1.8,A2-A3-A4/2,C5/1.8<br />
A4-E5/2,A4-G5/1.8,A4-E4-A5,A3-A4/2,C5/1.8,A4-E5/2<br />
A4-G5/1.8,A4-E4-A5,A2-A3-A4/2,C4-C5/1.8,A4-E4-E5/2<br />
A4-G5/1.8,A4-E4-A5,A3-A4/2,C4-C5/1.8,A4-E4-E5/2<br />
A4-G5/1.8,G4-E4-A5,F3-E6-E7-D4/2,Gn4/1.8,D4-A4/2<br />
E4-C5/1.8,F6-F7-F4-D5,E6-E7-D4/2,G4/1.8,D4-A4/2<br />
E4-C5/1.8,F6-F7-F4-D5,F4-E6-E7-D4/2,G/1.8<br />
D6-D7-D4/2,E4-C5/1.8,C6-C7-F4-D5,D4/2,G/1.8<br />
D4-A4/2,E4-C5/1.8,F4-D5,C3-C4-D6-D7/2,G4/1.8<br />
A4-C5/2,Bn4-D5/1.8,E6-E7-C5-E5,D6-D7-C4/2,G4/1.8<br />
A4-C5/2,Bn4-D5/1.8,E6-E7-C5-E5,E4-D6-D7-C4/2<br />
G4/1.8,C6-C7-A4-C5/2,B4-D5/1.8,G5-G6-C5-E5,C4/2<br />
G4/1.8,A4-C5/2,B4-D5/1.8,C5-E5,G#2-G3-D6-D7/2<br />
B3/1.8,E4/2,G4/1.8,E6-E7-E4,D6-D7-G3-E6/2,B3/1.8<br />
E4/2,G4/1.8,E6-E7-E4,D6-D7-B3-B6/2,E4/1.8<br />
E6-E7-G4/2,B4/1.8,Gn6-G7-G#4,B3-F6-E7/2,E4/1.8<br />
G4/2,B4/1.8,F6-F7-G4,Bb2-B3-E6-E7-B5-B6/2,D4/1.8<br />
B3-F4/2,B4/1.8,B3-D5/2,F5/1.8,B3-B5/2,F/1.8<br />
C4-D5/2,B4/1.8,B3-D5/2,F5/1.8,An2-A3-E6-E7-E5/2<br />
C#5/1.8,A3-A4/2,E4/1.8,A3-C4-A5-A6/2,A3/1.8<br />
A-E3/2,A/1.8,Bb3-E5-E6-C4/2,E4/1.8,A3-A4/2,C5/1.8<br />
F2-F3-E6-A4/2,Cn4/1.8,F4-E5/2,A4-G#5/1.8,F6-E4-A5<br />
F4-E6-A4/2,C4/1.8,F4-E5/2,A4-G#5/1.8,F6-E4-A5<br />
F4-E6-A4/2,C4/1.8,F4-F6-E5/2,A4-G5/1.8,A6-E4-A5<br />
F4-A3-A4/2,C4/1.8,F4-E4-E5/2,A4-G5/1.8,E4-A5<br />
D2-D3-C7-F3-A4/2,C4/1.8,D3-F4-G/2,A5/1.8,C7-F4/2<br />
C5/1.8,Bn6-F3-A4/2,C4/1.8,D3-F4-G/2,A5/1.8,C7-F4/2<br />
C5/1.8,B6-F3-A4/2,C4/1.8,D3-A6-F4-G5/2,A5/1.8<br />
D3-E6-F4/2,C5/1.8,D3-F3-A4/2,C4/1.8,D3-F4-G5/2<br />
A4-A5/1.8,D3-F4/2,C5/1.8<br />
Bb4,F5,B5,C6,D6, ,A3-A4,E5,A5,B5,C6, <br />
A2-Ab4,E5,A5,B5,C6, ,An6-A7-G4,D5,G5,Ab5,B5, <br />
An2-A2-A3, , ,A2, , , , , , , , ,A3-A3-A6, , <br />
A3, , , , , , , , ,A2-A2-A3, , ,A4-A2, , , , , <br />
G#4, , ,A3-A3-A6, , ,A3,D5, , , , , , , <br />
A2-A2-A3-C5, , ,A2, , , , , , , , <br />
A3-A3-A6, , ,A3, , , , , , , , ,A2-A1, , , , , <br />
}}<br />
<br />
{{Song<br />
|name=Westworld - Sweetwater (Ramin Djawadi)<br />
|rating=<br />
|notes=BPM: 167<br />
E3-E4,B4-E5-G5, ,B4-E5-G5, ,B4-E5-G5,C3-C4,D3-D4<br />
E3-E4,B4-E5-G5, ,B4-E5-G5, ,B4-E5-G5,C3-C4,D3-D4<br />
E3-E4,B4-E5-G5,E6,B4-E5-G5-B5,G6,B4-E5-G5,C3-C4-E6<br />
D3-D4,E3-E4,B4-E5-G5, ,B4-E5-G5, ,B4-E5-G5,E6<br />
B4-E5-G5-Eb6,B6,B4-En5-G5,G6,B4-E5-G5-A6<br />
G3-G4-E5,B4-E5-G5, ,B4-E5-G5, ,B4-E5-G5,G3-G4<br />
F#3-F4,G3-G4,B4-E5-G5, ,B4-E5-G5,E6,B4-E5-G5,G6<br />
B4-E5-G5-A6,A3-A4-Eb6,C5-En5-A5,E6,C5-E5-A5,G6<br />
C5-E5-A5, ,A6-C5-E5-A5,A3-A4-Eb6,C5-En5-A5,E6<br />
C5-E5-A5,G6,C5-E5-A5-C6,A-C,C5-E5-A5-B5-D6<br />
E3-E4-B5-E6,B4-E5-G5, ,B4-E5-G5, ,B4-E5-G5,C3-C4<br />
D3-D4,E3-E4,B4-E5-G5,B5-G6,G5-F#6-B4-E5-G5,E6-B6<br />
B4-E5-G5,C3-C4-B5-G6,D3-D4-A5-F6,E3-E4,B4-E5-G5<br />
E6-G6,B5-E6-B4-E5-G5,G6-B6,B4-E5-G5,C3-C4-C6-E6<br />
D3-D4-D6,E3-E4,B4-E5-G5,E6-E7,B5-B6-B4-E5-G5<br />
G6-G7,B4-E5-G5,C3-C4-E6-E7,D3-D4,E3-E4,B4-E5-G5, <br />
B4-E5-G5, ,B4-E5-G5,E6-E7,Eb6-E7-B4-En5-G5<br />
G3-G4-B6-B7,B4-E5-G5,G6-G7,A6-A7-B4-E5-G5,E6-E7<br />
B4-E5-G5,G3-G4,F3-F4,G3-G4,B4-E5-G5, ,B4-E5-G5<br />
A6,E6-B4-E5-G5,A,B6-B4-E5-G5,A3-A4-Eb6,C5-En5-A5<br />
E6,C5-E5-A5,G6,C5-E5-A5, ,A6-C5-E5-A5,A3-A4-E6<br />
C5-E5-A5,G6,C5-E5-A5,C7,C5-E5-A5, ,B6-C5-E5-A5<br />
E3-E4-E6,B4-E5-G5, ,B4-E5-G5, ,B4-E5-G5, ,B4-E5-G5<br />
E3-E4,B4-E5-G5, ,B-E-G, ,B-E-G,C3-C4,D3-D4<br />
E5-E3-E4-E6, , , , , , , <br />
E3-E4, ,E3-E4, ,E3-E4, ,C3-C4,D3-D4,E3-E4, ,E3-E4<br />
,E3-E4, ,C3-C4,D3-D4,E3-E4, ,E5-E6-E3-E4,B4-B5<br />
G5-G6-E3-E4, ,E5-E6-C3-C4,D3-D4,E3-E4, ,E3-E4, <br />
E3-E4, ,E5-E6-E3-E4,Eb5-E6-F#3-F4,G3-G4-B5-B6, <br />
G5-G6-G3-G4,A5-A6,En5-E6-G3-G4, ,G3-G4, ,G3-G4, <br />
G3-G4,F3-F4,G3-G4, ,G3-G4, ,B5-B6-G3-G4, <br />
G5-G6-G3-G4,G#3-G4-A5-A6,A3-A4-D#5-D6, <br />
E5-E6-A3-A4, ,Gn5-G6-A3-A4, ,A3-A4,F#5-F6-B3-B4<br />
D5-D6-A3-A4, ,E5-E6-A3-A4, ,C5-C6-A3-A4, <br />
C-C4-C5-C3,Dn-D4-D5-D3,E5-E6-E3-E4, ,E3-E4, <br />
E3-E4, ,C3-C4,D3-D4,E3-E4, ,E3-E4, ,E3-E4, <br />
C3-C4,D3-D4,E3-E4, ,E5-E6-E3-E4,B4-B5,G5-G6-E-E3, <br />
E5-E6-C3-C4,D3-D4,E3-E4, ,E3-E4, ,E3-E4, <br />
E5-E6-E3-E4,Eb5-E6-F3-F4,B5-B6-G3-G4, ,G5-G6-G3-G4<br />
A5-A6,G3-G4-En5-E6, ,G3-G4, ,G3-G4, ,G3-G4,F3-F4<br />
G3-G4, ,G3-G4, ,G4-G5-G6-G3, ,A4-A5-A6-G-G4,G#3-G4<br />
A3-A4-Eb4-E5-E6, ,En4-E5-E6-A-A3, ,D5-D6-D7-A-A4, <br />
C3-C4,C5-C6-C7-D3-D4,B4-B5-B6-E3-E4, ,E3-E4, <br />
E3-E4, ,C3-C4,D3-D4,E3-E4, ,E3-E4, ,E3-E4, ,E4,D4<br />
B3-D4-Gb5/2,D5/2,B4,G/2,D/2,B,G/2,D/2,B,B3-D4-G/2<br />
D5/2,B4,B3-D4-G4-G5/2,D5/2,B4,Gn/2,D/2,B,Gb/2,D/2<br />
B,Gn/2,D/2,B,B3-D4-G3-G5/2,D5/2,B4,G/2,D/2,B,G/2<br />
D/2,B,A5/2,D/2,B,G5,B4-E5-G,E3-G3-B3-E4,B4-E5-G5, <br />
B4-E5-G5,C3-C4,D3-D4,E3-E4,B4-E5-G5, ,B4-E5-G5, <br />
B4-E5-G5,C3-C4,D3-D4,E3-E4,B4-E5-G5,B5-E6<br />
G5-B5-B4-E5-G5,E6-G6,B4-E5-G5,C3-C4-B5-E6,D3-D4<br />
E3-E4,B4-E5-G5, ,B4-E5-G5, ,B-E-G,B5-E6<br />
B5-Eb6-B4-En5-G5,E3-E4-E6-B6,B4-E5-G5,D#6-G6<br />
E6-A6-B4-E5-G5,B5-E6-E3-E4,B4-E5-G5, ,B-E-G, <br />
B-E-G,C6-G6-G3-G4,F#3-F4-C6-A6,A3-A4-B5-A5-Eb6<br />
C5-En5-A5,B5-E5,C5-E5-A5,C6-G6,C5-E5-A5, <br />
C6-F6-C5-E5-A5,A2-A4-A5-B5-Eb6,C5-En5-A5,B5-E6<br />
C5-E5-A5,C6-G,C5-E5-A5, ,C6-F6-C5-E5-A5,E3-E4<br />
B4-E5-G5, ,B-E-G, ,B-E-G, ,B-E-G,E4,B-E5-G, ,B-E-G<br />
,B-E-G,C4,Dn4,B3,D5-Gb5-B5,B3,D-G-B5,B3,D5-G5-B5<br />
B3,A#3-D5-G5-B5,B3,D-G-B5,B3,D-G-B5,B3,D5-G5-B5<br />
B3,D5-G5-B5,An4,C#5-E5-A5,E4,C-E5-A,A4,C5-E5-A5<br />
A4,C5-E5-A5,Gn4,B4-D5-G5,D4,B-D5-G,D5,D5-G5-B5,D5<br />
D5-G5-B5,E3-E4,B4-E5-G5, ,B-E-G, ,B-E-G,Cn3-C4<br />
D3-D4,E3-E4,B4-E5-G5, ,B-E-G, ,B-D#5-Gb5,C-C3<br />
Dn3-D4,E3-B-E4-Gn4-B3-E5-G5, , , , , , , <br />
}}<br />
<br />
{{Song<br />
|name=Westworld - Paint it black<br />
|rating=+<br />
|notes=BPM: 300<br />
E,E4,F#4,G4,E,F#,G,A4,E3,E4,F#,G,E,F#,G,A,E3,E4<br />
F#,G,E,F#,G,A,E3,E4,F#,G,E,F#,G,A,E3,E4,F#-E6,G<br />
E4-F#6,F#4,G-G6,A,E3-A6,E4,F#-G,G4,E-F#6,F#4<br />
G-E6,A4,B2-E,D#4,F#-D#6,A,D#4-E,F#,A-F#6,B4<br />
B2-E,D#-F#/2,E/2,F#4-D#6,A,D#4,F#-A7/2,B7/2<br />
A4-A7/2,B/2,B4-G7/2,F#7/2,E3-E7,E4,F#4-E6,G4<br />
E4-F#6,F#4,G-G6,A4,E3-A6,E4,F#-G,G4,E-F#6,F#4<br />
G-E6,A4,B2-E,D#,F#-D#6,A,D#4-E,F#,A-F#6,B4<br />
B2-D#6,D#4,F#4,A,D#-D#7/2,B6-F#/2,D#/2,A-F#7<br />
B4-A7,E3-F#4/0.4,G-B-E5/0.5,Dn-D4/2<br />
F#-A4-D5/0.29,F#-A-D,G3/2,B3-D4-G4/0.29,B-D-G<br />
D3-D4/2,D-F#-A/0.29,D-F#-A,E3/2,E4-G-B4/0.29<br />
E-G-B,E3/2,G-B,F#-A/0.5,G,B2-B3/2,D-F#-B4/0.25<br />
B2-B3/0.22,E-E4/0.4,G5-B5-E6/0.5,D3-D4/2<br />
F#5-A5-D6/0.29,F#-A-D,G3-G4/2,B4-D5-G5/0.29<br />
B-D-G,F#3-D4/2,D5-F#5-A/0.25,B2-B3/0.67,B4,D-F#<br />
B,A2-A3/0.67,C5,E5-G,C,G2-G3/0.67,B,D-F#,B<br />
A2-A3/0.67,A4,C-E,A,B2-B3/0.67,B4,D-F#,B<br />
A2-A3/0.67,C,E-G5,C,A-E4-A4/2,C-E5-A5/0.67<br />
A3-E4-A4/2,C-E5-A5/0.67,A3-E4-A4/2,C-E5-A5/2<br />
C-E-A/2,B3-F#4-B4/2,D-F#5-B5/0.67,B3-F#4-B4/2<br />
D-F#5-B5/0.67,B3-F#4-B4/2,D-F#5-B5,E3/2,B3/2,E4<br />
E3/2,G4-B4-E5-B3/2,E4,E3/2,G-B4-F#-B3/2,E4,E3/2<br />
G-B4-G5-B3/2,E4,E3/2,B4-E5-A-B3/2,E4,E3/2<br />
B4-E5-G-B3/2,E4,E3/2,G4-B4-F#-B3/2,E4,E3/2<br />
G-B4-E5-B3/2,E4,B2/2,F#4-B4-E5-F#3/2,B3,B2/2<br />
F#4-B4-D#5-F#3/2,B3,B2/2,F#4-B4-E-F#3/2,B3,B2/2<br />
F#4-B4-F#5-F#3/2,B3,B2/2,F#4-B4-E-F#3/2,B3/2<br />
F#5/2,E-B2/2,F#4-B4-D#-F#3/2,B3,B2/2,B5-F#/2<br />
D#6-B3/2,F#6/2,A6-B2/2,B6-F#3/2,D#7-B3/2,F#7/2<br />
A7-E3/2,B6-E7-G7-B3/2,E4,E3/2,G4-B4-E5-B3/2,E4<br />
E3/2,G-B4-F#5-B3/2,E4,E3/2,G-B4-G5-B3/2,E4,E3/2<br />
B4-E5-A5-B3/2,E4,E3/2,B4-E5-G-B3/2,E4,E3/2<br />
G4-B4-F#-B3/2,E4,E3/2,G-B4-E5-B3/2,E4,B2/2<br />
F#4-B4-E5-F#3/2,B3,B2/2,F#4-B4-D#5-F#3/2,B3<br />
B2/2,F#4-B4-E-F#3/2,B3,B2/2,F#4-B4-F#5-F#3/2,B3<br />
B2/2,F#4-B4-D#-F#3/2,B3,B2/2,F#/2,B3,B2/2<br />
A7-F#/2,F#7-B3/2,D#7/2,B6-B2/2,A6-F#3/2<br />
F#6-B3/2,D#6/2,B5-E3-B3-E4/2,B5-E6-G6/0.5<br />
G5-B-E/2,E3-B3-E4,Dn3-A3-D4/2,F#5-A5-D6/0.33<br />
D3-A3-D4/2,F#-A5-D6/2,G3-D4-G4/2,B4-D5-G5/0.33<br />
G3-D4-G4/2,B-D5-G5/2,D3-A3-D4/2,D5-F#-A5/0.33<br />
D3-A3-D4/2,D5-F#-A5/2,E3-B3-E4/2,E5-G-B5/0.33<br />
E3-B3-E4/2,E5-G-B5/2,E3-B3-E4/2,E5-G-B5,E-A/2<br />
E3-B3-E4/0.67,G/2,A-B2-F#3-B3/2,D-F#5-B5/2,D#4<br />
F#4,A4,B3,F#,A,B4,E3-B3-E4/0.5,E-G4-B4/2<br />
G5-B5-E6/0.5,Dn4-F#-A/2,F#5-A5-D6/0.33<br />
D4-F#4-A4/2,F#5-A5-D6/2,C4-E4/2,E5-G/0.33<br />
C-E4/2,E5-G/2,D4-F#4/2,F#5-A/0.33,D-F#4/2<br />
F#5-A/2,E4-G4/2,G5-B/0.33,E-G4/2,G5/2<br />
B3-F#4-A4/2,F#5-A5/0.33,B-F#4-A4/2,F#5-A5/2<br />
A2/2,B5,B4/2,B-G2/2,B,B/2,B-F#2/2,B,B/2,B-E2/2<br />
B,B/2,B-A/2,C5,B/2,B-G/2,B,B/2,B-F#/2,B,B/2<br />
B-E/2,B,B/2,B-A/2,C,B/2,B-G/2,B,B/2,B-F#/2,B<br />
B/2,B-E/2,B,B/2,B-A/2,C,B/2,B-G/2,B,B/2,B-A/2,B<br />
B/2,B-B2/2,B4,B/2,B-C3-G3-C4/2,C5/0.5<br />
D#3-A3-D#4/2,D#5/0.5,E3-B3-E4/2,E-B4-E5/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Interstellar Theme<br />
|rating=+<br />
|notes=BPM: 120<br />
A4-F-C4-F4,E5/0.5,A,E/0.5,B4-G-D4-G4,E/0.5,B<br />
E/0.5,C5-A3-E4-A4,E5/0.5,C,E/0.5,D5-G3-D4-G4<br />
E/0.5,D5,E/0.5,A-F3-C4-F4,E/0.5,A,E/0.5<br />
B-G3-D4-G4,E/0.5,B,E/0.5,C5-A3-E4-A4,E5/0.5,C<br />
E/0.5,D5-G3-D4-G4,E/0.5,D5,E/0.5,A-A3,E,C,A4,E<br />
C,A,E,C,A,E,C,A-E-A5-F3-C4-F4,E6/0.5,A4-E5-A5<br />
E6/0.5,B-E5-B5-G3-D4-G4,E6/0.5,B4-E5-B5,E6/0.5<br />
C5-E5-C6-A3-E4-A4,E6/0.5,C5-E5-C6,E6/0.5<br />
D5-D6-G3-D4-G4,E/0.5,D5-D6,E/0.5,A-E5-A5-F-F3<br />
E6,C4,A4-E5-A5-F4,E6/0.5,B4-E5-B5-G-G3,E6,D4<br />
B4-E5-B5-G4,E6/0.5,C5-E5-C6-A4-A3,E6,E4<br />
C5-E5-C6-A4,E6/0.5,D5-D6-G-G3,E,D4,D5-D6-G4<br />
E/0.5,A-E5-A5-F-F3/2,C4/2,E6/2,F4/2,C/2,F/2<br />
A4-E5-A5-F-F3/2,C/2,E6/2,F4/2,C/2,F/2<br />
B4-E5-B5-G-G3/2,D4/2,E6/2,G4/2,D/2,G/2<br />
B4-E5-B5-G-G3/2,D/2,E6/2,G4/2,D/2,G/2<br />
C5-E5-C6-A4-A3/2,E4/2,E6/2,A4/2,E4/2,A/2<br />
C5-E5-C6-A-A3/2,E4/2,E6/2,A4/2,E4/2,A/2<br />
D5-D6-G-G3/2,D4/2,E6/2,G4/2,D/2,G/2,D5-D6-D4/2<br />
G/2,E5-E6/2,D/2,B4-B5,A-E5-A5-F-F3/2,C4/2<br />
E-E6-F4/2,C/2,F/2,C/2,A4-E5-A5-F-F3/2,C/2<br />
E-E6-F4/2,C/2,F/2,C/2,B4-E5-B5-G-G3/2,D/2<br />
E-E6-G4/2,D/2,G/2,D/2,B4-E5-B5-G-G3/2,D/2<br />
E-E6-G4/2,D/2,G/2,D/2,C5-E5-C6-A4-A3/2,E4/2<br />
E5-E6-A4/2,E4/2,A/2,E/2,C5-E5-C6-A-A3/2,E4/2<br />
E5-E6-A4/2,E4/2,A/2,E/2,D5-D6-G-G3/2,D4/2<br />
E5-E6-G4/2,D/2,G/2,D/2,D5-D6-G-G3/2,D4/2<br />
E5-E6-G4/2,D/2,B4-B5-G/2,D/2,A-E5-A5-F-F3/2<br />
C4/2,E6-E7-F4/2,C/2,F/2,C/2,A4-E5-A5-F-F3/2,C/2<br />
E6-E7-F4/2,C/2,F/2,C/2,B4-E5-B5-G-G3/2,D/2<br />
E6-E7-G4/2,D/2,G/2,D/2,B4-E5-B5-G-G3/2,D/2<br />
E6-E7-G4/2,D/2,G/2,D/2,C5-E5-C6-A4-A3/2,E4/2<br />
E6-E7-A4/2,E4/2,A/2,E/2,C5-E5-C6-A-A3/2,E4/2<br />
E6-E7-A4/2,E4/2,A/2,E/2,D5-D6-G-G3/2,D4/2<br />
E6-E7-G4/2,D/2,G/2,D/2,D5-D6-G-G3/2,D4/2<br />
E6-E7-G4/2,D/2,B4-B5-G/2,D/2,A5-E6-A6-F-F3/2<br />
C4/2,E-E7-F4/2,C/2,F/2,C/2,A5-E6-A6-F-F3/2,C/2<br />
E-E7-F4/2,C/2,F/2,C/2,B-E6-B6-G-G3/2,D/2<br />
E-E7-G4/2,D/2,G/2,D/2,B5-E6-B6-G-G3/2,D/2<br />
E-E7-G4/2,D/2,G/2,D/2,C6-E6-C7-A4-A3/2,E4/2<br />
E6-E7-A4/2,E4/2,A/2,E/2,C6-E6-C7-A-A3/2,E4/2<br />
E6-E7-A4/2,E4/2,A/2,E/2,D6-D7-G-G3/2,D4/2<br />
E6-E7-G4/2,D/2,G/2,D/2,D6-D7-G-G3/2,D4/2<br />
E6-E7-G4/2,D/2,B4-B5-G/2,D/2,A-F3-C4-F4,E/0.5,A<br />
E/0.5,B4-G3-D-G4,E/0.5,B,E/0.5,C5-A3-E4-A4<br />
E7/0.5,C,E/0.5,D5-G3-D4-G4,E/0.5,D5,E,B,A-A3,E5<br />
C,A4-A3,E/2,A/2,C,A4-A3,E/2,A/2,C/2,A/2,A4,E,C<br />
A-F-F3,E/2,F4/2,C/2,F/2,A/2,F/2,E/2,F/2,C/2,F/2<br />
B-G-G3,E/2,G4/2,C/2,G/2,B/2,G/2,E/2,G/2,C/2,G/2<br />
C-A-A3,E/2,A4/2,C/2,A/2,C/2,A/2,E/2,A/2,C/2,A/2<br />
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}}<br />
<br />
{{Song<br />
|name=Flash Gordon - Main Theme<br />
|rating=<br />
|notes=BPM: 200<br />
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A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A-A,A<br />
A-A/0.97,A/0.97,A/0.97,A/0.97,A/0.97,A/0.97<br />
A/0.97,A/0.97,A/0.97,A/0.29<br />
}}<br />
<br />
{{Song<br />
|name=Battlestar Galactica - Kara remembers<br />
|rating=<br />
|notes=BPM: 171<br />
Db-E-Ab-D4,D3-E-A-D4,D3-E-A-D4,D3-E-A-D4/0.5<br />
E-A-B/0.09,D3-E-A-D4-D5,D3-E-A-D4-Dn5,Db3-E-A-D4<br />
D3-E-A-D4/0.5,E-A-B/0.5,An5,D3-E-A3,D-E-A<br />
D-E-A-F5/0.07,D-E-Ab-D4,D3-E-A-D4,D3-E-A-D4<br />
D3-E-A-D4/0.5,E-A-B/0.33,D3-E-An,D-E-A,D-E-A/0.07<br />
D-E-Ab-D4-D5,D3-E-A-D4,D3-E-A-D4,D3-E-A-D4-Dn5/0.5<br />
E-A-B/0.5,E5,Db3-E3-An,D-E-A,D-E-A/0.17<br />
D-E-Ab-D4-An5,D3-E-Ab3-D4,D3-E-A-D4<br />
D3-E-A-D4-A5/0.5,E-A3-B/0.5,F,D3-E-An,D-E-A<br />
D-E-A/0.17,D-E-Ab-D4,D3-E-A-D4,D3-E-A-D4<br />
D3-E-A-D4/0.5,E-A-B/0.33,D3-E-An,D-E-A-D4<br />
D3-E-A-D4/0.17,D3-E-Ab-D4,D3-E-A-D4,D3-E-A-D4<br />
D3-E-A-D4/0.5,E-A-B/0.5,D5,D3-E-An,D-E-A,D-E-A/0.5<br />
A2-Dn-Gb,D5,Db3-E-Ab3-D4-Dn5,Db3-E-A-D4-E5<br />
D3-E3-A-D4,D3-E-A-D4,An5/0.5,E-Ab3-B/0.25<br />
D3-E-A-D4-D5,D3-E-A-D4,D3-E-A-D4,D3-E-A-D4/0.5<br />
D3-E-A-D4-D5,B2-E-A-B3-Dn,E5,An2-Db3-E3-A3-A5<br />
A2-D-E-A3-Ab5,An2-D-E-A3-E5,A5,Ab,E,Dn5/0.5<br />
Db3-E3-A3-D4-D5,D3-E-A-D4,D3-E-A-D4,D3-E-A-D4/0.5<br />
D3-E-A-D4-D5,B2-E-A-B3-Dn,E5,An2-Db3-E3-A3-A5<br />
A2-D-E-A3-Ab5,An2-D-E-A3-E5,A5,Ab,An2-Dn-G-E<br />
D5/0.5,Db3-E3-Ab3-D4-D5,D3-E-A-D4,D3-E-A-D4<br />
D3-E-A-D4/0.5,D3-E-A-D4-D5,B2-E-A-B3-Dn,E5<br />
An2-Db3-E3-A3-A5,A2-D-E-A3-Ab5,An2-D-E-A3-E5,A5,Ab<br />
E,Dn5/0.5,Db3-E3-A3-D4-D5,D3-E-A-D4,D3-E-A-D4<br />
D3-E-A-D4/0.5,D3-E-A-D4-D5,B2-E-A-B3-Dn,E5<br />
An2-Db3-E3-A3-A5,A2-D-E-A3-Ab5,An2-D-E-A3-E5,A5,Ab<br />
An2-Dn-G-E,D5/0.5,Db2-Ab-D3-D4-D5,D2-A-D3,D2-A-D3<br />
D2-A-D3/0.5,D2-A-D3,E2-B2-E3/0.5,An-E-A3,A2-E-A3<br />
A2-E-A3-D4-D5/0.5,Dn4-D5/0.5,E4-E5/0.5<br />
Db2-Ab2-D3-An4-A5,D2-Ab2-D3,D2-A-D3-A4-A5,D2-A2-D3<br />
E4-E5,D2-A-D3,E2-B-E3-An4-A5,E2-B-E3<br />
A2-E-A3-Ab4-A5/0.67,An2-E-A3-A4-A5/0.67<br />
A2-E-A3-Ab4-A5,An2-Dn-G-E4-E5/0.5,D4-D5/0.5<br />
Db2-Ab-D3-D4-D5,D2-A-D3,D2-A-D3,D2-A-D3/0.5<br />
D2-A-D3,E2-B-E3/0.5,An-E-A3,A2-E-A3<br />
A2-E-A3-D4-D5/0.5,Dn4-D5/0.5,E4-E5/0.5<br />
Db2-Ab2-D3-An4-A5,D2-Ab2-D3,D2-A-D3-A4-A5,D2-A2-D3<br />
E4-E5,D2-A-D3,E2-B-E3-An4-A5,E2-B-E3<br />
A2-E-A3-Ab4-A5/0.67,An2-E-A3-A4-A5/0.67<br />
A2-E-A3-Ab4-A5,An2-Dn-G-E4-E5/0.5,D4-D5/0.5<br />
Db4-E4-Ab4-D6,D4-E-A,D-E-A,D-E-A/0.5,D-E-A-D6<br />
B3-E-A-Dn,E6,An3-Db4-E4-D6,A-D4-E,A-D-E,A-D-E/0.2<br />
D-E-Ab4-D6,D4-E-A,D-E-A,D-E-A/0.5,D-E-A-D6<br />
B-E-A-Dn,B5,An3-Db4-E-D6,A-D4-E,A-D-E,A-D-E/0.5<br />
Dn-G4-A4-D6,D4-G-A-D6/0.5,Db4-E-Ab-D6,D4-E-A,D-E-A<br />
D-E-A/0.5,D-E-A-D6,B3-E-A-Dn,E6,An3-Db4-E4-D6<br />
A-D4-E,A-D-E,A-D-E/0.2,D-E-Ab4-D6,D4-E-A,D-E-A<br />
D-E-A/0.5,D-E-A-D6,B-E-A-Dn,E6,An3-Db4-E4-A6<br />
A3-D-E-Ab6,An3-D-E-E6,A6,Ab,G3-An3-Dn-E<br />
}}<br />
<br />
{{Song<br />
|name=Battlestar Galactica - Passacaglia (for violin)<br />
|rating=<br />
|notes=BPM: 200<br />
G#4-B4-E4/0.5,G#-B,E-G#,G#-B,E-G#,G#-B/0.5,G#-B<br />
E-G#,G#-B,E-G#,A4-C5-E/0.5,A-C,E-A,A-C,E-A<br />
A-C/0.5,A-C/0.5,B-D5/0.5,G#-B-E/0.5,G#-B,E-G#<br />
G#-B,E-G#,G#-B/0.5,G#-B,E-G#,G#-B,E-G#<br />
A-C-E/0.5,A-C,E-A,A-C,E-A,A-C/0.5,A-C/0.5<br />
B-D/0.5,G#-B-E/0.5,G#-B,E-G#,G#-B,E-G#<br />
G#-B-F4/0.5,G#-B,E-G#,G#-B,E-G#,A-C-E/0.5,A-C<br />
E-A,A-C,E-A,A-C-D4/0.5,A-C/0.5,B-D5-C4/0.5<br />
G#-B-E/0.5,G#-B,E-G#,G#-B,E-G#,G#-B/0.5,G#-B<br />
E-G#,G#-B,E-G#,A-C5-E/0.5,A-C,E-A,A-C,E-A<br />
A-C/0.5,A-C/0.5,B-D/0.5,G#5-B-E/0.5,G#-B,E5-G#4<br />
G#5-B,E-G#4,G#5-B-F#4/0.5,G#-B,E-G#4,G#5-B-G#4<br />
E-G#,G#5-B-E4/0.5,G#-B,E5-G#4,G#5-B,E-G#4<br />
F#5-C-D#4/0.5,F#-C,D#5-G#,F#-C,D#-G#<br />
E-G#-C#4/0.5,E-G#,C#5-E4,E5-G#,C#-E4<br />
E5-G#-B3/0.5,E-G#,C#-E4,E5-G#,C#-E4<br />
E5-G#-A#/0.5,E-G#,C#-E4,E5-G#,C#-E4,E5-G#/0.5<br />
E-G#,C#-E4,E5-G#,C#-E4,E5-G#-An3/0.5,E-G#,C#-E4<br />
E5-G#,C#-E4,E5-G#/0.5,E-G#,C#-E4,E5-G#-A,C#-E4<br />
E5-G#-B/0.5,E-G#,C#-E4,E5-G#,C#-E4,E5-G#/0.5<br />
E-G#,C#-E4,E5-G#-B,C#-E4,E5-G#-C#4/0.5,E-G#<br />
C#5-E4,E5-G#,C#-E4,E5-G#-B/0.5,E-G#,C#-E4,E5-G#<br />
C#-E4,F#-A#4-A#3/0.5,F#-A#4,C#-F#4,F#5-A#<br />
C#-F#4,E5-G#/0.5,E-G#,C#-E4,E5-G#,C#-E4<br />
E5-G#-An/0.5,E-G#,C#-E4,E5-G#,C#-E4,E5-G#/0.5<br />
E-G#,C#-E4,E5-G#-A,C#-E4,Cn4-Gn4-C,E,G#-Gn,G-E<br />
G,E,G#-Gn,G,E-E,C,G-G,E,G#-B4-E/0.5,G#-B,E-G#<br />
G#-B,E-G#,B,B,B-C5,G#-B,B-C,G#-B,C-A4-E/0.5,C-A<br />
A-E,C-A,A-E,C,B,C-C,B,Dn-C,B,B-A-E/0.5,B-G#,G#<br />
B-B,G#,B-A,G#,B-Fn,G#,B-D4,G#,C-A-E/0.5,C-A,A-E<br />
C-A,B-E,C-A/0.5,C-A/0.5,D5-B-F,D4,G#-B-E,D<br />
G#-B-C4,E-G#,G#-B-D,E-G#,G#-B-E/0.5,G#-B-F,E-G#<br />
G#-B-G#,E-G#,C5-A-E/0.5,C-A,A-E,C-A,B-E<br />
C-A-E/0.5,C-A/0.5,D5-B/0.5,G#-B-B3,B,G#-B4-C4<br />
E-G#-B3,G#-B4-C,E-G#-B3,G#-B4/0.5,G#-B,E-G#-B3<br />
G#-B4-C,E-G#-D4,C5-A-C4,B3,C5-A,A-E,C-A,B4-E<br />
A-C4-E/0.5,A-C/0.5,B-D/0.5,G#5-B-E,C5,G#-B,E5<br />
G#-C,E-B,G#-B-F#,C,G#-E,C,G#-B-G#4,E<br />
C#-B-E4/0.5,D#-B,E5,C#,E,D#-Cn-D#4/0.5,D#5-C,E<br />
C#-G#,D#,E-C#4,C#5,B-E,G#,B,G#,E-B3,C#,B4-E,G#<br />
B,G#,F#5-A#3,G#,F#-F#4/0.5,F#5-G#,C#-E4,E5-D#4<br />
E4,E5-C#4,C#5,E-E4,C#,E5-An3,B,E-C#,B,E,C#,E,B<br />
E-C#,B,E-A,C#,E-B3,B4,E-C#,B,E-A4,C#,E,C#,E-D#5<br />
C#,E-B3,F#/0.75,C#4,C#5,D#-G#,C#-E4,E5-G#<br />
F#/0.75,B,C#,D#-G#,C#-E4,E5-G#,G#5-E4<br />
F#-A#4-A#3/0.5,F#-A#4,C#-F#4,F#5-A#,C#-F#4<br />
F#5-A#/0.5,A#,G#-F#4,E5-A#,D#-F#,C#-An3,D#<br />
E-G#4,C#-E4,E5-G#,C#-E4,F#5-G#/0.5,E5-G#,E4,G#<br />
E,Cn-C4,E5,G#5-Gn,G5-E4,G4,E,G#-Gn,G5,E5-E4,C<br />
G-G4,E,G#4-B/0.5,G#-B,B4-E-G#3,C5-G#4-B3<br />
B4-E-G#3,C-G#4-B3,B4,G#-B3,E-G#3,G#4-B,E-G#3<br />
A4-C4,B4,C5-A-C4,Dn5-E-A3,C5-A4-C4,B-E-A3<br />
A4-C/0.5,C5-A-C4/0.5,B-B-D4/0.5,G#4-B3/0.5,G#-B<br />
E-G#3,C5-G#4-B,B4-E-G#3,C-G#4-B3,D5,C-G#-B<br />
B4-E-G#3,G#4-B3,E-G#3,A-C4,C5,A-B4-C4,E-A-A3<br />
A4-B-C,E-A3,A4-C,C5,A-D-C4,E-C5-A3,A4-B-C4<br />
E-A-A3,E-G#4-B3/0.5,G#-B,E-G#3,G#4-B,E-G#3<br />
G#4-B,E5,G#-Fn5-B,E4-E5-G#3,G#4-F-B,E4-E5-G#3<br />
A4-D-C/0.5,A-C,E4-A3,A4-C5-C4,E-A3,A4-E5-C/0.5<br />
A-D-C/0.5,B4-D4,C5,G#4-C-B3/0.5,G#-B4-B3,E4-G#3<br />
G#4-B,E-G#3,G#4-B/0.5,G#-B,E-B4-G#3,G#4-C-B3<br />
E-D5-G#3,A-C-C4,B4,E-A-C,C-A3,E-G#4-C,C-A<br />
C-F4-A4,E,A3-D4-C,F,E3-E4-A,C,E-B3-B/0.5,G#-B<br />
E-E,G#-B,E-E,F#4-F#3/0.5,G#-B,E-E,G#-G#3,E-E<br />
E-C#4-E3/0.5,G#4-B,E4-E,G#-B,E-E,D#4-D#-D#3/0.5<br />
F#4-Cn,D#4-G#3,F#-C,D#-G#,E-G#4-C#,E,G#-E5-D#<br />
C#5-C#-E4,G#-E5-B,E4-C#-A,G#-E5-G#3,E4<br />
G#4-E5-D#,C#-C#-E4,G#-E5-B,E4-C#-A<br />
A#-F#5-F#4-A#3/0.5,A#4-F#5-G#,F#4-C#,A#-F#5-F#4<br />
F#-C#,A#-E5-E4/0.5,A#-E5,F#-C#,A#-E-D#,F#-C#<br />
E-An,G#,F#-E,G#-C#,E4-E5,D#-C#,E,G#,F#-E,G#-C#<br />
E4-E5-A,D#-C#,E-B,G#,F#-E,G#-C#,E4-E5,D#-C#,E<br />
G#,F#-E,G#-C#,B-E,F#-C#,G#-E-C#4,E,G#-E-D#5<br />
E4-C#5,G#-E5-A4,E4-C#,G#-E5-G#,E,G#-E-D#,E4-C#<br />
G#-E5-A,E4-C#-G#,A#-F#5-F#4-A#3/0.5,A#4-F#5-G#<br />
F#4-C#,A#-F#5-F#4,F#-C#,A#-E5-E4/0.5,A#-E5<br />
F#-C#,A#-E-D#4,F#-C#,G#-E4,F#,E,F#,D#/0.5<br />
C#4/0.5,E/0.5,G#-D#-E,C#,Gn-Cn-C,E,G#,Gn/0.5,C<br />
G#,Gn,C-E-G3/0.5,E-G4-C/0.5,E-G#-C#,E,G#-E5-D#<br />
C#5-C#-E4,G#-E5-B,E4-C#-An3,G#-E5-G#3,E4<br />
G#4-E5-D#,C#-C#-E4,G#-E5-B,E4-C#-A<br />
A#-F#5-F#4-A#3/0.5,A#4-F#5-G#,F#4-C#,A#-F#5-F#4<br />
F#-C#,A#-E5-E4/0.5,A#-E5,F#-C#,A#-E-D#,F#-C#<br />
G#-E4,F#,E,F#,D#/0.5,C#4/0.5,E/0.5,G#-D#-E,C#<br />
Cn-C,E,Gn-G#,E-Gn,G,E,G-G#,Gn,E-E,C,G-G,E<br />
B4-G#-E/0.5,B-G#,G#-E,B-G#,G#-E,B-G#/0.5,B-G#<br />
G#-E,B-G#,G#-E,C5-An4-Dn/0.5,C-A,A-E,C-A,A-E<br />
C-A-C4/0.5,C5-A/0.5,D5-B/0.5,B-G#-B3/0.5,B4-G#<br />
G#-E,B-G#,G#-E,B-G#/0.5,B-G#,G#-E,B-G#,G#-E<br />
C-A-A3/0.5,C-A4,A-E,C-A,A-E,C-A-C4/0.5,C5-A/0.5<br />
D-B/0.5,B-G#-E,C,C-G#,B-E,G#,E,G#-F#/0.5,G#,E<br />
G#-G#,E,C#5-G#-E/0.5,G#,E,G#,E,F#-D#5-D#4/0.5<br />
F#,D#,F#,D#,G#-E5-C#4/0.5,G#,E4,G#,E<br />
E-G#-B3/0.5,E,B,E-B4,B3,F#-A#-A#3/0.5,F#,C#,F#<br />
C#,A#4-E5/0.5,A#,F#,A#,F#,G#-D#5-An3/0.5,G#,E4<br />
G#,E,G#/0.5,G#,E,G#/3,A,E,G#/3,B/0.5,G#-E5,E4<br />
G#-C#5,E,G#-B4/0.5,G#,E,G#-A4-B3,C#4<br />
E-G#-C#/0.5,E,C#,E,C#,C#5-A5-B/0.5,E,C#4,E,C#<br />
F#5-G#5-A#3/0.5,F#-An,C#5,F#-G#,C#,A#4-E5/0.5<br />
A#,F#4,A#-D#,F#,G#4-F#5-An3/0.5,G#,E4,G#,E<br />
G#-E5/0.5,G#,E4,G#,E,Cn4-Gn-C,E,G#-Gn,G-E,G,E<br />
G#-E,Gn,E-E,C,G-G,E,G#-B4-E/0.5,G#-B,E-G#,G#-B<br />
E-G#,G#-B/0.5,G#-B,E-G#,G#-B,E-G#,A4-C5/3,E/0.5<br />
A-C,E-A,A-C,E-A,A-C/0.5,A-C/0.5,B-Dn/0.5,G#-B/3<br />
E/0.5,G#-B,E-G#,G#-B,E-G#,G#-B/0.5,G#-B,E-G#<br />
G#-B,E-G#,A-C/3,E/0.5,A-C,E-A,A-C,E-A,A-C/0.5<br />
A-C/0.5,B-D/0.5,G#-B/3,E/0.5,G#-B,E-G#,G#-B<br />
E-G#,G#-B/0.5,G#-B,E-G#,G#-B,E-G#,A-C/3,E/0.5<br />
A-C,E-A,A-C,E-A,A-C/0.5,A-C/0.5,B-D/0.5,G#-B/3<br />
E/0.5,G#-B,E-G#,G#-B,E-G#,G#-B/0.5,G#-B,E-G#<br />
G#-B,E-G#,E5-C/3,E4/0.5,D-D/3,Fn,C-C/3,E,B-B/3<br />
D4,A-A/3,C4,G#-B3/3,E3/0.3<br />
}}<br />
<br />
{{Song<br />
|name=Shunshine - Adagio en D minor<br />
|rating=<br />
|notes=BPM: 300<br />
B4-E,G4,B,G,B,G,B,G,B,G,B,G,B,G,B,G,C5-C3,G,C5<br />
G,C,G,C,G,C,G,C,G,C,G,C,G,B-G3,G4,B,G,B,G,B,G,B<br />
G,B,G,B,G,B,G,B-F#,F#4,B,F#,B,F#,B,F#,B,F#,B,F#<br />
B,F#,B,F#,B-E4-E3,G,B,G,B,G,B,G,B,G,B,G,B,G,B,G<br />
C-C4-C3,G,C5,G,C,G,C,G,C,G,C,G,C,G,C,G<br />
D5-G-D4-G3,B,D5-G4,B,D-G,B,D-G,B,D-G,B,D-G,B<br />
D-G,B,D-G,B,F#5-A4-F#3,D,F#5-A,D,F#-A,D,F#-A,D<br />
F#-A,D,F#-A,D,F#-A,D,F#-A,D,G5-B-E4-E3,E5,G-B,E<br />
G-B,E,G-B,E,G-B,E,G-B,E,G-B,E,G-B,E,G-C-C4-C3,E<br />
G-C5,E,G-C,E,G-C,E,G-C,E,G-C,E,G-C,E,A5-C,E<br />
B5-D-D4-G3,G5,B-D5,G,B-D,G,B-D,G,B-D,G,B-D,G<br />
B-D,G,B-D,G,B-D-D4-D3,F#,B-D5,F#,B-D,F#,B-D,F#<br />
B-D,F#,B-D,F#,B-D,F#,B-D,F#,B-E-E4-E3,G,B-E5,G<br />
B-E,G,B-E,G,B-E,G,B-E,G,B-E,G,B-E,G,C6-E-C4-C3<br />
G,C6-E,G,C-E,G,C-E,G,C-E,G,C-E,G,C-E,G,C-E,G<br />
D6-G-D4-G3,B,D6-G5,B,D-G,B,D-G,B,D-G,B,D-G,B<br />
D-G,B,D-G,B,D-F#-D4-F#3,B,D6-F#5,B,D-F#,B,D-F#<br />
B,D-F#,B,D-F#,B,D-F#,B,D-F#,B,B4-E4-E3,G4,B,G,B<br />
G,B,G,B,G,B,G,B,G,B,G,C5-C4-C3,G,C5,G,C,G,C,G,C<br />
G,C,G,C,G,C,G,B-D4-G3,G4,B,G,B,G,B,G,B,G,B,G,B<br />
G,B,G,B-D-F#3,F#4,B,F#,B,F#,B,F#,B,F#,B,F#,B,F#<br />
B,F#,G5-B-E4-E3,E5,G-B,E,G-B,E,G-B,E,G-B,E,G-B<br />
E,G-B,E,G-B,E,G-C-C4-C3,E,G-C5,E,G-C,E,G-C,E<br />
G-C,E,G-C,E,G-C,E,A-C,E,B5-D5-D4-G3,G5,B-D5,G<br />
B-D,G,B-D,G,B-D,G,B-D,G,B-D,G,B-D,G<br />
D6-F#5-D4-F#3,B,D6-F#5,B,D-F#,B,D-F#,B,D-F#,B<br />
D-F#,B,D-F#,B,D-F#,B,E6-G-E4-E3,B,E6-G,B,E-G,B<br />
E-G,B,E-G,B,E-G,B,E-G,B,E-G,B,E-G-C4-C3,C6,E-G<br />
C,E-G,C,E-G,C,E-G-A6,C,E-G,C,E-G,C,E-G,C<br />
D-G-D4-G3-D7,B,D6-G5,B,D-G,B,D-G,B,D-G,B,D-G,B<br />
D-G,B,D-G,B,F#6-B-D4-F#3-A,D6,F#6-B,D,F#-B,D<br />
F#-B,D,F#-B,D,F#-B,D,F#-B,D,F#-B,D,G6-B-E4-E3<br />
E6,G-B,E,G-B,E,G-B,E,G-B-D7,E,G-B,E,G-B,E,G-B,E<br />
G-B-E3-E2,E6,G-B,E,G-B,E,G-B,E,G-B,E,G-B,E,G-B<br />
E,G-B,E,G-B-E3-E2/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Edward Scissorhands - Ice Dance<br />
|rating=<br />
|notes=BPM: 100<br />
A#5-A#4/0.5,A#5-F#4,C#6,C#-Fn5/0.5,F6-C#5,G#6<br />
A#-A#4/0.5,A#5-F#/0.5,C#6-Fn5/0.43,F6-C#5/0.67<br />
G#/0.67,A#-A#4-F#3/2,C#4/2,F#4/2,C#/2<br />
F#3-F#4-A#-A#5/2,C#/2,F#3-F#4-C#6-C#5/2,C#4/2<br />
A#3-C#5-C#6/2,Fn4/2,A#4/2,F/2,C#4-F5-F6/1.5<br />
G#4/1.5,C#5-G#6-G#5/1.5,G#4/2,F#3-A#-A#5/2<br />
C#4/2,F#4/2,C#/2,F#-F#3-A#-A#4/2,C#/2<br />
F#-F#4-C#6-C#5/2,C#4/2,A#3-C#5-C#6/2,Fn4/2<br />
A#4/2,F/2,C#4-F5-F6/1.5,G#/1.5,C#5-G#5-G#6/1.5<br />
G#4/1.5,F#3-A#-A#5/2,C#4/2,F#4/2,C#/2<br />
F#3-F#6-F#5/2,C#/2,F#4/2,C#/2,A#3-Fn5-F6/2,F4/2<br />
A#4/2,F/2,A#3-C#5-C#6/2,F/2,A#4/2,F/2<br />
F#3-A#-A#5/2,C#4-C#6-C#5/2,F#4/2,C#4/2<br />
F#3-A#6-A#5/2,C#/2,F#4-F#5-F#6/2,C#/2<br />
A#3-Fn6-F5/2,F4/2,A#4/2,F/2,A#-A#3-C#5-C#6/0.55<br />
F#3-A#5-A#4/2,C#4/2,F#4/2,C#/2,F#-F#3-A#5-A#4/2<br />
C#/2,F#4-F#3-C#6-C#5/2,C#4/2,A#3-C#5-C#6/2,Fn/2<br />
A#4/2,F/2,C#4-F5-F6/2,G#/1.5,C#5-G#5-G#6/2<br />
G#4/1.5,F#-A#-A#5/2,C#4/2,F#4/2,C#/2<br />
F#-F#3-A#4-A#5/2,C#/2,F#-F#4-C#5-C#6/2,C#4/2<br />
A#3-C#5-C#6/2,Fn4/2,A#4/2,F/2,C#4-F5-F6/1.5<br />
G#/1.5,C#5-G#6-G#5/1.5,G#4/1.5,An-E5-E6/2,E4/2<br />
A4/2,E/2,A3-A4-A5-A6/2,E/2,A4/2,E/2<br />
C#4-G#5-G#6/2,G#4/2,C#5/2,G#/2,C#4-E6-E5/3,G#/2<br />
C#-C#5-C#6/3,G#/2,A3-C#5-C#6/3,E4-E6-E5/3,A4/2<br />
E4/2,A-A3-C#7-C#6/3,E/2,A-A4-A5-A6/3,E/2<br />
C#4-G#5-G#6/3,G#4/2,C#5/2,G#/2<br />
C#-C#4-F#6-F#5/0.55,D4-F#-F#6/3,A4/2,D5/2,A/2<br />
D-D4-B6-B5/0.55,D-A5/0.67,A/2,B,C#6/1.2<br />
D-A-A6/3,A4/2,D5-B-B6/3,A/2,D-C#7-C#6/3,A/2<br />
D-D7-D6/3,A/2,E5/6,B-B5/3,B4/2,G#/2,E4/2,D5/6<br />
A5-A6/3,B/2,E/6,G#6-G#5/3,G#4/2,A3/6,E5-E6/3<br />
E4/2,A4/2,E/2,A3-A4/6,A6-A5/3,E/2,A4/2,E/2<br />
C#4/6,G#5-G#6/3,G#4/2,C#5/2,G#/2,C#4/6,E6-E5/3<br />
G#/2,C#/6,C#6-C#5/3,G#/2,A3/6,C#-C#6/3,E4/6<br />
E5-E6/3,A4/2,E4/2,A-A3/6,C#7-C#6/3,E/2,A-A4/6<br />
A5-A6/3,E/2,C#4/6,G#5-G#6/3,G#4/2,C#5/2,G#/2<br />
C#-C#4/6,F#-F#5/0.55,D4/6,F#-F#6/3,A4/2,D5/2<br />
A/2,D-D4/6,B5/0.55,D5/6,A5/3,D4/1.5,A/2,A/2,B/2<br />
C#6/2,B/1.2,D/6,A/3,A4/2,D5/6,B/3,A/2,D/6,C#/3<br />
A/2,D/6,D6/3,A/2,E5/6,B-B6/3,B4/2,G#/2,E4/2<br />
D5/6,A6-A5/3,B/2,E/6,G#5-G#6/3,G#4/2,A3/6<br />
A5-A6/3,E/2,A4/6,B6-B5/3,E/2,A3-A4/6,C#-C#7/3<br />
E/2,A3-A4/6,D6-D7/3,E/2,C#3/6,E7-E6/3,G#3/2<br />
C#4/2,G#/2,C#3-C#4/6,A6-A5/3,G#/2,C#3-C#4/6<br />
G#6-G#5/3,G#3/2,F#3/6,A-A6/3,C#/2,F#4/6,B6-B5/3<br />
C#/2,F#-F#3/6,C#7-C#6/3,C#4/2,F#4-F#3/6<br />
F#7-F#6/3,C#/2,C#-C#5/6,E-E7/3,G#4/2,C#4-C#5/2<br />
G#/2,C#/6,D#7-D#6/3,G#/2,E4/6,C#6-C#7/3,G#/2<br />
Dn4/6,F#-F#7/3,A4/2,D5/2,A/2,D/6,E7-E6/3,A/2<br />
D4-D5/6,D6-D7/3,A/2,A3/6,A5-A6/3,E4/2,A4/6<br />
B6-B5/3,E/2,A-A3/6,C#-C#6/3,E/2,A4-A3/6,D6-D7/3<br />
E/2,C#4/6,C#7-C#6/3,G#/2,C#5/2,G#/2,C#4-C#5/6<br />
B6-B5/3,G#/2,C#-C#4/6,C#6-C#7/3,G#/2,F#3/6<br />
A6-A5/3,C#4/2,F#4/2,C#/2,F#3/6,B-B6/3,C#/2<br />
F#4/2,C#/2,C#/6,G#5-G#6/3,G#4/2,C#5/2,G#/2<br />
C#4/1.5,G#/2,C#5-C#4/0.6,A3/6,A5-A6/3,E/2,A4/6<br />
B-B5/3,E/2,A3-A4/6,C#6-C#7/3,E/2,A3-A4/6<br />
D6-D7/3,E/2,C#3/6,E7-E6/3,G#3/2,C#4/2,G#/2<br />
C#3-C#4/6,A6-A5/3,G#/2,C#3-C#4/6,G#6-G#5/3<br />
G#3/2,F#3/6,A-A6/3,C#/2,F#4/6,B-B6/3,C#/2<br />
F#3-F#4/6,C#7-C#6/3,C#4/2,F#3-F#4/6,F#7-F#6/3<br />
C#/2,C#-C#5/6,E7-E6/3,G#4/2,C#-C#4/2,G#/2,C#5/6<br />
D#7-D#6/3,G#/2,E4/6,C#7-C#6/3,G#/2,Dn4/6<br />
F#7-F#6/3,A4/2,D5/2,A/2,D/6,E6-E7/3,A/2,D-D4/6<br />
D7-D6/3,A/2,A3/6,A6-A5/3,E4/2,A4/6,B-B5/3,E/2<br />
A-A3/6,C#7-C#6/3,E/2,A4-A3/6,D7-D6/3,E/2,C#4/6<br />
C#7-C#6/3,G#/2,C#5/2,G#/2,C#-C#4/6,B-B6/3,G#/2<br />
C#5-C#4/6,C#6-C#7/6,G#/2,F#3/6,A6-A5/6,C#4/2<br />
F#4/2,C#/2,F#3/6,B5-B6/6,C#/2,F#4/2,C#/2,C#/6<br />
C#7-C#6/6,G#/2,C#5/2,G#/2,C#-C#4/6<br />
C#7-C#6-C#7/3,G#/1.5,C#4-C#5/0.6,A3/6,E6-E5/6<br />
E4/2,A4/2,E/2,A/6,B-B5/6,E/2,A3-A4/6,A5-A6/6<br />
E/2,C#4/6,G#5-G#6/6,G#4/2,C#5/2,G#/2,C#4/3<br />
E5-E6/6,G#/2,C#/3,C#6-C#5/6,G#/2,A3/3,C#6-C#5/6<br />
E4/3,E6-E5/6,A4/2,E4/2,A-A3/3,C#7-C#6/6,E/2<br />
A-A4/3,A6-A5/6,E/2,C#4/3,G#6-G#5/6,G#4/2,C#5/2<br />
G#/2,C#-C#4/3,F#5-F#6/0.6,D4/3,F#-F#5/6,A4/2<br />
D5/2,A/2,D/3,B/0.67,C#6/6,B/6,A5/6,D4/1.5,A/6<br />
D/1.5,B/2,C#/2,B/1.5,D5/3,A6-A5/1.5,D/3<br />
B6-B5/1.5,D/3,C#-C#7/1.5,A4/3,D7-D6/1.5,E5/3<br />
B6-B5/6,B4/2,G#/2,E4/2,E-E5-B/3,A6-A5/6,B-G#/2<br />
E4-E5/3,G#5-G#6/6,G#4/2,A3/3,A5-A6/6,E4/2,A4/3<br />
B6-B5/6,E/2,A3-A4/3,C#6-C#7/6,E/2,A3-A4/3<br />
D-D7/6,E/2,C#4/3,E7-E6/6,G#/2,C#5/2,G#/2<br />
C#4-C#5/3,A6-A5/6,G#/2,C#4-C#5/3,G#6-G#5/6<br />
G#4/2,F#3/3,A-A6/6,C#4/2,F#4/3,B6-B5/6,C#/2<br />
F#-F#3/3,C#7-C#6/6,C#4/2,F#-F#4/3,F#6-F#7/6<br />
C#/2,C#5-C#4/3,E7-E6/6,G#/2,C#-C#5/2,G#/2,C#/3<br />
D#7-D#6/6,G#/2,E4/3,C#7-C#6/6,G#/2,Dn4/3<br />
F#6-F#7/6,A4/2,D5/2,A/2,D/3,E6-E7/6,A/2,D-D4/3<br />
D7-D6/6,A/2,A3/3,A6-A5/6,E4/2,A4/3,B6-B5/6,E/2<br />
A-A3/3,C#7-C#6/6,E/2,A4-A3/3,D7-D6/6,E/2,C#4/3<br />
C#7-C#6/6,G#/2,C#5/2,G#/2,C#-C#4/3,B6-B5/6,G#/2<br />
C#5-C#4/3,C#7-C#6/6,G#/2,F#3/3,A5-A6/6,C#4/2<br />
F#4/2,C#/2,F#3/3,B-B6/0.6,C#-C#5/3,C#6-C#7/0.6<br />
C#4/3,C#6-C#7/0.46,F#/3,A#-A#5/6,C#4/2,F#4/2<br />
C#/2,F#3-F#4/3,A#-A#4/6,C#/2,F#-F#3/3,C#6-C#5/6<br />
C#4/2,A#3/3,C#5-C#6/6,Fn4/2,A#4/2,F/2,C#4/3<br />
F5-F6/3,G#/1.5,C#5/3,G#5-G#6/3,G#4/1.5,F#/3<br />
A#-A#5/6,C#4/2,F#4/2,C#/2,F#-F#3/3,A#-A#4/6<br />
C#/2,F#-F#4/3,C#6-C#5/6,C#4/2,A#3/3,C#5-C#6/6<br />
Fn4/2,A#4/2,F/2,C#4/3,F5-F6/3,G#/1.5,C#5/3<br />
G#5-G#6/3,G#4/1.5,C#4-F#3-F#4/3,A#-A#5/0.5<br />
A#-A#4,C#5-C#6/1.5,A#3-Fn4-A#4/3,C#-C#5/0.6<br />
C#4-G#-C#5/3,F6-F5/0.86,G#6-G#5/1.2<br />
C#4-F#3-F#4/3,A#-A#5/0.5,A#-A#4,C#5-C#6/1.5<br />
A#3-Fn4-A#4/3,C#-C#5/0.67,C#4-G#4-C#5/3<br />
F6-F5/0.67,G#6-G#5/0.5,F#/3,F#6/6,C#/3,A#5/6<br />
F#5/3,C#6/6,C#5/3,A#/6,F#4/3,F#6/6,C#/3,A#/6<br />
F#5/3,C#6/6,C#5/3,A#,A#3/3,Fn6/6,F4/3,A#5/6<br />
A#4/3,C#6/6,F/3,A#5/6,A#3/3,F6/6,F4/3,A#5/6<br />
A#4/3,C#/6,F/3,A#5/1.2,F#4/3,F#6/6,C#5/3,A#/6<br />
F#5/3,C#6/6,C#5/3,A#/6,F#4/3,F#6/6,C#/3,A#/6<br />
F#5/3,C#6/6,C#5/3,A#/6,A#3/3,Fn6/6,F4/3,A#5/6<br />
A#4/3,C#6/6,F/3,A#5/6,A#3/3,F6/6,F4/3,A#5/6<br />
A#4/3,C#/6,F/3,A#5/6,F#4/3,F#6/6,C#5/3,A#/6<br />
F#5/3,C#6/6,C#5/3,A#/6,F#4/3,F#6/6,C#/3,A#/6<br />
F#5/3,C#6/6,C#5/3,A#/6,A#3/3,Fn6/6,F4/3,A#5/6<br />
A#4/3,C#6/6,F/3,A#5/6,A#3/3,F6/6,F4/3,A#5/6<br />
A#4/3,C#/6,F/3,A#5/6,F#4/3,F#6/6,C#5/3,A#/6<br />
F#5/3,C#6/6,C#5/3,A#/6,F#4/3,F#6/6,C#/3,A#/6<br />
F#5/3,C#6/6,C#5/3,A#/6,A#3/3,Fn6/6,F4/3,A#5/6<br />
A#4/3,C#6/6,F/3,A#5/6,A#3/3,F6/6,F4/3,A#5/3<br />
A#4/3,C#/3,F/3,A#5/1.2,C#5-F#4-F#5/3,A#-A#6/0.5<br />
A#-A#5,C#6-C#7/1.5,A#-A#4-Fn5/3,C#-C#6/0.6<br />
C#-C#5-G#/3,F7-F6/0.67,G#6-G#7/0.6<br />
}}<br />
<br />
{{Song<br />
|name=Doctor Who - Doomsday<br />
|rating=+<br />
|notes=BPM: 170<br />
F6-F7-A#,A#,F6-F7-A#,A#,C7-F3,F,F,A#6-F/2,G#6/2<br />
Gn6/625,F/1,G#/625,F/1,Gn/625,F/1,E6/625,F/1<br />
F6/625,G#3,G#/1,C6/625,G#,G#,G#,G#/1,C/625,G#<br />
G#/1,F/625,C#4,C#,C#/1,Gn/625,C#/1,F/625,C#/1<br />
E/625,C#/1,F/625,C#/1,G/625,C#/1,G#6/625,A#3,A#<br />
A#/1,A#6/625,A#3/1,Cn7/625,C4,C,C/1,A#6/625<br />
C/2.01,G#/2,Gn/312.5,D#4,D#,D#/1,G#/312.5,D#/1<br />
Gn/312.5,C#,C#,C#,C#/1,F/312.5,C#,C#,C#/1<br />
G/312.5,C#/1,E/312.5,Cn,C,C,C/1,C6/312.5,C4,C,C<br />
C/1,C#6/312.5,Cn/1,C6/312.5,C4/1,B5/312.5,C/1<br />
C6/312.5,C4/1,C7/312.5,G#3,G#,G#,G#,G#,G#,G#/1<br />
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Cn4-D#4-G#4/2.02,C6/312.5,G#3/2,G#/2,G#/2.01<br />
C#/625,Cn4-D#-G#4/2.01,C6/625,G#3/2,G#/2,G#/2<br />
F6-C4-D#-G#4/2,C6-G#3/2,G#/2,G#/2,C4-D#-G#4/625<br />
C#/2.01,G#3/625,Cn6/2.01,C#3/625,F5/2.01,C#/2<br />
G#-Cn4-F4/312.5,C#6/2.02,C#3/312.5,Cn6/2.02<br />
C#/2,C#/2,G#-Cn4-F/208.33,F6/2.02,C#/208.33<br />
Cn6/2.02,A#3/2,A#/2,C#4-F4-A#4/156.25,Gn6/2.03<br />
A#3/156.25,Cn/2.03,A#/2,A#/2,C#-F-A#4/125<br />
C#6/2.04,A#3/125,Cn/2.04,C4/125,F5/2.04,C/2<br />
E-G4-C5/104.17,C#/2.04,Cn4/104.17,C6/2.04,C4/2<br />
C/2,E-G-C5/89.29,F6/2.05,C4/89.29,C6/2.05,A#/2<br />
A#/2,C#4-F4-A#4/78.12,G#6/2.06,A#3/78.12<br />
Gn6/2.06,A#/2,A#/2,C#-F-A#4/69.44,G#/2.06<br />
A#3/69.44,Gn/2.06,Cn4/2,C/2,E-G4-C5/62.5<br />
A#6/2.07,C4/62.5,G6/2.07,C/2,C/2,E-G4-C5/56.82<br />
A#/2.08,C4/56.82,G6/2.08,C/2,C/2,E-G4-C5/52.08<br />
G#/2.08,C4/52.08,A#/2.08,C/2,C/2,E-Gn-C5/48.08<br />
G#/2.09,C4/48.08,Gn6/2.09,C/2,C/2,E-G4-C5/44.64<br />
C7/2.1,C4/44.64,G6/2.1,C/2,C/2,E-G4-C5/41.67<br />
C7/2.1,C4/41.67,G6/2.1,C/2,C/2,E-G4-C5/39.06<br />
C#7/2.11,Cn4/39.06,G6/2.11,C/2,C/2<br />
E-G4-C5/36.76,C#/2.12,Cn4/36.76,G6/2.12,C/36.76<br />
E6-E7,G#-G#7/2,Gn-G7/2,G6,G#6-G#7/2,Gn-G7/2<br />
G6/0.25,F-G#4-C5/41.67,F6-F7/0.62<br />
}}<br />
<br />
{{Song<br />
|name=Doctor Who - The mad man with a box<br />
|rating=<br />
|notes=BPM: 240<br />
C6-A-A4,A5,E5,C5,C6,A,E-D#4,C5,C6-E4,A,E5-D#,C5<br />
C6-E4,A,E5-C5,C,C6-B-B4-D#,B5,G#5,E,C,B,G#,E,C<br />
B,G#,E,C-D#,B,G#,E,C-F-F4-Dn4,B,G#,E,C,B,G#-C#4<br />
E,Cn-D,B,G#-C#,E,Cn-B4,B5,G#,E-D,C-A3-A4-C4,A5<br />
E,C5,C6,A,E,C5,C6,A,E,C5,C6,A,E,C5,C6-F3-F4-A4<br />
A5,F5,C5,C6,A,F-A4,C5,C6-A,A5,F-B4,C5,C6-C5,A<br />
F-F,C,C6-C3-C4-E,Gn5,F,E,C6,G,F,E,C,G,F,E,C,G,F<br />
E,C-B2-B3-E4,B5,G#,E5,C,B,G#-E4,E5,C-E4,B,G#-E<br />
E5,C-D5,B,G#,E-B4,C-E2-E3-G#4,B5,A,G#5,F,E5,D<br />
C5,B4/0.12,C6-A4,A5-C5,E-A4,C,C6-A,A5-C5<br />
D#-E-A4,C,E4-C6-A,A5-C5,D#-E5-A4,C,E4-C6-A<br />
A5-C5,C-E5-A4,C,D#-C6-G#4,B5-B4,G#5-G#4,E,C-G#<br />
B5-B4,G#5-G#4,E,C-G#,B5-B4,G#5-G#4,E,D#-C-G#<br />
B5-B4,G#5-G#4,E,Dn4-C-E4,B5-G#,G#5-E,E5,C-E4<br />
B-G#4,C#-G#5-E,E5,D-Cn-E4,B-G#4,C#-G#5-E,E5<br />
B4-Cn-E4,B5-G#4,G#5-E,D-E5,C4-C6-C5,A5-E,E-C,C<br />
C6-C5,A-E,E-C,C,C6-C5,A-E,E-C,C,C6-C5,A-E,E-C,C<br />
A4-C6-C5,A5-F,F-C,C,C6-C5,A-F,A4-F-C,C,A-C6-C5<br />
A5-F,B4-F-C,C,C-C6-C5,A-F,F-F-C,C,E-C6-C5,Gn<br />
F-C,E,C6-C5,G,F-C,E,C6-C5,G,F-C,E,C6-C5,G,F-C,E<br />
E4-C6-G#3-B3,B5,G#5-G#3-B3,E5,C-G#-B,B5<br />
E4-G#5-G#3-B3,E5,E4-C-G#-B,B5,E-G#5-G#3-B3,E5<br />
D5-C-G#-B,B5,G#5-G#3-B3,B4-E,G#4-C,B5,A,G#5,F,E<br />
D,C5,B4-G#4/0.12,A3-A4,A3-A4/0.2,D#5/0.5,E/0.5<br />
D#/0.5,E/0.5,C6/0.5,D#-B3-B4,B3-B4/0.09,D#/0.25<br />
Dn-F3-F4,F3-F4/0.2,C#5/0.5,D/0.5,C#/0.5,B5/0.33<br />
D,Cn5-A3-A4,A3-A4/0.07,A5-F3-F4,F3-F4/0.2,B/0.5<br />
C6/0.25,F6/0.25,E6-C3-C4,C3-C4/0.07,E5-B2-B3<br />
B2-B3/0.2,E/0.5,E/0.5,E/0.5,D6/0.33,B5<br />
G#5-E2-E3/0.5,E2-E3,E2-E3,E2-E3,E2-E3/0.5<br />
E2-E3/0.5,E2-E3/0.5,E2-E3/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Doctor Who - The sad man with a box<br />
|rating=<br />
|notes=BPM: 133<br />
D-D2/0.12,A4-D3-D2/0.33,G#4/0.98,A/0.98,G#/0.98<br />
A/0.98,F5,E-E2-G#/0.16,G#/0.49,Gn4-C#-C#2/0.33<br />
F#4,A3-A2-G/0.98,F#,C#3-C#2-E5/0.66,G/2.05<br />
D3-D2-Fn4/0.25,A3-A2/0.25,A#-A#2/0.33,D5/0.98<br />
D/0.98,E/0.98,F5/0.98,A#5,F3-F2-An5/0.25<br />
Cn-C2/0.25,A3-A2/0.33,A4/0.98,A/0.98,A/0.98<br />
G5/0.66,E/2.05,A3-A2-C#5/0.12,A-A3/0.12<br />
A2-A3-E4/0.12,A5-D6-A-D5-F7-F6/2.05,F-D7/2.05<br />
D6-A6/1.96,F/2.05,A5-F7/2.05,F6-D7/2.05<br />
D6-A6/1.96,F/2.05,A5-F7/2.05,F6-D7/2.05<br />
D6-A6/1.96,F/1.96,A5-F7/1.96,F6-D7/1.96<br />
D6-A6/1.96,F/1.96,F7-E6-B5-B4-G#5/1.96<br />
E7-G#6/1.96,B6-E6/1.96,G#/1.96,F-B5/1.96<br />
E7-G#/1.96,B6-E6/1.96,G#/1.96,F-B5/2.05<br />
E7-G#/2.05,B6-E6/2.05,G#/1.96,F-B5/2.05<br />
E7-G#/2.05,B6-E6/2.05,G#/1.96<br />
F-Gn6-E-A5-C#/2.05,E7-G/2.05,C#7-E6/2.05,G/1.96<br />
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D6/2.05,F/1.96,F7/45,A5/2.05,D7/45,F6/2.05<br />
A6/45,D6/2.05,F/1.96,F7/45,A5/2.05,D7/45<br />
F6/2.05,A6/45,D6/2.05,F/1.96,F7/45,A5/2.05<br />
D7/45,F6/2.05,A6/45,D6/2.05,F/1.96,F7/45<br />
A#-A#-A#4-F5/2.05,D7/45,F6/2.05,A#6/45,D6/2.05<br />
G/1.96,F7/45,A#5/2.14,D7/45,F6/2.14,A#6/45<br />
D6/2.14,G/1.96,F7/45,A#5/2.14,D7/45,F6/2.14<br />
A#6/45,D6/2.14,G/1.96,F7/22.5,A#5/2.14,D7/22.5<br />
F6/2.14,A#6/22.5,D6/2.14,G/1.96,F7-F6/22.5<br />
An5-Cn6-A-C5/2.14,C7/22.5,F/2.14,A#/22.5<br />
C6/2.14,An6/1.96,F7/22.5,A5/2.14,C7/22.5<br />
F6/2.14,A#/22.5,C6/2.14,An6/1.96,F7/22.5<br />
A5/2.14,C7/22.5,F6/2.14,A#/22.5,C6/2.14<br />
An6/1.96,F7/22.5,A5/2.14,C7/22.5,F6/2.14<br />
A#/22.5,C6/2.14,An6/1.96,F7-G/22.5,A5-A-A4/2.14<br />
E7/22.5,G/2.14,C#/22.5,E6/2.14,A6/1.96,F/22.5<br />
A5/2.14,E7/22.5,G/2.14,C#/22.5,E6/2.14,A6/1.96<br />
F/22.5,A5/2.25,E7/22.5,G/2.25,C#/22.5,E6/2.25<br />
A6/1.96,F/22.5,A5/2.25,E7/22.5,G/2.25,C#/22.5<br />
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E-E7/1.96,D-D7/1.96,C#6-C#7/1.96,A#5-A#6/1.96<br />
An5-A6/1.96,G5-G6/1.96,F5-F6/1.96,E5-E6/0.25<br />
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F7-A/15,F5-A5/2.25,D7-F6/1.96,A6-D6/15<br />
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D7-F6/1.96,A6-D6/15,G#4-G#5/2.25,F/1.96,F7-A/15<br />
F5-G#/2.25,D7-F6/1.96,A-D6/1.96,F/15,A4-A5/2.25<br />
F7-B/15,E5-G#-G#4/2.25,E7-G#6/1.96,B-E6/1.96<br />
G#/1.96,F-B/1.96,E7-G#/1.96,B-E6/1.96,G#/15<br />
A/4.09,A#5/5.62,F-B/15,B5/2.37,E7-G#/1.96<br />
B6-E6/1.96,G#/1.96,F-B/11.25,G#4-E5-G#5/2.37<br />
E7-G#6/1.96,B-E6/1.96,G#/1.96,F-An6/11.25<br />
Gn4-G5/2.37,E7-G6/1.96,C#-E6/1.96,G/1.96<br />
F-A/1.96,E7-G/1.96,C#-E6/11.25,F#-F#5/2.37<br />
G/1.96,Fn-A/11.25,G4-E5-G5/2.37,E7-G6/1.96<br />
C#-E6/11.25,F#4-F#5/2.37,G/1.96,Fn-A/11.25<br />
E5-G5-E6/2.37,E7-G6/1.96,C#-E6/1.96,G/11.25<br />
G4-G5/2.5,F-A/11.25,F5-F4/2.5,D7-F6/1.96<br />
A-D6/1.96,F/1.96,F7-A/1.96,D7-F6/1.96,A-D6/1.96<br />
F/1.96,F7-A/11.25,E5/2.5,D7-F6/1.96,A-D6/1.96<br />
F/1.96,F7-A/1.96,D7-F6/1.96,A-D6/1.96,F/1.96<br />
F7-A#6/9,D5/2.5,D7-F6/1.96,A#-D6/1.96,G6/1.96<br />
F7-A#/9,E/2.5,D7-F6/1.96,A#-D6/9,D5-D6/2.5<br />
G/1.96,F7-A#/9,D5-F5-D6/2.5,D7-F6/1.96,A#-D6/9<br />
E-E6/2.5,G/1.96,F7-A#/9,F5-A#5-D-F6/2.5<br />
D7-F/1.96,A#6-D6/9,A#5/2.5,G/1.96,F7-An/9<br />
Cn-A5-F6/2.65,C7-F/1.96,A#6-C6/1.96,An6/1.96<br />
F7-A/1.96,C7-F6/1.96,A#-C6/1.96,An/1.96<br />
F7-A/7.5,F5-A5/2.65,C7-F6/1.96,A#-C6/1.96<br />
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E-G#4-G#5/2.81,E7-G#6/6.43,E5/2.81,B-E6/1.96<br />
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A4-A5/4.09,A#4-A#5/11.25,F-B/6.43<br />
B4-E5-G#5-B5/2.81,E7-G#6/6.43,E5/2.81<br />
B6-E6/1.96,G#/1.96,F-B/1.96,E7-G#/6.43<br />
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F-An6/6.43,Gn4-C#5-E-G5/3,E7-G6/6.43,G4-C#/3<br />
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F7-A/5.62,E6-A-A5/3.21,E7-G/5.62,E6-A6/3.21<br />
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C#7-E6/1.96,A6/1.96,F-A/5,G5-G6/3.21,E7-G/1.96<br />
C#-E6/1.96,A/1.96,C#-E/5,E5/3.21,E7-E6/1.96<br />
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G-G5/1.96,F6-F5/1.96,E-E5/5,A3/0.76<br />
A5-A6-E6/1.96,A5-A6-E/5,A3-A4/3.21,A5-A6-E/1.96<br />
A5-A6-E/1.96,A5-E-A6/1.96,A4-D5/5,D3-A3-D4/0.12<br />
D3-D4/0.13,F4-A4-D5/5,D3-D4/0.45<br />
}}<br />
<br />
{{Song<br />
|name=X Files Theme<br />
|rating=<br />
|notes=BPM: 300<br />
A#4/0.89,C#5/1.14,F5,F#5/14.17,A#/1.08,C#<br />
Fn/1.01,A#/170,F#/1.01,C#,Fn/1.01,A#/170<br />
F#/1.01,C#,Fn,F#/170,A#5/0.33,A#/0.33,A#/0.33<br />
A#/2.7,A#6/0.37,A#4/3.4,Fn7/1.59,C#,F5/0.93<br />
A#/170,F#/3.54,D#7/1.57,C#,Fn/1.01,A#/12.14<br />
F#/3.62,Fn7/1.57,C#,F5/1.01,A#/170,F#/2.83<br />
G#7/1.57,C#,Fn,F#/170,Cn6/2.88,Fn7/0.38,C/0.33<br />
C/0.33,C/0.33,A#/1.01,C#,F5,F#/14.17,A#/1.08,C#<br />
Fn/1.01,A#/170,F#/1.01,C#,Fn/1.01,A#/170<br />
F#/2.93,A#6/1.55,C#,Fn,F#/170,A#5/2.98,Fn7/0.38<br />
A#/3.04,D#/0.38,A#/3.04,F/0.38,A#/3.04,A#7/0.38<br />
A#4/3.09,F/1.49,C#,F5,F#-A#/1.01,C#,Fn/1.01<br />
A#/170,F#/1.01,C#,Fn/1.01,A#/170,F#/1.01,C#,Fn<br />
F#/170,Cn/0.33,C/0.33,C/0.33,C/3.15,C#8/0.37<br />
A#/3.21,Cn8/1.47,C#5,Fn,F#/14.17,A#/4.25<br />
A#7/1.45,C#,Fn/1.01,A#4/170,F#/3.33,G#/1.45,C#<br />
Fn/1.01,A#/170,F#/3.33,A#7/1.45,C#,Fn,F#/170<br />
Fn6/3.4,F7/0.37,F6/0.33,F/0.33,F/0.33,A#4/1.01<br />
C#,F5,F#/170,A#/1.01,C#,Fn/1.01,A#/85,F#/1.02<br />
C#,Fn,F#-A#/3.4,C#8/1.43,C#5,Fn,Cn6-F#/3.47<br />
C8/0.37,C6/3.62,A#7/0.37,C/3.54,G#/0.37,C/3.62<br />
C8/0.37,A#4/3.62,Fn7/1.39,C#,F5,F#/170,A#/1.01<br />
C#,Fn/1.01,A#/85,F#/1.02,C#,Fn,F#-A#/1.01,C#,Fn<br />
A#5-F#/0.33,A#/0.34,A#/0.33,A#/3.78,A#6/0.36<br />
A#4/5.15,Fn7/1.37,C#,F5,F#/170,A#/3.95,D#/1.35<br />
C#,Fn/1.01,A#/85,F#/4.05,Fn7/1.36,C#,F5<br />
F#-A#/3.95,G#/1.35,C#,Fn,Cn6-F#/4.05,Fn7/0.36<br />
C/0.34,C/0.33,C/0.33,A#/1.01,C#,F5,F#/170<br />
A#/1.01,C#,Fn/1.01,A#/85,F#/1.02,C#,Fn<br />
F#-A#/4.15,A#6/1.33,C#,Fn,A#5-F#/4.25,Fn7/0.36<br />
A#/4.47,D#/0.36,A#/4.36,F/0.36,A#/4.47,A#7/0.36<br />
A#4/4.47,F/1.3,C#,F5,F#/170,A#/1.01,C#,Fn/1.01<br />
A#/85,F#/1.02,C#,Fn,F#-A#/1.01,C#,Fn,Cn-F#/0.33<br />
C/0.34,C/0.33,C/4.72,A#7/0.35,A#4/7.08,Fn7/1.28<br />
C#,F5,F#/170,A#/1.01,C#,Fn/1.01,A#/85,F#/1.02<br />
C#,Fn,F#-A#/1.01,C#,Fn,A#5-F#/0.17<br />
}}<br />
<br />
{{Song<br />
|name=Phantom of the opera - Main theme<br />
|rating=<br />
|notes=BPM: 300<br />
D/0.67,D,D,D,D,D,D,D,D/0.67,D,D,D,D,D,D,D<br />
D-F5-A5-D6/0.67,D3,D,D,D,D,D,D,D/0.67,D,D,D<br />
D-F-A-D6,C#-E5-G#5-C#6,Cn-D#5-Gn5-C6<br />
B2-F#5-Dn5-B5,A#2-D-Fn-A#5,A#2,A#,A#,A#,A#,A#<br />
A#,G#2-C5-D#-G#5,A#-Dn-F-A#5,A#2,A#,A#,A#,A#,A#<br />
D3-F-An-D6/0.29,D3,D/0.29,D,D/0.25,D,D-F-A-D6<br />
C#3-E-G#-C#6,Cn3-D#-Gn-C6,B2-F#-Dn5-B5<br />
A#-D-Fn-A#5/0.29,A#2,A#/0.29,A#,G#2-C5-D#-G#5<br />
A#-Dn-F-A#5/0.4,A#2,A#-A#5,B2-B5,C3-C6,C#3-C#6<br />
D3-F-An-D6/0.29,D3,D/0.29,D,D/0.33,A,D<br />
D-D6-F/0.4,A,D3,Gn3-Cn-D5-G5/0.25,A#,A#/0.4<br />
G3/0.4,C4-C5-E/0.4,G5,C4,C-C6-E/0.29,G<br />
D4-An-D5-F/0.29,D4,D/0.29,C4-C5-E,D-D5-F/0.4,A<br />
D4,D-D6-F/0.4,A,D4,G3-C6-D5-G5/0.25,A#<br />
D-G-A#/0.4,G3/0.4,C4-C5-E/0.4,G5,C4,C-C6-E/0.29<br />
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D-D6-A/0.4,F6,D4,A#3-An6-A#5-D6/0.25,G6<br />
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C-C7-C6-E/0.29,G,D4-D6-F-An/0.29,D4,D/0.29,C4<br />
D/0.25,D,D/0.4,A,D,D-D6-F-A-D7/0.29,D4,D/0.29,D<br />
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A#3-D-Fn-A#5/0.29,A#3,A#/0.29,A#,G#3/2<br />
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B3/2,B5,A#3/2,A#5,Gn3/2,G5-A#-D6/0.29,G3,G/0.29<br />
G,G/0.33,D,G,G/2,G6-A#/0.4,D/0.5,C4/2<br />
F6-G5-C6/0.25,D#6,G-C-D#/0.5,C4/0.4,F3/2<br />
F5-An/0.4,C6,F3,F/2,F6-A/0.29,C,G3/2<br />
G5-A#-Dn/0.29,G3,G/0.29,G,G/0.33,D,G,G/2<br />
G6-A#/0.4,D,G3,C4/2,F-G5-C6/0.25,D#,C-An-D#/0.5<br />
C4/0.4,F3/2,F5-A/0.4,C6,F3,F/2,F6-A/0.29,C,G3/2<br />
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G5-D/0.4,A#,G3,D#3/2,Dn6-D#5-G5/0.25,C<br />
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F6-A/0.29,C,G/2,G5-A#-Dn/0.29,G3,G/0.29,G<br />
G/0.25,G,G/0.33,D,G,G/2,A#-D-G6/0.29,G3,G/0.29<br />
G,G/0.67,F,D#6,G/2,Dn,G/2,C,A#,An,G/2,G5,C4/2<br />
D#5-F#/0.29,C,C/0.29,C,F#3/0.33,D#,F#,F#/2<br />
D#-A4-C5/0.29,Dn5,G3/2,G4-A#4-D/0.29,G3,G/0.29<br />
G,G/0.25,G,G/2,D6-A#5-G6,F#/2,A#-C#-F#6,Fn3/2<br />
G#-Cn6-F6,E3/2,B-Gn5-E6,D#3/2,G-A#-D#6/0.29,D#3<br />
D#/0.29,D#,Dn3/2,D6-F#5-An5/0.29,D3,D/2,C/0.29<br />
D,E3/2,E5-G-B,E3/0.4,E,E/0.29,E,E/0.67,E/0.67,B<br />
E,E/2,E6-G/0.4,B,E3,A3/2,D6-E5-A5,A3/0.33,C,A/2<br />
A5-F#-C/0.29,A3,D4/2,D5-F#,D4/0.67,A5,D,D/2<br />
D6-F#/0.29,A,B3/2,E-G-B5,B3/0.4,B,B/0.29,B<br />
B/0.67,B/0.67,B5,B3,B/2,E6-G/0.4,B5,B3,A3/2<br />
D-E5-A5,A3/0.33,C,A/2,E-A5-C/0.29,A3,D4/2,D5-F#<br />
D4/0.67,A5,D,D/2,D6-F#/0.29,A,E4/2,E5-G-B5<br />
E4/0.4,E,E/0.29,E,E/0.67,E/0.67,B,E,E/2<br />
E6-B/0.4,G6,E4,C4/2,B6-C6-E6/0.25,A6,C-E-A/0.5<br />
C4/0.4,D4/2,D6-F#6/0.4,A/2,D4,D/2,D7-D6-F#/0.29<br />
A,E4/2,E6-G-B/0.29,E4,E/0.29,E,E/0.25,E,E/0.33<br />
B,E,E/2,E6-G-B-E7/0.29,E4,E/0.29,E,E/0.5,D7<br />
C7/2,E/2,B,E/2,A,G,F#/2,E/2,E6,C4/2,C6-D#6/0.29<br />
C4,C/0.29,C,C/0.33,C6/2,C4,C/2,C6/0.29,B5/2<br />
E3/2,B-E5-G5,E3/0.4,E,E/0.33,F#/2,E,E/2,G-B-F#<br />
E/0.33,E6/2,E3/2,B-G-E6/0.33,E3,C3/2,E6-G-C6<br />
C3/0.4,C,C/2,B6/0.33,C,C/2,B,C/0.4,C,C/0.29,C<br />
E3/2,B5-E5-G,E3/0.4,E,E/0.33,F#/2,E,E/2,G-B-F#<br />
E/0.33,E6/2,E3/2,B-G-E6/0.33,E3,C/2,E6-G-C6<br />
C3/0.4,C,C/2,B6/0.33,C,C/2,B,C/0.4,C,C/0.29,C<br />
Fn3/2,G#4-C5-F5/0.12,D#3/2,Gn4-A#4-D#5/2,F3/2<br />
G#-C-F5/0.4,C6/0.4,F6-G#5/0.4,C/0.5,C#3/2<br />
D#6-F5-G#/0.25,C#6,F-G#-C#/0.5,C#3/0.4,D#3/2<br />
D#5-Gn5/0.4,A#5/2,D#3,D#/2,D#6-G/0.29,A#/2,F3/2<br />
F5-G#-Cn/0.29,F3,F/0.29,F,F/0.33,C/2,F,F/2<br />
F6-G#/0.4,C/2,F3,C#/2,D#-F5-G#/0.25,C#6<br />
F-G#-C#/0.5,C#3/0.4,D#3/2,D#5-Gn/0.4,A#/2,D#3<br />
D#/2,D#6-G-A#/0.29,F6/2,F3/2,F5-G#-Cn/0.33,F3<br />
F/0.29,F,F/0.33,C5-F5/2,F3,F/2,F5-G#/0.4<br />
G#-C6/2,F3,C#/2,G#-Cn-F6/0.25,F5-A#-C#6<br />
F-A#-C#/0.5,C#3/0.4,D#3/0.33,A#-D#6/2,D#3,D#/2<br />
D#6-Gn6/0.29,A#-D#/2,F3/2,G#-Cn-F6/0.33,F3<br />
F/0.29,F,F/0.25,F,F/0.33,G#-C-F6/2,F3,F/2<br />
C-F6-G#6/0.33,F3,F/0.29,F,F/0.5,D#-Gn,C#6-F6/2<br />
F3/2,Cn-D#/2,F/2,A#-C#,G#5-Cn,Gn5-A#/2,F/2<br />
F5-G#/2,C#3/2,E5-Gn/0.33,C#,C#/0.29,C#,C#/0.33<br />
A#4-C#5-G/2,C#3,C#/2,A#-C#5-G/0.29,G#4-Cn5-F/2<br />
F3/2,G#-C-F5/0.33,F3,F/0.29,F,F/0.25,F,F/0.29,F<br />
C#2/2,F5-G#5-D#/0.33,C#3,C#/0.29,C#,C#/0.5<br />
Cn6/2,A#5/2,G#/2,A#/2,C#,C#/0.33,F/2,C#,F3/2<br />
G#4-Cn5-F5/0.33,F3,F/0.33,Gn/2,F,F/2<br />
G-G#-C/0.25,F5,F-G#-C/0.5,F3/0.5,F5/2,C#/2<br />
F/0.25,Cn6,F-G#5-C/0.5,C#/0.4,C#/0.25,C#<br />
C#/0.29,C#,F3/2,C#6-F6-G#6/0.33,F3,F/0.33,Gn6/2<br />
G#/2,Gn/2,F/2,F6-G#5-Cn/0.25,Gn,F-C-G#/0.5<br />
F3/0.5,D#/2,C#3/2,G#-C#6-F6/0.33,C#3,C#/2<br />
C#6-F-G#6/0.33,C#3,C#/0.25,C#,C#/0.29,C#,Gn3<br />
Dn6-G6-A#6/0.33,G3,G/0.33,An/2,A#/2,An/2,G<br />
G6-A#5-D/0.25,An,G-D-A#/0.67,G3/0.5,F/2,D#3/2<br />
A#-D#6-G6/0.33,D#3,D#/2,D#6-G-A#6/0.33,D#3<br />
D#/0.25,D#,D#/0.29,D#,G3,Dn-G6-A#/0.33,G3<br />
G/0.29,An/2,A#/2,An/2,G,G6-A#5-D/0.25,An<br />
G-D-A#/0.67,G3/0.5,F/2,D#,A#-D#6-G6/0.33,D#3,D#<br />
D#6-G-A#6/0.33,D#3,D#/0.25,D#,D#/0.29,D#,An3<br />
E6-A6-Cn7/0.33,A3,A/0.29,B/2,C/2,B/2,A<br />
A6-C6-E/0.25,B,A-E-C/0.67,A3/0.5,G/2,F3<br />
C-F6-A6/0.33,F3,F,F6-A-C7/0.33,F3,F/0.25,F<br />
F/0.29,F,A3,E-A6-C/0.33,A3,A/0.29,B/2,C/2,B/2,A<br />
A6-C6-E/0.25,B,A-E-C/0.67,A3/0.5,G/2,F<br />
C-F6-A6/0.33,F3,F,F6-A-C7/0.33,F3,F/0.25,F<br />
F/0.29,F,A3,A6-C-F7/0.33,A3,A/0.2,A/0.4,A/0.2<br />
}}<br />
<br />
{{Song<br />
|name=28 Days Later - In a heartbeat<br />
|rating=<br />
|notes=BPM: 300<br />
D6-F/0.25,F-A6/0.5,F,F,F-D,F,F/0.5,F-A/0.5,F,F<br />
E-D/0.5,E/0.5,E-A/0.5,E/0.5,E/0.12<br />
C#5-D-D3/0.25,D-C#-A/0.5,D,D,D-D5-D6,D3,D/0.5<br />
D-D5-A/0.5,D3,D,D6-D3-E5/0.5,G#6-D/0.5<br />
D-E-A/0.5,D,D,D-D6-F5,D3,G#-D/0.5,D-F-A/0.5,D,D<br />
C#-D6-A#2/0.25,A#-C#-An/0.5,A#,A#,A#-D5-D6,A#<br />
A#/0.5,A#-D5-An/0.5,A#,A#,A#-E-D6/0.5,A#/0.5<br />
A#-E-An/0.5,A#,A#,A#-F-D,A#,A#/0.5,A#-F-An/0.5<br />
A#,A#,C#-D-F3/0.25,F-C#-An/0.5,F,F,F-D5-D6,F<br />
F/0.5,F-D5-A/0.5,F,F,F-E-D6/0.5,F/0.5,F-E-A/0.5<br />
F,F,F-F5-D,F3,F/0.5,F-F5-A/0.5,F3,F<br />
C#-D-Gn/0.25,G-C#-A/0.5,G,G,G-D5-D6,G,G/0.5<br />
G-D5-A/0.5,G,G,G-E-D6/0.5,G/0.5,G-E-A/0.5,G,G<br />
G-F5-D,G,G/0.5,G-F-A/0.5,G,G,C#-D-D3/0.25<br />
D-C#-A/0.5,D,D,D-D5-D6,D3,D/0.5,D-D5-A/0.5,D3,D<br />
D-E-D6/0.5,D3/0.5,D-E-A/0.5,D,D,D-F-D6,D3,D/0.5<br />
D-F-A/0.5,D,D,C#-D6-A#/0.25,A#-C#-An/0.5,A#,A#<br />
A#-D5-D6,A#,A#/0.5,A#-D5-An/0.5,A#,A#<br />
A#-E-D6/0.5,A#/0.5,A#-E-An/0.5,A#,A#,A#-F-D,A#<br />
A#/0.5,A#-F-An/0.5,A#,A#,C#-D-F3/0.25<br />
F-C#-An/0.5,F,F,F-D5-D6,F,F/0.5,F-D5-A/0.5,F,F<br />
F-E-D6/0.5,F/0.5,F-E-A/0.5,F,F,F-F5-D,F3,F/0.5<br />
F-F5-A/0.5,F3,F,C#-D-G/0.25,G-C#-A/0.5,G,G<br />
G-D5-D6,G,G/0.5,G-D5-A/0.5,G,G,G-E-D6/0.5,G/0.5<br />
G-E-A/0.5,G,G,G-F5-D,G,G/0.5,G-F-A/0.5,G,G<br />
C#-D-D3/0.25,D-C#-A/0.5,D,D,D-D5-D6,D3,D/0.5<br />
D-D5-A/0.5,D3,D,D-E-D6/0.5,D3/0.5,D-E-A/0.5,D,D<br />
D-F-D6,D3,D/0.5,D-F-A/0.5,D,D,C#-D6-A#/0.25<br />
A#-C#-An/0.5,A#,A#,A#-D5-D6,A#,A#/0.5<br />
A#-D5-An/0.5,A#,A#,A#-E-D6/0.5,A#/0.5<br />
A#-E-An/0.5,A#,A#,A#-F-D,A#,A#/0.5,A#-F-An/0.5<br />
A#,A#,C#-D-F3/0.25,F-C#-An/0.5,F,F,F-D5-D6,F<br />
F/0.5,F-D5-A/0.5,F,F,F-E-D6/0.5,F/0.5,F-E-A/0.5<br />
F,F,F-F5-D,F3,F/0.5,F-F5-A/0.5,F3,F<br />
C#-D-E3/0.25,E-C#-A/0.5,E,E,E-D5-D6,E,E/0.5<br />
E-D5-A/0.5,E,E,E-E5-D6/0.5,E3/0.5,E-E5-A/0.5,E3<br />
E,E-F5-D,E,E/0.5,E-F-A/0.5,E,E,C#-D-D3/0.25<br />
D-C#-A/0.5,D,D,D-D5-D6,D3,D/0.5,D-D5-A/0.5,D3,D<br />
D-E5-D6/0.5,D3/0.5,D-E-A/0.5,D,D,D-F-D6,D3<br />
D/0.5,D-F-A/0.5,D,D,C#-D6-A#/0.25,A#-C#-An/0.5<br />
A#,A#,A#-D5-D6,A#,A#/0.5,A#-D5-An/0.5,A#,A#<br />
A#-E-D6/0.5,A#/0.5,A#-E-An/0.5,A#,A#,A#-F-D,A#<br />
A#/0.5,A#-F-An/0.5,A#,A#,C#-D-F3/0.25<br />
F-C#-An/0.5,F,F,F-D5-D6,F,F/0.5,F-D5-A/0.5,F,F<br />
F-E-D6/0.5,F/0.5,F-E-A/0.5,F,F,F-F5-D,F3,F/0.5<br />
F-F5-A/0.5,F3,F,C#-D-G/0.25,G-C#-A/0.5,G,G<br />
G-D5-D6,G,G/0.5,G-D5-A/0.5,G,G,G-E-D6/0.5,G/0.5<br />
G-E-A/0.5,G,G,G-F5-D,G,G/0.5,G-F-A/0.5,G,G<br />
C#-D-D3/0.25,D-C#-A/0.5,D,D,D-D5-D6,D3,D/0.5<br />
D-D5-A/0.5,D3,D,D-E-D6/0.5,D3/0.5,D-E-A/0.5,D,D<br />
D-F-D6,D3,D/0.5,D-F-A/0.5,D,D,C#-D6-A#/0.25<br />
A#-C#-An/0.5,A#,A#,A#-D5-D6,A#,A#/0.5<br />
A#-D5-An/0.5,A#,A#,A#-E-D6/0.5,A#/0.5<br />
A#-E-An/0.5,A#,A#,A#-F-D,A#,A#/0.5,A#-F-An/0.5<br />
A#,A#/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Cirque Du Soleil - Alegria<br />
|rating=<br />
|notes=BPM: 300<br />
D5-A4-D4-D3/0.33,F5/0.5,E5,F/0.5,D5/0.33,F/0.5<br />
E,F,G5,F3-A5,C4,F4,F5-A4/0.5,C5,A5/0.5,G-C4/0.5<br />
G4,E/0.5,C5,G5/0.5,E-D4-D3/0.33,F/0.5,A4,D5/0.5<br />
F/0.33,D/0.5,F,G/0.5,F3-A5,C4,F4,F5-A4/0.5,C5<br />
A5/0.5,G-C4/0.5,G4,E/0.5,C5,G5/0.5,D3-F/0.5,D4<br />
D5/0.5,A4,E/0.5,F/0.33,D/0.5,F,G/0.5,F3-A5,C4<br />
F4,F5-A4/0.5,C5,G/0.5,C4,E/0.5,G4,F,C5,G5/0.5<br />
F-D4-D3/0.33,E/0.5,C4,F-A#/0.22,F-F4/0.5,A#4,E<br />
An3/0.5,G3-F5/0.5,D4,D5/0.5,F,D/0.5,F-A4/0.33<br />
D-G4/0.5,F,G5-G3/0.5,F3-A5,C,F4,F5-A4/0.5,F4<br />
A5-F3/0.5,G5-C-C3/0.33,E-G4/0.5,F5,E/0.5<br />
D-D3/0.33,D5-D4/0.5,F,D5-C4/0.5,A#3-F,F4,A#4<br />
D/0.5,F5-C5,G5/0.5,F3-An,C4,F4,F5-A4/0.5,C5<br />
A5/0.5,G-C4/0.5,G4,E/0.5,F-C5,E/0.5<br />
D-D4-D3/0.33,A4/0.5,F,E/0.5,F/0.33,D5/0.5,A3<br />
E-A2,D,D4-D3/0.33,A4/0.5,F,E/0.5,F/0.33,D5/0.33<br />
D6,E6,F6-A5-D4,A4,D5,D6/0.5,E5,F5/0.5,D5/0.33<br />
F/0.5,E,F6,G6,F3-A6-C6,C4,F4,F6-A4/0.5,C5<br />
C6/0.5,G-C4,G4,C5,E6-E5/0.5,C,D6-C4,E6,F-A5-D4<br />
A4,D5,D6/0.5,E5,F5/0.5,D5/0.33,F-D/0.5,E-A,F6<br />
G6,F3-A6,C,F4,F6-A4/0.5,C5,C6/0.5,G-C4,G4,C5<br />
E/0.5,C,A6,A#6,An-D4,A4,D5,F/0.5,E,F5/0.5<br />
D/0.33,F-D/0.5,A,A6,A#,F3-C7,C4,F4,An-A4/0.33<br />
G6-C,G4,C5,D,E,G5,C,G4,F6-C4,G6,A6-D4,A4,D5,F-C<br />
A,C5,A#3-D6,F4,A#4,C,D5,A#,F,E6,An,A3,G3-F6,D4<br />
F4,A#/0.5,D,E5/0.5,F5-G4/0.5,D,D5/0.5,G,F6,G6<br />
F3-An6,C4,F4,F6-A4/0.5,C5,C6/0.5,G-C4,G4,C5<br />
E/0.5,C,A6,A#6,An-D4,A4,D5,F/0.33,E,F5,A#3,F4<br />
A#4,D/0.5,A#,F6,G6,F3-An6,C4,F4,F6-A4/0.5,C5<br />
C6/0.5,G-C4,G4,C5,E/0.5,F,E6/0.5,D6-D4,A,D5<br />
F5/0.5,E5,F/0.5,D/0.33,F-A/0.5,E,F,G5,F3-A5,C4<br />
F4,F5/0.5,A4,C5/0.5,G-C4,G4,C5,E/0.5,C,A5,A#5<br />
An-D4,A4,D5,F/0.5,C,E-C4,F,A#3,F4,A#4,D/0.5,A#<br />
F5,G5,F3-An5,C,F4,F5-A4/0.5,F4,C5-F3/0.5<br />
G-C4-C3/0.5,G4,E-C5/0.5,F5,E/0.5,D-D4-D3/0.33<br />
A/0.5,F,E/0.5,F/0.33,D5/0.5,A3,E-A2,D<br />
D4-D3/0.33,A4/0.5,F,E/0.5,F/0.33,D5-A/0.5,A3<br />
D6-D5-A2,E6-E5,F6-A5-F5-D4-D3/0.33<br />
D6-A-D5-A4/0.5,E,F/0.5,D/0.5,A,F/0.5,E-D,F6,G6<br />
F3-A6-C6,C4,F4,F6-A4/0.5,C5,C6/0.5,G-C-G5-C4,G4<br />
C5,E6-G5-E5/0.5,C4,D6-D5-C3,E6-E5-D<br />
F-A5-F5-D4-D3/0.5,A4,D6-F-D5/0.5,E,F/0.5,D/0.5<br />
A,F/0.5,E,F6-F5,G6-G5,F3-A6-C6-A5,C4,F4<br />
F6-C6-F5-A4/0.5,F4,C-C5-F3/0.5<br />
G6-C6-G5-C4-C3/0.5,G4,G5-E-D/0.5,C5,A6-A5-G4<br />
A#6-A#5,D3-An6-D6-A5,D4,A4,F6-F5-D5/0.5,E,F/0.5<br />
D/0.33,F-A/0.5,E,A6-A5,A#6-A#5,F3-C7-C6,C4,F4<br />
An6-A5-A4/0.33,G6-C6-G5-C4/0.33,G4,C5,D,E,G5-C<br />
F6-F5-G4,G6-G5,D3-A6-D6-A5,D4,A4,F6-A5-F5-C4,A4<br />
C5,A#3-D6-F-D5,F4,A#4,C,D,A#,F,E6-E5,An,A3-F5<br />
G3-F6-A#5,D4,G4,A#4/0.5,G,E/0.5,F5-A#/0.5,G<br />
D5/0.5,G,F,G5,F3-An5,C4,F4,F5-A4/0.5,F4,C5/0.5<br />
G-C4-C3/0.5,G4,E-C5/0.5,G,A5,A#5,D3-An,D4,A4<br />
F5-D5/0.5,C,E-C4,F,A#3,F4,A#4,C5/0.5,D,F5,G5<br />
F3-An5,C4,F4,F5-A4/0.5,F4,C5-F3/0.5,G-C4-C3/0.5<br />
G4,E-C5/0.5,F5,E/0.5,D3-D5,A3,D4,F-A4/0.5,E<br />
F/0.5,D5/0.33,D/0.5,A,A6-A5,A#6-A#5,F3-C7-F6-C6<br />
C4,F4,An6-A5-A4/0.5,C5,G6-C6-G5-C5-G4-E4/0.33,C<br />
E5,G5,C,G4,F6-F5-C4,G6-G5,D3-A6-D6-A5,D4,A4<br />
F6-A5-F5-C,A4,C5,A#3-D6-F-D5,F4,A#4,C,D,A#,F<br />
E6-E5,An,F5-A3,G3-F6-D6-A#5,D4,G4,A#4/0.5,D<br />
E/0.5,F5-G/0.5,A#,D5/0.5,G,F6-F5-G3,G6-G5<br />
F3-An6-C6-A5,C4,F4,F6-C6-F5-A4/0.5,F4<br />
C-C5-F3/0.5,G6-C6-G5-C4-C3/0.5,G4,G5-E-D/0.5,C5<br />
A6-A5-G4,A#6-A#5,B6-An6-D6-A5-D3,D4,A4<br />
F6-F5-D5/0.5,C,E,F-C4,A#3,F4,A#4,D/0.5,C5<br />
F6-F5-F4,G6-G5,F3-An6-C6-A5,C4,F4<br />
F6-C6-F5-A4/0.5,F4,C-C5-F3/0.5<br />
G6-C6-G5-C4-C3/0.5,G4,G5-E-C5/0.5,F6-F5-G4<br />
E6-E5/0.5,D3-D6-F-D5,A3,D4,F-A4/0.5,E,F/0.5<br />
D5/0.5,A,F,D,A,A6-A5,A#6-A#5,A#6-F3-C7-C6,C4,F4<br />
An6-A5-A4/0.5,C5,G6-C6-G5-C5-G4-E4/0.33,C,E5,G5<br />
C,G4,F6-F5-C4,G6-G5,D3-A6-D6-A5,D4,A4<br />
F6-A5-F5-C,A4,C5,A#3-D6-F-D5,F4,A#4,C,D,A#,F<br />
E6-E5,B3-An3,A2,F6-A#5-F5-G3-G2/0.33<br />
D-A#4-D4/0.5,An4,E/0.5,F-A#/0.33,D5-A#/0.5,G4<br />
F6-F5-G3,G6-G5,F3-An6-C6-A5,C4,F4<br />
F6-C6-F5-A4/0.5,F4,C-C5-F3/0.5<br />
G6-C6-G5-C4-C3/0.5,G4,G5-D/0.5,C5,A6-A5-G4<br />
A#6-A#5,D3-An6-D6-A5,D4,A4,F6-F5-D5/0.5,C,E-C4<br />
F,A#3,F4,A#4,D-C5/0.5,A#,F6-F5-F4,G6-G5<br />
F3-An6-C6-A5,C4,F4,F6-C6-F5-A4/0.5,F4<br />
C-C5-F3/0.5,G6-C6-G5-C4-C3/0.5,G4,G5-E-D/0.5<br />
F6-F5,E6-E5-G4/0.5,D3-D6-D5,A3,D4,F-F4/0.5,E<br />
F5/0.5,D5/0.5,A4,F/0.5,D,F6,G6,F3-A6,C4,F4<br />
F6-A4/0.5,C5,C6/0.5,G-C4,G4,C5,E/0.5,C,A6-G,A#6<br />
An-D4,A4,D5,F/0.5,C,E,F5,A#3,F4,A#4,D/0.5,A#,F6<br />
G6,F3-An6,C4,F4,F6-A4/0.5,C5,C6/0.5,G-C4,G4,C5<br />
E/0.5,F,E6-C4/0.5,D6-D4-D3/0.33,A/0.5,E5,F5/0.5<br />
D5/0.33,F/0.5,E,F-A2/0.5,D-D4-D3/0.33,F-A4/0.5<br />
E,F/0.5,D5/0.2<br />
}}<br />
<br />
{{Song<br />
|name=As Time Goes By - Casablanca<br />
|rating=<br />
|notes=BPM: 200<br />
G4/0.17,Bb4-Eb4-B3/0.5,B5-B4-E5,E4-B3-G/0.5,E3<br />
B5-En5-Db5-B4-E3/0.33,E4-B3-G3-D4/0.5,G,Ab-Eb3,C4<br />
E4,A-F-F4,A4,F,B4-F3-A3,B,B5-B4,A-B3-F4-Dn/0.5<br />
G4-G5,A4-A5-F5-C5,G-G4,F3-A3,C4-E-A4-F5-F4-C5,E-E5<br />
D5-A-F5-F3-A3-F4/0.33,B-A-D4-F,G5-G4/0.5<br />
Db5-F3-B4-B5-F5,A5-A4,G3-B3-D4-F4,G5-D5-G4,F5-F4<br />
A3-A5-Dn-A4-F3-F5/0.33,B-A3-F4-D4,B4-B5/0.5<br />
E6-B-G5-E5,D6-D5,A-C6-C5-Gb,B,B4,C6-Gn-C5/0.5,G4<br />
G6-Gb4-B5-D6-Gn5,F,B-D-G-D5-D4/0.5,En4<br />
F6-D6-B-F5-Eb,D4,C4-E5-C6-G-C5,C3,D5-B4-B3-E3/0.5<br />
C,F-E4-An4/0.5,E5-E4-A-E3-F3-A3,C4-D-E4-A4,E-A-C5<br />
E3-D-A-E4/0.33,E5-E4-C-A,E3/0.5,B-B4-E4-Ab,C3<br />
B3-A-B4-E-F/0.5,C,A3-E-C4,D3,A-D4-F4-F3/0.5,D3<br />
G4-B3-G3-D4/0.5,D-B-E3-G,G,B4-D5-G4-B3,E4/0.5<br />
B4-G5-D-G4,E,E5-A4-E4-F-C5,C4,A3-E-C/0.5,F<br />
B2-D4-A/0.5,F,A-B4-B3-D,G-G3,F4-A4-A3-C,E3,G4,E<br />
C-A-F-E4/0.5,A-D-F-F3/0.33,A-B-D,G<br />
B4-F4-Db3-F3/0.5,A4-D,G3-F-B3-D4-G4,F4,A3-A4-F3-Dn<br />
D3,B4-Gb,G3-B3-D4,C5,D5,E5-Gn4-B4-E4,D-D4<br />
A3-C-C4-Gb/0.5,B-B3,E-C5-C4-Gn/0.33,B4-D5-G5-G4<br />
E-F4,B-D-G-D4/0.5,E,B-D5-F5-G-F4,En,C5-G-Eb-C4/0.5<br />
C3,D-B-D4-G-B3-G3-E3,C,C5-An4-F5-F2-F4-E-C3,A2<br />
E5-E4,E3-F3-A3-C4-D5-A4-D4,C5-C4,F2<br />
E-D5-A-A2-C3-D4,E,E5-A3-E4-C4-F3-A4/0.5,E3<br />
Ab-B4-E4-E3-C/0.5,C3,B-F-A-E4-C4/0.5<br />
B2-E-A3-F-C/0.33,F4-B3-A-D-D3/0.33,B-E-G,B2,E3,G<br />
B3-Db,Bn-F3,A,D-B,A,B,Bb-B2-G,B3-E,E4-G,E-G4<br />
B4-B3-B4-G3,G4,B,E5-E4-B3-G3,B4-E5/0.5<br />
E3-E5-C3/0.5,F5,A-E4-C4,E5,C6-E3-C3/0.5,C5<br />
E4-C4-A-E5,A5-B5,Bn-E3,C6-C5-En,D6-Bb-D5-G5<br />
C4-G3-B3-E4,C6-G5-B5-C5,Bn-B4,C6-E5-C5/0.5,E3<br />
Bb-B3-E4-C4,E3,C-F4-A3/0.5,F5-C5-A4-F4<br />
F3-A3-C4-Dn4-G-G4-C5,F5-F4/0.5<br />
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G4-D5-G5/0.5,A5-F5-A4-C/0.5,G-G4<br />
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A3-F3-A4-Dn-F4-F5/0.5,A-D-F4-F5,A3-B-D4-F4/0.5<br />
G-G5-G3,B5-Db5-F3-B4-F5/0.5,A5-A4<br />
G-D4-B3-F4-G5-D5-G4/0.5,F5-F4<br />
A5-A4-F3-Dn3-A3-D5-F5,An5-A4-Gb5<br />
}}<br />
<br />
{{Song<br />
|name=Happy Talk - South Pacific<br />
|rating=<br />
|notes=BPM: 200<br />
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Cn-C-G3-G-C-F-F/1.5,C-C-C/6,F5-A5-F-A-A<br />
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G5-G-F3-F-G/2,A#5-A#/6,A#,Cn-C6-C5-C6/6,C/2<br />
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C-D-A-G-C-D-A-G/0.86,F2-F3-C3-F2-F3-C<br />
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C-A-G-C-A-G,F5-F/6,F3-C-F-C/6,F5/1.2,E-E/6<br />
C-A-G-C-A-G/6,E/1.2,D-D/6,C-A-G-C-A-G/6,D/1.2<br />
C5-C/6,F3-C4-F-C/6,C5/1.2,C-C/6,C4-A-G-C-A-G/6<br />
C5,C4-A-G-C-A-G,F-C-F-C,C-A-G-C-A-G<br />
D-D-F-C-F-C/6,D/1.2,G5-G-D4-A#-G4-D-A#-G/6<br />
G5/1.2,D5-D-D4-A#-G4-D-A#-G/6,D5/1.2<br />
G5-G-F-C-F-C/6,G/1.2,D-D-D4-A#-G4-D-A#-G/6<br />
D5/1.2,G5-G-D4-A#-G4-D-A#-G/6,G5/1.2<br />
D5-D-F-C-F-C/6,D/1.2,G-G-D4-A#-G4-D-A#-G/6<br />
G5/1.2,C5-C-F2-F3-C3-F2-F3-C/6,C5/1.2<br />
D6-An5-G-C-D-A-G-C,D-A-G-C-D-A-G-C/0.86<br />
F2-F3-C3-F2-F3-C,C5-C6-A-G-C5-C6-A-G<br />
C5-C6-A-G-C5-C6-A-G/0.86,F2-F3-C3-F2-F3-C<br />
C5-C6-A-G-C5-C6-A-G,F5-F/6,F3-C4-F-C/6,F5/1.2<br />
E-E/6,C-A4-G4-C-A-G/6,E/1.2,D5-D/6<br />
C-A-G-C-A-G/6,D/1.2,C5-C/6,F3-C4-F-C/6,C5/1.2<br />
C-C/6,C4-A-G-C-A-G/6,C5,C4-A-G-C-A-G,F-C-F-C<br />
C-A-G-C-A-G,F5-F/6,F3-C-F-C/6,F5/1.2,E-E/6<br />
C-A-G-C-A-G/6,E/1.2,D-D/6,C-A-G-C-A-G/6,D/1.2<br />
C5-C/6,F3-C4-F-C/6,C5/1.2,C-C/6,C4-A-G-C-A-G/6<br />
C5,C4-A-G-C-A-G,F-C-F-C,C-A-G-C-A-G<br />
D-D-F-C-F-C/6,D/1.2,G5-G-D4-A#-G4-D-A#-G/6<br />
G5/1.2,D5-D-D4-A#-G4-D-A#-G/6,D5/1.2<br />
G5-G-F-C-F-C/6,G/1.2,D-D-D4-A#-G4-D-A#-G/6<br />
D5/1.2,G5-G-D4-A#-G4-D-A#-G/6,G5/1.2<br />
D5-D-F-C-F-C/6,D/1.2,G-G-D4-A#-G4-D-A#-G/6<br />
G5/1.2<br />
}}<br />
|}<br />
<br />
===Internet-Based Music===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Spooky Scary Skeletons<br />
|rating=<br />
|notes=BPM: 200<br />
G4/1.5,A4/1.5,B4/1.5,B/0.67,G/2,Gb/1.5,Ab/1.5<br />
Bb/1.5,B/0.67,G/2,D5/1.5,Bn/1.5,D/1.5,B/1.5,G/1.5<br />
B/1.5,G/1.5,D4/1.5,G/1.5,B/1.5,G/1.5,D/1.5,Gn/1.5<br />
B/1.5,D5/1.5,G5/1.5,D/1.5,B/1.5,Gb4/1.5,Bb/1.5<br />
Db/1.5,G5/0.67,G4/2,Bn3-Dn4-G-B4/0.5<br />
G3-Bb3-Db-G4/0.5,Bn-Dn-G-B4/0.25,Gn-B/1.5<br />
An-Db5/1.5,B-Dn/1.5,A-Db/0.67,G-B/2,Gb-Bb/1.5<br />
Ab-Bn/1.5,Bb-D/1.5,B-D/0.67,G-B/2,Dn-G5/1.5,Bn/1.5<br />
D-G/1.5,B-D/1.5,G4-B/1.5,B-D/1.5,G-B/1.5,D4-G/1.5<br />
G-B/1.5,B-D5/1.5,B-G/1.5,D4-G/1.5,D-Gn/1.5,G-B/1.5<br />
B-D5/1.5,D-G5/1.5,B-D/1.5,G4-B/1.5,Gb-Db4/1.5<br />
G-Bb/1.5,B-D5/1.5,D-G5/0.67,B-D/2,G4-Bn-Dn-G5/0.5<br />
B3-D4-G4-B4/0.5,B3-D-G-B4/0.25,B3-D-Gn,B-D-G<br />
An3-Db-Gb,A-D-G,G3-B,G-B-Dn/2,G-B/0.67,G-B<br />
B-D-Gn4/2,B-D-G/0.67,A-Db-Gb,A-D-G,G3-B/0.25<br />
B-Dn-Gn4,B-D-G,A-Db-Gb,A-D-G,G3-B,G-B-Dn,G-B,G-B<br />
G-D,E4,A-Db,Dn,B,G,B/0.5,B-D-Gn4,B-D-G,A-Db-Gb<br />
A-D-G,G3-B,G-Dn/2,G-B/0.4,B-D-Gn4,B-D-G,A-Db-Gb<br />
A-D-G,G3-B/0.33,G4,B-Dn-Gn,B-D-G,A-Db-Gb/2<br />
A-D-G/0.67,G3-B,G-Dn/2,G-B/0.67,G-B/2,Db/2,G-Dn,E<br />
A-Db,Dn,B,G,B/0.5,A-D-G4,Gn,Gb,Gn,Db-E-A4,B4/2<br />
A/0.67,G,A3-Dn-Gb,Gn,Gb,E,B3-Eb-G/0.29,D/2<br />
Gn3-B-En,Gb4,E,G,B-D-Gn,A4/2,G/0.67,Gb,Gn3-B-E,Gb4<br />
Gn,B4,Db-Gb-Bb/0.33,G,Bn3-Dn-Gn,B-D-G,A3-Db-Gb<br />
A-D-G,G3-B,G-Dn/2,G-B/0.67,G-B,B-D-Gn4,B-D-G<br />
A-Db-Gb/2,A-D-G/0.67,G3-B/0.33,G4,B-Dn-Gn,B-D-G<br />
A-Db-Gb,A-D-G,G3-B,G-Dn/2,G-B/0.67,G-B/2,Db/2,G-Dn<br />
E,A-Db,Dn,B,G,B/0.5,Db5/1.5,Dn/1.5,E5/1.5,E/0.67<br />
Db/2,B4/1.5,D/1.5,Eb/1.5,E/0.67,B/2,Gn5/1.5,En/1.5<br />
G/1.5,E/1.5,B/1.5,E/1.5,B/1.5,G4/1.5,B/1.5,E/1.5<br />
B/1.5,G/1.5,D/1.5,E/1.5,G5/1.5,D6/1.5,G/1.5,E/1.5<br />
B/1.5,Eb/1.5,Gb/1.5,B5/0.67,B4/2,En4-Gn4-B-E5/0.5<br />
B3-Eb4-Gb-B4/0.5,En-Gn-B-E5/0.25,G-B/1.5,A4-D5/1.5<br />
B-Dn/1.5,A-Db/0.67,G-B/2,Gb-Bb/1.5,Ab-Bn/1.5<br />
Bb-D/1.5,B-D/0.67,G-B/2,Dn-G5/1.5,Bn-D/1.5,D-G/1.5<br />
B-D/1.5,G4-B/1.5,B-D/1.5,G-B/1.5,D4-G/1.5,G-B/1.5<br />
B-D5/1.5,G-B/1.5,D4-G/1.5,D-Gn/1.5,G-B/1.5<br />
B-D5/1.5,D-G5/1.5,B-D/1.5,G4-B/1.5,Db4-Gb/1.5<br />
G-Bb/1.5,B-D5/1.5,D-G5/0.67,B-D/2,G4-B-D-G5/0.5<br />
Bn3-Dn4-G4-B4/0.5,B3-D-G-B4/0.25,An3-D-G,Gn,Gb,Gn<br />
Db-E4-A4,B/2,A/0.67,G,A3-Dn-Gb,Gn,Gb,E<br />
B3-Eb-G/0.29,D/2,Gn3-B-En,Gb4,E,G,B-D-Gn,A4/2<br />
G/0.67,Gb,Gn3-B-E,Gb4,Gn,B4,Db-Gb-Bb/0.25<br />
Bn3-Dn-Gn,B-D-G,A3-Db-Gb,A-D-G,G3-B,G-Dn/2<br />
G-B/0.67,G-B,B-D-Gn4/2,B-D-G/0.67,A-Db-Gb,A-D-G<br />
G3-B/0.33,G4,B-Dn-Gn,A4,A3-Db-Gb,Gn,Gb3-B,G-Dn,G-B<br />
Db,G-Dn,E,A-Db-G4,A4,B4,G,B3/0.5,B-Dn-Gn,B-D-G<br />
A3-Db-Gb,A-D-G,G3-B,G-Dn,G-B,G-B,B-D-Gn4,B-D-G<br />
A-Db-Gb,A-D-G,B-G3/0.5,B/4,D/4,Dn/4,G4/4,B4/4<br />
Db5/4,Dn/4,G5/4,B3-D4-Gn4,B-D-G,A-Db-Gb,A-D-G,G3-B<br />
}}<br />
<br />
{{Song<br />
|name=Remove Kebab<br />
|rating=<br />
|notes=BPM: 330<br />
B4,B,Bb,Bn,Bb,Bn/0,5,Ab4,A,An,A,A/0,5,A,A,A/0,5,G4<br />
G,G,Gb,E4,E,Gn,E,Gb,G,G,B3,Ab/2,An/2,Ab,Bb4,Bn,B<br />
Bb,Bn,Bb,Bn/0,5,A,A,An,A,A/0,5,A,A,A/0,5,Gn,G,Gb,G<br />
E,E,Gn,E,Gb/0,14,B3,B/0,5,B,B,Db4,D,Eb/0,5,En5,Eb<br />
En,Eb,En/0,5,D5,D,Dn,D,D/0,5,D,D,D/0,5,C5/0,5,C,B4<br />
A,A,C,A,B,B,B,E4,Db/2,Dn/2,Db,Eb5,En,E,Eb,En,Eb<br />
En/0,5,D,D,Dn,D,D/0,5,D,D,D/0,5,C,C,B/0,5,A/0,5,C<br />
}}<br />
<br />
{{Song<br />
|name=Renard: Avast your Ass<br />
|rating=<br />
|notes=BPM: 400<br />
Ab2-A4/0.5,A3,A2/0.5,A3-Eb4,A2-A4/0.5,A3-Bb4<br />
A2/0.5,A3-Bn,En2/0.5,E3,E2/0.5,E3-E4,E2-B/0.5<br />
E3-Db5,E2/0.5,E3-Eb5,B2/0.5,B3,B2-En/0.5,B3<br />
B2-Eb/0.5,B3,B2-Gb5/0.5,B3,G2-D/0.5,G3,G2-E/0.5<br />
G3-D,G2/0.5,G3-E,G2-D/0.5,G3-B4,A2-A4/0.5,A3<br />
A2/0.5,A3-A4,A2-A4/0.5,A3-E4,A2/0.5,A3-En,E2/0.5<br />
E3,E2/0.5,E3-E4,E2-G4/0.5,E3-E4,E2/0.5,E3-Eb4<br />
B2/0.5,B3,B2-E/0.5,B3,B2-En/0.5,B3,B2-G/0.5,B3<br />
G2-Bb4/0.5,G3,G2-G4/0.5,G3-B,G2/0.5,G3-Bn<br />
G2-Bb/0.5,G3-G4,A2-A4-Eb/0.5,A3,A2/0.5,A3-E<br />
A2-E-A4/0.5,A3-D4-B,A2/0.5,A3-Bn-A4,En2/0.5,E3<br />
E2/0.5,E3-E4,E2-A-B/0.5,E3-D5-G,E2/0.5,E3-B-Eb5<br />
B2/0.5,B3,B2-En-B4/0.5,B3,B2-B4-Eb/0.5,B3<br />
B2-G5-D/0.5,B3,G2-D-Bb4/0.5,G3,G2-E-B/0.5,G3-B-D<br />
G2/0.5,G3-B-E,G2-A-D/0.5,G3-Bn-G4,A2-A4-E4/0.5,A3<br />
A2/0.5,A3-E,A2-E-A4/0.5,A3-E-D4,A2/0.5,A3-B3-En<br />
E2/0.5,E3,E2/0.5,E3-E4-B,E2-D-G/0.5,E3-B-E4,E2/0.5<br />
E3-Eb4-B,B2/0.5,B3,B2-B3-E/0.5,B,B2-D-En/0.5,B3<br />
B2-Eb-G/0.5,B3,G2-D-Bb4/0.5,G3,G2-D-G4/0.5,G3-B-D<br />
G2/0.5,G3-En-Bn,G2-Eb-Bb/0.5,G3-G4-D,A2-A4,E5<br />
A3-A5,A2-B5,Bn,A3-E6,A2-A4,E5,A3-A5,A2-Bb,Bn,A3-E6<br />
En2-E4,B4,E3-E5,E2-G5,A5,E3-B5,E2-E4,B4,E3-E5,E2-G<br />
A,E3-B5,B2-B3,G4,B-B4,B2-D5,Eb5,B3-G5,B2-B3,G4<br />
B-B4,B2-D,E,B3-G5,G2-D4,G4,G3-D5,G2-G5,A,G3-Bb5<br />
G2-D4,G4,G3-D5,G2-G5,A,G3-B,A2-A4,E,A3-A5,A2-B,Bn<br />
A3-E6,A2-A4,E5,A3-A5,A2-Bb,Bn,A3-E6,En2-E4,B4<br />
E3-E5,E2-G5,A5,E3-B5,E2-E4,B4,E3-E5,E2-G,A,E3-B5<br />
B2-B3,G4,B-B4,B2-D,Eb5,B3-G5,B2-B3,G4,B-B4,B2-D,E<br />
B3-G5,G2-D4,G4,G3-D5,G2-G5,A,G3-Bb5,G2-D4,G4,G3-D5<br />
G2-G5,A,G3/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Toy Story: You Got A Friend In Me<br />
|rating=<br />
|notes=BPM: 230<br />
G4/0.5,Bb4/1.5,Eb5/1.5,F5/1.5,Gb5,Bn-Gn/0.5<br />
G4-E/0.5,G-C5/0.5,A4-Gb5/0.5,A-F/0.5,Gn4-E/0.5<br />
G-Bb/0.5,Gb-A/0.5,F4-Ab/0.33,Gn/0.5,B3-E4/0.5<br />
Gb/0.5,An3-D4/0.5,F/0.5,Ab-Db/0.5,G/0.5,An-Dn/0.5<br />
Gn,B4,G-E,G,C/0.5,D-Gb-Ab4-B,Gn/0.33,F-Db,E-C4/0.5<br />
B3-D/0.25,C5,A-E5,C,Gb-E/0.5,G-E4-C,E-Gn-B4/0.33<br />
E-G/0.5,Dn-Gb,E-Gn/0.33,E,C,A,B-E/0.5,B3-E/0.25<br />
F-Bn4-D5,F-B-D,G-C-E5/0.5,C,Bb,A-C-E/0.5,C,B<br />
C-E4-G/0.5,G,E,Bn3-F-G/0.5,B-F-G/0.5,C4-E-G/0.5<br />
E-G-C5,E-G-Bb4/0.5,C4-E-A,C5,C4-F-D/0.5,E-G-E5,B<br />
D4-G,C-E4,C-Gb,Bn3-Gn/0.5,G3-C-E/0.5,C5/0.5<br />
An-E5/0.33,C,Bb4,Ab3-D-G4,A-E4/0.5,B3-E-G/0.5,E,B4<br />
C-En-B/0.33,Eb5,An4-E/0.33,C,B,Ab-E/0.5,C,G-C/0.5<br />
G,B/1.5,E/1.5,F5/1.5,Gb5,Bn-Gn/0.5,G4-E/0.5<br />
C-G/0.5,Gb5-An/0.5,F-A/0.5,E-Gn4/0.5,Bb-G/0.5<br />
A-Gb/0.5,Ab-F4/0.33,Gn,B,E4-G,G,C/0.5,B-A-Gb-D<br />
Gn/0.33,Db-F,C4-E/0.5,D-B3/0.25,C5,E5-A,C,E-Gb/0.5<br />
C-E4-G,B4-Gn-E/0.33,G-E/0.5,Gb-Dn,Gn-E/0.33,E,C,A<br />
E-B/0.5,E-B3/0.25,D5-Bn4-F,D-B-F,E5-C-G/0.5,C,Bb<br />
E-C-A/0.5,C,B,G-E4-C/0.5,G,E,G-F-Bn3/0.5,G-F-B/0.5<br />
G-E-C4/0.5,C5-G-E,Bb4-G-E/0.5,A-E-C4,C5,D-F-C4/0.5<br />
E5-G-E4,B,G-D4,E-C,Gb-C,Gn-Bn3/0.5,E-C-G3/0.5<br />
C5/0.5,E5-An/0.33,C,Bb4,G4-D-Ab3,E4-A/0.5<br />
G-E-B3/0.5,E,B4,B-En-C/0.33,Eb5,E-An4/0.33,C,B<br />
E-Ab/0.5,C,C-G/0.33,E4-G,D-G/0.5,Db-G/0.33,E-A,C<br />
C/1.5,C/1.5,C/1.5,C/0.75,C/0.75,C/1.5,C/1.5<br />
An-Gb-Dn5/1.5,D/1.5,D/1.5,D/1.5,D/1.5,D/1.5,D<br />
D/0.33,E-Gn/0.5,C-C/2,C/2,C,C-D4-Gb/0.5,C,C,Gn,Gb<br />
F,G,Gn,C/0.5,C,Gb,D5,D,D,D-Gn/0.33,D,Ab-D/0.5,D,D<br />
An,D,D,A-C/0.5,G-B/0.5,G-B/0.25,G,F-Ab/0.5,E-G<br />
D4-F/0.5,D-G/0.25,G,B-E-G,B,C/0.5,D-A-Gb-B,E/0.33<br />
F-Db,E-C4/0.5,B3-D/0.5,E,A-C5/0.75,E5/0.75,C/0.75<br />
G-E/0.5,G-E4-C,E-Gn-B4/0.33,E-G/0.5,Dn-Gb<br />
E-Gn/0.33,A,C,E5,C,Gb-An-E/0.5,E,C,Gn-B-E/0.5<br />
E-F-G-Bn/0.5,E4-G-C/0.25,A,E5,C,Bb,Ab3-D-G<br />
A-D-G/0.5,B3-E4-G/0.5,E,B4,C-En-B/0.2,An4,Eb5,C,B<br />
G-D-Ab3,G-D-A/0.5,G-E4-B3/0.5,G-E5,F-D5<br />
B4-En4-C/0.2,An4,Eb5,C,B,Ab-E/0.5,C,G-C/0.5,G<br />
B/1.5,E/1.5,F5/1.5,Gb5,Bn-Gn/0.5,G4-E/0.5,C-G/0.5<br />
Gb5-An/0.5,F-A/0.5,E-Gn4/0.5,Bb-G/0.5,A-Gb/0.5<br />
Ab-F4/0.33,B3-E4/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Nyan Cat<br />
|rating=<br />
|notes=BPM: 300<br />
Eb5,En,Gb5/0,5,B5/0,5,Eb,En,G,B,Db6,Eb6,D,Bb<br />
Bn/0,5,G/0,5,E5,En,G/0,5,B/0,5,D,Bb,Bn,D,E6,Eb,En<br />
D,E2-G/0,5,E3-Ab5/0,5,G2-Eb5,E,G3,B4,E2-Dn5,Db<br />
E3-B/0,5,A2-B/0,5,A3-D/0,5,D2-Dn5/0,5,Db3-Dn5,Db<br />
G2-B,D,G3-E5,G5,B1-A5,E,B2-G,D,B1-E,B4,B2-D,B4<br />
En2-Eb5/0,5,En3-G/0,5,G2-A,Eb5,G3-G5,D,E2-E5,B<br />
E3-Dn,E5,A2-D,Db,A3-B,D,D2-Dn5/0,5,Db3-B,D5,G2-E<br />
G5,G3-D,E,B1-D,B4,B2-D/0,5,B1-B4/0,5,B2-D/0,5<br />
En2-G5/0,5,E3-A5/0,5,G2-Eb5,E,G3,B4,E2-Dn,Db<br />
E3-B/0,5,A2-B/0,5,A3-D/0,5,D2-Dn5/0,5,Db3-Dn5,Db<br />
G2-B,D,G3-E5,G5,B1-A5,E,B2-G,D,B1-E,B4,B2-D,B4<br />
En2-Eb5/0,5,En3-G/0,5,G2-A,Eb5,G3-G5,D,E2-E5,B<br />
E3-Dn,E5,A2-D,Db,A3-B,D,D2-Dn5/0,5,Db3-B,D5,G2-E<br />
G5,G3-D,E,B1-D,B4,B2-D/0,5,B1-B4/0,5,B2-D/0,5<br />
En3-B4/0,5,A-G4,A4,B3-B4/0,5,E4-G,A,Eb3-B,D,G3-E5<br />
B,B3-En,Eb,E4-En5,G5,D3-B4/0,5,E3-B/0,5,A3-G4,A4<br />
B3-B4,G,B2-E5,Eb,E3-D5,B4,G3-G4,E4,B3-En,G<br />
E3-B4/0,5,A3-G,A4,B3-B4/0,5,E4-G,A,Eb3-B,B,G3-D,E5<br />
B3-B4,G4,E4-A,G,D3-B/0,5,En3-B,Bb,A3-Bn,G,B3-A4,B4<br />
B2-E5,Eb,E3-En5,G5,G3-B4/0,5,B3-Bb4/0,5,E3-Bn/0,5<br />
A3-G4,A4,B3-B4/0,5,E4-G,A,Eb3-B,D5,G3-E5,B,B3-En<br />
Eb,E4-En5,G5,D3-B4/0,5,E3-B/0,5,A3-G4,A4,B3-B4,G<br />
B2-E5,Eb,E3-D5,B4,G3-G4,E4,B3-En,G,E3-B4/0,5,A3-G<br />
A4,B3-B4/0,5,E4-G,A,Eb3-B,B,G3-D,E5,B3-B4,G4,E4-A<br />
G,D3-B/0,5,En3-B,Bb,A3-Bn,G,B3-A4,B4,B2-E5,Eb<br />
E3-En5,G5,G3-B4/0,5,B3/I<br />
}}<br />
<br />
{{Song<br />
|name=John Cena - My Time Is Now<br />
|rating=<br />
|notes=BPM: 275<br />
Bb4-D4-G/0.25,F-A4-D/0.25,D-G4-Eb/0.25<br />
D3-D4-Gb/0.25,D-B-Gn3-G2/0.25,F-F2-D-A-F1-A5/0.25<br />
G6-G5-E0-D-G4-E3-E2-E1/0.25<br />
Gb6-D6-G5-D5-D4-G4-D3-D2-D1-D0-D-1/0.25<br />
D4-D3-Gn2-G4-G3-B3,G1-G6-G4-G5-G2-G3<br />
A1-A6-A5-A2-A4-A3/2,F-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G5-G4/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,B1-B6-B2-B3-B5-B4<br />
A1-A6-A5-A4-A2-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G4-G5/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,G1-G6-G4-G5-G2-G3<br />
A1-A6-A5-A2-A4-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G5-G4/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,B1-B6-B2-B3-B5-B4<br />
A1-A6-A5-A4-A2-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G4-G5/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,G1-G6-G4-G5-G2-G3<br />
A1-A6-A5-A2-A4-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G5-G4/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,B1-B6-B2-B3-B5-B4<br />
A1-A6-A5-A4-A2-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G4-G5/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,G1-G6-G4-G5-G2-G3<br />
A1-A6-A5-A2-A4-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G5-G4/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,B1-B6-B2-B3-B5-B4<br />
A1-A6-A5-A4-A2-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G4-G5/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,G1-G6-G4-G5-G2-G3<br />
A1-A6-A5-A2-A4-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G5-G4/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,B1-B6-B2-B3-B5-B4<br />
A1-A6-A5-A4-A2-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G4-G5/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,G1-G6-G4-G5-G2-G3<br />
A1-A6-A5-A2-A4-A3/2,F1-F6-F3-F2-F4-F5<br />
G1-G6-G2-G3-G5-G4/0.67,B5-B4-B1-B2-B3/2<br />
D6-D5-D2-D3-D4,C6-C5-C2-C3-C4/2,A5-A4-A1-A2-A3<br />
D-D3-G2-G4-G3-B,B1-B6-B2-B3-B5-B4<br />
A1-A6-A5-A4-A2-A3/2,F1-F6-F3-F2-F4-F5<br />
}}<br />
<br />
{{Song<br />
|name=Boney M - Rasputin<br />
|rating=+<br />
|notes=BPM: 220<br />
B3-F#4,B3,B3-F#4,A3-E4,A3,A3-E4,A3-E4,A3-E4<br />
G3-D4-G4,G3,G3-D4-G4,F#3-C#4-F#4,F#3,F#3-C#4-F#4<br />
F#3-C#4-F#4,F#3-C#4-F#4<br />
B3-F#4,B3,B3-F#4,A3-E4,A3,A3-E4,A3-E4,A3-E4<br />
G3-D4-G4,G3,G3-D4-G4,F#3-C#4-F#4,F#3,F#3-C#4-F#4<br />
F#3-C#4-F#4,F#3-C#4-F#4<br />
B3-B5,B3,B5,B3,B3-B5/2,C#6/2,B3-D6/2,E6/2,F#6<br />
F#3-B6/2,A6/2,B3-B6,B3-A6,B6,F#6-F#4-C#5-A5-F#5, <br />
F#3-E6,F#6,A3<br />
B3-B5,B3,B5,B3,B3-B5/2,C#6/2,B3-D6/2,E6/2,F#6<br />
F#3-B6/2,A6/2,B3-B6,B3-A6,B6,F#6-F#4-C#5-A5-F#5, <br />
F#3-E6, ,A3-B4-B5/2,B4-B5/2<br />
B3-B5,B3,F#6,B3,B3-F#6,B3, <br />
B3-F#6,B3-G6,B3-A6,G6,B3-F#6,B3-F#6,B3,C#4-C#6<br />
D4-D6,E4-E6,E4,E6,E4,E4-E6,E4,C#6,E4-D6<br />
F#4-E6,F#4-E6,F#3-D6,A3-C#6,B3-B5,B3, <br />
B4-B5/2,B4-B5/2,B3-B5,B3,F#6,B3,B3-F#6,B3, <br />
B3-F#6,B3-G6,B3-A6,G6,B3-F#6,B3-F#6,B3,C#4-C#6<br />
D4-D6,E4-E6,E4,E6,E4,E4-E6,E4,C#6,E4-D6<br />
F#4-E6,F#4-E6,F#3-D6,A3-C#6,B3-B5,B3, <br />
B3-B4,B3-B4,B3-B4,B4,B3-B4,B3-B4,B3, ,B3-B4<br />
B3-Cn4,B3-D4,C4,B3-B4,B3-B4,B3,C#4-A#5,D4-B5<br />
E4-C#6,E4,C#6,E4,E4-C#6,E4,A#5,E4-B5<br />
F#4-E5,F#4-E5,F#3-D5,A3-C#5,B3-B4,B3-B5/2,C#6/2<br />
D6,B3-B4-F#6/2,A6/2,B3-B4-B6,B3-B4,B4-B6<br />
B3-B4-B6/2,A6/2,B3-B4-B6,B3,B3-B4,B3-B4,B3-Cn4<br />
B3-D4,C4,B3-B4,B3-B4,B3,C#4-A#5,D4-B5<br />
E4-C#6,E4,C#6,E4,E4-C#6,E4,A#5,E4-B5<br />
F#4-E5,F#4-E5,F#3-D5,An3-C#5,B3-B4-B5/2,C#6/2<br />
B3-D6/2,E6/2,F#6/2,E6/2,B3-D6/2,C#6/2<br />
B3-B5,B3, ,B3-C#5,B3-D5,B3,E5,B3,B3-F#5,B3-G5<br />
F#5,F#3-E5,B3-D5,B3,C#4-B5,D4,E4-C#5,E4,C#5,B3<br />
E4-C#5,E4-B5,Bb5,Bn3-B5,F#3-C#5,F#4,G#3,G#4<br />
A3-C#6/2,B5/2,A4-C#6/2,D6/2,A#3-E6/2,D6/2<br />
A#4-E6/2,F#6/2,B3-B5-B6,B3, <br />
B3-C#5,B3-D5,B3,E5,B3,B3-F#5,B3-Gn5<br />
F#5,F#3-E5,B3-D5,B3,C#4-B5,D4<br />
E4-C#5,E4,C#5,E4-E5,F#3-D5,F#4,D5,F#4<br />
B3-B4-B6/2,An6/2,B4-F#6/2,A6/2,C#4-B6/2,A6/2<br />
C#5-F#6/2,A6/2,D4-B6,D5,D#4-B6,D#5<br />
B3-B5,B3,F#3-B5,B3,Dn4-A5,D4-A5,A3-A5,D4,E4-G#5<br />
E4-G#5,B3-G#5,E4-G#5,B3-F#5,B3-F#5,B4-F#5,A#4-B6<br />
An4-A6,A4-B6-A5,E4-A5,A4-A5,E4-G#5,E4,B3-G#5,E4<br />
B3-F#5,B3-F#5,F#3-E5,G#3-F#5,B3,B3-B6,F#3-A6,B3-B6<br />
B3-B5,B3,F#3-B5,B3,D4-A5,D4-A5,A3-A5,D4,E4-G#5<br />
E4-G#5,B3-G#5,E4-G#5,B3-F#5,B3-F#5-B6<br />
B4-F#5-An6,A#4-B6,An4,A4-A5,E4-A5,E4-A5,E4-G#5<br />
E4,B3-G#5,E4,B3-F#5,B3-B6-F#5,F#3-E5-A6,A3-F#5-B6<br />
B3,B3-B6,F#3-A6,G#3-B6,B3-B5/2,B5/2,B3-F#6/2<br />
B5/2,F#3-D6/2,B5/2,G#3-D6/2,F#6/2,B3-B6,B3,F#3,G#3<br />
B3-B5,B3,B5,B3,B3-B5/2,C#6/2,B3-D6/2,E6/2,F#6<br />
F#3-B6/2,A6/2,B3-B6,B3-A6,B6,F#6-F#4-C#5-A5-F#5, <br />
F#3-E6,F#6,A3<br />
B3-B5,B3,B5,B3,B3-B5/2,C#6/2,B3-D6/2,E6/2,F#6<br />
F#3-B6/2,A6/2,B3-B6,B3-A6,B6,F#6-F#4-C#5-A5-F#5, <br />
F#3-E6, ,A3-B4-B5/2,B4-B5/2<br />
B3-B5,B3,F#6,B3,B3-F#6,B3, <br />
B3-F#6,B3-Gn6,B3-A6,G6,B3-F#6,B3-F#6,B3,C#4-C#6<br />
D4-D6,E4-E6,E4,E6,E4,E4-E6,E4,C#6,E4-D6<br />
F#4-E6,F#4-E6,F#3-D6,A3-C#6,B3-B5,B3, <br />
B3-B4,B3-B4,B3-B4,B4,B3-B4,B3-B4,B3, ,B3-B4<br />
B3-Cn4,B3-D4,C4,B3-B4,B3-B4,B3,C#4-A#5,D4-B5<br />
E4-C#6,E4,C#6,E4,E4-C#6,E4,A#5,E4-B5<br />
F#4-E5,F#4-E5,F#3-D5,A3-C#5,B3-B4,B3-B5/2,C#6/2<br />
D6,B3-B4-F#6/2,A6/2,B3-B4-B6,B3-B4,B4-B6<br />
B3-B4-B6/2,A6/2,B3-B4-B6,B3,B3-B4,B3-B4,B3-Cn4<br />
B3-D4,C4,B3-B4,B3-B4,B3,C#4-A#5,D4-B5<br />
E4-C#6,E4,C#6,E4,E4-C#6,E4,A#5,E4-B5<br />
F#4-E5,F#4-E5,F#3-D5,An3-C#5,B3-B4-B5/2,C#6/2<br />
B3-D6/2,E6/2,F#6/2,E6/2,B3-D6/2,C#6/2<br />
B3-B5,B3, ,B3-C#5,B3-D5,B3,E5,B3,B3-F#5,B3-G5<br />
F#5,F#3-E5,B3-D5,B3,C#4-B5,D4,E4-C#5,E4,C#5,B3<br />
E4-C#5,E4-B5,Bb5,Bn3-B5,F#3-C#5,F#4,G#3,G#4<br />
A3-C#6/2,B5/2,A4-C#6/2,D6/2,A#3-E6/2,D6/2<br />
A#4-E6/2,F#6/2,B3-B5-B6,B3, <br />
B3-C#5,B3-D5,B3,E5,B3,B3-F#5,B3-Gn5<br />
F#5,F#3-E5,B3-D5,B3,C#4-B5,D4<br />
E4-C#5,E4,C#5,E4-E5,F#3-D5,F#4,D5,F#4<br />
B3-B4-B6/2,An6/2,B4-F#6/2,A6/2,C#4-B6/2,A6/2<br />
C#5-F#6/2,A6/2,D4-B6,D5,D#4-B6,D#5<br />
B3-B5,B3,F#3-B5,B3,Dn4-A5,D4-A5,A3-A5,D4,E4-G#5<br />
E4-G#5,B3-G#5,E4-G#5,B3-F#5,B3-F#5,B4-F#5,A#4-B6<br />
An4-A6,A4-B6-A5,E4-A5,A4-A5,E4-G#5,E4,B3-G#5,E4<br />
B3-F#5,B3-F#5,F#3-E5,G#3-F#5,B3,B3-B6,F#3-A6,B3-B6<br />
B3-B5,B3,F#3-B5,B3,D4-A5,D4-A5,A3-A5,D4,E4-G#5<br />
E4-G#5,B3-G#5,E4-G#5,B3-F#5,B3-F#5-B6<br />
B4-F#5-An6,A#4-B6,An4,A4-A5,E4-A5,E4-A5,E4-G#5<br />
E4,B3-G#5,E4,B3-F#5,B3-B6-F#5,F#3-E5-A6,A3-F#5-B6<br />
B3,B3-B6,F#3-A6,G#3-B6,B3-B5/2,B5/2,B3-F#6/2<br />
B5/2,F#3-D6/2,B5/2,G#3-D6/2,F#6/2,B3-B6,B3,F#3,G#3<br />
B3/4,B4/4,D4/4,F#4, , , ,D5, ,F#5, <br />
A3/4,A4/4,E5/4, , , , , , /2,D5,E5<br />
Gn3/4,B4/4,F#5, ,D5, <br />
A3/4,E4/4,C#4/4,E5, ,C#5, ,B3/4,F#4/4,B4/4<br />
, , , /2,F#5/2, ,E5/2, ,D5,B3/4,B4/4,B5, , , <br />
A5, ,B5, ,A3/4,C#4/4,C#6, , , , , ,D6,C#6<br />
Gn3/4,B4/4,D4/4,B5/4, , , , /2,A3/4,E4/4,A5-F#5/2<br />
,E5-F#5/2, ,D5-E5,B3/3,B4/3,B5/3,F#5<br />
}}<br />
<br />
{{Song<br />
|name=Lazy Town: We Are Number One<br />
|rating=<br />
|notes=BPM: 300<br />
F4/0.33,C5,B4/2,C/2,B/2,C/2,B,C,Ab4/0.5,F/0.33,F,A<br />
C,Db5/0.5,A/0.5,D/0.5,Eb5/0.5,C,D,C,D,C/0.5<br />
G2-C3-C2-C6-G5-C5/0.5,C4-F2-F4,F3-A3,A2,F-A3-F4-C5<br />
C3-F-B/2,C5/2,A-F3-B/2,C/2,B-A2,A3-F-C,F2-A4-F4<br />
F3-A3,A2-F4-C4,F3-A3,C3,A-F4-F3,A4-A2,A3-F-C5<br />
D2-A4-D5,F-D3,A-F2-F4,F3-D,D5-A2-A4,F-D3,E-F2-A<br />
F3-D,C-C2-C4,C3-En3-D5-D4,G2-C5-C4,C3-E-D5-D4<br />
E2-C5-C4,C3-E3,C2-C6-G5-C5,C3-E,F2-C4-F4,F3-A3,A2<br />
F-A3-F4-C5,C3-F-B/2,C5/2,A-F3-B/2,C/2,B-A2,A3-F-C<br />
F2-A4-F4,F3-A3,A2-F4-C4,F3-A3,C3,A-F4-F3,A4-A2<br />
A3-F-C5,D2-A4-D5,F-D3,A-F2-F4,F3-D,Eb5-A2-A4,F-D<br />
D5-F2-A,F3-D3,C-C2-C4,C3-En3-D5-D4,G2-C5-C4<br />
C3-E-D5-D4,E2-C5-C4,C3-E3,C2,C3-E,F2-F1,C4-A3<br />
A2-A1,C-A3,C3-C2,C4-A,A2-A1,C-A3,F2-F1,C-A,A2-A1<br />
C-A3,D3-D2,C3-C4-C2-A,A2-A1,F2-C4-F1-A3,F4-F2-C5<br />
A-F3-C,C-A2,A3-F-C,C3-F4-C5,F3-A,A2-A4,A3-F-F4<br />
F2-F4-A4,F3-A3,A2-F4,A3-F3-C-F4,C3,F3-A,A2,F-A3<br />
D-A4-D5,F-D3-D5,D-F2,F3-D3-D5,A2-D-A4,D3-F<br />
F2-Eb5-A,D-F3,C2-C5-G4,C3-En3,G2-D5,E-C-C5-G4,E2<br />
C3-E3,C2,E-C3-A,F2,A3-F3-A4,G-A2,A3-F-F4,A4-C<br />
A3-F3-A4,G-A2,A3-F-F4,F2-F4-A4,F3-A3,A2-F4<br />
A3-F3-C5-F4,C3,F3-A,A2,A3-F-C5,D2-D5-A4,F-D3-D5<br />
D-F2,F3-D3-D5,A2-A4-D,F-D3-D5,Eb5-F2,F3-D3-D5<br />
C2-G-C5,C3-En3/2,D/2,G2,C-E-C5-G4,E2,C3-E3,C2,C3-E<br />
C2/0.5,C/0.5,C/0.5,C/1.98<br />
}}<br />
<br />
{{Song<br />
|name=Ieavan Polkka<br />
|rating=<br />
|notes=BPM: 200<br />
F#,C#5-A4-F#4,C#3,C#5-A-F#,F#3,C#-A-F#4,C#3<br />
C#5-A-F#,F#3,C#-A-F#4,C#3,C#5-A-F#,F#3,C#-A-F#4<br />
C#3,C#5-A-F#,F#3,C#-A-F#4,C#3,C#5-A-F#,F#3<br />
C#-A-F#4,C#3,C#5-A-F#,F#3,C#-A-F#4,C#3,C#5-A-F#<br />
C#-A-F#-F#3/0.29,F#5/2,C#-F#3,F#5-C#-A-F#4<br />
F#5-C#3,C#5-A-F#4/2,G#5/2,A5-F#3/2,A/2<br />
F#5-C#-A4-F#4/2,F#5/2,F#-C#3,F#-C#5-A-F#4/2<br />
A5/2,G#-E,E5-C#-G#4-E4,E5-C#3,G#5-C#5-G#4-E4<br />
A-F#3,F#5-C#-A4-F#4,F#5-C#3,F#-C#5-A-F#4/2<br />
F#5/2,C#-F#3,F#5-C#-A-F#4,F#5-C#3,C#5-A-F#4/2<br />
G#5/2,A5-F#3,F#5-C#-A4-F#4/2,F#5/2,C#3/2,F#/2<br />
F#-C#5-A-F#4/2,A5/2,C#6-E3/2,C#/2<br />
C#-C#5-G#4-E4/2,B5/2,A-C#3/2,A/2<br />
G#5-C#5-G#4-E/2,G#5/2,A-F#3,F#5-C#-A4-F#4<br />
F#5-C#3,F#-C#5-A-F#4/2,A5/2,C#6-F#3<br />
C#-C#5-A4-F#4,B-C#3,A5-C#5-A4-F#,G#-E3<br />
E5-C#-G#4-E4/2,E5/2,C#3/2,E/2,E-C#5-G#-E4/2<br />
G#5/2,B-E3/2,B/2,B-C#-G#4-E4/2,B/2,A5-C#3/2,A/2<br />
G#5-C#5-G#4-E/2,G#5/2,A-F#3,F#5-C#-A4-F#4/2<br />
F#5/2,C#3,C#5-A-F#4/2,A5/2,C#6-F#3<br />
C#-C#5-A4-F#4,B-C#3,A5-C#5-A4-F#,G#-E3<br />
E5-C#-G#4-E4,E5-C#3/2,G#5/2,G#-C#5-G#4-E4/2<br />
G#5/2,B-E3/2,B/2,B-C#-A-F#/2,B/2,A5-C#3/2,A/2<br />
G#-C#5-A4-F#/2,G#/2,A5-C#-A4-F#-F#3,F#5/2<br />
F#/0.5,F#/2,C#-F#3,F#5-C#-A-F#4,F#5-C#3<br />
C#5-A-F#4/2,G#/2,A5-F#3/2,A/2,F#5-C#-A4-F#4/2<br />
F#5/2,F#-C#3,F#-C#5-A-F#4/2,A5/2,G#-E<br />
E5-C#-G#4-E4,E5-C#3,G#5-C#5-G#4-E4,A-F#3<br />
F#5-C#-A4-F#4,F#5-C#3,F#-C#5-A-F#4/2,F#5/2<br />
C#-F#3,F#5-C#-A-F#4,F#5-C#3,C#5-A-F#4/2,G#5/2<br />
A5-F#3,F#5-C#-A4-F#4/2,F#5/2,C#3/2,F#/2<br />
F#-C#5-A-F#4/2,A5/2,C#6-E3/2,C#/2<br />
C#-C#5-G#4-E4/2,B/2,A-C#3/2,A/2,G#5-C#5-G#4-E/2<br />
G#5/2,A-F#3,F#5-C#-A4-F#4,F#5-C#3<br />
F#-C#5-A-F#4/2,A5/2,C#6-F#3,C#-C#5-A4-F#4,B-C#3<br />
A5-C#5-A4-F#,G#-E3,E5-C#-G#4-E4/2,E5/2,C#3/2<br />
E/2,E-C#5-G#-E4/2,G#5/2,B-E3/2,B/2<br />
B-C#-G#4-E4/2,B/2,A5-C#3/2,A/2,G#5-C#5-G#4-E/2<br />
G#5/2,A-F#3,F#5-C#-A4-F#4/2,F#5/2,C#3<br />
C#5-A-F#4/2,A5/2,C#6-F#3,C#-C#5-A4-F#4,B-C#3<br />
A5-C#5-A4-F#,G#-E3,E5-C#-G#4-E4,E5-C#3/2,G#5/2<br />
G#-C#5-G#4-E4/2,G#5/2,B-E3/2,B/2,B-C#-A-F#/2<br />
B/2,A5-C#3/2,A/2,G#-C#5-A4-F#/2,G#/2<br />
A5-C#-A4-F#-F#3,F#5/2,F#/0.5,F#/2,C#6-F#4,F#6<br />
F#-C#4,E4/2,G#6/2,A6-F#4/2,A/2,F#6/2,F#/2,F#-C#<br />
F#-E/2,A/2,G#-C#,E6,E-E4,G#-C#,A-F#4/2,A/2,F#6<br />
F#-C#,E/2,F#/2,C#6-F#4,F#6,F#-C#4,E/2,G#/2<br />
A-F#4,F#6/2,F#/2,C#/2,F#/2,F#-E/2,A/2,C#7-C#4/2<br />
C#7/2,C#/2,B6/2,A-E/2,A/2,G#-C#4/2,G#/2,A-F#4<br />
F#6/2,F#/2,F#-C#,F#-E/2,A/2,C#7-F#4,C#,B-C#4<br />
A-E,G#-C#,E6/2,E/2,E-C#,E-E4/2,G#/2,B-C#/2,B/2<br />
B/2,B/2,A-E/2,A/2,G#-C#/2,G#/2,A-F#,F#6/2,F#/2<br />
F#-C#,E/2,F#/2,C#7-F#4,C#,B-C#4,A-E,G#-C#,E6/2<br />
E/2,E-C#,E-E4/2,G#/2,B-C#/2,B/2,B/2,B/2,A-E/2<br />
A/2,G#-C#/2,G#/2,A-F#,F#6/2,F#/2,F#/0.5<br />
}}<br />
|}<br />
<br />
===Video Game Music===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Morrowind: Nerevar Rising<br />
|rating=<br />
|notes=BPM: 40<br />
C4/4,D4/4,D#/2<br />
D/4,F4/4,G4/2<br />
G/4,A5#/4,F/2<br />
G/8,F/8,D/8,Dn/8,C/2<br />
C/4,D/4,D#/2<br />
D/4,F/4,G/2<br />
G/4,A/4,C5/2<br />
A/4,D4/8,C/.625<br />
C/4,Dn/8,D#/1.875,Dn/4<br />
C/4,A4/4,G3#/4,Gn/4<br />
F3/2,A/8,G/8,F/4<br />
A/4,D3/4,C3/2<br />
}}<br />
<br />
{{Song<br />
|name=Metal Gear Solid 3 - Snake Eater<br />
|rating=<br />
|notes=BPM: 600<br />
Db2/0.25,D/0.25,D/0.25,D/0.09,D/0.81,D/0.97,D/0.58<br />
Dn/0.11,Db4/0.13,Ab4/0.25,Gb4/0.13,D/0.25,E4/0.13<br />
G6/0.03,G3/0.04,An-A/0.5,B4-B/0.5,G2/0.25<br />
D5-D/0.04,G5/0.92,Ab5/1.3,An/0.62,E6/0.09,D-D/0.25<br />
Ab-A/0.17,G-G/0.17,D-D/0.25,E5-E-G2/0.17,Dn-D/0.17<br />
An4-A/0.5,B-B/0.5,Db-D/0.25,B-B/0.09,A5/5.71<br />
D6/0.09,B5/0.08,G4-G/0.5,A4-A/0.17,B4-B-G2/0.25<br />
A-A/0.5,G4-G/0.03,D5-D/0.71,A5/1.21,D6/1.04<br />
E6/1.25,Ab-A/2.22,A6/0.18,G5-G/0.17,D5-D/0.25<br />
E5-E-G2/0.17,Dn-D/0.17,Db-D/0.5,An4-A/0.25,B-B/0.1<br />
D4/0.25,Ab/0.06,G4/0.08,An-A/0.5,A-A/0.5<br />
A5-A-E2-A-G5/0.17,Ab-A/0.17,G-G/0.25,E5-E-A-E/0.06<br />
E/0.08,E-E/0.25,B5-B-E-D5/0.17,An-A/0.17,Ab-A/0.25<br />
G3-D4/0.13,E2/0.25,A-A/0.5,G5-G/0.5,A-A/0.25<br />
G-G/0.25,G4/0.25,D5/0.13,B4/0.13,G/0.25,An4/0.25<br />
G5-G/0.25,G-G/0.25,A5-A/0.25,B5-B/0.25,A-A/0.5<br />
G-G/0.5,Dn4-D-A3/0.17,D-A-D/0.5,A4-E6-E5/0.13<br />
G-G-D6-D5/0.25,A5-A/0.25,B-B-D4-G-G4/0.17,A-A/0.5<br />
D-D-A3/0.17,D-A-D/0.5,B-B-E6-E5/0.13,Db6-D/0.13<br />
E4-B-B4/0.25,Ab5-A/0.5,An-A/0.5,Ab-A-E-D4-E3/0.17<br />
E4-D-E3/0.17,B3-A3/0.05,E4-D-E3/0.17,E4-E3-D/0.17<br />
D5-D-A4-A3-B/0.25,D-D/0.13,G5-G/0.03,An5-A/0.25<br />
G-G/0.25,A-A,Eb5,Dn,Db,C5,B4,Bb,A4,Bn5-B-Ab,Gn4<br />
An5-A-Gb,F4,En4/0.08,Ab-A/0.5,An-A/0.5,Ab-A/0.04<br />
F/0.5,A4/0.5,F/0.13,F/0.5,A/0.5,F/0.25,A/0.25<br />
F/0.33,B-B/0.11,Dn4-D-An3/0.17,D-A-D/0.5<br />
A-Db-G3-D5/0.13,E5/0.33,G5-G/0.5,A5-A/0.5,B-B<br />
B3-A3-Dn4-G/0.2,A5-A/0.33,D-D-A3/0.17,D-A-D,B5-B<br />
D5-A5-G4-E6/0.14,Db6-D/0.11,E5-D4-Ab4-B/0.33<br />
E6-E/0.2,E4-D-E3/0.33,A5-A/0.5,An-A,E4-D-E3,Ab-A<br />
D5-E5-E4-A/0.25,B3-A3/0.08,A4-E-B-D/0.13<br />
E-D4-E3/0.17,E4-E3-D/0.17,A-A3-B/0.33,D5-D/0.13<br />
An5-A/0.11,Dn4/0.25,E4/0.25,G-D-A4-G/0.09<br />
Ab5-A/0.5,An-A/0.5,B5-B,Db-Ab4-E-A/0.04,D6-D/0.13<br />
B-B,An-G-D3-A3-A4/0.33,A5-A/0.5,G5-G/0.04,D4/0.25<br />
Ab4/0.06,G4/2.11,D/0.5,Dn/0.5,Db/0.25,D/0.5,Dn/1.9<br />
Db5-D/0.68,D4/0.4,D5-D,B3/2.31,B1/0.13,B/0.39<br />
D-D/0.25,D-D/0.7,B/0.13,B/0.39,D-D/0.5,D-D/0.5<br />
A5-A,B3/2.31,B1/0.39,G5-G/0.5,D-D/0.33,An4/2.31<br />
B/0.28,Ab/0.23,B/0.28,D4/0.25,B4/2.31,B1/0.39<br />
D5-D/0.25,D-D,F-D4/2.31,D2/0.64,D4/0.25,D/0.41<br />
D2/0.64,F,D5-D,D4/0.33,D5-D,F/2.31,D2/0.64,D4/0.25<br />
D/0.41,D2/0.39,D5-D,F,D-D,D4,A5-A,F-D/2.31,D2/0.64<br />
D4,G-G/0.5,D5-D,D4/0.5,An4/2.31,D2/0.64,F/0.5<br />
D4-Ab/0.25,F/2.31,D2/0.64,D4/0.5,D/0.5,D/0.5<br />
D5/2.31,D2/0.39,D5-D,D4/0.33,D5-D,E-B3/2.31<br />
B1/0.64,D4/0.25,D/0.41,B/0.64,E,D5-D,D4/0.33,D5-D<br />
E/2.31,B/0.64,D4/0.25,D/0.41,B/0.39,D5-D,D4/0.33<br />
}}<br />
<br />
{{Song<br />
|name=Metal Gear Solid 5 - The Man Who Sold the World (loop)<br />
|rating=<br />
|notes=BPM: 240<br />
A4,A,A,G4/0.5,A/2,Bb4/2,A,G,A,A,A,G/0.5,A/2,B/2,A<br />
G,A,A,A,G/0.5,A/2,B/2,A,G,A,A,A,G/0.5,A/2,B/2,A,G<br />
A-F5-A,A-F-A,A-F-A,F-G-G/0.5,F-G-A/2,B/2,A,F-G-G<br />
A-F-A,A-F-A,A-F-A,F-G-G/0.5,F-G-A/2,B/2,A,F-G-G<br />
A-F-A/0.17,A/0.5,G/0.5,F4/0.5,E4/0.5,D4,E,E-A3<br />
E-A/0.5,A-E/0.5,E-A/0.5,E-E-A,G-E-A,E-A,G<br />
B-A-E/0.5,G-E-A,G,A4-E-A3-A4,A-D,D/0.5,D/0.5,D,A<br />
D-A,G-D,D,F,D,E,D,D,E-D,E-A3,A/0.5,A/0.5,A/0.5<br />
E-E-A,G-A,A,G,B-A/0.5,G-A,G,A4-A-A3,A4-C4-F1,C/0.5<br />
C-F/0.5,C-F,A,C-A,C5-C-C4-F,C5-C4,C5,C4-F,B,C-F,A<br />
G-C,G-C,C/0.5,C/0.5,C/0.5,C5-C-C4,D5-C,C,D,C,C5,C4<br />
B,C,A-A-A3,A4-A3,A4,A3-A4,A,A3-A4,A,A3-A4,B-A3,A<br />
A4,F4,F-D4/0.33,D/0.5,D/0.5,A-D,G,D,F,D,F-D,D,G<br />
E-D/0.08,D5/1.02,C5,C4,D4/0.98,E,F,G,A,D5-B,C5-C<br />
F3-F1/1.02,G3,A3,B3/0.98,C4,D4,E,C5-F4,C-B-B4-F-D<br />
B/0.51,B-B-F-D-B3,D-D5/0.49,C-B4-F-D4-B3,A4,F3-F1<br />
G,A3,B,C4,D/1.02,D5-E,C5-F4,C4/0.98,D4,E,F,G4,A4<br />
D5-B4,C5-C/1.02,F3-F1,G3,A3/0.98,B3,C4,D4,E,C5-F4<br />
C-B-B4-F-D/0.51,B,B-B-F-D-B3,D-D5-D2/0.98,C<br />
A4-B4-F-D4-B3-B1/0<br />
}}<br />
<br />
{{Song<br />
|name=Legend of Zelda 1 - Game Over Theme (repeat loop)<br />
|rating=<br />
|notes=BPM: 150<br />
G5,C5,D5,E5,Eb,B4,B5,B4,A5,C,En,A,G,C,D,E,A,C,F5,A<br />
Ab,C,D,F,E,G4,C,E,D,An4,B,D,G5,C,D,E,Eb,B,B5,B4,A5<br />
C,En,A,G,C,D,E,A,C,F,A,Ab,C,D,F,E,G4,C,E,D,An4,B,D<br />
G5,C,D,E,Eb,B,B5,B4,A5,C,En,A,G,C,D,E,A,C,F,A,Ab,C<br />
D,F,E,G4,C,E,D,An4,B,D/1.48<br />
}}<br />
<br />
{{Song<br />
|name=Secret of Mana - I Closed my Eyes (Game Over)<br />
|rating=<br />
|notes=BPM: 164<br />
F4/0.13,F-A6,C5-C6,F5-D6,G5-G6,A5-E6/0.33,A<br />
F4-F-B5,C5,F5-C6,A,G4-G-D5-B,G5-C,D-D6,G4-F6,A4-E<br />
E5,A5,E6,D,Db,A,E5,F4-F-A6,C5-C6,F5-Dn,G5-G6<br />
A5-E6/0.33,A,F4-F-B,C5,F5-C6,A,G4-G-D5-B,G5-C,D-D6<br />
G4-B,A4-A5,E5,A,E6,D,Db,A,E5,F4-F-A6,C5-C6,F5-Dn<br />
G5-G6,A5-E6/0.33,A,F4-F-B,C5,F5-C6,A,G4-G-D5-B<br />
G5-C,D-D6,G4-F6,A4-E,E5,A5,E6,D,Db,A,E5,F4-F-A6<br />
C5-C6,F5-Dn,G5-G6,A5-E6/0.33,A,F4-F-B,C5,F5-C6,A<br />
G4-G-D5-B,G5-C,D-D6,G4-B,A4-A5,E5,A,E6,D,Db,A,E5<br />
F4-F-A6,C5-C6,F5-Dn,G5-G6,A5-E6/0.33,A,F4-F-B,C5<br />
F5-C6,A,G4-G-D5-B,G5-C,D-D6,G4-F6,A4-E,E5,A5,E6,D<br />
Db,A,E5,F4-F-A6,C5-C6,F5-Dn,G5-G6,A5-E6/0.33,A<br />
F4-F-B,C5,F5-C6,A,G4-G-D5-B,G5-C,D-D6,G4-B,A4-A5<br />
E5,A,E6,D,Db,A,E5/0.79<br />
}}<br />
<br />
{{Song<br />
|name=Chrono Trigger Game Over<br />
|rating=<br />
|notes=BPM: 140<br />
Eb-E5,Bb,E4-B4,F4,Ab4-Db5/0.25,E5-E3,B3,E5-E4<br />
F5-F4,B4-Gb4/0.5,F,B-E,D-G3,D4,G4,B,C5-A3,E,A4<br />
C4/2,E/2,B2-F,F3,B3,C,D/0.25,E5-E3,B,B4-E4,F4<br />
D5-A/0.25,E5-E3,B3,E5-E4,F5-F4,B4-G/0.5,F,B-E,D-G3<br />
D4,G4,E5/2,D5/2,C5-A3,E4,A4,C4,B-B2,F3,B3,C,B/0.25<br />
E3-E5,B,E4-B4,F4,A-D/0.25,E5-E3,B3,E5-E4,F5-F4<br />
B4-G/0.5,F,B-E,D-G3,D4,G4,B,C5-A3,E,A4,C4/2,E/2<br />
B2-F,F3,B3,C,D/0.25,E5-E3,B,B4-E4,F4,D5-A/0.25<br />
E5-E3,B3,E5-E4,F5-F4,B4-G/0.5,F,B-E,D-G3,D4,G4<br />
E5/2,D5/2,C5-A3,E4,A4,C4,B-B2,F3,B3,C,B/0.19<br />
}}<br />
<br />
{{Song<br />
|name=Castlevania: Lost Painting<br />
|rating=<br />
|notes=BPM: 100<br />
GB4-A5-DB6-G6,E6/2,G/2,D4-AB4-E5-A5-D6/.5<br />
DN3-AN4-D5-G5,B5,A5/2,B/2,B,B4-E-AB/.5,A4-B-E/.5<br />
AN-DB-G6/2,D7/2,C7/2,A6/2,B6/2,AB/2,BB/2,GN/2,GB/2<br />
D/2,C/2,AN/2,BN/2,AB/2,BB/2,GN/2,GB4-AN4-C5-G6/2<br />
D/2,C7/2,A6N/2,BN/2,AB/2,BB/2,GN/2,GB4-AN4-D5-G6/2<br />
D7/2,C/2,A6/2,BN/2,AB/2,BB/2,GN/2,GB3/2,D4/2<br />
G4-D5-G5,E-AN5-D6/2,D4/2,G4,DN3/2,A3/2<br />
D4-AB5-BN5/2,AN3-DB6/2,D3-E-AN5/2,AB3/2,D4-D5-A5/2<br />
A3/2,B2-B4-DN-F#5/2,F3/2,D4-G#5/2,F-AN5/2<br />
C#3-C5-G/2,G3/2,E4-C-E5/2,G/2,F-A4-C-F5/2,C4/2<br />
F4/2,C/2,F3/2,C3/2,F/2,G/2,A3/2,C4/2,F4-C5-F5/2<br />
C4/2,E3-A5-C6/2,C4/2,F4/2,C/2,D3/2,A3/2,D4-G5-B5/2<br />
A-C6/2,C3-E5-A5/2,G3/2,C4-C5-G5/2,G3/2<br />
B2-B4-D5-F5/2,F3/2,D4-G5/2,F-A/2,C3-C5-G/2,G3/2<br />
E4-C-E5/2,G/2,F-A4-C-F5/2,C4/2,F4/2,C/2,F3/2,C3/2<br />
F/2,C4/2,D3-C6/2,A3/2,D4-F4-B5,E/2,D5/2,A4-A5/2<br />
D4-B/2,C3-C6/2,C4/2,E4-G4-G5,G/2,C/2,G4-C5/2,C4/2<br />
D3-C6/2,A3/2,D4-F-B,E5/2,D5/2,A4-A5/2,D4-B/2<br />
C3-C6/2,C4/2,G-E6,G5-D6,G4-E5/2,C/2<br />
C-F4-A4-F5-F6/.5,C-E4-B4,G5-G6/2,A5-A6/2<br />
C3-G5-G6/2,G3/2,E-G4-E5-E6,B-E5-E6/2,G/2<br />
E4-C5-C6/2,C4/2,C-F4-A4-F5-F6/.5,C-E-B,G5-G6/2<br />
A5-A6/2,C3-C6-C7/2,G3/2,E-G4-G5-G6,B-G5-G6/2,G4/2<br />
E-C5-C6/2,C4/2,D3-C7/2,A3/2,D4-F4-B6/2,C/2,E5-A6/2<br />
D5/2,A4/2,D4/2,C3/2,C4/2,E4-G-B,G6/2,C/2,G4/2,C/2<br />
A3-A6-A7,B3-B6-B7/2,A3-A6-A7/2,G3-G6-G7,/1,C3,G3<br />
C,/1,F3/2,C4/2,F4-C5-F5/2,C4/2,E3-A5-C6/2,C4/2<br />
F4/2,C/2,D3/2,A3/2,D4-G5-B5/2,A-C6/2,C3-E5-A5/2<br />
G3/2,C4-C5-G5/2,G3/2,B2-B4-D5-F5/2,F3/2,D4-G5/2<br />
F-A/2,C3-C5-G/2,G3/2,E4-C-E5/2,G/2,C3-F-A4-C5-F5<br />
C3,F2/.5,F3-A5-C6/4,G/4,A3/4,G/4,A/2.66,C4/4<br />
F4-G5-B5/4,C/4,F-A5-C6/4,G4/4,A4/4,G/4,A-C-E6/2.66<br />
C5/4,F5/4,A5/4,/2,B4-D#5-F/2,B5-D6/2,F4-D5,D4-B4/2<br />
F5-B5/2,D5-F/2,F3-A-C6/4,G3/4,A3/4,G/4,A/2.66,C4/4<br />
F4-G5-B/4,C/4,F-A5-C6/4,G4/4,A4/4,G/4,A-C-E/2.66<br />
C5/4,F5/4,A5/4,B3-F-B5-D6/2,F3-F5-B-E/2,B2-F-B5-F6<br />
B2/2,F4-B4,F6/2,G6/2,DN3-A6/2,A3/2,D4-F4-G/2,A6/2<br />
C3-G/2,C4-E/2,E4-G4-C6,B2-F6/2,B3/2,D-F4-E6/2,F6/2<br />
F3-E/2,C4-C6/2,F4-A4-A5,GN2-B5/2,A/2,B3-D-G-B5,/2<br />
D-G5/2,G4-A/2,D-B/2,C3-C6/2,B/2,C/2,C4-FN-G#,G3/2<br />
C/2,G/2,F#3-A-C6/4,G/4,A3/4,G/4,A/2.66,C4/4<br />
F4-G5-B/4,C/4,F-A5-C6/4,G4/4,A4/4,G/4,A-C-E/2.66<br />
C5/4,F5/4,A5/4,/2,B4-D#5-F/2,B5-D6/2,F4-D5,D4-B4/2<br />
F5-B5/2,D5-F/2,F3-A-C6/4,G3/4,A3/4,G/4,A/2.66,C4/4<br />
F4-G5-B/4,C/4,F-A5-C6/4,G4/4,A4/4,G/4,A-C-E/2.66<br />
C5/4,F5/4,A5/4,B3-F-B5-D6/2,F3-F5-B-E/2,B2-F-B5-F6<br />
B2/2,F4-B4,F6/2,G6/2,DN3-A6/2,A3/2,D4-F4-G/2,A6/2<br />
C3-B6/2,C4-G/2,E4-G4-E6,B2-F6/2,B3/2,D-F4-G6/2,A/2<br />
C3-G/2,C4-E6/2,E4-G4-B5,D3-A5/2,A3/2,D4-F-G5/2<br />
F5/2,C3-G/2,C4-E5/2,E4-G4-C5,F3-F5,C3,F2/.25,C7-F7<br />
}}<br />
<br />
{{Song<br />
|name=Eternity's Moment<br />
|rating=<br />
|notes=BPM: 166<br />
C4-C5,Eb4-E5,G4-C6,C5,Bb-B5,F4-A5/4,B/4,A/2,B4-G5<br />
F-F5,C4-G,E4-A,G4-G5,E,G3-D5,B3-E5,D4-D5/4,E/4,D/2<br />
F4-B4,C-C5,E4-E5,G4-C6,C5,B3-B5,F-A/4,B/4,A/2<br />
B4-G5,F-F5,Ab3-G-E,C4,E4,G4,A4,C5,E5,D,C4-C5,E4-E5<br />
G-C6,C5,B3-B5,F4-An5/4,B/4,A/2,B4-G5,F-F5,C4-G<br />
E4-A,G4-G5,E,G3-D,B3-E5,D4-D5/4,E/4,D/2,F4-B4,C-C5<br />
E4-E5,G4-C6,C5,B3-B5,F-A/4,B/4,A/2,B4-G5,F-F5<br />
G3-Bn-G5,B3,D4,G4,B4,D5,B-E,F,C4-G5,E4-E5,G4-Bb5<br />
C5-C6,B3-A/4,B5/4,A/2,D4-G5,F4-F5,D-A,F3-Ab,A3-C5<br />
C4-F5,F4-A5,E3-G,G3-C5,C4-E5,G-D5,A3-E,C-B4<br />
E4-E5/4,F5/4,E/2,F4-D,B3-B4,D4-F5,F4-B5,A5/4,B/4<br />
A/2,E3-G5,G3,B3,E4-E5/2,F5/2,G-G5,Bn,D,G4-C5/2<br />
D5/2,C4-E,E4-G5,G4-Bb5,C5-C6,B3-An/4,B5/4,A/2<br />
D4-G5,F4-F5,D-C,F3-C,Ab3,C4,F4-B/2,A5/2,E3-G,G3,B3<br />
D5,A3-E5,C-C5,E4-E5/4,F5/4,E/2,F4-D,G-Bn4,B3,D4<br />
G4-An4/2,B4/2,C3-C5,E3,G3,C4,G4-E4-C/0,5,D-A,C-B<br />
C-C5,E-E5,G-C6,C5,Bb3-B5,F-A5/4,B/4,A/2,B4-G5,F-F5<br />
C4-G,E4-A,G4-G5,E,G3-D5,B3-E5,D4-D5/4,E/4,D/2<br />
F4-B4,C-C5,E4-E5,G4-C6,C5,B3-B5,F-A/4,B/4,A/2<br />
B4-G5,F-F5,Ab3-G-E,C4,E4,G4,A4,C5,E5,D,C4-C5,E4-E5<br />
G-C6,C5,B3-B5,F4-An5/4,B/4,A/2,B4-G5,F-F5,C4-G<br />
E4-A,G4-G5,E,G3-D,B3-E5,D4-D5/4,E/4,D/2,F4-B4,C-C5<br />
E4-E5,G4-C6,C5,B3-B5,F-A/4,B/4,A/2,B4-G5,F-F5<br />
G3-Bn-G5,B3,D4,G4,B4,D5,B-E,F,C4-G5,E4-E5,G4-Bb5<br />
C5-C6,B3-A/4,B5/4,A/2,D4-G5,F4-F5,D-A,F3-Ab,A3-C5<br />
C4-F5,F4-A5,E3-G,G3-C5,C4-E5,G-D5,A3-E,C-B4<br />
E4-E5/4,F5/4,E/2,F4-D,B3-B4,D4-F5,F4-B5,A5/4,B/4<br />
A/2,E3-G5,G3,B3,E4-E5/2,F5/2,G-G5,Bn,D,G4-C5/2<br />
D5/2,C4-E,E4-G5,G4-Bb5,C5-C6,B3-An/4,B5/4,A/2<br />
D4-G5,F4-F5,D-C,F3-C,Ab3,C4,F4-B/2,A5/2,E3-G,G3,B3<br />
D5,A3-E5,C-C5,E4-E5/4,F5/4,E/2,F4-D,G-Bn4,B3,D4<br />
G4-An4/2,B4/2,C3-C5,E3,G3,C4,G4-E4-C/0,5,D-A<br />
C<br />
}}<br />
<br />
{{Song<br />
|name=You Are My Hope: Tiz's Theme Part 1<br />
|rating=<br />
|notes=BPM: 280<br />
B5/0,14,Db6,Dn5-B4-G4-D6/0,5,D,Db,E5-D5-A4/0,5,A5<br />
Gb5,Dn-B,B5/0,2,B,Db6,Dn5-B4-Gn4-D6/0,5,D,Db<br />
E-D5-A4,Dn6,E6,Gb6,A5-G5-D5/0,17,B5,Db6<br />
Dn5-B4-Gn4-D6/0,5,D,Db,E5-D5-A4,Dn6,E6,A6,Gb5-D5-B<br />
G6/0,2,E/0,5,Gn4-D4-G3-D5-D6/0,5,D5-D6,E5-E6<br />
A4-E4-A3,D5-D6,Db5-D6/0,5,B2-B5-B4,Gb,B3-G5,G3<br />
Dn4-D5/2,E5/2,G-G5,B-E,G3-D,B2-B4,G,B3-G5,G3<br />
D4-D5/2,E/2,G-G5,B-B4,G3-Db,Dn3-D5,A,D4-A5,A3<br />
G4-G5/2,Gn/2,A-A5,D-G,A3-Gb,D3-D5,A,D4-A5,A3<br />
G4-Gn5,A-Gb,E4-E5,A,B2-B4,G3,B3-G5,G3,D-D5/2,E/2<br />
G-G5,B-E,G3-D,B2-B4,G,B3-G5,G3,D4-D5/2,E/2,G-G5<br />
B-B4,G3-Db,Dn3-D5,A,D4-A5,A3,G4-G5/2,Gn/2,A-A5,D-G<br />
A3-Gb,D3-D5,A,D4-A5,A3,G4-Gn5,A-Gb,E4-E5,A,Gn2,D3<br />
Gb3,B3-B4,D4,G4-Db5,Dn,E,A2-A4-D,E3,A3-Db,D4-A4,E4<br />
D,A3-Gn,A2,B3-B2-Dn-Gb,G3,B3-B2-E,G-G4-D,B3-B2,G3<br />
B3-B2,G,B3-B2-D-G4,G3,B3-B2-E,G-G4-D,B3-B2,G3<br />
B3-B2-E,G,Gn2-D,D3,Gb3,B3-D4/0,5,E,G4,G,A,E3-E4,A3<br />
E3-D,Db,E-E4,A,E3-E4,B2,G3-Dn-G4,B3-D-G,G3,D,G,B,G<br />
B2,G,B3,D-G4/0,5,E,A4,G,Gn2,D3,Gb3,B,D4,G4,B4,Db5<br />
A2,E3-B,A3,E-A4,D4,E,A3-Gn,E,Dn3-Gb,A,D4,G,Db3-E4<br />
E3-G,A-A4/0,5,B2-Dn4-B4,D3-G,G3-E4,D4,A2,D3<br />
A3-Db4/0,5,Gn2-B3,Dn3,G3,A-D4/0,5,E,Gb4,G,A2,E3<br />
A3-E4,Db-Dn/0,33,A-E/0,5,B2-B4,G3,B3-G5,G3,D-D5/2<br />
E5/2,G-G5,B-E,G3-D,B2-B4,G,B3-G5,G3,D4-D5/2,E/2<br />
G-G5,B-B4,G3-Db,Dn3-D5,A,D4-A5,A3,G4-G5/2,Gn/2<br />
A-A5,D-G,A3-Gb,D3-D5,A,D4-A5,A3,G4-Gn5,A-Gb,E4-E5<br />
A,Gn2,D3,Gb3,B3-B4,D4,G4-Db5,Dn,E,A2-A4-D,E3,A3-Db<br />
D4-A4,E4,D,A3-Gn,A2,B3-B2-Dn-Gb,G3,B3-B2-E,G-G4-D<br />
B3-B2,G3,B3-B2,G,B3-B2-D-G4,G3,B3-B2-E,G-G4-D<br />
B3-B2,G3,B3-B2-E,G,Gn2-D,D3,Gb3,B3-D4/0,5,E,G4,G,A<br />
E3-E4,A3,E3-D,Db,E-E4,A,E3-E4,B2,G3-Dn-G4,B3-D-G<br />
G3,D,G<br />
}}<br />
<br />
{{Song<br />
|name=You Are My Hope: Tiz's Theme Part 2<br />
|rating=<br />
|notes=BPM: 280<br />
B2/0,Gb,B3,D4-G4/0,5,E4,A4,G,Gn2,D3,Gb3,B,D4,G4,B4<br />
Db5,A2,E3-B,A3,E-A4,D4,E,A3-Gn,E,Dn3-Gb,A,D4,G<br />
Db3-E4,E3-G,A-A4/0,5,B2-Dn4-B4,D3-G,G3-E4,D4,A2,D3<br />
A3-Db4/0,5,Gn2-B3,Dn3,G3,A-D4/0,5,E,Gb4/0,5<br />
A-E3-A2-G,E4/0,5,E,G2-G3-B4/0,5,G1-G2-Db5/0,5<br />
Gn-G4-Dn,D3,G3-G4-D5,B3-A4-Db,A2,E3,A3-A4,D4-Gb,B2<br />
G3-E4-B4,B3,Dn,Db,A3,G-B4,G2-D5,Gn-Dn,D3,G3-D5<br />
B3-Db,A2,E3-Dn,A3-E5,Db4-Gb5,Dn3,A,D4,G4,A4,G,D-B4<br />
D3-Db5,Gn2-Dn,D3,G3-D5,B3-Db,A2,E3-Dn,A3-E5,Db4-A5<br />
B2,Gb-G5,B3,Dn,Db,A3,G3-E,G2,Gn3-Dn3-G2-D5/0,5,D,E<br />
A-E3-A2,D,Db/0,5,B2-B4,Gb3,B3-G5,G3,Dn4-D5/2,E5/2<br />
G-G5,B-E,G3-D,B2-B4,G,B3-G5,G3,D4-D5/2,E/2,G-G5<br />
B-B4,G3-Db,Dn3-D5,A3,D4-A5,A3,G4-G5/2,Gn/2,A-A5<br />
D-G,A3-Gb,D3-D5,A,D4-A5,A3,G4-Gn5,A-Gb,E4-E5,A<br />
B2-B4,G3,B3-G5,G3,D-D5/2,E/2,G-G5,B-E,G3-D,B2-B4,G<br />
B3-G5,G3,D4-D5/2,E/2,G-G5,B-B4,G3-Db,Dn3-D5,A<br />
D4-A5,A3,G4-G5/2,Gn/2,A-A5,D-G,A3-Gb,D3-D5,A,D4-A5<br />
A3,G4-Gn5,A-Gb,E4-E5,A,B1-B4,B2,B3-G,B2,B1-D5/2<br />
E/2,B2-G,B3-E,B2-D,B1-B4,B2,B3-G,B2,B1-D/2,E/2<br />
B2-G,B3-B4,B2-Db,Dn2-D5,D3,D4-A5,D3,D2-G/2,Gn/2<br />
D3-A,D4-G,D3-Gb,D2-D5,D3,D4-A,D3,D2-Gn,D3-Gb,D4-E<br />
D3,B1-B4,B2,B3-G,B2,B1-D5/2,E/2,B2-G,B3-E,B2-D<br />
B-B4,B1,A2-A4,A1,B2<br />
}}<br />
<br />
{{Song<br />
|name=Boat Soaring through the Heavens: Airship Theme Part 1<br />
|rating=<br />
|notes=BPM: 190<br />
Eb2-G5,E3-E5,Bb-B4,G3-Ab5,E4,B3-E5,G-B4,E3-G5,E2<br />
E3-E5,B3-B4,G3-F5,F4,B3-E,G-B4,E3,E2-G5,E3-E5<br />
B3-B4,G3-A,G4,B3-E,G3-B4,E3-G5,E2,E3-E5,B3-B4<br />
E4-F5,G4,B,E5,F,E4-G5,G4,B,E5,G5,E-F,B-G,G4-B5<br />
D4-F,F4,B4,D5,E-G5,F5,E-B5,D,C4-E,E4,G4,C5,E5,B4-D<br />
G-E,E4-G5,B3-D,D4,F4,B4,D5-G,B,F5-B5,B4<br />
A2-A5-E5-C-C6,E3-E4,A3-A4,E-B,A-C5,E-B,B3-C,A3-E5<br />
E2-B5-G-B4,B2-B3,E3-E4,B-G4,E-A5-A4,G,E-G-G5,B<br />
Db2-G4-G5,D3,A3,F3-A4-A5,D4-F4-F5,A3,F3,D2-D3-E-E5<br />
B2-B1-Dn4/1,5,F4/1,5,B4/1,5,F/1,5,B/1,5,D5/1,5<br />
B/1,5,D/1,5,F5/1,5,D/1,5,F/1,5,B5/1,5,E2-E3-G,G4<br />
B4,E5,G5,E-F,B-G,G4-B5,D4-F,F4,B4,D5,E-G5,F5,E-B5<br />
D,C4-E,E4,G4,C5,E5,B4-D,G-E,E4-G5,B3-D,D4,F4,B4<br />
D5-G,B,F5-B5,B4,A2-A5-E5-C-C6,E3-E4,A3-A4,E-B,A-C5<br />
E-B,B3-C,A3-E5,E2-B5-G-B4,B2-B3,E3-E4,B-G4,E-A5-A4<br />
G,E-G-G5,B,Db2-G4-G5,D3,A3,F3-A4-A5,D4-F4-F5,A3,F3<br />
D2-D3-E-E5,B1-B2-Dn4/1,5,F4/1,5,B4/1,5,F/1,5,B/1,5<br />
D5/1,5,B/1,5,D/1,5,F5/1,5,D/1,5,F/1,5,B5/1,5<br />
A1-G4-G5,E2,A2,A3-E3-C4/0,5,A-E-C,E4-A-E3,F/2,E5/2<br />
B1-D4-D5,F2,B2,D4-B3-F3-E4-E5/0,5,D-B-F<br />
F4-D-B-F3-F4-F5/0,5,Db2-F4-F5,A2,D3,E4-A3-F3/0,5<br />
E-F-A,D4-A-F,E5/2,D5/2,C3-F2-F3-C5/0,5,F4<br />
F3-D4-D5/0,5,F2,F3-E4-E5/0,5,Bn2-B1-E4-E5/0,5,En3<br />
E4-B3-A/0,5,E-B-A,Eb-B-A,D/2,B4/2,E3-Bb2-E2-B4/0,5<br />
B,B3-Bn4/0,5,E,E3-D4-D5/0,5,En-E2-Eb4-E5/0,33<br />
E4-B3-A-En-E5/0,33,A-B-E4-A4-A5/0,5<br />
Eb-Bb-A3-E3-A4-A5/0,5,E4-E3-G3-B-G4-G5/0,5<br />
C4-G3-F-C3-F4-F5/0,5,C4-G-En-C3-E4-E5/0,5<br />
D2-F-C5-C6,A2,D3,F3,A3,D4,A,F-B5/2,A5/2<br />
Eb2-E5-B4-B5,B2,E3,B3-E5-E6,E4,G4,E-E5-B4-B5,B3<br />
C2-E-B4-B5,G2,C3,E3,G3,C4,G,E-A/2,G5/2<br />
F-F2-F5-A4-A5/0,5,C-A3-F3/0,5,E-E2-E5-B4-B5/0,5<br />
B3-G3<br />
}}<br />
<br />
{{Song<br />
|name=Boat Soaring through the Heavens: Airship Theme Part 2<br />
|rating=<br />
|notes=BPM: 190<br />
Db/0,C5-C6,Ab,D4,F4-Bb5/2,A5/2,Dn3-F5,B3,D4,F4-A/2<br />
B5/2,Eb-C,B3,E4,G4-B5/2,A/2,En3-B,C4,E4,G-A/2,B/2<br />
F-C-F3-C5-C6,F,F,E-C4-E3-F5-F6,E,E,Eb4-B3-E3-A-A6<br />
E,E,B-D-D3,D,D,A3-Db4-D3/0,5,E4-E3/0,5,A2-C6,E<br />
E4-C4-A3,B5/2,A5/2,G2-B,E3,E4-B3-G3-E6/0,67,E/2<br />
Gb2-D6,D3,D4-B-G3,C6/2,B5/2,F2-A,D3,D4-A3-F3-B/0,5<br />
En2-Bn,B2,B3-A-E3,Bb5/2,A5/2,G2-G5,D3<br />
D4-B3-G3-A/0,5,Bn1-Eb5,G2,B3-G3-E3-B5/0,67,B/2<br />
G1-G2-B/0,5,D3-G3-Bb3-B5/0,5,A2-C,E,E4-C4-A3,B/2<br />
A5/2,Gn2-B,E3,E4-B3-G3-E6/0,67,E/2,Gb2-D6,D3<br />
D4-B-G3,C6/2,B5/2,F2-A,D3,D4-A3-F3-B/0,5,En2-Bn,B2<br />
B3-A-E3,Bb5/2,A5/2,G2-G5,D3,D4-B3-G3-Eb5/0,5<br />
A2-A1-E4-A4,A3,E3,D-A4-E5/0,5,A3,E3-E5-A5,C4/0,5<br />
A3,E3,B/0,5,A,E/0,5,A2-A1-E4-A4,A3,E3,D-A4-E5/0,5<br />
A3,E3-E5-A5,C/0,5,A3,E3,B/0,5,A,E/0,5,G1-G2-D-G4<br />
G3,D3,Bn-G4-D5/0,5,G3,D3-D5-G5,Bb/0,5,G3,D3,A/0,5<br />
G,D/0,5,G1-G2-D4-G4,G3,D3,Bn-G4-D5/0,5,G3,D3-D5-G5<br />
Bb/0,5,G3,D3,A/0,5,G,D/0,5,En2-Gn-E4,B2,E3,G<br />
G2-B3-G4,Eb,G3,B,B2-D4-B4,En,B3,D,D3-E4-D5,G,D4<br />
E/0,5,F-Eb3-B2-B4-E4-E5,F-E3-B2-B4-E4-E5/0,5<br />
F-E3-B2-B4-E4-E5,F-E3-B2-B4-E4-E5/0,5<br />
B2-Dn3-F-B4-D4-D5/0,5,B2-D3-F-B4-D4-D5/0,5<br />
B2-D3-F-B4-D4-D5,B2-D3-F-B4-D4-D5/0,5<br />
B2-D3-F-B4-D4-D5/0,33,F-E3-B2-E4-E5<br />
F-E3-B-E4-E5/0,5,F-E3-B-E4-E5,F-E3-B-E4-E5/0,5<br />
B-D3-F-D4-D5/0,5,B-D3-F-D4-D5,F5-F4,B5-B4<br />
D6-D5/0,25,E4-E5-E6/1,5,B3/1,5,E3/1,5,E/1,5,B2/1,5<br />
E2/1,5,E1<br />
}}<br />
<br />
{{Song<br />
|name=SS13: Swingy theme (part 1)<br />
|rating=<br />
|notes=BPM: 214<br />
C,Eb,F,G/2,C4,C/2,G,F,E,C3,E,F,G/2,Ab,A/2,G,F,E,C<br />
E,F,G/2,C4,C/2,G,F,E,C3,E,F,G/2,A,A/2,G,F,E,C,G5-E<br />
Gb-F/2,Gn/2,G3/2,C4/2,G5/2,C/2,G3,F,G5-E,B5-C3,G-E<br />
E5-F/2,C5/2,G3/2,A/2,B4/2,A/2,G,F,E3,C3/2,Gb5/4<br />
Gn/4,E/2,Gb/4,Gn/4,F/2,C5/2,G3/2,C4/2,E5/2,C/2,G/2<br />
F5/2,F3,G5-E3,F5-C3,E,F-F3/2,G/2,G3/2,A/2,F5/2,A/2<br />
G,F3,G,F5-C,E,F-F3/2,C5/2,G/2,C4/2,F5/2,C/2,G,F3<br />
E/1.33,C5/4,E5-C3,E3,E6-F,D6-G/2,A/2,C5/2,A/2,G/2<br />
D5/2,F,E5-E3,E5-C3,E3,E6-F/2,C5/2,G/2,C4/2,D6/2<br />
C/2,G/2,E/2,F,E-E3,G6-G3,E,C3,G/2,A,A5-A3/2,G/2<br />
G5/2,Gb3,Gn,D3,An6-F,G6-G3/2,F6/2,Ab3/2,D6/2,G6-D3<br />
A/2,F/2,G3,D6-F3,C,C6-E,C-F/1.33,An5/4,G/2,F5/2<br />
G5-C3/2,A/2,G3/2,G5/2,F3,E,G-Bb2,F5-D3/2,G/2,F3/2<br />
G/2,G3/2,A2/2,G5/2,A/2,C,En5-Eb3,F,D5-D3,F,G3<br />
Ab3/2,D,D/2,F,G,A,D5-D3,F/2,G5/2,An5-G3/1.33,A/4<br />
Ab3/2,G5/2,Db6-Dn3,A/2,D6/2,G3,F6-F3,F6-C,D-E<br />
An6-F3,C7-G,G6-C3/4,A/4,G/4,A/4,G-G3/4,A/4,G6/4<br />
A/4,G-F,D-E,G-B,G-D3,Ab-F,G3/2,G6-A2/2,F6/2,A/2,C<br />
Db6-E,F3,Dn-D3,A3,G3/0.67,F/2,D/0.5,A,G,F/2,Bn4/2<br />
C5,F5-En,G5,A5-Eb/0.67,A/2,D,C3/2,A/2,F3,A,G-En/2<br />
F5/0.67,C5-Eb/0.5,D,C3,C,C5-C4,B-B3,G4-G3/2,Bb/2<br />
B4/2,B3/2,Gb/2,B4/2,A3,Gn,C3,C5-C4,Bn-B3,G4-G3/2<br />
Bb4-B3,B/2,Gb,A,Gn,F3/2,Bn4/2,C5,F5-En,G5<br />
A5-Eb/0.67,A/2,D,A-C3,F3,A,G-En/2,F5/0.67<br />
C5-Eb/0.5,D,C3,C,C5-C4,B-B3,G4-G3/2,Bb/2,B4/2,B3/2<br />
Gb/2,B4/2,A3,Gn,C3,C5-C4,Bn-En,G4-D/2,C5-C3/0.4<br />
G6/0.5,G5-Eb5-E3,G3,A,Bb3/2,E,E/2,G,G5-E5-A,B<br />
G-D5-E3,G3,A,B/2,E,E/2,G,G5-D-A,B,G-Db-E,G3,A,B/2<br />
E,E/2,G,G5-D-A,B,A5-F-C5-F3,A3,B,C4/2,F,F/2,A<br />
A5-F5-C5-B,C4,A-F-Bn4-F3,A3,Bb3,C/2,F,F/2,A<br />
A5-F5-Bn4-Bb3,C,G-E5-E3,G3,A3,B/2,E,E/2,G,G5-E5-A<br />
B,F-Dn-B2,D3,E3,F3/2,B,B/2,D,E,F,B5-F5-D5-B2,D3,E<br />
F3/2,B,B/2,D,E,F,G-E,G3,E5-A,B3/2,E3/4,B4/1.33,E/2<br />
G,A,A5-B3,G5-E,G3,D5-A3,B/2,E/4,G5/1.33,E/2,G3,A<br />
G5-B,A5-E,G-G3,A-A3,G5-B/2,A5-E,A-E/2,G-G3,A-A3<br />
G5-B,G-F,F5-A,F-B,C5-C4/2,F-F3,F/2,A,B,F5-C,G-F3<br />
F5-A,G-B,F-C/2,G-F3,G-F/2,F5-A,G-B,F-C,F-E,E5-G3<br />
E-A,B4-B3/2,E-E3,E/2,G,A,E5-B,E-B2,D-D3,D5-E3/2<br />
B4/2,F3/2,B2/2,F4/2,B/2,D3/2,F/2,E,F5-F3,B5-B2,D,E<br />
B4-F/4,D5/4,F5-B2/4,A5/4,B5/2,B2/4,B5/4,A-D3,G5-E<br />
F-F3,E5-E3,B-G3/4,E6/4,G6/2,A3,A6-B3/2,E3/2,G/2<br />
E/2,G3/2,G6/2,A3,B,E,G-G3,Gb6-A/2,Gn/2,B/2,E/2,G/2<br />
E/2,G3,A,G6-B,G-E/2,A6/2,G3/2,G6/2,A-A3,G-B/2,B6-E<br />
A6-E/2,G-G3,G6-A3,G-B3,G-F,Gb-A,F6-B/2,C6/2,C4/2<br />
F3/2,F6/2,F3/2,A,B,E6-C,F6-F3,A/2,Gn/2,B,E-C/2,F/2<br />
F6/2,F3/2,A/2,G/2,B,F6-C,G-E3,G-G3,G6-A/2,E6/2,B/2<br />
E3/2,B5/2,E/2,G3,A,B3,F-B2,F-D,F-E/2,D6/2,F3/2,B/2<br />
B5/2,B2/2,D3,E,F,B6-B2,D,E,F/2,B,B/2,D<br />
}}<br />
<br />
{{Song<br />
|name=SS13: Swingy Theme (part 2)<br />
|rating=<br />
|notes=BPM: 428<br />
C/0.5,G5-Eb/0.5,Gb-F,Gn,G3,C4,G5,C,G3/0.5,F/0.5<br />
G5-E/0.5,B5-C3/0.5,G-E/0.5,E5-F,C5,G3,Ab,B4,A<br />
G/0.5,F/0.5,E3/0.5,C3,Gb5/2,Gn/2,E,Gb/2,Gn/2,F,C5<br />
G3,C4,E5,C,G,F5,F3/0.5,G5-E3/0.5,F5-C3/0.5,E/0.5<br />
F-F3,G,G3,A,F5,A,G/0.5,F3/0.5,G/0.5,F5-C/0.5,E/0.5<br />
F-F3,C5,G,C4,F5,C,G/0.5,F3/0.5,E/0.67,C5/2<br />
E5-C3/0.5,E3/0.5,E6-F/0.5,D6-G,A,C5,A,G,D5,F/0.5<br />
E5-E3/0.5,E5-C3/0.5,E3/0.5,E6-F,C5,G,C4,D6,C,G,E<br />
F/0.5,E-E3/0.5,G6-G3/0.5,E/0.5,C3/0.5,G,A/0.5<br />
A5-A3,G,G5,Gb3/0.5,Gn/0.5,D3/0.5,An6-F/0.5,G6-G3<br />
F6,Ab3,D6,G6-D3/0.5,A,F,G3/0.5,D6-F3/0.5,C/0.5<br />
C6-E/0.5,C-F/0.67,An5/2,G,F5,G5-C3,A,G3,G5,F3/0.5<br />
E/0.5,G-Bb2/0.5,F5-D3,G,F3,G,G3,A2,G5,A,C/0.5<br />
En5-Eb3/0.5,F/0.5,D5-D3/0.5,F/0.5,G3/0.5,Ab3,D/0.5<br />
D,F/0.5,G/0.5,A/0.5,D5-D3/0.5,F,G5,An5-G3/0.67,A/2<br />
Ab3,G5,Db6-Dn3/0.5,A,D6,G3/0.5,F6-F3/0.5,F6-C/0.5<br />
D-E/0.5,An6-F3/0.5,C7-G/0.5,G6-C3/2,A/2,G/2,A/2<br />
G-G3/2,A/2,G6/2,A/2,G-F/0.5,D-E/0.5,G-B/0.5<br />
G-D3/0.5,Ab-F/0.5,G3,G6-A2,F6,A,C/0.5,Db6-E/0.5<br />
F3/0.5,G-B/0.5,G-Dn4/0.5,A6-D3/0.5,F,G-A2,F6,A,C<br />
Db6,E/0.5,F3/0.5,G-B/0.5,G-Dn4/0.5,A6-D3/0.5,F<br />
G-A2,F6-D,F3/0.5,Db6,En/0.5,C/0.5,Dn-D3/0.5,A3/0.5<br />
G3/0.5,F,D/0.2,D6-F5-D5-D4/Infini<br />
}}<br />
<br />
{{Song<br />
|name=SS13: Calm theme A.K.A. HONK.WMV<br />
|rating=<br />
|notes=BPM: 184<br />
E5-A/0.5,E/0.5,E/0.5,A5,B5/0.5,A/0.5,B,A/0.5,A/0.5<br />
Ab-Gb/0.5,A/0.5,A/0.5,A,A/0.5,A/0.5,A,A/0.5,A/0.5<br />
An-D,A,A/0.5,A/0.5,A,B/0.5,B/0.5,B,A/0.5,A/0.5<br />
Ab-E3/0.5,A/0.5,A/0.5,A,A/0.5,A/0.5,A,A/0.5,A/0.5<br />
An-E5-A3/0.5,E/0.5,E/0.5,A5,B/0.5,A/0.5,B,A/0.5<br />
A-Db,E3,Ab-G5-G3/0.5,A/0.5,A/0.5,A,A/0.5,A/0.5,A<br />
A/0.5,A/0.5,An-Dn5-D3,A,A/0.5,A/0.5,A,B/0.5,B/0.5<br />
B,A/0.5,A/0.5,Ab-Eb5-En3,E5,A/0.5,A/0.5,A,A/0.5<br />
A/0.5,A,A/0.5,A/0.5,An-E-A3/0.5,E-A,A,E/0.5,A5-E3<br />
B-E,A3,A5,A3,B-A,A5/0.5,A-Db,E,Ab-G5-G3/0.5,A-G,G<br />
A/0.5,A-D,A-D,G,A,G,A-G,A/0.5,A-D,D,An-Dn5-D3,A<br />
A-D,D,A/0.5,A-D,B-D,D,B,D,B-D,A/0.5,A-D,D<br />
Ab-Eb5-En3,E5,A-E3,E,A/0.5,A-E,A-E,E,A,E,A-E,A/0.5<br />
A-E,E,An4-A3,B4,Db5-A,B-A,D,E5,D-E3,E5-E3,G5-A,E5<br />
G-A,A5-A3,G,A5,D6-D3,E3,B5-G3/1.33,C6/4,D6,G<br />
G/0.33,D3,D,G/0.5,G,G/0.33,D,D,B-Dn/0.5,D,D/0.33,D<br />
D,Db6-Dn3/0.5,D,D/0.33,D,D,A-E/0.5,E,E,Ab/0.5<br />
E5-E3,E,E/0.5,E,E/0.33,E,E,An4-A3,B4,Db5-A,B-A,D<br />
E5,D-E3,E5-E3,G5-A,E5,G-A,A5-A3,G,A5,D6-D3,E3<br />
B5-G3/1.33,C/4,D6,G,G/0.33,E6-D3,D6-D3,G/0.5,G<br />
G/0.33,E-D,B-D,B-Dn/1.33,C/4,Db6,Dn3,D/0.33,D,D,D<br />
Db6,Dn3/2,B/2,D,A/0.67,B/2,D,E5-D,Ab-E3/0.5,E<br />
E/0.33,A-E,E5-E3,E/0.5,E,E/0.33,E,E,Db6-An3,E6,D-A<br />
B-A,B/1.33,C/4,D,E3,E,A/0.5,A,A/0.33,A5-D3,B-E<br />
D6-G,E6,D-G,B-G,B/1.33,C/4,D,D3,D,G/0.5,G,G/0.33<br />
A-D,B-D,B-Dn/1.33,C/4,Db6,Dn3,D/0.33,D,D,E-D/0.5,D<br />
D/0.33,D,D,B-E3/1.33,C/4,Db6,E,E/0.33,B-E,A-E<br />
E/0.5,E,E,B/0.5,E,E,D-A3,E6,D-A,B-A,B/1.33,C/4,D<br />
E3,E,A/0.5,A,A/0.33,A5-D3,B-E,D6-G,E6,D-G,B-G<br />
B/1.33,C/4,D,D3,D,G/0.5,G,G/0.33,A-D,B-D,B-Dn/1.33<br />
C/4,Db6,Dn3,D/0.33,D,D,E-D/0.5,D,D/0.33,D,D<br />
Db6-E3/2,B/2,A/2,B/2,A-E/2,Ab/2,An-E/2,Ab/2,G5/2<br />
A/2,G/2,E5/2,G-E3/2,E5/2,D5-E3/2,E5/2,D-E3/2,B4/2<br />
D/2,B/2,An4-E/2,B/2,A-E/2,Ab/2,An/2,Ab/2,G4/2,A/2<br />
G-E/2,A/2,G-E/2,E4/2,An5-A3,A5,A/0.5,A/0.5,A<br />
B5/0.5,B/0.5,B,A/0.5,A/0.5,Ab,A,A/0.5,A/0.5,A<br />
A/0.5,A/0.5,A,A/0.5,A/0.5,An-Dn,A,A/0.5,A/0.5,A<br />
B/0.5,B/0.5,B,A/0.5,A/0.5,A-E5/0.<br />
}}<br />
<br />
{{Song<br />
|name=Super Mario Bros: Overworld theme<br />
|rating=<br />
|notes=BPM: 330<br />
Gb4-E5,G-E/0,5,G-E/0,5,G-C5,G-E/0,5,Gn-B4-G5/0,13<br />
E4-C/0,33,C4-G4/0,33,G3-E/0,33,C-A4/0,5,D4-B/0,5<br />
Db-Bb,C-A/0,5,G4/0,5,E5,G5,A5/0,5,F5,G/0,5,E/0,5<br />
C5,Dn5,Bn/0,33,E4-C/0,33,C4-G4/0,33,G3-E/0,33<br />
C-A4/0,5,D4-B/0,5,Db-Bb,C-A/0,5,G4/0,5,E5,G5<br />
A5/0,5,F,G/0,5,E/0,5,C5,Dn5/0,17,G,Gb,F,Eb/0,5<br />
En/0,5,Gn4,A4,C/0,5,A,C,D/0,33,G5,Gb,F,Eb/0,5<br />
En/0,5,F-Gn-C6/0,5,F-G-C,F-G-C/0,17,G,Gb,F,Eb/0,5<br />
En/0,5,Gn4,A,C5/0,5,A,C,D/0,33,Eb4-Ab-C-E5/0,33<br />
D4-F4-B-D5/0,33,C4-En4-G-C5/0,1,G5,Gb,F5,Eb5/0,5<br />
En/0,5,Gn4,An,C/0,5,A,C,D/0,33,G5,Gb,F,Eb/0,5<br />
En/0,5,F-C6/0,5,F-C,F-C/0,17,Gn,Gb,F,Eb/0,5,En/0,5<br />
Gn4,A,C5/0,5,A,C,D/0,33,Ab-Eb/0,33,F4-D/0,33<br />
En4-C/0,13,A-C,A-C/0,5,A-C/0,5,A-C,B-D/0,5,E5<br />
C/0,5,An,G/0,25,Ab-C,A-C/0,5,A-C/0,5,A-C,B-D/0,5<br />
G-E/0,5,C,G,D4-G,E4,C4/0,5,A-C5,A-C/0,5,A-C/0,5<br />
A-C,B-D5/0,5,E5,C/0,5,An,G/0,25,Gb-C-E,G-C-E/0,5<br />
G-C-E/0,5,G-A-C,G-C-E/0,5,Gn-Bn-D-G5/0,5,G3/1,05<br />
G/9,85,A3/9,14,B3/9,85,C4/9,14,D4/9,85,E4/9,14<br />
F/9,85,G4/9,14,A4/9,85,B4/9,14,C5/9,85,D5/9,14<br />
E5/9,85,F5/9,14,G5/9,85,A5/9,14,B5/9,85,C6/9,14<br />
D6/9,85,E6/9,14,F6/9,85,G6/9,14,A6/9,85,B6/9,14<br />
C7/9,85,D7/4,74,G7/0,33,C5-E5-G5-C6/0,33<br />
G4-C5-E-G5/0,33,E4-G4-C-E5/0,33,A4-C-A5/0,5<br />
B4-B5/0,5,Bb4-B5,A4-A5/0,25,G-E,C-G5,A4-C-A5/0,5<br />
A4-F5,G4-G5/0,5,A-E/0,5,A-C,G4-D5,F4-Bn4/0,33<br />
C-E-G5-C6/0,33,G4-C5-E-G5/0,33,E4-G4-C-E5/0,33<br />
A-E-A5/0,5,B-B5/0,5,Bb4-B5,A4-A5/0,25,G-E,C-G5<br />
A4-C-A5/0,5,A4-F5,G4-G5/0,5,A-E/0,5,G4-C<br />
G-Bn4-D/0,17,G5-G6,Gb5-G6,F-F6,Eb-E6/0,5<br />
En5-E6/0,5,Gn4-G5,A-A5,C-C6/0,5,A4-A5,C5-C6<br />
D-D6/0,33,G-G6,Gb5-G6,F5-F6,Eb5-E6/0,5,En5-E6/0,5<br />
C-Gn-C7/0,5,C6-G-C7,C6-G-C7/0,17,G5-G6,Gb5-G6<br />
F5-F6,Eb5-E6/0,5,En5-E6/0,5,Gn4-G5,A4-A5,C5-C6/0,5<br />
A4-A5,C5-C6,D5-D6/0,33,Eb5-Ab-C-E6/0,33<br />
D5-F5-Bb5-D6/0,33,C5-En5-G-C6/0,1,G-G6,Gb5-G6,F-F6<br />
Eb-E6/0,5,En5-E6/0,5,Gn4-G5,An4-A5,C5-C6/0,5,A4-A5<br />
C5-C6,D5-D6/0,33,G-G6,Gb5-G6,F5-F6,Eb5-E6/0,5<br />
En5-E6/0,5,C-Gn-C7/0,5,C6-G-C7,C6-G-C7/0,17,G5-G6<br />
Gb5-G6,F5-F6,Eb5-E6/0,5,En5-E6/0,5,Gn4-G5,A4-A5<br />
C5-C6/0,5,A4-A5,C5-C6,D5-D6/0,33,Eb5-Ab-C-E6/0,33<br />
D5-B-D6/0,33,C5-En5-C6/0,13,A4-C5,A-C/0,5,A-C/0,5<br />
A-C,B4-D5/0,5,E,C/0,5,An,G4/0,25,Ab-C,A-C/0,5<br />
A-C/0,5,A-C,B-D/0,5,G-E/0,5,E4-C/0,5,E-G/0,5<br />
C4/0,5,A-C5,A-C/0,5,A-C/0,5,A-C,B-D/0,5,E5,C/0,5<br />
An,G/0,25,Gb-C-E,G-C-E/0,5,G-C-E/0,5,G-A-C<br />
G-C-E/0,5,Gn-Bn-G5/0,06,E,C/0,5,G4/0,33,Ab/0,5,An<br />
F5/0,5,F,A/0,25,B/0,75,F-A5/0,75,F-A/0,75,F-A/0,75<br />
G5/0,75,F/0,75,E,C/0,5,A4,G4/0,25,E,C/0,5,G/0,33<br />
Ab/0,5,An,F/0,5,F,A/0,25,B,D-F/0,5,D-F,D-F,E/0,5,D<br />
}}<br />
<br />
{{Song<br />
|name=Mario Kart: Double Dash - Baby Park<br />
|rating=<br />
|notes=BPM: 400<br />
C4/1.5,C,C/1.5,D4,D#4,E4/0.23,F/0.75,C6/1.5<br />
C/1.5,C-C3,C6,F6-F3,C,A5-C3,F5,C5-C6-F3/0.43<br />
A4-A5-C3/0.43,C5-C6-Dn3/0.43,A4-A5-E3/0.43<br />
F/0.75,C/1.5,C/1.5,C-C3,C6,F6-F3,C,A-C3,F5<br />
C5-C6-G/0.43,A#4-A#5-C3/0.43,An4-A5-D/0.43<br />
G4-G5-E/0.43,A-F3/0.75,F5,A-C,C6,A#-G3,G5,A#-C3<br />
D6,C5-C6-An3/0.43,E5-E6-C3/0.43,F-F6-F3/0.43<br />
C5-C6-C3/0.43,G3/0.75,A#/1.5,A#/1.5,A#-C,An5<br />
A#-G,An,G5-C,F5,E4-E5-G3/0.43,F4-F5-C/0.43<br />
G4-G5-D3/0.43,C4-C5-E3/0.43,F3/0.75,C6/1.5<br />
C/1.5,C-C3,C6,F6-F3,C,A-C3,F5,C5-C6-F3/0.43<br />
A4-A5-C3/0.43,C5-C6-D/0.43,A4-A5-E/0.43,F/0.75<br />
C/1.5,C/1.5,C-C3,C6,F6-F3,C,A-C3,F5<br />
C5-C6-G3/0.43,A#4-A#5-C3/0.43,An4-A5-D/0.43<br />
G4-G5-E/0.43,A-F3/0.75,F5,A-C,C6,A#-G3,G5,A#-C3<br />
D6,C5-C6-An3/0.43,E5-E6-C3/0.43,F-F6-F3/0.43<br />
C5-C6-C3/0.43,A#2/0.75,D/1.5,D/1.5,D-A#,D,C6-C3<br />
C6,D-C3,E,F6-F3/0.43,C6-C3/0.43,F-F6/0.43<br />
F3/0.43,F#/0.75,C#6/1.5,C#/1.5,C#-C#3,C#6<br />
F#6-F#3,C#,A#5-C#3,F#5,C#5-C#6-F#3/0.43<br />
A#4-A#5-C#3/0.43,C#5-C#6-D#3/0.43<br />
A#4-A#5-Fn/0.43,F#/0.75,C#/1.5,C#/1.5,C#-C#3<br />
C#6,F#6-F#3,C#,A#-C#3,F#5,C#5-C#6-G#/0.43<br />
B4-B5-C#3/0.43,A#4-A#5-D#/0.43,G#4-G#5-Fn/0.43<br />
A#-F#3/0.75,F#5,A#-C#,C#6,B-G#3,G#5,B-C#3,D#6<br />
C#5-C#6-A#3/0.43,Fn5-F6-C#3/0.43<br />
F#-F#6-F#3/0.43,C#5-C#6-C#3/0.43,G#3/0.75,B/1.5<br />
B/1.5,B-C#,A#5,B-G#,A#,G#5-C#,F#5<br />
Fn4-F5-G#3/0.43,F#4-F#5-C#/0.43<br />
G#4-G#5-D#3/0.43,C#4-C#5-Fn3/0.43,F#3/0.75<br />
C#6/1.5,C#/1.5,C#-C#3,C#6,F#6-F#3,C#,A#-C#3,F#5<br />
C#5-C#6-F#3/0.43,A#4-A#5-C#3/0.43<br />
C#5-C#6-D#/0.43,A#4-A#5-Fn/0.43,F#/0.75,C#/1.5<br />
C#/1.5,C#-C#3,C#6,F#6-F#3,C#,A#-C#3,F#5<br />
C#5-C#6-G#3/0.43,B4-B5-C#3/0.43,A#4-A#5-D#/0.43<br />
G#4-G#5-Fn/0.43,A#-F#3/0.75,F#5,A#-C#,C#6,B-G#3<br />
G#5,B-C#3,D#6,C#5-C#6-A#3/0.43,Fn5-F6-C#3/0.43<br />
F#-F#6-F#3/0.43,C#5-C#6-C#3/0.43,B2/0.75,D#/1.5<br />
D#/1.5,D#-B,D#,C#6-C#3,C#6,D#-C#3,Fn<br />
F#5-F#6-F#3/0.43,C#5-C#6-C#3/0.43<br />
F#-F#5-F#6/0.43,F#3/0.43,Gn3/0.75,Dn/1.5,D/1.5<br />
D-D3,D6,G6-G3,D,B5-D3,G5,D5-D6-G3/0.43<br />
B4-B5-D3/0.43,D5-D6-E3/0.43,B4-B5-F#/0.43<br />
G/0.75,D/1.5,D/1.5,D-D3,D6,G6-G3,D,B-D3,G5<br />
D5-D6-An/0.43,Cn5-C6-D3/0.43,B4-B5-E/0.43<br />
A4-A5-F#/0.43,B-G3/0.75,G5,B-D,D6,C-A3,A5,C-D3<br />
E6,D5-D6-B3/0.43,F#5-F#6-D3/0.43,G-G6-G3/0.43<br />
D5-D6-D3/0.43,A3/0.75,C/1.5,C/1.5,C-D,B5,C-A,B<br />
A5-D,G5,F#4-F#5-A3/0.43,G4-G5-D/0.43<br />
A4-A5-E3/0.43,D4-D5-F#3/0.43,G3/0.75,D6/1.5<br />
D/1.5,D-D3,D6,G6-G3,D,B-D3,G5,D5-D6-G3/0.43<br />
B4-B5-D3/0.43,D5-D6-E/0.43,B4-B5-F#/0.43,G/0.75<br />
D/1.5,D/1.5,D-D3,D6,G6-G3,D,B-D3,G5<br />
D5-D6-A3/0.43,C5-C6-D3/0.43,B4-B5-E/0.43<br />
A4-A5-F#/0.43,B-G3/0.75,G5,B-D,D6,C-A3,A5,C-D3<br />
E6,D5-D6-B3/0.43,F#5-F#6-D3/0.43,G-G6-G3/0.43<br />
D5-D6-D3/0.43,C3/0.75,E/1.5,E/1.5,E-C,E,D6-D3<br />
D6,E-D3,F#,G5-G6-G3/0.43,D5-D6-D3/0.43<br />
G-G5-G6/0.43,G3/0.43,G5-G3/0.75,B5,D/0.43,G5-G3<br />
B,D/0.43,G5-G3/0.75,B,D/0.43,F#5-A3,A5,D/0.43<br />
F#-A3/0.75,A5,D/0.43,F#-F#3,A,D/0.43<br />
F#5-A3/0.75,D5,E5-D3,F#,G4-G5-G3/0.43<br />
G4-G5-D/0.43,C6-G-G3/0.75,B-D6,D3/0.43,C-G5-G3<br />
B-D6,D3/0.43,C-G5-G3/0.75,B-E6,D/0.43,C-F#-A<br />
A5-D6,D3/0.43,D6-F#-A3/0.75,A5-F#6,D3/0.43<br />
D6-F#5-F#3,A-F#6,D3/0.43,F#-F#5-A3/0.75,D6-D5<br />
E-E5-D3,F#6-F#5,G6-G5-G3,D6,G5-G6-D3/0.43<br />
G5-G3/0.75,B,D/0.43,G5-G3,B,D/0.43,G5-G3/0.75,B<br />
D/0.43,F#-A,A5,D/0.43,F#-A3/0.75,A5,D/0.43<br />
F#-F#3,A,D/0.43,F#5-A3/0.75,D5,E-D3,F#<br />
G4-G5-G3/0.43,G4-G5-D/0.43,C-G-G3/0.75,B-D6<br />
D3/0.43,C-G5-G3,B-D6,D3/0.43,C-G5-G3/0.75,B-E6<br />
D/0.43,C-F#-A,A5-D6,D3/0.43,D6-F#-A3/0.75<br />
A5-F#6,D3/0.43,D6-F#5-F#3,A-F#6,D3/0.43<br />
F#-F#5-A3/0.75,D6-D5,E-E5-D3,F#6-F#5,G6-G5-G3<br />
D6,G5-G6-D3/0.43,G3/0.75,G6,D,G/1.5,G/1.5,E6-C3<br />
E,E-G3,E,B-D6-B2/0.43,B5-D-G/0.43,A5-C6-C3/0.43<br />
A-C6-G/0.43,B-G/0.75,C,D-D3,B,C-A3,E,D,E<br />
D6-B3/0.75,E,D-D3,C,B5-A/0.43,A5-D/0.43,G/0.75<br />
G6,D,G/1.5,G/1.5,F#6-C3,G,F#-G3,E,G5-D6-B2/0.43<br />
G-D-G3/0.43,E5-C6-C3/0.43,E-C6-G/0.43,B5-G/0.75<br />
A,B-D3,D6,C-A3,G5,C-D3,E6,D6-B3/0.75,A5<br />
D-F#-D3/0.43,D6-G6-G3/0.23,Fn3/0.75,C/1.5,C/1.5<br />
C-C3,C6,F6-F3,C,A-C3,F5,C5-C6-F3/0.43<br />
A4-A5-C3/0.43,C5-C6-D3/0.43,A4-A5-E3/0.43<br />
F/0.75,C/1.5,C/1.5,C-C3,C6,F6-F3,C,A-C3,F5<br />
C5-C6-G/0.43,A#4-A#5-C3/0.43,An4-A5-D/0.43<br />
G4-G5-E/0.43,A-F3/0.75,F5,A-C,C6,A#-G3,G5,A#-C3<br />
D6,C5-C6-An3/0.43,E5-E6-C3/0.43,F-F6-F3/0.43<br />
C5-C6-C3/0.43,A#2/0.75,D/1.5,D/1.5,D-A#,D,C6-C3<br />
C6,D-C3,E,F6-F3/0.43,C6-C3/0.43,F-F6/0.43<br />
F3/0.43,F#3/0.75,C#6/1.5,C#/1.5,C#-C#3,C#6<br />
F#6-F#3,C#,A#5-C#3,F#5,C#5-C#6-F#3/0.43<br />
A#4-A#5-C#3/0.43,C#5-C#6-D#3/0.43<br />
A#4-A#5-Fn/0.43,F#/0.75,C#/1.5,C#/1.5,C#-C#3<br />
C#6,F#6-F#3,C#,A#-C#3,F#5,C#5-C#6-G#3/0.43<br />
B4-B5-C#3/0.43,A#4-A#5-D#/0.43,G#4-G#5-Fn/0.43<br />
A#-F#3/0.75,F#5,A#-C#,C#6,B-G#3,G#5,B-C#3,D#6<br />
C#5-C#6-A#3/0.43,Fn5-F6-C#3/0.43<br />
F#-F#6-F#3/0.43,C#5-C#6-C#3/0.43,B2/0.75,D#/1.5<br />
D#/1.5,D#-B,D#,C#6-C#3,C#6,D#-C#3,Fn<br />
F#5-F#6-F#3/0.43,C#5-C#6-C#3/0.43<br />
F#-F#5-F#6/0.43,F#3/0.43,Gn3/0.75,Dn/1.5,D/1.5<br />
D-D3,D6,G6-G3,D,B5-D3,G5,D5-D6-G3/0.43<br />
B4-B5-D3/0.43,D5-D6-E3/0.43,B4-B5-F#/0.43<br />
G/0.75,D/1.5,D/1.5,D-D3,D6,G6-G3,D,B-D3,G5<br />
D5-D6-An/0.43,Cn5-C6-D3/0.43,B4-B5-E/0.43<br />
A4-A5-F#/0.43,B-G3/0.75,G5,B-D,D6,C-A3,A5,C-D3<br />
E6,D5-D6-B3/0.43,F#5-F#6-D3/0.43,G-G6-G3/0.43<br />
D5-D6-D3/0.43,C3/0.75,E/1.5,E/1.5,E-C,E,D6-D3<br />
D6,E-D3,F#,G5-G6-G3/0.43,D5-D6-D3/0.43<br />
G-G5-G6/0.43,G3/0.43,G5-G3/0.75,B5,D/0.43,G5-G3<br />
B,D/0.43,G5-G3/0.75,B,D/0.43,F#5-A3,A5,D/0.43<br />
F#-A3/0.75,A5,D/0.43,F#-F#3,A,D/0.43<br />
F#5-A3/0.75,D5,E5-D3,F#,G4-G5-G3/0.43<br />
G4-G5-D/0.43,C6-G-G3/0.75,B-D6,D3/0.43,C-G5-G3<br />
B-D6,D3/0.43,C-G5-G3/0.75,B-E6,D/0.43,C-F#-A<br />
A5-D6,D3/0.43,D6-F#-A3/0.75,A5-F#6,D3/0.43<br />
D6-F#5-F#3,A-F#6,D3/0.43,F#-F#5-A3/0.75,D6-D5<br />
E-E5-D3,F#6-F#5,G6-G5-G3,D6,G5-G6-D3/0.43<br />
G3/0.75,G6,D,G/1.5,G/1.5,E6-C3,E,E-G3,E<br />
B-D6-B2/0.43,B5-D-G/0.43,A5-C6-C3/0.43<br />
A-C6-G/0.43,B-G/0.75,C,D-D3,B,C-A3,E,D,E<br />
D6-B3/0.75,E,D-D3,C,B5-A/0.43,A5-D/0.43,G/0.75<br />
G6,D,G/1.5,G/1.5,F#6-C3,G,F#-G3,E,G5-D6-B2/0.43<br />
G-D-G3/0.43,E5-C6-C3/0.43,E-C6-G/0.43,B5-G/0.75<br />
A,B-D3,D6,C-A3,G5,C-D3,E6,D6-B3/0.75,A5<br />
D-F#-D3/0.43,D6-G6-G3/0.15<br />
}}<br />
<br />
{{Song<br />
|name:Mario Kart: Double Dash - Mushroom City<br />
|rating=<br />
|notes=BPM: 300<br />
B4-B5-G2,G4-G5,G4-G5-B2,F4-F5/2,G4-G5-G2/2,C,C#<br />
D,B4-D5-F-F3,G/0.5,B-D-F5-B2/0.67,G/2<br />
A#4-D-F-Cn,C#/2,A#-C#5-E5/2,D3,G4-B4-D5-F3<br />
B-B5-G2,G4-G5,G4-G5-B2,F4-F5/2,G4-G5-G2/2,Cn<br />
C#3,D3,F3,B4-D5-F5-G/0.5,B-D-F-B2/0.67,G/2<br />
A#-D-F-Cn,C#/2,A#-C#5-E/2,D3,G4-B4-D5-F3<br />
G-G5-G2/0.5,A#-A#5-B2,G4-G5/2,G2/2,A#4-A#5-Cn<br />
G4-G5-C#3,D3,A#4-A#5-F,Cn,A#4-A#5,C5-C6-E3<br />
D5-D6/2,C3/2,A#4-A#5-F,G4-G5-F#,G3,A#3<br />
G4-G5-G2/0.5,A#4-A#5-B,G4-G5/2,G2/2,A#4-A#5-C<br />
G4-G5-C#,D3,An4-A5-Fn,Cn,G4-G5,E,G4-G5/2,C/2,F<br />
F#,G3,A#3,G4-D5-G5-G2/0.5,A#4-Fn5-A#5-B<br />
G4-D-G5/2,G2/2,A#4-F-A#5-C,G4-D-G5-C#,D3<br />
A#4-F-A#5-F3,Cn,A#4-F5-A#5,C5-G-C6-E,D5-An-D6/2<br />
C3/2,A#4-F-A#5-F3,G4-D5-G5-F#,G3,A#3,D3/0.5<br />
F#/0.67,D/2,G,G#,An3,C4,D5-D6-C3/0.67,C5-C6/2,E<br />
A4-A5/2,C3/2,Fn,Gn4-G5-F#,G3,A#<br />
A#4-D5-G5-G2/0.5,D-Fn5-A#5-B,A#4-D-G5/2,G2/2<br />
D-F-A#5-C,A#4-D-G5-C#,D3,D5-F-A#5-F3,Cn,D-F5-A#<br />
E5-G-C6-E3,F-An-D6/2,C3/2,D5-F-A#-F3,A#4-D-G-F#<br />
G3,A#3,A#4-D-G5-G2/0.5,D-Fn5-A#5-B,A#4-D-G5/2<br />
G2/2,D-F-A#5-C,A#4-D-G5-C#,D3,D5-F-An-F3,Cn<br />
C5-E5-G,E3,C-E5-G/2,C3/2,F,F#,G3,A#3<br />
A#4-D-G5-G2/0.5,D-Fn5-A#5-B,A#4-D-G5/2,G2/2<br />
D-F-A#5-C,A#4-D-G5-C#,D3,D5-F-A#5-F3,Cn,D-F5-A#<br />
E-G-C6-E3,F-An-D6/2,C3/2,D5-F-A#-F3,C5-E5-G-F#<br />
G3,A#3,D3/0.5,F#/0.67,D/2,G,G#,An3,C4<br />
D5-D6-C3/0.67,C5-C6/2,E3,A4-A5/2,C3/2,Fn<br />
Gn4-G5-F#,G3,A#,C,C6,C-E,A#5/2,C-C3/2,Fn,A#-F#<br />
G5-G3,A#-A#3,C6-C3,A#5,E,C6/2,C3/2,Fn,D-F#,A#-G<br />
G5-A#3,G2/0.5,B/0.67,G/2,C,C#,D3,Fn,G/0.5<br />
B/0.67,G/2,Cn,C#,D,F,Cn,C6,C-E,A#5/2,C-C3/2,F<br />
A#-F#,G5-G3,A#-A#3,C6-C3,A#5,E,C6/2,C3/2,Fn<br />
D6-F#,A#-G,G5-A#3,D3/0.5,F#/0.67,D/2,G3,G#,An3<br />
C4,C3/0.5,E/0.67,C/2,Fn,F#,Gn,A#/0.2<br />
}}<br />
<br />
{{Song<br />
|name=League Of Legends: Main theme (part 1)<br />
|rating=<br />
|notes=BPM: 350<br />
F4/24,8,F2-F3/0,86,F4/1,F/1,F/0,96<br />
F-Ab4-A3-C4/0,49,F3/0,24,F/0,49,A-C/0,49,F/0,49<br />
F4-F2-F3/0,85,F4/1,F/1,F/0,96,G4-Bb4-G3-B3/0,49<br />
Eb/0,24,E/0,49,G-B/0,49,E/0,49,F-F2-F3/0,85,F4/1<br />
F/1,F/0,96,A4-C5-A3-C4/0,49,F3/0,24,F/0,49<br />
A-C/0,49,F/0,49,F4-F2-F3/0,85,F4/1,F/1,F/0,96<br />
G4-Db5-G3-B/0,49,E/0,24,E/0,49,G-B/0,49,E/0,49<br />
F-F2-F3/0,85,F4/1,F/1,F/0,96,F-A4-A3-C/0,49<br />
F3/0,24,F/0,49,A-C/0,49,F/0,49,F4-E2-E3/0,85,F/1<br />
F/1,F/0,96,G4-B4-G3-B3/0,49,E/0,24,E/0,49,G-B/0,49<br />
E/0,49,F-D2-D3/0,85,F/1,F/1,F/0,96<br />
A4-C5-F3-A3/0,49,D/0,24,D/0,49,F-A/0,49,D/0,49<br />
F4-E2-E3/0,85,F/1,F/1,F/0,96,G4-B4-G3-B3/0,49<br />
E/0,24,D4-E/0,49,Dn-G-B/0,49,E4-E3/0,49<br />
Db-En4-D2-D3/0,85,D4-E/1,D-E-A2/1,D-E/0,96<br />
D-E-D3/0,96,D4-E/1,D-E-A/0,49,D3/0,94,D4/1,Eb-A<br />
En/0,96,Gb4-D3/0,96,E,Eb-A,D4/0,94,D-En-D2-D3/0,85<br />
D4-E/1,D-E-A/1,D-E/0,96,D-E-D3/0,96,D4-E/1<br />
D-G-A/0,49,D3/0,94,D4/1,Eb-A,En/0,96,G-D3/0,96,E<br />
Eb-A,D4/0,94,Bn-E-B1-B2/0,85,B3-E/1,B-E-G2/1<br />
B-E/0,96,B-E-B2/0,96,B3-E/1,B-E-G/0,49,B2/0,94,D/1<br />
E-G,En/0,96,G4-B/0,96,E,Eb-G2,D/0,94<br />
D-En-D2-D3/0,85,D4-E/1,D-E-A/1,D-E/0,96<br />
D-E-D3/0,96,D4-G4/1,D-E-A/0,49,D3/0,94,D4/1,Eb-A<br />
En/0,96,G-D2-D3/0,96,A4,An-Ab2,B4/0,94<br />
A4-D2-D3/0,46,A2/0,49,D/0,49,A/0,49,D2/0,94,D3/1<br />
Eb3,En/0,96,D4-G3/0,96,E,Eb,D3/0,94,An4-D2-D3/0,46<br />
Ab2/0,49,D/0,49,A/0,49,G4-D2/0,94,D3/1,E,En/0,96<br />
E4-G3/0,96,E3,Eb,D/82,67,E4/1,94,En/1,88<br />
Eb-B1-B2/0,46,G2/0,49,B/0,49,G/0,49,B/0,94,D/1,E3<br />
En/0,96,D4-G3/0,96,E,Eb,D3/0,94,A4-D2-D3/0,46<br />
A2/0,49,D/0,49,A/0,49,D/0,94,D4/1,E4-A,En/0,96<br />
G4-D3/0,96,A4,An-Ab2,B4/0,94,An3-A4-A2/0,85,E3/1<br />
C3/1,E/0,96,A/0,96,E/1,C,E/0,95,A/0,94,E/1,C<br />
E/0,96,E4-A/0,96,E3,C,E/0,94,C4-C5-A/0,85,E/1,C3/1<br />
E/0,96,A/0,96,E/1,C,E/0,95,A/0,94,E/1,C,E/0,96<br />
A4-A2/0,96,E,C,E/0,94,Bb3-B4-Gn2/0,85,Dn/1,B2/1<br />
D/0,96,G/0,96,D/1,B,D/0,95,G/0,94,D/1,B,D/0,96<br />
G4-G2/0,96,D,B,D/0,94,D4-D5-G/0,85,D3/1,B/1,D/0,96<br />
G/0,96,D/1,B,D/0,95,E4-E5-G/0,94,D/1,B,D/0,96<br />
F-F5-G/0,96,D,B,D/0,94,C4-G4-C5-C2-G2-C3/0,85<br />
C4-G4-C5-C2-G2-C3/1,C4-G4-C5-C2-G2-C3/1<br />
C4-G4-C5-C2-G2-C3/0,96,C4-G4-C5-C2-G2-C3/0,24<br />
C4-G4-C5-C2-G2-C3/0,94,C4-G4-C5-C2-G2-C3/1<br />
C4-G4-C5-C2-G2-C3,C4-G4-C5-C2-G2-C3/0,96<br />
C4-G4-C5-C2-G2-C3/0,24,C5-G5-C6-C2-G2-C3/0,85<br />
C5-G5-C6-C2-G2-C3/1,C5-G5-C6-C2-G2-C3/1<br />
C5-G5-C6-C2-G2-C3/0,96,C5-G5-C6-C2-G2-C3/0,24<br />
C5-G5-C6-C2-G2-C3/0,94,C5-G5-C6-C2-G2-C3/1<br />
C5-G5-C6-C2-G2-C3,C5-G5-C6-C2-G2-C3/0,96<br />
}}<br />
<br />
{{Song<br />
|name=League Of Legends: Main theme (part 2)<br />
|rating=<br />
|notes=BPM: 350<br />
Db4/1,04,Eb4/0,96,F2-F4/0,89,F3,G/1,04,Ab,Bb/0,96<br />
A/1,04,G/1,04,F,F2/0,96,F3/1,04,G,A,B-G4,A/1,04<br />
G3/1,04,F/0,96,F2-A4/0,89,F3,G/1,04,A3,B/0,96<br />
A/1,04,G/1,04,F,F2-C5-C4/0,96,F3/1,04,G,A,B,A/1,04<br />
G/1,04,F/0,96,D3-D5-D4/0,89,F,G/1,04,A,B/0,96<br />
A/1,04,G/1,04,F,D3-D4/0,96,F/1,04,G,A,B-E,A/1,04<br />
G/1,04,F/0,96,D3-F4/0,89,F3,G/1,04,A,B/0,96,A/1,04<br />
G/1,04,F,D-A4-D4/0,96,F/1,04,G,A3,B,A/1,04,G/1,04<br />
F/24,G4/2,A4/2,E3-G/0,89,G3,A3/1,04,B,C/0,96<br />
B/1,04,A/1,04,G,E/0,96,G/1,04,A,B,C-E4,B/1,04<br />
A/1,04,G/0,96,E3-B/0,89,G,A/1,04,B,C/0,96,B/1,04<br />
A/1,04,G,E-E5-G4-E4/0,96,G3/1,04,A,B,C,B/1,04<br />
A/1,04,G/0,96,C3-C5-G4-C4/0,89,G3,A/1,04,B,C/0,96<br />
B/1,04,A/1,04,G,C3-C5-C4/0,96,G/1,04,A,B,C,B/1,04<br />
A/1,04,G/0,96,C3-C6-C5/0,89,G,A/1,04,B,C4/0,96<br />
D/1,04,E/1,04,F4,C-C3-G4/0,96,A4/1,04,B4,C5<br />
C3-C2-D5,E5/1,04,F5/1,04,G5/0,96<br />
F3-C3-A2-F2-F5/0,47,F2/0,51,F/0,5,F3-C-A/0,51<br />
F2/0,5,F/0,5,E3-B2-G2-G5-E5/0,51,E2/0,5<br />
D3-A-F-D2-A5-D5/0,47,D2/0,51,D-C6/0,5,D3-A2-F/0,51<br />
D2/0,5,D/0,5,D3-A-F-A5-D5/0,51,D2/0,5<br />
E3-B-G2-E2-G5-E5/0,47,E2/0,51,E-E6/0,5<br />
E3-B-G2/0,51,E2/0,5,E/0,5,E3-B-G-D6/0,51,E2-C/0,5<br />
B3-F3-D3-B2-D6/0,47,B/0,51,B/0,5,B3-F-D3/0,51<br />
B2/0,5,B/0,5,A3-E3-C3-F5-D5/0,51,A2-A5-C5/0,5<br />
Gb3-D3-B-G2-B5-B4/0,47,G/0,51,G/0,5,G3-D-B2/0,51<br />
G2/0,5,G/0,5,G3-D-B-C6-A/0,51,G2/0,5<br />
B3-F3-D-B2-D6-B5/0,47,B2/0,51,B-F5/0,5<br />
B3-F3-D3/0,51,B2/0,5,B/0,5,B3-F-D-D6-F5/0,51<br />
B2/0,5,A3-E-Bn-A2-E6-E5/0,47,A/0,51,A/0,5<br />
A3-E3-B/0,51,A2/0,5,A/0,5,A3-E-B/0,51,A2/0,5<br />
A-A5-C5/0,89,A3,A2/1,04,A3,A2/0,96,A3/1,04,A2/1,04<br />
A3,A2-E5-C/0,96,A3/1,04,A2,A3,A2,A3/1,04,A2/1,04<br />
A3/0,96,C4-Gn3-E3-C3-C6/0,89,E6,C/1,04,C,E/0,96<br />
C/1,04,C/1,04,C,C4-G-E3-C3-E6/0,96,C6/1,04,C,C,G5<br />
C/1,04,E5/1,04,G/0,96,C4-G3-E3-C3-G5/0,89,G<br />
E5/1,04,G,C6/0,96,C/1,04,G/1,04,G<br />
C4-G3-E3-C3-G5/0,96,G/1,04,C5,E5,G,G/1,04,E/1,04<br />
E/0,96,C3-G-C5/0,89,C4,Dn4/1,04,E4,F4/0,96,E/1,04<br />
D/1,04,C,C3/0,96,C4/1,04,D,E,F,E/1,04,D/1,04<br />
C/0,96,C3-Bb5-E5/0,89,C4,D/1,04,E4,F/0,96,E/1,04<br />
D/1,04,C,C3-A5-F5/0,96,C4/1,04,D,E,F4,G4/1,04<br />
A4/1,04,B4/0,96,C3-C2-G5-C5/0,89,C4,D/1,04,E<br />
F/0,96,E/1,04,D/1,04,C,C3-C2/0,96,C3-C2-C4/1,04,D<br />
E,F,G4/1,04,A/1,04,B/0,96,C3-C2/0,89,C5,D5/1,04,E5<br />
F5/0,96,E/1,04,D/1,04,C,C3-C2/0,96,C3-C2-C5/1,04,D<br />
E,C3-C2-F,G5/1,04,A5/1,04,B5/0,96,C3-C6/0,47<br />
G3/0,51,C4/0,5,D4/0,51,E4/0,5,D/0,5,C-D6-B/0,51<br />
G/0,5,A2-E6-A5/0,47,E3/0,51,A3-G6-C6/0,5,B3/0,51<br />
C4/0,5,B/0,5,A-E6-A5/0,51,E3/0,5,B2-D-B5/0,47<br />
}}<br />
<br />
{{Song<br />
|name=League Of Legends: Main theme (part 3)<br />
|rating=<br />
|notes=BPM: 350<br />
Eb/0,5,Bb2-D6-B5/0,47,F/0,51,B3-B6-D/0,5,C4/0,51<br />
D4/0,5,C/1,04,Ab6/2,B/1,85,B3-A/0,51,G-G6/0,5<br />
F-A-C6/0,47,C4/0,51,F4-F6/0,5,G4/0,51,A4-G6/0,5<br />
G4/0,5,F4-A6/0,51,C/0,5,Db3-F6-D6/0,47,A3/0,51<br />
D4/0,5,E4/0,51,F4-C6/0,5,E/0,5,D-G6/0,51,A/0,5<br />
B2-A6-B5/0,47,F3/0,51,B3-C7/0,5,C4/0,51,D-A5/0,5<br />
E/0,5,F4-A6/0,51,A4/0,5,C3-F6-C6/0,47,G3/0,51<br />
C4/0,5,Dn/0,51,En-F/0,5,D/0,5,C/0,51,G,E6/2,D6/2<br />
E3-E6/0,47,C3/0,51,G2/0,5,E2/0,51,C2-C5/0,96<br />
D2/1,04,E,F2,G-E5-Bn4,An2/1,04,B2/1,04,C3/0,96<br />
A3-A5-A4/0,89,C4,E4/1,04,A,C5/0,96,E5/1,04,A5/1,04<br />
E,C/0,96,A4/1,04,E4,C4,A3-B5-G5-B4,E3/1,04,C3/1,04<br />
A2/0,96,F-C6-F5/0,89,A,C3/1,04,F3,A3-E6-E5/0,96<br />
C4/1,04,F4/1,04,C,A/0,96,F3/1,04,C3,A2,F2-C6-F5<br />
A/1,04,C3/1,04,F3/0,96,G2-B5-G5/0,89,B2,D3/1,04,G3<br />
B3-G5-D5/0,96,D4/1,04,G4/1,04,D,B/0,96,G3/1,04,D3<br />
B2,G2-F5,B/1,04,D-E/1,04,G3/0,96,D-F-D5-A4/0,89,F3<br />
A3/1,04,D4,F4/0,96,A4/1,04,D5/1,04,A,F/0,96<br />
D4/1,04,A3,F3,D-D3-A4/0,51,C4-C3-C5/0,5<br />
Bb-D5-B4/0,89,D3,F/1,04,B3,D4/0,96,F4/1,04,B4/1,04<br />
F,D/0,96,B3/1,04,F3,D3,B2-E-C/0,25,D-F5-A/0,89,F3<br />
A3/1,04,D4,F4-A4/0,96,A/1,04,D5/1,04,A,F/0,96<br />
D4/1,04,A3,F3,D3-F5-D5,F3/1,04,A/1,04,D4/0,96<br />
C3-G5-C5/0,89,E3,G3/1,04,C4,E4-C5-G4/0,96,G/1,04<br />
C/1,04,G,E/0,96,C4/1,04,G3,E3,C3-D5-C5-A4/0,51<br />
E5-C/0,5,G2-G5-Bn4-G4/0,89,B2,D3/1,04,G3,B3/0,96<br />
D4/1,04,G4/1,04,D,B/0,96,G3/1,04,D3,B2,G2,B/1,04<br />
D/1,04,G3/0,96,D-F5-D5/0,89,F3,A3/1,04,D4,D3/0,96<br />
F/1,04,A/1,04,D4,C3-G5-E-C5/0,96,E3/1,04,G3,C4,C3<br />
E/1,04,G/1,04,C4/0,96,F-A5-F5-C5/0,89,A3,C4/1,04<br />
F4,F3/0,96,A/1,04,C/1,04,F4,C3-G5-E5-G4/0,96<br />
E3/1,04,G3,C4,C3,E/1,04,G/1,04,C4/0,96,C3/0,89,E<br />
G/1,04,C4,C3/0,96,E/1,04,G/1,04,C4,D2-D5-A4/0,96<br />
F2/1,04,A2,D3,D-A-F-D2-D5-D4,D3-A-F-D2-D5-D4/1,04<br />
D3-A-F-D2-D5-D4/1,04,D3-A-F-D2-D5-D4/0,96<br />
D3-A-F-D2-D5-D4/0,89,D3-A-F-D2-D5-D4<br />
D3-A-F-D2-D5-D4/0,51,D3-A-F-D2-D6-D5/0,96<br />
D3-A-F-D2-D6-D5/1,04,D3-A-F-D2-D6-D5/1,04<br />
D3-A-F-D2-D6-D5,D3-A-F-D2-D6-D5/0,96<br />
D3-A-F-D2-D6-D5/1,04,D3-A-F-D2-D6-D5/0,5<br />
D3-A-F-D2-D7/infinity<br />
}}<br />
<br />
{{Song<br />
|name=Tetris theme<br />
|rating=<br />
|notes=BPM: 300<br />
E-E6-B5,E4,E3-B-Ab5,E4-C6-An,E3-D6-B,E4-E6/2,D/2<br />
E3-C-A,E4-B-Ab,An3-A5-E5,A4,A3-A5-E,A4-C-A5<br />
A3-E6-C,A4,A3-D-B,A4-C-A5,Ab3-A5-B,A4-E5,A3-A5<br />
A4-An5-C,E3-D-B,E4,E3-E6-C,E4,A3-C-A5,A4,A3-A5-E5<br />
A4,A3-A5-E,A4,B3,C4,D4,D3-D6-F5/0,5,D3-F6-A5,C6-A6<br />
D-C/2,C/2,A3-G6-B5,F3-F6-A5,C3-E6-G5,C4/0,5<br />
C-C6-E5,C3-G-E6,G3-A/2,G5/2,D6-F5,G3-C6-E5<br />
B3-Ab-B5,B4-E,B5-A,B4-C-An,B5-D,E4-Ab,C-E6,A4-A5<br />
An3-A5-C,E4-E5,A3-A5-E,E4,A3-A5-E5/0,25,A3-E-C5,E4<br />
A,E,A-C-A4,E,A3,E,Ab-D5-B4,E,A,E,A-B-A4,E,A3,E<br />
An-C-A4,E,A3,E,A-A4,E,A3,E,Ab-A4,E,A3,E,A-B-A4,E<br />
A3,E,An-E5-C,E4,A,E,A-C-A4,E,A3,E,Ab-D-B,E,A,E<br />
A-B-A4,E,A3,E,An-C-A4,E,A3-E5-C,E4,A-A5-E5,E4,A3,E<br />
Ab-A5-E5,E4,A3,E,A,E<br />
E-E6-B5,E4,E3-B-Ab5,E4-C6-An,E3-D6-B,E4-E6/2,D/2<br />
E3-C-A,E4-B-Ab,An3-A5-E5,A4,A3-A5-E,A4-C-A5<br />
A3-E6-C,A4,A3-D-B,A4-C-A5,Ab3-A5-B,A4-E5,A3-A5<br />
A4-An5-C,E3-D-B,E4,E3-E6-C,E4,A3-C-A5,A4,A3-A5-E5<br />
A4,A3-A5-E,A4,B3,C4,D4,D3-D6-F5/0,5,D3-F6-A5,C6-A6<br />
D-C/2,C/2,A3-G6-B5,F3-F6-A5,C3-E6-G5,C4/0,5<br />
C-C6-E5,C3-G-E6,G3-A/2,G5/2,D6-F5,G3-C6-E5<br />
B3-Ab-B5,B4-E,B5-A,B4-C-An,B5-D,E4-Ab,C-E6,A4-A5<br />
An3-A5-C,E4-E5,A3-A5-E,E4,A3-A5-E5/0,25,A3-E-C5,E4<br />
A,E,A-C-A4,E,A3,E,Ab-D5-B4,E,A,E,A-B-A4,E,A3,E<br />
An-C-A4,E,A3,E,A-A4,E,A3,E,Ab-A4,E,A3,E,A-B-A4,E<br />
A3,E,An-E5-C,E4,A,E,A-C-A4,E,A3,E,Ab-D-B,E,A,E<br />
A-B-A4,E,A3,E,An-C-A4,E,A3-E5-C,E4,A-A5-E5,E4,A3,E<br />
Ab-A5-E5,E4,A3,E,A,E<br />
}}<br />
<br />
{{Song<br />
|name=Max Payne theme<br />
|rating=<br />
|notes=BPM: 150<br />
C/2,4,C2/0,33,C5/2,Eb5/2,F5,G5,C6/0,67,G/0,67<br />
Bb5/0,67,G/2,E,Bn2-B1-B4/0,25,Ab4,G4,G3-G2-D5/0,67<br />
G4/0,67,D/0,67,E/0,67,C3-C2-B/0,67,C5/0,67,E,F,G5<br />
C6/0,67,G/0,67,Bb5/0,67,G/2,E,Bn2-B1-B4/0,2,A/2<br />
G4/2,G3-G2-D/0,67,G4/0,67,D/0,67,E/0,67,C3-C2/0,33<br />
C6-C5/2,E6-E5/2,F6-F5,G6-G5,C7-C6/0,67,G6-G5/0,67<br />
Bb6-B5/0,67,G6-G5/2,E6-E5,Bn2-B1-B5-B4/0,25,A5-A4<br />
G-G4,G3-G2-D6-D5/0,67,G5-G4/0,67,D6-D5/0,67<br />
E6-E5/0,67,C3-C2-B5-B4/0,67,C6-C5/0,67,E6-E5,F6-F5<br />
G6-G5,C7-C6/0,67,G6-G5/0,67,Bb6-B5/0,67,G6-G5/2<br />
E6-E5,Bn2-B1-B5-B4/0,2,A5-A4/2,G-G4/2<br />
G3-G2-D6-D5/0,67,G5-G4/0,67,D6-D5/0,67,E6-E5/0,67<br />
F3-F2-F5-F4/0,33,F5-F4/2,G5-G4/2,A5-A4,D6-D5<br />
G3-G2-B5-B4/0,67,G5-G4/0,67,E6-E5/0,67,D6-D5/0,67<br />
F3-F2-F5-F4/0,33,F5-F4/2,G5-G4/2,A5-A4,D6-D5<br />
G3-G2-C-C5/0,67,B5-B4/0,67,An5-A4/0,67,B5-B4/0,67<br />
C3-C2-G6-E6-C6-G5/0,33,C-C5/2,E-E5/2,F6-F5,G6-G5<br />
C7-C6/0,67,G6-G5/0,67,Bb6-B5/0,67,G6-G5/2,E6-E5<br />
Bn2-B1-G6-F6-D6-B5/0,25,Ab5-A4,G5-G4<br />
G3-G2-D-D5/0,67,G5-G4/0,67,D6-D5/0,67,E6-E5/0,67<br />
C3-C2-G6-E6-C6-B/0,67,C-C5/0,67,E-E5,F-F5,G-G5<br />
C7-C6/0,67,G6-G5/0,67,Bb6-B5/0,67,G6-G5/2,E6-E5<br />
Bn2-B1-G6-F6-D6-B5/0,2,A5-A4/2,G5-G4/2<br />
G3-G2-D-D5/0,67,G5-G4/0,67,D6-D5/0,67,E6-E5/0,67<br />
C3-C2-G5-C5/0,33,C,D,E,C,A5,G,G-C-C6-E,G-D,G-E<br />
B2-B1-G-B4,A-D,G-D,D,E,F5,G3-G2,A,G5,D-D6-G-F,E,F<br />
C3-C2-G-C5/0,33,C,D5,E,C,A,G,G-C-C6-E,G-D,G-E<br />
B2-B1-G-B4,A-D,G-D,D,E,F,G3-G2,A,G5,D-D6-G-F,E,F<br />
C3-C2-G-C5/0,33,C,D5,E-C7,C5,A,G,G-C-C6-E,G-D,G-E<br />
B2-B1-G-B4,A-D,G-D,D,E,F-D7,G3-G2,A,G5,D5-D6-G-F,E<br />
F,C3-C2-G-C5/0,33,C,D5,E-C7,C5,A,G,G-C-C6-E,G-D<br />
G-E,B2-B1-G-B4,A-D,G-D,D,E,F-D7,G3-G2,A,G5<br />
D5-D6-G-F,E,F/1,2,F2/6,F3/6,86,C4/6,A4/1,45,F5-F4<br />
G-G4,A5-A4,C6-C5,D-D5/1,3,G2/4,36,G3-B5-B4/6,86<br />
D4/6,B/0,84,G5-G4/0,67,E6-E5/0,67,D6-D5/0,79<br />
F2/4,36,F3-F5-F4/6,86,C4/6,A/0,59,G5-G4,A5-A4<br />
C6-C5,D6-D5/1,2,G2/6,G3-B5-B4/6,86,D4/6,B/0,84<br />
G5-G4/0,67,D5-D4/0,67,E-E4/0,77,F2/4,8,F3/6,86<br />
C4/6,A/1,45,F5-F4,G5-G4,A5-A4,C6-C5,D6-D5/1,3<br />
G2/4,36,G3-B5-B4/6,86,D4/6,B/0,84,G5-G4/0,67<br />
E6-E5/0,67,D6-D5/0,76,A2/5,33,A3-F5-C-F4/6,86<br />
F/0,54,G5-G4,A5-A4,C6-C5,D6-D5/1,3,G2/4,36<br />
G3-C6-C5/6,86,D4/6,B/0,84,B5-B4/0,67,An5-A4/0,67<br />
B5-B4/0,67,C3-C2/0,33,C5-C6-C5/2,E6-E5/2,D5-F6-F5<br />
E-G6-G5,C-C7-C6,Ab5/2,G6-G5/2,G,G-C5-Bb6-B5,G-D/2<br />
G6-G5/2,G-E-E6-E5,Bn2-B1-B5-B4,A-D,G-D,D,E-A-A4<br />
F-G-G4,G3-G2-D6-D5,A5/2,G5-G4/2,G5,D-D6-D5,E/2<br />
E6-E5/2,F,C3-C2-B5-B4/0,67,C6-C5/0,67,C-E6-E5<br />
D-F6-F5,E-G6-G5,C-C7-C6,A/2,G6-G5/2,G,G-C5-Bb6-B5<br />
G-D/2,G6-G5/2,G-E-E6-E5,Bn2-B1-B5-B4,A-D,G-D,D,E<br />
}} <br />
<br />
{{Song<br />
|name=Donkey Kong theme<br />
|rating=+<br />
|notes=BPM: 179<br />
C4/0,14,C,A4-F2,F3,A3,F-F2,A-F,F4,G4,F,D4-Bb2-G2<br />
D3,G3,D-G2,G3-G2,D,D4-G3,D,B4-B2,G,B3,G-B2,B3-B2<br />
G4,A4,G,E4-C3,E3,G3,E-C,G-C,E,E4-G,E,C5-E-A3,C4<br />
A-E3,C,E4-C3,A4-C4,B4-A3-A2,C5-C4,D5-F-B3,D4,B-F3<br />
D,F4-D3,D4,F-B-B2,G4-D,A4-C-F3,F,C/2,B3/2,A3-C3/2<br />
B/2,C4,E-C3,F4,G-C,F-F3,F-C,C4/2,B/2,A-A2/2,G3/2<br />
F/I<br />
}}<br />
<br />
{{Song<br />
|name=Super Mario World: Ending<br />
|rating=+<br />
|notes=BPM: 250<br />
F4-A4-C5-E5/0,5,D2-D3,D2-D3/0,5,F-A-C-E<br />
F-A-C-E/0,5,D2-D3,D2-D3/0,5,G4-B4-Eb-G5<br />
G4-B-E-G5/0,5,G2-G3,G2-G3/0,5,G4-B-E-G5<br />
G4-B-E-G5/0,33,G2-G3/0,33,C3-En4/0,5,G4<br />
E3-G3-A/0,5,G4,G2/0,33,E-G3/0,5,G2-A,B2-B4/0,5,C5<br />
E-G3-B/1,03,Bb/0,97,A,G2/0,33,E-G3/0,5,G2-Eb4<br />
B2-En/0,5,G4,E3-G3-A/0,5,G4,G2/0,33,E-G3/0,5,G2-Ab<br />
An2-A4/0,5,B4,Db-G3-A/1,03,Ab/0,97,G4,G2/0,33<br />
D-G3/0,5,G2-A,F2-An/0,5,Bn,C3-F3-C5/0,5,F2-A<br />
Gb/0,33,C3-G3/0,5,G2-Ab,Gn-G4/0,5,A,E-G3-An/0,5<br />
G2-E4,A2/0,33,D-A3/0,5,A2,Dn2-D3-F3-E/0,5,C4<br />
A3/0,5,D2-D3-F-E,D2-D3-F-C/0,5,D2-D3-F-A,C/0,5<br />
G-D-G3-B3-G4/0,17,G2-D-G3-B,A2-E3-A3-C/0,5<br />
A2-E-A3-C,B2-F-B3-D4/0,5,B2-F-B3-D,C3-C4-E4/0,5<br />
E-G4,E3-G3-E4-A4/0,5,E-G4,G2/0,33,E3-G3/0,5<br />
G2-E4-A,B2-G4-B4/0,5,G-C5,E3-G3-G4-B/1,03<br />
G-Bb/0,97,Eb4-A,G2/0,33,En3-G3/0,5,G2-Eb4<br />
B2-D-En/0,5,D-G4,E3-G3-D-A/0,5,D-G4,G2/0,33<br />
E-G3/0,5,G2-D-Ab,An2-E4-A4/0,5,E-B4<br />
Db3-G3-E-A/1,03,E-Ab/0,97,E-G4,G2/0,33,D-G3/0,5<br />
G2-E-A,F2-F4-An/0,5,G4-Bn,C3-F3-A-C5/0,5,F2-Gb-A<br />
G2/0,33,C3-G3/0,5,G2-G4-Ab,Gn2-E-G4/0,5,E-A<br />
E3-G3-E4-An/0,5,G2-G4-E5,A2/0,33,D-A3/0,33<br />
Dn2-D3-F3-C4-A4-E/0,5,Ab-Eb,An-En/0,5<br />
G2-D-G3-B3-F4-C5/0,33,F-C,F-A/0,5<br />
C3-E3-G-C4-E4-C5/0,25,E3-G-C4-E4-C5/0,5<br />
E3-G-C4-E4-C5,Eb3-Gb-B-E4-B4/0,5,E3-G-B3-E4-B4<br />
D-F3-Bb3-D4-B4/0,5,D3-F-B3-D4-B4,A2-Db-A4/0,33<br />
D3-Gn-G4-En5/0,5,A2,E2-G-E5/0,5,G-E<br />
D-G3-Gb4-Eb/0,5,En2-Gn-E5,A-A4-F5/0,5,G-E<br />
D-G3-E4-D5/0,5,A2-D4-A4,E2/0,5,D-A,A2-D3-G/1,03<br />
E/0,97,Eb,Dn2-G4-En5/0,5,Gb-D5,C3-G3-Gn4-E/0,5<br />
D2-Gb-D5,A-Gn-E/0,5,Gb-D,C-G3-D4-C5/0,5,A-C4-A4<br />
D2/0,33,C3-G/0,5,A2,D/0,5,D,C-G/0,5,D<br />
Gn2-Bn3-G4/0,33,B2-F3-F4-D5/0,5,G2,D2-F-D5/0,5,F-D<br />
B-F3-E4-Db/0,5,Dn2-F4-D5,G-G4-E5/0,5,F-D<br />
B-F3-D4-B4/0,5,G2-B3-G4,D2/0,33,G2-B2-F/1,03<br />
A/0,97,B-F4-D5,C-E3-G3-E4-C5/0,33<br />
C3-E3-G-E4-C5/0,33,C3-E3-G-E4-C5/0,5<br />
D3-F3-A3-F4-D5/0,51,Eb3-Gb-Bb3-G4-E5/0,49<br />
En3-Gn3-Bn-G4-E5/0,17,G2-B2-Eb3-G3-E4-G4/0,17<br />
C3-G3-C4-En/0,5,C-E-G4,E3-G3-C-E4-A4/0,5,C-E-G4<br />
G2/0,33,E3-G3/0,5,G2-C-E4-A,B-Eb-G4-B4/0,5,E-G-C5<br />
En3-G3-Eb4-G4-B/1,03,E-G-Bb/0,97,Bn3-E-A,G2/0,33<br />
En3-G3/0,5,G2-B-Eb4,Bb2-B3-D4-En/0,5,B-D-G4<br />
E3-G3-B-D-A/0,5,B-D-G4,G2/0,33,E-G3/0,5,G2-B-D-Ab<br />
An2-Db-E4-A4/0,5,D-E-B4,D3-G3-D4-E-A/1,03<br />
D-E-Ab/0,97,D-E-G4,G2/0,33,D3-G3/0,5,G2-D4-E-A<br />
F2-C4-F4-An/0,5,C-G4-Bn,C3-F3-C4-A-C5/0,5<br />
F2-Eb-Gb-A,G2/0,33,C3-G3/0,5,G2-E-G4-Ab<br />
}}<br />
<br />
{{Song<br />
|name=Worms theme<br />
|rating=+<br />
|notes=BPM: 200<br />
A4/0,14,B4,A2-Db5-E5,D3-A4,E3-E5,D-A,E3-D5-E5<br />
A3-A4,E3-Dn,Db3-D5,G2-B-Dn,B2/2,A/2,D3-B4,B2-Db5<br />
Dn3-B4-D5,G3,D3,B2-A,Gb2-B4-D5,A2/2,A4/2,Db3-B<br />
A2-D5,D3-G4-A4,G3,D,A2-A4,E-Ab-B/0,67,Dn-An/2,E-B<br />
G-Db5,E-Ab-B/0,5,B2-An,B4,A2-D-E5,D3-A4,E3-E5,D-A<br />
E3-D5-E5,A3-A4,E3-Dn,Db3-D5,Gn2-B-Dn,B2/2,A/2<br />
D3-B4,B2-Db5,Dn3-B4-D5,G3,D3,B2-A,Gb2-B4-D5,A2/2<br />
A4/2,Db3-B,A2-D5,D3-G4-A4,G3,D,A2-A4,E-Ab-B/0,67<br />
Dn-An/2,E-B,G-Db5,E-Ab-B/0,5,B2-C5,Dn,C3-C5-E5<br />
E3-C,Gn-G5,E-C,G3-E5-G5,C4-C5,G3-F5,E3-E5,Bb-D-F<br />
D3/2,C/2,F3-D5,D3-E,F-D5-F5,B3,F3,D3-C,An2-D5-F5<br />
C3/2,C5/2,E3-D,C3-E5,E3-A4-C5,A3,E,C3-C5<br />
G-Bn4-D/0,67,F3-C/2,G-D,A-E5,G-B-D/0,5,D3-C,D5<br />
C3-C5-E,E3-C,G-G5,E-C,G3-E5-G5,C4-C5,G3-F5,E3-E5<br />
Bb2-D-F,D3/2,C/2,F3-D5,D3-E,F-D5-F5,B3,F3,D3-C<br />
A2-D5-F5,C3/2,C5/2,E3-D,C3-E5,E3-A4-C5,A3,E,C3-C5<br />
G-Bn4-D/0,67,F3-C/2,G-D,A-E5,G-B-D/0,5,D3-C,B<br />
A4/I<br />
}}<br />
<br />
{{Song<br />
|name=Adventures of Lolo<br />
|rating=+<br />
|notes=BPM: 300<br />
G2-G5/0,5,G2-D5,D3-Gb5,E5,G,Gn3-G5/0,5,G3-D5<br />
D3-Gb5,E,G,Gn2-G5/0,5,G2-D5,D3-G5/0,5,D-B5,G3-D6<br />
G2,G,G3-E6/0,5,Gb,F-F6/0,5,F3-C6,C3-E,D,E,F-F6/0,5<br />
F3-C6,C4-E,D,E,F4-F6/0,5,F3-F6,C-E,D,C3-C6<br />
D4-D6/0,5,D3,D/0,5,D5,Gn2-G5/0,5,G2-D,D3-Gb5,E5,G<br />
Gn3-G5/0,5,G3-D5,D3-Gb5,E,G,Gn2-G5/0,5,G2-D5<br />
D3-G5/0,5,D-B,G3-D6,G2,G,G3-E6/0,5,Gb,F3-F6/0,5<br />
F3-C,C3-E,D,E,F-F6/0,5,F3-C6,C4-E,D,E,F4-F6/0,5<br />
F3-F6,C-G6,D,D3-G,Gn3-G6/0,33,G2-G5,B,D6,C-E/0,5<br />
Eb,C3-En/0,5,Eb,C4-En/0,5,C3,D3-Gb6/0,5,C<br />
B2-D6/0,5,Bb-Db,Bn-Dn/0,5,D3,Gn3/0,33,B-G5,A5,B5<br />
C4-C6/0,5,C3-B,C-C6/0,5,B,D4-C/0,5,D3,D4-D6/0,5,C<br />
G3-B/0,5,Gb2-Bb,Gn-Bn/0,5,A2-C,B2-D/0,5,D3,G3/0,5<br />
G5,C3-Eb/0,5,D6,C4-E/0,5,G6,F3-F6/0,5,F2,F-E/0,33<br />
Bb-D/0,5,A-Db,B-Dn/0,33,E3/0,33,E-C6/0,5,B5<br />
A3-A5/0,5,Ab,An2-A5/0,5,Db,A3-En6/0,5,A2,A3-Gb/0,5<br />
A2,Dn3-D6/0,5,D3,E3/0,5,F3,G3/0,5,D,D4/0,33<br />
Gn2-G5/0,5,G2-D5,D3-Gb5,E5,G,Gn3-G5/0,5,G3-D5<br />
D3-Gb5,E,G,Gn2-G5/0,5,G2-D5,D3-G5/0,5,D-Bn,G3-D6<br />
G2,G,G3-E6/0,5,Gb,F-F6/0,5,F3-C,C3-E,D,E,F-F6/0,5<br />
F3-C6,C4-E,D,E,F4-F6/0,5,F3-F6,C-E,D,C3-C6<br />
D4-D6/0,5,D3,D/0,5,D5,Gn2-G5/0,5,G2-D,D3-Gb5,E5,G<br />
Gn3-G5/0,5,G3-D5,D3-Gb5,E,G,Gn2-G5/0,5,G2-D5<br />
D3-G5/0,5,D-B,G3-D6,G2,G,G3-E6/0,5,Gb,F3-F6/0,5<br />
F3-C,C3-E,D,E,F-F6/0,5,F3-C6,C4-E,D,E,F4-F6/0,5<br />
F3-F6,C-G6,D,D3-G,Gn3-G6/0,33,G2-G5,B,D6,C-E/0,5<br />
Eb,C3-En/0,5,Eb,C4-En/0,5,C3,D3-Gb6/0,5,C<br />
B2-D6/0,5,Bb-Db,Bn-Dn/0,5,D3,Gn3/0,33,B-G5,A5,B5<br />
C4-C6/0,5,C3-B,C-C6/0,5,B,D4-C/0,5,D3,D4-D6/0,5,C<br />
G3-B/0,5,Gb2-Bb,Gn-Bn/0,5,A2-C,B2-D/0,5,D3,G3/0,5<br />
G5,C3-Eb/0,5,D6,C4-E/0,5,G6,F3-F6/0,5,F2,F-E/0,33<br />
Bb-D/0,5,A-Db,B-Dn/0,33,E3/0,33,E-C6/0,5,B5<br />
A3-A5/0,5,Ab,An2-A5/0,5,Db,A3-En6/0,5,A2,A3-Gb/0,5<br />
A2,Dn3-D6/0,5,D3,E3/0,5,F3,G3/0,5<br />
}}<br />
<br />
{{Song<br />
|name=Adventures of Lolo 2<br />
|rating=+<br />
|notes=BPM: 250<br />
D4-D5,D4,D-D5,D4-Gb5,E5,G3-G5,Gn3-G5/0,5,G<br />
G4-D6/0,5,B,C4-E6/0,5,C-C6,C5-G6,C4-Gb,C-E<br />
Gn4-D/0,5,G3,G4-G5,D4,B,C-C6/0,5,C4-E,C5-G6,Gb<br />
C4-E,Gn4-D6/0,5,D4-B5,E4-G5/0,33,A-A5,B,A3-A5,A4-G<br />
Gb,A3-Gn,D-A5/0,5,Ab3,D-D5/0,5,A,G3-G5/0,33<br />
G4-D6/0,5,G3-G5,C-C6,C,C4-D,C5-E6/0,5,C4,B3-Eb,E<br />
B-En,Eb4-Gb6/0,5,B-D,En-Gn/0,5,Gb4,Gn,Gb6,Gn4-G6<br />
C5-An6,G,C4-Gb,C5-Gn/0,5,Db4-E6,Dn-D6,G,D,B5/0,5<br />
C6,D4-D6/0,5,D5,C5-C6,B,Gb4-A5,Gn-G5/0,5,G3,G,Gb5<br />
E5,D4-D5,D4,D-D5,D4-G,E,G3-G5,Gn3-G5/0,5,G<br />
G4-D6/0,5,B3,C4-E6/0,5,C-C6,C5-G6,C4-Gb,C-E<br />
Gn4-D/0,5,G3,G4-G5,D4,B,C-C6/0,5,C4-E,C5-G6,Gb<br />
C4-E,Gn4-D6/0,5,D4-B5,E4-G5/0,33,A3-A5,B,A3-A5<br />
A4-G,Gb,A3-Gn,D-A5/0,5,Ab3,D-D5/0,5,A,G3-G5/0,33<br />
G4-D6/0,5,G3-G5,C-C6,C,C4-D,C5-E6/0,5,C4,B3-Eb,E<br />
B-En,Eb4-Gb6/0,5,B-D,En-Gn/0,5,Gb4,Gn,Gb6,Gn4-G6<br />
C5-An6,G,C4-Gb,C5-Gn/0,5,Db4-E6,Dn-D6,G,D,B5/0,5<br />
C6,D4-D6/0,5,D5,C5-C6,B,Gb4-A5,Gn-G5/0,5,G3,G,Gb5<br />
E5,D4-D5,D4,D-D5,D4-G,E,G3-G5,Gn3-G5/0,5,G<br />
G4-D6/0,5,B3,C4-E6/0,5,C-C6,C5-G6,C4-Gb,C-E<br />
Gn4-D/0,5,G3,G4-G5,D4,B,C-C6/0,5,C4-E,C5-G6,Gb<br />
C4-E,Gn4-D6/0,5,D4-B5,E4-G5/0,33,A3-A5,B,A3-A5<br />
A4-G,Gb,A3-Gn,D-A5/0,5,Ab3,D-D5/0,5,A,G3-G5/0,33<br />
G4-D6/0,5,G3-G5,C-C6,C,C4-D,C5-E6/0,5,C4,B3-Eb,E<br />
B-En,Eb4-Gb6/0,5,B-D,En-Gn/0,5,Gb4,Gn,Gb6,Gn4-G6<br />
C5-An6,G,C4-Gb,C5-Gn/0,5,Db4-E6,Dn-D6,G,D,B5/0,5<br />
C6,D4-D6/0,5,D5,C5-C6,B,Gb4-A5,Gn/I<br />
}}<br />
<br />
{{Song<br />
|name=Adventures of Lolo 3<br />
|rating=+<br />
|notes=BPM: 250<br />
F-F5,F,A-F,F3-F5/0,5,A-A5,F4-C6/0,5,A4,A3-A5,C<br />
C4-F6,B-G6/0,5,B5,D4-G/0,5,B,G4-G6/0,5,D,G3-B/0,5<br />
B3,C-G6/0,5,Bb5,B3-G/0,5,B5,C-G/0,5,C-G5,B3-B6,A6<br />
C-G6,F3-F6/0,5,G,C-A/0,5,G,F4-F6/0,5,C,F3,C6,F4-A5<br />
F3-F5,F,A3-F,F3-F5/0,5,A-A5,F4-C/0,5,A4,A3-A5,C<br />
C4-F6,Bn3-G/0,5,B5,D-G/0,5,B,G4-G6/0,5,D,G3-B/0,5<br />
B3,C-G6/0,5,Bb5,B3-G/0,5,B5,C-G/0,5,C-G5,B3-B6,A6<br />
C-G6,F3-F6/0,5,G,C-A/0,5,G,F4-F6/0,5,C,F3,C6,F4-F5<br />
C4-G/0,5,F6,B3-G/0,5,B6,C-A/0,5,C,B3-G/0,5,C<br />
F3-F6/0,5,C-A,A4-C7/0,5,G4,F4/0,5,E4,F-F6,G6,C4-A6<br />
B-B6/0,5,B3-A,F4-B6/0,5,B3-A,C-G/0,5,G4/0,5,A,C-G6<br />
D-F6/0,5,D,D/0,5,A4,D/0,33,D3/0,5,D4-C6,B-F/0,5<br />
B-G,B-Ab6/0,5,F4-B6,Eb-A/0,5,E-G,E-F6/0,5,E-G<br />
A3-E6/0,5,E4,A/0,5,E,A4-C5/0,33,A3/0,5,E-B5<br />
Db-D6/0,5,D4-E6,A-F/0,5,D-G,E4-E6/0,5,E4-F,E-G/0,5<br />
E-A6,C4-C7/0,5,C4,B3/0,5,C-C6,B-C/0,5,C4,C/0,5,C<br />
F3-F5,F,An3-F,F3-F5/0,5,A-A5,F4-C6/0,5,A4,A3-A5,C<br />
C4-F6,Bn-G/0,5,B5,Dn-G/0,5,B,G4-G6/0,5,D,G3-B/0,5<br />
B3,C-G6/0,5,Bb5,B3-G/0,5,B5,C-G/0,5,C-G5,B3-B6,A6<br />
C-G6,F3-F6/0,5,G,C-A/0,5,G,F4-F6/0,5,C,F3,C6,F4-A5<br />
F3-F5,F,A3-F,F3-F5/0,5,A-A5,F4-C/0,5,A4,A3-A5,C<br />
C4-F6,Bn3-G/0,5,B5,D-G/0,5,B,G4-G6/0,5,D,G3-B/0,5<br />
B3,C-G6/0,5,Bb5,B3-G/0,5,B5,C-G/0,5,C-G5,B3-B6,A6<br />
C-G6,F3-F6/0,5,G,C-A/0,5,G,F4-F6/0,5,C,F3,C6,F4-F5<br />
C4-G/0,5,F6,B3-G/0,5,B6,C-A/0,5,C,B3-G/0,5,C<br />
F3-F6/0,5,C-A,A4-C7/0,5,G4,F4/0,5,En,F-F6,G6,C4-A6<br />
B-B6/0,5,B3-A,F4-B6/0,5,B3-A,C-G/0,5,G4/0,5,A,C-G6<br />
D-F6/0,5,D,D/0,5,A4,D/0,33,D3/0,5,D4-C6,B-F/0,5<br />
B-G,B-Ab6/0,5,F4-B6,Eb-A/0,5,E-G,E-F6/0,5,E-G<br />
A3-E6/0,5,E4,A/0,5,E,A4-C5/0,33,A3/0,5,E-B5<br />
Db-D6/0,5,D4-E6,A-F/0,5,D-G,E4-E6/0,5,E4-F,E-G/0,5<br />
E-A6,C4-C7/0,5,C4,B3/0,5,C-C6,B-C/0,5,C4,C/0,5,C<br />
F3-F5,F,An3-F,F3-F5/0,5,A-A5,F4-C6/0,5,A4,A3-A5,C<br />
C4-F6,Bn-G/0,5,B5,Dn-G/0,5,B,G4-G6/0,5,D,G3-B/0,5<br />
B3,C-G6/0,5,Bb5,B3-G/0,5,B5,C-G/0,5,C-G5,B3-B6,A6<br />
C-G6,F3-F6/0,5,G,C-A/0,5,G,F4-F6/0,5,C,F3,C6,F4-A5<br />
F3-F5,F,A3-F,F3-F5/0,5,A-A5,F4-C/0,5,A4,A3-A5,C<br />
C4-F6,Bn3-G/0,5,B5,D-G/0,5,B,G4-G6/0,5,D,G3-B/0,5<br />
B3,C-G6/0,5,Bb5,B3-G/0,5,B5,C-G/0,5,C-G5,B3-B6,A6<br />
C-G6,F3-F6/0,5,G,C-A/0,5,G,F4-F6/0,5,C,F3,C6,F4-F5<br />
C4-G/0,5,F6,B3-G/0,5,B6,C-A/0,5,C,B3-G/0,5,C<br />
F3-F6/0,5,C-A,A4-C7/0,5,G4,F4/0,5,En,F-F6,G6,C4-A6<br />
B-B6/0,5,B3-A,F4-B6/0,5,B3-A,C-G/0,5,G4/0,5,A,C-G6<br />
D-F6/0,5,D,D/0,5,A4,D/0,33,D3/0,5,D4-C6,B-F/0,5<br />
B-G,B-Ab6/0,5,F4-B6,Eb-A/0,5,E-G,E-F6/0,5,E-G<br />
A3-E6/0,5,E4,A/0,5,E,A4-C5/0,33,A3/0,5,E-B5<br />
Db-D6/0,5,D4-E6,A-F/0,5,D-G,E4-E6/0,5,E4-F,E-G/0,5<br />
E-A6,C4-C7/0,5,C4,B3/0,5,C-C6,B-C/0,5,C4,C/0,5,C<br />
F3-F5,F,An3-F,F3-F5/0,5,A-A5,F4-C6/0,5,A4,A3-A5,C<br />
C4-F6,Bn-G/0,5,B5,Dn-G/0,5,B,G4-G6/0,5,D,G3-B/0,5<br />
}}<br />
<br />
{{Song<br />
|name=Ducktales: Moon<br />
|rating=+<br />
|notes=BPM: 300<br />
Gb7,G6,Db7,G7,Ab7,D,G,A,B7,D,B,Bb,D,B,A,G,G3-D5-G7<br />
G6,D7,D4-G7,A,D7,G4-G7,A,Bn,D,G5-B,Bb,A5-D,B<br />
Bn5-A7,G7,E-B-G,G6,D,B3-G7,Bb5-A,B-D,E4-G,A,Bn7,D<br />
B,Bb,A5-D,B,G5-A7,G7,Eb3-D6-G,G6,D7,B3-G7,A,D<br />
E4-G5-G7,A,Bn7,D,B,Bb,G6-D,B,A,G7,Dn3-G,G6,Db7<br />
An3-G7,Ab7,D,Dn4-G,A,Bn,Db7,B,Bb,A6-D,B,G6-A7,D-G7<br />
G3-G7,G3-G6,G3-D,G-G7,G3-A,G-D,G-G7,G3-A,G-Bn,G-D<br />
G-B,G-Bb,G-D,G-B,G-A,G-G7,G3-G7,G3-G6,G3-D,G-G7<br />
G3-B4-A,G-Bn-D,G-D5-G7,G3-D-A,F-B7,F-D7,F-G5-B<br />
F-Bb,F-F5-D,F3-B,F-G-A,F-G7,E3-A5-G,E-G6,E-B5-D<br />
E-G5-G7,E-A7,E-D,E-G,E-A,D3-Bn7,D-D7,D3-B,D-Bb<br />
D-D7,D3-B,D-F5-A,D-G5-G7,Bn2-D6-G,B-G6,B-D7<br />
B-G5-G7,B-G5-A,B-D,B-G7,B-A,C-B7,C-D,C-B,C-Bb,C-D<br />
C-B,C-G5-A,C-G-G7,D3-G5-G7,D-G6,D-D7,D3-G7,D-A<br />
D-A5-D7,D3-G5-G7,D-F-A7,D-Bn,D-D7,D3-B,D-Bb,D-D7<br />
D3-B,D-A,D-G,G3-B4-G7,G3-G6,G3-D7,G-G7,G3-A,G-A4-D<br />
G-G4-G7,G3-D5-A7,En-Bn7,E-D7,E-B,E-Bb,E-G5-D,E-B<br />
E-A5-A7,E-G7,Eb-Bn5-G,E-G6,E-D,E-Bb-G7,E-B-A,E-D<br />
E-G,E-A,Dn3-Bn7,D-Db7,Dn3-B,D-Bb,D-Db7,Dn3-B<br />
D-Bn5-A,D-G,Db-Bb-G,D-Bn-G6,D-Bb-D7,D3-G5-G7,D-A<br />
D-D5-D7,D3-G,D-A,C-Bn7,C-A5-D7,C-G5-B,C-F-Bb<br />
D3-E5-D7,D3-F-B,D-A7,D-G7,Dn-G5-G7,An6,D7<br />
En3-G5-Ab7,Bn6,A,G3-G5-B7,Bb,G2-Bn3-G7,G2-Db,G-B6<br />
G-Bb,G-G6,G2-D6,G-Bn5,G-Bb,Bn2-G5-An5,B-G-A/0,33<br />
E-Ab-B5,E-A-B/0,5,An2-E5-A5/0,5,A2-E-Ab6,An2-A6<br />
A2-D5-E7,A,A-E5-Ab7,An2-B4-A7/3,A/3,A/3,A2-D-E8/3<br />
B/3,A4/3,B2-B4-Dn,B2,B-A-D,B-B4-D,B2,B-A-D,B<br />
B-Db-F,D3,D,D,D,D,D,D,D,B-G-Dn6,B-G-D/0,33<br />
E3-Ab5-E6,E3-A-E6/0,5,An2-A5-Db/0,5,A2-E5-D,A<br />
A-E-D,A,A-E-D,A-A5-E6,A2-B5-G6,B2,B,B,B,B,B,B-A5-G<br />
B-D-F6,D3,D,D,D,D,D-D6-F,D3-D6-F,D3-D6-G,Dn3-G7<br />
D-G6,D-Db7,Dn3-G7,D-Ab7,D-Db7,Dn3-G,D-A,D-B7,Db7,B<br />
Bb,Dn3-D4-Db7,B,E3-E4-A,G,G3-G7,G3-G6,G3-D,G-G7<br />
G3-B4-A,G-Bn-D,G-D5-G7,G3-D-A,F3-B7,F-D7,F-G5-B<br />
F-Bb,F-F5-D,F3-B,F-G-A,F-G7,Eb3-A5-G,E-G6,E-B5-D<br />
E-G5-G7,E-A7,E-D,E-G,E-A,D3-Bn7,D-D7,D3-B,D-Bb<br />
D-D7,D3-B,D-F5-A,D-G5-G7,Bn2-D6-G,B-G6,B-D7<br />
B-G5-G7,B-G5-A,B-D,B-G7,B-A,C-B7,C-D,C-B,C-Bb,C-D<br />
C-B,C-G5-A,C-G-G7,D3-G5-G7,D-G6,D-D7,D3-G7,D-A<br />
D-A5-D7,D3-G5-G7,D-F-A7,D-Bn,D-D7,D3-B,D-Bb,D-D7<br />
D3-B,D-A,D-G,G3-B4-G7,G3-G6,G3-D7,G-G7,G3-A,G-A4-D<br />
G-G4-G7,G3-D5-A7,En-Bn7,E-D7,E-B,E-Bb,E-G5-D,E-B<br />
E-A5-A7,E-G7,Eb-Bn5-G,E-G6,E-D,E-Bb-G7,E-B-A,E-D<br />
E-G,E-A,Dn3-Bn7,D-Db7,Dn3-B,D-Bb,D-Db7,Dn3-B<br />
D-Bn5-A,D-G,Db-Bb-G,D-Bn-G6,D-Bb-D7,D3-G5-G7,D-A<br />
D-D5-D7,D3-G,D-A,C-Bn7,C-A5-D7,C-G5-B,C-F-Bb<br />
D3-E5-D7,D3-F-B,D-A7,D-G7,Dn-G5-G7,An6,D7<br />
En3-G5-Ab7,Bn6,A,G3-G5-B7,Bb,G2-Bn3-G7,G2-Db,G-B6<br />
}}<br />
<br />
{{Song<br />
|name=Super Mario Bros. theme<br />
|rating=<br />
|notes=BPM: 300<br />
D-E6/1,04,D-E/0,5,D-E/0,5,D-C6,D-E/0,5,G-G6/0,25<br />
G2-G5/0,25,G3-C/0,33,E3-G5/0,33,C3-E5/0,33<br />
F-A5/0,5,G3-B5/0,5,Gb-Bb,F-A/0,5,C-Gn5/0,75<br />
C4-E6/0,75,E4-G6/0,75,F4-A6/0,5,D4-F6,E-G/0,5<br />
C-E6/0,5,A3-C6,Bn3-D6,G3-B5/0,33,G-C/0,33<br />
E3-G5/0,33,C3-E5/0,33,F3-A5/0,5,G3-B/0,5,Gb-Bb<br />
F-A/0,5,C-Gn5/0,75,C4-E6/0,75,E4-G6/0,75,F4-A6/0,5<br />
D4-F6,E-G/0,5,C-E6/0,5,A3-C6,Bn3-D6,G3-B5/0,33<br />
C3/0,5,G6,G3-Gb6,F,Eb,C4,En,F3,Ab5,An,C-C6,C4,C-A<br />
F-C6,D,C3/0,5,Gn,E3-Gb,F6,Eb6,Gn3,C4-En/0,5<br />
F-C7/0,5,F-C,F-C/0,5,G/0,5,C3/0,5,G6,G3-Gb6,F,Eb<br />
C4,En,F3,Ab,An,C-C6,C4,C-A,F-C6,D,C3/0,5<br />
Ab3-Eb/0,33,Bb3-D/0,33,C4-C6/0,33,Gn3,G/0,5,C3/0,5<br />
C/0,5,G6,G3-Gb6,F6,E,C4,En,F3,A5,An,C-C6,C4,C-A<br />
F-C6,D,C3/0,5,Gn,G3-Gb6,F6,Eb,Gn3,C4-En/0,5<br />
F-C7/0,5,F-C,F-C/0,5,G/0,5,C3/0,5,G6,G3-Gb6,F,Eb<br />
C4,En,F3,Ab,An,C-C6,C4,C-A,F-C6,D,C3/0,5<br />
Ab3-Eb/0,33,B-D/0,33,C4-C6/0,33,Gn3,G/0,5,C3/0,5<br />
A2-C6,C/0,5,E3-C/0,5,C,A3-D/0,5,G-En6,C/0,5,C3-An5<br />
G5/0,5,G2/0,5,Ab2-C6,C/0,5,Eb3-C/0,5,C,A3-D,En6<br />
G3/0,33,C3/0,33,G2/0,5,A2-C6,C/0,5,Eb3-C/0,5,C<br />
A3-D/0,5,G3-En6,C/0,5,C3-An5,G5/0,5,G2/0,5,D3-E<br />
D-E/0,5,D-E/0,5,D-C6,D-E/0,5,G3-G6/0,25,G2-G5/0,25<br />
G3-C/0,33,E3-G5/0,33,C3-E5/0,33,F-A/0,5,G3-Bn5/0,5<br />
Gb-Bb,F-A/0,5,C-Gn5/0,75,C4-E6/0,75,E4-G6/0,75<br />
F4-A6/0,5,D4-F6,E-G/0,5,C-E6/0,5,A3-C6,Bn3-D6<br />
G3-B5/0,33,G-C/0,33,E3-G5/0,33,C3-E5/0,33<br />
F3-A5/0,5,G3-B/0,5,Gb-Bb,F-A/0,5,C-Gn5/0,75<br />
C4-E6/0,75,E4-G6/0,75,F4-A6/0,5,D4-F6,E-G/0,5<br />
C-E6/0,5,A3-C6,Bn3-D6,G3-B5/0,33,C3-E,C6/0,5,G-G5<br />
G3/0,5,C4-Ab5/0,5,F3-An,F6,F3,F6,C-A,C,F3/0,5<br />
D3-B/0,75,A6/0,75,A/3,F,G-A/0,75,G6/1,5,B3/1,5<br />
F6/0,75,G3-E,C6,G,A5,C4-G5,C,G3/0,5,C3-E,C6/0,5<br />
G-G5,G3/0,5,C4-Ab/0,5,F3-An,F6,F3,F6,C-A,C,F3/0,5<br />
G-B5,F6/0,5,G-F,G-F/0,75,A3-E/0,75,B3-D6/0,75,C-C6<br />
G5,G3,G5,C3-C5/0,25,C3-E,C6/0,5,G3-G5,G3/0,5<br />
C4-Ab5/0,5,F3-An,F6,F3,F6,C-A,C,F3/0,5,D3-B5/0,75<br />
A6/0,75,A/3,F,G-A/0,75,G6/1,5,B3/1,5,F6/0,75,G3-E<br />
C6,G,A5,C4-G5,C,G3/0,5,C3-E,C6/0,5,G-G5,G3/0,5<br />
C4-Ab/0,5,F3-An,F6,F3,F6,C-A,C,F3/0,5,G-B5,F6/0,5<br />
G-F,G-F/0,75,A3-E/0,75,B3-D6/0,75,C-C6,G5,G3,G5<br />
C3-C5/0,25,Ab2-C6,C/0,5,Eb3-C/0,5,C,A3-D/0,5<br />
G3-En6,C/0,5,C3-An5,G5/0,5,G2/0,5,Ab2-C6,C/0,5<br />
Eb3-C/0,5,C,A3-D,En6,G3/0,33,C3/0,33,G2/0,5,A2-C6<br />
C/0,5,Eb3-C/0,5,C,A3-D/0,5,G3-En6,C/0,5,C3-An5<br />
G5/0,5,G2/0,5,D3-E,D-E/0,5,D-E/0,5,D-C6,D-E/0,5<br />
G3-G6/0,25,G2-G5/0,25,C3-E,C6/0,5,G3-G5,G3/0,5<br />
C4-Ab/0,5,F3-An,F6,F3,F6,C-A,C,F3/0,5,D-B5/0,75<br />
A6/0,75,A/3,F,G-A/0,75,G6/1,5,B3/1,5,F6/0,75,G3-E<br />
C6,G,A5,C4-G5,C,G3/0,5,C3-E,C6/0,5,G-G5,G3/0,5<br />
}}<br />
<br />
{{Song<br />
|name=Zelda A Link to the Past: Darkworld theme<br />
|rating=+<br />
|notes=BPM: 200<br />
C2-C3,Eb-G,C-E-G,E-G/2,E-G/2,C-E-G,F-A,C,C2-C3<br />
C2-C3,G-Bb,C-G-B,G-B/2,G-B/2,C-G-B,F-A-C4,C3,C2-C3<br />
C2-C3,E-G,C-E-G,E-G/2,E-G/2,C-E-G,F-A,C,C2-C3<br />
C2-C3,G-B,C-G-B,G-B/2,G-B/2,C-G-B,F-A-C4,C3<br />
C2-C3-C5,C2-C3-E5-G5,E3-G3,C-E-G,E-G/2,E-G/2,C-E-G<br />
E-G-C5,C3-E5-G5,C2-C3-G-C6,F2-F3-F5-A5/2,G-B5/2<br />
A3-C4-F-A5,F3-A3-C,A-C/2,A-C/2,F-A-C,A-C,F<br />
F2-F3-E-G/2,D5-F5/2,Ab1-A2-E-G,E3-G3,A-E-G-A4-C5<br />
E-G/2,E-G/2,A2-E-G,E-G,A,A1-A2-F,B1-B2-B4-D/2,E5/2<br />
D3-F3-B-D5,B2-D3-F,D-F/2,D-F/2,B-D-F,D-F,B<br />
B1-B2-C/2,B4/2,C2-C3-G4-C5,E3-G3,C3-E-G,E-G/2<br />
E-G/2,C-E-G,F-An3,C-G5/2,C6/2,C2-C3-E6/2,G6/2<br />
C2-C3-D6,G3-B3,C-G-B,G-B/2,G-B/2,C-G-B,F-A-C4,C3<br />
C2-C3-C5,C2-C3-E5-G5-C6,E3-G3,C3-E-G,E-G/2,E-G/2<br />
C-E-G-G6,E-G3-C5,C3-E5-G5,C2-C3-G-C6<br />
F2-F3-F5-A5-F6/2,G-B5/2,A3-C4-F5-A5,F3-A3-C,A-C/2<br />
A-C/2,F-A-C,A-C,F,F2-F3-E-G/2,D5-F5/2<br />
Ab1-A2-E-G-E6,E3-G3,A-E-G-C5-E5-C6,E3-G/2,E-G/2<br />
A-E-G,E-G,A,A1-A2-F-E6,B1-B2-D-D6/2,E5/2<br />
D3-F3-D5-D6,B-D3-F,D-F/2,D-F/2,B-D-F,D-F,B<br />
B1-B2-C5/2,B4/2,C2-C3-C5-E-C6,E3-G,C3-E-G,E-G/2<br />
E-G/2,C-E-G,F-An3,C-F6/2,E6/2,C2-C3-D6/2,C6/2<br />
C2-C3-D,G-B3,C-G-B,G-B/2,G-B/2,C-G-B,F3-A-C4,C3<br />
C2-C3-C5-G5/2,D5-A5/2,E2-E3-E5-G-B5,G3-B3,E3-G-B<br />
G-B/2,G-B/2,E-G-B,G-B,E-G-B-G5/2,E-G3-B/2<br />
E2-E3-E5-G5-B5,F2-F3-F5-A/2,G/2,A3-C4-F,F3-A-C<br />
A-C/2,A-C/2,F-A-C,A-C,A-C/2,A-C/2,F2-F3-C5-E/2<br />
D-F5/2,Ab1-A2-E-G,E3-G3,A-E-G,E-G/2,E-G/2,A-E-G<br />
E-G,E-G-A4-C/2,E-G/2,A1-A2-E5-G5,B1-B2-D-F/2,C-E/2<br />
D3-F3-B4-D5,B2-D3-F,D-F/2,D-F/2,B-D-F,D-F,D-F/2<br />
D-F/2,B1-B2-C-G/2,D5-An5/2,E2-E3-E5-G-B5,G3-B3<br />
E3-G-B,G-B/2,G-B/2,E-G-B,G-B,E-G-B-G5/2,E-G3-B/2<br />
E2-E3-E5-G5-B5,F2-F3-F5-A/2,G-B/2,A3-C4-A5-C6<br />
F3-A3-C4,A-C/2,A-C/2,F-A-C,A-C,A-C/2,A-C/2,F2-F3<br />
En2-E3-G-B,G3-B3,E-G-B,G-B/2,G-B/2,E-G-B,G-B<br />
G-B-E5-G5/2,G3-B/2,E2-E3-G5-B5,D2-D3-Gb-A5/2<br />
E5-Gn/2,Gb3-A3-G5-A5,D-G3-A3,G-A/2,G-A/2,D-G-A,G-A<br />
G-A/2,G-A/2,D2-D3,Gn2-G3-D5-G5,B3-D4,G3-B-D,B-D/2<br />
B-D/2,G-C-E4,C-E,G/2,G/2,G2-G3,G2-G3,D-F4,G-D-F<br />
D-F/2,D-F/2,G-C-E,C-E,G/2,G/2,G2-G3<br />
Ab2-A3-C5-Eb5-C6/2,G5/2,F5/2,E-G/0,67<br />
A2-A3-C5-E/0,5,A2-A3-C-E,A2-A3-C-E-C6/2<br />
A2-A3-C5-E/2,A2-A3-C-E,G2-G3-B4-D5-B5/2,G5/2,F/2<br />
D-G/0,67,G2-G3-B4-D/0,5,G2-G3-B-D,G2-G3-B-D/2<br />
G2-G3-B-D/2,G2-G3-B-D,Gb2-G3-Db-B5/2,F/2,E/2<br />
D-F/0,67,G2-G3-B4-D/0,5,G2-G3-B-D,G2-G3-B-D-B5/2<br />
G2-G3-B4-D/2,G2-G3-B-D,F2-F3-C-A5/2,E/2,Dn/2<br />
C-E/0,67,F2-F3-A4-C/0,5,F2-F3-A-C,F2-F3-A-C/2<br />
F2-F3-A-C/2,F2-F3-A-C,En2-E3-Bn-Gn5/2,D/2,Db/2<br />
B-Dn/0,67,E2-E3-B-D/0,5,E2-E3-B-D,E2-E3-B-D-G/2<br />
}}<br />
<br />
{{Song<br />
|name=Bubble Bobble theme<br />
|rating=<br />
|notes=BPM: 200<br />
Bb1-B5,B2-A5,B1-G5,B2/2,F5/2,B1-A,B2-G,B1-F,B2-Eb5<br />
B1-G,B2-F,B1-E/2,D5/2,B2/2,F/2,B1,B2,B1,B2-D/2<br />
C5/2,G1-B4,G2-C,G1-D,G2-E,G1-C,G2-D/2,E/2,G1,G2-F<br />
G1-F,G2-G5,G1-A/2,G5/2,G2,G1-F,G2-F,G1-G5,G2-A<br />
B1-B5,B2-A,B1-G5,B2/2,F/2,B1-A,B2-G,B1-F,B2-E,B1-G<br />
B2-F,B1-E/2,D/2,B2/2,F/2,B1,B2,B1,B2-D/2,C/2,G1-B4<br />
G2-C,G1-D,G2-E,G1-C,G2-D/2,E/2,G1,G2-F,G1-F,G2-G5<br />
G1-A/2,F/2,G2,B2-B5,F2-F5,G-G5,Ab2-A5,An1-A5,A2,A1<br />
A2,A1,A2-F,A1-G,A2-A5,B1-B5,B2,B1,B2,B1,B2-F,B1-G<br />
B2-A,A1-C6,A2,A1,A2,A1,A2-F,A1-G,A2-A5,B1-D6,B2,B1<br />
B2,B,B-B5,C3-C6,D3-D6,E2-E6,E3,E2,E3-E6,E2,E3-D<br />
E2-C,E3,D2-D6,D3,D2,D3,D2,D3,D2-D6,D3,C2-C6,C3,C2<br />
C3-G,G1,G2,G1-D6,G2,C2-C6,C3,C2,C3,C2,F2-F5,G-G5<br />
Ab2-A5,An1-A5,A2,A1,A2,A1,A2-F,A1-G,A2-A5,B1-B5,B2<br />
B1,B2,B1,B2-F,B1-G,B2-A,A1-C6,A2,A1,A2,A1,A2-F<br />
A1-G,A2-A5,B1-D,B2,B1,B2,B,B-B5,C3-C6,D3-D6,E2-E6<br />
E3,E2,E3-E6,E2,E3-D,E2-C,E3,D2-D6,D3,D2,D3,D2,D3<br />
D2-D6,D3,C2-C6,C3,C2,C3-F,F2,D-D6,F-F5,D3-D6<br />
B2-B5/0,2,F2-F5,G2-G5,A2-A5,B1-B5,B2-A,B1-G,B2/2<br />
F/2,B1-A,B2-G,B1-F,B2-E5,B1-G,B2-F,B1-E/2,D5/2<br />
B2/2,F/2,B1,B2,B1,B2-D/2,C5/2,G1-B4,G2-C,G1-D,G2-E<br />
G1-C,G2-D/2,E/2,G1,G2-F,G1-F,G2-G5,G1-A/2,G5/2,G2<br />
G1-F,G2-F,G1-G5,G2-A,B1-B5,B2-A,B1-G5,B2/2,F/2<br />
B1-A,B2-G,B1-F,B2-E,B1-G,B2-F,B1-E/2,D/2,B2/2,F/2<br />
B1,B2,B1,B2-D/2,C/2,G1-B4,G2-C,G1-D,G2-E,G1-C<br />
G2-D/2,E/2,G1,G2-F,G1-F,G2-G5,G1-A/2,F/2,G2,B2-B5<br />
F2-F5,G-G5,Ab2-A5,An1-A5,A2,A1,A2,A1,A2-F,A1-G<br />
A2-A5,B1-B5,B2,B1,B2,B1,B2-F,B1-G,B2-A,A1-C6,A2,A1<br />
A2,A1,A2-F,A1-G,A2-A5,B1-D6,B2,B1,B2,B,B-B5,C3-C6<br />
D3-D6,E2-E6,E3,E2,E3-E6,E2,E3-D,E2-C,E3,D2-D6,D3<br />
D2,D3,D2,D3,D2-D6,D3,C2-C6,C3,C2,C3-G,G1,G2,G1-D6<br />
G2,C2-C6,C3,C2,C3,C2,F2-F5,G-G5,Ab2-A5,An1-A5,A2<br />
A1,A2,A1,A2-F,A1-G,A2-A5,B1-B5,B2,B1,B2,B1,B2-F<br />
B1-G,B2-A,A1-C6,A2,A1,A2,A1,A2-F,A1-G,A2-A5,B1-D<br />
B2,B1,B2,B,B-B5,C3-C6,D3-D6,E2-E6,E3,E2,E3-E6,E2<br />
E3-D,E2-C,E3,D2-D6,D3,D2,D3,D2,D3,D2-D6,D3,C2-C6<br />
C3,C2,C3-F,F2,D-D6,F-F5,D3-D6,B2/I<br />
}}<br />
<br />
{{Song<br />
|name=Mega Man: Snake Man theme<br />
|rating=<br />
|notes=BPM: 350<br />
F4-F5,F4-F5/0,5,F4-F5,F4-F5/0,5,F4-F5,F4-F5/0,5<br />
F4-F5,F4-F5/0,5,E4-Gb5/0,5,E-G/0,5,F4-F5,F4-F5/0,5<br />
F4-F5,F4-F5/0,5,F4-F5,F4-F5/0,5,F4-F5,F4-F5/0,5<br />
E-G/0,5,E-G/0,5,F3-F4/0,5,F3,Eb3,Gn4,E,C-Ab4/0,5<br />
F/0,5,F-Bb4,E,C5,E,C3-D5/0,5,B3-E5/0,5,B,A3/0,5,A<br />
F-D/0,5,B/0,5,B,A/0,5,A,F/0,5,Db3-A5/0,5,D,F,G5,F<br />
A3-F5/0,5,D/0,5,D-C5,F3,E,F,A-F5/0,5,E3-F/0,5,E,G3<br />
E5,G,B-C/0,5,E3/0,5,E-B4,G,A4,G,B3-G4/0,5<br />
F3-F4/0,5,F3,E,G,E,C3-A/0,5,F/0,5,F-B4,E,C5,E<br />
C3-Dn5/0,5,B3-E5/0,5,B,A3/0,5,A,F-D/0,5,B/0,5,B<br />
A/0,5,A,F/0,5,Db3-F5/0,5,D,F3,E,F,A-F5/0,5,D/0,5<br />
D-A5,F3,G5,F,A3-F5/0,5,E3-F/0,5,E,G3,E5,G,B-F/0,5<br />
E3/0,5,E-E5,G,F,G,B-E/0,5,F3-F4/0,5,F,F3,F4,E4,F3<br />
F4,F3,A4,G/0,5,A3/0,5,B-F4,E,F3-F4/0,5,F,F3,F4,E<br />
F3,F4,F3,A4,G/0,5,A3/0,5,B-F4,A4,D-C5/0,5,B4<br />
D-B/0,5,A,D,A,D,F,E3,F,F3-A/0,5,A3-B/0,5,D-B/0,5<br />
F4,D,F,E4,D,F,D/0,5,E3/0,5,F3/0,5,A/0,5,E-A4/0,5<br />
G4,E,G,E4,E3,C4,E/0,5,F/0,5,G3-E4/0,5,B3-F4/0,5<br />
E3-A/0,5,G4,E,G,E4,E3,C,E/0,5,F3-B4/0,5,G3-A/0,5<br />
B3-G4/0,5,F-A/0,5,G,F,F4,E4,F3,F4,F3/0,5,G3-A5/0,5<br />
A3-G5/0,5,B-F5/0,5,F3-G/0,5,F5,F3,G,A5,F,F5,F3/0,5<br />
G3/0,5,A3/0,5,B/0,5,C3-E/0,33,C-E/0,33,C-C4/0,5<br />
C3-G4/0,5,A4,C,G/0,5,C-E/0,5,F-F4/0,33,F3-F4/0,33<br />
F3-E/0,5,F-F4/0,5,A3/0,5,G3/0,5,F3/0,5,E3-G4/0,33<br />
E-G/0,33,E-G/0,5,E-G/0,5,A4,E,B4/0,5,E-G/0,5<br />
A3-D5/0,33,A-D/0,33,A-C5/0,5,A-C/0,5,C4/0,5,B3/0,5<br />
A/0,5,G3-B4/0,33,G-B/0,33,G-A4/0,5,G-G4/0,5,D,G3<br />
C5/0,5,G-G4/0,5,F-A/0,25,En-B/0,25,Eb-C/0,25<br />
Dn3/0,25,Db-F5/0,33,D/0,33,D/0,5,D/0,5,E5,D-D5,C,B<br />
D3-A,G,C3-D5/0,33,C-D/0,33,B3-C5/0,5,C4-C5/0,5<br />
B/0,5,A3/0,5,G3/0,5,F3-F4/0,5,F3,E3,G4,E,C3-A4/0,5<br />
F/0,5,F-B4,E,C5,E,C3-Dn/0,5,B3-E5/0,5,B,A3/0,5,A<br />
F/0,5,B/0,5,B,A/0,5,A,F/0,5,Db3-A5/0,5,D,F,G5,F<br />
A3-F5/0,5,D/0,5,D-C5,F3,E,F,A-F5/0,5,E3-F/0,5,E,G3<br />
E5,G,B-C/0,5,E3/0,5,E-B4,G,A4,G,B3-G4/0,5<br />
F3-F4/0,5,F3,E,G,E,C3-A/0,5,F/0,5,F-B4,E,C5,E<br />
C3/0,5,B3-E5/0,5,B,A3/0,5,A,F/0,5,B/0,5,B,A/0,5,A<br />
F/0,5,D-F5/0,5,D,F3,E,F,A-F5/0,5,D/0,5,D-A5,F3,G5<br />
F,A3-F5/0,5,E3-F/0,5,E,G3,E5,G,B-F/0,5,E3/0,5,E-E5<br />
G,F,G,B-E/0,5,F3-F4/0,5,F,F3,F4,E4,F3,F4,F3,A4<br />
G/0,5,A3/0,5,B-F4,E,F3-F4/0,5,F,F3,F4,E,F3,F4,F3<br />
A4,G/0,5,A3/0,5,B-F4,A4,D-C5/0,5,B4,D-B/0,5,A,D,A<br />
D,F,E3,F,F3-A/0,5,A3-B/0,5,D-B/0,5,F4,D,F,E4,D,F<br />
D/0,5,E3/0,5,F3/0,5,A/0,5,E-A4/0,5,G4,E,G,E4,E3,C4<br />
E/0,5,F/0,5,G3-E4/0,5,B3-F4/0,5,E3-A/0,5,G4,E,G,E4<br />
E3,C,E/0,5,F3-B4/0,5,G3-A/0,5,B3-G4/0,5,F-A/0,5,G<br />
F,F4,E4,F3,F4,F3/0,5,G3-A5/0,5,A3-G5/0,5,B-F5/0,5<br />
F3-G/0,5,F5,F3,G,A5,F,F5,F3/0,5,G3/0,5,A3/0,5<br />
B/0,5,C3-E/0,33,C-E/0,33,C-C4/0,5,C3-G4/0,5,A4,C<br />
G/0,5,C-E/0,5,F-F4/0,33,F3-F4/0,33,F3-E/0,5<br />
}} <br />
<br />
{{Song<br />
|name=Yoshi’s Island: Athletic<br />
|rating=+<br />
|notes=BPM: 150<br />
F-A-D6/2,C6/2,A5/2,D,C/2,F-A3-A5,Gb-A3-D/2,C/2<br />
A5/2,D,C/2,G-A3-A5,Gn-Bb-D/2,C/2,D/2,A6,F6/2,G-B-D<br />
C3-C4-C6,C3,D3,E,F3-E5-Ab5,C4-F5-An,C3-A-C6<br />
C4-A-D6,F3-C6-F6,C4-C6-F,C3,C4-E6-A6,D3-Gb6-B6<br />
C-D6-A,G3-C6-G6,C4-A5-D,D3-G5-C6,C4,G3,C-Ab6/4<br />
E-An/1,33,Gn-D6-A,B3-D-G6,D3-D6-A,B-D-G,G3-D-A,B<br />
D3,B-D6-G6,C3-A-C7,C4-E-A,G3-D-G6,C-C6-E,C3-B5-D<br />
C4,G3,C-A5-C6,F3-E5-Ab,C4-F5-An,C3-A-C6,C4-A-D<br />
F3-C6-F6,C4-C6-F,C3,C4-E6-A6,D3-Gb6-B6,C-D6-A<br />
G3-C6-G6,C4-A-D7,D3-D6-A,C,G3,C-E-A,Gn-D-A,B3-B5-D<br />
D3-D6-A,B3-E-C7,C3-C6-A,C4,G-G5-C6,C4-A5-A6<br />
F3-A5-F6,C,C3,C4,F3,C,C3,C4,F-E5-Ab,C-F5-An<br />
C3-A-C6,C4-A-D,F3-C6-F6,C4-C6-F,C3,C4-E6-A6<br />
D3-Gb6-B6,C-D6-A,G3-C6-G6,C4-A5-D,D3-G5-C6,C4,G3<br />
C-Ab6/4,E-An/1,33,Gn-D6-A,B3-D-G6,D3-D6-A,B-D-G<br />
G3-D-A,B,D3,B-D6-G6,C3-A-C7,C4-E-A,G3-D-G6,C-C6-E<br />
C3-B5-D,C4,G3,C-A5-C6,F3-E5-Ab,C4-F5-An,C3-A-C6<br />
C4-A-D,F3-C6-F6,C4-C6-F,C3,C4-E6-A6,D3-Gb6-B6<br />
C-D6-A,G3-C6-G6,C4-A-D7,D3-D6-A,C,G3,C-E-A,Gn-D-A<br />
B3-B5-D,D3-D6-A,B3-E-C7,C3-C6-A,C4,G-G5-C6<br />
C4-A5-A6,F3-A5-F6,C,C3,C4,F3,C,C3,C4,D3-D6/2,C6/2<br />
C4/2,D/2,Gb3-C6,C4-D/2,C6/2,D3/2,D6/2,C4-C6,G-D<br />
C4-A,Gn-C6/2,B5/2,B3/2,C/2,D3-B5,B3-C/2,B5/2,G,F<br />
E3,D,C3-C6/2,B/2,C4/2,C6/2,G-B,C4-C6/2,B/2,C3/2<br />
C6/2,C4-B,G-C6,C4-B,F-B/2,A/2,C/2,B/2,C3-A,C4-B/2<br />
A/2,F,F,E,Eb,D-D6/2,C6/2,C4/2,D/2,Gb-C6,C4-D/2<br />
C6/2,D3/2,D6/2,C4-C6,G-D,C4-A,Gn-C6/2,B/2,B3/2,C/2<br />
D3-B5,B3-C/2,B5/2,G,F,En,D,C4-E5-G5-C6<br />
C4-E-G-C6/0,67,C4-E-G-C6/0,67,B3-D5-F5-B5<br />
B3-D-F-B5/0,67,B3-D-F-B5/0,67,A3-C5-E-A5<br />
A3-C-E-A5/0,67,A3-C-E-A5/0,67,G3-B4-D-G5<br />
C3-E4-B-C5,D3,E3,F3-E5-Ab,C4-F5-An,C3-A-C6,C4-A-D6<br />
F3-C6-F6,C4-C6-F,C3,C4-E6-A6,D3-Gb6-B6,C-D6-A<br />
G3-C6-G6,C4-A-D7,D3-D6-A,C,G3,C-E-A,Gn-D-A,B3-B5-D<br />
D3-D6-A,B3-E-C7,C3-C6-A,C4,G-G5-C6,C4-A5-A6<br />
F3-A5-F6,C,C3,C4,F3,C,C3,C4,F-F5-A-C6,C4-F-A-C6<br />
C3-F-A-C6,C4-F-A-C6,F3-F5-A-C,C4-F-A-C6/2,F-A-C/2<br />
C3/2,F-A-C6/2,C4-F-A-C6,D3-Gb-A-D6,C4-G-A-D<br />
G3-G5-A-D,C-G-A-D,D3-G-A-D6,C-G-A-D/2,G-A-D/2,G3/2<br />
G5-A-D/2,C-G-A-D,Gn3-F-B5-D,B3-F-B5-D,D3-F-B-D6<br />
B3-F-B5-D,G-F-B-D,B3-F-B5-D/2,F-B-D/2,D3/2<br />
F-B-D6/2,B3-F-B5-D,C3-E5-B-C6,C4-E-B-C6,G-E-B-C<br />
C4-E-B-C6,C3-E-B-C6,C4-E-B-C6/2,E-B-C/2,G/2<br />
E-B-C/2,C4-E-B-C6,F3-F5/2,C5/2,C4-F/2,G5/2,C3-Ab/2<br />
An/2,C4-F/2,C5/2,F3-F5/2,C/2,C4-F/2,A/2,C3,C4-F/2<br />
C5/2,D3-Gb/2,D5/2,C4-G/2,A/2,G3-C6,C4-A/2,G5/2<br />
D3-D6/2,A/2,C-G/2,D5/2,G3-G5/2,A/2,C-G/2,D/2<br />
Gn3-G5,B3-D,D3-G/2,D5/2,B-G/2,B5/2,G3-B/2,C6/2<br />
B3-B5/2,A/2,D3-G5/2,F/2,B3-E/2,D5/2,C3-E/2,D/2<br />
C4-E/2,C5/2,G3-E/2,C/2,C4-E/2,G5/2,C3-B5/2,C6/2<br />
}}<br />
<br />
{{Song<br />
|name=Super Mario Land: Overworld<br />
|rating=<br />
|notes=BPM: 200<br />
E4-G5,Eb-Gb,D4-F5/2,C4-En5/0,5,E/0,67,Gn4,G2,C3-E<br />
G3,C-D5/2,C5/2,G/2,E/2,C3,Ab,C,A-C5/2,D/2,C3-E<br />
An-E,C-D,A-C5,C3-E,Bb-F,C-G5,B-A5,F3,C4-C5,F-C<br />
C4-A4,E3-G4,C-C5/2,C/2,E,C4-C5,D3-F4,E-G,F3-A<br />
G3-Bn4/0,5,G6,G/0,5,C3-E5,G3,C-D5/2,C5/2,G/2,E/2<br />
C3,Ab3,C,A-C5/2,D/2,C3-E,An-E,C-D,A-C5,C3-A5<br />
Bb3-G5,C-C6,B-Eb/2,D/2,F,C4-C5,F-C,C4-D,En3-E5,C/2<br />
C5/2,E3,C4-C5,D3-F5,E-E5,F3-C,G3-D5/0,67,E6/0,67<br />
G5/0,5,A2,F-A5,A2-Bn5,F-C6,G2-B,E3/2,G5/2,G2,E-G5<br />
G2-F5,D3,G-G5/2,F/2,D,C3-E5,D-F,Eb3-Gb,En-Gn,A<br />
F3-A5,A2-B,F-C6,G2-B,E/2,G5/2,G2,E-G5,Ab-Eb6,E3-D6<br />
A,E-C,G3/2,G/2,F,En,D3,C3-E5,G,C-D5/2,C5/2,G/2,E/2<br />
C3,A3,C,A-C5/2,D/2,C3-E,An-E,C-D,A-C5,C3-E,Bb3-F5<br />
C-G5,B-A5,F3,C4-C5,F-C,C4-A4,E3-G4,C-C5/2,C/2,E<br />
C4-C5,D3-F4,E-G,F3-A,G3-Bn4/0,5,G6,G/0,5,C3-E5,G3<br />
C-D5/2,C5/2,G/2,E/2,C3,Ab3,C,A-C5/2,D/2,C3-E,An-E<br />
C-D,A-C5,C3-A5,Bb3-G5,C-C6,B-Eb/2,D/2,F,C4-C5,F-C<br />
C4-D,En3-E5,C/2,C5/2,E3,C4-C5,D3-F5,E-E5,F3-C<br />
G3-D5/0,67,E6/0,67,G5/0,5,A2,F-A5,A2-Bn5,F-C6,G2-B<br />
E3/2,G5/2,G2,E-G5,G2-F5,D3,G-G5/2,F/2,D,C3-E5,D-F<br />
Eb3-Gb,En-Gn,A,F3-A5,A2-B,F-C6,G2-B,E/2,G5/2,G2<br />
E-G5,Ab-Eb6,E3-D6,A,E-C,G3/2,G/2,F,En,D3,C3/0,75<br />
E/1,5,G2/1,5,An/1,5,B2/1,5,C/0,75,G3/1,5,E/0,5<br />
C/0,75,E/1,5,G2/1,5,A/1,5,B/1,5,C/0,25,C/0,75<br />
E/1,5,G/1,5,A/1,5,B/1,5,C/0,75,G3/1,5,E/0,5,C/0,75<br />
E/1,5,G2/1,5,A/1,5,B/1,5,C/0,25,G-G5,Ab,G2-Gb5<br />
A-Eb5/3,G/3,E/3,Gn2-D5,A,G,D3-G4,G2-A4,A2/2,Bb4/2<br />
G-A4,A2-B,G-G4,A,G2,F2,G-G5,A,G2-Gb5,A-E/3,G/3,E/3<br />
Gn2-D5,A,G,D3-G4,G2-A4,A2/2,B/2,G-C5,A-B/4,C/4,B/4<br />
C/4,G-G4,A,G2,F,G-G5,A,G2-Gb5,A-E/3,G/3,E/3,Gn2-D5<br />
A,G,D3-G4,G2-A4,A2/2,B/2,G-A4,A2-B,G-G4,A,G2,F<br />
G-G5,A,G2-Gb5,A-E/3,G/3,E/3,Gn2-D5,A,G,D3-G4,G2-A4<br />
A2/2,B/2,G-C,A-B/4,C/4,B/4,C/4,G-G4,A,G2,F,A-A4,E3<br />
A2,E,A,E,A-C,E,A-F5,E,A,E,A-E5,E3,A,E-F/2,E5/2<br />
G-D5,A,G,A,G,A,G,D3,G,A,G,A,G,A,G,F2,G-G5,A,G2-Gb5<br />
A-E/3,G/3,E/3,Gn2-D5,A,G,D3-G4,G2-A4,A2/2,B/2,G-A4<br />
A2-B,G-G4,A,G2,F,G-G5,A,G2-Gb5,A-E/3,G/3,E/3<br />
Gn2-D5,A,G,D3-G4,G2-A4,A2/2,B/2,G-C,A-B/4,C/4,B/4<br />
C/4,G-G4,A,G2,F,G-G5,A,G2-Gb5,A-E/3,G/3,E/3,Gn2-D5<br />
A,G,D3-G4,G2-A4,A2/2,B/2,G-A4,A2-B,G-G4,A,G2,F<br />
G-G5,A,G2-Gb5,A-E/3,G/3,E/3,Gn2-D5,A,G,D3-G4,G2-A4<br />
A2/2,B/2,G-C,A-B/4,C/4,B/4,C/4,G-G4,A,G2,F,A-A4,E3<br />
A2,E,A,E,A-C,E,A-F5,E,A,E,A-E5,E3,A,E-F/2,E5/2<br />
G-D5,A,G,A,G,A,G,D3,G,A,G,A,G,A,G,F2,E,A3-A5/2<br />
C3/2,E3-A/2,C/2,A3-B5/2,C-Db6/2,E-C6/2,C3-B/2<br />
A-E6/2,C/2,E3-E6/2,C/2,A-E/2,C-F6/4,C/4,E3-C6/2<br />
C3-D/2,E-B/2,B2/2,B3-B5/2,B2/2,E-B5/2,B2-D/2<br />
B3-C6/2,B2-B5/2,A2-A5/2,A6/2,A3-G6/2,F/2,D3-E6/2<br />
Dn6/2,C3-C6/2,B/2,A-A5/2,C3/2,E3-A/2,C/2,A3-B/2<br />
C-Db/2,E-C6/2,C3-B/2,A-E6/2,C/2,E3-E6/2,C/2,A-E/2<br />
}}<br />
<br />
{{Song<br />
|name=Super Mario Bros: Water Level<br />
|rating=+<br />
|notes=BPM: 200<br />
D5,Db-E5,C5-Gb5,B4-Gn,C-A5,D-Bb5,Dn-Bn/2,D-B/2<br />
G3-D-B,G-E-B,G-G4-F5-B/0,5,G5,C4-G-E6,G4,C5<br />
B3-Gb5-Eb,Gn4,B4,C4-G5-En,G4,C5,E4/2,G5/2,G4-A/2<br />
B5/2,C-C6/2,D6/2,C4-G5-E6,G4,C5,B3-Gb5-Eb,Gn4<br />
B4-A-F6,C4-G5-En,G4,C5,E4,G,C/2,G5/2,D4-F5-D6,G4,B<br />
Db4-E5-D6,Gb,Bb,Dn4-F-D6,Gn,Bn,G3/2,G5/2,G4-A/2<br />
B5/2,B4-C6/2,Db/2,Dn4-F-D6,G,B,B3-B4-G5,G4,B-A-F6<br />
C4-G5-E6,G4,C5,G3,G4,C/2,G5/2,C4-E-G6,G4,E5<br />
B3-D-G6,G4,D5,A3-Db6-G6,A4,D5,D4-G,G4-A6,E/2,G6/2<br />
Dn-D6-F,A4,F5,Db4-D6-F6,A,F5,C-C6-F6,A,F5,B-F6<br />
G4-G6,F5/2,F6/2,C3-E-E6,G4,E5,G3-F5-A5,G4-G5-B5<br />
G4-B-F6,G3-G4-B-E6/2,G3-G4-B-E/2,G3-G4-B-E/0,67<br />
B3-F5-B5/2,C-C4-E5-C6/0,33,Dn5,Db-E,C5-Gb5,B4-Gn<br />
C-A,D-Bb5,Dn-Bn/2,D-B/2,G3-D-B,G-E-B,G-G4-F-B/0,5<br />
G5,C4-G-E6,G4,C5,B3-Gb5-Eb,Gn4,B4,C4-G5-En,G4,C5<br />
E4/2,G5/2,G4-A/2,B5/2,C-C6/2,D6/2,C4-G5-E6,G4,C5<br />
B3-Gb5-Eb,Gn4,B4-A-F6,C4-G5-En,G4,C5,E4,G,C/2,G5/2<br />
D4-F5-D6,G4,B,Db4-E5-D6,Gb,Bb,Dn4-F-D6,Gn,Bn,G3/2<br />
G5/2,G4-A/2,B5/2,B4-C6/2,Db/2,Dn4-F-D6,G,B<br />
B3-B4-G5,G4,B-A-F6,C4-G5-E6,G4,C5,G3,G4,C/2,G5/2<br />
C4-E-G6,G4,E5,B3-D-G6,G4,D5,A3-Db6-G6,A4,D5,D4-G<br />
G4-A6,E/2,G6/2,Dn-D6-F,A4,F5,Db4-D6-F6,A,F5<br />
C-C6-F6,A,F5,B-F6,G4-G6,F5/2,F6/2,C3-E-E6,G4,E5<br />
G3-F5-A5,G4-G5-B5,G4-B-F6,G3-G4-B-E6/2,G3-G4-B-E/2<br />
G3-G4-B-E/0,67,B3-F5-B5/2,C-C4-E5/I<br />
}}<br />
<br />
{{Song<br />
|name=Kingdom Hearts: Dearly Beloved<br />
|rating=<br />
|notes=BPM: 200<br />
Ab2-A3-C6/0,5,Eb4,C,A4-C5-G5/0,33,G,F5,G6/0,5,F<br />
E3-D6,F6/0,5,D,Bb-C6/0,5,F4,C,B4-D5-G5/0,33,G,F5<br />
G6/0,5,F,F3-D6,F6/0,5,D,E-E6/0,5,B,E,E5-G5-D/0,33<br />
D,G6/0,33,G,B2-F/3,G/3,F/0,43,F,E3-E6/0,5,B3,E<br />
E4-G4-D/0,33,D,C,C7/0,5,C6,B2-B5,B6/0,5,B5<br />
A2-A3-C/0,5,E,C,A4-C5-G5/0,33,G,F5,G6/0,5,F,E3-D<br />
F6/0,5,D,B3-C6/0,5,F4,C,B4-D5-G5/0,33,G,F5,G6/0,5<br />
F,F3-D6,F6/0,5,D,C4-E6/0,5,G4,E,B-E5-D/0,33,D<br />
G6/0,33,G,G2-F/3,G6/3,F/0,43,F,C3-E6/0,5,G3,E<br />
B3-E4-D/0,33,D,C6,C7/0,5,C6,G2-G6,B6/0,5,G<br />
A2-A3-C/0,5,E,C,A4-C5-G5/0,33,G,F5,G6/0,5,F,E3-D<br />
F6/0,5,D,B3-C6/0,5,F4,C,B4-D5-G5/0,33,G,F5,G6/0,5<br />
F,F3-D6,F6/0,5,D,E-E6/0,5,B,E,E5-G5-D/0,33,D<br />
G6/0,33,G,B2-F/3,G/3,F/0,43,F,E3-E6/0,5,B3,E<br />
E4-G4-D/0,33,D,C,C7/0,5,C6,B2-B5,B6/0,5,B5<br />
A2-A3-C/0,5,E,C,A4-C5-G5/0,33,G,F5,G6/0,5,F,E3-D<br />
F6/0,5,D,B3-C6/0,5,F4,C,B4-D5-G5/0,33,G,F5,G6/0,5<br />
F,F3-D6,F6/0,5,D,C4-E6/0,5,G4,E,B-E5-D/0,33,D<br />
G6/0,33,G,G2-F/3,G6/3,F/0,43,F,C3-E6/0,5,G3,E<br />
B3-E4-D/0,33,D,C6,C7/0,5,C6,G2-G6,B6/0<br />
}}<br />
<br />
{{Song<br />
|name=Kingdom Hearts: Hikari<br />
|rating=<br />
|notes=BPM: 200<br />
Eb,Bb-G5,E4-D6/0,5,E-C6,B5/2,E-A5/0,67,B,G2,D3-G5<br />
G3-D6/0,5,B3-C,B5/2,B3-A/0,67,B5,E3,B3-G5,E4-D/0,5<br />
E-C,B5/2,E-A/0,67,B,B2,F-F5,B3-F,F3-F5,D4-F,B5<br />
F3-A,B,G2-G5-E6,D3/2,D6/2,G3,B3-B5,A/0,67,A/0,67,B<br />
F2-A-D-F6,D3/2,E/2,F3,A3-D6,C,C/2,D/0,67,E<br />
E2-G5-B-D,B2,E3,G3-G5/2,B5/2,E5/0,67,E/0,4<br />
E4-G-D/0,5,E,E6/2,C/2,E4,B,E/2,A5/0,11,C3-E5/0,5<br />
B3,F5,A/0,5,B,B5,C-E-B/0,5,B3/0,67,B/0,67,C,B/0,5<br />
B2-D5/0,5,B3,F,A/0,5,B,B5,C-E-B/0,5,B3/0,67,B/0,67<br />
C-G,B/2,B5/0,67,B2-D/0,5,B3,F,A/0,5,B,B5,C-E-C6,B<br />
B3/0,67,B/0,67,C3,B,G,B2-D-F/0,5,B3,F,A/0,5,B,B5/2<br />
B/2,C-D/0,5,B3/0,67,B/0,67,C-C6,B-G/0,5,Ab2,A-C5/2<br />
B4/2,G3-C/2,B/2,C/2,B/2,A-C,A-D/2,E/2,G,C,An<br />
A-Bn/2,A4/2,F3-B/2,A/2,B/2,A/2,A2-B,A-C/2,D/2,F,E<br />
C3-C5,C3,G,Bb,C-C5,C3-E,G,C5/2,B/2,C3-C5,C3-C5/2<br />
B/2,G-C,C/2,B/2,C3-C5,G-D,B2-E,G-F5,Ab-C-G5,A,G3<br />
F/2,C/2,A,A-G5,G3/2,C/0,67,G2-B4,G,F3-A5/0,5,G-G5<br />
G2-B,F-B/0,5,A2-A4-C,E3,A3,B/2,C/2,B2,F-E5,B3,B<br />
G-C,D3/2,E/2,G3/2,B4/2,D,G2-Bn,G,G-G5/2,D/2,G3,E3<br />
Bb3-G5,E4-D6/0,5,E-C6,B5/2,E-An5/0,67,B,G2,D3-G5<br />
G3-D6/0,5,B3-C,B5/2,B3-A/0,67,B5,E3,B3-G5,E4-D/0,5<br />
E-C,B5/2,E-A/0,67,B,B2,F-F5,B3-F,F3-F5,D4-F,B5<br />
F3-A,B,G2-G5-E6,D3/2,D6/2,G3,B3-B5,A/0,67,A/0,67,B<br />
F2-A-D-F6,D3/2,E/2,F3,A3-D6,C,C/2,D/0,67,E<br />
E2-G5-B-D,B2,E3,G3-G5/2,B5/2,E5/0,67,E/0,4<br />
E4-G-D/0,5,E,E6/2,C/2,E4,B,E/2,A5/0,67,F2,F6/2<br />
F2-B/2,F3/2,B/2,F6/2,B/2,F2-F6/2,B/2,F2/2,B/2<br />
F3/0,5,F2,F6/2,F2-B/2,F3/2,B/2,F6/2,B/2,F2-F6/2<br />
B/2,F2/2,G6/2,F3-F6/0,5,C3-E5/0,5,B3,F5,A/0,5,B,B5<br />
C-E-B/0,5,B3/0,67,B/0,67,C,B/0,5,C-E/0,5,B,F,A/0,5<br />
B,B5,B2-D5-B5/0,5,B3/0,67,B/0,67,B2-G5,B3/2<br />
B5/0,67,C-E/0,5,B3,F,A/0,5,B,B5,C-E-C6/0,67,B/2<br />
B3/0,67,B/0,67,C3,B,G,C-D-F/0,5,B,F,A/0,5,B,B5<br />
B2-D/0,5,B3/0,67,B/0,67,B2-C6,B3-G/0,5,Ab2,A-C5/2<br />
B4/2,G3-C/2,B/2,C/2,B/2,A-C,A-D/2,E/2,G,C,G2<br />
G-Bn/2,An4/2,F3-B/2,A/2,B/2,A/2,G-B,G-C/2,D/2,F,E<br />
C3-C5,C3,G3,Bb,C-C5,C3-E,G,C5/2,B/2,C3-C5,C3-C5/2<br />
B/2,G-C,C/2,B/2,C3-C5,C3-D,G-E,F5,C-C5-G5,C3,G3<br />
F/2,C5/2,C3,G-G5,B2/2,C5/2,G3,G2-Bn4,G,F3-Ab5/0,5<br />
G-G5,G2-B,F-B/0,5,A2-A4-C,E3,A3,Bb/2,C/2,B2,F-E5<br />
B3,B,G-C,D3/2,E/2,G3/2,B4/2,D,G2-Bn,G,G-G5/2,D/2<br />
G3,E3,Bb3-G5,E4-D6/0,5,E-C6,B5/2,E-An5/0,67,B,G2<br />
D3-G5,G3-D6/0,5,B3-C,B5/2,B3-A/0,67,B5,E3,B3-G5<br />
E4-D/0,5,E-C,B5/2,E-A/0,67,B,B2,F-F5,B3-F,F3-F5<br />
D4-F,B5,F3-A,B,G2-G5-E6,D3/2,D6/2,G3,B3-B5,A/0,67<br />
A/0,67,B,F2-A-D-F6,D3/2,E/2,F3,A3-D6,C,C/2,D,D/2,E<br />
E2-G5-B-D,B2,E3,G3-G5/2,B5/2,E5/0,67,E/0,4<br />
E4-G-D/0,5,E,E6/2,C/2,E4,B,E/2,A5/0,67,E2-G-B-D-F6<br />
B2,E3,B5,E4-B/0,67,E/0,67,F5,G2-B-D-F6,D3/2,F/2,G3<br />
G6,B3-F,E6/2,B/2,D6,E,C3-G5-B5-F,G3,E4,B,E-B/0,67<br />
}}<br />
<br />
{{Song<br />
|name=Civilization IV: Baba Yetu<br />
|rating=<br />
|notes=BPM: 250<br />
G2-D-G3-D4/0,06,G2-D3-G3-D4/0,06,G2-D3-D4/0,5<br />
B4/0,5,B/0,5,A4,A/0,5,G4/0,5,G,G/0,5,C5/0,5<br />
G2-D3-C/0,5,B/0,5,B/0,5,G4,G/0,5,A/0,5,B,B/0,5<br />
D5/0,5,E2-B2-E3-E5/0,5,B4/0,5,B/0,5,A,A/0,5,G/0,5<br />
G,G/0,5,D/0,5,C2-G2-D/0,5,G4/0,5,G/0,5,B,C5,D2-A2<br />
B/0,5,B,B/0,5,A4,G,G2-G3-D4/0,5,G2-G3-D-G4-B/0,5<br />
G2-G3-D-G4-B/0,5,G2-G3-C4-E4-A,G2-G3-C-E-A/0,5<br />
G2-G3-B3-D-G4/0,5,G2-G3-B-D-G4,G2-G3-B-D-G4/0,5<br />
G2-G3-E-G4-C5/0,5,G2-G3-E-G4-C/0,5<br />
G2-G3-D-G4-B4/0,5,G2-G3-D-G4-B/0,5,G2-G3-B3-D-G4<br />
G2-G3-B-D-G4/0,5,G2-G3-C4-E-A/0,5,G2-G3-D-G4-B4<br />
G2-G3-D-G4-B/0,5,Gb3-B3-G4-B4-D5/0,5<br />
E3-B3-Gn-B4-E5/0,5,E3-B3-E4-G-B4/0,5<br />
E3-B3-E4-G-B4/0,5,E3-G3-B3-Gb4-A,E-Gn3-B-Gb4-A/0,5<br />
E-Gn3-B-E4-G4/0,5,E3-G3-B-E4-G4,E3-G3-B-E4-G4/0,5<br />
E3-G3-E4-G4-D/0,5,E3-G3-E4-G4-D/0,5<br />
C3-G3-C4-E-G4/0,5,C3-G3-C4-E-G4/0,5,C3-G3-E-G4-B4<br />
D3-A3-D4-Gb-C5/0,5,D3-A-D4-G-B/0,5,D3-A-D4-G-B<br />
D3-A-D4-G-B/0,5,D3-A-D4-G-A4/0,5,E3-Gn3-B3/0,5,G4<br />
G/0,5,G,G,G,G,G,G,G,D3-Gb3-B,E4/0,33,C3-E3-Gn/0,5<br />
G4,G,G,G,G,G,C-E-A3-G,G,G,G/0,5,A4/0,33,D-G3-B/0,5<br />
B4,B/0,5,G4/0,5,D5,D3-G3-D4,B/0,5,G5/0,33,C4,B3<br />
D3-Gb3-A3/0,5,A4,A,A,A,A,A,A,A,A-A5,A4-A5/0,5<br />
A4-A5,A4,A,E-Gn-B/0,5,G4,G/0,5,G,G,G,G,G,G,G<br />
D-Gb3-B,E4/0,33,C3-E3-Gn/0,5,G4,G,G,G,G,G,C-E-A3-G<br />
G,G,G/0,5,A4/0,33,D-G3-B/0,5,B4,B/0,5,A,G4/0,5<br />
B2-D-G3/0,5,B4,B/0,5,G4/0,33,E-A3-D4/0,5,A4,A/0,5<br />
A,A/0,5,E-A3-Db-A4,A5/0,5,A/0,2<br />
Dn3-A3-Gb-A4-D5/0,5,A3-G/0,5,A-G/0,5,Gn3-E4<br />
G-E/0,5,Gb-D4/0,5,G-D,G-D/0,5,B3-Gn4/0,5,B-G/0,5<br />
A-Gb/0,5,A-G/0,5,G3-D,G-D/0,5,Gn-E/0,5,A-Gb4<br />
A-G/0,5,A-G/0,5,B2-G3-B3-D-G4-B4/0,5,B3-D-G/0,5<br />
B-D-G/0,5,B-Db-E,B-D-E/0,5,B-Dn/0,5,B-D<br />
A2-G3-A3-B-D/0,5,B-D-A4/0,5,Gn2-D3-G3-B-D4-A/0,5<br />
B-D/0,5,B-D/0,5,B-D-Gb4,A2-E3-A3-E4-Gn/0,5<br />
A-D-Gb/0,5,A-D-G,A-D-G/0,5,A-Db-E/0,5,Dn3-A-D4/0,5<br />
A-G/0,5,A-G/0,5,Gn3-E,G-E/0,5,Gb-D/0,5,G-D,G-D/0,5<br />
B-Gn4/0,5,B-G/0,5,A-Gb/0,5,A-G/0,5,G3-D,G-D/0,5<br />
Gn-E/0,5,A-Gb4-A4-D5,A3-G-A4-D/0,5,A3-G-A4-Db/0,5<br />
Dn4-G-B4/0,5,B3-D-G/0,5,B1-B2-B3-D-G/0,5,B-Db-E<br />
B-D-E,Dn2-D3,B-D4/0,5,B-D,G2-G3-B-D/0,5,B-D-A/0,5<br />
Gn2-D3-G3-B-D4-A/0,5,B-D/0,5,B-D/0,5,B-D-Gb4<br />
A2-E3-E4-Gn/0,5,A3-D-Gb/0,5,A-D-G,A-D-G/0,5<br />
A-Db-E/0,5,C2-Gn2-C3-G3-C4-E/0,08,E,Dn,C,G<br />
D2-A2-D3-D4-Gb4/0,13,G,E,D,A3/0,2<br />
E2-B2-E3-E4-Gn/0,25,B4,A4,G,E,E3-G3-B3/0,25,E5,B4<br />
A,G4,D3-Gb3-A3-G4-A4/0,25,A,Gn,Gb,D4,D3-G3-A3-D5<br />
A4,Gn4,Gb/0,5,D4,E4,G,D3-Gn3-Bb3-G4,D4,C,B,B4,A,G<br />
D,G3-B3-D/0,25,G5,D5,C5,B4,A2-A3-F4-C/0,25<br />
C4-C5/0,25,F3-A-C4-F4-F5/0,25,C5-C6/0,25<br />
}}<br />
<br />
{{Song<br />
|name=La Mulana: Sabbat<br />
|rating=<br />
|notes=BPM: 150<br />
C5-Ab4,Db5-An,Ab5-D,Gb5-C/0.33,E5-D,A-E,D6-A<br />
C6-A/0.33,A-E,B5-A,G6-D,E6-D,Eb-C,En-D,Eb-B,D-An<br />
C-Ab,A-En5,G5-Eb,E-C5,C6-C5/2,A-A4/2,C6-C5/2<br />
G-G4/2,An5-A4/2,G5-G4/2,En-E4/2,Eb5-E4/2,En5-E4/2<br />
Eb5-E4/2,D5-D4/2,C-C4/2,Ab-A3/2,C5-C4/2,A4-A3/2<br />
G-G3/2,En-E3/2,G4-G3/2,E4-E3/2,Eb4-E3/2,D-D3/2<br />
C-C3/2,B3-B2/2,An-A2/2,Ab3-E/0.33,E4/0.33,An4/0.17<br />
D6-D5,C6-C5,D6-D5,Ab5-A4,An5-A4,B5-B4,D6-D5,C6-C5<br />
D6-D5,Ab5-A4,An5-A4,B5-B4,D6-D5,C6-C5,D6-D5,En6-E5<br />
Eb6-E5,D6-D5,C6-C5,E6-E5,C6-C5,Ab5-A4,A5-A4,A5-A4<br />
D6-D5,C6-C5,D6-D5,A5-A4,An5-A4,B5-B4,D6-D5,C6-C5<br />
D6-D5,Ab5-A4,An5-A4,B5-B4,D6-D5,C6-C5,D6-D5,En6-E5<br />
G6-G5,Ab6-A5,An6-A5/0.67,Ab6-A5/2,G6-G5,Eb6-E5<br />
E6-E5,E6-E5,An-En/0.33,Ab-Eb/0.33,G-D/0.33,En-D<br />
Eb-C,C-A4,A3-D4/0.33,A-D,A-D,A-D,A-D/0.33,A-D,A-D<br />
A-D,An5-En/0.33,Ab-Eb/0.33,G-D5/0.33,B-A4,D-An,E-B<br />
D4-G3/0.33,D-G,D-G,D-G,E4-B3/0.33,Ab3-E3/0.33<br />
D5-D4/0.25,En5-E4,A5-A4,G5-G4/0.5,E5-E4,Eb5-E4/0.5<br />
C-C4,D5-D4/0.33,D5-D4,En5-E4,A5-A4,B5-B4/0.5,G5-G4<br />
G5-G4,E5-E4,Eb5-E4,D5-D4/0.25,En5-E4,A5-A4<br />
G5-G4/0.5,E5-E4,Eb5-E4/0.5,C5-C4,D5-D4/0.33,D5-D4<br />
En5-E4,A5-A4,B5-B4/0.5,G5-G4,Eb6-E5,D6-D5,E6-E5<br />
En6-E5/0.67,Eb6-E5/2,D6-D5,An5-A4,B5-B4,D6-D5<br />
E6-E5/0.67,D6-D5/2,C6-C5,Ab5-A4,An5-A4,B5-B4<br />
Ab-D4/0.33,A-D,A-D,A-D,A-D/0.33,A-D,A-D,A-D<br />
An6-A5/0.67,Ab6-A5/2,G6-G5,E6-E5,En6-E5,G6-G5<br />
A6-A5/0.67,G6-G5/2,E6-E5,D6-D5,Eb6-E5,En6-E5<br />
G6-D6/2,G-D/2,G-D/2,G-D/2,G-D/2,G-D/2,G-D/2,G-D/2<br />
G-D/2,G-D/2,E6-D,Eb-A/2,E-A/2,E-A/2,E-A/2,E-A/2<br />
E-A/2,E-A/2,E-A/2,E-A/2,E-A/2,E-A/2,E-A/2<br />
D5-D4/0.25,D5-D4,En5-E4,Eb5-E4/0.33,E5-E4,D5-D4<br />
C-C4,D5-D4/0.25,En5-E4,A-A4,B5-B4/0.33,G5-G4,E5-E4<br />
Eb5-E4,D5-D4/0.25,D5-D4,En5-E4,Eb5-E4/0.33,E5-E4<br />
D5-D4,C5-C4,D5-D4/0.25,En5-E4,A5-A4,B5-B4/0.33<br />
G5-G4,E5-E4,Eb5-E4,D5-D4/0.25,D5-D4,En5-E4<br />
Eb5-E4/0.33,E5-E4,D5-D4,C5-C4,D5-D4/0.25,En5-E4<br />
A5-A4,B5-B4/0.33,G5-G4,E5-E4,Eb5-E4,D5-D4/0.25<br />
D5-D4,En5-E4,Eb5-E4/0.33,E5-E4,D5-D4,C5-C4<br />
D5-D4/0.25,En5-E4,A5-A4,B5-B4/0.33,Eb6-E5,D6-D5<br />
C6-C5,D6-D5,C6-C5,D6-D5,A5-A4,An5-A4,B5-B4,D6-D5<br />
C6-C5,D6-D5,En6-E5,Eb6-E5,D6-D5,C6-C5/0.33<br />
Ab5-A4/0.33,G6-G5/0.33,E6/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Castlevania: Wicked Child<br />
|rating=<br />
|notes=BPM: 300<br />
A/0.17,C4,D4/0.5,F4,F,F,E4,F/0.5,G4/0.5,F,F,F,E<br />
F/0.25,F,F,F,E,F/0.5,G/0.5,F,F,F,E,F/0.25,F,F,F,E<br />
F/0.5,G/0.5,F,F,F,E,F/0.25,F,F,F,E,F/0.5,G/0.5,F,F<br />
F,E,F/0.5,F/0.33,E5/0.33,Eb/0.33,D5/0.33,Db/0.14<br />
En/0.33,Eb/0.33,Dn/0.33,Db/0.14,En/0.33,Eb/0.33<br />
Dn/0.33,Db/0.14,En/0.33,Eb/0.33,Dn/0.33,Db/0.2,A4<br />
Ab,An,Ab,An,Dn4,F,A/0.5,A,Ab,An,D,F/0.5,A,D,F<br />
C5/0.33,D,F,C/0.11,A,Ab,An,Ab,An,D,F,A/0.5,A,Ab,An<br />
D,F/0.5,A,D,F,C/0.33,D,F,C/0.2,F5/0.5,En/0.5,E,C,G<br />
C,G,E4/0.5,E5/0.5,C,G,C,G,E4/0.33,D,F4,A,F,A<br />
D5/0.5,D4/0.5,F,A,F,A,D5/0.33,E5,C,G,C,G,E4/0.5<br />
E5/0.5,C,G,C,G,E4/0.33,D4,F,A,F,A,D5/0.5,D4/0.5,F<br />
A,F,A,D5/0.33,F/0.33,G/0.33,A/0.25,F5/0.48,G5/0.5<br />
A5/0.52,E/0.33,F4/0.33,G4/0.25,E5/0.48,F5/0.5<br />
G5/0.52,D4/0.33,E4/0.33,F4/0.25,D5/0.48,E5/0.5<br />
F5/0.52,Db/0.33,Dn/0.33,E/0.1,F4/0.33,G4/0.33<br />
A4/0.25,F5/0.48,G5/0.5,A5/0.52,E4/0.33,F4/0.33<br />
G4/0.25,E5/0.48,F5/0.5,G5/0.52,D4/0.33,E4/0.33<br />
F4/0.25,D5/0.48,E5/0.5,F5/0.52,Db/0.33,Dn/0.33<br />
E/0.1,E/0.33,F/0.33,G/0.1,A4,Ab,An,Ab,An,D4,F4<br />
A/0.5,A,Ab,An,D,F/0.5,A,D,F,C/0.33,D,F,C/0.11,A,Ab<br />
An,Ab,An,D,F,A/0.5,A,Ab,An,D,F/0.5,A,D,F,C/0.33,D<br />
F,C/0.2,F5/0.5,E/0.5,E,C,G4,C,G,E4/0.5,E5/0.5,C,G<br />
C,G,E4/0.33,D,F4,A,F,A,D5/0.5,D4/0.5,F,A,F,A<br />
D5/0.33,E5,C,G,C,G,E4/0.5,E5/0.5,C,G,C,G,E4/0.33<br />
D4,F,A,F,A,D5/0.5,D4/0.5,F,A,F,A,D5/0.33,F/0.33<br />
G/0.33,A/0.25,F5/0.48,G5/0.5,A5/0.52,E/0.33<br />
F4/0.33,G4/0.25,E5/0.48,F5/0.5,G5/0.52,D4/0.33<br />
E4/0.33,F4/0.25,D5/0.48,E5/0.5,F5/0.52,Db/0.33<br />
Dn/0.33,E/0.1,F4/0.33,G4/0.33,A4/0.25,F5/0.48<br />
G5/0.5,A5/0.52,E4/0.33,F4/0.33,G4/0.25,E5/0.48<br />
F5/0.5,G5/0.52,D4/0.33,E4/0.33,F4/0.25,D5/0.48<br />
E5/0.5,F5/0.52,Db/0.33,Dn/0.33,E/0.1,E/0.33,F/0.<br />
}}<br />
<br />
{{Song<br />
|name=Yoshi's Island: Touch Fuzzy Get Dizzy<br />
|rating=<br />
|notes=BPM: 300<br />
C4-E5,E,C-E-A5,E4-E5,C5-G5/0,5,E,E4-A4,F4-F5/0,5<br />
F4,G4-A-E5,C,D5/0,33,C4-E,E,C-E-F5,E4-E5,C5-E/0,5<br />
E,E4-A,F4-D/0,5,F,G-C-E5,C,D,D/0,5,C4-E,E,C-E-A5<br />
E4-E5,C5-G5/0,5,E,E4-A4,F-F5/0,5,F4,G4-A-E5,C<br />
D/0,33,C4-E,E,C-E-F5,E4-E5,C5-E/0,5,E,E4-A<br />
F4-D/0,5,F,G-C-E5,C,D,D/0,5,C4-G,G,C-G,E4-C5/0,5,A<br />
G,E,F,G,F-G,G/0,25,A,F-G/0,5,F-A,E-G/0,5,C4/0,5,E<br />
D4,C,C-D,C/0,2,C-G,G,C-G,E-C5/0,5,A,G,E,F,G,F-G<br />
G/0,25,A,F-G/0,5,F-A,E-G/0,5,C4/0,5,E,D,C,C-D<br />
C/0,25,F-A,E-F-G/0,5,F-A,E-G/0,5,F-A/0,5,E-C5,D,D5<br />
D4,C4-C5,D5,E5/0,5,F-A,E4-F-G/0,5,F-A,E-G/0,5<br />
F-A/0,5,E-C,D4,E5,D,C4-D5,C5,C/0,5,F-A,E4-F-G/0,5<br />
F-A,E-G/0,5,F-A/0,5,E-C,D4,D5,D4,C4-C5,D5,E5/0,5<br />
F-A,E4-F-G/0,5,F-A,E-G/0,5,F-A/0,5,E-C,D4,E5,D<br />
C4-D5,C5,C/0,33,C4-E,E,C-E-A5,E4-E5,C5-G5/0,5,E<br />
E4-A4,F-F5/0,5,F4,G4-A-E5,C,D/0,33,C4-E,E,C-E-F5<br />
E4-E5,C5-E/0,5,E,E4-A,F4-D/0,5,F,G-C-E5,C,D,D/0,5<br />
C4-E,E,C-E-A5,E4-E5,C5-G5/0,5,E,E4-A4,F-F5/0,5,F4<br />
G4-A-E5,C,D/0,33,C4-E,E,C-E-F5,E4-E5,C5-E/0,5,E<br />
E4-A,F4-D/0,5,F,G-C-E5,C,D,D/0,5,C4-G,G,C-G<br />
E4-C5/0,5,A,G,E,F,G,F-G,G/0,25,A,F-G/0,5,F-A<br />
E-G/0,5,C4/0,5,E,D4,C,C-D,C/0,2,C-G,G,C-G,E-C5/0,5<br />
A,G,E,F,G,F-G,G/0,25,A,F-G/0,5,F-A,E-G/0,5,C4/0,5<br />
E,D,C,C-D,C/0,25,F-A,E-F-G/0,5,F-A,E-G/0,5,F-A/0,5<br />
E-C5,D,D5,D4,C4-C5,D5,E5/0,5,F-A,E4-F-G/0,5,F-A<br />
E-G/0,5,F-A/0,5,E-C,D4,E5,D,C4-D5,C5,C/0,5,F-A<br />
E4-F-G/0,5,F-A,E-G/0,5,F-A/0,5,E-C,D4,D5,D4,C4-C5<br />
D5,E5/0,5,F-A,E4-F-G/0,5,F-A,E-G/0,5,F-A/0,5,E-C<br />
D4,E5,D,C4-D5,<br />
}}<br />
<br />
{{Song<br />
|name=Sonic the Hedgehog: Emerald Hills<br />
|rating=<br />
|notes=BPM: 200<br />
C5/0,06,G5,C-A5,G4-G5,D5-C6,C/2,C5/2,D6/2,G4-E6/2<br />
Bb4/2,C/2,D4,D5-D6,D5,A4-A5,E5-C6/2,C,D-D6,A4/2<br />
C5/2,D5/2,B3,B4,B/2,B5/2,F4-C6/2,B/2,C5-D6,C6/2<br />
B4/2,B5/2,F-C/2,Ab/2,B4-An5/2,A3,A4/2,A3/2,Bn3<br />
B4/2,B3/2,C4,C5/2,C4/2,A,A4/2,A3/2,C,C5-G5,C-A5<br />
G4-G5,D5-C6,C/2,C5/2,D6/2,G4-E6/2,Bb4/2,C/2,D4<br />
D5-D6,D5,A4-A5,E5-C6/2,C,D-D6,A4/2,C5/2,D5/2,B3,B4<br />
B/2,B5/2,F-C6/2,B/2,C5-D6,C6/2,B4/2,B5/2,F-C/2<br />
Ab/2,B4-An5/2,A3,A4/2,A3/2,Bn3,B4/2,B3/2,C4,C5/2<br />
C4/2,A,A4/2,A3/2,C,G-C5,G-C,G-A4,C-D5,C/2,C/2,D/2<br />
G/2,Bb4-C/2,C/2,D4-E,D5,D,A,E/0,67,D,A/2,C/2,D/2<br />
B3,B4,B,F-C,C-D/0,67,B,F-C/2,Ab/2,B/2,An3-A4,A/2<br />
A3/2,Bn3,B4/2,B3/2,C4,C5/2,C4/2,A,A4/2,A3/2,C,G-C5<br />
C,G-A4,C-D,C/2,C/2,D/2,G/2,Bb4-C/2,C/2,D4-E,D5,D,A<br />
E/0,67,D,A/2,C/2,D/2,B3,B4,B,F-C,C-D/0,67,B,F-C/2<br />
Ab/2,An-B/2,A3,A4/2,A3/2,Bn3,B4/2,B3/2,C4,C5/2<br />
C4/2,A,A4/2,A3/2,F-C6,F5,C4,C5-A5,F4-G5,F5,C4-A<br />
C5-C6,E4-B5,E5-C/2,B/2,B3,B4,E4-B5,E5-C/2,B/2,B3<br />
B4,E4,E5,B3-B5,B4-C,Ab3-D6,A4-C,E3-B5,E4-D,An3-C<br />
A4-C,B3,B4-A5,C4-E5,C5,A3-C,A4,F4-C6,F5,C4,C5-A5<br />
F4-G,F5,C4-A,C5-C6,E4-B5,E5-C/2,B/2,B3,B4,E4-B5<br />
E5-C/2,B/2,B3,B4,E4-E5-G-D/2,G-D,A4-A5-E6/0,14<br />
A3/0,67,B3,C4,D4,C,B,A,C,C5-G,C-A5,G4-G5,D5-C6,C/2<br />
C5/2,D6/2,G4-E/2,Bb4/2,C/2,D4,D5-D6,D5,A4-A5<br />
E5-C6/2,C,D-D6,A4/2,C5/2,D5/2,B3,B4,B/2,B5/2<br />
F4-C6/2,B/2,C5-D6,C6/2,B4/2,B5/2,F-C/2,Ab/2<br />
B4-An5/2,A3,A4/2,A3/2,Bn3,B4/2,B3/2,C4,C5/2,C4/2,A<br />
A4/2,A3/2,C,C5-G5,C-A5,G4-G5,D5-C6,C/2,C5/2,D6/2<br />
G4-E6/2,Bb4/2,C/2,D4,D5-D6,D5,A4-A5,E5-C6/2,C,D-D6<br />
A4/2,C5/2,D5/2,B3,B4,B/2,B5/2,F-C6/2,B/2,C5-D6<br />
C6/2,B4/2,B5/2,F-C/2,Ab/2,B4-An5/2,A3,A4/2,A3/2<br />
Bn3,B4/2,B3/2,C4,C5/2,C4/2,A,A4/2,A3/2,C,G-C5,G-C<br />
G-A4,C-D5,C/2,C/2,D/2,G/2,Bb4-C/2,C/2,D4-E,D5,D,A<br />
E/0,67,D,A/2,C/2,D/2,B3,B4,B,F-C,C-D/0,67,B,F-C/2<br />
Ab/2,B/2,An3-A4,A/2,A3/2,Bn3,B4/2,B3/2,C4,C5/2<br />
C4/2,A,A4/2,A3/2,C,G-C5,C,G-A4,C-D,C/2,C/2,D/2,G/2<br />
Bb4-C/2,C/2,D4-E,D5,D,A,E/0,67,D,A/2,C/2,D/2,B3,B4<br />
B,F-C,C-D/0,67,B,F-C/2,Ab/2,An-B/2,A3,A4/2,A3/2<br />
Bn3,B4/2,B3/2,C4,C5/2,C4/2,A,A4/2,A3/2,F-C6,F5,C4<br />
C5-A5,F4-G5,F5,C4-A,C5-C6,E4-B5,E5-C/2,B/2,B3,B4<br />
E4-B5,E5-C/2,B/2,B3,B4,E4,E5,B3-B5,B4-C,Ab3-D6<br />
A4-C,E3-B5,E4-D,An3-C,A4-C,B3,B4-A5,C4-E5,C5,A3-C<br />
A4,F4-C6,F5,C4,C5-A5,F4-G,F5,C4-A,C5-C6,E4-B5<br />
E5-C/2,B/2,B3,B4,E4-B5,E5-C/2,B/2,B3,B4<br />
E4-E5-G-D/2,G-D,A4-A5-E6/0,14,A3/0,67,B3,C4,D4,C<br />
}}<br />
<br />
{{Song<br />
|name=Portal: Still Alive<br />
|rating=<br />
|notes=BPM: 119<br />
G4/0.2,G-Gb,G-E4,E-E,E-G/0.25,G/0.14,A,A-Gn,G-Gb<br />
G-E,E-E/0.5,E-G/0.33,G-D4/0.5,D-E,E-A/0.14,A,A<br />
A-E/0.5,E-G,G-Gn/0.33,G-E,E-Db/0.5,D-Dn/0.33<br />
D-E/0.5,E-A,A-A/0.5,A-Gb/0.14,G/0.25,Gn,G-Gb,G-E<br />
E-E,E-G/0.25,G/0.14,A,A-Gn,G-Gb,G-E,E-E/0.33,E-G<br />
G-D/0.33,D-E,E-A/0.33,A/0.17,E/0.5,E-G,G-Gn/0.33<br />
G-E,E-Db/0.33,D-Dn,D-E/0.5,E-A,A-D,D-E,E-F4,F-E<br />
E-D,D-C4,C/0.5,A,A-Bb,B-C/0.5,C-F/0.5,F-E,E-D,D-D<br />
D-C,C-D,D-C,C-C/0.5,C-C/0.5,C-A,A-B,B-C/0.5<br />
C-F/0.5,F-G,G-F,F-E,E-D,D-D,D-E,E-F/0.5,F-F/0.5<br />
F-G,G-A4,A-B4,B-B,B-A/0.5,A-G/0.5,G-F,F-G,G-A,A-A<br />
A-G/0.5,G-F/0.5,F-D,D-C,C-D,D-F,F-F,F-E/0.5,E-E<br />
E-Gb,G-G,G/0.04,A3,A-Gn,G-Gb,G-E,E-E/0.67,E-G/0.29<br />
G/0.13,Gn,G-Gb,G-E,E-E/0.33,E-G,G-D/0.5,D-E/0.5<br />
E-A/0.33,A/0.17,E/0.5,E-G,G-Gn/0.33,G-E/0.5<br />
E-Db/0.5,D-Dn,D-E/0.33,E-A,A-A/0.5,A-Gb/0.2,G/0.2<br />
A,A-Gn-Bn,B-G-Gb-A4,A-G-E-Gn,G-E-E-G,G-E-Gb-A/0.5<br />
A-G/0.11,A3,A-Gn-B,B-G-Gb-A4,A-G-E-Gn,G-E-E-G/0.33<br />
G-E-A-Gb,G-A-G-D/0.33,D-G-E-Gn,G-E-D-A3/0.33<br />
A-D/0.17,E/0.5,E-Gb,G-Gn/0.33,G-E/0.5,E-Db/0.5<br />
D-Dn,D-E/0.5,E-A,A-D,D-E,E-F,F-E,E-D,D-C/0.33,C-A<br />
A-Bb3,B-C/0.5,C-F/0.5,F-E,E-D,D-D,D-C,C-D,D-C<br />
C-C/0.5,C-C/0.5,C-A,A-B,B-C/0.5,C-F/0.5,F-G,G-F<br />
F-E,E-D,D-D,D-E,E-F/0.5,F-F/0.5,F-G,G-A4,A-B4,B-B<br />
B-A/0.5,A-G/0.5,G-F,F-G,G-A,A-A,A-G,G-F,F-F/0.5<br />
F-D,D-C,C-D,D-F,F-F,F-E/0.5,E-E,E-Gb,G-G/0.2<br />
G/0.04,Gn,G-Gb,G-E,E-E/0.5,E-G/0.33,G/0.14,A3,A-Gn<br />
G-Gb,G-E,E-E/0.33,E-G,G-D/0.33,D-E,E-A/0.2,A/0.25<br />
E/0.5,E-G,G-Gn/0.33,G-E/0.5,E-Db/0.5,D-Dn,D-E/0.5<br />
E,A,A-A/0.5,A-Gb/0.2,G/0.17,Gn-Bn,B-G-Gb-A4<br />
A-G-E-Gn,G-E-E-G/0.5,G-E-A-Gb/0.5,G-A/0.11,Gn-B<br />
B-G-A-Gb,G-A-E-Gn,G-E-G-E/0.33,E-G-A-Gb<br />
G-A-G-D/0.33,D-G-Gn-E,E-G-D-A3/0.33,A-D/0.17,E/0.5<br />
E-Gb,G-Gn/0.33,G-E/0.5,E-Db/0.5,D-Dn,D-E/0.5,E-A<br />
A-D,D-E,E-F,F-E,E-D,D-C/0.33,C-A,A-Bb3,B-C/0.5<br />
C-F/0.5,F-E,E-D,D-D,D-C,C-D,D-C,C-C/0.5,C-C/0.5<br />
C-A,A-B,B-C/0.5,C-F/0.5,F-G,G-F,F-E,E-D,D-D,D-E<br />
E-F/0.5,F-F/0.5,F-G,G-A4,A-B4,B-B,B-A/1.02<br />
A-G/1.02,G/26.67,G/0.5,G-F,F-G,G-A,A-A,A-G,G-F<br />
F-F/0.5,F-D,D-C,C-D,D-F,F-F,F-E/0.5,E-E,E-Gb<br />
G-G/0.2,G/0.5,A/1.02,A/53.33,A/1.02,A/53.33<br />
Bn/1.02,B/53.33,A/1.02,A/53.33,G/1.02,G/53.33<br />
D/0.5,D-E,E-G,G-G-A/0.33,A-G/0.33,A,A-A,A-A,A-B<br />
B-A,A-G,G-D/0.5,D-Gn-E,E-G-A-Gb,G-A-A-G/0.33<br />
G-A/0.33,A,A-A,A-A,A-B,B-A,A-G,G-D/0.5,D-Gn-E<br />
E-G-A-Gb,G-A-A-G/0.33,G-A/0.25,A,A-A,A-B,B-A,A-G<br />
G-D/0.5,D-Gn-E,E-G-Gb-A,A-G-A-G/0.33,G-A/0.33,A<br />
A-A,A-A,A-B,B-A,A-G,G-D/0.5,D-E-Gn,G-E-A-Gb<br />
G-A-A-G/0.33,G-A/0.33,Gn,G-A,A-A/0.33,A/0.33,G<br />
G-Gb,G-G/0.2,G/480<br />
}}<br />
<br />
{{Song<br />
|name=Portal 2: Cara Mia<br />
|rating=<br />
|notes=BPM: 100<br />
A4/0.96,Bb4,C5,B/2.01,A/1.99,D5/1.87,C/2,B,A<br />
B/2.01,C/1.99,D/0.97,C/0.5,B/1,C/0.49,B/1.99<br />
C/2.01,D/1,C/1.87,B/2,B,B,C/2.01,B/1.99,A/1.87,B/2<br />
C,Eb5,D/2.01,C/1.99,D/0.97,C,B,C/0.33,D/1.99<br />
C/2.01,B/2.01,C/2,B/8.12,C/1.09,B,B,C/2.01,B/1.99<br />
A/1.87,B/2,C,D,C/1,B/0.97,B,C,D/1,C/1.87,B/2<br />
C/1.51,D/1.47,E/1.52,E/1,D/0.97,C,B/1.99,C/2.01<br />
C/0.49,B,A,B/0.2,A/0.97,B,C,B/2.01,A/1.99,D/1.87<br />
C/2,B,A,B/2.01,Bn/1.99,D/1.87,C/2,C/0.5,Bb/1<br />
C/0.49,B/1.99,C/2.01,D/1,C/1.87,B/2,B,B/1.34<br />
C/3.95,C/2.01,A/1.99,B/0.97,C,E/1.99,D/2.01,D/2.01<br />
C/1.99,D/0.97,C,B/1.99,A/2.01,B/2.01,C/0.39,D/1.99<br />
C/2.01,C/1,B/1.87,C/2,B,A,B/1,F5/0.97,E/2.01<br />
D/1.99,C/1.99,B/2.01,C/2.01,D/1.99,D/0.97,C/0.5<br />
D/2.01,E/1.99,E/0.97,D,C,D/1,C/0.97,B,B,C/1,D/0.97<br />
C/2.01,B/1.99,C/1.5,D/1.49,E/1.5,E/0.97,D,C,B/2.01<br />
C/1.99,C/0.49,B,A/1,B/0.97,C,D,C/2.01,B/1.99<br />
C/1.87,B/2,A,B,B/2.01,C/1.99,D/0.97,C/0.5,E/1<br />
E/0.97,D,C/1.99,B/2.01,C/2.01,C/1.99<br />
D4-F4/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Papers Please<br />
|rating=<br />
|notes=BPM: 100<br />
D-D4/0.5,A2-A3/0.5,D3-D4/0.5,A2-A3,D/1.5,D/3<br />
F4-D3-D4/0.5,A2-A3/0.5,D3-D4/0.5,A2-A3,D/1.5<br />
D/3,F-D3-D4,F/1.5,F/3,A4-A2-A3,A4/1.5,A/3<br />
D5-D3-D4,D5/1.5,D/3,F5-A2-A3,G5<br />
C5-F-A5-F3-F4/0.5,C3-C4/0.5,F3-F4/0.5,C3-C4<br />
F5/1.5,F/3,D-F3-F4,D/1.5,D/3,C5-C3-C4,C5/1.5<br />
C/3,A4-F3-F4,A/1.5,A/3,G4-C3-C4,E4<br />
D4-F-A-D3-D4/0.5,A2-A3/0.5,D3-D4/0.5,A2-A3<br />
D/1.5,D/3,F-D3-D4/0.5,A2-A3/0.5,D3-D4/0.5,A2-A3<br />
D/1.5,D/3,F-D3-D4,F/1.5,F/3,A4-A2-A3,A4/1.5,A/3<br />
D5-D3-D4,D5/1.5,D/3,F5-A2-A3,G5<br />
C5-F-A5-F3-F4/0.5,C3-C4/0.5,F3-F4/0.5,C3-C4<br />
F5/1.5,F/3,D-F3-F4,D/1.5,D/3,C5-C3-C4,C5/1.5<br />
C/3,A4-F3-F4,A/1.5,A/3,G4-C3-C4,E,A-D-F5-D3-D4<br />
F,D5-A2-A3/0.6,A4/3,D-D3-D4/3,A/3,D5/3,F<br />
D-A2-A3/0.6,A4/3,E5-E3-E4/3,A/3,E5/3,G5<br />
E-A2-A3/0.6,A4/3,E-E3-E4/3,A/3,E5/3,G<br />
E-A2-A3/0.6,A4/3,F-F3-F4/3,A/3,F5/3,A5<br />
F-A2-A3/0.6,A4/3,F-F3-F4/3,A/3,F5/3,A5<br />
F-A2-A3/0.6,A4/3,A#4-A#2-A#3/3,G4/3,A#4/3,D<br />
A#-G2-G3/0.6,An/3,C#5-C#3-C#4/3,A/3,C#5/3,E<br />
C#-G2-A3/0.6,A4/3,A-D-F-D3-D4,F,D5-A2-A3/0.6<br />
A4/3,D-D3-D4/3,A/3,D5/3,F,D-A2-A3/0.6,A4/3<br />
E-E3-E4/3,A/3,E5/3,G5,E-A2-A3/0.6,A4/3<br />
E-E3-E4/3,A/3,E5/3,G,E-A2-A3/0.6,A4/3,F-F3-F4/3<br />
A/3,F5/3,A5,F-A2-A3/0.6,A4/3,F-F3-F4/3,A/3,F5/3<br />
A5,F-A2-A3/0.6,A4/3,A#-A#2-A#3/3,G4/3,A#4/3,D<br />
A#-G2-G3/0.6,An/3,C#-C#3-C#4/3,A/3,C#5/3,E<br />
C#-G2-A3/0.6,A4/3,D-D3/3,A/3,D5/3,F-D4/3,D5/3<br />
A/3,D-D3/3,A/3,D5/3,F-D4/3,D5/3,A/3,E-E3/3,A/3<br />
E5/3,G5-E4/3,E5/3,A/3,E-E3/3,A/3,E5/3,G-E4/3<br />
E5/3,A/3,F-F3/3,A/3,F5/3,A5-F4/3,F5/3,A4/3<br />
F-F3/3,A/3,F5/3,A5-F4/3,F5/3,A4/3,A#-A#2/3,G4/3<br />
A#4/3,D-A#3/3,A#4/3,An/3,C#-C#3/3,A/3,C#5/3<br />
E-C#4/3,C#5/3,A/3,D-D3/3,A/3,D5/3,F-D4/3,D5/3<br />
A/3,D-D3/3,A/3,D5/3,F-D4/3,D5/3,A/3,E-E3/3,A/3<br />
E5/3,G5-E4/3,E5/3,A/3,E-E3/3,A/3,E5/3,G-E4/3<br />
E5/3,A/3,F-F3/3,A/3,F5/3,A5-F4/3,F5/3,A4/3<br />
F-F3/3,A/3,F5/3,A5-F4/3,F5/3,A4/3,A#-A#2/3,G4/3<br />
A#4/3,D-A#3/3,A#4/3,An/3,C#-C#3/3,A/3,C#5/3<br />
E-C#4/3,C#5/3,A/3,A-D-F-D3-D4,A-E-G5-E3-E4<br />
A-F-A5-F3-F4/0.5,G4-A#-G5-A#2-A#3/0.5<br />
An4-C#-E5-C#3-C#4/0.5,A-D5-F5-D3-D4/0.6<br />
}}<br />
<br />
{{Song<br />
|name=Papers Please: Death<br />
|rating=<br />
|notes=BPM: 150<br />
G,E4/1.33,E/2,G,E,G,E/1.33,E/2,G,E,A#,D5/1.33<br />
D/2,A#,D,A#,D/1.33,D/2,A#,D,F#,An4/1.33,A/2,F#<br />
A,F#,A/1.33,A/2,F#,A,C7-A3,A4/1.33,A/2,A6-A3,A4<br />
G#6-G#3,G#4/1.33,G#/2,E6-G#3,G#4,Gn6-G3<br />
G6-E4/1.33,E/2,F#6-G3,E/1.33,F#/2,G6-G3/1.33<br />
F#/2,E/1.33,E6-E4/2,G,E,A#6-A#3,A#6-D/1.33,D/2<br />
Fn6-A#3,D/1.33,F/2,A#6-A#3/1.33,F/2,D/1.33<br />
D7-D5/2,A#,D,D7-F#3,An/1.33,A/2,C-F#,A,A#6-F#<br />
An/1.33,A/2,A6-F#,A4,C-A3,A4/1.33,A/2,E6-A3,A4<br />
G#6-G#3,G#4/1.33,G#/2,E-G#3,G#4,Gn6-G3,E4/1.33<br />
E/2,G,E,G,E/1.33,E/2,G,E,G6-G3,E/1.33,E/2,G,E,G<br />
E/1.33,E/2,G,E,Fn-A#3,D5/1.33,D/2,A#,D,A#<br />
D/1.33,D/2,A#,D,D6-F#,An/1.33,A/2,F#,A,F#<br />
A/1.33,A/2,F#,A,C-A3,A4/1.33,A/2,A6-A3,A4<br />
G#6-G#3,G#4/1.33,G#/2,E6-G#3,G#4,Gn6-G3<br />
G6-E4/1.33,E/2,F#6-G3,E/2,F#/2,G6-G3/2,F#/2,E/2<br />
E6-E4/2,G,E,A#6-A#3,A#6-D5/1.33,D/2,Fn-A#3,D/2<br />
F/2,A#6-A#3/2,F/2,D/2,D7-D5/2,A#,D,D7-F#3<br />
An/1.33,A/2,C-F#,A,A#6-F#,An/1.33,A/2,A6-F#,A4<br />
C-A3,A4/1.33,A/2,E6-A3,A4,G#6-G#3,G#4/1.33,G#/2<br />
E-G#3,G#4,Gn6-G3,E4/1.33,C4/0.67,A3/1.33,G/0.67<br />
E3/1.33,D3/0.67,B2/1.33,D/4,D6,D-F#4/1.33,F#/4<br />
C#6-D3,F#/2,C#/2,D6-D3/2,C#/2,F#/2,B5-F#/2,D,F#<br />
Fn-F3,F6-A4/1.33,A/2,Cn6-F3,A/2,C/2,F6-F3/2,C/2<br />
A/2,A6-A4/2,F,A,A6-C#3,E4/1.33,E/2,G6-C#,E<br />
F6-C#,E/1.33,E/4,E6-C#,E4,G-G3,G4/1.33,G/4,B-G3<br />
G4,D#6-D#3,D#4/1.33,D#/4,B-D#3,D#4,G6-G3<br />
G6-E/1.33,E/4,F#6-G3,E/2,F#/2,G6-G3/2,F#/2,E/2<br />
E6-E4/2,G,E,A#-A#3,A#6-Dn5/1.33,D/4,Fn-A#3,D/2<br />
F/2,A#6-A#3/2,F/2,D/2,D7-D5/2,A#,D,D7-F#3<br />
An4/1.33,A/4,Cn7-F#,A,A#6-F#,An/1.33,A/4,A6-F#<br />
A4,C-A3,A4/1.33,A/2,A3,A4,E6-A3,A4/1.33,A/2,A3<br />
A4,G#6-G#3,G#4/1.33,G#/2,G#3,G#4,E-G#3,G#4/1.33<br />
G#/2,G#3,G#4,Gn6-G3/0.4<br />
}}<br />
<br />
{{Song<br />
|name=Phoenix Wright - Objection<br />
|rating=<br />
|notes=BPM: 280<br />
G-D4-D,G4-G/2,G3/2,D5-D,G-D4-D,G4-G/2,G3/2,D5-D<br />
G-D4-D,G-G4-G,F-D5-D/0.67,F/0.67,F/0.67,F/0.67,F,F<br />
C-D4-D,G-G/2,C/2,D5-D,C-D4-D,G-G/2,C/2,D5-D,C-D4-D<br />
C-G-G,D3-D5-D,D4-D/2,D3/2,G-G,D-D5-D,D4-D/2,D3/2<br />
D-G-G,D-F5-F,D,Eb-D5-D,D4-D/2,E/2,G-G,E-D5-D<br />
D4-D/2,E/2,G-G,E-D5-D,E-D4-D,F3-G-G,D5-D/2,F/2<br />
D4-D,F-G-G,D5-D,A5-A4-A-A5,F-Bb5-B4-B-B5<br />
Gb3-F6-F5-F-F6,Gn-B3-D-D4-D-D5,G5-G4-G-G5/2,G3-B/2<br />
D6-D5-D-D6,G-B-D5-D4-D-D5,G5-G4-G-G5/2,G3-B/2<br />
D6-D5-D-D6,G-B-D5-D4-D-D5,G-B-G5-G4-G-G5<br />
F3-B-D6-D5-D-D6,D5-D4-D-D5/2,F-B/2,G-G4-G-G5<br />
F-B-D6-D5-D-D6,D5-D4-D-D5/2,F-B/2,G-G4-G-G5<br />
F-B-D6-D5-D-D6,F-B-D5-D4-D-D5,C-B-G-G4-G-G5<br />
D6-D5-D-D6/2,C-B/2,D5-D4-D-D5,C-B-G-G4-G-G5<br />
D6-D5-D-D6/2,C-B/2,D5-D4-D-D5,C-B-G-G4-G-G5<br />
C-B-D6-D5-D-D6,D3-C4-D5-D4-D-D5,G-G4-G-G5/2,D3-C/2<br />
D6-D5-D-D6,D3-C-D5-D4-D-D5,G-G4-G-G5/2,D3-F/2<br />
D6-D5-D-D6,D3-F-F6-F5-F-F6,D-F3,E-B-D6-D5-D-D6<br />
D5-D4-D-D5/2,E-B/2,G-G4-G-G5,E-B-D6-D5-D-D6<br />
D5-D4-D-D5/2,E-B/2,G-G4-G-G5,E-B-D6-D5-D-D6<br />
E-B-D5-D4-D-D5,F-B-G-G4-G-G5,D6-D5-D-D6/2,F-B/2<br />
D5-D4-D-D5,F-B-G-G4-G-G5,D6-D5-D-D6/2,F-A3/2<br />
C6-C5-C-C6,F-A-D-D5-D-D6,F-A-E6-E5-E-E6<br />
G3-B-D4-D5-D4-D-D5,G5-G4-G-G5/2,G3-B-D4/2<br />
D6-D5-D-D6,G-B-D4-D5-D4-D-D5,G5-G4-G-G5,D6-D5-D-D6<br />
G3-B-D4-D5-D4-D-D5,G-B-D4-G5-G4-G-G5<br />
F-A-C4-D6-D5-D-D6/0.67,F-A-C/0.67,F-A-C/0.33,F-A-C<br />
F-A-C-D-D5-D-D6/2,B5-B4-B-B5/2,C3-G3-B3-D5-D4-D-D5<br />
G5-G4-G-G5/2,C-G3-B/2,D6-D5-D-D6,C-G-B-D5-D4-D-D5<br />
G5-G4-G-G5,D6-D5-D-D6,C-G3-B-D5-D4-D-D5<br />
C-G-B-G5-G4-G-G5,D3-F-A-D6-D5-D-D6,C5-C/2,D3-F-A/2<br />
D5-D,D3-F-A-F5-F,B5-B/0.5,D-F3-A-F6-A5-F5-F-A-F6<br />
D-F3-A3,E3-G3-B3-D5-D4-D-D5,G5-G4-G-G5/2,E-G3-B/2<br />
D6-D5-D-D6,E-G-B-D5-D4-D-D5,G5-G4-G-G5,B5-B4-B-B5<br />
E-G3-B3-C6-C5-C-C6,E-G-B-B5-B4-B-B5<br />
F-A-C4-D6-D5-D-D6/0.67,F-A-C/2,C6-C5-C-C6<br />
F-A-C4-B-B4-B-B5,E6-E5-E-E6/2,F-A-C/2,D-D5-D-D6<br />
F-A-C-B-B4-B-B5,F-A-C-C6-C5-C-C6<br />
G-B3-D4-D5-D4-D-D5,G5-G4-G-G5/2,G3-B-D4/2<br />
D6-D5-D-D6,G-B-D4-D5-D4-D-D5,G5-G4-G-G5,D6-D5-D-D6<br />
G3-B-D4-D5-D4-D-D5,G-B-D4-G5-G4-G-G5<br />
F-A-C4-D6-D5-D-D6/0.67,F-A-C/0.67,F-A-C/0.33,F-A-C<br />
F-A-C-D-D5-D-D6/2,B5-B4-B-B5/2,C3-G3-B3-D5-D4-D-D5<br />
G5-G4-G-G5/2,C-G3-B/2,D6-D5-D-D6,C-G-B-D5-D4-D-D5<br />
G5-G4-G-G5,D6-D5-D-D6,C-G3-B-D5-D4-D-D5<br />
C-G-B-G5-G4-G-G5,D3-F-A-D6-D5-D-D6,C5-C/2,D3-F-A/2<br />
D5-D,D3-F-A-F5-F,B5-B/0.5,D-F3-A-F6-A5-F5-F-A-F6<br />
D-F3-A3,E3-G3-B3-D5-D4-D-D5,G5-G4-G-G5/2,E-G3-B/2<br />
D6-D5-D-D6,E-G-B-D5-D4-D-D5,G5-G4-G-G5,C6-C5-C-C6<br />
E-G3-B-D6-D5-D-D6,E-G-B-B5-B4-B-B5<br />
}}<br />
<br />
{{Song<br />
|name=Bynn the Breaker (Bastion)<br />
|rating=<br />
|notes=BPM: 240<br />
C2-G2/0.25,C-G/0.25,C-G/0.25,C-G/0.25,C-G/0.25<br />
C-G/0.25,C-G/0.25,C-G/0.25,C3-C2-G,C3,C,C<br />
C-C2-G/0.5,C3/0.5,C-C2-G/0.5,C3,C,C-C2-G/0.5<br />
G3/0.5,C3-C2-G2/0.5,G/0.5,C3-C2-G/0.25,C3-C2-G/0.5<br />
C3,C,C-C2-G,C3,C/0.5,G3-C4-C2-C3/0.25,C2-C3/0.25<br />
G-C4-C2-C3/0.75,Bb/0.75,C4/0.75,D4-C2-C3/0.75<br />
Eb4/0.75,F4/0.75,C4-G4-C2-C3/0.25,C2-C3/0.25<br />
C4-C2-C3/1.88,E/1.89,G/0.34,C2-C3/0.75,F/0.75<br />
E/0.75,G3-D-C2-C3/0.25,C2-C3/0.25,D-C2-C3/1.88<br />
F/0.29,C2-C3/0.5,D/0.5,G-C4-C2-G2-C3/0.25<br />
C2-C3/0.25,D-B4-C2-C3/0.38,E/0.75,C2-C3/0.75<br />
F/0.37,G3-C4-C2-C3/0.25,C2-C3/0.25,G-C4-C2-C3/0.75<br />
B3/0.75,C4/0.75,D-C2-C3/0.75,E/0.75,F/0.75<br />
C4-G4-C2-C3/0.25,C2-C3/0.25,C4-C2-C3/1.88,E/1.89<br />
G/0.34,C2-C3/0.75,F/0.75,E/0.75,G3-D-C2-C3/0.25<br />
C2-C3/0.25,D-C2-C3/1.88,F/0.29,C2-C3/0.5,D/0.5<br />
G-C4-C2-G2-C3/0.25,C2-C3/0.25,D-B4-C2-C3/0.38<br />
E/0.75,C2-C3/0.75,F/0.37,C-C2/0.5,E-G4-C3,C<br />
G-C5-C3-C2/0.5,E-G-C3/0.5,F-B-C-C2/0.5,C4-F-C3,C<br />
F-B-C-C2/0.5,C4-F-C3/0.5,E-Ab4-C-C2/0.5,A3-E-C3,C<br />
E-A4-C-C2/0.5,A3-E-C3/0.5,D-G-C-C2/0.5,G3-D-C3,C<br />
D-G4-C-C2/0.5,G3-D-C3/0.5,C-C2/0.5,E-G4-C3,C<br />
G-C5-C3-C2/0.5,E-G-C3/0.5,F-B-C-C2/0.5,C4-F-C3,C<br />
F-B-C-C2/0.5,C4-F-C3/0.5,E-A4-C-C2/0.5,A3-E-C3,C<br />
E-A4-C-C2/0.5,A3-E-C3/0.5,D-G-C-C2/0.5,G3-D-C3,C<br />
D-G4-C-C2/0.5,G3-D-C3/0.5,C-C2/0.5,E-G4-C3,C<br />
G-C5-C3-C2/0.5,E-G-C3/0.5,F-B-C-C2/0.5,C4-F-C3,C<br />
F-B-C-C2/0.5,C4-F-C3/0.5,E-A4-C-C2/0.5,A3-E-C3,C<br />
E-A4-C-C2/0.5,A3-E-C3/0.5,D-G-C-C2/0.5,G3-D-C3,C<br />
D-G4-C-C2/0.5,G3-D-C3/0.5,C-C2/0.5,E-G4,C3<br />
G-C5-C3-C2,C3,E-G-C,C,F-B-C-C2,C3,C4-F-C3,C<br />
F-B-C-C2/0.5,C4-F-C3,B2,E-A4-C-C2/0.5,A3-E,C3<br />
E-A4-C-C2,C3,A3-E-C,C,D-G-E3,D3,G3-D4-C,G2<br />
D-G4-D3-D2/0.5,G3-D4-D3-D2/0.5,C4-G-C2/0.5,G4/0.5<br />
G-C,F,D4/0.5,C4-C2,E4,G/0.5,G-C/0.25,C4-G3-C2,E<br />
G4/0.5,G-C,F,D/0.5,C4-C2,E,G/0.5,G-C/0.25,C4-G3-C2<br />
E,G4/0.5,G-C,F,D/0.5,C4-C2,E,G/0.5,F-C,E,G,An4<br />
C4-C2,E,G/0.5,G-C,F,G,A,B4-E3,A-D3,G-C3,F-G2<br />
D4-D2-D3/0.5,D2-D3/0.5,C-C2/0.5,E4-G4-G3/0.5<br />
G4-C5-G3-C3,F3,E-G4-D/0.5,F4-B-C-C2,E3,C4-F-G3/0.5<br />
F-B-G-C3/0.5,C4-F/0.5,E4-Ab-C3-C2,E3,A3-E4-G/0.5<br />
E-A4-G-C3,F3,A3-E-D/0.5,D4-G4-C-C2,E3,G3-D-G/0.5<br />
D-G4-G3-C3/0.5,G-D/0.5,C-C2,E,E4-G4-G3/0.5<br />
G4-C5-G3-C3,F,E-G4-D3/0.5,F4-B-C-C2,E3,C4-F-G3/0.5<br />
F-B-F3-C3,E,C4-F4-G,An,E4-Ab4-C3-C2,E3,A3-E4-G/0.5<br />
E-A4-G-C3,F3,A3-E-G,An,D4-G4-B3-C,A,G3-D-G,F<br />
D-G4-D3-C/0.5,G3-D4/0.5,C4-G-C2/0.5,G4/0.5,G-C,F4<br />
D/0.5,C4-C2,E,G/0.5,G-C/0.25,C4-G3-C2,E,G4/0.5,G-C<br />
F,D/0.5,C4-C2,E,G/0.5,G-C/0.25,C4-G3-C2,E,G4/0.5<br />
G-C,F,D/0.5,C4-C2,E,G/0.5,F-C,E,G,A4,C4-C2,E,G/0.5<br />
}}<br />
<br />
{{Song<br />
|name=The Legend of Zelda: Twilight Princess - Hyrule Field<br />
|rating=<br />
|notes=BPM: 300<br />
E4/0,13,Gb4,Gn,A4,B4/0,08,E,Gb,Gn,A,B/0,03,B3/0,25<br />
G/0,25,Gb/0,25,D4/0,25,Db/0,17,B,A3,D/0,13,B/0,25<br />
Gn/0,25,Gb/0,25,Dn/0,25,E/0,17,G,Gn,A4/0,13<br />
B4/0,06,F4/0,25,C5/0,25,B/0,25,G/0,25,A/0,07,G,A<br />
Gb/0,25,B5,A5,G5,D5,A,G,D,B4,G,D,B,G4,E/0,25<br />
Gn/0,25,Gb/0,25,D4/0,25,Db/0,17,B3,A3,D5-D4/0,17<br />
B4,A4,B-B3/0,25,Gn/0,25,Gb/0,25,Dn/0,25,E/0,17,G<br />
Gn,A/0,17,B4-B3,Db5-D4,Dn5-D4/0,08,Gb5-G4/0,25<br />
E5-E4/0,25,A-A3/0,08,Gn-G3/0,08,D5-D4/0,25<br />
Db5-D4/0,25,Gb4-G3/0,08,Gn4/0,5,G,A4,B4/0,5,G5,A5<br />
B5/0,5,E5,Dn5,Db,Dn,Db,B4,B-Ab4/0,5,B-A,D-An<br />
Dn-B/0,08,A/0,5,A,B,Db/0,5,A5,B5,D6/0,5,E,Dn5,Db<br />
Dn,Db,B4,D-Bb/0,5,D-B,Dn-Bn,E-Db/0,1,B-G4,D-A4<br />
Dn-B/0,03,Gb/0,5,E4/0,5,D4/0,5,E/0,5,G/0,5,Ab/0,5<br />
An/0,25,Ab/0,5,G/0,5,E/0,5,G/0,5,A/0,5,An/0,5<br />
B/0,25,G/0,5,E/0,5,D/0,5,E/0,5,G/0,5,Ab/0,5,An/0,5<br />
B/0,5,Ab,An,Ab/0,07,B5/0,5,An5/0,5,Gn5/0,5,A/0,5<br />
B/0,5,Db6/0,5,Dn/0,25,Db/0,5,B/0,5,A/0,5,B/0,5<br />
D/0,5,Dn/0,5,E6/0,25,B/0,5,A/0,5,G/0,5,A/0,5,B/0,5<br />
Db/0,5,Dn/0,5,E/0,5,Db,Dn,Db/0,07,A4-Gb4/0,5<br />
Gn-E4/0,5,Gb-Dn4/0,5,Gn-E/0,5,A-Gb/0,5,B4-Gn/0,5<br />
Db5-A/0,25,D-D4/0,25,A5-A4/0,25,Ab5-A4/0,25<br />
E5-E4/0,25,An-Gb-Dn/0,5,Gn-E/0,5,Gb-D/0,5,Gn-E/0,5<br />
A-Gb/0,5,B-Gn/0,5,Db5-A/0,25,D-D4/0,25,A5-A4/0,25<br />
Ab5-A4/0,25,E5-E4/0,25,An5-Gb5/0,5,Gn-E5/0,5<br />
F5-Dn5/0,5,G-E/0,5,A-F/0,5,Bb5-G/0,5,C6-A/0,25<br />
E-E4/0,25,C-C5/0,25,Bn-B4/0,25,G-G4/0,25<br />
Gb5-G4/0,07,E5-E4,D-D4,Db5-D4/0,06,B3/0,25,Gn/0,25<br />
Gb/0,25,Dn/0,25,Db/0,17,B,A3,D/0,13,B/0,25,Gn/0,25<br />
Gb/0,25,Dn/0,25,E/0,17,G,Gn,A4/0,13,B4/0,06<br />
F4/0,25,C/0,25,B/0,25,G/0,25,A/0,07,G,A,Gb/0,25,B5<br />
A5,G5,D5,A,G,D,B4,G,D,B,G4,E-B3/0,25,Gn/0,25<br />
Gb/0,25,D4/0,25,Db/0,17,B,A3,D5-D4/0,17,B4,A4<br />
B-B3/0,25,Gn/0,25,Gb/0,25,Dn/0,25,E/0,17,G,Gn<br />
A/0,17,B4,Db5,Dn-D4/0,08,Gb5-G4/0,25,E5-E4/0,25<br />
A-A3/0,08,Gn-G3/0,08,D5-D4/0,25,Db5-D4/0,25<br />
Gb4-G3/0,08,Gn4/0,5,G,A4,B/0,5,G5,A5,B5/0,5,E5,Dn5<br />
Db,Dn,Db,B4,B-Ab4/0,5,B-A,D-An,Dn-B/0,08,A/0,5,A,B<br />
Db/0,5,A5,B5,D6/0,5,E,Dn5,Db,Dn,Db,B4,D-Bb/0,5,D-B<br />
Dn-Bn,E-Db/0,1,B-G4,D-A4,Dn-B/0,03,D4/0,25,E4/0,25<br />
Gb/0,25,A/0,08,E/0,5,D/0,5,Db/0,07,C4,B3,A3/0,05<br />
Dn/0,25,E/0,25,G/0,25,A4/0,08,Db5/0,25,D/0,07,B4,D<br />
Dn/0,06,B3-Gn3/0,25,G4-D4/0,25,Gb-D/0,25,D-B/0,25<br />
E-Db-A3/0,08,Dn5-F/0,5,E5-Gn/0,5,F5-D/0,25<br />
Bb5-F/0,25,A5-E/0,25,F-D/0,25,G5-E-C5/0,13,C,D,E,F<br />
G,A,B,C6,D6-G-D5/0,25,A4/0,13,D,E,F,G,A5/0,06<br />
D-A4/0,25,A-F4/0,13,D6,E6,F6,<br />
}}<br />
<br />
{{Song<br />
|name=The Legend of Zelda: Twilight Princess - Midna's Lament<br />
|rating=<br />
|notes=BPM: 220<br />
A4/0,04,F5/0,5,E5/0,25,C5/0,5,B4/0,25,A,G4,B/0,08<br />
D6,A6,E6/0,5,D,A,E/0,08,A4/0,25,F/0,5,E5/0,25<br />
C/0,5,D5/0,25,E,F,G5/0,07,F6,C7,G6,F,E6/0,08<br />
A5/0,08,Eb5/0,33,Bb5/0,33,A/0,33,F5/0,33,G5/0,1,F<br />
G,En/0,08,A4/0,25,F/0,5,E/0,25,C5/0,5,Bn4/0,25,A<br />
G4,B/0,08,D6,A6,E6/0,5,D,A,E/0,08,A4/0,25,F/0,5<br />
E5/0,25,C/0,5,D5/0,25,E,F,G5/0,07,F6,C7,G6,F<br />
E6/0,1,A5,B5,C6/0,1,E/0,5,D6/0,33,G5/0,11,F5/0,1<br />
C/0,5,B/0,33,E5/0,09,G4,D5,A4/0,5,G,D,A/0,17,G,D<br />
A/0,1,A,E,B4/0,5,A,E,B/0,17,C5,G5,D<br />
}}<br />
<br />
{{Song<br />
|name=Legend of Zelda: Wind Waker intro<br />
|rating=<br />
|notes=BPM: 180<br />
A2/0.48,A3/3.8,B/4.04,C4/4.07,D4/4.11,E4/0.2<br />
E3/0.48,F/0.17,A4-A3/0.93,E5/2.03,E/1.95,E/0.33<br />
E/2.04,C5/1.96,D5-G,B4-G/0.99,A4-E3-A3/0.16,D3<br />
D/0.99,E/0.93,A4-E5/2.03,A-E/1.95,A-E/0.33<br />
A-E/2.04,A-C/1.96,B-D5-D3-G,G4-B-D-G3/0.99<br />
E4-A-E3-A3/0.16,B2,B/0.99,F4-A4-F3/0.93,C/0.99<br />
B4/2.89,C/3.04,B/3.08,G4/0.99,E4-C4/0.25<br />
F4-A-F3/0.93,C5/0.99,B/2.89,C/3.04,B/3.08,G/0.99<br />
E5-C4/0.25,F4-A-F3/0.93,C5/0.99,B/2.89,C/3.04<br />
B/3.08,G/0.99,E4-C4/0.33,D4/0.99,E-E3-A3/0.24<br />
Ab/0.25,D-D3/0.93,E4/0.99,F4,A4/0.99,B-D/2.81<br />
F3/3.04,A3/3.08,B3/0.33,D4-D3/0.93,E/0.99,F4<br />
D5/0.99,F-B4-D3/2.81,F3/3.04,A/3.08,B3/0.33<br />
D4-D3/0.93,E/0.99,F4,A4/0.99,F-D/2.81,F3/3.04<br />
A3/3.08,A4-B,B4,D5/0.99,A-A3/0.93,B/0.99,D,F5/0.99<br />
B-B5-D4/2.81,F4/3.04,A4/3.08,B4/0.09,An-A3/0.48<br />
A/1.48,A/1.53,A/1.46,A/0.67,A4/1.96,A-A3/1.49<br />
A4-A3/1.53,A4-A3/1.46,A4-G3/0.64,G4/1.95,A-G3/1.48<br />
G/1.53,G/1.46,G/0.5,A-G/1.49,A-G/1.53,A-G/1.46<br />
A-F3/0.64,G4/1.95,A-F/1.48,F/1.53,F/1.46,F/0.5<br />
A-F/1.49,A-F/1.53,A-F/1.46,A-E3/0.93,E4-E3/2.03<br />
E4-E3/1.95,E4-E3,E4-E3/2.04,E4-E3/1.93,E4-E3/0.99<br />
E4-E3/2.04,E4-E3/1.96,E4-E3,E4-E3/0.99,A/0.48<br />
E4-A3/0.5,E3/0.99,A4,A/1.96,B/2.04,Db5/2.04<br />
Dn/1.92,E5/0.64,A3/1.95,A/1.96,B3/2.04,Db4/2.04<br />
Dn/1.93,E4/0.99,E5,E/1.96,F5/2.04,G5/0.99,A5/0.64<br />
F3/1.95,F/1.96,G3/2.04,A3/2.04,B/1.93,C/0.99,A5<br />
A/1.96,G5/2.04,F5/0.99,G/0.64,F/1.95,E-E3/1.48<br />
E/1.53,D3/1.46,E/0.5,E5/0.5,D5/0.93,D/2.03,E/1.95<br />
F-F3/1.96,F/2.04,G3/2.04,A3/0.4,E,D/0.99,C5/0.93<br />
C/2.03,D/1.95,E-E3/1.96,E/2.04,F/2.04,G/0.4,D<br />
C/0.99,B4-B2/0.93,B4-B2/2.03,Db-D3/1.95,Eb5-E3<br />
E/2.04,En/1.93,Gb/0.99,G/2.04,Ab/1.96,G5-An<br />
B3/0.99,E5-E3/0.93,E4-E3/2.03,E4-E3/1.95,E4-E3<br />
E4-E3/2.04,E4-E3/1.93,E4-E3/0.99,E4-E3/2.04<br />
E4-E3/1.96,E4-E3,E4-E3/0.99,A4/0.48,E4-A3/0.5<br />
E3/0.99,A4,A/1.96,B4/2.04,D5/2.04,Dn/1.92,E5/0.64<br />
A3/1.95,A/1.96,B3/2.04,Db4/2.04,Dn/1.93,E4/0.99,E5<br />
E/1.96,F5/2.04,Gn/0.99,A5/0.64,F3/1.95,F/1.96<br />
G3/2.04,A3/2.04,B/1.93,C4/0.5,C6/0.5,B5-E2/0.48<br />
Ab5/0.25,E5/0.5,F5-An2/1.34,C3/1.52,Eb3/1.48<br />
Gb/1.48,A3/1.53,C4/1.46,E4/0.5,A5/0.5,Ab-En/0.48<br />
E5/0.25,E/0.5,F-An2/1.34,C3/1.52,Eb3/1.48,G/1.48<br />
A3/1.53,C4/1.46,E4/0.5,A5/0.5,Ab-En/0.48,E5/0.25<br />
Db5/0.5,Dn-Bb2/0.16,F/0.5,E-An2/0.48,C5/0.25<br />
A4/0.5,Bn4-B2/0.24,G4/0.5,B4/0.5,Ab-E2/0.12<br />
An-F3/0.24,C4/0.4,F4/0.67,E4-E3/0.48,Ab3-B3/0.17<br />
An4-F3/0.32,C/0.28,C5/0.67,B4-E/0.48,Ab3-B3/0.17<br />
An4/0.32,C4/0.28,F4/0.67,E4-E3-Ab3-B/0.24<br />
F-F3-An-C/0.25,E4-E3-Ab-B/0.24,B/0.99,E4,A4<br />
}}<br />
<br />
{{Song<br />
|name=Song of Healing<br />
|rating=<br />
|notes=BPM: 150<br />
F4/0.17,B4,A4,F,B,A,F,B,A,E4/2,D4/2,E/0.33,B,A,F,B<br />
A,F,B,A,E/2,D/2,E/0.33,F,C4,B3,F,C,B,F,E,B/2,A3/2<br />
B/0.33,F,C,B,F,C,B,F,E,E-B4,E-G4/0.33,F-A4,F-A,F-A<br />
A-D5,A-D,A-D,E-G,E-G,E-G,E-C5,E-G/0.5,D4-F,D-F,D-F<br />
F-Bb,F-B,F-B,C4-E,C-D,C-A,C-E/0.33,D-F,D-F,D-F<br />
A-D5,A-D,A-D,E-G,E-G,E-G,E-C5,E-G/0.5,D4-F,G,A-F-D<br />
F-B,C,D5-F,F-A,Bn,D-A,G-E5/0.25,A0/<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Asgore<br />
|rating=<br />
|notes=BPM: 214<br />
F5/0,47,F/0,47,A5/0,47,A/0,47,G5/0,12,G/113<br />
E5/0,47,E/0,47,G/0,47,G/0,47,F/0,12,F/113,D5/0,47<br />
D/0,47,F/0,47,F/0,47,E/0,12,E/113,C5/0,47,C/0,47<br />
D/0,47,D/0,47,A4/0,12,A/113,F/0,47,F/0,47,A5/0,47<br />
A/0,47,G/0,12,G/113,C6/0,47,C/0,47,G/0,47,G/0,47<br />
A/0,12,A/113,A/0,5,A/8,69,G/0,5,G/8,69,A/0,5<br />
A/8,69,C/0,5,C/8,69,D6/0,24,D/113,F6/0,47,F/0,47<br />
E6/1,92,E/113,F/1,92,F/113,E,E/16,14,D/0,5,D/8,69<br />
C/0,5,C/8,69,E/0,5,E/8,69,D/0,12,D/0,06,D4-F4/0,24<br />
D-F/113,D-A4/0,24,D-A/113,Bb-D-G4/0,16,B-D-G/113<br />
A/0,5,A/8,69,B-D/0,33,B-D/5,95,E4/0,33,E/5,95<br />
F/0,5,F/8,69,B-F-A/0,12,B-F-A/113,B-F/0,24,B-F/113<br />
B-A/0,24,B-A/113,D-G/0,16,D-G/113,A/0,5,A/8,69<br />
D/0,33,D/5,95,E/0,33,E/5,95,C5/0,5,C/8,69<br />
D-F-A/0,12,D-F-A/113,G-A/0,47,G-A/0,47,G-B4/0,47<br />
G-B/0,47,G-C/0,16,G-C/113,D5/0,5,D/8,69,F/0,33<br />
F/5,95,G/0,95,G/113,G/0,5,G/8,69,A/0,5,A/8,69<br />
C4-G-C5/0,16,C4-G-C5/113,D/0,5,D/8,69,F/0,33<br />
F/5,95,E5/0,33,E/5,95,C/0,5,C/8,69,D4-F-A/0,12<br />
D-F/113,D-F/0,12,A-D-F/2,31,E4-G/0,12,E-G/2,31<br />
D-F/0,24,D-F/113,D-A/0,24,D-A/113,B3-D-G/0,16<br />
B-D-G/113,A/0,5,A/8,69,B-D/0,33,B-D/5,95,E/0,33<br />
E/5,95,F/0,5,F/8,69,B-F-A/0,12,B-F-A/113,B-F/0,24<br />
B-F/113,B-A/0,24,B-A/113,D-G/0,16,D-G/113,A/0,5<br />
A/8,69,D/0,33,D/5,95,E/0,33,E/5,95,C/0,5,C/8,69<br />
D-F-A/0,12,D-F-A/113,G-A/0,25,G-A/4,52,G-B4/0,25<br />
G-B/4,52,G-C/0,17,G-C/3,05,D5/0,5,D/8,69,F/0,33<br />
F/5,95,G/0,33,G/5,95,A/0,5,A/8,69,C4-G-C5/0,17<br />
C4-G-C5/3,05,D/0,5,D/8,69,F/0,33,F/5,95,E5/0,33<br />
E/5,95,C/0,5,C/8,69,D4-F-A/0,12,D-F/2,31,D-F/0,13<br />
A/2,35,D-F/2,31,E4-G/0,12,E-G/2,31,D-F/0,47<br />
D-F/0,47,D-E/0,47,D-E/0,47,B3-D,B-D/16,14,F<br />
F/16,14,E,E/16,14,F,F/16,14,D/0,33,D/5,95,B-D/0,5<br />
B-D/8,69,E,E/16,14,F,F/16,14,C,C/16,14,A/0,25<br />
A/4,52,C4-D,C-D/16,14,F,F/16,14,E,E/16,14,F<br />
F/16,14,D/0,33,D/5,95,C-D/0,5,C-D/8,69,E,E/16,14,F<br />
F/16,14,C5,C/16,14,A/0,25,A/4,52,A3-D,A-D/16,14,F<br />
F/16,14,E,E/16,14,F,F/16,14,D/0,33,D/5,95,A-D/0,5<br />
A-D/8,69,E,E/16,14,F,F/16,14,C,C/16,14,A4/0,25<br />
A/4,52,A3-C4/0,33,A-C/5,95,G/0,33,G/5,95,F/0,5<br />
F/8,69,A-E,A-E/16,14,D/0,5,D/8,69,C/0,33,C/5,95<br />
E/0,5,E/8,69,B-D,B-D/16,14,F,F/16,14,E,E/16,14,F<br />
F/16,14,D/0,33,D/5,95,B-D/0,5,B-D/8,69,E,E/16,14,F<br />
F/16,14,C5,C/16,14,A4/0,25,A/4,52,C4-D,C-D/16,14,F<br />
F/16,14,E,E/16,14,F,F/16,14,D/0,33,D/5,95,C-D/0,5<br />
C-D/8,69,E,E/16,14,F,F/16,14,C5,C/16,14,A/0,25<br />
A/4,52,A3-D,A-D/16,14,F,F/16,14,E,E/16,14,F<br />
F/16,14,D/0,33,D/5,95,A-D/0,5,A-D/8,69,E,E/16,14,F<br />
F/16,14,C,C/16,14,A4/0,25,A/4,52,A3-C4/0,33<br />
A-C/5,95,G/0,33,G/5,95,F/0,5,F/8,69,A-E,A-E/16,14<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Bonetrousle<br />
|rating=+<br />
|notes=BPM: 160<br />
C4/0,C/0,01,G4/0,01,G/0,01,C5/0,01,C/0,01,Eb5/0,E<br />
C/0,C,B4/0,B,C/0,01,C/0,01,D5/0,D,C/0,01,C/0,01<br />
G/0,01,G/0,01,E4/0,01,E/0,01,C4/0,01,C/0,01,D4/0,D<br />
E/0,01,E/0,01,Gb/0,G,Gn/0,01,G/0,01,E/0,01,E/0,01<br />
C/0,01,C/0,01,A/0,01,A/0,01,B3/0,B,C/0,01,C/0,01<br />
D/0,D,C/0,C/0,C/0,01,C/0,01,G/0,01,G/0,01,C5/0,01<br />
C/0,01,E5/0,E,G5/0,02,G,A5/0,02,A,Bb5/0,B,A/0,01<br />
A/0,01,G/0,01,G/0,01,A/0,A,B/0,01,B/0,01,G/0,01<br />
G/0,01,E/0,01,E/0,01,C/0,01,C/0,01,Bn4/0,01,B/0,01<br />
C/0,01,C/0,01,D5/0,D,E/0,01,E/0,01,C/0,01,C/0,01<br />
G4/0,01,G/0,01,E4/0,01,E/0,01,B/0,B,A4/0,01,A/0,01<br />
B/0,02,B,A/0,02,A,B/0,02,B,A/0,02,A,B/0,B,C/0,C/0<br />
F4/0,01,F/0,01,Ab/0,01,A/0,01,C/0,01,C/0,01,F5/0,F<br />
C/0,C,B/0,B,C/0,01,C/0,01,D/0,01,D,C/0,01,C,D/0,D<br />
B/0,01,B/0,01,G/0,01,G/0,01,B/0,01,B/0,01,D/0,01<br />
D/0,01,E5/0,E,F/0,01,F,E/0,01,E,D/0,01,D/0,01<br />
C/0,01,C/0,01,C6/0,C,Bb5/0,01,B/0,01,A5/0,01<br />
A/0,01,G5/0,G,A/0,01,A,G/0,01,G,F/0,01,F/0,01<br />
A/0,01,A/0,01,G/0,G/0,F4/0,01,F/0,01,A4/0,01<br />
A/0,01,C5/0,01,C/0,01,F5/0,F,C/0,C,Bn4/0,B,C/0,01<br />
C/0,01,D/0,01,D,C/0,01,C,D/0,D,B/0,01,B/0,01<br />
G4/0,01,G/0,01,B/0,01,B/0,01,D/0,01,D/0,01,E/0,E<br />
F/0,01,F,E/0,01,E,D/0,01,D/0,01,C/0,01,C/0,01,C6/0<br />
C,C/0,01,C,D6/0,01,D/0,01,E6/0,01,E/0,01,D/0,01<br />
D/0,01,C/0,01,C/0,01,B5/0,01,B/0,01,A5/0,01,A/0,01<br />
G5/0,01,G,A/0,01,A,G/0,G/0,C4/0,01,C/0,01,G4/0,01<br />
G/0,01,C5/0,01,C/0,01,E5/0,E,C/0,C,B4/0,B,C/0,01<br />
C/0,01,D5/0,D,C/0,01,C/0,01,G/0,01,G/0,01,E4/0,01<br />
E/0,01,C4/0,01,C/0,01,D4/0,D,E/0,01,E/0,01,Gb/0,G<br />
Gn/0,01,G/0,01,E/0,01,E/0,01,C/0,01,C/0,01<br />
An3/0,01,A/0,01,B3/0,B,C/0,01,C/0,01,D/0,D,C/0,C/0<br />
C/0,01,C/0,01,G/0,01,G/0,01,C5/0,01,C/0,01,E5/0,E<br />
G5/0,02,G,A5/0,02,A,Bb5/0,B,A/0,01,A/0,01,G/0,01<br />
G/0,01,A/0,A,B/0,01,B/0,01,G/0,01,G/0,01,E/0,01<br />
E/0,01,C/0,01,C/0,01,Bn4/0,01,B/0,01,C/0,01,C/0,01<br />
D5/0,D,E/0,01,E/0,01,C/0,01,C/0,01,G4/0,01,G/0,01<br />
E4/0,01,E/0,01,B/0,B,A4/0,01,A/0,01,B/0,02,B<br />
A/0,02,A,B/0,02,B,A/0,02,A,B/0,B,C/0,C/0,E5/0,01<br />
E/0,01,E4-C/0,01,E-C/0,01,G-C/0,01,G-C/0,01,B-E5/0<br />
B-E,C-Ab5/0,C-A,B-G5/0,B-G,C-F/0,01,C-F/0,01,D-G/0<br />
D-G,G-C6/0,01,G-C/0,01,E-G/0,01,E-G/0,01,C5-E/0,01<br />
C-E/0,01,G4-C/0,01,G-C/0,01,G-E/0,G-E,C-E/0,01<br />
C-E/0,01,B-F/0,B-F,C-G5/0,01,C-G/0,01,E/0,01<br />
E/0,01,D-E/0,01,D-E/0,01,C-E/0,01,C-E/0,01,G4-B/0<br />
G-B,An4/0,01,A/0,01,B-D/0,B-D,C/0,C/0,C4/0,01<br />
C/0,01,G/0,01,G/0,01,C5/0,01,C/0,01,C-E/0,C-E<br />
E-G5/0,02,E-G,F-A5/0,02,F-A,G-Bb5/0,G-B,Gb-A/0,01<br />
G-A/0,01,E-Gn/0,01,E-G/0,01,Gb-A/0,G-A,Gn-B/0,01<br />
G-B/0,01,E-G/0,01,E-G/0,01,C-E/0,01,C-E/0,01<br />
G4-C/0,01,G-C/0,01,E4-Bn4/0,01,E-B/0,01,G-C/0,01<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Bonetrousle Alternate<br />
|rating=+<br />
|notes=BPM: 160<br />
C4/0,02,C,G4/1,02,G,C5/1,02,C,Eb5/0,25,E/121<br />
C/0,27,C/4,84,B4/0,51,B/121,C/1,02,C,D5/0,25,D/121<br />
C/1,02,C,G/1,02,G,E4/1,02,E,C4/1,02,C,D4/0,51<br />
D/121,E/1,02,E,Gb/0,25,G/121,Gn/1,02,G,E/1,02,E<br />
C/1,02,C,A/1,02,A,B3/0,51,B/121,C/1,02,C,D/0,25<br />
D/121,C/0,51,C/0,13,C/1,02,C,G/1,02,G,C5/1,02,C<br />
E5/0,38,Ab5/1,61,E/121,A/17,29,An/1,59,A/121<br />
Bb5/0,27,B/4,84,A/1,02,A,G5/1,02,G,A/0,25,A/121<br />
B/1,02,B,G/1,02,G,E/1,02,E,C/1,02,C,Bn4/1,02,B<br />
C/1,02,C,D5/0,25,D/121,E/1,02,E,C/1,02,C,G4/1,02,G<br />
E4/1,02,E,B/0,51,B/121,A4/1,02,A,B/1,66,B/121<br />
C/1,66,C/60,5,B/0,37,B/40,33,C/0,51,C/0,13<br />
C4-E/1,02,C-E,C-G/1,02,C-G,G-C5/1,02,G-C,B-E5/0,25<br />
B-E/121,C-Ab5/0,27,C-A/4,84,B-G5/0,51,B-G/121<br />
C-Gb/1,02,C-G,D-Gn/0,25,D-G/121,G-C6/1,02,G-C<br />
E-G/1,02,E-G,C5-E/1,02,C-E,G4-C/1,02,G-C,G-D/0,51<br />
G-D/121,C-E/1,02,C-E,B-F5/0,25,B-F/121,C-G5/1,02<br />
C-G,D-E/1,02,D-E,C-E/1,02,C-E,An4-C/1,02,A-C<br />
G4-B/0,51,G-B/121,A/1,02,A,B-D/0,25,B-D/121,C/0,51<br />
C/0,13,C4/1,02,C,G/1,02,G,C5/1,02,C,C-E/0,38<br />
F-Ab5/1,61,C-E/121,F-A/17,29,Gb5-An/1,59,G-A/121<br />
Gn-Bb5/0,27,G-B/4,84,Gb-A/1,02,G-A,D-Gn/1,02,D-G<br />
Gb-A/0,25,G-A/121,Gn-B/1,02,G-B,E-G/1,02,E-G<br />
C-E/1,02,C-E,G4-C/1,02,G-C,G-Bn4/1,02,G-B<br />
A4-C/1,02,A-C,B-D/0,25,B-D/121,C-E/1,02,C-E<br />
G-C/1,02,G-C,E4-G/1,02,E-G,C4-E/1,02,C-E<br />
B3-B4/0,51,B3-B4/121,A/1,02,A,B-G/1,66,B/121<br />
C5/1,66,C/60,5,B/0,37,B/60,5,G/121,C4-C5/0,27<br />
C4-C5/0,16,F4/1,02,F,Ab/1,02,A,C/1,02,C<br />
A-C-F5/0,25,A-C-F/121,F4-A-C/0,27,F-A-C/4,84<br />
D4-G-B/0,51,D-G-B/121,C/1,02,C,D5-G-B/1,73,D/30,25<br />
E5/1,73,E/24,2,D/0,4,G-B/24,2,D/6,05,D4-G-B/1,02<br />
D-G-B,G/1,02,G,B/1,02,B,D5/1,02,D,A-C-E/0,34<br />
F5/3,46,A-C-E/5,04,F/121,E/2,05,E/121,D/1,02,D<br />
C/1,02,C,E-A5-C6/0,25,E-A-C/121,Bb5/1,02,B,A/1,02<br />
A,B4-E-G5/0,34,A/3,46,B-E-G/5,04,A/121,G/2,05<br />
G/121,F/1,02,F,A/1,02,A,B-E-G/0,13,B-E-G/0,42<br />
F4/1,02,F,A4/1,02,A,C5/1,02,C,A-C-F5/0,25<br />
A-C-F/121,F4-A-C/0,27,F-A-C/4,84,D4-G4-Bn/0,51<br />
D-G-B/121,C/1,02,C,D5-G-B/1,73,D/30,25,E/1,73<br />
E/24,2,D/0,4,G-B/24,2,D/6,05,D4-G-B/1,02,D-G-B<br />
G/1,02,G,B/1,02,B,D5/1,02,D,A-C-E/0,34,F5/3,46<br />
A-C-E/5,04,F/121,E/2,05,E/121,D/1,02,D,C/1,02,C<br />
E-A5-C6/0,31,E-A-C/17,29,Bb5-Db6/1,57,B-D/121<br />
Bn-Dn/1,02,B-D,C-E6/1,02,C-E,B-D/1,02,B-D,A-C/1,02<br />
A-C,G5-B/1,02,G-B,D5-F-A/1,02,D-F-A,G-B4-D/1,73<br />
G/30,25,A/1,73,A/24,2,G/0,16,B-D/24,2,G/0,43<br />
F4/1,02,F,A4/1,02,A,C5/1,02,C,A-C-F5/0,25<br />
A-C-F/121,F4-A-C/0,27,F-A-C/4,84,D4-G4-B/0,51<br />
D-G-B/121,C/1,02,C,D5-G-B/1,73,D/30,25,E5/1,73<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Bonetrousle Violin<br />
|rating=<br />
|notes=BPM: 200<br />
C4/0,34,C,G4/1,02,G,C5/1,02,C,E5/0,25,E/121,C/0,25<br />
C/121,B4/1,02,B,C/1,02,C,D5/0,25,D/121,C/1,02,C<br />
G/1,02,G,E4/1,02,E,C4/1,02,C,D4/0,51,D/121,E/2,05<br />
E/0,67,Gb/0,25,G/121,Gn/2,05,G/0,67,E/1,02,E<br />
C/1,02,C,G3/1,02,G,B3/0,51,B/121,C/2,05,C/0,67<br />
D/0,25,D/121,C/0,25,C/0,17,C/1,02,C,G4/1,02,G<br />
C5/1,02,C,E5/0,25,E/121,B5/0,25,B/121,A5/1,02,A<br />
G5/0,51,G/121,A/0,51,A/0,5,B/1,02,B,G/1,02,G<br />
E/1,02,E,C/1,02,C,B4/1,02,B,C/1,02,C,D5/0,25,D/121<br />
E/1,02,E,C/1,02,C,G4/1,02,G,E4/1,02,E,B/1,02,B<br />
A4/2,05,A/0,67,B/0,25,B/121,C/0,51,C/0,13,F4/1,02<br />
F,Ab/1,02,A,C/1,02,C,F5/0,25,F/121,C/0,25,C/121<br />
B/0,51,B/121,C/1,02,C,D/0,25,D/121,B/1,02,B,G/1,02<br />
G,B/1,02,B,D/1,02,D,E5/0,25,E/121,D/0,51,D/121<br />
C/1,02,C,C6/0,25,C/121,B5/0,51,B/121,A5/0,51,A/121<br />
G5/0,25,G/121,F/0,51,F/121,An/1,02,A,G/0,25,G/121<br />
G/0,25,G/0,5,F4/1,02,F,Ab4/1,02,A,C5/1,02,C<br />
F5/0,25,F/121,C/0,25,C/121,B4/0,51,B/121,C/1,02,C<br />
D/0,25,D/121,B/1,02,B,G4/1,02,G,B/1,02,B,D/1,02,D<br />
E/0,25,E/121,D/0,51,D/121,C/0,51,C/121,C6/0,25<br />
C/121,D6/0,51,D/121,E6/0,51,E/121,D/1,02,D,C/1,02<br />
C,B5/1,02,B,An5/1,02,A,G5/0,25,G/0,17,F4/1,02,F<br />
Ab4/1,02,A,C5/1,02,C,F5/0,25,F/121,C/0,25,C/121<br />
B4/0,51,B/121,C/1,02,C,D5/0,25,D/121,B/1,02,B<br />
G4/1,02,G,B/1,02,B,D/1,02,D,E5/0,25,E/121,D/0,51<br />
D/121,C/1,02,C,C6/0,25,C/121,B5/0,51,B/121,A5/0,51<br />
A/121,G5/0,25,G/121,F/0,51,F/121,An/1,02,A,G/0,25<br />
G/121,G/0,25,G/0,5,F4/1,02,F,Ab4/1,02,A,C5/1,02,C<br />
F5/0,25,F/121,C/0,25,C/121,B4/0,51,B/121,C/1,02,C<br />
D/0,25,D/121,B/1,02,B,G4/1,02,G,B/1,02,B,D/1,02,D<br />
E/0,25,E/121,D/0,51,D/121,C/0,51,C/121,C6/0,25<br />
C/121,D6/0,51,D/121,E6/0,51,E/121,D/1,02,D,C/1,02<br />
C,B5/1,02,B,An5/1,02,A,G5/0,25,G/0,17,F4/1,02,F<br />
Ab4/1,02,A,C5/1,02,C,F5/0,25,F/121,A5/0,25,A/121<br />
G/1,02,G,F/1,02,F,D5/0,25,D/121,B4/0,25,B/121<br />
E5/0,51,E/121,D/1,02,D,C/0,51,C/121,B/0,51,B/121<br />
C/0,51,C/121,D/0,51,D/121,E/0,25,E/121,C/0,25<br />
C/121,B/0,51,B/121,C/0,51,C/121,D/0,25,D/121<br />
C/0,<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Determination<br />
|rating=<br />
|notes=BPM: 200<br />
Gb5,F5,Eb5,Db5,E,Bb4,C5/0,5,Ab4/0,5,E,F,G/0,5<br />
A5/0,5,D6/0,5,B5/0,17,G,F,E,D5,E,B4,C/0,5,A4/0,5<br />
E4,F4,G4/0,5,F/0,5,D4/0,5,E/0,17,G5,F5,E5,D5,E,B<br />
C/0,5,A/0,5,E,F,G/0,5,A5/0,5,D6/0,5,B5/0,17,G,F,E<br />
D5,E,B4,C/0,5,A4/0,5,E4,F4,G4/0,5,F/0,5,D4/0,5<br />
E/0,17,A5-En5,G5-Eb,En-D5,Eb-Bn,D-Bb,En-Bn<br />
Eb-Bb/0,5,B-G4/0,5,B-G,E-B,A-En,G5-Eb,En-D,Eb-Bn<br />
D-Bb,En-Bn,Eb-Bb/0,25,E4-B3,A4-E,D-B4,C-A,B-G4,A-F<br />
B-G,C-A,B-G/0,5,E-B3/0,5,E-B,F-D4,G-E/0,5<br />
Bn4-G-E/0,5,E5-B-G/0,5,Dn5-Bb-F/0,17,A5-En,G5-Eb<br />
En-Db,Eb-Bn,D-Bb,En-Bn,Eb-Bb/0,5,B-G4/0,5,B-G,E-B<br />
A-En,G5-Eb,En-D,Eb-Bn,D-Bb,En-Bn,Eb-Bb/0,25,E4-B3<br />
A4-E,D-B4,C-A,B-G4,A-F,B-G,C-A,B-G/0,5,E-B3/0,5<br />
E-B-G3,F-D4-A3,G4-E-B/0,5,F-D-A/0,5,D-A-F3/0,5<br />
E-B/+infinity<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Dummy<br />
|rating=<br />
|notes=BPM: 100<br />
G/0,01,G/6,53,A/0,35,A/6,53,Bb/0,35,B/6,53,G/0,35<br />
G/6,53,G/0,7,G/12,8,D4/0,7,D/12,8,G4/0,7,G/12,8<br />
D/0,7,D/12,8,G/1,16,G/24,62,A4/1,49,A/1,21,Gb/0,71<br />
G/11,43,Eb4/1,77,E/29,09,D/1,16,D/24,62,E/1,77<br />
E/29,09,Gn,G/2,B4,B/2,C5,C/2,G,G/2,B,B/2,C/1,16<br />
C/24,62,Db5/1,77,D/1,07,Dn/1,77,D/29,09,Gb5,G/2,B<br />
B/2,C/1,16,C/24,62,Db/1,77,D/1,07,Dn/1,77,D/29,09<br />
G,G/2,B,B/2,C/1,16,C/24,62,Db/1,77,D/1,07,Dn/1,77<br />
D/29,09,G,G/2,Gn4,G/2,B,B/2,C,C/2,G,G/2,B,B/2<br />
C/1,16,C/24,62,Db/1,77,D/1,07,F5/1,77,F/29,09,A5<br />
A/2,B,B/2,C/1,16,C/24,62,D/1,77,D/1,07,F/1,77<br />
F/29,09,A,A/2,B,B/2,C/1,16,C/24,62,D/1,77,D/1,07<br />
F/1,77,F/29,09,A,A/2,G,G/2,B,B/2,C,C/2,G,G/2,B,B/2<br />
C/1,16,C/24,62,D/1,77,D/1,07,Dn/1,77,D/29,09,Gb5<br />
G/2,B,B/2,C/1,16,C/24,62,Db/1,77,D/1,07,Dn/1,77<br />
D/29,09,G,G/2,B,B/2,C/1,16,C/24,62,Db/1,77,D/1,07<br />
Dn/1,77,D/29,09,G,G/2,Gn4,G/2,B,B/2,C,C/2,G,G/2,B<br />
B/2,C/1,16,C/24,62,Db/1,77,D/1,07,Dn/1,77,D/29,09<br />
Gb5,G/2,B,B/2,C/1,16,C/24,62,Db/1,77,D/1,07<br />
Dn/1,77,D/29,09,G,G/2,G/1,16,G/24,62,D/0,71<br />
D/11,43,Gn/0,29,G/0,02,B/1,16,B/24,62,A4/1,77<br />
A/1,07,B/1,77,B/29,09,A/0,7,A/0,63,B/1,16,B/24,62<br />
A/1,77,A/1,07,B/1,77,B/29,09,A/0,7,A/12,8,G4/3,56<br />
G/53,33,Gb/3,56,G/53,33,F4/3,56,F/53,33,En/3,56<br />
E/53,33,Eb/3,56,E/53,33,D4/0,7,D/12,8,C4/1,16<br />
C/24,62,B3/1,77,B/1,07,D/0,16,D/2,99,Gn,G/2,B4,B/2<br />
C5,C/2,G,G/2,B,B/2,C/1,16,C/24,62,Db5/1,77,D/1,07<br />
Dn/1,77,D/29,09,Gb5,G/2,Gn4,G/2,B,B/2,C,C/2,G,G/2<br />
F/1,16,F/24,62,Gb/1,77,G/1,07,Gn/0,5,G/0,02,B/1,16<br />
B/24,62,A/1,77,A/1,07,B/1,77,B/29,09,A/0,7,A/0,63<br />
B/1,16,B/24,62,A/1,77,A/1,07,B/1,77,B/29,09,A/0,7<br />
A/12,8,G/3,56,G/53,33,Gb/3,56,G/53,33,F/3,56<br />
F/53,33,En/3,56,E/53,33,Eb/3,56,E/53,33,D4/0,7<br />
D/12,8,C4/1,16,C/24,62,B3/1,77,B/1,07,D/0,16<br />
D/2,99,Gn,G/2,B4,B/2,C5,C/2,G,G/2,B,B/2,C/1,16<br />
C/24,62,Db5/1,77,D/1,07,Dn/1,77,D/29,09,Gb5,G/2<br />
Gn4,G/2,B,B/2,C,C/2,G,G/2,F/1,16,F/24,62,Gb/1,77<br />
G/1,07,Gn/0,29,G/5,42,F/1,34,F/1,33,Gb/1,34,G/1,33<br />
Gn/1,34,G/0,44,F/1,16,F/1,56,Gb/1,16,G/24,62<br />
Gn/1,49,G/0,43,F/0,61,F/11,03,F/2,83,F/45,71<br />
Gb/0,67,G/320,Gn/1,34,G/1,33,D4/0,7,D/12,8,F/1,16<br />
F/24,62,Gb/1,49,G/1,21,Gn/0,71,G/0,46,F/1,34<br />
F/1,33,Gb/1,34,G/1,33,Gn/1,34,G/0,44,F/1,16,F/1,56<br />
Gb/1,16,G/24,62,Gn/1,49,G/0,43,F/0,61,F/11,03<br />
F/2,83,F/45,71,Gb/0,67,G/320,Gn/1,34,G/1,33,D/0,7<br />
D/12,8,F/1,16,F/24,62,Gb/1,49,G/1,21,Gn/0,71<br />
G/0,46,F/1,34,F/1,33,Gb/1,34,G/1,33,Gn/1,34,G/0,44<br />
F/1,16,F/1,56,Gb/1,16,G/24,62,Gn/1,49,G/0,43<br />
F/0,61,F/11,03,F/2,83,F/45,71,Gb/0,67,G/320<br />
Gn/1,34,G/1,33,D/0,7,D/12,8,F/1,16,F/24,62,Gb/1,49<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Dogsong<br />
|rating=<br />
|notes=BPM: 104<br />
Db/0,48,Ab4-F-A3/0,5,D/0,99,F4,F3-A/0,5,D4-D3/0,48<br />
Eb4-F-A,D4/0,99,D3/0,99,A,Bb-F-A,D4/0,99,Gb2/0,48<br />
B-B2-D3/0,5,G/0,99,D4,B-D3/0,5,C4-A2/0,48,D4-C3-E3<br />
E4/0,99,A/0,5,C-E3/0,5,D3/0,48,A4-F-A3/0,5,D/0,99<br />
F4,F3-A/0,5,D4-D3/0,48,E4-F-A,D4/0,99,D3/0,99,A<br />
B3-F-A,D4/0,99,G4-B2-D3-G3/0,93,F4/0,99,E/0,5<br />
E-C-E3-A/0,99,D4,B3/0,5,B-B2-D3-G/0,48<br />
D4-D3-F3-A/0,5,D4-F-A-D/0,33,A/0,99,D3/0,48<br />
A4-F-A3/0,5,D/0,99,F4,F3-A/0,5,D4-D3/0,48,E4-F-A<br />
D4/0,99,D3/0,99,A,B3-F-A,D4/0,99,G2/0,48<br />
B-B2-D3/0,5,G/0,99,D4,B-D3/0,5,C4-A2-C3-E3/0,48,D4<br />
E4-A-C-E3/0,33,A3/0,5,D3/0,48,A4-F-A3/0,5,D/0,99<br />
F4,F3-A/0,5,D4-D3/0,48,E4-F-A,D4/0,99,D3/0,99,A<br />
B3-F-A,D4/0,99,G4-B2-D3-G3/0,93,F4/0,99,E/0,5<br />
E-C-E3-A/0,99,D4,B3/0,5,B-B2-D3-G/0,48<br />
D4-D3-F3-A/0,5,D4-F-A-D/0,25,G2/0,48,B3-B2-D3/0,5<br />
G/0,99,B3,B2-D/0,5,B3-G/0,48,D4-B2-D3,C4/0,99<br />
G/0,99,B3,A-B2-D,B3/0,99,D2/0,48,F-F2-A2/0,5<br />
D/0,99,F3,F2-A/0,5,E-D/0,48,F3-F2-A,G3/0,99,D/0,99<br />
F3,E-F2-A/0,5,G2/0,48,B-B2-D3/0,5,G/0,99,B3<br />
B2-D/0,5,B3-G/0,48,D4-B2-D3,C/0,99,G/0,99,B3<br />
A3-B2-D,B3/0,99,A2/0,48,C-C3-E/0,33,A3-C-E/0,33<br />
C4-C3-E/0,48,E4,D4-C-E3/0,5,C4,B-C3-E,C4/0,99<br />
G/0,48,B-B2-D3/0,5,G/0,99,B3,B2-D/0,5,B3-G/0,48<br />
D4-B2-D3,C/0,99,G/0,99,B3,A-B2-D,B3/0,99,D2/0,48<br />
F3-F2-A2/0,5,D/0,99,F3,F2-A/0,5,E-D/0,48,F3-F2-A<br />
G3/0,99,D/0,99,F3,E-F2-A/0,5,G2/0,48,B-B2-D3/0,5<br />
G/0,99,B3,B2-D/0,5,B3-G/0,48,D4-B2-D3,C/0,99<br />
G/0,99,B3,A3-B2-D,B3/0,99,C3-E-G3/0,48,C4/0,33<br />
G-C3-E/0,33,C4-C3-E-G/0,48,E4,D4-C-E3-G/0,33<br />
C4-C3-E-G/0,24,C4-C3-E-G/0,5,C4-C3-E-G/0,67<br />
D-C-F3-A/0,66,C4-C3-E-G/0,32,C4-C3-E/+infinity<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Dogsong Alternate<br />
|rating=<br />
|notes=BPM: 200<br />
Ab5/0,49,A/1,71,F5,F/1,71,Db5,D/17,46,Eb5/2,01<br />
E/32,43,D,D/17,46,A4/2,01,A/32,43,Bb4/2,01,B/32,43<br />
D/2,01,D/0,92,D,D/0,9,D,D/17,46,C5,C/17,46,D/2,01<br />
D/32,43,E/0,5,E/0,59,A5,A/1,71,F,F/1,71,D,D/17,46<br />
E/2,01,E/32,43,D,D/17,46,A4/2,01,A/32,43,B/2,01<br />
B/32,43,D/2,01,D/32,43,Gb5/2,01,G/32,43,F/2,01<br />
F/32,43,E,E/17,46,D/2,01,D/32,43,B/2,01,B/32,43,A<br />
A/17,46,B,B/17,46,C,C/17,46,D/0,5,D/0,86,A5,A/1,71<br />
F,F/1,71,D,D/17,46,E/2,01,E/32,43,D,D/17,46<br />
A4/2,01,A/32,43,B/2,01,B/32,43,D/2,01,D/0,92,D<br />
D/0,9,D,D/17,46,C,C/17,46,D/2,01,D/32,43,E/0,5<br />
E/0,59,A5,A/1,71,F,F/1,71,D,D/17,46,E/2,01,E/32,43<br />
D,D/17,46,A4/2,01,A/32,43,B/2,01,B/32,43,D/2,01<br />
D/32,43,G/2,01,G/32,43,F/2,01,F/32,43,E,E/17,46<br />
D/2,01,D/32,43,B/2,01,B/32,43,A,A/17,46,B,B/17,46<br />
C,C/17,46,D/0,5,D/0,86,B,B/1,71,B,B/1,71,B,B/17,46<br />
D/2,01,D/32,43,C,C/17,46,B/2,01,B/32,43,A/2,01<br />
A/32,43,B/2,01,B/0,92,F4,F/1,71,F,F/1,71,E4<br />
E/17,46,F/2,01,F/32,43,G4,G/17,46,F,F/0,61,B<br />
B/1,71,B,B/1,71,B,B/17,46,D/2,01,D/32,43,C,C/17,46<br />
B/2,01,B/32,43,A/2,01,A/32,43,B/2,01,B/0,92,C<br />
C/1,71,A,A/1,71,C,C/17,46,E5/2,01,E/32,43,D<br />
D/17,46,C/2,01,C/32,43,B/2,01,B/32,43,C/2,01<br />
C/0,92,B,B/1,71,B,B/1,71,B,B/17,46,D/2,01,D/32,43<br />
C,C/17,46,B/2,01,B/32,43,A/2,01,A/32,43,B/2,01<br />
B/0,92,F,F/1,71,F,F/1,71,E4,E/17,46,F/2,01,F/32,43<br />
G,G/17,46,F,F/0,61,B,B/1,71,B,B/1,71,B,B/17,46<br />
D/2,01,D/32,43,C,C/17,46,B/2,01,B/32,43,A/2,01<br />
A/32,43,B/2,01,B/0,92,C,C/1,71,A,A/1,71,C,C/17,46<br />
E5/2,01,E/32,43,D,D/1,71,D,D/0,9,C,C/17,46,C<br />
C/17,46,E,E/17,46,C/0,67,C/11,95,C/0<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Can you really call this a hotel...<br />
|rating=<br />
|notes=BPM: 94<br />
B/0,Eb4/0,01,B-E/0,B-E/0,01,B-E/0,Ab/0,01,A/0<br />
B-E/0,01,B-E/0,B-E/0,01,B-E/0,B-E/0,01,B-E/0<br />
B-E/0,01,B-E/0,B-E/0,01,B-E/0,A/0,01,A/0,B-E/0,01<br />
B-E/0,B-E/0,01,B-E/0,B-E/0,01,B-E/0,F-Bb-Db4/0,01<br />
F-B-D/0,F-B-D/0,01,F-B-D/0,F-B-D/0,01,F-B-D/0<br />
F-B-D/0,01,F-B-D/0,F-B-D/0,01,F-B-D/0,F-B-D/0,01<br />
F-B-D/0,F-B-D/0,01,F-B-D/0,F-B-D/0,01,F-B-D/0<br />
F-B-D/0,01,F-B-D/0,F-B-D/0,01,F-B-D/0,D6/0,D<br />
Bn-E/0,01,B-E/0,B-E/0,01,B-E/0,B-E/0,01,B-E/0<br />
B-E/0,01,B-E/0,B-E/0,01,B-E/0,B-E/0,01,B-E/0<br />
B-E/0,01,B-E/0,Bb5/0,B,Bn3-E/0,01,B-E/0,B-E/0,01<br />
B-E/0,01,B5/0,B,B3-E/0,01,B-E/0,D/0,D,F-Bb-D4/0,01<br />
F-B-D/0,F-B-D/0,01,F-B-D/0,F-Gb-B-D/0,01,F-G-B-D/0<br />
F-G-B-D/0,01,F-G-B-D/0,F-B-D/0,01,F-B-D/0<br />
Bn-E/0,01,B-E/0,Bb-D/0,01,B-D/0,Bn/0,01,B/0<br />
B-E-G4/0,01,B-E-G/0,B-E-G/0,01,B-E-G/0<br />
Bb-D-F4/0,01,B-D-F/0,D5/0,D,Bn-E/0,01,B-E/0,D6/0,D<br />
B-E/0,01,B-E/0,A5/0,A,B-E/0,01,B-E/0,B-E/0,01<br />
B-E/0,B-E/0,01,B-E/0,G5/0,G,B-E/0,01,B-E/0,D/0,D<br />
B-E/0,01,B-E/0,D5/0,D,B-E/0,01,B-E/0,B-E/0,01<br />
B-E/0,B-E/0,01,B-E/0,D/0,D,F3-Bb-D4/0,01,F-B-D/0<br />
F5/0,F,F3-B-D/0,01,F-B-D/0,D6/0,D,F-B-D4/0,01<br />
F-B-D/0,F-B-D/0,01,F-B-D/0,E6/0,E,D6/0,D<br />
F-B-D4/0,01,F-B-D/0,A/0,A,F-B-D/0,01,F-B-D/0,G/0,G<br />
F-G3-B-D-G5/0,01,F-G3-B-D-G5/0,01,A/0,A<br />
F-G3-B-D-B5/0,01,F-G-B3-D-B5/0,01,A/0,A,Gn5/0,G<br />
F-B3-D-E5/0,01,F-B-D-E/0,01,B4/0,B,D5/0,D<br />
Bn3-E4/0,01,B-E/0,D6/0,D,B-E/0,01,B-E/0,A/0,A<br />
B-E/0,01,B-E/0,B-E/0,01,B-E/0,B-E/0,01,B-E/0,Gb/0<br />
G,B-E/0,01,B-E/0,D/0,D,B-E/0,01,B-E/0,D5/0,D<br />
B-E-D/0,01,B-E-D/0,01,G/0,G,B-E-A/0,01,B-E-A/0,01<br />
Bb5/0,B,A/0,A,Bn3-E-G/0,01,B-E-G/0,01,E5/0,E<br />
G4-Bb4-D/0,G-B-D,F-B3-D4/0,01,F-B-D/0,B4-D5-F5/0<br />
B-D-F,F3-B3-D4/0,01,F-B-D/0,B5-D6-F6/0,B-D-F<br />
F3-B3-D4/0,01,F-B-D/0,F-B-D/0,01,F-B-D/0,F-B-D/0<br />
F-B-D,Bn5-E6-G6/0,B-E-G,Bb-D6-F6/0,B-D-F<br />
F3-B3-D4/0,01,F-B-D/0,D5-F5-A/0,D-F-A,F3-B-D4/0,01<br />
F-B-D/0,D5-G5-B5/0,D-G-B,Bn3-E4-G4-G6/0,01<br />
B-E-G4-G6/0,01,F6/0,F,B-E-G4-D6/0,01,B-E-G-D/0,01<br />
Bb5/0,B,A/0,A,D4-F4-A4-G5/0,01,D-F-A-G/0,01,E5/0,E<br />
D5/0,D,C6/0,01,C,D6/0,01,D/0,B/0,B/0,A5/0,A/0,G/0<br />
G,F5/0,F,G/0,G/0,A/0,A,F6/0,F,E6/0,02,E,Dn/0,02,D<br />
Db/0,D,F5/0,F/0,G-B/0,G-B,F-A/0,F-A,E5-G/0,E-G<br />
D5-F/0,D-F,B4-G/0,B-G,D-F/0,D-F,C/0,01,C,A-D6/0<br />
A-D,G-B5/0,G-B/0,F-A/0,F-A,E-G/0,E-G,D5-F/0,D-F<br />
E-G/0,E-G/0,D-Gn/0,D-G/0,C/0,01,C,D6/0,01,D/0,E6/0<br />
E,D/0,D/0,B/0,B,A/0,A/0,B/0,01,B,A/0,01,A,G/0,G<br />
E5/0,E,D/0,D,B/0,B,B/0,B,Gb/0,G,A/0,A,E/0,E,G/0,G<br />
Bn4/0,B,D5-F/0,D-F,E-G/0,E-G/0,F-A/0,F-A/0,F-A/0<br />
F-A/0,G-Bb5/0,G-B/0,F-A/0,F-A,F-A/0,F-A/0,B4/0,B<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Fallen Down<br />
|rating=<br />
|notes=BPM: 200<br />
A4/0,A5/0,33,E5,D5,E,Gb5,G/8,E/8,D/1,33,E,D/0,33<br />
A/0,33,A4,D,E,G,G/8,E/8,E/1,33,A5,G/0,33,Gn/0,5,Gb<br />
E/0,33,D/0,5,E,G/0,33,Gn/0,5,B5,A/0,17,A4/0,33<br />
A5/0,33,E,D,E,Gb,G/8,E/8,D/1,33,E,D/0,33,A/0,33,A4<br />
D,E,G,G/8,E/8,E/1,33,A5,G/0,33,Gn/0,5,Gb,E/0,33<br />
D/0,5,E,G/0,33,Gn/0,5<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Ghostfight<br />
|rating=<br />
|notes=BPM: 106<br />
Bb/101,5,E4-G4/0,97,Db4-G-B4,Eb-A4-C5,B3-En-G/1<br />
D-G-B4/0,97,Eb-A-C/1,5,En-B-D5/1,F4-Bn-Dn/3,04<br />
Gb-D-G5/1,Bb3-E-Gn4/0,97,Db4-G-B4,Eb-A-C,B3-En-G/1<br />
D-G-B4/0,97,Eb-A-C/1,5,En-B-D5/1,Ab-Dn-F5/3,04<br />
C-F-An5/1,B3-E-G/0,97,Db4-G-B4,Eb-A4-C,B3-En-G/1<br />
D-G-B4/0,97,Eb-A-C/1,5,En-B-D5/1,F4-Bn-Dn/3,04<br />
Gb-D-G5/1,Bb3-E-Gn4/0,97,Db4-G-B4,Eb-A-C,B3-En-G/1<br />
Ab3-Dn-F/1,42,An-Eb-Gb/1,B-En-Gn/0,43<br />
B-E-G-G2/1,42,G/3,01,Db-G4-B4-Gb2,Eb-A4-C-F2<br />
B3-En-Gn4-E2/1,D-G-B4-Eb/0,97,E4-A-C-B1/1,5<br />
En-B4-D5/2,99,A1/1,49,F4-Bn-Dn/3,04,Gb-D-G5-G1/1<br />
Bb3-E-Gn4-G2/1,42,G/3,01,Db4-G4-B4-Gb2,Eb-A4-C-F2<br />
B3-En-Gn4-E2/1,D-G-B4-Eb/0,97,E4-A-C-G2/1,5<br />
En-B-D5/2,99,Gb/1,49,Ab-Dn-F5/3,04,C-F-An5-D2/1<br />
B3-E-Gn4-G2/1,42,G/3,01,Db4-G4-B4-Gb2,Eb-A4-C-F2<br />
B3-En-Gn4-E2/1,D-G-B4-Eb/0,97,E4-A-C-B1/1,5<br />
En-B4-D5/2,99,A1/1,49,F4-Bn-Dn/3,04,Gb-D-G5-G1/1<br />
Bb3-E-Gn4-C2/1,42,C/3,01,Db4-G-B4-B1,Eb-A4-C5-C2<br />
Gb-C5-E5-D2/1,F-Bn4-Dn5-D2/1,42,G-C-E/3,01,En2/1,5<br />
F-B-D5/2,99,G-D-G5-G2,D2/1,Gn5-G2/1,42,G/3,31<br />
G5/33,83,Gb2/17,2,F5/11,4,E5/11,4,D5/11,4,C/11,4<br />
B/11,4,A/11,4,Gn4/11,4,F4/11,4,E4/11,4,D4/11,4<br />
C4/15,38,F2/44,13,B3/11,4,A3/11,4,G3/11,4,F3/11,4<br />
E3/11,4,D3/11,4,C3/11,4,B2/11,4,A2/11,4,G2/11,4<br />
F2/9,95,E2/1,Eb/1,42,Db5/3,01,Bb1,C5-A1/1,49<br />
B4/3,04,G4-Gb1/1,Gn2/1,42,D4-G/3,01,C4-Gb/1,5<br />
B3/2,99,C-F/1,49,D/3,04,F3-En/1,5,Gn3/2,99<br />
B-Eb/1,42,G/3,01,F-G2/1,5,G4/2,99,Gb2/2,07,F4/6,15<br />
Gn4/6,15,F/5,23,D-Dn2/2,99,C/3,08,B/2,93<br />
G-B4-G2/1,42,G/3,01,Gb,A4-C5-F2,En/1,B-D5-Eb/0,97<br />
B1,A-E5-A1,G1/1,B4-D-C2/1,42,C/3,01,C4-Gn4-B1<br />
D-G5-C2,E4-G4-Db2/1,G-Gb5-Dn/1,42,A4-E5/3,01<br />
En2/1,5,G4-D5/2,99,G2/1,49,Eb5/3,04,D-D2/1,5<br />
E/2,99,D5-Gn/1,42,G/3,01,B4-Gb,Gn4-F,E4-En2/1<br />
B-Eb/0,97,G-B1/1,5,A/2,99,A1/1,49,C5-E5/3,04<br />
B4-D-Gb1/1,5,C-E/2,99,B-D-Gn2/1,42,B-D-G/3,01<br />
G4-B-Gb2,D4-Gn4-F,B3-D-En2/1,G-B4-Eb/0,97<br />
A4-C-G2/1,5,Gb4-A/2,99,G2/1,49,E5/3,04,D5-D2/1,5<br />
E/2,99,D5-Gn/1,42,G/3,01,G5-Gb2,C-F,B-En2/1<br />
C-Eb/1,42,B/3,01,B1/1,5,C/2,99,A1,B4-G1/1,5,C/2,99<br />
Db-C2/1,42,C5-C2/3,01,B-B1,Gn4-C,Dn4-Db2/1<br />
Dn4-F4-D2/1,42,D4-F-D2/3,01,Gb2/1,5,D4-Gn4-G2/0,43<br />
B3-C4-E4-E2/1,42,E/3,01,Db-En4-B4-D2/1,5<br />
C-Eb-A4/2,99,B1/1,49,D4-En-B4/3,04,C-Eb-A-Gb1/1<br />
B3-C-E-E1/0,97,D-En4-B4-G/1,5,C-Eb-A/2,99,A1/1,49<br />
D-En-B/3,04,C-Eb-A4-E2/1,G4-Gn-B-G2/1,42,G/3,01<br />
B3-Dn-E4-G4-G1,C-F-G4-F2/1,49,B-D-F4-D2/1<br />
B-D4-G-C2/2,99,G2/1,42,G/3,01,G1,F2/1,49,D2/1<br />
C/2,99,B-C4-E-E2/1,42,E/3,01,Db4-En4-B4-D2/1,5<br />
C-Eb-A/2,99,B1/1,49,D4-En-B4/3,04,C-Eb-A-Gb/1<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Hopes and Dreams<br />
|rating=+<br />
|notes=BPM: 200<br />
F4-F5/0,F4-F5/0,F/0,F/0,C5-C6/0,C5-C6/0,Bb4-B5/0<br />
B4-B5/0,F-F6/0,F5-F6/0,F4-F5/0,F4-F5/0,F4-F5/0<br />
F4-F5/0,A4-A5/0,A4-A5/0,A4-A5/0,A4-A5,B4-B5/0<br />
B4-B5,A4-A5/0,A4-A5/0,F4-F5/0,F4-F5/0,D4-D5/0<br />
D4-D5/0,F4-F5/0,F4-F5/0,F/0,F/0,C5-C6/0,C5-C6/0<br />
B4-B5/0,B4-B5/0,F-F6/0,F5-F6/0,F4-F5/0,F4-F5/0<br />
F4-F5/0,F4-F5/0,A4-A5/0,A4-A5/0,A4-A5/0,A4-A5<br />
B4-B5/0,B4-B5,A4-A5/0,A4-A5/0,F4-F5/0,F4-F5/0<br />
D4-D5/0,D4-D5/0,A4-A5/0,A4-A5/0,F4-F5/0,F4-F5/0<br />
D-D6/0,D5-D6,B/0,B,A/0,A,F/0,F,D5/0,D,C4-C5/0<br />
C4-C5,B3-B4/0,B3-B4,F4/0,F,F3-F4-G4/0,F3-F4-G<br />
F-F5/0,F4-F5,C4-C5/0,C4-C5/0,B3-B4/0,B3-B4,F4-F5/0<br />
F4-F5,F3-F4/0,F3-F4/0,F3-F4/0,F3-F4,A3-C4-F-A4/0<br />
A3-C-F-A4,A-D-F5-A5/0,A4-D-F-A5,B-F-A-B5/0<br />
B4-F-A-B5,A4-D-F-A5/0,A4-D-F-A5,F4-A4-D-F5/0<br />
F4-A-D-F5,D4-F4-A-D5/0,D4-F-A-D5/0,F3-F4-G/0<br />
F3-F4-G,F-F5/0,F4-F5,C-C5/0,C4-C5/0,B3-B4/0,B3-B4<br />
F4-F5/0,F4-F5,F3-F4/0,F3-F4/0,F3-F4/0,F3-F4<br />
A3-C4-F-A4/0,A3-C-F-A4,A-D-F5-A5/0,A4-D-F-A5<br />
B-F-A-B5/0,B4-F-A-B5,A4-D-F-A5/0,A4-D-F-A5<br />
F4-A4-D-F5/0,F4-A-D-F5,D4-F4-A-D5/0,D4-F-A-D5/0<br />
F/0,F,B3/0,B,C/0,C,B/0,B,F3/0,F,B/0,B,C/0,C,B/0,B<br />
F/0,F,F/0,F,B/0,B,C/0,C,Eb4/0,E,D4/0,D,E/0,E,D/0,D<br />
C/0,C,B/0,B,F4/0,F,B/0,B,C/0,C,B/0,B,F3/0,F,B/0,B<br />
C/0,C,B/0,B,F/0,F,F/0,F,B/0,B,C/0,C,E/0,E,D/0,D<br />
E/0,E,D/0,D,C/0,C,B/0,B,F4/0,F,B/0,B,C/0,C,B/0,B<br />
F3/0,F,B/0,B,C/0,C,B/0,B,F/0,F,F/0,F,B/0,B,C/0,C<br />
E/0,E,D/0,D,E/0,E,D/0,D,C/0,C,B/0,B,F4/0,F,B/0,B<br />
C/0,C,B/0,B,F3/0,F,B/0,B,C/0,C,B/0,B,F/0,F,F/0,F<br />
B/0,B,C/0,C,E/0,E,D/0,D,E/0,E,D/0,D,C/0,C,B/0,B<br />
F4/0,F,B/0,B,C/0,C,B/0,B,F3/0,F,B/0,B/0,C/0,C<br />
D/0,01,D,C/0,01,C,B/0,B,F/0,F,B/0,B,C/0,C,E/0,E/0<br />
D/0,D,E/0,01,E,D/0,01,D,C/0,C,B/0,B,F/0,F,F4/0,F<br />
B/0,B,C/0,C,B/0,B,F3/0,F,B/0,B/0,C/0,C,D/0,01,D<br />
C/0,01,C,B/0,B,F/0,F,B/0,B,C/0,C,E/0,E/0,D/0,D<br />
E/0,01,E,D/0,01,D,C/0,C,B/0,B,F/0,F,F4-F5/0,F4-F5<br />
B-B4/0,B3-B4,C-C5/0,C4-C5,B3-B4/0,B3-B4,F3-F4/0<br />
F3-F4,B3-B4/0,B3-B4/0,C4-C5/0,C4-C5,D5/0,01,D<br />
C/0,01,C,B3-B4/0,B3-B4,F3-F4/0,F3-F4,B3-B4/0,B3-B4<br />
C4-C5/0,C4-C5,E-E5/0,E4-E5/0,D2-A2-D3/0,D2-A-D3<br />
D4-D5-F5/0,D-F,D/0,D4-D5,E/0,01,E,D/0,01,D,C4-C5/0<br />
C4-C5,B3-B4/0,B3-B4,F3-F4/0,F3-F4,F-F5/0,F4-F5<br />
B3-B4/0,B3-B4,C4-C5/0,C4-C5,B3-B4/0,B3-B4,F3-F4/0<br />
F3-F4,B3-B4/0,B3-B4/0,C4-C5/0,C4-C5,D/0,01,D<br />
C/0,01,C,B3-B4/0,B3-B4,F3-F4/0,F3-F4,B3-B4/0,B3-B4<br />
C4-C5/0,C4-C5,E4-E5/0,E4-E5/0,F2-C3-F3/0,F2-C-F3<br />
D4-D5-F5/0,D-F,D/0,D4-D5,E/0,01,E,D/0,01,D,C4-C5/0<br />
C4-C5,B3-B4/0,B3-B4,F3-F4/0,F3-F4,B/0,B,B/0,B,C/0<br />
C,D/0,D,B/0,B,C/0,C,C/0,C,D/0,D,C/0,C,B/0,B,D/0,D<br />
D/0,D,E/0,E,F5/0,F,B5/0,B,G5/0,G,F/0,F,B4/0,B,B/0<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Hopes and Dreams Alternate<br />
|rating=+<br />
|notes=BPM: 240<br />
F5-F4/0,5,F6-F5/0,5,C6-C5/0,25,Bb5-B4/0,5<br />
F6-F5/0,5,F-F4/0,25,F5-F4/0,5,A5-A4/0,5,A6-A5/0,33<br />
B6-B5,A6-A5/0,5,F6-F5/0,5,D6-D5/0,25,F-F4/0,5<br />
F6-F5/0,5,C6-C5/0,25,B-B4/0,5,F6-F5/0,5,F-F4/0,25<br />
F5-F4/0,5,A-A4/0,5,A6-A5/0,33,B6-B5,A6-A5/0,5<br />
F6-F5/0,5,D6-D5/2,B/2,A/2,F/2,D/2,C-C4/2,B4-B3/2<br />
F4-F3/2,F4-F3/0,5,F5-F4/0,5,C5-C4/0,25,B4-B3/0,5<br />
F5-F4/0,5,F-F3/0,25,F4-F3/0,5,A4-F4-C-A3/0,5<br />
A5-F5-D-A4/0,33,B5-A5-F-B4,A-F-D-A4/0,5<br />
F-D-A-F4/0,5,D-A-F-D4/0,25,F-F3/0,5,F5-F4/0,5<br />
C5-C4/0,25,B-B3/0,5,F5-F4/0,5,F-F3/0,25,F4-F3/0,5<br />
A-F4-C-A3/0,5,A5-F5-D5-A4/0,33,B5-A5-F-B4<br />
A-F-D-A4/0,5,F-D-A-F4/0,5,D-A-F-D4/0,25,F,B3,C,B<br />
F3,B,C,B,F,F/2,B/2,C,Eb4,D,E,D/2,C/2,B,F4,B,C,B,F3<br />
B,C,B,F,F/2,B/2,C,E,D,E,D/2,C/2,B,F4,B,C,B,F3,B,C<br />
B,F,F/2,B/2,C,E,D,E,D/2,C/2,B,F4,B,C,B,F3,B,C,B,F<br />
F/2,B/2,C,E,D,E,D/2,C/2,B,F4,B,C,B,F3/2,B,C,D/4<br />
C/4,B,F,B,C/2,E,D,E/4,D/4,C,B,F,F4,B,C,B,F3/2,B,C<br />
D/4,C/4,B,F,B,C/2,E,D,E/4,D/4,C,B,F,F5-F4,B4-B3<br />
C5-C4,B4-B3,F-F3/2,B4-B3,C5-C4,D5/4,C5/4,B4-B3<br />
F4-F3,B4-B3,C-C4/2,E5-E4,D-D4/2,D/2,E5/4,D5/4<br />
C5-C4,B4-B3,F4-F3,F5-F4,B4-B3,C5-C4,B4-B3,F-F3/2<br />
B4-B3,C5-C4,D/4,C5/4,B4-B3,F4-F3,B4-B3,C-C4/2,E-E4<br />
D-D4/2,D/2,E5/4,D5/4,C5-C4,B4-B3,F4-F3,B4,B/2,C5/2<br />
D,B,C,C/2,D/2,C,B,D,D/2,E/2,F5,B5,G5/0,5,F/0,5,B4<br />
B/2,C/2,D,B,C,C/2,D/2,C,B,D,D/2,E/2,F,B5,G/0,5<br />
F/0,5,B4-G4,B-G/2,C-G/2,D-B,B-G,C-A,C-A/2,D-B/2<br />
C-A,B-F4,D-B,D-B/2,E-C/2,F5-D,B5-F,G5-D-B4/0,5<br />
F-D-B/0,5,B-G4,B-G/2,C-G/2,D-B,B-G,C-A,C-A/2,D-B/2<br />
C-A,B-F4,D-B,D-B/2,E-C/2,F5-D,B5-F,C6-G5-D/0,5<br />
D6-B-F/0,5,Gb-G4,Bn4-B3,Db5-D4,B4-B3,G-G3/2,B4-B3<br />
D5-D4,E/4,D5/4,B4-B3,G4-G3,B4-B3,D-D4/2,En-E4<br />
Eb5-E4/2,E/2,En5/4,Eb/4,D5-D4,B4-B3,G4-G3,G5-G4<br />
B4-B3,D5-D4,B4-B3,G-G3/2,B4-B3,D5-D4,E/4,D5/4<br />
B4-B3,G4-G3,B4-B3,B5-G5-E-B4/2,Bb5-G-E-B4<br />
G-E-Bn-G4/2,G5/2,E-E4/2,D-D4/2,B-B3,D5-D4/2<br />
B4-B3/2,G4-G3/2,G5-G4,B4-B3,D5-D4,B4-B3,G-G3/2<br />
B4-B3,D5-D4,E5/4,D5/4,B4-B3,G4-G3,B4-B3,D-D4/2<br />
En-E4,Eb5-E4/2,E/2,En5/4,Eb/4,D5-D4,B4-B3,G4-G3<br />
G5-G4,B4-B3,D5-D4,B4-B3,G-G3/2,B4-B3,D5-D4,E/4<br />
D5/4,B4-B3,G4-G3,B4-B3,B5-G5-E-B4/2,Bb5-G-E-B4<br />
G-E-Bn-G4/2,G5/2,E-E4/2,D-D4/2,B-B3,D5-D4/2<br />
B4-B3/2,G4-G3/0,67,G5,G/2,G,G,G/2,En5,Eb,En,G/0,5<br />
B5/0,67,G/0,18,G,G/2,G,G,G/2,E,Eb,En,G,D5,Bb4<br />
Bn/0,17,G-G4,G5-G4/2,G5-G4,G5-G4/2,G/2,G5-G4/2<br />
E-E4,Eb5-E4,En5-E4,G5-G4/0,5,B5-B4/0,67,G5-G4/0,22<br />
G3,G5-G4,G5-G4,G5-G4/0,8,G5-G4/2,E5-E4,Eb5-E4<br />
En5-E4,G5-G4,B5-B4,Bb5-B4,Bn5-B4,B5-B4/0,2,G5-G4<br />
G5-G4/2,G5-G4,G5-Eb5-Bb-G4/2,G5-G4/2,G5-G4/2,En-E4<br />
Eb5-E4,En5-E4,G5-Eb5-Bn-G4/0,5,B5-Ab5-E-B4/0,67<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: It's raining somewhere else<br />
|rating=<br />
|notes=BPM: 239<br />
Eb5/0,01,E/17,46,D5,D/17,46,E/0,5,E/9,08,C5<br />
C/17,46,D,D/17,46,E,E/17,46,Bb5,B/17,46,G5,G/17,46<br />
E/0,5,E/9,08,D,D/17,46,C,C/17,46,G4,G/0,46,D<br />
D/17,46,C,C/17,46,D/0,5,D/9,08,G,G/17,46,A4<br />
A/17,46,B4,B/17,46,F5/0,5,F/9,08,D/0,2,D/0,42,Db<br />
D/17,46,C,C/17,46,D/0,5,D/9,08,F4,F/17,46,Gb<br />
G/17,46,Ab,A/17,46,F5/0,5,F/9,08,D/0,5,D/9,08,C<br />
C/17,46,B,B/17,46,C,C/17,46,F4/0,33,F/6,14,E4-Gn<br />
E-G/17,46,F-A,F-A/17,46,A-E5/0,5,A-E/9,08<br />
C-G5/0,11,C-G/0,39,E,E/17,46,Dn,D/17,46,E/0,5<br />
E/9,08,C,C/17,46,D,D/17,46,E,E/17,46,B5,B/17,46,G<br />
G/17,46,E/0,5,E/9,08,D,D/17,46,C,C/17,46,G4,G/0,46<br />
D,D/17,46,C,C/17,46,D/0,5,D/9,08,G,G/17,46,An<br />
A/17,46,B4,B/17,46,F5/0,5,F/9,08,D/0,2,D/0,42,Db<br />
D/17,46,C,C/17,46,D/0,5,D/9,08,F4,F/17,46,Gb<br />
G/17,46,Ab,A/17,46,F5/0,5,F/9,08,D/0,5,D/9,08,C<br />
C/17,46,B,B/17,46,C,C/17,46,F4/0,33,F/6,14,E4-Gn<br />
E-G/17,46,F-A,F-A/17,46,A-E5/0,5,A-E/9,08<br />
C-G5/0,11,C-G/0,39,E,E/17,46,Dn,D/17,46,E/0,5<br />
E/9,08,C,C/17,46,D,D/17,46,E,E/17,46,B5,B/17,46,G<br />
G/17,46,E/0,5,E/9,08,D,D/17,46,C,C/17,46,G4,G/0,46<br />
D,D/17,46,C,C/17,46,D/0,5,D/9,08,G,G/17,46,An<br />
A/17,46,B4,B/17,46,F5/0,5,F/9,08,D/0,2,D/0,42,Db<br />
D/17,46,C,C/17,46,D/0,5,D/9,08,F4,F/17,46,Gb<br />
G/17,46,Ab,A/17,46,F5/0,5,F/9,08,D/0,5,D/9,08,C<br />
C/17,46,B,B/17,46,C,C/17,46,F4/0,33,F/6,14,E4-Gn<br />
E-G/17,46,F-A,F-A/17,46,A-E5/0,5,A-E/9,08<br />
C-G5/0,11,C-G/0,39,Dn4,D/17,46,E4,E/17,46,D<br />
D/17,46,B3,B/17,46,D,D/17,46,E,E/17,46,D/0,5<br />
D/9,08,E,E/17,46,F/0,33,F/6,14,G4/0,5,G/9,08<br />
D/0,33,D/6,14,B,B/17,46,B4,B/17,46,An,A/17,46,F<br />
F/17,46,D,D/17,46,B3-C4/0,12,B-C/0,39,Db,D/17,46,E<br />
E/17,46,D,D/17,46,B,B/17,46,D,D/17,46,E,E/17,46<br />
F/0,5,F/9,08,Gb,G/17,46,F/0,33,F/6,14,G/0,5,G/9,08<br />
E/0,33,E/6,14,Ab,A/17,46,C5,C/17,46,A,A/17,46,C<br />
C/17,46,E5,E/17,46,C/3,6,E/3,6,A5/0,13,E-A/227<br />
C/0,24,C/0,75,C/13,35,B4/0,75,B/13,35,Gn/0,75<br />
G/13,35,F/0,5,F/9,08,E4/0,5,E/9,08,F/0,5,F/9,08<br />
G/0,5,G/9,08,F/0,25,F/4,63,F/0,67,F/11,95,C/0,67<br />
C/11,95,B/2,01,B/32,43,A4/2,01,A/32,43,B/0,17<br />
B/3,11,G,G/17,46,A/2,01,A/32,43,G/2,01,G/32,43<br />
F/0,12,F/0,04,E5,E/17,46,Dn5,D/17,46,E/0,5,E/9,08<br />
C,C/17,46,D,D/17,46,E,E/17,46,B5,B/17,46,G5<br />
G/17,46,E/0,5,E/9,08,D,D/17,46,C,C/17,46,G4,G/0,46<br />
D,D/17,46,C,C/17,46,D/0,5,D/9,08,G,G/17,46,An<br />
A/17,46,B4,B/17,46,F5/0,5,F/9,08,D/0,2,D/0,42,Db<br />
D/17,46,C,C/17,46,D/0,5,D/9,08,F4,F/17,46,Gb<br />
G/17,46,Ab,A/17,46,F5/0,5,F/9,08,D/0,5,D/9,08,C<br />
C/17,46,B,B/17,46,C,C/17,46,F4/0,33,F/6,14,E4-Gn<br />
E-G/17,46,F-A,F-A/17,46,A-E5/0,5,A-E/9,08<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: It's showtime<br />
|rating=<br />
|notes=BPM: 187<br />
G4/50,5,G5-D/0,94,D/0,99,F4-F5-A2,E4-E5/2,04<br />
F4-F5-D/0,65,D,E4-E5-A,D4-D5-Ab/0,99,D4-D5-G2/0,93<br />
E4-E5-G/0,99,D4-D5-D3,C4-C5/2,04,G3-G4-G2/0,65,G<br />
E3-E4-An,F3-F4-B2/0,99,G3-G4-C3/0,93,C/2,03<br />
G3-G4/1,95,G2,A3-A4/2,04,C/1,93,G3-G4/0,99,C<br />
D4-D5-G2,B3-B4-B2/0,99,Db4-D5-A2/0,93,A/2,03<br />
D4-D5/1,95,E2,Dn4-D5/2,04,A/1,93,E4-E5/0,99,A<br />
D4-D5-B,E4-E5-Db3/0,99,Dn/0,93,G4-G5-D/0,99,F-F5-A<br />
E4-E5/2,04,F4-F5-D/0,65,D,E4-E5-A,D4-D5-Ab/0,99<br />
D4-D5-G2/0,93,E4-E5-G/0,99,D4-D5-D3,C4-C5/2,04<br />
G3-G4-G2/0,65,G,E3-E4-An,F3-F4-B/0,99<br />
G3-G4-C3/0,93,A3-A4-C/0,99,G3-G4-G2/1,96<br />
Gb3-G4/1,02,Gn3-G4-C/0,65,G3-G4-C,D4-D5-G2<br />
B3-B4-B2/0,99,C4-C5-C3/0,64,C4-C5-C3/0,66<br />
B3-B4-B2/0,99,C4-C5-C3/0,5,D4,E/0,99,G4-G5-D3/0,93<br />
D/0,99,F-F5-A2,E-E5/2,04,F4-F5-D/0,65,D,E4-E5-A<br />
D4-D5-Ab/0,99,D4-D5-G2/0,93,E4-E5-G/0,99,D4-D5-D3<br />
C4-C5/2,04,G3-G4-G2/0,65,G,E3-E4-An,F3-F4-B/0,99<br />
G3-G4-C3/0,93,C/2,03,G3-G4/1,95,G2,A3-A4/2,04<br />
C/1,93,G3-G4/0,99,C,D4-D5-G2,B3-B4-B2/0,99<br />
Db4-D5-A2/0,93,A/2,03,D4-D5/1,95,E2,Dn4-D5/2,04<br />
A/1,93,E4-E5/0,99,A,D4-D5-B,E4-E5-Db3/0,99,Dn/0,93<br />
G4-G5-D/0,99,F-F5-A,E4-E5/2,04,F4-F5-D/0,65,D<br />
E4-E5-A,D4-D5-Ab/0,99,D4-D5-G2/0,93,E4-E5-G/0,99<br />
D4-D5-D3,C4-C5/2,04,G3-G4-G2/0,65,G,E3-E4-An<br />
F3-F4-B/0,99,G3-G4-C3/0,93,A3-A4-C/0,99<br />
G3-G4-G2/1,96,Gb3-G4/1,02,Gn3-G4-C/0,65,G3-G4-C<br />
D4-D5-G2,B3-B4-B2/0,99,C4-C5-C3/0,64,C4-C5-C3/0,66<br />
B3-B4-B2/0,99,C4-C5-C3/0,25,D3/0,93,D/0,99,A2/0,67<br />
D/0,65,D,A,Ab/0,99,G/0,93,G/0,99,D/0,67,G/0,65,G<br />
An,B/0,99,C/0,93,C/0,99,G/0,67,C/0,65,C,G,B/0,99<br />
A/0,93,A/0,99,E2/0,67,A/0,65,A,B,Db/0,99,Dn/0,93<br />
D/0,99,A/0,67,D/0,65,D,A,Ab/0,99,G/0,93,G/0,99<br />
D/0,67,G/0,65,G,An,B/0,99,C/0,93,C/0,99,G/0,67<br />
C/0,65,C,G,B/0,99,C/0,64,C/0,66,B/0,99,C/0,25<br />
G4-G5-D/0,94,D/0,99,F-F5-A,E4-E5/2,04,F4-F5-D/0,65<br />
D,E4-E5-A,D4-D5-Ab/0,99,D4-D5-G2/0,93,E4-E5-G/0,99<br />
D4-D5-D3,C4-C5/2,04,G3-G4-G2/0,65,G,E3-E4-An<br />
F3-F4-B/0,99,G3-G4-C3/0,93,C/2,03,G3-G4/1,95,G2<br />
A3-A4/2,04,C/1,93,G3-G4/0,99,C,D4-D5-G2<br />
B3-B4-B2/0,99,Db4-D5-A2/0,93,A/2,03,D4-D5/1,95,E2<br />
Dn4-D5/2,04,A/1,93,E4-E5/0,99,A,D4-D5-B<br />
E4-E5-Db3/0,99,Dn/0,93,G4-G5-D/0,99,F-F5-A<br />
E4-E5/2,04,F4-F5-D/0,65,D,E4-E5-A,D4-D5-Ab/0,99<br />
D4-D5-G2/0,93,E4-E5-G/0,99,D4-D5-D3,C4-C5/2,04<br />
G3-G4-G2/0,65,G,E3-E4-An,F3-F4-B/0,99<br />
G3-G4-C3/0,93,A3-A4-C/0,99,G3-G4-G2/1,96<br />
Gb3-G4/1,02,Gn3-G4-C/0,65,G3-G4-C,D4-D5-G2<br />
B3-B4-B2/0,99,C4-C5-C3/0,64,C4-C5-C3/0,66<br />
B3-B4-B2/0,99,C4-C5-C3/0,5,D4,E/0,99,G4-G5-D3/0,93<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Megalovania<br />
|rating=<br />
|notes=BPM: 200<br />
D4/0,01,D,D/0,01,D,D5/0,D,A4/0,A/0,01,Ab/0,A,G4/0<br />
G,F4/0,F,D4/0,01,D,F/0,01,F,G/0,01,G,C4/0,01,C<br />
C/0,01,C,D5/0,D,An/0,A/0,01,Ab/0,A,G/0,G,F/0,F<br />
D4/0,01,D,F/0,01,F,G/0,01,G,B/0,01,B,B/0,01,B,D5/0<br />
D,An/0,A/0,01,Ab/0,A,G/0,G,F/0,F,D4/0,01,D,F/0,01<br />
F,G/0,01,G,Bb/0,01,B,B/0,01,B,D5/0,D,An/0,A/0,01<br />
Ab/0,A,G/0,G,F/0,F,D4/0,01,D,F/0,01,F,G/0,01,G<br />
D/0,01,D,D/0,01,D,D5/0,D,An/0,A/0,01,Ab/0,A,G/0,G<br />
F/0,F,D4/0,01,D,F/0,01,F,G/0,01,G,C/0,01,C,C/0,01<br />
C,D5/0,D,An/0,A/0,01,Ab/0,A,G/0,G,F/0,F,D4/0,01,D<br />
F/0,01,F,G/0,01,G,Bn/0,01,B,B/0,01,B,D5/0,D,An/0<br />
A/0,01,Ab/0,A,G/0,G,F/0,F,D4/0,01,D,F/0,01,F<br />
G/0,01,G,Bb/0,01,B,B/0,01,B,D5/0,D,An/0,A/0,01<br />
Ab/0,A,G/0,G,F/0,F,D4/0,01,D,F/0,01,F,G/0,01,G<br />
D-D5/0,01,D4-D5,D4-D5/0,01,D4-D5,D-D6/0,D5-D6<br />
An-A5/0,A4-A5/0,01,Ab4-A5/0,A4-A5,G-G5/0,G4-G5<br />
F-F5/0,F4-F5,D4-D5/0,01,D4-D5,F4-F5/0,01,F4-F5<br />
G4-G5/0,01,G4-G5,C-C5/0,01,C4-C5,C4-C5/0,01,C4-C5<br />
D-D6/0,D5-D6,An4-A5/0,A4-A5,Ab4-A5/0,A4-A5,G4-G5/0<br />
G4-G5,F4-F5/0,F4-F5,D4-D5/0,01,D4-D5,F4-F5/0,01<br />
F4-F5,G4-G5/0,01,G4-G5/0,01,Bn-B4/0,01,B3-B4<br />
B3-B4/0,01,B3-B4,D-D6/0,D5-D6,An4-A5/0,A4-A5<br />
Ab4-A5/0,A4-A5,G4-G5/0,G4-G5,F4-F5/0,F4-F5<br />
D4-D5/0,01,D4-D5,F4-F5/0,01,F4-F5,G4-G5/0,01<br />
G4-G5/0,01,Bb3-B4/0,01,B3-B4,B3-B4/0,01,B3-B4<br />
D-D6/0,D5-D6,An4-A5/0,A4-A5/0,01,Ab4-A5/0,A4-A5<br />
G4-G5/0,G4-G5,F4-F5/0,F4-F5,D4-D5/0,01,D4-D5<br />
F4-F5/0,01,F4-F5,G4-G5/0,01,G4-G5,D4-D5/0,01,D4-D5<br />
D4-D5/0,01,D4-D5,D-D6/0,D5-D6,An4-A5/0,A4-A5/0,01<br />
Ab4-A5/0,A4-A5,G4-G5/0,G4-G5,F4-F5/0,F4-F5<br />
D4-D5/0,01,D4-D5,F4-F5/0,01,F4-F5,G4-G5/0,01,G4-G5<br />
C4-C5/0,01,C4-C5,C4-C5/0,01,C4-C5,D-D6/0,D5-D6<br />
An4-A5/0,A4-A5,Ab4-A5/0,A4-A5,G4-G5/0,G4-G5<br />
F4-F5/0,F4-F5,D4-D5/0,01,D4-D5,F4-F5/0,01,F4-F5<br />
G4-G5/0,01,G4-G5/0,01,Bn3-B4/0,01,B3-B4,B3-B4/0,01<br />
B3-B4,D-D6/0,D5-D6,An4-A5/0,A4-A5,Ab4-A5/0,A4-A5<br />
G4-G5/0,G4-G5,F4-F5/0,F4-F5,D4-D5/0,01,D4-D5<br />
F4-F5/0,01,F4-F5,G4-G5/0,01,G4-G5/0,01,Bb3-B4/0,01<br />
B3-B4,B3-B4/0,01,B3-B4,D-D6/0,D5-D6,An4-A5/0<br />
A4-A5/0,01,Ab4-A5/0,A4-A5,G4-G5/0,G4-G5,F4-F5/0<br />
F4-F5,D4-D5/0,01,D4-D5,C/0,C,F/0,F,F/0,01,F,F/0,F<br />
F/0,F,F/0,F,D/0,D,D/0,D,F/0,F,F/0,01,F,F/0,F,G/0,G<br />
A/0,A,G/0,02,G,A/0,02,A,G/0,01,G,D/0,01,D,F/0,01,F<br />
G/0,G,F/0,F,F/0,01,F,F/0,F,G/0,G,A/0,A,An/0,A,C6/0<br />
C,A/0,A,D6/0,D,D/0,D,D/0,01,D,A/0,01,A,D/0,01,D<br />
C/0,C/0,A/0,A,A/0,01,A,A/0,A,A/0,A,A/0,A,G/0,G/0<br />
A/0,A,A/0,01,A,A/0,A,G/0,G,A/0,A,D/0,D,D5-A/0,01<br />
D-A,D-G/0,D-G/0,D6/0,D,A/0,A,G/0,G,F/0,F/0,G/0,G<br />
F/0,F,E5/0,E,B/0,B,D5/0,01,D,E/0,E,F/0,F,E-C/0,01<br />
E-C,E-C/0,E-C/0,D-F/0,01,D-F,B-D/0,01,B-D,D-F/0,01<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Metal Crusher<br />
|rating=<br />
|notes=BPM: 208<br />
Eb4/0,31,E/113,E/1,92,E/1,85,B/0,95,B/0,93,B/0,95<br />
B/0,04,Db5/1,92,D/113,E5/1,92,E/113,En/1,92,E/1,85<br />
Eb,E/16,14,D,D/16,14,E/0,95,E/0,93,D,D/16,14,B4<br />
B/16,14,Bb/0,95,B/0,93,Ab4,A/16,14,G4,G/16,14<br />
A/0,95,A/0,93,E4,E/16,14,En,E/16,14,Eb/1,92,E/1,85<br />
En/1,92,E/1,85,Eb/1,92,E/1,85,En/1,92,E/1,85<br />
Eb/1,92,E/1,85,G,G/16,14,Bn,B/16,14,Bb,B/16,14<br />
A/0,95,A/0,93,A,A/16,14,B,B/16,14,Bn/0,95,B/0,93<br />
Bb,B/16,14,Bn,B/16,14,B/1,92,B/113,C5/1,92,C/113<br />
D/1,92,D/1,85,B,B/16,14,Bb,B/16,14,G/0,95,G/0,93,A<br />
A/16,14,B,B/16,14,Bn/0,95,B/0,93,Bb,B/16,14,A<br />
A/16,14,E/0,5,E/8,69,E,E/16,14,En,E/16,14,Eb/1,92<br />
E/1,85,En/1,92,E/1,85,Eb/1,92,E/1,85,En/1,92<br />
E/1,85,Eb/1,92,E/1,85,Bn,B/16,14,Bb,B/16,14,G<br />
G/16,14,A/0,95,A/0,93,A,A/16,14,G,G/16,14,A/0,95<br />
A/0,93,Gb5/1,92,G/113,Gn/1,92,G/113,A5,A/16,14<br />
D/1,92,D/113,E5/1,92,E/113,G4-En/1,92,G-E/1,85,Eb<br />
E/16,14,D,D/16,14,E/0,95,E/0,93,D,D/16,14,Bn<br />
B/16,14,E4-Bb/0,95,E-B/0,93,A4,A/16,14,G,G/16,14<br />
A/0,95,A/0,93,E,E/16,14,En,E/16,14,B3-Eb/1,92<br />
B-E/1,85,Bn-En/1,92,B-E/1,85,Bb-Eb/1,92,B-E/1,85<br />
Bn-En/1,92,B-E/1,85,Bb-Eb/1,92,B-E/1,85,G,G/16,14<br />
Bn4,B/16,14,Bb,B/16,14,E-A/0,95,E-A/0,93,A,A/16,14<br />
B,B/16,14,Bn/0,95,B/0,93,Bb,B/16,14,Bn,B/16,14<br />
Bb/1,92,B/113,C/1,92,C/113,G-D/1,92,G-D/1,85,Bn<br />
B/16,14,Bb,B/16,14,G/0,95,G/0,93,A,A/16,14,B<br />
B/16,14,A-Bn/0,95,A-B/0,93,Bb,B/16,14,A,A/16,14<br />
E/0,5,E/8,69,E,E/16,14,En,E/16,14,B3-Eb/1,92<br />
B-E/1,85,Bn-En/1,92,B-E/1,85,Bb-Eb/1,92,B-E/1,85<br />
Bn-En/1,92,B-E/1,85,Bb-Eb/1,92,B-E/1,85,Bn4<br />
B/16,14,Bb,B/16,14,G,G/16,14,E-A/0,5,E-A/8,69,A<br />
A/16,14,G,G/16,14,E-A,E-A/16,14,Bn,B/16,14,D<br />
D/16,14,E5,E/16,14,En4-B-E5/0,24,E4-B-E5/0,47<br />
B/0,5,B/8,69,B3-E4-A/0,16,B-E-A/113,E/0,5,E/8,69<br />
Eb-G/0,24,E-G/113,Bb-E/0,24,B-E/113,B4-E5/0,24<br />
B-E/113,An-Dn/0,24,A-D/113,Ab-Db/0,16,A-D/113<br />
B/0,5,B/8,69,E4-G/0,16,E-G/113,E/0,5,E/8,69<br />
E-A/0,95,E-A/113,G,G/16,14,A/0,5,A/8,69,G-B/0,95<br />
G-B/113,A,A/16,14,B/0,5,B/8,69,A-Bn/0,31,A-B/113,B<br />
B/16,14,B,B/16,14,D,D/16,14,E5,E/16,14,Gb5,G/16,14<br />
A-En-A5/0,16,A4-E-A5/113,G/0,5,G/8,69<br />
E4-A4-E5/0,16,E4-A-E5/113,D/0,5,D/8,69,Bb-Eb/0,24<br />
B-E/113,E-Gn/0,24,E-G/113,E4-B/0,24,E-B/113<br />
B-E5/0,24,B-E/113,A-D/0,13,A-D/113,D,D/16,14<br />
A-D/0,24,A-D/113,B-En/0,24,B-E/113,Eb4-B-E5/0,13<br />
E4-B-E5/113,E,E/16,14,E,E/16,14,En,E/16,14,Eb<br />
E/16,14,Dn,D/16,14,E/0,25,E/4,52,Db/1,92,D/113<br />
E/1,92,E/113,En/1,92,E/1,85,Eb,E/16,14,D,D/16,14<br />
E/0,95,E/0,93,D,D/16,14,Bn,B/16,14,Bb/0,95,B/0,93<br />
A,A/16,14,G4,G/16,14,A/0,95,A/0,93,E4,E/16,14,En<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Once upon a time<br />
|rating=<br />
|notes=BPM: 352<br />
C5/0,5,C/9,08,C6/0,5,C/9,08,G5/0,25,G/4,63,F5/0,5<br />
F/9,08,C/0,5,C/9,08,C5/0,25,C/4,63,C/0,5,C/9,08<br />
F/0,5,F/9,08,C6/0,5,C/9,08,D6/0,5,D/9,08,C/0,5<br />
C/9,08,G/0,5,G/9,08,F/0,25,F/4,63,C5/0,5,C/9,08<br />
C6/0,5,C/9,08,G/0,25,G/4,63,F/0,5,F/9,08,C/0,5<br />
C/9,08,C5/0,25,C/4,63,C/0,5,C/9,08,F/0,5,F/9,08<br />
C6/0,5,C/9,08,D/0,5,D/9,08,C/0,5,C/9,08,G/0,5<br />
G/9,08,F/0,28,F/5,28,A/4,05,A/56,75,Bb/4,05<br />
B/56,75,C4/0,5,C/9,08,C5,C/17,46,A4,A/17,46,G4<br />
G/17,46,F4/0,95,F/227,E4/0,95,E/227,F/0,95,F/227<br />
G/0,5,G/9,08,E5/0,67,E/11,95,Eb/4,05,E/56,75<br />
D5/4,05,D/56,75,C/0,25,C/4,63,D4/0,5,D/9,08,C<br />
C/17,46,A,A/17,46,G,G/17,46,F/0,95,F/227,G/0,95<br />
G/227,A/0,95,A/227,En4/0,5,E/9,08,G/0,5,G/9,08<br />
G/0,95,G/227,F/0,95,F/227,E/0,95,E/227,F,F/17,46<br />
C4/0,5,C/9,08,C5,C/17,46,A,A/17,46,G,G/17,46<br />
F/0,95,F/227,E/0,95,E/227,F/0,95,F/227,G/0,5<br />
G/9,08,E5/0,67,E/11,95,Eb/4,05,E/56,75,D5/4,05<br />
D/56,75,C/0,25,C/4,63,D4/0,5,D/9,08,C,C/17,46,A<br />
A/17,46,G,G/17,46,F/0,95,F/227,G/0,95,G/227,A/0,95<br />
A/227,En4/0,5,E/9,08,G/0,5,G/9,08,G/0,95,G/227<br />
F/0,95,F/227,E/0,95,E/227,F,F/17,46,C6,C/17,46,F5<br />
F/17,46,G5,G/17,46,F,F/17,46,Bn4,B/17,46,F,F/17,46<br />
G,G/17,46,F,F/17,46,Bb,B/17,46,F,F/17,46,G,G/17,46<br />
B5,B/17,46,A5,A/17,46,G,G/17,46,F,F/17,46,C5<br />
C/17,46,C6,C/17,46,F,F/17,46,G,G/17,46,F,F/17,46<br />
Bn4,B/17,46,F,F/17,46,G,G/17,46,F,F/17,46,Bb<br />
B/17,46,F,F/17,46,G,G/17,46,B5,B/17,46,A,A/17,46,G<br />
G/17,46,F,F/17,46,C5,C/17,46,C6,C/17,46,F,F/17,46<br />
G,G/17,46,F,F/17,46,Bn4,B/17,46,F,F/17,46,G<br />
G/17,46,F,F/17,46,Bb,B/17,46,F,F/17,46,G,G/17,46<br />
B5,B/17,46,A,A/17,46,G,G/17,46,F,F/17,46,C5<br />
C/17,46,C6,C/17,46,F,F/17,46,G,G/17,46,F,F/17,46<br />
Bn4,B/17,46,F,F/17,46,G,G/17,46,F,F/17,46,Bb<br />
B/17,46,F,F/17,46,G,G/17,46,B5,B/17,46,A,A/17,46,G<br />
G/17,46,F/0<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Quiet Waters<br />
|rating=<br />
|notes=BPM: 296<br />
C5/0,C6/0,C5-C6,F5-F6/0,F5-F6,Ab5-A6/0,A5-A6<br />
F5-F6/0,F5-F6,G5-G6/0,G5-G6,A5-A6/0,A5-A6,Bb5-B6/0<br />
B5-B6,F5-F6/0,F5-F6,G5-G6/0,G5-G6,G5-G6/0,G5-G6<br />
A5-A6/0,A5-A6,B5-B6/0,B5-B6,C-C7/0,C6-C7,A5-A6/0<br />
A5-A6,G5-G6/0,G5-G6,C5-C6/0,C5-C6,F5-F6/0,F5-F6<br />
Eb5-E6/0,E5-E6,A4-A5/0,A4-A5,B4-B5/0,B4-B5/0<br />
C5-C6/0,C5-C6,F5-F6/0,F5-F6,A-A6/0,A5-A6,F5-F6/0<br />
F5-F6,G5-G6/0,G5-G6,A5-A6/0,A5-A6,B-B6/0,B5-B6<br />
F5-F6/0,F5-F6,G5-G6/0,G5-G6,G5-G6/0,G5-G6,A5-A6/0<br />
A5-A6,B5-B6/0,B5-B6,C-C7/0,C6-C7,A5-A6/0,A5-A6<br />
G5-G6/0,G5-G6,C5-C6/0,C5-C6,F5-F6/0,F5-F6,E5-E6/0<br />
E5-E6,A4-A5/0,A4-A5,B4-B5/0,B4-B5/0,C5-C6/0,C5-C6<br />
F5-F6/0,F5-F6,A-A6/0,A5-A6,F5-F6/0,F5-F6,G5-G6/0<br />
G5-G6,A5-A6/0,A5-A6,B-B6/0,B5-B6,F5-F6/0,F5-F6<br />
G5-G6/0,G5-G6,G5-G6/0,G5-G6,A5-A6/0,A5-A6,B5-B6/0<br />
B5-B6,C-C7/0,C6-C7,A5-A6/0,A5-A6,G5-G6/0,G5-G6<br />
C5-C6/0,C5-C6,F5-F6/0,F5-F6,E5-E6/0,E5-E6,A4-A5/0<br />
A4-A5,B4-B5/0,B4-B5/0,C5-C6/0,C5-C6,F5-F6/0,F5-F6<br />
A-A6/0,A5-A6,F5-F6/0,F5-F6,G5-G6/0,G5-G6,A5-A6/0<br />
A5-A6,B-B6/0,B5-B6,F5-F6/0,F5-F6,G5-G6/0,G5-G6<br />
G5-G6/0,G5-G6,A5-A6/0,A5-A6,B5-B6/0,B5-B6,C-C7/0<br />
C6-C7,A5-A6/0,A5-A6,G5-G6/0,G5-G6,C5-C6/0,C5-C6<br />
F5-F6/0,F5-F6,E5-E6/0,E5-E6,A4-A5/0,A4-A5,B4-B5/0<br />
B4/+infinity<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Ruins<br />
|rating=<br />
|notes=BPM: 173<br />
F5/0,F,Gb5/0,06,G,F/0,23,F/3,25,G/0,23,G/3,25<br />
F/0,23,F/3,25,Eb5/0,23,E/3,25,Db5/0,06,D,E/0,02<br />
E/0,35,Ab5/0,03,A/0,52,B5/0,06,B,A/0,03,A/0,52<br />
Bb/0,06,B,Bn/0,06,B,D6/0,06,D,Bb/0,06,B,Bn/0,02<br />
B/0,35,Bb/0,03,B/0,52,A/0,12,A/1,86,G/0,12,G/1,86<br />
F/0,03,F/0,52,Bn/0,06,B,D/0,06,D,E6/0,06,E,F6/0,06<br />
F,B/0,02,B/0,35,Bb/0,03,B/0,52,E5/0,06,E,A/0,03<br />
A/0,52,G/0,03,G/0,52,F5/0,03,F/0,52,G/0,06,G<br />
F/0,06,F,E/0,06,E,D5/0,03,D/0,52,A/0,06,A,E/0,03<br />
E/0,05,B4/0,06,B,Bn/0,06,B,Bb/0,06,B,E4-D/0,01<br />
E-D/0,02,F6/0,06,F,G6/0,06,G,F/0,06,F,G/0,06,G<br />
F/0,02,F/0,35,A6/0,02,A/0,35,E6/0,02,E/0,35,B/0,06<br />
B,Bn/0,06,B,Bb/0,06,B,E4-D/0,01,E-D/0,02,B6/0,06,B<br />
Bn/0,06,B,Bb/0,06,B,E6-D7/0,01,E-D/0,01,E5/0,02<br />
E/0,35,A5/0,03,A/0,52,Bn5/0,06,B,A/0,03,A/0,52<br />
Bb/0,06,B,Bn/0,06,B,D6/0,06,D,Bb/0,06,B,Bn/0,02<br />
B/0,35,Bb/0,03,B/0,52,A/0,12,A/1,86,G5/0,12,G/1,86<br />
F5/0,03,F/0,52,Bn/0,06,B,D/0,06,D,E6/0,06,E<br />
F6/0,06,F,B/0,02,B/0,35,Bb/0,03,B/0,52,E5/0,06,E<br />
A/0,03,A/0,52,G/0,03,G/0,52,F5/0,03,F/0,52,G/0,06<br />
G,F/0,06,F,E/0,06,E,D5/0,03,D/0,52,A/0,06,A,E/0,03<br />
E/0,05,B4/0,06,B,Bn/0,06,B,Bb/0,06,B,E4-D/0,01<br />
E-D/0,02,F6/0,06,F,G6/0,06,G,F/0,06,F,G/0,06,G<br />
F/0,02,F/0,35,A6/0,02,A/0,35,E6/0,02,E/0,35,B/0,06<br />
B,Bn/0,06,B,Bb/0,06,B,E4-D/0,01,E-D/0,02,B5/0,06,B<br />
Bn/0,06,B,Bb/0,06,B,E5-D6/0,01,E-D/0,01,E/0,02<br />
E/0,35,A5/0,03,A/0,52,Bn/0,06,B,A/0,03,A/0,52<br />
Bb/0,06,B,Bn/0,06,B,D/0,06,D,Bb/0,06,B,Bn/0,02<br />
B/0,35,Bb/0,03,B/0,52,A/0,12,A/1,86,G5/0,12,G/1,86<br />
F5/0,03,F/0,52,Bn/0,06,B,D/0,06,D,E6/0,06,E<br />
F6/0,06,F,B/0,02,B/0,35,Bb/0,03,B/0,52,E5/0,06,E<br />
A/0,03,A/0,52,G/0,03,G/0,52,F5/0,03,F/0,52,G/0,06<br />
G,F/0,06,F,E/0,06,E,D5/0,03,D/0,52,A/0,06,A,E/0,03<br />
E/0,05,B4/0,06,B,Bn/0,06,B,Bb/0,06,B,E4-D/0,01<br />
E-D/0,02,F6/0,06,F,G6/0,06,G,F/0,06,F,G/0,06,G<br />
F/0,02,F/0,35,A6/0,02,A/0,35,E6/0,02,E/0,35,B/0,06<br />
B,Bn/0,06,B,Bb/0,06,B,E4-D/0,01,E-D/0,12,B/0,06,B<br />
Bn/0,06,B,Bb/0,06,B,D/0,01,D/0,18,Gn5/0,02,G/0,35<br />
Gb/0,06,G,En5/0,06,E,Gn/0,06,G,Bn/0,01,B/0,13<br />
Bb/0,03,B/0,52,Bn/0,03,B/0,52,Bb/0,02,B/0,35<br />
Bn/0,12,B/1,86,Bb/0,12,B/1,86,An4/0,06,A,B/0,06,B<br />
F5/0,01,F/0,27,D/0,03,D/0,52,Eb/0,01,E/0,11<br />
En/0,12,E/1,86,Eb/0,12,E/1,86,D/0,06,D,E/0,01<br />
E/0,27,B/0,03,B/0,52,Gb4/0,03,G/0,52,Ab/0,03<br />
A/0,52,B/0,03,B/0,E/0,06,E,G5/0,06,G,B5/0,06,B<br />
G/0,06,G,A5/0,06,A,F/0,06,F,E/0,06,E,G/0,06,G<br />
B/0,06,B,G/0,06,G,A/0,06,A,F/0,06,F,E/0,06,E<br />
G/0,06,G,B/0,06,B,G/0,06,G,A/0,06,A,F/0,06,F<br />
E/0,06,E,G/0,06,G,B/0,06,B,G/0,06,G,A/0,06,A<br />
F/0,06,F,E/0,06,E,A/0,06,A,D6/0,06,D,B/0,06,B<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Respite<br />
|rating=<br />
|notes=BPM: 300<br />
C6,F5,Bb5,Eb5,F,C5,C6,F,B,E,F,C5,C6,F,B,E,F,C5,C6<br />
F,B,E,F,C5,B,F,G5,E,F,C,B,F,G,E,F,C,B,F,G,E,F,C,B<br />
F,G,E,F,C,C6,F,B,E,F,C5,C6,F,B,E,F,C5,C6,F,B,E,F<br />
C5,C6,F,B,E,F,C5,C6,F,B,F,G,E,C,F,B,F,G,E,A5,C5,F<br />
G,B,A,F,A4,B4,A,B,F,C-F4/0,5,F5-Ab/0,5,A5-C/0,5<br />
F-A4/0,25,G-B,A5-C,B5-E-B4/0,13,G-C,A-E,B5-F,C6-G<br />
G-B4/0,17,G/0,17,G-C5/0,25,F/0,5,C-An4/0,25,G4/0,5<br />
C-F4/0,5,F5-Ab/0,5,A5-C/0,5,F-A4/0,25,G5-B,A5-C<br />
B5-E-B4/0,13,G-C,A-E,B5-F,C6-G,E6-B/0,17,E/0,25<br />
E-B/0,5,C-F-C5/0,17,An4/0,17,C-F4/0,5,F5-Ab/0,5<br />
A5-C/0,5,F-A4/0,25,G-B4,A5-C,B5-E5-B4/0,13,G-C,A-E<br />
B5-F,C6-G,G-B4/0,17,G/0,17,G-C5/0,25,F/0,5<br />
C-An4/0,25,G4/0,5,C-F4/0,5,F5-Ab/0,5,A5-C/0,5<br />
F-A4/0,25,G5-B,A5-C,B5-E-B4/0,13,G-C,A-E,B5-F,C6-G<br />
E6-B/0,17,E/0,25,E-B/0,5,C-F-C5/0,<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Sans<br />
|rating=<br />
|notes=BPM: 193<br />
Gb4/0,38,G/1,88,Ab/1,91,A/1,88,A-F4/1,91,A-F/0,63<br />
G3,G/17,46,Gn,G/17,46,A/1,91,A/1,88,A4,A/17,46,Gb4<br />
G/17,46,A3-Eb4/0,5,A-E/9,08,B,B/17,46,Db4,D/17,46<br />
E,E/0,46,G/1,91,G/1,88,A/1,91,A/1,88,A-F/1,91<br />
A-F/0,63,E3,E/17,46,G3,G/17,46,A/1,91,A/1,88,A4<br />
A/17,46,G4,G/17,46,B-Dn,B/1,D/9,08,Db,D/17,46<br />
B/0,5,B/0,45,G/1,91,G/1,88,A3/1,91,A/1,88,A-F/1,91<br />
A-F/0,63,G3,G/17,46,Gn,G/17,46,A/1,91,A/1,88,A4<br />
A/17,46,Gb4,G/17,46,A3-E4/0,5,A-E/9,08,B,B/17,46,D<br />
D/17,46,E,E/0,46,G/1,91,G/1,88,A/1,91,A/1,88<br />
A-F/1,91,A-F/0,63,E3,E/17,46,G3,G/17,46,A,A/17,46<br />
A4,A/17,46,G4,G/17,46,E4,E/17,46,A3-D,A-D/17,46,B<br />
B/17,46,A-D,A-D/17,46,E,E/0,46,En/1,91,E/1,88<br />
B/1,91,B/1,88,B-E/1,91,B-E/0,63,G,G/17,46,Gn<br />
G/17,46,Eb/1,91,E/1,88,E5,E/17,46,Bb4,B/17,46<br />
D-E4/0,5,D-E/9,08,D,D/17,46,A/2,01,A/32,43<br />
Bn3/2,01,B/32,43,D,D/0,46,D/1,91,D/1,88,A/1,91<br />
A/1,88,A-D/1,91,A-D/0,63,E,E/17,46,Dn,D/17,46<br />
E/1,91,E/1,88,Bb4,B/17,46,G,G/17,46,E,E/17,46,B3<br />
B/17,46,B-G/1,91,B-G/1,88,B-G/1,91,B-G/1,88<br />
B-G/1,91,B-G/0,38,Gb/1,91,G/1,88,A/1,91,A/1,88<br />
A-F/1,91,A-F/0,63,G3,G/17,46,Gn,G/17,46,A/1,91<br />
A/1,88,A4,A/17,46,Gb4,G/17,46,A3-E/0,5,A-E/9,08,Bn<br />
B/17,46,Db,D/17,46,E,E/0,46,G/1,91,G/1,88,A/1,91<br />
A/1,88,A-F/1,91,A-F/0,63,E3,E/17,46,G3,G/17,46<br />
A/1,91,A/1,88,A4,A/17,46,G4,G/17,46,B-Dn,B/1<br />
D/9,08,Db,D/17,46,B/0,5,B/0,45,G/1,91,G/1,88<br />
A3/1,91,A/1,88,A-F/1,91,A-F/0,63,G3,G/17,46,Gn<br />
G/17,46,A/1,91,A/1,88,A4,A/17,46,Gb4,G/17,46<br />
A3-E4/0,5,A-E/9,08,B,B/17,46,D,D/17,46,E,E/0,46<br />
G/1,91,G/1,88,A/1,91,A/1,88,A-F/1,91,A-F/0,63,E3<br />
E/17,46,G3,G/17,46,A,A/17,46,A4,A/17,46,G4,G/17,46<br />
E4,E/17,46,A3-D,A-D/17,46,B,B/17,46,A-D,A-D/17,46<br />
E,E/0,46,En/1,91,E/1,88,B/1,91,B/1,88,B-E/1,91<br />
B-E/0,63,G,G/17,46,Gn,G/17,46,Eb/1,91,E/1,88,E5<br />
E/17,46,Bb4,B/17,46,D-E4/0,5,D-E/9,08,D,D/17,46<br />
A/2,01,A/32,43,Bn3/2,01,B/32,43,D,D/0,46,D/1,91<br />
D/1,88,A/1,91,A/1,88,A-D/1,91,A-D/0,63,E,E/17,46<br />
Dn,D/17,46,E/1,91,E/1,88,Bb4,B/17,46,G,G/17,46,E<br />
E/17,46,B3,B/17,46,B-G/1,91,B-G/1,88,B-G/1,91<br />
B-G/1,88,B-G/1,91,B/+infinity<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Snowdin Town<br />
|rating=<br />
|notes=BPM: 235<br />
Eb6/0,5,Ab5/0,5,Bb5/0,33,A/2,B/2,C6,A,E5,C5/0,5<br />
Db5,E/0,5,E6/0,5,A/0,5,B/0,33,A/2,B/2,C6,D6,C<br />
B/0,5,C,A/0,5,E/0,5,A/0,5,B/0,33,A/2,B/2,C,A,E5<br />
C5/0,5,D5,E/0,5,E6/0,5,A/0,5,B/0,33,A/2,B/2,C6,D6<br />
C,B/0,2,E/0,33,F4-A4-A5-E5/2,B,C,B/4,C/4,B/2<br />
A/0,67,E6/0,33,F-A4-A5-E5/2,B,C,B/4,C/4,B/2,A/0,67<br />
C/0,33,C,D,C,D,F6,E6/0,13,E/0,33,F4-A4-A5-E5/2,B,C<br />
B/4,C/4,B/2,A/0,67,E6/0,33,F-A4-A5-E5/2,B,C,B/4<br />
C/4,B/2,A/0,67,C/0,33,C,D,C,B,A,A/0,13,E6/0,33<br />
F-A4-A5-E5/2,B,C,B/4,C/4,B/2,A/0,67,E6/0,33<br />
F-A4-A5-E5/0,67,B,C,B-C,A,C/0,33,C,D,C,D,F6<br />
E6/0,13,E/0,33,B-A-E5,C,B/4,C/4,B/2,A/0,5,E6/0,33<br />
A-E5,B,C,B-C,A,C/0,33,C,D,C,B,A,A/0,11,E,E,E,E,D5<br />
C5,D,E/0,5,A/0,5,E/0,2,E6,E,E,E,D6,C6,D,E,B,G5<br />
A/0,17,E5,E,E,E,D5,C5,D,E/0,5,A/0,5,E/0,33,A/2,B/2<br />
C6,C,C,C,C,B,C<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Snowdin Short<br />
|rating=<br />
|notes=BPM: 200<br />
Eb5,E/18,2,E4,E/18,2,Ab4,A/18,2,E,E/18,2,Bb4/0,25<br />
B/4,69,A,A/18,2,B,B/18,2,C5,C/18,2,A,A/18,2,E<br />
E/18,2,C4,C/18,2,D4,D/18,2,E,E/18,2,E5,E/18,2,E4<br />
E/18,2,A,A/18,2,E,E/18,2,B/0,25,B/4,69,A,A/18,2,B<br />
B/18,2,C5,C/18,2,A,A/18,2,E,E/18,2,C4,C/18,2,D<br />
D/18,2<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Snowy<br />
|rating=<br />
|notes=BPM: 196<br />
D6/0,17,D5,G5,A5/0,5,B5/0,5,A/4,B/4,A/0,67,G/0,5<br />
D6/0,17,D5,G,A/0,5,B/0,5,A/4,B/4,A/0,67,G/0,5<br />
Db6/0,17,D5,E5,Gb/0,5,Gn/0,5,A/4,B/4,A/0,4,Dn6<br />
B/0,06,D/0,17,D5,G,A/0,5,B/0,5,A/4,B/4,A/0,67<br />
G/0,5,D6/0,17,D5,G,A/0,5,B/0,5,A/4,B/4,A/0,67<br />
G/0,5,Db6/0,17,E,Gb,A/0,5,B/0,5,E6,Dn/0,5,Db<br />
A/0,06,Dn/0,17,D5,Gn,A/0,5,B/0,5,A/4,B/4,A/0,67<br />
G/0,5,D6/0,17,D5,G,A/0,5,B/0,5,A/4,B/4,A/0,67<br />
G/0,5,Db6/0,17,D5,E5,Gb/0,5,Gn/0,5,A/4,B/4,A/0,4<br />
Dn6,B/0,06,D/0,17,D5,G,A/0,5,B/0,5,A/4,B/4,A/0,67<br />
G/0,5,D6/0,17,D5,G,A/0,5,B/0,5,A/4,B/4,A/0,67<br />
G/0,5,Db6/0,17,E,Gb,A/0,5,B/0,5,E6,Dn/0,5,Db<br />
A/0,06,Dn5/0,17,Bb4,C5,D/0,5,F5/0,5,B5/0,33,A,Gn,F<br />
D/0,07,Db/0,17,A4,Bn4,D/0,5,E5/0,5,A5/0,33,B5<br />
Gb/0,05,Bb4,C,Dn/0,5,F/0,5,B5/0,33,A,Gn,F,D/0,5<br />
C/0,5,F/0,67,E/4,Eb/4,D/0,07,A4,Bn4,Db/0,5,En/0,5<br />
A5/0,33,Gb,Ab/0,17,B,D,Eb/0,5,G/0,5,B5/0,33<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Spiderdance<br />
|rating=-<br />
|notes=BPM: 104<br />
Ab6/0,C7/0,A-C,F6-Bb6/0,F-B,C-F7/0,C-F,F6-C/0,F-C<br />
B-E7/0,B-E,A-Db7/0,A-D,G6-C/0,G-C,D/0,D,C/0,C,D/0<br />
D,C/0,C,A/0,A,F/0,F,C6/0,C,A/0,A,F/0,F,G/0,G/0,A/0<br />
A,F/0,F,G/0,G/0,A/0,A,F/0,F,G/0,G,D/0,D,C7/0,C,D/0<br />
D,C/0,C,A/0,A,F/0,F,C6/0,C,A/0,A,B/0,B,G/0,G/0,A/0<br />
A,B/0,B,G/0,G/0,A/0,A,B/0,B,C7/0,C,D/0,D,C/0,C,D/0<br />
D,C/0,C,A/0,A,F/0,F,C6/0,C,A/0,A,F/0,F,G/0,G/0,A/0<br />
A,F/0,F,G/0,G/0,A/0,A,F/0,F,G/0,G,D/0,D,C7/0,C,D/0<br />
D,C/0,C,F7/0,F,B/0,B,A/0,A,B/0,B,A/0,A/0,B/0,B,A/0<br />
A,B/0,B,Bn/0,B,Bb/0,B,A/0,A/0,Eb6/0,E/0,C6/0,C<br />
D6/0,D/0,En/0,E/0,F6/0,F,F/0,F,F/0,F,B/0,B,B/0,B<br />
B/0,B,D7/0,D,D/0,D,D8/0,D,A7/0,A,D7/0,D,Eb7/0,E<br />
F7/0,F,En/0,E,C7/0,C,C/0,C,E/0,E,F/0,F,F6/0,F,B/0<br />
B,A/0,01,A,An/0,01,A,B7/0,B,A/0,A,G7/0,G,F7/0,F<br />
D/0,D,D/0,D,D/0,D,Ab/0,A,C/0,C,A6/0,A,B6/0,B,C/0,C<br />
E6/0,E,F6/0,F,F/0,F,B/0,B,B/0,B,D/0,D,D/0,D,C/0,C<br />
C/0,C,F/0,F,F/0,F,Gb6/0,G,G/0,G,D/0,D,C/0,C,D/0,D<br />
E7/0,E,F7/0,F/0,B/0,B,A/0,A,B/0,B,A/0,A/0,B/0,B<br />
A/0,A,B/0,B,A/0,A,A/0,A,B/0,01,B,A/0,01,A,F6/0,F<br />
F/0,F,E6/0,E,F/0,F/0,B/0,B,A/0,A,B/0,B,A/0,A/0,B/0<br />
B,A/0,A,B/0,B,A/0,A,A/0,A,B/0,B,Bn/0,B,Bb/0,B/0<br />
A/0,A,F/0,F/0,B/0,B,A/0,A,B/0,B,A/0,A/0,B/0,B,A/0<br />
A,B/0,B,A/0,A,A/0,A,B/0,01,B,A/0,01,A,F/0,F,F/0,F<br />
E/0,E,F/0,F/0,B/0,B,A/0,A,B/0,B,A/0,A/0,B/0,B,A/0<br />
A,B/0,B,A/0,A,A/0,A,B/0,B,Bn/0,B,Bb/0,B/0,A/0,A<br />
F/0,F/0,A-C/0,A-C,A-C/0,A-C,C-E7/0,C-E,A-C/0,A-C<br />
Gn-B/0,G-B,A-C/0,A-C,E/0,01,E,F7/0,01,F,G7<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Spiderdance Violin<br />
|rating=+<br />
|notes=BPM: 200<br />
F5/0,F,C5/0,C,Ab4/0,A,F4/0,F/0,B4/0,B,Bb/0,B<br />
B/0,B,A/0,A,E4/0,E,F/0,F/0,C/0,C<br />
B/0,B,A/0,A,B/0,B,C/0,C,E/0,E<br />
F/0,F,A/0,A,F/0,F,E/0,E,F5/0,F/0<br />
Eb5/0,E,C/0,02,C,B/0,02,B,A/0,A,F4/0,F,Db4/0<br />
D,G4/0,G,D/0,D,A/0,A,D/0,D,B/0,B,D/0,D,C/0,C,B/0,B<br />
F5/0,F,C/0,C,En/0,E,C/0,C,C/0,C/0,F/0,F,C6/0<br />
C,B5/0,B,C/0,C,F/0,F,C/0,C,B/0,B<br />
C/0,C,Dn5/0,D,Bn/0,B,Bb/0,B,Bn/0,B<br />
Eb/0,E,C/0,C,G5/0,G,Bb/0,B,F/0,F<br />
C/0,C,B/0,B,C/0,C,G/0,G,C/0,C<br />
B/0,B,C/0,C,A5/0,A,C/0,C,B/0,B<br />
C/0,C,B/0,B,D6/0,D,C/0,C,D/0,D<br />
D5/0,D,A/0,A,G/0,G,A/0,A,E/0,E<br />
B/0,B,A/0,A,B/0,B,E/0,E,C/0,C<br />
B/0,B,C/0,C,E/0,E,D6/0,D,C/0,C<br />
D/0,D,C5/0,C,B4/0,B,F/0,F,C/0,C,En/0,E,D5/0,D<br />
C/0,C,F/0,F,C/0,C,A4/0,A,F4/0,F/0,Bn/0,B<br />
Bb/0,B,B/0,B,A/0,A,E4/0,E,F/0,F/0<br />
C/0,C,B/0,B,A/0,A,B/0,B,C/0,C<br />
E/0,E,F/0,F,A/0,A,F/0,F,E/0,E<br />
F5/0,F/0,Eb5/0,E,C/0,02,C,B/0,02,B,A/0<br />
A,F4/0,F,Db4/0,D,G4/0,G,D/0,D,A/0,A,D/0,D,B/0,B<br />
D/0,D,C/0,C,B/0,B,F5/0,F,C/0,C,En/0,E,C/0,C,C/0<br />
C/0,F/0,F,C6/0,C,B5/0,B,C/0,C,F/0,F<br />
C/0,C,B/0,B,C/0,C,Dn5/0,D,Bn/0,B<br />
Bb/0,B,Bn/0,B,Eb/0,E,C/0,C,G5/0,G<br />
Bb/0,B,F/0,F,C/0,C,B/0,B,C/0,C<br />
G/0,G,C/0,C,B/0,B,C/0,C,A5/0,A<br />
C/0,C,B/0,B,C/0,C,B/0,B,D6/0,D<br />
C/0,C,D/0,D,D5/0,D,A/0,A,G/0,G<br />
A/0,A,E/0,E,B/0,B,A/0,A,B/0,B<br />
E/0,E,C/0,C,B/0,B,C/0,C,E/0,E<br />
D6/0,D,C/0,C,D/0,D,C/0,C,B/0,B,F6/0,F,C/0<br />
C,En6/0,E,D/0,D,C/0,C,D/0,D,C/0,C,D/0<br />
D,C/0,C,A/0,A,F5/0,F,C5/0,C,A/0,A,F/0,F,G/0,G/0<br />
A/0,A,F/0,F,G/0,G/0,A/0,A,F/0,F,G/0,G,D/0<br />
D,C6/0,C,D/0,D,C/0,C,A/0,A,F/0,F,C5/0,C,A/0<br />
A,B/0,B,G/0,G/0,A/0,A,B/0,B,G/0,G/0,A/0,A<br />
B/0,B,C6/0,C,D/0,D,C/0,C,D/0,D,C/0,C<br />
A/0,A,F/0,F,C5/0,C,A/0,A,F/0,F,G/0,G/0,A/0,A<br />
F/0,F,G/0,G/0,A/0,A,F/0,F,G/0,G,D/0,D<br />
C6/0,C,D/0,D,C/0,C,F6/0,F,B/0,B,A/0,A,B/0<br />
B,A/0,A,B/0,B,A/0,A,B/0,B,Bn/0,B,Bb/0<br />
B,A/0,A,E5/0,E,C5/0,C,D5/0,D,E/0,E,F5/0,F,C6/0,C<br />
A/0,A,F/0,F,B4/0,B,C5/0,C,A/0,A,F/0,F,Db/0,D<br />
A4/0,A,Dn/0,D,A/0,A,A5/0,A,A4/0,A<br />
G/0,G,A5/0,A,F/0,F,E/0,E,F/0,F,E/0<br />
E,F/0,F,G/0,G,E/0,E,F/0,F,G/0,G<br />
F/0,F,C/0,C,F/0,F,G/0,G,A/0,A<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Tem Shop<br />
|rating=<br />
|notes=BPM: 123<br />
Db6/0,D,Bb5/0,B,Gb5/0,G,Ab5/0,A,G/0,G,D5/0,D,Eb5/0<br />
E,G/0,G/0,E/0,E,G/0,G,F5/0,F,G/0,G,A/0,A/0,D6/0,D<br />
B/0,B,G/0,G,A/0,A,G/0,G,D5/0,D,E/0,E,G/0,G,Bn/0,B<br />
Bb/0,B,A/0,A,A/0,A,G/0,G,E/0,E,E/0,E,G/0,G,G/0,G/0<br />
D6/0,D,B/0,B,G/0,G,A/0,A,G/0,G,D5/0,D,E/0,E,G/0<br />
G/0,E/0,E,G/0,G,F/0,F,G/0,G,A/0,A/0,D6/0,D,B/0,B<br />
G/0,G,A/0,A,G/0,G,D5/0,D,E/0,E,G/0,G,Bn/0,B,Bb/0,B<br />
A/0,A,A/0,A,G/0,G,E/0,E,E/0,E,G/0,G,G/0,G/0,E/0,E<br />
E/0,E,E/0,E,G/0,G,F/0,F,E/0,E,D/0,D,E/0,E/0,B4/0,B<br />
B/0,B,A4/0,A,B/0,B,Bn/0,B,Bb/0,B,A/0,A/0,E/0,E,E/0<br />
E,E/0,E,G/0,G,F/0,F,E/0,E,D/0,D,E/0,E/0,F/0,F,D/0<br />
D,F/0,F,A5/0,A,G/0,G,F/0,F/0,E/0,E,E/0,E,E/0,E,G/0<br />
G,F/0,F,E/0,E,D/0,D,E/0,E/0,B/0,B,B/0,B,A4/0,A,B/0<br />
B,Bn/0,B,Bb/0,B,A/0,A/0,E/0,E,E/0,E,E/0,E,G/0,G<br />
F/0,F,E/0,E,D/0,D,E/0,E/0,F/0,F,D/0,D,F/0,F,A5/0,A<br />
G/0,G,F/0,F/0,D6/0,D,B5/0,B,G/0,G,A/0,A,G/0,G,D5/0<br />
D,E/0,E,G/0,G/0,E/0,E,G/0,G,F/0,F,G/0,G,A/0,A/0<br />
D6/0,D,B/0,B,G/0,G,A/0,A,G/0,G,D5/0,D,E/0,E,G/0,G<br />
Bn/0,B,Bb/0,B,A/0,A,A/0,A,G/0,G,E/0,E,E/0,E,G/0,G<br />
G/0,G/0,D6/0,D,B/0,B,G/0,G,A/0,A,G/0,G,D5/0,D,E/0<br />
E,G/0,G/0,E/0,E,G/0,G,F/0,F,G/0,G,A/0,A/0,D6/0,D<br />
B/0,B,G/0,G,A/0,A,G/0,G,D5/0,D,E/0,E,G/0,G,Bn/0,B<br />
Bb/0,B,A/0,A,A/0,A,G/0,G,E/0,E,E/0,E,G/0,G,G/0,G/0<br />
E/0,E,E/0,E,E/0,E,G/0,G,F/0,F,E/0,E,D/0,D,E/0,E/0<br />
B4/0,B,B/0,B,A4/0,A,B/0,B,Bn/0,B,Bb/0,B,A/0,A/0<br />
E/0,E,E/0,E,E/0,E,G/0,G,F/0,F,E/0,E,D/0,D,E/0,E/0<br />
F/0,F,D/0,D,F/0,F,A5/0,A,G/0,G,F/0,F/0,E/0,E,E/0,E<br />
E/0,E,G/0,G,F/0,F,E/0,E,D/0,D,E/0,E/0,B/0,B,B/0,B<br />
A4/0,A,B/0,B,Bn/0,B,Bb/0,B,A/0,A/0,E/0,E,E/0,E,E/0<br />
E,G/0,G,F/0,F,E/0,E,D/0,D,E/0,E/0,F/0,F,D/0,D,F/0<br />
F,A5/0,A,G/0,G,F<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Temmie<br />
|rating=<br />
|notes=BPM: 142<br />
G5/0,01,G/0,63,E5/0,63,E/0,21,C5/0,63,C/0,63<br />
D5/0,67,D/11,62,C/0,67,C/0,6,C/0,67,C/11,62,D<br />
D/0,89,E,E/0,31,C/0,33,C/6,04,D/0,22,D/4,08<br />
F5/0,22,F/4,08,E/0,33,E/6,04,C,C/0,89,D,D/16,78<br />
C/1,27,C/0,02,G/0,63,G/0,63,E/0,63,E/0,21,C/0,63<br />
C/0,63,D/0,67,D/11,62,C/0,67,C/0,6,C/0,67,C/11,62<br />
D,D/0,89,E,E/0,31,C/0,33,C/6,04,D/0,22,D/4,08<br />
Ab5/0,28,A/5,21,G/0,25,G/4,58,G,G/0,89,C,C/16,78<br />
D/0,44,D/1,09,C/0,63,C/0,B4-Db-Eb-En/0,63<br />
B-D-Eb/+infinity<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Theme<br />
|rating=<br />
|notes=<br />
BPM: 260<br />
Bb/0,B,F4/0,F,Eb4/0,E,B/0,B,D4/0,D,D/0,D,E/0,E,B/0<br />
B,E/0,E,B/0,B,D/0,D,D/0,D,E/0,E,B/0,B,F/0,F,E/0,E<br />
B/0,B,D/0,D,D/0,D,E/0,E,B/0,B,E/0,E,G4/0,G,F/0,F<br />
E/0,E,F/0,F,B/0,B,F/0,F,E/0,E,B/0,B,D/0,D,D/0,D<br />
E/0,E,B/0,B,E/0,E,B/0,B,D/0,D,D/0,D,E/0,E,B/0,B<br />
F/0,F,E/0,E,B/0,B,D/0,D,D/0,D,E/0,E,B/0,B,E/0,E<br />
G/0,G,F/0,F,E/0,E,F/0,F,B/0,B,F/0,F,E/0,E,B/0,B<br />
B-D/0,B-D,B-D/0,B-D,E/0,E,B/0,B,E/0,E,B/0,B,B-D/0<br />
B-D,B-D/0,B-D,E/0,E,B/0,B,F/0,F,E/0,E,B/0,B,B-D/0<br />
B-D,B-D/0,B-D,E/0,E,B/0,B,E/0,E,G/0,G,F/0,F,E/0,E<br />
F/0,F,B/0,B,F/0,F,E/0,E,B/0,B,B-D/0,B-D,B-D/0,B-D<br />
E/0,E,B/0,B,E/0,E,B/0,B,B-D/0,B-D,B-D/0,B-D,E/0,E<br />
B/0,B,F/0,F,E/0,E,B/0,B,B-D/0,B-D,B-D/0,B-D,E/0,E<br />
B/0,B,E/0,E,G/0,G,F/0,F,E/0,E,F/0,F,B4-B5/0,B4-B5<br />
B-B6/0,B5-B6,F5-F6/0,F5-F6,E5-E6/0,E5-E6,B5-B6/0<br />
B5-B6,B4-B5/0,B4-B5,B4-B5/0,B4-B5,D5-D6/0,D5-D6<br />
B-B6/0,B5-B6,C6-C7/0,C6-C7,B5-B6/0,B5-B6,F5-F6/0<br />
F5-F6,E5-E6/0,E5-E6,B4-B5/0,B4-B5,B-B6/0,B5-B6<br />
F5-F6/0,F5-F6,E5-E6/0,E5-E6,B5-B6/0,B5-B6,B4-B5/0<br />
B4-B5,B4-B5/0,B4-B5,D5-D6/0,D5-D6,B-B6/0,B5-B6<br />
C6-C7/0,C6-C7,B5-B6/0,B5-B6,F5-F6/0,F5-F6,E5/0,E<br />
E6/0,E,D/0,D,B5/0,B,G5/0,G,F5/0,F,E5/0,E,B4<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: Your best friend Flowey<br />
|rating=<br />
|notes=BPM: 192<br />
Ab4/0,96,C5,Eb4,C/1,A/0,97,C,E,C/1,A/0,97,C,E,C/1<br />
A/0,97,C,E,C/1,C6-A/0,97,C-C5/2,01,Db6/1,99,E6-E4<br />
C6-C5/1,D-Bb4/0,97,D-E5/2,01,E6/1,99,B5-E4,E5-E/1<br />
C6-A/0,97,C-C5/2,01,D/1,99,E6-E4,A6-C/1,F6-D4/0,97<br />
A4/1,38,D6/7,93,Dn/7,46,E6/78,08,B4,E5/1,35<br />
E4/3,86,C6-A/0,97,C-C5/2,01,Db/1,99,E6-E4,C6-C5/1<br />
D-D4/0,97,D6-B/2,01,E6/1,99,B5-G4,E5-G5/1<br />
C6-D4/0,97,C-F4/2,01,D6/1,99,B-E4,G-G4/1<br />
A5-A4/0,57,Gb6-G4/7,93,Gn6-G4/7,46,A6/+infinity<br />
}}<br />
<br />
{{Song<br />
|name=Deltarune: The World Revolving<br />
|rating=<br />
|notes=BPM: 400<br />
G#5,D#6,Dn6,D#,Dn,D#/0.5,D#/0.5,D#,Dn,D#,Dn<br />
D#/0.33,B5/0.33,E5/0.33,Gn5/0.5,F#6/0.5,E6/0.5<br />
B/0.5,C#6/0.5,D#/0.06,B/0.33,E5/0.33,G#/0.5<br />
D#/0.33,E6/1.5,D#/1.5,C#/0.23,G#,D#,Dn,D#,Dn<br />
D#/0.5,D#/0.5,D#,Dn,D#,Dn,D#/0.33,B/0.33<br />
E5/0.33,Gn/0.5,F#/0.5,E6/0.5,B/0.5,C#/0.5<br />
D#/0.06,B/0.33,C#/0.33,G#/0.5,D#-F#/0.33<br />
C#-E/1.5,Cn6-D#/1.5,A#5-C#/0.23,B/0.11,B,A#,B<br />
F#/0.5,A#,B/0.09,B,A#,G#,F#5/0.5,A#/0.5,B,A#,B<br />
F#6/0.33,F#,G#6,F#/0.5,E,D#/0.33,B/0.5,B/3<br />
C#/0.38,G#5/0.33,C#/0.5,D#/0.33,E/1.5,D#/1.5<br />
C#/0.23,B/0.11,B,A#,B,F#/0.5,A#,B/0.09,B,A#,G#<br />
F#5/0.5,A#/0.5,B,A#,B,F#6/0.33,F#,G#6,F#/0.5,E<br />
D#/0.33,B/0.5,B/3,C#/0.38,G#5/0.33,C#/0.5<br />
D#/0.33,E/1.5,D#/1.5,C#/0.19,B,A#,B,F#,B,A#,B<br />
G#6,B,A#,B,A#6,B,A#5,B,B6,A#6/3,B/3,A#/3,G#,F#<br />
D#,B5,A#5,B,Fn6,A#,F#5,A#,F#6,A#,F#5,A#,G#<br />
F#6/3,G#/3,F#/3,E,D#,C#,B,C#,E,D#,B,F#5,B<br />
D#/0.33,B,C#,G#5,E5,G#,C#/0.5,E6/0.5,D#/0.33<br />
E/1.5,D#/1.5,C#/0.19,B,A#,B,F#6,B,A#,B,G#6,B,A#<br />
B,A#6,B,A#5,B,B6,A#6/3,B/3,A#/3,G#,F#,D#,B5,A#5<br />
B,Fn,A#,F#5,A#,F#6,A#,F#5,A#,G#,F#6/3,G#/3,F#/3<br />
E,D#,C#,B,C#,E,D#,B,F#5,B,D#/0.33,B,C#,G#5,E5<br />
G#,C#/0.5,E6/0.5,D#/0.33,E/1.5,D#/1.5,C#/0.23<br />
B/0.11,B,An5,Gn,F#/0.5,E5,D#5/0.09,D#,E,D#<br />
C#5/0.5,F#/0.5,B/0.11,B,A#,B,F#6/0.5,B,B/0.12<br />
C#6/1.5,B/1.5,A#/0.5,B/0.5,C#/0.5,A#/0.5,B/0.11<br />
B,An,G,F#5/0.5,E,D#/0.09,D#,E,D#,C#5/0.5,F#/0.5<br />
B/0.11,B,A#,B,F#6/0.5,B,B/0.12,C#6/1.5,B/1.5<br />
A#/0.5,B/0.5,C#/0.5,A#/0.5,B/0.16,F#5/0.5<br />
D#6/0.5,E6/0.5,C#/0.33,B,B/0.16,F#/0.5,D#/0.5<br />
E/0.5,C#/0.5,B/0.5,B/0.16,F#/0.5,D#/0.5,E/0.5<br />
C#/0.33,B,B/0.16,F#/0.5,D#/0.5,E/0.5,C#/0.5<br />
B/0.5,B/0.16,F#/0.5,D#/0.5,E/0.5,C#/0.33,B<br />
B/0.16,F#/0.5,D#/0.5,E/0.5,C#/0.5,B/0.5,B/0.16<br />
F#/0.5,D#/0.5,E/0.5,C#/0.33,B,B/0.16,F#/0.5<br />
D#/0.5,E/0.5,C#/0.5,B/0.15<br />
}}<br />
<br />
{{Song<br />
|name=Final fantasy 1 - Prologue<br />
|rating=<br />
|notes=BPM: 128<br />
C5,F5,G5,C,Bb5/0.5,A5,G,F,E5/2,F/2,G,F,F/0.5,E/0.5<br />
D5,G,A,D,C6/0.5,B,A,G,Gb/2,A/2,Gn,D,A/0.5,G/0.5,C5<br />
F,G,C,B/0.5,A,G,F,E/2,F/2,G,F,F/0.5,E/0.5,D,G,A,D<br />
C6/0.5,B,A,G,Gb/2,A/2,Gn,D,A/0.5,G/0.5,D6/0.33,D<br />
C/0.33,A,B,B/2,A/2,G,Gb,Gn,A,B,C,Eb6/0.33,E,D/0.33<br />
B,C,C/2,Db/2,C,C/2,D/2,C,B,A,G,C5,F,G,C,B/0.5,A,G<br />
F,En5/2,F/2,G,F,F/0.5,E/0.5,Dn5,G,A,D,C6/0.5,B,A,G<br />
Gb/2,A/2,Gn,D,A/0.5,G/0.5,C5,F,G,C,B/0.5,A,G,F,E/2<br />
F/2,G,F,F/0.5,E/0.5,D,G,A,D,C6/0.5,B,A,G,Gb/2,A/2<br />
Gn,D,A/0.5,G/0.5,D6/0.33,D,C/0.33,A,B,B/2,A/2,G,Gb<br />
Gn,A,B,C,Eb6/0.33,E,D/0.33,B,C,C/2,Db/2,C,C/2,D/2<br />
C,B,A,G/1.06<br />
}}<br />
<br />
{{Song<br />
|name=Halo - The Maw<br />
|rating=<br />
|notes=BPM: 109<br />
D/0.5,A,B,C4,F,A,B-G,D/0.5,F,G,A,C3,F,G-E,D/0.5,A<br />
C4,D4,G-G,B-B,C-A-A,D-B-G/0.5,A-F-D3/0.5<br />
D4-B-G/0.5,A-A-F,B-B-E,Gb-B-B2/0.5,B3,C,A-A-E,Gn,F<br />
D3,A-G,C3,A2,B2,A3,C,C4/0.5,C-D-F/0.25,D4-G<br />
}}<br />
<br />
{{Song<br />
|name=Angry Birds - Theme Song (Guitar Only)<br />
|rating=<br />
|notes=BPM: 200<br />
E5/2,Gb5/2,B-Gn-E3,G4-B4-E5,B2-B5,G-B4-E/2,Gb5/2<br />
B3-E3-Gn,G4-B4-E5,B2-B5,G-B4,E3-B3-E5-G5-B5/2,C6/2<br />
B/2,A5/2,B2-G-E-B4,E3-G/2,Gb/2,B3-E-Gn4-B4-E5/0.33<br />
E/2,Gb5/2,Gn-E3,E4-G4-E5-B,B2,G5/2,A/2,B5-E3<br />
E4-G4-G5-B4,B3,B5/2,Db6/2,Dn-G3/2,Db/2<br />
Dn4-G5-B-D6/2,Db/2,Dn3-D6/2,E6/2,G-B-D/2,Db/2,E3-B<br />
E4-B4-Bb5-E5,E4-Bn4-B3-E5-B5,E/2,Gb/2,Gn-E3<br />
E4-G4-E5-B4,B3,G5/2,A/2,B5-E3,E4-G4-G5-B4,B3,B5/2<br />
D/2,Dn-G3/2,Db/2,Dn4-G5-B-D6/2,Db/2,Dn3-D6/2,E6/2<br />
G-B-D/2,Db/2,E3-B,E4-E5-B4,E4-B-B3-E5,B5/2,D/2<br />
Dn-G3,D4-G5-D6-B,D3-D6,G3-B-G5-D,G3-D/2,E6/2<br />
D4-G5-B-D6/2,Db/2,Dn3-G-D6-B,G3,Gb-D,D4-Gn5-B<br />
E3-D6,G-D-B/2,Db/2,Dn3-B,D4-G3-G5-D5,G3-D4-D5-G5<br />
B/2,Db6/2,Dn-G3,D4-G5-D6-B,D3-D6,G3-B-G5-D,G3-D/2<br />
E6/2,D4-G5-B-D6/2,Db/2,Dn3-G-D6-B,G3,Gb-D,D4-Gn5-B<br />
E3-D6,G-B-D/2,Db/2,Dn3-B,E4-E3-G-E5,E3-E4-E5-G/0.5<br />
E3-E5,B4-G4/2,Eb/2,B2-En,G-Gb5-B4,E3-Gn,B-G4/2<br />
Gb5/2,B2-Gn,B4-A-E5,E3-Bb5-Bn,Bb-Bn,B2-B5-Bb,Bn4<br />
B2-B4-G,G-B2-B4,G-B2-B4/0.5,E-E5,G4-B/2,Eb/2,B2-En<br />
Gb5-B4-Gn4,E3-G5,G4-B/2,Gb5/2,B2-Gn,A-E5-B4<br />
B5-E3-E5/2,E/2,E-B,B2-B5-Eb/2,E/2,E,En6-F-F6-F5<br />
F3-F6-E-F5,F3-F6-E-F5/0.5,E3-B,E5-G/2,B/2,B2-B5<br />
E-Bb-G,E3-Bn,E5-G/2,B/2,B2-B5,E-B-G,Bb-E3-Bn,Bb-Bn<br />
B2-Bb5-Bn/0.5,E-B6-G6,B-E6,B-G/0.5,E3-B5,E5-G5/2<br />
B/2,B2-B5,E-Bb-G,E3-Bn,E5-G/2,B/2,B2-B5,E-B-G<br />
Bb-E3-Bn,Bb-Bn,B2-Bb5-Bn/0.5,E-B6-G6,E6-E5,E6-E5<br />
E3,E-E5-G5/0.5,B2-B4-Gb/0.5,E3-E5-Gn,B5/2,C/2<br />
B2-B5/0.5,E3-B4-E5/0.5,B-B2-Gb/0.5,B4-E3-Gn,B/2<br />
C5/2,B-B2,E5/2,Gb/2,E3-Gn-E5/0.5,B4-B2-Gb/0.5<br />
E-E3-Gn,B5/2,C6/2,B-B2,E6/2,Gb6/2,E3-E6-B5/0.5<br />
B-B2-G/0.5,B5-E3-E6/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Animal Crossing - Start Game<br />
|rating=<br />
|notes=BPM: 120<br />
G4-E4/0.5,G-E/0.5,A4-F4/0.5,A-F/0.5,G-E/0.5<br />
G-E/0.5,A-F/0.5,A-F,C-G5/1.5,E5/3,F5-E4-G4/1.5<br />
G5/0.75,G4-E,D,A-F4,G2,A-F,C-E5/1.5,C5/3<br />
D5-E4-G4/1.5,E5/0.75,G-E4,D3,A-F,G2,A-F,C3-G5/1.5<br />
E5/3,F5-E4-G4/1.5,G5/0.75,G4-E,D/1.5,F/3<br />
E5-F4-A/1.5,C5/3,G2-D5/1.5,C/3,D-F-A/1.5,E/3<br />
C3/1.5,C5/3,G4-E4-G/1.5,G/0.75,G-E,D3,A-F,G2,A-F<br />
C3,G4-E-G,B4,G-E-G/2,C5/2,D/6,B/4,C/1.71,A-F,G2<br />
A-F,C3,G4-E/0.5,G-E,D,A-F,G2,A-F,C/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Bust-a-Groove - Natural Playboy<br />
|rating=-<br />
|notes=BPM: 200<br />
C5/2,Bb-Db5-Ab5-F5/0.5,F/0.5,D/0.5,B5,A,D4-Bn4-Eb5<br />
F,E,D5,A3-Gb4/0.5,A-A4/2,Bb-B3/2,D/2,D4/2<br />
F3-F6-F5-D-B4-D/0.5,A6-A5,D-E6-A4-E5-D,Bn5/0.5<br />
A6-A5,E6-E5,En3-B4-G-B3-B,Eb5,B4,G5/0.5,E,B<br />
Gn6-Bb3-F3-E-B4-B3-E-G4/0.2,F4-B-Gb3-D-F6-F5<br />
B-D-F4-G-F5-F6/0.67,F-F5/2,F4-D/2,G6-G5/2<br />
A4-D5-F-A6-A-A5-Gn6-G5/0.5,D-B4-F-A4-F6-F5-F6<br />
A-F4-D,A-D6-D5-D6/0.5,F-B-A-D5-B6-B-B5<br />
Gb4-E4-Bn4-A6-A-A5/0.5,F6-F-F5,E6-Bb-E4-G/2<br />
E6-E5/2,G-E4-A4-D6-D-D5/0.5,G-E-B5-B-B4,D6-D-D5<br />
E-A-G-E6-E5-E6,F4-B-F6-D4-F5-F6,B-D5-F5<br />
D4-B-F4-A6-A-A5,F5-B-D5-B-F4-D4,B-F5-D5,F4-B-D4<br />
B6-B-B5,F-B4-E-D-D6-D5,A4-D4-E4/0.5,D-A-E<br />
D-E-A-E6-E-E5/0.5,E4-D-A,B5-B4/2,D5-D6/2<br />
E-G-D4-E6-E5,A-F-D5-A6-A-A5/0.5,D-A4-F-F6-F-F5<br />
F4-D-A,A-D6-D-D5/0.5,D-B-F-A-B6-B-B5<br />
Bn4-E4-G-A6-A-A5/0.5,F6-F-F5,G-Bb-E-E6-E-E5/2<br />
En6-E5/2,A4-G-Eb4-D6-D-D5-E6-E5/0.5,G-B5-E4-B4-B5<br />
D6-D-D5,E-G-E6-A-E-E5,F6-F-F5,D-B4-F,B-F4-A6-A-A5<br />
E6-E5-E6/0.5,A4-E5,A-E4-F6-F-F5<br />
B-D-G-G-E-B3-D6-D-D5/0.5,G-E-B,G-E-B,G-B-E<br />
Gn-B4-E-G-E-B3-B5-B4,E-B-G-G-E-B3-B4-B5/0.5<br />
E-B4-G-G-E-B3-B4-B5/1.98<br />
}}<br />
<br />
{{Song<br />
|name=Crash Bandicoot - Theme Song<br />
|rating=<br />
|notes=BPM: 300<br />
C4-C/0.5,C-C,F4-F,G4-G,C5-C/0.5,Bb4-B/0.5,G-G/0.5<br />
F-F,Gb-G,Gn-G,Gb-G,Gn-G,C4-C/0.5,C-C,F-F,G-G<br />
C5-C/0.5,B-B/0.5,G-G/0.5,F-F,Gb-G,Gn-G,Gb-G,Gn-G<br />
F-F/0.5,F-F/0.2,F-F,G-G,G-G,G-G/0.17,F-F/0.5<br />
F-F/0.33,F-F,G-G,F-F,C4-C/0.5,C-C,F-F,G-G,C5-C/0.5<br />
B-B/0.5,G-G/0.5,F-F,Gb-G,Gn-G,Gb-G,Gn-G,C4-C/0.5<br />
C-C,F-F,G-G,C5-C/0.5,B-B/0.5,G-G/0.5,F-F,Gb-G,Gn-G<br />
Gb-G,Gn-G,C4-C,C-C,B3-B,C-C/0.25,G-G,B4-B,B-B,G-G<br />
B-B/0.25,G-G,D5-D,D-D,B-B,C5-C/0.5,D-D,C-C,B-B<br />
G-G/0.5,G-G/0.5,G-G,B-B/0.33,D-D,D-D,B-B,C-C/0.5<br />
D-D,C-C,B-B,C-C/0.5,C-C/0.5,G5-G,Gb-G,F5-F,Eb5-E<br />
D-D,D-D,B-B,C-C/0.5,D-D,C-C,B-B,Gn4-G/0.5,G-G/0.5<br />
G-G,B-B/0.33,D-D,D-D,B-B,C-C/0.5,D-D,C-C,B-B<br />
C-C/0.5,C-C/0.5,G5-G,Gb-G,F-F,E-E,C4-C/0.5,C-C<br />
F4-F,Gn4-G,C5-C/0.5,B-B/0.5,G-G/0.5,F-F,Gb-G,Gn-G<br />
Gb-G,Gn-G,B3-B/0.5,B-B,E4-E,F-F,B4-B/0.5,En5-E/0.5<br />
Eb-E/0.5,D-D,C-C,B-B,G-G,E4-E/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Crash Bandicoot 3: Warped - Theme Song (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
A/0.5,D4-Eb4,En,D,Db,Dn,Ab,An/0.5,D-Eb,En,Eb,D,D<br />
Ab,An/0.5,D-E,En,D,Db,A4-A3-Dn-A,G4-G3-G,A4-A3-A<br />
C4-C-C5/2,C4/2,D,C-C-C-C5/0.5,C4-C-C-C5<br />
D-D-D5-D4-Db5/0.5,A-A4-A3/0.5,Eb5-E4-E-Dn4<br />
En-E5-E4,D-D5-D4,Db-D5-D4,Dn,Ab4-A3-A,An-A4-A3/0.5<br />
Eb5-E4-E-D,En-E5-E4,Eb-E5-E4,D-D5-D4,D,Ab4-A3-A<br />
An-A4-A3/0.5,E5-E4-E-D,En-E5-E4,D-D5-D4,Db-D5-D4<br />
A4-A3-A-Dn,G-G4-G3,A-A4-A3,C4-C-C5/2,C4/2,D<br />
C-C-C-C5/0.5,C4-C-C-C5,D-D-D5-D4-Db5/0.5<br />
A4-E6-A3-A/0.67,E/2,Eb5-E4-E-Dn4,En5-E4-Eb6-En4<br />
D-A5-D5-D4,Db-Dn6-Db5-D4,Dn,Ab3-Eb6-A4-A3<br />
An-En-A4-A3/0.67,E/2,Eb5-E4-E-D,En5-E4-Eb6-En4<br />
Eb-D6-E5-E4,D5-D4-D,D,Ab4-A3-A,An4-A3-En6-A/0.67<br />
E/2,Eb5-E4-E-D,En5-E4-Eb6-En4,D-A5-D5-D4<br />
Db-Dn6-Db5-D4,A3-A-A4-Dn,G4-G3-G5-G3,A3-A5-A4-A3<br />
C4-C6-C5-C4/2,C/2,D,C-C5-C4-C6-C4/0.5<br />
C-C5-C4-C6-C4,D-D6-D5-D4-D-Db5/0.5,E6-A-A5,A-E5/2<br />
E6-A/2,Eb4/2,A-En5/2,E4-Eb6-Ab,Dn4-An-En5<br />
Db-Dn6-G5,A-E,Ab3-Eb6-A5,An3-En-A5,A-E5/2,E6-A/2<br />
Eb4/2,A-En5/2,E4-Eb6-Ab,E4-D-G,D4/0.5,A3,An-A5-En6<br />
A-E5/2,E6-A/2,Eb4/2,A-En5/2,E4-Eb6-Ab,D-An-En5<br />
Db-Dn6-G,A3-A5-E,G3-G5,A3-A5-E,C-C6-G/0.5<br />
C-C4-G/0.5,C6-C4-G,D4-A-D6-Db4-A4/0.5<br />
E6-E3-E4-E3-Eb4-En/0.5,E3-E5-E3-E4-Dn3-Eb-E3/0.5<br />
En4-E3-E-Eb4/0.5,En3-Gb6-E-E4-D-Eb-E3/0.5<br />
D-D6-D3-D4-E4/0.5,D3-D-D4-D3-E-E3/0.5<br />
D4-D3-D-E4/0.5,En6-D4-D3-Eb4-D-D-E3/0.5<br />
F-F6-F3-F4-E4/0.5,F3-F5-F3-F4-D-E-E3/0.5<br />
F-F3-F-E4/0.5,F-A6-F-F4-D-E-E3/0.5<br />
Gn3-G6-G3-G4-E4/0.5,G3-G5-G3-G4-D-E-E3/0.5<br />
F-F6-F3-F-E4/2,En6-E3-E4-E3,Eb6-E3-E4-E3/2<br />
D4-D6-D3-D-D-E4-E3,Db6-D4-D3-D/2,C6-C3-C4-C3/2<br />
En-E6-E3-E4-C-Eb-En/0.5,E3-E5-E3-E4-Dn-Eb-E3/0.5<br />
En4-E3-E-Eb4/0.5,En3-Gb6-E-E4-D-Eb-E3/0.5<br />
D-D6-D3-D4-E4/0.5,D3-D-D4-D3-E-E3/0.5<br />
D4-D3-D-E4/0.5,En6-D4-D3-Eb4-D-D-E3/0.5<br />
F-F6-F3-F4-E4/0.5,F3-F5-F3-F4-D-E-E3/0.5<br />
F-F3-F-E4/0.5,F-A-F-F4-D-E-E3/0.5<br />
Gn3-G6-G3-G4-E4/0.5,G3-G5-G3-G4-D-E-E3/0.5<br />
F-F6-F3-F-E4/2,En6-E3-E4-E3,Eb6-E3-E4-E3/2<br />
D4-D6-D3-D-D-E4-E3,Db6-D4-D3-D-Dn/2,C6-D-C4/1.98<br />
}}<br />
<br />
{{Song<br />
|name=Demon's Souls - The Maiden in Black<br />
|rating=<br />
|notes=BPM: 109<br />
Eb4-C-Bb-E-G,G,C4,G4/0.33,G3-E-A2-C-E,G,C,G4/0.33<br />
E-E-Ab-C-G3,G,C,G4/0.33,G2-E-B-G3-E,G,B,G4/0.33<br />
An4-E-D4-Gb2-G3,A3,C,A4/0.33,F2-E-E-A-C,A3,C<br />
A4/0.33,Gn4-D-Bn-D-En2,G3,B,B4/0.33,G4-D-G3-D-Eb,G<br />
Bb3,B4/0.33,Gb4-D-D-D2-A3,G3,A,A4/0.33<br />
B3-En4-E-Gn4-Db,G3,B,G4/0.33,G5-B-C3-Eb-G3-C,G-E5<br />
C4-C5,G4,E4/0.5,G5-G3-A2-E-C4-A,E3-E5,G-C5,C4-G4<br />
E4/0.5,G5-C-Ab-G3-A-E,G-E5,C-C5,G4,E4/0.5<br />
G5-G3-G2-E-B-G,G3-E5,B4,G4-B3,E4/0.5<br />
An5-Gb2-G-G3-Dn4-A4,D3-D5,A3-A4,G4,D4/0.5<br />
A5-A4-F-C4-E-F,F3-E5,A3-C5,A4,F4/0.5<br />
Bn5-D-En2-E-B3-Gn,B-D5,E3-B4,G,E4/0.5<br />
G5-D4-Eb2-E-G3-G4,E3-D5,G3-Bb,B3-G4,D4/0.5<br />
Gb5-D2-D-A3-D4-G4,D3-D5,A-A4,G,D4/0.5<br />
En5-Gn-Db2-D-E4-B,E3-B4,B3-G,D4,E4/0.5<br />
Eb-E-B-C3-G3,G,C4,G4/0.33,A2-E-C-G3-E,G,C,G4/0.33<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Aeris' Theme (Guitar Only)<br />
|rating=<br />
|notes=BPM: 200<br />
E5-D5-D4-A4-Gb5,A5,D6/0.17,E4-A4-C6,A5,E5/0.17<br />
E-D5-D4-A4-G,A5,D6,Db,E6,Dn,B5,Db,A4-A5-E4/0.25<br />
E5-C5/0.25,Dn3-G,A3-A5-E,D6-E4-A-G,A3,D3,A,E,A<br />
E3-A5-C6,A3-A5-E5,E4-E5-C5,A3,E3,A,E4-C-E5,A-D5/2<br />
E/2,Bb2-D-B4-F4,F3,B3,F,B2-D-F5,F3-E-C,B3-D-B4<br />
F-E-C,D-Gn2-B-G4,D3,G3,D,G2-D5-F5,D3-E-C,G3-D5-B<br />
D3-E-C,D5-D3-A4-Gb4,Gn3,A3,D4,A,Gb,D3-Bn3-D4<br />
G-E4-Db,B2-G4-Dn,G3,B3,G/0.5,B2,G-D-G4,B3-Gn-E<br />
Db3-A4-Gb,A3,D4,A/0.5,D3,A-G-B4,D4-D5-G,Dn3-D5-B<br />
Gn3,D4-G4-B,G3/0.5,D3,G-B3-G4,D4,D3-Gb-A4/2<br />
B4-Gn/2,A3-A4-Gb,D4,A3/0.5,D3,A-G-A4,G3-D4<br />
Db3-D4-A3,G,A,G,A5-D6,D3,A3,D4,D3-G5-B5,A,D4,A<br />
G-A5,D3,A3-Gn4-B4,D4-A4-Gb,B2-B4-Dn,D3,Gn3,D<br />
D5-G5-B,B2,D3,G3,B-D5-A-B4,D3,G,D,B-G4,B2,D-Gb-A<br />
B-G-D4,G3-Db-A3,A,D,A,D6-A5,G,A3,D4,G-G5-B5,A,D,A<br />
A5-G,G3,A3-Gn4-B4,D-D5-A4,G3-Dn-B,B3,D4,B,A,G,B,D<br />
G4-G3/0.5,G-B4-D5-G4/0.5,Gb3-A-Db-G4/0.5<br />
E3-Gn-B-E4/0.5,Dn3-A-D4-Gb/0.25,D3-Db4-G-A3/0.25<br />
Dn-Gn3-B3/0.5,G-G2-D5-B4-G4/0.5<br />
Gb3-G2-Db-A4-G4/0.5,E3-E2-B-Gn-E4/0.5<br />
Gb3-D-G2-A/0.33,G5-A,Gn3-Gb5-Ab2-Dn-An4/0.5<br />
A3-Db-A2/0.5,B3-G3-B2-Dn-B4/0.5,B-D-Gn4/0.5<br />
Db3-D4-D5-A4-Gb/0.5,Dn4-D3-Gn-B/0.5<br />
E-Db4-A-E3/0.25,D-E-E4/0.25,G3-E3-G4-B/0.25<br />
A3-A2-A4-D5/0.5,E5-D,Gb5-Dn,Gn3-G5-D3-D5-B,Gb-D-A<br />
E-B-Gn4,D-B-A,E3/0.5,Gb3/0.5,A3-A2-Gn4-D4-B3/0.25<br />
B-B2-B5-G5,A5-Gb,Db3-D4-G-Dn5,Gn-E5<br />
D3-A3-Gb-D5/0.1<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Ahead on our Way<br />
|rating=<br />
|notes=BPM: 150<br />
A5-D4-G2,G5-G3,Gb5-B,Gn-G3,A-G4,G3,B-B4-B3,D5-G-G<br />
E-G4-Gb5-E2,Gn3-E5,E-B,G,E4-E,G,B-B,G,G4-E5-A2<br />
A3-A-B5,A5-C4,G5-E4,A-D2,A3-A,D4,Gb4-G-B/2,Db6/2<br />
Dn-B2,B3-B5,B-D4,B3,G-G,B,D-D,B-B,B5-Gn3-C3<br />
C4-C6-C4,E-B-E,A5-G4,C-G3-C3-G5,Bb3,A-Eb-E,G4<br />
D-G2-Bn5,B4-G3,B3-C5-B,D5-G4-G,G-En2-Gb5,E5-Gn3<br />
B-B,E4-E,A2-G4,A3-E5,Gb5-C4,Gn-A,A5-E4-E,A3,C-C,A<br />
G4-A2-Eb,E3-G5,A3-A5-A3,B5-C-C,D4-C6-D3,A-A,C4<br />
Gb4-G,D4-Gn2-A5,G5-G3,Gb5-B3,Gn-G3,A-G4,G3<br />
B4-B3-B4-B3,D5-D-G-G,En2-E3-Gb5-Gn4,G3-E5,E-B,G<br />
Db-B4-G4-G-E4-E,G3,B3-B,G,C5-B4-G4-A2-G-E5,A3-A-B5<br />
A5-C4,G5-E4-E,C5-A4-A5-Dn2,A3-A,D4-D,Gb4-G-B/2<br />
Db6/2,B4-B2-Dn5-D6,B3-B5,B-D4,B3,G-G-G,B,D-D,B-B<br />
D5-Gn3-B4-C3-B5,C4-C6-C4,E-B-E,A5-G4,G3-G5-C-C3<br />
Bb3,A-Eb-E,G4-G,D4-G2-Bn5,B4-G3,B3-C5-B,D5-D-G4-G<br />
G-En2-Gb5,E5-Gn3,B-B,E4-E,G4-C-E5-G3-A2,B5-A3<br />
C4-A5-C,E4-G5-E-E,A4-A5-C5-D3,A3-A,D4-D<br />
Gb4-G5-G4-G,D5-B4-G5-D4-Gn2,G5-G3,G5-B3,G3,G4,G3,B<br />
G,G2,G3,B,G,G4-G,G3,B-B,G/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - CaitSith Theme<br />
|rating=<br />
|notes=BPM: 400<br />
C/0.17,F/0.33,G4-Ab4-C5/0.44,C3/1.33,C-C/0.5<br />
A-G-C5/0.33,A-F4-B4,C3-Db/0.19,C/1.33,A3-C/0.5,Bb<br />
A4/0.5,E4,C-F3/0.33,G-A-C5/0.44,C3/1.33,C-C/0.5<br />
A-G-C5/0.33,A-F4-Bn/4,D/0.4,Dn5-D/3.88,Eb5-E/4<br />
E3/1.33,Db-D-D3/0.5,A-A/4,A2/1.33,C-C-C3/0.5<br />
Bb-B/4,B2/1.33,Gb-G-En4/0.5,C5-C/4,C3/1.33<br />
F3-C/0.33,Gn-A4-C5/0.44,C3/1.33,C-C/0.5<br />
A-G-C5/0.33,A-F4-Bn4,C3-D/0.19,C/1.33,A3-C/0.5,Bb<br />
A4/0.5,E,C-F3/0.33,G-A-C5/0.44,C3/1.33,C-C/0.5<br />
A-G-C5/0.33,A-E-B,D/0.44,D/1.33,Eb3/0.44,E/1.33<br />
En/0.44,E/1.33,Gb3/0.44,G/1.33,F-C3/0.5,B-C5-Gn5,A<br />
G4/0.99,Gb-C/4,C3/1.33,F4-C-C-A-C5-F5/0.5<br />
C4-A-C5-F,Eb4/0.5,Dn4,C3-Db-D3-A-Bn-Gn5/0.5,F4<br />
A-A-F5-B/0.5,B-A-B-F/4,C/1.33,A3-C/0.5,Bb,A4/0.5<br />
En,F4-C-F3/0.33,F5,Gb/0.99,Gn/4,C/1.33,C-A5-C/0.17<br />
C-F-D,Gb/0.99,Gn,A,G/0.99,Gb/4,C-An3/1.33,E5/0.5<br />
Ab5-B5-Eb6/4,G3-C/0.36,D6/4,C-En3/1.33,C-F3/0.5<br />
B4-C5-Gn5,A4,G4/0.99,Gb-C/4,C3/1.33<br />
F4-C-C-A-C5-F5/0.5,C4-A-C5-F,Eb4/0.5,Dn4<br />
C3-Db-D3-A-Bn-Gn5/0.5,F4,A-A-F5-B/0.5,B-A-B-F/4<br />
C/1.33,A3-C/0.5,Bb,Bn/0.5,D5,C5-C3-F3/0.33,F5<br />
Gb/0.99,Gn/4,C/1.33,C-A5-C/0.17,C-F-F3,Gb/0.99,Gn<br />
A,G/0.99,Gb/4,C/1.33,C-C-F5/0.5,C4,E,C/0.99,E<br />
F3-C3-F4/0.5,Bb-C5-Gn,A4,G4/0.99,Gb-C/4,C3/1.33<br />
F-C-C-A-C5-F5/0.5,C4-A-C5-F,E/0.5,Dn4<br />
C3-Db-D3-A-Bn-Gn5/0.5,F4,A-A-F5-B/0.5,B-A-B-F/4<br />
C/1.33,A3-C/0.5,Bb,A4/0.5,En,C-F4-F3-C5-A-F5/0.19<br />
C3/1.33,C-Eb3-G/0.17,Dn-C-A5-B/0.19,C/1.33<br />
Db-C-D5-Bn/0.17,C-C-En5-C5-C6/0.5,G,G6-Eb6,En/0.99<br />
C,Dn6-Bb5/0.5,G5,B-Gb,F/0.99,Eb5,Db3-C3-F,A/0.99<br />
Bn,C-D-F,A/0.99,B,C-C-Bb/0.5,A,C-A3-E/0.5,En<br />
C-F3-F5/0.5,A4-C5/0.31,C3/1.33,C-Gn3-G4-B4/0.17<br />
C-A3-A4/0.5,F4,A/0.5,F-B/4,G3-C/1.33,C/0.17<br />
F3-C/0.5,A-G4-C5/4,C4-C3/1.33,Gb3/0.5,Gn4-F4-B/4<br />
C-G3/0.17,C/1.33,C-C-E4-B-Eb5/0.67,Dn5-Bn-C5/5.33<br />
An/5.33,G4/5.33,F/5.33,En4/5.33,D4/5.33,C4/5.33<br />
B3/5.33,C3/0.33,D3/0.33,E3/0.33,F3-C/0.33<br />
G-Ab-C5/0.44,C3/1.33,C-C/0.5,A-G-C5/0.33,A-F4-B4<br />
C3-Db/0.19,C/1.33,A3-C/0.5,Bb,A4/0.5,E4,C-F3/0.33<br />
G-A-C5/0.44,C3/1.33,C-C/0.5,A-G-C5/0.33,A-F4-Bn/4<br />
D/0.4,Dn5-D/3.88,Eb5-E/4,E3/1.33,Db-D-D3/0.5,A-A/4<br />
A2/1.33,C-C-C3/0.5,Bb-B/4,B2/1.33,Gb-G-En4/0.5<br />
C5-C/4,C3/1.32<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Continue<br />
|rating=<br />
|notes=BPM: 400<br />
A4/0.25,A2,C4,E4,A4-A,B4-G2,D4,G4-G,B,C5-F2,F4,A-A<br />
C,E2,E4,Ab-A/0.5,D5,E5/0.33,E3/0.09,E4-E/2<br />
An-C-C4-A-F3-C6/0.5,A5/0.5,F5/0.5,E5-E-C3/0.67<br />
Eb4/4,Gb/4,E5-B3-B2-B4-E/0.25,B5/0.5,A-E3/0.67<br />
E4/4,G/4,Gn-D-B3-En3-B4-G5/0.5,E5/0.5,B2-Gb/0.5<br />
Gn/0.67,Db4/4,E4/4,Bb3-B4-D5-A2-B5/0.25,D3-A5/0.5<br />
G/0.67,Dn4/2,F4-C5-A3-D3-F-F5/0.5,A4/0.5,Ab/0.5<br />
An-D-A/0.5,Ab3-E5-A4-A2/0.25,Bn4-B-B2/0.25,C3-C,D<br />
E3,G3,C4,D4,E4-E,G4,C5-C-C,D5,E5,G5,C6,D6,E6,G6,C<br />
G,E,D,C,G5,E5,D5,C5,G4,E4,D4,C4,G3,E3,D3,An,B,C3,E<br />
A3,B3,C4,E4,A4,B4,C5,E5,A5,B5,C6,E6,A6,E,C,B,A5,E5<br />
C5,B4,A4,E4,C4,B3,A3,E3,C3,B2,C,D,E,G,C4,D4,E4,G4<br />
C5,D5,E5,G5,C6,D6,E6,G6,C,G,E,D,C,G5,E5,D5,C5,G4<br />
E4,D4,C4,G3,E3,D3,A2,B,C3,E,A3,B3,C4,E4,A4,B4,C5<br />
E5,A5,B5,C6,E6,A6,E,C,B,A5,E5,C5,B4,A4,E4,C4,B3,A3<br />
E3,C3,B2/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Debut<br />
|rating=<br />
|notes=BPM: 200<br />
A2-C4-E4-A4,A2-C-E-A4,G2-G-D4-G4-E,G2-G4-E-B4<br />
F2-A-F4-C5,F2-A-F4-C,G2-G4-E-B/0.5,F2-F4-D-A/0.5<br />
E2-E4-D-A,E2-E4-D-Ab,An2-E-C4-A4/0.5,A2-E-C-A4/0.5<br />
A2-C-E-A4,A2-C-E-A4,G2-G-E-D-G4,G2-G4-E-B<br />
F2-A-F4-C5,F2-A-F4-C,G2-G4-E-B/0.5,C3-F-A-C5/0.5<br />
B2-D-F-B4/2,C/2,B2-D-F-D5/2,B4/2,C3-E-C4-C5/0.25<br />
C3-G-E-C5,C3-G-E-C5,B2-D4-F-B4,B2-F-D-D5<br />
A2-C4-E5-E4,A-C-D-E/2,C5/2,G2-D4-B3-B4/0.5<br />
F2-A3-C4-A4/2,B/2,C5/2,E5/2,D-E2-B3-D5/2,C/2,B4/2<br />
A/2,B3-E-D4-Ab,An2-C4-A3-A4/0.33,A2-C-E4-A4<br />
A2-C-E-A4,G-G-E-D-G4,G2-G4-E-B4,F-A-F4-C5<br />
F2-A-F4-C,G2-G4-E-B/0.5,F2-F4-D-A/0.5,E2-E4-D-Ab/2<br />
An/2,E2-E4-D-B/2,Ab/2,An2-E-A4-C4/0.25,D6-D3<br />
C6-A3-D4-Gb/2,B5/2,A5-A2-A5,D-Gn5-A3,Gb-D3,D4-Gn-A<br />
A5-A2,Gb4-A3-D/2,B/2,D3-A5,A3-Gn5-D4,Gb-A2,A3-E5-D<br />
G-D3,G4-A-D4,A2-G5,G4-A3-D,E-A2/2,G5/2,Gn-Db-A3/2<br />
A5/2,D3-G,A3-Gb-D4,E-E3,A-D,E5,A-D3-D4,E-A2/2,G/2<br />
Gn-D-A3/2,A5/2,D3-G,A3-Gb-D4,E-E3,A-D,E5,D3-D4-A<br />
Dn6-D3,C-A-D4-G4/2,B/2,A5-A2-A5,A3-Gn5-D,Gb-D3<br />
A-Gn-D4,A5-A2,Gb4-A3-D/2,B/2,D3-A5,A3-Gn5-D4,Gb-A2<br />
A3-E-D,G-D3,G4-A-D4,A2-G5,G4-A3-D,E-E3-B3-Gn3-E4/2<br />
Gb5/2,Gn-B2-D3-G3-B3/2,A5/2,G5-C3-C-E3-A3<br />
Gb-B2-Gn3-B3-D,E5-E3-B-G-E4/0.5,E3-E5,D5-D3<br />
E-E3-B-G-E4/2,Gb5/2,Gn-B2-D-G3-B3/2,A5/2<br />
B5-C-C-E3-A3/2,C6/2,D6-B2-B3-G-D3/2,Eb6/2<br />
En-E3-G-B-E4/0.25,F-A4-C5,F-A-C,Ab-F-B4,Bb-F-D5<br />
An-F-C/0.5,F-A-C/0.67,Ab-F-Bn/2,An-F-C,F-A-C/2<br />
A-F-C/2,F-Ab-B,Bb-F-D,An-F-C/0.5,F-A-C/1<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Electric De Chocobo<br />
|rating=<br />
|notes=BPM: 300<br />
G/2,D6/2,D4,B-B5,D-G5,F-E5,C4-D6,A-B,C-G,G3-B,D4<br />
G5-B3,D,B5-F,C,A,A5-C,G3-G5,D-G/2,A/2,B3-G,D-F5<br />
F3-G,C,A3,F5-C,G3-G5,D-G/2,B5/2,B3-D6,D4-E6,F3-F6<br />
C,A,C,D6-G3,D4,B5-B3,D-G5,F3-E5,C-D6,A-B5,C-G,G3-B<br />
D4,G5-B3,D,B5-F,C,A,A5-C,G3-G5,D-G/2,A/2,B3-G,D-F5<br />
F3-G,C,A3,F5-C,G3-G5,D-G/2,B5/2,B3-D6,D4-E6,F3-F6<br />
C,A,C,E-C,C,C6-E4,C4-A5,D-Gb,D-A,A3-C6,D-E6,Gn3-D6<br />
G,G6-B,Gb3,D-G,G,B,B5-G,C4-C6,C4,A5-E4,C-G5,D4-D5<br />
D4-G,A3-A5,D-C6,Gn3-B,G-B/2,C/2,A3-B,A-A5,Bb3-Bn5<br />
Bb3,Bn,B,E6-C4,C,C6-E4,C4-A,D-Gb5,D-A,A3-C6,D-E6<br />
Gn3-D6,G,G6-B,Gb3,D-G,G,B,B5-G,A-A5,A3-A5/2,B/2<br />
B3-A,A3-Gn5,C4-A5,A3,B,G-A,D4-A5,D-A/2,B5/2,C-C6<br />
B3-D6,A3-E/0.5,Gb6/0.5,Gn5/0.66<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - GoldSaucer<br />
|rating=<br />
|notes=BPM: 240 (Guitar) 200 (Piano)<br />
G-D5,G5,D3-Gb,Gn/2,A5/2,B5-E,G,Gb3-A/2,B/2,C6/2<br />
E6/2,D6-Gn,D4-G5,B3-D6,G3-G5,A3-A5/2,B-G/2,C4-Gb/2<br />
B-Gn/2,A3-A5,C-E5,G3-D5,G5,D3-Gb,Gn/2,A/2,B5-E3,G<br />
Gb3-A,B/2,C6/2,D6-Gn,B3-G5,C4-E6,G,B5/2,A/2,G-D4/2<br />
Gb/2,Gn-G3/0.5,G-D5,G5,D3-Gb,Gn/2,A/2,B-E3,G<br />
Gb3-A/2,B/2,C6/2,E6/2,D6-Gn,D4-G5,B3-D6,G3-G5<br />
A3-A5/2,B-G/2,C4-Gb/2,B-Gn/2,A3-A5,C-E5,G3-D5,G5<br />
D3-Gb,Gn/2,A/2,B5-E3,G,Gb3-A,B/2,C6/2,D6-Gn,B3-G5<br />
C4-E6,G,B5/2,A/2,G-D4/2,Gb/2,Gn-G3/0.5,D-Gb5/2<br />
Gn/2,A4-Gb4-A5-D/2,B/2,A-D/2,Db/2,Dn6-D4/2,B3/2<br />
Db6-A3,Gn-E,D4-A5,A3-B5/2,D6/2,Dn,B3-Gb-B5,A5<br />
A3-E4-Gn5,D4-Gb,A-E5/2,Gn/2,Gb-D,Db-Dn5/2,B3/2<br />
Db-A,E4-Dn,E-E5,D4/2,D5/2,E-Db4,B-G,A-Gn,D/2,Gb/2<br />
Gn-E4,A5,B-B5/2,A/2,G/2,Gb/2,E5-A3/2,G/2,Gn-A/2<br />
Gb/2,E-B3,D,Dn-G/2,Gn/2,A4-Gb4-A5-D/2,B5/2,A-D/2<br />
Db/2,Dn6-D4/2,B3/2,Db6-A3,Gn-E6,D4-A5,A3-B5/2,D6/2<br />
Dn,B3-Gb-B5,A5,A3-E4-Gn5,Gb-A-D5,Ab5-A3-E5<br />
An5-A3-Db/0.5,E4-E5,Gn,B3-Gb,Dn,E4-E5/0.33,B/2,D/2<br />
E-E4,Gn,B-Gb,D,E-E5,D4,E4,G4,Gn-G5,B5,D-A5,Gb<br />
Gn4-G5/0.33,D/2,Gb/2,Gn-G4,B,D-A,Gb5,Gn4-G5,D,G4<br />
Gb,E-E5,Gn5,B3-Gb,D5,E4-E5/0.36<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Jenova<br />
|rating=<br />
|notes=BPM: 200<br />
G5-Bb6/2,A6/2,F6/2,D6/2,B5/2,A5/2,F5/2,D5/2,B6/2<br />
A6/2,F6/2,D6/2,B5/2,A5/2,F5/2,D5/2,B6/2,A6/2,F6/2<br />
D6/2,B5/2,A5/2,F5/2,D5/2,B6/2,A6/2,F6/2,D6/2,B5/2<br />
A5/2,F5/2,D5/2,D4-E5-B4-D5,D4,D,D,D,D,D,D,A-D-F/4<br />
A-F/4,A-F/4,A-F/4,D-A-F,D,D,D,D,D,D,D-Ab-D5-E-B,D4<br />
D,D,D-A-D6-E,D4,D,D,An-D-F/4,A-F/4,A-F/4,A-F/4<br />
D-A-F,D/2,A-F/4,A-F/4,D-A-F/4,A-F/4,A-F/2,D/2<br />
A-F/4,A-F/4,D-A-F/4,A-F/4,A-F/2,D-A-F/4,A-F/4<br />
A-F/4,A-F/4,D-A-F,D-D5,D4,D,D-E,D-F,D,D,D,D-F,D<br />
D-D5,E-D4-E,D-F,D,D-G,D,D-A,D,D,D,D,D,D,D,D-F6/2<br />
E6/2,F-D/2,E/2,A6-D/2,G6/2,A-D/2,G/2,F-D/2,E/2<br />
F-D/2,E/2,D6-D4/2,C6/2,D6-D4/2,C/2,F5-F4,F,F,F-G5<br />
F-Ab5,F,F,F,F-An,F,F-F5,F4-G,F-Ab,F,B5-F-B,F<br />
C-C4-G,C,C,C,C,C,C,C,C-Eb/2,D6/2,E-C/2,G6/2,F6-C/2<br />
G/2,B6-C/2,A6/2,B-C/2,G/2,F-C/2,G/2,E-C/2,D/2<br />
E-C/2,D/2,An4-C6-En5-A5,A4,A,A-Bn5,A-E-A5-C5,A4,A<br />
A,A,A-A5-C6-E,A4-B,A-A5,A4-C5,A,A-D5,A,E-E4-B4,E,E<br />
E-A,E-G4,E,E,E-E5/4,Gb5/4,Gn/4,A5/4,E4-E5-G,E4,E,E<br />
E,E,E,E,G4-G5-Bb5-D,G4,G,G-A,G-D-G5-B4,G4,G,G,G<br />
G-G5-B5-D,G4-A,G-G5,G4-B4,G,G-C,G,D-D4-A4,D,D,D-G<br />
D-A,D,D,D-D5/4,E5/4,F5/4,G5/4,D4-A5-D5-F,D4,D,D<br />
D-F-A-D5,D4,D,D-D5/4,E/4,F/4,G/4,A-C-F,F4/0.67<br />
F/0.67,F,F5/2,G-F4/2,A,F-C6,G-Bn5-D,F-A/2,G,F/0.67<br />
F/0.67,F/0.67,F,Ab-C-Eb,F/0.67,F/0.67,F-An-C-En<br />
Ab/2,Bb-F/2,C,F-Eb6,B-D6-F5,F4-C/2,B,F/0.67,F/0.67<br />
F/2,B,F,C-C4-En5,C,C,C,C6-C4-E,C,C,C/1.33<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Main Theme (Guitar Only)<br />
|rating=<br />
|notes=BPM: 300<br />
E-B-Ab-E4/0.25,Gb4/0.5,A4/0.5,Db-E-A3-Eb5/0.25<br />
D5/0.25,En3-A-B/0.5,E4/0.5,G/0.5,A4/0.5<br />
C-C4-Gn3-B4/0.5,An/0.5,Dn3-Gb-E/0.5,G4/0.5<br />
E3-B3-Ab3-E4/0.25,G/0.5,A4/0.5,Db-E-A3-Eb5/0.25<br />
D5/0.25,En3-A-B/0.5,E4/0.5,G/0.5,A4/0.5<br />
An2-D4-E3-B4/0.5,A4/0.5,E4/0.5,G/0.5<br />
Ab2-B3-Eb3-A4/0.13,G2-En-An3/0.5,Ab4/0.5,B4/0.5<br />
A/0.5,An2-Dn-G3-G4/0.13,B2-A3-Eb4/0.13<br />
Ab-En3-E4-B3-E5-A4-E/0.25,G-G5-B4-G/0.5<br />
A-A5-E-A/0.5,Db3-E4-A3-G-Eb5-E6-E/0.25<br />
D5-D6-En5-D/0.25,E3-A-B3/0.5,A4-E4-E5-E/0.5<br />
G4-G5-B4-G/0.5,A-A5-E-A/0.5<br />
C3-C4-Gn3-G5-B-B5-B/0.5,An4-A5-Gb-A/0.5<br />
Dn3-E4-G3-E5-C5-E/0.5,G4-G5-D5-G/0.5<br />
Ab3-E3-E4-B3-E5-A4-E/0.25,G4-G5-B4-G/0.5<br />
A-A5-E-A/0.5,Db3-E4-A3-G-Eb5-E6-E/0.25<br />
D5-D6-En5-D/0.25,E3-A-B3/0.5,A4-E4-E5-E/0.5<br />
G4-G5-B4-G/0.5,A-A5-E-A/0.5<br />
An2-D4-A3-E-B-B5-B/0.25,A4-A5-D5-A/0.5<br />
A4-D4-D5-D/0.5,G3-D-Ab-A5-A/0.17,G4-G5-G/0.5<br />
B2-E4-B3-E5-B4-E/0.25,Eb4-E5-E/0.25<br />
A3-En3-E4-B3-E5-B4-E-E3,E4-B3,E-A4,B-E,E3,E4-B,E-A<br />
B-E,E3,E4-B,A5-E-A4,B-E,An5-E3,E4-B,Ab-E-A4,B-E<br />
D4-A5-An4-G4-G3,G5-D-A,G-G4-D5,Ab5-D4-An4,A5-G3<br />
A4-D,G4-D5,D4-A,G3,A-D,G4-D5,D4-A,G3,A-D,Ab5-G4-D5<br />
G5-D4-An4,E5-E4-B-E3-Ab-E,G-B-A,A5-E4-B4,B3-A4<br />
G3-E3,A-B,A3-E4-B4,B3-A4,Eb-En3,A-B,E4-B4,B3-A<br />
D-E3,A-B,E4-B4,B3-A,B5-E-D-An3-A4,A5-D-A4,B-E-D5<br />
D6-D4-A,E5-A3,A4-D,E4-D5,D4-A,A3,D-A4-E,E-A-D5<br />
D4-E-A,E5-A3,D-A4-E4,G5-A-E-D5,D4-E-A<br />
B3-Ab5-A4-E-B-E3,A-B,E4-B4,B3-A,E3-E4,A-B,E-A-B4<br />
B3-A,E3-Eb4,A-B,En-B4,B3-A,E3-E4,A5-A4-B,An5-E-B4<br />
Ab-B3-A4,D-A5-An4-G4-G3,G5-A3-A4,G-D-D5,Ab5-An3-A4<br />
A5-G3,A4-A3,D4-D5,A-A4,G,A3-A4-G4,D4-A-D5,A3-G-A4<br />
G3,A3-A4-G4,D4-Ab5-An4-D5,G5-G4-A3-A4<br />
D4-E5-Ab-E4-D5-D3,G5-A3-E,A5-D4-A4,A3-E,D3-Eb5<br />
En4-A,D4-A4-E5,A3-E4,D3-D6,E-A,D4-A4,A3-E,D3-A5<br />
E-A3,D4-A4,A3-E,E6-D-An2-A4-E4-E5-D-D6,Eb6-E5-B5<br />
E6-E5-B,D-D5-A5,D6-D5-En4-A/0.5,B4/0.5,A4/0.5<br />
A3/0.5,B3,D-D6-A5,Eb6-E5-D4-B5,D6-D5-A<br />
B3-A4-E4-G4-E-B4-B2-G5-B5,G-G4-E5,G5-G4-E<br />
Ab5-En4-B3-E5-A4,An5-Eb4-A3-G5-A4/0.33,Ab3,G3/0.33<br />
En3,B2-Eb-B3/2,B2-B-E4-G4/2,B-B-An4/2,B-B-E5-B4/2<br />
B2-B-G/2,B-B-E-B4/2,B2-B-G5/2,B-B5-B2-A5/0<br />
Ab1/0.03<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 7 - Tifa's Theme<br />
|rating=<br />
|notes=BPM: 200<br />
F2,C,F3,A/0.2,F2,Db,F3,Bb/0.2,F2,C,F3,A/0.2,F2,C<br />
F3,A/0.2,F2-F5,C,F3,A,C5/0.25,D5-F2,D3,F3,B<br />
B4/0.25,F2-B,C3-A4,F5-F3,A3/0.2,F2,C,F3,A/0.2<br />
C5-F2-F4,C3,F3,A/0.2,G4-D4-F2,D3,F3,B3/0.33,B4/0.5<br />
F4-A4-F2,C,F3,A3/0.2,F2,C,F3,A/0.2,F2-F4,A4-C<br />
C5-F3-C,A3-F5/0.5,A5,G5,F,D4-G4-F2,B-D3,F3-D5<br />
B3-G5/0.5,D,B4/0.5,F2-B,C3-A4,F3-G4,A3-A4/0.33<br />
F4/0.5,C2-G/2,A/2,G-G2,C3,Eb/0.2,C2/0.2,C5,A5<br />
G5/1.67,C3/10.11,F3/10.11,G3/10.11,A3/10.11,C4-A5<br />
C5/0.25,C,A,G5,F2-A,D-D3,F3,D4/0.5,C4-D5,B3-B-E5<br />
F-D,C5-F2,C3,F3,C4-G3-A3/0.2,F2,C3,F3,G4-A/0.5<br />
F4-C5,C4-A5,G5,F2-A,C5-C3,F3,C4-G3-A3/0.5,C5,A5,G5<br />
A2-A5,C6-En3,A3,E4-Bn-C4/0.5,A5,F6,E6,Dn6-Bb2,D3<br />
F3,B3,A2,D,F,A3,G2,D,G3,B/0.5,D5,B5,A5,G2-B,D-D3<br />
G3,D4-A3-B3/0.5,G-D5,F4-D4-B5,A5,G4-D-B,G5-E4,C<br />
B3-D/0.5,G,F5-C3,G,A-F2,C,F3,C4-F4/0.33,G3-B/0.5<br />
C-F-A3/0.33,B-G/0.33,A-F3-A5/0.5,Eb2-A,B2-G5,E3-Gb<br />
Gn3-G5,B3-B5/0.5,A,G,G-D2,A2,F5-D3,F3,A3/0.5,D5,F5<br />
G-G2,D3,G3,Bn3,D4,A,B,D,G4/0.2,C5,A5,G5/1.67<br />
C3/10.11,F3/10.11,G3/10.11,A3/10.11,C4-A5-F5-C5<br />
C-A4/0.25,F4-A-C,A5-C,G5,F2-F5-A,Db3-D5-Bb4,F3<br />
D4/0.5,D5-C4-B,B3-B-E5-C5,F-D-B4,F2,C3,F3<br />
C4-G3-A3/0.33,F4/4,A4-A/4,C5-C/4,En/4,F5/4,A5/4<br />
C6/2,C-F2,C3,F3,F6-A3/0.5,C5,A5,G5,F2-A-F5-C<br />
C-C3-A4,F3,C4-G3-A3/0.5,C5,A5,G5,A2-E-A5-C<br />
E3-A-C6-E5,A3,E4-Bn3-C4/0.5,F5,C6-F6-A5,E6<br />
Dn6-F5-Bb5-B2,D3,F3,B3,A-F5-A2,D,F3,A3,B5-D5-G-G2<br />
D3,G3,B3/0.5,D5-D4,G5-D5-B5-B4,A5-A4,G2-G5-B-B5<br />
D-D3-D4-D5,G3,A3-B3/0.5,D-G-D4-D,D-F4-B5-B4,A5-A4<br />
D-G5-B5-B4,E4-G-G4-C5-G,C4,B3-D/0.5,C5-G-G5<br />
C3-F5-F4,G-G4,A5-C5-F5-F2-A4,C3,F3,C4-F4/0.33<br />
G3-B/0.5,F-A3-C/0.33,B-G/0.33,F3-A-C6-A5-C5/0.5<br />
Eb2-A-C6-C5,B2-G5-B5-B4,E3-Gb-A-A4,Gn3-G5-B5-B4<br />
B3-B5-D6-D5/0.5,C6-A5-C5,B-G-B4,B5-B4-G-D2,A2<br />
A5-A4-F5-D3,F3,A3/0.5,D5-F5-F4,A5-F5-A4<br />
Bn5-G-B4-G2,D3,G3,B3,D4,A3,B,D,G4/0.27,G5/4<br />
G6/0.24<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy 8 - Balamb Garden<br />
|rating=<br />
|notes=BPM: 200<br />
F,C4,A4-E5,C-E4,D5-F4,C-E,C5-A,C4-E,F3,C,A-E5,C-E4<br />
D-F4,C-E,C5-A,C4-E,F3,C,A-E5,C-E4,D-F4,C-E,C5-A<br />
C4-E,B4-F3,C5-C4,D,C5-C4/0.5,C/0.5,C<br />
F5-A-A5-C5-F4-F3,C4,A-A4-A-E5/2,F4/2,A-C-E4/2,E5/2<br />
F5-D-F4-F/2,E4/2,A-C-E/2,D/2,A5-C5-E-A4/2,F/2<br />
A-C4-E/2,C5/2,A-A5-F5-F4-C-F3,C4,A-A4-A-E5/2,F4/2<br />
A-C-E4/2,E5/2,F5-D-F4-F/2,E4/2,A-C-E/2,D/2<br />
A5-C5-E-A4/2,F/2,A-C4-E/2,C5/2,A-A5-F5-F4-C-F3,C4<br />
A-A4-A-E5/2,F4/2,A-C-E4/2,E5/2,F5-D-F4-F/2,E4/2<br />
A-C-E/2,D/2,A5-C5-E-A4/2,F/2,A-C4-E/2,C5/2<br />
E5-F5-A5-A4-C-C4-F4-F3-B-A,F5-C-C5-E4,G5-D<br />
A5-F-C-F-F4-A4-C-C4-C-F3-A/0.5,C/0.5,C,F,C,A,C-E<br />
F4,C-E,A,C-E,F3-C-A-E-C5,C4,A,C-E,F4,C-E,A,C-E<br />
D3-Gb4-D4-D-A,A-D,Ab,D-An,D5,D4-Db5,E5,Dn4-D5<br />
D3-G5,E-D4,Gn,D-Gb,B5,D-A5,Db5,Dn4-D5<br />
A3-A4-C-C-E4-E5,E4/0.5,E/0.5,E/0.5,E,A3,E/0.5<br />
E/0.5,E/0.5,E,D4-D3-A4-G4-D4,D-A,Ab,D-An,D5,D4-Db5<br />
E5,Dn4-D5,D3-G5,E-D4,Gn,D-Gb,B,D-A5,Db5,Dn4-D5<br />
A3-E4-E-C5-A4-A5,E/0.5,E/0.5,E/0.5,E-Gn/2,Gb/2<br />
Gn3-G4-D4-C-D-G5,D/0.5,D,B4,D/0.5,D,G3-A4,D/0.5,D<br />
B,D/0.5,D,D-G-D-B-G5-G4,Gb5-D,Gn,D-D5,G,D4/0.5,D<br />
B5-G3,D/0.5,D,A5,D,G5,D-Gb,Gn3-Bb4-D-G4-D-G5,Gb-D<br />
Gn,D-D5,B5,D4/0.5,D,D6-G3/0.2,B4,C,B<br />
D3-A6-D4-A4-Gb4-A-D,D/0.5,D,G5,D/0.5,D,D3,D4/0.5<br />
D/0.5,D5-D4,E5,D-G,C3-Gn4-C4-C-E4-E5,C/0.5,C/0.5<br />
C/0.5,C/0.11<br />
}}<br />
<br />
{{Song<br />
|name=Kirby - Green Greens (Guitar Only)<br />
|rating=<br />
|notes=BPM: 171<br />
G5/1.33,G/4,C5-C6-C4,G3,C,G-C6/1.33,E6/4<br />
C5-G6-C4/2,C6/2,G3-B6/2,A6/2,C4-G6,E-G3/1.33,G6/4<br />
A4-F6-D4,D6-G3/1.33,E/4,A-D-G4,E-G3/1.33,D/4<br />
C5-C6-C4,G,C,G,C-C5-C6,G,C4,G-C6/1.33,E/4<br />
C5-G6-C4/2,C6/2,G3-B/2,A6/2,C4-G6,E-G3/1.33,G6/4<br />
A4-F-D4,D6-E3/1.33,E6/4,A-D-E4,E6-E3/1.33,D/4<br />
A3-C6-A,A4,A3-G4,G3,F4-F-C/1.33,C/4,F-F-D/2,E6/2<br />
G4-G/2,G-G-C/2,D/2,C/2,C4-C,G3,C,G,C-C,G,C<br />
G-C6/1.33,D/4,F3-Eb-G,D-C4/1.33,E/4,F6-F3,E-F/1.33<br />
F6/4,F3-G6-E3,F6-Bb3/1.33,G/4,F3-C6-Ab,C/1.33,D/4<br />
F-E6-F,C4-D-C/1.33,E/4,B-F6-F3/4,B/1.33,E-F/1.33<br />
F6/4,F3-G-E3,B,A-F-C6,C/1.33,D/4,F-E6-G3<br />
C4-D-C/1.33,E/4,F-F6-B,E-F3/1.33,F6/4,F3-G6-E3<br />
F6-B/1.33,G/4,F3-C6-A,C/1.33,D/4,F-E6-F<br />
C4-D-C/1.33,E/4,F-F6-B,E-F3/1.33,F6/4,D-D3/2,G2/2<br />
D/2,G/2,G6,G5/1.33,G/4,C5-C6-C4,G3,C,G-C6/1.33<br />
En/4,C5-G6-C4/2,C6/2,G3-Bn6/2,An6/2,C4-G6<br />
E-G3/1.33,G6/4,A4-F-D4,D6-G3/1.33,E/4,A-D-G4<br />
E-G3/1.33,D/4,C5-C6-C4,G,C,G,C-C5-C6,G,C4<br />
G-C6/1.33,E/4,C5-G6-C4/2,C6/2,G3-B/2,A6/2,C4-G6<br />
E-G3/1.33,G6/4,A4-F-D4,D6-E3/1.33,E6/4,A-D-E4<br />
E6-E3/1.33,D/4,A3-C6-A,A4,A3-G4,G3,F4-F-C/1.33,C/4<br />
F-F-D/2,E6/2,G4-G/2,G-G-C/2,D/2,C/2,C4-C,G3,C,G<br />
C-C,G,C,G-C6/1.33,D/4,F3-Eb-G,C4-D-C/1.33,E/4<br />
F-F6-Bb3,E-F3/1.33,F6/4,F3-G6-E3,F6-B/1.33,G/4<br />
F3-C6-Ab,C/1.33,D/4,F-E6-F,C4-D-C/1.33,E/4,F-F6-B<br />
E-F3/1.33,F6/4,F3-G-E3,B,A-F-C6,C/1.33,D/4,F-E6-G3<br />
C4-D-C/1.33,E/4,F-F6-B,E-F3/1.33,F6/4,F3-G6-E3<br />
F6-B/1.33,G/4,F3-C6-A,E4-C-E/1.33,D/4,F-E6-F<br />
C4-D-C/1.33,E/4,F-F6-B,E-F3/1.33,F6/4,D-D3/2,G2/2<br />
D/2,G/2,G6/1.99<br />
}}<br />
<br />
{{Song<br />
|name=Legend of Zelda: Ocarina of Time - Lost Woods<br />
|rating=<br />
|notes=BPM: 300<br />
F-F5,C4-A-A5,C-A3-B5,C-A,F3-F5,C-A-A5/2,C/2,C-A3-B<br />
C-A,F3-F5,C-A-A5,C-A3-B,C-A-E6,F3-D6,A-C/2,C/2<br />
C-B-A,C-A-C6,C3-B,C4-G-E3-G5,G3-C-E5,C-G,C3<br />
C4-E3-G/2,C/2,G-C,C-G-D5,C3-E5,C4-G-E3-G5,G3-C-E5<br />
C-G,C3,C4-E3-G/2,C/2,G-C,C-G,F-F5,C-A-A5,C-A3-B<br />
C-A,F3-F5,C-A-A5/2,C/2,C-A3-B,C-A,F3-F5,C-A-A5<br />
C-A3-B,C-A-E6,F3-D6,A-C/2,C/2,C-B-A,C-A-C6,C3-E<br />
C4-G-E3-B,G-C-G5,C-G3,C3,C4-E-G/2,C/2,G-C,C-G-B<br />
C3-G5,C4-G3-E-D5,G-C-E5,C-G,C3,C4-E3-G/2,C/2,G-C<br />
C-G,D3-D4,A-F-E4/2,A/2,F4-D3,F3-A/2,A/2,G4-G2<br />
G3-A4/2,G/2,B4-G2,G3/2,G/2,C5-C3,C4-G-B/2,C/2,E-C3<br />
G-C4/2,C/2,A2,A3-C/2,A/2,A2,A3-C/2,A/2,D-D4-F4<br />
F3-A-G4-E/2,A/2,D3-F4-A4,F3-A3/2,A/2,G2-G4-B<br />
G3-C5-A4/2,G/2,G2-B-D5,G3/2,G/2,C3-C5-E5<br />
G-C4-F5-D/2,C/2,C3-E-G5,G3-C4/2,C/2,A2,A3-C/2,A/2<br />
A2,A3-C/2,A/2,D4-D3,A-F3-E4/2,A/2,D-D4-F4,F3-A/2<br />
A/2,G4-G2,G3-A4/2,G/2,G2-B3-B4,G3/2,G/2,C5-C3<br />
C4-G-B/2,C/2,C3-C4-E,G-C/2,C/2,A2,A3-C/2,A/2,A2<br />
A3-C/2,A/2,D3-D4-F4,F3-A-E-C,A-A4-F-F4,G4-E,D3-B-G<br />
F3-A3-A4-F4,A3-C5-F3-A4,B-G,C3-D5-B,G3-C4-C5-A<br />
C4-E5-G-C5,D-B,C3-F5-D,G-C4-E-C5,C4-E-G-B/2,F,D/2<br />
E3-B-E5,A3-B3/0.5,B-A,E3,A-B/0.5,B-A,E,Ab-B,B-A<br />
B-A,B-A/0.5,E2-B5/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Legend of Zelda: Ocarina of Time - Song of Storms<br />
|rating=<br />
|notes=BPM: 200<br />
D2,D3-A-F,D-F-A,D2,D3-B-G/0.5,D2,D3-C4-A,D-A-C,D2<br />
D3-B-G/0.5,D2,F-D3-A,D-A-F,D2,B-G-D3/0.5,D2,A-D3-C<br />
C-D-A,D2,B-D3-G/0.5,D2-D4/2,F4/2,F3-A-D3-D5,A-D3-F<br />
D2-D4/2,F4/2,D3-G-B-D5/0.5,D2-E5,D3-C-A/2,F5/2<br />
A-D-C-E/2,F/2,D2-E/2,C5/2,D3-B-G-A4/0.5,Bb2-A<br />
B3-D-F3-D4,D3-B-F-F4/2,G4/2,F2-A,F3-C3-A3/0.5<br />
B2-A4,F-D-B3-D4,B-D3-F-F4/2,G/2,A2-E4,A3-E3-Db/0.5<br />
Dn2-D4/2,F/2,F3-A-D3-D5,D3-F-A,D2-D4/2,F4/2<br />
Bn-G3-D3-D5/0.5,D2-E5,A-D3-C4/2,F5/2,A-D-C-E/2,F/2<br />
D2-E/2,C5/2,G-D3-B-A4/0.5,Bb2-A,B3-F3-D-D4<br />
B-F-D3-F4/2,G4/2,E3-Db-A3-A4/0.5,A2-A4,Dn2-D4<br />
D3-F3-A3,D-F-A,D2,G3-D3-Bn/0.5,D2,C4-D3-A,D-A-C,D2<br />
B-G-D3/0.5,D2,D3-F-A,A-F-D,D2,B-D3-G/0.5,D2,C-A-D3<br />
D-A-C,D2,G-B-D3/0.5,D2-D5/2,F5/2,F3-A-D3-D6,D3-F-A<br />
D2-D5/2,F5/2,G-D3-B-D6/0.5,D2-E6,C-D3-A/2,F6/2<br />
C-A-D-E/2,F/2,D2-E/2,C6/2,G-B-D3-A5/0.5,Bb2-B1-A<br />
D-B3-F3-D5,F-D3-B-F5/2,G5/2,F2-F1-A,C3-A3-F3/0.5<br />
B1-B2-A5,F-B3-D-D5,F-B-D3-F5/2,G/2,A2-A1-E5<br />
Db-E3-A3/0.5,Dn2-D4/2,F4/2,F3-A-D3-D5,D3-F-A<br />
D2-D4/2,F4/2,D3-G3-Bn-D5/0.5,D2-E5,A-D3-C4/2,F5/2<br />
C-A-D-E/2,F/2,D2-E/2,C5/2,B-D3-G-A4/0.5,Bb1-A<br />
D-F3-B3-D4,F-D3-B-F4/2,G4/2,A3-Db-E3-E4-A2-A4/0.5<br />
E-A2-A4,Dn2-D4,D3-F3-A3,D-F-A,D2-D3/0.17<br />
}}<br />
<br />
{{Song<br />
|name=Mirrors Edge - Still Alive<br />
|rating=<br />
|notes=BPM: 200<br />
Db5-Bb4-Eb4-Gb4-E6/0.5,E,E/0.5,D6/0.5,B5<br />
D5-G-Bn4-E4/0.33,Ab5/0.2,A4-D-D4-F4-D6/0.5,D,D/0.5<br />
G5/0.5,F5,D5-F4-Bb-D4/0.25,F5/0.5,E5/0.5<br />
G4-Bn-G5-E4,F,D5,G,F,D,G,D-D,G4-B-G5-D4,D5,Bb,G<br />
D4-G4-D5,B,G5,B-B,D4-F4-F5,D5,A,F,D,A,F,A-A<br />
D4-F4-F5,D5,A,G,D-D,A-A,G,F,D-G4-B-E6-E4/0.5,E6<br />
E/0.5,D6/0.5,B5,D5-G-Bn4-E4/0.33,A5/0.2<br />
A4-D-D4-F4-D6/0.5,D,D/0.5,G5/0.5,F5<br />
D5-F4-Bb-D4/0.25,F5/0.5,E5/0.5,D5-G4-B-E6-E4/0.5<br />
E6,E/0.5,D6/0.5,B5,D5-G-Bn4-E4/0.33,A5/0.2<br />
A4-D-D4-F4-D6/0.5,D,D/0.5,G5/0.5,F5<br />
D5-F4-Bb-D4/0.25,F5/0.5,E5/0.5,G4-Bn-G5-E4,F,D5,G<br />
F,D,G,D-D,G4-B-G5-D4,D5,Bb,G,D4-G4-D5,B,G5,B-B<br />
D4-F4-F5,D5,A,F,D,A,F,A-A,D4-F4-F5,D5,A,G,D-D,A-A<br />
G,F/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Super Mario Bros. 2 - Overworld (Guitar Only)<br />
|rating=<br />
|notes=BPM: 600<br />
G5/0.5,D4-B4,Db-Gb-Bb/0.5,F5-C4-A4,Bn3-Dn5-F4/0.5<br />
B4-Gn3-D4,A-F3-A-C/0.5,Ab-E-B3,D3-G4-B/0.33<br />
G5-D4-B4/0.33,G4-D3-B3/0.33,G3/0.33,G5-C3-C5/0.5<br />
C-E4,G3-E5-G4/0.5,G5-C,C3/0.5,C5-E4,G3-E5-G4/0.5<br />
G5-C-C,B2-B4,Eb,G,G3-E-B5/0.5,An5-B4,B2/0.33<br />
G/0.33,G5-Bb-B4/0.5,B-D4,G3-D5-G4/0.5,G5,B2/0.5<br />
B4-D4,G3-D5-G4/0.5,G5-B,A2-Db,En,G,G3-E-Bn5/0.5,A5<br />
A2/0.33,G/0.5,B-E,F2-C6-A5/0.5,B-G5,F3-C-A/0.5<br />
A-F5,Gb2/0.5,C-A,G3-B-Gn5/0.5,A-Gb,Gn2-G5-E/0.5<br />
Gb-Eb,Gn3-G5-En/0.5,E-C5,A2/0.5,D-A4,A3-Dn-B4/0.5<br />
E-Db,Dn3-F-D5/0.5,E-C,F3-F5-D/0.5,B-G4,G2/0.5,E-C<br />
D3-D5-B/0.5,C-G4,C3/0.33,G2/0.33,C/0.17,C/0.5,E-G4<br />
D3/0.33,G5-E3-C5/0.33,A5-G3-E5/0.5,C6-G5,A3/0.33<br />
G3/0.33,A5-E3-E5/0.5,G5-C5,C3-E-A4/0.5,C5-G4<br />
D-D5-Gb/0.5,E-Gn,E3-D-Gb/0.5,E5-Gn,Gb3-D-G4/0.5<br />
A-D4,A2/0.5,D5-G,D3/0.5,E3-A4/1.5,D5/3,C3/2.95<br />
A/1.5,D/1.5,A/1.49,D/1.5,B2-A/1.5,D/1.49,A/1.5<br />
D/1.5,A/3,A2/2.95,D/0.6,D-F4,Gn2/0.5,E5-G4<br />
G3-D-F/0.5,E-G4,F3-D-F4/0.5,E-G,D3/0.5,A5-C5,B/0.5<br />
G5-B4,G2-A-C/0.5,G5-B,A2-E-G4/0.5,D5-F,B2-C-E4/0.5<br />
E5-C,C3/0.5,G/1.5,E/3,Db3/2.95,G/1.5,E/1.5,G/1.49<br />
E/1.5,Dn-G/1.5,E/1.49,G/1.5,E/1.5,G/3,Eb3/2.95<br />
En5/0.38,E3/0.5,G5-B-B4,A,Eb5-A4/0.5,B-G2-G4/0.5<br />
A-F,B2,G-E4/0.5,C/0.5,En5-G,D/0.33,G5-E3-C5/0.33<br />
A5-G3-E5/0.5,C6-G5,A3/0.33,G3/0.33,A5-E3-E5/0.5<br />
G5-C5,C3-E-A4/0.5,C5-G4,D-D5-Gb/0.5,E-Gn<br />
E3-D-Gb/0.5,E5-Gn,Gb3-D-G4/0.5,A-D4,A2/0.5,D5-G<br />
D3/0.5,E3-A4/1.5,D5/3,C3/2.95,A/1.5,D/1.5,A/1.49<br />
D/1.5,B-A/1.5,D/1.49,A/1.5,D/1.5,A/3,A2/2.95,D/0.6<br />
D-F,Gn2/0.5,E5-G4,G3-D-F/0.5,E-G4,F3-D-F4/0.5,E-G<br />
D3/0.5,A5-C5,B/0.5,G5-B4,G2-A-C/0.5,G5-B<br />
A2-A5-C/0.5,G-B,B2-E-G4/0.5,C-E4,C3/0.33,G2/0.5<br />
Gb4,Gn-A2/0.5,Ab4,B-F-An/0.5,C5-E,C3/0.2<br />
C5-C3-E/0.17,E5,E3/0.5,F5,Eb5-B3/0.5,En,F-Ab3/0.5<br />
Eb,En-F3/0.5,B5,E3/0.33,D-A5/0.33,B2-F5/0.33<br />
A2-E5/0.33,An-D5/1.5,E/1.49,D/1.5,C5/1.5,B4/3<br />
B2/0.5,C,D-C3/0.5,C5,B4-D3/0.5,C,E3/0.33,C3/0.5,C5<br />
B-B2/0.33,A-C/0.33,D/0.5,D5,E/0.33,Gb3-Db/0.33<br />
A3-Dn/0.5,A5,D3/0.33,A2-G5/0.33,D-Gn/0.33<br />
Gb3-A5/0.33,Gn-B5/0.5,Bb4,Bn-F3/0.5,B5,A-D/0.5,Ab4<br />
B2-An-A/0.5,A5,Ab-D/0.5,G4,A4-B/0.5,A5,G5-An2/0.5<br />
D5,B4-G2/0.5,G4,C3-C5-G5/0.5,C-E4,G3-E5-G4/0.5<br />
G5-C,C3/0.5,C5-E4,G3-E5-G4/0.5,G5-C-C,B2-B4,Eb,G<br />
G3-E-B5/0.5,A5-B4,B2/0.33,G/0.33,G5-Bb-B4/0.5,B-D4<br />
G3-D5-G4/0.5,G5,B2/0.5,B4-D4,G3-D5-G4/0.5,G5-B<br />
A2-Db,En,G,G3-E-Bn5/0.5,A5,A2/0.33,G/0.5,B-E<br />
F2-C6-A5/0.5,B-G5,F3-C-A/0.5,A-F5,Gb2/0.5,C-A<br />
G3-B-Gn5/0.5,A-Gb,Gn2-G5-E/0.5,Gb-Eb,Gn3-G5-En/0.5<br />
E-C5,A2/0.5,D-A4,A3-Dn-B4/0.5,E-Db,Dn3-F-D5/0.5<br />
E-C,F3-F5-D/0.5,B-G4,G2/0.5,E-C,D3-D5-B/0.5,C-G4<br />
}}<br />
<br />
{{Song<br />
|name=Valiant Hearts-Little Trinketry<br />
|rating=<br />
|notes=BPM: 171<br />
A4-E6,C5-E5,C-E,A,C-E,C-E,G4,C-E,C-E,E6-G<br />
A6-C-E5,E6-C-E5,D6-G,B4-E,B-E,G,B-E,B-E,G,B-D5<br />
B-D,G,B-D,B-D,A4-E6,C-E5,C-E,A,C-E,C-E,G,C-E<br />
C-E,E6-G,A6-C-E5,C-E/2.33,E6/1.75,D6-G,B-E5,B-E<br />
G,B-E,B-E,G,B-D5,B-D,G,B-D,B-D,E4-C6,A4-C5,A-C<br />
E,A-C,A-C,F4,A-C,A-C,C6-F,E6-A-C5,A-C/2.33<br />
C6/1.75,B5-G,B4-D,B-D,F,G-B,G-B,E4,G-B,G-B,B5-E<br />
D6-G-B4,G-B/2.33,B5/1.75,A5-F,A4-C5,A-C,E,A-C<br />
A-C,D4,F-A,F-A,D-A5,F-A4-C6,A5-F-A4,C4-G5,E-G4<br />
E-G,C,E-G,E-G,C-A5,F-A4,F-A,F#5-D,F#4-A,F#-A<br />
C-G5,E-G4,E-G,C,E-G,E-G,C-A5,Fn-A4,F-A,F#5-D<br />
F#4-A,F#-A,C-G5,E-G4,E-G,C,E-G,E-G,C,E-G,E-G<br />
C/0.33,A3-E6,E4,C5,A,E,C,G3,E,C,E6-G,A6-E4,C-E6<br />
D6-G,E4,B4,G,E,B,G,D4,B,G,D,B,A3-E6,E4,C,A,E,C<br />
G,E,C,G-E6,E4-A6,C/1.75,E6/1.75,G-D6,E4,B,G,E,B<br />
G,D4,B,G,D,B,C6-E3,C4,G4,E,C,G,Fn3,C,A4,E6-F,C<br />
A/2.33,C6/1.75,B5-G3,D,B4,F,D,G4,E3,C4,G,D6-E<br />
B3,G/2.33,B5/1.75,A5-F,C,A4,E,C,A,D3,A3,F4,A5-D<br />
C6-A3,F/1.75,A5/1.75,G5-C3,G3,E4,C,G,E,F3-A,C4<br />
F4,D-F#5,A3,F#4,G5-C3,G3,E,C,G,E/1.4,G5/3.5<br />
Fn3-A5,C4,F4,D-F#5,A3,F#4,C3-G,G3,E,C,G,E,C,G,E<br />
C/0.33,A-E6/7,A6/7,C7/1.4,C5-E4-A4,E-A-C<br />
A3-E6/7,A6-C7/1.17,E4-A4-C5,E-A-C,C3-E6/7,A6/7<br />
C7/1.4,C4-G4-E4,C-G-E,C3-A-E6/7,C7/1.17,C4-E4-G<br />
C-E-G,D-D6/7,G6/7,B6/1.4,B3-D4-G4,B-D-G<br />
D3-G6-D6/7,B6/1.17,B3-D4-G4,B-D-G,D#-D#6-G6/7<br />
B6/1.17,B3-D#4-F#,B-D#-F#,D#3-D#6-G/7,B6/1.17<br />
B3-D#4-F#,B-D#-F#,E3-B5/3.5,E6/3.5,G/3.5,B6/3.5<br />
E4-G4,E-G-B4,B6/7,E3,E4-G-A,E-G/1.75,G6/1.75<br />
E6-G3,E4-B4,E-B,G-B6,E-B4/7,A/1.17,E-B/1.75<br />
G6/2.33,B3/7,F#6/1.17,F#4-B4,F#-B,B3-A,F#-B4-G<br />
F#-B/1.75,E6/1.75,Dn6-D4,D5-F#5,D-F#,D4-F#6<br />
D5-F#5/7,E/1.17,D-F#/1.75,D6/2.33,F#4/7,A5/1.17<br />
C#5-F#5,C#-F#,F#4,C#-F#5,C#-F#,F#4/0.88<br />
C#-F#5/0.88,C#-F#/0.64,F#4/0.7,C#-F#5/0.64<br />
C#-F#/0.47,F#4/0.2,A4-E,Cn5-E5,C-E,A,C-E,C-E,G4<br />
C-E,C-E,E6-G,A6-C-E5,E6-C-E5,D-G,B-E,B-E,G,B-E<br />
B-E,G,B-D5,B-D,G,B-D,B-D,A4-E6,C-E5,C-E,A,C-E<br />
C-E,G,C-E,C-E,E6-G,A6-C-E5,C-E/2.33,E6/1.75<br />
D6-G,B-E5,B-E,G,B-E,B-E,G,B-D5,B-D,G,B-D,B-D<br />
E4-C6,A4-C5,A-C,E,A-C,A-C,Fn,A-C,A-C,C6-F<br />
E6-A-C5,A-C/2.33,C6/1.75,B5-G,B4-D,B-D,F,G-B<br />
G-B,E4,G-B,G-B,B5-E,D6-G-B4,G-B/2.33,B5/1.75<br />
A5-F,A4-C5,A-C,E,A-C,A-C,D4,F-A,F-A,D-A5<br />
F-A4-C6,A5-F-A4,C4-G5,E-G4,E-G,C,E-G,E-G,C-A5<br />
F-A4,F-A,F#5-D,F#4-A,F#-A,C-G5,E-G4,E-G,C,E-G<br />
E-G,C-A5,Fn-A4,F-A,F#5-D,F#4-A,F#-A/0.88,C-G5<br />
E-G4/0.88,E-G/0.88,C/0.88,E-G/0.78,E-G/0.78<br />
C/0.78,E-G/0.7,E-G/0.54,C/0.35<br />
}}<br />
<br />
{{Song<br />
|name=The Elder Scrolls V: Skyrim - Age of Aggression/Oppression<br />
|rating=<br />
|notes=BPM: 240<br />
A/0.5,D4/0.62,E4/2.5,F4,G4/0.5,G/2.5,G/2.5,E,D<br />
C4,D/0.5,A/2.5,A/2.5,F/0.62,F/2.5,F,E,D,D,C,A,E<br />
D/0.5,A,D,E,F,G,F,F/2.5,F/2.5,E,D,C,D/0.5,A/2.5<br />
A/2.5,F,F,F,E,D,C,A,C,E,D/0.33,A4,A/0.62<br />
A#4/2.5,C5,F/0.62,F/2.5,G,G,F,G/0.5,D/2.5,E/2.5<br />
F,E,D,D,D,F,G,E,C4,An3/0.5,A/2.5,A/2.5,D/0.62<br />
E/2.5,F,G,F,F/2.5,F/2.5,F,E,C,D/0.5,A#3/2.5<br />
A#/2.5,F/2.5,F/0.62,An4,A,A#,D/2.5,D/2.5,C/0.62<br />
D/2.5,E,D/0.42,C/2.5,E,D,C/2.5,G/0.42,G/2.5<br />
G/2.5,F/2.5,E/0.62,D,F/0.5,D/2.5,D/2.5,F/0.62<br />
G/2.5,An,A,F,F,E/0.62,D/2.5,C,D/0.11,A,D5<br />
E5/0.5,D/0.5,C5/0.5,B4/0.12,A,D,E,F5,D/0.33,F<br />
E/0.1,A,D,E/0.5,D/0.5,C/0.5,B/0.17,A3,C4,B3/0.5<br />
A/0.5,F3/0.5,G3/0.25<br />
}}<br />
<br />
{{Song<br />
|name=The Elder Scrolls V: Skyrim - Around the Fire<br />
|rating=<br />
|notes=BPM: 120<br />
D#7,G5-Dn5-G4-D4-A#,F5/2,G5-D/2,D-An5<br />
A#5-G-A#4-G4-D/0.67,An/2,A#5-G,G5-D<br />
An-F-A4-F4-C4/0.67,G/2,A5-C,F5-C<br />
G-F-A4-F4-C/0.5,E5-C/0.5,G-D5-G4-D4-A#3/0.67<br />
F5/2,G5-D,An5-D,A#5-G-A#4-G4-D/0.67,An/2,A#5-G<br />
C6-G,D6-F-D5-A#4-F4/0.67,C/2,D6-F,F6-F4<br />
C5-An4-F/0.67,A#/0.4,D#6-G5-C-G4-D#4/0.67,Dn/2<br />
D#6-D#4,C6-C4,Dn-A#5-A#4-F-D4/0.67,C6/2,D6-D4<br />
F5-A#3,C-F-An-F4-C4/2,D6,C6/2,D-F,A#5-C4,An-F-C<br />
C/0.33,C6-G5/0.67,A#/2,C-D#,An5-C4<br />
A#-G-A#4-G4-Dn4/0.67,An/2,A#5-D,G5-A#3<br />
G-D5-An4-F#4-D4/0.67,F#5/2,E-E4,F#,G-D-D5/0.25<br />
G-D#5-G4-D#4-A#/0.67,Fn5/2,G5-D#,An5<br />
A#5-F-F4-Dn4-A#3/0.67,C6/2,D6-A#,F5<br />
C-F-An4-F4-C4/0.67,C6/2,A#5-C4,An5<br />
G-F5-A4-F4-C/0.5,G-E5/0.5,G-D5-G4-D4-A#3/0.67<br />
F5/2,G5-D,An5-D,A#5-G-A#4-G4-D/0.67,An/2,A#5-G<br />
C6-G,D6-A#-A#4-F4-D4/0.67,C/2,D6-D4,E6-D<br />
F6-D6-An4-F4-D4/0.67,E/2,D6-D4/0.5<br />
F6-D6-A-F4-D4/0.67,E-C/2,F6-D,F-F4,E-G5-C5,D6/2<br />
E-G4,C6-G/0.67,C-E5-A/0.67,D/2,E6-A3/2,D/2,C/2<br />
E/2,D-G5-D4/0.5,G3,G5/2,A5/2<br />
A#5-F5-G4-D#-A#3/0.67,An/2,A#5-D#,C-G5-D#<br />
Dn6-A#-A#4-F4-D4/0.5,A#5-A#3,F5<br />
C-F-An4-F4-C4/0.5,A#5-C,An5,A-F5-A4-F4-C/0.5<br />
G-E5/0.5,A#-G-A#4-G4-D/0.67,An5/2,G5-D,A<br />
G-A#-G4-D/0.5,G5-D#5-An4-F#4-Dn/0.5,G-D/0.25<br />
D5-D3/0.67,D/2,D,D,D5-A-A3-Fn-D4/2,C5/2,D5-A<br />
D#-A/0.5,F5-Dn-A4-F4-D4/0.67,D#/2,F5-Dn,D5-A3<br />
D#/0.67,Dn/2,D#-C4,C5-G3,C-G4-Dn4-A#3/0.5<br />
A#4-A#3-G3/0.5,D5-An4-A3-F4-D4/2,C/2,D5-A<br />
E-A/0.5,F5-D-A4-F4-D4/0.67,E/2,F5-D,G5-D<br />
A5-F-A4-F4-C4/0.67,G/2,A5-F,B5-G4,C6-A-A4/0.67<br />
B/2,A5-A3/0.53,B/10,C-A5-A4/0.67,B/2,C-A5-C4<br />
A-E-A3,B-G5-D/0.67,A5/2,B-D,G-B3,G-D/1.43,A/2<br />
B5-D/1.25,G-E4/0.5,A4-F-D,E/2,D/0.5,D5/2,E5/2<br />
F5-D-F4-D4-A#/0.67,E/2,F5-D,D5,E-C5/0.67,D/2<br />
E-C4,C5,D-D4/0.5,G-D/0.67,An5/2,G-B4-G4-D/0.5<br />
B3,A/2,B5/2,C6-A-A4-E4-C4/0.67,B/2,C6-E,A5-C4<br />
B-G5-B4-G4-D/0.67,A/2,B5-D,G5-B3<br />
G-A#4-G4-D/1.43,An/2,A#5-D/1.25,G5/0.5,An4-F4-D<br />
D,D5/2,E5/0.67,F5-D-F4-D4-A#3/0.67,E/2,F5-D,An5<br />
G-E/0.5,F-C,E-C,D5-G4-D4-B/0.5,G5-D/0.67,A/2<br />
G-D5-D4/0.33,C5,G/2,F/2,G-D5-G-D-A#4/0.67,F/2<br />
G-D,An-D,A#5-G-A#-G-D/0.67,An/2,A#-G,G-D<br />
An-F-A-F-C/0.67,G/2,A-F,F-C,G-F-A-F-C/0.5<br />
E-C/0.5,G-D-G-D-A#4/0.67,F/2,G-D,An-D<br />
A#5-G-A#-G-D/0.67,An/2,A#-G,C6-G<br />
D6-F-D-A#-F/0.67,C/2,D-F,F6-A#,C-An-F5/0.67<br />
A#/0.4,D#6-G-C-G-D#5/0.67,Dn/2,D#6-C5,C6-G4<br />
Dn-A#-A#-F-D5/0.67,C/2,D6-F,F-D5<br />
D6-A#-A#-F-D5/0.67,C/2,D6-A#,A#-F,An-A-F-C5/0.5<br />
C6,C-C5,A,C6-D#5-C5/0.67,A#/2,C6-D#4,An-C4<br />
A#-G5-A#4-G4-Dn4/0.67,An/2,A#5-D,G5-A#3<br />
G-An4-F#-D/0.67,F#5/2,E-E4,F#,G-D/0.25<br />
G-D#5-G-D#-A#4/0.67,Fn/2,G-D#,An5-D#<br />
A#5-F-A#-F-Dn5/0.67,C6/2,D6-F,A#-D5<br />
C-F-An-F-C5/0.67,A#/2,C6-F,An-C5,A-F-A-F-C/0.5<br />
G-E5/0.5,A#-G-D,An/2,A#-G-G/2,C6-An-A/0.5<br />
D6-A#-D-A#-F/0.67,C/2,D-A#-A#,E6-C-C<br />
F6-D-An-F5-D5/0.67,E/2,F6-D6-A,G6-E-A<br />
A6-F-D-A5-F5/0.67,G/2,F6-D-D5/0.5<br />
F-D6-A-F5-D5/0.67,E/2,F6-D6-A,A6-F-D,G-E-C,F/2<br />
G-E-E5,E6-C-C5/0.67,E-C6/0.67,D/2,E-G5/2,D/2<br />
C-E5/2,E6/2,D-A#-D5/0.5,G,G6/2,An/2,A#6-G,An/2<br />
A#-A#5,C7-C6/0.67,D7-F-A#-F5-D5/0.5,A#6-A#4<br />
F6-F4,C7-An-C6-A5-F5/0.67,D7/5,C7/5,A#6-C5<br />
An6-C,A-F6-A5-F5-C/0.5,G-E/0.5,A#-D4/10,G4/10<br />
A#4/0.83,An6/2,G6-D,A,A#-G4-D-G6/0.5<br />
An4-F#4-D-F#6/0.5,D-G/0.12,A-Fn4-D-D6-A5/0.67<br />
C6/2,D4-D6,D4-D#6,Dn5-A4-F-F6-A5/0.67,D#/2<br />
Dn4-D6,D4-D6,C5-G4-D#4-D#6-G5/0.67,Dn/2,C4-D#<br />
G3-C6,C5-G4-D#4-C6-G5/0.5,Dn4-D6-G/0.5<br />
A4-F4-D4-D6-A5/0.67,C/2,D4-D6,D4-E<br />
D5-A4-F-F6-A5/0.67,E/2,D4-F,D-G6<br />
C5-A4-F4-A6-C6/0.67,G/2,F-A,F-B6,E5-C5-A4-E6<br />
B/2,E4-A6/0.4,E5-C-A4-C7-E6/0.67,B/2,E4-C,C4-A6<br />
D-B-D6/0.67,A/2,G4-B,D4-G6,B-D6-B/0.5,D4,A/2<br />
D-B/2,G,A4-F-D-A6-D6/0.5,D4,D5/2,E5/2<br />
B4-B-F-D4/0.5,F5/0.67,E/2,F,B3-D5,E/0.67,D/2<br />
C-E,C-C5,D4-D5/0.5,D4-G/0.67,A/2,D-G-D6/0.5,D4<br />
A/2,B6/2,E-C-A4-C7-E6/0.67,B/2,E4-C,C4-A6,B-D6<br />
A/2,D4-B,B3-G/0.67,B6-D6-B/0.5,D5-A#,An/2<br />
D4-A#6/2,G,An4-F4-D-A6-D6/0.5,D4,D5/2,E5/2<br />
F-D4-A#3-F5/0.67,E/2,A#-F,A#-An5,G5/0.5,C-F,C-E<br />
D-D5/0.5,D4-G/0.67,A/2,D-G/0.5<br />
}}<br />
<br />
{{Song<br />
|name=The Elder Scrolls V: Skyrim - Far Horizons<br />
|rating=<br />
|notes=BPM: 133<br />
G5-G4-A#4-D5,D6,C6,G5,A#5/0.26,D#4-G4-A#4/0.26<br />
G5/0.26,G-F4-An4-C5,A#5,An5,F5,Dn5/0.26<br />
D4-F4-A4/0.26,F5/0.26,G-G4-A#4-D5/1.12,D6,C6,G5<br />
A#5-G6/0.26,D#-G4-A#4/0.26,G5/0.26,G-F4/4.5<br />
An/4.5,C5/2.25,A#5,An5,F5,Dn5/0.26,D4-F4-A4,D,F<br />
A,A#4,D5,F5/0.53,G-G4-A#-D/1.12,A#5,An5,F<br />
G5/0.26,D#-G4-A#4/0.53,An/0.26,A#5/0.53<br />
F-F4-An4-C/1.12,A#,An5,F5,A/0.26,Dn4-F4-A4/0.53<br />
A#/0.26,An5/0.53,G5-G3-D-G4/1.12,A#,An,F5<br />
G5/0.26,D#3-A#3-D#4/0.53,F/0.26,C/0.53<br />
Dn5-D4-F#4-An4/0.53,D6/0.26,D/0.82,D#6/4.5<br />
Dn/4.5,C6/4.5,D/0.26,F#6-D4-F#4-A/0.26<br />
G-G6-G3/1.12,D6-D7-D4/1.12,C-C7-G4/1.12<br />
G5-G6-D/1.12,A#5-A#6-G3,D,G4,D,D#3,A#3,D#4<br />
A#/1.12,G5-G6-D#3,A#,D#4,A#/1.12,G5-G6-Fn3/1.12<br />
A#5-A#6-C4/1.12,An5-A6-F4,C/2.25,F5-F6/2.25<br />
Dn5-D6-F3,C,F4,C,D3,A3,D4,A,D3-F5-F6,A,D4,A<br />
G3-G5/4.5,A#5/4.5,D6/4.5,G6/2.25,D4-D6-D7/1.12<br />
G4-C6-C7/1.12,D4-G5-G6/1.12,G3-A#-G6-A#6/1.12,D<br />
G4,D,D#3,A#3,D#4,A#,D#3-G5-G6/1.12,A#,D#4,A#<br />
F3-G5-G6/1.12,C4-A#5-A#6/1.12,F4-An5-A6/1.12<br />
C/2.25,F5-F6/2.25,F3-Dn5-D6/1.12,C,F4,C<br />
D3-D6-D7/1.12,A3,D4,A,D3,A,D4,A<br />
G3-D-G4-A#4-G5/0.53,C5-An5/0.53,D5-A#5/0.26<br />
F3-C4-F4-C5-An/0.26,A4-F5/0.26<br />
D3-A3-D4-A4-F/0.53,A#4-G/0.53,C-An5/0.26<br />
G3-A#-G5/1.12,D,G4,D,G3,D,G4,D,G3-A#-G5/1.12,D<br />
G4-C-An/1.12,D,G3-D5-A#5/1.12,D4,G4,D<br />
F3-D5-An/1.12,C4,F4,C,F3/9,F5-A-D6/1.12,C,F4,C<br />
A#3/9,D5-A#5-D6/1.12,F,A#4,F,A#3,F,A#4,F,G3/9<br />
G5/1.12,D4/9,D6/1.12,G4/9,C6/1.12,An4/9,G5/1.12<br />
A#/9,A#5/1.12,C5,D5,F5,D#3/9,G/1.12,A#3,D#4,A#<br />
D#3,A#,D#4,A#/9,A#5/1.12,F3/9,F5-A#/1.12,C4/9<br />
F-An5/1.12,F4/9,F5-A/1.12,C/9,F-G/1.12,F3/9<br />
F5-G/1.12,C/9,F/1.12,F4/9,F5/1.12,C/9,Dn/2.25<br />
C5/2.25,D3/9,D5/1.12,A3,D4,A/9,D5/1.12,D3/9<br />
D5-A#/0.75,An/9,D-A5/0.75,D4/9,D5-F/1.12,G3/9<br />
G5/1.12,D4,G4/9,D6/1.12,D4,G3/9,G5/1.12,D,G4/9<br />
D6/1.12,D4/9,C6/1.12,D#3/9,A#/1.12,A#3,D#4,A#/9<br />
An/1.12,D#3/9,G5/1.12,A#,D#4,A#/9,G/1.12,F3/9<br />
A#5/1.12,C4/9,An/1.12,F4/9,A/1.12,C/9,G/1.12<br />
F3/9,G/1.12,C/9,F5/1.12,F4/9,F5/1.12,C/9<br />
Dn5/1.12,D3/9,F/1.12,A3,D4,A,D3/9,A5/1.12,A3,D4<br />
A/9,A#/2.25,An5/3,G3/9,A#/1.12,D,G4,D/9,A#/2.25<br />
An/3,G3/9,A#/1.29,D,G4,D/9,An/2.25,A#/3,D#3/9<br />
C6/1.29,A#3/1.8,A#5/3,D#4,A#3/9,An/1.29,D#3/9<br />
G5/1.29,A#,D#4,A#/9,G/2.25,F/3,F3/9,G/1.29,C4<br />
F4,C/9,G/2.25,F5/3,F3/9,G/1.29,C,F4,C/9,G/2.25<br />
F5/3,Dn3/9,An/1.29,A3/1.5,A#5/3,D4,An/9,F/1.29<br />
G3/9,G5/1.29,D,G4/0.45<br />
}}<br />
<br />
{{Song<br />
|name=Dohvakiin - Skyrim whatever<br />
|rating=<br />
|notes=BPM: 218<br />
Gb/0.5,B,B,B,D-Gn-B,B,B,E-A-B,B,B,E-B,B,Db4/2<br />
Dn/2,Gb-B,B,B,D3-Gn-B,B,B,E-A-B,B,B,E-B,B,Db4/2<br />
Dn/2,Gb-B,B,B,D3-Gn-B,B,B,E-A-B,B,B,E-B,B,Db4/2<br />
Dn/2,Gb-B,B,B,D3-Gn-B,B,B,E-B,B,Db4/2,Dn/2,B,Db/2<br />
Dn/2,B,Gb-B/0.17,E-E4/0.17,B-D-B4/0.17<br />
Db-E-A4/0.17,G-B3/0.17,E3-E4/0.17,B-Dn-B4/0.17<br />
Db-E-D5/0.2,Dn4-D5/2,Db4-D5/2,Dn4-D5/0.5,D4-D5/2<br />
Db4-D5/2,Dn4-D5/0.5,Db4-D5/2,Dn4-D5/2,E-E5,D4-D5<br />
Db4-D5,B3-Dn4-B4/0.5,B3-D-B4/2,A3-A4/2,B3-D-B4/0.5<br />
B3-B4/2,B3-A/2,B-E4-B4/0.5,A3-A4/2,B3-B4/2,Db-D5<br />
Dn4-D5,A3-A4,B3-D4-B4/0.5,B3-B4/2,Db-D5/2,Dn4-D5<br />
D4-D5,D4-D5/2,E-E5/2,G4-G5/0.5,Db4-D5/2,Dn4-D5/2<br />
E4-E5,D4-D5,Db4-D5,B3-Dn4-B4/0.5,B3-B4/2,A3-A4/2<br />
B3-D-B4/0.5,B3-B4/2,A3-A4/2,B3-E4-B4/0.5,A3-A4/2<br />
B3-B4/2,Db-D5,Dn4-D5,A3-A4,B3-D4-G4-B4/0.33,B-G5<br />
B-G/2,B-G/2,B-G/2,B-G/2,Gn4-E5,G-E,G-E,A-D5,A-D/2<br />
A-D/2,A-D/2,A-D/2,A-Db,A-D,A-D,B-Gb5,B-G/2,B-G/2<br />
B-G/2,B-G/2,Gn4-E,G-E,G-E,A-Dn,A-D/2,A-D/2,A-D/2<br />
A-D/2,A-Db,A-D,A-D,B-Gb5,B-G/2,B-G/2,B-G/2,B-G/2<br />
Gn4-E,G-E,G-E,A-Dn,A-D/2,A-D/2,A-D/2,A-D/2,A-Db<br />
A-D,A-D,B-Gb5,B-G/2,B-G/2,B-G/2,B-G/2,Gn4-E,G-E<br />
G-E,A-Dn,A-D/2,A-D/2,A-D/2,A-D/2,E4-Db,E-D,E-D<br />
D4-B,Dn-B,E-B,Db-B,B3-B4,B,B,E-B,D-B,D-B,Dn-B,B<br />
Db-B,Dn-B,B,Db-B,Dn-B,B,B,E-B,Db-B,D-B,Dn-B,B,Db-B<br />
Dn-B,B,Db-B,Dn-B,B,B,E-B,Db-B,D-B,Dn-B,E-B<br />
Gb-B/0.17,D-Gn/0.17,Gb3-B3-G4/0.33,G3-B-G4/0.33<br />
G3-B-G4/0.33,G3-B-G4/0.33,G3-B-G4/0.33<br />
G3-B-G4/0.33,G3-B-G4/0.33,G3-B-G4/0.33,D5-D6/0.33<br />
Db5-D6/0.33,B4-B5/0.17,D5-D6/0.17,A-A5/0.33<br />
D5-D6/0.33,Dn5-G5-D6/0.33,Db5-D6/0.33,B4-B5/0.17<br />
E5-A-E6/0.17,G-G6/0.33,E5-E6/0.33,B3-Dn4-B4/0.33<br />
Db-E4-D5/0.33,Dn4-G4-D5/0.17,Db4-E-D5/0.17<br />
A3-D4-A4/0.33,D-E-D5/0.33,B3-Dn4-B4/0.33<br />
Db-E-D5/0.33,Dn4-G-D5/0.17,G-A-G5/0.17<br />
A-Db-A5/0.33,D-G-D6/0.33,B,B/2,B/2,B/2,B/2,Gn4-B<br />
G-B/2,G-B/2,G-B/2,G-B/2,A4-B,B,A-B,E-B,E-B,E-B,B<br />
B/2,B/2,B/2,B/2,G-B,G-B/2,G-B/2,G-B/2,G-B/2,A-B,B<br />
A-B,E-B,E-B,E-B,B-Dn5,B-D/2,B-D/2,B-D/2,B-D/2,B-D<br />
B-D/2,B-D/2,B-D/2,B-D/2,A-Db,A-D,A-D,E-B,E-B,E-B<br />
B-Dn,B-D/2,B-D/2,B-D/2,B-D/2,B-D,B-D/2,B-D/2,B-D/2<br />
B-D/2,A-Db,A-D,A-D,E-B,B3-B4,D4-D5,Dn4-Gb-D5/0.25<br />
D4-D5,E-E5,G-A-G5/0.25,G4-G5,A-A5,E4-A4-Db-E5/0.25<br />
Dn4-D5,Db4-D5,B3-E4-Ab-B4/0.25,B3-B4,D4-D5<br />
Dn4-G4-D5/0.25,D4-D5,E-E5,G-An-G5/0.25,G4-G5,A-A5<br />
B-D-B5/0.25,A4-A5,Db-D6,B4-B5/0.25,B4-B5,D5-D6<br />
Dn5-D6/0.5,Db5-D6/0.5,B4-B5/0.5,A4-A5/0.5<br />
Gn4-G5/0.5,Gb4-G5/0.5,E4-E5/0.25,Dn4-D5,G4-G5<br />
E4-E5/0.2,D4-D5/2,Db4-D5/2,Dn4-D5/0.5,D4-D5/2<br />
Db4-D5/2,Dn4-D5/0.5,Db4-D5/2,Dn4-D5/2,E4-E5,D4-D5<br />
Db4-D5,B3-Dn4-B4/0.5,B3-D-B4/2,A3-A4/2,B3-D-B4/0.5<br />
}}<br />
<br />
{{Song<br />
|name="Office"- Sam and Max<br />
|rating=<br />
|notes=BPM: 170<br />
C6/1.81,G5/1.81,Eb5/1.79,G/4.81,C/4.81,F6/4.81<br />
G6/2.66,E6/1.51,G5-B5-F/0.6,C,G-C-E/0.2,C5/1.83<br />
E5/8.56,G4-F5/1.81,C/1.81,E/0.64,C6/1.83,E6/8.56<br />
G6/1.81,C/1.81,E-G/1.79,C-Ab2/4.4,E/4.4,A6/0.83<br />
C-F6,B-D6-G/1.51,G2,D5/1.51,G5/1.81,B/1.81<br />
G-B-D6-G6/1.79,B2/0.3,C3,G5/4.81,C6/4.81,E/4.81<br />
G6/0.96,E/1.51,B5-F-G2/0.6,E/1.81,C/1.81<br />
C-E-A/1.79,A2/0.6,C-E-A6,A5/1.51,F2,A-C-E-A6/0.43<br />
C3/1.14,Gb6/8.11,C6-E-Gn/1.51,F6/1.81,E/1.81<br />
C/1.79,B-D-G-G2/0.6,F,G5-C-E/1.51,C2,G/1.51<br />
Bb-C6-E2/1.81,G/1.81,C-E6/1.79,F2,F5-G-B/1.51,G2<br />
F-G5-B/1.51,E5-G-C-C3,C4/1.97,D4/6.42,G3-C-E4-B2<br />
C/1.51,G-Bn3-F4-G2/0.6,E-Bb2,G3-C/1.51,C3/0.6<br />
E3/0.6,G2,C5/1.83,E5/8.56,G4-F5-B/1.81,C/1.81<br />
E/1.79,C3,C4/1.83,D/8.56,G3-C-E4-B,C/1.51<br />
A3-C-F4-A2/0.6,E-B,G-Bn3-D/1.51,G2,D5/1.51<br />
G5-B2/1.81,B5/1.81,G-D6/1.79,D3/1.21,B/5.7<br />
G-B-D6/1.51,G2/0.6,G3-C-E-C3,G-C4-G4/1.51,E3<br />
G3-C-E4/1.51,B3-Gb4-B2/0.6,E-E3,A3-C-F/1.51,A2/0.6<br />
E4-Gn2,C/1.51,F2,C-F4-A4/1.51,E3,C-F/1.51,C3/1.18<br />
Gb4/6.42,C4-E4-Gn/1.51,F-E3/1.81,E4/1.81,C/1.79<br />
G3-B3-G2/0.6,G3-B2,E3-G-C/1.51,C3/0.6<br />
G-Bb3-C4-E4-B2/0.6,A3-C-F-A2/0.6,Bn3-E-G4-G2/0.6<br />
Bb4-C3,G3-C4/1.51,G-E-B2,G-C/1.51,G-F-G2,E/1.51<br />
G3-C-B,B3/1.51,G-C-C3,G-C4/1.51,E3,G-C/1.51,G2<br />
C5/1.83,E5/8.56,G4-F5-B2/1.81,C/1.81,E/1.79,C3<br />
G3-C4/1.51,E4-B,G-C/1.51,A3-C-F4-A2/0.6,E-B/1.81<br />
F/1.81,Bn3-D4-G4/1.79,G2,B-D-G4/1.51,B2<br />
B3-D-F-G/1.51,D3/0.6,G2/0.6,G3-C-E-C3,G-C4-G4/1.51<br />
E3,G3-C-E4/1.51,B-Gb4-B2/0.6,E-E3,A3-C-F/1.51<br />
A2/0.6,E4-Gn2,C/1.51,F2,C-F4-A4/1.51,E3,C-F/1.51<br />
C3/1.13,Gb4/8.56,C4-E4-Gn/1.51,F-E3/1.81,E4/1.81<br />
C/1.79,G3-G2,G4-C5/1.51,Bb4-Bn2,G/1.51,G-C-C3<br />
G-C5/1.51,Bb,G-C/1.51,A2/0.6,G2/0.65,F5/8.11<br />
C-E5-G5-C3,C5-E-G/1.51,E3/1.81,F/1.81,E5/1.79<br />
Bn4-D5-F-B2/1.81,E/1.81,D-G/1.79,G2/1.81,E/1.81<br />
F/2.3,F/8.11,Bb4-E-G5-B2,B4-E-G/1.51,E3/1.81<br />
F/1.81,E5/1.79,An4-C-F-A2/1.81,E/1.81,C/1.79<br />
F2/1.81,E/1.81,C/2.3,E/8.11,Ab4-C-F5-A2<br />
A4-C-F/1.51,F2/1.81,E/1.81,F5/1.79<br />
G4-C-E-G5-G2/1.81,E/1.81,G4-C/1.79,E2/1.81,E5/1.81<br />
C/2.26,E/8.56,A-C-F-F2,A-C-F5/1.51,A2/1.81,E/1.81<br />
F/1.79,Bn-D-G5-G2,A5/1.51,G5-B2,F/1.86,F/8.11<br />
C-E-G-C3,C5-E-G-C6/1.51,E3/1.81,F/1.81,E5/1.79<br />
B4-D-F-B2/1.81,E/1.81,D/1.79,G2/1.81,E/1.81,F/1.79<br />
Bb4-E-G5-B2,G/1.51,C-E3/1.81,E6/1.81,Gb6/2.61<br />
Bn5/5.7,C-An2/1.81,F/1.81,C5/1.79,F2/1.81,E5/1.81<br />
C/2.3,E/8.11,Ab4-C-F5-A2/0.6,F2/1.81,E/1.81<br />
F5/1.79,Gn4-C-E-G5-G2/1.81,E/1.81,G4-C/1.79<br />
E2/1.81,E5/1.81,C/2.3,E/8.11,A4-C-F-F2/0.6,A2/1.81<br />
}}<br />
<br />
{{Song<br />
|name=Dwarf Fortress music<br />
|rating=<br />
|notes=BPM: 266<br />
Db,Gb4,F4,A,Ab,An,F,G,D,G,F,A,Ab,An,F,G,B2,G,E4,B3<br />
G3,B,E,G4,B2,G,Eb,B3,G3,B,E,G4,D,G,F,A,Ab,An,F,G,D<br />
G,F,A,Ab,An,F,G,B2,G,En,B3,G3,B,E,G4,B2,G,Eb,B3,G3<br />
B,E,G4,B2,G,Dn4,A,G3,A,D,G4,Db3,D4,Bb3,En3,D3,E,B<br />
D4,D3,D4,Bn,E,D3,E,B,D4,D3,D4,Bb,E,D3,E,A,D4,Bn-B2<br />
G3,Dn3,G,B3,G,D,G,B,G,D,G,Db4,G,Dn3,G,D4-Bb2,G,D3<br />
G,D4,G,D3,G,D4,G,D3,G,Db4,Dn,G,D,Db-A2,E,D3,E,D4,E<br />
D3,E,D4,E,D3,E,Bn3,E,D,E,B-Gn2,G3,Dn,G,B,G,D,G,B,G<br />
D,G,A3,G,D,G,A-A2,E,Db,E,A3,E,D,E,D4,E,D3,E,A,E,D<br />
E,A-Ab2,A3,Eb,A,An,Ab,E,A,An,Ab,E,A,An,Ab,E,A<br />
An-A2,En,D,E,A3,E,D,E,D4,E,D3,E,A,E,D,E,A-Ab2,A3<br />
Eb,A,An,Ab,E,A,C4,An,Ab,E,A,An,Ab,E,An-A2,En,D,E<br />
A3,E,D,E,B,E,D,E,A,E,D,E,A-Ab2,A3,Eb,A,C,An,Ab,E<br />
E4,D4,C,An,Ab,E3,A,An,Dn3,A,Gb,D,D,A,G,D,D,C,G,D,D<br />
A,G,D,Db,A,F3,En-D,D,A,F,E-D,D,A,F,E-D,D,A,F,E-D<br />
Dn,A,G,D,D,A,G,D,D,C,G,D,D,Db4,C,G,D3,D4,D,E,G4,D<br />
D,D,C3/1.5,D/1.5,A/1.5,Ab2/1.5,D/1.5,An3/1.5<br />
G2/1.5,G4/1.5,A/1.5,G3/1.5,G4/1.5,A/1.5,Bb/1.5<br />
G/1.5,A/1.5,G2/1.5,G4/1.5,A/1.5,G3/1.5,G4/1.5<br />
A/1.5,B/1.5,G/1.5,A/1.5,G2/1.5,G4/1.5,A/1.5,G3/1.5<br />
G4/1.5,A/1.5,B/1.5,G/1.5,A/1.5,G2/1.5,G4/1.5,A/1.5<br />
G3/1.5,G4/1.5,A/1.5,B/1.5,G/1.5,A/1.5,D3/1.5<br />
D4/1.5,A/1.5,F/1.5,D/1.5,A/1.5,E/1.5,D/1.5,A/1.5<br />
F/1.5,D/1.5,A/1.5,D3/1.5,D4/1.5,A/1.5,F/1.5,D/1.5<br />
A/1.5,E/1.5,D/1.5,A/1.5,F/1.5,D/1.5,A/1.5,D3/1.5<br />
D4/1.5,A/1.5,F/1.5,D/1.5,A/1.5,E/1.5,D/1.5,A/1.5<br />
F/1.5,D/1.5,A/1.5,D3/1.5,D4/1.5,A/1.5,F/1.5,D/1.5<br />
A/1.5,E/1.5,D/1.5,A/1.5,F/1.5,D/1.5,A/1.5,G2/1.5<br />
G4/1.5,A/1.5,G3/1.5,G4/1.5,A/1.5,B/1.5,G/1.5,G/1.5<br />
G2/1.5,G4/1.5,A/1.5,G3/1.5,G4/1.5,A/1.5,B/1.5<br />
G/1.5,G/1.5,G2/1.5,G4/1.5,A/1.5,G3/1.5,G4/1.5<br />
A/1.5,B/1.5,G/1.5,G/1.5,G2/1.5,G4/1.5,A/1.5,G3/1.5<br />
G4/1.5,A/1.5,B/1.5,G/1.5,G/1.5,D3/1.5,D4/1.5,A/1.5<br />
F/1.5,D/1.5,A/1.5,E/1.5,D/1.5,A/1.5,F/1.5,D/1.5<br />
A/1.5,D3/1.5,D4/1.5,A/1.5,F/1.5,D/1.5,A/1.5,E/1.5<br />
D/1.5,A/1.5,F/1.5,D/1.5,A/1.5,D3/1.5,D4/1.5,A/1.5<br />
F/1.5,D/1.5,A/1.5,E/1.5,D/1.5,A/1.5,F/1.5,D/1.5<br />
A/1.5,A/1.5,D/1.5,A/1.5,Bn/1.5,D/1.5,A/1.5,A/1.5<br />
D/1.5,A/1.5,B,C4,G3,G4,D,G,D,G,D,G,D,G,D,G,D,G,D,G<br />
Dn5-B,D,B4,G,D,D,B,G,Db-B3,D4,F4,D,D5,D4,F,D,B4-B3<br />
D,Dn,Db,B4,D,Dn,Db,Bb-B3,D,Dn,Db,B4,D,Dn,Db,Bn3-B4<br />
G,Gn,Dn,G,Gb,Gn,D,Bb3,Gb,G,Db,G,G,D,G,Ab,G,E4,Bn,A<br />
B,E,G,G3,G4,Eb,B,G3,B,E,G4,B2,G,Dn,An,G3,A,D,G4<br />
Db3,D4,Bb3,En3,D3,E,B,D4,D3,D4,Bn,E,D3,E,B,D4,D3<br />
D4,Bb,E,D3,E,A,D4,Bn-B2,G3,Dn3,G,B3,G,D,G,B,G,D,G<br />
Db4,G,Dn3,G,D4-Bb2,G,D3,G,D4,G,D3,G,D4,G,D3,G,Db4<br />
Dn,G,D,Db-A2,E,D3,E,D4,E,D3,E,D4,E,D3,E,Bn3,E,D,E<br />
B-Gn2,G3,Dn,G,B,G,D,G,B,G,D,G,A3,G,D,G,A2,E,Db,A<br />
A3,E,D,D4,A,E,Gb4,D,A,E,A,D,Dn-D3,A,G3,A,E4,A,G,A<br />
G4,E,A,G3,A,E,G4,E,D4-D3,A,G3,A,E,A,G,A,G4,E,A,G3<br />
}}<br />
<br />
{{Song<br />
|name=Sonic Spinball - Lava Powerhouse (Piano)<br />
|rating=<br />
|notes=BPM: 300<br />
C4/0.16,Bb/0.5,G/0.17,Eb/0.5,Gb/0.33,E,C3/0.5<br />
E/0.5,G/0.5,Gn/0.17,C4/0.12,B/0.5,G/0.17,C3/0.5<br />
E/0.5,Gb/0.5,Gn/0.5,C,E/0.5,Gb/0.5,Gn/0.33<br />
C6-C4/0.5,G5/0.25,B,C6/0.99,Gb-Gn3/0.17,E5-E3/0.5<br />
C-Gb/0.5,Gn5,E/1.01,C3/0.5,E,C6/1.01,Gb-G3/0.5<br />
Gn/0.5,C5/0.99,E5,C/1.01,E/0.99,C6-C4/0.5,G5/0.2<br />
C6,Gb-B/0.5,Gn3/0.25,E/0.5,C-C3/0.5,G5-E3/0.5<br />
Gb3/0.5,Gn/1.01,C6,Gb5-C3/0.99,E/0.5,G3/0.99,C5<br />
E5-Gn/1.01,C,E/0.99,G4,Gb/1.01,Gn/0.17,Gb/1.01<br />
Gn/0.99,Gb,Gn/1.01,B/0.5,C4/0.5,G/0.99,Gb,Gn/0.14<br />
Gb/1.01,Gn,Gb/0.99,B/0.5,C/0.5,Gn/1.01,Gb,Gn/0.14<br />
Gb/0.99,Gn,Gb/1.01,B4/0.5,C/0.5,Gn/0.99,Gb,Gn/0.5<br />
E4/0.2,C/1.01,E/0.99,C,E/0.5,C/0.02,C/0.17,B3/0.5<br />
G3/0.17,E3/0.5,Gb/0.33,E,C3/0.5,E/0.5,G/0.5<br />
Gn/0.17,C4/0.12,B/0.5,G/0.17,C3/0.5,E/0.5,Gb/0.5<br />
Gn/0.1,C6-C4/0.5,G5/0.25,B/0.99,C6,Gb-Gn3/0.17<br />
E5-E3/0.5,C-Gb/0.5,Gn5,E/1.01,C3/0.5,E/1.01,C6<br />
Gb-G3/0.5,Gn/0.5,C5,E5/1.01,C,E/0.99,C6-C4/0.5<br />
G5/0.2,C6,Gb-B/0.5,Gn3/0.25,E/0.5,C-C3/0.5<br />
G5-E3/0.5,Gb3/0.5,Gn/1.01,C6/0.99,Gb5-C3,E/0.5<br />
G3/0.99,C5,E5-Gn/1.01,C/0.99,E,G4/1.01,Gb,Gn/0.17<br />
Gb,Gn/0.99,Gb,Gn/1.01,B/0.5,C4/0.5,G/0.99,Gb<br />
Gn/0.14,Gb/1.01,Gn/0.99,Gb,B/0.5,C/0.5,Gn/1.01<br />
Gb/0.99,Gn/0.14,Gb,Gn/1.01,Gb,B4/0.5,C/0.5,Gn<br />
Gb/1.01,Gn/0.5,E4/0.2,C,E/0.99,C,E/0.5,C/0.02<br />
C/0.17,B3/0.5,G3/0.17,E3/0.5,Gb/0.33,E/1.01,C3/0.5<br />
E/0.5,G/0.5,Gn/0.17,C4/0.13,B/0.5,G/0.17,C3/0.5<br />
E/0.5,Gb/0.5,Gn/0.1,C6-C4/0.5,G5/0.25,B/0.99,C6<br />
Gb-Gn3/0.17,E5-E3/0.5,C-Gb/0.5,Gn5/1.01,E,C3/0.5<br />
E/1.01,C6/0.99,Gb-G3/0.5,Gn/0.5,C5,E5/1.01,C/0.99<br />
E/0.01<br />
}}<br />
<br />
{{Song<br />
|name=Sonic Adventure 2: City Escape<br />
|rating=<br />
|notes=BPM: 300<br />
Gb5/0.27,G,G,G/0.67,E5/0.67,Eb,Db5/0.67,E/0.67<br />
B4/0.25,B,E/0.67,D/0.67,B,D/0.67,B/0.67,B,Ab5/0.67<br />
G/0.67,E,G/0.5,E/0.33,G,G,G,A/0.67,E/0.67,E,G/0.67<br />
E/0.67,B,B/0.33,B,E/0.67,D/0.67,B,D/0.67,B/0.67,B<br />
A/0.67,G/0.67,E,G/0.5,A/0.25,A/0.5,G/0.5,En/0.5,Eb<br />
En,Eb,D/0.5,B/0.25,A,A,A,A,G,G,En,Eb,En,G,A/0.14<br />
A/0.5,G/0.5,E/0.5,Eb,En,Eb,D/0.5,B/0.33,En/0.5<br />
B/0.5,A4/0.5,B/0.5,Dn/0.5,Db/0.5,B/0.25,Eb/0.67<br />
D/0.67,B/0.2,D/0.68,D/0.69,B/0.2,E/0.67,D/0.67,B<br />
B/0.67,D/0.67,E,G/0.67,En/0.67,Eb,D/0.5,B/0.25<br />
G/0.5,En/0.5,Eb/0.5,D/0.25,E/0.49,D/0.51,E-B/0.67<br />
D/0.67,B/0.2,D/0.68,D/0.69,B/0.2,E/0.67,D/0.67,B<br />
B/0.67,D/0.67,E,G/0.67,En/0.67,Eb,D/0.5,B/0.25<br />
G/0.5,En/0.5,Dn/0.5,G/0.5,E/0.5,G/0.5,Gn/0.5<br />
E/0.17,E,E,Eb/0<br />
}}<br />
<br />
{{Song<br />
|name=Sonic 2 - Casino Zone<br />
|rating=<br />
|notes=BPM: 150<br />
C4,C3-Eb5-G5-C6-E6,C4,C3-E5-G-C6,C4-A5-Gb6<br />
C3-E-Gn5-Ab-F6,C4-G-E6,C3-E5-G-C6/0,5,G3-D5-F5-G5<br />
Bb-D-F-B5,A3-D-F-A5,G3-D-F-G5,G3-G4,An3-A4-En<br />
Bn3-B4-E,C4-C5-E,B3-E4-G-G5,A3,G3-E-G4-G5<br />
C4-E-G4-G5,G3-C5-E5,C4-E4-G4-D-F-G5/2,C5-E5/2<br />
D4-E4-G4-G5,E-G4-E5-G5-Ab5,D-E4-A4-E5-A5,C4-B4-E<br />
B3-E4-A4-A5,E3-E4-A4-A5,Gb3,A3-E-A4-A5<br />
E3-E4-A4-B4-E5-A5,An3-E4-Ab4-B-E5-A5-An<br />
A3-E4-A4-E5-A5,E4-A4-C5-E5,E4-A-A5,A3-E-A4-A5,B3<br />
C4-E-A4-C5-A5,B-E-A4-B4-D5-A5,Ab3-E-An4-C-Eb5-A5<br />
Bb3-E4-Ab4-B4-D-A5,C4-A4-C5,D4-E-A-A5,E-A4-A5,A3-E<br />
C4-E-A4-A5,A3-E-A4-A5,C-E-A4-A5,C-En-Gn4-C5-E5-G5<br />
D-D5-F,Eb4-En-G4-C-E5-G5,E4-A4-E5-A5,E3-E4-E5-A<br />
Gb3-E4-A4-Bn-E5-A5,A3-E4-A4-A5,An3-E-Ab4-A5<br />
An3-E-A4-E5-A5,Gn,G-E4-A4-G5-A5-B5<br />
F3-F4-A4-E5-A5-C6,C4,F3-F4-A4,A3-F-A4-F5-A5<br />
F4-A4-E-G,C-E4-G4,C5-E5,C4-E4-G,A-C5,F-A,B4-D,F-A<br />
Ab3-C-Eb5/0,5,A-C-F5,A-C-E-F,G3-B-G5,F4-G4,En4<br />
D4-E-G-An4,C4-G-C5-E5,E3-C4-C6-E6,F3,Gb3-C-E<br />
Gn-C-E,B3-C5-E5-D6-F6,C4-D5-F5-C6-E6/2,C5-E5/2,D4<br />
E4-E5-Ab5,B-E-A-B5-D6,A3-B4-E,Gb-B5-D,E3-B-D<br />
B3-C6-E6,E4-B5-D,E3-B4-E5,An-B-E-A5,B3-E-A-C<br />
C4-A4-C5-E,B-A5-C6,A3-A5-C,C4-B5-D,E4-A4-C5-A5-C6<br />
C4-B4-D5,Ab3-An4-C5-Eb5,Bb3-B4-D-Ab5-C6,C4-A4-C5<br />
B3-A5-C6,A3-A5-C,An3-B5-D6,B3-Ab5-C,Bn,C4-C6-En6<br />
B-C5-E5,C4-D5-F,D4-C5-E,E4-E5-A-B5-D6,B3-E4-E5-A<br />
E3-B4-E5-C6-E6,A3-B5-D,An-A5-C,B3-E5-A,C4<br />
E4-Gn5-B5,F4-E5-A-C6-F6/2,A3/0,67,Bb3,Bn-F5-A5,E-G<br />
C4-E4-G4,C5-E5,C4-E4-G,A4-C5,F4-A,B4-D5,F-A-F5-A5<br />
E5-G5,C4-E4-G4,C5-E5,C4-E4-G,A4-C5,F4-A,B-D<br />
F-A-F5-A5,E5-G5,C4-E4-G4,C5-E5,C4-E4-G,A4-C5,F4-A<br />
F-D,F-D,C4-E/0,25,C,B3-C,A3/0,4<br />
}}<br />
<br />
{{Song<br />
|name=To Zanarkand<br />
|rating=<br />
|notes=BPM: 84<br />
E5-B5-E7/2,E6/2,G6/2,B6/2,D5-E7/2,D7-F#7/2<br />
C5-E7-G7/.33,D5-A5-D7/2,D6/2,F6/2,A6/2,C5-D7/2<br />
C7-E7/2,B4-D7-F7/.33,C5-B6/2,G5/2,D6-B6/2,C6/2<br />
E6-B6/2,F6/2,E6-G6-B6,A6/.66,D7/2,B4-F6/2,F5/2<br />
B5/2,C#6/2,D6/2,F6/2,B6/.33,A4-E7/2,E5/2,B5-E7/2<br />
A5/2,CN6-E7/2,D6/2,A5-C6-E6-E7,D7/.66,G7/2<br />
FN4-C7/2,C5/2,F5/2,G5/2,A5/2,C6/2,F6/2,C6/2,F6/2<br />
G6/2,A6/2,C7/2,E4-G5-E6/2,B4/2,E5/2,F#5-B5/2<br />
G5-E6/2,A5-F#6/2,C4-B5-G6/2,G4/2,D5-A5-F6/2,E5/2<br />
C5-G5-E6/2,G5/2,D4-F5-D6/2,A4/2,D5/2,E5-G5-E6/2<br />
F5-A5-D6/2,D5/2,G3-B5/2,D4/2,G4/2,A4/2,B4/2,D5/2<br />
E4-G5-E6/2,B4/2,E5/2,F5-B5/2,G5-E6/2,A5-F6/2<br />
C4-E6-G6/2,G4/2,D5-D6-F6/2,E5/2,C5-E6-G6/2,G5/2<br />
D4-F6-A6/2,A4/2,D5/2,E5-E6-G6/2,F5-F6-A6/2,D5/2<br />
G3-G6-B6/2,D4/2,G4/2,A4/2,B4/2,D5/2,E4-G5-E6/2<br />
B4/2,E5/2,F5-B5/2,G5-E6/2,A5-F6/2,C4-B5-G6/2,G4/2<br />
D5-A5-F6/2,E5/2,C5-G5-E6/2,G5/2,D4-F5-D6/2,A4/2<br />
D5/2,E5-G5-E6/2,F5-A5-D6/2,D5/2,G3-B5/2,D4/2,G4/2<br />
A4/2,B4-G5-G6/2,D5-A5-A6/2,C5-B5-D6-E6-B6,B6,B6<br />
D5-C6-E6-F6-B6,A6,D7,A4-C6-G6/2,E5/2,G5/2,G6/2<br />
B4-A5-D6-F6/2,D6/2,C3-G5-E6/2,G3/2,C4/2,E4/2,G4/2<br />
C5/2,E5/2,G5/2,C6/2,E6/2,G5/4,C6/4,E6/4,G6/4<br />
A3-A5-C6-A6/2,E4/2,A4/2,B4/2,C5-E6-C7-E7/2,E5/2<br />
FN3-E6-C7-E7/2,C4/2,F4-D6-B6-D7/2,G4/2<br />
A4-C6-A6-C7/2,C5/2,G3-B5-G6-B6/2,D4/2,G4/2,A4/2<br />
B4-G6-G7/2,D5/2,E3-G6-G7/2,B3/2,E4/2,F#4/2,G4/2<br />
A4/2,B4-D6-F6-B6/.5,F7,C#6-F6-A6-F7/.33<br />
A4-CN6-A6/.5,A6-E7,B4-A6-E7,B3-D#7,B3/2,A3/2<br />
B2-B3-DN5-F5-B5/2,B3/2,F4/2,B4/2,D5-F5-B5-F6/2<br />
B4/2,G2-G3-F5-B5-F6/2,G3/2,D4-F5-B5-E6/2,G4/2<br />
B4-F5-B5-D6/2,G4/2,A2-A3-E5-A5-C#6/2,A3/2,E4/2<br />
A4/2,C5-A5-E6-A6/2,A4/2,F2-F3-A5-C6-F6-A6/2,F3/2<br />
C4/2,F#4/2,A4/2,C5/2,E5-Ab5-C6-A6,E6,C6<br />
G4-G5-B5/.5,B4-D5-F6,F4-C5-AN5/.66,F5/2,E5-A5<br />
B2-B3-D#5-F5-B5/2,F3/2,B3/2,D4/2,F4/2,B4/2,D5/2<br />
F5/2,B5/2,D6/2,F6/2,B6<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon Mystery Dungeon: Explorers of Sky - Through the Sea of Time<br />
|rating=<br />
|notes=BPM: 300<br />
F4/50,5,A4-C5-E5-F2-C3-F3/0,94,F4-A-C5-E/0,99<br />
F-A-C-E,F-A-C-D5/0,99,F-A-C-D/0,99,F-A-C-D,F-A-C-E<br />
F-A-C-D/0,99,F-A-C-E/0,93,F-A-C-E/0,99,F-A-C-E<br />
F-A-C-D/0,99,F-A-C-D/0,99,F-A-C-D,F-A-C-E<br />
F-A-C-D/0,99,A-C-E-G2-D3-G3/0,93,A-C-E/0,99,A-C-E<br />
A-C-D5/0,99,A-C-D/0,99,A-C-D,A-C-E,A-C-D/0,99<br />
A-C-E/0,93,A-C-E/0,99,A-C-E,A-C-D/0,99,G4-G5/0,99<br />
B4-B5,C-C6,D-D6/0,99,E-E6-F1-C2-F2/0,93,A3-D4/0,99<br />
A-D,A-E4/0,99,A-D/0,99,A-D,D5-D6-A-E<br />
C5-C6-A-D4/0,99,B4-B5-A-E/0,93,A-D/0,99,A-D<br />
A-E/0,99,G4-G5-A-D/0,99,A-D,B4-B5-A-E,F1-F2/0,99<br />
A4-A5-E1-B1-E2/0,93,G3-C4/0,99,E4-E5-G-C,G-D/0,99<br />
E4-E5-G-C/0,99,G-C,D-D5-G-D4,G-C/0,99<br />
E4-E5-G-D/0,93,G-C/0,99,G-C,G-D/0,99<br />
G4-G5-G3-C/0,99,B4-B5-G-C,C5-C6-G-D<br />
D5-D6-E1-E2/0,99,E5-E6-F1-C2-F2/0,93,A3-D4/0,99<br />
A-D,A-E4/0,99,A-D/0,99,A-D,D5-D6-A-E<br />
C5-C6-A-D4/0,99,B4-B5-A-E/0,93,A-D/0,99,A-D<br />
A-E/0,99,G4-G5-A-D/0,99,A-D,B4-B5-A-E,F1-F2/0,99<br />
A4-A5-A1-E2-A2/0,93,G3-C4/0,99,E5-E6-G-C,G-D/0,99<br />
E5-E6-G-C/0,99,G-C,D5-D6-G-D4,G-C/0,99<br />
E5-E6-G-D/0,93,G-C/0,99,G-C,G-D/0,99<br />
G5-B-E-G6-A1/1,92,A2/2,04,B-E-G-B6-A1/2,04,A2/1,96<br />
C6-E-G-C7-A1/1,96,A2/2,04,D6-G-B-D7-A1/2,04<br />
A2/1,92,E-F6-A6-C-E7-F1-F2/0,93,D4-G3-A3-C4/0,99,D<br />
E4-G-A-C/0,99,D-G-A-C/0,99,D-G-A-C,D6-D7-E<br />
C6-C7-D4-G-A-C4/0,99,B5-C6-F6-B6-E-G-A-C4/0,93<br />
D-G-A-C/0,99,D,E-G-A-C/0,99<br />
G5-B5-D6-G6-D4-G3-A-C/0,99,D-G-A-C,B-D6-G6-B6-E<br />
D4-G3-A-C/0,99,A5-B5-E6-A6-E1-E2/0,93,C-G-B3/0,99<br />
E5-G5-B5-E6-C,D-G3-B3/0,99<br />
E5-G5-B5-E6-C-G3-B3/0,99,C-G-B,D5-G5-B5-D6-D4<br />
C-G3-B3/0,99,E5-B5-D6-E6-D4-G-B3/0,93,C-G-B/0,99,C<br />
D-G-B/0,99,G5-B5-D6-G6-C-G3-B3/0,99<br />
B5-D-G6-B6-C-G3-B3,C6-D-G6-C7-D4<br />
D6-G-B6-D7-C4-G3-B3/0,99,E-F-A-C7-E7-F1-F2/0,93<br />
D4-G-A3-C4/0,99,D,E4-G-A-C/0,99,D-G-A-C/0,99<br />
D-G-A-C,D6-D7-E,C6-C7-D4-G-A-C4/0,99<br />
B5-C6-F6-B6-E-G-A-C4/0,93,D-G-A-C/0,99,D<br />
E-G-A-C/0,99,G5-B5-D6-G6-D4-G3-A-C/0,99,D-G-A-C<br />
B-D6-G6-B6-E,D4-G3-A-C/0,99,A5-D6-G6-A6-A1-A2/0,93<br />
C-G3-B3/0,99,E6-G6-B6-E7-C,D4-G3-B3/0,99<br />
E6-G6-B6-E7-C-G3-B3/0,99,C-G-B,D6-G6-B6-D7-D4<br />
C-G3-B3/0,99,E6-G6-C7-E7-D-G3-B/0,93,C4-G-B/0,99,C<br />
D-G-B/0,99,G6-C7-E-G7-C4-G3-B/0,99,E4-G-B-D,G4<br />
A4-G3-B-D/0,99,E6-A6-C7-C6-F1-F2/1,72,A5/2,03<br />
E5-A4-A3-C4-E4/2,03,A5/1,95,C6-A4/1,96,A5/2,04<br />
E5-A4-A3-C4-E4/2,04,A5/1,93,C6-A4-A3-C4-E/1,92<br />
A5/2,04,E5-A4-A3-C-E4,C6-F6-A6-A5-A4/1,96,C/2,04<br />
E6-A-A3-C4-E4/0,99,D6-G6-B6-B5-G1-G2/1,72,G5/2,03<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon ORAS - The Lament of Falling Stars (Zinnia's Sorrow)<br />
|rating=<br />
|notes=BPM: 160<br />
A4/8,06,Db5/0,35,A,D/0,5,A,B4,Gb4/8,06,A/8,06<br />
D/0,36,G,A,A5,B5,D6,E5/8,06,A/8,06,D/0,36,E,D/0,67<br />
Dn/0,67,Db,E/8,06,Ab/8,06,B/0,36,An,E-Ab/0,5,B/0,5<br />
D5/8,06,E/8,06,An/1,33,Ab,G-An4-D/0,25,A,B4<br />
D-A-G/0,33,G,A,A5,B5,D6,A/8,06,D/8,06,E6/0,36,E5<br />
E6/0,67,G6/0,67,E,Ab/8,06,B/8,06,E/0,36,B,B/0,5<br />
E/0,5,An/8,06,Dn/8,06,G/0,36,A6,B/8,06,E/8,06<br />
Ab/0,57,B-E,G,Db-G5-An5/0,33,B,Gn/8,06,B/8,06<br />
D/0,57,B/0,5,Gb/0,33,D,E5-B/0,33,Ab,Dn5-G/0,33,Db6<br />
A-E-B,D,A-F5-Dn,E6,G6-Db-An/0,33,A6,B/8,06,E/8,06<br />
Ab/0,57,E,G,G5/8,06,An5/8,06,D/0,36,B,E5/8,06<br />
A/8,06,D/0,57,B/0,5,G-Dn5/0,33,Db6,Ab-E/0,33,E<br />
G-Dn5/0,33,Db6,B-E-A/0,5,D/0,5,Dn5-G-B4/0,33,Db6<br />
D5-E-A/0,5,E/0,5,B/8,06,D/8,06,G/0,36,B,D,G,B,G<br />
Bb-D-G/0,33<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon ORAS - Wally's Battle Theme<br />
|rating=<br />
|notes=BPM: 300<br />
Gb4/0,G,B4/0,01,B,Db5/0,01,D,B-Ab4-E4-Eb5/0,E<br />
En/0,01,E,D/0,01,B-A-E4,Bb-G-E/0,D,Bn/0,B,D/0<br />
Bb-G-E-D,Bn-Bb-G-Eb5/0,Bn-Bb-G,Bn6/0,01,B,G6/0,01<br />
G,En6/0,01,E,Eb/0,E5/0,01,G4/0,01,G,B4/0,01,B<br />
D/0,01,E6-D,B-A-En4-Eb5/0,E,En/0,01,E,D/0,01<br />
B-A-E4,Bb-G-E/0,D,G5/0,G,E5/0,B-G4-E4-E5<br />
Bn-Bb-G-Eb/0,Bn-Bb-G,G6/0,01,G,En6/0,01,E,Eb/0,01<br />
E,D6/0,01,D/0,01,Bn5/0,E5/0,01,E4/0,01,E,En/0,01,E<br />
G4/0,01,B-G,E-Dn4-B3-Gn/0,G,B4/0,01,E-D-B3-B4<br />
E-Db-B3-An/0,A,A/0,A,B4/0,B,D5/0,E-D4-B3-D5<br />
A-Gb-E-D/0,D,A/0,A,G/0,01,A-G-E-G,Dn-G5/0,G,G/0,01<br />
G,E5/0,01,D-E,A-G4-D/0,01,D,Db/0,01,A-G-D<br />
Ab-E4-B4/0,A-E-B,E-D4-A/0,E-D-A,Gn-E-Bb/0,G-E-B<br />
B-G-E-D5/0,B-G-E-D,Bn-Bb-Gb-Eb5/0,Bn-Bb-G-E<br />
Bn3-G3-D4/0,01,B-G-D/0,01,B-G-D/0,B-G-D<br />
Gn4-En4-Dn-B/0,G-E-D-B,Gb5-D5-B4-An5/0,01,G-D-B-A<br />
G-D-B-A/0,01,G-D-B-A/0,01,G-D-B-A/0,01<br />
G-D-B-A/0,01,E5-Db-B-A/0,A,Gn/0,E-D-B-G,D-A4-Gb/0<br />
G,Gn/0,D-A-G,Gb-E-D-A5/0,G-E-D-A,A-G-Dn6/0,A-G<br />
D5/0,01,D,G/0,01,G,A/0,01,A,Db6-G/0,01,D-G<br />
E6-A/0,01,E-A/0,01,D-G/0,01,D-G,C6/0,02,C,B5/0,02<br />
B,Bb/0,02,B,A-Dn5/0,A-D-D6,Gn4-E4-D4-Bn3/0,G-E-D-B<br />
G5-E5-D5-B5/0,01,G-E-D-B,G-E-D-B/0,01,G-E-D-B/0,01<br />
G-E-D-B/0,01,G-E-D-B/0,01,E-Db-B4-A/0,A,A/0<br />
E-D-B-A,G-E-B5/0,B,D6/0,G-E-D,A-Gb-E-D/0,A-G-E-D<br />
Dn5-A4-G/0,D-A,G/0,01,G,A5/0,01,A,D6/0,01,D<br />
G6/0,01,G,Db/0,01,D/0,01,A/0,01,A,Ab/0,01,A<br />
Gn5/0,01,G,Gb-Dn5/0,G-D-G,G4-D4-B3/0,B4/0<br />
G-D-B3-B4,D5-An/0,A,Gn5/0,D-G,G4-E4-D/0,D,Bb/0<br />
G-E-B,G-E-D/0,D,G5/0,G4-E-G5,D-A4-G/0,D-A-G<br />
D-A-Gb/0,D-A-G,D-Bn-A5/0,A,Gn/0,01,D-B,B/0,G,Gb/0<br />
B-G,E5/0,D-B-Gn4/0,D-B-G/0,01,D-B-G/0,01<br />
D-B-G/0,01,D-B-G/0,E,E/0,D-B-G-E,D-B-G5/0,G,B5/0<br />
D-B4-B5,A-E-D-D6/0,A-E-D5-D6,A-E-Db5-D6/0,01<br />
A-E-D5-D6/0,01,E-D5-B4-B5/0,01,E-D-B4-B5/0,01<br />
E-D-A4-A5/0,E-D-A4-A5/0,01,Gb4/0,01,G,B4/0,01,B<br />
D/0,01,D,B-Ab4-E4-Eb5/0,E,En/0,01,E,D/0,01,B-A-E4<br />
Bb-G-E/0,D,Bn/0,B,D/0,Bb-G-E-D,Bn-Bb-G-Eb5/0<br />
Bn-Bb-G,Bn6/0,01,B,G6/0,01,G,En6/0,01,E,Eb/0<br />
E5/0,01,G4/0,01,G,B4/0,01,B,D/0,01,E6-D<br />
B-A-En4-Eb5/0,E,En/0,01,E,D/0,01,B-A-E4,Bb-G-E/0,D<br />
G5/0,G,E5/0,B-G4-E4-E5,Bn-Bb-G-Eb/0,Bn-Bb-G<br />
G6/0,01,G,En6/0,01,E,Eb/0,01,E,D6/0,01,D/0,01<br />
Bn5/0,E5/0,01,E4/0,01,E,En/0,01,E,G4/0,01,B-G<br />
E-Dn4-B3-Gn/0,G,B4/0,01,E-D-B3-B4,E-Db-B3-An/0,A<br />
A/0,A,B4/0,B,D5/0,E-D4-B3-D5,A-Gb-E-D/0,D,A/0,A<br />
G/0,01,A-G-E-G,Dn-G5/0,G,G/0,01,G,E5/0,01,D-E<br />
A-G4-D/0,01,D,Db/0,01,A-G-D,Ab-E4-B4/0,A-E-B<br />
E-D4-A/0,E-D-A,Gn-E-Bb/0,G-E-B,B-G-E-D5/0,B-G-E-D<br />
Bn-Bb-Gb-Eb5/0,Bn-Bb-G-E,Bn3-G3-D4/0,01,B-G-D/0,01<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon ORAS - Zinnia's Theme<br />
|rating=<br />
|notes=BPM: 290<br />
Db4/0,D,Gb4/0,01,G,Ab4/0,01,A,An/0,01,A,B4/0,01,B<br />
A/0,01,A,Ab/0,01,A,D/0,G/0,01,G,A/0,01,A/0,01,An/0<br />
A,Ab/0,01,A/0,01,G/0,01,G,A/0,01,A-D,An3/0,01,A<br />
B3/0,01,B,B/0,01,B,D/0,D,G-A4/0,G-A,Ab-B4/0,A-B<br />
An-D5/0,A-D,E4-C5/0,01,C,D/0,E,D4/0,01,D/0,01,D5<br />
A-D/0,A-D,B-Dn/0,B-D,A-Db/0,A-D,Ab-B/0,A-B<br />
G-An/0,01,G-A/0,01,E-Ab/0,E-A,A-B/0,A-B,An/0,01,A<br />
Ab/0,01,A,G-D4/0,01,G,A/0,01,A/0,01,An/0,01,A/0,01<br />
B/0,B,A/0,01,A/0,01,Ab/0,01,A,An/0,01,A-D,A3/0,01<br />
A,B3/0,01,B,E-B/0,01,B,D/0,E-D,G-A4/0,G-A,Ab-B4/0<br />
A-B,An-D5/0,A-D,D-Eb5/0,01,E,En/0,D-E,D-E/0,D-E<br />
Dn-G5/0,D-G,Db-E/0,D-E,B-E/0,B-E,Ab-B/0,01<br />
A-B/0,01,A-B/0,A-B,B-A-E4-E5/0,B-A-E4-E5<br />
Dn-An-G4-G5/0,G,A5/0,D-A4-G4-A5,E-B-Ab4-A5/0,A,E/0<br />
E,G5/0,E-B-A4-G,An-G4-E4-Db/0,D,B/0,A-G-E-B<br />
Gn-E-Dn4-Db5/0,D,B/0,G-E-Dn4-B,E-Db-A3-Gb/0,G,D5/0<br />
E-D4-A-D5,E-D4-B3-B4/0,B,A4/0,A,Ab/0,E-D-B3-A<br />
Dn-Db-An3-G/0,G,D5/0,Dn4-Db-A-D5,Ab4-F4-B4/0,B,D/0<br />
D,Dn/0,D,E5/0,A-F-E,D-An-G-G5/0,G,A5/0,D-A4-G4-A5<br />
E-B-Ab4-A5/0,A,E/0,E,G5/0,E-B-A4-G,An-G4-E4-Db/0,D<br />
B/0,A-G-E-B,Gn-E-Dn4-Db5/0,D,B/0,G-E-Dn4-B<br />
E-Db-A3-Gb/0,G,D5/0,E-D4-A-D5,E-D4-B3-B4/0,B,A4/0<br />
A,Ab/0,E-D-B3-A,Dn-Db-An3-G/0,G,D5/0,Dn4-Db-A-D5<br />
Ab4-E-D4-B4/0,B,D5/0,D,Dn/0,D,E5/0,A-E4-Db4-E5<br />
Dn5-An-G-G5/0,G,A5/0,D-A4-G4-A5,E-B-Ab4-A5/0,A,E/0<br />
E,Db/0,D,A/0,E-B-A4-A5,D-G5/0,01,D-G,A/0,01,A/0,01<br />
G-D-An/0,A,B5/0,01,G-D-B,E-B4-A/0,01,A,Ab/0,01<br />
E-B-A,D-An4-G/0,D-A-G/0,D-G4-G5/0,D-G4-G5,D4/0<br />
G4/0,01,G,Ab/0,01,A/0,01,An/0,A,Ab/0,01,A/0,01<br />
G/0,01,G,A/0,01,A-D,An3/0,01,A,B3/0,01,B,B/0,01,B<br />
D/0,D,G-A4/0,G-A,Ab-B4/0,A-B,An-D5/0,A-D,E4-C/0,01<br />
C,D/0,E,D4/0,01,D/0,01,D5,A-D/0,A-D,B-Dn/0,B-D<br />
A-Db/0,A-D,Ab-B/0,A-B,G-An/0,01,G-A/0,01,E-Ab/0<br />
E-A,A-B/0,A-B,An/0,01,A,Ab/0,01,A,G-D4/0,01,G<br />
A/0,01,A/0,01,An/0,01,A/0,01,B/0,B,A/0,01,A/0,01<br />
Ab/0,01,A,An/0,01,A-D,A3/0,01,A,B3/0,01,B,E-B/0,01<br />
B,D/0,E-D,G-A4/0,G-A,Ab-B4/0,A-B,An-D5/0,A-D<br />
D-Eb5/0,01,E,En/0,D-E,D-E/0,D-E,Dn-G5/0,D-G,Db-E/0<br />
D-E,B-E/0,B-E,Ab-B/0,01,A-B/0,01,A-B/0,A-B<br />
B-A-E4-E5/0,B-A-E4-E5,Dn-An-G4-G5/0,G,A5/0<br />
D-A4-G4-A5,E-B-Ab4-A5/0,A,E/0,E,G5/0,E-B-A4-G<br />
An-G4-E4-Db/0,D,B/0,A-G-E-B,Gn-E-Dn4-Db5/0,D,B/0<br />
G-E-Dn4-B,E-Db-A3-Gb/0,G,D5/0,E-D4-A-D5<br />
E-D4-B3-B4/0,B,A4/0,A,Ab/0,E-D-B3-A,Dn-Db-An3-G/0<br />
G,D5/0,Dn4-Db-A-D5,Ab4-F-B4/0,B,D/0,D,Dn/0,D,E5/0<br />
A-F-E,D-An-G-G5/0,G,A5/0,D-A4-G4-A5,E-B-Ab4-A5/0,A<br />
E/0,E,G5/0,E-B-A4-G,An-G4-E4-Db/0,D,B/0,A-G-E-B<br />
Gn-E-Dn4-Db5/0,D,B/0,G-E-Dn4-B,E-Db-A3-Gb/0,G,D5/0<br />
E-D4-A-D5,E-D4-B3-B4/0,B,A4/0,A,Ab/0,E-D-B3-A<br />
Dn-Db-An3-G/0,G,D5/0,Dn4-Db-A-D5,Ab4-E-D4-B4/0,B<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon RSE - Rayquaza Battle Theme<br />
|rating=<br />
|notes=BPM: 230<br />
C-C4-A-G2/0,13,C3-C4-A-G/0,13,C3-C4-A-G/0,13<br />
C3-C4-A-C2/0,13,G,C3,G,G,C,G,G,C,G,C,C,G,C,G,C,G,G<br />
G,C,G,C,G,G,C,G,C,G,G,C,G,G,C,C5-G5-G1-G4-C4-G2,C3<br />
G,G,C5-G5-G1-G4-C4-C3,G2,Db5-Ab5-A4-D4-G,C,G1-G2,C<br />
G4-Dn5-D4-G3-C,G-G2,G1-G3-C,G-G2,Gb1-Gn3-C,G-G2<br />
C5-G5-G1-G4-C4-G2,G,C3,G,C5-G5-G1-G4-C4-C3,G2<br />
Db5-A5-A4-D4-G,C,G1-G2,C,Eb5-Bb5-B4-E4-G,E-G<br />
G1-E-C,E-G2,E-G,E-C,C5-G5-G1-G4-C4-G2,C3,G,G<br />
C5-G5-G1-G4-C4-C3,G2,D5-A5-A4-D4-G,C,G1-G2,C<br />
G4-Dn5-D4-G3-C,G-G2,G1-G3-C,G-G2,Gb1-Gn3-C,G-G2<br />
C5-G5-G1-G4-C4-G2,G,C3,G,C5-G5-G1-G4-C4-C3,G2<br />
Db5-A5-A4-D4-G,C,G1-G2,C,En5-Bn5-B4-E4-G,E-G<br />
G1-E-C,E-G2,B1-E-G,E-C,F5-C6-C2-C5-F4-G,C3,G,G<br />
F5-C6-C2-C5-F4-C3,G,Gb5-D6-D5-G4-Gn2,C,C2-G,C3<br />
C5-G5-G4-C4-C3,C4-G2,C2-C4-C3,C4-G,B-C-C3,C4-G<br />
F5-C6-C2-C5-F4-G,G,C3,G,F5-C6-C2-C5-F4-C3,G<br />
Gb5-D6-D5-G4-Gn2,C,C2-G,C3,A5-Eb6-E5-A4-G,A-G<br />
C2-A-C3,A-G,D2-A-G,A-C,G4-C6-C2-G2,C3,G,G5-G2<br />
C5-C2-C3,G,Gb5-Gn2,C,A-D5-D2-G,C,C,G,D-C,G,C,G<br />
G4-C6-C2-G2,G,C3,G5-G2,C5-C2-C3,G,F5-G,C<br />
A5-D6-D2-D5-G,C,G,G,D2-C,G,B-G,C,G4-C6-C2-G2,G-C3<br />
C2-G,G5-G2-G,C5-C2-C3,G-G,Gb5-C2-Gn2,G-C3<br />
A4-D5-D2-G,A2-C,D-C,A-G,D-C,A-G,D-C,A-G<br />
G4-C6-C2-G2,G-G,C-C3,G5-G2-G,C5-C2-C3,G-G,F-C2-G<br />
G-C3,A5-D6-D2-D5-G,A2-C,D2-G,A-G,D-C,A-G,D-G,A-C<br />
E-G5-E2-Bb4-B2,B-E3,E2-B,B5-B2-B,B4-E-E5-E3,B2-B<br />
E6-E2-B5-B2,B-E3,Bn4-En6-E2-A5-Bb2,Bn-Eb3,En2-Eb3<br />
B-Bb,En2-Eb3,Bn-Bb,En2-Eb3,Bn-Bb,B4-E6-E2-G-B2,B-B<br />
E-E3,B5-B2-E5-B,E-E2-B4-E3,B2-B,A-E2-B,B-E3<br />
Bn5-En6-E2-E5-B4-Bb2,Bn-B4-Eb3,En2-B-Bb2,Bn-B4-Bb2<br />
E-Bn4-Eb3,B2-B4-Bb2,En2-Bn4-Bb2,Bn-B4-Eb3,G2-C5-C2<br />
C3,G,G,En2-C2-C3,G,G,C,G-C5-C2,C3,C,G,C2-B1-C3,G,C<br />
G,G-C5-C2,G,C3,G,E-C2-C3,G,G,C,G-C5-C2,C3,G,G<br />
C2-A2-C3,G,G,G-C/2,F2/2,G-E-C2,C3,G-An,G,E-C2-C3,G<br />
G-A,C,G-E-C2,E-C3,C,G-A,E-B-C,G,A-C,G-A,G-E-C2,G<br />
A-C3,G-E,C2-C3,G-E,G-A,A-C,G-E-C2,C3,G-A,G,E-G1-C<br />
G2-E-Ab1,G-An2-G1,A-F1-C,C5-G5-G1-G4-C4-G2,C3,G,G<br />
C5-G5-G1-G4-C4-C3,G2,D5-Ab5-A4-D4-G,C,G1-G2,C<br />
G4-Dn5-D4-G3-C,G-G2,G1-G3-C,G-G2,Gb1-Gn3-C,G-G2<br />
C5-G5-G1-G4-C4-G2,G,C3,G,C5-G5-G1-G4-C4-C3,G2<br />
Db5-A5-A4-D4-G,C,G1-G2,C,Eb5-Bb5-B4-E4-G,E-G<br />
G1-E-C,E-G2,E-G,E-C,C5-G5-G1-G4-C4-G2,C3,G,G<br />
C5-G5-G1-G4-C4-C3,G2,D5-A5-A4-D4-G,C,G1-G2,C<br />
G4-Dn5-D4-G3-C,G-G2,G1-G3-C,G-G2,Gb1-Gn3-C,G-G2<br />
C5-G5-G1-G4-C4-G2,G,C3,G,C5-G5-G1-G4-C4-C3,G2<br />
Db5-A5-A4-D4-G,C,G1-G2,C,En5-Bn5-B4-E4-G,E-G<br />
G1-E-C,E-G2,B1-E-G,E-C,F5-C6-C2-C5-F4-G,C3,G,G<br />
F5-C6-C2-C5-F4-C3,G,Gb5-D6-D5-G4-Gn2,C,C2-G,C3<br />
C5-G5-G4-C4-C3,C4-G2,C2-C4-C3,C4-G,B-C-C3,C4-G<br />
F5-C6-C2-C5-F4-G,G,C3,G,F5-C6-C2-C5-F4-C3,G<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon RSE - Oceanic Museum<br />
|rating=<br />
|notes=BPM: 265<br />
D4/50.5,D3/0.72,G4/0.74,A4/0.75,D5/0.75,E5/0.74<br />
G5-D3/0.75,Gb-D/0.71,E/0.74,G/0.75,Db4-A/0.37<br />
D3/0.75,Dn4-D3/0.71,Gn4/0.74,A-A2/0.75,D5-D3/0.75<br />
E/0.74,G5-D/1.53,A/1.46,Gb-D/0.71,Gn/0.74<br />
A5-A2/0.75,E-Db/0.37,D5/1.53,Dn/1.46,Db-A/0.1<br />
A4/0.5,Dn/0.5,Db/0.5,Dn-D2/0.93,A/0.99,D5/0.5<br />
E-A2/0.5,G/0.5,Gb-B2/1.34,Gn/1.52,Gb/1.48,E,D/0.99<br />
E-A/0.5,Db/0.5,Dn-D2/0.93,E/0.99,G/0.5,Gn-E2/0.5<br />
Gb,E5/0.99,A5-A2/0.48,Gn,Gb/0.99,E-A/0.5,G-Db<br />
E/0.99,Dn5-D2/0.93,A4/0.99,D5-A/0.5,E-A1/0.5<br />
Gn-E/0.5,Gb-D-B1/1.34,Gn/1.52,Gb/1.48,E,D/0.99<br />
E-Db-D2/0.5,D5-A4/0.5,Dn-D2/0.93,E/0.99,G-A/0.5<br />
Gn-B4-E2/0.5,Gb,E5/0.99,A5-D5-A2/0.48,Gn,Gb/0.99<br />
E-Db-A/0.5,D2/0.5,B2/0.93,G/0.99,E-B,G/0.99<br />
G-B/0.99,Gn,Gb-B,Gn/0.99,A5-A2/0.93,E/0.99,D5-D3<br />
B4/0.99,A4-E3/0.99,B,D5-A2,E5/0.99,G2/0.93,Dn/0.99<br />
Db-G,Dn/0.99,D-G/0.99,E,D-G,E/0.99,Gb5-G2/0.93<br />
Db/0.99,B-A,A4/0.99,A-D3/0.99,B,D5-G,E/0.99<br />
Gn/0.93,B/0.99,A,B/0.99,B-G/0.99,D,B,D-G1/0.99<br />
Dn-D2/0.93,A/0.99,Gb4,E4-A2/0.99,D4-D2/0.99,E,G<br />
A4/0.99,E2/1.72,E/2.03,B/0.99,A/1.96,E/2.04,B/2.04<br />
E/1.93,B-E/0.99,Db5,Dn,E5-B2/2.04,B/1.92<br />
G5-A2/0.93,Gn/0.99,Gb,E-G2/2.04,Gn/1.93,A5-A2/0.99<br />
G5,Gb,E-A1/2.04,Db2/1.92,G-Dn/0.32,D/2.04,D/1.93<br />
Gn-A2/1.46,E/1.53,Db5/3.1,A1/2.85,A4/1.49,E4/3.06<br />
A2/3.06,D4/1.46,Dn-B/1.34,E/1.52,D/1.48,B4,B2/2.04<br />
B1/1.93,A4-A2/1.92,A/1.02,A/0.98,A/1.02,A1/1.92<br />
B4-G2/0.32,G/2.04,G/1.93,B-E2/1.46,Db5/1.53,Dn/3.1<br />
E3/2.85,E5/1.49,D/3.06,E2/3.06,Db/1.46,Dn-A2/0.48<br />
E5,D-A/2.04,A1/1.93,Db-A2/1.92,A/1.02,A/1.96<br />
B/1.96,A/2.04,D/2.04,A1/1.92,Dn-D2/0.93,A4/0.99,D5<br />
E-D2/2.04,Gb5-D/1.93,Gn-G2/1.92,D/1.02<br />
Gb5-Bb2/0.98,D/2.04,E-D3/2.04,Gn2/1.92,Gb5-D2/1.72<br />
D/1.01,D/1.95,G/1.48,Gn/3.08,D3/3.06,Gb/6.08<br />
D2/1.93,E-Db3/1.92,D2/1.02,D/1.96,G/0.67,B/1.92<br />
Bn5-B2/1.34,G/1.52,Dn5/3.1,B/2.82,G/1.48,D/3.08<br />
B/3.06,G4/6.08,B1/1.93,Gn-E3/1.92,E/6.08,B4/1.53<br />
E5/6.08,E2/1.96,B/1.96,E/6.08,E5/3.06,B2/3.06<br />
G5/6.08,E2/1.92,A5-A2/1.72,A/1.01,A/0.84,E5/3.08<br />
A/3.06,B5/6.08,A/1.93,A5-A2/0.25,D-D2/0.93,A4/0.99<br />
D5/0.5,E-A2/0.5,G/0.5,Gb-B2/1.34,Gn/1.52,Gb/1.48,E<br />
D/0.99,E-A/0.5,Db/0.5,Dn-D2/0.93,E/0.99,G/0.5<br />
Gn-E2/0.5,Gb,E5/0.99,A5-A2/0.48,Gn,Gb/0.99,E-A/0.5<br />
G-Db,E/0.99,Dn5-D2/0.93,A4/0.99,D5-A/0.5,E-A1/0.5<br />
Gn-E/0.5,Gb-D-B1/1.34,Gn/1.52,Gb/1.48,E,D/0.99<br />
E-Db-D2/0.5,D5-A4/0.5,Dn-D2/0.93,E/0.99,G-A/0.5<br />
Gn-B4-E2/0.5,Gb,E5/0.99,A5-D5-A2/0.48,Gn,Gb/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon RBY - Surfing<br />
|rating=<br />
|notes=BPM: 90<br />
G4,E4/1.2,G/6,F4,D4,F,D/3,A4/2,F/6,G,E,G,E/1.5,G/3<br />
A,F,A,G/3,A/2,G/6,C5/0.5,D5/3,C/2,F/6,A,G/3,A/2<br />
G/6,E,F/3,E/2,D4/6,A,G/3,A/2,B4/6,C,D5/3,C/2,F/6,A<br />
G/3,A/3,B/3,C,B/3,A/2,G/6,B,3,A/2,G/6,B<br />
G4,E4/1.2,G/6,F4,D4,F,D/3,A4/2,F/6,G,E,G,E/1.5,G/3<br />
A,F,A,G/3,A/2,G/6,C5/0.5,D5/3,C/2,F/6,A,G/3,A/2<br />
G/6,E,F/3,E/2,D4/6,A,G/3,A/2,B4/6,C,D5/3,C/2,F/6,A<br />
G/3,A/3,B/3,C,B/3,A/2,G/6,B,3,A/2,G/6,B<br />
}}<br />
<br />
{{Song<br />
|name=Silent Hill<br />
|rating=<br />
|notes=BPM: 150<br />
D4-A5-F6,A4-D6,D5-E6,F5-D6<br />
A5-E6,F5-D6,D5-F6-A6,A4-A5<br />
F4-C6-F6-A6,C5-A5,F5-C6,A5<br />
F5-C6,C5-A5-G6,F4-F5-C6,C5-A5-F6<br />
C4-C6-E6,G4-G5,C5-A5-C6,E5<br />
C5-G5,A4-A5,A3-A4-C#6-E6,E4-A5<br />
D3-F5,A3-D5,D4-A5-D6,F4,A4,F4<br />
D3-D4,A3-A5<br />
D3-F5-A5-D5,A3,D4,F4-A5,A4-D6<br />
F4-A5,A4-D6,A3-E6<br />
F3,CN4-A5-C6-F6,F4,A4-C6,F4-F6,A4-C6<br />
C4-C5-F6,F4-G6<br />
A3,E4-A5-C6-E6,A4,C5-C6,A4-E6,E4-C6<br />
E4-A4-E5-A5-C#6-F6,E6<br />
D3,A3,D4,F4-F5-A5-D6,A4-D5,F4-E5<br />
D3-D4-F5,A3-A5<br />
D3-F5-A5-D6,A3,D4,F4-A5,A4-D6,F4-A5<br />
A4-D6,A3-E6<br />
F3,CN4-A5-C6-F6,F4,A4-D6,F4-F6,A4-D6<br />
C4-C5-F6,F4-G6<br />
A3,E4-A5-C6,A4,C5-C6,A4-E6,E4-C6<br />
A3-E4-A4-A5-C#6-E6,F6<br />
D3,A3,D4,F4-F5-A5-D5,A4,F4,D4,A3-A5<br />
D4-A5-F6,A4-E6,D5-D6,F5-A5,D5-D6,A4-A5<br />
D5-D6-E6,A4-A5<br />
F4-CN6-F6,C5-E6,F5-D6,A5,F5-D6,C5-A5<br />
F4-F5-C6-E6,C5-A5<br />
A3-C6,E4-E5,A4-A5,C5-E5,A4-A5<br />
E4-A5,E5-C#6-E6,E4-A5<br />
D4,A4,D5-A5,F5-D6,A5,F5,D5-A5,A4<br />
D4-A5-F6,A4-E6,D5-D6,F5-A5,D5-D6<br />
A4-A5,D5-F6-A6,A4-A5<br />
F3-CN6-A6,C4-E6,F4-F6,A4-A5,F4-C6<br />
C4-A5-G6,F3-F4-C6,C4-A5-F6<br />
C4-C6-E6,G4-G5,C5-C6,E5,C5-G5,A4-A5<br />
A3-A4-C#6-E6,E4-A5<br />
D4-E6,A4,D5-D6,F5,A5,F5,D5,A4<br />
D5-A5-D6-F6-A6-D7<br />
}}<br />
<br />
{{Song<br />
|name=Phoenix Wright - Cornered<br />
|rating=<br />
|notes=BPM: 280<br />
C5,Eb5/0.79,En/0.8,F4-C-F5-F2/0.64,F/0.66<br />
F/0.65,F/0.67,F,Bb4-F/2.04,C/1.92,C4-F4-Ab2/0.64<br />
A/0.66,A/0.65,A/0.67,A,G4-A/2.04,A4/1.92<br />
B-Db2/0.93,D4/2.03,D2/1.95,F,B-D/0.99,A/1.92<br />
D/2.04,D4,F-D2,A-D/0.99,G3-G4-Eb2/0.64,E/0.66<br />
E/0.99,E3-E4/1.92,E2/0.67,E,E/0.99,F-F2/1.72<br />
F3/2.03,C/2.03,F4-F2/1.95,G/1.96,G3/2.04,C-F/2.04<br />
G4/1.93,A/1.92,C-F/2.04,F4/2.04,A/1.96,C-C5-F2<br />
C4-F/0.99,D5-A2/0.64,A/0.66,A/0.99,C5/1.92,A/0.67<br />
A4-A2,A/0.99,D4-B-D2/0.93,B3/2.03,D/1.95,E4<br />
B4-D/0.99,A4-E5/1.92,D/2.04,E4,B-D,E5-D/0.99<br />
F4-C-E2/0.93,C4/2.03,E/1.95,F,C5-E/0.99,D4-B/1.92<br />
E/2.04,C4,C-A-E,D-E/0.99,C-G-F2/0.93,A3/2.03<br />
F/1.95,E4,G-F/0.99,A4/1.92,F/2.04,A3,E-F<br />
A4-A5-F/0.99,F4-F5-C2/0.64,F4-F5-C/0.66<br />
F4-F5-C/0.65,F4-F5-C/0.67,F4-F5-C/0.67<br />
F4-F5-C/1.92,F4-F5-D2/0.64,D/0.66,D/0.65,D/0.67,D<br />
D/0.99,E2/0.64,E/0.66,E/0.99,C5-C2/0.67,E5-E2/0.79<br />
En5-E2/0.8,F4-C5-F5-F2/0.64,F/0.66,F/0.99<br />
A4-Eb5/1.92,F/0.67,F,C4-A-F/2.04,E4-B/1.92<br />
C-A-A2/0.64,A/0.66,A/0.65,A/0.67,A,D4-B-A/2.04<br />
F4-C5/1.92,E-B-D2/0.64,D/0.66,D/0.65,D/0.67,D<br />
D/0.99,C4-G-E2/0.93,B3/2.03,E/1.95,E4,G-E2/0.99<br />
B-E4/1.92,E2/2.04,E3,G3-E2,B-E/0.99,C-F-F-F2/0.93<br />
A3/2.03,F/1.95,C,F4-F2/0.99,A-C-C/1.92,F/2.04,F3-B<br />
A-C-F2,C-F4-F2/0.99,A-D4-A2/0.93,F3/2.03,A/1.95,A3<br />
D-A2/0.99,E4-E5/1.92,A-E3/1.02,E5/1.96,G4-A-E3<br />
En5-A-E3/0.99,D-A4-F5-D2-F3/0.93,C/2.03,D/1.95,Eb4<br />
A-D/0.99,C-F4-E5/1.92,D/2.04,A3,C-D,F-D-C3/0.99<br />
B-F-B4-E2-B2/0.93,D4/2.03,E-B/1.95,F,B4-E-B2/0.99<br />
G-C5-G5/1.92,E-B/2.04,B4,E4-G4-E5-E2-B2<br />
B4-E-B2/0.99,F5-F2/1.72,B4/2.03,C/2.03,F5-F2/1.95<br />
B/1.96,C/2.04,F5-F2/2.04,B/1.93,C/1.92,F5-F2/2.04<br />
B/2.04,C/1.96,F5-F2/1.96,B/2.04,C-F/2.04,F5/1.92<br />
E5-G2/1.72,F4/2.03,B/2.03,E-G/1.95,F/1.96,B/2.04<br />
E-G/2.04,F/1.93,B/1.92,E-G/2.04,F/2.04,B/1.96<br />
E-G/1.96,F/2.04,B-E2-E3/2.04,E5/1.92,F5-D2-F3/1.72<br />
B/2.03,C/2.03,F5-D/1.95,B/1.96,C/2.04,F-D/2.04<br />
B/1.93,C/1.92,F-D/2.04,B/2.04,C/1.96,F-D/1.96<br />
B/2.04,C-D-E3/2.04,F/1.92,C-E2-E3/1.72,F4/2.03<br />
B/2.03,C-E2/1.95,F/1.96,B/2.04,C-E/2.04,F/1.93<br />
B/1.92,C-E-E3/2.04,F/2.04,B/1.96,C-E2-E3/1.96<br />
F/2.04,B-En2-E3/2.04,C/1.92,F-C-F5-F2/0.64,F/0.66<br />
F/0.65,F/0.67,F,B-F5-F2/2.04,C-A5/1.92<br />
C4-F4-C5-F5-A2/0.64,A/0.66,A/0.99,F4-C/1.92<br />
Eb4-A/2.04,F/2.04,C/1.96,A3-A2/1.96,C4/2.04<br />
G4-A/2.04,A4/1.92,E-B-D/0.24,D4<br />
}}<br />
<br />
{{Song<br />
|name=Kid Icarus - Title and Overworld<br />
|rating=<br />
|notes=BPM: 450<br />
C6/0.87,G5/0.99,C/0.96,E6/0.96,C,E/0.95,G6/0.32<br />
E/0.49,C/0.95,F6/0.31,E/0.49,C/0.95,A5/0.32<br />
B5/0.32,C-E-C5/0.88,G5-C6-G4/0.99,C-E-C5/0.96<br />
E-G6-E5/0.96,C6-E6-C5,E-G-E5/0.95,G-C7-G5/0.32<br />
E6-G6-E5/0.49,C6-E6-C5/0.95,F-A6-F5/0.88,C6-A/0.99<br />
F6-A/0.96,G-B6-G5/0.96,D6-B,G6-B/0.95<br />
A-C7-Ab5/0.95,F-C,An6-C/0.97,B-D7-F5/0.97,G-D/1<br />
B-D/0.95,D-F7-D5-F5/0.88,D7-F7-D5-F5/0.99<br />
D7-F7-D5-F5/0.96,C-E7-C5-E5/0.96,C7-E7-C5-E5<br />
C7-E7-C5-E5/0.95,B-D7-B4-D5/0.95,B6-D7-B4-D5<br />
B6-D7-B4-D5/0.97,C7-E7-C5-E5/0.97,C7-E7-C5-E5/1<br />
C7-E7-C5-E5/0.95,D7-F7-D5-F5/0.88,D7-F7-D5-F5/0.99<br />
D7-F7-D5-F5/0.96,C7-E7-C5-E5/0.96,C7-E7-C5-E5<br />
C7-E7-C5-E5/0.95,Bb6-D7-B4-D5/0.95,B6-D7-B4-D5<br />
B6-D7-B4-D5/0.97,C7-E7-C5-E5/0.97,C7-E7-C5-E5/1<br />
C7-E7-C5-E5/0.95,D7-F7-D5-F5/0.88,D7-F7-D5-F5/0.99<br />
D7-F7-D5-F5/0.96,C7-E7-C5-E5/0.96,C7-E7-C5-E5<br />
C7-E7-C5-E5/0.95,A-D7-A4-D5/0.95,A6-D7-A4-D5<br />
A6-D7-A4-D5/0.97,C7-E7-C5-E5/0.97,C7-E7-C5-E5/1<br />
C7-E7-C5-E5/0.95,D7-F7-D5-F5/0.88,D7-F7-D5-F5/0.99<br />
D7-F7-D5-F5/0.96,C7-E7-C5-E5/0.96,C7-E7-C5-E5<br />
C7-E7-C5-E5/0.95,Ab6-D7-A4-D5/0.95,A6-D7-A4-D5<br />
A6-D7-A4-D5/0.97,C7-E7-C5-E5/0.97,C7-E7-C5-E5/1<br />
C7-E7-C5-E5/0.95,C-C4/0.88,G4-G3/0.99,C5-C4/0.96<br />
E-E4/0.96,C5-C4,E5-E4/0.95,G5-G4/0.32,E5-E4/0.49<br />
C5-C4/0.95,F-F4/0.31,E5-E4/0.49,D-D4/0.95<br />
C5-C4/0.32,D5-D4/0.32,G-G3/0.88,D-D3/0.99<br />
G4-G3/0.96,Bn-B3/0.96,G4-G3,B4-B3/0.95,D5-D4/0.32<br />
B4-B3/0.49,G4-G3/0.95,An-A3/0.31,B4-B3/0.32<br />
D5-D4/0.32,E5-E4/0.32,C-C5-C4/0.88,E-E5/0.99<br />
G4-G5/0.96,C5-C6/0.96,G4-G5,E4-E5/0.95,Eb4-E5/0.95<br />
Bb4-B5,C5-C6/0.97,B4-B5/0.97,G4-G5/1,E4-E5/0.95<br />
F-F5/0.88,A4-A5/0.99,C5-C6/0.96,A4-A5/0.96,F4-F5<br />
D-D5/0.95,Db4-D5/0.95,F4-F5,G4-G5/0.97,Ab4-A5/0.97<br />
G4-G5/1,F4-F5/0.14,C5/1.25,Dn-En/1.33,G/1.33<br />
C6-D6/1.28,E6/1.28,G6-C7/1.33,D7/1.33,E7-G7/1.25<br />
C8-C2/0.08,D5-G5-Bn3/0.88<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy V - Clash on the Big Bridge<br />
|rating=<br />
|notes=BPM: 390<br />
F4,F/0.5,F,Ab4,F/0.5,F,A,F,Bb4,Bn,Bb,A,F,Eb4,F<br />
F/0.5,F,A,G4,F/0.1,F,G,A,F,B,A,G,F,C5,F,Db5,F,C<br />
A/0.5,A,B,En,C,E,B,G/0.5,G,A,G,F,G,A,B,A,G,F,G,A,F<br />
B,A,G,F,C,F,D,F,C,A/0.5,A,B,E,C,E,B,G/0.5,G,A,B,C<br />
D,Eb5,D,C,D,E/0.1,C,Dn,E/0.5,G5/0.5,F5/0.06,B/0.33<br />
F4/0.33,E4/0.5,D4/0.33,E/0.33,D/0.5,C4/0.33,F/0.33<br />
G4/0.5,An/0.33,C5/0.33,D5/0.5,E5/0.5,D,C/0.5,D<br />
E/0.17,E/0.5,F5/0.5,G5/0.5,F,E/0.5,F,G/0.1,A5/0.5<br />
Gb,E,A4,C,D,E/0.5,E/0.5,C,F/0.5,E/0.5,D/0.13<br />
D4-Bn3-Gn3,G4,B4-F3,D5,G5-E3,F5,E5-D3,D5,Ab5-C/0.5<br />
G-B/0.5,Gb-Bb/0.5,Gn-Bn/0.5,A-C/2,E-A4/2,C-E4/2<br />
E5-A/2,G-B/0.5,G-B/2,Db-Gb4/2,Bb-D4/2,D5-G/2<br />
Gn5-Bn/0.5,C6-E/0.5,Bb5-Dn/0.5,A5-C5/0.5,G-Bn4/0.5<br />
F-A4/0.5,G-C/0.5,An5-C/0.5,G-B/0.5,C,C/0.5,C,E<br />
C/0.5,C,E,C,F,Gb,F,E,C,Bb,Ab-D/0.33,Gn-Db/0.33<br />
Gb-C/0.25,E-C/0.5,Dn-Bn/0.5,Db-Bb/0.5,C-An4,E-C<br />
C-A,E-C,C-A,E-C,C-A,E-C,Bn-Ab,Dn-B,B-A,D-B,B-A,D-B<br />
B-A,D-B,C-An,E-C,C-A,E-C,C-A,E-C,C-A,E-C,B-Ab,D-B<br />
B-A,D-B,B-A,D-B,B-A,D-B,F4,F/0.5,F,A,F/0.5,F,A,F<br />
Bb,Bn,Bb,A,F,E4,F,F/0.5,F,A,Gn4,F/0.5,F,G,A,F,B,A<br />
G,F,C,F,Db,F,C,A/0.5,A,B,En,C,E,B,G/0.5,G,A,G,F,G<br />
A,B,A,G,F,G,A,F,B,A,G,F,C,F,D,F,C,A/0.5,A,B,E,C,E<br />
B,G/0.5,G,A,B,C,D,Eb5,D,C,D,E/0.1,C,Dn,E/0.5<br />
G5/0.5,F5/0.06,B/0.33,F4/0.33,E4/0.5,D4/0.33<br />
E/0.33,D/0.5,C4/0.33,F/0.33,G4/0.5,An/0.33,C5/0.33<br />
D5/0.5,E5/0.5,D,C/0.5,D,E/0.17,E/0.5,F5/0.5,G5/0.5<br />
F,E/0.5,F,G/0.1,A5/0.5,Gb,E,A4,C,D,E/0.5,E/0.5,C<br />
F/0.5,E/0.5,D/0.13,D4-Bn3-Gn3,G4,B4-F3,D5,G5-E3,F5<br />
E5-D3,D5,Ab5-C/0.5,G-B/0.5,Gb-Bb/0.5,Gn/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy X - Path of Repentance<br />
|rating=<br />
|notes=BPM: 270<br />
Ab4,An3,Db4,Ab4,B,D,A,An3,F4,A,Gb4,A,D5,Dn4,G<br />
Db5,E4,G,D,Dn4,Bb4,D,Bn,D,G5,Gn4,B,Gb5,A4,B,G,Gn4<br />
E5,G,D5,G,E,E4,A,E5/0.5,Ab,E,E4,D,E,Db,E,D,Dn4,G<br />
Db5,Gb,Gn,D,Dn4,D5,D4,Db5,Dn4,B,D,Gb,B,E,G,B,D,Db<br />
Dn,E,D,B,D,G,B,E,G,B,D,Db,Dn,E,D,A,An3,Db,Ab4,B3,D<br />
A,An3,F,A,G,A,D5,Dn4,G,Db5,E,G,D,Dn4,Bb4,D,Bn,D,G5<br />
Gn4,B,Gb5,A4,B,G,Gn4,E5,G,D5,G,E,E4,A,E5/0.5,Ab,E<br />
E4,D,E,Db,E,D,Dn4,G,Db5,Gb,Gn,D,Dn4,D5,D4,Db5,Dn4<br />
B,D,Gb,B,E,G,B,D,Db,Dn,E,D,B,D,G,B,E,G,B,D,Db,Dn,E<br />
D,G5,G4,An,G5,Ab,An,G,G4,E5,G,D5,G,Db/0.5,E4,Ab,Eb<br />
En,A,D4,E,A,Eb,En,E5,E4,Gn,E5,Gb,Gn,E,E4,Dn5,E,C5<br />
E,B,B3,D4,Gb,Db,Dn,G,B,D,G,Db,Dn,Db5,G,An,D,F,G,D<br />
G,Dn,G,Db,G,C,C4,Eb,Ab,Dn4,E,A,C,E,A,D,E,B4,D,G,B<br />
En,G,B,D,Db5,Dn4,B,D,Bb,B3,Db,G,C,D,G,B,D,G,C,D,G<br />
B,D,G,C,D,G,B,D,G<br />
}}<br />
<br />
{{Song<br />
|name=Donkey Kong Arcade - Title Screen<br />
|rating=<br />
|notes=BPM: 255<br />
14,C,A4-F2,F3,A3,F-F2,A-F,F4,G4,F,D4-Bb2-G2<br />
D3,G3,D-G2,G3-G2,D,D4-G3,D,B4-B2,G,B3,G-B2,B3-B2<br />
G4,A4,G,E4-C3,E3,G3,E-C,G-C,E,E4-G,E,C5-E-A3,C4<br />
A-E3,C,E4-C3,A4-C4,B4-A3-A2,C5-C4,D5-F-B3,D4,B-F3<br />
D,F4-D3,D4,F-B-B2,G4-D,A4-C-F3,F,C/2,B3/2,A3-C3/2<br />
B/2,C4,E-C3,F4,G-C,F-F3,F-C,C4/2,B/2,A-A2/2,G3/2<br />
F/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Ocarina of Time: Owl's Theme<br />
|rating=<br />
|notes=BPM: 235<br />
G/0.13,D4-B2/0.25,F-C4-A2/0.5,F-A-C/0.5,D-G-B/0.13<br />
C3/0.33,B,C/0.33,B,C,D3,Eb,F,G/0.5,C/0.5,G/0.5<br />
C4/0.5,Bb3,Ab3,G,F,E/0.5,D,C3,Bn2/0.5,G2/0.5<br />
C/0.33,B,C/0.33,B,C,D,E,F,G3/0.5,C/0.5,F/0.5,A/0.5<br />
G,F,E,D,D/0.33,C,C/0.25,C/0.33,B,C/0.33,B,C,D,E,F<br />
G/0.5,C/0.5,G/0.5,C4/0.5,Bb3,A,G,F,E/0.5,D,C3<br />
Bn2/0.5,G2/0.5,C/0.33,B,C/0.33,B,C,D,E,F,G3/0.5<br />
C/0.5,F/0.5,A/0.5,G,F,E,D,D/0.33,C,C/0.25,Bb4/0.5<br />
G4,A4,B/0.5,G,A,B/0.5,E5,D5,C5/0.5,B/0.5,C/0.5,A,B<br />
A/0.5,G/0.5,F4-A/0.13,F/0.5,D4,E4,F/0.5,D,E,F/0.5<br />
D5,C,B/0.5,A/0.5,A/0.5,B,A,G/0.5,F/0.5,E-G/0.13<br />
B/0.5,G,A,B/0.5,G,A,B/0.5,E5,D,C/0.5,B/0.5,C/0.5,A<br />
B,A/0.5,G/0.5,F-A/0.13,F/0.5,D4,E4,F/0.5,D,E,F/0.5<br />
D5,C,B/0.5,A/0.5,G/0.5,F,E,D4/0.33,E,E-B3/0.16<br />
}}<br />
<br />
{{Song<br />
|name=Dark Cloud: Wise Owl Forest<br />
|rating=+<br />
|notes=BPM: 150<br />
C/1.7,C5-F5/2.03,Bb/0.99,C-F-C4,F4/0.99,Eb4/0.99,B<br />
C5-F5-F3,C4/0.99,C3/1.72,C5-F5/2.03,B/0.99,C-F-C4<br />
F4/0.99,E/0.99,B,C5-F5-F3,C4/0.99,C3/1.72<br />
C5-F5/2.03,B/0.99,C-F-C4,F4/0.99,E/0.99,B,C5-F5-F3<br />
C4/0.99,C3/1.72,C5-F5/2.03,B/0.99,C-F-C4,F4/0.99<br />
E/0.99,B,C5-F5-F3,C4/0.99,C5-F5-C3/0.93,C6-B/0.99<br />
G5-C4,F-F4/0.99,C5-G-E/0.99,B,C-F3,C4/0.99,C3/1.72<br />
C5-F5/2.03,B/0.99,C-F-C4,F4/0.99,E/0.99,B,C5-F5-F3<br />
C4/0.99,C5-F5-C3/0.93,C6-B/0.99,G-C4,F-F4/0.99<br />
C5-G-E/0.99,B,C-F3,C4/0.99,C3/1.72,C5-F5/2.03<br />
B/0.99,C-F-C4,F4/0.99,E/0.99,B,C5-F5-F3,C4/0.99<br />
C5-F5-C3/0.93,C6-B/0.99,G-C4,F-F4/0.99,C5-G-E/0.99<br />
B,D5-F3,E5-C4/0.99,C5-F5-C3/0.93,G-B/0.99,C5-E-C4<br />
B4-D/0.99,B-D-F4/0.99,C,G4-C5-G3,C4/0.99<br />
C5-F5-C3/0.93,C6-B3/0.99,G5-C4,F-F4/0.99<br />
C5-G-E4/0.99,B,D-F3,E5-C4/0.99,C5-F5-C3/0.93<br />
G-B/0.99,C5-E-C4,B4-D/0.99,B-D-F4/0.99,C,C5-E-G3<br />
C4/0.99,C5-F5-C3/0.93,C6-B3/0.99,G5-C4,F-F4/0.99<br />
C5-G-E4/0.99,B,D-F3,E5-C4/0.99,C5-F5-C3/0.93<br />
G-B/0.99,C5-F-C4,B4-E/0.99,B-D-F4/0.99,C,G4-C5-G3<br />
C4/0.99,C5-F5-C3/0.93,C6-B3/0.99,G5-C4,F-F4/0.99<br />
C5-G-E4/0.99,B,D-F3,E5-C4/0.99,C5-F5-C3/0.93<br />
G-B/0.99,C5-F-C4,B4-E/0.99,B-F4/0.99,C,E-G3,C/0.99<br />
D-Ab2/0.93,G/0.99,C,C5-G4/0.99,F/0.99,C4,G-G3<br />
F-C/0.99,G4-C3/0.93,G3/0.99,C4,B/0.99,D4/0.99,B-B3<br />
F5-G,E-F3/0.99,D5-G2/0.93,G3/0.99,B,E-F4/0.99<br />
E4/0.99,B,E5-F3,D-B/0.99,E-C3/0.93,C4/0.99,E4<br />
B4-F5/0.99,D4/0.99,B-B3,E5-G,D5-C/0.99,C5-A/0.93<br />
G/0.99,C4,B4/0.99,F4/0.99,C,G4-G3,F-C/0.99<br />
G4-C3/0.93,G3/0.99,C4,B/0.99,D4/0.99,B-B3,F5-G<br />
E-F3/0.99,D5-G2/0.93,G3/0.99,B,E-F4/0.99,E4/0.99,B<br />
E5-F3,D-B/0.99,C5-C3/0.93,G/0.99,C4,E4/0.99<br />
G4/0.99,En,Db4,An3/0.99,Dn3/0.93,C/0.99,D4,G/0.99<br />
F4/0.99,C,G3,D/0.99,D3/0.93,C/0.99,D4,G4/0.99<br />
F/0.99,C,G3,D/0.99,D3/1.72,D5-G5/2.03,C/0.99<br />
D-G-D4,G4/0.99,F/0.99,C,D5-G5-G3,D4/0.99,D3/1.72<br />
D5-G5/2.03,C/0.99,D-G-D4,G4/0.99,F/0.99,C,D5-G5-G3<br />
D4/0.99,D5-G5-D3/0.93,D6-C/0.99,A5-D4,G-G4/0.99<br />
D5-A-F/0.99,C,E5-G3,F5-D4/0.99,D5-G5-D3/0.93<br />
A-A3/0.99,D5-F-D4,C5-E/0.99,C-E-E4/0.99,C4<br />
A4-D5-A3,D4/0.99,D5-G-D3/0.93,D6-C/0.99,A5-D4<br />
G-G4/0.99,D5-A-F4/0.99,C,E5-G3,F5-D4/0.99<br />
D5-G5-D3/0.93,A-A3/0.99,D5-F-D4,C5-E/0.99<br />
C-E-E4/0.99,C4,D5-F-A,D4/0.99,D5-G-D3/0.93<br />
D6-C/0.99,A5-D4,G-G4/0.99,D5-A-F4/0.99,C,E5-G3<br />
F5-D4/0.99,D5-G5-D3/0.93,A-A3/0.99,D5-G-D4<br />
C5-F/0.99,C-E-E4/0.99,C4,A4-D5-A3,D4/0.99<br />
D5-G-D3/0.93,D6-C/0.99,A5-D4,G-G4/0.99<br />
D5-A-F4/0.99,C,E5-G3,F5-D4/0.99,D5-G5-D3/0.93<br />
A-A3/0.99,D5-G-D4,C5-F/0.99,C-E4/0.99,C4,F-A<br />
}}<br />
<br />
{{Song<br />
|name=Pokémon Gym<br />
|rating=<br />
|notes=BPM: 599<br />
E4-C5/0.17,G4,C,D4-Bb4/0.17,F4,B,C4-A4/0.13<br />
C-A/0.25,D-Bn/0.25,C5/0.08,G/0.5,C/0.5,D5/0.33,Bb<br />
B/0.08,C/0.08,G/0.5,C/0.5,B/0.5,B,C,D/0.08,E5/0.08<br />
D/0.5,E/0.5,F5/0.33,D,D/0.25,B5/0.33,F,F/0.25<br />
E/0.08,D/0.5,E/0.5,F/0.5,D,F,B/0.08,G/0.17,C/0.17<br />
G/0.25,B4/0.25,A/0.25,G/0.25,F4/0.25,E4/0.5,E,F<br />
G/0.17,G/0.5,C/0.5,G/0.5,B/0.25,A/0.25,G/0.25<br />
E/0.5,F/0.5,G/0.17,C/0.17,G/0.25,B/0.25,A/0.25<br />
G/0.25,F/0.25,E/0.5,E,F,G/0.25,G/0.5,G,A,B/0.25<br />
C/0.5,C,D,E5/0.08,E4-C/0.17,G,C,D4-B/0.17,F,B<br />
C4-A/0.13,C-A/0.25,D-Bn/0.25,E-C5/0.14<br />
}}<br />
<br />
{{Song<br />
|name=Castlevania 2: Bloody Tears<br />
|rating=<br />
|notes=BPM: 190<br />
Bb5/0,F6,Eb6,Db6,C6,D,C,B,C,D,E,D,C,Ab5,C,B,B,F,E<br />
D,C,D,C,B,C,D,E,D,C,A,C,B,E,A6/2,F/0.22,E,D,E/0.67<br />
A/0.67,F/0.33,E,D,E,A/2,F/0.22,E,F,Gb6/0.67,A/0.4<br />
F/0.67,G/0.4,E,A/2,F/0.22,E,D,E/0.67,A/0.67,F/0.33<br />
E,D,E,A/2,F/0.22,E,F,G/0.67,A/0.4,F,Gn,An,C7<br />
C6/0.67,B/0.67,B6,C/0.67,B5/0.67,B6,C/0.67,B5/0.67<br />
B6/0.67,D,C,B5,Ab5/2,C,B/2,B6/0.4,C,B5/2,B6/0.4,C<br />
B5/2,B6/0.4,D,E,C/2,D/0.67,B5,F,E,D,C,D,C,B,C,D,E<br />
D,C,A,C,B,B,F,E,D,C,D,C,B,C,D,E,D,C,A,C,B,E,A6/2<br />
F/0.22,E,D,E/0.67,A/0.67,F/0.33,E,D,E,A/2,F/0.22,E<br />
F,Gb/0.67,A/0.4,F/0.67,G/0.4,E,A/2,F/0.22,E,D<br />
E/0.67,A/0.67,F/0.33,E,D,E,A/2,F/0.22,E,F,G/0.67<br />
A/0.4,F,Gn,An,C7,C6/0.67,B/0.67,B6,C/0.67,B5/0.67<br />
B6,C/0.67,B5/0.67,B6/0.67,D,C,B5,Ab5/2,C,B/2<br />
B6/0.4,C,B5/2,B6/0.4,C,B5/2,B6/0.4,D,E,C/2,D/0.67<br />
B5,F,E,D,C,D,C,B,C,D,E,D,C,A,C,B,B,F,E,D,C,D,C,B,C<br />
D,E,D,C,A,C,B,E,A6/2,F/0.22,E,D,E/0.67,A/0.67<br />
F/0.33,E,D,E,A/2,F/0.22,E,F,Gb/0.67,A/0.4,F/0.67<br />
G/0.4,E,A/2,F/0.22<br />
}}<br />
<br />
{{Song<br />
|name=Final Fantasy X: To Zanarkand<br />
|rating=<br />
|notes=BPM: 150<br />
E6/0,E5/1.08,G5/1.06,B5,E6/1.03,Gb6/1.11,Gn/0.14<br />
D6/0.93,D5/0.94,Gb5/1.02,A5/1.12,D6/1.15,E/1.12<br />
G6/0.18,C4-B/0.91,Gn4/0.89,D5-B/0.99,C5/1.04<br />
E5-B/1.02,Gb5/1.06,Gn-B/0.44,A/0.33,D6/1.01<br />
B3-Gb/0.92,G4/0.9,B4/0.88,Db5/1.11,Dn/1.13,G5/1.13<br />
B5/0.17,A3-E6/0.94,E4/1.01,B4-E6/1.03,A4/1.03<br />
C-E/1.1,D/1.17,A-C-E5-E6/0.6,D6/0.37,Gn6/1.12<br />
F-C6/0.91,C4/0.87,F4/0.98,G4/0.98,A/0.98,C5/0.98<br />
F5/0.98,C/0.98,F/0.98,G5/0.99,A5/1.06,C6/1.16<br />
E3-G4-E5/1.01,B3/1,E4/1,Gb-B4,Gn-E5/1,A4-Gb5/1<br />
C4-C5-Gn,G4/1,Gb5/1,G4,E4-E5/1,C4/1,D3-G-D5,A3/1<br />
D4/1,E4-Gn-E5,Gb-D5/1,C/1,Gn2-G4-D4-B,D3/1,G3/1,A<br />
B3/1,D4/1,E3-G4-E5,B/1,E4/1,Gb-B4,Gn-E5/1,A4-Gb5/1<br />
C-Gn,G4/1,Gb5/1,G4,E4-Gn5/1,C/1,D3-Gb-A5,A3/1,D4/1<br />
E-E5-Gn4-G5,Gb4-G5-A4-A5/1,C/1,Gn2-B-D5-G5-B5,D3/1<br />
G3/1,A3,B3/1,D4/1,E3-E5-G4,B/1,E4/1,Gb-B4,Gn-E5/1<br />
A4-Gb5/1,C-Gn-C5,G4/1,Gb5/1,G4,E4-E5/1,C4/1<br />
D3-D5-G,A3/1,D4/1,E4-E5-Gn,Gb-D5/1,C/1.03<br />
Gn2-B-G4-D4/0.99,D3/0.96,G3/0.92,A/0.91,B3-G4/0.91<br />
Gb3-A4/0.91,C3-E4-B4/0.84,Gn/0.78,C4-E-B/0.78<br />
G/1.03,B3-E-B4/1.05,G/1.1,G-D-B3-D4-B4/0.56,A/0.56<br />
D5/0.64,A2-C-E-G4/1.31,E3/1.12,A3/1,B3-G,C-Gb<br />
D4/0.94,C3-E4/0.86,E3/0.85,Gn3,C4,E4,G4/1,C5,E/1,G<br />
C/1.04,E5/1.14,G5/1.21,A-C-A5/1.07,E4,A4,B4,C-E6/1<br />
E5,F3-C6-A5-E6,C4/1,F4-D6,G4,A4-F5-C6,C5,G3-D5-B5<br />
D4,G4,A/1,B4-G6/0.94,D5/1.23,B5/7.5,E/7.27<br />
E3-G/0.93,B3/0.87,E4/0.84,Gb4/0.86,Gn/0.86,B4/0.86<br />
B2-B5/0.86,Gb3/0.9,B3,Db4/1.08,Dn-G6/1.09,E/1.67<br />
B5/9.6,D6/9.23,G4-G6/0.18,A3-A5/1.04,E/0.97,A4/1<br />
B4,C-E6/1.02,A/1.41,A5/8.57,C6/8.57,B3-B4-E/0.53<br />
Eb/0.58,B3/1.06,A3/1.03,B2-D4-B4/1.03,G3,B3,Db<br />
Dn-G4-B4-G5/1,G3/1.01,Gn2-Gb4-B-G5/0.94,D3/0.93<br />
Gn3-En4-G4-E5/0.97,A/0.97,B3-D4-Gb-D5/0.97,D3/0.97<br />
A2-A4-E4-Db5/0.97,E3/0.97,A3/0.96,B/0.92<br />
D4-A4-G5-D5-A5/0.98,E/0.97,G2-G5-A4-D-A5/0.9<br />
D3/0.89,G3/0.89,Ab3/0.89,An/0.89,B/0.89<br />
D-E5-D5-Ab5/0.46,E/0.48,E4-D/0.5,Gn2-Dn4-B4/0.26<br />
D-Gb4-G5/0.54,An3-G4-Db-A4/0.31,G/0.89,E-A/0.44<br />
B2-Eb-G-B4/0.78,B2/0.84,E3/0.89,G3/0.97,B3,<br />
}}<br />
<br />
{{Song<br />
|name=MGS 5: Nuclear - Mike Oldfield<br />
|rating=<br />
|notes=BPM: 333<br />
F4-F5/16,Ab4/16,C5/0.89,A5/0.15,F4-A4-C/0.25<br />
Bb5/0.5,C6/0.5,C4-Eb4-G4-E6/0.25,C6/0.25<br />
C4-E4-G/0.25,E6/0.33,C6,F-A-C5-G5/0.8,A5/0.15<br />
F-A4-C/0.5,A5,A,A/0.73,G/0.73,F5/0.8<br />
C4-E4-G4-E5/0.13,C-E4-G/0.25,C5/0.33,E5<br />
F4-A4-C-F5/0.8,A5/0.15,F4-A4-C/0.25,B/0.5,C6/0.5<br />
C4-E4-G-E6/0.25,C6/0.25,C4-E4-G/0.25,E6/0.33,C6<br />
F-A-C5-G5/0.8,A5/0.15,F-A4-C/0.5,A5,A,A/0.73<br />
G/0.73,F5/0.8,C4-E4-G4-E5/0.13,C/16,E4/16,G/0.13<br />
B3-F4-B4-B5,Db6,F/0.5,B4/0.5,D5/0.17,E6/0.33,D6<br />
F3-C6/0.5,A3/0.5,C4/0.5,F4/0.17,A5/0.33,C6<br />
B3-B5/0.5,F/0.5,B4/0.5,D5/0.25,F5,F,F,B5/0.33<br />
F3-A/0.5,A3/0.5,C4/0.5,F4/0.17,F5/0.33,A5<br />
B3-B5/0.5,F4-D6/0.5,B4/0.5,D5/0.25,E/0.2,D6<br />
F3-D/0.5,A3-C6/0.5,C4/0.5,F4/0.14,C6/0.67,C/0.67<br />
D3-Bn5/0.5,F3,B,A-B/0.5,D4/0.25,B,C,C/0.33,G5<br />
C3-G/0.5,En3/0.5,G3/0.5,C4/0.17,C3-E-G-C4/0.25<br />
F-A-C-F4-F5,A4/4,A5/1.33,C5,A4,F4,A,C,A,F,A,C,A<br />
F-Bb,A,C,A-C6,C3-Eb-G-C4-E6,E4,G4-C6,E,C4,E,G,E,C<br />
E,G-E6,E4,C,E,G,E-C6,F3-A3-C4-F4-G5,A4,C5-A5,A4,F<br />
A,C,A,F,A,C-A5,A4-A5,F-A,A4,C-G,A-F5<br />
C3-E3-G3-C4-E5,E4,G4,E,C,E,G,E,C,E,G,E,C-C5,E,G<br />
E-E5,F3-A3-C4-F4-F5,A4,C5-A5,A4,F4,A,C,A,F,A,C-B,A<br />
F,A-C6,C5,A,C3-E3-G3-C4-E6,E4,G4-C6,E,C4,E,G,E,C,E<br />
G-E6,E4,C,E-C6,G,E,D3-F3-A3-D4-Bn,F4,A4,D,F,A,D-B<br />
F,A,D,F,A,D-B,F,A,D-B,C3-En3-G3-C4-B,E4-C6,G4,C4,E<br />
G,C,E,G,E,C,E,C3-E3-G3-C4-E4-G4-C6/0.25<br />
F2-F3-A3-C4-F4-A4-C5-A5-A6/0.33<br />
F3-A3-C4-F4-A4-C5-G5-G6<br />
F3-A3-C4-F4-A4-C5-F5-F6/0.25<br />
F3-A3-C4-F4-A4-C5/0.33,F3-A3-C4-F4-A4-C5<br />
F3-A3-C4-F4-A4-C5-F5-A5-A6,A5,C6,G5-F6-G6/2,A-A6/2<br />
C2-C3-Eb3-G3-C4-E4-G4-G5-G6,A,G,C3-E3-G3-C4-E4-G4<br />
C3-E3-G3-C4-E4-G4/0.25,C3-E3-G3-C4-E4-G4/0.33<br />
C3-E3-G3-C4-E4-G4,C3-E3-G3-C4-E4-G4-C5-C6/0.25<br />
Bb1-B2-D3-F3-B3-D4-F4-F5-F6/0.33<br />
B2-D3-F3-B3-D4-F4-E5-E6<br />
B2-D3-F3-B3-D4-F4-D5-D6/0.25,B2-D3-F3-B3-D4-F4/0.5<br />
F5-F6,B2-D3-F3-B3-D4-F4,B2-D3-F3-B3-D4-F4/0.5<br />
En5-E6/0.5,C2-C3-E3-G3-C4-E4-G4/0.33<br />
C3-E3-G3-C4-E4-G4,C3-E3-G3-C4-E4-G4/0.25<br />
C3-E3-G3-C4-E4-G4/0.5,C5-C6,C3-E3-G3-C4-E4-G4<br />
C3-E3-G3-C4-E4-G4-F5-F6/0.5<br />
C3-E3-G3-C4-E4-G4-G5-G6/0.5<br />
F2-F3-A3-C-F4-A4-C5-A5-A6/0.33<br />
F3-A3-C4-F4-A4-C5-G5-G6<br />
F3-A3-C4-F4-A4-C5-F5-F6/0.25<br />
F3-A3-C4-F4-A4-C5/0.33,F3-A3-C4-F4-A4-C5<br />
F3-A3-C4-F4-A4-C5-F5-A5-A6,A5,C6,G5-F6-G6/2,A-A6/2<br />
C2-C3-Eb3-G3-C4-E4-G4-G5-G6,A,G,C3-E3-G3-C4-E4-G4<br />
}}<br />
<br />
{{Song<br />
|name=Undertale: megalovania<br />
|rating=<br />
|notes=BPM: 200<br />
C4/0,C-A,A-C,C-D4,D-Eb4,E-D,D-C,C-A,A-E/2,E-D/2<br />
D-C/2,C-A/2,A-C/0,5,C-D/0,11,D-E/0,5,E-En,E-G4/0,5<br />
G-E,E-Eb,E-D,D-C,C-A,A-B,B-C/0,25,C-D/0,25<br />
D-En/0,25,E-G/0,25,G-A4/0,13,A-E/0,5,E-F4/0,5<br />
F-G/0,5,G-C5/0,5,C-B4/0,25,B-A/0,25,A-E5/0,25<br />
E-D5/0,25,D-G5/0,25,G-E/0,25,E-C6/0,13,C-A/0,13<br />
A-A/0,06,A/0,01,Eb4/0,5,E-C5/0,5,C-B/0,5,B-C,C-D<br />
D-En,E-A3,A-A,A-A4,A,E,E/0,5,Eb,E,D4,D,C4/0,5,C-A3<br />
A-C,C-D,D-A,A-A,A-A4,A,En,E/0,5,Eb,E,D,D,C/0,5<br />
C-A3,A-C,C-D,D-A,A-A,A-A4,A-A3,A-G4,G-A4,A-En,E-Eb<br />
E,D,D,C/0,5,C-A3,A-C,C-D,D-D5,D-En5,E-A5,A-D,D-E<br />
E-C6,C-E,E-A/0,5,A-G5,G,C5,C-C,C-C,C-B,B,A4,A-A<br />
A-B,B,C,C-D,D-C,C-D,D,E,E,D,D-C,C-D,D-E,E-G,G-A<br />
A-A,A-A5,A-G,G-E,E-Eb,E-D,D-C,C-D,D-E,E,D,D-C,C-A4<br />
A-C,C-D,D-A,A-A,A-C,C-A,A-D,D-E,E-A,A-E,E-G,G-En<br />
E-Eb,E-D,D-C,C-A,A-E,E-D,D-C,C-En,E-C6,C-D,D-E<br />
E-B5,B-E,E-Bb,B,C,C,Bn,B,A5,A,G/0,2,G/0,01,A4,A-A<br />
A-A5,A,E,E/0,5,Eb,E,D,D,C5,C-C,C-A4,A-C,C-D,D-G4<br />
G-G,G-A5,A,En,E/0,5,Eb,E,D,D,G5/0,5,G-En,E-Eb,E-D<br />
D-Gb4,G-G,G-A,A,En,E/0,5,Eb,E,D,D,C,C-C,C-A4,A-C<br />
C-D,D-E,E-D,D-C,C-D,D-D,D-C,C-A,A-C,C-C/0,13,C-A3<br />
A,C,C-A4,A-A/0,5,A-Gn/0,5,G-G,G-A,A-C,C-G,G-A/0,25<br />
A-G/0,5,G-G/0,5,G-G,G-A,A-G,G,E/0,5,E-G,G-D<br />
D-D/0,5,D-C,C,A3,A-A4,A,A/0,5,A-En,E-D,D-E<br />
E-G5/0,33,G-E/0,33,E-D/0,5,D-Eb/0,33,E-D/0,33<br />
D-C/0,5,C-En/0,5,E-B4/0,5,B-C/0,5,C-C,C-D,D-A,A-G4<br />
G-G5,G,G/0,5,G-A,A-G4,G-G5,G-G,G-A5,A-C6,C,C,C-D6<br />
D-C,C/0,5,C,C,A,A-G,G-A,A,Eb,E-D5,D-C5,C-G4,G-G3<br />
G-G5,G-Gb,G-F5,F-E,E,A,A,A,A-Gn,G-En,E-D,D-Eb/0,33<br />
E-D/0,33,D-C/0,5,C-C/0,33,C-A/0,33,A-G/0,5<br />
G-G/0,13,G-G,G-Ab,A-An,A,G/0,5,G-A/0,5,A-G/0,5,G<br />
A/0,5,A-A,A-A,A-G,G-C,C,C,C,En/0,5,E-C/0,5,C-G<br />
G-Gb,G-Gn,G-D6/0,2,D-E/0,5,E-F/2,F-E/2,E-D5/0,33<br />
D-C/0,5,C-Eb/0,33,E-D/0,33,D-C/0,5,C-G/0,33<br />
G-G/0,33,G-A/0,5,A-B5/0,5,B-A/0,5,A-G,G-A,A-G,G-<br />
}}<br />
<br />
{{Song<br />
|name=The Elder Scrolls V: Skyrim - Secunda<br />
|rating=<br />
|notes=BPM: 92<br />
D6,D#6-C5/1.86,C7-G5/1.86,G6-C6,Dn,C5-D#/1.86<br />
G5-C7/1.86,C6-G6,Dn,C5-D#/1.86,G5-C7/1.86,C6-G6<br />
C,F4-Dn/1.86,C5-G/1.86,F5-G,D,C-D#/1.86<br />
G5-C7/1.86,C6-G6,Dn,C5-D#/1.86,G5-C7/1.86,C6-G6<br />
Dn,C5-D#/1.86,G5-C7/1.86,C6-G6,C,F4-Dn/1.86<br />
C5-G/1.86,F5-G,C-D,D#5-G7/1.86,A#5-G6/1.86<br />
D#6-G7,F-F7/1.86,C6-Dn7/1.86,C5-G6/1.86<br />
G5-C7/1.86,C6-D#7,Dn5-D7/1.86,A#-A#6/1.86<br />
D#5-D#6/1.86,A#5-G6/1.86,D#-C7,F5-A#6/1.86<br />
A#5-G/1.86,C5-G-C7/1.86,G5/1.86,C6,G<br />
D#5-G7/1.86,A#-G6/1.86,D#6-G7,F-F7/1.86<br />
C-Dn/1.86,C5-D#7/1.86,G5-C7/1.86,C6-D#<br />
Dn5-D7/1.86,A#-A#6/1.86,D#5-C7/1.86,A#5-G6/1.86<br />
D#6-C,F5-A#6/1.86,A#5-G/1.86,C5-G-C7/1.86<br />
G5/1.86,C6/0.48,D#5-G7/2.17,A#-G6/2.17,D#6-G7<br />
F-F7/2.17,C-Dn/2.17,C5-D#7/2.17,G5-C7/2.17<br />
C6-D#,Dn5-D7/2.17,A#-A#6/2.17,D#5-C7/2.17<br />
A#5-D#6/2.17,D#-C,F5-A#6/2.17,A#5-G6/2.17<br />
F-C/2.17,C6-F6/2.17,F-C7/0.5,D#5-G7/2.17<br />
A#-G6/2.17,D#6-G7,F5-F7/2.17,C6-Dn/2.17<br />
C5-D#7/2.17,G5-C7/2.17,C6-D#,Dn5-D7/2.17<br />
A#-A#6/2.17,D#5-C7/2.17,A#5-D#6/2.17,D#-C<br />
F5-A#6/2.17,A#5-An6/2.17,F-F6-A#6/2.17<br />
C6-An/1.86,F,Dn5/1.3,D/4.33,C4-D#5/2.17<br />
G4-C6/2.17,C5-G5/1.3,G/4.33,Dn/1.3,D/4.33<br />
C4-D#/2.17,G4-C6/2.17,C5-G5/1.3,G/4.33,Dn/1.3<br />
D/4.33,C4-D#/2.17,G4-C6/2.17,C5-G5/1.3,G/4.33<br />
Dn/1.3,D/4.33,C4-D#/2.17,G4-C6/2.17,C5-G5/1.3<br />
G/4.33,Dn/1.3,D/4.33,D#3-A#3-D#4-D#5/1.86<br />
C6/1.86,G/1.3,G/4.33,Dn/1.3,D/4.33<br />
D3-A#-D4-D#/1.86,C/1.86,G/1.3,G/4.33,Dn5/1.3<br />
D/4.33,A#2-F3-A#3-D#/1.86,C/1.86,G/1.3,G/4.33<br />
Dn/1.3,D/4.33,C3-G3-C4-D#/1.86,C6/1.86,G5/1.3<br />
G/4.33,Dn/1.3,D/4.33,D#/1.86,C/1.86,G/1.3<br />
G/4.33,Dn/1.3,D/4.33,D#/1.86,G/1.86,C/0.5<br />
D#4-G6/2.17,A#4-G5/2.17,D#5-G6,F4-F6/2.17<br />
C5-Dn6/2.17,C4-G5/2.17,G4-C6/2.17,C5-D#6<br />
Dn4-D6/2.17,A#-A#5/2.17,D#4-D#5/2.17<br />
A#4-G5/2.17,D#-C6,F4-A#5/2.17,A#4-G/2.17<br />
C4-G-C6/2.17,G4/1.86,C5,G,D#4-G6/2.17<br />
A#-G5/2.17,D#5-G6,F-F6/2.17,C-Dn/2.17<br />
C4-D#6/2.17,G4-C6/2.17,C5-D#,Dn4-D6/2.17<br />
A#-A#5/2.17,D#4-C6/2.17,A#4-G5/2.17,D#5-C<br />
F4-A#5/2.17,A#4-G/2.17,C4-G-C6/2.17,G4/1.86<br />
C5/0.48,D#4-G6/2.17,A#-G5/2.17,D#5-G6,F-F6/2.17<br />
C-Dn/2.17,C4-D#6/2.17,G4-C6/2.17,C5-D#<br />
Dn4-D6/2.17,A#-A#5/2.17,D#4-C6/2.17<br />
A#4-D#5/2.17,D#-C,F4-A#5/2.17,A#4-G5/2.17<br />
F-C/2.17,C5-F5/2.17,F-C6/0.5,D#4-G6/2.17<br />
A#-G5/2.17,D#5-G6,F4-F6/2.17,C5-Dn/2.17<br />
C4-D#6/2.17,G4-C6/2.17,C5-D#,Dn4-D6/2.17<br />
A#-A#5/2.17,D#4-C6/2.17,A#4-D#5/2.17,D#-C<br />
F4-A#5/2.17,A#4-An5/2.17,F-F5-A#5/2.17<br />
C5-An/1.86,F,Dn4/1.3,D/4.33,C3-D#4/2.17<br />
G3-C5/2.17,C4-G4/1.3,G/4.33,Dn/1.3,D/4.33<br />
C3-D#/2.17,G3-C5/2.17,C4-G4/1.3,G/4.33,Dn/1.3<br />
D/4.33,C3-D#/2.17,G3-C5/2.17,C4-G4/1.3,G/4.33<br />
Dn/1.3,D/4.33,C3-D#/2.17,G3-G4/2.17,C4-C5/0.25<br />
Dn7,C6-D#7/13,D#6/6.5,G6/4.33,Dn/1.86,C7,A#6<br />
F-C/13,An/6.5,C6/4.33,A#/1.86,An6,F6,A#4-F/13<br />
D5/6.5,F5/4.33,D#/1.86,Dn6,A#5,C5-C6/13,D#5/6.5<br />
G5/0.65<br />
}}<br />
<br />
{{Song<br />
|name=Spiderman 2 - Pizza Theme<br />
|rating=<br />
|notes=BPM: 400<br />
A4,G#4,A,E4,D#4,E,F4,Gn4,F,E,Dn4,C4,B,A#,B,E,D<br />
C#4,B,C#,D,C#,B,C#,An3/0.33,E/0.33,A/0.33<br />
E3/0.33,A/0.33,E/0.33,A/0.33,E/0.5,E5<br />
A5-A3/0.33,E3/0.33,A/0.5,A5,G#5-E/0.5,G#<br />
E5-A3/0.5,E,F#5-E3/0.5,F#,C#5-A/0.33,C#-E/0.33<br />
A/0.5,C#,B4-E/0.5,A4,A-A3/0.33,E/0.33,A/0.5,C#<br />
B-E/0.5,A4,A-A3/0.33,E/0.33,A/0.33,E,F#3,E5-G#3<br />
A5-A3/0.33,E3/0.33,A/0.5,A5,G#5-E/0.5,G#<br />
E5-A3/0.5,E,F#5-E3/0.5,F#,C#-A/0.33,C#-E/0.33<br />
A/0.5,C#,B-E/0.5,A4,A-A3/0.33,E/0.33,A/0.5,C#<br />
B-E/0.5,A4,A-A3/0.33,E,F#3,G#3,A/0.33,A/0.5,C#<br />
C#-C#4/0.33,G#/0.33,C#/0.5,C#5,D#5-G#/0.5,D#<br />
C#-C#4/0.5,C#5,D#-G#/0.5,D#,C#-C#4/0.33<br />
G#4-G#3/0.33,C#/0.5,G#4,G#-G#3/0.5,G#4<br />
G#-C#/0.33,G#3/0.33,C#/0.33,G#/0.5,E5,E-E3/0.33<br />
B3/0.33,E/0.5,E5,F#5-B,G#5,F#,E-E3/0.5,E5,F#-B<br />
G#,F#,E-E3/0.33,B4-B3/0.33,E/0.5,B4,B-B3/0.5,B4<br />
B-E/0.33,B3/0.33,E/0.33,B/0.33,G#-E/0.33<br />
F#-B/0.33,G#-E/0.33,F#-B/0.33,A5-E/0.5,G#<br />
F#-B/0.5,A,G#-E/0.33,B,C#,B,G#-E/0.33,F#-B/0.33<br />
G#-E/0.33,F#-B/0.33,A-E/0.5,G#,F#-B/0.5,A<br />
E5-A3/0.5,C#5-A4,C#-A/0.5,C#-A,C#-G#4/0.5,C#-G#<br />
C#-G#/0.5,C#-G#,C#-F#4/0.5,C#-F#,C#-F#/0.5<br />
C#-F#,C#-Fn/0.5,C#-F,C#-C#4/0.5,C#5-C#4<br />
A5-F#3/0.17,B5-Dn3/0.5,A-D,F#5-D#3/0.5,A-D#<br />
E-E3/0.5,C#5-E,C#-F#3/0.5,Dn5-F#,E5-E3/0.5,D-E<br />
C#-F#/0.5,B4-G#3,A4-A3/0.17,G#5-E/0.33<br />
F#5-B3/0.33,G#-E/0.33,F#-B/0.33,A5-E/0.5,G#<br />
F#-B/0.5,A,G#-E/0.33,B,C#4,B,G#-E/0.33<br />
F#-B/0.33,G#-E/0.33,F#-B/0.33,A-E/0.5,G#<br />
F#-B/0.5,A,E5-A3/0.5,C#5-A4,C#-A/0.5,C#-A<br />
C#-G#4/0.5,C#-G#,C#-G#/0.5,C#-G#,C#-F#4/0.5<br />
C#-F#,C#-F#/0.5,C#-F#,C#-Fn/0.5,C#-F,C#-C#4/0.5<br />
C#5-C#4,A5-F#3/0.17,B5-D3/0.5,A-D,F#5-D#/0.5<br />
A-D#,E-E3/0.5,C#5-E,C#-F#3/0.5,Dn5-F#,E5-E3/0.5<br />
D-E,C#-F#/0.5,B4-G#3,A4-A3/0.15<br />
}}<br />
<br />
{{Song<br />
|name=Elona: Journey<br />
|rating=<br />
|notes=BPM: 1200<br />
G#6/0.05,G#5-C7,C6,D#6/0.03,C#7/0.05,C#/0.05<br />
G#-Cn,C6,D#/0.03,A#6/0.1,G#6/0.05,C7/0.05<br />
Gn5-A#,A#5,D#/0.03,G6/0.05,G/0.05,G#-G#5<br />
C6/0.02,G#6/0.05,G#5-C7,C6,D#/0.03,C#7/0.05<br />
C#/0.05,G#-Cn,C6,D#/0.03,A#6/0.1,G#6/0.05<br />
C7/0.05,Gn5-D#-A#,A#5/0.02,G6/0.05,G/0.05<br />
G#5-G#6,C6/0.02,C7/0.05,Gn5-D#7,D#6,G6/0.03<br />
G#5-F7,F6,G#6/0.05,Gn5-D#7,D#6,G6/0.05,A#-C#<br />
C#6,F/0.05,G#5-Cn7,C6,G#6/0.05,A#6-D#5,Gn/0.05<br />
D#6/0.05,D#5-C7,G#5,D#6/0.05,C5-D#7,G#,G#6/0.05<br />
C#-C#7,C#6,F/0.05,A#5-A#6,F/0.05,G#-D#5,Cn<br />
D#6/0.05,F/0.05,Gn-D#5,G5,D#6/0.05,G#6/0.05<br />
G#5-C7,C6,D#/0.03,C#7-G#,C#6,F/0.05,C#7-F/0.05<br />
G#-Cn,C6,D#/0.03,Gn-A#,A#5,D#/0.12,F5,C,F6<br />
G#6/0.06,C7/0.05,Gn5-D#7,C6,G6/0.05,G#5-C#7,F<br />
G#6/0.05,D#5-Cn,C6,G#/0.05,D#-A#6,Gn/0.05<br />
G#5-G#6,C#/0.02,G#5,Cn,G#6/0.05,G#/0.1,A#/0.1<br />
G#5,C7/0.11,C6/0.1,D#6/0.1,G#6/0.1,G#5,C#<br />
C#7/0.12,F/0.1,C#6,C#7/0.11,F/0.1,G#,Cn6<br />
C7/0.12,D#5,D#6/0.11,G#,G#6/0.11,Gn5,A#/0.11,F5<br />
G#,G#6/0.12,C6/0.1,C,C7/0.11,G#/0.1,A#5<br />
A#6/0.11,C#6/0.1,F6/0.1,A#5/0.1,D#5,Gn5,G6/0.12<br />
C#/0.1,G5,G6/0.11,C#/0.1,Cn,G#/0.11,G#5/0.1<br />
C/0.1,D#6/0.1,G#,G#6/0.05,G#5,G#6/0.11,A#<br />
A#6/0.11,G#5,C,C7/0.12,G#6/0.1,D#/0.1,G#/0.1<br />
G#5,C#6,C#7/0.12,F/0.1,C#6,C#7/0.11,F/0.1,G#<br />
Cn6,C7/0.12,D#/0.1,G#6/0.1,Gn5,G6,A#/0.12,F5<br />
G#5,G#6/0.12,C6/0.1,C,C7/0.11,F6/0.1,A#5<br />
A#6/0.11,C#6/0.1,G#5/0.1,C#/0.1,D#5,Gn,G6/0.12<br />
C#/0.1,G5,G6/0.11,C#/0.1,G#5,G#6/0.11,Cn/0.1<br />
D#6/0.1,C/0.1,G#5,G#6/0.05,G#5,C,C7/0.12,C#6<br />
C#7/0.11,Cn5,D#,D#7/0.12,G#,G#6/0.11,C7/0.1<br />
D#6/0.1,C#5,F,F7/0.12,G#/0.1,Cn,D#,D#7/0.12<br />
G#/0.1,A#5,C#6,C#7/0.12,F6/0.1,G#5,Cn6,C7/0.12<br />
D#6/0.1,D#5,A#,A#6/0.12,D#6/0.1,Gn6/0.1,A#5/0.1<br />
G#5,C6,C7/0.12,D#/0.1,C5,C6,D#7/0.12,G#6/0.1<br />
C#5,C#6,C#7/0.12,F/0.1,C#6,A#6/0.11,A#5/0.1,D#5<br />
G#/0.11,G#5/0.1,Cn/0.1,D#6/0.1,D#5,Gn,G6/0.12<br />
C#/0.1,G#5,D#6,G#6/0.05,G#5,Cn,C7/0.12,D#/0.1<br />
G#6/0.1,C6/0.1,G#5,F,C#7/0.12,C#6/0.1,F<br />
C#7/0.11,C#6/0.1,G#,D#,Cn7/0.12,C6/0.1,D#/0.1<br />
Gn,A#,A#6/0.12,F5,G#,G#6/0.05,C,C7/0.11,C#6<br />
C#7/0.11,D#5,D#6,D#7/0.12,G#,Cn/0.11,F6,C#/0.11<br />
G#/0.1,D#6,Cn/0.11,C6,G#/0.11,D#5,D#6,Gn<br />
A#/0.06,G#5,C,D#,C7/0.14,D#5,G#6/0.11,C6-C7/0.1<br />
D#7-D#6/0.1,G#7-G#6/0.1,D#5/0.1,D#,C6,D#7/0.12<br />
A#5,C#7/0.11,D#5,G#5,G#6,Cn/0.14,D#6/0.1<br />
G#5/0.1,G#,C6/0.11,D#/0.1,C,C7/0.11<br />
C#-G#-D#5/0.1,Cn6,C7/0.11,D#,D#6,A#6/0.12<br />
A#5/0.1,D#,A#6/0.11,Gn,G6,D#7/0.12,A#/0.1,G/0.1<br />
D#5,G,F7/0.12,A#,G7/0.11,F5,F6,G#/0.12,C/0.1<br />
G#6,G#7/0.11,G#5,C,G#7/0.12,F,A#7/0.11,G#6<br />
G#7/0.11,C-F5,Gn/0.11,G#6,G#7/0.11,C#5,C#7<br />
G#/0.12,F6,A#/0.11,C#6,G#/0.11,F5,G#6,G#7/0.12<br />
C#/0.1,F6,G#/0.11,C#5,G#6,A#/0.12,F,G#7/0.11<br />
G#5,Cn7,C8/0.12,C#7,A#/0.11,D#7,G#7/0.11,D#5,Cn<br />
C8/0.12,C#7,A#/0.11,D#7,G#/0.11,Cn6,C7,A#/0.12<br />
G#6,G#7/0.11,A#5,Gn6,A#7/0.12,G#/0.1,G#7/0.1<br />
D#5,Gn6,G7/0.12,D#6,D#7/0.11,A#5,D#,G/0.12,D#5<br />
D#6,F7/0.12,G6,D#7/0.11,F5,F6,F7/0.12,C6/0.1<br />
F6/0.1,G#5,G#6,F7/0.12,C,C7,F/0.12,A#6/0.1,F6<br />
G#,Gn7/0.12,C,G#/0.11,D#6,A#,Gn/0.12,G6/0.1,C#6<br />
A#/0.11,C#7/0.1,Cn6,D#7/0.11,C#7/0.1,A#5,Cn<br />
D#/0.12,A#6,C#/0.11,D#5,G#5,G#6,Cn/0.14,D#6/0.1<br />
G#5/0.1,G#,C6/0.11,D#/0.1,C,C7/0.11,D#5,G#<br />
C#/0.12,Cn6,C7/0.11,D#,D#6,A#/0.12,A#5/0.1,D#<br />
A#6/0.11,Gn,G6,D#7/0.12,A#/0.1,G/0.1,D#5,G<br />
F7/0.12,A#,G7/0.11,F5,F6,G#/0.12,C/0.1,G#6<br />
G#7/0.11,G#5,C,G#7/0.12,F,A#7/0.11,G#6,G#7/0.11<br />
C,Gn/0.11,G#6,G#7/0.11,C#5,C#7,G#/0.12,F<br />
A#/0.11,C#6,G#/0.11,F5,G#6,G#7/0.12,C#/0.1,F6<br />
G#/0.11,C#5,G#6,A#/0.12,F,G#7/0.11,G#5,Cn7<br />
C8/0.12,C#7,A#/0.11,D#7,G#7/0.11,D#5,Cn,C8/0.12<br />
C#7,A#/0.11,D#7,G#/0.11,Cn6,C7,A#/0.12,G#6<br />
G#7/0.11,A#5,Gn6,A#7/0.12,G#/0.1,G#7/0.1,D#5<br />
Gn6,G7/0.12,D#6,D#7/0.11,A#5,G/0.11,D#5,G#/0.11<br />
Gn/0.1,E5,C#,E7,G#/0.14,C#6/0.1,E6/0.1,C#5,G#6<br />
G#7/0.12,C#6,Cn7,A#7/0.12,A#6/0.1,E5,F,G#6<br />
G#7/0.14,C,Gn/0.11,G#5,D#6,C,G#7/0.14,G#6/0.1<br />
C/0.1,D#7/0.1,G#7/0.05,G#6/0.1,A#/0.1,G#5<br />
C/0.11,C6/0.1,D#6/0.1,G#6/0.1,G#5,C#,C#7/0.12<br />
F/0.1,C#6,C#7/0.11,F/0.1,G#,Cn6,C7/0.12,D#5<br />
D#6/0.11,G#,G#6/0.11,Gn5,A#/0.11,F5,G#,G#6/0.12<br />
C6/0.1,C,C7/0.11,G#/0.1,A#5,A#6/0.11,C#6/0.1<br />
F6/0.1,A#5/0.1,D#5,Gn5,G6/0.12,C#/0.1,G5<br />
G6/0.11,C#/0.1,G#5,G#6/0.11,D#6/0.1,Cn/0.1<br />
D#/0.1,G#5/0.05,G#,G#6/0.11,A#,A#6/0.11,G#5,C<br />
C7/0.12,G#6/0.1,D#/0.1,G#/0.1,G#5,C#6,C#7/0.12<br />
F/0.1,C#6,C#7/0.11,F/0.1,G#,Cn6,C7/0.12,D#/0.1<br />
G#6/0.1,Gn5,G6,A#/0.12,F5,G#5,G#6/0.12,C6/0.1,C<br />
C7/0.11,F6/0.1,A#5,A#6/0.11,C#6/0.1,G#5/0.1<br />
C#/0.1,D#5,Gn,G6/0.12,C#/0.1,G5,G6/0.11,C#/0.1<br />
G#5,G#6/0.11,Cn/0.1,D#6/0.1,C/0.1,G#5,C7-C6<br />
D#7-D#6,G#7-G#6/0.05<br />
}}<br />
<br />
{{Song<br />
|name=Elona: machi04<br />
|rating=<br />
|notes=BPM: 171<br />
G,D4,G4,B5-D/1.75,C6/1.75,A4-D6,D4-C,B4,D-B5<br />
A5-G3,B-D/1.75,G5/1.75,G4,D,A4,D,B4-A5,D-B5<br />
E5-C3,G3,C4,G,D,G,E4-A,G-B,D5-B2,G,B3,G,D4,G<br />
B-G5,G3-F#5,E5-C3,G,C4-E6,G,D3,A3-D6,D4,A-C6<br />
C-E3,B,E4-B5,B3,A5-D3,A3,D4-B5,A,A5-E5-C3/1.75<br />
B/1.75,G-G5,C4,G3,D,G,E4,G,D3/7,D5/7,A/1.4<br />
B-A3/1.75,G5/1.75,D4,A,E,A,F#4,A,G3,D,G4<br />
B6-D/1.75,C7/1.75,A4-D7,D4-C,B4,D-B6,A6-G3<br />
B-D/1.75,G6/1.75,G4,D,A4,D,B4-A6,D-B6,E6-C3,G3<br />
C4,G,D,G,E4-A,G-B,D6-B2,G,B3,G,D4,G,B-G6,G3-F#6<br />
E6-C3,G,C4-E7,G,D3,A3-D7,D4,A-C7,C-E3,B,E4-B6<br />
B3,A6-D3,A3,D4-B6,A,A6-C3-E6/1.75,B/1.75,G-G6<br />
C4,G3,D3,A3,D4-F#-C6-A6,A3,B5-G/3.5,D6/3.5<br />
G6/1.75,D4,G4,C5,B4/3.5,C/3.5,B/3.5,A4,G/0.5,G3<br />
D,G4,D,A,D,B,D,G3,D,G4,D5,C,B,A,B,G3,D4,G4,D,A<br />
D,B,D,G3,D,G4,C,B,A,B,G,G3,D,G4,B5-D/1.75<br />
C6/1.75,A-D6,D4-C,B4,D-B5,A5-G3,B-D/1.75<br />
G5/1.75,G4,D,A4,D,B4-A5-F#5,D-B5,C5-C3/3.5<br />
E5/3.5,G5/1.75,G3,C4,G,D,G,E4-A-F#,G-B<br />
G4-B2/3.5,B4/3.5,D5/1.75,G3,B3,G,D4,G,E5-B-G5<br />
G3-F#,E-C5-C3,G,C4-C6-G5-E6,G3,D3,A3-D6-B5,D4<br />
A-A5-C,E5-E3/3.5,A/3.5,C/1.75,B3,E4-G5-B5,B3<br />
A-F#-D3,A3,D4-B5-D5-G,A,G-E5-C5-C3,G3,C4<br />
A5-G/1.75,B/1.75,G5-C6-D3,A3-B-D5,D4,A-G-C<br />
E3-D6-A5-G-E5,B3,E4,B,D3,A3,D4-E6-G6-B6-E7,A<br />
A6-D7-F#6-D6-C3,G3,C4,G-C7-C6-G6,D3-D6-B-B5-F#<br />
A3,D4,A,E3,B3,E4,B,B6-B5-D3,C7-C6-A,B6-B5-D4<br />
A-A6-A5,G5-C3/3.5,C6/3.5,E6/3.5,G6/3.5,G3,C4,E4<br />
G4,E,C,E,A-D3/3.5,D6/3.5,E6/3.5,A6/3.5,A4,D5,A5<br />
D6,F#,A6,C7,D/3.5,F#/3.5,A/3.5,D7/0.13,G7/0.5<br />
A7/0.5,B7/7,G5/0.54,C8/7,D6-B5/0.54,D8/7<br />
D6-B/0.54,C/7,F#5/0.54,B7/7,A5-D/0.54,A7/0.5<br />
G7-B/7,E5/0.5,B5-G5/0.5,B-G/0.54,D7-G7/7,D5/0.5<br />
B-F#/0.54,F#7/7,D/0.54,C7-E7/7,C5/0.5<br />
E5-G5/0.54,F#/7,G-E/0.54,E7-G7/7,C/0.54,F#/7<br />
G5-E5/0.54,E7-G7/7,C/0.54,B6-D7/7,B4/0.5<br />
G5-D5/0.5,G-D/0.5,B/0.54,G7/7,D-G5/0.54,F#/7<br />
G-D/0.54,C7-E/7,C5/0.5,G-E5/0.54,E8-C8/7<br />
G-E5/0.54,C-E8/3.5,D/0.54,B7-D8/3.5,F#5-A5/0.54<br />
C-A7/0.5,A-C/3.5,E5/0.54,G7-B/3.5,G5-B5/0.54<br />
F#7-A/3.5,B-G/0.54,D7-B6-G7/3.5,D5/0.5<br />
A5-F#5/0.26,C7/3.5,C5-E7/3.5,G/0.58,G5-E5/0.5<br />
E-G/0.5,C/0.5,G-E/0.5,C,E/1.4,D7/3.5,D5-F#7/3.5<br />
A7/0.58,A5,F#5,D,A4,D4,A,D5,F#,A5,C6/1.4,D/3.5<br />
A/3.5,D6/3.5,F#6/3.5,A6/3.5,D7/0.11,G/0.5<br />
A5/0.5,B5-G3,D4,G4,D-D6,A4,D4-C,B4-B5,D-A5,A-G3<br />
B-D/1.75,G5/1.75,G4,D,A4,D,B4-A5-F#5,D-B5<br />
C5-C3/3.5,E/3.5,G5/1.75,G3,C4,G,D,G,E4-A-F#,G-B<br />
G4-B2/3.5,B4/3.5,D5/1.75,G3,B3,G,D4,G,E5-B-G5<br />
G3-F#,E-C5-C3,G,C4-C6-G5-E6,G3,D3,A3-D6-B5,D4<br />
A-A5-C,E5-E3/3.5,A/3.5,C/1.75,B3,E4-G5-B5,B3<br />
A-F#-D3,A3,D4-B5-D5-G,A,A5-C3-E5/1.75,B/1.75<br />
G3-G5,C4,G3,D3,A3,D4-F#-C5-A5,A3,B4-G/3.5<br />
D5/3.5,G5/1.75,D4,G4,C,B/3.5,C/3.5,B/3.5,A4<br />
G/0.5,G3,D,G4,D,A,D,B,D,G3,D,G4,D5,C,B,A,B,G3<br />
D4,G4,D,A,D,B,D,G3,D,G4,C,B,A,B,G/0.35<br />
}}<br />
<br />
{{Song<br />
|name=Elona: memory2<br />
|rating=<br />
|notes=BPM: 171<br />
F,F4,A4-C5,F5,A5,F,C,C4,F3,F4,A4-C5,F5,A5-C<br />
F-C4,C5-F4,C4-G4,F3-A4,C5,F5,A5-A4,F-A#-A#5<br />
An-A4,C-G-G5,E5-E4,F3-C-G4-G5,E5,F5-F4-A5,E-G<br />
C-F5,F-F4,C-A4,F5-C,A#3-F-D5-A#5,A#4,D,F-D<br />
F-A#5-D,C6-E,E-C5-An,G-A#4,F3-F5-An5-C,A-C6,A-C<br />
C-F6,C-F,D/0.88,A#4,An,G3-A#,D,F5,G5-A#5-A#4<br />
D6/7,A#,E-G-C5,C6/7,An,E-G-G4,F3-A5-C-A4/0.5<br />
C4-E-G5-G4,A5/7,A4,F4-C5-F-F5/0.47,F4,E4,D3/7<br />
D4,A,D5,F5-D4,G3/7,D,A#-D5-E,D-F-F4,F5-An5-A4<br />
C4-F-C6-G4/0.5,E5-A#5,D,C5-E-G5,C4/0.88,F4,G4<br />
F3/7,An4/1.17,C5,F5,A5-A4,F-A#5/7,A#4/1.17<br />
An5/7,A4,C-G5/7,G4/1.17,E/7,E4,F3-C-G5/7<br />
G4/1.17,E5,F5-A5-F4,E-G5,C-F5,F/7,F4/1.17,C/7<br />
A4,F5/7,C/1.17,A#3-F-A#5-D,A#4,D,F-A#5/7,D/1.17<br />
F-D6-A#-D5,C6-E6/7,E5/1.17,An-F6/7,F5,G-A#-G6/7<br />
G5/1.17,F3-F5-An-C5,A-C6,A-C,C-F6,C-F/0.88,D<br />
A#4,An/1.17,G3/7,A#,D,F5,G5-A#5/7,A#4/1.17,D6/7<br />
A#/1.17,E-G/7,C5/1.17,C6/7,An,E-G/7,G4/1.17<br />
F3-A5-C/7,A4,C5/1.17,C4-E-G5/7,G4,C5/1.17<br />
F4-C-F5/7,F4/0.47,F,E4/1.17,D5-F5-A5-C6-D4/0.47<br />
E,F4/1.17,C5-E5-G5-C6-C4/0.47,F,E4/1.17<br />
D5-F5-A-D6/7,D4,E/1.17,D5-F-A-D6/7,F4,G4/1.17<br />
C5-E5-G5-C6/7,C4,A4,F/7,F/1.17,E4/7,E/1.17<br />
D4-F5/7,D/1.17,C5/7,E/1.17,A-F/7,F4/1.17,C/7<br />
G4/1.17,E5-C4/7,C/1.17,G,C5-E/7,A#/1.17,A#-F5<br />
C-E-G5/0.5,C4-F/7,An/1.17,E/7,G4/1.17,F-F3/7<br />
F4/1.17,F,A-C5,F5,A5,F,C,C4,F3,F4,A4-C5,F5,A5,F<br />
C,C4/0.35<br />
}}<br />
<br />
|}<br />
<br />
===Anime===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Showtime<br />
|rating=<br />
|notes=BPM: 220<br />
C4-C-Eb6/0.5,C5-G4-C-G/0.5,D6,E,Bb-F6/0.5<br />
B4-F4/0.5,E,F6,E4-G6/0.5,E5-B/0.5,E-B-Ab6/0.5<br />
E3-B6/0.5,E4-B3/0.5,G5-E5-E6-G6/0.5,F4-A/0.5<br />
C-F5/0.5,C6,F6,E4-G/0.5,B4-E5/0.5,B5,E6,B3-F/0.5<br />
B4-F4/0.5,B-F-D,F6,G4-G6-G5-Bn5/0.5,D5,F5<br />
G-D6-F6/0.5,C4-E/0.5,C5-G4/0.5,D,E,Bb3-F/0.5<br />
B4-F4/0.5,E,F6,E4-G6/0.5,E5-B,B5,E-B4-G,A<br />
E3-B6/0.5,B3-E4,B4,E5-G5-B5-G6/0.5,F4-A/0.5<br />
F5-C-A5-F6/0.5,C6,F,Bn3-G/0.5,D5-F5-G5-D6-D/0.5,F6<br />
D,C4-C6/0.5,C5-G4/0.5,E6,D,C-G-C4-C6/0.25,G2-C5,D5<br />
C4-C-C3-C-E5,G3-G,C4-C,G4,C5,E,Bb-B2-F5,F3,B3,B4,D<br />
F5,E4-E3-E-G5,B3,E4,B4,B5,A,E2-E3-G,B2,E,Bn3<br />
E4-G4-Bb4-E5/0.5,F4-F3-A,C4-C5,F4-F5,A,C,F<br />
E4-E3-G5,B3-B4,E4-E5,G,B,E,B2-B3-F,F3-B4,B3-D,F5<br />
B5,A,G4-G3-Bn4-G5/0.5,D4,F4,G4-D5-F5/0.5,C4-C3-E<br />
G3,C4-E4,G4,C5,E5,Bb3-B2-F,F3,B3,B4,D,F5,E3-E4-G5<br />
B3,E,B4,G,A,G-E3-E2,B2,E3,B3,E4-G4-E5-B4/0.5<br />
F4-F3-A,C4-C5,F4-F5,A,C,F,D3-D4-G5,Bn3-B4,D-D5-D,G<br />
B,D,C3-C4-C5,G3-G4,E-C4,G5,F,D,C/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Neon Genesis Evangelion: Cruel Angel's Thesis<br />
|rating=<br />
|notes=BPM: 220<br />
C5-C4-Eb4-G4/0.5,E5/0.5,F5-C-F4-Ab4/0.67,E/0.67,F5<br />
F-Bb-D4-F4,F5,B5,A5,G5-E4-B4/2,F,G/0.4<br />
G-C-E-G4/0.5,B5/0.5,C6-E-F4-A4-C5/0.67,F5/0.67,E5<br />
B-D5-D4-F4-G-B4,B5,G5,B,B-G4-A-C-E/0.67,C6/0.15<br />
C4-C3,C,E4-C,E3,A3-C4-F-F3/2,F,E4-F,F/2,F4-C3<br />
B3-D-F-B2,F-B,B4-B2,A4-D3,G-E3/2,F-E,G-E/2,E,D<br />
E4-G-C,C,B4-C,E3,F-A-C5-F3/2,F,F4-F3,F/2,E4-C3<br />
D4-F4-B-B2,D-F-B4-B2,D-F-G-B,D-F-B4-Bn2,G-Bb4-C/2<br />
C,G-C5-C3/2,B2/0.5,E3-G3-B3/0.5,E5,B4/2,B/0.29,E<br />
E-B2-D3-F3-B3/0.67,F5/0.67,B4,B/0.33,B<br />
G5-C-E3-G3/0.67,A5/0.67,G5,F-B2-D-F3-G3/0.67<br />
E5/0.67,F5,G5-A2-C-E3-G3/0.67,A5/0.67,G5,C5/0.33<br />
C/2,D5/2,E5-B-E3-F3/0.67,E5/0.67,D,D-B-D3-F/0.33<br />
E/2,F5/2,A-E3-B3/0.67,G/0.67,F,E5-C3-B/0.33,G<br />
G-D-C4/0.67,F/0.67,En,F/0.5,C5/0.5<br />
C-F4-An4-G2/0.33,D5,D-G4-Bn4-G2/0.25<br />
Eb3-G3-Bb3/0.5,E5,B4/2,B/0.29,E,E-B2-D3-F3-B3/0.67<br />
F5/0.67,B4,B/0.33,B,G5-C3-E3-G3/0.67,Ab5/0.67,G5<br />
F-B2-D-F3-G3/0.67,E5/0.67,F5,G5-A2-C-E3-G3/0.67<br />
A5/0.67,G5,C5/0.33,C/2,D5/2,E5-B-E3-F3/0.67<br />
E5/0.67,D,D-B-D3-F/0.33,E/2,F5/2,A-E3-B3/0.67<br />
G/0.67,F,E5-C3-B/0.33,G,G-D-C4/0.67,F/0.67,En<br />
F/0.67,G/0.67,A,G-An4-C5-G2/0.5,G4-Bn4-G2/0.5<br />
A-C-G/0.5,B-D5-G/0.5,Eb-G4-C-Ab2,A/2,E/2,A,D-A,E-A<br />
A/2,E/2,A,D-A,F-Bb-D-G2,G/2,F/2,G,E-G,D-G4-B-C3<br />
C/2,C5/2,C3,D-C,E-A4-C5-F2,F/2,E/2,F,D-F,F5-A-C-B2<br />
B/2,D/2,B,C-B,Db-F-B4-B2,B,E-G5-F3,En3,F5-A5-Eb,E<br />
G-B5-B2,An2,C-E5-Ab,A/2,C-E/2,A,B4-Dn-A,C-E-A,A/2<br />
C-E/2,A,B-D-A,D-F-G2,G/2,D-F/2,G,C-E-G,B-D-C3,C/2<br />
C5-E/2,C3,D-F-C,C5-D-G5-D3,D/2,C-D5-A5/2,D3<br />
C-D5-G-D3,C-D5-F-D3,D/2,C-E/2,D,C-D5-F-D3<br />
An4-C-F-G-G2/0.25,Bn-D5-G5-G2/0.67,C-F-A5-G/0.67<br />
D-G5-B5-G2,C-C3,C,G4-C5-E-C3,E3,F-Ab4-C5-F3/2,F<br />
E5-F,F/2,F5-C3,F-Bb2,F-B,B5-B2,A5-D3,G5-E3/2,F-E<br />
G-E/2,E,D,E5-G-C,C,E-G-B5-C,E3,E5-A-C6-F3/2,F<br />
F5-F3,F/2,E-C3,D5-B2,D-B,C5-B,D-D3,F5-E3/2,E5,E/2<br />
D/0.5,C-C3,C,G4-C5-E-C3,E3,F-A4-C5-F3/2,F,E5-F,F/2<br />
F5-C3,F-B,F-B,B5-B2,A5-D,G5-E3/2,F-E,G-E/2,E,D<br />
E5-G-C,C,E-G-B5-C,E3,E5-A-C6-F3/2,F,F5-F3,F/2,E-C3<br />
D5-F5-B-B2,D-F-B5-B2,D-F-G-B,D-F-B5-Bn2<br />
D-F-Bb5-C/2,C,E-G-C6-C3/2,B2/0.5,C5-C3,C<br />
G4-C5-E-C3,E3,F-A4-C5-F3/2,F,E5-F,F/2,F5-C3,F-B<br />
F-B,B5-B2,A5-D3,G5-E3/2,F-E,G-E/2,E,D,E5-G-C,C<br />
E-G-B5-C,E3,E5-A-C6-F3/2,F,F5-F3,F/2,E-C3<br />
D5-F5-B-B2,D-F-B5-B2,D-F-G-G2,D-F-B5-B2<br />
D-F-B5-B2/0.67,E-G5-C6-C3/0.4,G2/2,B/2,C/2,G/2<br />
F2-C2/2,G/2,B/2,C3/2,G/2,B/2,C/2,G/2,F-C2/2,G/2<br />
B/2,C3/2,G/2,B/2,C/2,G/2,F-C2/2,G/2,B/2,C3/2,G/2<br />
B/2,C/2,G/2,F-C2/2,G/2,B/2,C3/2,E2/2,Gb/2,A2/2,E/2<br />
}}<br />
<br />
{{Song<br />
|name=Neon Genesis Evangelion: Komm, Susser Tod (Ends right before TUMBLIN DOWN)<br />
|rating=<br />
|notes=BPM: 550<br />
F4/0.03,Bb4-D5-B3/0.25,F-B4-D/0.33,F-B-D/0.92<br />
B3/0.34,F-B4-D,F-B-D/0.25,F-B-D-A/0.13<br />
F-A4-C5-A3/0.13,D4-G4-B-G3/0.13,D-G4-B-G3/0.38<br />
D3/0.71,Eb/0.26,F-B-D5/3,F3/0.13,F4-B-D-F3/0.25<br />
D3/0.25,E4-G4-B-E3/0.13,E4-G-B-E3/0.25,E/0.25<br />
D4-F4-B-D3/0.13,D4-F-B-D3/0.25,D/0.25<br />
E4-G-B-C3/0.13,E-G-B/0.39,D/0.75,E3/0.24<br />
E4-G-B-F3/0.13,F4-A4-C5-F3/0.13,F4-B-D5-B3/0.25<br />
F-B4-D/0.33,F-B-D,B3/0.33,F-B4-D,F-B-D/0.25<br />
F-B-D/12,A3/0.13,F-A4-C-A3/0.13,D4-G-B-G3/0.13<br />
D-G4-B-G3/0.44,D3/0.71,E3/0.23,F-B-D5-F3/0.13<br />
F4-B-D-F3/0.25,D3/0.25,E4-G4-B-E3/0.13<br />
E4-G-B-E3/0.25,E/0.25,D4-F4-B-D3/0.13<br />
D4-F-B-D3/0.25,D/0.25,E4-G-B-C3/0.13,E-G-B-F3/0.13<br />
D4-F4-B-B3/0.13,B/0.13,F5/4,F4-B4-D5/12,B3/0.26<br />
F-B4-D/0.33,F-B-D/0.92,B3/0.34,F-B4-D,F-B-D/12<br />
F5/0.26,F4-B-D/6,A/12,F5/0.26,G5/0.26<br />
F4-A4-C5-F5/12,A3/0.26,E5/0.25,D4-G4-B/12,G3/12<br />
D5/0.13,D4-G4-B-B5/12,G3/0.39,D3/0.75,E3/0.27,A5/3<br />
F4-B4-D5/6,F3/0.13,F5/4,F4-B-D/12,F3/0.25,D3/0.26<br />
G5/12,E4-G4-B/12,E3/0.13,E4-G-B/12,E3/0.25,E/0.27<br />
F5/6,D4-F4-B/12,D3/0.13,D4-F-B/12,D3/0.25,D/0.26<br />
E4-G-B/6,C3/12,E5/0.13,E4-G-B/12,C/0.13,E-G-B/12<br />
C/0.13,F5/2,F4-A4-C5/12,F3/0.13,F5/4,F4-B-D5/12<br />
B3/0.26,F-B4-D/0.33,F-B-D/0.92,B3/0.34,F-B4-D<br />
F-B-D/6,F5/0.26,F4-B-D/6,A3-F5/0.24,G5/0.27<br />
F4-A4-C/12,A3/6,F5/0.26,E5/0.26,D4-G4-B/12,G3/6<br />
D5/0.13,B5/4,D4-G4-B4/12,G3/0.35,D3/0.8,E3/0.26<br />
F4-B-D5-A5/6,F3/0.13,F5/4,F4-B-D/12,F3/0.25<br />
D3/0.28,G5/3,E4-G4-B/12,E3/0.13,E4-G-B/12,E3/0.25<br />
E/0.26,D4-F4-B/12,D3-F5/0.13,D4-F4-B/12,D3/0.25<br />
D/0.26,C/12,E4-G-B/12,C3/0.13,F5/2.4,E-G-B/12<br />
F3/0.13,B/2.4,D4-F4-B/12,B3/0.13,B/0.26,B4/0.25<br />
D5-F-B-D/12,B3/0.26,F-B4-D/0.33,F-B-D/0.92,B3/0.34<br />
F-B4-D,F-B-D/0.38,D/0.75,F-B-D/4,D-A3/0.27,E5/0.4<br />
D/0.67,F-A4-C5/12,A3/0.25,C/0.41,B/0.67,D4-G-B/12<br />
G3/0.13,D-G4-B/12,G3/0.38,D3/0.8,B5/6,E3/0.26<br />
F-B4-D5/12,A5-F3/0.26,B5/0.41,A/0.6,F4-B4-D/12<br />
F3/0.5,F5/0.55,D/6,D3/0.27,G5/6,E4-G4-B/12,E3/0.13<br />
E4-G-B/12,E3/0.26,G5/12,E/0.26,F-D4-F4-B/12<br />
D3/0.28,G/0.4,F5/0.55,D4-F4-B/12,D3/0.48,B/0.52<br />
D/0.26,E5/12,E4-G4-B/12,C3/0.29,D5/0.4,E5/0.52<br />
E4-G-B/12,C/0.5,E5/0.63,F5/0.26,C5/2.4,E4-G-B/12<br />
C3/0.13,F4-A4-C5/12,F3/0.28,B/0.36,D/0.63,F4-B-D/6<br />
B3/0.26,F-B4-D/0.33,F-B-D/0.92,B3/0.34,F-B4-D<br />
F-B-D/0.34,D/0.92,F-B-D/12,A3/3,D/0.29,E5/0.39<br />
D/0.63,F-A4-C/12,A3/0.27,C/0.36,B/0.71,D4-G-B/12<br />
G3/0.13,D-G4-B/12,G3/0.4,D3/0.86,B5/6,E3/0.25<br />
A5/12,F-B4-D5/12,F3/0.24,B5/0.4,A/0.86,F4-B4-D/12<br />
F3/0.46,F5/0.57,D/12,D3/0.26,E4-G4-B/12,G5-E3/0.13<br />
}}<br />
<br />
{{Song<br />
|name=Sailor Moon Theme<br />
|rating=<br />
|notes=BPM: 175<br />
G4/0.17,C5,Eb5,G5-C3,G3,G5-E3,F5-G3,C,F-G,E5-E3,G<br />
D5-G2,F3,F5-D3,F3,G,B4-F,D5-D3,F5-F3,Ab5-G,F,A-D<br />
Bb5-F,G,A-F,G5-D,F5-F3,E5-C,G3,G5-E3,G3,C,G4-G3<br />
C5-E,E5-G,C6-C3,G,E3,C6-G,Bn-C3,G,E,B-G,Bb-F2,C<br />
A-A2/0.33,A5,G5,F5,G-G2,G3,F-A2,A3,E5-An2,D5-Bn2<br />
B3,C5-C3/0.33,G2/0.33,G3,C4,E4,G4-C3,G3,G4-E3<br />
F4-G3,C,F-G,E4-E3,E4-G,D4-G2,F3,F4-D3,F3,G,G3-F<br />
B-D,D4-F,F4-G2,F3,F4-D3,E-F3,G,E-F,D4-D3,F,C4-C3<br />
G3,E-E3,G,C,G-G,C4-E,E4-G,G4-C3,G3,G4-E3,F4-G3,C<br />
F-G,E4-E3,E4-G,D4-G2,F3,F4-D3,F3,G,G3-F,B-D,D4-F<br />
F4-G2,F3,G4-D3,F4-F3,E-G2,D4-F,D3,E-F,C,Gb,Gn,B2,C<br />
G3,C4,E,E-G4-C3,G3,E-G4-E3,D4-F4-G3,C,D-F-G<br />
C4-E4-E3,C-E4-G,B3-D-G2,F3,D-F4-D3,F3,G,G3-F,B-D<br />
D4-F,D-F4-G2,F3,D-F4-D3,C-E-F3,G,C-E-F,B-D4-D3,F<br />
G3-C-C3,G,G-E-E3,G,C,G-G,C4-E,E4-G,G4-C3,G3,G4-E3<br />
F4-G3,C,F-G,G4-E,G-G3,Bb4-F2,C,Ab4-A2,C,F,A4-C<br />
G4-A2,F4-C,G-G2,G3,F-A,F-A3,E4-An2,D4-Bn2,B3,C4-C3<br />
C,C,C,C,C,C,C5-C3,C,F5-Ab5-F3,C4,A3,C,F,C,G5-Bb5-A<br />
A5-C6-C4,F,C,A-C6-A3,C4,G-B-F,F5-A5-C,A3,C,E5-G-C3<br />
G3,E3,D5-F-G,C5-E5-C3,D-F-G,E3,E5-G5-G3,C,G,E3,G,C<br />
G,C5-E,G,F-A5-F3,C4,A3,C,F,C,G5-B-A,A5-C6-C4,A3,E4<br />
C,A5-C6-E,A-C-A3,E/2.99,G-B/1.5,C4/1.5,F5-A5/2.99<br />
E,D-G,Gb2,Gn/0.5,E3,D3/0.5,B2,Bn,D,A3,G-G3/0.5,G<br />
C-G,E4,G4-C3,G3,G4-E3,F4-G3,C,F-G,E4-E3,E4-G,D4-G2<br />
F3,F4-D3,F3,G,G3-F,B3-D,D4-F,F4-G2,F3,G4-D3,F4-F3<br />
E-G2,D4-F,D3,C4-F,C3,G3,E-E3,G,C,G-G,C4-E,E4-G<br />
G4-C3,G3,G4-E3,F4-G3,C,F-G,G4-E,G-G3,Bb4-F2,A4-C<br />
A-A2,C,F,A4-C,G4-A2,F4-C,G-G2,G3,F-A,A3,E4-An2<br />
D4-Bn2,B3,C4-C3/0.5,C5-C2,C5-C2,C5-C2,C5-C2/0.25<br />
Ab5-F3,A3,F5-C4/0.5,G5-E3,G3,E5-C/0.5,F-D3,G<br />
D5-B/0.5,E-C3,E3,C5-G/0.5,Gb4-G2,Gn4-G2/0.2,E5-E3<br />
D-D3,B4-B2,C-C3,A5-A3,G5-G3,G2,G3,C4,E4,E-G4-C3,G3<br />
E-G4-E3,D4-F4-G3,C,D-F-G,C4-E4-E3,C-E4-G,B3-D-G2<br />
F3,D-F4-D3,F3,G,G3-F,B-D,D4-F,D-F4-G2,F3,D-F4-D3<br />
C-E-F3,G,C-E-F,B-D4-D3,F,G3-C-C3,G,G-E-E3,G,C,G-G<br />
C4-E,E4-G,G4-C3,G3,G4-E3,F4-G3,C,F-G,G4-E,G-G3<br />
Bb4-F2,C,A4-A2,C,F,A4-C,G4-A2,F4-C,G-G2,G3,F-A<br />
F-A3,E4-An2,D4-Bn2,B3,C4-C3,C,C,C,C,C,C,C5-C3,C<br />
F5-Ab5-F3,C4,A3,C,F,C,G5-Bb5-A,A5-C6-C4,F,C<br />
A-C6-A3,C4,G-B-F,F5-A5-C,A3,C,E5-G-C3,G3,E3,D5-F-G<br />
C5-E5-C3,D-F-G,E3,E5-G5-G3,C,G,E3,G,C,G,C5-E,G<br />
F-A5-F3,C4,A3,C,F,C,G5-B-A,A5-C6-C4,A3,E4,C<br />
A5-C6-E,A-C-A3,E/2.99,G-B/1.5,C4/1.5,F5-A5/2.99,E<br />
D-G,Gb2,Gn/0.5,E3,D3/0.5,B2,Bn,D,A3,G-G3/0.5,G,C-G<br />
E4,G4-C3,G3,G4-E3,F4-G3,C,F-G,E4-E3,E4-G,D4-G2,F3<br />
F4-D3,F3,G,G3-F,B3-D,D4-F,F4-G2,F3,G4-D3,F4-F3<br />
E-G2,D4-F,D3,C4-F,C3,G3,E-E3,G,C,G-G,C4-E,E4-G<br />
G4-C3,G3,G4-E3,F4-G3,C,F-G,G4-E,G-G3,Bb4-F2,A4-C<br />
A-A2,C,F,A4-C,G4-A2,F4-C,G-G2,G3,F-A,A3,E4-An2<br />
D4-Bn2,B3,C4-C3,C4-C3,C2,C,C,C,G4,C5-C3,E5,G5-C,G3<br />
}}<br />
<br />
{{Song<br />
|name=Wareta Ringo (Shin Sekai Yori Credits Theme)<br />
|rating=<br />
|notes=BPM: 360<br />
D4/24.7,G4-E/0.46,D-G-E/0.49,G/0.96,D,G3/0.48<br />
D3/0.94,D4,A/1,Gb4/0.19,A-D-B2/0.46,A-D-B/0.49<br />
E4/0.96,D,A/0.48,C/0.94,B3,Gn3/1,E/0.19<br />
D-G4-E3/0.46,D-G-E/0.49,G/0.96,D,G3/0.48,D3/0.94<br />
D4,A/1,Gb4/0.19,A-D-B2/0.46,A-D-B/0.49,E4/0.96,D<br />
A/0.48,C/0.94,B3,Gn3/1,E/0.19,G4-E3/0.46<br />
G-E-B-D/0.49,A4-G/0.96,D,G3/0.48,Gb4-D3/0.94,D4<br />
A3/1,G/0.19,G-B2/0.46,G-B-D3-A/0.49,Gn-E4/0.96,D4<br />
A/0.48,E-C/0.94,B3,G3/1,E/0.19,G4-E3/0.46<br />
G-E-B-D/0.49,A4-G/0.96,D,B4-G3/0.48,Gb4-D3/0.94,D4<br />
A3/1,G/0.19,G-B2/0.46,G-B-D3-A/0.49,Gn-E4/0.96,D4<br />
A4-A3/0.48,E-C/0.94,B3,G3/1,E/0.19,G4-E3/0.46<br />
G-E-B-D/0.49,A4-G/0.96,D,G3/0.48,Gb4-D3/0.94,D4<br />
A3/1,G/0.96,Gn-G5/0.24,Gb4-G5-B2/0.46,B-D3-A/0.49<br />
E5-E6-E4/0.96,D4,A/0.48,D5-D6-C/0.94,B3,Gn3/1<br />
E/0.96,B4-B5/0.24,G4-E3/0.46,E-B3-D4/0.49<br />
A4-G/0.96,D,B4-G3/0.48,Gb4-D3/0.94,D4,A3/1,G/0.19<br />
G-B2/0.46,G-B-D3-A/0.49,Gn-E4/0.96,D4,A4-A3/0.48<br />
E-C/0.94,B3,G3/1,E/0.19,B4-C5-E5-B5-A1-A2/0.31<br />
G4-C-E-G5-A/0.32,A4-C-E-A5-C3-E3-G3/0.24<br />
E4-G4-B4-E5-A2/0.49,C-E3-C4/0.96,B5/1,Bb/1,A5/0.94<br />
E5-G5-A1-A2/0.31,A/0.32,C3-E3-G3/0.24,A/0.49<br />
C-E-C4/0.49,A/0.48,Bn4-C5-E5-B5-C2-C3/0.31<br />
G4-C5-E-G5-C3/0.32,A4-C5-E-A5-E3-G3-B3/0.24<br />
C3/0.49,E-G-E4/0.96,G5/1,Gb/1,F5/0.94<br />
C5-E5-C2-C3/0.31,C/0.32,E3-Gn3-B/0.24,C/0.49<br />
E-G-E4/0.49,C/0.48,B4-C5-E5-B5-A1-A2/0.31<br />
G4-C-E-G5-A/0.32,A4-C-E-A5-C3-E3-G3/0.24<br />
E4-G4-B4-E5-A2/0.49,C-E3-C4/0.96,B5/1,Bb/1,A5/0.94<br />
C5-E5-A1-A2/0.31,A/0.32,C3-E3-G3/0.24,A/0.49<br />
D-D5-C-E-C4/0.49,E4-E5/0.48,G4-Bn4-G5-C2-C3/0.31<br />
C/0.32,E4-G4-E5-E3-G3-B3/0.14,G4/1,Gb/1,F4/0.94<br />
C4-E4-C2-C3/0.08,Gn3-E2-E3/1.42,B/1.49,D4/1.5<br />
G4-D2-D3/1.5,B4/1.49,D5/1.37,B-B5-C2-C3/0.46<br />
E/0.99,A4-A5/0.95,G3-B3-E4/0.96,D-D6,E3/1,B4/0.94<br />
E5-G5-B5-C2-C3/0.48,E3/0.49,G3-B3-E4/0.49,E3/0.48<br />
E4-G4-E5-C2-C3/0.46,C/0.49,Gb-A4-G5-D4-Gn3/0.49<br />
C/0.48,G4-B4-G5-E4-G3/0.48,C/0.49<br />
A-C5-A5-Gb4-Gn3/0.49,C3/0.48,B-E5-G5-B5-E2-E3/0.46<br />
E/0.99,A4-A5/0.95,G3-B3-E4/0.96,D5-D6,E3/1,B4/0.94<br />
E5-G5-B5-E2-E3/0.48,E/0.49,G3-B3-E4/0.49,E3/0.48<br />
B4-D5-B5-E2-E3/0.46,E/0.49,A4-C5-A5-Gb4-B3/0.49<br />
E/0.48,Gn-B4-G5-E4-B3/0.48,E3/0.49<br />
A4-C-A5-D4-B/0.49,E/0.48,B4-E5-G-B5-C2-C3/0.46<br />
E3/0.99,A4-A5/0.95,G3-B3-E4/0.96,D5-D6,E3/1<br />
B4/0.94,E5-G5-B5-C2-C3/0.48,E3/0.49,G3-B3-E4/0.49<br />
E3/0.48,E4-G4-E5-C2-C3/0.46,C/0.49<br />
Gb-A4-G5-D4-Gn3/0.49,C/0.48,G4-B4-G5-E4-G3/0.48<br />
C/0.49,A-C5-A5-Gb4-Gn3/0.49,C3/0.48<br />
B-E5-G5-B5-E2-E3/0.46,E/0.99,A4-A5/0.95<br />
}}<br />
<br />
{{Song<br />
|name=COLORS a.k.a Code Geass Opening Theme a.ka JIBUN WOOOO<br />
|rating=<br />
|notes=BPM: 171<br />
F4,Ab4-Db4,A5-A3/2,Gb5/2,Eb4/2,F5/2,D/2,F/2,A/2<br />
F/2,C5-A4,D5-A3,F4,A4-D4,A5-A3/2,G/2,E/2,F5/2,D/2<br />
F/2,A/2,F/2,C-A4,D5-A3,E,A4-A3,A5-E/2,G/2,F4/2<br />
F5/2,C4/2,F/2,A3/2,F/2,C5-A4,D-A3,E5-E4/0.67<br />
E5/0.67,F-D4/0.5,A4,A5,G,F-G2,G3,G2,G3,F-G2,G5-G3<br />
G2,F-G3,A2,E-A3,A2,D5-A3,A2,C-A3,A2,A4-A3,E-D3,D4<br />
D3,D4,E-D3,D4,D5-D3,E-D4,Bb2,D5-B3,E-B2,E-B3,F-B2<br />
B3,B2,F-B3,F-E2,E3,B4-E2,D-E3,E2,E5-E3,E2,A5-E3,A2<br />
A5-A3,G5-A2,G-A3,F-A2,E5-A3,G-A2,F-A3/2,G/2,G2<br />
A4-G3,A5-G2/2,G5/2,G3/2,F/2,G2/2,F/2,G3/2,F/2,C-G2<br />
D-G3,G2,A4-G3,A5-G2/2,G5/2,G3/2,F/2,G2/2,F/2,G3/2<br />
F/2,C-G2,D-G3,G2/0.5,F-G/0.5,F-G/0.5,E-G,D<br />
E-A2/0.5,F-A/0.5,E-A,D,D-A/0.5,D-B2/0.5,B/0.5,B,A4<br />
B4-B2,A/2,B4/2,A-B2/0.5,F2/0.5,F/0.5,A2/0.5,G/0.5<br />
F5-G/0.5,F-G/0.5,E-G,D,E-A/0.5,F-A/0.5,E-A,D<br />
D-A/0.5,D-D3/0.5,D/0.5,D/0.5,D,B/0.5,B,G5-B,B<br />
F/0.5,E,D5,C-G2,D-G3,G2,D-G3,C-G2,D-G3,G2,D-G3,C-A<br />
D-A3,A2,D-A3,C-A2,D-A3,A2,D-A3,C-B,D-B3,B2,D-B3<br />
C-B2,D-B3,B2,D-B3,E-D2,D5-D3,E-D2,E-D3,F-D2,D3<br />
E-D2,D5-D3,C-G2,D5-G3,G2,D-G3,C-G2,D-G3,G2,D-G3<br />
C-A2,D-A3,A2,D-A3,C-A2,D-A3,A2,D-A3,A5-B2,D-B3<br />
D-B2,D-B3,B2,C-B3,B2,D-B3,D2,D5-D3,E-D2,E-D3,F-D2<br />
D3,D2,D3,F-B,D5-D4,F-B,E-A3/0.5,D5-C4,C5-A,D-G/0.5<br />
C-B,B4-G,C-A/0.5,B-C4,A4-E4,A-E,B-G,A-B3,B4-G<br />
C5-A3/0.5,B-A,C-C4,C5-C4,Dn-B3/0.2,A4,A5,G5,F-G2<br />
G3,G2,G3,F-G2,G5-G3,G2,F-G3,A2,E5-A3,A2,Db-A3,A2<br />
C5-A3,A2,A4-A3,E-D3,D4,D3,D4,E-D3,D4,D5-D3,E-D4,B2<br />
D5-B3,E-B2,E-B3,F-B2,B3,B2,F-B3,F-G2,G3,G5-G2<br />
B4-G3,G2,G5-G3,G2,G5-G3,A5-F2,F3,C-F2,C-F3,F2,E-F3<br />
F2,E-F3,E-B2,B3,B2,B3,C3,D-C4,E-C3,E-C4,F5-D3,D4<br />
D3,D4,F3,A4-F4,A5-F3,G5-F4,F5-G2,G3,G2,G3,F-G2<br />
G5-G3,G2,F-G3,A2,E-A3,A2,D5-A3,A2,C5-A3,A2,A4-A3<br />
E-D3,D4,D3,D4,E-D3,D4,D5-D3,E-D4,B2,A5-B3,G5-B2<br />
G-B3,F-B2,B3,B2,F-B3,F-E2,E3,B4-E2,D5-E3,E2,E5-E3<br />
E2,A-E3,A2,A5-A3,G-A2,G-A3,F-A2,E5-A3,G-A2,G-A3,G2<br />
A4-G3,A5-G2/2,G5/2,G3/2,F/2,G2/2,F/2,G3/2,F/2,C-G2<br />
D-G3,G2,A4-G,A5-G/2,G5/2,G2/2,F/2,G/2,F/2,G/2,F/2<br />
C-G,D/Infini<br />
}}<br />
<br />
{{Song<br />
|name=The Real Folk Blues- Cowboy Bebop PART 1<br />
|rating=<br />
|notes=BPM: 300<br />
Gb4/0.5,Bb4-Db5-Eb/0.5,E/0.5,E4/0.5,B/1,D-E3,E5<br />
E3/1,D-E/1,E5,E4/1,D/1,G5-E3,F,Ab4-B-D-G3/0.5<br />
G/0.5,G4/0.33,G3/0.5,G,G/0.5,G4/0.5,G3/0.5<br />
E4-G4-B-B2/0.5,B/0.5,B3/0.5,B4/1,D-B2,E5/1,E-B/1<br />
D-B,E,B3/1,D/1,B2,C/1,E4-G-B4-D-D3/0.5,D/0.5<br />
D4/0.33,D3/0.5,D,D/0.5,D4/0.5,D3/0.5,G-B-D5-E3/0.5<br />
E/0.5,E4/0.5,B,D-E3,E5/1,E3/1,D-E,E5/1,E4/1,D<br />
G5-E3,F/1,A-B-D-G3/0.5,G/0.5,G4/0.33,G3/0.5,G/1<br />
G/0.5,G4/0.5,G3/0.5,E4-G4-B-B2/0.5,B/0.5,B3/0.5,B4<br />
D-B2/1,E5/1,E-B,D-B,E/1,B3/1,D,B2/1,C/1<br />
E4-G-B4-D-D3/0.5,D/0.5,D4/0.33,D3/0.5,D/1,D/0.5<br />
D4/0.5,D3/0.5,E5-A5-E3/1,F5-B5/1,E,E5-A/1<br />
F-B-E4/0.5,E5-A,B4-E-B3/1,E3/0.5,E/0.5,E4,D5-G5<br />
E3/1,B5-E6/1,A-B-D6-G3/0.5,G/0.5,G4/0.5,G5-Bn/1<br />
F-Bb-D4,G3/0.5,G/0.5,G4/0.5,F-B-G3,E5-A/1<br />
C5-D5-G5-A3/1,B4-E,D-G-A,B-E/1,D-G-A4/1,E-A5<br />
F-B5/1,E-A-E4/1,A3/0.5,A/0.5,D-G-A4/0.5,E5-A5-A3/1<br />
D-G,B4-E3,B-E5/1,F-B5-E3/0.5,E4/0.33,E3<br />
A4-D-F-D3/0.5,D/0.5,D4/1,A3,D3/0.5,E5-A5-E3/1,F-B<br />
E/1,E5-A/1,F-B-E4/0.5,E5-A/1,B4-E-B3/1,E3/0.5<br />
E/0.5,E4,D5-G/1,E3/1,B5-E6,B-D6-G3/0.5,G/0.5<br />
G4/0.5,B-E,F-B-D4/1,G3/0.5,G/0.5,G4/0.5,F-B-G3/1<br />
E5-A/1,C-D5-G5-A3,B4-E,D-G-A/1,B-E/1,D-G-A4,E-A5/1<br />
F-B5/1,E-A-E4,A3/0.5,A/0.5,D-G-A4/0.5,E5-A5-A3,D-G<br />
B4-E3/1,B-E5/1,E3/0.5,E4/0.33,E3/1,E4/1,G4-B-D,E/1<br />
A/1,G-B-D-B3,D4,E/0.5,E3/0.5,E/0.5,G-B4-D5-E4/0.33<br />
D3,D/1,G-B-D5-E3/0.33,G-B-D-A/1,B3/0.33,E5-A5-E3/1<br />
F-B5,E,E5-A/1,F-B-E4/0.5,E5-A/1,B4-E-B3/1,E3/0.5<br />
E/0.5,E4,D-G5/1,E3/1,B5-E6,A-B-D6-G3/0.5,G/0.5<br />
G4/0.5,G5-Bn,F-Bb-D4,G3/0.5,G/0.5,G4/0.5,F-B-G3<br />
E5-A/1,C-D5-G5-A3/1,B4-E,D-G-A/1,B-E/1,D-G-A4,E-A5<br />
F-B5/1,E-A-E4/1,A3/0.5,A/0.5,D-G-A4/0.5,E5-A5-A3/1<br />
D-G,B4-E3/1,B-E5/1,F-B5-E3/0.5,E4/0.33,E3/1<br />
A4-D-F-D3/0.5,D/0.5,D4/1,A3,D3/0.5,E5-A5-E3,F-B<br />
E/1,E5-A/1,F-B-E4/0.5,E5-A/1,B4-E-B3,E3/0.5,E/0.5<br />
E4/1,D5-G/1,E3,B5-E6,B-D6-G3/0.5,G/0.5,G4/0.5,B-E<br />
F-B-D4/1,G3/0.5,G/0.5,G4/0.5,F-B-G3/1,E5-A/1<br />
C-D5-G5-A3,B4-E/1,D-G-A/1,B-E,D-G-A4,E-A5/1,F-B5/1<br />
E-A-E4,A3/0.5,A/0.5,D-G-A4/0.5,E5-A5-A3,D-G/1<br />
B4-D-G-E3/1,B-E5,E3/0.5,E4/0.33,E3/1,E4,G4-B-D-D4<br />
B3/1,E3/1,G-B4-D5,E/1,B3/1,E,Bn4-A/0.5,Bb-E5-A/0.5<br />
B-E/1,B-E/0.5,E-A5,D-B3/0.5,B4-E-B3/0.5,B4-E/1<br />
B-E/0.5,F-B5/1,E-C4/0.5,C/1,B4-E/1,B-E,B-E/0.33<br />
B5-E6-Bn3/0.5,A-D6-G/0.5,F-Bb5-E4/0.5,E5-A-Bn3/1<br />
F-Bb5,B3/0.5,F6-B6-B3,En6-An6,Eb-Ab-B4/0.33<br />
C6-F-F4/1,Bn5-En/1,Bb-Eb,B3,F6-B6/1,En-An-F4/1<br />
Eb-Ab,B3/1,C-F6/1,F-B6,E4,A-D7/1,F-B-Dn4/1,A-Db7-E<br />
Dn4/1,B-E7-B3/0.33,B/0.5,F5-B5-B3,A5-Db6-F4/1<br />
B5-E6/1,B3/0.5,B5-Bn-E-G6-A3/0.5,A/0.5,C4/0.5<br />
G5-Bb-Bn-E,G-Bb-Bn-E-D4/0.5,A,Dn/0.5,E4,C<br />
}}<br />
<br />
{{Song<br />
|name=The Real Folk Blues- Cowboy Bebop PART 2<br />
|rating=<br />
|notes=BPM: 300<br />
Bb/0,F5-B5-B3,Ab5-Db6-F4/1,B5-Eb6/1,B3/0.5<br />
B5-Bn-E-Gb6-A3/0.5,A/0.5,C4/0.5,G5-Bb-Bn-E<br />
G-Bb-Bn-E-D4/0.5,A,Dn/0.5,E4,C,Bb-E6-G6-A/0.5<br />
F5-E-F6-B3/0.5,B/0.5,B4,B5-E/1,B-E/1,C6-F-F4<br />
A5-D6/1,B3/0.5,B,B4/0.5,B3/0.5,G5-B5-Db-E3/0.5<br />
E/0.5,D-G6-E4/0.5,B-E6/1,E3/1,A-D/0.5,F5-B-E/1<br />
E5-A/1,E4/0.5,D5-G5-B3/1,Bn,Bb4-En5-A-D4/0.5,D/1,G<br />
A/1,B5-Bn3/0.5,Eb-D/0.5,B/1,A3,Bb5/1,D6-D3/1<br />
E6/0.33,B-E-G6-C3/0.5,C/0.5,C4/0.5,G5-B-E/1<br />
G-B-E-G4/0.5,Bn3/1,C/0.5,G3/0.5,Bb5-G6/0.5<br />
A5-F6-Dn4/0.5,D/0.5,E4/1,B3/1,G5-E6,A-F-B/1,B/0.5<br />
B/0.5,E3/0.25,Bn4-E5-G-Db3/0.5,D/0.5,D6-G6-D4/0.5<br />
Bb5-E6/1,En3,A-D6-G3/0.5,F5-B-G/1,Eb5-A,D4/0.5<br />
D5-G5-G3/0.5,B4-E-A-C/0.5,C,D-G5/1,E-A-G4/1<br />
F-B5/0.5,B4-E-C/1,Bn3/0.5,B/1,Bb4-E/1,D-G5-G4,E-A<br />
Bn3/1,F-Bb5/1,B3,B/1,A-D6/1,Bn,G5-Bb5-C/0.5,D4/1<br />
D/0.5,G4/0.5,D,B3/0.5,D/0.5,G-B4-Bn-E-A3/0.5<br />
A/0.33,A,E4/1,A/1,Dn5-Bb5-E6-B3/0.5,F-B5/1<br />
E5-A5/0.33,Db-G5/1,E-A,B4-D-E3,D-G/1,D-G-E/1,B-E5<br />
E4/0.5,F4-B,A4-D-E3,B-E5/1,B-E-E3/1,A-D-E,B-E5/1<br />
E4/1,A-D,D-G-E3,F3/1,A-B-D-G3/0.5,G/0.5,G4/0.33<br />
G3/0.5,G/1,G/0.5,G4/0.5,G3/0.5,E4-G4-B-C3/0.5<br />
C/0.5,C4/0.5,F4-B,A-D-C3/1,B-E5/1,B-E-C,A-D-C<br />
B-E/1,C4/1,A-D,C3/0.5,E4-G-B-D-Bn2,B/0.33,B3/0.33<br />
B2/0.5,B/1,B/0.5,B3/0.5,B2/0.5,G-Bb4-D-E3/0.5<br />
E/0.5,E4/0.5,B,D-E3/1,E5/1,E3,D-E/1,E5/1,E4,D<br />
G5-E3/1,F3/1,A-B-D-G3/0.5,G/0.5,G4/0.33,G3/0.5,G/1<br />
G/0.5,G4/0.5,G3/0.5,E4-G4-B-B2/0.5,B/0.5,B3/0.5<br />
B4/1,D-B2/1,E5,E-B,D-B/1,E/1,B3,D/1,B2/1,C<br />
E4-G-B4-D-D3/0.5,D/0.5,D4/0.33,D3/0.5,D/1,D/0.5<br />
D4/0.5,D3/0.5,E5-A5-E3/1,F5-B5,E/1,E5-A/1<br />
F-B-E4/0.5,E5-A/1,B4-E-E3/0.5,E/1,E/0.5,E4,D5-G5/1<br />
E3/1,B5-E6-F3,A-B-D6-G3/0.5,G/0.5,G4/0.5,G5-Bn<br />
F5-Bb-G3/0.5,G,G/0.5,G4/0.5,F-B-G3/1,E5-A/1<br />
C5-D5-G5-A3,B4-E,D-G-A/1,B-E/1,A4-D-G-A,E-A5/1<br />
F-B5/1,E-A-E4,A3/0.5,A/0.5,D-G-A4/0.5,E5-A5-A3,D-G<br />
B4-E3/1,B-E5/1,F-B5-E3/0.5,E4/0.33,E3/1<br />
A4-D-F-D3/0.5,D/0.5,D4,A3,D3/0.5,E5-A5-E3,F-B/1<br />
E/1,E5-A,F-B-E4/0.5,E5-A/1,B4-E-E3/0.5,E/1,E/0.5<br />
E4/1,D5-G/1,E3,B5-E6-F3/1,B-D6-G3/0.5,G/0.5,G4/0.5<br />
B-E/1,F5-B-G3/0.5,G,G/0.5,G4/0.5,F-B-G3/1,E5-A<br />
C-D5-G5-A3,B4-E/1,D-G-A/1,B-E,A4-D-G-A/1,E-A5/1<br />
F-B5,E-A-E4,A3/0.5,A/0.5,D-G-A4/0.5,E5-A5-A3,D-G/1<br />
B4-E3/1,B-E5,E3/0.5,F4/0.33,E/1,E4,G4-B-D-D4/1<br />
B3/1,E3,G-B4-D5,E/1,B3/1,E,A/0.5,B4-E5-A/0.5,B-E/1<br />
B-E/0.5,E-A5/1,B3/0.5,B4-E-B3/0.5,B4-E/1,B-E/0.5<br />
F5-B5/1,E-C4/0.5,C/1,B4-E/1,B-E,B-E/0.33<br />
B5-E6-Bn3/0.5,A-D6-G/0.5,F-Bb5-E4/0.5,E5-A-Bn3<br />
F-Bb5,B3/0.5,F6-B6-B3,En6-An6/1,Eb-Ab-B4/0.33<br />
C6-F-F4/1,Bn5-En/1,Bb-Eb,B3/1,F6-B6/1,En-An-F4<br />
}}<br />
<br />
{{Song<br />
|name=Spirited Away - Inochi no Namae<br />
|rating=<br />
|notes=BPM: 220<br />
A4-F2/4.41,B4/4.41,E5/1.83,C,F3,D4/0.33,G5/0.5<br />
A-G2/4.41,B/4.41,E/1.83,D3,G3,D4/0.2,D5-C/4.41<br />
B/4.41,G4/4.41,E4/3.12,G3,C4,B/0.33,G5/0.67,B/2<br />
D-A2,E3,A3,C5-C4,B3,C,E4/2,B4/2,E5/2,G4/2,A4-E4-F2<br />
E-C3,E-F3,E-G3,E-B3,D4,E-A3,A4,B4-G2,D-D3/2,D4/2<br />
G3,B3/0.5,D3,A3/0.5,G-B-C2,D4-G2,D-C3,D-E3,D-G3,C4<br />
D-C3,G4,D-E-A-B,C4,B,C/0.33,E,A/2,B/2,C-G3-D2,C-A2<br />
C-D3,C-F,C-A3,C-F,D,A/2,B/2,C-G-E2,C-C3,C4-E3,C-C3<br />
B-G,C4-C3,E,A/2,B/2,C4-G-F2,C-C3,C4-F3,C-C3,C4-A<br />
G4-C3,F,C4,A-D4-G2,D3,F,A,E4/0.5,F4/0.5,A-F2/4.41<br />
C/4.41,D4/4.41,G4/3.12,G-C3,F3,G,G-E2-G3,F4-C<br />
E4-E3,D-C,D-A2/1.51,E4/2.98,E3/3.05,C4/1.49,A3,E<br />
Bb-F3-G2,A,E4-G3-B-C3,F4,G4-A-F2/4.41,C4/4.41<br />
D/1.83,G-C3,G-F3,G,G-E2-G3,F4-C,E4-E3,D,G-C4-D-A2<br />
E4,E-C-A3,Bn,A-C,B,A-C-E3,G-D-A2,Gb-C-E4-D2-A,D3,G<br />
A3,C,D,G,A,F-F3-B-Gn2/4.41,A4/4.41,B4/4.41,E5/0.3<br />
F4-A3/4.41,B/4.41,D5/0.65,F-A4-B3,B4,C5-A2-A3,C-E3<br />
D-C4,C5-E,B-G,E,E4-B3,G4-E3,C4-F2/4.41,E4/4.41<br />
A4/1.83,A-C3,G-A3,F4-C,G-C4-D4-E2,C3,G3,G4-C<br />
G-C4-Eb,F-C3,F-C4-G3,E4-C3,C4-F-D2,C3,C4-F3,F4-C3<br />
Bb-Db/4.41,D4/4.41,G4/1.83,C,B-E,Ab4,C4-G2/4.41<br />
F/4.41,G4/1.83,F3,An,Bn4,C-A2/4.41,En/4.41,C5/1.83<br />
C-E3,Dn5-A3,C-C4,B-G3,B3,E5-E4,G5,C5-F/4.41<br />
E5/4.41,A5/1.83,A-C4,G-F4,F5-C,G-E3,C,G4,G5-C/1.39<br />
G/8,A/6.4,G-Eb,F-C,C5-F-E4,E5,F4-D3/4.41,C/4.41<br />
D5/4.41,F5/3.12,D4,G-F4,Ab,Bb4-Db3/4.41,C/4.41<br />
E/4.41,B5/3.12,A4-A5-D4,A4-C-E-A5-F,G4-G5<br />
A4-C3/4.41,C5/4.41,En/4.41,A5/3.12,C4,G-E4/1.51<br />
A/2.98,G4/3.05,B/1.49,C5-F3/4.41,Eb5/4.41,A/4.41<br />
C6/3.12,C4,C5-E-A-A4,C4,C5-G5-E3,C4,A5-G4,B-C<br />
C5-Dn3/4.41,F5/4.41,G5/4.41,C6/3.12,D4,F4,F5-A4,C5<br />
C6-F,Bn-A5,C,D6/2,B/2,A/2,F/2,D5/2,B4/2,A4/2,F4/2<br />
D4/2,B3/2,A3/2,F3/2,D3/2,B2/2,A2/2,F2/2,G1-D2/0.13<br />
An3/6.4,C4/6.4,En4/6.4,A4-F1/2,C2/2,E5-F2/2,A2/2<br />
D5-C3/2,F3/2,E-A3/2,C4/2,A5-F4/2,C/2,E-G4/2,F/2<br />
D-C/2,A3/2,E-F3,E4-A4-E2/2,B/2,E5-E3/2,G3/2,D-B3/2<br />
D4/2,E5-B/2,D/2,A5-B/2,G/2,E-E3/2,B2/2,D5-E/2,E2/2<br />
E5-B,C-A4-D2/2,A2/2,E-D3/2,F/2,D5-A3/2,C/2,E-A/2<br />
D4/2,A5-C/2,A3/2,E-F/2,D3/2,D5-D2/2,D3/2,E-D2/2<br />
D3/2,E4-E2/2,C3/2,E5-E3/2,G/2,D5-C4/2,D4/2,E5-E4/2<br />
D/2,A5-E/2,E5-D/2,D5-C/2,C5/2,B4-E2-E3/2,A4/2,G4/2<br />
A/2,F1/2,A2/2,E5-C3/2,F3/2,E-A3/2,C4/2,E-F4/2,C/2<br />
E,D,E,A5,G-G2/4,E/4,D3/2,D5-G3/2,D-A3/2,B3/2,D4/2<br />
G4/2,A4/2,B4/2,G/2,A-D/2,B3/2,B4-G3/2,D3/2,D5-G2<br />
E4-C2/4,G4/4,B-G2/2,D-C3/2,E3/2,D-G3/2,C4/2,D-G/2<br />
D4/2,D5-A-C/2,G/2,C5-E/2,D3/2,D5-C3/2,C2/2,G5-C3<br />
G4-A2/4,A4/4,B-E/4,D/4,C5-A3/2,B3/2,B4-C4/2,B3/2<br />
C5-E4-C4/2,B/2,E-C/2,A4-B/2,B4-A3/2,A4-E3/2,B-A3/2<br />
C5/2,D,G-D2/4,A4/4,E5-A2/2,F-A4-C-D3/2,F3/2<br />
F4-A-C-A3/2,C4/2,F-A4-C5-A3/2,D4/2,F-A4-C-C4/2<br />
}}<br />
<br />
{{Song<br />
|name=Spirited Away - Always With Me<br />
|rating=<br />
|notes=BPM: 250<br />
F5/0.5,G5,F3-A5,F5,A3-C6/0.5,C4,A5,E-G/0.5<br />
G3-C6/0.5,C4-G5/0.5,D-F,D5,A3-A5/0.5,D4,F<br />
A3-E5/0.5,C/0.5,E4-F,E5,Bb-D5/0.5,F4-E/0.5,A4-F5,G<br />
A3-C5/0.5,F4-F5/0.5,A4-G,A5,G3-B5/0.5,D4-B,A,G4-G5<br />
F,C3-G/0.5,G3/0.5,C4-F,G5,F3-A,F5,A3-C6/0.5,C4,A5<br />
E3-G/0.5,G3-C6/0.5,C4-G5/0.5,D3-F,D5,A3-D/0.5<br />
D4-E5,F,A2-C5/0.5,E3/0.5,A3,C,B2-D5/0.5,F3-E5/0.5<br />
B3-F5,G,A2-C/0.5,F3-F5/0.5,A3-G,A5,G2-B5/0.5,D3-B<br />
A,G3-G5,F,F2-F5/0.5,C3/0.5,A3/0.5,F3/0.5,A/0.5<br />
C4-A5,B,F-C6/0.5,A3-C/0.5,C4-C6/0.5,E3-C/0.5,G3-C<br />
D6,C4-C6,B,D3-A5/0.5,F-A/0.5,A3-A5/0.5,A2-A5/0.5<br />
E-A,B,A3-A5,G5,D-F5/0.5,F3-F5/0.5,A3-F,E5<br />
B2-D5/0.5,F3-E/0.5,B3-E,F5,G2-G5/0.5,D3-G,A5,G3-G5<br />
A,C3-G/0.5,G3/0.5,C4-A,B5,F3-C6/0.5,A3-C/0.5<br />
C4-C6/0.5,E3-C/0.5,G-C,D6,C4-C6,B,D3-A5/0.5<br />
F-A/0.5,A3-A5/0.5,A2-A5,B,E-A,G5,A3-F5,E5<br />
B2-D5/0.5,F3-D,E,B3-F5,G,A2-C5/0.5,F3-F5/0.5,A3-G<br />
A5,G2-G5/0.5,D3,G,G3-G5,F,F2-F5/0.5,C3/0.5,A3/0.5<br />
F3/0.5,A/0.5,C4/0.5,F/0.5,A/0.5,C-F4,G4,F3-A4,F4<br />
A3-C5/0.5,C4,A4,E3-G/0.5,G3-C5/0.5,C4-G4/0.5,D-F<br />
D4,F3-A/0.5,A3,F4,A2-E4/0.5,E3/0.5,A3-F,E4<br />
B2-D/0.5,F3-E/0.5,B3-F4,G,A2-C/0.5,F3-F4/0.5,A3-G<br />
A4,G2-B4/0.5,D3-B,A,G3-G4,F,C3-G/0.5,G3/0.5,C4-F<br />
G4,F3-A,F4,A3-C5/0.5,C4,A4,E3-G/0.5,G3-C5/0.5<br />
C4-G4/0.5,D-F,D4,F3-D/0.5,A3-E4,F4,A2-C/0.5,E3/0.5<br />
A3-C/0.5,B2-D/0.5,F3-E4/0.5,B3-F4,G,A2-C/0.5<br />
F3-F4/0.5,A3-G,A4,G2-B4/0.5,D3-B,A,G3-G4,F<br />
F2-F4/0.5,C3/0.5,A3/0.5,F3/0.5,A/0.5,C4-A4,B<br />
F-C5/0.5,A3-C/0.5,C4-C5/0.5,E3-C/0.5,G3-C,D5,C4-C5<br />
B,D3-A4/0.5,F-A/0.5,A3-A4/0.5,A2-A4/0.5,E-A,B<br />
A3-A4,G4,D-F4/0.5,F3-F4/0.5,A3-F,E4,B2-D4/0.5<br />
F3-E/0.5,B3-E,F4,G2-G4/0.5,D3-G,A4,G3-G4,A<br />
C3-G/0.5,G3/0.5,C4-A,B4,F3-C5/0.5,A3-C/0.5<br />
C4-C5/0.5,E3-C/0.5,G-C,D5,C4-C5,B,D3-A4/0.5<br />
F-A/0.5,A3-A4/0.5,A2-A4,B,E-A,G4,A3-F4,E4<br />
B2-D4/0.5,F3-D,E,B3-F4,G,A2-C4/0.5,F3-F4/0.5,A3-G<br />
A4,G2-G4/0.5,D3,G,G3-G4,F,F2-F4,C3,F3,A3,G3,B<br />
A/0.33,A,G,B,F2-A4,C,F3,A3-A4,G-G4,B-B4/0.86<br />
F/3.53,A3/0.28,F5,G5,F3-A5,A3,C4-G,F4,A4-F5/0.5<br />
E3-G,G3,C-C6,E4,G4/0.5,D-F,A3,D4-E5,F4,A4-D5/0.5<br />
C3-E,A3,C4-A5,E4,A4/0.5,B2-D,F3,B3-D,D4-E5,F4-F5<br />
G5,A2-C5,E3,A3-F,C4,E4-G,A5,G2-B5,D3,G3-B,B3-A<br />
D4-G5,F,C3-G,G3,C4,E,G4-F,G5,F3-A,A3,C-G,F4<br />
A4-F5/0.5,E3-G,G3,C-C6,E4,G4/0.5,D3-F,A3,D4-E5,F4<br />
A4-D5/0.5,C3-E,A3,C4-A5,E4,A4/0.5,B2-D,F3,B3-D<br />
D4-E5,F4-F5,G5,A2-C5,F3,A3-F5,C4,F4-G,A5,G2-B5,D3<br />
G3-B,B3-A,D4-G5,F5,F2-F5,C3,F3,A3,C4,F4,A4,C5,F5,G<br />
A5,C6,F2,C3,F3,A3,C4,F4,A4,C5,F5,G,A5,B5,F3-C6,A3<br />
C4-C6,F4,A4-C/0.5,E3-C,G3,C4-C6,E4-D6,G4-C,B,D3-A5<br />
A3,D4-A5,F,A4-A5/0.5,A2-A5,E3,A3-A5,C4-B,E4-A,G5<br />
}}<br />
<br />
{{Song<br />
|name|name=L's Theme - Death Note<br />
|rating=<br />
|notes=BPM: 210<br />
G5,E5,A5,E,Gb,Gn,E,B5,A,G,Gb,E,D5,Gn,E,A,E,Gb,Gn,E<br />
B,A,G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn,E<br />
A,E,Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E,B,A,G<br />
Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E,A,E,Gb<br />
Gn,E,B,A,G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E<br />
Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A<br />
G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn,E,A,E<br />
Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E<br />
D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E<br />
B,A,G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E<br />
A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb<br />
E,D,E,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn,E,A,E,Gb,Gn<br />
E,B,A,G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn<br />
E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E,B,A<br />
G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E/0.03,F5,D<br />
Gn,D,D,F,D,A,G,F,E,D,C5,D,F,D,G,D,D,F,D,A,G,F,E,D<br />
C,D/0.03,F,D,G,D,D,F,D,A,G,F,E,D,C,D,F,D,G,D,D,F,D<br />
A,G,F,E,D,C,D/0.03,G,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn<br />
E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E,A,E,Gb,Gn,E,B,A<br />
G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,E,Gn,E,A,E<br />
Gb,Gn,E,B,A,G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D<br />
E,Gn,E,A,E,Gb,Gn,E,B,A,G,Gb,E,D,Gn,E,A,E,Gb,Gn,E,B<br />
A,G,Gb,E,D,E,Gn-E-B4/0.25,Gb/0.25,Gn-E-B/0.25<br />
A/0.25,G-E-B/0.25,Gb/0.25,B5-E-B4/0.13,F,D,Gn,D,D<br />
F,D,A,G,F,E,D,C,D,F,D,G,D,D,F,D,A,G,F,E,D,C,D<br />
G-E-B/0.25,Gb/0.25,Gn-E-B/0.25,A/0.25,G-E-B/0.25<br />
Gb/0.25,B5-E-B4/0.13,F,D,Gn,D,D,F,D,A,G,F,E,D,C,D<br />
F,D,G,D,D,F,D,A,G,F,E,D,C,D,D-A4/0.25,C-A/0.25<br />
B-A/0.25,C-A/0.25,D-A/0.25,C-A/0.25,E-A/0.25<br />
C-A/0.03,G,E,A5,E,Gb,Gn,E,B5,A,G,Gb,E,D,Gn,E,A,E<br />
Gb,Gn,E,B,A,G,Gb,E<br />
}}<br />
<br />
{{Song<br />
|name=Kill la Kill - Sirius<br />
|rating=<br />
|notes=BPM: 300<br />
E4/0.32,Gb4/2.04,Ab4/1.93,An/1.92,B4/2.04,Db5/2.04<br />
Eb5/1.96,En/1.96,G5/2.04,Ab5/2.04,An/1.92<br />
B5-E/0.48,B,B/0.5,A,Ab,G/0.48,A/0.99,An,Ab-C5/0.33<br />
Eb/0.5,En/0.48,Eb,En/0.5,G/0.5,A/0.32,E/0.5,A/0.5<br />
B/0.5,D-D6/0.12,D/0.48,Eb6,En/0.5,G6/0.5,An/2.04<br />
Bb/1.92,Bn/0.12,A/0.32,Ab/0.33,B,A/0.99,An/1.72<br />
A4/2.03,D5/2.03,A/1.95,A5/1.96,A4/2.04,D/2.04<br />
A/1.93,A5/1.92,A4/2.04,D/2.04,A/1.96,A5/1.96<br />
A4/2.04,D/2.04,A/1.92,B/1.72,B4/2.03,E5/2.03<br />
B/1.95,B5/1.96,B4/2.04,E/2.04,B/1.93,Eb6/1.92<br />
E5/2.04,Ab5/2.04,E/1.96,E6/1.96,E5/2.04,A/2.04<br />
E/1.92,En6/1.72,E5/2.03,An/2.03,E/1.95,E6/1.96<br />
E5/2.04,A/2.04,E/1.93,Ab6/1.92,A5/2.04,D6/2.04<br />
A/1.96,A6/1.96,A5/2.04,D/2.04,A/1.92,G/1.72<br />
G5/2.03,B5/2.03,G/1.95,G6/1.96,G5/2.04,B/2.04<br />
G/1.93,A6/1.92,A5/2.04,B/2.04,A/1.96,An6/1.96<br />
A5/2.04,Eb6/2.04,A/1.92,B6/2.08,G6/2.53,E/2.55<br />
B5/2.53,G5/2.42,E5/2.43,B4/2.54,G4/2.56,E4/2.54<br />
B3/2.38,B4/2.14,G/2.31,E/2.3,B3/2.27,G3/2.14<br />
E3/2.27,B2/2.3,G2/2.29,E2/0.39,B/3.37,E3/3.51<br />
G3/3.58,B3/3.58,B4/3.58,E5/3.51,G5/3.28,B5/0.25<br />
D4-F4-Ab4-D5/0.48,D,C/0.5,D/0.5,G4-Bb4-E/0.48<br />
E/0.99,E,D/0.5,D,E/0.5,A-C-F5/0.48,G5/0.5,A5/0.5,E<br />
E/0.48,D/0.99,D/0.5,C4-E4/0.5,D4-F4/0.5<br />
A4-B-D5-A5/0.48,A,A/0.5,D/0.5,C5/0.48,D/0.99,E5<br />
D/0.2,D/0.48,D,D/0.5,E/0.5,F5/0.48,G/0.99,F,E/0.2<br />
A-B5-D6-A6/0.16,B-B6/0.5,A5-C6-A6/0.48,G-G6<br />
F-F6/0.5,G5-G6/0.5,A5-C-A6/0.14,A5-A6/0.5<br />
C-C7/0.48,D-D7,F5-F6/0.5,E-E6/0.33<br />
D5-G5-B5-D6/0.48,D5-G-B-D6,D5-G-B-D6/0.5,C5-C6<br />
D5-D6,E5-E6/0.48,A5-A6/0.99,E5-E6,D5-D6/0.2<br />
An5-D-En-A6/0.48,A5-D-E-A6,A5-D-E-A6/0.5,A5-A6<br />
Ab5-A6,G-An5-D-G6/0.32,G5-A-D-G6,G5-A-D-G6/0.99<br />
G5-A-D-G6/0.99,E5-E6,G5-G6,Bn-Eb-G-B6/0.32<br />
E4-G4-B4,B3/0.99,E5-G5-B5/0.99,B4,E6-G6-B6,B5/0.99<br />
B6-E7-G7-B7/0.93,B6-E-G-B7/0.99,B6-E-G-B7<br />
B6-E-G-B7/0.2,B4-En5-Ab-B5/0.48,B4-E-A-B5<br />
B4-E-A-B5/0.5,An4-A5,Ab4-A5,G4-G5/0.48,A4-A5/0.99<br />
An4-A5,Ab4-A5/0.33,Eb4-E5/0.5,En4-A4-D5-E5/0.48<br />
Eb4-E5,En4-A-D-E5/0.5,G4-G5/0.5,A-D-E-A5/0.32<br />
E4-E5/0.5,A4-A5/0.5,B4-B5/0.5,D-E-An-D6/0.48,A3<br />
D4/0.99,E4/0.99,D,E,A4/0.99,D5-D6/0.48,Eb5-E6<br />
En5-E6/0.5,G-G6/0.5,B4-Eb5-G5-B5/0.32,G6,E6/0.99<br />
B/0.99,E,B,G5/0.99,E5/0.32,En/0.2,A-D5-E-A5/0.48<br />
Ab,G/0.5,E/0.5,B4-Eb/0.48,E/0.5,En/0.5,G/0.5<br />
B/0.99,B-Eb-B5/0.48,B,B/0.5,An,Ab,G/0.48,D-En/0.14<br />
An4-E/0.48,A-E,A-E/0.5,D/0.5,Ab-B4-E/0.32,E,A/0.99<br />
G/0.99,A,A5,A4/0.99,A-D-E-A5/0.2,An4-A5,Ab4-A5<br />
G4-B-Eb-G5/0.32,G4/2.89,B/3.04,E/3.08,G5/3.06<br />
B5/3.04,E6/2.82,G6/1.69,E/1.79,B/1.78,G5/1.68<br />
}}<br />
<br />
{{Song<br />
|name=Bakemonogatari OST<br />
|rating=<br />
|notes=BPM: 200<br />
E5,E,E,E,E/0,5,E,E,E,D5,D,Db/0,5,B4/0,5,B,E,E,E,E<br />
E/0,5,E,E,E,Dn,D,Db/0,5,B/0,33,E4-A4/0,25,D-A/0,25<br />
Dn4-B/0,25,D5-B/0,25,E5-B/0,25,Ab5-E/0,25<br />
An-E-B/0,5,Ab-E-B/0,5,An-E-B/0,5,B5-E-B4/0,5,Db-A<br />
E4,A4-A,E,E5-E,E4,A-A,E,D-D,E,A-A,E,E5-E,E4,A-A,E<br />
D-D,E,A-A,E,E5-E,E4,A-A,E,D-A/0,5,Dn/0,5<br />
E5-Db-A/0,5,A5-D-A4/0,5,D-D,E4,A-A,E,E5-E,E4,A-A,E<br />
D-D,E,A-A,E,F4-Dn/0,5,Ab/0,5,Db4-Gb4-An,Ab,An<br />
Eb-G-B/0,5,A,B,En-Ab-D5/0,5,B,D,Dn4-G-D5/0,5<br />
D4-G-An/0,33,A3-Db-E-A4/0,13,E-A-Dn5/0,33<br />
E-A-Db/0,33,E-B/0,5,D4-E-A-D5/0,17,Dn4,Db-A/0,5<br />
D-A,D-A,D-A,D-A,D-A,D-A,D-A,E5,E,E,E,E/0,5,E,E/0,5<br />
Dn5/0,5,Db/0,5,B/0,5,B,D,D,D/0,5,D,D,Dn,Db,D,D,Dn<br />
Db/0,5,B/0,33,A/0,25,A5-D/0,25,Ab-B/0,25,An/0,25<br />
A-Dn/0,2,Ab,G5,E-B/0,11,An3-E4,A-E,A-E,A-E/0,5<br />
A-E/0,5,A-E,B3-E,B-D4/0,5,Ab-Db/0,5,A-B/0,5,A-B<br />
An-D/0,5,A-D/0,5,A-D,A-D,A-Dn,A-Db,G3-D,G-B,G-B<br />
G-B/0,5,G-A/0,33,E-A,A,A4,A3,E-D,A,A4,A3,E-E,A,A4<br />
A3,E-D,A,A4,A3,E-B,B,Ab4,B,E-D,B,A,B,E-B,B,A,B<br />
E-An3,B,Ab4,B,Dn-An3,D,D,D,D,D,D,D,Db,D,D,D,B,B<br />
B-E,B,D-A-A4/0,5,Ab/0,5,An/0,5,A3-G-E/0,25,Dn/0,5<br />
Db/0,5,Dn/0,5,B-E3-E4/0,5,A/0,5,A/0,5,A-E3-D/0,25<br />
Db/0,5,A/0,25,A-Dn-G4/0,13,B-E4-Ab4/0,25,B-E/0,25<br />
An3-Db-A4/0,17,A,B4,D5-E/0,5,B,Dn-G-D4/0,5,Db5/0,5<br />
D4-E-A/0,14,A3-D-E/0,5,E-A4-Dn5/0,5,Db,B-E/0,5<br />
E-A/0,5,B3-E-B4/0,14,B3-E/0,5,D-E/0,5,B4,A-E/0,5<br />
E-Ab/0,5,An3-Dn4-A4/0,25,Db5-E5-D6/0,33<br />
G5-A5-G6/0,33,A6-D-A5,A6-D-A5/0,5,E4-A4/0,5<br />
Ab-B/0,5,E-An-D5/0,33,Dn4-G4-B,D-G-B/0,33,D-G-B<br />
D5-B-E/0,33,D-B-E,Db-F/0,5,B,D4-E-A/0,33<br />
Dn5-D6/0,5,E5-E6/0,5,E4-Db4-A3/0,5,E-A4-Dn5/0,5,Db<br />
B-E/0,5,E-A/0,5,B3-E-B4/0,5,B,E5,B,A5,B,E4-B3,E<br />
D-F/0,5,B4,A4-F/0,5,F-Ab/0,5,D4-G/0,14,An3-Dn/0,5<br />
B3-Ab4/0,17,Db-An/0,5,Dn-A/0,17,A3-E/0,5<br />
Db-A4/0,17,E-B4/0,5,E-A-D5/0,05,A3-E/0,5,E-A4/0,5<br />
Ab,F-An/0,5,Dn4-B/0,48,A/2,22,B/2,22,Db-A/0,13<br />
E-A-Dn5/0,33,E-A-Db/0,33,E-B/0,5,D4-E-A-D5/0,17<br />
Dn4,Db-A/0,5,D-A,D-A,D-A,D-A,D-A,D-A,D-A,E5,E,E,E<br />
E,E,E,E,E/0,5,Dn5,Db/0,5,B/0,5,B,D,D,D,D,D,D,Dn,Db<br />
D,D,Dn,Db/0,5,B/0,33,A/0,25,A5-D/0,25,Ab-B/0,25<br />
An/0,33,A,A-Dn/0,17,G5,E-B/0,11,E-E4/0,5,E5-E4<br />
E5-E4,E5-E4,E5-E4,E5-E4,E5-E4,E5-E4,D-D4,D5-D4<br />
Db5-D4/0,5,B-B3/0,5,B4-B3,D5-D4,D5-D4,D5-D4,D5-D4<br />
D5-D4,D5-D4,Dn5-D4,Db5-D4,D5-D4,B4-B3,B4-B3<br />
B4-B3/0,5,A3-A4/0,33,A3-A4-E,A3,A4,A3,D-D5-E,A,A4<br />
A3,E-E5-E4,A,A4,A3,D4-D5-E,A,A4,A3,B-B4-E,B3,Ab4,B<br />
D4-D5-E,B,A,B,B-B4-E,B3,A,B,An3-A4-E,B,Ab,B<br />
An3-A4-Dn4,D,D,D,D,D,D,D,Db,D,D,D,B,B,E-B,B<br />
A-D-A3/0,5,Ab4/0,5,An/0,5,E-A3-G3/0,25,Dn/0,5<br />
Db/0,5,Dn/0,5,E-B-E3/0,5,A/0,5,A/0,5,D-A-E/0,25<br />
}}<br />
<br />
{{Song<br />
|name=Baccano! - In the Speak Easy<br />
|rating=<br />
|notes=BPM: 600<br />
D2/0.32,Gb5-Db5,A-Dn3/0.34,B4/0.99,A1-G-B/0.34,A4<br />
G-A3-D/0.34,Db5/0.98,B-Dn2/0.25,A-D3/0.51,D4/1.04<br />
G4-D/0.99,A1/0.34,A4,B-A3-D3/0.34,C5/0.98<br />
D2-Db5/0.33,G5-D,A-Dn3/0.34,B/0.99,A1-G-B/0.34,A4<br />
G-A3-D/0.34,Db5/0.98,B-Dn2/0.25,A-D3/0.26,A1/0.34<br />
A4,B-A3-D/0.34,C/0.98,Db5-A2/0.33,D-E4<br />
A3-E3-E4-D/0.26,Eb-C-En2/0.25,C-A-Eb4-En3/0.25<br />
D-E4-A2/0.25,C-A3-Eb-En3/0.51,D-E4/0.51,E2/0.34,A4<br />
B-A-A3-E3/0.34,A4/0.98,A2/0.33,D-E4,A3-E3/0.26<br />
Eb4-C-En2/0.25,C-A-Eb4-En3/0.25,D-E4-A2/0.33,E5<br />
D-A3-E3/0.34,B/0.99,E2/0.34,A4,B-A-A3-E3/0.34<br />
A4/0.98,Dn4-D2/0.17,B-B3/0.51,A-A3-A1/0.34,G4-G3<br />
E4-E3/0.34,D4-D3/0.16,A-Db4-F4-A3/0.09,Dn2/0.33<br />
G5-Db5,A-Dn3/0.34,B4/0.99,A1-G-B/0.34,A4<br />
G-A3-D/0.34,Db5/0.98,B-Dn2/0.25,A-D3/0.51,D4/1.04<br />
G4-D/0.99,A1/0.34,A4,B-A3-D3/0.34,C/0.98<br />
D2-Db5/0.33,G5-D,A-Dn3/0.34,B/0.99,A1-G-B/0.34,A4<br />
G-A3-D/0.34,Db5/0.98,B-Dn2/0.25,A-D3/0.26,A1/0.34<br />
A4,B-A3-D/0.34,C/0.98,Db5-A2/0.33,D-Gn4<br />
A3-E-G-D/0.26,Gb-C-E2/0.25,C-A-G-E3/0.25<br />
D-Gn-A2/0.25,C-A3-Gb-E/0.51,D-Gn/0.51,E2/0.34,A4<br />
B-A-A3-E3/0.34,A4/0.98,A2/0.33,D-E4,A3-E3/0.26<br />
Eb4-C-En2/0.25,C-A-Eb4-En3/0.25,D-E4-A2/0.33,E5<br />
D-A3-E3/0.34,B/0.99,E2/0.34,A4,B-A-A3-E3/0.34<br />
A4/0.98,Dn4-Gb-D2/0.17,B-B3/0.51,A-A3-A1/0.34,G-G3<br />
E4-E3/0.34,D4-D3/0.2,G4-D2-D4/0.26,E2-Gn-E4/0.25<br />
Gb2-A4-G4/0.25,Gn2/0.33,G5-D5,A-G3-D3/0.34<br />
Bb4/0.99,Bn-D2/0.34,D5-G5,A-G3-D3/0.34,Bb/0.98<br />
Bn-G2/0.33,D5,E5-G3-D3/0.34,D5/0.99,D2/0.34,D5<br />
E-G-D3/0.34,F5/0.98,Gb5-D2/0.25,G-D3-D5-A2/0.26<br />
Gn-Db2-B/0.25,C2-A5-C5/0.25,B5-Dn5-B1/0.25<br />
B2-Gb2/0.26,G1/0.34,B5-D,A4-B2-G2/0.34,Bb4/0.98<br />
Bn-E2/0.25,E3-B2/0.34,B4/0.99,C-B1/0.34,B4<br />
Bb-E-Bn2/0.34,B4/0.98,G5-A5-E2/0.33,B<br />
A-G-E3-B2/0.34,Gn-E5/0.99,B1/0.34,B4<br />
Bb-E3-Bn2/0.34,B4/0.98,A1-Db/0.25,D-A-A4/0.26<br />
B1-Dn-A/0.25,C2-Eb5-A/0.25,Db2-En-A/0.25<br />
A1-D5-F-A4/0.08<br />
}}<br />
<br />
{{Song<br />
|name=FLCL - Hybrid Rainbow<br />
|rating=-<br />
|notes=BPM: 240<br />
G4,D5,G,G5,G4,A5,G,B5,G5/0.5,D,D/2,E5/2,D/0.2,Gb/2<br />
Gn/2,Gb,D,D6/0.5,Gn,G,D/0.13,G4,D5,G,G5,G4,A,G,B<br />
G5/0.5,D,D/2,E/2,D/0.2,Gb-G-G/0.5,E,D/0.5,B4,B,D,D<br />
B,B/0.25,Gn4,A4/0.5,G/0.5,E4,C5-G/0.5,A,G5-B/0.33<br />
B,G-A,C-B,D,B,A5-B/0.5,A4,G4,A,B-B/0.5,B,G5/0.33<br />
G4,D6/0.5,G5,G4,G-A/0.5,G5-G4/0.5,E,B-G,C,A,G5-B<br />
B/0.33,G,C,D5,B,A5-A4,A,B,D-G4/0.5,B/0.5,B,G5/0.5<br />
G4/0.5,D6/0.5,G5,G4,G-A/0.5,G5-G4/0.5,E,B-G,C,A<br />
G5-B/0.33,B,G-A,C-B,D5,B,A5-B/0.5,A4,G4,A,B-B,D<br />
B-B,G5/0.5,G4/0.5,D6/0.5,G5,B,G4-A/0.5,G5-G4/0.33<br />
B,C,B,G5-A,A,B/0.5,G,C,D5,B,A5-A4/0.5,B,D-G4/0.5,B<br />
G5/0.5,B/0.5,G,G4,B-G,A,B,G/0.25,E,G/0.5,A,B/0.25<br />
B,A/0.5,B/0.2,B,A/0.5,B/0.2,G,G,A,B,G/0.25,E,G/0.5<br />
A,B/0.33,D,D,D/0.5,C,B,A/0.11,D,Gb5/0.5,Gn/0.08,G<br />
G/0.5,A5,G,G/0.5,E5/0.5,G/0.5,Gb,E,E/0.33,D,G/0.5<br />
Gn/0.14,A,G/0.17,D,D,D,D,A4,A/0.5,A,A,B,C/0.5,D<br />
D/0.33,G4/2,G/2,G/2,G/2,B,A,G/0.5,G,D,G,G5,G4,A5,G<br />
B5,G5/0.5,D,D/2,E/2,D/0.2,Gb/2,Gn/2,Gb,D,D6/0.5,Gn<br />
G,D/0.13,G4,D5,G,G5,G4,A,G,B,G5/0.5,D,D/2,E/2<br />
D/0.2,Gb-G-G/0.5,E,D/0.5,B4,B,D,D,B,B/0.25,Gn4<br />
A4/0.5,G/0.5,E4,B-G,C,A,G5-B/0.33,B,G-A,C-B,D,B<br />
A5-B/0.5,A4,G4,A,B-B/0.5,B,G5/0.5,G4/0.5,D6/0.5,G5<br />
G4,G-A/0.5,G5-G4/0.5,E,B-G,C/2,G/2,A,G5-B/0.25,G,C<br />
D5,B,A5-A4/0.5,B,D-G4/0.5,B,G5/0.5,B/0.5,G,G4,B-G<br />
A,B,G/0.25,E,G/0.5,A,B/0.25,B,A/0.5,B/0.2,B,A/0.5<br />
B/0.2,G,G,A,B,G/0.25,E,G/0.5,A,B/0.33,D,D,D/0.5,C<br />
B,A/0.11,D,Gb5/0.5,Gn/0.08,G,G/0.5,A5,G,G/0.5<br />
E5/0.5,G/0.5,Gb,E,E/0.33,D,G/0.5,Gn/0.14,A,G/0.17<br />
D,D,D,D,A4,A,A,A,A,B,C/0.5,D,D/0.33,G4,G,E4/2<br />
G/0.66<br />
}}<br />
<br />
{{Song<br />
|name=Inuyasha - My Will<br />
|rating=-<br />
|notes=BPM: 300<br />
B4-E4-G4-G5/0.33,Gb/0.33,E5/0.5,A4-D4-G4-G5/0.33<br />
D5/0.33,B,E,B-Gn4-C4/0.13,D4-A-B-G/0.13<br />
C-G-E6/0.33,Gb6/0.33,Gn/0.5,A-B-D-D6/0.25,G/0.25<br />
G4-C-E4-G6/0.33,A6/0.33,B6/0.5,A4-D4-Gb4-B/0.25<br />
D5-Eb-A-A6/0.25,C5-F4-Ab4-A5/0.33,Gn5/0.33,F5/0.5<br />
Bb4-E-G4-G5/0.33,E5/0.33,C,F,C-A4-C4/0.17,G,A5<br />
B-A4-C,E/0.17,G,A-Db4-F4-A5/0.5,A,A/0.5,A,A,B5<br />
A3-C5-A5-B4/0.33,E,E/0.33,F5/2,G/2,C-A4-D-A5/0.5,A<br />
A/0.5,A,A,B5,B4-E4-G4-A/0.33,G5,C-En-G4-G5/0.25<br />
C-F4-A4-A6/0.25,C-Eb-G4-G6/0.5,B6/0.5<br />
C-D-A4-F6/0.25,A-C4-E-E6/0.25,B3-F4-Dn6/0.25<br />
F6/0.5,B6/0.5,F4-C-C6/0.25,En4-C4/0.25,E-E5,Gb5,Gn<br />
Gb-D4,D,Bn4/0.5,C-D5/0.33,E,B3-D/0.33,B4,D,C-E/0.5<br />
E,D4-D5/0.5,B,An,Gn3-B/0.5,D,B,D4,G4/0.5,Gb/0.5<br />
E-E4,G5,Gn,D-Gb/0.5,B/0.5,C-D5/0.33,E5,B3-D/0.33<br />
B4,D,C-E/0.5,Gn,D4-Gb/0.5,Gn,G,G-G3/0.25,D,G4/0.5<br />
Gb/0.5,E-E4,G5,Gn,D-Gb/0.5,B/0.5,C-D5/0.33,E5<br />
B3-D/0.33,B4,D,C-E/0.5,E,D4-D5/0.5,B,A,Gn3-B/0.5,D<br />
B,D4,G4/0.5,Gb/0.5,E-E4,G5,Gn,D-Gb/0.5,B/0.5<br />
C-D5/0.33,E5,B3-D/0.33,B4,D,C-E/0.5,Gn,D4-Gb/0.5<br />
Gn,G,G-G3/0.25,D,G4/0.5,G3/0.5,D5-Bb3/0.25,D,E,F5<br />
E-B,B,C5/0.5,C/0.5,B4,A,B3-B4,A3-C/0.25,C,A4,C<br />
D4-C/0.5,D5,D/0.5,D4,D5,C4-E,F,B3,E/0.5,D/0.5,D,E<br />
F-B,C,G5/0.5,G/0.5,F,G,G-C,F3/0.2,G,F-A5,A-F/0.2<br />
F4/0.25,C-E/0.25,E,Gb,Gn,Gb-C,D4,D5/0.5,D/0.5,C5<br />
Bn4,D4-C,Eb4-E5/0.25,E/0.67,En/0.67,Eb4-G,En-G/0.5<br />
Gn,G-E,D,E5,Gb,Gn-D,C4,Gb/0.5,E/0.5,E,G,Gn-C,Db<br />
Gb/0.5,E/0.5,E,G,D-Gn,Dn-G/0.33,D-Gb,D-G/0.33,Ab<br />
Eb4-A/0.33,E-Gn,E-G/0.25,A-C5-F,F,F,F-G,F,F,F5-F4<br />
F,G-C-E,E,E,E5-E4,E,E,E-C,F5-E,Db,D,D,D,D,D,G-D<br />
A-D,C4,E5-C,C,C,C,C5-C4,C-Bb,C5-C4,D,D-A4,A-D,D,D<br />
D,F-D,E-D,A3,A,A-F,E-A,A,A,A,F-A/2,G/2,A5-F-D,D<br />
D-A-F,A-F-D,D,D-A-F,D-A-F,D-B5-G,A-B4-E4,E,E,E-G<br />
G-B-En,E,E,E,A-C5-F4,F,F,F-G,F,F,F5-F4,F,G-C-Eb,E<br />
E,E5-E4,E,E,E-C,F5-E,D,D,D,D,D,D,G-D,A-D,C4,E5-C,C<br />
C,C,C,C,G-C,A-F-D,D,D-A-F,A-F-D,D,D-A-F,D-A-F<br />
D-B5-F,A-E-C,C,C,C-E,E-C,C,C,F-C/2,G/2,A-F-D,D<br />
D-A-F,A-F-D,D,D-A-F,D-A-F,D-B-G,A-B4-E4,E,E,E-G<br />
G-B-En,E,E,E/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Attack on Titan - S1 Opening (Guitar Only)<br />
|rating=<br />
|notes=BPM: 300<br />
Ab2-Eb6-A5-B5-E5,E3,A3-B-E5,B3-Db6,A2-E,E3-Bb5<br />
A3-E5,Bn3-B5,A2-E,E3-A5,A3-E5,B3-Bb5,A2-E,E3-Gb5<br />
G-G2-D5,D6-D3-B,En2-Bn-Eb6-A5-E5,B2,En3-B5-Eb5<br />
A3-D6,En2-Eb5,B2-Bb5,En3-Eb5,A-Bn,En2-Eb5,B2-Bb5<br />
En3-Eb5,A-A5,En2-Eb5,Bn2-G5,G-G2-D5,D6-D3-Bb5<br />
A2-Bn6-E6-A6-E,A3,E4-B3-E6-B6-B5,A4-D6-D,A2-E<br />
A3-Bb6-B5,E4-Bn3-E6,A4-B6-B5,A2-E,A3-A6-A5<br />
E4-B3-E6,A4-Bb6-B5,A2-E,A3-G6-G5,G6-G2-D,D-G3-B6<br />
En2-Bn-Eb6-A6-E,En3,B3-A3-Eb6-B6-B5,En4-D-D,E2-Eb6<br />
En3-Bb6-B5,Bn3-A-Eb6,En4-B6-B5,E2-Eb6,En3-Bb6-B5<br />
Bn3-A-Eb6,En4-A6-A5,Eb3-E2-E6,Gn6-G5,E5/0.5<br />
En2-A4-B4-E4,B2,E3,B3-A-A3,A4,A-E,B2-Bb4,E2-Bn<br />
Eb-Bb-G4-E4,B2-A,E3-G,B3-G3/0.5,E,B2-E4-E5<br />
E2-E5-E4,A1-A2-E5-A5-Bn4-A4/0.5,A3-E3-E5-B2-E4<br />
A4-A5,Bb-B5-B1-Gb5-D5-B4/0.5,B3-G3-G5-D3-G4,B4-B5<br />
Bn2-B5-B1-G5-E5-B4/0.5,B3-G3-G5-E3-G4,B4-B5<br />
C-C6-C2-A-E5-C5/0.5,A2-A1,D-D6-D2-A5-En-D5/0.5<br />
D3-D5,E3-D,A3-A4,D4,D5-A3,E,B1-B2-B5-G5-Eb5-B4/0.5<br />
B2-B4,E3-B,G3-G4,B3,B4-G3,E<br />
An1-A2-D6-A5-En5-D5/0.5,D6-A2-D5,D3,E3-D5-D6<br />
A3-E5-A5-D5-A4,E3,D3-D5-D6,A2-D-D5<br />
Ab1-A5-D6-Eb5-D5,A2,C3,E3-C5-C6,A3-A5-C-E5-C5,C4<br />
E4,A4,An6-G6,C6-E6,G5-A5,C5-E5,E4-G4-A4,A3-C4<br />
C3-E3-G3,Ab1-E2-A2,D1-D2-A5-D6-En5-D5,D6-D5<br />
D3-E6-E5,D4-E3-A3-B5-Eb6-A5-E5/0.5,B-D3-B4<br />
A2-B5-B4,An1-A2-A5-D6-En-D5/0.5,D6-E3-D5,A3-E6-E5<br />
D4-E4-B5-Eb6-Ab5-E5/0.5,B-An3-B4,En3,A2<br />
B1-B2-D6-G5-Eb5-D5,D6-D5,B-En6-E5<br />
B3-Eb3-G3-B5-E6-G5-E5/0.5,B-B2-B4,G2<br />
En1-E2-Ab5-E5-B-A4/0.5,A5-E3-A4,A3-B3-B5-B4<br />
Eb2-A5-E1-B-E5-A4/0.5,B5-E3-B4,B3-A3,E<br />
D1-D2-D6-A5-En5-D5,D6-D5,D3-E6-E5<br />
D4-E3-A3-B5-Eb6-A5-E5/0.5,B-D3-B4,A2-B5-B4<br />
An1-A2-A5-D6-En-D5/0.5,D6-E3-D5,A3-E6-E5<br />
D4-E4-B5-Eb6-Ab5-E5/0.5,B-An3-B4,En3,A2<br />
B1-B2-D6-G5-Eb5-D5,D6-D5,B-En6-E5<br />
B3-Eb3-G3-B5-E6-G5-E5/0.5,D6-B2-D5,G2<br />
En1-E2-B5-Ab5-E5-B4/0.5,E3-A6-B5-E6-A5,E4-A3-B3,E3<br />
A-A2-Eb-G6-E6-C6-G5/0.5,A-A1/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Steins Gate - Believe Me<br />
|rating=<br />
|notes=BPM: 200 (Guitar) 240 (Piano)<br />
F-Ab4-C4-F5/0.33,Eb4-C5/0.1,F,C,F,G-C4-G5-Bb4/0.33<br />
E-C5/0.1,G,C,G,A3-Db4-A5-C/0.33,E/0.5,A-C,B5,A<br />
G3-E-G5-B4/0.33,E/0.5,G,E6,C6,C4-F3/0.33,E4-B/0.33<br />
A4/0.5,C3-B3-C4-En-G4/0.33,C,D,C/0.33<br />
F-C-F5-A/0.33,Eb-C5/0.25,B,C4,D,E,C/0.5,F,C5,F<br />
G3-C4-G5-B4/0.5,A5,G/0.5,C5/0.5,B3,C4,D,E,C/0.5,C5<br />
G,A,A3-D-F4-C-B5/0.33,E/0.5,C6,A5-D,G,E3,B3,C4<br />
E5-G4/0.5,F5,G5-B4,F,F3/0.33,A4-C/0.5,B3-G4/0.5<br />
G3-E4/0.5,E3-F-An3-C/0.33,A4-G4/0.5,B4/0.5<br />
D3-Ab3-F-C-D4-C5-A5/0.33,B/0.33,E5/0.5<br />
G3-E3-C4-B3-E4-G4-B4-C5/0.33,B/0.33,G,A4<br />
G3-C3-B3-C4-E-B4/0.33,A/0.33,E5/0.5<br />
A3-F-C-E4-G4-A4/0.33,F-C3-E-C4-A/0.2<br />
F-D3-A3-C-D4-C5-A5/0.33,B/0.33,E5/0.5<br />
E3-E4-B3-Gb-B4-C-F5/0.33,E5/0.5,A-C,Gn5,C,F3-C3-C4<br />
G3,A3,E4/0.2,F-C3-G,B3,C4,G4/0.2<br />
F-D3-A-C-D4-G-C5/0.33,F4-B4/0.33,E5/0.5<br />
G3-E3-C4-B3-E4-G4-B4-C5/0.33,E-B/0.33,G,A4<br />
F3-C3-B3-C4-E-B4/0.33,C-A/0.33,E5/0.5<br />
A3-F-C-E4-G-A4/0.33,F-C3-E-C4-A/0.2,Gb2-G3-F4-D-B<br />
D3,F3-C5-A,B-B3-D5/0.5,C4-C5-E5/0.5<br />
G4-D4-B4-F5/0.2,A-F/0.5,A-C-F-B5/0.5<br />
B4-F4-E-C-B5/0.13,F-C-An-A5-E/0.13<br />
C4-F3-F5-Ab4/0.33,E4-C5/0.1,F,C,F<br />
Gn3-C4-G5-B4/0.33,E-C5/0.1,G,C,G,A3-D-A5-C/0.33<br />
E/0.5,A-C,B5,A,G3-E-G5-B4/0.33,E/0.5,G,E6,C6<br />
C4-F3/0.33,E4-B/0.33,A4/0.5,C3-B3-C4-En-G4/0.33,C<br />
D,C/0.33,F-C-F5-A/0.33,Eb-C5/0.25,B,C4,D,E,C/0.5,F<br />
C5,F,G3-C4-G5-B4/0.5,A5,G/0.5,C5/0.5,B3,C4-C5-B4<br />
D-A4,E-G4,C4-E/0.5,C5,G5,A5,A3-D-F4-C-B5/0.33<br />
E/0.5,C6,D-A5,G,E3,B3,C4,G4-E5/0.5,F5,G5-B4,F<br />
C-F3/0.33,F4-E4-B/0.2,E3-B3/0.33,F-E4-C5/0.2<br />
A3-D3-D4,C4,E,D5-F/0.2,C-C5-G4-F5/0.25<br />
B4-G-En5/0.25,C3/0.06<br />
}}<br />
<br />
{{Song<br />
|name=Steins Gate - Gate of Steiner (Guitar Only)<br />
|rating=<br />
|notes=BPM: 300<br />
Eb5/23.25,G/0.86,D4,G4-G/0.99,Bb4-B/0.96,D5/0.96<br />
D4/1.01,G,B/0.95,Db5/0.94,Dn4/1.01,G,B/0.96<br />
D5/0.97,D4,G,B/0.94,G3-E/0.85,D,G4/0.99,A4-A/0.96<br />
D5/0.96,D4/1.01,G,A/0.95,Db5/0.94,Dn4/1.01,G<br />
A/0.96,D5/0.97,D4,G,A/1.41,C5/2.82,F-E/0.85,C4<br />
G/0.99,Ab-A/0.95,D5/0.96,C/1.01,G,A/0.95,C5/0.94<br />
C4/1.01,G,A/0.96,D/0.97,C,G/0.58,A-A/2.82<br />
D3-C5/0.85,An3,F4-F/0.99,G/0.95,C/0.96,A/1.01,F<br />
G/0.95,D5-G3/0.94,D4/1.01,F,G4/0.96<br />
D-Bn3-G3-F3-F5/0.97,E,D5,C/1.82,E/1.94,E6-G/0.85<br />
D4,A4/0.99,Bb4/1.9,D5/1.94,D6-G/0.96,D4/1.01,A<br />
B/1.86,Db5/1.94,D6-G/0.94,Dn4/1.01,A,B/1.9,D5/1.94<br />
D6-G/0.97,D4,A,B/2.66,G5/3,A5/2.82,G3-E/0.85,Db<br />
G4/0.99,A4/0.95,Dn6-G3/0.96,Db4/1.01,G4,A/2.66<br />
Dn5/2.91,Ab5/2.91,Db6-G3/0.94,D4/1.01,G4,An4/2.82<br />
Dn5-D/2.91,Ab5/2.82,D6-G3/0.97,Db4,G4,An4/2.66<br />
E5/2.91,Ab5-A/2.82,C6-F3/0.85,C4,G/0.99,A4/0.48<br />
C5/1.01,F5,G5-A3/2.66,C/2.91,En/2.91,E4-C6/0.24<br />
C3-G3-B5-B4/0.29,A4/2.91,C5/2.82,G5-F3/0.85,C4<br />
Eb/0.99,G4/0.19,C-A3-G3-F2/0.16,C3/0.48,F-F4/0.31<br />
C4-A-G-C3/0.19,F2/0.33,A-C-G/0.48,F4,C4,F/0.94<br />
C3-G4/0.31,C4-B3-G3/0.19,C3/0.33,B-C4-G/0.48,G4<br />
C-C,G/0.94,A4-D3/0.31,B-A3-F3/0.48,A4/1.01,B4<br />
A/0.95,G-E2/0.33,B3-D-G3/0.48,G4,E5,C5/0.94<br />
F2/0.31,A3-G3-C3/0.33,B,C4/0.95,C2/0.33,C3-B/0.24<br />
G-G/1.94,C4/1.86,F-F4/0.31,C-A-G-C3/0.19,F2/0.33<br />
A-C-G/0.48,F4,C4,F/0.94,C3-G4/0.46,A4/0.99<br />
B-G3-G4/0.48,C4/0.33,C3/0.33,B-C4-G3/0.48,C-C,G4<br />
A/0.94,B4-B2/0.31,E4-A3-F3/0.48,C5/1.01,D4-A4<br />
G/0.95,E2/0.33,B3-G3-E3-E4/0.48,F4,G4,F/0.94<br />
F2/0.31,A3-F3-C4/0.33,A-C-F-E/0.49<br />
C-F4-F3-An-F2/0.94,C3/0.5,F3-F4-A4-F2-C-A3-C4/0.33<br />
E3-G-B4-E2-B2-B3-E4/0.48,D3-C5-D2-D4-F4/0.31<br />
Ab-A2-B4-F-D/0.33,E5-B-F/0.49,E3-C-E2-E4-A4/0.33<br />
B3-B4-B2-E-G/0.33,G,A/0.94,C2-C3-B4-E-C4/0.31<br />
A-E-C-C3/0.48,G3/1.01,E5-G4-B/0.49,F2-E4-G-B3/0.33<br />
A-C4-E-C3/0.48,G3,A3,G/0.94,D3-C5-D2-F4-D4/0.31<br />
A-A2-B4-F-D/0.33,E5-B-F/0.49,E3-F5-E2-Gb4-C/0.33<br />
B3-E5-G3-G4-B4/0.48,A5,A3-C4-Gn5,C5/0.94,F2/0.31<br />
F3-E4-C4-A/0.33,D/0.49,C-G3-E3-C2/0.49,G2,B3/0.48<br />
G3,E/0.48,D3-D2-C5-F4-D4/0.31,A-A2-B4-F-D/0.33<br />
E5-B-F/0.49,E3-C-E2-E4-A4/0.33,B3-B4-B2-E-G4/0.33<br />
G,A/0.94,C2-C3-B4-E-C4/0.31,A-E-C-C3/0.48,G3/1.01<br />
E5-G4-B/0.49,F2-E4-G-B3/0.33,E-A-C4-C3/0.48,G3,A3<br />
G/93,F4/1.94,A4/1.86,B4-Gb2/0.85,D3/0.99<br />
G3-C5/0.99,B3-G-D5/0.48,C4-A3-E5/0.5<br />
F5-F4-B4-D4-B3/0.32,A4,D/0.96,B4-F-C-C/0.97,B3<br />
B5-C3-C5-F5/0.48,B-F3-B4-F2/0.31,F4-C4-B3/0.33<br />
Gn-F3/0.78,An/3.88,C5-C/3.88,F5-F/3.88<br />
A5-F3-F2/0.49,A3-F3-E3-C3/0.33,F4-A-C4-F3/0.29<br />
}}<br />
<br />
{{Song<br />
|name=Full Metal Alchemist- Tirsha's Lullaby<br />
|rating=<br />
|notes=BPM: 42<br />
C8-C7-G#6-F6/28,C6/2.55,A#6-A#7/2.33,C8-C7/2.15<br />
F-C#6-C#8-C#7-A#5/2.55,Gn6/2.33,G#/2<br />
Gn5-C#6-A#6-F-A#7/1.12,F-F7/1.75<br />
E6-E7-A#5-G-Cn6,C5/1.87,F3-F5-G#4-C/2.55,C4/5.6<br />
Gn/4.67,G#-G#5/2.33,Gn-D#-C#5-A#4/2.33,A#3/2.55<br />
D#4-G4/2.33,Cn5-G#-D#5-G#3/2.55,D#4/5.6<br />
A#5/4.67,G#4-C6/2.33,A#-C3-E5/2.55,Gn3/2.33<br />
E4/2.33,F-C6-C#3/2.55,G#3/5.6,C#6/4.67<br />
Cn-C#4/28,F4/2.33,A#3-G#5-D#6-F5/2.55,C#6/28<br />
F4/2.33,F5-C#5-A#4-Cn/2.33,Gn/28,A#5-C#-F/2.33<br />
Cn4/2.15,F4-A#4/2,C6-E5-C4/2,G4-C5/2,A#-C/2<br />
F3-F5-G#4/2.33,C4/5.6,Gn-E/4.67,F-F4-G#/2.33<br />
A#-Gn5-E3/2.33,C/2.55,G4/2.33,F5-G#5-D#3/2.33<br />
C/5.6,Gn5-A#5/4.67,G#4-C6-G#5/2.33,A#-F-Dn/2.55<br />
A#3/2.33,F4/2.33,C#4-G#-Cn/2.33,C#5-G#4/5.6<br />
A#5-C#6/4.67,Cn-G#5/2.55,F5-A#-C4/2.33<br />
C5-G#/2.33,Gn-E4-A#4/2.33,G#4-F4-F5/2.33<br />
C4/2.55,G#3/2.15,An4-F3-C/2.33,A#/2.33,C5/2.33<br />
G#5-A#3-C#-C#5/2.55,F4/5.6,D#6/4.67,F6-A#4/2.33<br />
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{{Song<br />
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A#-A#5/0.78,D4-F#-An-D3/0.88,A#-C5/0.88<br />
An-F#4/0.78,F#5-C6/1.4,A#/3.5,C5/7,C6/3.5<br />
A#/0.7,F#4/7,An/0.41,A#-D#2-G5-D#3-Dn6/0.78<br />
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G4/0.78,G5-D#5/7,C-An4-A3/0.88,Dn/0.7,C/0.7<br />
D#6/0.64,D#4-Dn/0.58,C/7,A4/0.47<br />
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F#-An6-A5/0.7,A#-A#5/0.88,An-A6/0.88,C7-C6/0.88<br />
A#6-A#5/0.78,An-A5/0.7,G5-G6/0.58,A6-A5/0.5<br />
G-G5/0.3,D4-D5-D6-F#5-C-F#6/0.17,D3/0.13,G2/0.7<br />
G3/1.75,G5/2.33,A#/1.75,D6/1.4,G6/1.17,A#6/1.17<br />
D7,G7,A#7/0.88,D8/0.58,G8/0.35<br />
}}<br />
<br />
{{Song<br />
|name=Full Metal Alchemist-Chemistry-Period<br />
|rating=<br />
|notes=BPM: 120<br />
C#5-C#6-C#4-C#5,E5-E6-E4-E5<br />
C#2-C#3-G#5-C#6-F#6/2,C#3/2,C#4/2<br />
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C#3-G#-C#6-E/2,A1-A2/2,A/2,A3/2,A2/2<br />
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D#6-D#4/2,D#3-C#5-C#6-G#/2,C#2-C#3/2,C#/2,C#4/2<br />
C#3/2,C#4-G#6/2,C#3/2,C#4/2,C#3/2<br />
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C#/2,C#4/2,C#3/2,C#5-G#-C#6-C#4/2<br />
C#5-G#-C#6-C#3-C#4/2,C#5-G#-C#6-C#3-C#4/2<br />
C#5-G#-C#6-C#3-C#4/2,C#5-G#-C#6-C#2-C#3/0.29<br />
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E-G4/2,G5/2,F#-C/2,G-G3/2,C-G5/2,D3/2,A-A3/2<br />
D4-A5/2,F#4-A4,D/2,G-A3/2,A5-D/2,G3-D5-D6/2<br />
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D-C6-C4/2,D3-D5-B/2,A3/2,D-C6-D4/2,D5-B-F#-A4<br />
D4-D5-A5/2,A3/2,G5-D4/4,A5/4,G3-D5-G5-C/2,D4/2<br />
B4-B5-G4/2,A4-A5/2,F#3/2,G-G5-D/2,B4-B5-F#4/2<br />
E5-E6/2,C3-C4/2,G3/2,C/2,E4-G4/2,C5-A/2,C4/6<br />
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C4-E4-C5-B,A/2,E3/2,C-B-A/2,B2-D5-B5/2,F#3/6<br />
D-C6/3,B3/3,D-B5/6,D4-F#4/2,D5-G5/2,B3/2,F#3/2<br />
G-B/4,A5/4,C3-C4-D-D6/2,G3/2,D5-D6-C/2<br />
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D#4-C#5-C#6/2,D#3/2,D#4-E5-E6/2,D#3/2<br />
C#2-C#3-G#-C#6-F#/2,C#3/2,G#-C#6-F#-C#4/2<br />
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C#3-E5-E6/2,A1-A2/2,A-D#5-D#6/2,A3/2<br />
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D#4-E5-E6/2,D#3/2,C#2-C#3-G#-C#6-F#6/2,C#3/2<br />
G#-C#6-F#-C#4/2,C#3-G#-C#6-E/2,C#4/2<br />
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A/2,A3/2,A2/2,A3-C#5-C#6/2,A2/2,A3-E5-E6/2,A2/2<br />
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D#/2,D#4/2,D#3/2,D#4/2,F#5-E6-D#3/2<br />
F#-D#6-D#4/2,D#3-F#-C#/2,F#2-F#3/2<br />
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F#3/2,F#4-F#5-B-F#6/2,F#3/2,B1-B2-F#5-B5-F#6/2<br />
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C#3/2,C#4/2,C#3-C#4/2,C#3-C#4/2,C#3-C#4/2<br />
C#5-G#-C#6-C#2-C#3,C#5-G#-C#6-C#2-C#3<br />
C#5-C#6-C#3-C#4,E5-E6-E3-E4<br />
C#2-C#3-G#-C#6-F#6/2,C#3/2,C#4/2<br />
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C#3-G#-C#6-E/2,A1-A2/2,A/2,A3/2,A2/2<br />
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C#3/2,C#4-E5-E6/2,C#3/2,C#4/2,C#3/2<br />
D#2-D#3-D#5-D#6/2,D#3/2,D#4/2,D#3/2<br />
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G4/2,B4-D5/2,D6/2,C6-G/2,B5-D4/2,G-A/2,E3/2<br />
B-B3/2,E4-B5/2,G-B4,E/2,B3/2,G5-E/4,F#5/4<br />
C3-G/2,G3/2,C4/2,E-G4/2,G5/2,F#-C/2,G-G3/2<br />
C-G5/2,D3/2,A-A3/2,D4-A5/2,F#4-A4,D/2,G-A3/2<br />
A5-D/2,G3-D5-D6/2,D4/2,G4/2,B4-D5-B-B5,G/2,D4/2<br />
G/2,E3/2,B3/2,E4/2,G-B4/2,A/2,B5-E/2,A-B3/2<br />
G5-E/2,C3-C4-A/2,G3/2,A-C/2,G5-E-G4/2,A/2,C/2<br />
A-G3/2,G5-C/2,D3-D4-A/2,A3/2,D-B5/2,F#-A4/2<br />
A5/2,B-D/2,A-A3/2,G-D/2,B2-B3-F#5/2,F#3/2,B/2<br />
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C#5-C#6-C#3-C#4,E5-E6-E3-E4<br />
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F#3-G#5-C#-G#6/2,Fn2-F3/2,F/2,F4/2,F3/2,F4/2<br />
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}}<br />
<br />
{{Song<br />
|name=Full Metal Alchemist-Yui<br />
|rating=<br />
|notes=BPM: 300<br />
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A3/4,F#5/1.33,D/1.33,A/4,F#/1.33,F#/2<br />
E4-E3-F#/1.33,G5-B3,E4-F#,G/4,B4-G4/1.33,F#<br />
E-B/1.33,B3/4,B4/1.33,E,B-A-A2,A3-A2-D5/0.5<br />
B3-B2-E5/0.5,B3-F#-B2/0.57,B3-B2/4,E<br />
C-G5-C3/1.33,G3/4,E/1.33,C4,G5-G4-E4,C/1.33<br />
G3/4,A5/1.33,C/1.33,G-A,D4-D3-A/1.33,A3-G5<br />
D4-A5,G-A4-F#4/1.33,A5,B5-D/1.33,A3,D/1.33<br />
B4-E3-E4/1.33,E-E3,E4-E3-D5,E4-E3-G,E-E4<br />
F#5-E3-E4,E3-E4/1.33,E-E3-D/1.33,D4-D3-E6<br />
D-D4-D6,A5-D4-D3,E-D-D4,D-D3,D4-D3-D6<br />
D4-D3/1.33,D4-D3-A,C-C3-B,C4-C3/1.33,D5/4,C4-C3<br />
C4-C3-G,C4-C3/1.33,F#-C4-C3/1.33,C4-C3,C-C4-A<br />
B3-B2,B3-B2-G,B3-B2-F#,B3-B2-D#5,B3-B2/1.33<br />
B3-B2/1.33,B3/4,B2/1.33,B-B3,E4-E3-B4<br />
E4-E3/1.33,Dn-E-E4,G-E-E3,E4-E3/1.33,F#-E4-E3<br />
E4-E3/1.33,E4-E3-D,D4-D3-E6,D6-D4-D3,A-D4-D3<br />
E-D4-D3,D4-D3,D4-D6-D3/1.33,D4-D3,D4-D3-A<br />
C-B-C3,C4-C3/1.33,D5-C4-C3,G-C4-C3/1.33,C4-C3<br />
C4-F#-C3/1.33,C4-C3/1.33,C4-C3-D#,B3-B2,E5-B-B3<br />
D#-B-B2/1.33,E-B3-B2,D#-B3-B2,B-B3-E,B-B2-D#<br />
B3-E-B2,D#-B3-B2,B3-B2-E,B3-D#-B2/1.33,B3-B2-E<br />
B3-B2-D#,E-B3-B2,B3-D#-B2,E-B3-B2,B3-B2-D#/0.8<br />
E-B3-B2/0.8,B3-B2-D#/0.57,B-E-B3/0.29<br />
B4-E-E3/0.8,E4/1.33,B/1.33,E5/1.33,G/1.33<br />
B5/1.33,E6/1.33,G6,B6,E7/0.8,G7/0.67,B7/0.44<br />
E2-E8/0.2<br />
}}<br />
|}<br />
<br />
===Pop===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Billy Joel - Piano Man<br />
|rating=<br />
|notes=BPM: 128<br />
E4-G4,C4,E-G,E-G,D4-F4/0.67,E/2,F/2,E/2,C/0.25,C<br />
A-C/0.5,A-C-F/2,A-C-F/2,A-C-F,E,A-C,C,C/2,E/2,G/2<br />
C5/2,C4,C/2,F/2,C5/2,F/2,C4,C/2,G/2,C5/2,G/0.29,C4<br />
C/2,E/2,G/2,C5/2,C4,C/2,F/2,C5/2,F/2,C4,C/2,G/2<br />
C5/2,G/2,C4-A4,C-G,G-F-C,G,E-C,G,E-G-B,F/0.67,E/2<br />
F/2,E/2,C,E3-A3/0.5,E-G3,E-G-C,A-C,A-C/0.67,C/2,C<br />
G-C/2,D/0.67,D,Gb-C,G-C/0.5,B,Gn4/2,G/2,G,E4-G-C<br />
E-C/0.5,E-B,F/2,E/2,F,E-C/2,A-C/0.4,E3-G3,A/2,A/2<br />
A/0.5,F/2,F/2,F-C-A,E4,C-A,C,C/2,E/2,G4/2,C5/2,C4<br />
C/2,F/2,C5/2,F/2,C4,C/2,G/2,C5/2,G/0.5,G5/2,G<br />
G-E5-C,G-E-C,G-E-C,G-E-B4,G4-F5-B,G-E-B,A4-F-C/2<br />
E/2,E4-A-C,E-A/0.5,E-G,E-G-C,F4-A-C,F-A-C,F-A-C,C<br />
C4-G,C-G-D5/2,D/2,D,D4-Gb-C5,D-G-C/0.5,D-Gn-B,E5/2<br />
F5/2,G5-E-C,G-E-C/0.67,G/2,G-E-B/0.5,G4-F-B/2,E/2<br />
A-F-C,A-E-C,A-E-C,E,E4-G,C,F4-A-C,F-A-C/0.67,E5/2<br />
F5,F4-A-C/2,E/2,F-A-C,C,E4-G,E-G-C/0.5,C4-E-G<br />
C-E-G,C-A,E,A/2,A/2,C,E,B/2,C5/2,C4-B/2,A/2,D/0.5<br />
C-A,F,C,C,E,A/2,A/2,C,E,B/2,C5/2,B-D,Gb/0.5,G,Gn<br />
A-A/2,G/2,B3-D,B-G-D,B-D,G-D-B4-D5,G-D4-B-D5<br />
G-D4-B-D5,G-E-E5-C,G-E4-E5-C,G-E4-E5-C,F5-D-B-F4<br />
F5-D-B-F4,F5-D-B-F4,G5-E-C-G4,G5-E-C-G4/0.67,G5/2<br />
G-E-B-G4,F5-B-F4/0.67,E/2,F5-C-F4-A/2,E-C-E4-A<br />
C4-E-A-C5/0.67,C4-E-G,C-E-G,C-E-G,C-F-A<br />
F-A-C5/0.67,C/2,C4-G-C5,C4-G,D,D-D4-Gb-C5,C-G-D<br />
C-G-D,B-Gn-D,E5-B-G-E4,F5-D5-B-F4,G5-C-G4-E5<br />
G5-C-G4-E/0.67,G5/2,G-B-G4-E,B-F-F5/0.67,F/2<br />
C-A-F4-F5/2,E4-E5/2,C4-C5-A-E4,C4-A-E,C-G-E,C-G-E<br />
C-G-E,C-A-F4,C5-A-F,C-A-F,F-A-C-F5,E5,F4-A-C,C4-C5<br />
C4/2,E4/2,G/2,C5/2,C4,C/2,F/2,C5/2,F/2,C4,C/2,G/2<br />
C5/2,G/2,C4-A,C-G,C-F-G,G,C-E,G,B3-E-G,F/0.67,E/2<br />
F/2,E/2,C,E3-A3/0.5,E-G3,E-G-C,A-C,A-C/0.67,C/2,C<br />
G-C/2,D4/0.67,D,Gb-C,G-C/0.5,B,Gn4/2,G/2,G,C-E4-G<br />
C-E/0.5,B-E,F/2,E/2,F,C-E/2,A-C/0.4,E3-G3,A/2,A/2<br />
A/0.5,F/2,F/2,A-C-F,E4,A-C,C,C/2,E/2,G4/2,C5/2,C4<br />
C/2,F/2,C5/2,F/2,C4,C/2,G/2,C5/2,G/0.5,G5/2,G<br />
C-E5-G,C-E-G,C-E-G,B4-E-G,G4-B-F5,G-B-E,A4-C-F/2<br />
E/2,E4-A-C,E-A/0.5,E-G,E-G-C,F4-A-C,F-A-C,F-A-C,C<br />
C4-G,C-G-D5/2,D/2,D,D4-Gb-C5,D-G-C/0.5,D-Gn-B,E5/2<br />
F5/2,C-E-G5,C-E-G/0.67,G/2,B-E-G/0.5,G4-B-F/2,E/2<br />
A-C-F,A-C-E,A-C-E,E,E4-G,C,F4-A-C,F-A-C/0.67,E5/2<br />
F5,F4-A-C/2,E/2,F-A-C,C,E4-G,E-G-C/0.5,C4-E-G<br />
C-E-G,C-A,E,A/2,A/2,C,E,B/2,C5/2,C4-B/2,A/2,D/0.5<br />
C-A,F,C,C,E,A/2,A/2,C,E,B/2,C5/2,D-B,Gb/0.5,G,Gn<br />
A-A/2,G/2,B3-D,B-D-G,B-D,D-G-B4-D5,D4-G-B-D5<br />
D4-G-B-D5,E-G-C-E5,E4-G-C-E5,E4-G-C-E5,F-B-D-F5<br />
F4-B-D-F5,F4-B-D-F5,G-C-E-G5,G4-C-E-G5/0.67,G/2<br />
G4-B-E-G5,F4-B-F5/0.67,E/2,F4-A-C-F5/2,E4-A-C-E5<br />
C4-E4-A-C5/0.67,C4-E-G4,C-E-G,C-E-G,C-F4-A<br />
F-A-C5/0.67,C/2,C4-G-C5,C4-G,D,D4-Gb-C5-D5,D4-G-C<br />
D-G-C,D-Gn-B,E-G-B-E5,F-B-D5-F5,G-C-E-G5<br />
}}<br />
<br />
{{Song<br />
|name=Queen - Bohemian Rhapsody<br />
|rating=<br />
|notes=BPM: 100<br />
D5,F5-G5-Bb5,D-F-G-B,D-F-G-B,D-F-G-B/0,5<br />
D-F-G-B/0,33,C5-E5-G-B,C-E-G-B,D-F-G-B,C-E-G-B<br />
B4-C-F-G/2,B-C-E-G/0,29,C-Eb-F-A5,C-E-F-A,C-E-F-A<br />
C-E-G-B5/0,5,F4-C-E-F5-A/0,5,F4,F,B4-D-F5-B5<br />
B4-D-F-B5,C-E-F-B,B4-D-F-B5,C-D-F,F4-B4-D-F5/0,33<br />
G4-B-D-F,G3-G4-B-D-F,B3-G-B4-D-F,D4-G-B-D5-F/0,5<br />
D4,B3,G3-G4-B4-D5-F,Ab4-B-D-F,A-B-D-F,A-C-E-G5<br />
A-D-F-A5/0,5,A4-B-D-F/0,5,B-E-G-B5/0,5,E4,G4/0,5<br />
A-C/0,5,G/0,5,C4-E-G-B4-C5-E5-G5-B5,G<br />
C4-E4-G4-B4-G5,C-E-G4-G5/0,5,C-E-G4-B-G5<br />
E5-B5-D6/0,5,C-E4-F4-An-C5-E5-F5,F,G4-G5,C4-E4-F<br />
E5/2,C5/2,G4-C-F,Ab-D5-F,B4-E-G5<br />
E4-Gb4-Bn-E5-G5-B5,E-G-B,D4-F4-Bb4-D5-F5-B5/0,5<br />
Db4-En4-An-D5-E5-A5,D-E-A,Dn4-F4-B4-D5-F5-B5/0,5<br />
Eb4-G4-Bn4-E5-G5-B5,E-G-B,D4-F4-Bb4-D5-F5-B5/0,5<br />
Db4-En4-A4-D5-E5-A5,D-E-A,Dn4-F4-B4-D5-F5-B5/0,5<br />
Eb4-Gn4-B4-E5-G5,E4-G,G,E-G4-B-E5-G5/2,G/8,F/2,67<br />
D4-F4-B-D5,D4,F-B-D5-F5-B5,D4,Db-En4-G4-D5-E5-G5-B<br />
B4-D-E-G-B5,D4-E4-G4-D5-E5-G5-B,B4-D-E-G-B5<br />
C4-Eb4-F4-C5-F5-A,F4,C4-E-F-A4-C5-E5,E4-F-A-C<br />
C-F5-A5/0,17,A4,B4,B3-Dn4-B4,F3,B3,D,G4-G5,F,F4-F5<br />
F3,B-D,F,B,D,G4-G5,F,F4-F5,F3,B-D-D5,F-D,B,D4<br />
G4-G5,F,F4-F5,F3-B4,B3-D-C,G3-D5,B-D,D4,A-A5,G<br />
G4-G5,G3-C/2,D5/2,C4-E-E5/1,33,F5/4,C/2,E/2,E4/2<br />
D/2,G4/2,C5/2,D-D6,C4,C5-C6,C4-D5,E-G-E5/2,F/2,C/2<br />
E/2,E4/2,D/2,G/2,C5/2,E-A4,E,F4,C,B-D4-D5,F3-D,B<br />
D4,G-G5,F,F4-D5-F5,F3-F5,B-D4-A5,G3/2,G5/2,B-G,D<br />
A4-A5,G3,G4-G5,G3-G5,E-G4-B5,B/8,C4/1,14,E-B,G-B<br />
Bn3-E-Bb5,G/2,G5/2,B3-E-E5/1,33,D5/4,G4,A3-E4-D<br />
A-C5,E,G,Ab-E/0,89,G/1,14,G3-E,G4,E-G-G5/1,33,G/4<br />
E,G4-B4-E5,G,G-B,E4,D4-F4-F5,B3-G5/2,A5/2<br />
C4-E-G4-G5,C,E,G4,D5-D6,C,C5-C6,C4-G5/2,G/2<br />
F4-A4-A5,F/2,G/2,A4-C5-F5-G,En-A-C-F,Eb-A-C-F,E<br />
D4-A-C,D/2,B4/2,B3-D-F4-B4,F5,D-F4-B-F5,G/2,G/2<br />
B3-D,A5,B-D-A4-A5,B5/2,A/2,E-G4,E-G5,G4-B4-E5<br />
E4-F/2,G5/2,D-F4-B5,D,F-B4,D-F5/2,G/2,E-G4-E5,C4<br />
E4-G,C-B/2,B/2,A3-Bn3-E-B4/1,33,Db5/0,8,B/1,6<br />
D/1,6,B/1,33,Bb/4,E/8,G/1,6,E,G/0,5,A4-C5,E5,G-B,E<br />
Gb-An,E,F4-Ab,E,B3-Dn4,F3,B,D,Gn-G5,F,F4-F5,F3,B-D<br />
F,B,D,G4-G5,F,F4-F5,F3,B-D-D5/1,33,D/4,F,B,D4<br />
G4-G5,F,F4-F5,F3-B4,B3-D-C/1,33,D5/4,G3/2,D/2,B,D4<br />
An-A5,G,G4-G5,G3-D5,C4-E4-E5/1,14,F5/8,C/1,33,E/4<br />
E4/1,6,D/2,67,G4/2,C5/2,D-D6,C4,C5-C6/1,33,D5/4,C4<br />
E-G-E5/1,33,F/4,C/2,67,E/1,6,E4/4,D/1,33,G/2,67<br />
C5/1,6,E-A4,E,F4,C,B-D4-D5,F3-D,B,D4-C/2,B4/2<br />
G-C-G5,F-D5,F4-F5,F3/8,F5/1,14,B3-D4-A5,G3/2,G5/2<br />
B-G,D,A4-A5,G3,G4-G5,G3-F/2,G5/2,E-G4-B5,B/8<br />
C4/1,14,E-B,G-B/2,B/2,Bn3-E,G/2,G5/2,Bb-E-En5/2,67<br />
D5/1,6,G4,A3-Eb4/2,C5/2,A-C,E,G,Ab-E/0,89,G/1,14<br />
G3-E,G4,E-G-G5/1,33,G/4,E,G4-B4-E5,G,G-B,E4<br />
}}<br />
<br />
{{Song<br />
|name=Queen - We are the Champions<br />
|rating=<br />
|notes=BPM: 200<br />
G4,A#4,C5,D#5-G5-C,C/0.5,G6-D#6,C6/0.5,Dn5-F5<br />
A#-F-D/0.5,G4-G5,A#-A#,D-D/1.5,C5/3,D#5,C/0.5<br />
D#6-G6-C7,C6/0.33,A#-F-Dn,A#-D-F,G4,A#-G,C5-A#<br />
D#5-G5,C-C,G4,D#6-G6-C7,C6/0.33,A#-Dn-F<br />
A#-D-F-G4/3,G/3,D/1.5,C5/3,G/1.5,C/3,A#,D#5-C<br />
C/0.5,G5,D#/0.33,F-A#-Dn,A#-D-F,A#-G4,D-A#<br />
D#-Dn,D#-D#-G5-A#5/0.33,A#-G-D#6/0.25<br />
A#4-C-G#4-D#5,G#-A#-D#-C,A#,Dn-G#/1.5,D#/1.5<br />
C/1.5,D#/3,Gn4-A#/0.6,C/3,A#-D#6,A#5/0.33<br />
D#5-G#-C,G#-C-D#/0.5,A#4-G#,Dn-C,G#-D#<br />
D#-A#-Gn5-D#/1.5,D#/0.75,F,F-F-Dn-A#/1.5,F/0.75<br />
G,G-A#-D#-G/0.43,G/3,C-F-An5-A/0.5,A#5,F-A#-Dn<br />
A#/0.2,D#-G#5-C/0.33,C#5-G#-E5/0.33<br />
Dn-F-G#/0.33,Gn-A#-Cn-E/0.33,F/0.5,C6-F6-An/0.5<br />
E/3,C-A-F5,F,E/0.5,C5-E6-C6-A/0.5,E5-A-C,A4<br />
D-F-A5-D6/0.5,A4/0.5,A5-F-D5/0.5,F-D-A#/0.33<br />
E-C-G/0.5,C5,F,An-F-C6,C-F6-A/0.5,G-F5-A-C/1.5<br />
A/0.75,C,A-E-C,A-A-C-E6/0.5,E5-A-C,D/3,E/1.5,D<br />
F-A#-D,A#-F-D6,A#-D-F/0.2,D#-An-C5-G/0.5<br />
F#5-A-Dn5-C/0.5,D-Fn-G4-A#4-D/0.33<br />
A#-C-D-G-F/0.5,D,C-G-A#-C-E/0.33<br />
A#-G-C-E-A#/0.33,G-A#-F-C#-A#5/0.33<br />
An-G-A#4-C#-F/0.5,A#5,An-F-A#4-G-C#/0.33<br />
C#-G-A#-E-G5/0.33,An-F4-A4-Cn-F5/0.33,F/0.5,A#5<br />
An5-A#4-G4-D#-F/0.33,F/0.5,A#5,G#,G#4-C-D#-F<br />
D#-G#-C-F,F/0.75,G#-C-D#-F,A#-C-G#-D#-F<br />
G#5/0.75,F-A#4-Dn,A#-F-D,A#-F-D-F,F-D-A#,A#-D-F<br />
A#-Gn-D#-F,A#-D#-G-F/0.33,D#,C,F-G#4-C-F/0.33<br />
F6-G#5-C6/0.75,C5-G#4-F5/0.6,Gn-A#-Dn,G,A#,F,D<br />
A#,G#-C,F4/0.5,F6-C6-G#5,F5,C5/0.5,A#-Gn-F-D<br />
G-A#-D-F/0.5,G,A#,G#4,F4/0.5,G#-C-F5,F4,C<br />
A#-Gn-F5-D,F-G-D-A#,G,G-G,A#-A#,D/3,C/1.5,D#/3<br />
C/1.5,C/0.5,D#6-G6-C7,C6/0.33,G4-A#-F-Dn<br />
F-D-A#-G/0.6,A#/3,A#/3,D/1.5,D/1.5,C5/3,D#5,Dn<br />
C,C6-D#6-G6-C7,C6,G5/0.5,A#-Dn-F,F-A#-D,G4,G-A#<br />
A#-C5,D#5-G-C,C,G-C,G5-C,D#-C/1.5,C/3,C-C/3,C/3<br />
C/3,C/3,D#/1.5,A#-Dn-F/1.5,G4/3,A#-F-D/3<br />
D#4/0.5,G-G,A#-A#/3,C/1.5,G5-D#5-C,C/0.5<br />
D#6-G6-C7,C6/0.33,F-A#-Dn-A#/3,A#/1.5<br />
A#-F-D/1.5,A#/0.75,D,D/1.5,D#5/1.5,A#5-D#-G5-D#<br />
D#/3,C5/1.5,A#4,D#6-G-A#5/0.25,A#4-G#-D#5-C<br />
G#-A#-D#-C,A#,G#-Dn,C-D#,Gn-D#,D#,A#5,G,D#/0.5<br />
G#-D#-C,G#-D#-C,A#4/3,A#/3,A#-G#/3,Dn/1.5,D-C/3<br />
D#/1.5,G#,A#-D#-Gn/3,D#/3,D#/0.75,D#/3,F<br />
A#-F-Dn-F/1.5,F,F/3,G,A#-D#-G-G/0.38,G/3<br />
C-F-An-A,A,A/3,A/1.5,F-Dn-A#5-An-A#/0.17<br />
D#-G#5-C/0.33,C#-G#-E/0.33,F-G#-Dn/0.33<br />
Gn-Cn-E-A#/0.5,F/0.38,F6-An-C6/0.5,E-A-F5-C,F<br />
E/0.5,C5-E6-C6-A/0.5,E5-A-C,A4,D-A5-F-D6/0.5,A4<br />
F6-A5-D/0.33,F5-D5-A#/0.33,E-G-C/0.5,C5,F/0.5<br />
An-C6-F6,F-C-A6,G,A5,C/0.5,A-A-E6-C/3,F/1.5<br />
A-C-E/0.5,D/0.6,E5/1.5,D/1.5,A#-F5-D6<br />
D-A#-F/0.33,D5-F#-An-A4/0.17,G4-A#4-D-Fn-D/0.33<br />
G-A#-D-F-C5/0.5,D,C-G-A#-E-C/0.33<br />
E-G-A#-C-A#/0.33,A#-F-G-C#-A#5/0.33<br />
An5-A#4-C#-G-F/0.5,A#5,F-A#4-G-C#-An/0.33<br />
C#-G-A#-E-G5/0.33,F4-An4-Cn-F5-A5/0.33,F/0.5<br />
A#5,An-A#4-F-G4-D#/0.33,F/0.5,A#5,G#,D#-F-G#4-C<br />
F-D#-G#-C,F,D#-F-G#-C,D#-C-F-G#-A#,G#5,A#4-F-Dn<br />
F-A#-D,A#-F-D/3,F,A#-F-D,A#-F-D,A#-Gn-D#-F<br />
A#-G-D#-F/0.25,F/0.33,An-C6-F6,F-A-C,A-C-E,F5<br />
E/0.5,E6-C-A-C5/3,F6/1.5,A-C6-E,A4-C5-E5,A<br />
Dn/0.75,D6-A5-F/1.5,A-D-F/3,A4/3,A5-F-D/1.5<br />
F-D-A/0.33,F5-D-A#5/0.33,G5-C6-E6/0.5,An,A/0.5<br />
C-A-F6,F-A6-C,A5,A,G/0.5,G-C-A-E,A6-C-E/0.33<br />
A#-D-F5-D5,E5/3,D/0.23,D-An5-C5-F#/0.3,D#/0.33<br />
Fn-G4-A#4-Dn/3,D/0.38,D-G-F-A#-C/0.5,D<br />
G-A#-C-E-C/0.33,A#-G-E-C-A#/0.33<br />
F-G-A#-C#-A#5/0.33,A#4-C#-F-G-An/0.5,A#5<br />
An-G-F-A#4-C#/0.33,A#-G-E-G5-C#/0.33<br />
F4-An4-F5-Cn-A5/0.33,F/0.5,A#5/1.5<br />
A#4-G4-F-D#-An/0.33,F/0.5,A#5,G#,D#-F-G#4-C<br />
F-C-D#-G#,F,G#-D#-C-F,D#-G#-C-F-A#,G#5,F-A#4-Dn<br />
A#-F-D,A#-D-F/3,F/1.5,A#-F-D,A#-D-F,A#-D#-F-Gn<br />
G-A#-D#-F/0.3<br />
}}<br />
<br />
{{Song<br />
|name=Erasure: Always<br />
|rating=<br />
|notes=BPM: 200<br />
D-D4-F4,D3/2,D,D/2,D/2,D/2,D-A4/1,07,A/16,D/1,02<br />
G4/48,C-C4-E4,C3-C5/48,C/1,02,F2-F4/2,Bb4-B/2,53<br />
A/9,6,F2/2,F,F/2,F/2,F/2,F,F-A/48,A/1,12,G/12<br />
C3-C4-E/1,09,F4/12,C3,D-A3-D4,D3/2,D,D/2,D/2,D/2<br />
D-F/16,F/1,07,D-G/48,G/1,02,C-C4-E-A4/16,A/1,07<br />
C3-G/24,G/1,04,F2-A3-C4-F4/12,F/1,09,F2/2,F,F/2<br />
F/2,F/2,F,F,C3-C4-E-G,C3,D-D4-F4,D3/2,D,D/2,D/2<br />
D/2,D-A4,D-A,C-C4-E-G-G,C3-C5,F2-F4/2,B/2,F2-A/2,F<br />
F/2,F/2,F/2,F,F-A/12,A/1,09,C3-C4-E-G,C3-F4/16<br />
F/1,07,D-A3-D4,D3/2,D,D/2,D-D4-D/2,D3/2,D-F,D-G/12<br />
G/1,09,C-C4-E-A4/48,A/1,02,C3-G/24,G/1,07,F/48<br />
F2-A3-C4,F/2,F,F/2,F/2,F/2,F,F-A4,C3-C4-E-G/16<br />
G/1,07,C3-D5,D3-D4-F4-A,D3/2,D,D/2,D/2,D/2,D,D-A,D<br />
D-E-A-C5-E5,A2,A/2,A,A/2,A/2,A/2,A,A-C,A-C-C<br />
A-E4-G-C-E5,C3,C/2,C,C/2,C/2,C/2,C,C-C5/9,6,C/1,12<br />
C3,C-B-D5-G5/16,G/1,07,B2/1,66,F5/2,82,E/24,B/2,B<br />
B/2,B-F/2,B/2,B,B,B-C5/12,C/1,09,B-A4-F,F3,F/2,F<br />
F/2,F/2,F/2,F,F-C,F-C/48,C/1,02,F-C-E-G,C3,C/2,C<br />
C/2,C/2,C/2,C/1,04,F5/24,C/1,02,G/48,C,C-D-A5-A,D3<br />
D/2,D,D/2,D-A4-F/2,D/2,D,D,D-D5/9,6,D/1,12,D3<br />
B-D4-F4-B4,B2-D5/2,B/2,F5/2,B/2,B-B5/2,B2/2,B-D6<br />
B-F6,B-B6,B2,F2-A-F5/0,5,F2,F4-A-C5,F2,F5<br />
F2-F4-A-C/1,07,F5/1,02,G/12,A2-A4/0,5,A2-E/1,04<br />
C/24,E4-G4,A/1,07,G5/0,96,E5/48,A-A4-C/1,14,C/0,89<br />
C3-E-G/0,5,C/12,E/1,09,E4-G4/12,C5/1,09,C3/1,02<br />
G5/0,98,C-A-C5/48,E5/1,14,C/0,91,B-F4-B4-D5,E,F5-F<br />
D3-A-D5/24,F/1,04,D3/16,G/1,12,A5/0,96,D-D5/16<br />
A/0,52,G/48,C3-C5-E,F,F2-A4-F5/0,5,F2,F4-A-C,F2,F5<br />
F2-F4-A-C/1,07,F5/1,02,G/12,A2-A4/0,5,A2-E/1,04<br />
C/24,E4-G4,A/1,07,G5/0,96,E5/48,A-A4-C/1,14,C/8,C<br />
C3-E-G/0,5,C/12,E/1,09,E4-G4/12,C5/1,09,C3/1,02<br />
G5/0,98,C-A-C5/48,E5/1,02,C,B2-F4-B4-D,E,F5-F<br />
D3-A-D5/24,F/1,04,D3/16,G/1,12,A5/0,96,D-D5/16<br />
A/0,52,G/48,C3-C5,F,D3-F4-A4-F5,D-F/2,D/2,E-F/2<br />
D/2,D-E/2,D/2,D-D5-E,D3-D5,C3-E4-G4-C5-D,C3-C5<br />
F2-A-C-F5,F2-F5/2,F2/2,E5-F5/2,F2/2,F-E/2,F/2<br />
F-D-E,F-C-D,C3-E4-G-A-C5,C3-A,D3-F4-A-F5,D-F/2,D/2<br />
E5-F/2,D/2,D-E/2,D/2,D-D5-E,D3-D5,C-E4-C5-D,C3-C5<br />
F2-A3-C4-F4,F2-F4/2,F2/2,F4-G/2,F2/2,F-G-A4/2,F/2<br />
F-A-C5,F-C-D,C3-E-G-C5-D,C3-C5,D3-D4-F4,D3/2,D,D/2<br />
D/2,D/2,D-A/1,07,A/16,D/1,02,G/48,C3-C4-E,C3-C5/48<br />
C/1,02,F2-F4/2,B-B/2,53,A/9,6,F2/2,F,F/2,F/2,F/2,F<br />
F-A/48,A/1,12,G/12,C3-C4-E/1,09,F4/12,C3,D-A3-D4<br />
D3/2,D,D/2,D-D4/2,D3/2,D-F/16,F/1,07,D-G/48,G/1,02<br />
C-C4-E-A4/16,A/1,07,C3-G/24,G/1,04,F2-A3-C4-F4/12<br />
F/1,09,F2/2,F,F/2,F/2,F/2,F,F,C3-C4-E-G,C3,D-D4-F4<br />
D3/2,D,D/2,D/2,D/2,D-A4,D-A,C-C4-E-G-G,C3-C5<br />
F2-F4/2,B/2,F2-A/2,F,F/2,F/2,F/2,F,F-A/12,A/1,09<br />
C3-C4-E-G,C3-F4/16,F/1,07,D-A3-D4,D3/2,D,D/2<br />
D-D4/2,D3/2,D-F,D-G/12,G/1,09,C-C4-E-A4/48,A/1,02<br />
}}<br />
<br />
{{Song<br />
|name=Gary Jules: Mad World<br />
|rating=+<br />
|notes=BPM: 150<br />
Ab4-F,C5,G4-A3-C4,A4,F4-F3,G,Eb4-A3-C,D4,Bb/0.5<br />
D-F4/0.5,B/0.5,D-F,G,A4-F3,C5,G-A3-C4,A4,F4-F3,G<br />
E-A-A3-C,D-B4,B3/0.5,D-F4/0.5,B/0.5,D-F/0.5,F3/0.5<br />
A-C-F4,F,F3-A4,A,A3-C-F4,F,F3-C5,C,A-C4,C5,F,A4<br />
A3-C4/0.5,E3-B4,B,G3-B3,B4,E,G4,G3-B3/0.5,D3-B4,B<br />
F-B3,B4,D,A4,F-B3-G4,F4,F3/0.5,A3-C-F4,F,F3-A4,A<br />
A3-C-F4,F,F3-C5,C,A-C4,C5,F,A4,A3-C4/0.5,E-B4,B<br />
G3-B3,B4,E,G4,G3-B3/0.5,D-B4,B,F-B3,B4,D,A4<br />
F-B3-G4,F4,F3/0.5,A3-C,F4,F3-A4,A,A3-C-F4,F,F3-C5<br />
C,A-C4,C5,F,A4,A3-C4/0.5,E-B4,B,G3-B3,B4,E,G4<br />
G3-B3/0.5,D-B4,B,F-B3,B4,D,A4,F-B3-G4,F4,F3/0.5<br />
A3-C-F4,F,F3-A4,A,A3-C-F4,F,F3-C5,C,A-C4,C5,F,A4<br />
A3-C4/0.5,E-B4,B,G3-B3,B4,E,G4,G3-B3/0.5,D-B4,B<br />
F-B3,B4,D,A4,F-B3-G4,F4,F3/0.5,A3-C-F4,F,F3-A4,A<br />
A3-C-C5,C,F-D5,B4,F-B3,B4,B2-D,D,F-B3-B4,B<br />
F-F4/0.5,A-C4,F,F3-A4,A,A3-C-C5,C,F-D,B,F-B3-B4,B<br />
B2-D,D,F-B3-B4,B,F-F4/0.5,A-C4,F,F3-A4,A,A3-C-C5,C<br />
F-D,B,F-B3-B4,B,B2-D,D,F-B3-B4,B,F/0.5,A-C4,F4<br />
F3-A4,A,A3-C-C5,C,F-D,B,B,B,D,D,F4-B,G-B,A4-F3,C<br />
G-A3-C4-F5-A5,A4,F4-F3,G,E4-A3-C,D4-D5-F5,B3/0.5<br />
D4-F4/0.5,B/0.5,D-F,G,A4-F3,C5,G-A3-C4-F5-A5,A4<br />
F4-F3,G,E-A-A3-C,D-B4-D5-F5,B3/0.5,D4-F4/0.5,B/0.5<br />
D-F/0.5,F3-F2/0.5,A-C-F4,F,F3-A4,A,A3-C-G2-F4,F<br />
F3-A2-C5,C,A3-C4,C5,F,A4,A3-C4-C3/0.5,E3-E-B4,B<br />
G3-B3,B4,E,G4,G3-B3-G/0.5,D3-D-B4,B,F-B3,B4,D,A4<br />
F-B3-F-G4,F4,F3-F2/0.5,A3-C4-F4,F,F3-A4,A<br />
A3-C-G2-F4,F,F3-A2-C5,C,A3-C4,C5,F,A4,A3-C4-C3/0.5<br />
E-E-B4,B,G3-B3,B4,E,G4,G3-B3/0.5,D-D-B4,B,F-B3,B4<br />
D,A4,F-B3-G4,F4,F3-F2/0.5,A3-C4,F4,F3-A4,A<br />
A3-C-G2-F4,F,F3-A2-C5,C,A3-C4,C5,F,A4,A3-C4-C3/0.5<br />
E-E-B4,B,G3-B3,B4,E,G4,G3-B3/0.5,D-D-B4,B,F-B3,B4<br />
D,A4,F-B3-G4,F4,F3-F2/0.5,A3-C4-F4,F,F3-A4,A<br />
A3-C-G2-F4,F,F3-A2-C5,C,A3-C4,C5,F-B2,A4<br />
A3-C4-C3/0.5,E-B-B4,B,G3-B3,B4,E,G4,G3-B3/0.5<br />
D-D-B4,B,F-B3,B4/0.5,A4,G4,F4,F3-F2/0.5,A3-C4-F4,F<br />
F3-A4,A,A3-C-C5,C,F-B2-D5,B4,F-B3,B4,B2-D,D<br />
F-B3-B4,B,F-F2-F4/0.5,A-C4,F,F3-A4,A,A3-C-C5,C<br />
F-B2-D,B4,F-B3-B4,B,B2-D,D,F-B3-B4,B,F-F2-F4/0.5<br />
A-C4,F,F3-A4,A,A3-C-C5,C,F-B2-D,B4,F-B3-B4,B,B2-D<br />
D,F-B3-B4,B,F-F2/0.5,A-C4,F4,F3-A4,A,A3-C-C5,C<br />
F-B2-D,B4,B,B,D,D,F4-B,G-B,A4-F3,C,G-A3-C4-A-F5-A5<br />
A4,F4-F3,G,E4-A3-C,D4-F-D5-F5,B3/0.5,D4-F4/0.5<br />
B/0.5,D-F,G,A4-F3,C5,G-A3-C4-A-F5-A5,A4,F4-F3,G<br />
E-A-A3-C,D-B4-F-D5-F5,B3/0.5,D4-F4/0.5,B/0.5<br />
D-F/0.5,A4-F3,C5,G-A3-C4-A-F5-A5,A4,F4-F3,G,E-A3-C<br />
D-F-D5-<br />
}}<br />
<br />
{{Song<br />
|name=Down by the Salley Gardens<br />
|rating=<br />
|notes=BPM: 240<br />
D4/0.14,E4,Gb4/0.5,E,D,E/0.5,G,A4,B4/0.25,A/0.5,D5<br />
A,B/0.5,A,G,E/0.33,D4,D/0.17,D,E,G/0.5,E,D,E/0.5,G<br />
A,B/0.25,A/0.5,D5,A,B/0.5,A,G,E/0.33,D4,D/0.17<br />
A/0.5,D5/0.5,Db/0.5,B/0.5,Dn/0.5,Db,Dn,Db,B,A/0.5<br />
G,A,B/0.5,A,G,A,B,Dn,E5,D/0.17,D4,E4,G/0.5,E,D<br />
E/0.5,G,A,B/0.25,A/0.5,D5,A,B/0.5,A,G,E/0.33,D4<br />
D/0.17,D,E,G/0.5,E,D,E/0.5,G,A,B/0.25,A/0.5,D5,A<br />
B/0.5,A,G,E/0.33,D4,D/0.17,D,E,G/0.5,E,D,E/0.5,G,A<br />
B/0.25,A/0.5,D5,A,B/0.5,A,G,E/0.33,D4,D/0.17,A/0.5<br />
D5/0.5,Db/0.5,B/0.5,Dn/0.5,Db,Dn,Db,B,A/0.5,G,A<br />
B/0.5,A,G,A,B,Dn,E5,D/0.17,D4,E4,G/0.5,E,D,E/0.5,G<br />
A,B/0.25,A/0.5,D5,A,B/0.5,A,G,E/0.33,D4,D/0.17,E,G<br />
Ab/0.5,G,E,G/0.5,A,B,Db5/0.25,B/0.5,E5,B,D/0.5,B,A<br />
G/0.33,E4,E/0.17,E,G,A/0.5,G,E,G/0.5,A,B,D/0.25<br />
B/0.5,E5,B,D/0.5,B,A,G/0.33,E4,E/0.17,B/0.5,E5/0.5<br />
Eb/0.5,D/0.5,En/0.5,Eb,En,Eb,D,B/0.5,A,B,D/0.5,B,A<br />
B,D,En,G5,E/0.17,E4,G4,A/0.5,G,E,G/0.5,A,B,D/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Bonny Portmore- Lorenna McKennit<br />
|category=Pop<br />
|rating=<br />
|notes=BPM: 100<br />
G4/0.12,E4/2,D4,D,D/3,E/3,G/3,A4/0.5,G/3,A/3,B4/3<br />
C5,B,A/2,G/2,E/0.5,G/2,E/2,D,D,D/3,E/3,G/3,A,B,A/2<br />
G/2,E,D,D,D/0.5,G/3,A/3,B/3,C,C,B/2,A/2,B,B,A/2<br />
G/2,C,B,A/2,G/2,E/0.5,G/3,A/3,B/3,C,C,B/2,A/2,G/2<br />
B/2,D5,B/2,A/2,G/1.33,E/4,C4/2,D4/2,E/1.33,C/4<br />
D/0.2,G/2,E/2,D,D,D/3,E/3,G/3,A/0.5,G/3,A/3,B/3,C5<br />
B,A/2,G/2,E/0.5,G/2,E/2,D,D,D/3,E/3,G/3,A,B,A/2<br />
G/2,E,D,D,D/0.5,G/3,A/3,B/3,C,C,B/2,A/2,B,B,A/2<br />
G/2,C,B,A/2,G/2,E/0.5,G/3,A/3,B/3,C,C,B/2,A/2,G/2<br />
B/2,D5,B/2,A/2,G/1.33,E/4,C4/2,D4/2,E/1.33,C/4<br />
D/0.17,D-G-B/0.33,E-A-C5/0.33,C4-E-G/0.33<br />
E-G-C5/0.33,D-G-B/0.33,E-A-C,D5-G-B/0.5,E-G-C<br />
D4-G-B/0.5,D-G-B/0.33,E-G-C/0.33,D5-G-B/0.33,E-G-C<br />
D4-G-B/0.5,E-G-C/0.33,E-G-C/0.33,D-G-B/0.33<br />
E-G-C/0.33,D-A-C/0.33,Gb-A-C/0.33,D-Gn-B/0.33<br />
E-A-C/0.33,C4-E-G/0.33,E-G-C5/0.33,D-G-B/0.33<br />
E-A-C,D5-G-B/0.5,E-G-C,D4-G-B/0.5,D-G-B/0.33<br />
E-G-C/0.33,D5-G-B/0.33,E-G-C,D4-G-B/0.5,E-G-C/0.33<br />
E-G-C/0.33,D-G-B/0.33,E-G-C/0.33,D-A-C/0.33<br />
Gb-A-C/0.33,D-A/Infini<br />
}}<br />
<br />
{{Song<br />
|name=On the Banks of my Own Lovely Lee<br />
|rating=<br />
|notes=BPM: 135<br />
G4/2,F4-G/2,F-E4/0.67,E-D4/2,D-E,F-E/0.67,F-E/2<br />
E-F,F-G,G-E5,E-D5,C5-D/0.5,C-C/2,C-C/2,C-B4/0.67<br />
B-A4/2,A-B,D4-B,D-E4,E-Gb,G-Gn/0.2,G-G/2,G-F/2<br />
F-E/0.67,E-D/2,D-E,F-E/0.67,F-E/2,E-F,F-G,G-E5<br />
E-D5,C-D/0.5,C-C/2,C-C/2,C-B/0.67,B-A/2,A-B,D4-B<br />
D-E4,E-Gb,G-Gn/0.2,G-G/2,G-G/2,G-D5/0.67,D-B/2,B-G<br />
F-G/0.67,F-E/2,E-F,F-A,A-G,G-F,E-F/0.5,E-E/2,E-E/2<br />
E-E,E-D4,D-C4,C-C,C-B3,C-B,C-E/0.33,E-D/0.5,E-D/2<br />
E-G/2,G-C5,C-D5/0.67,D-C/2,B4-C/0.5,B-D4/2,D-E/2<br />
E-F,F-B/0.67,B-A/2,G-A/0.5,G-G/2,G-G/2,G-G,G-D,D-E<br />
F-E,F-G/0.67,G-F/2,F-E/0.2,E-E/2,E-G/2,G-C<br />
C-D5/0.67,D-C/2,B-C/0.5,B-D4/2,D-E/2,E-F,F-B/0.67<br />
B-A/2,G-A/0.5,G-G/2,G-G/2,G-G/0.67,G-Gb/2,G-Gn,B-G<br />
B-A,A-B,B-C/0.2,C-C/0<br />
}}<br />
<br />
{{Song<br />
|name=Radioactive- Imagine Dragons<br />
|rating=<br />
|notes=BPM: 150<br />
A4/0.5,E5,E/2,D5/0.5,A/2,E,E/2,D/0.5,B4,B,C5,B,A/2<br />
A/2,G4,A/0.5,A/2,E,E/2,D/0.5,G/2,G/2,G/2,G/0.25<br />
B/2,A/0.17,A/2,E,E/2,D/0.5,A/2,E,E/2,D/0.5,B,B,C,B<br />
A/2,A/2,G,A/0.5,A/2,E,E/2,D/0.5,G/2,G/2,G/2,G/0.25<br />
B/2,A/0.67,A,A,G,A,A5-C,A-C,G5-C,G-C,G-C,E-C/0.33<br />
G-D,G-D,G-D,Gb-D,G-D,D/0.5,E/2,D/2,E/2,D/2,E<br />
A4/0.5,E/2,D/2,E,A,E/2,D/2,E/2,D/2,E,A/0.5,A,A,Gn4<br />
A,A5-C,A-C,G5-C,G-C,G-C,E-C/0.33,G-D,G-D,G-D,Gb-D<br />
G-D,D/0.5,E/2,D/2,E/2,D/2,E,A4/0.5,E/2,D/2,E,A,E/2<br />
D/2,E/2,D/2,E,A/0.15,A/2,E,E/2,D/0.5,A/2,E,E/2<br />
D/0.5,B,B,C,B,A/2,A/2,Gn4,A/0.5,A/2,E,E/2,D/0.5<br />
G/2,G/2,G/2,G/0.25,B/2,A/0.17,A/2,E,E/2,D/0.5,A/2<br />
E,E/2,D/0.5,B,B,C,B,A/2,A/2,G,A/0.5,A/2,E,E/2<br />
D/0.5,G/2,G/2,G/2,G/0.25,B/2,A/0.67,A,A,G,A,A5-C<br />
A-C,G5-C,G-C,G-C,E-C/0.33,G-D,G-D,G-D,Gb-D,G-D<br />
D/0.5,E/2,D/2,E/2,D/2,E,A4/0.5,E/2,D/2,E,A,E/2,D/2<br />
E/2,D/2,E,A/0.5,A,A,Gn4,A,A5-C,A-C,G5-C,G-C,G-C<br />
E-C/0.33,G-D,G-D,G-D,Gb-D,G-D,D/0.5,E/2,D/2,E/2<br />
D/2,E,A4/0.5,E/2,D/2,E,A,E/2,D/2,E/2,D/2,E,A/0.5,A<br />
A,Gn4,A/0.25,A,A5-C,A-C,G5-C,G-C,G-C,E-C/0.33,G-D<br />
G-D,G-D,Gb-D,G-D,D/0.5,E/2,D/2,E/2,D/2,E,A4/0.5<br />
E/2,D/2,E,A,E/2,D/2,E/2,D/2,E,A/0.5,A,A,Gn4,A,A5-C<br />
A-C,G5-C,G-C,G-C,E-C/0.33,G-D,G-D,G-D,Gb-D,G-D<br />
D/0.5,E/2,D/2,E/2,D/2,E,A4/0.5,E/2,D/2,E,A,E/2,D/2<br />
E/2,D/2,E,A,A/0.<br />
}}<br />
<br />
{{Song<br />
|name=Imagine Dragons - Demons<br />
|rating=<br />
|notes=BPM: 240<br />
G5,G,D6,G4-D5/0.4,G5-B5/0.4,A5,G,G,F#5-A-D6<br />
D4-A4-D5/0.4,F#-B/0.4,F#-A5,G,G,G-E6,E4-B4/0.4<br />
G-B5/0.4,A,E5-G,E-G,E-G-C6,C4-G4-C5,E-G5-C6/0.4<br />
E-G-C/0.4,G,G,G-D6,G4-D5/0.4,G5-B-G4-D/0.4<br />
A-G-D,G5,G-G4-D,F#-D6,D4-A4-D5/0.4<br />
F#-B-D4-A-D5/0.4,F#-A5-D4-A4-D5,G5,G-D4-A-D5<br />
G-E6,E4-B4/0.4,E5-G-B5-E4-B4/0.4,E5-A5-E4-B<br />
E5-G,E-G-E4-B,E5-G-C,C4-G4-C5,E-G5-C6,C4-G4-C5<br />
E-G5-C6,C4-G4-C5/0.4,C4-G-C5/0.4,G3-G4,G5-B5-D6<br />
G-B-D-G3-G4,G5-B-D,G-B-D-A3/0.5,G-B/2,B3<br />
F#-A5-D,D3-D4,F#-A-D6,F#-A-D-D4-A4-D5,F#-A5-D6<br />
A-D-G6-D4-A4-D5/0.5,A5-D6-F#6/2,D4-A4-D5<br />
G5-B5-E6,E3-E4,G-B,E5-G-B-E4-B4,E5-G-B5<br />
E-G-B-E4-B4/0.5,E5-G-B5/2,E4-B4,E5-G-C6,C3-C4<br />
E-G-C6,E-G-C-C4-G4-C5,E-G5-C6<br />
E-G-C-C4-G4-C5/0.5,G5-B5/2,C4-G4-C5,G5-B,G3-G4<br />
B-D6-G6,B-D-G-G3-G4,B-D-G6,B-D-G-A3/0.5,B-D-G/2<br />
B3,A5-D-F#,D3-D4,A-D6-F#,A-D-F#-D4-A4-D5<br />
A5-D6-F#,A-D-F#-D4-A4-D5/0.5,A5-D6-G/2,D4-A4-D5<br />
G5-B5-E6,E3-E4,E5-G-B,E-G-B-E4-B4,E5-G-B5<br />
E-G-B-E4-B4/0.5,E5-G-B5/2,E4-B4,E5-G-C6,C3-C4<br />
E-G-C6,E-G-C-C4-G4-C5,E-G5-C6<br />
E-G-C-C4-G4-C5/0.5,G5-B5/0.5,G-B,G3,G4<br />
B-D6-G6-B6-G4,B5-D-G6-B6-G4,D-G6-B-D7-G3,G4/2<br />
G5-G6/2,G3,F#5-A5-D6-F#6-G4,D3,D4<br />
B5-D6-G6-B6-D4,B5-D6-G-B6-D4,D6-F#-D7-D3,D4/2<br />
F#5-B5-D6-F#6/2,D3,E-G5-B-E6-D4,E3<br />
B-E6-G6-B6-E4,B5-E6-G-B6-E4,B5-E6-G-B6-E4<br />
B5-E6-G-B6-E3,E4/2,B5-E6-G-B6/2,E3<br />
C6-E6-G-C7-E4,C3,C6-E6-G-C7-C4,C6-E-G-C7-C4<br />
C6-E-G-C7-C4,C6-E-G-C7-C3,C4/2,B5-E-G-B6/2,C<br />
B5-D6-G-B6-C,G3,G4,B5-D-G6-B6-G4,G,D-G6-B-D7-G3<br />
G5-G6-G4,G3,F#5-A-D6-F#6-G4,D3,D4<br />
B5-D6-F#-B6-D4,D,D6-F#-D7-D3,F#5-B5-D6-F#6-D4<br />
D3,E5-G5-B-E6-D4,E3,B-E6-G6-B6-E4,B5-E6-G-B6-E4<br />
B5-E6-G-B6-E4,B5-E6-G-B6-E3,E4/2,B5-E6-G-B6/2<br />
E3,C6-E6-G-C7-E4,C3,C6-E6-G-C7-C4,C6-E-G-C7-C4<br />
C6-E-G-C7-C4,C6-E-G-C7-C3,C4/2,B5-E-G-B6/2,C3<br />
B5-E-G-B6-C4/0.13,G5,G,D6,G3,D4,B5-G4,D,A-G<br />
G5-D,G-G4,F#5-A-D6-D4,D,A4,F#-B-D5,A,F#-A5-D<br />
G5-A4,G-D,G-E-A,E4,B4,E5-G-B5-E,B4,E-A5-E,E-G-B<br />
E-G-E,E-G-C6-B,C4,E-G-C6-G4,C5,E-G5-C6-G4,C5<br />
G5-G4,G5-C,G-D6-G4,G3,D4,G5-B5-G4,D,A-G,G5-D<br />
G-G4,F#-A-D6-D4,D,A4,F#-B-D5,A,F#-A5-D,G5-A4<br />
G-D,G-E6-A,E4,B4,E5-G-B5-E,B4,E-A5-E,E-G-B<br />
E-G-E,E-G-C6-B,C4,E-G-C6-G4,C5,E-G5-C6-G4,C5,G<br />
C,G,G3,G5-D6-D4,G-D6-G4,G5-D-D4,G-D6-A3,G4/2<br />
G5-B5/2,B3,F#-A5-D-G4,D4,F#-A-D6-A4,F#-A5-D-D5<br />
F#-A-D6-A4,D5,A5-D6-G6-A4,F#6-D5,G5-B5-E6-A,E3<br />
E5-G-B-B3,E-G-B5-E4,E5-G-B-B3,E-G-B5-E4,B3/2<br />
E5-G-B5/2,E4,E5-G-C6-B3,C3,E-G-C6-G3,E-G5-C-C4<br />
E-G-C6-G3,E-G5-C-C4,G3/2,G5-B5/2,C,D-G-B-G3,G<br />
B-D6-G6-D4,B-D6-G-G4,B-D-G6-D4,B-D6-G-A3,G4/2<br />
B-D-G6/2,B3,A5-D-F#-G4,D3,A-D6-F#-A3,A5-D-F#-D4<br />
A-D6-F#-A3,A5-D-F#-D4,A3/2,A5-D6-G6/2,D4<br />
G5-B5-E6-A3,E3,E5-G-B-B3,E-G-B5-E4,E5-G-B-B3<br />
E-G-B5-E4,B3/2,E5-G-B5/2,E4,E5-G-C6-B3,C3-C4<br />
E-G-C6,E-G-C,E-G-C,E-G-C/0.5,G-B5/0.5,G-B,G3,G4<br />
B-D6-G6-B6-G4,B5-D-G6-B6-G4,D-G6-B-D7-G3,G4/2<br />
G5-G6/2,G3,F#5-A5-D6-F#6-G4,D3,D4<br />
B5-D6-G6-B6-D4,B5-D6-G-B6-D4,D6-F#-D7-D3,D4/2<br />
F#5-B5-D6-F#6/2,D3,E-G5-B-E6-D4,E3<br />
B-E6-G6-B6-E4,B5-E6-G-B6-E4,B5-E6-G-B6-E4<br />
B5-E6-G-B6-E3,E4/2,B5-E6-G-B6/2,E3,C-E6-G-C7-E4<br />
C3,C6-E6-G-C7-C4,C6-E-G-C7-C4,C6-E-G-C7-C4<br />
C6-E-G-C7-C3,C4/2,B5-E-G-B6/2,C,B5-D6-G-B6-C,G3<br />
G4,B5-D-G6-B6-G4,G,D-G6-B-D7-G3,G5-G6-G4,G3<br />
F#5-A-D6-F#6-G4,D3,D4,B5-D6-F#-B6-D4,D<br />
D6-F#-D7-D3,F#5-B5-D6-F#6-D4,D3,E5-G5-B-E6-D4<br />
E3,B-E6-G6-B6-E4,B5-E6-G-B6-E4,B5-E6-G-B6-E4<br />
B5-E6-G-B6-E3,E4/2,B5-E6-G-B6/2,E3<br />
C6-E6-G-C7-E4,C3,C6-E6-G-C7-C4,C6-E-G-C7-C4<br />
C6-E-G-C7-C4,C6-E-G-C7-C3,C4/2,B5-E-G-B6/2,C3<br />
B-B5-G-E-C4,G3,D6,B-D-G6-G3-G4,B-D-G6<br />
B-D-G-G3-G4/0.5,B-D-A6/2,G3-G4,A5-D-F#,D3-D4<br />
A-D6-F#,A-D-F#-D3-D4,A-D6-F#,A-D-F#-D3-D4/0.5<br />
A-D6-G6/2,D3-D4,G5-B,E3-E4,G-B-E6,G-B-E-E3-E4<br />
G-B-E6,G-B-E-E3-E4/0.5,E5-G-B/2,E3-E4,E5-G-C6<br />
C3-C4,G-C6-E6,G-C-E-C3-C4,G-C6-E<br />
G-C-E-C3-C4/0.5,G-C6-F#/2,C3-C4,B-D6-G6,G3-G4<br />
B-D-G6,B-D-G-G3-G4,B-D-G6,B-D-G-G3-G4/0.5<br />
B-D-A6/2,G3-G4,A5-D-F#,D3-D4,A-D6-F#<br />
A-D-F#-D3-D4,A-D6-F#,A-D-F#-D3-D4/0.5,A-D6-G6/2<br />
D3-D4,G5-B-E,E3-E4,B-E6-G6-B6,B5-E-G-B6-E3-E4<br />
B5-E6-G-B6,B5-E-G-B6-E3-E4/0.5,B5-E6-A6/2,E3-E4<br />
C6-E6-G,C3-C4,E-G-C7,E-G-C,E-G-C,E-G-C/0.5<br />
E-G-B6/0.5,D6-G-B,G3,G4,B5-B6-G,B5-B6-G,D-D7-G3<br />
G4/2,G5-G6/2,G3,F#5-A5-D6-F#6-G4,D3,D4<br />
B5-D6-G6-B6-D4,B5-D6-G-B6-D4,D6-F#-D7-D3,D4/2<br />
F#5-B5-D6-F#6/2,D3,E5-G5-B-E6-D4,E3<br />
B-E6-G6-B6-E4,B5-E6-G-B6-E4,B5-E6-G-B6-E4<br />
B5-E6-G-B6-E3,E4/2,B5-E6-G-B6/2,E3<br />
C6-E6-G-C7-E4,C3,C6-E6-G-C7-C4,C6-E-G-C7-C4<br />
C6-E-G-C7-C4,C6-E-G-C7-C3,C4/2,B5-E-G-B6/2,C<br />
B5-D6-G-B6-C,G3,G4,B5-D-G6-B6-G4,G,D-G6-B-D7-G3<br />
G5-G6-G4,G3,F#5-A-D6-F#6-G4,D3,D4<br />
B5-D6-F#-B6-D4,D,D6-F#-D7-D3,F#5-B5-D6-F#6-D4<br />
D3,E5-G5-B-E6-D4,E3,B-E6-G6-B6-E4,B5-E6-G-B6-E4<br />
B5-E6-G-B6-E4,B5-E6-G-B6-E3,E4/2,B5-E6-G-B6/2<br />
E3,C6-E6-G-C7-E4,C6-E6-G-C7-C3,C6-E-G-C7-C4<br />
C6-E-G-C7-C4,C6-E-G-C7-C4,C6-E-G-C7-C3,C4/2<br />
B5-E-G-B6/2,C3,B5-E-G-B6-C4,G3-G4/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Linkin Park- Numb<br />
|rating=<br />
|notes=BPM: 240<br />
Db5,D,D,D,D,D,E5,D,A4-Gb5/0.33,A-A5/0.5<br />
Ab4-A5/0.35,Dn4/8,G4/8,An4/0.35,G/0.5,Db5,E,D<br />
A-A5/0.33,Ab4-A5/0.5,E4-E5/0.35,A3/8,B/8,A4/0.21<br />
D4-D5,E4-E5,D4-D5,G-An-G5/0.33,A-D-A5/0.5<br />
D-Ab4-A5/0.33,An3-Dn4-G4-A4/0.33,A3-D-G-A4/0.5<br />
Db-D5,E4-E5,D4-D5,A-D-A5/0.33,Ab4-D-A5/0.5<br />
E4-E5/0.35,A3/8,B/8,A4/0.35,A3-B-A4/0.5,D4-D5<br />
E4-E5,D4-D5,G-An-G5,G4,D,G-D,G-D,G-D,G-Dn,G-Db/0.5<br />
G-D,B4,G-A/0.2,E4-D,E-D,E-B,E-A/0.5,E-B/0.5,E,E-D<br />
E-D,E-B,E-A/0.5,E-B/0.25,G,G-D,G-D,G-D,G-D,G-Dn<br />
G-Db/0.5,G-D,B,G-A/0.2,E-D,E-D,B,E-A/0.5,E-B/0.5,E<br />
E-D,E-D,E-B,E-A/0.5,E-B/0.5,Dn4-G-Db5/0.5,G-G5<br />
G4-G5,D-D6/0.5,G4-G5/0.5,G4-G5/0.5,G4-G5,G4-G5<br />
D5-D6/0.5,G4-G5,D5,D,A-G,A-G,A-E5,A-D/0.5,A-D,A-D<br />
A-G/0.5,A-G,A-E,A-D/0.5,A-Dn/0.5,A-E-E4/0.5,G4-G5<br />
G4-G5,Db-D6/0.5,G4-G5/0.5,G4-G5/0.5,G4-G5,G4-G5<br />
D5-D6/0.5,G4-G5/0.33,G4-A-D5-G5/0.33,A-D-G<br />
A-D-G/0.5,A-D-E5/0.5,A-G-Dn/0.5,A-G-D,A-G-D<br />
A-G-D/0.5,A-D-Ab5/0.5,An4-Db-E/0.33,A-D-G<br />
A-D-G/0.5,A-D-E/0.5,A-D-G/0.5,A-D-G,A-D-G<br />
A-D-G/0.5,A-E/0.5,G4-A-D-G5/0.5,A-D-G,A-D-G<br />
A-D-G/0.5,A-D-E/0.5,A-G-Dn/0.5,A-G-D,A-G-D<br />
A-G-D/0.5,A-D-Ab5/0.5,An4-Db-E/0.5,A-D-G,A-D-G<br />
A-D-G/0.5,A-D-E/0.5,A-D-G/0.5,A-D-G,A-D-G<br />
A-D-G/0.5,A-E/0.5,G4-A-G5/0.5,A-G,A-G,A-G,A-G,A-E<br />
A-G/0.5,A-G,A-E,A-E/0.2,A-G,A-E,A-E,A-E/0.5<br />
A-D/0.5,A-D,A-Dn,A-Db,A-D,B/0.5,B,D,D/0.5,G4,G-D<br />
G-D,G-D,G-D,G-Dn,G-Db/0.5,G-D,B,G-A/0.2,E4-D,E-D,B<br />
E-A/0.25,E-D/0.5,E-B,E-B,E-A/0.5,E-B/0.5<br />
Dn4-G-Db5/0.5,G-G5,G4-G5,D-D6/0.5,G4-G5/0.5<br />
G4-G5/0.5,G4-G5,G4-G5,D5-D6/0.5,G4-G5,D5,D,A-G,A-G<br />
A-E5,A-D/0.5,A-D,A-D,A-G/0.5,A-G,A-E,A-D/0.5<br />
A-Dn/0.5,A-E-E4/0.5,G4-G5,G4-G5,Db-D6/0.5<br />
G4-G5/0.5,G4-G5/0.5,G4-G5,G4-G5,D5-D6/0.5,G4-G5,D5<br />
D,A-G,A-G,A-E5,A-D/0.5,A-D,A-D,A-D,A-D-A5/0.67<br />
D-Ab4-A5/0.67,An4-D-A5/0.33,D-Ab4-A5/0.5<br />
G4-An4-D-G5/0.33,A-D-G,A-D-G/0.5,A-D-E/0.5<br />
A-G-Dn/0.5,A-G-D,A-G-D,A-G-D/0.5,A-D-Ab5/0.5<br />
An4-Db-E/0.33,A-D-G,A-D-G/0.5,A-D-E/0.5,A-D-G/0.5<br />
A-D-G,A-D-G,A-D-G/0.5,A-D-E/0.5,A-D-G/0.5,A-D-G<br />
A-D-G,A-D-G/0.5,A-D-E/0.5,A-G-Dn/0.5,A-G-D,A-G-D<br />
A-G-D/0.5,A-D-Ab5/0.5,An4-Db-E/0.33,A-D-G<br />
A-D-G/0.5,A-D-E/0.5,A-D-G/0.5,A-D-G,A-D-G<br />
A-D-G/0.5,A-D-E/0.5,A-Dn-G/0.5,A3-D4-G4/0.67<br />
A-D-G/0.67,A4-D5-G5,A5,B-E-Ab/0.33,B3-E4-A4/0.67<br />
B-E-A/0.67,G4-G5,A-A5/0.5,An4-Db-G,A,D-G,A,Ab-D-A5<br />
A4,A-D-A5,A4,An-D-A5,A4,A-D-A5,A4,Ab-D-A5,G-A4<br />
G-A-D/0.5,G4-An-G5/0.5,A3-Dn4-G4/0.67,A-D-G/0.67<br />
G-A4-G5,A5,B4-E5-Ab/0.33,B3-E4-A4/0.67,B-E-A/0.4<br />
A-B4-A5,G4-G5,A4-Db5-A5,A4-D-A5,D-G4-G5<br />
}}<br />
<br />
{{Song<br />
|name=Thrift Shop- Macklemore<br />
|rating=<br />
|notes=BPM: 160<br />
Ab4/1.86,Eb5/4.07,E/1.33,Db5/1.31,B4/1.35,E<br />
E6/1.87,B5/1.33,A5/1.34,A4/1.99,E5/4.1,E/1.33<br />
D/1.26,B4/1.34,E,E6/1.99,B5/1.33,A5/1.34,A4/1.87<br />
E5/4.07,E/1.33,D/1.31,B4/1.35,E,E6/1.87,B5/1.33<br />
A5/1.34,A4/1.99,E5/4.1,E/1.33,D/1.26,B4/1.34,E<br />
E6/1.99,B5/1.33,A5/1.34,E4/1.87,E/4.07,E/1.33<br />
D4/1.31,B3/1.35,A3/0.65,A/2,A/3.93,B/1.34,E/1.99<br />
E/4.1,E/1.33,D/1.26,B/1.34,E/2.01,E/0.4,E/1.87<br />
E/4.07,E/1.33,D/1.31,B/1.35,E/2.02,E/4.07,E/1.26<br />
D/2,B/1.35,A/3.87,E/1.34,E/1.33,D/1.26,B/1.34<br />
A/1.35,A/0.44,A4/1.87,E5/4.07,E/1.33,D5/1.31<br />
B4/1.35,E,E6/1.87,B5/1.33,A5/1.34,A4/1.99,E5/4.1<br />
E/1.33,D/1.26,B4/1.34,E,E6/1.99,B5/1.33,A5/1.34<br />
A4/1.87,E5/4.07,E/1.33,D/1.31,B4/1.35,E,E6/1.87<br />
B5/1.33,A5/1.34,A4/1.99,E5/4.1,E/1.33,D/1.26<br />
B4/1.34,E,E6/1.99,B5/1.33,A5/1.34,E4/1.87,E/4.07<br />
E/1.33,D4/1.31,B3/1.35,A3/0.65,A/2,A/3.93,B/1.34<br />
E/1.99,E/4.1,E/1.33,D/1.26,B/1.34,E/2.01,E/0.4<br />
E/1.87,E/4.07,E/1.33,D/1.31,B/1.35,E/2.02,E/4.07<br />
E/1.26,D/2,B/1.35,A/3.87,E/1.34,E/1.33,D/1.26<br />
B/1.34,A/1.35,A/0.44,A4/1.87,E5/4.07,E/1.33<br />
D5/1.31,B4/1.35,E,E6/1.87,B5/1.33,A5/1.34,A4/1.99<br />
E5/4.1,E/1.33,D/1.26,B4/1.34,E,E6/1.99,B5/1.33<br />
A5/1.34,A4/1.87,E5/4.07,E/1.33,D/1.31,B4/1.35,E<br />
E6/1.87,B5/1.33,A5/1.34,A4/1.99,E5/4.1,E/1.33<br />
D/1.26,B4/1.34,E,E6/1.99,B5/0.67,A3-E4/0.97,A-E<br />
A-E,A-E,A-E/0.97,A-E,A-E,Bb3-F4,Bn-Gb4/0.97,B-G<br />
B-G,B-G,B-G/0.97,B-G,B-G,B-G,D4-A4/0.97,D-A,D-A<br />
D-A,D-A/0.97,D-A,D-A,D-A,E-Bb4/0.97,E-B,E-B,E-B<br />
G-D5/0.97,G-D,G-D,A-E5,E4/1.87,E/4.07,E/1.33<br />
D4/1.31,Bn3/1.35,A3/0.65,A/2,A/3.93,B/1.34,E/1.99<br />
E/4.1,E/1.33,D/1.26,B/1.34,E/2.01,E/0.4,E/1.87<br />
E/4.07,E/1.33,D/1.31,B/1.35,E/2.02,E/4.07,E/1.26<br />
D/2,B/1.35,A/3.87,E/1.34,E/1.33,D/1.26,B/1.34<br />
A/1.35,A/0.33,E/1.33,E/1.31,A/1.35,B/1.35,B/1.26<br />
A/0.45,E/1.33,E/1.26,A/1.34,B/1.35,B/1.31,A/0.44<br />
E/1.33,E/1.31,A/1.35,B/1.35,B/1.26,A/0.67,B/1.34<br />
D/1.33,E/1.26,A/1.34,B/1.35,B/1.31,A/0.67,E/1.87<br />
E/4.07,E/1.33,D/1.31,B/1.35,A/0.65,A/2,A/3.93<br />
B/1.34,E/1.99,E/4.1,E/1.33,D/1.26,B/1.34,E/2.01<br />
E/0.4,E/1.87,E/4.07,E/1.33,D/1.31,B/1.35,E/2.02<br />
E/4.07,E/1.26,D/2,B/1.35,A/3.87,E/1.34,E/1.33<br />
D/1.26,B/1.34,A/1.<br />
}}<br />
<br />
{{Song<br />
|name=Vanilla Twilight- Owl City<br />
|rating=<br />
|notes=BPM: 140<br />
B2,B4-Gb,B-B3-Eb4,B4,B-G2,G4-G3/2.75,B/7.33,Db5/2<br />
B3-D4,B4,Ab2/2,B/2,E5-A3,D5-B3-E4,B4/2.75,B/7.33<br />
D/2,En2/2,B/2,A/2,A4/2,B3-E4/2,B4/0.67,B2,Eb5-G<br />
D-B3-E4,B4/2,D/2,G2/2,E5/2,G3,D-B3-D4,B4,A-A2,B-A3<br />
A4-B3-E4/0.5,En2,A3,B-E4/0.5,B2,B4-G/2,B/2,B3-Eb/2<br />
B4/2,G/2,G4/2,B-G2/2,G4/2,G3/2.75,B/7.33,D5/2<br />
B3-D4,B4-G,A2/2,B/2,E5-A3,D5-B3-E4,B4-A/2.75<br />
B/7.33,D/2,En2,B-A/2,A4/2,B3-E4/2,B4/2,A3,B2,Eb5-G<br />
D-B3-E4,B4-G/2.75,B/7.33,D/2,G2,E5-G3,D-B3-D4/2<br />
B4/2,A4-G,A2,A4,B-B3-E4,E5-A3,En-E2,Eb5-A<br />
B4-B3-En4,A,G4-G5-B1,A4-A5-G3,B4-B5-B3,D5-D6-G,G2<br />
D3,G4-G5-Bb,A4-A5-D,A2,Bn4-B5-Eb3,A3,A4-A5-E<br />
En5-E6-E2,Eb5-E6-B2,D5-D6-En3,B4-B5-B3,G4-G5-B1<br />
A4-A5-G3,B4-B5-B3,D5-D6-G,G2,D3,B4-B5-Bb3/1.22<br />
D6/5.58,Eb5-E6-D3,A2/1.16,D6/7.11,E5-E6-E3,A3<br />
A4-A5-E,En2,Bn2,E3,E4-B3,G4-B1,A4-G3,B4-B3/1.16<br />
B4/7.33,D5-G,G2,D3,G4-Bb3,A-D,A2,Bn4-Eb3,A3<br />
A4-E/1.16,E5/7.33,En-E2,Eb5-B2,D5-En3,B4-B3,G-B1<br />
A-G3,B4-B3/1.16,B4/7.33,D-G,G2,D3,B-Bb3/1.16<br />
D5/7.33,Eb5-D3,A2,E3/2,A4/2,Bn4-A3/2,D5/2,A4-E,En2<br />
B2,G4-E3/1.16,G/7.33,B4-B3,B1,B4-G3,B-B3,B4-G/2<br />
B/2,G2,G4-D3/1.16,B/7.33,D5-Bb3,D3/2,Bn4/2,A2/2<br />
A4/2,Eb5-E3,D5-A3,B-E/2,D/2,En2,B-B2/2,A4/2,E3/2<br />
B4/2,B3,B1/2,G/2,Eb5-G3,D-B3,B4-G/2,G4-D/2,G2<br />
B-E-D3/2,D5-En/2,Bb3/2,Bn4-Eb/2,D3/2,A-D5/2,A2/2<br />
A4-B/2,E3/2,E4-A/2,A3,E3,En2,B2,E3,B3,B1,B4-G3/2<br />
B/2,B3/2,B4/2,G/2,G4/2,B-G2/2,G4/2,D3/2,B/2,Bb3/2<br />
D5/2,D3,Bn4,A2/2,A4/2.75,D5/7.33,Eb5-E3,D-A3<br />
B-E/2.75,B/7.33,D/2,En2,B-B2/2,A4/2,E3/2,B4/2,B3<br />
B1/2,G/2,G3/2,G4/2,D-B3/2,D/2,G3/2,B4/2,G2/2,D/2<br />
B-D3,D5-Bb3/2,Bn4/2,D3/2,B/2,A-A2,B-Eb,A4-A3,E5-E3<br />
En5-E2,Eb5-B2,A4-B4-En3,B3,B1-B2,B4-G3/2,B3/2<br />
B4-Eb4,B-G/2,B/2,G2,G4-D/2,G3/2.75,B/7.33,D5-Bb3<br />
D3/2,Bn4/2,A2/2,A4/2,E5-E3/2,A3/2,D5-B3,B4-E/2,D/2<br />
En2,B-B2/2,A4-E3/2,B3/2,B4/2,E,B1/2,G4/2,Eb5-G3/2<br />
B3/2,D-E4,B4-G/2,G4-D/2,G2,B-E5-D3/2,G3/2<br />
D5-En-Bb3,Bn4-Eb-D3,A-D5-A2,A4-B-E3/2,E4-A-A3/2,B3<br />
E3,En2,B2/2,E3/2,G4-B3/2,A/2,A4-E/2,B2/2,B1<br />
B4-G3/2,B-B3,B4/2,G/2,G4/2,B-G2/2,G4/2,D3/2.75<br />
B/7.33,D5-Bb3/0.67,Bn4-D3,A2/2,A4/2.75,D5/7.33<br />
Eb5-E3/2,A3/2,D,B-E/2.75,B/7.33,D/2,En2,B-B2/2<br />
A4-E3,B4/2,B3,B1/2,G/2,Eb5-G3/2,B3/2,D,B4-G<br />
G4-D-G2,B-E-D3/2,G4-D5-Bb3,A-E/2,Bn4-D3,A-A2<br />
B-E3/2,A3/2,A4,E/2,E5/2,En-E2,Eb5-B2/2,En3/2,A-B4<br />
A-B3/2,G-B4/2,E2/0.5,B-E5-E3,G-B2,B4-Eb5-B1,G<br />
B4-E-B3,G-G3,Bb4-D5-G2,G4,B-D3,G-D5-B3,D/1.16<br />
D/7.33,E-G3,D-B,D3,En2,Bn4/2,B/2,E3,G4-B2<br />
B4-Eb5-B1,G,B4-E-B3,G-G3,Bb4-D5-G2,G4,B-D3,G-D5-B3<br />
D/1.16,D/7.33,E-G3,D-B,D3,En2,Bn4/2,B/2,E3,G4-B2<br />
B4-Eb5-B1,G,B4-E-B3,G-G3,Bb4-D5-G2,G4-D3,B-D5-B3,G<br />
}}<br />
<br />
{{Song<br />
|name=Auld Lang Syne<br />
|rating=<br />
|notes=BPM: 135<br />
C4/0.25,F4/0.67,F/2,F,A4,G4/0.67,F/2,G,A,F/0.67<br />
F/2,A,C5,D5/0.33,D,C/0.67,A/2,A,F,G/0.67,F/2,G,A<br />
F/0.67,D4/2,D,C4,F/0.33,D5,C5/0.67,A/2,A,F,G/0.67<br />
F/2,G,D,C/0.67,A/2,A,C,D/0.33,F5,C/0.67,A/2,A,F4<br />
G/0.67,F/2,G,A/2,G/2,F/0.67,D4/2,D,<br />
}}<br />
<br />
{{Song<br />
|name=Roar- Katy Perry<br />
|rating=<br />
|notes=BPM: 190<br />
Bb4-F4,B-F,B-F,B-F,B-F,B-F,B-F,B-F,B-F,B-F,B-F,B-F<br />
C5-G4,C-G/0.29,B/2,F5/2,F/2,F,D5,D,C/2,C,B/2,B/0.5<br />
F/2,F/2,F,D,D,C/2,C,B/2,B/0.5,B,B,C/2,D,F/2,D/0.25<br />
B,B,C/2,D,F/2,D/0.29,B/2,F/2,F/2,F,D,D,C/2,C,B/2<br />
B/0.67,B/2,F/2,F/2,F,D,D,C/2,C,B/2,B/0.5,B,B,C/2,D<br />
F/2,D/0.29,B/2,B,B,C/2,D,F/2,D/0.4,B/2,F,F,F/0.67<br />
D/2,F,G5,F/0.33,G,F/2,F/2,D/2,D/2,F,G,F/0.67,B/2,F<br />
F,F/0.67,D/2,F,G,F/0.33,F,F/2,F/2,D/2,D/2,C,B<br />
B/0.67,B/2,F,F,F/0.67,D/2,F,G,F/0.33,G,F/2,F/2,D/2<br />
D/2,F,G,F/0.67,B/2,F,F,F/0.67,D/2,F,G,F/0.33,F,F,F<br />
F,G,A5,B5/0.5,G,F,B/0.5,G/0.5,B,B,G,F,B/0.5,G,F<br />
B/0.5,G,F,B/0.5,G/0.5,G,B,C6,D6,C/0.5,G/0.5,F/0.5<br />
B/0.5,B/0.5,G/0.5,B,B,G,F,B/0.5,G,F,B/0.5,G,F<br />
B/0.5,G/0.5,G,B,C,D,C/0.5,G/0.5,F/0.5,B,B,B,B,B<br />
B/2,B/2,F/0.5,F,B,B,B,B,B/2,B/2,F/0.5,F,B,B,B,B<br />
B/2,B/2,F,B,C,D,C/0.5,G/0.5,F/0.5,B/0.13,F/2,F/2,F<br />
D5,D,C5/2,C,B4/2,B/0.5,F/2,F/2,F,D,D,C/2,C,B/2<br />
B/0.5,B,B,C/2,D,F/2,D/0.25,B,B,C/2,D,F/2,D/0.4,B/2<br />
F,F,F/0.67,D/2,F,G,F/0.33,G,F/2,F/2,D/2,D/2,F,G<br />
F/0.67,B/2,F,F,F/0.67,D/2,F,G,F/0.33,F,F/2,F/2,D/2<br />
D/2,C,B,B/0.67,B/2,F,F,F/0.67,D/2,F,G,F/0.33,G,F/2<br />
F/2,D/2,D/2,F,G,F/0.67,B/2,F,F,F/0.67,D/2,F,G<br />
F/0.33,F,F,F,F,G,A,B5/0.5,G,F,B/0.5,G/0.5,B,B,G,F<br />
B/0.5,G,F,B/0.5,G,F,B/0.5,G/0.5,G,B,C6,D6,C/0.5<br />
G/0.5,F/0.5,B/0.5,B/0.5,G/0.5,B,B,G,F,B/0.5,G,F<br />
B/0.5,G,F,B/0.5,G/0.5,G,B,C,D,C/0.5,G/0.5,F/0.5,B<br />
B,B,B,B,B/2,B/2,F/0.5,F,B,B,B,B,B/2,B/2,F/0.5,F,B<br />
B,B,B,B/2,B/2,F,B,C,D,C/0.5,G/0.5,F/0.5,B,B,B,B,B<br />
B/2,B/2,F/0.5,F,B,B,B,B,B/2,B/2,F/0.5,F,B,B,B,B<br />
B/2,B/2,F,B,C,D,C/0.5,G/0.5,F/0.5,B/0.09,C5/0.25<br />
G4/0.11,G5,F/0.33,G,F/0.33,G,A/0.33,G,A/0.33,B<br />
C6/0.14,D-F,C-F,B-F,D-F,B-G,B-A,B/0.5,G,F,B/0.5<br />
G/0.5,B,B,G,F,B/0.5,G,F,B/0.5,G,F,B/0.5,G/0.5,G,B<br />
C,D,C/0.5,G/0.5,F/0.5,B/0.5,B/0.5,G/0.5,B,B,G,F<br />
B/0.5,G,F,B/0.5,G,F,B/0.5,G/0.5,G,B,C,D,C/0.5<br />
G/0.5,F/0.5,B,B,B,B,B,B/2,B/2,F/0.5,F,B,B,B,B,B/2<br />
B/2,F/0.5,F,B,B,B,B,B/2,B/2,F,B,C,D,C/0.5,G/0.5<br />
F/0.5,B,B,B,B,B,B/2,B/2,F/0.5,F,B,B,B,B,B/2,B/2<br />
F/0.5,F,B,B,B,B,B/2,B/2,F,B,C,D,C/0.5,G/0.5,F/0<br />
}}<br />
<br />
{{Song<br />
|name=Wrecking Ball- Miley Cyrus<br />
|rating=<br />
|notes=BPM: 200<br />
D5/0.5,D/0.99,D/1.04,D/0.93,D/0.95,A4/0.96,D/0.96<br />
A,C5/1.02,C/1.05,C/0.91,A/0.97,C/1.02,A/0.95,C<br />
A/0.98,E5/0.96,E/1.07,E/1.07,D/0.93,E/1.1,D/1.03<br />
E/0.91,F5/0.96,D/1.08,C/0.96,D,C/0.98,D/1.04,C<br />
A5/0.49,D/0.5,A/0.47,D/0.51,A/0.47,C/0.51,A/0.5<br />
C/0.49,C/0.93,D/2.58,E/0.66,D/0.32,E/0.93,D,E/0.75<br />
F/0.61,D/0.2,A/0.47,D/0.52,A/0.49,D/0.49,A/0.49<br />
C/0.5,A/0.5,C/0.47,C/0.98,D/3.69,E/0.61,D/0.35<br />
E/0.91,D/1.12,E/0.66,F/0.6,D/0.14,D/0.49,D/0.49,D<br />
C/0.9,A4/0.52,D/0.5,D/0.48,D/0.96,C,A/1.11<br />
Bb4/0.95,C/0.49,C/0.49,C/0.69,B/0.68,A/0.51<br />
F4/0.14,D/0.49,D/0.49,D/1.06,C/0.91,A/0.52,D/0.49<br />
D/0.5,D/0.95,C/0.96,A/0.52,C/0.51,C/0.47,C/0.71<br />
B/0.72,A/0.59,F/0.09,B5/0.98,B/1.14,B/0.9,B/1.07<br />
B/0.93,B/0.35,A5/0.94,A/0.34,G5/0.25,F5/0.83<br />
B/1.06,A/0.92,G/1.09,F/0.77,A/2.87,B/0.45,A/0.89<br />
A/0.34,G/0.32,F/0.88,F/0.99,B/1.03,A/0.96,G/1.13<br />
F/0.81,B/0.37,A/0.83,A/0.34,G/0.34,F/0.93,F/0.95<br />
B/1.03,A/0.95,G,F/0.2,B/0.73,A/0.68,G/0.74,B/0.17<br />
F/0.76,F/0.27,F/0.94,B/0.7,A/0.73,G/0.69,B/0.17<br />
A/0.47,D/0.5,A/0.5,D/0.5,A/0.48,C/0.53,A/0.48<br />
C/0.54,C/1.01,D/5.61,E/0.51,D/0.34,E/0.99,D/1.06<br />
E/0.68,F/0.59,D/0.2,A/0.48,D/0.48,A/0.5,D/0.49<br />
A/0.51,C/0.5,A/0.5,C/0.51,C/0.98,D/3.69,E/0.59<br />
D/0.33,E/0.98,D/1.06,E/0.72,F/0.57,D/0.14,D/0.48<br />
D/0.48,D/1.03,C/0.93,A4/0.53,D/0.48,D/0.51,D/1.05<br />
C/0.9,A/0.55,C/0.5,C/0.48,C/0.74,B4/0.66,A/0.49<br />
F4/0.14,D/0.5,D/0.52,D/0.9,C/0.94,A/0.52,D/0.47<br />
D/0.51,D/0.98,C/0.85,A/0.52,C/0.51,C/0.5,C/0.72<br />
B/0.66,A/0.47,F/0.56,B5/0.74,B/1.05,B/0.88,B/1.09<br />
B/1.03,B/0.36,A5/0.94,A/0.33,G/0.25,F5/0.82,B/0.96<br />
A/1.08,G/0.96,F/0.89,B/0.35,A/0.91,A/0.34,G/0.32<br />
F/0.96,F/0.96,B/1.19,A/0.88,G/1.14,F/0.84,B/0.36<br />
A/0.83,A/0.34,G/0.34,F/0.98,F/0.94,B/0.95,A/0.97<br />
G/1.07,F/0.21,B/0.63,A/0.72,G/0.74,B/0.33,B/0.93<br />
B/1.19,B/1.02,B/1.09,B/0.73,B/0.36,A/0.91,A/0.34<br />
G/0.33,F/0.88,F/1.11,B/0.85,A/1.03,G/1.08,F/1.03<br />
A/1.82,B/0.45,A/0.83,A/0.34,G/0.32,F/0.85,F/0.93<br />
B/1.07,A/1.01,G/1.08,F/0.92,B/0.34,A/0.96,A/0.34<br />
G/0.33,F/0.49,B/0.87,A/1.08,G/0.91,F/0.21,B/0.7<br />
A/0.73,G/0.77,B/0.17,F/0.98,F/0.26,F/0.83,B/0.75<br />
A/0.72,G/0.72,B/0.12,D/0.26,E/0.33,E/0.87,F/0.9<br />
F/0.99,F/0.98,F/1.03,F/12.9,B/0.49,A/0.9,A/0.11,F<br />
F/1.01,F/1.14,F/0.85,B/0.49,A/0.81,A/0.12,F/1.03<br />
F/0.94,F/1.16,F/0.82,B/0.53,A/0.72,A/0.13,F/0.84<br />
F/0.96,F/0.96,F,F/0.96,B/0.54,A/0.66,A/0.13,F/0.78<br />
F/0.96,F/1.01,F/0.98,F/0.85,B/0.5,A/0.8,A/0.11<br />
F/0.98,F/1.11,F/1.14,F/0.81,B/0.5,A/0.73,A/0.13<br />
F/0.95,F/1.01,F/1.02,F/1.07,F/0.85,B/0.54,A/0.61<br />
A/0.06,D/0.48,D/0.5,D/0.93,C/0.8,A4/0.48,D/0.47<br />
}}<br />
<br />
{{Song<br />
|name=Fireflies- Owl City<br />
|rating=<br />
|notes=BPM: 185<br />
D6/0.4,Bb5,Eb5/0.67,F5/2,E/2,F/2,B,E/0.67,C5/2<br />
B4/2,C/2,E/0.5,Ab4/2,C/2,B,B/2,E/2,F/0.67,D/0.67<br />
B5,E/0.67,F/2,E/2,A5/2,G5/2,E/2,B4/0.67,C/0.67<br />
B/0.67,C,C/2,B,E/2,F/0.5,D/0.67,B5,E/0.67,F/2,E/2<br />
F/2,B,E/0.67,C/2,B4/2,C/2,E/0.5,A4/2,C/2,B,B/2,E/2<br />
F/0.67,D/0.67,B5,E/0.67,F/2,E/2,A5/2,G/2,E/2<br />
B4/0.67,C/0.67,B/0.67,C,C/2,B,E/2,F/0.5,B/2,F,F<br />
E/2,F,E,B/0.33,B/2,C,C/2,B,C,E,F/0.33,G,F,E/2,B<br />
B/2,B,F/2,E,C/0.11,B/2,F,F,E/2,F,E,B/0.4,B/2,C,C,B<br />
C/2,E,F/0.67,B/2,B,G,F,E,B,B/2,G,F,C/0.33,E/0.14,G<br />
F,E/2,B5,G/0.67,F,E/2,F/0.18,B4,E,D5/2,C/0.22<br />
B-G4/0.25,D-B/0.25,C-A4/0.33,B,C,C/2,E,E/2,G5<br />
F-B-G4/2,E/0.67,B,B,C,B/2,E/0.67,F,C-E4/0.33,B,C<br />
E5,E,G5,F-B-G4/2,E/2,B/0.67,E,F/2,F-C-An/0.17<br />
E4-B3/0.33,B4/2,F,F,E5/2,F,E,B/0.33,B/2.09,C,C/2,B<br />
C,E,F/0.4,B/2,G5,F,E/2,B,G/0.67,F,E/2,C/0.11,B/2,F<br />
F,E/2,F,E,B/0.4,B/2,C,C,B/2,C/0.67,E,F,B/2,B,G,F,E<br />
B,B/2,G,F,C,E/0.11,G,F,E/2,B5,G/0.67,F,E/2,F/0.18<br />
B4,E,D/2,C/0.22,B-G4/0.25,D-B/0.25,C-Ab/0.33,B,C<br />
C/2,E,E/2,G5,F-B-G4/2,E/0.67,B,B,C,B/2,E/0.67,F<br />
C-E4/0.33,B,C,E5,E,G5,F-B-G4/2,E/2,B/0.67,E,F/0.18<br />
G5,F,E,E-C/0.11,B,F,E,F/2,E/0.67,F,E/2,C/0.4<br />
B5-B4/0.67,C6-C5,E6-E5,B5-B4/2,C6-C5,E6-E5,B5-B4,F<br />
F,E,F/2,E,B2-B4/2,F,G/2,E/0.4,B5-B4/0.67,A5-A4<br />
C6-C5,B5-B4/2,E6-E5,F6-F5,B5-B4,F,F/2,E,F,E,B/2,F<br />
E,C/0.5,B5-B4/0.67,C6-C5,E6-E5,B5-B4/2,C6-C5,E6-E5<br />
B5-B4/2,B/2,F,F,E,F/2,E,B/2,F,G,E/0.11,B/2.09,F,F<br />
E/2,F,E,B/0.33,A/2,C,C/2,B,C,E,F/0.4,B/2,G,F,E/2,B<br />
B/2,B,F/0.67,E/0.67,C/0.13,B/2,F,F,E,F/2,E,B/0.33<br />
B/2,C,C,B,C,E/2,F/0.67,B/2,B,B,G/2,F,E/2,B,B,G/2<br />
F/2,C,E/0.11,G,F,E/2,B5,G/0.67,F,E/2,F/0.18,B4,E<br />
D/2,C/0.22,B-G4/0.25,D-B/0.25,C-A/0.33,B,C,C/2,E<br />
E/2,G5,F-B-G4/2,E/0.67,B,B,C,B/2,E/0.67,F<br />
C-E4/0.33,B,C,E5,E,G5,F-B-G4/2,E/2,B/0.67,E,F/0.18<br />
G5,F,E,E,G,F,E/2,B5,G/0.67,F,E/2,F/0.18,B4,E,D/2<br />
C/0.22,B-G4/0.25,D-B/0.25,C-A/0.33,B,C,C/2,E,E/2<br />
G5,F-B-G4/2,E/0.67,B,B,C,B/2,E/0.67,F,C-E4/0.33,B<br />
C,E5,E,G5,F-B-G4/2,E/2,B/0.67,E,F/0.18,G5,F,E,E,G4<br />
F4,E4/2,B,G/0.67,F,E/2,F/0.18,B3,E,D4/2,C4/0.22<br />
B-G3/0.25,D-B/0.25,C-A3/0.33,B,C,C/2,E,E/2,G4,F/2<br />
E/0.67,B,B,C,B/2,E/0.67,F,G-E/0.33,B,C,E,E/0.67<br />
G/2,F,E/2,B/0.67,E,B-F/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Let it Be- The Beatles<br />
|rating=<br />
|notes=BPM: 165<br />
G4-E4,C4,G-E,C,G-D4,B,G-D,B,A4-E,C,A-E-C,C-G-E<br />
F4-C-A3,A-E,F-C-A/0.5,E-C,G3,E-C,G,D-B,G,D-B,G,E-C<br />
G,E-C,G,E-C,G,E-C/0.67,G4-E/2,G-E,G-E,A4,E/2<br />
G-D/0.67,G-D,G-C5/2,D5/0.67,E5-A/2,E-A/2,E-A/0.67<br />
D-A,A-D,A-C/2,C-A/0.4,C/2,E-G,E-G,F5-G,E/2,E-G<br />
D-G/0.4,E-G/2,D/2,C-F4/0.5,C4-G3,D4-G,C-G/0.29<br />
G4-E4/2,G-E,G-E,A-E,E/2,G-D/0.67,G-D,C5-G/2<br />
D5/0.67,E5-A/2,E-A/2,E-A/0.67,D-A,D-A,C-A/2<br />
C-A/0.4,C-A/2,E-G,E-G,F5-G,E-G/2,E-G,D-G/0.4,E-G/2<br />
D/2,C-F4/0.5,C4-G3,D4-G,C-G/0.5,E/2,D5,C5-A/0.4<br />
C-E/2,G5/2,A5-C/0.29,G,C-A4/0.67,C,A/2,G4,E-G,G3<br />
C4-G,E4-C-G/0.67,E5-G4,E-G,F5-G,E/2,E-G,D-G/0.4<br />
E-G/2,D/2,C5-G/0.5,E4-C4-G3,B-D4-G,C-E3-G/0.29<br />
G4-E4/2,G-E,E-G,A-E,C5/2,G-D/0.67,G-D,C-G/2<br />
D5/0.67,E5-A/2,E-A/2,E-A/0.67,D-A,D-A,C-A/2<br />
C-A/0.4,C-A/2,E-G,E-G,F-G,E-G/2,E-G,D-G/0.4,E-G/2<br />
D/2,C-F4/0.5,C4-G3,D4-G,C-G/0.29,G4-E4/2,G-E,E-G<br />
A-E,C5/2,G-D/0.67,G-D,C-G/2,D5,E5-A,E-A/2,E-A/0.67<br />
D-A,D-A,C-A/2,C-A/0.4,C-A/2,E-G,E-G,F5-G,E-G/2,E-G<br />
D-G/0.4,E-G/2,D/2,C-F4/0.5,C4-G3,D4-G,C-G/0.5,E-E4<br />
D5-D4,C5-E-C4,C,E5-E4/2,G5-G4/1.5,A-A5/0.55<br />
G-D-B/0.67,G5-G4,C5-G/0.67,C-G,A4/2,G,G-E5-C/0.67<br />
G3/2,C4-G,E4-C-G/0.67,E5-C5-G4,G-C-E,F5-C-G<br />
E-C-G/2,E-C-G,D5-G/0.4,E-G/2,D/2,C-F4/0.5,C4-G3<br />
D4-G,C-G/0.5,E-E4/2,D5-D4,C5-E-C4,C/2,E,E5-E4/2<br />
G5-G4/2,A5-A4/0.5,G-D-B/0.67,G5,C5-G4/0.67,C-G,A/2<br />
G,G-E5-C/0.67,G3/2,C4-G,E4-C-G/0.67,E5-C5-G4,G-C-E<br />
F5-C-G,E-C-G/2,E-C-G,D5-G/0.4,E-G/2,D/2,C-F4/0.5<br />
C4-G3,D4-G,C-G/0.25,A-F-C/0.5,G4-E4-C,F-D-A3<br />
E-C-G3/0.5,D-Bb-F3,C-F,D-G/0.5,C-A-F/0.5<br />
C-G-E3/0.25,C-A-F4/0.5,G-G4-C,F-D-G3,E4-C-G/0.5<br />
D-B-F3,C-F,D-Bn-G/0.5,C-A-F/0.5,E3-C-G/0.29,E/4<br />
D3/4,C3,C,E/2,D/2,C/2,D,D,C,D,E,G,G/2,A/2,G/2,E/2<br />
D/2,E/2,D/2,C,C/0.5,G/6,C4/6,E4/1.5,G4,A4,G,G-D4-B<br />
G-D-B,A-B,G,E-G3/0.5,E-C-G,D-B-G,C-G-E3,E/2,G/1.5<br />
E/6,G/6,C/6,E/6,G/6,C,G-C,C-G,E4-G/2,D/2,C/2,D-B-G<br />
D-B-G,C-G,D-B-G,E-C,C-G4,C-G/2,C-A/2,G/2,E/2,D/2<br />
E/2,D/2,C-A3,C-A,C-A,G3/6,C/6,E/1.5,G4,C5,G/2,C/2<br />
E5-E4,G5,A5/2,G/2,E5/2,D5/2,E/2,D/2,C,C4-G3,D4-G<br />
C-G,G/2,C/2,E-E4/2,D5-D4/0.67,C5-A4-E-C4,C/2,E/2<br />
E5-E4/2,G5-G4,A5-A4,G-D-B/0.5,G5-G4,C5-G/0.67,C-G<br />
A/2,G,E5-C-G/0.67,G3/2,C4-G,E4-C-G/0.67,E5-C5-G4<br />
E-C-G,F5-G,E-G/2,E-G,D5-G/0.4,E-G/2,D/2,C-F4/0.5<br />
C4-G3,D4-G,C-G/0.29,G4-E4/2,G-E,G-E,A-E,E/2<br />
G-D/0.67,G-D,C5-G/2,D5/0.67,E5-A/2,E-A/2,E-A/0.67<br />
D-A,D-A,C-A/2,C-A/0.4,C-A/2,E-G,E-G,F5-G,E/2,E-G<br />
D-G/0.4,E-G/2,D/2,C-F4/0.5,C4-G3,D4-G,C-G/0.29<br />
G4-E4/2,E-G,G-E,A-E,E/2,G-D/0.67,G-D,C5-G/2<br />
D5/0.67,E5-A/2,E-A/2,E-A/0.67,D-A,D-A,C-A/2<br />
C-A/0.4,C-A/2,E-G,E-G,F5-G,E-G/2,E-G,D-G/0.4,E-G/2<br />
}}<br />
<br />
{{Song<br />
|name=Viva La Vida- Coldplay<br />
|rating=<br />
|notes=BPM: 288.889<br />
Ab-Db4-F4/0.5,A-D-F/0.5,A-D-F/0.5,A-D-F,A-D-F/0.5<br />
A-D-F/0.5,A-D-F,A-D-F/0.5,A-D-F/0.5,A-C4-Eb4/0.5<br />
A-C-E/0.5,A-C-E/0.5,A-C-E,A-F-C/0.5,A-F-C/0.5<br />
A-F-C,A-F-C/0.5,A-F-C/0.5,A-D-F/0.5,A-D-F/0.5<br />
A-D-F/0.5,A-D-F,A-D-F/0.5,A-D-F/0.5,A-D-F<br />
A-D-F/0.5,A-D-F/0.5,A-C-E/0.5,A-C-E/0.5,A-C-E/0.5<br />
A-C-E,A-F-C/0.5,A-F-C/0.5,A-F-C5,A-F-C/0.5<br />
A-F-C/0.5,D-F-A4-C/0.5,D-F-A/0.5,D-F-A/0.5<br />
D-F-A-D5,Bb-E-B4/0.5,B3-E-G4/0.5,B-E-G,B-E-G<br />
B4/0.5,E,E-B/0.5,E-B,A,E-C/0.5,E,C4-F/0.5,C5-F,C-F<br />
C-F,C-F,C-F,C-F/0.5,D4-F-A-C/0.5,D-F-A/0.5<br />
D-F-A/0.5,D-F-A-D5,B3-E-B4/0.5,B3-E-G/0.5,B-E-G<br />
B-E-G,B4/0.5,E,E-B/0.5,E-B/0.5,E-B/0.5,E-C<br />
A-C4/0.5,G,F-C/0.33,A3,C/0.5,A4-D-A5/0.5<br />
A4-D-A5/0.5,A4-D-A5/0.5,A4-D-A5,A4-D-A5/0.5<br />
D-G-G5/0.5,D-G4-G5,D-G4-G5/0.5,D-G4-G5/0.5<br />
A4-A5-C5/0.5,A4-A5-C/0.5,A4-A5-C/0.5,A4-A5-C<br />
A4-A5-C/0.5,G4-G5-C/0.5,G4-G5-C,G4-G5-C/0.5<br />
G4-G5-C/0.5,A4-D-A5/0.5,A4-D-A5/0.5,A4-D-A5/0.5<br />
A4-D-A5,A4-D-A5/0.5,D-G4-G5/0.5,D-G4-G5<br />
D-G4-G5/0.5,D-G4-G5/0.5,A4-A5-C/0.5,A4-A5-C/0.5<br />
A4-A5-C/0.5,A4-A5-C,A4-A5-C/0.5,G4-G5-C/0.5,C-F<br />
C-F/0.5,C-F/0.5,D4-F-A4-C/0.5,D-F-A/0.5,D-F-A/0.5<br />
D-F-A-D5,B3-E-B4/0.5,B3-E-G4/0.5,B-E-G,B-E-G<br />
B4/0.5,E,E-B/0.5,E-B,A,E-B,E-B,E-C,F-A/0.5,G,F,F-C<br />
F-C,F-C,F-C/0.5,D4-F-A-C/0.5,D-F-A/0.5,D-F-A/0.5<br />
D-F-A-D5,B3-E-B4/0.5,B3-E-G/0.5,B-E-G,B-E-G/0.5<br />
A-E,A-E,E-C,B4,A-E,A-E/0.5,A-E,E-C,E-B/0.5,A-E/0.5<br />
F-A-F5,F4-A-F5/0.5,F4-A-F5/0.5,F4-A-D-F5/0.5<br />
F4-A/0.5,F-A/0.5,F-D,E-G-E5/0.5,E4-G/0.5,A-E/0.5<br />
A-E-E5/0.5,A-E4-E5,A-E4-E5/0.5,E4,A,A-E5,E4,A-D<br />
F-C/0.5,C4,F-C5,F-C,F-C,F-C,F-C,F-C,F-C/0.5,C4<br />
F-A/0.5,D4-F-A/0.5,B3-E-B4/0.5,G3,B3,B-E-G/0.5,A-E<br />
A-E/0.5,C-E-C5,B4,C4-A-E,C-A-E/0.5,C-A-E,C-E-C5<br />
C4-B,C-A,C-A/0.25,G,C/0.5,F-A-F5/0.5,F4-A-F5/0.5<br />
F4-A-F5,E-E5,F4-F5,E4-E5/0.5,B3-B4/0.5,C-C5/0.5<br />
D-D5/0.33,A-E4-E5/0.5,A-E4-E5/0.5,A-E4-E5,C,E4-E5<br />
E4-C/0.5,F4-C4/0.5,G4-C/0.5,A-C/0.33,F-A-F5/0.5<br />
F4-A-F5/0.5,F4-A-F5,E-E5,F4-F5,E4-E5/0.5,B3-B4/0.5<br />
C-C5/0.5,D4-D5/0.5,D4-D5,A-E4-E5,C,A-E4-E5/0.5<br />
A-E4-E5,C,E4-E5,E4-C/0.5,F4-C4/0.5,G-C/0.5<br />
A-C/0.33,F-A-F5/0.5,F4-A-F5/0.5,F4-A-F5,E-E5,F4-F5<br />
G-B-G5/0.5,G4-B-G5/0.5,G4-B-G5/0.5,G4,B,G<br />
A-E4-E5/0.5,A-E4-E5/0.5,A-E4-E5/0.5,A-E4-E5<br />
A-D4-D5/0.5,A-C-C5/0.5,A-C4-C5,A-C4-C5/0.5<br />
A-C4-C5/0.5,D4-F4-A/0.5,D,F-A/0.5,D-F-A-D5/0.5<br />
B3-E4-B4/0.5,G3,B3,B-E-G/0.5,A,B4,A,E-C4-G4<br />
E-C-G/0.5,E-C-G,E-C-G-C5/0.5,E-C4-G,F-A-C/0.5,C,F<br />
G,A,C,F/0.5,A3-D4-F/0.5,A-D-F/0.5,A-D-F/0.5,A-D-F<br />
A-D-F/0.5,A-D-F/0.5,A-D-F,A-D-F/0.5,A-D-F/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Wavin Flag- Knaan<br />
|rating=<br />
|notes=BPM: 258<br />
E5/0.5,G4/0.5,G-C5/0.5,D5-G/0.5,E-G,G-C/0.25,G-C<br />
G5-G4-C,F5,E,D,E-A4/0.5,A-C/0.5,A-D/0.5,E,D/0.5<br />
G-B4/0.5,G-D4/0.5,B-G/0.5,G,G-E/0.5,C-G/0.5<br />
G-D5/0.5,G-E,C-G/0.25,G-C,G-G5-C,F,E,D,E-A/0.5<br />
A-C/0.5,D-A/0.5,E,D/0.5,G4-B/0.5,G-D4/0.5,G-B/0.5<br />
G/0.57,D5/4,E/0.5,D,E,D,C,A/0.5,A/0.57,A/4,C,C,A<br />
G/0.33,E-G/0.5,G-E,G-G5/0.5,G4-G5/0.33,G4-D/0.5<br />
G-C,E,D,C/0.36,G/4,E/0.5,D,E,D,C,A/0.5,A/0.57,A/4<br />
C,C,A,G,E4/0.57,D/4,E5/0.5,E,G5/0.5,G/0.33<br />
G4-D/0.5,C,G-E,D,C/0.4,G/4,D/4,E/0.5,D,E,D,C,A/0.5<br />
A/0.57,A/4,C,C,A,G,E4/0.57,D/4,E5/0.5,E,G5/0.5<br />
G/0.33,G4-D/0.5,C,G-E,D,C/0.33,G-E/0.5,D,E,D,C<br />
A/0.5,A/0.57,A/4,C,C,A,G/0.33,E-G/0.5,E-G<br />
G5-G4/0.5,G-G5/0.33,D-G4/0.5,C,E-G,D,C/0.5,G-C<br />
G-C/0.5,G-C,E/0.5,G5,C-A5/0.14,C-A,C-A,E-C-A,A-C-E<br />
C-A-E,E-C-A,C-G/0.5,C-E,D/0.25,E,E,D,C/0.5,G4-C<br />
C-G,G-C,C-G,E/0.5,G5,A-C-F/0.17,C,C-A,A-C,A-E-C<br />
C-A-E,E-C-A,A-E-C,G-C/0.5,E,D/0.25,E,E,D,C/0.5<br />
C-G4,C-G/0.5,G-D,G-E,D,C/0.5,A4-C-F,A-F-C/0.5<br />
F-C-A,E/0.5,D/0.5,C-E-A,A-E-C/0.5,E-A-C,D/0.5<br />
C/0.5,G-D-B,G-D-B/0.5,E,D,C,B/0.5,C,E4,G,C,D,C<br />
B/0.5,C,F4,A,C,D,C,B/0.5,C,E,A,C,D,C,B/0.5,C,D4,G<br />
C,D5,C,B/0.5,C-G,G-C/0.5,G-D,G-E5,D,C/0.5,A-C-F5<br />
F-C-A/0.5,F-A-C,E/0.5,D/0.5,E-C-A,A-E-C/0.5,E-A-C<br />
D/0.5,C/0.5,D-G-B,G-D-B/0.5,E,D,C,B/0.5,C,E4,G,C,D<br />
C,B/0.5,C,F4,A,C,D,C,B/0.5,C,E,A,C,D,C,B/0.5,C,D4<br />
G,C,D5,C,B/0.5,C,E,G,C,D,C,B/0.5,C,F,A,C,D,C,B/0.5<br />
C,E,A,C,D,C,B/0.5,C,D4,G,C,D5,C,B/0.5,E5-G/0.5<br />
C-G/0.5,G-D/0.5,E-G,C-G/0.25,C-G,G5-G4-C,F5,E,D<br />
A-E/0.5,C-A/0.5,A-D/0.5,E,D/0.5,G-B/0.5,D4-G/0.5<br />
B-G/0.5,G,E-G/0.5,G-C/0.5,G-D5/0.5,G-E,G-C/0.25<br />
C-G,C-G-G5,F,E,D,A-E/0.5,A-C/0.5,D-A/0.5,E,D/0.5<br />
B-G4/0.5,G-D4/0.5,G-B/0.5,G/0.57,D5/4,E/0.5,D,E,D<br />
C,A/0.5,A/0.57,A/4,C,C,A,G/0.33,G-E/0.5,G-E<br />
G-G5/0.5,G4-G5/0.33,D-G4/0.5,C-G,E,D,C/0.36,G/4<br />
E/0.5,D,E,D,C,A/0.5,A/0.57,A/4,C,C,A,G,E4/0.5<br />
G-E5/0.5,E,G5/0.5,G/0.33,G4-D/0.5,C,G-E,D,C/0.33<br />
E-G/0.5,D,E,D,C,A/0.5,A/0.57,A/4,C,C,A,G/0.33<br />
G-E/0.5,E-G,G-G5/0.5,G-G4/0.33,G-D/0.5,C,G-E,D<br />
C/0.33,G-E/0.5,D,E,D,C,A/0.5,A/0.57,A/4,C,C,A,G<br />
E4/0.57,D/4,E5/0.5,E,G5/0.5,G/0.33,G4-D/0.5,C,G-E<br />
D,C/0.5,G-C,C-G/0.5,G-C,E/0.5,G5,A5-C-F/0.14,A-C<br />
C-A,E-A-C,A-C-E,C-A-E,A-C-E,C-G/0.5,C-E,D-G4/0.25<br />
E,E,D,C/0.5,C-G,C-G,G-C,C-G,E/0.5,G5,C-F-A/0.17,C<br />
A-C,A-C,A-E-C,C-E-A,A-C-E,C-A-E,G-C/0.5,E,D/0.57<br />
D/4,E/0.5,D,E,D,C/0.5,G4-C,C-G/0.5,G-D,G-E,D,C/0.5<br />
C-F-A4,F-C-A/0.5,A-C-F,E/0.5,D/0.5,E-A-C,A-C-E/0.5<br />
A-C-E,D/0.5,C/0.5,D-G-B,B-D-G/0.5,E,D,C,B/0.5,C,E4<br />
G,C,D,C,B/0.5,C,F4,A,C,D,C,B/0.5,C,E,A,C,D,C,B/0.5<br />
C,D4,G,C,D5,C,B/0.5,G-C,G-C/0.5,G-D,E5-G,D,C/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Can't Hold Us- Macklemore<br />
|rating=<br />
|notes=BPM: 250<br />
G4,B4-E5,G-B-E/0.33,G-B-E/0.5,G-B-E/0.5,A4-D5-Gb5<br />
A-D-G-Gn/0.33,A-D-G/0.5,A-D-G/0.5,G4-B-D<br />
G-B-D/0.33,G-B-D/0.5,G-B-D/0.5,G-E-C5,G-E-C/0.33<br />
G-E-C/0.5,G-E-C/0.5,G-B-E,G-B-E/0.33,G-B-E/0.5<br />
G-B-E/0.5,A-D-Gb5,A-D-G-Gn/0.33,A-D-G/0.5<br />
A-D-G/0.5,G4-B-D,G-B-D/0.33,G-B-D/0.5,G-B-D/0.5<br />
G-E-C,G-E-C/0.5,E4,G,E,B/0.5,E,E,E,E,G,E,B/0.5,E,E<br />
E,E,G,E,B/0.5,E,E,E,E,G,E,C/0.5,E,E,E,E,G,E,B/0.5<br />
B,B,B,D,C,B,A,A/0.5,E/0.14,B,B,B,D,C,B,A,A/0.5<br />
B/0.5,E,G,E,B/0.5,E,E,E,E,G,E,B/0.5,E,E,E,E,G,E<br />
B/0.5,E,E,E,E,G,E,C/0.5,E,E,E,E,G,E,B/0.5,B,B,B,D<br />
C,B,A,A/0.5,E/0.14,B,B,B,D,C,B,A,A/0.5,B/0.14<br />
G-B-E5,G-B-E/0.33,G-B-E/0.5,G-B-E/0.5,A-D-Gb5<br />
A-D-G-Gn/0.33,A-D-G/0.5,A-D-G/0.5,G4-B-D<br />
G-B-D/0.33,G-B-D/0.5,G-B-D/0.5,G-E-C,G-E-C/0.33<br />
G-E-C/0.5,G-E-C/0.5,G-B-E,G-B-E/0.33,G-B-E/0.5<br />
G-B-E/0.5,A-D-Gb5,A-D-G-Gn/0.33,A-D-G/0.5<br />
A-D-G/0.5,G4-B-D,G-B-D/0.33,G-B-D/0.5,G-B-D/0.5<br />
G-E-C,G-E-C/0.5,E4,G,E,B/0.5,E,E,E,E,G,E,B/0.5,E,E<br />
E,E,G,E,B/0.5,E,E,E,E,G,E,C/0.5,E,E,E,E,G,E,B/0.5<br />
B,B,B,D,C,B,A,A/0.5,E/0.14,B,B,B,D,C,B,A,A/0.5<br />
B/0.5,E,G,E,B/0.5,E,E,E,E,G,E,B/0.5,E,E,E,E,G,E<br />
B/0.5,E,E,E,E,G,E,C/0.5,E,E,E,E,G,E,B/0.5,B,B,B,D<br />
C,B,A,A/0.5,E/0.14,B,B,B,D,C,B,A,A/0.5,B/0.14<br />
G-B-E5,G-B-E/0.33,G-B-E/0.5,G-B-E/0.5,A-D-Gb5<br />
A-D-G-Gn/0.33,A-D-G/0.5,A-D-G/0.5,G4-B-D<br />
G-B-D/0.33,G-B-D/0.5,G-B-D/0.5,G-E-C,G-E-C/0.33<br />
G-E-C/0.5,G-E-C/0.5,G-B-E,G-B-E/0.33,G-B-E/0.5<br />
G-B-E/0.5,A-D-Gb5,A-D-G-Gn/0.33,A-D-G/0.5<br />
A-D-G/0.5,G4-B-D,G-B-D/0.33,G-B-D/0.5,G-B-D/0.5<br />
G-E-C,G-E-C/0.33,G-E-C/0.5,G-E/Infini<br />
}}<br />
<br />
{{Song<br />
|name=Let Her Go- Passenger<br />
|rating=<br />
|notes=BPM: 250<br />
A5/0.1,B5,A,G5,D5,E5,G/0.33,E/0.5,B/0.2,A,B,A,G<br />
D-E4,E5,G-B4/0.5,E,E,B5/0.5,A-D4/0.5,A4/0.5,A5-D5<br />
B,A,G,D-C4,E,G-G4/0.5,C5,E/0.5,G5,D6,B/0.33<br />
G-D4-Gb4-A4,A5/0.5,B,E4/0.5,B4/0.5,E5/0.25,D/0.5<br />
A4/0.5,A5-D5,B5,A,Gn5,D-C4,E,G-G4/0.5,C5,E/0.5<br />
B/0.2,A-D4-Gb-A4,B,A5,Gn5,D5-E4,E5,G-B4/0.5,E,E<br />
B5/0.5,A-D4/0.5,A4/0.5,A5-D5,B,A,G,D-C4,E,G-G4/0.5<br />
C5,E/0.5,G5,D6,B/0.33,G-D4-Gb4-A4,A5/0.5,B,E4/0.5<br />
B4/0.5,E5/0.25,D/0.5,B,B,A4,B,A,Gn,G-C3/0.5,G3,E4<br />
G4-C4,E,G-E/0.5,D-G2/0.5,D3,D4,A-G3,B,A-B3,G4<br />
A-D3/0.5,A-A3,G,B4-D4/0.5,A4-Gb,A,E3,Gn,B3/0.5<br />
A-E4,B4,A-G,G,A-C3,G,E-G3,E,E-C4,D,G4-E/0.5,G2/0.5<br />
D3/0.5,G3/0.5,B3/0.5,Gb4-D4-D3/0.5,A3/0.5<br />
G-D4-D/0.5,A/0.5,G-D-G/0.5,B4-A,B,B-D/0.5,A4-A3,Gn<br />
G-C3/0.5,G-G3,E,G4-C4,E,G-G3/0.5,G2/0.5,D3/0.5<br />
A4-G3,B,A-G2,G4,A-D/0.5,A-A3,G,B-D4/0.5,A4-Gb,A,E3<br />
Gn,B3/0.5,A-E4,B4,A-B3,G,A-C,G,E-G3,E,E-C3,D<br />
G4-A2/0.5,G2/0.5,D3/0.5,G3/0.5,B/0.5,Gb4-D4-D3/0.5<br />
A3/0.5,G-D4-D/0.5,A/0.5,G-D-G/0.5,A4-E,Gn,B4-D,A<br />
A3,A4,E2,G,E4/0.5,E3-G3-B3/0.25,E4-C4-C2/0.25<br />
E-C4-C3-E3-G/0.25,Gb4-D-D2/0.25,G-D4-A2-D3-G3/0.25<br />
D4-B-B1/0.25,D-B3-B2-D3-G/0.25,Gn4-E4-E2/0.25<br />
G-E4-G3-B3-E/0.25,E-C4-C2/0.25,E-C4-G-C-E/0.25<br />
Gb4-D4-D2/0.25,G-D4/0.25,G-D/0.25,G-D/0.25<br />
B4-E2/0.5,B-B2/0.5,B4-E3-Gn3-B3,A4,G4,G,C2/0.5,G2<br />
C5,E-G3-C4,B4/0.33,A-D2/0.5,A2,A4,A-Gb-A3-D4,Gn4<br />
Gb/0.5,G-B1/0.5,G2,D,B4-D3-G3-B3/0.5,A4/0.5<br />
Gn4-E2/0.5,B2,E4,B4-E3-G3-B3/0.5,A,G4,E4-C2/0.5<br />
G2/0.5,E3-G3-C4/0.25,Gb4-D4-D2/0.5,A2/0.5<br />
G-D4-G3-A3-D/0.25,G4-D-D2/0.5,A2/0.5<br />
G-D4-G3-A3-G4/0.33,B4,B-E2/0.5,B/0.5,B-E3-Gn3-B3<br />
A4,G4,G,C2/0.33,C5,E-G3-C4,B4/0.33,A-D2/0.33,A<br />
A-Gb-A3-D4,Gn4,Gb/0.5,G-B1/0.33,D,B4-G3-B3-D/0.5<br />
B4/0.5,B-E2/0.33,Gn4,E3-G3-B3/0.5,A4,G4,C2/0.25<br />
E-G3-C4/0.25,Gb4-D-D2/0.25,G-D4-G3-A3-D/0.25<br />
G4-D-D2/0.5,B4,B,B-G3-D4-A/0.5,A4,Gn4,G-C2,G2<br />
G4-C3,E4-G3,G4-C4,E-G3,G4-C3,G2,G1,D2,G2,D3,A-G3<br />
B-D,A-G2,G4-G1,A-D2,A2,A4-D3,G4-A3,B-D4,A,A4-D3<br />
A-A2,E2,G-B2,E3,B3,A4-E4,B4-B3,A-E3,G-B2,A-C,G-E<br />
E4-G3,E-C4,E-G,D4-C3,G4-G2,C2,G1,D2,G2,D3,G3,D,G2<br />
D2,Gb4-D4-D2,A2,D3,G3,G4-D4-A3,D,G,D,G-D-A,G3<br />
B4-D3,B-A2,B-G2/0.5,A4-D1,Gn4,G-C/2,E2/2,G2/2,C3/2<br />
G4-E3/2,G3/2,E4-C4/2,G/2,G4-E3/2,C3/2,E4-G2/2,E2/2<br />
G4-C2/2,G1/2,C1/2,D/2,G/2,B1/2,D2/2,G2/2,B2/2,D3/2<br />
G3/2,B3/2,A-D4/2,G4/2,B4-D/2,B3/2,A-G3/2,D3/2<br />
G4-B2/2,G2/2,A-D2/2,Gb/2,A2/2,D3/2,A4-G3/2,A3/2<br />
Gn4-D4/2,Gb/2,B4-A4/2,G/2,D/2,A3/2,A4-G3/2,D3/2<br />
A-A2/2,G2/2,E/2,Gn/2,G4-B2/2,E3/2,G3/2,B3/2,E4/2<br />
G4/2,A4-B4/2,G/2,B-E/2,B3/2,A-G3/2,E3/2,G4-B2/2<br />
G2/2,A-C3/2,E/2,G4-G3/2,C4/2,E4-E/2,C/2,E-G/2,E3/2<br />
}}<br />
<br />
{{Song<br />
|name=Yakov Yadov - Murka (Famous Russian Criminal Song)<br />
|rating=<br />
|notes=BPM: 145<br />
A/0,25,C4/0,5,E4,A2/4,A3/4,C/4,E/4,C5/2,C4/2,B4/2<br />
C/2,A4/2,C/2,Ab-E2/2,B3/2,B4-E4-An2/2,A3/2,C/2,E/2<br />
A4/0,5,A-E-A2/2,Db4/2,G4/2,D/2,F4/2,D/2,E/2,D/2<br />
G-Dn3/2,A3/2,C/2,Gb/2,F/0,5,E-B3-Ab-E2,E4/2,E/2,Gn<br />
F,E-B-E2/2,A/2,D4/2,A/2,C/2,E3/2,B/2,E/2,An-A2,C-E<br />
G2,C-A3-E,F2,C-A-F3,E2,C-A-E3/1,33,Ab2/4,An-E2<br />
C-A3-E3,G,C-A-E,F2,C-A-F3,E2,C-A-E3,E4-A2,E-C-A3/2<br />
E/2,Eb-En2,E4-C-A,F4-A2,E-C-A3,E2,C-A,E4-E2,D-Ab<br />
C-B2,E4-B3-A,B-An2,E-C-A3,E2,E4-C/1,33,Ab4/4,An-F3<br />
A-F4-C/2,A/2,Ab-C3,An-F-C4,B4-B2,A-Eb-B3,Ab-Gb3<br />
An-E-B/1,33,E3/4,B4-En,Ab-D-B3,D3,A-D4-B,C3,A-D-B<br />
B2,A-D-B3/1,33,B4/4,C5-An2,E4-C4/2,B/2,A4-E2<br />
Ab-E4-B3,B4-An2,A4-E-C,E2,E4-C,A-A2,Db-A3/2,Gn4/2<br />
F-E2,E4-D-A,G-Dn3,F-D4-A,A2,D-A3,E-E2,E4-B3-Ab<br />
G-B2,F-B3-A,E-E2,D-A,C-B2,B3-A,An-A2,E4-C,E2,E4-C<br />
A,E-C-A3,E2,E4-C-A,C5-A2,E-C4/2,B4/2,A4-E2<br />
Ab-E4-B3,B4-An2/2,Bb/2,A4-E-C,E2,E4-C/1,33,Ab/4<br />
An-A2,Db-A3/2,A/2,D-E2,E4-D-A,G-Dn3/2,Gb/2,F-D4-A<br />
A2,D-A3,E-E2,E4-Bn3-Ab,Gn-B2,F-B3-A,E-E2,D-A,C-B2<br />
B3-A/1,33,A2/4,An3-A2-E,C-E3,G2,C-A3-E,F2,C-A-F3<br />
E2,C-A-E3,E4-C-A2/2,E/2,E-C-A3/2,E/2,Eb-En2,E4-C-A<br />
F4-A2/2,C/2,F-C-A3/2,F/2,E-E2,C-A,E4-E2/2,B/2<br />
Ab-E3/2,D/2,C-B2/2,A/2,B3-A-E,B-An2/2,A3/2,C-A/2<br />
B/2,A-E2,E4-C,A4-F3/2,A/2,A-F4-C/2,A/2,Ab-C3/2<br />
C4/2,An-F,B4-B2/2,Gb4/2,Eb-B3/2,A-C/2,Ab-B-G3<br />
An-C/1,33,Bb4/4,Bn-En3,B3,D,Ab,B4-B2,E2,G2,A2<br />
C5-An/2,C/2,C-E4-C4/2,B4/2,A4-E2,Ab-E4-B3,B4-An2/2<br />
Bb/2,A4-E-C,E2,E4-C,A-A2/2,A4/2,A-Db-A3/2,Gn4/2<br />
F-E2,E4-D-A,G-Dn3/2,Gb/2,F-D4-A,A2,D-A3,E-E2/2<br />
E4/2,E-Bn3-Ab/2,E/2,Gn-B2,F-B3-A,E-E2,B-A/2,D/2<br />
C-B2,B3-A,An-A2,E4-C,E2,E4-C,A,E2,Gb2,Ab/1,33<br />
B4-Eb4/4,C5-En-An,E-C4/2,B-D/2,A4-C-E2,Ab-B3<br />
B4-D-An2/2,Bb-Db/2,A4-C,E/2,A3/2,D/2,E4/2<br />
A4-A2/0,67,Gn4-Bn3/2,F-A3,E-G3,G4-B-Dn3/2,Gb-Bb/2<br />
F-A,A2,D4-A3,E-E2,Bn-Ab/2,E4/2,Gn-B2,F-B3-A/1,33<br />
F/4,E-E2,D-A,C-B2,B3-A,An-A2,E4-C,E2,E4-C,A,E-C-A3<br />
E2,E4-C-A/1,33,B4/4,C5-A2,E-C4,A4-E2,E4-C,A2<br />
C5-E-C4,B-E2,A4-E4-C,D5-D3,F-D4,C5-A2,B-F-D,D3<br />
F-D4,A,F-D,B-E3,E4-B3,Ab4-B2,E-B3,E3,E4-B,F-B2<br />
E-B3,C-An2,E-C4,B4-E2,A4-E4-C,A2,E-C,E2,E4-C,A4-D3<br />
D4-A3,F-A2,D-A3,D3,A4-D4-A3,B-A2,A4-D-A3/1,33,B/4<br />
C5-A2,E-C4,B-E2,A4-E4-C,A2,E-C,G-E2,F-C,E4-E2<br />
B3-Ab3,B2,B3-A,A4-E,B-A3,B2,B3-A,An4-A2,E4-C,E2<br />
E4-C,A,E2,Gb2,Ab/1,33,B4-Eb4/4,C5-En-An,E-C4<br />
A4-C-E2,E4-C,A2,C5-E,B-D-E2,A4-C4,D5-F-D3,F-D4<br />
C5-E4-A2,B-D,D3,F-D4,A,E-C4,B-D-E2,Ab3-E3,A4-B3-B2<br />
E4-B3-A3,E2,E4-A,F-An-B2,E-Ab,C5-E-An2,E-C4<br />
B4-D-E2,A4-C,A2,E4-C,E2,D-B3,A4-C-D3,D4-A3,F-A-A2<br />
D-A3,D3,A4-C,B4-D4-A2,A4-C,C5-E4-A2,E-C4,B-D-E2<br />
A4-C,A2,E4-A3,Gn4-B3-E2,F-A,E4-Ab-E2,B-A,B2,B3-A<br />
}}<br />
<br />
{{Song<br />
|name=Adele - Chasing Pavements<br />
|rating=<br />
|notes=BPM: 200<br />
G5/0.13,G-A,G,E4-G,G,C4/0.5,A,G,G3-D6,C6,E-B5,C<br />
G-B,A5,B3-G5,A,F-E5,E,D4-E,E,C4/0.5,A3,E,Ab-F5,E<br />
E3-F,E5,A-F,E,B-E,An5,F3-A/0.5,D/0.5,C6-A3/2,D6<br />
B5/2,F-C/2,A5,B/2,G3-G5/0.5,E4/0.5,G3-E6/0.5,B3,G5<br />
C4-C6/0.25,A3/0.5,E-G3,E,C4-G5,G,G,C-G,C,C/0.5,G-C<br />
B-D,C6,B5,B3-C,B-B5,B3-A5,G,B-A,A3-E5,E,E,A-E,A<br />
E-A,E,A-E,Ab-F5,E,F,A-E,A-F,A-E,E,E3-An5,F3-A/0.33<br />
F,C-F/2,D/2,F/2,B5/2,C/2,A/2,F/2,B/2,G3-G5/0.33,G3<br />
E6-G/0.5,G4-F6/0.5,F4-G6,G,G,G,E4,G,A4-E6,G,D4-E,G<br />
E,G,F-E,C/0.33,F-E,F6,E,F,E4-G/0.5,C,D6,Ab/0.5<br />
B4/0.5,A/0.5,E,C,F4-G,G,G,G,E-E6/0.5,C-An,C,D4-G,G<br />
G,A6,F-E/0.5,E,F6,F4-E/0.5,C,D6,E4,E,E,E,F-G,G,G,G<br />
E,G,A4-E6,G,D4-E,G,E,G,F-E,C/0.33,E-F,D6/2,C/2,B5<br />
C,A5,G5/0.33,E4-E6,E,D,E4,E/0.5,E,C,G4-C4-E6,E/0.5<br />
C6/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Adele - Rolling in the Deep<br />
|rating=<br />
|notes=BPM: 200<br />
G4-C4,G-C,G-C,G-C,G-C,G-C,G-C,G-C,G-C,G-C,G-C,G-C<br />
G-C,G-C,G-C,G-C,G-C-F5,G-C,G-C-F,G-C,G-C-F/2,Eb5/2<br />
G-C-C5,G-C4,G-C,G-C-G5,D4-G3-G5,D-G3-F,D-G-E,D-G<br />
D-G-C5,D-G,D-G,D-G-F,F4-Bb/2,B5/2,F-B3,F-B-G5<br />
F-B-F5,F4-B-E,F-B-C,F-B-C,F-B-E/2,E/2,D-G3/2,E/2<br />
D-G-D5,D4-G-C/2,C/2,D-G,F-B,F-B,F-B,G4-C4-F5,G-C<br />
G-C-F,G-C,G-C-F/2,E/2,G-C-C5,G-C4,G-C-C5/2,C/2<br />
G-C4-G5,D-G3-G5,D-G3-F,D-G-E,D-G-C5,D-G,D-G,D-G<br />
D-G-F,F4-B/2,B5/2,F-B3,F-B-G5,F-B-F5,F4-B-E,F-B-C<br />
F-B/2,C/2,F-B-E,D-G3-E,D-G-D5,D4-G-C,D-G-C,F-B,F-B<br />
F-B,G4-C4-F5,G-C,G-C-F,G-C,G-C-F/2,E/2,G-C-C5,G-C4<br />
G-C-C5/2,C/2,G-C4-G5,D-G3-G5,D-G3-F,D-G-E,D-G-C5<br />
D-G,D-G,D-G,D-G-F,F4-B/2,B5/2,F-B3,F-B-G5,F-B-F5<br />
F4-B-E,F-B-C,F-B-C,F-B-E/2,E/2,D-G3-E,D-G-D5<br />
D4-G-C,D-G-C,F-B,F-B,F-B,G4-C4-F5,G-C,G-C-F,G-C<br />
G-C-F/2,E/2,G-C-C5,G-C4,G-C,G-C-G5,D-G3-G5,D-G3-F<br />
D-G-E,D-G,D-G-C5,D-G,D-G,D-G-F,F4-B/2,B5/2,F-B3<br />
F-B-G5,F-B-F5,F4-B-E,F-B-C,F-B-C/2,C/2,F-B-E/2,E/2<br />
D-G3-E,D-G-D5,D4-G-C,D-G-C,F-B,F-B,F-B,E4-Ab,E-A<br />
E-A,E-A-E5,E4-A-G5,E-A,E-A-G,E-A,F-B-F5/2,E5/2<br />
F4-B-C,F-B-E,F-B-E,F-B-G,F-B,F-B-G,F-B,D-G3-F5/2<br />
E/2,D-G-C,D-G-E,D-G-E,D-G-G5,D-G3,D-G-G5,D-G3<br />
E4-A-F,E-A-E5,E4-A-E5,E4-A-E5,E4-A-F,E-A-E5<br />
E4-A-G5,E-A-E5,E4-A-E5,E4-A,E-A,E-A-E5,E4-A-G,E-A<br />
E-A-G,E-A,F4-B-F5/2,E5/2,F4-B-C,F-B-E,F-B-E,F-B-G<br />
F-B,F-B-G,F-B,D-G3-F5/2,E/2,D-G-C,D-G-E,D-G-E<br />
D-G-G5,D-G3,D-G-G5,D-G3,D-G-F,D-G-E,D-G,D-G-G5<br />
D-G3-B5,D-G-G5,D-G3-B,D-G-G5,G4-C-C4-C6,C5-G<br />
C-G-C4,C5-G,C-G,C-G,C-G-C4,C5-G-B,B4-F4,B-F,B-F<br />
B-F-G5,B-F-B5,B4-F-G,F-B-B3-B5,F-B4-G,A4-E4-C6,A-E<br />
A,E-A,A-E,A-E,A-E,A-E-B5,A-E,A-E,A-E,A-E-G,B4-F-B5<br />
B4-F-G,B-F-B5,B4-F-G,G4-C5-C4-C6,C5-G,C-G-C4,C5-G<br />
C-G,C-G-C6,G-C5-C4-C6,G-C5-B5,B4-F,B-F,B-F,B-F,B-F<br />
B-F-G5,F-B-B3-G,F-B4-A5,A4-E,A-E-A5,A4,E-A,A-E<br />
A-E-G,A-E-G,A-E-A5,A4-E-G,A-E-F5,A-E-E5,A-E4,B-F4<br />
B-F,B-F,B-F/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Aerosmith - I don't want to miss a thing<br />
|rating=<br />
|notes=BPM: 150<br />
G4/0.13,G/2,E4-C4,G,A4,C,B-E,G,E5,B-B4,C-A3-D5<br />
C5/0.5,A,C4-G3/0.33,G-C5/2,C/2,A-F-A4,G4,G,F-E4<br />
G3-E3-G4,G/0.5,E-C/2,C/2,F-D3-A,G,G,D-E4,G3-G4,A<br />
A3,G-B3/2,G/2,C4-E,G,A4,C,B-E,G,E5,B-B4,C-A3-D5<br />
C5/0.5,A,C4-G3/0.5,C5,G-C,A-F-A4,G4,G,F-G,G3-E3-G4<br />
A/0.5,E-E4,F-D3-G/2,F4/2,A/0.5,D,D,E3,A-F3/2,B/2<br />
C/2,D5/2,G3-E-D/0.5,G-E-G4,E5,A3-F,C,C4-A-C5/2,D/2<br />
E,C4-D4-G3-E/0.5,D-G-C-D5/0.5,D4-B3-G/0.25<br />
C-E4-G/0.5,C-E-G-E5/2,E/2,E,D-G-B-E,D5<br />
D4-G-B-D5/0.5,A-D4-F,D5,D4-F-A-D5/2,D/2,D<br />
D4-F-A-G5,F5,D-F3-A-E,D5/2,C5/2,C4-F-A-D,A4<br />
C-F-A3-C5,G4/2,A4/2,C4-F-A3-E,D/2,C5/2,D4-G3-B-D5<br />
A4,E4-G-C4-D,C5/2,G4/2,E-G3-C4-E5/2,E/2,E/2,E/2<br />
D4-G-B-E,D5,D4-G-B-D5/0.5,A3-D4-F,D5,D4-F-A-D5,D/2<br />
D/2,D4-F-A-G5,F5,D-F3-A-E,D5/2,C5/2,C4-F-A-D,A4<br />
C-F-A3-C5,G4/2,A4/2,C4-F-A3-E,D/2,C5/2,D4-G3-B-D5<br />
A4,E4-G-C4-D,C5/0.5,D/2,C/2,G-B4/0.5,A3-C,B3-D<br />
D3-A4,F,A3,Ab,G-B4/0.33,G4/2,G/2,E-C3,G,C4-An4,C3<br />
B2-E,G,B3-E5,B2-B4,A2-D5,C5,A3,A2,G2/0.5,G3,B-G2/2<br />
C/2,F2-A4,G4,F3-G,F2-E4,E2-G,G,E3,C-E2/2,C/2,D2-A<br />
G,D3-G,D2-G,G2-E5,D5,A2,D-B2/2,C/2,C3-D,C5,C4-C5<br />
C3-C5,B-D,C,B3-F5,B2-G5,A-E,D/2,C/2,A3,A2,G2/0.5<br />
A4-G3/2,B4/2,F3-C/2,D/2,G-E3-D/0.5,G-E-G5,E5,A3-F<br />
C,C4-A-C5/2,D/2,E,C4-D4-G3-E,D5,D4-G-C-D5/0.67<br />
C5/2,D4-G-B3-E,D5/2,C/2,E,D,C4-E4-G/0.5,C-E-G-E5/2<br />
E/2,E,D4-G-B-E,D5,D4-G-B-D5/0.5,A-D4-F,D5<br />
D4-F-A-D5/2,D/2,D,D4-F-A-G5,F5,D-F3-A-E,D5/2,C5/2<br />
C4-F-A-D,A4,C-F-A3-C5,G4/2,A4/2,C4-F-A3-E,D/2,C5/2<br />
D4-G3-B-D5,D,E4-G-C4-D,C5/2,G4/2,E-G3-C4-E5/2,E/2<br />
E/2,E/2,D4-G-B-E,D5,D4-G-B-D5/0.5,A-D4-F,D5<br />
D4-F-A-D5,D/2,D/2,D4-F-A-G5,F5,D-F3-A-E,D5/2,C5/2<br />
C4-F-A-D,A4,C-F-A3-C5,A4/2,A/2,C4-F-A3-E,D/2,C5/2<br />
D4-G3-B-D5,A4,E4-G-C4-D,C5,E5/2,E/2,E/2,E/2,D-Bb2<br />
F-D,B3-D/2,C/2,B4,D4-F4/0.5,F-D-D5/2,D/2,D/2,C/2<br />
F2-C,C3-D,F3-A,F,A3-C4/0.5,C5/2,C/2,C/2,B/2,Ab2-C<br />
Eb3-B,A3-C,D,E4-C4-E5,D,E4-C-C5/0.5,E2-B,B2-B4<br />
E3-B,E,B3-G/0.5,E5/2,E/2,E/2,E/2,B2-E,F,B3-D,D/2<br />
C/2,F4-D4-B4/0.67,B/2,F-D-D5/2,F5/2,F/2,D/2,F2-F5<br />
C3-D,F3-G5,F-F5,An-C4/0.33,C5/2,D/2,C3-E,G3-E,C4-F<br />
G-E,E4-C-D,C5,C/1.5,D/1.49,En5/1.5,D4-C4-G-D5,G5<br />
D4-C-G3/0.5,D-Bn3-G/0.25,C-E4-G/0.5,C-E-G-E5/2,E/2<br />
E,D-G-B-E,D5,D4-G-B-D5/0.5,A-D4-F3,D5,D4-F-A-D5/2<br />
D/2,D,D4-F-A-G5,F5,D-F3-A-E,D5/2,C5/2,C4-F-A-D,A4<br />
C-F-A3-C5,G4/2,A4/2,C4-F-A3-E,D/2,C5/2,D4-G3-B-D5<br />
A4,E4-G-C4-D,C5/2,G4/2,E-G3-C4-E5/2,E/2,E/2,E/2<br />
D4-G-B-E,D5,D4-G-B-D5/0.5,A3-D4-F,D5,D4-F-A-D5,D/2<br />
D/2,D4-F-A-G5,F5,D-F3-A-E,D5/2,C5/2,C4-F-A-D,A4<br />
C-F-A3-C5,G4/2,A4/2,C4-F-A3-E,D/2,C5/2,D4-G3-B-D5<br />
A4,C3-D,D3-C5,Eb3,F-Ab,E-G4/0.5,D-F4/0.5<br />
G3-C3-C5-En4/0.12<br />
}}<br />
<br />
{{Song<br />
|name=Afroman - Because I got High<br />
|rating=<br />
|notes=BPM: 400<br />
G5-G3-D5/0.14,G5-G3-D,G-G5-D/0.5,G3-G5-D/0.17<br />
G-C-E5/0.14,C,C-E-G/0.5,C/0.5,C-B5-G,C,C/0.5<br />
D3-A5-Gb/0.14,D-D5,D3-D5/0.5,D3-D5/0.17<br />
Gn-G3-D/0.14,G-G5,G3-G5,E-C6,G3/0.5,G-B-D,G<br />
G-A-C5/0.5,G-B4-G5,A,G/0.2,G3,G-B5-D/0.5,G/0.5<br />
E6-G5-B/0.25,E5-C3-C6/0.5,D6,C/0.25,C3,C/0.5,C/0.5<br />
D-C,C-C6,C3-A,B,G3/0.25,C6,B,G5,A-D3,D/0.5,D/0.5,G<br />
G,Gb,A-B4-D5,Gn3,G5/0.17,G3,G/0.5,G/0.5,G,G,G/0.5<br />
G5-G3,G5,G,G,G-B/0.5,G-B,G3-G5-B,G3/0.5,G,D,G5-B<br />
G-B,Gb-A4/0.5,C3-E-Gn4/0.14,C,C-G5-E/0.5,C/0.5<br />
C-B5-E,C-Gb,C-Gn/0.5,D3-A5-Gb,A-G/0.5,A-G,A-G/0.5<br />
A-G,D-A-G,D/0.5,D,D5,G-A4,G-A,E-Gn4/0.5<br />
G3-D-B4/0.14,G-G5,G3-G5,E-C6,G3/0.5,G-B5-D,G<br />
G-A5-C5/0.5,G-B-D/0.5,B-D,B-D/0.5,A-C/0.5,G-G5-B4<br />
G3/0.5,G,G5,D6-B5,D-A/0.5,C6-E,C3/0.17,C6-E,C3<br />
C-E6-G/0.5,C/0.5,C-D-G,C-C6-E5,C3,B-D5,G3/0.33,B-D<br />
C6-E,B-D/0.5,D3-A-Gb5,D/0.5,D,Gn,G-D5-A4<br />
Gb-D-A/0.5,A5-D-B4,Gn3,G5-D-B/0.2,D6-B5,G3-E6-C<br />
G-D-B/0.5,G-C-E5/0.5,G-B-D5,G,G-A-C5/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Akon - Lonely (Guitar Only)<br />
|rating=<br />
|notes=BPM: 400<br />
C5-C4-G4-E5-C5-C/0.25,E-G5-C-G4-G5/0.25,G3/0.25<br />
E-E-G4-C-E,E-E,G5-G/0.5,E4-B4-G4-B-E5-B/0.25<br />
G5-E-G4-B-G5/0.25,B3/0.25,E-E-B4-G4-E,F5-F/0.5<br />
G5-G,F4-A4-C-F5-A-A/0.25,F-F-A-C-F/0.25,C4/0.25<br />
F-F-A-C5-F,G-G/0.5,A5-A,G4-G5-G4-D5-G5-B/0.25<br />
B-G-D/0.25,G6-G3-G6/0.25,E6-G3-G5-D-B-E<br />
A3-D6-D/0.5,B3-C6-C,C5-G4-C4-C5-E5-C/0.25<br />
E-G5-C-G4-G5/0.25,G3/0.25,E-E-G4-C-E,E-E,G5-G/0.5<br />
E4-B4-G4-B-E5-B/0.25,G5-E-G4-B-G5/0.25,B3/0.25<br />
E-E-B4-G4-E,F-F/0.5,G5-G,F4-A4-C-F5-A-A/0.25<br />
F-F-A-C-F/0.25,C4/0.25,F-F-A-C5-F,G-G/0.5,A5-A<br />
G4-G5-G4-D5-G5-B/0.25,B-G-D/0.25,G6-G3-G6/0.25<br />
E6-G3-G5-D-B-E,A3-D6-D/0.5,B3-C6-C<br />
E5-E-G4-E-C5-C4/0.5,G5-G/0.5,G-G-C5-E-G4/0.25<br />
C6-C-G3/0.25,C5-E-G4/0.25,B4-E-G-E4-B6/0.5<br />
B4-B6/0.5,G5-G-B4-E5-G4/0.5,B6/0.5,B5-B-B3/0.25<br />
G-E-B4/0.5,B,B,C-F-C-A4-F4/0.25,F5-F-C-F-A/0.25<br />
A5-A-A-C4/0.5,A-C5/0.5,A-F-C-A4-C,C,A5-C,C-A<br />
G-D5-D-B-G,D,D,D,G5-G-G-B-D-D/0.33,D,G3-D/0.5<br />
D6-D/0.5,G5-B-D5-G3,A3/0.5,B3,G4-C-E-C4/0.5,C5,C<br />
G5-G-E-C-G4-C/0.5,C/0.5,C6-C5-C6-G3/0.5,C5/0.5<br />
E-G4-C-C/0.5,C/0.5,B4-E-G-E4-B,B/0.5,B<br />
G5-G-E5-B-G4/0.5,B/0.5,B5-B4-B5-B3/0.5,B4,B<br />
E-G-B-B/0.5,B/0.5,F-A4-C-F4-C/0.25,F5-F-C-F-A/0.25<br />
A5-A-A-C-C4/0.5,A-C5/0.5,A-F-C-A4-C/0.5,C-A5,A<br />
D-B-G-G-D/0.5,D/0.5,G5-G-G-B-D-D,D,D,D,G3-D,D<br />
D6-D5-D6,D5,G5-D-B-D-G2,A2-C/0.5,B2,C4,D,E/0.5<br />
E/0.5,D,D,D-G3,D,D,D,E/0.5,D,D,D-E4/0.5,D,D,D/0.5<br />
D,E5,B3-B-D/0.5,C5/0.5,D/0.25,F4/0.5,F5,F,F,D<br />
D/0.5,D-C4/0.5,C5,E,E,D,D/0.5,G4-D/0.5,C/0.5,D-D<br />
D-D,D-D,E-E,D-D-G3,C-C,C-C,C-C,C-C-G,A3/0.5,B<br />
C4/0.5,G5/0.5,G-G,E,E,E,G3-D/0.5,E/0.5,C5/0.5<br />
D/0.5,D-D-E4,D,D/0.5,G5-G,E5,E,E,B-B-D,C,D/0.5,D<br />
C/0.33,F4,E,F5,F,F/0.5,E/0.5,C4-D/0.5,E/0.5,D<br />
C5/0.33,G4,E,G5/0.5,G/0.5,E/0.5,D-G3,C/0.5,C,D-G-D<br />
D-D-A,C-C,B,C4-E6/0.25,G5/0.5,E5/0.5,G3-D/0.25<br />
C5/0.25,B5-E4/0.25,G5-E5/0.5,D/0.5,D-B3-B/0.25<br />
C/0.25,A5-F4/0.5,F5/0.5,F/0.5,E/0.5,E-C4/0.25<br />
D/0.5,C5/0.5,G4/0.25,C/0.5,D/0.5,D-G3/0.25,G-C<br />
A3/0.5,B,E6-C4/0.25,G5/0.5,E5/0.5,G3-D/0.25<br />
C5/0.25,B5-E4/0.25,G5-E5/0.5,D/0.5,D-B3-B/0.25<br />
C/0.25,A5-F4/0.5,F5/0.5,F/0.5,E/0.5,E-C4/0.25<br />
D/0.5,C5/0.5,G4/0.25,C/0.5,D/0.5<br />
G6-D6-D-D5-G-G3/0.25,E6-C-G-E,D6-D-A3/0.5<br />
C6-C-B/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Bowling for Soup - 1985 (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
Gb5-B5-Eb5,Db6-Ab5-En,Eb6-B-G,D4,E4/0.5,G4-B4,D<br />
E/0.5,G-B,D,En-B3-B,D,Eb,D,En-B-B,E-B,E-B-B,D<br />
A4-Eb-E,A-E,B,D,A-E-E,A-E,B,G-D-D,B,G-D-D,E,D-G<br />
B5-G5-E5,D6-A5-En,Eb6-B-G,D4,E4/0.5,G4-B4,D,E/0.5<br />
G-B,D,En-B3-B,D,Eb,D,En-B-B,E-B,E-B-B,D,A4-Eb-E<br />
A-E,B,D,A-E-E,A-E,B,D-G,G-D,G6-D6-G5,D-G-D5,G4-D4<br />
G-D,G6-D6-G5,D-G-D5,G4-D4,G-D,G6-D6-G5,D-G-D5<br />
G4-D4,G-D,D5-G/0.5,B4-G-B-G,B-B-G-G,E-E5/2,E4-E5/2<br />
E4-E5,D4-D5,B3-B4,E4-E5/0.5,En4-B3-E-B<br />
G3-B-E-B-E-G4,B-B4,Eb-E5,D4-D5,B3-B4,B3-B4/0.5<br />
A-E4-A-E,A-A-E-E,E-E5,E4-E5,D4-D5,B3-B4,D4-D5/0.5<br />
G-D4-G-D,B3-D-G-D-G-B4,B3-B4,E4-E5,En4-E5,Eb4-E5<br />
D-D5/0.5,B-B3-G-B4-G-B3,E4-G-B4-B-B3-B-G-E5,G-G5<br />
E4-E5,G4-G5,E4-E5,G4-G5/0.5,En4-B-E-B<br />
G3-B-E-B-E-G4,B-B4,Eb-E5,D4-D5,B3-B4,B3-B4/0.5<br />
A-E4-A-E,E-E-A-E-A-E5/2,E4-E5/2,D4-D5,B3-B4<br />
D4-D5/0.5,D4-D5/0.5,G-D4-G-D,B3-D-G-D-G-B4,B3-B4<br />
E4-E5,En4-E5,Eb4-E5,G5-D-D5-G4-D/0.5,G-B-G-B<br />
B-B-B-G-G,E-G5/2,E/2,E/2,E/2,D-En,B-G4-B-B-G-B,Eb<br />
B-B-G-B-G-B/2,B-B-G-G/2,En4-E-E-B3-B,B4,Eb5-G5/2<br />
E/2,B-E/2,E/2,En-D,B-B,B,B,A-B3-Eb4-A-E,B4,E5-G/2<br />
E/2,B-E/2,E/2,En-D,B-B,B3-D,B4,G4-G-D4-G-D,D5-Bb/2<br />
D/2,G5-D,B-Eb,D-En,B-Eb,D,B,Bn-B,B-B-B-E,G-B-B-G<br />
B-B-B-E,En-B-B-G,B-B-B-Eb,B-B-G,B-B-B,En4-E-E-B3-B<br />
B4,B-G,B-Eb5,En-D,B-B,B,B,A-B3-Eb4-A-E,B4-B,G-D<br />
B-B,En5-D,B-B,D,B,G4-D4,G-D-B,D6-G6-G5-D5<br />
D6-D5-G-D,G4-D4,G-D,G6-D6-G5-D5,D6-D5-G-D,G4-D4<br />
G-D,G6-D6-G5-A5,D-G-D5,D4-G4-G5,G4-D,D5,B,D-E<br />
G5-Eb,B-G4-B-G,G5-E,En-D,G-Eb,B-G4-B-G,B-B-G-G<br />
En-D,Eb-B,En-D,G5-Eb,En-D,Eb-B,B,En4-B3-E-B-G4<br />
D-E5,G5-Eb,A4-E4-A-E,G-E5,En-D,G-Eb,A-E4-A-E,E5-B4<br />
En-D,E-D,E-D,G-Eb,A5-En,G-Eb,En-D,Eb,D-En,G-Eb<br />
B-G4-B-G,G5-E,En-D,G-Eb,B-G4-B-G,E,D-En,Eb-B,En-D<br />
G5-Eb,En-D,Eb-B,En4-E,B,Eb5,E/0.5,E,D,B,D/0.5<br />
An4-En4-E-A,Eb5-En4-A-E-A-B,E5-D,Eb-B,A-En4-A-E<br />
A-A-E-E,E5-D,Eb-B,A-En4-A-E,A-A-E-E,E5-D,G-Eb,En-D<br />
B-Eb-B5-G-E,E-D6-B4-En-Ab5,Eb6-B5-G/0.33<br />
}}<br />
<br />
{{Song<br />
|name=Christina Aguilera - Come on Over (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
Eb2/0.13,E1-E/0.5,G5,E-E2-G-E1,G1-G-G2-Ab5,Bb5/0.5<br />
G1-G-G2-E5,A1-A2-A1,G5,G,A-A2-E-A1,B1-B-B2-G/0.5<br />
D1-D-D2-F5,D1-D-D2-E,E2-E1-E/0.5,G,E-E2-G-E1<br />
G1-G-G2-A5,B5/0.5,G1-G-G2-E5,A1-A2-A1,G5,G<br />
A-A2-E-A1,B1-B-B2-G/0.5,D1-D-D2-F,D1-D-D2-E<br />
E2-E1-E/0.5,G,E-E2-G-E1,G1-G-G2-A5,B5/0.5<br />
G1-G-G2-E5,A1-A2-A1,G5,G,A-A2-E-A1,B1-B-B2-G/0.5<br />
D1-D-D2-F,D1-D-D2-E,E2-E1-E/0.5,G,E-E2-G-E1<br />
G1-G-G2-A5,B5/0.5,A1-A-A2-E5/0.5,G5,G,E,G/0.5,F,E<br />
C5-A4-E4-E1-B/0.5,G/0.5,F,E5,F/0.5,E-C-A1-A4-C,E,E<br />
C,F/0.5,C,C,C-E4-A-E1,B4/0.14,E5-A-C-A1/0.25<br />
F-C-A4-B-A1/0.5,F-C-A4-B-A1,B,C-A4-E4-E1-B5,B,G,F<br />
F,E5,E,E,E-C-A-A1-G,F,F,E,F/0.5,E,F,C-E4-A4-E1<br />
C-E5,B4/0.17,E-A-C-A1/0.25,A/0.5,A/0.5<br />
C4-C2-C3-C2/0.5,E4-G4-G5,B3-E2-E1-E-E5/0.5<br />
G4-E4-G5,E5,An3-F1-F2-F1,F,E4-G4,G5<br />
Ab-Gb2-G1-G-Gn5,F5-B4-Db5-A4,F<br />
B3-D-F-A-B4-G1-G2-G1-E5/8,G3/0.53,C4-C3-C1-C2/0.5<br />
E4-G4-G5,B3-E2-E1-E-E5/0.5,G4-E4-G5,E5<br />
An3-F1-F2-F1,F,G4-F5-E4/0.5,Gb1-Ab-G2-G1-Gn5<br />
F-B4-D-A4,F,B3-D-F-A-B4-G1-G2-G1-E5/8,G3/1.14,C5<br />
C4-C3-C2-C1/0.5,E4-G4-G5,B3-E2-E1-E-E5/0.5<br />
G4-E4-C5,G5,An3-F2-F1-F-E5,F,G4-E4-E5,E<br />
Ab-Gb2-G1-G-E,F5-D-B4-A4-F,Gn5<br />
F-B3-B4-D-A-G1-G2-G1/8,G3/1.14,B5,F1-F-F2,G,G5-A3<br />
F1-E4-F2-F1-C6,B/0.5,G/0.5<br />
C4-E-A5-A3-A4-B1-B2-B1-E5,E<br />
E4-A3-C-A4-A5-B-B2-B1-F5,C5<br />
E-A3-C4-A4-A5-B-B2-B1-A,G,A,G,E1-E2-B5-E1,G/0.5<br />
E-E-E2-G,G1-G-G2-F,E5,G5,G1-G2-E-G1,A1-A2-A1,E/0.5<br />
A5,B2-B1-B,G5,B-B2-A-B1,G,E1-E2-B5-E1,G/0.5<br />
E-E-E2-G,G1-G-G2-F,E5,G5,G1-G2-E-G1,A1-A2-A1<br />
E/0.33,B1-B-B2-A5,G5,B1-B2-A-B1,G,C3-C2-B5-C,G,G<br />
G-C1,F,E,E/0.5,A2-A1-A,G,G,An-A2-B-A1,F,E,F,C5-E<br />
B1-B2-B,G,G,G-B1,F,E,E,E,B-B2-B1-B-C6/0.5<br />
B-B2-B1-B-C/0.5,B-B2-B1-B-C,B-B,C2-C1-B5/8<br />
E2-E1/1.14,C2-C1-B/8,B1-B/1.14,E2-E1-C2-C1/8<br />
E/0.53,G,E-E2-G-E1,G1-G-G2-Ab5,B5/0.5,G1-G-G2-E5<br />
A1-A2-A1,G5,G,A-A2-E-A1,B1-B-B2-G/0.5,Dn1-D-D2-F<br />
D1-D-D2-E,E2-E1-E/0.5,G,E-E2-G-E1,G1-G-G2-A5<br />
B5/0.5,A1-A-A2-E5/0.5,G5,G,E,G/0.5,F,E/0.99<br />
}}<br />
<br />
{{Song<br />
|name=David Bowie - Starman<br />
|rating=<br />
|notes=BPM: 200<br />
F5,D5,Bb4/0.07,F,C5,A4/0.17,G5,B/2,B/2,B,A,B,B,B<br />
D4,B/0.5,G4,D5/0.5,B/0.5,A/0.5,A,A/0.5,A/0.5,B,A<br />
Ab/0.5,An,C/0.5,A/0.5,G/0.5,G,G,C4,G,G,G,A/0.5<br />
B/0.5,C5,D,C/2,C/2,C/2,G/2,A/0.11,B,B,B,B/0.5,B<br />
B/0.5,G,D/0.5,B/0.5,A/0.5,A,A,A/2,A/2,A,A,A,A<br />
Ab/0.5,An,C/0.5,A/0.5,G/0.5,G,G,C4,G,C,G,A,B/0.5<br />
C5,D/0.5,C,A/0.5,A6-A4-A5/2,A-A6-A4,A6-A4-A5/2<br />
A-A6-A4,A6-A5-A4/2,A-A6-A5,A-A4-A6/2,A5-A6-A4<br />
A-A5-A6/2,A5-A6-A4/2,A6-A5-A4,A6-A5-A4/2,A6-A5-A4<br />
A6-A4-A5/2,A-A4-A6,A5-A4-A6/2,A-A4-A5,A6-A5-A4/2<br />
A5-A4-A6,A4-A6-A5-G/2,A6-A5-A4/2,A6-A4-A5-A4<br />
C-A-F2-F5-F4,G2,A2,C3,F3-F5,G3,A3,C4,D4-E5,D5/2<br />
C5/0.67,D,C/0.33,D,C-A5-E-E-A3,D/2,C/0.67,D<br />
G-G5-E-C-C6,D/0.5,C5/2,D/2,C6-G-E-E6,D,C5/2,D/0.67<br />
C4-C5-C4/2,D4/2,E4/2,G4/2,G-A4/2,B/2,A-G/2,G/2<br />
C5-A-F2-F5-F4,G2,A2,C3,F3-F5,G3,A3,C4,D-E5,D5/2<br />
C5/0.67,D,C/0.33,D,C-A5-E-E-A3,D,C,D,G-G5-E-C-C6/2<br />
D/0.67,C5,D/2,E/2,C3-C6-G-E6,D,E5,F,C4-C5-G/2<br />
D4-D5/2,E-E4-G/2,F4-F5/2,G4-G5-A5/2,A-A4/2<br />
Bn-Bb5-G/2,C6-C5-F/2,F-B-D-B3/0.5,F,G,Db-B-F,G,F,G<br />
F4-F3-F5-C-A5/0.5,C,Dn,Gb3-A4-G4-G5-D-C,D,C,D<br />
Gn3-D-B4-G5/0.67,G4/2,G,A,E5-C3-C5-C,D,A/2,G/2,F4<br />
B2-B3-F3-D-F5-B5-D4,B2-F3,B-G3,B-F-D,B-F,B-G-C4<br />
B-F,E2-B3,C3-F2-C5-F4-A5-F5-A3,F2-C3,F-D3,F-C-A<br />
F-C,F-C-B,F-D,C-C4,G-C3-E5-C4-C6-G5-E4,C3-G3,C-A<br />
C-G-E,C-G,C-G-D4,C-A,E2-C4,C3-F-C5-F4-A5-F5-A3<br />
F2-C3,F-C,F-F4-C-F5-C5-A-A5,F2-C3<br />
D3-D4-G2-F5-B4-B3-G5/0.5,A2-F4-E3-F5-C5-C4-A5<br />
B2-B3-F3-F5-D5-D4-B5,B2-F3,B-G3,B-F-D,B-F,B-G-C<br />
B-F,E2-B3,C3-F2-C5-F4-A-F5-A3,F2-C3,F-D3,F-C-A,F-C<br />
F-B5-C-B3,F-D-C6,D6-C3-C4,C3-E5-G-C6-G5-E4,C3-G3<br />
C-A,C-G-E,C-G,C-D-G-D4,C-C6-A-C4,A5-E2-A3/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Destiny's Child - Say my Name (Guitar Only)<br />
|rating=<br />
|notes=BPM: 200<br />
Eb/0.5,D/0.5,C,G/2,Bb/2,G4-C4,G-E4,G,F4,F,E,Ab2-E<br />
C/2,E/2,A4,B-C,B,C,E,C,F2-F4,A3/2,C/2,F-C,C,B,C,E<br />
C,B2-F,G3/2,B3/2,C-C,E,B-Bn2,C-G/2,Bb3/2,Bn-E,C-D4<br />
E-C3,G/2,Bb/2,C4-G4,G-E,G,F,F,E,A2-E,C/2,E/2,A4<br />
G-C,G,F,F,E,F2-F4,A3/2,C/2,F-C,C,B,C,E,C,B2-F,G3/2<br />
B3/2,C-C,E,B-Bn2,C-G/2,Bb3/2,Bn-E,C-D,E-C3,G/2<br />
Bb/2,C4-G4,G-E,B4,G,F,E,A2-E,C/2,E/2,A4,G-B3-C,G-B<br />
G-C,A-E,G-C,C5-F-F2,A3/2,C4/2,G-F4-C-F,C,G-B,G-C<br />
A4-E,G-C,B4-F-B2,G3/2,B3/2,G4-F-C-C,E,B-F-Bn2<br />
F-C-G3/2,Bb3/2,F-E-Bn,C-E-D,E-C3,G/2,Bb/2,G5-C4-G4<br />
B5-G-E,D6-G,C6-F,B-F,G5-E,C-E-A2,C4/2,E/2,A4,G4-C<br />
G3-G4,F-B3,F-C,E,F2-F4,A3/2,C/2,F-C,C,B,C,E,C,B2-F<br />
G3/2,B3/2,C-C,E,B-Bn2,C-An4-G/2,Bb3/2,Bn-E,C-D4<br />
C2-B1-Bb3-G-E-C3-C4,C,E,C-C,B1-E/0.5,C,B3/2,C/2<br />
E-Ab1-A3-Bn1-E3-C/0.33,Bb3-C/2,C/2,E4-B1/0.5,C/0.5<br />
B3-F1-Bn1-A2-F2-C,C,E,C-C,Bb-E/0.5,C,B3/2,C/2<br />
E-B1-A-Bn-F-C/0.5,E,Bb3/2,C/2<br />
F4-Bn1-B2-Bb1-G2-Bn3/0.5,D/0.5,Bb-C2-Bn1-G3-C3-C4<br />
C,E,C-C,Bb-E/0.5,C,B3/2,C/2,E-A1-A3-Bn1-E3-C/0.33<br />
Bb3-C/2,C/2,E4-B1/0.5,C/0.5,B3-F1-Bn1-A2-F2-C,C,E<br />
C-C,Bb-E/0.5,C/2,B3/2,B/2,C/2,E-B1-A-Bn-F-C,E/2<br />
E/2,B-Bb-E-E/2,E/2,F4,C-B-Bn2-B1-G2-B3/0.5<br />
Bb1-Bn-D/0.5,C2-B-Bb3-G3-C3-C4,C,E,C-C<br />
E-E-C-G-B1/0.5,C,B-B3/2,C/2,A1-Bn1-E-E3-A3-C/0.33<br />
Bb3-C/2,C/2,E4-E-C-A-B1/0.5,C,B,F1-Bn-Bb3-A2-F2-C<br />
C,E,C-C,E-E-C-A3-B1/0.5,C,B-B3/2,C/2<br />
B1-Bn-E-F-A2-C/0.5,E,Bb3-B1/2,C/2<br />
F4-Bn-B3-D-B1-G-G2-B2-B3/0.5,D,Bb1<br />
C2-C5-B3-Bn1-C4-G3-C3-C4,C,C2-C5-E-Bb-C4<br />
D2-D5-C-Bn-D4-C,E-E2-E4-E5-An4-Bb<br />
D2-C5-F5-C4-F4-Bn,E-C2-E4-C5-Bb-C4-C<br />
C5-C4-B4-Bn1-Bb3-B-B1/2,C/2<br />
C-Ab1-C5-E-C4-A4-Bn-A3-A-E3/0.33,Bb3-C/2,C/2<br />
A4-E4-E-C-B1/0.5,C,B3-B1,B3-F1-A2-Bn1-F2-C,C,E,C-C<br />
E-F4-C-A3-Bb/0.5,C,B-B3/2,C/2,Bn1-Bb-E-F2-A2-C/2<br />
E/2,E,B-E-E,F4/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Frank Sinatra - The Girl from Ipanema (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
F-D4-C5-A4-G5-F/0.5,D-C-A,E5,C3-C5-A-D-C3/2,E/2<br />
D-C5-A,D5,D4-C-A/2,G/2,F2-F3/0.67,E/2,C-D-A,E-F2<br />
C3-C,D-C5-A-E,D5-F3/0.5,D-F4-B4-G-G3/0.33<br />
F-D-B-E-G,D3/2,E/0.67,D5-F-D-B,D3/2,G5/2,G3/0.67<br />
E/2,D5-F-B,E-G,D3,D5-B-F-E,D-G/0.5<br />
D-G-F-Bb-F5-G2/0.5,D,F4-D-B/2,D/2,D3-D,D5,F-D-B/2<br />
C/2,D3,C4-Db5-E4-B-C3/2,E5/0.67,D-B-E4-C5/0.67,C/2<br />
G-G3,D-B-E-C,B/0.5,F3-C-E-A-F2/0.5,C-A-E-C,C3,C-C<br />
E-C5-A,F/0.5,Gb/0.5,Eb5-En4-B,G,D3,E-Eb5-B/0.5,D<br />
C-F3-Dn4-A-Gn5-F/0.67,En/2,C-A-D,E,C-C3-D-A-C/0.67<br />
D5/0.67,C5-D4-A-G,F-C-D-A-F2,D-C-A/0.5,D-C-A-E-F<br />
C3-C/2,E/2,C5-A-D/2,E/2,F3,D5,G3-F4-D-Bn-G/2<br />
G5/0.67,D-B-F-E/0.67,E/2,D3-D5-F-B-D3,D5/0.5<br />
D-F-B-G,G3-D-F-B-G2,F-D-B,E,D-F-G-B/2,E/2,D3-D<br />
D5-B-F-E,D-G3/0.5,F-D-Bb-F5-G/0.5,D,F4-D-D4-B/2<br />
D5/2,D4,D5,D-F-G-B/2,C/0.67,Db-C4-E4-B-E5-C3/0.5<br />
D-B-E4-C5/0.67,C/2,G2-G3,D-B-E-C,B/0.5<br />
C-E-F3-A/0.5,C,E-C-F-A,C3/0.5,C5-A-E,C3,F/0.5<br />
C5-E-A,F,C3,C5-A-E,F/0.5,D-B-F4-F5-B-F-Gb/0.33<br />
D-F4-B,D3/0.5,F-D5-B/0.5,G/0.67,G5/2,D-F-B,F5<br />
Eb5-D3,F4-D5-B,F5,E,Bn3-E4-B4-E5-A-A-B2/2,D/0.67<br />
E4-D-A/0.67,E5/2,G3-B4-E4-A-G/0.33,D-A-E<br />
B3-B4-A-E-B2,E-B4-A/0.5,D-A-E,G-G,E-B-A/0.33<br />
D-G-A-En-A-E5-Ab5-G/0.5,E4-D-An4/0.5<br />
D3-D5-E-A-D3/0.33,D5-A-E,G-D-A-E-G,D-E-A5-A4/0.5<br />
D-E-Ab5-An4,D3-G5-D,E-D5-A/2,Ab5/0.67,G-G3<br />
Dn4-E5-G4-G5-C-D3-C/2,E/0.67,G4-E-C,G5<br />
An3-E-G4-C-A,G-E-C/0.5,E-C-G-A,D4-D3/0.5,C-E-G,D<br />
A-A,C-G-E,A/0.5,F4-D5-F5-Bb-B-A5-Gn3/0.33,D-F4-B<br />
D4/0.5,F-D5-B,D4,G/0.67,B5/2,D5-F-B4/2,A/2,G,G5-D4<br />
F-D5-B/2,A/2,D4,G,Eb3-Db-C-D5-G4-G-F5-E/0.5,D4-C-G<br />
G5-E,B-B2-D-G4-B/0.33,B4-D-G-B2,E-C-G-D-E<br />
D-C-G/0.5,B4-D-E-G,B2-B,B4-G-D-A,E/2,B5/0.67<br />
A3-C4-A4-G-G-C6-C5-A2/0.67,C/2,C4-A4-G,Dn5,En-E/2<br />
E5/2,C-A-G/2,F/0.67,G5-E3<br />
D-D4-C5-Gb4-G5-C-Ab5-D3/0.5,G4-D5-C/0.5,An2-A3<br />
G-D-C/2,A5/0.4,D-Gn3-B4-F4-F5-B-B5-G/0.67,B4/2<br />
D-B-F4,C,D3-F-D5-B-D-D3/0.67,E5/0.67,F5-C4/2<br />
E4-Db5-B/2,E5-B-Gb5-C3/0.5,E4-D-B/0.5,Gn3-G2<br />
E-D-B/0.33<br />
}}<br />
<br />
{{Song<br />
|name=Fugees - Killing Me Softly<br />
|rating=-<br />
|notes=BPM: 200<br />
C5-F4-Ab4-A5,A,A,A/0.5,F5,C,Eb5,A4-F4,Db5/0.14<br />
Bb-D4-E3-G5-B4,G-B,G-B,G-B,B,B-E5,B,A-C<br />
E4-A3-C4/0.13,C5-F3-A4-F4,C-A-F,C-A-F,C-A-F/0.5<br />
C-F5-A,A5-E5-C,G-Dn5-B,B2,D-F-B4/0.33,B5-F-D,B-F-D<br />
B-F-D,A-E-B4,B3,E-G-B4/0.2,B-E-G4,G5-C-A4,Db3<br />
D5-F-A/0.33,F-D-A,F-D-A,F-D-A,F-D-A,A3,C-E-A4/0.2<br />
A,E-F4-A,F3,A-D-F4/0.33,D-A-F,C-A-F,C-A-F<br />
C-B-F/0.5,F-B-C4/0.09,F-B-C,B-F-C/0.5,C5-An-F/0.11<br />
E2-D4-E4-Ab3/0.5,F-D-A,E-D-A/0.5,F-D-A,E-D-G3/0.33<br />
D-F-G/0.5,E-D-G,B2/2,C3/2,F-D-G,B/2,C/0.67<br />
B-F-A4-D/0.5,A-F-D,A-C5-F-D,A-D5-F,E5-A-F,A-F<br />
Dn2-F5-B4-G4,E2,B-G,B-G,E5,B-E4-G,E5,E4-G,G2<br />
C-A2-A4,C-A,C-A,F-C-A/0.5,E5-C-A,C-A,C2-Db5-A-E4<br />
D2-A-C5-F4,A-F,D5-A-F,A-F-D4/0.5,F-D/0.5,F-D<br />
A-B2-F-D,A-F-D,A-F,D5-A-F,D-A-F,E5,A-F,Dn2-F5,E2<br />
B4-G4,B-G,E5,F-G-B,G5-E-B,E-B,En2-G-Eb5-B<br />
A5-F2-C-F5-A4/0.5,G,F-C-F4-A/0.5,E,F5-C-F4-A/0.25<br />
F-A-C4,C2,B-C-F-G4-C4/0.5,F2-A-C5-C4-F4/0.5<br />
Db5-B2-F-A/0.5,F5-B5-C5-A,F-A-D-F4/0.33,D-F-A<br />
C-Dn2-G-E4,E2/0.5,G-B4-Db4,C-G-E4/0.5,B-D5-G-E/0.5<br />
G2,A2/0.5,E5,E/0.5,A,B1,Bn-E,En-C2-C5-Bb4-G4<br />
E-B-C-G/0.5,F5-B-C-G/0.5,G5-C-E-B/0.5,E2<br />
F2-F5-A5-A4-C,A5-C-F-A4,A5-C-F-A4,A5-C-F-A4/0.5,F<br />
C-A-F4,Eb5-An2-C-F,B2,B4-D-F,B-F/0.5,B-F,F5-B/0.5<br />
Dn2-E-B,G-E2-Db5-B,G-D-B,G-D-B,G-D-B/0.5,E5,B<br />
G2-C-E4-Ab4,A2/0.33,A4-D-F4,C-A-E/0.5,E2-G4-B-C4<br />
En,F2-A-C5-F4,C-A-F,C-A-F,C-A-F/0.5,F5,E-A5-F-C<br />
Eb-Dn-G5-B,D2,D5-F-B/0.33,B5-F-D,B-F-D,D3-F-B-D5<br />
D2-E5-A-B4,E2,E5-G-B,E-B/0.5,E-B,E-B,E-B,G-E-A4,Db<br />
D5-F-A,D-A/0.5,F-D-A,F,F-D-A,F-G2-D-A,A2,C-E-A4<br />
C-A/0.5,C-A,C-A,A,C3-E-C5-A-F4,D3,D5-A-B-F/0.5,D3<br />
D5-D3-F-A,A2-A4-C-F,D2-A-C-F,C-Gb4-D4,D3-G2<br />
G4-B-D4,G-D,G-D,G-D,G-D,G-D,D3-G2,D-G4-G2-D4,G4-D<br />
G-D/0.5,G2-D3-G4-B-D4,B-G-D/0.5,C-An-F,F2-C3/0.12<br />
}}<br />
<br />
{{Song<br />
|name=Green Day - 21 Guns (Guitar Only)<br />
|rating=<br />
|notes=BPM: 171<br />
D4-F5/0.25,Bb-D5/0.25,F4-A5/0.25,C4-E5/0.25<br />
F-D4-F5/0.25,D-B-D5/0.25,A4-F4-A5/0.25<br />
E4-C-E5/0.08,D4-A3-F/0.5,A-D-F,F3-F4,F3-B-D5/0.5<br />
F-B-D,F-C5,A-C4-C5,B4,A-C4-A4,C3-G4/2,F/2,C4-G3,E3<br />
G-C-E4-G4,C3,A3-D4-F4/0.5,A-D-F,F3-F4,F3-B3-D5/0.5<br />
F-B-D,F,A-C4-A4,B4,A3-C-C5,C3-G/2,F/2,C4-G3,E3<br />
G-C-E4-G4,C3,A-D4-F4/0.5,A-D-F,F3-F4,F3-B3-D5/0.5<br />
F-B-D,F,A-C4-C5,B4,A-C4-A4,C3-G/2,F/2,C4-G3,E3<br />
G-C-A/2,G4/2,C3,F-B3-F4,D4,B-F3-F4,D/2,F3/2,F-B-F4<br />
D-B,B-A,F3-A,C4-G3,G4,C-G3,E4-C/2,C3/2,G-C4,C-E-G4<br />
C,E3-G-E4,D3-A3-D2-D4-F4/0.5,A-A2-F-D,F3-F4<br />
B2-B3-F-D5,B2,B3-F-F3-D,F-C5,F2-F4-F3-C,B4<br />
C3-A4-F-F4,G-G3-E/2,C/2,C4-C3,C,C-E-G-G4,C4<br />
D3-A3-D2-F/0.5,A2-D4-A3-F,F3-F4,B2-B3-F-D5,B2<br />
F3-F4-B3-D,B-D/2,B2/2,F3-F2-F4-A4,B4,C3-C5-F3-F4<br />
G-G3-E/2,C3/2,C4-C3,C,C-G4-C4-E/2,G3/2,F-C/2,C3/2<br />
D3-A3-D2-D4-F/0.5,A-A2-F-D,F3-F4,B2-B3-F-D5,B2<br />
F3-F4-B3-D,B-C5/2,B2/2,F2-F3-F4-C,B4,A3-A4-C3-F<br />
G4-G3-E/2,C/2,C4-C3,G/2,C/2,E3-A-E4/2,F3-G4/2,E3/2<br />
C2/2,B2-B1-G-D4,F4,B3-D-F3/0.5,D-B-F/0.5,B-D-F/0.5<br />
B2-D-B1-B3-F/0.5,D-B-F/0.5,B2-D-B1-B3-F/0.5<br />
C3-E4-C2-G3-C4/0.5,F1-F2-F4-F5,F2-F1/0.33<br />
E3-A5-E2-A4,E3-B5-E2-B4,C6-C5,F6-C6-F5,D3-D2,D3-D2<br />
F3-A3-F4-D4/0.5,C3-C6-C2-C5,C3-A5-C2-A4<br />
C3-F5-G-F4/2,F3/2,D6-C-B5-D5/2,D3/2,B2-B3,B-B2<br />
B-B3-F4-D4,B-F3/2,B2/2,F2-F3-C5-C6,F-B4-F2-B5<br />
C3-A-A3-A5/2,F3/2,G-A4-A5/2,C4-C3/2,C2-C3,C-G5-G4<br />
C,C4-C3-G/2,G3/2,C-C2-E5-E6,C3-F5-F6,C2-G5-C3-G6<br />
C-G3-C4/2,C2/2,F1-F2-F5-F4,F2-F1,F3-C4-A3-F4/0.5<br />
E3-A5-E2-A4,E3-B-E2-B4,G-E3-C6-C4-C5,F6-C6-F5<br />
D3-D2,D3-D2,F3-A3-F4-D4/0.5,C3-C6-C2-C5<br />
C3-A5-C2-A4,F5-G-F4/2,D3/2,D6-F3-B5-D5/2,B2/2<br />
B3-B2,F-B3/2,B2/2,F-D4-B3-F4,F3-B/2,B2/2<br />
F-F2-C5-C6,F3-B4-B3-B5/2,F/2,F-C3-A-A5,F-A4-A5/2<br />
F2/2,C2-C3,G5-C-G4/2,G3/2,C2-C3-G4-C4,G-C3-C4/2<br />
G3/2,C3-C2-E5-E6,C3-F5-F6,C-A4-G-A5/2,G4-C4-G5/2<br />
G3-C3/2,C/2,B3-B2-G5-G4,F3-F5-B3-C5/2,B2/2,F3-D-B3<br />
F-B-F4/2,B2/2,F2-F3-F4-C4,A4-C/2,C3/2,F3/2,F4-C4/2<br />
C3/2,F3/2,G3-C-C5-G4-C4/0.14<br />
}}<br />
<br />
{{Song<br />
|name=Jay-Z - Hardknock Life<br />
|rating=-<br />
|notes=BPM: 200 (Guitar) 171 (Piano)<br />
G5-G/2,G-G/2,E5-E,G-G,C5-C/0.5,D5-D,E-E/0.5,G-G/2<br />
G-G/2,E-E,G-G,B5-B/0.5,C6-C,D6-D/0.5,C-C-C<br />
A5-C-A-C-C/2,C/2,C-C,G6-G-G/0.67,E6/2,E-E,G5-G/0.5<br />
C-C-C,A-C-A-C-C/2,C/2,C-C-C,G6-G-G/0.67,E/2,E-E<br />
D-D/0.17,G5-G/2,G/2,E5-E,G-G,C5-C/0.5,D5-D,E-E/0.5<br />
G-G/2,G/2,E-E,G-G,B-B/0.5,C6-C,D6-D/0.5,C-C-C<br />
A-C-A/2,C-C/2,C-C-C,G6-G-G/0.67,E6/2,E-E-E<br />
G5-G/0.5,C-C-C,A-C-A-C-C/2,C/2,C-C-C-C,G6-G-G/0.67<br />
E/2,E-E-E,D-D/0.33<br />
}}<br />
<br />
{{Song<br />
|name=John Lennon - Imagine (Guitar Only)<br />
|rating=<br />
|notes=BPM: 171<br />
C,C4,C3-G4-E4,C4,C3-G-E,C4,E-G-C3-B4-E-G,C4,F,C<br />
F-A4-F4,C,F3-A-F4,C,F-A-F-A/2,Bb/2,Bn,D5-C3,C4<br />
C3-G-E,C4,C3-G-E,C4,E-G-C3-B-E-G,C4,F3,C,F-A-F4,C<br />
F3-A-F4,C,F-A-F-A/2,Bb/2,Bn,G-D-C3,C4,C3-G5-E5/2<br />
G/2,C4,C5-C3-G-C5-E-G,C4,E-C3-B-E,C4-B5-B/2,A5/2<br />
F3,C,F-C5-A4,C4,F-C5-C-A,C4,A-F4-A/2,Bb4/2,Bn<br />
G4-D-C3,C4,C3-G5-E,C4-G,C5-G-C3-C5-E-G,C4,E-B-C3-E<br />
C4-B5-B/2,A5/2,F3,C,F-A4-C5,C4,F-C5-C-A,C4<br />
A-F4-A/2,Bb4/2,Bn,G4-D-C3,C4,C3-E,G5-C4-G<br />
C3-C5-C-E,C4,B-C3-E-E,C4-B5-B/2,A5/2,F3,C,F-C5-A4<br />
C4,F-C5-C-A,C4,A-F4-A/2,Bb4/2,Bn,G4-D-C3,C4,C3-E<br />
C4,C3-C5-C-E-G5/2,G-G/2,C4,B-C3-E-E,C4-B5-B/2,A5/2<br />
F3,C,F-A4-C5,C4,F-C5-A,C4,F-A-A-C5,C4,F-C5/2,D3/2<br />
F4/2,D-A5-A/2,D-F5-D-C6-C5-F-C-F4/2,A/2,F-F,E3-E5<br />
E4,C6-A-A-C-E,E-E6-E-E4,D6-D3/2,C/2,A-D4,C5-F5-D<br />
D-D,C3-F-C5/2,D3/2,C4/2,D/2,D-D-A4-F-C5-A-C-F-C4<br />
C-C,G4-D5,D4-B,G,D,B-G-B,D,G5-C6-E5-G,D6<br />
G3-F-G4-B-G-G3/0.25,E6,G6/0.5,E/2,D/2,C-G5-C3,C4<br />
C3-E5,C4-G/2,G/2,G-C3-C5-C-E-G,C4,E-C3-B4-E<br />
C4-B5-B,A5-F3,C,F-A4-C5,C4,F-C5-C-A,C4,A-F4-A/2<br />
Bb4/2,Bn,G4-D5-C3,C4,C3-G5-E/2,G/2,G-C4-G<br />
C3-C5-C-E,C4,B-C3-E-E,C4-B5-B/2,A5/2,F3,C,F-A4-C5<br />
C4,F-C5-C-A,C4,A-F4-A/2,Bb4/2,Bn,G4-D-C3,C4,C3-E/2<br />
G5/2,C4-G/2,G-G/2,C3-C5-C-E,C4,B-C3-E-E,C4-B5-B,F3<br />
C-A5-A,F-A4-C5,C4,F-C5-C-A,C4,A-F4-A/2,Bb4/2,Bn<br />
G4-D-C3,C4,C3-E/2,G5/2,C4-G,C5-G-C3-C5-E-G,C4<br />
E-B-C3-E,C4-B5-B/2,A5/2,F3,C,F-A4-C5,C4,F-C5-A/2<br />
D3/2,C4/2,D/2,D-D-F-A-A-C5,C4,F-C5,F4/2,A5/2<br />
C-C6-F5-F-C5-F4,F-F,E3-E5-A,E4,C6-A-A-C-E<br />
E-E6-E-E4,D6-D3/2,C/2,A-D4,C5-F5-D,D-D,C3-F-C5/2<br />
D3/2,C4/2,D/2,D-D-C5-F-A4-C-F-A-C4,C-C,G4,D4-B,G,D<br />
B-G-B,D,D5-G5-C6-D-G,D6,G3-F-G4-B-G-G3/0.25,E6<br />
G6/0.5,E/2,D/1.98<br />
}}<br />
<br />
{{Song<br />
|name=Katy Perry - Firework (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
C4-Eb4/0.5,E-C/0.5,E-C/0.5,E-C/0.5,F4-Db4/0.5<br />
D-F/0.5,D-F/0.5,D-F/0.5,C-Ab/0.5,A-C/0.5,A-C/0.5<br />
A-C/0.5,A-F3/0.5,F-A/0.5,F-A/0.5,F-A/0.5,A-C-E/0.5<br />
E-C-C5,E5,E4-C4-E5,C5,E4-C4-C5/0.5,F4-D/0.5,D-F-A4<br />
Bb4,D-F-B,A,D-F-A/0.5,C4-A3/0.5,A-C-A4,B,A3-C-B,A4<br />
A3-C-A4/0.5,A3-F3/0.5,F-A-A4,A,F-A3-B,C5,F-A-C/0.5<br />
C4-E/0.5,E-C-C5,E5,E4-C4-E5,C5,E4-C4-C5/0.5<br />
F4-D/0.5,D-F-A4,B,D-F-B,A,D-F-A/0.5,C4-A3/0.5<br />
A-C-A4,B,A3-C-B,A4,A3-C-A4/0.5,A3-F3/0.5,F-A-A4,A<br />
F-A3-B,C5,F-A-C/0.5,A-C4-E/0.5,E-C-C5,A5,E-C4-A,E5<br />
E4-C-E5/0.5,F4-D/0.5,D-F-C5,E,D-F-E,F5,D-F4-F5/0.5<br />
C4-A3/0.5,A-C-C5,E,A-C4-E,C5,A-C4-C5,E,A-F3-E,A4<br />
F-A3-A4,B,F-A3-B,A4,F-A3-A4/0.5,C4-E4/0.5,E-C-C5<br />
E5,E4-C4-E5,C5,E4-C4-C5/0.5,F4-D/0.5,D-F-A,B,D-F-B<br />
A,D-F-A/0.5,C4-A3/0.5,A-C-A4,B,A3-C-B,A4<br />
A3-C-A4/0.5,A3-F3/0.5,F-A-A4,A,F-A3-B,A4,F-A3-A4<br />
C5,C4-C-E-E-C5-A2,A,C4-E-E-C-B-A,A,C-E-E-C-C5-A,A<br />
C4-E-E-B-B-C-A,A-D5,D4-F4-D-F-D5-B2,B<br />
F-D4-F-D-C5-B,B,F-D-F-D-D5-B,B,F-D4-D-C-C-F-B,B-E5<br />
A3-C4-A-C-F-F2,F,C-A-C-A-E4-F,F,C-A-C-A-F4-F2,F<br />
C-A-A-D5-E-C-F,F-F5,F3-A-F-A-F4-D2,D,A-F3-A-F-E-D<br />
D,A-F-A-F-F4-D,D,A-F3-F-A5-E-A3-D,D-A5<br />
E-C-E-C-C5-A2,A,C4-E-E-C-B4-A,A,C-E-E-C-C5-A,A<br />
C4-E-E-E5-B-C-A,A-B5,D4-F4-D-F-D5-B2,B<br />
F-D4-F-D-C5-B,B,F-D-F-D-D5-B,B,F-D4-D-A5-C-F-B,B-A<br />
A3-C4-C-E6-F-A-F2,F,C-A-C-A-E4-F,F<br />
C-A-A-C6-F4-C4-F2,F,C-A-A-A5-E-C-F,F-A<br />
F3-A3-F-A-F4-D2,D,A-F3-A-F-E-D,D-A5<br />
F2-E5-A2-A-F-F3,D5,A-F2-F-C5-A-E3,B4<br />
C3-C-C-B-E-C4-E-E-C/0.5,C3-C-C-E-E-B3-E-B/0.5<br />
C-C-C-E-E-C4-E-C/0.5,C3-C-E-C-E-A4-B-E-B,C5<br />
D3-D-D-F3-F-D4-F-D/0.5,D3-D-D-F-F-C4-F-C/0.5<br />
D-D-F-D-F-E5-D4-F-D,D5,D3-D-D-C5-F-C4-F-F-C,B4<br />
A2-A-A-B-C3-F-C-C-F/0.5,A-A-A-C-C-E3-C-E/0.5<br />
A-A-A-C-C-F-C-F/0.5,A-A-C-A-C-A4-E-C-E,C5<br />
F2-F-F-A2-A-F3-A-F/0.5,F2-F-F-A-A-E-A-E/0.5<br />
F-F-A-F-A-E5-F3-A-F,D5,F2-F-F-C-A-E3-A-A-E,B<br />
C3-B-E-E-C-C-C4-E-C/0.5,C3-C-E-B3-E-C-E-B,B4<br />
E-C-C-C4-E-C3-E-C4/0.5,E-B-C3-C-E-E-B3-C-B/0.5<br />
D3-F3-F-D4-D3-F-D-D4/0.5,D3-D-F-C4-F-D-F-C,A4<br />
D-E5-F-F-D-D-D4-F-D,D5,D3-C5-F-F-D-D-C4-F-C,B4<br />
C3-B-A2-A-C-A-F-C-F/0.5,A-A-C-E3-C-A-C-E,B<br />
A-A-C-F-C-A-C-F/0.5,A-B-C-C-A-A-E-C-E,A4<br />
A2-A-F2-F3-F2-F-A-F3/0.5,F2-F-A-E-A-A-F-E,A4<br />
F-E5-A2-A-F-A-F3-F2-F3,D5,F2-C5-A-A-F-A-E3-F-E,B<br />
C3-B-E-E-C-C-C4-E-C/0.5,E-C3-C-B3-E-E-C-B/0.5<br />
C-C-E-C4-E-C3-E-C4/0.5,C3-E-E-A4-B-C-C-E-B/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Lynyrd Skynyrd - Sweet Home Alabama (Guitar Only)<br />
|rating=<br />
|notes=BPM: 400<br />
D4-D/0.5,D-D/0.5,D5-D,A4-A/0.5,D4-D,C4-C/0.5<br />
C-C/0.5,G4-G-D5-D/0.33,D4-D,G3-G/0.5,G-G/0.5<br />
G4-G-D5-D/0.25,A3-A,Bb-B,Bn-B,D4-D,E4-E,D-D<br />
Bb-B-F4,Bn-B-Gb,D-D-D5/0.5,D4-D/0.5,D5-D,A4-A/0.5<br />
D4-D,C-C/0.5,C-C/0.5,D5-D-Gn-G/0.33,D4-D,G3-G/0.5<br />
G-G/0.5,G4-G-D5-D/0.25,B-B,G3-G,G-G,C-C,G-G,G-G<br />
Db4-D,G-G,Dn-D-D3/0.5,D4-D-D3/0.5<br />
A-D5-D4-A5-D5-E5-D3,Gb5-A4/0.5,D4-D5,C-C3-C4/0.5<br />
C-C-C3/0.5,D-Gn4-C4-G-G5-C5-D-C3,E/0.5,D4-C5<br />
G3-G-G2/0.5,G3-G-G2/0.5,D5-G4-G3-D4-D5-G4-A,B4/0.5<br />
G,G3-G-G2/0.5,G3-G-G2/0.5,D-G4-G3-D4-D5-G4-A,B<br />
B3-A-C3,C4-G,D4-D3-D4/0.5,D-D-D3/0.5<br />
D5-A-D4-A5-D5-E-D3,A4-Gb5/0.5,Gn4-D5,C-C3-C4/0.5<br />
C-C-C3/0.5,G-D-G-C4-G5-C5-D-C3,E/0.5,D-D4<br />
G3-G2-G3/0.5,G-G-G2/0.5,G4-D5-G3-D4-D5-G4-A,B4/0.5<br />
A,G3-G-G2-G4/0.5,G3-G-G2/0.5,G4-D-G3-D4-D5-G4-A,B<br />
B3-A-C,G-C4,D4-D3-D4/0.5,D-D-D3/0.5<br />
A-D5-E6-D4-A5-D5-E5-D3,Gb5-A4/0.5,D5-Gn4,C-C-E6-C3<br />
D6,C4-C-C3/0.5,D5-C4-G-G-D6-C5-G5-D5,B5-E5/0.5<br />
D4-D6-D5,G3-G2-G3/0.5,G-G-A5-G2/0.5<br />
D-G4-G3-D4-D5-G4-A4,B4/0.5,A,G3-G2-G3/0.5<br />
G-G-G2/0.5,G4-D-G3-D4-D5-G4-A,B,C4-C3-A,Db4-G<br />
Dn-D3-D4/0.5,D-D-D3/0.5,D4-D5-A-E6-A5-D-E5<br />
A4-Gb5-E6,E,D4-E-D5,C4-C-C3/0.5,C4-D6-C-C3/0.5<br />
Gn4-G-D5-C4-D6-G5-C5-D5,E5,B5,D4-D6-C,G3-G-G2/0.5<br />
G3-G-G2/0.5,D5-G4-G3-D4-G4-D5-A,B4,D,E<br />
G3-G-B5-G2-D,Bb-Db,G3-G-A5-C-G2,G5-Bn4<br />
Dn-G3-G4-D4/0.5,C4-C-C3,Db,Dn-D-D3/0.5,D4-D-D3/0.5<br />
D4-D5-A4-E6-A5-D-E5,A4-Gb5-E6,E5,E6-D4-D5<br />
C4-C-C3/0.5,C4-D6-C-C3,D,Gn4-D5-C4-G-G5-C5-D,E5,B5<br />
D4-D6-C,G3-G-G2/0.5,G3-A5-G2-G3/0.5<br />
D5-G4-G3-D4-D5-G4-A4,B4/0.5,A,G-G3-G2-G3/0.5<br />
G-G-G2/0.5,G4-D-G3-D4-G4-A,B,C4-C3-A,Db-G<br />
Dn-D3-D4/0.5,D-D-D3,D6,D5-A-D4-E6-A5-D5-E5<br />
A4-E6-Gb5/0.5,D4-E-D5,C4-C-C3/0.5,C4-D6-C3-C4/0.5<br />
D5-Gn4-G-C-D6-G5-C5-D5-C3,E5,B5,D6-D4-C5<br />
G3-G2-G3/0.5,G-G-D6-G2/0.5<br />
D5-G4-D4-G3-D6-D5-G4-A-G2,B4,D6,D-A,G3-G-G2/0.5<br />
G3-G2-G3/0.5,D5-D4-G4-G3-D5-G4-A-G2,B,A-C4<br />
G4-Db4/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Mariah Carey - All I want for Christmas<br />
|rating=-<br />
|notes=BPM: 300<br />
G4-G5/0.5,B5/0.5,D6/0.5,Gb6/0.5,E5-Gn/0.5,Gb/0.5<br />
D/0.5,B/0.5,C5-Gn5/0.5,C6/0.5,D/0.5,G6/0.5<br />
D5-D6/0.25,A4/0.25,B3-D3-G2-G4/0.5,G,B4,D5/0.5,Gb5<br />
Gn/0.33,Gb/0.5,D,B/0.33,B3-B2-Gn3/0.5,A5-D/0.25<br />
G5/0.5,G/0.5,Gb,Gn/0.5,Gb,E/3.05,G/2.95,E/2.95,D<br />
Gn3-C3-E3/0.5,C4,E4,G4/0.5,A4,B4,G3-C3-E3-B/0.5<br />
A/0.5,G4,E4/0.33,G3-C4-Eb3/0.5,B,D,A/0.5,G4,A<br />
A/0.5,G,E4/0.2,G-G2-B3/0.5,A/0.5,Gb4/0.5,Gn/0.5<br />
G2-En/0.5,Gb4/0.5,G2-Eb-A3/0.25,En2-Gn4-B/0.5<br />
A4/0.5,Gb/0.5,B2-Gn/0.5,E3-E4/0.5,Gb/0.5<br />
C3-Eb-A3/0.5,C2/0.5,D2-D4-B3/0.5,En/0.5,D2-Gn/0.5<br />
D5/0.5,E2-C5-E4,D,C/0.5,E3/0.25,A2-B4-C4/0.5<br />
A4/0.5,E-G/0.5,E4/0.5,C3-Eb-C4/0.5,A/0.25,B/0.5<br />
G2-A-C/0.5,G4-B3/0.5,G3/0.25,G2-G4-B,D3,G3/0.5,G4<br />
B,D4,G,En2-E4-D-B,B2,E3,Gb-D-B3/0.33,Gn-D-B/0.5<br />
A2-E4-G-C,E3,A3,E4-C/0.5,E-C,A,G-E,D2-Gb-D4,A2<br />
D3/0.5,Gn3,A3,B,D4,G2-G4,D3,G3-B4/0.5,D5,G,Gb5<br />
B-Gn,G2,D3,Gb5-Gn3/0.5,D5,B,G,D3,G2-A5-C5,D<br />
G3-G5/0.5,B-G/0.5,Gb,B-Gn,G2,D,Gb5-Gn3/0.5,G4-E5<br />
D-D5,G3,B2,C3-C4,G,C-E4,G,C-G4/0.5,A4,D4-B4,C3,G3<br />
A-C4/0.5,D-G4,E,C,C3,Eb3-C4,G3,C-E4/0.5,G4,G3,C-A<br />
G,E3-Bb-E4,G,C-A/0.5,F4,C-E,G,E3,G2-A-C,D3<br />
G3-G4/0.5,Bn3-G/0.5,Gb,B-Gn,G2,D,G3-B-Gb4/0.5,En4<br />
D4,Gn3,D3,G2-G3,D,G-B/0.5,D4/0.5,Gb4,B-Gn,G2,D3<br />
Gb4-Gn3/0.5,B-E,D-D4,G,B2,C3,G,C4-D-B4,G-B-D<br />
C-B-D/0.5,A,D-B,C3,G,A-C4/0.5,D-G4,E,C,C3,Eb3-C4<br />
G3,C-E4/0.5,E-G4,G3,C-A,G-Bb-E,E3,G,A-C/0.5,F,C-E4<br />
G,E3,G2-G4-Bn3,D3,G3-A/0.5,Gb2-G4-A3,D,Gn/0.5<br />
En-E2-E4/0.5,Gb/0.5,Eb2-E4-A,B2,E3,B<br />
En2-E3-Gn-B3/0.5,A4/0.5,D2-D3-Gb-A3/0.5,Gn/0.5<br />
Db2-D3-E4-A/0.5,Gb/0.5,C2-Eb-A,Gn2,Dn,C3<br />
D2-D4-B/0.5,En/0.5,D3-G4/0.5,D-D5-F,F2<br />
C5-E2-Ab4-E4,D,E3-C-A-E4/0.5,B4-A2-D4,A4,E,D<br />
An2-B-E-C4/0.5,A4/0.5,C-G/0.5,C2-E,D2<br />
Eb2-E4-C4/0.5,E3-A/0.25,B/0.5,G2-A-C,D3<br />
G3-G4-B3/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Michael Buble - Baby It's Cold Outside<br />
|rating=-<br />
|notes=BPM: 133<br />
G4/3,E5-C/1.5,D5/3,C5-E4-C-E-C/1.5,G3-G5-G3/3<br />
G-E-E/1.5,D4-D/3,C-C-E-E-C4-C/1.5,E-E/3,C3<br />
C5-E-C-E-C4-C/1.5,C-C/3,G,C5-C-E-E/1.5,G4/3<br />
F5-D3/1.5,E5/3,E4-C-C-F4-D4-D5/1.5,G3-G5-G3/3<br />
G-F-F/1.5,E-E/3,E-C-F-B4-D4-D-D/1.5,F-F/3,D3<br />
E-C-C-F-D4-D-D,G,D-D-C-E-B-F-D/1.5,G4/3,E5-C3/1.5<br />
D5/3,C5-E4-C-E-C/1.5,G3-G5-G3/3,G-E-E/1.5,D4-D/3<br />
C-C-E-E-C4-C/1.5,E-E/3,C3,E-E-G5-C5-E-C-E<br />
G3-C4-C-E5,E4-E-G5-C5-E-C-E,A5-F-G3-F<br />
A4-G4-C-A-A-E-D5-Bb-F,G-D3-G,D4-C-D-G-A-E-D5-B-G-F<br />
A-C3-A,A-C5-C-E-B-G-E-G-G/1.5,Db4-D/3,G3/1.5<br />
C4-C/3,C5-C-E-C-B-E,F3-A5/1.5,C/3,C-C-E-C-F4-Dn<br />
C3-C5,C-E-C-F-D-C/1.5,C4-C/3,A4-F3/1.5,C-C/3<br />
C-C-E-C5-C-F4-D,C4-C3-C4,C5-E-C-F-D-C/1.5,C/3<br />
A5-D3/1.5,D5/3,C-D-E-C-Gb4-D4,A3-D5<br />
A4-C-E-Gn-C-A-Gb-D4-D5/1.5,D4-D5-D4/3,D3-A-A/1.5<br />
D4-D/3,D-C-D-Gn-A-C-E-A-Gb-D,Gn3<br />
D-D-C-E-Bn-F-D/1.5,G4/3,E5-C3/1.5,D5/3<br />
C5-E4-C-E-C/1.5,G3-G5-G3/3,G-E-E/1.5,D4-D/3<br />
C-C-E-E-C4-C,C3,E-E-C5-E-C-E,A3-Db-D-E5/1.5<br />
Dn-D-F5/3,C-Db5/3,E4-E-E-G5-E/1.5,Dn3-A5<br />
F4-F-C-E-C-F-D4,G3,G4-B-G-G-C-E-B-G-F-D,C3<br />
C5-C-E-E,G3,C-E-E-C-C/1.5,G4/3,E5-C3/1.5,D5/3<br />
C5-E4-C-E-C/1.5,G3-G5-G3/3,G-E-E/1.5,D4-D/3<br />
C-C-E-E-C4-C/1.5,E-E/3,C3,C5-E-C-E-C4-C/1.5,C-C/3<br />
G,C5-C-E-E/1.5,G4/3,F5-D3/1.5,E5/3<br />
E4-C-C-F4-D4-D5/1.5,G3-G5-G3/3,G-F-F/1.5,E-E/3<br />
E-C-F-B-D4-D-D/1.5,F-F/3,D3,E-C-C-F-D4-D-D,G<br />
D-D-C-E-B-F-D/1.5,G4/3,E5-C3/1.5,D5/3<br />
C5-E4-C-E-C/1.5,G3-G5-G3/3,G-E-E/1.5,D4-D/3<br />
C-C-E-E-C4-C/1.5,E-E/3,C3,E-E-G5-C5-E-C-E<br />
G3-C4-C-E5,E4-E-G5-C5-E-C-E,A-F-G3-F<br />
A4-C-A-G4-A-E-D5-Bb-G-F,G-D3-G<br />
D4-C-D-G-A-E-D5-B-G-F,C3-A<br />
C5-G-A-C-E-B-G-E-G-G/1.5,Db4-D/3,G3/1.5,C4-C/3<br />
C5-C-E-C-B-E,F3-A5/1.5,C/3,C-C-E-C-F4-Dn,C3-C5<br />
C-E-C-F-D-C/1.5,C4-C/3,F3-A4-A/1.5,C-C/3<br />
C-C-E-C5-C-F4-D,C4-C3-C4,C5-E-C-F-D-C/1.5,C/3<br />
A5-D3/1.5,D5/3,C-D-E-C-Gb4-D4,A3-D5<br />
C-E-C-G-D4-D5/1.5,D4-D5-D4/3,D3-A4-A/1.5,D4-D/3<br />
D-D-E-C-C-G-D,Gn3,D-D-C-E-Bn-F-D/1.5,G4/3<br />
E5-C3/1.5,D5/3,C5-E4-C-E-C/1.5,G3-G5-G3/3<br />
G-E-E/1.5,D4-D/3,C-C-E-E-C4-C,C3,E-E-C5-E-C-E<br />
A3-Db-D-E5/1.5,Dn-D-F5/3,C-Db5/3,E4-E-E-G5-E/1.5<br />
Dn3-A5,F4-F-C-E-C-F-D4,G3,B-G4-G-C-E-B-G-F-D,C3<br />
C5-G3-G4-A4-E-C-A-G-E<br />
C3-G-G-C5-C-G-A-E-C-A-G-E/1.2<br />
}}<br />
<br />
{{Song<br />
|name=Nirvana - Heart Shaped Box (Guitar Only)<br />
|rating=<br />
|notes=BPM: 200<br />
Ab,Eb4,A4,E,En3,B,E4,B,Db-A3/0.5,A,D4/0.5,A,D,A<br />
A-Eb,E,A4,E,En3-B,B,E4,B,D3,D4-A3-F4,F-D,B-A,F,B,A<br />
B,A-A4-Eb,E,A5-A-A-A4-C5-A3-E,Bb5-A5-B-E<br />
Bn-Gb5-En3-B,G-D6-D-B3,E4-B-A4,Eb6-F5-E-B,D3-A3<br />
F-D6-D,A,E5-B5-B-D4/0.5,Bb-D5-B-A,D4,Bn-E-B-A,A-E4<br />
E,C-A4,D5-Bb-E-B,En3-Bn3,B4-A5-B3-A,E4,B4-A-B3-A<br />
D3,D4-A3-F4,F-D,B-A,F,B,A,B,A-A4-Eb,E<br />
A5-A-A-A4-C-A3-E,Bb5-A5-B-E,G-Bn-B-En-E3,G-D6-D-B3<br />
E4-A4-B,Eb6-F5-E-B,D3-A3,F-D6-D,A,E5-B5-B-D4/0.5<br />
Bb-D5-B-A,D4,E-Bn-B-E4-A4-A3,A-E,E,A4-C,D5-Bb-E-B<br />
En3-Bn3,B4-A5-B3-A,E4,B4-A-B3-A,D3,D4-A3-F4,F-D<br />
B-A,F,B,D3-A,B,A-A4-Eb,E,A5-A-A-A4-C-A3-E<br />
Bb5-A5-B-E,G-Bn-B-En-E3,G-D6-D-B3,E4-A4-B<br />
Eb6-F5-E-B,D3-A3,F-D6-D,A,E5-B5-B-D4/0.5,Bb-D5-B-A<br />
D4,E-Bn-B-E4-A4-A3,A-E,E,A4-C,D5-Bb-E-B,En3-Bn3<br />
B4-A5-B3-A,E4,B4-A-B3-A,D3,D4-A3-F4,F-D,B-A,F,B<br />
D3-A,B,A-A4-Eb,E,A5-A-A-A4-C-A3-E,Bb5-A5-B-E<br />
G-Bn-B-En-E3,G-D6-D-B3,E4-A4-B,Eb6-F5-E-B,D3-A3<br />
F-D6-D,A,E5-B5-B-D4/0.5,Bb-D5-B-A,D4<br />
E-Bn-B-E4-A4-A3,A-E,E,A4-C,D5-Bb-E-B,En3-Bn3<br />
B4-A5-B3-A,E4,B4-A-B3-A,A3-D3-D4-F4,D-F,F-D,B,F,B<br />
A-B,B,Eb-A-A4,A3-E-A4,B5-A6-B-A/0.5,En-E3-B3<br />
E-B-E4,B5-A-B-A/0.5,D-D3-A3,D-B-A-D4-F6-F,F-B-F<br />
D3-B-A-D4-F-F,B-D-D3-F-F,D-A5-D4-A3-B-B,B-B-A5-B<br />
D3-D4,A3-Eb-A4,A3-E-A4,B-A5-A-A,Bb-B-B<br />
Bn-B3-En3-B5-E4-B,D6-E-E3-D-B3-D,B5,Eb6-E-E<br />
D4-D3-A3,D-D6-A-D4-D6-D/0.5,A-B-D3-D4-B-B,A-D3-D4<br />
D-A5-D3-A3-A5-A,A-A-A,B-A3-D4-B-D3-B,A-A4-E4<br />
A3-E-A4,B-A6-B-A/0.5,En-E3-B3,E-B-E4,B5-A-B-A/0.5<br />
D4-D3-A3,D-B-A-D4-F-F,F-B-F,D3-B-A-D4-F-F<br />
B-D-D3-F-F,D-A5-D4-A3-B-B,B-B-A5-B,D3-D4,A3-Eb-A4<br />
A3-E-A4,B-A5-A-A,Bb-B-B,Bn-B3-En3-B5-E4-B<br />
D6-E-E3-D-B3-D,B5,Eb6-E-E,D4-D3-A3<br />
D-D6-A-D4-D6-D/0.5,A-B-D3-D4-B-B,A-D3-D4<br />
D-A5-D3-A3-A5-A,A-A-A,B-A3-D4-B-D3-B,A-A4-E4<br />
A3-E-A4,B-A6-B-A/0.5,En-E3-B3,E-B-E4,B5-A-B-A/0.5<br />
D4-D3-A3,D-B-A-D4-F-F,F-B-F,D3-B-A-D4-F-F<br />
B-D-D3-F-F,D-A5-D4-A3-B-B,B-B-A5-B,D3-D4,A3-Eb-A4<br />
A3-E-A4,B-A5-A-A,Bb-B-B,Bn-B3-En3-B5-E4-B<br />
D6-E-E3-D-B3-D,B5,Eb6-E-E,D4-D3-A3<br />
D-D6-A-D4-D6-D/0.5,A-B-D3-D4-B-B,A-D3-D4<br />
D-A5-D3-A3-A5-A,A-A-A,B-A3-D4-B-D3-B,En3-B3-E4<br />
E3-B-E4-A5-A,E3-B-E4,E-B-E3,B-E-E4,B-E3-E4,E-E3-B<br />
E-E4-B,A3-D-D4,D3-A-D4,A-D-D3,D-B4-A-D4,D-D3-A<br />
D-A-D4-B5-B,D3-B4-D4-A-B5-B,A4-A3-D3-B-D4-B<br />
E3-E4-B3,E3-E4-B-A5-A,E-B-E3,B-E-E4,E3-B-E4,B-E-E3<br />
E-B-E4,E3-E4-B,A3-D3-D4,F5,F,F-D,F,B4,B,An4/2<br />
F4-Gn4/2,E/192<br />
}}<br />
<br />
{{Song<br />
|name=Notorious BIG - Big Poppa (Guitar Only)<br />
|rating=<br />
|notes=BPM: 120<br />
C4-A-E4-G-C5-E5-A4-G4/144,E/1.49,E6/1.51,D6/0.75<br />
B-D4-Ab3-F4-B4-A4-D5-F5/1.52,C6/1.53,B5/6.7,C/5.54<br />
B/3.6,An5/1.48,B/13.71,C4-G3-E4-B3-C5-E5-G4-B4<br />
A3-C4-G3-E4-A4-C5-E5-G4/3.39,E/0.73<br />
Bb3-A3-D4-F3-B4-D5-A4-F4/0.76,D/41.14<br />
B3-F3-D4-A3-B4-D5-F4-A4/0.75<br />
E4-G3-C4-A3-E5-C5-G4-A4/144,E/1.49,E6/1.51,D6/0.75<br />
Bn3-Ab3-D4-F-B4-D5-A4-F5/1.52,C6/1.53,B5/6.7<br />
C/5.54,B/3.6,An5/1.48,B/13.71<br />
C4-G3-B3-E4-C5-B4-G4-E5<br />
C4-A3-G3-E4-C5-A4-E5-G4/3.39,E/0.73<br />
Bb3-A3-F3-D4-B4-F4-A4-D5/0.78,D/19.2<br />
B3-F3-D4-A3-B4-D5-F4-A4/1.59,G5/1.41<br />
A3-D4-F3-D5-A4-F4/144,E/1.49,E6/1.51,D6/0.75<br />
C4-D4-Ab3-F-C5-A4-D5-F5/1.52,C6/1.53,Bn5/6.7<br />
C/5.54,B/3.6,An5/1.48,B/13.71<br />
C4-B3-E4-G3-C5-E5-B4-G4<br />
A3-C4-E4-G3-A4-C5-G4-E5/3.39,E/0.73<br />
Bb3-A3-F3-D4-B4-F4-A4-D5/0.76,D/41.14<br />
F3-B3-A3-D4-F4-A4-B4-D5/0.75,D4-A3-F3-D5-A4-F4/144<br />
E/1.49,E6/1.51,D6/0.75<br />
C4-F-D4-Ab3-C5-D5-F5-A4/1.52,C6/1.53,Bn5/6.7<br />
C/5.54,B/3.6,An5/1.33,B4-B3-B4-B/1.5,A4-A3-A4-A/3<br />
B-B3-B4-B/0.43,C5-C4-C5-C,D-D4-D5-D<br />
C4-A3-E4-G3-C5-E5-A4-G4/0.38<br />
B3-D4-Ab3-F4-B4-A4-D5-F5/0.38<br />
C4-G3-E4-B3-C5-E5-G4-B4<br />
C4-E4-An3-C5-G3-A4-E5-G4/0.6<br />
Bb3-A3-D4-F3-B4-D5-A4-F4/0.75<br />
B3-F3-D4-A3-B4-D5-F4-A4/0.75<br />
E4-G3-C4-A3-E5-C5-G4-A4/0.38<br />
Bn3-Ab3-D4-F-B4-D5-A4-F5/0.38<br />
C4-G3-B3-E4-C5-B4-G4-E5<br />
An3-E4-C4-A4-G3-C5-E5-G4/0.6<br />
Bb3-A3-F3-D4-B4-F4-A4-D5/0.75<br />
B3-F3-D4-A3-B4-D5-F4-A4/0.75<br />
D4-A3-F3-D5-A4-F4/0.38<br />
C4-D4-Ab3-F-C5-A4-D5-F5/0.38<br />
C4-Bn3-E4-G3-C5-E5-B4-G4<br />
C4-G3-An3-C5-E4-A4-G4-E5/0.6<br />
Bb3-A3-F3-D4-B4-F4-A4-D5/0.75<br />
F3-B3-A3-D4-F4-A4-B4-D5/0.75<br />
D4-A3-F3-D5-A4-F4/0.38<br />
C4-F-D4-Ab3-C5-D5-F5-A4/0.38,Bn-B3-B4-B/1.5<br />
An-A3-A4-A/3,B-B3-B4-B/0.43,C-C4-C5-C<br />
D-D4-D5-D/1.49<br />
}}<br />
<br />
{{Song<br />
|name=R. Kelly - I Believe I can Fly (Guitar Only)<br />
|rating=<br />
|notes=BPM: 300<br />
G2-G3-Bb-C4-E4-G5/0.13,E3-G3-C-B-E5/0.25<br />
C3-G-E3-C5-B/0.25,D-Ab-F-D5-C4/0.17<br />
E-G-Db4-B-E5/0.5,A-F-F5-Dn/0.13,B-G-C-E4-C-G5/0.13<br />
E3-B-G3-E5-C/0.25,G-C-B-G5-E4/0.25<br />
A-D-C-A5-F4/0.17,G3-C-A3-G5-D/0.5,A-D-C-A5-F/0.25<br />
C-F-D-C6-A4/0.5,G3/0.5,C4-G-G4-E-C6-B4/0.5,C4/0.5<br />
C/0.5,D/0.5,D-B3-G3-E-C-G5/0.5,E/0.5<br />
E-E-C-B4-G4-C6/0.5,C4/0.5,E-A3-D-F-D-A5,D/0.2<br />
C-B3-C-G-Eb-B5/0.5,C-F-D-C6-A4/0.25,F-D-D6-A/0.25<br />
G-En-C4-An-C-E6/0.33,G5/0.5,Bn4/0.5,C5/0.17<br />
G4-A3-G3-E4-C4-G5,Ab4,Bb-A,A-A3-G4-D4-C-A5-F/0.07<br />
G-G3/0.5,C2-C-E3-C3-G-An3-C5-G-G4/0.5,C4-C5/0.5<br />
C4-C5/0.5,C2-D-D5/0.5,D4-D5/0.5,E4-E5/0.5<br />
E4-E5/0.5,C4-C5/0.5,C2-F3-D3-C4-Ab-D4-D5-D-E<br />
E4-D4-D5/0.2,C2/0.13,G3-G4/0.5<br />
C3-C2-G3-E3-C5-An-G4-G3/0.5,C4-C5/0.5,C4-C5/0.5<br />
C2-D4-D5/0.5,D4-D5/0.5,E4-E5/0.5,E4-E5/0.5<br />
C4-C5/0.5,C2-F-D3-C4-Ab-D4-D5-D-E,D4-E4-D5/0.2<br />
C2/0.13,G-G4/0.5,C3-C2-G3-E3-C5-An-G4-G3/0.5<br />
C4-C5/0.5,C4-C5/0.5,C2-D4-D5/0.5,D4-D5/0.5<br />
E4-E5/0.5,E4-E5/0.5,C4-C5/0.5<br />
C4-Ab-D3-D5-A-F-E-D4-F-E4-F-D5-C2,D-D4<br />
D-C4-D5-C5/0.25,C2/0.13,G-G4/0.5<br />
C3-C2-G3-E3-C5-An-G4-G3/0.5,C4-C5/0.5,C4-C5/0.5<br />
C2-D4-D5/0.5,D4-D5/0.5,E4-E5/0.5,E4-E5/0.5<br />
C4-C5/0.5,D3-C2-Ab-F-D5-C4-D-D4,E4-D-D5-E5/0.2<br />
C2/0.5,C3-E2-C4-C5-C/0.5,C,C4,Bn2-D3-D-E3-A-A-B4<br />
B3-B4/0.33,An2-A-A-E-C3-E-A4-G-A-A3,C4-C5/0.2<br />
A2/0.25,A3-A4/0.5,C4-C5,D5,D4,E4-E5-D5<br />
Ab2-C3-A-F-D3-C5-A3-D4/0.17,A2/0.25,C-C4/0.5<br />
C-C5/0.5,B3-B4,An3-A4<br />
E3-C3-A3-G-G-C5-G2-G4-G2/0.17,G/0.25,C4-C5/0.5<br />
D-D5/0.5,E4-E5,F4-F5,G-F3-D3-C4-A-E4-D5-E5-D<br />
D4/0.2,G/0.25,E-E4,E-E5,E4-E5,D-D5,C-C5/0.5<br />
C2-C-G3-E3-C4-A-C-E5-C5/0.17,C2/0.25,E4-E5,E4-E5<br />
E4-E5,D4-D5,C5,C4,A2-G-A-C-A3-G5-E4-D-D4/0.5,C-C5<br />
C4-C5/0.33,A2/0.33,C4-C5,E-E5,E4-E5,E4-E5,E4-E5<br />
E4-E5,E4-E5,D2-D-D3-C3-A3-F-E4-C5-E5,F5-F4/0.5<br />
F-F5/0.33,D2/0.25,E4-E5,E4-E5,E4-E5/0.5,E4-E5/0.5<br />
G2-G-E-E4/0.5,D4-D5,D4-D5/0.33,G/0.5<br />
Ab2-B2-A-F3-D3-B3-A4/0.5,E-E5,E4-E5,E4-E5/0.5<br />
D5-D4,C4-C5,An2-A-G3-E3-E5-A3-C4-C5/0.17,A2/0.33<br />
C4-C5,E4-E5,E4-E5,E4-E5,D-D5,D4-D5,C4-C5<br />
D3-Ab3-F-C4-C-D5-D4-A2-D5-D2/0.5,C-C5,D4-D5/0.5<br />
F4-F5,D2/0.5,F3-C4-A3-F5-D4/0.5,E4-E5,E4-E5,E4-E5<br />
D5,D4-C5,C4,G-An-E4-C5-G2-G3-C4-E3-E5-G2/0.17<br />
G/0.33,E,E4,E5-E4,E-E5,D5,D4,C5-C4<br />
D3-Ab-F3-C-C-D5-D4-A2-D5-A/0.5,C-C5/0.25,A/0.25<br />
E4-E5,E4-E5,E-E4,D4-D5,C,C4<br />
An-A-G3-E3-C-A3-E5-C-C5,B-A4-B4,A3/0.25,A2/0.1<br />
}}<br />
<br />
{{Song<br />
|name=Red Hot Chili Peppers - Otherside<br />
|rating=-<br />
|notes=BPM: 240<br />
E4-A2-E3/0.33,A-E4-E3/0.5,A,A-E-E4/0.5<br />
F2-A3-A4/0.33,F-A3-A4/0.5,F-B-B4,F-A3-A4,G-G4<br />
C2-E-E3/0.33,C/0.5,C,C,E2,G2-D4-D3/0.33<br />
G-D-D4/0.33,G-D3-D4/0.5,A2-E4-E3/0.5,E5<br />
E-E4-A-E3/0.5,A,D5-E-A-E4/0.5,C5-A3-F-A4/0.33<br />
F-A3-A4/0.5,C-B3-F-B4,C-A3-F-A4,G3-G4<br />
C-E3-C2-E4/0.33,C-E3-E4/0.5,C-E3-E4,C-E3-E4,E2-A<br />
E5-D4-G2-D3/0.5,D5-F,D4-D3,C5-E2/0.5,B-D-G-D4/0.5<br />
A-E4-A2-E3/0.33,A-E4-E3/0.5,A,A-E-E4/0.5<br />
F-A3-A4/0.33,F-A3-A4/0.5,F-B3-B4,F-A-A3-A4,G3-G4<br />
E-E3-C2-E4/0.33,C-E3-E4/0.5,C-E3-E4,E3-C-E4,E2<br />
G2-E5-D-D3/0.5,D5,G-D4-D3,C5/0.5,B-D-G-D4/0.5<br />
C-E4-A2-E3/0.33,A-E-E4/0.5,A,A-E3-E4/0.5<br />
F-A4-A3/0.33,F-A-A4/0.5,F,F-A3-A4/0.5,C3-E-E5,C5-C<br />
C-C3,C-E4-E5,C5,C3,C5-E4-C3-E5,E2,E5-B-G-B3/0.5<br />
D5-B-G-B4,G,C5-B3-B4,G,G-B-B3-B4-G3,G2<br />
B-G4-G-G3-B3-G2-D4-B-G4-D-G3,B4-G4/0.5,B-G/0.33<br />
B-G/0.5,A-C4-E4-A2-A3-A4-A3-C-G-E-B,A4-E-A/0.5<br />
A-E-A/0.2,B-G-G-G3-B3-G2-D-G4-B-G3-D,B4-G4/0.5<br />
B-G/0.33,B-G/0.5,A-C-E-A2-A3-A4-A3-C-G-E-B<br />
A4-E-A/0.5,A-E-A/0.2,G-B-D-B3-G3-G4-G-B-G3-D<br />
B4-G4/0.5,B-G/0.2,G2,G,G,G,G,G,G,G-G,C5-G4-A2<br />
E-A4-A-A2,A,A4-A-E-A2,A,A,A,A,C4-E-A3-A4-A2<br />
E-C-A4-A2-A3,C-E-A-A2-A4,A3-E-C-A2-A4,E-C-A3-A2-A4<br />
C-E-A3-A2-A4,E-A3-C-E-C-A4-A3-A2-A4,E-A3-C-A2-A4<br />
C-E3-A3-E4-A2-A4-E3-E4/0.5,E5<br />
A3-C-E3-A2-A4-E4-E-E3-E5/0.5,A2<br />
A3-E4-E3-A2-A4-E-C-E4-D5/0.5<br />
F3-A3-A4-F2-F4-A3-C-A4-C5/0.33<br />
F3-A-F4-C4-A3-A-F2-A4/0.5,C5-B3-F-B4<br />
F4-F3-A-F2-C4-A3-A-A4-C5,G3-G4<br />
E3-G3-C4-C2-E4-E3-C3-E4-C5/0.33,C2-E3-E4/0.5<br />
C-E3-E4,C-E-E3,A-E2,D4-E5-D3-G-G4-B3-D4-G2-D3/0.5<br />
D5-F,G3-G4-D4-D3-B-D-D4,C5-E2/0.5<br />
G3-B-D3-G2-G4-D-D4-D-B4/0.5<br />
C4-A3-E4-A2-A4-E-E3-E-A/0.33<br />
E4-E3-A3-A4-C-E4-A2-E3/0.5,A<br />
C-E-A3-A4-E4-E3-A2-E4/0.5<br />
C-A4-F3-F4-A3-A-F2-A4/0.33<br />
F3-A-F4-C-A3-A-F2-A4/0.5,F-B3-B4<br />
A-F4-C-F3-A3-F2-A-A4-A,G3-G4<br />
E3-G3-C3-C2-E4-E3-C4-E4-E/0.33<br />
C-C3-E3-E4-G-E3-C2-E4/0.5,C-E3-E4<br />
E3-E4-C-G-E-E3-C3-C4,E2<br />
D3-G-G4-B3-D4-G2-D-D3-E5/0.5,D5<br />
G3-G4-D4-D3-B-D4-G2-D3,C5/0.5<br />
G3-B-D-G2-G4-D-D4-D-B4/0.5<br />
C4-A3-E4-A2-A4-E-E3-E-C5/0.33<br />
E4-E3-A3-A4-C4-E-A2-E4/0.5,A<br />
C-E3-A3-A4-E4-E3-A2-E4/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Sara Bareilles - Love Song (Guitar Only)<br />
|rating=-<br />
|notes=BPM: 240<br />
F5-F6/0.5,D5-D6/0.5,C5-C6,C5-C6/0.5,D5-D6/0.25<br />
A4-A5,Bb4-B5,C5-C6/0.5,D5-D6/0.25,A4-A5,B4-B5<br />
C5-C6/0.5,B4-B5/0.5,A4-A5,G4-G5,A4-A5/2,G4-G5/2<br />
F4-F5/0.33,F4-F5,F-F6/0.5,D5-D6/0.5,A4-A5<br />
C5-C6/0.5,B4-B5/0.25,A4-A5,B4-B5,C5-C6/0.25<br />
A4-A5/0.25,G4-G5/0.11,G-D5-B/0.5,F5-F6/0.5,D-D6<br />
F5-A-C5,C-C6,B4-F4-D5-C-C5/0.4,A4-A5,B-B5/0.67<br />
C-C6,C5-E5-G4,A4-A5,D-A4-F5-C6-C5/0.17,C-G-E-A-A5<br />
B4-B5,F-C-A-C6-C5/0.5,B4-B5,A4-A5,G-G5/0.5<br />
D-A4-Gb-A5-A4/2,Gn4-G5/2,F4-F5/0.5,D-B-G,F4-F5<br />
F-F6/0.5,D-D6,F5-A5-C,C-C6,B4-F4-D5-C-C5/0.25<br />
C-C6/0.5,C5-G4-E-B5-B4,A4-A5,D-A4-F5-B5-B4,A-A5<br />
A4-A5/0.25,C-E-G/0.5,F-A-C,C-A-F,F4-C/0.33,F-C<br />
A-D-D-A4-Gb5,D-A5/0.5,D-Gn-B5/0.5,G4-G-D-G5/0.5<br />
B4-B5,G4-D,D-D6/0.5,F5-C-A,F4-C-C-C6/0.5,E-E6,F-C5<br />
F5-F6/0.33,B4-F4-D5/0.5,B-G-F5-G5/0.5,B-B5,B4-F<br />
D-D6,C-C6,C5-E5-G4,C-G5,A4-A5,C-C6,C5-G-B-B5,A4-A5<br />
G4-G5/0.5,D5-B-G-C-F-G4/0.5,G-G-D-G5/0.5,B4-B5<br />
G4-D,D-D6,C-C6,F-C5-A,F4-C-C-C6,C5-C6,E-E6,F-C5<br />
F5-F6/0.5,A-A6,B4-D5-F4/0.5,B-F5,F-F6/0.5,B-F5<br />
D-D6/0.5,B-F4-F5-D5-B,C-C6,F-F6/2,G5-G6/2,B-F5/2<br />
A5-A6/2,C-C/0.5,G5-G6,F-F6,D-B5-G5-G6-G5<br />
G4-D-F5-F6/0.5,D-D6,G-D5,F5-F6,D-D6,G5-G6<br />
C5-C-G5-E5-G4/0.5,D5-D6,C-G5-C-C6/0.5,F5-F6,D5-D6<br />
G-G6,F5-A5-C5,F4-C-D5-D6/0.33,F-C/0.5,D5-D6,F5-F6<br />
F4-C,D5-D6,F5-F6/2,G5-G6/2,F4-C/2,A-A6/2,C6-C<br />
A5-D5-D-A4-Gb5,Gn-G6,F5-F6,D-B-G5-G6-G5<br />
G4-D-F5-F6/0.5,D-D6,G-D5,F5-F6,D-D6,G5-G6<br />
C5-C-G5-E-G4/0.5,D5-D6,C-G5-C-C6/0.5,F5-F6,D5-D6<br />
G-G6,F5-A5-C5,F4-C,D5-D6,F5-F6,F4-C,C-C6,D5-D6<br />
G5-G6,F-C5/0.5,A-A6,F-C-A5-A6/2,G5-G6/2,F5-F6<br />
A5-D5-D-A4-Gb5-D6-D5,F5-F6/2,Gn-G6,A5-A6/2<br />
D-B-G5-A-A5,G4-D,F5-F6/0.5,G-D/0.5,D-D6,Eb-E6/2<br />
D5-D6/2,F4-F5-C-C-A-C6-C5/0.5,B-B6,F4-C-A-A6/0.25<br />
C-C6,D5-A4-F5-F6-F5,D-A5-F-F6,D-D6,C5-C6<br />
D5-A-F5-F6,F5-F6,D-D6,D5-D6/2,D5-D6/2<br />
G-F5-D5-D-Bn5-F6-F5,F-F6,D-D6,G-D5-C5-C6,F5-F6<br />
F5-F6,D-D6,F5-F6,F4-Bb4-D5,B-F5-D-D6/0.33,B-F/0.5<br />
D5-D6,F-F6,F4-B-D5,B-F5-D-D6/0.33,B-F/0.5<br />
B-F-D5-D6,F-F6/0.33<br />
}}<br />
<br />
{{Song<br />
|name=Sean Kingston - Beautiful Girls (Guitar Only)<br />
|rating=-<br />
|notes=BPM: 240<br />
Db5-D-D/0.5,B4-B-B/0.5,A4-A-A/0.5,E5-E-E/0.25<br />
Gb5-G-G/0.5,B-A5-B-B/0.67,D-D-D/0.15,A,G4-G-G<br />
A4-A-A/0.5,A-A-A,G-G-G,A-A-A/0.5,B-A5-B-B/0.67<br />
D-D-D/0.4,D-D/0.5,B-B/0.5,A4-A-A5/0.5,D-D-D/0.5<br />
B-B-B,B-B-B/0.5,A4-A-A,A5/0.5,D-D-D/0.5,B-B-B<br />
B-B-B/0.5,A4-A-A,A5-E4-E,G-G,A4-A/0.5,G-G/0.5<br />
D-D/0.5,A5/0.4,B-B/0.67,D-D/0.5,B-B/0.5,A/0.5<br />
A-A-A4-A-A,E,A,D,G5-E5-G-E-E,D,B5-B4-B5-E-B4,A5/2<br />
D-D/2,D6-D-D,A,B5-E-B,D5,A-A-A,E,Ab-A-D,G4-G-G<br />
G5-G-An4-G4-A-A-A,D4/2,A-A-A/2,G,A-A-A-A/2,G-G-G/2<br />
D5,A-A-A-A,B4-B-B-D/2,E-E,D-D-D/2,A5-G5-G,G,D-D-D<br />
A4,G-B-G-B-G,D,A-D6-A-A-D,A5-A-G4,G5-G-D5-D-D-G4<br />
Dn4,G-B-B-B,B-B-A4-B,D5,A-A-A-A,G,D4<br />
Ab5-Db5-A-D-D-A4-A5,E4,A4-B-B-B,B,E5<br />
An-A-B-A-B-B-B,Ab,E4-G-G-E-E,An-A-A,E,G-G-A,D,E5<br />
D-D-D,E,A5,B-B-D6,A,A4-A-E,D5,A5-A-A,E,D/0.67<br />
G-G/2,A4-A-A/0.67,A-A/2,A-A,G-G,A-A/0.5,A-A/0.67<br />
G-G/2,A-A/0.5,A-A/0.67,G-G/2,A-A/0.5,B-B/0.5<br />
G-G/0.67,G-G/2,G-G/0.67,E4-E/2,G-G/0.33,G-G<br />
G-G/0.67,G-G/2,G-G/0.67,E-E/2,G-G/0.33,D-D,B-B/0.5<br />
A-A/0.5,G-G/0.33,A-A,Ab-A/0.25,B-B/0.5,B-B,B-B/0.5<br />
An-A/0.33,B/0.5,B,B/0.5,A/0.17,G-G/0.67<br />
E-A3-E-A4-A3-A4-A-E-A3,A4-A/2,A-A-A-A/0.5,A-A/0.33<br />
A-A,A3-A-E-E-A4-A/0.5,A-A-A-A/0.5,A-A/0.5,B-B/0.5<br />
D4-A3-D-A-G-G/0.67,G-G/2,G-G-G-G/0.67,E-E/2<br />
G-G/0.33,G-G,D-D-A-A-G-G/0.5,G-G-G-G/0.67,E-E/2<br />
G-G/0.5,D5-D/0.67,D-D/2,Dn4-G-D-A-G-A-B-B/0.5<br />
A4-A/0.5,G-G/0.33,A-A,E-B3-E-B-Ab-A/0.5<br />
A-A-A-A/0.5,B4-B/0.5,B-B,B-B,An3-E-A-E<br />
A4-A-A-A/0.33,B/0.5,B,B,A3-E-A-E,A4-A-A/0.2<br />
A-A/0.67,A-A/2,A3-A-G5-G/2,A4/2,E-E-E/2,E5-E/2<br />
A-A-A,G-G,E,Db5-D-D,B-B-E,A5-A4-A<br />
E4-E-A-E-A3-A4-A3-G-G-D6,A5,E5-E-E,G-G,D5-D-A-D,E<br />
B-B-B-D,A4-A-A-A-A,A3-A-B-B-B/2,G4/2,D4-D-D/2<br />
A4-A-A/2,G-G-G,B-B-B-A,D5,A-A-A-A,D,G5/2,B-B/2<br />
G4-D4-A3-G-D-A-B-D-B-A5,G5/2,A4-A/2,D5,B-B,G,D<br />
D-D-A-D-A-A,G4,A3-A-G-A,Dn4-D-D,G-G-G,A4,D5<br />
A-A-A-A,A-A-G-G,D4-D,Ab-A-A/2,B3-B-B/2,E4-E-E<br />
A-A-A-A-A,B4,E5/0.67,B-B/2,B-B-A-B,E4,B-B-B-Db-D/2<br />
An3-A4-A3/2,E,A4-A-A,A-A-A-D5,E5,D,E,A5<br />
E4-E-A4-A-A3-A-D6-E-A-A4,A5,E5,D5-D-D,B-B-E,D<br />
A4-A-A,E4/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Shinedown - Second Chance (Guitar Only)<br />
|rating=<br />
|notes=BPM: 200<br />
C-G4-C5-C,Eb-E5,C3-C5/0.5,G-G-E,G-G-E,G-G-C<br />
Bb4-B-G5,G3,C-E-C-B,G5,F4-F-E/0.5,E4-G3-E-G5,E3-E5<br />
G-G3,F-F-Ab-C-A4,A3-E,G4-A-G-C,E4-A-E-G5,A,A-G4<br />
A-A4,C4-B-C,F-A3-F-A4-C5,A3-G5,E-A-E-C,G4-A-G-G5<br />
A-C-A4,C4-C-G4-A3-A4-G5,E-A-E-A,B-E5-B,C3-F-C5-C<br />
E3-E5,F-B-C3-G,F-B-C5,G4-G-E,G-G-E,F-G-B-G-C<br />
B-G5-B,G3-F,C-C-E-B,B-F-G-G5,F-F-B-E-F,G3<br />
E4-G-E-G5,F-B-E3-E5,G-G3,F-F-F-A3-C-A4,A3-E<br />
F-G4-B-A-G-C,F-E4-B-A-E-G5,A,A-E5,F-B-A-C,C4-C-E<br />
F-F-A-F-C5-C,A-G,F-E4-B-A-E-C,F-G4-B-A-G-G5,A-C<br />
C4-A-C-G,B-F-E-E-A5,E5,B2-F-B3-B4-B5,B2-D5<br />
F-B4-F2-B,F4-B,F5-F-B2,F-F-E,F4-E-B4-E-F5,G-B2-G-E<br />
C-F4-C-G-C6,E-E,F-B4,F-C5-B-C,C,E-E-G,F-C-B-C-C<br />
E-G-E,A3-F-A-E-A5,C,F-E-B,F-B-C,E,C,F-B-E,B-B-B<br />
B-F-G-E4-E3-G-B-G-B5,A-A,F-B4-G-G,A-A<br />
F-G-D4-C3-G-A4-E5-B5,C5-C-C,B4-F-C-C-E-B,C-C-C-A<br />
B-F-B2-B4-B-B,B2-D5,F-B4-F2-B,F4-B,F5-B2-F,F-B-F-E<br />
F4-E-B4-E-F5,G-G-E-B2,F4-G-C4-C5-C6,E-E,F-B4<br />
F-C5-B-C,C,E-E-G,F-C-B-G3-C-F5-C-G5,E-G3-E-G5<br />
F3-F4-F5-E-An5,C,F4-E-B,F-B-C,E,F-C-A4<br />
B-F-A-F-C-E/0.5,E4-F-C3-G-Ab-C5-E5,A5<br />
E-A4-B-C4-F-G-E3-C5,A5-A,F-C4-C3-G-C5-A4-E5-G/0.5<br />
C4-B-E-F-E3-A-C5-E5-E6,F3-E5/2,F5/2<br />
C4-F4-C5-G4-E-C3-G5/0.5,B-F-C5,B5-B-E/0.5,G-G-C<br />
F-E-B4,F5-F-F,F4-G4-E4-E5-B-G-E3-B5-G5,E5-E-C<br />
F-G4-B4,B5-C-B/0.5,G5-G-C,F-E-B4,F5-F-F<br />
F-C-F3-An5-F5-Ab4-F4-An5-F,E-E-C,F-B-Ab4,C,C-C<br />
E-E-A,F-C-B-C-C,G-A-G,E-A-F3-A5-A4-C-F4-C-F,A5-A-C<br />
F-G-B-G-E,C,E,C,F-B-E,F5,G4-E-C-C3-G5-C5-G-C4-E-F4<br />
E,F-B-E-E-C5,B5-E-B/0.5,G-G-C,F-E-B4,F5-F-F<br />
G4-E-B-G-E3-G5-E4-B5-F4,E5-E-C,F-G4-B4,B5-C-B/0.5<br />
G5-G-C,F-E-B4,F5-F-F,F-C-F3-An-F5-Ab4-F4-An5-F<br />
E-E-C,F-B-Ab4,C,C-C,E-E-A,F-C-B-C-C,G-A-G<br />
E-A-F3-A5-A4-C-F4-C-F,A5-A-C,F-G-B-G-E,C,E,C,F-B-E<br />
F5,G4-E-C-C3-G5-C5-C6-C4-E-F4,E,F-C5-B,B5-B-E/0.5<br />
G-G-C,F-E-B4,F5-F-F,G4-E-B-G-E3-G5-E4-B5-F4,E5-E-C<br />
F-G4-B4,B5-C-B/0.5,C6-C-C5,F-E-B4,B5-F5-B<br />
C-An-F-Ab4-F3-An5-F6-F4-C6-F,A-A-C5,F-Ab4-B4,C/0.5<br />
A,F-C-B,A,G5-G-C-A3-A5-F-E-A4-C6-C4,G-C5-G,A5-A-E<br />
G-G-C,E,C-C-C,C-C-E,E-E-F5,C-C/2,E-E,C-C/0.15<br />
}}<br />
<br />
{{Song<br />
|name=Soundgarden - Black Hole Sun (Guitar Only)<br />
|rating=<br />
|notes=BPM: 200<br />
Ab/0.2,Eb4,A4,Db5/0.5,A,E-D6,A3,B,E,A4,D5,E6/0.25<br />
Gb-B5,D4,G4,D5,A5,G,D4,E3,F,C4,F4,C5/0.25,E,B-En<br />
B3,E4,An4/0.5,E,B,E3,Eb6-E3,D,E4,Bb4/0.1,C4-B3/0.5<br />
E,Ab2-F,A4-A,C5-C,F5-F/0.5,C-C-C4-B,A-A,C5-C-E<br />
Bn2-F4,A-A,B4-B,E5-E/0.33,C4,E4,G2-F-En,G4-G<br />
D5-D-A,G5-G-Eb/0.5,D-D-F-En,G4-G,D-D-C,F2,A-Gn-A-G<br />
C5-C,F5-F,A3-Gb3/0.5,Bb3,Bn,E2,A4-A,B4-B,E5-E<br />
D4-B3,B4-B,A-A,B-B-B3,Eb2,A-A-Bb,B4-B,E5-E/0.5<br />
B-B-A3,A4-A,B-B-F3,A2-A4-A-E3,C-C-C4,F5-F<br />
A2-A4-A-C,G4-G2-G4,C5-C-B3,E5-E,G2-G4-G-D-Bn<br />
An2-A4-A,D5-D,En-E/0.33,C4/0.5,Eb4,Ab2-F4,A4-A<br />
C5-C,F5-F/0.5,C-C-C4,A-A,C5-C-E,B2-F4,A-A,B4-B<br />
E5-E/0.33,C4,E4,F-En,G-G,D-D-A,G5-G-Eb/0.5,D-D-F<br />
G4-G,G2-G-D-D-C-D4,F2,A-Gn4-A-G,F-C5-C,F5-F,A3<br />
Bb3/0.5,F2-Bn/0.5,A4-A,B4-B,En5-E-D/0.5,B-B,A-A<br />
E2-E-B-B-B3,Bb-Eb,A-A,B4-B,E5-E-A3/0.5,B-B-F3,A4-A<br />
B-B,A-A2-A4-E3,C-C-C4,F5-F,A2-A4-A-C,Gb2-G4-G,C5-C<br />
E5-E-B3,G-G2-G4-D,An2-A4-A,D5-D,En-E/0.1,Ab5-Gn5<br />
B5/0.33,E2-Bn-E3-E,B3-B,E4-E,An4-A,D6-C6,E-E<br />
B5-B3-B,Bb5-E2-E3-E,Eb2-E3-E,D4-D,E2-E4-E,B4-B/0.5<br />
E-E,D-D,E5-E3-E,C-Ab2-G3-A3-A-G,E4-E,B5-A4-A<br />
B-A2-A3-A,G2-G3-G,E-E,A5-A4-A,D6-G2-C-G3-G<br />
Bn2-B3-B,Gb4-G,B2-A5-B4-B,E5-E,A,Bb5-Bn4-B,G-G<br />
E2-B3-B,B5-En-E3-E,B3-B,E4-E,An4-A,Ab5-Gn5,E-E<br />
B5-B3-B,Bb5-E3-E,Eb2-E3-E,D4-D,E4-E,B4-B,Bn5-Bb<br />
E-E,F-D-D,A-E3-E,D3-D4-D/0.33,D3-Gb-F-G-F<br />
F-D-En5-F-F-F-F,A4-A-A-A,D-D5-A5-D-D-D,Gn<br />
Eb4-G-E5-B4-G-E4-E5-B-E3/0.09<br />
}}<br />
<br />
{{Song<br />
|name=Sublime - Santeria<br />
|rating=<br />
|notes=BPM: 171<br />
BPM: 199<br />
E,B/2,E4,B/2,E3,E,B/2,E4,B/2,E3,Ab2,Eb/2,E4,C4/2<br />
A3,A,A2/2,E/0.67,Db-D2,D3-D2,A3/2,D4,B/2,A/2<br />
En/0.67,A,B,E2-E3,Eb2-E3/0.67,Gb4,E4/2,B,B1-B2/0.5<br />
B1/1.33,En-D2/4,E-E2,E4-E2,E4-B3-A4-E,E-B1<br />
Eb-En2-E4-B3-A/2,G/2,E2/2,E4/2,A-B,B2/1.33,E/4<br />
B-E-B3-E-A,A2-Eb,E-E-C-A4,E-E2,D4-A2-E4-C-A4/2<br />
En/2,A2/2,Eb/2,A4-C,E2/1.33,F2-D/4,A2-D-C-E4-A4<br />
D-D2,D4-D-A-En,D2-A3,A-D4-A4-E,D2-D4,D-D-A-E,D2-A3<br />
C2-D4-D-E-A4,B1,B-Eb-B4-G,B1/1.33,B-B3/4<br />
B-E-B4-G/1.33,B1/4,B3/1.33,B1/4,B3-E-B4-G/2,A/2<br />
B1/2,G/4,D2/4,En2-Eb4-B4-G/1.33,G2/4,En-E2<br />
E4-E-B3-A,E-B1,Eb-En2-E4-B3-A,E2-G4/2,E4/2,B-A-E<br />
B2/1.33,E/4,B-E-B3-E-A,A2-Eb,E-E-C4-A4,E-E2<br />
D4-A2-E4-C-A4/2,En/2,A2/2,Eb/2,E-C-A4,E2/1.33<br />
D-F/4,A2-D-C-E4-A4,D-D2,D4-D-A-En,D2-D4,D-D-A-E<br />
D2-D4,D-D-A-E,D2-D4,C2-E-D-E-A,E-B1,B-Eb-B4-G<br />
En-B1/1.33,B/4,G-Eb-B4/1.33,En-B1/4,A/1.33,B/4<br />
G-Eb-B4-G/1.33,B1/4,En/1.33,B/4,G-Eb-B4-G/2<br />
En-B1-An/2,A1/1<br />
}}<br />
<br />
{{Song<br />
|name=Sublime - Wrong Way (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
Ab4-B,A,A,An,B4/0.5,B-E-B2-B-E,Db5,Dn,E5,D-A3-A<br />
Gb4-Db,B4,Dn4,B-D3-A2-A-D,Db5,Dn,E,D-B3-B,Ab4-Db<br />
B4,B-E4,E3-B-B2-B-E,A,D/0.5,A-An3-A,G-G/0.5,E1-Dn4<br />
D3-E-A2-D-A/0.5,E,Ab4,A,B3-An,B4,Ab<br />
B-E3-E4-B2-B3-B-E3-B2,Db5,Dn-D1,E5,D5-An3-A,G-Db<br />
B4,Dn4,B-D3-A2-D-A,Db5,E1-Dn-E3-B2-B3,E5,D,E4-Db<br />
B4,B-E,B,Ab4,D-An2-Dn1-A3-D3/0.5,Ab4,G/0.2,An1<br />
A-Db5-E-D4-A4-A-E-D-A3,E2-D5,E-D-A-D4-E4-A4,Gn2-D5<br />
D4-A-E-A3,B-A2,A-A4-A-E-D-A3,G1-B,G-G4-B3-Dn-G3<br />
A4-D2,D-A-G-B-D4-G4,F2,F-G-D-B-G3,Gb2,Gn-D-B-G4-G3<br />
E-A1,A-A4-Db-E-A3,E-E2,E-E4-A-D-E-A4,G2-Gb4<br />
Gn2-D-A-E-A3,A4-A2,A-A4-E-D-A3,B4-G1,G-G4-B3-Dn-G3<br />
A4-D2,D-A-G-B-D4-G4,F,F-G-B-D-G3,Gb2,Gn-G4-B-D-G3<br />
A1,A-A4-Db-E-A3,D5-E2,E-D-A-D4-E4-A4,G2-D5<br />
G-D4-A-E-A3,B4-A2,A-A4-A-E-D-A3,G1-Dn5<br />
G-G4-B3-D4-G3,Db5-Dn2,D-Db5-G-B-Dn4-G4,F-A4<br />
F-G-B-D-G3,E-Gb2,Gn-E-D-G4-B-G3,A1-D5<br />
A-A4-Db4-E-A3,Dn5-E2,E-Db-A-D4-E4-A4,G2-B4<br />
G-D-A-E-A3,D5-A2,A-A4-A-E-D4-A3,C2-D5<br />
C-A4-C4-E-G4-C5,G2-D,G-C4-G4-E-C5,Bb2<br />
A-B-C4-E-G-C5,Bn,C3-C5-C4-E-G,Gb2-Bb4,B-G4-G3-D4,B<br />
G2-Bn-Bb-G4-D-G3,D3-D5,D3-G-D4-G4-B,D2<br />
E5-D-G3-D4-G4-B,E2,G5-Bn-D-G4-G3,E5<br />
E2-Eb5-B-G4-D-G3,D5-B2,B4-G-G4-D4,D2-D5<br />
E-B-G3-D4-G4,En-G2,G5-Bb-G4-D-G3,E,G2-Eb-B-G4-D-G3<br />
D3-D5,D3-D5-G-D4-G4-B,D2,D-B-G3-D4-G4-B,En2-Eb5<br />
Ab-Bn3-En4-G3,Bb4,E2-A-A-E4-Bn3-G,B2,B-A-B3-G-E,D2<br />
A-B-G-E,G2,Bb4-B-D4-G4-G3,B,G2-Bn-Bb-G4-D-G3,D3-D5<br />
D3-G-G4-D4-B,D5-D2,D-Eb5-G3-D4-G4-B,En2-E5<br />
G5-Bn-G4-D-G3,E,E2-Eb5-B-G4-D-G3,B2-D5<br />
B-B4-D4-G-G4,D5-D2,D-E-B-G3-D4-G4,G2-En<br />
G5-Bb-G4-D-G3,E,G2-Eb-B-G4-D-G3,D3-D5<br />
D3-D5-G-D4-G4-B,D2,B-D-G3-D4-G4-B,En2-Eb5<br />
A-Bn3-En4-G3,Bb4,E2-A-A-E4-Bn3-G,B2,B-A-B3-G-E,D2<br />
D-G-E-B-A,B1,Eb5-B-E4-G4-B3-B4,G2-E5<br />
G-E-B3-E4-G4-B4,An2-E5,A-En-B3-Eb4-G-B4,B2-E5<br />
B-D5-B3-E4-G-B4,A1-D,A-A4-D4-En-A3,D5-E2<br />
E-B-A-D4-E4-A4,Gn2-Ab,G-D-E-An-A3,Ab4-A2<br />
An-Ab4-An-E-D-A3,B1-Gb4,B-G-B3-Eb-G-B4,G2-G4<br />
G2-G4-B3-E-G-B4,A2-Ab4,An2-Ab4-B3-E-G-B4,B2-B4<br />
B2-B4-B3-E-G-B4,An1-D5,A-A4-D4-En-A3,B-E2<br />
E-A-E4-D-A4,Gn2,Ab-G-D-E-An-A3,Ab2,An-A4-E-D-A3,B1<br />
Eb5-B-B3-E4-Gb4-B4,G2-E5,G-E-B3-E4-G4-B4,A2-E5<br />
A-En-B3-Eb4-G-B4,B2-E5,B-D5-B3-E4-G-B4,A1-D<br />
A-D-A4-En-D4-A3,E2-D5,E-B-A-D4-E4-A4,Gn2-Ab<br />
G-D-E-An-A3,Ab4-A2,An-Ab4-An-E-D-A3,B1-Eb5<br />
B-E-B3-E4-Gb4-B4,G2-E5,G-D5-B3-E4-G4-B4,A2-B<br />
A-B3-E-G-B4,Ab4-B2,B-G-B3-E-G-B4/2.4,C5-Gn-En/4.36<br />
F4-A/48,D/3,Dn-D2-An-Gb-D5,D2-B-D4-G-A-D5,A2-D<br />
A-D4-A4-G-D5,C3,B-C-D4-G-A-D5,D3,D-D4-G-A-D5/1.98<br />
}}<br />
<br />
{{Song<br />
|name=Taylor Swift - Shake it Off (Guitar Only)<br />
|rating=-<br />
|notes=BPM: 300<br />
E2-B5-Eb/0.5,G1-A5,G2-B1-C2,G5-En-G2-Eb,G1<br />
En5-A-A3-A4-Bb2-Bn1-G2-C,A2,Eb2-Gb-En-A,B-C-Gn<br />
E5-A,G1,E2-Eb-A,B-G2-A-C,A5-B-C-G-A2/0.5<br />
B5-E-En-A/0.5,G1-A5-A2,B1-C-G2-A,G5-Eb-En-A,G1-C3<br />
A5-C4-G3-C5-G4-B-Bb2-G2-C2,C3,Eb-Gb-En-C,Bn1-C2-Gn<br />
E5-C5-G5-C3,G1,Eb2-C-En,E5-B-C2-G2-C3<br />
A-B-G-C2-C3/0.5,B5-Eb2-En-C/0.5,G1-A-C,B1-C2-G2-C3<br />
G5-Eb-En-C,G1-Gb2,Bb2-A-Gn-Bn1-C2,G,Eb-Gb-En-Gn<br />
B-C-G,G5-G2,G1,Eb-En,B-C-G2,A-G-B-C/0.5<br />
E-B5-Eb/0.5,G5-G1,G2-B1-C,En-E5-Eb2,G5-Gb2-Gn1<br />
A-Bb2-Bn1-G2-C,G,A-E-Gb-En-Gn,B5-B1-C-G,G-A,G1-G5<br />
Eb-En,G-B-C-G2,G-B-C/0.5,E5-E2-Eb-En1-G,G1-G5<br />
A-E5-A-A3-C6-A1-A-Bb2-Bn1-G2-C2,A2-A5<br />
A-Eb2-En-Gb-A2,A1-B5-B1-Gn-C,A2-G5,G1<br />
D4-D5-Eb-En-A,A1-B-G2-C-A2,D4-A1-D5-G-B-C-A2/0.5<br />
B4-B3-E-Eb-A/0.5,A3-A4-G1-A2,A1-B1-G2-C-A2<br />
G3-En5-G4-E2-Eb-A,G5-C3-G1<br />
C4-C2-C-B-Bb2-En5-C6-C2-G5-G2-A5,C3-A<br />
A-Eb2-En-Gb-C,C2-Bn5-B1-Gn-C,C3-G5,G1,D-D4-Eb-En-C<br />
C2-B-G2-C-C3,D5-C2-D4-G-B-C-C3/0.5<br />
B3-B4-E-Eb-C/0.5,A4-A3-G1-C,C2-B1-G2-C-C3<br />
G3-G4-En-Eb-C,G1-Gb2<br />
Gn1-G3-Bb2-G1-Bn1-D5-B5-C2-G5-G2-A5,G-A<br />
A-E-En-Gb-Gn,G1-B-B1-G2-C,G-G5,G1,D-D4-E-Eb<br />
G-B-G2-C-G,D5-G1-D4-G2-B-C-G/0.5,B3-B4-En-Eb-G/0.5<br />
A4-A3-G1,G-B1-G2-C-G,G3-G4-En-Eb-G2,G1-G5-Gb2<br />
A4-A5-A3-Bb2-Gn1-G2-Bn1-C,B3-B4-B5-G<br />
G4-G5-G3-En-Eb-Gb2-Gn,G1-B1-C-G2,G,G5-G1<br />
A4-A3-A5-E-En,B4-B5-B3-B1-G-C-G2-G<br />
G3-G5-G4-B-G1-C-G2-G/0.5,D6-D5-A-Eb-En-E1-G<br />
E6-B5-E5,E1-G1-Eb2,G6-G5-D6-B1-G1-C-G2-G<br />
G5-En-E1-Eb2-G2,G1-A2<br />
En5-A3-C6-A1-A-Bb2-C2-G2-A5-Bn1-A,A2-A5<br />
A-Eb2-En-Gb-A2,A1-B5-B1-Gn-C,A2-G5,G1<br />
D5-D4-Eb-En-A,A1-B-G2-C-A2,D5-A1-D4-G-B-C-A2/0.5<br />
B3-B4-E-Eb-A/0.5,A4-A3-G1-A2,A1-B1-G2-C-A2<br />
G4-En5-G3-E2-Eb-A,G5-C3-G1<br />
C4-C2-C-B-Bb2-En5-C6-C2-G5-G2-A5,C3-A<br />
A-Eb2-En-Gb-C,C2-Bn5-B1-Gn-C,C3-G5,G1<br />
D5-D4-Eb-En-C,C2-B-G2-C-C3,D5-C2-D4-G-B-C-C3/0.5<br />
B3-B4-E-Eb-C/0.5,A4-A3-G1-C,C2-B1-G2-C-C3<br />
G4-En5-G3-E2-Eb-C,G5-Gb2-Gn1<br />
G3-G1-G-B-Bb2-D5-Bn5-C2-G5-G2-A5,G-A,A-E-En-Gb-Gn<br />
G1-B-B1-G2-C,G-G5,G1,D-D4-E-Eb,G-B-G2-C-G<br />
D5-G1-D4-G2-B-C-G/0.5,B3-B4-En-Eb-G/0.5,A4-A3-G1<br />
G-B1-G2-C-G,G3-G4-En-Eb-G2,G1-G5-Gb2<br />
A4-A5-A3-Bb2-Gn1-G2-Bn1-C,B3-B4-B5-G<br />
G4-G5-G3-En-Eb-Gb2-Gn,G1-B1-C-G2,G,G5-G1<br />
A4-A3-A5-E-En,B4-B5-B3-B1-G-C-G2-G<br />
G4-G5-G3-B-G1-C-G2-G/0.5,D5-D6-A-E1-Eb2-En-G<br />
}}<br />
<br />
{{Song<br />
|name=The Beatles - Hey Jude<br />
|rating=<br />
|notes=BPM: 171<br />
C5/0.17,C/0.5,F4-A-C4-A4-A/0.5,A3-F-C/0.5,A-F-C<br />
A4-A,A-F-C5-C,D5-D,C4-G-G4-G/0.5,C-G3/0.5,C-G/0.5<br />
G4-C-G,A-A,G-E4-Bb4-B/0.5,B-F5-G-F/0.5,B-G,F-F<br />
B-E5-G-E,C5-C,D-F4-D,C-C/2,B-B/2,F-C4-A-A/0.5<br />
F-C/0.5,F-C,A-C5-F-C,B-D-F-D,D-D,B-F,D-D,E-G5-G/2<br />
D-F5-F,E-C-E,D-F-F/2,B-D-D,C-A-C/0.5,C4-A-F4/0.5<br />
C-F-A3-F,G4-G,F-A4-C-A,D-D,B-E4-G-C5-C/0.5,B-E-G<br />
C-C,E-B-C4-B,A-A,B3-E-E,F-F,C-F-A3-F/0.5,C-A/0.5<br />
C-A/0.5,C5-C/0.5,F-A-A4-C4-A/0.5,A3-F-C/0.5,A-F-C<br />
A4-A,A-C5-F-C,D-D,C4-G-G3-G4/0.5,C-G3/0.5,C-G/0.5<br />
G4-C-G,A-A,G-B4-E-B/0.5,B-F5-G-F/0.5,B-G,F-F<br />
B-E5-G-E,C5-C,D-F4-D,C-C/2,B-B/2,F-C4-A-A/0.5<br />
F-C/0.5,F-C,A-C5-F-C,B-D-F-D/2,D-D/0.67,B-F,D-D<br />
G5-E-G/2,D-F5-F,E-C-E,D-F-F/2,B-D-D,C-A-C/0.5<br />
C4-A-F4/0.5,C-F-A3-F,G4-G,F-A4-C-A,D-D<br />
B-E4-G-C5-C/0.5,B-E-G,C-C,E-B-C4-B,A-A,B3-E-E,F-F<br />
C-F-A3-F/0.5,C-A/0.5,C-A/0.5,A-C-F,E,C-Eb-A/0.67<br />
F-F/2,A4-F5-F/2,F4-D-D,D-F-D/0.67,C5-E-C,C-E-C<br />
B4-D4-B/2,F-D5-D/2,F-B,B-F,B-F5-F4-F5,B-D-F4-D,B-F<br />
B-F,B-F5-F4-F5,F4-B-D4-B,F-D,F-D,B-F-F5-F<br />
B-D5-F4-D,G-B-D,G-C-D4-C,G-B-D-B,G-C-C4-C5,G-C4<br />
G-C,B-D5-G-D,B-C5-G-C,En-B-G,E-B-G,G-B-E-B<br />
C4-A-F-A/0.5,G-G,C-A3-F-F/0.5,C-A/0.5,A-C-F,E<br />
A-C-Eb/0.67,F-F/2,A4-F5-F,D-F4-D/2,F-D-D/0.67<br />
C5-E-C,C-D4-C,B-D-B/2,F-D5-D/2,F-B,B-F,B-F5-F4-F5<br />
B-D-F4-D,B-F,B-F,B-F5-F4-F5,F4-B-D4-B,F-D,F-D<br />
D5-B-F5-F,B-D-G-D/0.5,C-A-C,B-G-B,B-C-G-C,B-G,B-G<br />
B-D-G-D,B-En-C-G-C,E-B-G,G-B-D4-B,G-E,G-A-E-A<br />
F4-C4/0.67,G-G/2,C-A3-F-F/0.5,C-A,C-F-A-F<br />
A4-C5-F-C,B-D5-F-D,A-Eb5-F-E/0.67,D-D/2<br />
C-A-E-E/0.5,C-En-B-E,D-F5-B-F,E-G5-B-G/0.5<br />
E-B-G-C-G/0.5,B-E-C,Gb,Gn-E-C,A5-D-C-F<br />
B5-E-C-G/0.5,D6-G-E-B/0.5,B4-E4-C-G4-C/2,D5-D/0.99<br />
}}<br />
<br />
{{Song<br />
|name=The Fray - How to Save a Life<br />
|rating=<br />
|notes=BPM: 240<br />
Bb-B4,F4,D4,F/0.5,F,D,F,A-C5,F,D,F/0.5,F,D,F,B3-D5<br />
F,D4,F/0.5,F,D,F,A-A4,F/0.5,F,C,F,D-C,F-D5,B-B4,F<br />
D4-D5,F-F5/0.5,F4,D4-F5,F4-F5,A3-C,F4-Eb5,D-E,F-E<br />
D5,F,D4-D5,F-D,B3,F,D4-D5,F-F5/0.5,F4-F5,D4,F4-F5<br />
A-E,F4-E/0.5,F-E,D5,F,D4-D5,F-B4,B3-B4,F,D4,F-D5<br />
F5,F4,D4-F5,F4-F5,A,F4-E,D,F,E,F-D5,D4-D5,F,B3-D,F<br />
D4-D5,F,D,F,D4-D5,F-D,A,F-C/0.5,F,C,F-D,D4,F-B4<br />
B3-B4,F,D-B,F,B,F,D-B,F-B,A,F-C,D,F-C/0.5,F-B,D-B<br />
F-B,B3-D5,F,D4-B4,F-B/0.5,F-C,D,F-C,A-A4,F,D5<br />
F-C/0.5,F-A,D4-B,F-B,B3-B4,F,D-B,F-C/0.5,F,D-B,F-C<br />
A3,F,D,F-B,C,F,D-D5,F-B,B3-D,F,D4-D5,F-C,D,F,D4-F5<br />
F4-D5,A-A4,F-C/0.5,F-B4/0.5,F-C,D4-B,F<br />
E2-B-G4-E4/0.5,F5-D5,E2-C/0.5,E-B,D,C,F2-A-F4/0.5<br />
C,F2-D/0.5,F-A,A-D,B,G2-B-G4-D4/0.5,F5-D5,G2-D/0.5<br />
G-B,B-D,C,B2-B4-F4-D4,C,B,Db5,A2-C-A4-F,A2-C,F5<br />
A-B,E-B-G4-E4/0.5,F-B-G,E2-C/0.5,E-B,E4-G,C<br />
F2-A4-F4/0.5,C-A-F,F2-Dn/0.5,F-A,F4-A,B<br />
G2-B-G4-D4/0.5,F5-D5,G2-C/0.5,G-B,D/0.5<br />
B2-B4-F4-D4/0.5,D5-B,C,A2-A4-F,A,A,B/0.14<br />
}}<br />
<br />
{{Song<br />
|name=The White Stripes - Seven Nation Army (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
E4/0.33,E,G4/0.67,E/0.67,D4,C4/0.25,B/0.25,E/0.33<br />
E,G/0.67,E/0.67,D,C/0.25,B/0.25,E/0.33,E,G/0.67<br />
E/0.67,D,C/0.25,B/0.25,E/0.33,E,G/0.67,E/0.67,D<br />
C/0.25,B/0.25,G3-D5-G4,G3-G4-D,G3-G4-D,G3-G4-D<br />
G3-G4-D,G3-G4-D,G3-G4-D,G3-G4-D,A-E-A4,A3-E-A4<br />
E-A3-A4-E5,A3-A4-E4-E5,E4-A3-E5-A4-A5<br />
E4-A3-E5-A4-Db6-A5,E4-A3-E5-A4-D-A5-E6,E4-A3-E6-D<br />
E4-B5-E5-E6/0.33,E4-B-E5-E6,G5-G4-Dn-G6/0.67<br />
E4-B-E5-E6/0.67,D4-A5-D5-D6,C-G5-C5-C6/0.25<br />
B3-Gb-B4-B5/0.25,E4-B-E5-E6/0.33,E4-B-E5-E6<br />
Gn-G4-D-G6/0.67,E4-B-E5-E6/0.67,D4-A-D5-D6<br />
C4-G5-C5-C6/0.67,D4-A-D5-D6/0.67,C4-G-C5-C6<br />
B3-Gb-B4-B5/0.25,E4-B-E5-E6/0.33,E4-B-E5-E6<br />
Gn-G4-D-G6/0.67,E4-B-E5-E6/0.67,D4-A-D5-D6<br />
C4-G5-C5-C6/0.25,B3-Gb-B4-B5/0.25,E4-B-E5-E6/0.33<br />
E4-B-E5-E6,Gn-G4-D-G6/0.67,E4-B-E5-E6/0.67<br />
D4-A-D5-D6,C4-G5-C5-C6/0.67,D4-A-D5-D6/0.67<br />
C4-G-C5-C6,B3-Gb-B4-B5/0.25,Gn4-G3-D5,G-G4-D<br />
G3-G4-D,G3-G4-D,G3-G4-D,G3-G4-D,G3-G4-D,G3-G4-D<br />
A3-E4-A4,A3-E-A4,E-A3-A4-E5,A3-A4-E4-E5<br />
E4-A3-E5-A4-A5,E4-A3-E5-A4-Db6-A5<br />
E4-A3-E5-A4-D-A5-E6,A3-A4-E4-A5-E5-E6-D,E4/0.33,E<br />
G/0.67,E/0.67,Dn4,C4/0.25,B3/0.25,E/0.33,E,G/0.67<br />
E/0.67,D,C/0.25,B/0.25,E/0.33,E,G/0.67,E/0.67,D<br />
C/0.25,B/0.25,E/0.33,E,G/0.67,E/0.67,D,C/0.25<br />
B/0.25,G3-D5-G4,G3-G4-D,G3-G4-D,G3-G4-D,G3-G4-D<br />
G3-G4-D,G3-G4-D,G3-G4-D,A3-E-A4,A3-E-A4,E-A3-A4-E5<br />
A3-A4-E4-E5,E4-A3-E5-A4-A5,E4-A3-E5-A4-Db6-A5<br />
E4-A3-E5-A4-D-A5-E6,E4-A3-E6-D,E-E4-B5-E5-E6/0.33<br />
E4-E5-E6-E-B,E-G-Dn-G5-G6/0.67,E4-E6-E5-B-E6/0.67<br />
D4-E-D5-A5-D6,C-C5-G-C6-G5/0.25<br />
B3-B4-Gb6-B5-G5/0.25,E4-E5-E6-E-B/0.33<br />
E4-E5-E6-E-B,Gn6-G4-D-G5-G6/0.67<br />
E4-A6-E5-B-E6/0.67,D4-G-D5-A5-D6,C4-C5-G-C6-G5<br />
G6/2,D4-D5-A6-D6-A5/0.67,G-C4-G5-C5-C6<br />
Gb6-B3-G5-B4-B5/0.25,E4-E5-E6-E-B/0.33<br />
E4-E5-E6-E-B,E-Gn4-D-G5-G6/0.67,E4-E6-E5-B-E6/0.67<br />
D4-E-D5-A-D6,C4-C5-G-C6-G5/0.25<br />
B3-B4-Gb6-B5-G5/0.25,E4-E5-E6-E-B/0.33<br />
E4-E5-E6-E-B,Gn6-G4-D-G5-G6/0.67<br />
E4-A6-E5-B-E6/0.67,D4-G-D5-A5-D6,C4-C5-G-C6-G5<br />
G6/2,D4-D5-A6-D6-A5/0.67,G-C4-G5-C5-C6<br />
Gb6-B3-G5-B4-B5/0.25,E4-E5-E6-E-B/0.33,E5-E4-E6-B<br />
Gn4-G5-G6-D-G/0.67,E4-E6-E5-B-E6/0.67,D4-E-D5-A-D6<br />
C4-C5-G-C6-G5/0.25,B3-B4-Gb6-B5-G5/0.25<br />
E5-E4-E6-B/0.33,E-E4-B-E5-E6,Gn6-G4-D-G5-G6/0.67<br />
E4-A6-E5-B-E6/0.67,D4-G-D5-A5-D6,C4-C5-G-C6-G5<br />
G6/2,D4-D5-A6-D6-A5/0.67,G-C4-G5-C5-C6<br />
B6-B3-Gb-B4-B5/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Vanessa Carlton - A Thousand Miles<br />
|rating=<br />
|notes=BPM: 400<br />
B4/0.06,E4-B5,B4,B5,Gb4-Bb,Bn4,Bb5,Eb-G5/0.17<br />
En-Eb5/0.5,Db5,Bn4,En4-B5,B4,B5,G4-Bb,Bn4,Bb5<br />
Eb-G5,Bn4,G,B,G,B,E5-En4,E5,Eb,B,En4-B5,B4,B5<br />
G4-Bb,Bn4,Bb5,Eb-G5/0.17,En-Eb5/0.5,D,Bn4,En4-Eb5<br />
D,B,G4-E,D,B,E4-G5/0.17,D-En-B/0.25,B-G,G,G<br />
D-G/0.5,D/0.5,D,B/0.33,B-Eb5/0.5,D/0.5,D,B/0.33<br />
E-D/0.5,D/0.5,D,B,D,B,B-E/0.5,B/0.33,B5-En4,B4,B5<br />
G4-Bb,Bn4,Bb5,Eb-G5,Bn4,G,B,G,B,E5/0.5,D,B,B5-En4<br />
B4,B5,G4-Bb,Bn4,Bb5,Eb-G5,Bn4,G,B,G,B,E5,En,Eb,B<br />
G-B,G/0.5,D-G/0.5,E,E,E,B/0.33,B-B,E,D,D,D,B/0.33<br />
E-D/0.5,D,D,D,B,B/0.5,B-E/0.5,D/0.33,B5-En4,B4,B5<br />
G4-Bb,G-Bn4,Bb5,Eb-G5,Bn4,G,B,G,B,E5-En4/0.5,D,B<br />
E-B5,B4,B5,G4-Bb,Bn4,Bb5,Eb-G5,Bn4,G,B,G,B,E5-En4<br />
E5,Eb,D,En4-E5,E,E,G4-Eb6-En5,Eb6-En5,Eb6-En5<br />
Eb4-D6-D5/0.33,B,B/0.5,E5/0.5,D,B,En-E4,E5,E<br />
G-Eb6-En5,Eb6-En5,Eb6-En5,Eb4-D6-D5/0.33,B,B/0.5<br />
G5/0.5,D/0.5,En5-E4,E5,E,G4-Eb6-En5,Eb6-En5<br />
Eb6-En5,Eb4-D6-D5/0.25,B/0.5,E5/0.5,D/0.5<br />
B-En3/0.13,G3-Bb/0.14,B,E4-B/0.33,Bn/0.33,G5/0.5<br />
G4/0.17,Bb/0.5,Eb-B/0.33,Bn/0.33,Ab4/0.5,En/0.14<br />
Bb,A3-Bn/0.17,Eb5-Bb3/0.25,D/0.5,D-G/0.25,G-G3/0.5<br />
G4-G3/0.5,G4-G3/0.5,G4-G3/0.5,G4-G3/0.5,G4-G3/0.5<br />
G4-G3/0.5,G4-G3,B4,En4-B/0.33,E-Bn/0.33,E-G5/0.5<br />
G4/0.33,G/0.33,B5-G/0.5,Eb-Bb/0.33,E-G5/0.33<br />
E-En5/0.5,E4,D,Bn4,E/0.33,E,Bb,E-B/0.33,E-Bn/0.33<br />
E-G/0.5,G4/0.33,G/0.33,G5-G4/0.5,Eb-B5/0.33<br />
E-G5/0.33,E-En5,Eb,En4-B4/0.33,E/0.33,Bb-E/0.5<br />
E-B/0.33,E-Bn/0.33,E-G/0.5,G4-E5/0.5,Eb,G/0.33<br />
G-E/0.5,E4-E5/0.33,E4-G5/0.33,E-E5,D,En4-B/0.5,B<br />
E-B,E/0.5,E-Bb/0.5,A-Bn/0.17,Eb5-Bb3/0.25,D/0.5<br />
G3-D/0.07,B4,B/0.5,B/0.5,Bn-A4/0.17,G5-Bb/0.17<br />
D-D-G4/0.05,Bn3,B5-En4,B4,B5,G-Bb,Bn4,Bb5<br />
Eb-G5/0.17,En-Eb5/0.5,D,Bn4,En4-B5,B4,B5,G4-Bb,Bn4<br />
Bb5,Eb-G5,Bn4,G,B,G,B,E5-En4,E5,Eb,B,En4-B3-B5,B4<br />
B5,G4-B3-Bb5,Bn4,Bb5,Eb-Bn3-G5/0.17,En-Eb5/0.5,D<br />
B4,En4-B3-Eb5,D,B4,G4-E,G-B3-D,B4,E4-B3-G5/0.17<br />
En-D-B-B4/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Simon and Garfunkel - Scarborough Fair<br />
|rating=<br />
|notes=BPM: 200<br />
E/0.5,E4,E3/0.5,E4,E3/0.5,E4,E3/0.5,E4,E3-E4/0.5<br />
E-E,E3-B4,B,E4-B,D-Gb4/0.67,Gn/2,Gb-G,E3-E4/0.5,E<br />
E3-B/0.5,E4-D5,E3-E5/0.5,E4-D,E3-B,Db,E4-A4<br />
E3-B/0.5,E4-B,E3-E5/0.5,E4-E5,Dn3-D5/0.5,Gn-B,D3-B<br />
A,G-G,D-Gb/2,D4/0.67,G-D,E3-E4/0.5,E-B,D3-A/0.5<br />
G-Gn,D-Gb,E,G-D4,E3-E4/0.5,E,E3/0.5,E4,E3/0.5,E4<br />
E3/0.5,E4,E-E3/0.5,E4-E,B-E3,B,B-E4,G-D3/0.67,Gn/2<br />
Gb-G,E-E3/0.5,E4,B-E3/0.5,D5-E4,E5-E3/0.5,D-E4<br />
B-E3,Db,A-E4,B-E3/0.5,B-E4,E5-E3/0.5,E5-E4<br />
Dn-D3/0.5,B-Gn,B-D,A,G-G,Gb-D/2,D4/0.67,D-G<br />
E-E3/0.5,B-E4,A-D3/0.5,Gn-Gb,G-D,E,D4-G,E-E3/0.5<br />
E4,E3/0.5,E4,E3/0.5,E4,E3/0.5,E4,E-E3/0.5,E4-E<br />
B-E3,B,B-E4,G-D3/0.67,Gn/2,Gb-G,E-E3/0.5,E4<br />
B-E3/0.5,D5-E4,E5-E3/0.5,D-E4,B-E3,Db,A-E4<br />
B-E3/0.5,B-E4,E5-E3/0.5,E5-E4,Dn-D3/0.5,B-Gn,B-D,A<br />
G-G,Gb-D/2,D4/0.67,D-G,E-E3/0.5,B-E4,A-D3/0.5<br />
Gn-Gb,G-D,E,D4-G,E-E3/0.5,E4,E3/0.5,E4,E3/0.5,E4<br />
E3/0.5,E4,E-E3,B3,E4-E-G,B4-E3-Gn,B,B-E4<br />
Gb-D3-D4/0.67,Gn-E/2,Gb-G-D,E-E3-B3/0.5,E4,B4-E3<br />
Gn,D5-E4-A,E5-E3-B/0.5,D-E4-B,B-E3-G,Db-A,A-E4-E<br />
B-E3-G/0.5,B-E4-G,E5-E3-B/0.5,E5-E4-B,Dn-D3-G/0.5<br />
B-G-G,B-D-D4,A-D,G-G-D,Gb-D3-D4/2,D-G/0.67,D-G-G<br />
E-E3-Gn/0.5,B-E4-G,A-D3-Gb/0.5,Gn-Gb-E,G-D-D4,E-D<br />
D-G-D,E-E3-B3/0.5,E4,E3/0.5,E4,E3/0.5,E4,E3/0.5,E4<br />
E-E3,B,E4-G-E,B4-Gn-E3,B,B-E4,Gb-D-D3/0.67,Gn-E/2<br />
Gb-D4-G,E-B3-E3/0.5,E4,B4-E3,Gn,D5-A-E4<br />
E5-B-E3/0.5,D-B-E4,B-G-E3,Db-A,A-E4-E,B-G-E3/0.5<br />
B-G-E4,E5-B-E3/0.5,E5-B-E4,Dn-G-D3/0.5,B-G-G<br />
B-D4-D3,A-D4,G-D-G,Gb-D-D3/2,D4-G/0.67,D-G-G<br />
E-Gn-E3/0.5,B-G-E4,A-Gb-D3/0.5,Gn-E-Gb,G-D4-D3<br />
E-D4,D-D-G,E-B3-E3/0.5,E4,E3/0.5,E4,E3/0.5,E4<br />
E3/0.19<br />
}}<br />
<br />
{{Song<br />
|name=Space Oddity (Piano cover)<br />
|rating=<br />
|notes=BPM: 150<br />
A4-F-C4-F4-C5/0.45,F-A-C/0.71,A-F-C/1.67,F3,C4<br />
F4-A-C5/2.5,F3/1.67,E4/2.5,G4-B4/1.67,E3-B3/0.5<br />
G-B4/5,E4/1.25,E/2.5,E5-B-G/0.71,B3-E3/5<br />
E4/1.25,G-B4/1.25,E/2.5,F4-A/1.67,F3-C4/0.5<br />
A-F4/1.25,F2-F3/2.5,F4-A/0.83,F-C-F3/1.25<br />
C5-A/2.5,F-F4/2.5,C4/2.5,B-G/1.67,E-E3-B3/0.5<br />
E4-G-B4/1.25,E2-E3/2.5,E4-G-B/0.71,E/5,E3/1.25<br />
G-B-E5,E4,B-B5-F3-F4-C/0.5,F-B4-C-F3/0.71<br />
B-F4/2.5,F3/1.25,C,F4-A-F3/1.25,F-C/2.5,G/2.5<br />
B/5,E3-E4-B3/0.56,G-B4,E-E3-B3,B6-B5/1.25,E4-E3<br />
B3/1.25,E4-E3,G-C3-C5-C4-G3/0.5,G4-C5/1.25<br />
C-G/2.5,G-C/1.67,C3/1.25,C4/2.5,D5-G/1.67<br />
C/1.67,C5-G/2.5,G-B4/2.5,E4-B3-E3/0.62<br />
E4-G-B4/1.25,E2-E3,B-G/1.25,E4/5,B3/1.25<br />
E5-G-B4-E3/1.25,E-B3,G-C-C4-C3-G3/0.56<br />
C5-G4/1.25,G-C/2.5,C-G/2.5,C3-C4/1.25,G/2.5<br />
D/1.67,C/5,C3/1.67,C5-G/2.5,G-B4/1.67<br />
E4-B3-E3/0.62,B4-E4-G/1.25,E3-E4/1.25<br />
B3-F#4/1.25,E-E3/1.25,B-G/1.25,E4/2.5,C/1.25<br />
E-C-A3/1.25,E/1.25,A4-C/1.25,D/1.25<br />
C-D4-G-G3/1.25,D5,C/1.25,D/1.25<br />
C-D4-F#-A-F#3/1.25,D5,C-F#-F#4/1.25,D/0.83<br />
D-A-D4-F#-A3-D3,D4,F#-A4/1.25,D-D3/2.5,E/1.67<br />
G4-C-C3-C4-G3/0.56,G4-C5/1.25,G-C/2.5,C-G/1.67<br />
C4-C3/1.67,G/2.5,D5-G/1.67,C4-C3/1.67,C5-G/2.5<br />
B4-G/1.67,E-B3-E3/0.56,E4-G-B4/1.25,E/5<br />
B3-E3/1.25,G-B4-E5/1.25,E4-B3-E3,E5-G5-B4<br />
E4-B3-E3,G3-C3-C4-G4-C5,C4-G3/1.25,C5-G4/1.25<br />
C-G/2.5,C-G/2.5,C4-C3/1.25,G/1.25,G-D/1.25<br />
C4-G-C5,G-B4-E4-B3-E3/0.62,E4-G-B4/1.25,B3/1.25<br />
E5-G-B4-E4/1.25,E-B3/5,E3/1.25,E5-B4-G5/1.25,E4<br />
C-E5-A-E4-A3,E/5,A/1.67,A4-C,D,C-G3-D4-G4/1.25<br />
D5,C,D,C/5,D4-F#-A-F#3,D5,C-F#4-F#3-A,D/0.83<br />
D-A-A3-D3-D4-F#4,A,D-F#-D3/1.25,A/1.25<br />
D4-D3-G/1.25,A/1.25,F#-A4-D/1.25,A3-D4/1.25<br />
C-A4-F#/1.25,D-D3/5,A3/1.25,F#-A4-D5/1.25<br />
D4-D3-A3/1.25,E5-A4-F#/1.25,D4-A3-D3<br />
A4-F#-F#5/1.25,A3-D4-D3,G5-G4-C-G3-C3-C4/1.67<br />
G5-C5-G4/0.83,G-C-C4-G3-C3/1.25,D5-C5-G4/1.25<br />
G5-C-G4/1.25,C3-C4/2.5,Fn5-G-C5/2.5,D4-A-D3/2.5<br />
E/1.25,E-B-G#4/2.5,E4-B3-E3,B/1.25,B4-G#/1.25<br />
E4/2.5,G#/2.5,E-E5-E3-B-B3/2.5,E5-D5,C-G#/2.5<br />
E3-E4/5,B/5,G#-B4/2.5,C-A4/2.5,C4-F4-F3/0.62<br />
F4-A-C5/1.25,F2-F3/2.5,F4-A-C/0.83,F-C4-F3/1.25<br />
A-F5-C5/1.25,F4-C4-F3/5,C5/1.67<br />
C-C4-F4-G#-F3/1.25,G#-C5/2.5,G#-C/2.5<br />
F4-C4-F3/1.67,D/2.5,C5-Gn/1.67,E3-E4/1.25<br />
D-G/2.5,C-G/2.5,E-E3/2.5,G-D/2.5,E4/2.5,D-A/2.5<br />
F-C4-F4/1.25,C5-A-C4/1.67,C5-F-A-F3/1.25,C4/2.5<br />
A/2.5,F4/1.25,F/1.25,A/2.5,B/2.5,F/5,F3/1.67<br />
C5-G#-F4-F3/1.25,C-G#/2.5,G#-C/2.5,F4-F3/1.67<br />
D/1.25,C-E-E3-Gn/1.67,D/2.5,C/1.67,E4-E3/2.5<br />
G-D/2.5,E4/1.67,F5-A-C-C4-F3-F4/1.25<br />
C-F-F3/1.67,C5-E5-A/2.5,D-A/2.5,F4-C4-F3/1.67<br />
D-A/1.25,F4-C-F3/1.25,A-C5/1.25,F4-F3<br />
E-G5-C-G3-C4-C3/1.67,E-G5-C5/0.83<br />
G-E-C6-C4-G3-C3/1.25,D6,F6-G5-C-C4/1.25<br />
E6-G/2.5,D-G/2.5,D3-D4/1.25,C6/2.5<br />
B5-G#5-E5/2.5,E4-E3-B3,B/1.67,B4-E5-G#/1.25<br />
E4-B3/5,E5/1.67,E-E6-G#-E3-E4/2.5,D6-G#/2.5<br />
E-B-E3/1.67,C-G#-E5/2.5,E4-E3-B/2.5,B5-G#/2.5<br />
A5-C-F5/2.5,F3-C4-F4/0.62,A-F5-C5/1.25<br />
F4-C4-F3/2.5,C5-F5-A4/1.67,F4/1.67,F3-F4/1.25<br />
F5-A-C/1.67,F4/2.5,G#-C6-F5/1.67<br />
F4-G#-C-F5-F3/1.25,G#-F5-C/2.5,G#-C-F/2.5<br />
F4-F3/1.67,D-G#-F5/1.25,E5-E4-C-Gn-E3/1.25<br />
D-E5-G/2.5,C-G-E/2.5,E4-E3/2.5,D-E5-G/2.5<br />
E4/1.25,D-F-A5-F3-F4-C4/1.25,C6/1.25<br />
C4-F-F5-A-C6-F3/1.67,F4-C4-F3/5,A-C6-F5/2.5<br />
F4-F3/1.67,A4-C4/1.67,A-F4-F3/2.5,B4/2.5<br />
F4/1.25,G#4-C5-F-F3,G#-C/2.5,G#-C/2.5<br />
F4-F3/1.67,D5/1.25,E-E3-C-Gn4/1.67,D-G/2.5<br />
C-G/2.5,E4-E3/2.5,D-G/2.5,E4/1.25<br />
F5-C4-C5-A-F3-F4/1.25,F-C4/5,F3/1.67<br />
E5-C5-A/2.5,D-A/2.5,F4-C4-F3/1.25,D-A/1.25<br />
F4-C-F3/1.25,C5-A/1.25,F4/1.25<br />
A-C-E-F3-C4-F4/0.62,A-C5-E/1.25,F3-C4/2.5,E6/5<br />
F4-F5-A5-C6-E/1.25,F4-C4-F3/1.25,D6-A-F5/5<br />
C/1.67,F-A-C6-F4-C4-F3/1.25<br />
B3-E4-B5-G5-E5-E3/2.5,C6/2.5,B/2.5,C/2.5,B/1.25<br />
G-E5/1.25,E-G-B4/5,E4/1.67,B3-B4-G4/1.25<br />
E3-E4-G/1.25,B3/2.5,E3/1.67,C4-F-F4-C5-A4/1.25<br />
C4-F/1.25,C5-A-E5/1.67,F3-C4/2.5,F4/5<br />
F5-A5-C6-E6/1.25,E-A-F-C4-F3-F4/1.67<br />
D-A-F5-C-F4-F3/1.67,A-F5-F3-C6-C4-F4/1.25<br />
E3-E4-G5-B5-B3-E5/1.25,E4-B-E3/1.67<br />
G-B5-E5/1.25,E4-E3-B3/1.25,E5-G-B5-B4/1.25<br />
E4-E3/1.25,B-E5-G-B5/1.25,E4/2.5,F5/1.67<br />
A#5-D-F4-A#4-A#3/0.71,D-A#5-F5/1.25<br />
A#3-E6-A#4/1.25,E4-E5-An-C6-A4-A3/1.25,A4-E4/5<br />
A3/1.67,E5-A5-C/1.67,A4-A3/2.5,G-D5-B/1.67<br />
D4-G4-G3/1.25,B-D-D5-G5-G4/1.25<br />
D4-G-C-G5-D5/1.25,G4-D-G5-B<br />
F4-F5-A5-C5-C4-F3/1.25,C-F4-F3/1.25<br />
A4-C5-F5-F4-F3-C4/1.25,F4/2.5,C-F3/1.67<br />
C5-F5-A/1.25,F4-C4-F3/1.25,A-C5-F5/1.25<br />
F3-F4-C4/1.25,C3-G3-C6-G5-C4-E/1.67,D/1.67<br />
C-F5-F3-F4-A-C5/1.67,E/2.5,D-B4-G-D4-G4-G3/1.25<br />
G4-G3/2.5,F5/2.5,E-C#5-E4-A-A5-A3/1.25<br />
C#-A4-E5-A5-E4-A3/1.67,E-A-A4/2.5,E5/2.5<br />
G5-Cn3-C6-C4-G3/1.25,D5/2.5,C-F-F4-A-C5-F3/1.67<br />
E/2.5,D-B-G5-G4-D4-G3/1.67,G4/2.5,F5/2.5<br />
C#-A3-E-E4-A5-A4/1.25,C#-E5-E4-A3-A4-A5/0.62<br />
F3-Cn4-F5-A-F4-C6-E6/1.25,C4/2.5,F5-A/2.5<br />
A-C6-F-C4-F4-F3/2.5,D6-A-F5/1.67,A-F-C6/2.5<br />
C4-F4-F3/2.5,A-F5/1.25,G5-F/2.5<br />
F-A-C-F4-F3/1.25,A-C6-F5/1.25<br />
G-B5-E5-B3-E4-E3/1.25,E/2.5,E4/1.67<br />
G4-E-B-E3/1.67,A4-E4/1.67,G-E3-B/1.25,E4/1.25<br />
D4/5,E3/2.5,E4-B/1.67,G,C#-E-A-A3/1.25,E/2.5<br />
Cn5/2.5,C#-A4/2.5,E5-Cn/2.5,A5/2.5,G5/2.5<br />
E-E4-A3/2.5,E/2.5,C/2.5,C#/2.5,A/1.67,E/2.5<br />
Cn/1.25,C-E5-G-C4-C3/1.25,C4/2.5,C5/2.5<br />
E-G-C/1.67,F-C-A5/1.67,D#5-G-C-C4-C3-E/0.83<br />
E-C-C4-C5/2.5,Dn5-C/2.5,C-E/1.25<br />
C-E-C3-G-C4/1.25,F#-D4-D5-A3-D3/1.25,A/2.5<br />
D5/2.5,F#-D-A5-A3-D4/5,D3/2.5,G-B5-D5/1.67<br />
A5-F#-D-A3-D4-D3,F#-D5-A-D4/1.25,E-D5/2.5<br />
F#-D-D4-D3-A/1.25,D5-A5-F#-D4-D3<br />
E4-G#5-E5-B4-B3-E3/1.25,B/2.5,G#4-E4/1.67<br />
E-G#-B4-E5-E3/1.67,B3/2.5,E4/2.5,B4/1.67<br />
B-E5-G#5/1.67,E4-E3/2.5,B3-E5-E4/1.67<br />
E-E5-G#-B5-E3/1.67,B3/2.5,E4/1.67<br />
E5-E3-G#4-B4/1.67,B3/2.5,E4/1.67,G#-B4-D5/1.67<br />
E3-B3/1.67,E4/1.67,G#-C5/1.25,E-E3/2.5,B/1.25<br />
B4-G#/1.25,E4-E3/2.5,Gn4/1.67<br />
G-C3-C4-C5-G3/1.67,G4-C/1.25,C4/1.67,G-C5/1.25<br />
D-C-G-C4/1.25,C5-G5-G4/1.25,C3-C4/2.5<br />
Fn-G-C5/2.5,D3-D4/2.5,E5/1.25,E-G#-B/2.5,E3-E4<br />
B3/1.25,G#-B4/1.25,E/2.5,G#-B/2.5<br />
E3-B-E5-G#/2.5,D5/2.5,B3/1.67,G#-C/2.5<br />
E4-E3/2.5,B4/2.5,A4-C/2.5,F4-F3-C4/0.62<br />
A-C5-F-F4-C4/1.25,C-F3/5,A-C5-F4/2.5<br />
C4-F-F3/1.67,C5-F5-A/1.25,F4-C4-F3/5<br />
A-F5-C5/1.67,F4-F3/1.67,C-G#-F4-F3/1.25<br />
C-G#/2.5,C-G#/2.5,F4-F3/1.67,D/1.25<br />
C-E4-Gn-E3/1.25,D-G/2.5,C-G/2.5,E4-E3/2.5<br />
D-G/2.5,E4/2.5,D-A/2.5,F4-F3-C4/1.25,A-C5/1.25<br />
C-F4-A-F3/1.25,C4-F4-F3/2.5,A/1.67,F4/1.67<br />
A/1.25,F/5,F3/5,B/2.5,F4/1.25,C5-G#-F/5,F3/1.25<br />
G#-C/2.5,G#-C/2.5,F4-F3/1.67,D/1.25<br />
E-C-Gn-E3/1.25,D/2.5,C-G/2.5,E4-E3/5,D-G/2.5<br />
E4/1.25,F4-F5-A-F3-C4/1.25,F4-C/5,F3/1.67<br />
E5-A/2.5,D/2.5,F4/1.25,D-A/1.25,C-F-F3/1.25<br />
C5-A/1.25,F4/2.5,D/1.25,B-D-D4-G-G3/1.25<br />
B-D5-G4/1.25,B-G-D/1.67,D4-G3/5,B-D5/1.25<br />
G#-B-D-E3-B3-E4,D-B4-G#/1.25,G#-B-E5/1.67<br />
E4-E3/5,D,D-A-A3-E4/1.25,C-D/1.25,C-E-A/0.83<br />
A4/2.5,C-D4-Gn4-G3/1.25,D5/1.25,E5/5,G/1.67<br />
D4-C/2.5,D5/1.67,A-D-F#4-D3-A3-D4,F#-D5-A4/1.25<br />
A-D-F#/1.67,E-F#/2.5,F#-A-D/2.5,D4/5,D3/1.25,A3<br />
F#-D5-A4/1.25,D4-D3/5,D5/1.25,G4-E4-D-C4-C3-G3<br />
D-G4-E/1.25,D-G-E-C4/5,C3/2.5,E-E5-G/2.5<br />
G-D-E4/2.5,C4-C3/1.67,G3,G4-E-D/1.67,C4/2.5<br />
D/1.25,D-B-D4-G-G3,B-G4-D5/1.25,D-B-G-D4/1.67<br />
E5-G/2.5,B-D5-G/2.5,G3/1.25,D4,G4-B-D5/1.67<br />
D4-G3/2.5,E/1.67,E-C5-A-C4-Fn3-F4,F-F3-C/1.25<br />
A-C5-E/1.25,F-C4/2.5,F4/5,A5-F5-E6-C6/1.25<br />
F4-C4-F3/1.67,D6-A-F5/5,C-F4-F3/1.67<br />
F5-A-C6-C4-F4-F3/1.25,B3-E4-B5-E3-G5-E5/2.5<br />
C6/2.5,B/2.5,C/2.5,B-B3/1.67,E-G-E4-E3/1.67<br />
E5-G-B4/1.25,B3-B4/1.25,G4-E3-E4/1.25,E/1.25<br />
C4-F-F4-A4-E5-C5,F-C4-F3/1.67,A-C5-E/1.67<br />
F-C4/2.5,F4/5,F5-A5-E6-C6/1.25<br />
E-A-C-F3-F5-C4-F4/1.67,D-A-F5-C-F4-F3/1.67<br />
A-F5-C6-F4-F3-C4/1.25,E4-B5-G5-E5-B3-E3/1.25<br />
E4/5,B-E3/1.25,E5-G-B5/1.25,E4-E3/1.25<br />
G-B-E5-B4/1.25,E4-E3/2.5,B3/2.5,E5-G-B5-B4/1.25<br />
E4/2.5,F5/1.67,A#5-D-A#4-F4-A#3/2.5<br />
A#5-F5-D/1.25,D-A#-F/1.67,A#4-A#3/5,E6/1.25<br />
An-E4-E5-C6-A3-A4/0.62,A5-C-E/1.25,E4-A4-A3/2.5<br />
G-B5-D5/1.67,G4-D4/5,G3/1.67,B-G5-D5/1.25<br />
A4-C-G-D/1.25,B-G4-D4-D5-G5<br />
F-A5-C5-F4-C4-F3/1.25,F4-C-F3/1.67<br />
C5-A4-F5-C4-F3-F4/1.25,C-F-F3/1.25,C5-F5-A/1.25<br />
F4-F3/1.25,C-A-F5/1.67,F3-C4/1.25<br />
C6-G3-C3-G5-C4-E5/1.67,D/2.5<br />
C-F5-C5-F3-A-F4/1.67,E/2.5,D-B4-G-G4-D4-G3/1.25<br />
G-G4/2.5,F5/2.5,A-E4-C#-E5-A5-A3/1.25<br />
C#-E-A-A4-A5-E4/1.67,E-A3/2.5,E5/2.5<br />
G3-Cn3-C4-G5-C6/1.67,D5/2.5<br />
A4-C5-F-C4-F3-F4/1.67,E-A/2.5<br />
D-B-G-G4-D4-G3/1.67,G4/2.5,F5/2.5<br />
E-A5-C#-A3-E4-A4/1.25,E-A-C#-E5-A5-A3/1.67<br />
A4-E4-A3/1.25,F3-Cn/5,F4-F5-A5-E6-C6/1.25<br />
C4/2.5,F-A/1.67,F-C6-C4-F4/1.67,D6-A-F5/1.67<br />
C6-A-F/5,F3-F4/1.67,A-F5/1.67,G5-F/2.5<br />
F-A-F4-C4-F3/1.67,C6-F5/1.25,E4-E3-E5-G-B5/1.25<br />
B3/2.5,E4-B4/2.5,B-B5-E5-E3-G/5,B3/5,E4/2.5<br />
G4-E3-B4/5,E5/5,E3-E4/5,B3-B4-E5/5,G5/5,E3-B5/5<br />
B3/5,E4/5,E5/5,E3-G-B-B5/5,E4-E3/5<br />
B3-B5-G-E5-E4/2.5,E,C#/2.5,A3-A4,E/2.5,Cn5/2.5<br />
C#-E-A/2.5,E5/2.5,A5/2.5,G/2.5,E-E4/2.5,A4/2.5<br />
Cn/2.5,C#/2.5,A3/2.5,E/2.5,A4/2.5,Cn/1.67<br />
C4-E5-G-G3-C3/1.25,C/5,G/5,C4/5,E/5,G5/5,C6/2.5<br />
E6/2.5,C/2.5,G/2.5,F-C4-C3/2.5,E5/2.5,C5/2.5<br />
G4/2.5,E4/5,C3-C4/1.67,G3/5,C3-C4/2.5,F#/2.5<br />
D4-D3,A3/2.5,D4-D5/2.5,F#5-D3-D4/2.5,D5/2.5<br />
G5/2.5,F#-D3-D4/2.5,D5/2.5,G/2.5,F#/5,D3-D4/2.5<br />
D5/2.5<br />
}}<br />
<br />
{{Song<br />
|name=La Oreja de Van Gogh - Dulce Locura<br />
|rating=<br />
|notes=BPM: 240<br />
D6,F#5,F#,D,F#,F#,D,E6,D,F#,F#,C#6,D,E,D,C#,D-D<br />
F#,F#,D,F#,F#,E,F#,A6-A,A5,A,A6,A5,A,A6,B6,D-D<br />
G5,G,D,G,G,D-E,B,A-F#6,A5,A,A6,A,G6,F#,E,D-D<br />
F#5,F#,D,F#,F#,D,E,A-A,A5,A,A6,A5,A,A6-B,B<br />
A-A/0.5,A5,A6/0.5,A5,A6/0.5,A5,A6/0.5,A,A,G,F#6<br />
E,D-F#-D,F#5-G,F#6-F#5,E-D,F#-F#6,G-F#5,F#6-D<br />
E-F#5,F#6-C#,F#5-G,F#6-F#5,E-C#,F#-F#6,G-F#5<br />
F#6-C#,E-F#5,F#6-B5,D5-G,F#-D,E-B,D-F#,G-D,F#-B<br />
E-D,A5-F#,D,D,A,A,G5,F#5,E5,D6-D,F#-E6/2,D/2,F#<br />
D-C#,F#-D,F#-E,D-D,F#-C#,D-A6,A5-E,D-A,C#-A6<br />
A5-D,A-E,D-A6,A5-B6-C#,D-D,G,C#-G,B5-D,B-G,B-G<br />
C#-D,D-G-B6,A6-D,A5,A,E,F#6,G6,F#,E,D-D-F#-D<br />
F#5-G,F#6-F#5,E-D,F#-F#6,G-F#5,F#6-D,E-F#5<br />
F#6-C#,F#5-G,F#6-F#5,E-C#,F#-F#6,G-F#5,F#6-C#<br />
E-F#5,F#6-B5,D5-G,F#-D,E-B,D-F#,G-D,F#-B,E-D<br />
A-F#,D,D,A,A,G5,F#5,E5,D6-D,F#-E6,F#-D,D-C#<br />
F#-D,F#-E,D-D,F#-C#,D-A6,A5-E,A-D,C#-A6,A5-D<br />
A-E,D-A6,A5-B6-C#,D-D,B5-G,B-G,B-D,B-G,B-G,B-D<br />
C#-G-B6,A6-D,A5,A,E,F#6,G6,F#,D-E,F#-G,B5,G-D<br />
B-F#,G,E-B,D,B-F#,G,B-G,D,B,G,B,F#-D,D-B,E-B6,D<br />
F#-F#,E-D,B,D-D,F#,D-D,B,D-E,F#,D,D-B,D,C#-F#,D<br />
D-A6,A5,E-D,A-D,A6,C#-A5,D,A-C#,A6,A5-D,D,A<br />
C#-A6,A5-B5,D,A,C#5-F#,F#5,A#5,F#,A#,C#6,A#,C#<br />
F#6,C#,F#,A#6,F#,A#-F#,C#7,G-E7,F#7-G,F#6/0.25<br />
D,D,D,G/0.67,G/0.67,G,G/0.67,G/0.67,An6/0.4<br />
A/0.67,F#/0.25,F#,E6/0.67,E/0.67,F#,G/0.67,G<br />
F#/0.67,E,D/0.2,D,D,C#6/0.67,C#/0.67,C#,F#/0.67<br />
G,F#/0.67,E-D,F#5-D,F#,D,F#,F#/1.2,B/6,D/1.09<br />
B/12,E,D/24,D/1.04,F#/2.4,D/1.71,F#/1.14,D/8<br />
C#/1.09,C#/12,D,E/2.67,B/1.6,D/1.41,C#/3.43<br />
C#/1.09,D/12,D/24,D/12,D5/1.09,F#,F#,D6,F#,F#,D<br />
F#,A/24,A/12,A5/1.09,A,A,A6,A5,A,A6,A5-B6/1.04<br />
D5/24,D6/24,D/1.04,G5,G,D,G,G,D/24,E5/12<br />
E6/1.09,G-B,A6/24,F#/12,F#6/1.09,A5,A,A6,A5,A<br />
A6,A5,A6,A5/0.5,E,F#,G6,F#,E,D,F#5-G,F#6-F#5<br />
E-D,F#-F#6,G-F#5,F#6-D,E-F#5,F#6-C#,F#5-G<br />
F#6-F#5,E-C#,F#-F#6,G-F#5,F#6-C#,E-F#5,F#6-B5<br />
D5-G,F#-D,E-B,D-F#,G-D,F#-B,E-D,A-F#,D,D,A,A,G5<br />
F#5,E5,D6-D,F#-E6,F#/24,D/1.04,D-C#,F#-D,F#-E<br />
D-D,F#-C#,D-A6,A5-E,D-A,C#-A6,A5-D,A-E,D-A6<br />
A5-B6-C#,D-D,G,C#-G,B5-D,B-G,B-G,C#-D,D-G-B6<br />
A6-D,A5,A,E,F#6,G6,F#,E,D-D-F#-D,F#5-G,F#6-F#5<br />
E-D,F#-F#6,G-F#5,F#6-D,E-F#5,F#6-C#,F#5-G<br />
F#6-F#5,E-C#,F#-F#6,G-F#5,F#6-C#,E-F#5,F#6-B5<br />
D5-G,F#-D,E-B,D-F#,G-D,F#-B,E-D,A-F#,D,D,A,A,G5<br />
F#5,E5,D6-D,F#-E6,F#-D,D-C#,F#-D,F#-E,D-D,F#-C#<br />
D-A6,A5-E,A-D,C#-A6,A5-D,A-E,D-A6,A5-B6-C#,D-D<br />
B5-G,B-G,B-D,B-G,B-G,B-D,C#-G-B6,A6-D,A5,A,E<br />
F#6,G6,F#,D-E,F#-G,B5,G-D,B-F#,G,E-B,D,B-F#,G<br />
B-G,D,B,G,B,F#-D,D-B,E-B6,D,F#-F#,E-D,B,D-D,F#<br />
D-D,B,D-E,F#,D,D-B,D,C#-F#,D,D-A6,A5,E-D,A-D,A6<br />
C#-A5,D,A-C#,A6,A5-D,D,A,C#-A6,A5-B5,D,A,C#5-F#<br />
F#5,A#5,F#,A#,C#6,A#,C#,F#6,C#,F#,A#6,F#,A#-F#<br />
C#7,G-E7,F#7-G,F#6/0.25,D,D,D,G/0.67,G/0.67,G<br />
G/0.67,G/0.67,An6/0.4,A/0.67,F#/0.25,F#,E6/0.67<br />
E/0.67,F#,G/0.67,G,F#/0.67,E,D/0.2,D,D,C#6/0.67<br />
C#/0.67,C#,F#/0.67,G,F#/0.67,E,D/0.25,B,B,B<br />
D/0.67,D/0.67,E,E/0.67,F#/0.67,G/0.92,G,F#/0.25<br />
D,D,D,G/0.67,G/0.67,G,G/0.67,G/0.67,A/0.4<br />
A/0.67,F#/0.25,F#,E/0.67,E/0.67,F#,G/0.67,G<br />
F#/0.67,E,D/0.2,D,D,C#/0.67,C#/0.67,C#,F#/0.67<br />
G,F#/0.67,E,D/0.09,E/0.5,D,B/0.2,B/0.5,B,F#/0.5<br />
F#/0.5,E/0.5,D/0.5,E,D/0.29,C#/0.06,B6/0.5,B<br />
A/0.5,F#/0.5,E/0.5,F#/0.5,A,F#/0.18,F#,F#/0.67<br />
F#/0.5,A,F#/0.5,E/0.5,E,D/0.17,B5,B,E/0.33<br />
F#/0.5,D/0.5,F#,E/0.06,A#,An/0.25,Fn6,F,F<br />
A#/0.67,A#/0.67,A#,A#/0.67,A#/0.67,Cn7/0.4<br />
C/0.67,An/0.25,A,G/0.67,G/0.67,A,A#/0.67,A#<br />
An/0.67,G,F/0.2,F,F,E/0.67,E/0.67,E,A/0.67,A#<br />
An/0.67,G,F/0.2,D,D,D,F/0.67,F/0.67,G,G/0.67<br />
A/0.67,A#-A#,An/0.25,F,F,F,A#/0.67,A#/0.67,A#<br />
A#/0.67,A#/0.67,C/0.4,C/0.67,An/0.25,A,G/0.67<br />
G/0.67,A,A#/0.67,A#,An/0.67,G,F/0.2,F,F,E/0.67<br />
E/0.67,E,G/0.12,D/0.5,E/0.5,D-D4-F5-D5-A4/24<br />
A3/12,D3/0.24<br />
}}<br />
<br />
{{Song<br />
|name=La Oreja de Van Gogh - Jueves<br />
|rating=<br />
|notes=BPM: 171<br />
F,C4,F4,C,G4,C,F,C,F3,C,F4,C,G,C,F,C,C6-C5-F3/5<br />
C6/1.25,C4,F4,C,G,C,F,C,C6-C-C5-F3,C4,F4,C<br />
D6-C6-C5-G,C4/2.5,D-D5/1.67,F/1.67,C6-C5/2.5,C4<br />
C6-C-C5-C3,C4,G,C,E4,C,G,C,C6-C-C5-C3,C4,E,C,G<br />
C/2.5,C6-C5/1.67,C6-E/1.67,E6-E5/2.5,C4<br />
F6-D3-F-F5,D4,A4,D,E,D,A,D,F6-D3-D5,D4,A,D<br />
E6-F-F5,D,A-E-E5,D/1.67,D6-D5/2.5,D6-A#2-D-D5<br />
A#3,F4,A#,C5,A#,F,A#,D6-A#2-A#4,A#3,F,A#-D5<br />
D6-A#2-D5,A#3/2.5,C6-E/1.67,F/1.67,A#5-F5/2.5<br />
A#3,C-C3-E,C4,G,C,C-C5,D,E,G5,C6-C3-C4-E6/5<br />
G6/5,C7/0.42,F,F,F,G5,An5,F3-F4-C5/5,F5/5,A/2.5<br />
A/0.5,A,A,G,F,A/0.5,A/0.5,A,A,C6,A,A#5<br />
A#3-A#4-D/5,F/5,A#5/2.5,A#,A#,A#,A#,An,F,A#/0.5<br />
A#/0.5,A#,A#,An,A#,C,C4-C5-G/5,C6/5,E/0.71,C,C<br />
C,D6,C,A#,A#3-F/5,A#5/5,D/2.5,F,F,F,F/0.71<br />
F/0.71,G/0.71,A#-F3-F4-G-C5/5,A#/0.36<br />
An-A-F5/0.12,F,F,F,G,A,A-F3-F4-A-F5-C,A/0.5,A<br />
A-A-F-C,G,F,A,A-F-C,A/0.5,A,A-A-F-C,C6,A-G-E5<br />
A#,A#2-A#3-F-D5-A#4,A#5,A#,A#,A#-F-D-A#4,An,F<br />
A#5,F-D-A#4,A#5/0.5,A#,A#-A#-D-F,An,A#-An-C5,C6<br />
C3-C4-G-E-C5/0.5,C6,C,C-G-E-C5/0.71,D6/0.71<br />
C6/0.71,A#2-A#3-A#5-F-D5-A#4/0.5,F,F<br />
F-F-D-A#/0.71,A#5/0.71,An/0.71<br />
C4-G-A#-G-E-C5/0.33,F4-F5-An-F-C/0.2,C-E/5,G/5<br />
C6/0.42,A,A,D6,E6,F6,D3-F5,D4-F6,A4,D-F,F-E5<br />
D-E6,A-D6,D4-F,D3-D5,D4-F,A,D-F,F-F-F5,D/2.5<br />
G6/1.67,A-G-G5/1.67,F6/2.5,D,A2-E-E5-E6,A3/1.67<br />
E/2.5,A4,A3-E,D5-E,A/2.5,D6/1.67,A4/1.67,C/2.5<br />
A3,C5-E,A/1.67,E/2.5,A4,A3-E,E-E5-E6,A/2.5<br />
F/1.67,A4-F-F5/1.67,E/2.5,A3,A#2-D-D5-D6<br />
A#3/1.67,D/2.5,F4,A#-D,C-D,A#/2.5,C6/1.67<br />
F/1.67,A#5/2.5,A#3,A#4-D,A#3/1.67,D/2.5,F-D<br />
A#5-A#4-D,A#5-A#4-D/0.71,An5-A4-E/0.71<br />
F5-F4-F6/0.71,C3-C4-G6-G5-E,A6,G6,A,G,A,G,A<br />
G/0.33,F5,F,F,F,G5,F3-F4-A5-F5-C5-A/0.62,A/0.62<br />
A,A-F-C-A,G,F,A,A-F-C,A,C6,C,F6-C-A-C,F,E-C-G-E<br />
D,A#2-A#3-D-A#5-F5,D,D,D,D-A#-F-D,C,A#,D,D-A#-F<br />
D,A#,A#,A#-D5-F-A#,An,A-C5-A#,C6<br />
C3-C4-G-E5-C5/0.33,C6,G-E-C5-C6/0.71,D6/0.71<br />
C/0.71,A#2-A#3-F-D5-A#4-A#5/0.33,F<br />
F-D-A#4-F/0.71,A#5/0.71,An/0.71<br />
C4-C3-A#-G-E-C5-G/0.33,F4-F3-An-F5-C-F/0.2<br />
C-C4-C6/5,E6/5,G6/5,C7/0.45,A,A,D6,E,F6,D3-F-F5<br />
D4-F6,A4,D-F,E5-F,D-E6,A-D6,D4-F,D5,D4-F,A,D-F<br />
F-F5-F6,D/2.5,G/1.67,A-G-G5/1.67,F/2.5,D<br />
A2-E-E5-E6,A3/1.67,E/2.5,A4,A3-E,D5-E,A/2.5<br />
D6/1.67,A4/1.67,C6/2.5,A3,C5-E,A/1.67,E/2.5,A4<br />
A3-E,E-E5-E6,A/2.5,F/1.67,A4-F-F5/1.67,E/2.5<br />
A3-E/2.5,F6/2.5,E/2.5,A#2-D-D5-D6,A#3/1.67<br />
D/2.5,F4,A#-D,C-D,A#/2.5,C6/1.67,F/1.67,A#5/2.5<br />
A#3,A#4-D,A#3/1.67,D/2.5,F,A#5-A#4-D<br />
A#5-A#4-D/0.71,An5-A4-E/0.71,F5-F4-F6/0.71<br />
C3-G6-E-G5-E,C4,C5,C4-G6-E-G5,A6-F-A5,C,C5<br />
C4-A6-F-A5,A#6-G6-A#5,C,C5,C4-C6,An6-F-A5-C<br />
C4-C6,C5-A#6-G-A#5-G,C4-G,F3-C7-An6-C6,F4-F6,C5<br />
C6-A5-C,F4-C,C5-C6,C-A-G,C-A-G,F3,F4-F6,C5<br />
C6-A-A6,F-C-A5-A6,A,E-C-C7,D,A#3-D-A#5,A#4-D<br />
D5-D6,D-A#5-D,A#4,D5-D6,D-A#5-E,D-A#-E,A#3<br />
A#4-D,D5,D6-A#5-D,A#3-D-A#5-D,A#4-D<br />
An3-C6-A5-A6,A4-A6,G3-A#5-G5,G4-G6,D5,A#-G5-D6<br />
G4-D,D5-D6,A#-G5-An,A#-G-An,G3,G4-G6,D5<br />
A#-G5-An,A#-G-A#6/0.71,An5-F5-A6/0.71<br />
F-D-F6/0.71,C3-G-E5-G6,C4,G4,G5-E,C,G4,G5-E,G-E<br />
C3,G-E,C4-C6,C5-G4-C6,A5-F5-C,G-C,C4-A#5-G5-G6<br />
G4-G6,F3-C6-An,F4-F6,C5,C6-A-C,F4-C,C5-C6<br />
D6-A#-G,D-A#-G,F3,F4-C-An-F6,C5,C6-A-A6<br />
F-C-A5-A6,F4-A,C5-E6-C6-A5-C7,F-D,A#3-D-A#5<br />
A#4-D,F5-D,D-A#5-D,A#4-D,F-D,E-C6-E,E-C-E,A#<br />
F-D-A#5-D,A#4,F,A#3-D-A#5-D,A#4-D,An3-C-A5-A6<br />
A4-A6,G3-A#5-G5,G4-G6,D5,A#-G5-D6,G4-D,D5-D6<br />
C-An5-A6,C-A5-A6,G3,G4-A#-G5-G6,D5,A#-G5-An<br />
A#-G-A#6/0.71,An5-F-A6/0.71,F-D-F6/0.71<br />
C3-G-E5-G6,C4,G4,G5-E,C,G4,G5-E,C5,D3-G-D5,D4<br />
A4-D6,G-D5-D6,D4-D6,A-D,G-A6/2.5,A5/2.5<br />
B5-A6/2.5,D/2.5,G3-G6-D-B,G4-G6,G5,D-B-D,G4-D<br />
G5-D,E6-C6-A,E-C-A,G3,D-B-G6,G3,D-B-B6<br />
G6-D-B5-B6,B,B3-F#6-D-D7/0.5,C4-E-C6-E,E5-E6<br />
G5-E,E-C-E,E5,G-E6,F#-D6-F#,F#-D-F#,E5,G-E6-C-E<br />
E5,G-E6,C4-E-C6-E,E5-E6,B-D-B5-B6,B4-B6,A3-C-A5<br />
A4-A6,E5,C-A5-E6,A4-E,E5-E6,D-B5-B6,D-B5-B6,A3<br />
A4-C-A5-A6,E5,C-A5-B,C-A-C7/0.71,B5-G-B6/0.71<br />
G-E-G6/0.83,D3-D4-A-F#5-A6,A4,D5,G5,A5,D6,F#6<br />
A6,D/5,F#/5,A/5,D7/0.31,D6,D,A,A,G-G7,D-G6,G<br />
D-D,B-D,D-D,G-A,D-A,G5,D-G6,G,D-B,G-B7-B6,D-B<br />
G-D8-D7,D6,C5-E7-E6,G5-E,C6-E,G-E,E,G-E,C-F#<br />
G-F#,C5,G-E,C6,E-E,B4-F#7-E,D5-E,G-D7-B6,B5-B6<br />
A4-C7,E5-A6,A5,E-E6,C6-E,E5-E6,A-B,E5-B,A4,E-A6<br />
A5,E-A6,C-A,E/2.5,A/1.67,A5/1.25,G6/5,G5,D3-F#6<br />
A7-F#,F#7,D-F#6,E7-F#,D7/2.5,F#/0.71,G6/5,A4<br />
D5-D7-A6/5,F#7/5,A7/5,D8/0.19,D5/0.5,D6-G3-C-G5<br />
D4,G4,D,A4,D,G,D,G3-D6-D5,D4,G4,D,E6-A,D/2.5<br />
D6-D5/1.67,G/1.67,E-E5/2.5,D4,D6-D2-D5/5,F#5/5<br />
A5/5,D6/5,D3,D4,D3,F#4,D,G,A3,D-A4,A3,D4,G<br />
A-B5-B4,G/2.5,E6-E5/1.67,D6-F#/1.67,F#6-F#5/2.5<br />
E4,G6-E3-G-G5,E4,B,E,F#,E,B-G,E,E3-G/1.25<br />
E4/1.25,B/1.25,E5/1.25,G/1.25<br />
F#6-F#5-D3-F#/1.67,D5/1.67,D4/1.67,A4/1.67<br />
D5/1.67,F#/1.67,C3-E6-E-E5,C4,G4,C,G5-C5,C4,G4<br />
C,C3-D,C4,G,F#,F#/0.71,G5/0.71,C5/0.71,D3-D6-D5<br />
D4,G4,D,F#4-D5,D4,G-D5,D4,C3-E,C4,G/0.5<br />
C6-D5/0.5,C5,G,G2-B5-B4/2.5,G3/2.5,D4/2.5<br />
G4/2.5,A/1.67,B/1.67,D5/1.67,G5/1.67,B5/1.67<br />
D6/1.67,G6,D7,G7/5,D8/5,G8/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Amaral - Te necesito (on guitar)<br />
|rating=+<br />
|notes=BPM: 16<br />
C#4-F4/37,G#4/37,B4/37,C#5/9.25,B/12.33<br />
D5/12.33,C#-C#3,C#/37,C#4-F-G#-C#5-B-C#/6.17<br />
F5/7.4,F#5/7.4,G#5/18.5<br />
D3-D4-F#4-A4-F#5-D5/3.08,F#/18.5,F#/12.33,A5/37<br />
E/37,E4-G#4-B-E5-G#5/12.33,F#/7.4,E/7.4,B/7.4<br />
D/37,A3/37,A4-E4-C#/37,E5/18.5,C#/3.7,C#/7.4<br />
C#/37,C#3/37,C#4-Fn4-G#4-C#5-B-C#/18.5,C#/7.4<br />
F5/7.4,G#5/7.4,G#/18.5,D3-D4-F#4-A/37,D5/18.5<br />
F#5/2.47,D/37,E3/37,E4-G#4-B-E5-E/12.33,E/7.4<br />
F#/7.4,E/7.4,D/18.5,A3/37,A4-E4-D-C#/37,E5/18.5<br />
C#/3.7,C#/7.4,C#/37,C#3/37<br />
C#4-Fn4-G#-C#5-C#4-B-C#5/6.17,C#/18.5,F5/7.4<br />
G#5/12.33,G#/18.5,D3-D4-F#4-A-D-D5/18.5<br />
F#5/4.11,F#/7.4,A5/37,E3/37<br />
E4-G#4-B-G#5-E3-E5/7.4,F#/12.33,E/5.29,B/12.33<br />
D/37,A3/37,A4-E4-C#-A3-E5/18.5,C#/3.7,C#/7.4<br />
C#/37,C#3/37,C#4-Fn4-G#4-C#-C#5-B-C#/9.25<br />
B/18.5,D/5.29,C#/12.33,C#/37<br />
D3-D4-F#4-A4-D-D5/18.5,A/3.7,F#5/7.4,E/37,E3/37<br />
E4-G#-B-E3-E5-E/7.4,F#/18.5,E/5.29,D/18.5,D/37<br />
A3/37,A4-E4-C#-A3-E5/18.5,C#/3.7,C#/7.4,C#/37<br />
C#3/37,C#4-Fn-G#-C#5-C#3-B-C#5/6.17,C#/18.5<br />
F5/7.4,G#5/12.33,G#/18.5<br />
D3-D4-F#4-A4-D3-D5/18.5,F#5/3.7,F#/7.4,A5/37<br />
E3/37,E4-G#4-B-E3-G#5-E5/18.5,F#/7.4,E/7.4<br />
B/7.4,D/18.5,A3/37,A4-E4-C#-A3-E5/18.5,C#/3.7<br />
C#/7.4,C#/37,C#3/37<br />
C#4-Fn4-G#4-C#3-C#5-B-C#/18.5,B/9.25,D/4.62<br />
C#/12.33,C#/18.5,D3-D4-F#4-A4-D3-C#/18.5,A/3.7<br />
C#/7.4,C#/37,E3/37,E4-G#-B-E3-E5-C#/12.33<br />
B/4.11,D5/7.4,C#/18.5,E4-A-A3-C#-C#-A/12.33<br />
A4/3.08,D/7.4,C#/7.4,A3/12.33,A/18.5,A/12.33<br />
A/18.5,A/18.5,A/18.5,D3-A4-F#-D5-D4/9.25<br />
F#5-D3-A5-F#/7.4,B-E5-G#5-E-E4-E2/18.5<br />
E-E5/9.25,F#4-A-F#5-C#-E-F#2/18.5,D5/18.5<br />
C#-F#/7.4,E2/18.5,F#/18.5,F#/7.4,F#/18.5<br />
A4-D-D4-D3/18.5,A/18.5,F#5-A5-D-F#/18.5,F#/18.5<br />
B-E5-G#-E4-E5-E2/18.5,E-E5/9.25<br />
A-F#4-F#5-C#-E-F#2/37,D5/37,C#/18.5,F#/7.4<br />
E2/18.5,F#/18.5,F#/18.5,E/7.4<br />
A4-D-F#5-D4-D3/12.33,A/18.5,A5-F#-D/18.5<br />
F#/18.5,G#-B-E5-E-E4-E2/18.5,E-E5/7.4<br />
F#4-F#5-A-C#-E-F#2/18.5,C#/12.33,F#/7.4,E2/18.5<br />
F#/18.5,F#/7.4,E/18.5,A4-A2/18.5,C#-C#/18.5<br />
C#-E5-A/18.5,C#-A5/18.5,D5-A2/18.5,C#-E-D3/18.5<br />
C#-E3/18.5,C#-E2/18.5,E4-G#4/12.33,B-B-E2/18.5<br />
E5/18.5,G#5-E2/7.4,E5-E2/18.5,B-E/12.33,E/18.5<br />
G#4-Fn5-C#4-B-C#5-C#-C#3/5.29,F-C#/7.4<br />
F#5-G#2/18.5,C#/18.5,G#5/37,G#2/18.5<br />
F#-D4-A4-D5-F#-D3/5.29,A2/7.4,F#-D/7.4<br />
A5-D/18.5,E4-D5-B-E5-G#5-G#-E3/18.5,F#/7.4<br />
E5-E3/7.4,B-E/7.4,D-E/18.5<br />
E5-C#5-A-A3-E4-A2/18.5,C#/7.4,A/18.5,A/18.5<br />
C#-A/7.4,C#-A/18.5<br />
G#4-Fn-C#4-B-C#5-C#3-C#5/12.33,C#/7.4,C#3-F/7.4<br />
G#5-G#2/18.5,C#/18.5,B5-G#/18.5<br />
F#-D4-A4-D5-D3/18.5,A5/37,G#5/37,F#/18.5,A2/7.4<br />
D/7.4,F#-D/18.5,E-D5-B4-E5-G#-E3-G#/18.5,A5/7.4<br />
G#-E/18.5,F#/18.5,B2-E5/18.5,E3/18.5,D/18.5<br />
E5-C#5-A-A3-E4-A2/12.33,C#/7.4,A/18.5,A/12.33<br />
C#-A/7.4,A-C#/18.5<br />
G#4-Fn-C#4-B4-C#5-C#3-C#5/12.33,B/7.4,D-C#3/7.4<br />
C#5-G#2/18.5,C#3/18.5,C#5-G#/18.5<br />
F#-D4-A4-D5-D3/18.5,A/7.4,A2/7.4,F#-D/7.4<br />
D-E5/18.5,E4-D5-B-E5-G#5-E3-E5/18.5,F#/9.25<br />
E-E3/7.4,E/9.25,D-E/18.5<br />
D-E5-C#-A5-A3-E4-A2/18.5,C#/7.4,A/18.5,A/12.33<br />
A-C#/7.4,A-C#/18.5<br />
G#4-Fn-C#4-B-C#5-C#3-C#5/12.33,C#/9.25<br />
C#3-F/7.4,G#2/18.5,G#5-C#/12.33,G#2-G#5/18.5<br />
F#-D4-A4-D5-D3/18.5,F#/7.4,A2/7.4,D-F#/7.4<br />
D-E5/18.5,E4-D5-B-E5-G#-E3/12.33,E5/7.4<br />
F#-E3/7.4,E5-B2/18.5,E3/18.5,D/18.5<br />
E5-C#5-A5-A3-E4-A2-D/12.33,C#/9.25,A/18.5<br />
A/18.5,C#-A/18.5,C#/18.5,A-C#/18.5,C#4/18.5<br />
B4/3.7,D/12.33,C#5/12.33,C#/12.33,D4/18.5<br />
A4/3.7,C#/7.4,D5/18.5,C#-E/12.33,B/4.11,D/4.62<br />
A3/18.5,C#/18.5,C#/12.33,A4/3.7<br />
}}<br />
<br />
{{Song<br />
|name=Mecano - Hijo de la luna<br />
|rating=+<br />
|notes=BPM: 171<br />
Db4,Ab5-E5,Gb5,D,Eb-B4,D5,D4,D5-En,G,D4,B-Eb,D5,D4<br />
En-A,G,A3,Eb-B,D5,An,D-En,G,Ab,B-Eb,D,D3<br />
D4-A4-En4/2,Eb/2,En-A3/2,A4/2,Eb-G3,G4-An,D-A3,D3<br />
Ab4-En,An,C,E-Ab,G,D,D4-A-E/2,Eb/2,En-A3/2,A4/2<br />
Eb-G3,An-G4,D-A3,D3,Ab4-En,An,C,E-Ab,G,E3,E4-A-E/2<br />
G/2,A-E3/2,D5/2,A-A3,G-A4-Eb4-G/0.5,D3,D4-D-En/2<br />
Eb/2,En-D3/2,A/2,Eb-B2,B3-E,D4,An3-A2,D-B,D-A/2<br />
En/2,Eb-B2,E-B3,B-B2,D-D3,En5-Ab5,G5,D4,B4-Eb,D5<br />
En3,E4-A4-E/2,G4/2,A-E3/2,D/2,A-A3,G-Eb4-G-A4/0.5<br />
D3,D4-En-D/2,Eb/2,En-D3/2,A/2,Eb-B2,B3-E,D4,An3-A2<br />
D-A3,D-A2/2,En/2,Eb-B2,E-B3,B-B2,D-D3,Ab5-En5,G5<br />
D4,B4-Eb,D5,D3,En-D5,G,D4,Eb-B,D5,D3,En-A,G,A2<br />
Eb4-B-E5,En4-D5,A4-An2,E5-D,G,G4-Ab,Eb-B,D,En4-D3<br />
D4-A4-E/20,A/2.22,Eb/2,En-A3/2,A4/2,Eb-G3/1.05<br />
An/20,A-G4,D-A3,D3/1.14,Ab4/8,D4-A-En/1.08<br />
An/13.33,Eb-A,C/1.21,Ab/5.71,En-A-E/1.29,G/4.44<br />
G-G,D3/1.29,A/4.44,D4-A-E/2,Eb/2,En-A3/2,A4/2<br />
Eb-G3/1.21,An/5.71,G4-A,D-A3,D3/1.21,Ab4/5.71<br />
D4-A-En/1.11,An/10,Eb-A,C/1.29,Ab/4.44,En-A-E/1.25<br />
G/5,G-G,E3,E4-A-E/2,G/2,A-E3/2,D5/2,A-A3<br />
G-G-Eb4-A4/0.5,D3,D4-D-En/2,Eb/2,En-D3/2,A/2,Eb-B2<br />
E-B3,D4,An3-A2,D-B,D-A/2,En/2,Eb-B2,B3-E,B-B2,D-D3<br />
En5-Ab5,G5,D4,Eb4-E5-B4,En4-D5,A4-E3,E4-A-E/2,G4/2<br />
A-E3/2,D/2,A-G-A3,G-A4-G-Eb4/0.5,D3,D4-En-D/2,Eb/2<br />
En-D3/2,A/2,Eb-B2,E-B3,D4,An3-A2,D-A3,D-A2/2,En/2<br />
Eb-B2,B3-E,B-B2,D-D,Ab5-En5,G5,D,Eb-B4,D5,D3<br />
A4-En4,G4,Eb3,Bb-Gn/0.67,Bn/2,A3,B-A4,A-A3/2,A4/2<br />
Gb-G3,E4-Bb-G4,G,A-En3,E4-A,B-E3/2,A/2,Gn-B-Eb<br />
A-Bn-G-E4,Bb,E-A3,A4-Bn,A-A3/2,Bb/2,Bn-Gb3,Bb-G4-B<br />
A4,E-En3,E4-A,A-E3/2,Eb4/2,D4-E3,Bn3-Gn-E4,D-E3<br />
E4-A3-B4,A4-B,A-D5-A3/2,A4-B/2,Gb-G3-Bb,E-G4-B<br />
G-Bn/2,Bb/2,A-En3-A,E4-A,B-B-E3/2,A-A/2,Gn-B-G-Eb<br />
A-Bn-G-E4,Bb-En3/2,Eb/2,E4-A3,A4-Bn,A-A3/2,Bb/2<br />
Bn-Gb3,Bb-G4-B,A4,E-En3,E4-A,A-E3/2,Eb4/2,D4-E3<br />
Bn3-Gn-E4,D-E3,E4-A2,B/2,A3/2,B/2,E/2<br />
D-D-D3-D4/0.5,B-B-B/2,D-D-D/2,E-E-E-A2,B/2,A3/2<br />
B/2,E/2,D-D-D3/2,D4/0.67,B-B-D-B/2,D-D/2<br />
E-E-E3-E4/2,En/2,Eb-E-B/2,En/2,Eb/2,En/2,Eb-D3/2<br />
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}}<br />
<br />
{{Song<br />
|name=Aqua - Barbie Girl<br />
|rating=<br />
|notes=BPM: 54<br />
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E3/11,G#-B4-E5/2.2,E3/11,F#/3.67,E5/5.5,C#4/11<br />
G#4/3.67,C#5/5.5,C#4/11,E/3.67,C#5/5.5,F#3/11<br />
F#5-A4-C#/2.75,F#3/11,C#/2.75,B3/11<br />
F#5-B4-E/3.67,F#/5.5,B3/11,F#/3.67,E/5.5,B/11<br />
G#5-B4-D#/2.75,B3/11,F#/3.67,E/5.5,C#4/11<br />
G#-E-C#5/3.67,E/5.5,C#4/11,G#/3.67,C#6/5.5<br />
F#3/11,A5-C#5-F#5/2.75,F#3/2.2,B/11<br />
F#5-D#-B4/3.67,D#/5.5,B3/11,F#/3.67,B5/5.5<br />
E3/11,G#-B4-E5/2.75,E3/11,F#/3.67,E5/5.5,C#4/11<br />
G#4-C#5/2.75,C#4/11,E/3.67,C#5/5.5,F#3/11<br />
F#5-A4-C#/2.75,F#3/11,C#/2.75,B3/11,B4-E/2.75<br />
B3/11,F#5/3.67,E/5.5,B/11,G#5-B4-D#/2.75,B3/11<br />
F#/2.75,C#4/11,G#-E-C#5/3.67,E/5.5,C#4/11<br />
G#/3.67,C#6/5.5,F#3/11,A5-C#5-F#5/2.75,F#3/2.75<br />
A/5.5,B/11,F#5-D#-B4/3.67,D#/5.5,B3/11,F#/3.67<br />
B5/5.5,E3/11,G#-B4-E5/2.75,E3/11,F#/3.67,E5/5.5<br />
C#4/11,G#4/3.67,C#5/5.5,C#4/11,E/3.67,C#5/5.5<br />
F#3/11,F#5-A4-C#/2.75,F#3/11,C#/2.75,B3/11<br />
F#5-B4-E/3.67,F#/5.5,B3/11,F#/3.67,E/5.5,B/11<br />
G#5-B4-D#/2.75,B3/11,F#/3.67,E/5.5,A3/11<br />
E-C#-A4/3.67,E-A3/3.67,C#/3.67,B4/5.5,B3/11<br />
E-B4-F#4/3.67,E-B3/3.67,B4/3.67,B/5.5,G#3/11<br />
D#-G#5/3.67,C#6-G#3/3.67,B5/3.67,C#/5.5,C#4/11<br />
G#4-C#5/3.67,C#6-C#4/3.67,B/3.67,C#6/5.5,A/11<br />
E-C#5-A4/3.67,E-A3/3.67,C#/3.67,B4/5.5,B3/11<br />
E-B4-F#/3.67,E-B3/3.67,B4/3.67,B/5.5,G#3/11<br />
D#-G#5/3.67,C#6-G#3/3.67,B5/3.67,C#/5.5,C#4/11<br />
G#4-C#5/3.67,C#6-C#4/3.67,B/3.67,C#6/5.5,A/11<br />
E-C#5-A4/3.67,E-A3/3.67,C#/3.67,B4/5.5,B3/11<br />
E-B4-F#/3.67,E-B3/3.67,B4/3.67,B/5.5,G#3/11<br />
B5-D#-G#5/3.67,G#3/3.67,G#5/2.75,C#4/11<br />
E-C#5-G#4/3.67,C#4/3.67,C#5/3.67,B4/5.5,A/11<br />
E-C#-A4/3.67,E-A3/3.67,C#/3.67,B/5.5,B3/11<br />
E-B4-F#/3.67<br />
}}<br />
<br />
{{Song<br />
|name=Wintergatan - Marble Machine<br />
|rating=<br />
|notes=BPM: 300<br />
E7/0.5,E6-B5,B6/0.33,E-B5,A6,G6,A,E-B,B6/0.5,G<br />
A-B5-E,D7/0.33,B-D6,B6/0.33,B5-D,A,G,A,D-B<br />
F#6/0.5,G,A-D-B,D7/0.33,F#-D6,B6/0.33,F#-D,D7<br />
C7,B,F#-D6,A/0.5,G,F#-D-A,E/0.5,C6,E,B,B5,C,D<br />
D7,C7,B6,F#-D6,A/0.5,G,A-F#-D,E7/0.33,E6-B5<br />
B6/0.33,E-B5,A,G,A,E-B,B6/0.5,G,A-B5-E,D7/0.33<br />
B-D6,B6/0.33,B5-D,D7,C,B6,B5-D6,A/0.5,G,D-B-A<br />
D7/0.33,F#-D6,B6/0.33,D-F#-A,E7/0.5,B,D-B5<br />
A/0.5,G,F#-D-B,E6/0.5,B,C6,F#,C,E,G,D,F#,A,B,B6<br />
D,G,A,E7,E2/0.5,E6-B5-E3,B6,E4,E3,E6-B5,A-E5<br />
G-E3,A-E2,E6-B,B6,G3,G6-A3,A6-B5-E-B3,D7-D4/0.5<br />
G3,B5-D6-G2,B6,G3,G2,B5-D,A-D5,G6,A-G4,D6-B<br />
F#-G3,F#3,G6-G3,A-D-B-A3,D7-D4,B2/0.5,F#6-D6-B<br />
B6,B3,B2,F#-D,D7-B,C7-B3,B6-B2,F#-D6,A6-B3,B<br />
G6-B2,F#-D-A-D3,E-E3,C3,C6,E6,B6,B5-C4,C6,D6,D7<br />
C7-D3,B6,F#-D6,A-D4/0.5,G,A-F#-D6-E4,E7,E2/0.5<br />
E6-B5-E3,B6,E4,E2,E6-B5,A-E5,G,A-E4,E6-B,B6,E3<br />
G-G3,A-B5-E6-A3,D7-D4/0.5,G,B-D6-G2,B6,G3,G2<br />
B5-D,D7-D5,C,B6-G4,B5-D6,A6-G3,F#3,G6-G3<br />
D-B-A-A3,D7-D4,B2/0.5,F#6-D6-B,B6,B3,B2,D-F#-A6<br />
E7-B,B3,B6-B2,D-B5,A-A3/0.5,G6-G3,F#-D-B-F#3,E6<br />
A2,B,C6,F#6,C-A3,E-A2,G6,D,F#-B2,A6,B5,B6-B3,D<br />
G,A-B2,E7,C3/0.5,E6-B5-C,B6,C4,C3,E-B5,A-C,G-C4<br />
A-C3,E-B,B6-C4/0.5,G-G3,A-B5-E-A3,D7-D4/0.5,D<br />
B-D6-D3,B6,D4,D3,B5-D6,A6-D5,G6,A-D4,D6-B<br />
F#-B4/0.5,G-G4,A-D-B5-A4,D7-D5,E2/0.5,F#-D6-E3<br />
B6,E4,E3,F#-D,D7-E2,C7-E4,B-E3,F#-D6,A6-E2/0.5<br />
G6-E3,F#-D-A-G3,E6,A2,C6,E,B,B5-A3,C-A2,D,D7<br />
C7-B2,B6,F#-D6,A6-B3/0.5,G6,A-F#-D-B2,E7,C3/0.5<br />
E6-B5-C,B6,C4,C3,E-B5,A-C,G-C4,A-C3,E-B<br />
B6-C4/0.5,G-G3,A-B5-E-A3,D7-D4/0.5,D,B-D6-D3,B6<br />
D4,D3,B5-D6,D7-D5,C7,B6-C5,B5-D6,A6-B4,D3,G6-G3<br />
D6-B5-A-A3,D7-D4,E3/0.5,F#-D6-E,B6,E4,E3<br />
D-F#-A6,E7-E3,E4,B-E3,D-B5,A-E/0.5,G6-E<br />
F#-D-B-G3,E6,E3/0.33,E4/0.07,E7-G6/0.06<br />
G-D7/0.06,D-F#/0.06,E6-G-C7/0.06,B6/0.25<br />
E7-E6/0.25,B/0.12,D-D6/0.25,B/0.12,B5-D7/0.25<br />
B6/0.12,A/0.5,B/0.5,C6/0.5,E/0.5,C/2,E,C7/2<br />
E7/0.04,E2/0.5,E3/0.5,E4,E2/0.5,E4,E3,G2/0.5,E4<br />
E2,G,E3,G3/0.5,G,G2/0.5,G4/0.5,G3,A2,G,G,A/0.5<br />
G2/0.5,E,G,G3,B2/0.5,B/0.5,A,B/0.5,A,A,B/0.5<br />
B/0.5,B/0.33,C3/0.25,C4/0.25,D3/0.33,D4/0.5,E2<br />
E3,E2/0.5,E3/0.5,E4,E2/0.5,E5/0.5,E4/0.33,E3,G<br />
A3,D/0.5,G,G2/0.5,G3,G2/0.5,D5/0.5,G4/0.5,G3<br />
F#3,G,A,D4,B/0.5,B/0.5,B3,B2/0.5,B,B3,B2/0.5<br />
B/0.5,B,D3,E,E2/0.25,G,G/0.13,G,E,E,G,C3/0.5<br />
C/0.5,C4,C3/0.5,C,C4,C3/0.5,C4/0.5,G,A,D4/0.5,D<br />
D3/0.5,D4,D3/0.5,D5/0.5,D4/0.5,G,F#,G,A,D,E3,E7<br />
E3,E6-B5,E4-B6,E3/0.5,E-E6-B5,E4-A6,E3-G6,A<br />
E4-E6-B,B6,E3,G3-G6,A-B5-E6,A3-D7/0.33,B-D6<br />
A4-B6/0.33,B5-D,B3-A6,G,A,B4-D-B5,F#6,E2,E3-G<br />
A-D-B,C3-D7/0.5,C,F#-D6,C4-B6,C3/0.5,A4-F#-D<br />
C4-D7,E2-C7,B,B4-F#-D6,E-A6,G3,A3-G6<br />
D4-F#-D6-A6,E6,D4,D3-C6,E,D4-B6,D3-B5,C,D4-D6<br />
D7,C4-C7,B6,B3-F#-D6,E2-A,G4,A4-G6,D5-A6-F#-D6<br />
E3-E7/0.5,E3,E6-B5,E4-B6,E3/0.5,E-E6-B5,G2-A<br />
E3-G6,A,E5-E6-B,B6,E3,G,E-A-B5-E6,D7/0.33,B-D6<br />
B6/0.33,B5-D,D7,C,B6,B5-D6,A/0.5,G,D-B-A<br />
E2-D7/0.5,E3,F#-D6,E4-B6,E3/0.5,E5-D-F#-A,E3-E7<br />
E2,B,D-B5,G3-A,A3,B3-G6,D4-F#-D6-B5,E6,G3<br />
G2/0.5,G3,G2/0.5,D5/0.5,G4/0.5,G3,F#3,G,A,D4,B2<br />
E7,B,E6-B5,B3-B6,B2/0.5,B-E-B5,B3-A6,B2-G6,A<br />
B3-E-B5,B6,B2,B-G,A-B5-E,C3-D7/0.33,B-D6<br />
D4-B6/0.33,B5-D6,C4-A,G,A,B3-D-B5,F#6,E3,G3-G6<br />
A-D-B,E2-D7/0.5,E3,E4/2,F#4-F#6-D6,B6/0.33<br />
D4-F#-D6,D7,C7,B,E-F#-D6,A,G3,G6,D3-F#-D6-A,E6<br />
D4,D3-C6,E,D4-B,D3-B5,C,D4-D6,D7,D3-C7,D-B6<br />
D4-F#-D6,A,D3,G,B2-A-F#-D6,E7,B3,B2,E6-B5,B3-B6<br />
B2/0.5,B3-E-B5,A,B2-G,G2-A,B3-E-B5,B6,B2,B3-G6<br />
A-B5-E,A2-D7/0.33,B-D6,A3-B6,A2/0.5,B5-D,B2-D7<br />
C,B6,B3-B5-D6,A6/0.5,B2-G,D-B5-A,C3-D7/0.5,C<br />
F#-D6,C4-B6,C3/0.5,C-D-F#-A,C4-E7,C3,B,C4-D-B5<br />
A,G3,A3-G6,D4-F#-D6-B,E6,D4,D3-B,C6,D4-F#,D3-C<br />
E,D5-G,D6,C5-F#,A6,B4-B5,D3-B6,G3-D6,A3-G6<br />
D4-A6,E3-E7/0.5,E2,E6-B5,E4-B6,E/0.5,E3-E6-B5<br />
G3-A,E3-G6,A,E-E6-B,E2-B6,E3,G3-G6,A-B5-E6<br />
A2-D7/0.33,B-D6,A3-B6,A2/0.5,B5-D,B2-A6,G,A<br />
B3-D-B5,F#,B2,B3-G,A-D-B5,C3-D7/0.5,C,F#-D6<br />
C4-B6,C3/0.5,C-F#-D,C4-D7,C-C7,B,C3-F#-D6,A,G3<br />
A3-G6,D4-F#-D6-A6,E,D4,D3-C6,E,D4-B,D3-B5,C<br />
D4-D6,D7,C4-C7,B6,G3-F#-D6,F#3-A,G,A3-G6<br />
D4-A6-F#6-D6,B2-E7/0.5,B,E6-B5,B3-B6,B2/0.5<br />
B-E-B5,B3-A,B2-G,A,B3-E-B5,B3-B6,B2,D3-G<br />
E3-A-B5-E6,D7/0.33,B-D6,B6/0.33,B5-D,D7,C,B6<br />
B5-D6,A/0.5,G,D-B-A,D7/0.33,F#-D6,B6/0.33<br />
D-F#-A,E7/0.5,B,D-B5,A/0.5,G,F#-D-B,E6/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Luis Fonsi - Despacito<br />
|rating=<br />
|notes=BPM: 300<br />
D5-F#5/2,B5,D6/2,C#6/2,B/2,A#5/2,B/0.14,D5/2<br />
F#/2,B/0.67,C#/0.5,D6/0.5,E6/0.4,F#6/0.5,D/0.5<br />
F#/0.4,D/0.5,F#/0.11,F#5,D/0.4,E5,C#/0.4,D5<br />
B/0.67,D,F#/0.67,D,B/0.67,D/0.67,F#/0.67,D-B-D6<br />
C#/2,B,An5,B/0.67,D5,G5/0.67,D,B/0.67,D/0.67,G<br />
D/2,G/2,D6/2,C#,B,C#,D/0.67,D5,F#/0.67,D,A/0.67<br />
D,F#,D,D/2,F#/2,D6,C#,D,E6,C#/0.67,E5,A/0.4,E<br />
F#,D/0.4,E,C#/0.4,D5/2,B-B/0.67,F#-B4-D/0.4,F#<br />
F#-D-B-B5,C#,D6,E6/2,F#-D5-B4/2,D6,C#,B5/2<br />
F#-B4-D5/2,A,G/0.67,B-G-D,D6/0.4,G-B-D5-D6/0.29<br />
B5-G-B4-D5,B5,D6,D,B-G-D5-B4/0.67,D6/0.67<br />
F#-A4-D5-A5/0.67,D6/0.67,F#-A4-D5-A5/0.67<br />
D6/0.67,F#-A4-D5-A5/0.67,D6/0.67<br />
F#-A4-D5-E/0.67,C#/0.67,A5-A4-E5-C#5,A5,C#6,C#<br />
A-C#5-E-A4/0.4,C#6,C#5-E-A-C#6/0.25,F#,D6/0.67<br />
B5,E,C#/0.4,D5/2,B-B3-B5/0.33,D4/0.67,F#4-B,C#<br />
D6-B3,C#/0.67,D,D4-C#,D6/2,F#/2,C#,G3-B5/0.29<br />
B3-B5/0.67,D4-B,C#,D6-G,C#,D,B3-C#,D/2,D4/2,E6<br />
D-A5/0.29,F#-A/0.67,A4,A5,D6-D4,A/0.5,F#-A,D6/2<br />
A4/2,E,A3/0.67,C#/0.67,C#4/0.67,E4/0.5,D/0.29<br />
C#6/0.29,B5/0.67,F#5,F#-B4-D5,F#,F#,F#-D-B-F#<br />
F#,F#,B5,F#-D-B4-B5,B,B/0.67,F#-B4-D-A5,B5/0.67<br />
G5/0.67,B4-G-D,G,G,G-B-D-G,G,G,B5,G-B4-D-B5,B<br />
B/0.67,G-D-B4-C#,D6/0.67,A/0.67,F#-A4-D5,A5,A<br />
F#-A4-D-A5/0.67,A,D6,F#-A4-D5-D6/0.67,D/0.67<br />
F#-A-D5-E6,E/0.67,C#/0.67,A-E5-C#5/0.4<br />
C#-E-A/0.4,F#,D6/0.4,E,C#6/0.4,D5/2,F#6-B5/2<br />
D-B4-F#5-E6,F#6,D-B-F#5-E,F#6/0.67,B-D-F#5-E<br />
F#6/0.67,E,B-D-F#5-F#6,E,F#/0.67,D-B-F#5-G6<br />
G/0.67,D-G5-B-B-D6,G,D5-G-B-A5/0.67,D,D-B-G<br />
G6/0.67,G,D-B-G5-G6,G,G,G/2,B-D-G5-A6,A/0.67<br />
D-A4-F#-F#6-A,G,D-A-F#5-A5/0.67,D,D-A4-F#/0.67<br />
F#6,F#,D-A-F#5-F#6,F#/0.67,A6,D-A4-F#5,G6,F#6<br />
C#5-E5-A,E6,C#-E5-A,E6,E,A-E5-C#-E6,E,E,E<br />
A-E5-C#-E6,E,C#6/0.67,A-E5-C#5-D6/0.67,F#-B5/2<br />
D5-B4-F#5-E6,F#6,D-B-F#5-E,F#6,E<br />
B-D-F#5-F#6/0.4,E/2,B-D-F#5/2,F#6,E,F#/2<br />
D-B-F#5,G,G,D-G5-B-B,G-D6,D5-G-B-A5/0.67,D<br />
D-B-G,G6/0.67,G,D-B-G5-G6,G,G/0.67,B-D-G5-A6<br />
G6/0.67,D-A4-F#-A-F#6,G5,D-A-F#5-A5/0.67,D<br />
D-A4-F#/0.67,F#6/0.67,D-A-F#5-F#6,F#/0.5,A6/2<br />
A-D-A4-F#5/2,G6/0.67,F#6/2,C#-E5-A,E6<br />
C#-E5-A/0.4,A-E-C#/0.22,F#5,D6/0.67,D/2,D/2,D<br />
B5/0.67,B,D5-B4-F#,D6,D,B-D5-F#-D6,D,B5/0.67<br />
B4-D5-F#-B5/0.67,D6,D,D5-B4-F#-D6,D,B5/0.67,F#<br />
F#-D5-G5-B4,D6/0.67,D-D5-B-G/2,D6/2,D,B5/0.67<br />
D5-B4-G-B5/0.67,E6,E,B4-D-G-E,D6,E/0.67,D<br />
D5-A-F#,E,E,D-A-F#-E,D6,D5-A-F#-E/0.67<br />
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C#5/2.71,F#/1.58,E/2.71,E6/1.58<br />
C#-E5-F#5-A#5-C#6/2.71,F#3-E6,F#4/0.5,C#4<br />
F#/0.5,F#3/0.61,B4-D5-F#5-B5/3.17,B3-F#6/1.06<br />
B-F#/1.58,B4/3.17,B3-An/1.58,D/3.17,B4-F#/1.58<br />
F#5/2.71,F#6,B6/1.58,B4/3.17,F#/1.58,D/3.17<br />
F#-F#4/1.58,B-D-F#5-B5/3.17,C#7-B4,F#6-D4,F#-B3<br />
F#/1.58,D5-D6/3.17,F#/2.11,E/2.11,D/1.46<br />
E5-E6/3.17,E,D/1.46,C#5-E5-F#5-A#/3.17,F#6-F#3<br />
F#/1.58,E/3.17,F#/1.58,F#5/3.17,F#4/1.58,E/0.5<br />
C#,E/3.17,F#3/1.58,A#4-E-F#5-A#5/3.17,F#4,G3<br />
F#3/0.18,An4-E-A5/3.17,G6-E3,E/1.58,A4/3.17<br />
E/1.58,E5/3.17,A3/1.58,A4/3.17,E6,F#6/1.58<br />
A/3.17,D/1.58,E5/3.17,E3/1.58,A-E5-A5/3.17<br />
B5-A3,F#3/1.58,C#/3.17,E3-B6/1.58,E5,E-A5/3.17<br />
B/0.61,E/3.17,E6/1.58,F#5/3.17,D/1.58<br />
B4-F#/3.17,A6-E3,B6-E/1.58,F#-B5/3.17,D7-E/1.58<br />
D5/3.17,A-E4/1.58,B/3.17,B6/1.58,F#/3.17<br />
F#6/1.58,E5/3.17,A/1.58,D/3.17,G#-E3/1.58<br />
B4-F#5-B5/3.17,E4,F#3,E3/0.25,A/0.61<br />
Gn4-B4-D-G5/3.17,B6-D3,A-D/1.58,B4/3.17<br />
B6-D/1.58,D5/3.17,D4/1.58,G4/3.17,D7/1.58,G5<br />
B4/3.17,E7/1.58,D5/3.17,D7-D3/1.58<br />
B-D5-G-B5/3.17,E-D4,E3/1.58,D5/3.17,A7-D3/1.58<br />
G/3.17,E7/1.58,G4-D5-A5,B/3.17,D7/1.58,D6/3.17<br />
E,D7/1.58,A4-D5-A5/3.17,F#7-D3/1.06,G7-D/1.58<br />
E5/3.17,A7-D/1.58,F#5/3.17,F#7-D4/1.58,D5/3.17<br />
B7/1.58,D/3.17,A/1.58,A4/3.17,F#/1.58,D/3.17<br />
E7-D3/1.58,A-D5-F#5-A5/3.17,D7-D4,E3/1.58<br />
F#/2.71,D3/1.58,A,D5/3.17,E7/0.61,F#,A<br />
G4-B4-E5/3.17,E7-E3,E/1.58,B/3.17,F#7-E/1.58<br />
E5/3.17,A7-E4/1.58,G,G5/2.71,A/1.58,B/2.71<br />
F#/1.58,E5/2.71,E7-B3/1.58,B4-E5-G-B5/2.71<br />
F#-E4,G3/1.58,B4/2.71,E3/1.58,G5,G4/2.71<br />
E7/0.61,E5/2.71,D7/1.58,G5,A#4-C#-E-F#5/2.71<br />
E7-F#3,F#/1.58,E5/2.71,F#7-F#3/1.58,F#5/2.71<br />
An-F#4/1.58,E,C#6/2.71,A/1.58,C#5/2.71,F#7/1.58<br />
E/2.71,E7/1.58,C#-E5-F#5-A#5-C#6/2.71,F#7-F#3<br />
F#4/0.5,C#4,D-F#7-F#4,C#7-E7,B6-D-F#3/0.63<br />
B4-D5-F#5-B5/2.71,F#7-B7-B3,B/1.58,B4/2.71<br />
B3/1.58,D/2.71,B4/1.58,F#5/0.5,B,D/2.71<br />
F#4/1.58,B-D-F#5-B5/2.71,C#-B4/3.17,D7/1.58,D4<br />
B3-D7/0.63,D5-D6/2.71,F#6,D/1.58,E5-E6/2.71,B5<br />
A#/1.58,C#5-E5-F#5-A#/2.71,F#3,F#/1.58,E/2.71<br />
F#/1.58<br />
}}<br />
<br />
{{Song<br />
|name=Supertramp - The Logical Song<br />
|rating=<br />
|notes=BPM: 305<br />
B2-B3-D4-Gb4/0.13,B2-B3-D-G/0.13,B2-B3-D-G/0.13<br />
B2-B3-D-G/0.13,E5-B2-B3-D-G,G5,G,G/0.33<br />
D5-B2-B3-D4-G4,E-A2-B-D-G,E-B-Gn2-D-Gb4<br />
G5-B-Gn2-D-Gb4,G5-B-Gn2-D-Gb4,B-Gn2-D-Gb4<br />
E-G2-E4-Db-A3,Dn5,Db/0.25,E-D4-A-G,E5-Ab2-E4-D-An3<br />
E5-A2-E4-D-A3,Dn5,Db/0.33,E5,E-E4-D4-A-A2<br />
E5-Ab-E4-D-An3,Dn5-D4-B-Gn3-G2,Db5,B4,Dn4-B3-G3-G2<br />
D5-Ab-A2-D4-B,Db5,B4/0.25,Dn,E5-A-D4-B3-A3<br />
E-B2-B3-D-Gb4,G5,G,G/0.33,D5-B2-B3-D4-G4<br />
E-An2-B-D-G,E-B-Gn2-D-Gb4,G5,G,B-Gn2-D-Gb4<br />
E-G2-E4-Db-A3,Dn5,Db/0.25,E-D4-A-G,E5-Ab2-E4-D-An3<br />
E5-A2-E4-D-A3,Dn5,Db/0.33,E5,E4-D4-A-A2,Ab-E-D-An3<br />
Dn5-D4-B-Gn3-G2,Db5,B4,Dn4-B3-G3-G2,D5-Ab-A2-D4-B<br />
Db5,B4/0.08,Dn,E5-A-D4-B3-A3,E-B2-B3-D-Gb4,G5,G<br />
G/0.33,D5-B2-B3-D4-G4,E-An2-B-D-G,E-B-Gn2-D-Gb4,G5<br />
G,B-Gn2-D-Gb4,E-G2-E4-Db-A3,Dn5-G-E-Db4-A,D5/0.25<br />
E-D4-A-G,E5-Ab2-E4-D-An3,E5-A2-E4-D-A3,Dn5,Db/0.33<br />
E5,E4-D4-A-A2,E5-Ab-E4-D-An3,Dn5-D4-B-Gn3-G2,Db5<br />
B4,Dn4-B3-G3-G2,D5-Ab-A2-D4-B,Db5-A3-A2-Dn4-B<br />
B4/0.25,D5,E5-A-D4-B3-A3,E-B2-B3-D-Gb4<br />
G5-B2-B3-D-G4,G5,G/0.33,D5-B2-B3-D4-G4,E-An2-B-D-G<br />
E-B-Gn2-D-Gb4,G5,G,B-Gn2-D-Gb4,E-G2-E4-Db-A3<br />
Dn5-G-E-Db4-A,D5/0.25,E-D4-A-G,E5-Ab2-E4-D-An3<br />
E5-A2-E4-D-A3,Dn5,Db/0.33,E5,E-E4-D4-A-A2<br />
E5-Ab-E4-D-An3,Dn5-D4-B-Gn3-G2,Db5,B4,Dn4-B3-G3-G2<br />
D5-Ab-A2-D4-B,Db5,B4/0.11,A3-A2-Dn4-B3/0.5,D5,E5<br />
Gb5-A-D4-B-A3,G4-An-D3,G-A-D/0.2,Gn5,Gb,G4-A-D<br />
G-A-D,E-G-A-D,D5/0.33,E,G5,B-G4-D3,B-G-D<br />
B-G-D/0.25,Gn5,Gb,B-G4-D,B-G-D,E-B-G-D,D5/0.33,E<br />
G5,G4-Gn3-D3,Gb4-Gn3-D,Gb4-Gn3-D/0.25,G5,Gb<br />
G4-Gn3-D,Gb4-Gn3-D,E-Gb4-Gn3-D,D5/0.33,E,E/0.07,D<br />
E,Gb5,G4-A-D3,G-A-D,G-A-D,G-A-D,G-A-D,G-A-D<br />
Gn5-Gb4-A-D,G5-G4-A-D,G-A-D,G-A-D,E-G-A-D<br />
D5-G-A-D3,G-A-D,G-A-D,E-G-A-D,G5-G4-A-D,B-G-D<br />
B-G-D,B-G-D,B-G-D,B-G-D,B-G-D,Gn5-B-Gb4-D<br />
G5-B-G4-D,B-G-D,B-G-D,E-B-G-D,D5-B-G-D3,B-G-D<br />
B-G-D,E-B-G-D,G5-B-G4-D,G-Gn3-D,Gb4-Gn3-D<br />
Gb4-Gn3-D,Gb4-Gn3-D,Gb4-Gn3-D,Gb4-Gn3-D<br />
G5-Gb4-Gn3-D,Gb5-G4-Gn3-D,Gb4-Gn3-D,Gb4-Gn3-D<br />
E-Gb4-Gn3-D,D5-Gb4-Gn3-D3,Gb4-Gn3-D,Gb4-Gn3-D<br />
E-Gb4-Gn3-D,E-Gb4-Gn3-D/0.03,E-B-D4-Gb4,G5-B-D-G4<br />
G5-B-D-G4,G5-B-D-G4,B-D-G,B-D-G,D5-B-D4-G,E-B-D-G<br />
E-B-D-G,G5-B-D-G4,G5-B-D-G4,B-D-G,E-E4-Db-A<br />
Dn5-E-Db4-A,D5-E-D4-A,E-D-A,E-D-A,E-D-A,E-D-A<br />
E5-E4-D-A,E5-E4-D-A,Dn5-E-Db4-A,D5-E-D4-A,E-D-A<br />
E-D-A,E5-E4-D-A,E-D-A,E5-E4-D-A,Dn5-D4-B-Gn3<br />
Db5-Dn4-B-G,B4-D-B3-G,D-B-G,D5-Ab-D4-B,Db5-A-Dn4-B<br />
B4-A-D-B3,A-D-B,D-B-A,D-B-A,D5-D4-B-A,E5-D-B-A<br />
E-B-D-Gb4,G5-B-D-G4,G5-B-D-G4,G5-B-D-G4,B-D-G<br />
B-D-G,D5-B-D4-G,E-B-D-G,E-B-D-G,G5-B-D-G4<br />
}}<br />
<br />
{{Song<br />
|name=Louis Armstrong - What a Wonderful World<br />
|rating=<br />
|notes=BPM: 200<br />
F4-F2,A4,C5,F5,C,A,F4-A#2,A#4,D5,G5,D,A#,F-F2<br />
An,C,F5,C,A,F4-A#2,A#4,D,G-C,E5,E-C,F-F2/3<br />
F5/1.5,An,C,F,C/1.5,A5-A4,A-A2-C6,C5,E,A5,E,C<br />
F4-A#2,A#4/3,D6/3,D5,F5,D/3,D6/1.5,A#-D<br />
E4-An2-C6/1.5,A4,C5,E5,C,A,F4-G2,A#/1.5,A#5/3<br />
D5,G5,A#-D,A#-A#4,An5-F-F2,A4,C-A5,F5,C/1.5,A/3<br />
A4,E4-A2-G,A4,C#5/3,G/1.5,E5,G-C#,G-A,F-D4-D3<br />
F4,A,D5,A-F5,F-F4,C#4-C#3-F5,G#4,C#5/3,F/1.5,F<br />
C#-F/1.5,G#-F3/1.5,F5-C#4-G#3,G#4,C#5,F-F3,C#<br />
G#-G#3,Cn4-C3,Gn4,A#,D-F5,A#,F-G-E3,C4-G3/3<br />
E5/1.5,G4,A#-F,C5-E3,A#/3,G5/1.5,G4-G3<br />
F4-F2-An5,A4,C,F5,C,A,F4-F2,A,C#,F5,C#,A,F4-A#2<br />
A#4,D,F5,D,A#,Cn4-C3,E4,G4,C5-G2-C,G4,E5-E4<br />
F4-F2/3,F5/1.5,An,C,F,C/1.5,A5/3,A4,A-A2-C6,C5<br />
E5,A5,E,C,F4-A#2,A#4/1.5,D6/3,D5,F5,D/3,D6/1.5<br />
A#/3,D/1.5,An4-A2/3,C6/1.5,C5,E,A5,E/3,F/3,C<br />
A#5-G-G2,A#4,D5,F,A#5-D,A#-A#4,F4-An-F2,A4,C,F5<br />
C/1.5,A5/3,A4,A-A2-G5,C#,E,A5,E/3,G/3,C#/3<br />
G/1.5,F/3,D4-D3,F4,A4,D5,A-F5,F-F4<br />
C#4-C#3-F5/1.5,G#4,C#5/3,F/1.5,F,C#/3,F/1.5<br />
F3-G#,F5-C#4-G#3,G#4,C#5,F-F3,C#,G#3-G#4,Cn4-C3<br />
Gn4,A#,D,A#-F5/1.5,E3-G-F,C4-E5-G3,G4/1.5,F/3<br />
A#,C5-E3/1.5,G5-A#,G4-G3,F-F4-F2,An,C,F5,C,A<br />
F4-A#2,A#4,D,F5,D,A#,F4-F2,An,C,F5,C,A-A2,F4-C3<br />
A4,C5,F5-A2,C/1.5,F/3,A4-C3,C4-C3-G5,A#,C5/3<br />
G/1.5,E5,C-G/1.5,An-E3-G,C4-G3-G5,A#/1.5,C5/3,C<br />
E5-E3,C/1.5,C/3,G4-G3,A#5-F4-F2,C/1.5,An5/3,F5<br />
A,A-F/1.5,G#5-C-A2/1.5,A5-F4-C3,C5,F5,A-A2,F/3<br />
F/1.5,C-C3,C4-Gn5-C3,A#4,C5/3,G/1.5,E5,C-G/1.5<br />
A#-E3-G,C4-G3-G5,A#/1.5,C5/3,C,E5-E3,C/1.5,G/3<br />
A#-G3,F4-F2-A#5,C,An5-F5,A,A-F/1.5,G#-C-A2<br />
A5-F4-C3,C5,F5,A-A2/1.5,A5-F/1.5,C6/3,C5-C3<br />
D3-D6,D4-D5,D4-D5,D4-D5,D6,D,C6-C3,E4-E5,E4-E5<br />
E4-E5,A,C6,D-D3,F4-F5,F4-F5,F4-F5,D6,D,C-C3<br />
Gn4-G5,G-G4,G-G5,G4-G5,G4-G5,D4-F2,F4/1.5,D6/3<br />
A4,C5,A-D,D-F,C6-F#4-F#2,A,C5,D#5,C/1.5,C6/3,A<br />
G4-G2-A#,A#4,Dn5,G5-F#-An5,D,A#,C4-C3/3,G/1.5<br />
E4,G4,C5/3,C/1.5,G,E5-E4,Fn-F2/3,F5/1.5,An4,C,F<br />
C/1.5,A5/3,A4,A-C6-A2,C5,E5,A5,E/3,C6/3,C5<br />
F4-D6-A#2,A#4/3,D/1.5,D5,F5,D6-D5,A#-D6<br />
E4-An2-C6,A4,C5,E5,C,A,F4-G2,A#/3,A#5/1.5,D5,G5<br />
A#-D/1.5,A#-A#4,An5-F-F2,A4,C,F5,C/1.5,A5/3,A4<br />
E4-A2-G,A4,C#/3,G/1.5,E5,C#-G/1.5,G-A,F-D4-D3<br />
F4,A,D5,A/3,F5/1.5,F4-F5,C#4-C#3-F,G#4,C#5/3<br />
F/1.5,F,C#/3,F/1.5,G#-F3,C#4-G#3-F5,G#4,C#5<br />
F-F3,C#,G#-G#3,Cn4-C3,Gn4,A#,D,A#-F5,F-G-E3<br />
C4-G3-E5,G4,F-A#,C5-E3/1.5,G5/3,A#,G4-G3/1.5<br />
An5/3,F4-F2,C,F5,A,F,C,A4-A2,C,D#,G5,D#,C,Dn-D3<br />
F#5,A5,C6,A,F#-F#3,D5-A3,F#5,A5/1.5,A/3,C-F#3<br />
A/3,A/3,F#5-A3,G4-A5-G2,A#,D-Fn,G5,G-D,A#-A#2<br />
G4-D3-F,A#4,D5,G5-A#2,D,A#4-D3,C5-C3,E5,G,C6-F<br />
G,E-E3-F,C5-G3/3,E5/3,E,G5/3,F/1.5,C6-E3,G/3<br />
G/1.5,E5-G3,F4-F2-F5,C5,F,An,F,C,F4-A#2,A#4,D5<br />
G5,D,A#,F-F2,C,F5,C6,An,C5,F4/0.3<br />
}}<br />
<br />
{{Song<br />
|name=Pink Floyd - Hey You<br />
|rating=<br />
|notes=BPM: 240<br />
F#6-E4,B5,E6,G6,E-E5,G5,B,G6,F#-E4,B,E6,G,E-E5<br />
G5,B,G6,E6-D4,A5,D6,A,Fn6-D5,A,A6,A5,E-D4,A,D6<br />
A,F-D5,A,A6,A5,F#-E4,B,E6,G,E-E5,G5,B,G6,F#-E4<br />
B,E6,G,E-E5,G5,B,G6,E6-D4,A,D6,A,Fn-D5,A,A6,A5<br />
E-D4,A,D6,A,F-D5,A,G/0.4,E4-F#5,G5,B,G,B-E5,G<br />
E6,B,F#6-E4,E6,F#-B,G6,F#-E5,G5,F#,E6,F#-E4-B<br />
E6,F#,G6,F#-E5,G5,F#,E6,F#-B4,B5,D6-F#,B,D5,B<br />
D6,B,D5,B,D6,B,B4,B5,D-G6,B,E4-F#5,G5,B,G,B-E5<br />
G,E6,B,F#6-E4,E6,F#-B,G6,F#-E5,G5,F#,E6,F#-E4-B<br />
E6,F#,G6,F#-E5,G5,F#,E6,F#-B4,B5,D-F#,B,D5,B,D6<br />
B,D5,B,D6,B,B4,B5,D-G6,B,D4,A,F#-A6,D6,A-D5,A5<br />
F#,A6,A-D4-F#5,B6/0.4,C7,B-D5-C5-F#,A/0.4,G<br />
B-G5,D6,G6,D,A-D5,C6,F#6,C,C5-G,C6,E,C,E5,C,E6<br />
C,C5,C6,E,C,E5,C,E6,C,B4-D6,F#/0.4,G,F#-B,F#5<br />
B5,D,C-A4,A5,C,E,G-A4,G,C,F#6,E-F#-E4/0.4,B,G<br />
E6-E5,G5,B,G,F#-E4,B,E6,G6,E-E5,G5,B,G,E6-D4,A5<br />
D6,A,Fn-D5,A,A6,A5,E-D4,A,D6,A,F-D5,A,G6/0.4<br />
E4-F#5,G5,B,G,B-E5,G,E6,B,F#6-E4,E6,F#-B,G6<br />
F#-E5,G5,F#,E6,F#-E4-B,E6,F#,G6,F#-E5,G5,F#,E6<br />
B-D6-F#-B4,B5,D-B-D-F#,B,D5,B,D6,B,D5,B,D6,B,B4<br />
B5,D-G6,B,E4-F#5,G5,B,G,B-E5,G,E6,B,F#6-E4,E6<br />
F#-B,G6,F#-E5,G5,F#,E6,F#-E4-B,E6,F#,G6,F#-E5<br />
G5,F#,E6,B-D-F#-B4,B5,D-B-D-F#,B,D5,B,D6,B,D5,B<br />
D6,B,B4,B5,D-G6,B,D4,A,F#-A6,D6,A-D5,A5,F#,A6<br />
A-D4-F#5,B6/0.4,C7,B-D5-C5-F#,A/0.4,G,B-G5,D6<br />
G6,D,A-D5,C6,F#6,C,C5-G,C6,E,C,E5,C,E6,C,C5,C6<br />
E,C,E5,C,E6,C,B4-D6,F#/0.4,G,F#-B,F#5,B5,D,C-A4<br />
A5,C,E,G-A4,G,C,F#6,E5-E4/0.25,E5,B,E,B,E,B,E,B<br />
E,B/2,B/2,B,G5/2,G/2,G,E-G-E4/0.4,F#5-A5/0.4<br />
G-B,F#-A/0.25,E5-G-E4/0.4,F#-A/0.4,G-B<br />
F#-A/0.25,E5-G-E4/0.4,F#-A/0.4,G-B,F#-A/0.25<br />
E5-G-E4/0.4,F#-A/0.4,G-B,F#-A/0.25,C-A-A4/0.4<br />
D-B/0.4,E6-C,D-B/0.25,C-A5-A4/0.4,D-B/0.4,E-C<br />
D-B/0.25,C-A5-A4/0.4,D-B/0.4,E-C,D-B/0.25<br />
C-A5-A4/0.4,D-B/0.4,E-C,D-B/0.25,E5-G-G4/0.4<br />
F#-A5/0.4,G5-B,F#-A/0.25,E-G-G4/0.4,F#-A/0.4<br />
G5-B,F#-A/0.25,E-G-G4/0.4,F#-A/0.4,G5-B<br />
F#-A/0.25,E-E6-G6/0.4,F#,B6,A6-G5,B,A-F#,B<br />
A4-C/0.4,B4/0.4,C5,C6-B/0.4,B5,A-C/0.4,B4/0.4<br />
C5,C6-B/0.4,B5,A-C/0.4,B4/0.4,C5,C6-B/0.4,B5<br />
A-C/0.4,B4/0.4,C5,C6-B/0.4,B5,E4-E6/0.4,F#4,D<br />
G4-E,F#/2,G6/2,E/0.5,G/2,E4-E6/0.4,F#/0.4,E-G4<br />
E-F#/0.25,B-E4/0.4,F#-E6/0.4,G,E-F#/0.4,D,E-E5<br />
D,F#6-F#5,G6,A6-G5,B6-F#,A,B,A4-C7/0.4,B4/0.4<br />
C5,C7-B/0.4,B6,A-C/0.4,B4/0.4,C5,C7-B/0.4,B6<br />
A-C/0.4,B4/0.4,C5,C7-B/0.4,B6,A-C/0.4,B4/0.4,C5<br />
C7-B/0.4,B6/2,A6/2,E4-B4-E5-G-B5-G6/0.05,C5/0.5<br />
E6/2,F#6,G,A-D5-F#5/0.4,A/0.4,B6-D-G5/0.4<br />
A-D-F#/0.4,C-E5-G6/0.4,C-E/0.4,C-E/0.4,C-E/0.4<br />
E-C/0.4,E/0.4,C-E/0.25,C6-C5-E,G-C-E,G/0.4,G<br />
D-A-F#/0.4,D,A,B-D-G5/0.4,A-D-F#/0.4,C-E-G6/0.4<br />
C-E/0.4,C-E/0.4,C-E/0.4,E-C/0.4,E/0.4,C-E/0.25<br />
C6-C5-E,G-C-E,G,G-C-E,G,A-D-F#/0.4,A-D-F#,A<br />
B-D-G5/0.4,D7-D5-F#/0.4,C-E-G6/0.4,C-E/0.4<br />
C-E/0.4,C-E/0.4,C-E/0.4,C-E/0.4,C-E/0.4,C-E<br />
C7/2,C/2,C5-C7/0.4,C5-E,B,A-C,G,C-D,F#6<br />
F#-E4-G5,B5,E6,G6,F#,B,E,G,F#-E4-G5,B,E6,G6<br />
F#-E5,B,E6,G,E-D4,A5,D6,A,Fn-D5,A,A6,A5,E-D4,A<br />
D6,A,F-D5,A,A6,A5,F#-E4,B,E6,G,F#,B,E,G,F#,B-E4<br />
E6,G-E4,F#-E,B,E6,G,E-A4,A5,D6,A,Fn,A,A6,A5,E,A<br />
D,A,F,A,A6,A5,F#-E4,B,E6,G-B4,F#,B5,E,G-C,F#,B<br />
E,G,F#,B,E,G,E-D4,A,D6,A,Fn,A,A6,A5,E-A4,A5,D,A<br />
F-D5,A,A6,A5,F#-E4,B,E6,G,F#,B,E,G,F#,B-E4,E6<br />
G-E4,F#-E,B,E6,G,E-A4,A5,D6,A,Fn,A,G/0.4,E,A,D<br />
A,D5,D,D,D4,D,D,E4-F#5,G5,B,G,B-E5,G,E6,B<br />
F#6-E4,E6,F#-B,G6,F#-E5,G5,F#,E6,F#-E4-B,E6,F#<br />
G6,F#-E5,G5,F#,E6,F#-B4,B5,D6-F#,B,D5,B,D6,B,D5<br />
B,D6,B,B4,B5,D-G6,B,E4-F#5,G5,B,G,B-E5,G,E6,B<br />
F#6-E4,E6,F#-B,G6,F#-E5,G5,F#,E6,F#-E4-B,E6,F#<br />
G6,F#-E5,G5,F#,E6,F#-B4,B5,D-F#,B,D5,B,D6,B,D5<br />
B,D6,B,B4,B5,D-G6,B,D4,A,F#-A6,D6,A-D5,A5,F#,A6<br />
A-D4-F#5,B6/0.4,C7,B-D5-C5-F#,A/0.4,G,B-G5,D6<br />
G6,D,A-D5,C6,F#6,C,C5-G,C6,E,C,E5,C,E6,C,C5,C6<br />
E,C,E5,C,E6,C,B4-D6,F#/0.4,G,F#-B,F#5,B5,D,C-A4<br />
A5,C,E,G-A4,G,C,F#6,F#-E4-E5-B-E6/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Effiel 65 - Blue Da Ba Dee<br />
|rating=<br />
|notes=BPM: 240<br />
A#5,D5,G5,A#,C6,F5,An5,A#/0.4,G,A#,D6,D#6,G,Dn<br />
C,A#,D5,G,A#,C,F,An,A#/0.4,G,A#,D6,D#,G,Dn,C<br />
A#-A#2,D5,G,A#5,F2-C,F5,An,A#,G2,G5,A#,D6,D#,G<br />
Dn,C,D2-A#,D5,G,A#,F2-C,F5,An,A#,G2,G5,A#,D6,D#<br />
G,Dn,C,A#6-A#5,D-D5,G6-G5,A#6-A#5,C7-C6,F6-F5<br />
An6-A5,A#6-A#5/0.4,G6-G5,A#6-A#5,D7-D6,D#7-D#6<br />
G6-G5,Dn7-D6,C7-C6,A#6-A#5,D-D5,G6-G5,A#6-A#5<br />
An6-C,C-F,F6-A5,G6-A#/0.5,G-G5,A#6-A#5,D7-D6<br />
D#7-D#6,F-G,G6-Dn,An6-C,A#2-A#5,D5,G5,A#,F2-C<br />
F5,An5,A#,G2,G5,A#,D6,D#,G,Dn,C,D2-A#,D5,G,A#<br />
F2-C,F5,An,A#,G2,G5,A#,D6,D#,G,Dn,C,A#6-A#5<br />
D-D5,G6-G5,A#6-A#5,C7-C6,F6-F5,An6-A5<br />
A#6-A#5/0.4,G6-G5,A#6-A#5,D7-D6,D#7-D#6,G6-G5<br />
Dn7-D6,C7-C6,A#6-A#5,D-D5,G6-G5,A#6-A#5,An6-C<br />
C-F,F6-A5,G6-A#/0.5,G-G5,A#6-A#5,D7-D6,D#7-D#6<br />
F-G,G6-Dn,An6-C,A#2-A#5,D5,G5,A#,F2-C,F5,An5,A#<br />
G2,G5,A#,D6,D#,G,Dn,C,D2-A#,D5,G,A#,F2-C,F5,An<br />
A#,G2,G5,A#,D6,D#,G,Dn,C,A#6-A#5,D-D5,G6-G5<br />
A#6-A#5,C7-C6,F6-F5,An6-A5,A#6-A#5/0.5,G6-G5<br />
A#6-A#5,D7-D6,D#7-D#6,G6-G5,Dn7-D6,C7-C6<br />
A#6-A#5,D-D5,G6-G5,A#6-A#5,An6-C,C-F,F6-A5<br />
G6-A#/0.5,G-A#/0.5,G-A#/0.5,G-A#/0.18,An4,A#2<br />
A#4,A#2,G4,A#4-A#2,C5,C-A#,An,A#4-A#2/0.4,F4-A#<br />
A#4,D-A#2,D#5,A#,Dn,C-A#,A#4,A#2,F,A#4-A#2,C<br />
C-A#,An,A#4-A#2/0.5,F-A#,A#4,D-A#2,D#,Dn/0.4,C<br />
A#4/0.4,F,A#,C,C,An,A#/0.4,G,A#,D,D#/0.4,Dn,C<br />
A#/0.4,G,A#,C,C,F,G/0.29,E/0.22,An,A#2,A#4-A#6<br />
A#2-D6,G-G6,A#4-A#2-A#6,C-C7,C5-A#2-F6,An-A6<br />
A#4-A#2-A#6/0.5,F4-A#2-G,A#4-A#6,D5-A#2-D7<br />
D#-D#7,A#-G,Dn5-D7,C-A#-C7,A#4-A#6,A#2-D6,F-G<br />
A#4-A#2-A#6,C5-C7,C5-A#2-F6,An4-A6<br />
A#4-A#2-A#6/0.5,F4-A#2-G,A#4-A#6,D5-A#2-D7<br />
D#5-D#7,Dn5-G,D7,C-C7,A#4-A#6,D6,F-G,A#4-A#6<br />
C5-C7,C5-F6,An4-A6,A#4-A#6/0.5,G4-G6,A#4-A#6<br />
D5-D7,D#5-D#7,G,Dn5-D7,C-C7,A#4-A#6,D6,G4-G6<br />
A#4-A#6,C5-C7,C5-F,F4-An,G4-A#/0.4,G6,A#,D7,D#<br />
Dn4-G,G4-D7,A#4-A#2-C7,C5,A#3-A#2,F,An4-A#,A#4<br />
G3-A#2,D4,F-A#,G4,A#/0.4,F-A#,A#4,D5-A#2,D#5<br />
G-A#,Dn,C-A#,A#4,D4-A#2,G,A#4-A#2,C,D-A#,F<br />
An-A#,A#4,A#2/0.5,G3,G4,A#4,C,A#3,F,An,A#4/0.29<br />
G,A#,D5,D#,G,Dn,C,A#,D4,F,A#,An,G3,D,F,G4/0.4<br />
G/0.4,G/0.22,A#2/2,An5/0.4,A#5-A#6,D6,F2/2<br />
G5-G6,A#5-A#6,C6-C7,C6-F6,G2/2,An-A6<br />
A#5-A#6/0.4,F5-G6,A#5-A#6,D-D7,D#6-D#7,G,Dn2/2<br />
D6-D7,C-C7,A#5-A#6,D6,F2/2,F5-G,A#5-A#6,C6-C7<br />
C6-F6,G2/2,An5-A6,A#5-A#6/0.5,F5-G6,A#5-A#6<br />
D-D7,D#6-D#7,Dn6-G,D7,C-C7,A#5-A#6,D6,F-G<br />
A#5-A#6,C6-C7,C6-F6,An5-A6,A#5-A#6/0.5,G5-G6<br />
A#5-A#6,D-D7,D#6-D#7,G,Dn6-D7,C-C7,A#5-A#6,D6<br />
G5-G6,A#5-A#6,C6-C7,C6-F,F5-An,G5-A#/0.4,G6,A#<br />
D7,D#,G,A#2-An4-Dn,C7,A#4-A#6,D6,F2-G4-G6<br />
A#4-A#6,C5-C7,C5-F6,G2-An-A6,A#4-A#6/0.4,F4-G6<br />
A#4-A#6,D5-D7,D#5-D#7,G,Dn2-D5-D7,C-C7,A#4-A#6<br />
D6,F2-F4-G,A#4-A#6,C5-C7,C5-F6,G2-An4-A6<br />
A#4-A#6/0.5,F4-G6,A#4-A#6,D5-D7,D#5-D#7,Dn5-G<br />
D7,C-C7,A#4-A#6,D6,F-G,A#4-A#6,C5-C7,C5-F6<br />
An4-A6,A#4-A#6/0.5,G4-G6,A#4-A#6,D5-D7,D#5-D#7<br />
G,Dn5-D7,C-C7,A#4-A#6,D6,G4-G6,A#4-A#6,C5-C7<br />
C5-F,F4-An,G4-A#/0.18,A#2-A#5,D5,G5,A#,F2-C6,F5<br />
An5,A#,G2,G5,A#,D6,D#6,G,Dn,C,D2-A#,D5,G,A#<br />
F2-C,F5,An,A#,G2/0.67,G5,A#,D6,D#,G,Dn,C<br />
A#6-A#5,D-D5,G6-G5,A#6-A#5,C7-C6,F6-F5,An6-A5<br />
A#6-A#5/0.5,G6-G5,A#6-A#5,D7-D6,D#7-D#6,G6-G5<br />
Dn7-D6,C7-C6,A#6-A#5,D-D5,G6-G5,A#6-A#5,An6-C<br />
C-F,F6-A5,G6-A#/0.5,G-G5,A#6-A#5,D7-D6,D#7-D#6<br />
F-G,G6-Dn,An6-C,A#2-A#5,D5,G5,A#,F2-C,F5,An5,A#<br />
G2/0.67,G5,A#,D6,D#,G,Dn,C,D2-A#,D5,G,A#,F2-C<br />
F5,An,A#,G2/0.67,G5,A#,D6,D#,G,Dn,C,A#6-A#5<br />
D-D5,G6-G5,A#6-A#5,C7-C6,F6-F5,An6-A5<br />
A#6-A#5/0.5,G6-G5,A#6-A#5,D7-D6,D#7-D#6,G6-G5<br />
Dn7-D6,C7-C6,A#6-A#5,D-D5,G6-G5,A#6-A#5,An6-C<br />
C-F,F6-A5,G6-A#/0.5,G-A#/0.5,G-A#/0.5,G-A#<br />
E/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Syd Matters - Obstacles<br />
|rating=<br />
|notes=BPM: 200<br />
G#4,C5,D#5,C,Gn5,D#,C,D#,F5,C,G,F,C,D#,C,D#,D#4<br />
A#4,D#5,A#,G,D#,A#,D#,F,A#,G,F,A#,D#,A#,D#,G#,C<br />
D#,C,Gn,D#,C,D#,F,C,G,F,C,D#,C,D#,D#4,A#,D#5,A#<br />
G,D#,A#,D#,F,A#,G,F,A#,D#,A#,D#,D#6-G#,C,D#5,C<br />
D#6-Gn,D#5,C,D#,F6-F5,C,G6-G5,F6-F5,C,D#6-D#5,C<br />
G6-D#,D#4,G-A#,D#6-D#5,A#,G5,D#,A#,D#,F6-F5,A#<br />
G6-G5,F6-F5,A#,D#6-D#5,A#,D#6-D#5,G#,C,D#,C,Gn<br />
D#,C,D#,F6-F5,C,G6-G5,F6-F5,C,D#6-D#5,C,D#6-D#5<br />
D#4,A#,D#5,A#,G,D#,A#,D#,F,A#,G,F,A#,D#,A#,D#<br />
D#6-G#,C,D#5,C,D#6-Gn,D#5,C,D#,F6-F5,C,G6-G5<br />
F6-F5,C,D#6-D#5,C,G6-D#,D#4,G-A#,D#6-D#5,A#,G5<br />
D#,A#,D#,F6-F5,A#,G6-G5,F6-F5,A#,D#6-D#5,A#<br />
D#6-D#5,G#,C,D#,C,Gn,D#,C,D#,F6-F5,C,G6-G5<br />
F6-F5,C,D#6-D#5,C,D#6-D#5,D#4,A#,D#5,A#,G,D#,A#<br />
D#,F,A#,G,F,A#,D#,A#,D#,G-G#3-G#4,A#5,D#7-D#5<br />
D#7-A#4,A#5-Gn,D#6-D#5,D#7-A#4,D#-D#5,G-F<br />
A#5-A#4,D#7-G,D#-F,G-A#,A#5-D#5,D#7-A#4,D#-D#5<br />
G-D#3-D#4,A#5-A#4,D#7-D#5,D#7-A#,A#5-G,D#6-D#5<br />
D#7-A#4,D#-D#5,G-F,A#5-A#4,D#7-G,D#-F,G-A#<br />
A#5-D#5,D#7-A#4,D#-D#5,G-G#3-G#4,A#5,D#7-D#5<br />
D#7-A#4,A#5-Gn,D#6-D#5,D#7-A#4,D#-D#5,G-F<br />
A#5-A#4,D#7-G,D#-F,G-A#,A#5-D#5,D#7-A#4,D#-D#5<br />
G-D#3-D#4,A#5-A#4,D#7-D#5,D#7-A#,A#5-G,D#6-D#5<br />
D#7-A#4,D#-D#5,G-F,A#5-A#4,D#7-G,D#-F,G-A#<br />
A#5-D#5,D#7-A#4,D#-D#5,D#6-G#,C,D#5,C,D#6-Gn<br />
D#5,C,D#,F6-F5,C,G6-G5,F6-F5,C,D#6-D#5,C,G6-D#<br />
D#4,G-A#,D#6-D#5,A#,G5,D#,A#,D#,F6-F5,A#,G6-G5<br />
F6-F5,A#,D#6-D#5,A#,D#6-D#5,G#,C,D#,C,Gn,D#,C<br />
D#,F6-F5,C,G6-G5,F6-F5,C,D#6-D#5,C,D#6-D#5,D#4<br />
A#,D#5,A#,G,D#,A#,D#,F,A#,G,F,A#,D#,A#,D#<br />
G-C6-D#6-G#3-G#4,C5,D#5,C,C6-D#6-Gn,D#5,C5,D#<br />
F6-Dn-D4,B4,G6-G5,F-F5,B,D#6-D#5,B,G6-D#<br />
D#3-D#4,G-A#,D#6-D#5,A#,G5,D#,A#,D#,F6-F5,A#<br />
G6-G5,F6-F5,A#,D#6-D#5,A#,D#,G#2-G#3,A#,D#,A#<br />
Gn,D#,A#,D#,F6-F5,A#,G6-G5,F6-F5,A#,G-D#6-D#5<br />
A#,D#,D#3-D#4,A#,D#5,A#,G,D#,A#,D#,F,A#,G,F,A#<br />
D#,A#,D#,G-C6-D#6-C3-C4,C5,D#5,C,D#6-G,D#5,C,D#<br />
F6-Dn3-D4,B,G6-G5,F-F5,B,G6-D#,B,G#6-D#,D#3-D#4<br />
G#-A#,D#6-D#5,A#,Gn5,D#,A#,D#,G6-F,A#,G-G5<br />
A#6-F,A#4,G#-D#,A#,G#-D#,G#2-G#3,A#,D#,A#,Gn,D#<br />
A#,D#,G6-F,A#,G-G5,G#6-F,A#,Gn6-D#,A#,G-D#<br />
D#3-D#4,A#,D#5,A#,G5,D#,A#,D#,F,A#,G,F,A#,D#,A#<br />
D#,D#6-G#4,C,D#5,C,D#6-Gn,D#5,C,D#,F6-F5,C<br />
G6-G5,F6-F5,C,D#6-D#5,C,G6-D#,D#4,G-A#,D#6-D#5<br />
A#,G5,D#,A#,D#,F6-F5,A#,G6-G5,F6-F5,A#,D#6-D#5<br />
A#,D#6-D#5,G#,C,D#,C,Gn,D#,C,D#,F6-F5,C,G6-G5<br />
F6-F5,C,D#6-D#5,C,D#6-D#5,D#4,A#,D#5,A#,G,A#,D#<br />
F,G4-A#-D#-G5/0.3<br />
}}<br />
<br />
{{Song<br />
|name=The Ink Spots - I Don't Want To Set The World On Fire<br />
|rating=<br />
|notes=BPM: 133<br />
F,C4/2.25,D4,C/2.25,F#,C/2.25,D,C/2.25,G,C/2.25<br />
D,C/2.25,C3,C/2.25,C4,C3/2.25,Fn,C4/2.25,D<br />
C/2.25,F#,C/2.25,D,C/2.25,G,C/2.25,D,C/2.25,C3<br />
C/2.25,C4,C3/2.25,Fn-A5/0.69,F4-A4-C5-C6/0.69<br />
F3-C5,D5/2.25,F4-A-C-F5,A5/2.25,F#-C6/0.69<br />
F#4-A4-C5/0.69,F#3-B5/0.69,F#4-A-C/0.69,G-A#5<br />
D6/2.25,G4-A#4-D5/0.69,G3/0.69,G4-A#-D/0.69<br />
G3/0.69,G4-A#-D/0.69,G3/0.69,G4-A#-D-A#5/0.69<br />
C3-C4-An5,C6/2.25,C5-E5-G5-A,C6/2.25,G3/0.69<br />
C5-E-G5/0.69,C3-C4/0.69,C5-E-G,A/2.25,G3-C6<br />
C/2.25,C5-E-G5-D6,C6/2.25,Fn3-A/0.69,F4-A4-C5<br />
F3/2.25,F#3/0.69,F#4-A-C,F#3/2.25,G3/0.69<br />
G4-A#4-D5,G3/2.25,C3/0.69,C-C4-C5-E-G5/0.69<br />
Fn-An5/0.69,F4-A4-C-C6/0.69,F3-C5,D/2.25<br />
F4-A-C-E/2.25,F5/2.25,A5/2.25,F#-C6/0.69<br />
F#4-A4-C5/0.69,F#3-B/0.69,F#4-A-C/0.69,G3-A#5<br />
D6/2.25,G4-A#4-D5/0.69,G3/0.69,G4-A#-D/0.69<br />
G3/0.69,G4-A#-D/0.69,G3/0.69,G4-A#-D-A#5/0.69<br />
C3-C4-An5,C6/2.25,C5-E-G5-A,C6/2.25,G3/0.69<br />
C5-E-G5/0.69,C3-C4/0.69,C5-E-G,A/2.25,G3-C6<br />
C/2.25,C5-E-G5-D6,C6/2.25,Fn3-F5/0.69<br />
F4-A4-C5/0.69,F3/2.25,A#3/2.25,C#4-C#5/2.25<br />
F4-F5/2.25,A#4-A#5/2.25,C#-C#6/2.25,Cn-F-An5<br />
B3/2.25,C4/0.69,F3/0.41,F#5/2.25,C3-C4-G<br />
F#/2.25,G4-C5-D#5-G5,Dn/2.25,Fn,D/2.25,F4-A4-C<br />
F#/2.25,C3-C4-G,F#/2.25,G4-D#-G5,Dn/2.25<br />
Fn3/0.69,F4-A-C5/0.69,A#3-C6,C/2.25,D4-F-A#5<br />
A#/2.25,A#3-An5,A/2.25,D-F-D6,D/2.25,A#-An/0.69<br />
D4-F/0.69,A#/0.69,D-F,G#5/2.25,D3-An,G#/2.25<br />
D4-F-A4-A5,D6/9,E6/3,Gn3,E/2.25,D4-F-A4,G#/2.25<br />
D3-A5,G#/2.25,D4-F-A4-A5,D6/9,E/3,Gn/0.69<br />
D4-F-A4/0.69,G-D6,C#/2.25,G4-A#4-D5-D6,C#/2.25<br />
D4-D6,C#/2.25,G-A#-D5-D6,C#/2.25,Cn3-E/0.69<br />
C4-E4-G-D/0.69,G3-An5/0.69<br />
C5-E5-G#-C4-E4-Gn4/0.69,A-F3/0.69<br />
C6-F4-A4-C5/0.69,C-F3,D5/2.25,F5-F4-A-C,A5/2.25<br />
C6-F#3/0.69,F#4-A4-C5/0.69,B5-F#3/0.69<br />
F#4-A-C/0.69,G5-A#5-G3,D6/2.25,G4-A#4-D5/0.69<br />
G3/0.69,G4-A#-D/0.69,G3/0.69,G4-A#-D/0.69<br />
G3/0.69,A#5-G4-A#4-D/0.69,An5-C3-C4,C6/2.25<br />
A-C5-E5-G5,C6/2.25,G3/0.69,C5-E-G5/0.69<br />
C3-C4/0.69,C5-E-G,A/2.25,C6-G3,C/2.25<br />
D6-C5-E-G5,C6/2.25,A-Fn3/0.69,F4-A4-C5,F3/2.25<br />
F#3/0.69,F#4-A-C,F#3/2.25,G3/0.69,G4-A#-D5<br />
G3/2.25,C3/0.69,C5-E-G5-C3-C4/0.69,An5-Fn/0.69<br />
C6-F4-A4-C5/0.69,C-F3,D/2.25,F5-F4-A-C,A5/2.25<br />
C6-F#/0.69,F#4-A4-C5/0.69,B-F#3/0.69<br />
F#4-A-C/0.69,G-A#5-G3,D6/2.25,G4-A#4-D5/0.69<br />
G3/0.69,G4-A#-D/0.69,G3/0.69,G4-A#-D/0.69<br />
G3/0.69,A#5-G4-A#4-D/0.69,An5-C3-C4,C6/2.25<br />
A-C5-E-G5,C6/2.25,G3/0.69,C5-E-G5/0.69<br />
C3-C4/0.69,C5-E-G,A/2.25,C6-G3,C/2.25<br />
D6-C5-E-G5,C6/2.25,Fn5-F3/0.69,F4-A4-C5/0.69<br />
F3/2.25,A#3/2.25,C#5-C#4/2.25,F5-F4/2.25<br />
A#5-A#4/2.25,C#6-C#5/2.25,Cn-F5-An5,B3/2.25<br />
C4/0.69,F3/0.41,F#5/2.25,G-C3-C4,F#/2.25<br />
G-G4-C5-D#,Dn/9,E6/9,D/4.5,Fn,D/2.25,F4-A4-C<br />
F#/2.25,G5-C3-C4,F#/2.25,G-G4-D#,Dn/2.25<br />
Fn3/0.69,F4-A-C5/0.69,C6-A#3,C/2.25,A#5-D4-F<br />
A#/2.25,An5-A#3,An/2.25,C-D-F/9,D6/1.12,D/2.25<br />
A-A#/0.69,D4-F/0.69,A#/0.69,D-F,G#/2.25,An-D3<br />
G#/2.25,A-D4-F-A4,D6/9,E/3,Gn3,E/1.8,D4-F-A<br />
G#/2.25,A5-D3,G#/2.25,A-D4-F-A4,D6/9,E/3<br />
Gn/0.69,D4-F-A/0.69,D6-G,C#6/2.25,D-G4-A#4-D5<br />
C#/2.25,D6-D4,C#/2.25,D6-G-A#-D5,C#/2.25<br />
E-Cn3/0.69,D6-C4-E4-G/0.69,An5-G3/0.69<br />
C5-E5-G#-C4-E4-Gn4/0.69,A-F3/0.69<br />
C6-F4-A4-C5/0.69,C-F3,D5/2.25,E5-F4-A-C/2.25<br />
F5/2.25,A5/2.25,C6-F#3/0.69,F#4-A4-C5,D6/9,C6/3<br />
B5-F#3/0.69,F#4-A-C5,D/9,C6/3,G5-A#5-G3,D/1.8<br />
G4-A#4-D5/0.69,G3/0.69,G4-A#-D/0.69,G3/0.69<br />
G4-A#-D/0.69,G3/0.69,A#5-G4-A#4-D/0.69<br />
An5-C3-C4,C6/2.25,A-C5-E-G5,C6/1.8,G3/0.69<br />
C5-E-G5/0.69,C3-C4/0.69,C5-E-G,A/2.25,C6-G3<br />
C/2.25,D6-C5-E-G5,D/2.25,C6-Fn6-C3-C4/0.69<br />
C3-C4/0.69,D3-D4/0.69,E3-E4/0.69,F3-F4/0.41<br />
A#3-A#4,C#4-C#5,F-F5,A#-A#5/2.25,C#-C#6/0.5<br />
Cn5-F-An-C4-F4-A4/0.45<br />
}}<br />
<br />
{{Song<br />
|name=Kero Kero Bonito - Flamingo<br />
|rating=<br />
|notes=BPM: 400<br />
G#4-G#5,A#4-A#5,C5-C6,D#5-D#6/0.43,F5-F6/0.43<br />
F5-F6/3,Gn5-G6/1.5,F5-F6/0.43,D#5-D#6/0.43<br />
C5-C6/0.43,F5-F6/0.43,D#5-D#6/0.3,G4-G5,G#4-G#5<br />
A#4-A#5,C5-C6,D#5-D#6/0.43,F5-F6/0.43,F5-F6/3<br />
Gn-G6/1.5,F5-F6/0.43,D#5-D#6/0.43,Dn5-D6/0.3<br />
C5-C6/1.5,B4-B5/1.5,A#4-A#5/0.3,G4-G5/0.43<br />
C5-C6,G4-G5,C5-C6,A#4-A#5/0.3,G4-G5/1.5<br />
F#4-F#5/1.5,Fn4-F5,G4-G5,D#5-D#6,F4-F5,G4-G5<br />
D#5-D#6,F4-F5,D#5-D#6,D#5-D#6,F4-F5,D#5-D#6<br />
F4-F5,G4-G5,D#5-D#6,G4-G5,A#4-A#5,G#4-G#5<br />
A#4-A#5,C5-C6,D#5-D#6/0.43,F-F6/0.43,F5-F6/3<br />
Gn-G6/1.5,F5-F6/0.43,D#5-D#6/0.43,C5-C6/0.43<br />
F5-F6/0.43,D#5-D#6/0.3,G4-G5,G#4-G#5,A#4-A#5<br />
C5-C6,D#5-D#6/0.43,F5-F6/0.43,F5-F6/3,Gn-G6/1.5<br />
F5-F6/0.43,D#5-D#6/0.43,Dn5-D6/0.3,C5-C6/1.5<br />
B4-B5/1.5,A#4-A#5/0.3,G4-G5/0.43,C5-C6,G4-G5<br />
C5-C6,A#4-A#5/0.3,G4-G5/1.5,F#4-F#5/1.5,Fn4-F5<br />
G4-G5,D#5-D#6,F4-F5,C5-C6/0.43,Dn5-D6/0.43<br />
D#5-D#6/0.11,D#5-D#6/0.23,F-F6/0.23,G-G6/0.43<br />
A#-A#6/0.43,A#5-A#6/0.15,G5-G6/0.43,F5-F6/0.43<br />
D#5-D#6/0.43,D#5-D#6/0.43,F5-F6/0.43,F5-F6/0.3<br />
D#5-G5-D#6-G6,Dn5-F5-D6-F6/0.43<br />
A#4-D5-A#5-D6/0.23,C5-D#5-C6-D#6/0.43<br />
G4-A#4-G5-A#5/0.43,A#4-Dn5-A#5-D6,C5-D#5-C6-D#6<br />
A#4-Dn5-A#5-D6/0.23,D#5-D#6,D#5-D#6,D#5-D#6<br />
D#5-D#6,F5-F6/0.43,C5-C6/0.43,C5-C6/0.43<br />
A#4-A#5/0.43,A#4-A#5/0.23,D#5-D#6/0.23<br />
F5-F6/0.23,G-G6/0.43,A#-A#6/0.43,A#5-A#6/0.15<br />
G5-G6/0.43,F5-F6/0.43,D#5-D#6/0.43,D#5-D#6/0.43<br />
F5-F6/0.43,F5-F6/0.3,D#5-G5-D#6-G6<br />
Dn5-F5-D6-F6/0.43,A#4-D5-A#5-D6/0.23<br />
C5-D#5-C6-D#6/0.43,G4-A#4-G5-A#5/0.43<br />
A#4-Dn5-A#5-D6,C5-D#5-C6-D#6<br />
A#4-Dn5-A#5-D6/0.23,D#5-D#6/0.43,D#5-D#6<br />
D#5-D#6,F5-F6/0.43,C5-C6/0.43,D#5-D#6/0.23<br />
A#4-A#5/0.23,G#-G#6/3,A#-A#6/0.16,Gn-G6<br />
F5-F6/0.43,G5-G6,A#4-A#5/0.3,G4-G5,C5-C6<br />
A#4-A#5/0.43,A#4-A#5,C5-C6/0.43,D#5-D#6/0.43<br />
G-G6/0.43,G5-G/0.43,A#-A#/0.43,Dn-D/0.43<br />
F-F/0.18,D#-D#,F-F,F-F/3,G6-G/1.5,F-F,D#-D#,F-F<br />
F5-F,D#-D#/0.43,C-C/0.43,A#-A#/0.43,G5-G/0.43<br />
F-F,D#5-D#,C5-C,F-F,D#-D#/0.15<br />
}}<br />
<br />
{{Song<br />
|name=Mitski - Francis Forever<br />
|rating=<br />
|notes=BPM: 240<br />
D4,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D-F#4-A4/0.5<br />
A5-D-F#-A4/0.5,F#5-F#4-A-C#5,G#5,A5-F#-A4-C#<br />
C#6,D6-B4-D5-F#5/0.5,D6-B-D5-F#,D6,A-C#5-E5,C#6<br />
A-C#5-E/0.5,F#4-A-C#/0.5,A5-F#-A4-C#/0.5<br />
F#5-D4-F#4-A,G#,A5-D-F#-A4,C#6,D6-B-D5-F#5/0.5<br />
D6-B-D5-F#,E6,A-C#5-E5,C#6,A-C#5-E/0.5<br />
F#4-A-C#/0.5,A5-F#-A4-C#/0.5,F#5-D4-F#4-A,G#<br />
A5-D-F#-A4,C#6,D6-B-D5-F#5/0.5,D6-B-D5-F#,D6<br />
A-C#5-E,C#6,A-C#5-E/0.5,D4-F#4-A,B5<br />
C#6-F#-A-C#5/0.5,B-Gn4-B4-D5,C#6,D6-G-B-D5,E6<br />
E-A-C#5-E5/0.5,E6-A,D6-E4,D-D4,A3,F#3,D3<br />
B5-G2-G3/0.5,D6-G-B3-D4-G4,E6,E-A2-A3/0.5<br />
F#6-A-C#4-E4-A4,G6,F#-D,A,C#6-F#4,C#5,B5-G4,B4<br />
B5-D5,A5,B-G2-G3/0.5,D6-G-B3-D4-G4,E6<br />
E-A2-A3/0.5,F#6-A-C#4-E4-A4,G6,F#-D-A/0.5<br />
D-A/0.5,E6-F#3-F#4/0.5,F#3-F#4/0.5,B5-G2-G3/0.5<br />
D6-G-B3-D4-G4,E,E-A2-A3/0.5,F#6-A-C#-E4-A4,G6<br />
F#-D,A,C#6-F#4,C#5,B5-G4,B4,D5,A5,B5-G2-G3/0.5<br />
D6-G-B3-D4-G4,E6,E-A2-A3/0.5,A-C#4-E4-A4,D6<br />
A5-F#6-F#3-F#4,A-F#6,A-D-D3-D4,A-D6<br />
A-F#-F#3-F#4,A-F#6,A-D-D3-D4,A-D6,D-G6-G3-G4<br />
D-G6,D-G,D-G,D-A6-D3-D4,D6-A,D-A,D-A,D-B6-B2-B3<br />
D-B6,D-A-D3-D4,D6-A,D-B-B2-B3,D-B6,D-A-D3-D4<br />
D6-A,A5-A6-A3-A4,A5-A6-A3-A4,A5-A6-A3-A4<br />
A5-A6-A3-A4,A5-A6-A3-A4,A5-A6-A3-A4,D-D3-D4<br />
E6-D3-D4,A5-F#-F#3-F#4,A-F#6-F#3-F#4,A-D6-D3-D4<br />
A-D6-D3-D4,A-F#6-F#3-F#4,A-F#6-F#3-F#4<br />
A-D6-D3-D4,A-D6-D3-D4,D6-G-G3-G4,D-G6-G3-G4<br />
D-G6-G3-G4,D-G6-G3-G4,D-A6-D3-D4,D6-A-D3-D4<br />
D6-A-D3-D4,D6-A-D3-D4,D6-B-B2-B3,D-B6-B2-B3<br />
D-A-D3-D4,D6-A-D3-D4,D6-B6-B2-B3,D-B6-B2-B3<br />
D-A-D3-D4,D6-A-D3-D4,A5-A6-A3-A4,A5-A6-A3-A4<br />
A5-A6-A3-A4,A5-A6-A3-A4,A5-A6-A3-A4,A5-A6-A3-A4<br />
A5-A6-A3-A4,A5-A6-A3-A4,A3-A4,A3-A4,A3-A4,A3-A4<br />
F#3-F#4,F#3-F#4,A5-F#3-F#4,F#3-F#4,F#5-D3-D4<br />
G#-D3-D4,A-D3-D4,C#6-D3-D4,D6-B-B4,B3-B4<br />
D-B3-B4,D-A3-A4,A3-A4,C#-A3-A4,A3-A4,A3-A4<br />
D3-D4,D3-D4,A5-D3-D4,D3-D4,F#-F#3-F#4<br />
G#-F#3-F#4,A-F#3-F#4,C#-F#3-F#4,D6-B3-B4,B3-B4<br />
D-B3-B4,E-B3-B4,A3-A4,C#-A3-A4,A3-A4,A3-A4<br />
D3-D4,D3-D4,A5-D3-D4,D3-D4,F#5-F#3-F#4<br />
G#-F#3-F#4,A-F#3-F#4,C#-F#3-F#4,D6-B3-B4,B3-B4<br />
D-B3-B4,D-A3-A4,A3-A4,C#-A3-A4,A3-A4,A3-A4<br />
D3-D4,B5-D3-D4,C#-F#3-F#4,F#3-F#4,B-Gn3-G4<br />
C#-G3-G4,D6-G3-G4,E-G3-G4,E-A3-A4,A3-A4,E-A3-A4<br />
A3-A4,D-D4,A3,F#3,D3,B-G2-G3,G,D6-G-B3-D4-G4,E<br />
E-A2-A3,A,F#6-A-C#4-E4-A4,G6,F#-D3-D4,D3-D4<br />
C#6-F#3-F#4,F#3-F#4,B5-G3-G4,G3-G4,B-G3-G4<br />
A5-G3-G4,B-G2-G3,G,D6-G-B3-D4-G4,E6,E-A2-A3,A<br />
F#6-A-C#4-E4-A4,G6,D3-D4,F#-D3-D4,D3-D4,D3-D4<br />
E6-F#3-F#4,F#3-F#4,F#3-F#4,F#3-F#4,B5-G2-G3,G<br />
D6-G-B3-D4-G4,E,E-A2-A3,A,F#6-A-C#-E4-A4,G6<br />
F#-D3-D4,D3-D4,C#6-F#3-F#4,F#3-F#4,B5-G3-G4<br />
G3-G4,G3-G4,A5-G3-G4,B-G2-G3,G2-G3,D6-G2-G3<br />
E6-G2-G3,E-A2-A3,A2-A3,A2-A3,D-A2-A3<br />
D-E3-G#3-B3-E4,E3-G#-B-E4,E3-G#-B-E4,E3-G#-B-E4<br />
E3-G#-B-E4,E3-G#-B-E4,E3-G#-B-E4,A5<br />
B5-Gn2-B2-D3-G3,G2-B-D-G3,D6,E6,E-A2-C#3-E3-A3<br />
A2-C#-E-A3,F#6,G6,F#-D3-D4,D3-D4,C#6-F#3-F#4<br />
F#3-F#4,B5-G3-G4,G3-G4,B-G3-G4,A5-G3-G4,B-G2-G3<br />
G2-G3,D6-G2-G3,E6-G2-G3,E-A2-A3,A2-A3/2.5<br />
F#6/1.67,A2-A3/1.67,G6/2.5,A2-A3,D3-D4,D3-D4-F#<br />
D3-D4,D3-D4,F#3-F#4-E,F#3-F#4,F#3-F#4,F#3-F#4<br />
G2-B2-D3-G3-B5,G2-B2-D-G3,D6,E,A2-C#3-E3-A3-E6<br />
A2-C#-E3-A3,F#6,G6,D3-D4-F#,D3-D4,F#3-F#4-C#6<br />
F#3-F#4,G3-G4-B5,G3-G4,G3-G4,G3-G4-A5,G2-G3-B<br />
G2-G3,G2-G3-D6,G2-G3-E6,A2-A3-E,A2-A3,A2-A3<br />
A2-A3-D,F#3-F#4-F#6,F#3-F#4,F#3-F#4-F#6,F#3-F#4<br />
D3-D4-E/2.5,F#6/2.5,D3-D4-E/2.5,F#/2.5,D3-D4-E<br />
D3-D4,G-G4-F#,G3-G4-A6,G3-G4-F#,G3-G4-E<br />
A3-A4-E/2.5,F#/2.5,A3-A4-E/2.5,F#/2.5,A3-A4-E<br />
A3-A4,B2-B3-F#,B2-B3,B2-B3-F#,B2-B3,D3-D4-E/2.5<br />
F#/2.5,D3-D4-E/2.5,F#/2.5,D3-D4-E,D3-D4<br />
G3-G4-F#,G3-G4-A6,G3-G4-F#,G3-G4-E,A3-A4-F#<br />
A3-A4,A3-A4-E,A3-A4,D-F#4-A-D5-D6/0.25<br />
}}<br />
<br />
{{Song<br />
|name=NENA - 99 Luftballons<br />
|rating=<br />
|notes=BPM: 150<br />
G5,A5/2,F5,A/0.67,G,F/2,D5/0.5,D/2,A#5/2,A#,A#<br />
A#/0.67,A#,An/2,G,F/0.67,G,A/2,F,A/0.67,G/2,F/2<br />
D/0.5,D,F/2,D,F,D/0.67,F,D/2,F/0.4,G/1.6,G/1.6<br />
A/1.6,F/0.5,G/1.6,F/1.6,D/0.62,D,A#/2,A#,A#<br />
A#/0.67,A#,An/2,G,F/0.67,G,A/2,F,A/0.67,G/2,F/2<br />
D/0.5,D,F,D/2,F,D/0.67,G/2,G,G/0.03,F,F/2,D,F<br />
D/0.24,F,F/2,D,F,D/2,F4/0.27,F6,F/2,D6,F,D/0.24<br />
F,F/2,D,F,D/2,F5/0.27,F,F/2,D5,F,D,G/2,A/2,G/2<br />
F,F/2,D/2,F,F/2,D,F,D,C5/2,C,C,C/2,D/2,F,F/2,D<br />
F,D,G/2,A/2,G/2,F,F/2,D/2,F,F/2,D,F,D,C/2,C,C<br />
C6/2,D6/2,F6,F/2,D,F,D,G6/2,A6/2,G/2,F,F/2,D/2<br />
F,F/2,D,F,D,C/2,C,C,C/2,D/2,F,F/2,D,F,D,G/2,A/2<br />
G/2,F,F/2,D/2,F,F/2,D,F,D/0.21,G5,A5/2,F5/0.73<br />
A,G,F/2,D5/0.53,D/2,A#/2,A#,A#/0.73,A#,A#/2<br />
An/0.73,G,F,G,A/2,F,A/0.73,G,F/2,D/0.53,D/2,A#<br />
A#,A#,A#,A#/2,An,G/0.53,F/2,G,A/2,F,A/0.73,G<br />
F/2,D/0.53,D/2,F,D/2,F,A#,A#,An,G,F,G,A,F<br />
A/0.73,G/2,F,D/0.53,A#/2,A#,A#/2,A#/0.73,A#,A#<br />
An/2,G/0.03,G,A/2,F/0.73,A,G,F/2,D,D/0.73,F,D,F<br />
D,F,D/2,F,G/0.73,G,A/2,F,A/0.73,G,F/2,D/0.53<br />
D/2,A#,A#,A#,A#,A#/2,An,G/0.53,F/2,F/2,F/0.73,F<br />
F,F,D/2,D/0.53,D/2,F,F/2,F,F/0.73,F,F#5/2,G,Fn<br />
G,A,F,A/0.73,G,F/2,D/0.53,A#/2,A#,A#/2,A#/0.73<br />
A#,A#,An/2,G/0.53,F,F/2,D,F,D/0.24,F,F/2,D,F<br />
D/2,F4/0.27,F5,F/2,D,F,D/0.24,F,F/2,D,F,D/2<br />
F4/0.27,F5,F/2,D,F,D,G/2,A/2,G/2,F,F/2,D/2,F<br />
F/2,D,F,D,C5/2,C,C,C/2,D/2,F,F/2,D,F,D,G/2,A/2<br />
G/2,F,F/2,D/2,F,F/2,D,F,D,C/2,C,C,C/2,D/2,F,F/2<br />
D,F,D,G/2,A/2,G/2,F,F/2,D/2,F,F/2,D,F,D,C/2,C,C<br />
C6/2,D6/2,F6,F/2,D,F,D,G6/2,A6/2,G/2,F,F/2,D/2<br />
F,F/2,D,F,D/0.21,G5,A5/2,F5/0.73,A,G,F/2<br />
D5/0.73,D,F,D,F,A#,A#,An/2,G,F/0.73,G,A/2,F<br />
A/0.73,G,F/2,D,D/0.73,A#/2,A#/0.73,A#,A#,A#<br />
An/2,G,F/0.73,G,A/2,F,A/0.73,G,F/2,D/0.42,A#,A#<br />
A#/2,A#/0.73,A#,An/2,F/0.42,G/2,A,F,A/0.73,G/2<br />
F,D/0.53,A#/2,A#,A#/2,A#/0.73,A#,A#,An,G/0.11<br />
A#/2,A#,A#/2,A#/0.73,A#,A#,An,G/0.04,C,C/2<br />
C/0.73,C,C,D6,F6/0.07,G/2,G,G/2,A/2,C/0.4<br />
}}<br />
<br />
{{Song<br />
|name=The Heavy - Short Change Hero<br />
|rating=<br />
|notes=BPM: 26<br />
E6/7.5,E/4.09,C#6/7.5,B5/7.5,C#/4.09,E/7.5<br />
C#/7.5,C#/4.09,E/1.96,F#5/7.5,E/7.5,E/4.09<br />
C#/7.5,B/7.5,C#/4.09,E/7.5,C#/7.5,C#/4.09<br />
E/1.96,F#/7.5,F#6/4.09,E/7.5,C#/7.5,B/7.5<br />
C#/2.65,F#/4.09,E/7.5,C#/7.5,B/7.5,C#/2.65<br />
E/7.5,F#/7.5,E/7.5,C#/7.5,B/7.5,C#/7.5,E/4.09<br />
F#/4.09,E/7.5,C#/7.5,B/7.5,C#/2.65,G6/7.5<br />
F#/2.65,E/7.5,C#/4.09,E/7.5,C#/7.5,C#/4.09<br />
E/1.96,G#5/7.5,B/7.5,C#/7.5,E/4.09,E/7.5,C#/7.5<br />
E/7.5,C#/4.09,C#/4.09,E/1.96,F#5/7.5,F#6/4.09<br />
E/7.5,C#/7.5,B/7.5,C#/7.5,E/4.09,F#/4.09,E/7.5<br />
C#/1.96,F#5/7.5,F#6/4.09,E/7.5,C#/7.5,B/7.5<br />
C#/7.5,Gn/7.5,F#/7.5,F#/4.09,E/7.5,C#/7.5<br />
B/2.65,C#/7.5,C#/7.5,C#/7.5,E/4.09,F#/7.5,E/7.5<br />
G#6/7.5,G#,C#/7.5,C#/7.5,C#/7.5,E/4.09,F#/7.5<br />
E/4.09,Gn/7.5,F#/7.5,F#/4.09,E/1.96,C#/7.5<br />
C#/7.5,C#/7.5,E/4.09,F#/7.5,E/7.5,G#/7.5<br />
G#/1.96,C#/7.5,E/7.5,F#/15,E/15,C#/0.47,C#/7.5<br />
C#/7.5,C#/7.5,E/4.09,F#/7.5,E/7.5,G#/7.5,G#<br />
C#/7.5,C#/7.5,C#/7.5,E/4.09,F#/7.5,E/4.09<br />
Gn/7.5,F#/7.5,F#/4.09,E/1.96,C#/7.5,C#/7.5<br />
C#/7.5,E/4.09,F#/7.5,E/7.5,G#/7.5,G#/1.96<br />
C#/7.5,E/7.5,F#/15,E/15,C#/0.38,C#/7.5,C#/7.5<br />
C#/7.5,D#6/7.5,C#/7.5,C#/4.09,D#/4.09,C#/4.09<br />
E/1.12,F#/7.5,C#/1.61,C#/4.09,D#/1.32,C#/4.09<br />
D#/2.65,C#/4.09,D#/7.5,C#/4.09,G#5/0.57,C#/4.09<br />
D#/4.09,C#/7.5,C#/1.96,C#/7.5,C#/7.5,D#/4.09<br />
C#/4.09,D#/7.5,C#/2.65,E/1.12,F#/7.5,C#/1.61<br />
C#/7.5,C#/7.5,D#/1.32,D#/7.5,C#/7.5,D#/1.32<br />
D#/7.5,C#/7.5,E/4.09,C#/7.5,E/7.5,C#/7.5,E/7.5<br />
E/7.5,E/7.5,F#/0.73,E/7.5,E/4.09,C#/7.5,B/7.5<br />
C#/4.09,E/7.5,C#/7.5,C#/4.09,E/1.96,F#5/7.5<br />
E/7.5,E/4.09,C#/7.5,B/7.5,C#/4.09,E/7.5,C#/7.5<br />
C#/4.09,E/1.96,F#/7.5,F#6/4.09,E/7.5,C#/7.5<br />
B/7.5,C#/2.65,F#/4.09,E/7.5,C#/7.5,B/7.5<br />
C#/2.65,E/7.5,F#/7.5,E/7.5,C#/7.5,B/7.5,C#/7.5<br />
E/4.09,F#/4.09,E/7.5,C#/7.5,B/2.65,C#/7.5<br />
C#/7.5,C#/7.5,E/4.09,F#/7.5,E/7.5,G#6/7.5,G#<br />
C#/7.5,C#/7.5,C#/7.5,E/4.09,F#/7.5,E/4.09<br />
Gn/7.5,F#/7.5,F#/4.09,E/1.96,C#/7.5,C#/7.5<br />
C#/7.5,E/4.09,F#/7.5,E/7.5,G#/7.5,G#/1.96<br />
C#/7.5,E/7.5,F#/15,E/15,C#/0.47,C#/7.5,C#/7.5<br />
C#/7.5,E/4.09,F#/7.5,E/7.5,G#/7.5,G#,C#/7.5<br />
C#/7.5,C#/7.5,E/4.09,F#/7.5,E/4.09,Gn/7.5<br />
F#/7.5,F#/4.09,E/1.96,C#/7.5,C#/7.5,C#/7.5<br />
E/4.09,F#/7.5,E/7.5,G#/7.5,G#/1.96,C#/7.5,E/7.5<br />
F#/15,E/15,C#/0.47,C#/7.5,C#/7.5,C#/7.5,E/4.09<br />
F#/7.5,E/7.5,G#/7.5,G#,C#/7.5,C#/7.5,C#/7.5<br />
E/4.09,F#/7.5,E/4.09,Gn/7.5,F#/7.5,F#/4.09<br />
E/1.96,C#/7.5,C#/7.5,C#/7.5,E/4.09,F#/7.5,E/7.5<br />
G#/7.5,G#/1.96,C#/7.5,E/7.5,F#/15,E/15,C#/2.25<br />
}}<br />
<br />
{{Song<br />
|name=One Direction - Drag Me Down<br />
|rating=<br />
|notes=BPM: 300<br />
C6,C/0.44,C,D#6,C,A#5,C/0.31,A#,C,D#,C,A#<br />
C/0.31,A#,C,D#,C,A#,C/0.44,A#/0.44,A#/0.44<br />
G5/0.31,A#,C,A#,C,D#,C,A#,C/0.31,A#,C,D#,C,A#<br />
C/0.24,C,D#,C,A#,C,A#,A#/0.44,A#/0.44,G,C,G6,G<br />
G,F6,D#,D#,D#,C,D#,D#,G/0.18,D#,G,G,G,F,D#,D#<br />
D#,C,F,C,C/0.18,C,G,G,G,F,D#,D#,D#,C,D#,D#<br />
G/0.18,A#,Dn6/0.44,D/0.44,D/0.44,D#,Dn,C,C/0.31<br />
D#/0.44,C,A#,C/0.31,D#/0.31,G/0.31,C,C/0.44<br />
D#/0.44,G/0.31,D#,F/0.57,D#/2,F/0.31,G,F,D#<br />
C/0.44,D#/0.44,G/0.44,C/0.31,D#/0.31,G#6/0.31,C<br />
C/0.44,D#/0.44,Gn/0.31,D#,F,D#,F/0.31,G,F,D#<br />
C/0.44,D#/0.44,F/0.44,C/0.31,D#/0.31,G/0.31,C<br />
C/0.44,D#/0.44,G/0.31,D#,F/0.57,D#/2,F/0.31,G,F<br />
D#,C/0.44,D#/0.44,F/0.44,C/0.31,D#/0.31,G#/0.31<br />
C,C/0.44,D#/0.44,Gn/0.31,D#,F,D#,F/0.31,G,F,D#<br />
C/0.44,D#/0.44,F/0.44,C/0.08,G,G,G,D#,D#,F/0.13<br />
D#,Dn,C,A#/0.44,D,C,C/0.24,C/0.1,G,G,G,D#,D#<br />
F/0.13,D#,Dn,C,A#/0.44,D,C,C/0.44,C,C,C/0.44,C<br />
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C/0.44,A#/0.44,A#/0.44,G5/0.31,A#,C,A#,C,D#,C<br />
A#,C/0.31,A#,C,D#,C,A#,C/0.24,C,D#,C,A#,C,A#<br />
A#/0.44,A#/0.44,G,C,G6,G,G,F,D#,D#,D#,C,D#,D#<br />
G/0.44,D#,D#,G,D#,G,G,G,F,D#,D#,D#,C,F,C,C/0.44<br />
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A#,Dn/0.44,D/0.44,D/0.44,D#,Dn,C,C/0.31,D#/0.44<br />
C,A#,C/0.31,D#/0.31,G/0.31,C,C/0.44,D#/0.44<br />
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D#/0.44,G/0.44,C/0.31,D#/0.31,G#/0.31,C,C/0.44<br />
D#/0.44,Gn/0.31,D#,F,D#,F/0.31,G,F,D#,C/0.44<br />
D#/0.44,F/0.44,C/0.08,G,G,G,D#,D#,F/0.13,D#,Dn<br />
C,A#/0.44,D,C,C/0.24,C/0.1,G,G,G,D#,D#,F/0.13<br />
D#,Dn,C,A#/0.44,D,C,C/0.44,C/0.31,D#/0.31<br />
G/0.31,C,C/0.44,D#/0.44,G/0.31,D#,F/0.57,D#/2<br />
F/0.31,G,F,D#,C/0.44,D#/0.44,F/0.44,C/0.31<br />
D#/0.31,G#/0.31,C,C/0.44,D#/0.44,Gn/0.31,D#,F<br />
D#,F/0.31,G,F,D#,C/0.44,D#/0.44,F/0.44,C/0.31<br />
D#/0.31,G/0.31,C,C/0.44,D#/0.44,G/0.31,D#<br />
F/0.57,D#/2,F/0.31,G,F,D#,C/0.44,D#/0.44,F/0.44<br />
C/0.31,D#/0.31,G#/0.31,C,C/0.44,D#/0.44,Gn/0.31<br />
D#,F,D#,F/0.31,G,F,D#,C/0.44,D#/0.44,F/0.44<br />
C/0.08,G,G,G,D#,D#,F/0.13,D#,Dn,C,A#/0.44,D,C<br />
C/0.24,C/0.1,G,G,G,D#,D#,F/0.13,D#,Dn,C,A#/0.44<br />
D,C,C/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Ween - Ocean Man<br />
|rating=<br />
|notes=BPM: 240<br />
C#6,F6,G#6,G#,F/0.33,G#,F,G#,F,G#/0.5,G#,F,G#,F<br />
A#6/0.25,D#6,D#,D#,C#,F/0.14,C#,F,G#,G#,F/0.5,F<br />
G#,F,G#,F,G#,F,G#,F,A#,F,F,D#,F,D#,D#/0.09,C#,F<br />
D#,C#,A#5/0.5,A#,C#/0.5,C#,C#,F/0.5,D#/0.5,D#,F<br />
C#,C#,A#/0.25,C#,A#,C#,D#,F/0.5,D#,C#,D#/0.5,F<br />
G#,G#,F/0.33,G#,F,G#,F,G#,F,G#,F,G#,F,A#6<br />
F/0.33,D#,D#,D#,C#,F/0.14,C#,F,G#,G#,F/0.5,F<br />
G#/0.5,G#,F,G#,F,G#,F,A#,F,F,D#/0.33,D#,C#<br />
D#/0.71,F/0.71,D#/0.16,C#,F,D#,C#,A#5/0.5,A#<br />
C#/0.5,C#,D#,F/0.5,D#/0.5,D#,F,C#,C#,A#/0.25,C#<br />
A#,C#,D#,F/0.5,D#,C#,D#/0.5,F,G#,G#,F/0.25,A#<br />
G#5,F5,E5,F,G#,C#5/0.5,A#,G#,F#5,B5,Cn6,D#<br />
G#/0.5,Fn6,D#,C,B,C,D#,G#/0.5,F,D#,C,E,F5,G#<br />
C#/0.5,A#,G#,F,E,F,G#,C#/0.5,A#,G#,F#,B,Cn,D#<br />
G#/0.5,Fn6,D#,C,B,C,D#,G#/0.5,F,D#,C,A#/0.5,G#<br />
C#6/0.5,F,D#,C#,D#,C#,A#,D#/0.5,F,D#,C#,A#/0.5<br />
G#,C#/0.5,F,D#,C#,D#,C#,A#,D#/0.5,F,D#,C#/0.17<br />
C#,F,G#6,G#,F/0.5,F,G#,F,G#,F,G#/0.5,G#,F,G#,F<br />
A#6/0.25,D#,D#,D#,C#,F/0.14,C#,F,G#,G#,F/0.5,F<br />
G#,F,G#,F,G#,F,G#,F,A#,F,F,D#,F,D#,D#/0.5<br />
D#/0.5,D#/0.5,D#/0.5,D#/0.5,D#,C#,F,D#,C#<br />
A#5/0.5,A#,C#/0.5,C#,C#,F/0.5,D#/0.5,D#,F,C#,C#<br />
A#/0.25,C#,A#,C#,D#,F/0.5,D#,C#,D#/0.5,F,G#,G#<br />
F/0.25<br />
}}<br />
<br />
{{Song<br />
|name=John Denver - Take Me Home, Country Roads<br />
|rating=<br />
|notes=BPM: 150<br />
E5,E,F#5/0.67,E/0.22,F#,E/2,F#,A5/0.18,B5/2<br />
B/0.67,C#6/0.67,B/0.4,F#,F#,F#,E,F#/2,A,A/0.12<br />
E,E,F#/0.67,E/0.4,F#,A,A,C#,C#/0.25,B,B,B,B<br />
C#/0.67,B/0.4,F#,A,A,B/2,A/0.4,A,B,C#/0.17,C#/2<br />
B/2,A,B/0.17,C#,B,A/0.17,C#,E6,F#6/0.17,F#,F#,E<br />
C#/0.2,C#/2,B/2,A,B,C#/0.2,C#/2,B/2,A,A/0.17,A<br />
B,A/0.1,E5,E,F#5/0.67,E/0.22,F#,E/2,F#,A/0.18<br />
B/2,B/0.67,C#/0.67,B/0.4,F#,F#,F#,E,F#/2,A<br />
A/0.12,E,E,F#/0.67,E/0.4,F#,A,A,C#,C#/0.25,B,B<br />
B,B,C#/0.67,B/0.4,F#,A,A,B/2,A/0.4,A,B,C#/0.17<br />
C#/2,B/2,A,B/0.17,C#,B,A/0.17,C#,E6,F#6/0.17,F#<br />
F#,E,C#/0.2,C#/2,B/2,A,B,C#/0.2,C#/2,B/2,A<br />
A/0.17,A,B,A/0.11,A,A,A,G#5/0.5,A,B,C#,C#,C#,C#<br />
C#,B,A/0.67,A/2,D6/0.67,D/2,D,D,D,C#,B,A,B/0.5<br />
C#/0.67,C#/2,B/0.33,B,C#,C#,C#,C#,B,B,B/2<br />
B/0.67,A,A,A/2,A/0.67,A/0.67,A/2,A/2,A/0.67,B<br />
C#,B/0.25,B,C#,D/0.17,A,B,C#/0.17,C#/2,B/2,A<br />
B/0.17,C#,B,A/0.17,C#,E,F#/0.17,F#,F#,E,C#/0.2<br />
C#/2,B/2,A,B,C#/0.2,C#/2,B/2,A,A/0.17,A,B<br />
A/0.17,C#/2,B/2,A,B/0.17,C#/2,B/2,A,A/0.17,C#/2<br />
B/2,A,B/0.17,C#/2,B/2,A,A/0.4<br />
}}<br />
<br />
{{Song<br />
|name=Marty Robbins - Big Iron<br />
|rating=<br />
|notes=BPM: 240<br />
G#4,A#4,C5,D#5,D#,F5,C,G#,G#,A#,C,F4,F,D#4<br />
F/0.1,G#,G#,C,D#5,D#,D#,C,G#,G#,A#,C,G#,C,D#<br />
F5/0.1,C,D#,F,F,F,F,F,F,F,F,F,D#,D#,C,D#/0.33<br />
G#/1.67,A#/1.67,C,D#,D#,F,C,G#,G#,A#,C,F4,F,D#4<br />
F/0.25,F,G#,G#,A#,G#/0.25,D#/0.25,D#/0.5,G#,A#<br />
C,D#5,D#,F5,C,G#,G#,A#,C,F4,F,D#4,F/0.1,G#,G#,C<br />
D#5,D#,D#,C,G#,G#,A#,C,G#,C,D#,F5/0.1,C,D#,F,F<br />
F,F,F,F,F,F,F,D#,D#,C,D#/0.33,G#/1.67,A#/1.67,C<br />
D#,D#,F,C,G#,G#,A#,C,F4,F,D#4,F/0.25,F,G#,G#,A#<br />
G#/0.1,G#,A#,C,D#5,D#,F5,C,G#,G#,A#,C,F4,F,D#4<br />
F/0.1,G#,G#,C,D#5,D#,D#,C,G#,G#,A#,C,G#,C,D#<br />
F5/0.1,C,D#,F,F,F,F,F,F,F,F,F,D#,D#,C,D#/0.33<br />
G#/1.67,A#/1.67,C,D#,D#,F,C,G#,G#,A#,C,F4,F,D#4<br />
F/0.25,F,G#,G#,A#,G#/0.25,D#/0.25,D#/0.5,G#,A#<br />
C,D#5,D#,F5,C,G#,G#,A#,C,F4,F,D#4,F/0.1,G#,G#,C<br />
D#5,D#,D#,C,G#,G#,A#,C,G#,C,D#,F5/0.1,C,D#,F,F<br />
F,F,F,F,F,F,F,D#,D#,C,D#/0.33,G#/1.67,A#/1.67,C<br />
D#,D#,F,C,G#,G#,A#,C,F4,F,D#4,F/0.25,F,G#,G#,A#<br />
G#/0.12,C/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Nirvana - Come As You Are (Short Loop) (taken from http://tauceti.ru/wiki/Music)<br />
|rating=<br />
|notes=BPM: 240<br />
E,E,F,F#/0.5,A,F#,A,F#,F#,Fn,E,B,E,E/0.5,B,E,F<br />
F#/0.5,A,F#,A,F#,F#,Fn,E,B,E,E/0.5,B,E,F,F#/0.5<br />
A,F#,A,F#,F#,Fn,E,B,E,E/0.5,B,E,F,F#/0.5,A,F#,A<br />
F#,F#,Fn,E,B,E,E/0.5,B,E,F,F#/0.5,A,F#,A,F#,F#<br />
Fn,E,B,E,E/0.5,B,E,F,F#/0.5,A,F#,A,F#,F#,Fn,E,B<br />
E,E/0.5,B,E,F,F#/0.5,A,F#,A,F#,F#,Fn,E,B,E<br />
E/0.5,B,E,F,F#/0.5,A,F#,A,F#,F#,Fn,E,B,E,E/0.5<br />
B,E,F/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Civil Defence - Everything Goes According To Plan<br />
|rating=<br />
|notes=BPM: 188<br />
E4,E,E,E,C4,C,C,C,G4,G,G,G,B3,B,B,B<br />
E,E,E,E,C,C,C,C,G,G,G,G,B, ,F#4,F<br />
E3-G4,E4,G4,E5,C4,G4,E5,E,G3-D5,C5,B4,A4<br />
B3-B4, ,F#4,F,E3-G4,G,G,E5,C4,E,E4,D5,G3-D,D4<br />
C5,B4,B3,B4,B,F4,E3-G4,G,G,E5,C4,E,E4,D5<br />
G3-D5,C5,B4,A4,B3,A4,A,A,E3-B4,A4,A,A,C4-E5,E4<br />
D5,D,D-G3,D4,C5,B4,B3,B4,B,A4,E3-G4,E4,G4,G<br />
C4-E5,E,E,D5,G3-G4-D5,G3,G-G4-B4-G5,G3<br />
B4-A4-B4-F5,G5,B3-A4-B4-F5,E5,E3-G4-B4,E<br />
E-G-B-E5,E3,C4,E4,G4-C5,E4,G3,D4,G4-B4,D4<br />
B3-A4-B4-F5,G5,F-B-A-B3,E5,E3-G4-B4,E3,E-G-B-E5<br />
E3,C4,E4,G4-C5,E4,G3,D4,G4-B4,D4,B3, ,F4,F<br />
E3-G4,E4,E-G4,E5,C4,G4,G-C5-E5,E,G3-G4-D5,C5<br />
G4-B4,A4,B3-B4,F#4,F,F,E3-G4,G,G-E4,G,G-C4-C5-E5<br />
E,E-C5-G4,D5,G3-G4-D5,C5,G4-B4,A4,B3,B4,B-F4,F<br />
E3-G4,G,G-E4,G,G-C4-C5-E5,E,E-G4-C5,D5,G3-G4-D5<br />
C5,G4-B4,A4,A-B3,F4,F,F,E3-G4,G,G-E4,E5,C4,G4<br />
G4-D5,D,D-G3-G4,C5,G4-B4,A4,B3,B4,A4-B4,A4<br />
E3-G4,E4,E-G4,G,G-C4-C5-E5,E,E-G4-C5,E,G3-G4-D5<br />
G3,G4-B4-G5,G3,B3-A4-B4-F5,G5,A4-B4-F5,E5<br />
E3-G4-B4,E,G-B-E5,E3,C4,C,G4-C5,C4,G3,G,G4-B4,G3<br />
B3-A4-B4-F5,G5,A4-B4-F5,E5,E3-G4-B4,E,G4-B4-E5<br />
E3,C4,C,G4-C5,C4,G3,G,G4-B4,G3,B3,B,A4-B4-F5, <br />
E3-G4-B4-E5<br />
}}<br />
<br />
{{Song<br />
|name=Aquarium - Golden City<br />
|rating=<br />
|notes=BPM: 101<br />
E4/2,A3-C5,B4,A4,G#4,A4,B4/2,C5/2,A4, /2,E4/2<br />
A3-E5,D5,C5,B4,C5,C/2,D5/2,E5, /2,A4/2<br />
D4-F5, /2,E5/2,D5, /2,C5/2,B4/2,C/2,D5, ,E5/4,F5<br />
E4-E5,D5,C5,D,E4/4,G#4/4,E5/1.4,G4,E5,B4/2,E4-G4/2<br />
A3-C5,B4,A4,G#4,A4,B4/2,C5/2,A4, /2,E4/2<br />
A3-E5,D5,C5,B4,C5,C/2,D5/2,E5, /2,A4/2<br />
D4-F5, /2,E5/2,D5, /2,C5/2,B4/2,C/2,D5, ,E5/4,F5<br />
E4-E5,D5,C5,B4,A3/4,E4/4,A4/1.4,B4/2,C5/2,A4,Gn5<br />
A4/4,C#5/4,G5/1.4,A4,C#5,G5,G/2,F5/2,E5/2,F/2,A5,F<br />
G4/4,B4/4,F5/1.4,G4,B4,F5,F/2,E5/2,D5/2,E/2,G5, <br />
D4/2,E4/2,F4/2,A4/2,D5/2,Cn5/2,B4/2,A4/2,A, <br />
B3/4,E4/4,G#4/1.4, ,D4/2,E4/2,F4/2,A4/2,D5/2,C5/2<br />
B4/2,A4/2,A,G4,A3/4,E4/4,A4/1.4, /2<br />
}}<br />
<br />
{{Song<br />
|name=Nirvana - Smells Like Teen Spirit<br />
|rating=<br />
|notes=BPM: 215<br />
C4-F4/2, ,C/1.8,C-F,F3/2,F/1.8,F/2,F/1.8,F4-Bb4<br />
F-B,D4-G4,Eb4-G#4/2, ,E/1.8,E-G,G3/2,G/1.8,G/2<br />
G/1.8,G4-C#5,C-G,Gn4-Dn4,Cn4-Fn4/2, ,C/1.8,C-F<br />
F3/2,F/1.8,F/2,F/1.8,F4-Bb4,F-B,D4-G4,Eb4-G#4/2, <br />
E/1.8,E-G,G3/2,G/1.8,G/2,G/1.8,G4-C#5,C-G,Gn4-Dn4<br />
Cn4-F4-F3/2, ,C/1.8,C-F4,F3/2,F/1.8,F/2,F/1.8<br />
F4-Bb4-B3,F-B-B4,D4-G4-G3,Eb4-G#4-G3/2, ,E/1.8<br />
E-G-G4,G3/2,G/1.8,G/2,G/1.8,G4-C#5-C4,C5-G-G3<br />
Gn4-Dn4,Cn4-F4-F3/2, ,C/1.8,C-F4,F3/2,F/1.8,F/2<br />
F/1.8,F4-Bb4-B3,F-B-B4,D4-G4-G3,Eb4-G#4-G3/2, <br />
E/1.8,E-G-G4,G3/2,G/1.8,G/2,G/1.8,G4-C#5-C4<br />
C5-G/2,G/1.8,Gn4-Dn4,Fn3,F,F-Cn5,F5-F3,Bb3,B,B,B<br />
Ab3,A,A,A,Db4,D,D,D,Fn3,F,F-Cn5,F5-F3,Bb3,B,B,B<br />
Ab3,A,A,A,Db4,D,D,C4,F3,F,F-C5,F-Eb5-F5,Bb3,B-F5<br />
B,B-G#4,Ab3,A,A,A-F5,Db4,D-Eb5,D-C#5,D-Cn<br />
F3,F,F-C5-C#,F-Cn-Fn5,B3,B-B4,B3,B-G4<br />
A3,A,A-B4,Cn5-A,D4,D,D-G4,D-Gn<br />
F3,F,F-C5,F-Eb5-F5,Bb3,B-F5,B,B-G#4<br />
Ab3,A,A,A-F5,Db4,D-Eb5,D-C#5,D-Cn<br />
F3,F,F-C5-C#,F-Cn-Fn5,B3,B-B4,B3,B-G4<br />
A3,A,A-B4,Cn5-A,D4,D,D-G4,D-Gn<br />
F3,F,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
Ab3,A,A-G#,A-Gn,Db4,D-G#,D-Gn,D-G<br />
F3-F4,F3,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
A3,A,A-G#,A-Gn,Db4,D-G#,D-Gn,D-G<br />
F3-F4,F3,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
A3,A,A-G#,A-Gn,Db4,D-G#,D-Gn,D-G<br />
F3-F4,F3,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
A3,A,A-G#,A-Gn,Db4,D-G#5,D-G,D-Gn<br />
Fn3-Cn4-F4,F5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5,C-G-C4/2,G/1.8,Gn3-Dn4-G4-C5<br />
Fn3-Cn4-F4,C5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5-G#5,C-G-C4-G4/2,G/1.8,Gn3-Dn4-G4-G5<br />
Fn3-Cn4-F4,F5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5,C-G-C4/2,G/1.8,Gn3-Dn4-G4-C5<br />
Fn3-Cn4-F4,C5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5-G#5,C-G-C4-G4/2,G/1.8,Gn3-Dn4-G4-G5<br />
Fn3-Cn4-F4,F5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5,C-G-C4/2,G/1.8,Gn3-Dn4-G4-C5<br />
Fn3-Cn4-F4,C5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5-F5,C-G-C4-G#5,Gn3-D4-G4<br />
Fn3-Cn4-F4,F-C-F3,En3-Bn3-E4,F-C-F4,F#-C#-F3<br />
F-C-F4,C#5, ,Fn-Cn4-F3,F-C-F4,E3-B3-E4,F-C-F3<br />
B3-F#4-B4,B-F-B3,Bb-Fn-B4,B-F-B3<br />
Fn3-Cn4-F4,F-C-F3,En3-Bn3-E4,F-C-F4,F#-C#-F3<br />
F-C-F4,C#5, ,Fn-Cn4-F3,F-C-F4,E3-B3-E4,F-C-F3<br />
B3-F#4-B4,B-F-B3,Bb-Fn-B4,B-F-B3<br />
Fn3,F,F-Cn5,F5-F3,Bb3,B,B,B<br />
Ab3,A,A,A,Db4,D,D,D<br />
Fn3,F,F-Cn5,F5-F3,Bb3,B,B,B<br />
Ab3,A,A,A,Db4,D,D,C4<br />
F3,F,F-C5,F-Eb5-F5,Bb3,B-F5,B,B-G#4<br />
Ab3,A,A,A-F5,Db4,D-Eb5,D-C#5,D-Cn<br />
F3,F,F-C5-C#,F-Cn-Fn5,B3,B-B4,B3,B-G4<br />
A3,A,A-B4,Cn5-A,D4,D,D-G4,D-Gn<br />
F3,F,F-C5,F-Eb5-F5,Bb3,B-F5,B,B-G#4<br />
Ab3,A,A,A-F5,Db4,D-Eb5,D-C#5,D-Cn<br />
F3,F,F-C5-C#,F-Cn-Fn5,B3,B-B4,B3,B-G4<br />
A3,A,A-B4,Cn5-A,D4,D,D-G4,D-Gn<br />
F3,F,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
Ab3,A,A-G#,A-Gn,Db4,D-G#,D-Gn,D-G<br />
F3-F4,F3,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
A3,A,A-G#,A-Gn,Db4,D-G#,D-Gn,D-G<br />
F3-F4,F3,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
A3,A,A-G#,A-Gn,Db4,D-G#,D-Gn,D-G<br />
F3-F4,F3,F-G#4,Gn-F,Bb3,B,B-G#,Gn-B<br />
A3,A,A-G#,A-Gn,Db4,D-G#5,D-G,D-Gn<br />
Fn3-Cn4-F4,F5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5,C-G-C4/2,G/1.8,Gn3-Dn4-G4-C5<br />
Fn3-Cn4-F4,C5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5-G#5,C-G-C4-G4/2,G/1.8,Gn3-Dn4-G4-G5<br />
Fn3-Cn4-F4,F5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5,C-G-C4/2,G/1.8,Gn3-Dn4-G4-C5<br />
Fn3-Cn4-F4,C5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5-G#5,C-G-C4-G4/2,G/1.8,Gn3-Dn4-G4-G5<br />
Fn3-Cn4-F4,F5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5,C-G-C4/2,G/1.8,Gn3-Dn4-G4-C5<br />
Fn3-Cn4-F4,C5/2,C4/1.8,F4-C-F3,F/2,F/1.8,F/2,F/1.8<br />
Bb3-F4-B4-B5,B-B4-F-B3,B5-Gn3-Dn4-G4<br />
G#3-Eb4-G4,G5/2,E/1.8,G4-E-G3,G/2,G/1.8,G/2,G/1.8<br />
C#4-G4-C5-F5,C-G-C4-G#5,Gn3-D4-G4<br />
Fn3-Cn4-F4,F-C-F3,En3-Bn3-E4,F-C-F4,F#-C#-F3<br />
F-C-F4,C#5, ,Fn-Cn4-F3,F-C-F4,E3-B3-E4,F-C-F3<br />
B3-F#4-B4,B-F-B3,Bb-Fn-B4,B-F-B3<br />
Fn3-Cn4-F4,F-C-F3,En3-Bn3-E4,F-C-F4,F#-C#-F3<br />
F-C-F4,C#5, ,Fn-Cn4-F3,F-C-F4,E3-B3-E4,F-C-F3<br />
B3-F#4-B4,B-F-B3,Bb-Fn-B4,B-F-B3<br />
Fn3-Cn4-F4/2, ,C/1.8,F-C-F3-C5,Eb5-C4/2,C/1.8<br />
C/2,C/1.8,Bb3-F4-B4-F5,B-F4-B3,Gn3-Dn4-G4-G#4<br />
G#3-Eb4-G4/2, ,E/1.8,G-E-G3,G3-Fn5/2,G/1.8<br />
G/2,G/1.8,C#4-G#4-E5,C5-G-C4/2,C/1.8<br />
Gn3-D4-G4-Cn5<br />
F3-Cn4-F4/2, ,C/1.8,C-F-F3-C#5,Cn-F/3,F/1.8,F/2<br />
F/1.8,Bb3-F4-B4,B3-F,Gn3-Dn4-G4-G#<br />
G#3-Eb4-G4/2, ,E/1.8,E-G-G3-Bb4,Cn5-G3/2,G/1.8<br />
G/2,G/1.8,C#4-G4,G-C/2,C/1.8,Gn4-G3-Dn4<br />
Fn3-Cn4-F4/2, ,C/1.8,F-C-F3-C5,Eb5-C4/2,C/1.8<br />
C/2,C/1.8,Bb3-F4-B4-F5,B-F4-B3,Gn3-Dn4-G4-G#4<br />
G#3-Eb4-G4/2, ,E/1.8,G-E-G3,G3-Fn5/2,G/1.8<br />
G/2,G/1.8,C#4-G#4-E5,C5-G-C4/2,C/1.8<br />
Gn3-D4-G4-Cn5<br />
F3-Cn4-F4/2, ,C/1.8,C-F-F3-C#5,Cn-F/3,F/1.8,F/2<br />
F/1.8,Bb3-F4-B4,B3-F,Gn3-Dn4-G4-G#<br />
G#3-Eb4-G4/2, ,E/1.8,E-G-G3-Bb4,Cn5-G3/2,G/1.8<br />
G/2,G/1.8,C#4-G4,G-C/2,C/1.8,Gn4-G3-Dn4<br />
Fn3-Cn4-F4/2, ,C/1.8,C-F-F3-G#4,Gn-F3/2,F/1.8<br />
F/2,F/1.8,Bb3-F4-B4,B-F-B3-G#,Gn-G3-Dn4<br />
G#3-Eb4-G4/2, ,E/1.8,E-G3-G4,Gn-G#3/2,G/1.8<br />
G/2,G/1.8,C#4-G4-C5,C-C4/2,C/1.8,Gn3-D4-G4<br />
Fn3-Cn4-F4/2, ,C/1.8,C-F-F3-G#4,Gn-F3/2,F/1.8<br />
F/2,F/1.8,Bb3-F4-B4,B-F-B3-G#,Gn-G3-Dn4<br />
G#3-Eb4-G4/2, ,E/1.8,E-G3-G4,Gn-G#3/2,G/1.8<br />
G/2,G/1.8,C#4-G4-C5,C-C4/2,C/1.8,Gn3-D4-G4<br />
Fn3-Cn4-F4/2, ,C/1.8,C-F-F3-G#4,Gn-F3/2,F/1.8<br />
F/2,F/1.8,Bb3-F4-B4,B-F-B3-G#,Gn-G3-Dn4<br />
G#3-Eb4-G4/2, ,E/1.8,E-G3-G4,Gn-G#3/2,G/1.8<br />
G/2,G/1.8,C#4-G4-C5,C-C4/2,C/1.8,Gn3-D4-G4<br />
Fn3-Cn4-F4/2, ,C/1.8,C-F-F3-G#4,Gn-F3/2,F/1.8<br />
F/2,F/1.8,Bb3-F4-B4,B-F-B3-G#,Gn-G3-Dn4<br />
G#3-Eb4-G4/2, ,E/1.8,E-G3-G4,Gn-G#3/2,G/1.8<br />
G/2,G/1.8,C#4-G4-C5,C-C4/2,C/1.8,Gn3-D4-G4<br />
F3-Cn4-F4<br />
}}<br />
<br />
{{Song<br />
|name=Kanye West - I love It (short loop, best on guitar)<br />
|rating=-<br />
|notes=BPM: 200<br />
G5-G6,D6-D7,C6-C7,C6-C7,A#5-A#6<br />
A#5-A#6-D#4-G4-A#4-D#5-D#3-C#4-Cn3/0.5<br />
Dn4-F#4-An4-D5-D3-D,A#5-A#6/2<br />
G-A#4-D5-G5-G3-C/2,An5-A6<br />
A#5-A#6-G4-A#4-D-G5-G3-C,D3/2,G4-A#-D5-G5-G3/2<br />
A#5-A#6,An5-A6-D#4-G4-A#4-D#5-D#3-C,A#5-A#6<br />
Dn4-F#-An4-D5-D3-D,G5-G6/2,D4-G4-A#4-D5-G2-C/2<br />
D6-D7,C6-C7-D4-G4-A#-D5-G2-C3,C6-C7-D3/2<br />
D4-G4-A#-D5-G2/2,A#5-A#6<br />
A#5-A#6-D#4-G4-A#4-D#5-D#3-C#-Cn3/0.5<br />
Dn4-F#-An-D5-D3-D,A#5-A#6/2,G-A#4-D5-G5-G3-C/2<br />
An5-A6,A#5-A#6-G4-A#4-D-G5-G3-C,D3/2<br />
G4-A#-D5-G5-G3/2,A#5-A#6<br />
An5-A6-D#4-G4-A#4-D#5-D#3-C,A#5-A#6<br />
Dn4-F#-An4-D5-D3-D,G5-G6/2,D4-G4-A#4-D5-G2-C/2<br />
D6-D7,C6-C7-D4-G4-A#-D5-G2-C3,C6-C7-D3/2<br />
D4-G4-A#-D5-G2/2,A#5-A#6<br />
A#5-A#6-D#4-G4-A#4-D#5-D#3-C#-Cn3/0.5<br />
Dn4-F#-An-D5-D3-D,A#5-A#6/2,G-A#4-D5-G5-G3-C/2<br />
An5-A6,A#5-A#6-G4-A#4-D-G5-G3-C,D3/2<br />
G4-A#-D5-G5-G3/2,A#5-A#6<br />
An5-A6-D#4-G4-A#4-D#5-D#3-C,A#5-A#6<br />
Dn4-F#-An4-D5-D3-D,G5-G6/2,D4-G4-A#4-D5-G2-C/2<br />
D6-D7,C6-C7-D4-G4-A#-D5-G2-C3,C6-C7-D3/2<br />
D4-G4-A#-D5-G2/2,A#5-A#6<br />
A#5-A#6-D#4-G4-A#4-D#5-D#3-C#-Cn3/0.5<br />
Dn4-F#-An-D5-D3-D,A#5-A#6/2,G-A#4-D5-G5-G3-C/2<br />
An5-A6,A#5-A#6-G4-A#4-D-G5-G3-C,D3/2<br />
G4-A#-D5-G5-G3/2,A#5-A#6<br />
An5-A6-D#4-G4-A#4-D#5-D#3-C,A#5-A#6<br />
Dn4-F#-An4-D5-D3-D,G5-G6/2,D4-G4-A#4-D5-G2-C/2<br />
D6-D7,C6-C7-D4-G4-A#-D5-G2-C3,C6-C7-D3/2<br />
D4-G4-A#-D5-G2/2,A#5-A#6<br />
G5-G6-G3-G4-A#4-D-G2/0.3<br />
}}<br />
<br />
{{Song<br />
|name=Post Malone - Rockstar<br />
|rating=<br />
|notes=BPM: 80<br />
G6-C4-D#4-G4/15,C5/1.07,G6,F6,F,D#6,D#,Dn6,D,C6<br />
C/0.2,D5,D,D-G2-G3,D,C5,D-G5-A#5-C/3.75<br />
D-G-A#/3.75,D-G-A#/3.75,D-G-A#/3.75<br />
D-G-A#-A#4/3.75,D-G-A#5/3.75,D-G-A#/3.75<br />
D-G-A#/3.75,D-G-A#-A#4/3.75,D-G-A#5/3.75<br />
D-G-A#/3.75,D-G-A#/3.75,D-G-An5-A4/3.75<br />
D-G-A5/3.75,D-G-A-A#2-A#3/3.75,D-G-An/3.75<br />
D-G-A-A4/2.14,A#5-D-G/3.75,An5/3.75<br />
D#5-G-D#2-D#3,Dn,C,D#5-G-A#-C/3.75,D#-G-A#/3.75<br />
D#-G-A#/3.75,D#-G-A#/3.75,D#-G-A#-A#4/5<br />
D#-G-A#5/3.75,D#-G-A#/3.75,D#-G-A#/3.75<br />
D#-G-A#-A#4/5,D#-G-A#5/3.75,D#-G-A#/3.75<br />
D#-G-A#/3.75,D#-G-An-A4/5,D#-G-A5/3.75<br />
D#-G-A/3.75,D#-G-A/3.75,D#-G-A-A4/2.14<br />
A#-D#-G/3.75,An5/3.75,Dn-G-G2-G3,D,C<br />
D-G5-A#-C/5,D-G-A#/3.75,D-G-A#/3.75,D-G-A#/3.75<br />
D-G-A#-A#4/5,D-G-A#5/3.75,D-G-A#/3.75<br />
D-G-A#/3.75,D-G-A#-A#4/5,D-G-A#5/3.75<br />
D-G-A#/3.75,D-G-A#/3.75,D-G-An/15,A4/5<br />
D-G-A5/3.75,D-G-A/15,A#2-A#3/5,D-G-An/3.75<br />
D-G-A/15,A4/2.14,A#5-D-G/3.75,An5/3.75,D#-G/15<br />
D#2-D#3,Dn,C/1.07,D#5-G-A#/15,C/5,D#-G-A#/3.75<br />
D#-G-A#/3.75,D#-G-A#/3.75,D#-G-A#/15,A#4/5<br />
D#-G-A#5/3.75,D#-G-A#/3.75,D#-G-A#/3.75<br />
D#-G-A#/15,A#4/5,D#-G-A#5/3.75,D#-G-A#/3.75<br />
D#-G-A#/3.75,D#-G-An/15,A4/5,D#-G-A5/3.75<br />
D#-G-A/3.75,D#-G-A/3.75,D#-G-A/15,A4/2.14<br />
A#-D#-G/3.75,An5/3.75,Dn-G/15,G2-G3,D,C/1.07<br />
D-G5-A#/15,C/5,D-G-A#/3.75,D-G-A#/3.75<br />
D-G-A#/3.75,D-G-A#/15,A#4/5,D-G-A#5/3.75<br />
D-G-A#/3.75,D-G-A#/3.75,D-G-A#/15,A#4/5<br />
D-G-A#5/3.75,D-G-A#/3.75,D-G-A#/3.75,D-G-An/15<br />
A4/5,D-G-A5/3.75,D-G-A/15,A#2-A#3/5,D-G-An/3.75<br />
D-G-A/15,A4/2.14,A#5-D-G/3.75,An5/3.75,D#-G/15<br />
D#2-D#3,Dn,C/1.07,D#5-G-A#/15,C/5,D#-G-A#/3.75<br />
D#-G-A#/3.75,D#-G-A#/3.75,D#-G-A#/15,A#4/5<br />
D#-G-A#5/3.75,D#-G-A#/3.75,D#-G-A#/3.75<br />
D#-G-A#/15,A#4/5,D#-G-A#5/3.75,D#-G-A#/3.75<br />
D#-G/3.75,D#-G-An/15,A4/5,D#-G-A5/3.75<br />
D#-G-A/3.75,D#-G-A/3.75,D#-G-A/15,A4/2.5<br />
A#-D#-G/3.75,An5/3.75,Dn-G/15,G2-G3,D,C/1.07<br />
D-G5-A#/15,C/5,D-G-A#/3.75,D-G-A#/3.75<br />
D-G-A#/3.75,D-G-A#/15,A#4/5,D-G-A#5/3.75<br />
D-G-A#/3.75,D-G-A#/3.75,D-G-A#/15,A#4/7.5<br />
D-G-A#5/3.75,D-G-A#/3.75,D-G-A#/3.75,D-G-An/15<br />
A4/7.5,D-G-A5/3.75,D-G-A/15,A#2-A#3/7.5<br />
D-G-An/3.75,D-G-A/15,A4/2.5,A#5-D-G/3.75<br />
An5/3.75,D#-G/15,D#2-D#3,Dn,C/1.07,D#5-G-A#/15<br />
C/7.5,D#-G-A#/3.75,D#-G-A#/3.75,D#-G-A#/3.75<br />
D#-G-A#/15,A#4/7.5,D#-G-A#5/3.75,D#-G-A#/3.75<br />
D#-G-A#/3.75,D#-G-A#/15,A#4/7.5,D#-G-A#5/3.75<br />
D#-G-A#/3.75,D#-G-A#/3.75,D#-G-An/15,A4/7.5<br />
D#-G-A5/3.75,D#-G-A/3.75,D#-G-A/3.75,D#-G-A/7.5<br />
A4/2.5,A#-D#-G/3.75,An5/3.75,G/7.5,G2-G3/2.5<br />
G4-A#4-Dn/3.75,G-A#-D/3.75,G-A#-D/3.75<br />
G-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5,G2-G3/7.5<br />
G4-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5,G2-G3/2.5<br />
G4-A#-F5/3.75,G-A#-F/3.75,G-A#-F/3.75,G-A#-F/3<br />
G2-G3/2.5,G4-A#-D/3.75,G-A#-D/3.75,G-A#-D/3.75<br />
G-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5,G2-G3/7.5<br />
G4-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5,A#2-A#3/7.5<br />
G-A#4-D/3.75,G-A#-F/3.75,G-A#-F/3.75<br />
G-A#-F/3.75,G-A#-F/2.5,D#2-D#3/2.5<br />
G-A#-D#5/3.75,G-A#-Dn/3.75,A#-C-G/1.88,A#/2.5<br />
D#2-D#3/1.36,D#2-D#3/2.5,G-A#-F/3.75<br />
G-A#-F/3.75,G-A#-F/3.75,G-A#-F/2.5,D#2-D#3/2.5<br />
G-A#-D#5/3.75,G-A#-Dn/3.75,A#-C-G/1.88,A#/2.5<br />
D#2-D#3/1.67,G-A#-C/7.5,D#2-D#3/1.15<br />
G-A#-C/1.67,G2-G3/2.5,G4-A#-Dn/3.75,G-A#-D/3.75<br />
G-A#-D/3.75,G-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5<br />
G2-G3/7.5,G4-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5<br />
G2-G3/7.5,G4-A#-D/3.75,G-A#-F/3.75,G-A#-F/3.75<br />
G-A#-F/3.75,G-A#-F/3.75,G-A#-F/7.5,G2-G3/3<br />
G4-A#-D/3.75,G-A#-D/3.75,G-A#-D/3.75<br />
G-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5,G2-G3/7.5<br />
G4-A#-D/3.75,G-A#-D/3.75,G-A#-D/7.5,A#2-A#3/7.5<br />
G-A#4-D/3.75,G-A#-F/3.75,G-A#-F/3.75<br />
G-A#-F/3.75,G-A#-F/2.5,D#2-D#3/3,G-A#-D#5/3.75<br />
G-A#-Dn/3.75,A#-C-G/1.88,A#/2.5,D#2-D#3/1.36<br />
D#2-D#3/3,G-A#-F/3.75,G-A#-F/3.75,G-A#-F/3.75<br />
G-A#-F/2.5,D#2-D#3/3,G-A#-D#5/3.75,G-A#-Dn/3.75<br />
A#-C-G/1.88,A#/2.5,D#2-D#3/1.67,G-A#-C/7.5<br />
D#2-D#3/1.15,G-A#-C/1.5,G2-G3/0.58,G2-G3/0.94<br />
A#/3.75,A#/3.75,A#/3.75,A#/3.75,A#/3.75,A#/3.75<br />
A#/3.75,A#/3.75,A#/3.75,A#/3.75,A#/3.75,A#/3.75<br />
An4/3.75,A/3.75,A/3.75,A/3.75,A/1.88,A#/3.75<br />
An/3.75,D#4-G4/7.5,D#2-D#3/0.58,D#2-D#3/1.36<br />
D#2-D#3/3,D#4-G-A#/3.75,D#-G-A#/3.75<br />
D#-G-A#/3.75,D#-G-A#/3.75,D#-G-A#/7.5<br />
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D#2-D#3/1.25,A#/3.75,An/3.75,G/2.14<br />
D#2-D#3/1.88,A#/5,D#2-D#3/15,An/3.75,G/0.83<br />
D#2-D#3/3.75,C/3.75,A#/3.75,An/3.75,G/1.36<br />
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G2-G3/3.75,D-G4-A#/3.75,C/3.75,D/1.88<br />
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D/5,D#2-D#3/15,C/3.75,Dn/1.88,D/1.88,D/5<br />
D#2-D#3/15,C/3.75,Dn/3.75,C/3.75,D/1.88,D/3.75<br />
G4/5,D#2-D#3/15,G-C/3.75,G-C/3.75,G-C/5<br />
D#2-D#3/15,G-C/3.75,G-C/1.88,G-Dn/1.88,G/5<br />
G2-G3/0.58,G2-G3/0.94,A#4-D/3.75,A#-D/3.75<br />
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G2-G3/3.75,G4-A#-D5/3.75,G-A#-D/3.75<br />
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D#2-D#3/1.36,D#2-D#3/3.75,G-A#-Dn/3.75<br />
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G-An-C/3.75,D4-G-A#/3.75,G2-G3/0.79,A#-D5/3.75<br />
An-C/3.75,G4-A#-G2-G3/1.36,G2-G3/3.75,A#-D/3.75<br />
An-C/3.75,G4-A#/1.36,G2-G3/1.36,An-C/1.88<br />
A#-D/3.75,An-C/3.75,G2-G3-G4-A#/1.36<br />
A#2-A#3/1.36,A#2-A#3/1.36,D#2-D#3/1.36<br />
An-C/1.88,A#4-Dn/3.75,An-C/3.75<br />
G-A#-D#2-D#3/1.36,D#2-D#3/3.75,A#-Dn/3.75<br />
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A#-Dn/3.75,An-C/3.75,D#2-D#3-G-A#/1.36<br />
D#2-D#3/3.75,C/3.75,A#/3.75,An/3.75,G/2.14<br />
G2-G3/1.36,A/0.5,A/0.39,A/1.88,A#/1.88,An/1.88<br />
G4/3.75,F2-F3,D#2-D#3/1.36,A/0.5,A/0.79<br />
A#1-A#2/0.79,An/1.88,Dn/1.88,D/1.88,A#4/1.88<br />
C/1.36,G2-G3/0.5,G2-G3/0.5,G2-G3/0.5,G2-G3<br />
F2-F3,D#2-D#3/0.5,D#2-D#3/0.5,A#1-A#2/0.5<br />
A#1-A#2/0.5,A#1-A#2/0.75<br />
}}<br />
<br />
{{Song<br />
|name=Eluveitie - Inis Mona<br />
|rating=<br />
|notes=BPM: 240<br />
G6/5,F6/1.25,E6,D6-D4,A4,D6-D5,C6/2.5,C/2.5,C4<br />
C6-G4,F-C5,E,D6-A#,F4,D-A#4,C6/2.5,An5/2.5,A3<br />
A5-E4,C-A4,A5,D-D4,A4,D6-D5,C/2.5,C/2.5,C4,C6-G<br />
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C5-C3,D5-G3/2.5,E/2.5,F-C4,E,D-D3,E-A/2.5,F/2.5<br />
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E-A,F-D4/2.5,E/2.5,D5,D-D3,E-A/2.5,F/2.5,D5-D4<br />
E,C5-C3,D5-G3/2.5,E/2.5,F-C4,E,D-D3,E-A/2.5<br />
F/2.5,D5-D4,G5,F-D3,E-A,F-D4/2.5,E/2.5,D5,D-D3<br />
E-A/2.5,F/2.5,D5-D4,C5,D5-D3-D4,E,F,E,F-D3-D4<br />
D5/2.5,E/2.5,F-D3-D4,D5,E-C3-C4/2.5,D/2.5,C5<br />
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F-D3-D4,D5/2.5,E/2.5,F,D-D3-D4,E-C3-C4/2.5<br />
D5/2.5,C5,F-A#2-A#3,D/2.5,E/2.5,F,E-C3-C4<br />
D-D3-D4/0.5,F-D3-D4,D5/2.5,E/2.5,F-D3-D4,D5<br />
E-C3-C4/2.5,D/2.5,C5,F-A#2-A#3,D/2.5,E/2.5,F<br />
G-C3-C4,F-A#2-A#3,E,F-D3-D4,D5/2.5,E/2.5,F<br />
D-D3-D4,E-C3-C4/2.5,D5/2.5,C5,F-A#2-A#3,D/2.5<br />
E/2.5,F,E-C3-C4,D-D6-D3-D4,E6,F6-F4,C5,E-F5,D6<br />
E-C4,G4,G6-C5/0.5,F6-D4,An4,A5-D5,F5,A,F6-F5<br />
E-D,D6,F6-F4,C,E-F5,D,E-C4,G4,C6-C5/0.5,D-D4,A4<br />
D5,F,A5,F,D6-D5,E,F6-F4,C,E-F5,D6,E-C4,G<br />
G6-C5/0.5,F6-D4,A4,A5-D5,F5,A,F6-F5,E-D,D6<br />
F6-F4,C,E-F5,D,E-C4-C5/0.5,F6-A3-A4/0.5<br />
D-D3-D4/0.2,G/2.5,F/0.62,E,D6-D4,A,D6-D5,C6/2.5<br />
C/2.5,C4,C6-G4,F-C5,E,D6-A#,F4,D-A#4,C6/2.5<br />
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C/2.5,C4,C6-G,F6-C5,E6,D6-A#3-A#4,D/2.5,D/2.5<br />
C6-C4-C5,C6/2.5,D-D4-D5/0.62,G6/2.5,F/0.62,E<br />
D6-D4,An,D6-D5,C/2.5,C/2.5,C4,C6-G4,F-C5,E<br />
D6-A#3,F4,D-A#4,C6/2.5,An5/2.5,A3,A5-E4,C-A4,A5<br />
D-D4,A4,D6-D5,C/2.5,C/2.5,C4,C6-G,F6-C5,E6<br />
D6-A#3-A#4,D/2.5,D/2.5,C6-C4-C5,C6/2.5<br />
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F-A#2-A#3,E/2.5,E/2.5,F-A#2-A#3,E,F-C3-C4/2.5<br />
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E,F-D3-D4/2.5,F/2.5,E,F-D3-D4,E,F-D3-D4,E/2.5<br />
E/2.5,F-D3-D4,E,F-C3-C4/2.5,F/2.5,E,F-C3-C4,E<br />
F-C3-C4,G/2.5,F/2.5,F-C3-C4,E,F-A#2-A#3/2.5<br />
F/2.5,E,F-A#2-A#3,E,F-A#2-A#3,E/2.5,E/2.5<br />
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E,F-D3-D4,E,F-D3-D4,E/2.5,E/2.5,F-D3-D4,E<br />
F-F3-F4/2.5,F6/2.5,E,F-F3-F4,E,F6-F3-F4,G/2.5<br />
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C6/2.5,D6,E-A#3-A#4/2.5,F/2.5,E/2.5,C/2.5,D<br />
E-A#3-A#4/2.5,F/2.5,E-A#3-A#4,E-C4-C5/2.5,F/2.5<br />
G/2.5,F/2.5,E-C4-C5/2.5,F/2.5,E/2.5,C6/2.5<br />
D/2.5,E/2.5,F-C4-C5/2.5,An6/2.5,G/2.5,F/2.5<br />
E/2.5,D/2.5,E-D4-D5/2.5,F/2.5,E/2.5,C6/2.5,D6<br />
E-D4-D5/2.5,F/2.5,E/2.5,C/2.5,D6/2.5,C/2.5<br />
A5-D4-D5/2.5,G5/2.5,F5-D4-D5/2.5,E5/2.5<br />
D-F4-F5/2.5,C5/2.5,D/2.5,E/2.5,F-F4-F5/2.5<br />
G/2.5,A,E6-A#3-A#4/2.5,F6/2.5,E/2.5,C6/2.5,D6<br />
E-A#3-A#4/2.5,F/2.5,E/2.5,C/2.5,D,E-A#3-A#4/2.5<br />
F/2.5,E-A#3-A#4,E-C4-C5/2.5,F/2.5,G6/2.5,F/2.5<br />
E-C4-C5/2.5,F/2.5,E/2.5,C6/2.5,D/2.5,E/2.5<br />
F-C4-C5/2.5,An6/2.5,G/2.5,F/2.5,E/2.5,D/2.5<br />
E-D4-D5/2.5,F/2.5,E/2.5,C6/2.5,D6,E-D4-D5/2.5<br />
F/2.5,E/2.5,C/2.5,D6/2.5,C/2.5,A5-D4-D5/2.5<br />
G5/2.5,F5-D4-D5/2.5,E5/2.5,D-F4-F5/2.5,C5/2.5<br />
D/2.5,E/2.5,F-D6-F4-F5/2.5,G/2.5,A-E6,F6-F4,C<br />
E-F5,D,E-C4,G4,G6-C5/0.5,F6-D4,A4,A5-D5,F5,A<br />
F6-F5,E-D,D6,F6-F4,C,E-F5,D,E-C4,G4,C6-C5/0.5<br />
D-D4,A4,D5,F,A5,F,D6-D5,E,F6-F4,C,E-F5,D6,E-C4<br />
G,G6-C5/0.5,F6-D4,A4,A5-D5,F5,A,F6-F5,E-D,D6<br />
F6-F4,C,E-F5,D,E-C4-C5/0.5,F6-A3-A4/0.5<br />
D-D3-D4/0.2,G/2.5,F/0.62,E,D6-D4,A,D6-D5,C6/2.5<br />
C/2.5,C4,C6-G4,F-C5,E,D6-A#3,F4,D-A#4,C6/2.5<br />
An5/2.5,A3,A5-E4,C-A4,A5,D-D4,A4,D6-D5,C/2.5<br />
C/2.5,C4,C6-G,F6-C5,E6,D6-A#3-A#4,D/2.5,D/2.5<br />
C6-C4-C5,C6/2.5,D-D4-D5/0.62,G6/2.5,F/0.62,E<br />
D6-D4,An,D6-D5,C/2.5,C/2.5,C4,C6-G4,F-C5,E<br />
D6-A#3,F4,D-A#4,C6/2.5,An5/2.5,A3,A5-E4,C-A4,A5<br />
D-D4,A4,D6-D5,C/2.5,C/2.5,C4,C6-G,F6-C5,E6<br />
D6-A#3-A#4,D/2.5,D/2.5,C6-C4-C5,C6/2.5<br />
D-D4-D5/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Sabaton - Gott Mit Uns<br />
|rating=<br />
|notes=BPM: 400<br />
C6-D#4-G4-C5,G5,G,C6,G,G,D#6,G,G,D#,G,G<br />
D#-D#4-G4-A#4,Dn6,C,A#5,D,D#6,Dn-D4-F4-A#4/0.33<br />
A#5/0.5,G5,C-D#4-G4-C5,G5,G,C6,G,G,D#6,G,G,D#,G<br />
G,D#-Dn-F-A#4,D6,C,A#5,D,D#,Dn/0.2,G<br />
C-D#4-G4-C5,G5,G,C6,G,G,D#6,G,G,D#,G,G<br />
D#-D#4-G4-A#4,Dn,C,A#5,D,D#6,Dn-D4-F-A#4/0.33<br />
A#5/0.5,G5,C-D#4-G4-C5,G5,G,C6,G,G,D#6,G,G,D#,G<br />
G,G6-Dn-F-A#4,F6,D#,Dn6,C,A#5,C-D#-G-C4-G4/0.17<br />
Dn5-G5-C6-G3-C4-G4/0.25,G5,G,G/0.5,F5/0.5<br />
D#5/0.5,Dn-G-A#/0.5,A#4/0.1,D#-G-A#5/0.25,D#4<br />
D#,D#/0.5,F4/0.5,G4/0.5,Dn-F5-A#-G/0.25,F4,D#<br />
F5-An5-F4-C5/0.17,G5-C6/0.25,D#5/0.5,D#/0.5<br />
Dn/0.5,C5/0.5,G-A#-A#4/0.25,A#,C,D/0.17<br />
G-A#5/0.25,D#,D#,D#/0.5,G/0.5,D#/0.5<br />
F5-A#4-Dn4-F4/0.17,B5-B4/0.33,G/0.33<br />
D#6-D#4-G4-C/0.25,Dn6,C6,A#5-D4-G-A#4/0.17<br />
G6-D#-G4-A#/0.25,F6,D#6,Dn6-D4-F4-A#/0.5<br />
F6/0.25,F-C4-F4-C5/0.25,D#,Dn6,C6-D#4-G-C5/0.17<br />
Dn-D4-G-B/0.25,C6,B5,C-D#-G-C5/0.17<br />
C6-D#-G-C5/0.33,D#6/0.33,Dn6-D4-G-A#/0.17<br />
C6-D#4-G-C5/0.5,C6/0.5,D#6/0.5,Dn6-D4-G-A#/0.33<br />
A#5/0.33,D#-D#4-G-A#4/0.33,G6/0.33<br />
F6-C4-F4-C5/0.33,C6/0.33,F5-A#5-Dn5/0.33<br />
G5-A#-A#4-D/0.33,D#5-G-C-C4-G4-C5/0.18<br />
C6-D#4-G-C5,G5,G,C6,G,G,D#6,G,G,D#,G,G<br />
D#-D#4-G4-A#,Dn6,C,A#5,D,D#6,Dn-D4-F4-A#4/0.38<br />
A#5/0.5,G5,C-D#4-G4-C5,G5,G,C6,G,G,D#6,G,G,D#,G<br />
G,D#-Dn-F-A#4,D6,C,A#5,D,D#,Dn/0.2,G<br />
C-D#4-G4-C5,G5,G,C6,G,G,D#6,G,G,D#,G,G<br />
D#-D#4-G4-A#4/1.5,Dn,C,A#5,D,D#6<br />
Dn-D4-F-A#4/0.38,A#5/0.5,G5,C-D#4-G4-C5/1.5,G5<br />
G,C6,G,G,D#6,G,G,D#,G,G,G6/3,Dn-F-A#4/1.5,F6,D#<br />
Dn6,C,A#5,C-D#-G/3,C4-G4/0.18,D#5-G5-C6/3<br />
G3-C4-G4/0.18,D#/3,D#4/0.18,G5-Dn5-A#/3,D4/0.18<br />
F5/0.2,D5/3,D4/1.5,G-D#5-A#/3,D#4/0.18,G/3<br />
G4/0.18,Dn5-F-A#/3,F4/0.27,D/3,D4/0.6<br />
C5-F5-An/3,C4/0.18,D#5-G5-C6/0.25,G4,G,G/0.5<br />
G/0.5,G/0.6,Dn5-G5-A#/3,G4/0.18,D/3,D4/0.18<br />
D#-G5-A#/0.25,G4,G,G/0.5,G/0.5,F4/0.6,F5/3<br />
A#4-Dn-F4/0.18,B/3,B4/0.38,G5/0.33,D#6/3<br />
D#4-G4-C5/0.27,Dn6,C6,A#5/3,D4-G-A#4/0.18,G6/3<br />
D#-G4-A#/0.27,F6,D#6,Dn6/3,D4-F4-A#/0.6,F6/0.25<br />
F/3,C4-F4-C5/0.27,D#,Dn6,C6/3,D#4-G-C5/0.18<br />
Dn/3,D4-G-B/0.27,C6,B5,C/3,D#-G-C5/0.18,C6/3<br />
D#-G-C5/0.38,D#6/0.33,Dn6/3,D4-G-A#/0.18,C6/3<br />
D#4-G-C5/0.6,C6/0.5,D#6/0.5,Dn6/3,D4-G-A#/0.38<br />
A#5/0.33,D#/3,D#4-G-A#4/0.38,G6/0.33,F6/3<br />
C4-F4-C5/0.38,C6/0.33,F5-A#5/3,Dn5/0.38,G5-A#/3<br />
A#4-D/0.38,G-C/3,C4-D#-G4-C5/0.18,C6/3<br />
D#-G-C5/1.5,G5,G,C6,G,G,D#6,G,G,D#,G,G,D#/3<br />
D#4-G4-A#/1.5,Dn6,C,A#5,D,D#6,Dn/3<br />
D4-F4-A#4/0.38,A#5/0.5,G5,C/3,D#4-G4-C5/1.5,G5<br />
G,C6,G,G,D#6,G,G,D#,G,G,D#/3,Dn-F-A#4/1.5,D6,C<br />
A#5,D,D#,Dn/0.2,G,C/3,D#4-G4-C5/1.5,G5,G,C6,G,G<br />
D#6,G,G,D#,G,G,D#/3,D#4-G4-A#4/1.5,Dn,C,A#5,D<br />
D#6,Dn/3,D4-F-A#4/0.38,A#5/0.5,G5,C/3<br />
D#4-G4-C5/1.5,G5,G,C6,G,G,D#6,G,G,D#,G,G,G6/3<br />
Dn-F-A#4/1.5,F6,D#,Dn6,C,A#5,C-D#-G/3<br />
C4-G4/0.18,F5-G#5/3,F3-C/0.27,F5-G#,F-G#<br />
F-G#/0.5,D#5-Gn5/0.5,Dn5-F/0.5,D#/3,C-G4/0.1,G5<br />
G#,A#/3,D#4-A#4/0.27,A#5,A#,A#/0.5,G#/0.5<br />
Gn/0.5,F/3,A#3-F4/0.1,F5,G,G#/3,F3-C/0.1,G#,A#5<br />
C6/3,C4-Gn4/0.27,A#/0.5,G5/0.17,D#6/3<br />
D#4-A#4/0.27,D#6,D#,D#/0.5,Dn6/0.5,C6/0.5,D/3<br />
A#3-F4/0.1,D5-F5,D#5-G,F-G#/3,F3-C4/0.1,D#-Gn<br />
Dn-F5,D#-G/3,C-G4/0.27,Dn-F/0.5,C5-D#/0.17<br />
G5-A#5/3,D#4-A#4/0.27,G-A#5,G-A#,G-A#/0.5<br />
F-G#/0.5,D#5-Gn/0.5,F-A#/3,A#3-F4/0.09,G#-C6/3<br />
F3-C4/0.18,F5-G#/0.33,G#-C6/0.33,Gn-A#5/3<br />
C4-G4/0.27,F-G#/0.5,D#-Gn5/0.17,A#/3<br />
D#4-A#4/0.6,A#5/0.25,G#/0.33,Gn/0.33,A#/3<br />
A#3-F4/0.18,B/3,B3-G4/0.18,C6/3,C4-G/0.6,C6/3<br />
C4-G/1.5,G5,C6,Dn6,D#6,Dn,C,D,C/3,A#-F/1.5<br />
A#5/3,A#3-F/1.5,A#5/3,A#3-F/0.6,A#5/3,A#3-F/1.5<br />
F5,A#5,C,D/3,G3-D4/1.5,C,A#,C/3,C4-G4/0.38,C6/3<br />
C4-G/0.6,C6/3,C4-G/1.5,G5,C6,D6,D#,Dn,C,D,C/3<br />
C4-G4/1.5,A#/3,A#3-F4/1.5,G#6/3,G#3-D#4/0.38<br />
G#6,Gn6,F6,G/3,D#-A#4/1.5,G#,Gn,F/3,A#3-F4/0.38<br />
C6/3,C4-G4/0.6,C6/3,C4-G/1.5,G5,C6,Dn,D#6,Dn,C<br />
D,C/3,A#-F/1.5,A#5/3,A#3-F/1.5,A#5/3,A#3-F/0.6<br />
A#5/3,A#3-F/1.5,F5,A#5,C,D/3,G3-D4/1.5,C,A#,C/3<br />
C4-G4/0.38,C6/3,C4-G/0.6,C6/3,C4-G/1.5,G5,C6,D6<br />
D#,Dn,C,D,C/3,C4-G4/1.5,A#/3,A#3-F4/1.5,G#/3<br />
G#3-D#4/0.38,G#6,Gn6,F6,G/3,D#-A#4/1.5,G#,Gn<br />
F/3,A#3-F4/0.38,D#6/3,D#4-G4-C5/0.27,Dn,C6<br />
A#5/3,D4-G-A#4/0.18,G6/3,D#-G4-A#/0.27,F6,D#6<br />
Dn6/3,D4-F4-A#/0.6,F6/0.25,F/3,C4-F4-C5/0.27,D#<br />
Dn6,C6/3,D#4-G-C5/0.18,Dn/3,D4-G-B4/0.27,C6,B5<br />
C/3,D#-G-C5/0.38,D#6/0.33,C6/3,D#4-G-C5/0.38<br />
D#6/0.33,Dn6/3,D4-G-A#/0.18,C6/3,D#4-G-C5/0.6<br />
C6/0.5,D#6/0.5,Dn6/3,D4-G-A#/0.38,A#5/0.33,D#/3<br />
D#4-G-A#4/0.38,G6/0.33,F6/3,C4-F4-C5/0.38<br />
C6/0.33,F5-A#5/3,Dn5/0.38,G5-A#/3,A#4-D/0.38<br />
C/3,D#-G4-C5/0.38,D#6/0.33,Dn6/3,D4-G-A#/0.18<br />
C6/3,D#4-G-C5/0.6,C6/0.5,D#6/0.5,Dn6/3<br />
D4-G-A#/0.38,A#5/0.33,D#/3,D#4-G-A#4/0.38<br />
G6/0.33,F6/3,C4-F4-C5/0.38,C6/0.33,F5-A#5/3<br />
Dn5/0.38,G5-A#/3,A#4-D/0.38,C/3,D#-G4-C5/0.18<br />
C6/3,D#-G-C5/1.5,G5,G,C6,G,G,D#6,G,G,D#,G,G<br />
D#/3,D#4-G4-A#/1.5,Dn6,C,A#5,D,D#6,Dn/3<br />
D4-F4-A#4/0.38,A#5/0.5,G5,C/3,D#4-G4-C5/1.5,G5<br />
G,C6,G,G,D#6,G,G,D#,G,G,D#/3,Dn-F-A#4/1.5,D6,C<br />
A#5,D,D#,Dn/0.2,G,C/3,D#4-G4-C5/1.5,G5,G,C6,G,G<br />
D#6,G,G,D#,G,G,D#/3,D#4-G4-A#4/1.5,Dn,C,A#5,D<br />
D#6,Dn/3,D4-F-A#4/0.38,A#5/0.5,G5,C/3<br />
D#4-G4-C5/1.5,G5,G,C6,G,G,D#6,G,G,D#,G,G,G6/3<br />
Dn-F-A#4/1.5,F6,D#,Dn6,C,A#5,C-D#-G/3<br />
C4-G4/0.19,C6/3,D#4-C5/3,G/3,G5,G,C6,G,G,D#6,G<br />
G,D#,G,G,D#/3,D#4-G4-A#4/1.5,Dn,C,A#5,D,D#6<br />
Dn/3,D4-F4-A#4/0.38,A#5/0.5,G5,C/3<br />
D#4-G4-C5/1.5,G5,G,C6,G,G,D#6,G,G,D#,G,G,D#/3<br />
Dn-F-A#4/1.5,D6,C,A#5,D,D#,Dn/0.2,G,C/3<br />
D#4-G4-C5/1.5,G5,G,C6,G,G,D#6,G,G,D#,G,G,D#/3<br />
D#4-G4-A#4/3,Dn,C,A#5,D,D#6,Dn/1.5<br />
D4-F-A#4/0.43,A#5/0.5,G5,C/1.5,D#4-G4-C5/3,G5,G<br />
C6,G,G,D#6,G,G,D#,G,G,G6/1.5,Dn-F-A#4/3,F6,D#<br />
Dn6,C,A#5,C-D#-G/1.5,C4-G4/0.15<br />
}}<br />
<br />
{{Song<br />
|name=Metallica - Fade to Black<br />
|rating=<br />
|notes=BPM: 240<br />
B,F#4,G4,F#,B,F#,D4,F#,A,F#,G,F#,A,F#,D,F#,B,F#<br />
G,F#,B,F#,D,F#,C#4,E4,A4,E,C#,E-B4,A3-D5,E-F#5<br />
B3-B4,F#4,G,F#-F#5/2.5,G5/2.5,B3-A5,F#4,D4<br />
F#-G/2.5,A/2.5,A3-B5,F#/1.67,A5/2.5,G4,F#-G5<br />
A3-A5,F#,D,F#,B3,F#-B5/2.5,A/2.5,G4-G5,F#-F#5<br />
B3-G,F#4-F#5,D-E5,F#4-F#5,C#-F#/2.5,G/2.5<br />
E4/1.67,F#/2.5,A4,E-E5,F#-C#,E4/2.5,E5/2.5,A3<br />
D5-E4,A4-B,F#4,B4-G4,F#,B3,F#,D4,D5-F#,C#5-A3<br />
F#,G,F#,C#-A,D-F#,C#-D4,G5-F#,F#5-B,F#4,G4,F#,B<br />
F#,D,G5-F#,A5-C#4,E,A4,E,C#,E,A3,D6-E/2.5<br />
F#6/2.5,B6-B3/2.5,F#/2.5,D-F#4/2.5,B5/2.5<br />
G6-G4/2.5,F#6/2.5,D-F#4/2.5,A5/2.5,E6-B3/2.5<br />
D/2.5,C#6-F#/2.5,B5/2.5,A-D4,F#,A-A3,F#,G<br />
A5-F#/2.5,B/2.5,E5-A3,F#,D,E-F#/2.5,F#5/2.5<br />
A5-B3,B5-F#4,C#-G,D6-F#,C#-B3/2.5,D/2.5,B5-F#<br />
C#-D4,D6-F#,C#-C#4,B6-E4,A6-A4,G6-E,C#,E,G-A3<br />
A6-E,F#6-B3,F#4,D-G4,B5-F#,B3,F#,F#6-D4,G6-F#4<br />
F#6-A3,F#4,D6-G4,A5-F#,A3,F#,F#6-D4,G6-F#4<br />
F#6-B,F#4,D6-G4,A6-F#,B,F#,G6-D4,F#,F#6-C#,E,A4<br />
E,C#,E,A3,E,A4-Fn,B4-Cn4,C5-D,D5-F#3,E5-G#<br />
Fn5-B3,Gn5-E4,A5-B,B5-B3,C6-E,D6-G#4,E6-B,F6-E4<br />
Gn6-G#,F-B4,D-D5,A4-B-E-A3,C5,A4,E,E5,E4<br />
Gn4/2.5,A/2.5,C,E-C4/0.5,C5,E,E5,E4,G/2.5,A/2.5<br />
B,D4-G3/0.5,D5,D4,G5,D,A,G4,G-B3-G3/0.5,E,B<br />
G4-B4-G3/0.5,B-D5-B3/0.5,A-B4-E-A3,C,A4,E<br />
C-E5-C4,E4,G4/2.5,A/2.5,C5,E-C4/0.5,C5,E<br />
C-E5-C4,E4,G/2.5,A/2.5,B,D4-G3/0.5,D5,D4<br />
E5-G5-B3,D,A,G4,G-B-G3/0.5,E4,B/1.25,G4-B4/5<br />
G3/0.56,B-D5/5,B3/0.56,A-B4/5,E-A3/1.25,C5<br />
A4/0.83,E/1.25,E5/0.83,E4/1.25,G4/2.5,A/2.5<br />
C/0.83,E-C4/0.56,C5/0.83,E/1.25,E5/0.83,E4/1.25<br />
G/2.5,A/2.5,B/0.83,D4-G3/0.56,D5/0.83,D4/1.25<br />
G5/0.83,D/1.25,A,G4,G/5,B3-G3/0.5,E,B/1.25<br />
G4-B4/5,G3/0.56,B-D5/5,B3/0.56,A-B4/5,E-A3/1.25<br />
C,A4/0.83,E/1.25,C-E5/5,C4,E4/1.25,G4/2.5,A/2.5<br />
C5/0.83,E-C4/0.56,C5/0.83,E/1.25,C-E5/5,C4<br />
E4/1.25,G/2.5,A/2.5,B/0.83,D4-G3/0.56,D5/0.83<br />
D4/1.25,E5-G5/5,B3,D/1.25,A,G4,G/5,B-G3/0.5,E4<br />
B/1.25,G4-B4/5,G3/0.56,B-D5/5,B3/0.56,A-C5/5,A3<br />
E/1.25,C-A5/5,A4/1.25,C-A5/5,E/1.25,C-A/5,A4<br />
E/1.25,D-B5/5,A3/1.25,E5-C6/5,B3,C4/1.25,D6/5<br />
G4/1.25,E-C6/5,C5,G,C,G,C4,B,G3,D4/1.25,B4-G5/5<br />
G4/1.25,B-G5/5,D/1.25,B-G/5,G4,D/1.25,C5-A5/5<br />
A3/1.25,D5-B5/5,G3,E3/1.25,G5/5,B3/1.25,B4-G/5<br />
E4,B3/1.25,G4-B4/5,G3/0.56,B-D/5,B3/0.56,A4-C/5<br />
A3,E/1.25,C-A5/5,A4/1.25,C-A5/5,E/1.25,C-A/5,A4<br />
E/1.25,D-B5/5,A3/1.25,E5-C6/5,B3,C4/1.25,D6/5<br />
G4,C5/1.25,G5-E6/5,G4/2.5,D/2.5,E5-C6/5,C5,G,C4<br />
B,G3,D4/1.25,B4-G5/5,G4/1.25,B-G5/5,D/1.25<br />
B-G/5,G4,D/1.25,G5/5,A/1.25,G-D6/5,G3,E3/1.25<br />
G5/5,B3/1.25,B4-G/5,E4,B3/1.25,G4-B4/5,G3/0.56<br />
B-D5/5,B3/0.56,A4-C5/5,A3,E/1.25,C-A5/5,A4/1.25<br />
C-A5/5,E/1.25,C-A/5,A4,E/1.25,D-B5/5,A3/1.25<br />
E5-C6/5,B3,C4/1.25,D6/5,G4/1.25,E-C6/5,C5,G,C,G<br />
C4,B,G3,D4/1.25,B4-G5/5,G4/1.25,B-G5/5,D/1.25<br />
B-G/5,G4,D/1.25,C5-A5/5,A3/1.25,D5-B5/5,G3<br />
E3/1.25,G5/5,B3/1.25,B4-G/5,E4,B3/1.25,G4-B4/5<br />
G3/0.56,B-D/5,B3/0.56,A4-C/5,A3,E/1.25,C-A5/5<br />
A4/1.25,C-A5/5,E/1.25,C-A/5,A4,E/1.25,D-B5/5<br />
A3/1.25,E5-C6/5,B3,C4/1.25,D6/5,G4,C5/1.25<br />
G5-E6/5,G4/2.5,D/2.5,E5-C6/5,C5,G,C4,B,G3<br />
D4/1.25,B4-G5/5,G4/1.25,B-G5/5,D/1.25,B-G/5,G4<br />
D/1.25,G5/5,A/1.25,G-D6/5,G3,E3-G/1.25,G5/5<br />
E-G3/1.25,B-G5/5,E-G3,E-G,E-G,E-G,E-G,E-G/1.25<br />
E4-A4/5,C/0.36,E-A/5,C/1.25,E-A/5,C,E3,G<br />
D4/1.25,G4-C5/5,C4/0.36,G-C5/5,C4/1.25,G-C5/5<br />
C4,E,G3,D/1.25,E4-A/5,A3/0.36,E-A4/5,A3/1.25<br />
E-A4/5,A3/0.56,A4-D5/5,D4/0.56,B-E5/5,E4/0.36<br />
B-E5/5,E4/1.25,B-E5/5,E4,E3,C,B3/1.25,E4-A/5<br />
C/0.36,E-A/5,C/1.25,E-A/5,C,E3,G,D/1.25,G4-C5/5<br />
C4/0.36,G-C5/5,C4/1.25,G-C5/5,C4,E,G3,D/1.25<br />
E4-A/5,A3/0.36,E-A4/5,A3/1.25,E-A4/5,A3/0.5,G<br />
F#/1.25,E-B4/5,E3/0.13,E4-A4/5,C/0.36,E-A/5<br />
C/1.25,E-A/5,C,E3,G,D/1.25,G4-C5/5,C4/0.36<br />
G-C5/5,C4/1.25,G-C5/5,C4,E,G3,D/1.25,E4-A/5<br />
A3/0.36,E-A4/5,A3/1.25,E-A4/5,A3/0.56,A4-D5/5<br />
D4/0.56,B-E5/5,E4/0.36,B-E5/5,E4/1.25,B-E5/5,E4<br />
E3,C,B3/1.25,E4-A/5,C/0.36,E-A/5,C/1.25,E-A/5,C<br />
E3,G,D/1.25,G4-C5/5,C4/0.36,G-C5/5,C4/1.25<br />
G-C5/5,C4,E,G3,D/1.25,E4-A/5,A3/0.36,E-A4/5<br />
A3/1.25,E-A4/5,A3/0.5,G,F#/1.25,E-B4/5,E3/0.13<br />
A4-B/5,E4-A3/1.25,C5,A4/0.83,E/1.25,E5/0.83<br />
E4/1.25,G4/2.5,A/2.5,C/0.83,E-C4/0.56,C5/0.83<br />
E/1.25,E5/0.83,E4/1.25,G/2.5,A/2.5,B/0.83<br />
D-G3/0.56,D5/0.83,D4/1.25,G5/0.83,D/1.25,A,G4<br />
G/5,B3-G3/0.5,E,B/1.25,G4-B4/5,G3/0.56,B-D5/5<br />
B3/0.56,A-B4/5,E-A3/1.25,C,A4/0.83,E/1.25<br />
C-E5/5,C4,E4/1.25,G4/2.5,A/2.5,C5/0.83<br />
E-C4/0.56,C5/0.83,E/1.25,C-E5/5,C4,E4/1.25<br />
G/2.5,A/2.5,B/0.83,D4-G3/0.56,D5/0.83,D4/1.25<br />
E5-G5/5,B3,D/1.25,A,G4,G/5,B-G3/0.5,E4,B/1.25<br />
G4-B4/5,G3/0.56,B-D5/5,B3/0.56,A-C5/5,A3,E/1.25<br />
C-A5/5,A4/1.25,C-A5/5,E/1.25,C-A/5,A4,E/1.25<br />
D-B5/5,A3/1.25,E5-C6/5,B3,C4/1.25,D6/5,G4/1.25<br />
E-C6/5,C5,G,C,G,C4,B,G3,D4/1.25,B4-G5/5,G4/1.25<br />
B-G5/5,D/1.25,B-G/5,G4,D/1.25,C5-A5/5,A3/1.25<br />
D5-B5/5,G3,E3/1.25,G5/5,B3/1.25,B4-G/5,E4<br />
B3/1.25,G4-B4/5,G3/0.56,B-D/5,B3/0.56,A4-C/5,A3<br />
E/1.25,C-A5/5,A4/1.25,C-A5/5,E/1.25,C-A/5,A4<br />
E/1.25,D-B5/5,A3/1.25,E5-C6/5,B3,C4/1.25,D6/5<br />
G4,C5/1.25,G5-E6/5,G4/2.5,D/2.5,E5-C6/5,C5,G,C4<br />
B,G3,D4/1.25,B4-G5/5,G4/1.25,B-G5/5,D/1.25<br />
B-G/5,G4,D/1.25,G5/5,A/1.25,G-D6/5,G3,E3/1.25<br />
G5/5,B3/1.25,B4-G/5,E4,B3/1.25,G4-B4/5,G3/0.56<br />
B-D5/5,B3/0.56,B4-D/5,E3-G,E-G,E-G,E-G,E-G,E-G<br />
E-G,E-G/1.25,A4-D/5,E/1.25,B-E5/0.5,B-E<br />
B-E/0.25,A-D,B-E/0.5,B-E,D-G5,C#5-F#5/0.25<br />
A-D/5,E3/0.56,A-D,A-D/0.33,B/2.5,B/2.5,B,A/2.5<br />
A/2.5,A,G4/2.5,G/2.5,G,F#4/2.5,F#/2.5,F#,B<br />
A-D/5,E/1.25,B-E5/0.5,B-E,B-E/0.25,A-D,B-E/0.5<br />
B-E,D-G5,C#-F#5/0.25,A-D/5,E3/0.56,A-D,A-D/0.33<br />
B/2.5,B/2.5,B/5,B3/1.25,A/5,A3/2.5,A4/5,A3/2.5<br />
A4/5,A3/1.25,G4/5,G3/2.5,G4/5,G3/2.5,G4/5<br />
G3/1.25,F#4/5,F#3/2.5,F#4/5,F#3/2.5,F#4/5<br />
F#3/1.25,G4/5,G3/1.25,A4-D/5,D3/1.25,B4-E5/5,E3<br />
E/1.25,B-E5/5,E3/1.25,B-E5/5,E3/0.26,A-D5/5<br />
D3/1.25,B-E5/5,E3,E/1.25,B-E5/5,E3/1.25,D5-G5/5<br />
G3/1.25,C#-F#5/5,F#3/0.26,A-D/5,D3/0.56,A-D5/5<br />
D3/1.25,A-D5/5,D3/0.36,B/5,B3/2.5,B4/5,B3/2.5<br />
B4/5,B3/1.25,A/5,A3/2.5,A4/5,A3/2.5,A4/5<br />
A3/1.25,G4/5,G3/2.5,G4/5,G3/2.5,G4/5,G3/1.25<br />
F#4/5,F#3/2.5,F#4/5,F#3/2.5,F#4/5,F#3/1.25,B4/5<br />
B3/1.25,A4-D5/5,D3/1.25,B4-E5/5,E3,E/1.25<br />
B-E5/5,E3/1.25,B-E5/5,E3/0.26,A-D5/5,D3/1.25<br />
B-E5/5,E3,E/1.25,B-E5/5,E3/1.25,D5-G5/5,G3/1.25<br />
C#-F#5/5,F#3/0.26,A-D/5,D3/0.56,A-D5/5,D3/1.25<br />
A-D5/5,D3/0.36,B/5,B3/2.5,B4/5,B3/2.5,B4/5<br />
B3/1.25,A/5,A3/2.5,A4/5,A3/2.5,A4/5,A3/1.25<br />
G4/5,G3/2.5,G4/5,G3/2.5,G4/5,G3/1.25,F#4/5<br />
F#3/2.5,F#4/5,F#3/2.5,F#4/5,F#3/1.25,B4/5<br />
B3/1.25,A4-F#5/5,D/1.25,B4-G5/5,E,E/1.25,B-G/5<br />
E/1.25,B-G/5,E/0.26,A-F#/5,D/1.25,B-G/5,E<br />
E/1.25,B-G/5,E/1.25,D5-B5/5,G3/1.25,C#-A5/5<br />
F#3/0.26,A4-F#5/5,D3/0.56,A-F#/5,D/1.25,A-F#/5<br />
D/0.36,B4-D5/5,B3/2.5,B4-D/5,B3/2.5,B4-D/5<br />
B3/1.25,A-C#/5,A3/2.5,A4-C#/5,A3/2.5,A4-C#/5<br />
A3/1.25,G4-B4/5,G3/2.5,G4-B/5,G3/2.5,G4-B/5<br />
G3/1.25,F#4-A4/5,F#3/2.5,F#4-A/5,F#3/2.5<br />
F#4-A/5,F#3/1.25,B/5,B3/1.25,A-F#5/5,D3/1.25<br />
B4-G5/5,E,E/1.25,B-G/5,E/1.25,B-G/5,E/0.26<br />
A-F#/5,D/1.25,B-G/5,E,E/1.25,B-G/5,E/1.25<br />
D5-B5/5,G3/1.25,C#-A5/5,F#3/0.26,A4-F#5/5<br />
D3/0.56,A-F#/5,D/1.25,A-F#/5,D/0.36,B4-D5/5<br />
B3/2.5,B4-D/5,B3/2.5,B4-D/5,B3/1.25,A-C#/5<br />
A3/2.5,A4-C#/5,A3/2.5,A4-C#/5,A3/1.25,G4-B4/5<br />
G3/2.5,G4-B/5,G3/2.5,G4-B/5,G3/1.25,F#4-A4/5<br />
F#3/2.5,F#4-A/5,F#3/2.5,F#4-A/5,F#3/1.25,G4-B/5<br />
G3/1.25,A-D/5,D3/1.25,B-E5/5,E3,E/1.25,B-E5/5<br />
E3/1.25,B-E5/5,E3/0.26,A-D5/5,D3/1.25,B-E5/5,E3<br />
E/1.25,B-E5/5,E3/1.25,D5-G5/5,G3/1.25,C#-F#5/5<br />
F#3/0.26,A-D/5,D3/0.56,A-D5/5,D3/1.25,A-D5/5<br />
D3/0.36,B/5,B3/2.5,B4/5,B3/2.5,B4/5,B3/1.25,A/5<br />
A3/2.5,A4/5,A3/2.5,A4/5,A3/1.25,G4/5,G3/2.5<br />
G4/5,G3/2.5,G4/5,G3/1.25,F#4/5,F#3/2.5,F#4/5<br />
F#3/2.5,F#4/5,F#3/1.25,B4/5,B3/1.25,A4-D5/5<br />
D3/1.25,B4-E5/5,E3,E/1.25,B-E5/5,E3/1.25,B-E5/5<br />
E3/0.26,A-D5/5,D3/1.25,B-E5/5,E3,E/1.25,B-E5/5<br />
E3/1.25,D5-G5/5,G3/1.25,C#-F#5/5,F#3/0.26,A-D/5<br />
D3/0.56,A-D5/5,D3/1.25,A-D5/5,D3/0.36,B/5<br />
B3/2.5,B4/5,B3/2.5,B4/5,B3/1.25,A/5,A3/2.5,A4/5<br />
A3/2.5,A4/5,A3/1.25,G4/5,G3/2.5,G4/5,G3/2.5<br />
G4/5,G3/1.25,F#4/5,F#3/2.5,F#4/5,F#3/2.5,F#4/5<br />
F#3/1.25,B4/5,B3/1.25,A4-F#5/5,D/1.25,B4-G5/5,E<br />
E/1.25,B-G/5,E/1.25,B-G/5,E/0.26,A-F#/5,D/1.25<br />
B-G/5,E,E/1.25,B-G/5,E/1.25,D5-B5/5,G3/1.25<br />
C#-A5/5,F#3/0.26,A4-F#5/5,D3/0.56,A-F#/5,D/1.25<br />
A-F#/5,D/0.36,B4-D5/5,B3/2.5,B4-D/5,B3/2.5<br />
B4-D/5,B3/1.25,A-C#/5,A3/2.5,A4-C#/5,A3/2.5<br />
A4-C#/5,A3/1.25,G4-B4/5,G3/2.5,G4-B/5,G3/2.5<br />
G4-B/5,G3/1.25,F#4-A4/5,F#3/2.5,F#4-A/5,F#3/2.5<br />
F#4-A/5,F#3/1.25,B/5,B3/1.25,A-F#5/5,D3/1.25<br />
B4-G5/5,E,E/1.25,B-G/5,E/1.25,B-G/5,E/0.26<br />
A-F#/5,D/1.25,B-G/5,E,E/1.25,B-G/5,E/1.25<br />
D5-B5/5,G3/1.25,C#-A5/5,F#3/0.26,A4-F#5/5<br />
D3/0.56,A-F#/5,D/1.25,A-F#/5,D/0.36,B4-D5/5<br />
B3/2.5,B4-D/5,B3/2.5,B4-D/5,B3/1.25,A-C#/5<br />
A3/2.5,A4-C#/5,A3/2.5,A4-C#/5,A3/1.25,G4-B4/5<br />
G3/2.5,G4-B/5,G3/2.5,G4-B/5,G3/1.25,F#4-A4/5<br />
F#3/2.5,F#4-A/5,F#3/2.5,F#4-A/5,F#3/1.25,G4-B/5<br />
G3/1.25,E4/5,E3/1.25,E4/5,E3/1.25,E4/5,E3/1.25<br />
E4/5,E3/1.25,B-E5/5,E4/0.36,B-E5,E4/5,E3/1.25<br />
E4/5,E3/1.25,E4/5,E3/1.25,E4/5,E3/1.25,D-G5/5<br />
G3/1.25,C#-F#5/5,F#3/0.36,E4/5,E3/1.25,E4/5<br />
E3/1.25,E4/5,E3/1.25,E4/5,E3/1.25,A-D/5,D4/0.36<br />
B/5,B3/2.5,B4/5,B3/2.5,B4/5,B3/1.25,A/5,A3/2.5<br />
A4/5,A3/2.5,A4/5,A3/1.25,G4/5,G3/2.5,G4/5<br />
G3/2.5,G4/5,G3/1.25,F#4/5,F#3/2.5,F#4/5,F#3/2.5<br />
F#4/5,F#3/1.25,B4/5,B3/1.25,E4/5,E3/1.25,E4/5<br />
E3/1.25,E4/5,E3/1.25,E4/5,E3/1.25,B4-E5/5<br />
E4/0.36,B-E5,E4/5,E3/1.25,E4/5,E3/1.25,E4/5<br />
E3/1.25,E4/5,E3/1.25,D5-G5/5,G3/1.25,C#-F#5/5<br />
F#3/0.36,E4/5,E3/1.25,E4/5,E3/1.25,E4/5,E3/1.25<br />
E4/5,E3/1.25,A4-D/5,D4/0.36,B/5,B3/2.5,B4/5<br />
B3/2.5,B4/5,B3/1.25,A/5,A3/2.5,A4/5,A3/2.5,A4/5<br />
A3/1.25,G4/5,G3/2.5,G4/5,G3/2.5,G4/5,G3/1.25<br />
F#4/5,F#3/2.5,F#4/5,F#3/2.5,F#4/5,F#3/1.25,G4/5<br />
G3/1.25,B4-D5/5,G-B3,G-B,G-B/1.25,F#5/5,G-B,G-B<br />
G-B/1.25,E5-G5/5,G3-B,G-B,G-B/1.25,D-F#/5,G-B<br />
G-B,G-B/1.25,C#-E/5,G-B/1.25,B4-D/5,G-B3/1.25<br />
A4-C#/5<br />
}}<br />
<br />
{{Song<br />
|name=Chris Tomlin - Our God<br />
|rating=<br />
|notes=BPM: 240<br />
C#4-C#3,E5-B4,E-C#4-G#4-B/0.8,E-G#-B/4,C#/1.33<br />
E-C#-G#-B/0.8,E-C#-G#-B,E-C#-B,E-B,E4-A,A5-E-E5<br />
A-E4-E5,A-E4-E5,A-E4-E5,A-E4-E5,A-E4-E5,A-E4-E5<br />
E4-E3,B-G#5-E4,E-B-G#,E-B-G#,E-B-G#,E-B-G#<br />
E-B-G#,B-G#/4,B3/1.33,B2-B3,F#5/4,B-B4,B3-B4-F#<br />
B3-B4-F#,B3-B4-F#,B3-B4-F#,B3-B4-F#,B-F#<br />
C#3-C#4,E5/4,B-C#,C#-B-E,C#-B-E,C#-B-E,C#-B-E<br />
C#-B-E,B-E,A2-A3,A-E-A5,A3-E-A5,A3-E-A5,A3-E-A5<br />
A3-E-A5,A3-E-A5,E-A,E3-E4,E-B-G#,E-B-G#,E-B-G#<br />
E-B-G#,E-B-G#,E-B-G#,E/4,B-G#,B2-B3,B-B4-F#<br />
B3-B4-F#,B3-B4-F#,B3-B4-F#,B3-B4-F#,B3-B4-F#<br />
F#-B,C#3-C#4-B-E5,D#5,B,E4-E5-B,A3/4,E4,E-B-E5<br />
E4-E5-B,E4-B-E5,E3-E4,B3,E,B-F#4,E-G#4,B-B4<br />
E3-E5/0.8,C#,C#3-C#4-B-E,D#,B,E4-B-E5,A-E4<br />
E-B-F#5/2,G#5/2,G#-E-B,B-E,E-E3,B3,E4/1.33,B/4<br />
E5,A5-E4-B4/0.44,G#-E-B,C#,F#4-A4-E5-F#5-F#3,C#<br />
F#4,B-C#5-C#4,F#,A-C#,F#,A-B-C#,F#3,A-C#,F#4,C#<br />
E-A/0.44,A-F#5-B3,B,B4-E-F#-B3-B2,B3,B,D#-B-F#4<br />
B,B4-B3-E4,B/1.33,E-D#4-B4-B3/0.8,B2/2,B3/2,E<br />
B-F#3,B-F#4,B4/2,B3/0.57,B/0.44,B4-E5-C#3-C#4<br />
D#5,B,E4-B-E5-A3,E4,B-E5-E4,B-E5-E4,B-E5-E4<br />
E-E3,B3/2,E5/2,E4,F#-B,G#4-E,B4-B3,E5-E3,C#<br />
B4-E5-C#3-C#4,D#,B,E4-B-E5-A,E4,B-F#5-E/2<br />
B-G#5/2,B-G#-E,E,E-E3,B3,E4,E5-B,B4-A5-E4/0.44<br />
B-G#-E,C#,F#4-A4-E5-F#5-F#3,C#,F#4,A-B-C#5-C#4<br />
F#,A-C#5-C#4/2,F#3/2,F#,A-B,C#,F#4-A,C#,F#3<br />
E-A/0.44,A-F#5-B3,B,B4-E-F#-B3-B2,B3,B,D#-B-F#4<br />
B,B4-B3-E4/2,B/2,B4,B3-E-D#4,B-B2,E,B3-F#3/0.44<br />
B4-F#4/4,B3/0.5,B/0.44,B4-E5-C#3-C#4,E-B,E-B<br />
B-F#5-C#,C#,G#-B,B-E4,E,E-B-E5-A-A3,B-E-E4<br />
E5-B/4,E4,F#-E-B,E,G#-B/4,E/1.33,E,B3<br />
E-B4-E5-E3,B-E5-E4,B-E5-E4,B-E5-B5-E4,B3<br />
B4-E5-A5-B3,G#-B4/4,B3/1.33,B4-E-F#-B3,B-B2<br />
B4-E-F#-B3,B,B4-E-A-B3,B,E-G#-B4,B-B3,B4-G#3<br />
B-E-C#-C#3,E-B,E-B,F#-C#4-B/2,C#/2,G#5,B,B,B-E4<br />
E5-E4-A4-B-A3,E5-E4-B,E5-E4-B,F#-E-B,E,G#-B,E<br />
B-G#-B3/2,F#/2,B4-G#-E-E3,B3,E4,B,E,B4-E5-G#-B3<br />
B,B4-E-F#-B3,B2,B3,B,B4-D#5-B3,B/0.44,B/0.44<br />
E-B5-E6-G#4-C#5-C#4,E5-B-C#5,E-B-E6-C#<br />
E5-B-E6-G#,E5-B-E6-G#,E5-B-E6-G#,E5-B-E6-G#<br />
E-E5-B-A4,E4-A-A3,A5-E6-E4-A4-E5,A5-E6-E4-A4-E5<br />
A5-E6-E4-A4-E5,A5-E6-E4-E5,A-E6-E4-E5<br />
A-E6-E4-E5,A-E6-E5-E4,E-E3,G#5-E6-B3,E5-E6-E4/4<br />
G#/4,B/1.33,E5-G#-E6-E4,E5-G#-E6-E4,E5-G#-E6-E4<br />
E5-G#-E6-E4,E6-G#-E5,B4-B3,F#-D#6-E6-B4<br />
F#-D#-E-B,F#-D#-E-B,F#-D#-E-B,F#-D#-E-B<br />
F#-D#-E-B,D#-E-F#,C#4,E5-E6-G#4/4,B5/1.33<br />
E5-B-E6-G#,E5-B-E6-G#-C#,E5-B-E6-C#-G#<br />
E5-B-E6-C#-G#,E5-B-E6-G#,E5-E6-B-E4,E-A4-A3<br />
E5-A5-E6-E4,E5-A-E6-E4,E5-A-E6-E4,E5-A-E6-E4<br />
E5-A-E6-E4,E5-A-E6-E4,A-E6-E5-E4,E-E3,G#5-E6-E4<br />
G#-E6-E4,G#-E6-E4,G#-E6-E4,G#-E6-B3,E-G#,E-G#-B<br />
B-B2,F#-D#-E-B3,F#-D#-E-B,F#-D#-E-B,F#-D#-E-B,B<br />
B/0.44,B4-E5-C#3-C#4,D#5,B,E4-B-E5-A3,E4<br />
B-E5-E4,B-E5-E4,B-E5-E4,E-E3,B3,E4/4,F#4/1.33<br />
B/4,F#/1.33,G#4-E,B4-B3,E5-E3,C#-B4<br />
B-E5-C#3-C#4,D#,B,E4-B-E5-A,E4,B-F#5-E/2<br />
B-G#5/2,B-G#-E,E,E-E3,B3,E4-E3,E5-B<br />
B4-E-A5-E4/0.44,B-G#-E,C#,F#4-A4-E5-F#5-F#3,C#<br />
F#4,A-B-C#5-C#4,F#,A-B-C#,F#3,A-B-C#,F#4,A,B-C#<br />
F#3,E-A/0.44,F#5-B3-A,F#3,B4-E-F#5-B3-B2,B3,B<br />
D#-B-F#4,B,E-B-F#,B,F#-D#-E-B,B2,B4-B3/2,F#/2<br />
B-B,B4-B2,E-B,D#,B4-B3,G#3,B4-E-C#3-C#4,D#,B-E4<br />
E-B-E5-A3,E4,B-E5-E4,B-E5-E4,B-E5-E4,E-E3,B3,E4<br />
F#,G#4-B,B4-E3,E5,B-C#,B-E-C#3-C#4,D#,B-A<br />
B-E-A2-A3/0.44,F#5-B/2,G#5-B/2,G#-B/0.44,E4-E3<br />
B3,E4,E5-B,B4-E-A5-E4/0.44,B-G#-E,C#<br />
F#4-A4-E5-F#5-F#3,C#,F#4,A-B-C#5-C#4,A-F#3<br />
B-C#/2,F#4/2,A/0.8,C#,F#3,B-C#,A-F#4,C#<br />
E-A/0.44,F#5-B3-A/4,E/1.33,F#3,E-B4-F#5-B3-B2<br />
B3,B,D#-B-B4,B3/2,B/2,E6-F#,B,F#-D#6-B,B<br />
E5-B5-B3,B,B,D#5-F#-B5-B3/0.44,B4,G#3<br />
B-E-C#-C#3,E-B,E-C#4-B,F#-C#-B,C#,G#5-B-E,B<br />
B-E4,A-B-E5-A3,B-E-E4,B-E5-E4,B-F#-E,E<br />
B-E5-G#-E4,E,E,E-B-E5-E3,B-E5-E4,B-E5-E4<br />
B-E5-B5-E4/0.5,B4-E5-A5-B3,B4-G#-B3,B4-E-F#-B3<br />
B-B2,B4-E-F#-B3,B,B4-E-A-B3,B,E-G#-B4,B-B3<br />
B4-G#3,B-E-C#-C#3,E-B/4,C#4/1.33,E-C#-B<br />
F#-C#-B/2,C#/2,G#5/0.8,B-E,B-A3,A,B-E-A-A2<br />
B-E-A3,B-E-A,B-F#-A,A,E-G#-B,A,G#-B/2,F#/2<br />
B-E-G#-E4-E3,B3,E4,E,E,B4-E5-G#-B3,B,B4-E-F#-B3<br />
B-B2,B4-B3,B/0.8,B-B4,D#/2,B3/2,B4,B-B3,B4-G#3<br />
B-E-C#-C#3,E-C#4-B,E-C#-B,B-F#-C#-C#3/2,C#4/2<br />
G#5/0.8,B-E,B-A,E3,B-E5-A-A2,E-B/4,A3/1.33<br />
B-E-A,B-F#-A/0.5,E-G#-B,B-B3,B4-E4,E-B-E5-E3<br />
E5-E4-B,E5-E4-B,B5-E-B4-E5,B3,B-B4-E-A5<br />
B-G#-B3/4,A/1.33,B4-E-F#-B3,B-B2,B4-E-F#-B3,B<br />
B4-F#-A-B3,G#-B,B4,B-B3,B4-G#3,B-E-C#-C#3<br />
E-B-C#4,E-C#-B,F#-C#-B,G#5/0.8,B-E,B-C#3,B-E3<br />
B-E5-A3-A2,B-E-A3,B-E-A,B-F#-A,A,G#-B,B3/2,B4/2<br />
G#-E4/2,F#/2,B-E5-G#-E4-E3,E4,E,E,E,B-E5-G#-E4<br />
B3,B4-E5-F#-B3,B-B2,B4-B3,B/0.8,B-B4,D#/2,B3/2<br />
B4-B3,B4-D#-B3,B4-D#-G#3,C#4-C#3,F#-C#4-B<br />
F#-C#-B,F#-C#-B,F#-C#-B,F#-C#-B,B-F#/4,C#3-C#4<br />
E/4,B/0.5,B-F#/4,A2-A3,B-F#/4,A2-A3,B-F#/4<br />
A2-A3,B-F#/4,A2-A3,B-F#/4,A2-A3,B-F#/4,A2-A3<br />
B-E/4,A2-A3/0.5,B-E-G#5/4,E3-E4,B-E5-G#/4,E3-E4<br />
B-E5-G#/4,E3-E4,B-E5-G#/4,E3-E4,B-E5-G#/4,E3-E4<br />
B-G#/4,E3-E4/4,E5/1.33,E4-B-E5-F#/4,E3,B3<br />
B4-F#-A5/4,B2-B3,B4-F#-A/4,B2-B3,B4-F#-A/4<br />
B2-B3,B4-F#-A/4,B2-B3,B2-B3,B4-G#/4,B2-B3<br />
B4-F#-A/4,B2-B3,G#,B4-F#/4,C#3-C#4,B-F#/4<br />
C#3-C#4,B-F#/4,C#3-C#4,B-F#/4,C#3-C#4,B-F#/4<br />
C#3-C#4,B-F#/4,C#3-C#4,B-E5/4,C#3-C#4,A3,B-F#/4<br />
A2-A3,B-F#/4,A2-A3,B-F#/4,A2-A3,B-F#/4,A2-A3<br />
B-F#/4,A2-A3,B-F#/4,A2-A3,B-E/4,A2-A3/0.5<br />
B-E-G#/4,E3-E4,B-E5-G#/4,E3-E4,B-E5-G#/4,E3-E4<br />
B-E5-G#/4,E3-E4,B-E5-G#/4,E3-E4,B-E5-G#/4,E3-E4<br />
B-E5-F#/4,E3-E4,B3/4,F#/1.33,B4-F#-A5/4,B2-B3<br />
B4-F#-A/4,B2-B3,B4-F#-A/4,B2-B3,B4-F#-A/4<br />
B2-B3/1.33,B4/4,B2-B3/0.8,B4-G#/4,B2-B3,B4-F#/4<br />
B2-B3/0.44,E5-B5-E6/4,C#3-C#4,E5-B-E6/4,C#3-C#4<br />
E5-B-E6/4,C#3-C#4,E5-B-E6/4,C#3-C#4,E5-B-E6/4<br />
C#3-C#4,E5-B-E6/4,C#3-C#4,E5-E6-B/4,C#3-C#4,A3<br />
E5-B-E6/4,Gn2-A2-A3,E5-B-E6/4,A2-A3,E5-B-E6/4<br />
A2-A3,E5-B-E6/4,A2-A3,E5-B-E6/4,A2-A3,E5-B-E6/4<br />
A2-A3,E5-E6-B/4,A2-A3,E3,E5-B-E6/4,E2-E3<br />
E5-B-E6/4,E2-E3,E5-B-E6/4,E2-E3,E5-B-E6/4,E2-E3<br />
E5-B-E6/4,E2-E3,E5-B-E6/4,E2-E3,E6/4,E5-B,Cn4/4<br />
B3,F#-B5-D#6-E6/4,B2-B3,F#-B5-D#-E/4,B2-B3<br />
F#-B5-D#-E/4,B2-B3,F#-B5-D#-E/4,B2-B3<br />
F#-B5-D#-E/4,B2-B3,F#-B5-D#-E/4,B2-B3<br />
F#-B5-D#-E/4,B2-B3/0.5,B5-E-B6/4,C#3-C#4<br />
B5-E-B6/4,C#3-C#4,B5-E-B6/4,C#3-C#4,B5-E-B6/4<br />
C#3-C#4,B5-E-B6/4,C#3-C#4,B5-E-B6/4,C#3-C#4<br />
B5-E-B6/4,C#3-C#4,A,B5-E-B6/4,A2-A3,B5-E-B6/4<br />
A2-A3,B5-E-B6/4,A2-A3,B5-E-B6/4,A2-A3,B5-E-B6/4<br />
A2-A3,B5-E-B6/4,A2-A3,B5-E-B6/4,A2-A3/4,B/0.5<br />
E-B-E7/4,G#2-G#3,E6-B-E7/4,G#2-G#3,E6-B-E7/4<br />
G#2-G#3,E6-B-E7/4,G#2-G#3,E6-B-E7/4,G#2-G#3<br />
E6-B-E7/4,G#2-G#3,E6-B-E7/4,G#2-G#3/0.5<br />
F#6-B-D#7-E/4,B2-B3,F#-B6-D#-E/4,B2-B3<br />
F#-B6-D#-E/4,B2-B3,F#-B6-D#-E/4,B2-B3<br />
F#-B6-D#-E/4,B2-B3,F#-B6-D#-E/4,B2-B3,C#<br />
B4-E5/4,C#3-C#4,E/4,B,E/4,B,F#5/4,B-G#4/0.31<br />
G#5/4,B/0.57,E4/2,A,B-E5-A4-E4,E5-B,E-B<br />
F#-B/0.5,E-G#-B/0.44,E3/0.5,B-E5-E4,E5-B,E-B<br />
B5-B4-E/0.5,A5-B-E,G#-B,F#-B-E,F#4-B3<br />
F#5-B4-E/0.5,A-B,G#-B/0.22,G#4,B-E,E-C#/4<br />
B/1.33,E-B,F#-B/0.5,G#5-B-E/0.31,E-B-A4-A3-E4<br />
E5-B,E-B,F#-B/0.5,G#-B/0.31,G#-B/2,F#/2<br />
B-E-G#-E4-E3/0.8,B3/0.67,E4/0.67,B,E<br />
G#-B4-E5/0.67,B3/0.8,B/0.57,B4-E-F#-B3-B2,F#3<br />
B3,F#,D#5/1.33,F#4/4,B,F#3,B4/2,F#4/0.57,B3<br />
B4-E4,B3,F#3-B2,B3,F#-B2/0.67,D#4-E-B4/0.57,F#<br />
E/0.8,B3/0.67,F#4-F#3/0.27,C#-E-F#4-B4-C#3<br />
G#3/0.57,C#4/2,B,C#/2,G#4/2,C#5-B/2,E5/2<br />
F#5-C#4/2,B/4,G#/4,E-C#5/2,F#/2,B5/2,C#4-G#/4<br />
E/4,B4-C#5/4,F#/4,B5-C#4/2,G#/2,B/4,C#5/4,E6/4<br />
F#6/4,B6-G#/2,B-C#4/2,E7/4,F#7/4,B7/1.33,B/2<br />
E8/4,F#8/4,B8/0.67,C#3/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Black Sabbath - Iron Man (best on electric guitar)<br />
|rating=<br />
|notes=BPM: 70<br />
F4-F-F5-F4-F-F3,G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3<br />
G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3<br />
G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3<br />
G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3/2.12<br />
F4-F-F5-F4-F-F3/2.12,F4-F-F5-F4-F-F3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3,F4-F-F5-F4-F-F3<br />
E4-E-E5-E4-E-E3/2.12,D#4-D#-D#5-D#4-D#-D#3/2.12<br />
D#4-D#-D#5-D#4-D#-D#3/2.12<br />
D#4-D#-D#5-D#4-D#-D#3/0.34,F4-F-F5-F4-F-F3<br />
G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3<br />
G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3<br />
G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3<br />
G#4-G#-G#5-G#4-G#-G#3<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
C#5-C#-C#6-C#5-C#-C#4/4.25<br />
Cn5-C-C6-C5-C-C4/4.25<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3/2.12<br />
A#4-A#-A#5-A#4-A#-A#3,F4-F-F5-F4-F-F3/2.12<br />
F4-F-F5-F4-F-F3/2.12,F4-F-F5-F4-F-F3/2.12<br />
G#4-G#-G#5-G#4-G#-G#3,F4-F-F5-F4-F-F3<br />
E4-E-E5-E4-E-E3/2.12,D#4-D#-D#5-D#4-D#-D#3/2.12<br />
D#4-D#-D#5-D#4-D#-D#3/2.12<br />
D#4-D#-D#5-D#4-D#-D#3/0.85<br />
}}<br />
<br />
{{Song<br />
|name= Weezer - Say It Ain't So<br />
|rating=<br />
|notes=BPM: 150<br />
D5-D-C4-C/2,D#5-D#,D#-D#/0.67,G-G-Dn-D/0.5,G-G<br />
D-D/2,G5-G/2,B5-B/2,A#5-A#/2,G#-G#/2,C6-C/2<br />
D#6-D#/2,G#6-G#5/0.67,D#3-D#4-Gn6-G5/0.5<br />
D#3-D#4/0.47,G6-G5,C4-C-Dn-D/2,D#5-D#/2<br />
G6-D#-C5/2,D#-D#/0.67,G-G5-G4-G3-G-Dn-D/0.5<br />
G6-G5-G4-G3-G,D-D/2,G5-G/2,G6-G5-G4-G5-B-B/2<br />
A#-A#/2,F5-G#3-G#/2,D#-C6-C/2<br />
D#6-C-D#5-D#6-D#/2,G#6-G#5/0.67<br />
A#-Gn-G-D#3-D#4-G6-G5/0.5,A#-G-G-D#3-D#4,G3<br />
A#-G5-G-A#3-G6-G5,C4-C-Dn-D/2,D#5-D#/2<br />
G6-D#-C5/2,D#-D#/0.67,G-G5-G4-G3-G-Dn-D/0.5<br />
G6-G5-G4-G3-G,D-D/2,G5-G/2,G6-G5-G4-B-B/2<br />
A#5-A#/2,G#3-G#/2,C6-C/2,D#6-C-D#5-D#6-D#/2<br />
G#6-G#5/0.67,A#-Gn5-G-D#3-D#4-G6-G5/0.5<br />
A#-G-G-D#3-D#4,G3-G4,A#-G5-G-G-A#3-A#4-G6-G5<br />
F-C4-C-Dn-D/2,D#5-D#-D#/2,G6-D#-C5/2,D#-D#/0.67<br />
G-G5-G4-G3-G-Dn-D/0.5,G6-G5-G4-G3-G,D-D/2<br />
G5-G/2,G6-G5-G4-G5-B-B/2,A#5-A#/2,F-G#3-G#/2<br />
D#-C6-C/2,D#6-C-D#5-D#6-D#/2,G#6-G#5/0.67<br />
A#-Gn-G-D#3-D#4-G6-G5/0.5,A#-G-G-D#3-D#4,G3-G4<br />
A#-G5-G-A#3-A#4-G6-G5,A#6-A#-C4-C-G<br />
A#-A#-C5-G6-G5-D#5,A#-A#-G<br />
C7-C-G4-G6-G3-G-G5-G/0.5<br />
B6-B-G4-G6-G3-G-G5-G/0.5,G4-G6-G5/2,G6-G-G5/2<br />
C-C-G#3-G#-G#5,C-D#-C-D#6-C6-G#,F6-F-F5<br />
F6-Gn-F-A#5-D#3-D#4-G-F5/0.5<br />
D#6-G-D#-A#-D#3-D#4-G-D#5,G3-G4,G5-A#-A#3-A#4-G<br />
C-C-C4-C-C6,D#6-C5-D#-G6-D#5-D#6,F6-F-F<br />
G-G4-G6-G-G3-G-G5-G6/0.5<br />
F-G4-F-G6-G3-G-G5-F/0.5,G4-G6-G5/2,C6-C-C/2<br />
D#-D#-G#3-G#-D#,C-D#5-C-D#6-C-C,D#-D#-D#<br />
D#-Gn-D#-A#5-D#3-D#4-G-D#6/2,C-C-C/2,A#-A#-A#<br />
G-A#-D#3-D#4-G,G3-G4,G5-A#-A#3-A#4-G<br />
C-C4-C-C6-C,D#6-C5-G6-D#-D#5-D#6,F-F-F<br />
G-G4-G6-G3-G-G6-G5-G6/0.5,F-G4-G6-G3-G-F-G5-F<br />
D#-D#-D#,G4-G6-G5,G#-G#,D#5-D#6-C6/0.5<br />
Gn-A#5-D#3-D#4-G/0.5,G-A#-D#3-D#4-G,G3-G4<br />
G5-A#-A#3-A#4-G,C4-C-Dn-D/2,D#5-D#/2,G6-C5-D#/2<br />
D#-D#/0.67,G-G4-G5-G3-G-Dn-D/0.5<br />
G6-G4-G5-G3-G/0.89,D-D/2,G5-G/2,G6-G4-G5-B5-B/2<br />
A#5-A#/2,G#-G#/2,C6-C/2,D#6-D#5-C-D#6-D#/2<br />
G#5-G#6/0.67,A#-Gn-G-D#3-D#4-G-G6/0.5<br />
A#-G5-G-D#3-D#4,G3-G4,A#-G5-G-A#3-A#4-G-G6<br />
C4-C-Dn-D/2,D#5-D#/2,G-C5-D#/1.6,D#-D#/0.67<br />
G-G4-G5-G3-G-Dn-D/0.5,G6-G4-G5-G3-G/0.89,D-D/2<br />
G5-G/2,G6-G4-G5-B-B/2,A#5-A#/2,G#3-G#/1.6<br />
C6-C/2,D#6-D#5-C-D#6-D#/2,G#5-G#6/0.67<br />
A#-Gn-G-D#3-D#4-G-G6/0.5,A#-G5-G-D#3-D#4,G3-G4<br />
A#-G5-G-A#3-A#4-G-G6,A#6-A#-C4-C-G5<br />
A#-G6-C5-A#-D#5-G5,A#-A#-G<br />
C7-G6-G4-C-G3-G-G5-G/0.5<br />
B6-G6-G4-B-G3-G-G5-G/0.5,G6-G4-G5/2,G6-G-G5/2<br />
C-G#3-G#-C-G#5,C-D#6-D#5-C-C6-G#,F-F-F5<br />
F6-A#5-Gn-D#3-D#4-F-G-F5/0.5<br />
D#6-A#-G-D#3-D#4-D#6-G-D#5,G3-G4<br />
A#-G5-A#3-A#4-G,C-C4-C-C6-C<br />
D#6-G6-C5-D#-D#5-D#6,F6-F-F<br />
G-G-G4-G3-G-G6-G5-G6/0.5,F-G-G4-G3-G-F-G5-F/0.5<br />
G6-G4-G5/2,C6-C-C/2,D#-G#3-G#-D#-D#<br />
C-D#-D#5-C-C-C,D#6-D#-D#<br />
D#-A#5-Gn-D#3-D#4-D#6-G-D#/2,C-C-C/2.67<br />
A#-A#-A#,A#-G-D#3-D#4-G,G3-G4,A#-G5-A#3-A#4-G<br />
C-C4-C-C6-C,D#6-G6-C5-D#-D#5-D#6,F-F-F<br />
G-G-G4-G3-G-G6-G5-G6/0.5,F-G-G4-G3-G-F-G5-F<br />
D#-D#-D#,G6-G4-G5,G#-G#,D#-D#5-C6/0.5<br />
A#5-Gn-D#3-D#4-G/0.5,A#-G-D#3-D#4-G,G3-G4<br />
A#-G5-A#3-A#4-G,G6-C-C4-C-C-G-G5-D#5<br />
G6-C6-C4-C-C-G-G5-D#/0.33<br />
G6-B5-B3-G3-G-G6-G5-Dn<br />
G6-B5-B3-G3-G-G6-G5-D/0.33,G6-G-C5-G#-G#-Gn<br />
F-F-G#-G#-F-C6-C,F-F-F,F-F-D#3-D#4-F-Gn5-G,G4/2<br />
G6-G-G/2,F-F-D#3-D#4-F-G5-G/2.67,C-C-C/2<br />
D#6-G4-D#-D#3-D#4-D#6,D#3-D#4-G5-G<br />
C5-C4-C-Dn-D/2,D#5-D#/2,C5-C4-C/1.6,D#-D#/2.67<br />
D#6-D#-D#,Dn6-D-D-D5-D,G4-G3-G,G4-G3-G,C6-C-C<br />
A#5-A#-A#,D6-G#-D-G#-G#-D-D#5-D#,G#-G#-G#,C-C-C<br />
Gn5-D#4-G-D#3-D#4-G-G-G/0.5,D#-D#3-D#4<br />
D#-D#3-D#4,D#-D#3-D#4,C4-C6-C4-C-G-D#5<br />
C-C6-C4-C-G-D#,D#6-D#/0.5,B-B5-G3-G-G5-Dn5<br />
B3-B5-G3-G-G5-D,D#-D#/0.5,G6-C5-G-G#-G#-Gn<br />
F-F-G#-G#-F-C6-C,F-F-F,F-F-D#3-D#4-F-Gn5-G,G4/2<br />
G6-G-G/2,F-D#3-D#4-F-F-G5-G/2.67,C-C-C/2<br />
D#6-G4-D#3-D#4-D#6-D#,D#3-D#4-G5-G<br />
C5-C4-C-Dn-D/2,D#5-D#/2,C5-C4-C/1.6,D#-D#/2.67<br />
D#6-D#-D#,Dn6-D-D-D5-D,G4-G3-G,G4-G3-G,C6-C-C<br />
A#-A#-A#,D6-G#-G#-G#-D-D-D#5-D#,G#-G#-G#<br />
D#6-D#-D#,D#-D#4-D#3-D#4-D#6-D#-Gn5-G/0.5<br />
D#4-D#3-D#4,D#-D#3-D#4,D#-D#3-D#4/0.4<br />
}}<br />
|}<br />
<br />
===Cartoon Songs===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=Adventure Time - Everything Stays<br />
|rating=<br />
|notes=BPM: 240<br />
B5/0.33,D6,B,D,B/0.5,G5/0.25,B/0.33,D,E6,G6,B6<br />
A6/0.2,A/0.33,G,A,B,A,G/0.33,E,D,B5/0.33,D/0.33<br />
A5/0.17,B/0.33,D,B,D,B/0.5,G5/0.25,B/0.33,D,E<br />
G6,B6,A6/0.25,D,A/0.33,G,A,B,A,G/0.33,E,D<br />
B5/0.5,D/0.5,E,A5/0.33,B6,A6,G/0.5,A/0.17,B/0.5<br />
A/0.5,G,G/0.5,E/0.2,G/0.5,A/0.5,G/0.5,F#6/0.17<br />
E/0.5,D/0.5,A5/0.5,A/0.5,G5/0.25,B,A6/0.5<br />
G6/0.5,G/0.5,E/0.2,A#6/0.5,An/0.5,G,G/0.5,D/0.2<br />
B5/0.5,D,E/0.5,A5/0.17,G5,B,A/0.5,G/0.33<br />
E5/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Adventure Time - Fry Song<br />
|rating=<br />
|notes=BPM: 400<br />
G-B-G4-D4-D5/0.33,B4/0.09,A4,B,C-G3-E-A-C4,G4/0.5<br />
E4/0.09,G/0.5,D3-A3-Gb3-G4-C/0.33,G/0.09,E/0.5<br />
Gn2-D-B2-E-G3,D4/0.5,D/0.11,D5/0.33,B4<br />
G-D4-B3-D5-G4/0.33,B4/0.09,A4,B,C3-G3-E3-A-C4<br />
G4/0.5,E4/0.11,E/0.5,G/0.5,D3-A3-Gb3-G4-C/0.08,E,E<br />
D4,Gn2-D3-B2-E-G3,D4/0.5,D/0.08,B3-G-G4-D-D5/0.33<br />
B4/0.13,B,D/0.5,B,B,B2-Gb3-Eb3-E5-A/0.33,B4/0.17<br />
A4,A,A,A/0.5,B/0.5,En3-B3-Gn-A-E4,G4/0.5,E/0.17,A<br />
A,A,A/0.5,B4/0.5,C3-G3-E3-A-Bb3,G4/0.5,E4/0.17,D,D<br />
Bn4,D/0.5,D,B,G3-D4-B3-D5-G4,B4/0.5,B/0.17,B,B,B,B<br />
B,B,B,B2-Gb3-Eb3-A-A3,Gn4/0.5,Gb/0.17,A4,A,Gn,A,G<br />
A,G,En-B3-G3-B4-E4/0.33,G4/0.14,A,G,A,G,A,G<br />
C-G3-E3-B-Bb3/0.5,G4,G/0.08<br />
}}<br />
<br />
{{Song<br />
|name=Adventure Time - Good Little Girl (Piano Only)<br />
|rating=<br />
|notes=BPM: 300<br />
C,E,G,C4,G,E,A2,C3,E,A3,E,C,D,F,A,D4,A,F,G2,B2,D3<br />
F,D,B,C,E,G3,C4,G,E,A2,C3,E,A3,E,C,D,F,A,D4,A,F,G2<br />
B,D3,F,D,B,C,E,E5-G3,C4,G-C5,E3-D5,A2-C,C3,E<br />
A3-G5-E5,E3,C,D3-D5-F5,F3,A-A4,D4-B4,A3,F-A4,G2-E5<br />
B2,D3-D5,F-B4,D3,B2-A,C-G4,E3,G3-Gb4,C4-Gn,G3,E-B4<br />
A2,C3,E,A3-G5-E5,E3,C,D-D5-F5,F3,A-A4,D4-B,A3,F-A4<br />
G2-E5,B2,D3-G5,F-D5,D3,B,C-G,E3,G3,C4,G-Gb5,E-Gn<br />
E-Ab5,A3,B3,D4-B5,B3,A-An5,A2-A5,C3,E,A3,E-B5,C-A5<br />
F2-G,A2,C-F5,F3-E5,C,A-E,G2,B2,D3,G3,D,B,G2-D5,B<br />
D3,G3-D5,D3,B-Eb,G2-B4-En,B2-B4-E,D-B-E,G3-B-E<br />
D-B-E,B2-B4-E,G2-B-E,B2,D,F,D,B,C,E3,E5-G3,C4,G-C5<br />
E3-D5,A-C,C3,E,A3-G5-E5,E3,C,D3-D5-F5,F3,A-A4<br />
D4-B4,A3,F-A4,G2-E5,B2,D3-D5,F-B4,D3,B2-A,C-G4,E3<br />
G3-Gb4,C4-Gn,G3,E-B4,A2,C3,E,A3-G5-E5,E3,C,D-D5-F5<br />
F3,A-A4,D4-B,A3,F-A4,G2-E5,B2,D3-G5,F-D5,D3,B,C-G<br />
E3,G3,C4,G-Gb5,E-Gn,E-Ab5,A3,B3,D4-B5,B3,A-An5<br />
A2-A5,C3,E,A3,E-B5,C-A5,F2-G,A2,C-F5,F3-E5,C,A-E<br />
G2,B2,D3,G3,D,B,G2-D5,B,D3,G3-D5,D3,B-Eb,G2-B4-En<br />
B2-B4-E,D-B-E,G3-B-E,D-B-E,B2-B4-E,G2-B-E,B2,D,F,D<br />
B,C5,E,E6-G5,C6,C,D6,A4-C5,C,E5,A5/0.33,D5,F5,A-A4<br />
D6-B4/0.5,A,G4-E6,B,D5-D6,F-B5/0.5,A5,C-G,E5<br />
G5-Gb4,C6-Gn/0.5,B4,A4,C5,E,A5/0.33,D5,F,A-A4<br />
D6-B/0.5,A,G-E,B,D5-G5,G-D/0.33,C-G,E,G,C6,Gb,Gn<br />
E-Ab5,A,B5,E6-B/0.5,An,A4-A5,C5,E5,A,C,D<br />
B4-G4-D-G5-E/0.5,G/0.5,D/0.5,C4-G4-E4-C5-C/0.08<br />
}}<br />
<br />
{{Song<br />
|name=Adventure Time - I'm Just your Problem (Piano Only)<br />
|rating=<br />
|notes=BPM: 300<br />
E4-B-E3-G-B4,D5/0.5,B/0.5,A4/0.5,B,B3-D3-Gb-B2/0.2<br />
Gn4,G,G,C4-E-G3-A-C3,G4,G/0.33,G,D5/0.5<br />
G3-B-D3-B4-G2/0.2,G4,G,G,B3-E4-E3-G3,E5/0.5,D5<br />
B4/0.67,G4/0.67,B,B3-D3-Gb3-B2/0.2,Gn4,G,G<br />
C4-E3-G3-A-C3,G4,G/0.33,G,D5/0.5,G3-B-D3-B4-G2/0.2<br />
G4,G,G,B3-E4-E3-G3/0.25,G5,Gb,B4/0.5<br />
B3-D-G3-B2/0.17,A,Gn4,C4-E-G3-A-C3,G4,G/0.17<br />
G3-B-D-B4-G2/0.2,G4,G,G,E/0.5,B3/0.5,E4/0.5,B/0.5<br />
B2/0.5,Gb3/0.5,B3/0.5,G/0.5,C/0.5,Gn/0.5,C4/0.5<br />
G/0.5,G2/0.5,D/0.5,G3/0.5,D/0.5,A-E3,B4,G-A,G4<br />
B3-A,B4,E4-A,G,B2-A,B4,D/0.5,Gb3,Gn4,B3-G,G,C3-G5<br />
G,E3-Gb,G,Gn3-E5,E,C4-D5/0.5,B4-G2/0.5,B2/0.5<br />
D3/0.5,G3/0.5,E3-D5/0.67,B4/2,G,B,B3-B4/0.67,B/2<br />
E4,E5,B2-Eb,B4,E3/0.5,Gb/0.5,A-B3,Gn4,C3-A,G,En,G<br />
G3/0.5,D-C4/0.5,D-G2/0.5,B2/0.5,B4-D3/0.5,G3/0.5<br />
E-A,B,G-A,G4,B3-A,B4,E4-A,G,B2-A,B4,D/0.5,Gb3,Gn4<br />
B3-G,G,C3-G5,G,E3-Gb,G,Gn3-E5,E,D5-C4/0.5,G2/0.5<br />
B2/0.5,B4-D3/0.5,G3/0.5,C3/0.5,C/0.5<br />
Bb3-G-E3-C-G5/0.25,C-E5/0.5,C/0.5<br />
G3-B-E3-C-G5/0.25,Bn2-Gb/0.5,B/0.5,A3-G3-B-Eb/0.25<br />
A4-B/0.5,B4-B2/0.5,A3-G-B-E/0.25,En/0.5,E/0.5<br />
E4-B3-Gn-E3-G5/0.25,E-E5/0.5,E3/0.5<br />
B-E4-G3-E3-B4/0.25,C-A4/0.5,C/0.5,B3-G-C-E/0.25<br />
C-G4/0.5,C/0.5,B-G3-C-E/0.25,C/0.5,C/0.5<br />
Bb-G-E-C-G5/0.25,C-E5/0.5,C/0.5,G3-B-E3-C-G5/0.25<br />
Gb-Bn2/0.5,E5-B/0.5,A3-G3-B-Eb3/0.5,B4/0.5<br />
B2-A4/0.5,B/0.5,A3-G-B-E/0.25,En/0.5,E/0.5<br />
E4-B3-Gn-E3-G5/0.25,E-E5/0.5,E3/0.5<br />
B-E4-G3-E3-B4/0.25,C-A4/0.5,C/0.5,B3-G-C-E/0.25<br />
C-G4/0.5,C/0.5,B-G3-C-E/0.5,A/0.5,B4-E,D5,G-B,A<br />
B3-B4,D,E4-B,A,B2-B4/0.5,D3-G4,G,Gb3-A/0.5<br />
B3-Gn4/0.5,C-A,G,E3,G,G3,G4,C4-D5/0.5,D-G2/0.5<br />
B2/0.5,B4-D3/0.5,G3/0.5,C3/0.5,C/0.5<br />
Bb3-G-E-C-G5/0.25,C-E5/0.5,C/0.5,G3-B-E3-C-G5/0.25<br />
Bn2-Gb/0.5,B/0.5,A3-G3-B-Eb/0.25,A4-B/0.5<br />
B4-B2/0.5,A3-G-B-E/0.25,En/0.5,E/0.5<br />
E4-B3-Gn-E3-G5/0.25,E-E5/0.5,E3/0.5<br />
B-E4-G3-E3-B4/0.25,C-A4/0.5,C/0.5,B3-G-C-E/0.25<br />
C-G4/0.5,C/0.5,B-G3-C-E/0.25,E4-G-B-B4-E3,D5/0.5<br />
B/0.5,A/0.5,B,B3-D3-Gb-B2/0.2,Gn4,G,G,C4-E-G3-A-C3<br />
G4,G/0.17,G3-B-D-G4-G2/0.12<br />
}}<br />
<br />
{{Song<br />
|name=Duck Tales - Theme Song (Guitar Only)<br />
|rating=<br />
|notes=BPM: 240<br />
Gb2,G3,G2,G3,G2,G3/2,G2,G/2,G3,G2,G3,G2,G3,G2,G3/2<br />
G2,G/2,G3,G4-G2-G3,Bb4-G-B3,Db5-G2-D4,Eb5-G3-E4<br />
En5-G2-E4,G3-E5-E4/2,G2-Eb5-E4,D5-G-D4/2,G3-Bn4-B3<br />
G2-B4-Ab4,G3/2,G4-Bb/2,G2,G3,Bn-G2-A,G3/2,G2-Bb-G4<br />
G2/2,G3,G4-G2-G3,B-G-B3,D5-G2-D4,E5-G3-E4<br />
En5-G2-E4,G3-E5-E4/2,G2-Eb5-E4,D5-G-D4/2,G3-Bn4-B3<br />
B2-En5-B4,B3/2,Eb-B4/2,B2,B3,En-B2-B4/0.67,B-Eb/4<br />
B2,Bb/4,An2,Ab-A3,A-A4,Bn4-A2,E-A3,D3-D4-E/0.67<br />
D5/4,D3/1.33,D4/4,B2/4,Bb-E4,G4-A2,A3-E5,G5-A2<br />
A5-A3,B5-D3/0.67,A5/4,D,Bn2/4,Bb-G4/4,B4/4,D5/4<br />
E/4,D-G5-G2-G5-D,G-D-G-G3-D,G2/1.33,En-D/4<br />
D6-B5-G3,B-G5-G2,G3-G4/2,G2/2,B4/2,G/4,D5/4<br />
G3-Eb/2,G5/2,Dn2-G,D3-En,D2-D5,D3-E,E2-G,E3-E5<br />
E2-D5/1.33,An/4,E3-E5/4,Ab/1.33,G-Db-G2-G5-D<br />
G-D-G-G3-D,G2/1.33,E-D/4,D6-B5-G3,B-G5-G2,G3-G5/2<br />
G2/2,An/3,Ab/6,G/6,G5/2.95,G3-E/2,G5/2,Dn2-G,D3-E<br />
D2-D5,D3-E,E2-G,E3-E5,E2-D5/1.33,D/4,E3-E5/4<br />
E/1.33,G-Db-G2-G5-D,G-D-G-G3-D,G2,G3,G2,A2,B2,D3<br />
Bn/2,G5,G/4,A/4,Bb5,G,D5-B2,D,Eb-B,G,En2,G/2,G/4<br />
E/4,B5,G,B-G2,Bn,Bb-G,G5,Eb/2,A5,A/4,E/4,A,B,C6-E3<br />
B-E,A-E,B-E,A-E5-A2-A5-E,A-E-A-A3-E,A2/1.33,A5-E/4<br />
E6-C-A3,C-A5-A2,A3-A4/2,A2/2,C5/2,A/4,E5/4,A3-F5/2<br />
A5/2,En2-A,E3-G,E2-E5,E3-G,G2-A,G3-G5,G2-E5/1.33<br />
Bn/4,G3-G5/4,Bb/1.33,A-Eb-A2-A5-E,A-E-A-A3-E<br />
A2/1.33,A5-E/4,E6-C6-A3,C-A5-A2,A3-A5/2,A2/2,Bn/3<br />
Bb/6,A/6,A5/2.95,A3-G/2,A5/2,En2-A,E3-G,E2-E5,E3-G<br />
G2-A,G3-G5,G2-E5/1.33,E/4,G3-G5/4,G/1.33<br />
A-Eb-A2-A5-E,A-E-A-A3-E,A2/1.33,A5-E/4,E6-C-A3<br />
C-A5-A2-A5,B-A3/2,A2/4,A5/4,C/2,A2/4,E/4,A3,En2-A5<br />
A-E3-G,E5-E2/2,A/2,E3-G-B/1.33,A/4,G2-D6-A,G3-G5<br />
G2-E5/2,A/2,G3-G5-Bn,A-Eb-A2-A5-E,A-E-A-A3-E<br />
A2/1.33,A5-E/4,E6-C-A3,C-A5,A6-A2-C/1.98<br />
}}<br />
<br />
{{Song<br />
|name=Family Guy - Theme Song<br />
|rating=<br />
|notes=BPM: 300<br />
C-E4-Bb-C5,C4-E2-C/0.33,F2-C5-A4-F4-C/0.5,Bn4-A2-B<br />
C-F-A4-C,C3/0.5,D,C-F-F,D4-F3-B-F4-G4-B/0.5<br />
Bb-D3-B,G-F-D4-Bn-B,B2/0.5,G2,F-F,D-G-Bb4-F-B,A-A<br />
D3-B-B,A-A,G4-C-E4-B-B,C5-C,A2,C3-G-G<br />
F2-C4-A4-F4-A/0.67,A-A/2,F2,A-A,Eb-G2-A-C-A/0.5,A2<br />
F4-F,B3-B2-D4-G4-G,G-G,B-F-F/0.5,Bn-Ab4-D-B3-A/0.5<br />
F-B2-F/0.5,C3-An-F-C4-A/0.67,A-A/2,Db3<br />
Dn4-Bb4-C-F-B,D2/2,C-F-A-D4/2,A,D2/0.5<br />
F3-G2-Bn3-G4-D4,G-G,A-A,D5-D,A-A,F4-F,D4-D<br />
En-C3-C5-G-C,C3,C-E,D3-F,D-F,E3-G<br />
Eb4-B2-A-Db5-G/0.33,Bb-B4-Dn-F-D,Db-D,F-B2-B4-Dn-D<br />
En5-E,Bn2-F5-Ab-D-B4-F,E-E,B2-D-D,C5-An-F4-C<br />
C3/0.5,Eb3,Db3,Dn-D4-A-Gb-C5,A2,G-C-A4-D/0.5<br />
Gn2-D-Bb4-F-B,A-A,B2-B4-B,A-A,G4-C3-En4-B-B,C5-C<br />
C2/0.5,F2-E-A-C4-A,Ab-A,An2-A4-A,Ab-A,D-B2-F4-An-A<br />
B4-B,F2/0.5,E2-B3-G-D-G,Gb-G,E-Gn-G,Gb-G<br />
A2-Db-Gn-G,A4-A,D3/0.5,Dn-D4-F4-F,A-A/0.5,D5-D/0.5<br />
G2-Bn-F-A-D4/0.33,C5-C/0.5,C3-Bb-C4/0.5,Db5-D/0.5<br />
Bn-C3-D4/0.5,Dn5-D/0.5,Bb-C-D4/0.5,E5-E/0.5<br />
B-C-E4/0.5,F3-A-F5-C5-F,E3,Eb,D3-D5-B4-F/0.5<br />
Db3-Bn,C3-C5,En-E5,F3-F4-F5/0.5,F2/0.99<br />
}}<br />
<br />
{{Song<br />
|name=Winnie the Pooh - Theme Song<br />
|rating=<br />
|notes=BPM: 133<br />
C5-G4-E5/1.33,Bb4-D5/4,B-C-E,C4-B-D,C5<br />
F4-E-A4/1.33,D/4,C4-A-E,F-A-D,C,C5/1.33,C/4<br />
C-B5-G5/1.33,G-B/4,C-C4-E-A5/1.33,C5-E-A/4<br />
C4-E-B4-G,A4-F-F5,C5-E,B-D,A-Bn-Eb,G4-C-En/1.33<br />
Bb-D/4,B-C-E,C4-B-D,C5,F4-E-A/1.33,D/4,C4-A-E<br />
F-A-D,C,C5/1.33,C/4,C-B5-G5/1.33,G-B/4<br />
C-C4-E-A5/1.33,C5-E-A/4,C4-E-B4-G,F-C5-A4-F5,C4<br />
F3/0.5,C-G4-F5-D-B5/0.5,A5/2,G5/2,B4-C5-E/0.5,D<br />
F4-F3-C-A4/0.5,D,Eb4-A-Gb3-C/0.5,A5,Gn4-C4-F5-D-B5<br />
A,G5,B4-C5-En5/0.5,G,F3-C-F4-A-E/0.33,D,E4,C-D4/2<br />
C/2,G4-C4-D5-F5-B5/0.5,A/2,G5/2,B4-C5-E5/0.5,G<br />
A3-G-A4-C6-E/0.5,A5,A4-D4-F-D5,Db,C5-C,G3-Bn-G4-Dn<br />
E,F,C4-C5-Bb-E,D,C-C,A-F4-C-F5/0.5,C4,F3/0.5,A5<br />
G-B5-F5/2,A/2,B4-E-G5,C-B-E,B-D,F4-C5,A4-C-D,Gb4-C<br />
C/2,A5/2,Gn-G5-B5/2,F5-A/2,B4/2,E-G/2,C4-B-E,B-E-G<br />
F4-F5-A,A4,C5,C-A,G4-G5-B5/2,F-A5/2,B4/2,E-G/2<br />
C4-B-E,B-E-G,F4-A-C6,C5-F5-A,D4-D5-F,D4/2,A4-C/2<br />
G4-Bn-D5/2,C-E/2,D-F,C4-C5-E/2,Bb-D/2,B-C,F4-A-F5<br />
C-C,B-D,A-Bn-Eb,G-C-En/1.33,Bb-D/4,B-C-E,C4-B-D,C5<br />
F4-E-A/1.33,D/4,C4-A-E,F-A-D,C,C5/1.33,C/4<br />
C-B5-G5/1.33,G-B/4,C-C4-E-A5/1.33,C5-E-A/4<br />
C4-E-B4-G,A4-F-F5,C5-E,B-D,A-Bn-Eb,G4-C-En/1.33<br />
Bb-D/4,B-C-E,C4-B-D,C5,F4-E-A/1.33,D/4,C4-A-E<br />
F-A-D,C,C5/1.33,C/4,C-B5-G5/1.33,G-B/4<br />
C-C4-E-A5/1.33,C5-E-A/4,C4-E-B4-G,F-C5-A4-F5,C4<br />
F3/0.5,E4-B-C-C5,C4-B-E-C5,G4-E5-C4-B5,G-E-C-B<br />
C-C5-E4-A5,C4-C5-E-A,C4-B4-E-G5/0.5,A4-F4-F5,C/4<br />
Bn3/2,C/4,Db4,C/0.5,C,F3,C6-Bb5,C-F6-A5/1.99<br />
}}<br />
<br />
{{Song<br />
|name=Gravity Falls Theme<br />
|rating=+<br />
|notes=BPM: 300<br />
F6,D6,A5,D,F,D,A,D,F,C6,A,C,F,C,A,C,F,C#6,A,C#<br />
F,C#,A,C#,F,C#,A,C#,F,C#,A6/0.51,F4-A3-D4-F/18<br />
D6/1.06,D4,A,D,F,D,A/18,E6/1.06,D,A-D-F-F/18<br />
F6/1.06,D,A,D,F4,D,A,D,A-Cn4-F-F-A6,C,A3,C-G6,F<br />
C,A-A6,C,A3-C-F/18,F-C6,C4,A,C,F,C,A,C/1.06<br />
A#-D-F/18,F-D6,D4,A#,D,F,D,E-A#,D/1.06<br />
A#-D-F/18,F6-F4,D,A#,D,E-F,D,A#,D/1.06<br />
C-E4-G4/18,G6-G4,E,C,E,An6-G,E,C,E/1.06<br />
C#4-E-A4/18,G6-A,E,C#,E,F6/18,A,E,C#,E/1.12<br />
A3-D-F4/9,F,D/1.06,F6/18,A,D/1.06,F/18,F4<br />
D/1.06,F6/18,A,D/1.12,A-D-F4/18,A6/18,F,D/1.06<br />
A/18,A3,D/1.06,G/18,F,D/1.06,F6/18,A,D/1.12<br />
A-Cn-F4/9,F,C/1.06,A6/18,A3,C/1.06,A6/18,F<br />
C/1.06,A/18,A3,C/1.12,A-C-F/18,G/18,F,C/1.06<br />
A6/18,A3,C/1.06,G/18,F,C/1.06,F6/18,A,C/1.12<br />
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}}<br />
<br />
{{Song<br />
|name=Digimon - Opening (Butterfly)<br />
|rating=<br />
|notes=BPM: 300<br />
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B4-B5/1.8,B2-B3/0.72,B/2,E4/2,F#4/2,B4/2,B/2<br />
E5/18,B2-B3/2.57,F#5/2,B5/2,B/2,E6/9,B2-B3/2.57<br />
F#6/2,B6/2,E-B/1.8,B2-B3/2.57,B5,E-A6,B,E-A<br />
E-B6/0.64,B2-B3/0.72,E5/3.6,G#/3.6,B5/18<br />
E2-E3/4.5,E6/0.56,E3/2.25,B-F#/1.8,E4,E3<br />
G#4/2.57,B-G#6/1.8,E,G#4/2.57,B-F#/1.8,B2<br />
B3/2.57,G#6/1.64,B2/2.57,B5-F#/1.64,D#4,C3/2.57<br />
B-E6/1.64,C4/2.57,D#6/1.64,C3/2.57<br />
E5-G#5-E6/1.64,C4,C#3,C#4,C#3/2.57<br />
G#4-C#5-E5/1.64,E4,C#3,E/2.57,C#6/1.64,C#3/2.57<br />
E6/1.64,E4/2.57,B-G#6/1.64,G#2/2.57,F#/1.64,G#3<br />
G#2/3,F#/1.64,B3/3,G#5-E6/1.64,G#2/3,E/1.64,B/3<br />
F#/1.64,G#/3,A5-E/1.64,B,A2,A3,A2/3,A5-E/1.64<br />
C#4,A2/3,D#/1.5,E3/3,C#6/1.5,A3/3,E5-B5/1.5<br />
E3-E4/0.75,G#5/1.64,E3-E4/3,B/1.64,D#3-D#4/3<br />
E5-C#/1.64,C#3/0.51,C#4/3,C#6/1.5,B3/3<br />
A5-E6/0.62,A2/3,C#/1.64,A3/3,A5-E/1.64,A2/3<br />
C#/1.64,C#4/3,A5-E/1.64,A2/3,C#6/1.64,C#4/3<br />
C#6/1.64,A/3,B5-G#6/1.64,C#4,B2-E3-B3/3,B5-G#<br />
F#/1.64,B2-E-B3/0.75,A5-E6/1.64,A2-E3-A3/3<br />
F#/0.62,B2-E-B3/0.75,E5/3.6,G#5/3.6,B5/9<br />
E2-E3/6,E6/0.55,E3/3,B-F#/1.64,E4,E3,G#4/3<br />
B-G#6/1.5,E/3,F#/1.5,G#4/3,B-F#/1.5,B2,B3/3<br />
B5-B6/1.5,B2/3,B5-F#/1.5,D#,Cn3/3,B-E6/1.5,C4/3<br />
D#6/1.5,C3/3,E5-G#5-E6/1.5,C4,C#3,C#4,C#3/3<br />
G#4-C#5-E5/1.5,E4,C#3,E/3,C#6/1.5,C#3/3,E6/1.5<br />
E4/3,B-G#6/1.5,Dn3/3,F#/1.5,D4,D3/3.6,F#/1.5<br />
F#4/3.6,B-B6/1.5,E3/3.6,D#/1.5,E4/3.6,D#/1.5<br />
E3/3.6,A5-E6/1.5,E4,A2,A3,A2/3.6,A5-E6/1.5,C#4<br />
A2/3.6,D#/1.38,E3/3.6,C#6/1.38,A3/3.6<br />
D#5-B5/1.38,B2-B3,B/3.6,B5/1.38,G#2/3.6<br />
F#6/1.38,G#3/3.6,B-E6/1.38,G#2,C#3-C#4/0.51<br />
C#3-C#4,B3/3.6,Gn-E/1.38,G3-Cn/0.34,C2<br />
A2-C3/0.34,Dn/3.6,D6/1.38,A3-D4/0.82,D/2<br />
F#4/4.5,D2/3.6,A4/2,D5/4.5,D3/3.6,D5/2,F#5/4.5<br />
D3-D4/3.6,A5/2,D6/4.5,A3-D4/3.6,D6/3.6,F#6/3.6<br />
A6/6,A3-D4/9,D7/1.12,E2/3.6,E5-E6/1.38<br />
E3-E4/0.78,G5/1.38,G3/3.6,G#5/1.38,G#3/3.6<br />
E5/1.38,E3-E4/3.6,Gn5/1.38,G3/3.6,G#5/1.38<br />
G#3/3.6,E5/1.38,E3-E4/0.78,E5/1.38,E3-E4/3.6<br />
F#5/1.38,F#3-F#4/3.6,E5,Gn5/1.38,G3-G4/3.6,E<br />
F#5/1.5,G#-G#4/3.6,D5,E/1.5,E3-E4/0.78,Gn5/1.5<br />
G3/3.6<br />
}}<br />
<br />
{{Song<br />
|name=Spider-Man 60's Theme<br />
|rating=<br />
|notes=BPM: 133<br />
C#5,E5/1.8,G#5/0.47,F#5,E/1.8,C#/0.47,C#,E/1.8<br />
G#,G#/1.8,G#,F#,E/1.8,C#/0.47,F#,A5/1.8<br />
C#6/0.47,B5,A/1.8,F#/0.64,C#5,E/1.8,G#,G#/1.8<br />
G#,F#,E/1.8,C#/0.47,A/1.8,G#/0.64,E/1.8,F#,F#<br />
E/1.8,F#,E/1.8,C#/0.32,C#,E/1.8,G#/0.47,F#<br />
E/1.8,C#/0.47,C#,E/1.8,G#,G#/1.8,G#,F#,E/1.8<br />
C#/0.47,F#,A/1.8,C#6/0.47,B,A/1.8,F#/0.47,C#5<br />
E/1.8,G#,G#/1.8,G#,F#,E/1.8,C#/0.47,A/1.8<br />
G#/0.64,E/1.8,F#,F#,E/1.8,F#,E/1.8,C#/0.47,G#,A<br />
B/0.47,A/1.8,G#/0.64,F#,E/1.8,F#/0.47,F#,E/1.8<br />
C#,G#,A,B/0.47,A/1.8,G#/0.64,F#,E/1.8,F#/0.47<br />
F#,E/1.8,G#/0.47,C#,E/1.8,G#/0.47,F#,E/1.8<br />
C#/0.47,C#,E/1.8,G#,G#/1.8,G#,F#,E/1.8,C#/0.47<br />
F#,A/1.8,C#6/0.47,B,A/1.8,F#/0.64,C#5,E/1.8,G#<br />
G#,F#,E/1.8,C#/0.64,A/1.8,G#/0.47,F#/1.8,F#<br />
E/1.8,F#,E,C#/0.47,E/0.47,F#/1.8,F#,E/1.8,F#,E<br />
C#/0.47,E/0.47,F#/1.8,F#,E/1.8,F#,G#,D#6/0.45<br />
}}<br />
<br />
{{Song<br />
|name=Steven Universe - We Are the Crystal Gems<br />
|rating=<br />
|notes=BPM: 300<br />
F4/4,A4/4,C5/0.67,C6,A5,C,A,C,A,A4-E6/4,C#5/4<br />
E5/0.67,F6,E6/0.2,A#4-D6/4,D5/4,F5/2,Cn/0.5<br />
F/0.5,G5,An5/0.5,A#-D6/4,C#/4,F/2,Cn,F,G,An,A<br />
A/0.5,F4/0.5,C5-A4-C6,A5,F-F-C,A,C5-A4-C6,A5<br />
A4-E/0.5,E5-C#-F6,E6,A-A/0.5,E5-C#-C#6/0.5<br />
A#-F/0.5,F5-D5-E6,D6,A#-A#,E,F-D5-F6,G6<br />
A#-An6/0.5,F5-C#5-G,F6,A#-A#,C#6,F5-C#5/0.5<br />
F4-Cn/0.5,C5-An4/0.5,F/0.5,C-A/0.5,F-A6/0.5<br />
C-A4-G,F6,F4,G,C-A/0.5,A-E/0.5,E5-C#/0.5,A/0.5<br />
E-C#-C#6/0.5,A-A6/0.5,E-C#5-G/0.5,A4-F6/0.5<br />
E-C#-E6,F,A#/0.5,F5-D/0.5,A#/0.5,F-D-Cn6/0.5<br />
A#-An6/0.5,F-D-G/0.5,A#-F6,E,F5-D,F6,A#/0.5<br />
F5-C#/0.5,A#-Cn/0.5,F-C#/0.5,A#-An/0.5<br />
F-C#-G/0.5,A#-F6/0.5,F5-C#-E,F6,F4/0.5<br />
Cn5-An4/0.5,F/0.5,C-A-C6/0.5,F-A6/0.5,C5-A4,G<br />
F-F6,G,C-A/0.5,A-E/0.5,E5-C#/0.5,A-C#6/0.5<br />
E-C#5/0.5,A-A5/0.5,E-C#/0.5,A4/0.5,E-C#-G,G<br />
A#-F/0.5,F5-D/0.5,A#/0.5,F-D/0.5,A#-An6/0.5<br />
F-D-G/0.5,A#-F6,G,F5-D,F6,A#/0.5,F5-C#/0.5<br />
A#-Cn6/0.5,F-C#/0.5,A#-F6/0.5,F5-C#/0.5<br />
A#-G/0.5,F-C#/0.5,F4-G/4,An4/4,Cn5/0.67,F6/0.2<br />
}}<br />
<br />
{{Song<br />
|name=Steven Universe - Stronger Than You<br />
|rating=<br />
|notes=BPM: 200<br />
G#5-C6-D#6-G#4,D#5,G#5/0.46,Gn5-B5-Dn6-G4,D5<br />
G5/0.46,C-D#6-G6-C5,G5,C6/0.46,A#5-C#6-F6-A#4<br />
F5,G6-A#5/0.46,Cn-D#-G#6-G#4,D#5,G#5/0.46<br />
Dn6-Gn-B6-G4,D5,G5/0.46,D#6-G6-C7-C4,G4,C5,Dn<br />
D#5/0.24,G#4-C-Gn5-G#3/0.32,F/2,D#/2<br />
Dn-Gn3/0.24,C-D#-C4/0.27,C#5/2,C#-D#-A#3,F,G5<br />
C#,G#4-Cn5-Gn-G#3/0.32,F/2,Gn/2,B5-G3/0.27,B/2<br />
D#-G5-C6-C4/0.12,D#-G-C6-C4/0.32,Dn6<br />
B3-D5-G-B5/0.32,G,A#-A#4-D#-G-Dn6/0.24<br />
A#3-A#4-C#-F-C#6/0.46,D#4-D#5-G-D#6/0.46<br />
G#-G#4-Cn6-D#-G#6/0.24,Gn3-G4-Dn-G6-B6/0.24<br />
C3-C4-D#-G-C7/0.14,C5,F3-C,C4-C5,F4-D#5/2,Dn5/2<br />
C,C3-D,G3-D#,C4,C5,F3-C,C4-C5/2,C/2,F4-D#/2<br />
Dn/2,C,C3-A#,G-G4,C4,C5,F3-C,C4-C5,F4-D#/2,Dn/2<br />
C,C3-D,G3-D#,C4/1.5,F5/1.5,D#/1.5,C#3-F/1.5,F/3<br />
G#3/3,D#/1.5,C#4-F/1.5,F/1.5,Gn5/1.5,G#2-Cn5<br />
Dn3-C,Gn3-G5/2,F/2,D#/2,F/2,G#3-G#4-C-D#-Gn,C<br />
D#-G,F-A#5/2,F-A#/2,D#3-D#4-G4-A#4-Dn5-G5,C,G/2<br />
F/2,D#5/2,F/2,G#3-G#4-C-D#-Gn,C,D#-G,A#5/2,A#/2<br />
D#3-D#4-G4-A#4-Dn-G5,C,G/2,F/2,D#5/2,F/2<br />
G#3-G#4-C-D#-Gn,C,D#-G,F-A#5/2,D#-A#/2<br />
D#3-D#4-G4-A#4-Dn-G5/0.32,F/2,D#5/2<br />
G#3-G#4-C-Dn-F,D#/2,F,D#,Gn/2,G3-G4-B4-Dn/2<br />
F/0.67,G5/1.5,F/1.5,D#/1.5,G#3-C,D#4,G#4-C,Gn<br />
G3-B-Dn-F,D4/2,A#5/2,G4/0.86,G5,C4,G4,C5/0.86<br />
G5,A#3-C#5-F,F4/2,D#5/2,A#4/0.86,Cn,G#3,D#4<br />
G#4-C,Gn,G3-F5,Dn/2,A#5/2,G4/0.86,G5,C4,G4<br />
C5/0.86,C,A#3-D#5,F4-F5,A#4-G5,D#,G#3-C,D#4<br />
G#4-C,Gn,G3-B-Dn5-F,D4/2,A#5/2,G4/0.86,G5,C4,G4<br />
C5/0.86,G5,A#3-C#-F,F4/2,D#5/2,A#4/0.86,Cn,G#3<br />
D#4,G#4-C,Gn,G3-F5,Dn/2,A#5/2,G4/0.86,G5,C4,G4<br />
C5/0.46,A#3-F,F4-G5,A#4-G#5,A#5,G#4-D#5-Gn-C6<br />
C/2,C,Dn6/2,D#6/0.32,C,G6,A#4-F5-A#5-Dn,D/2,D<br />
A#/2,G/0.21,D#/2,D#4-G4-A#4-D#5-F6,D#6/2,F<br />
D#/0.67,F,D#,C,A#5,C4-G-A#4-Dn5-F5-C6,A#5/2,G5<br />
F,G/2,C4-G4-A#4-D#5/0.24,G#-D#-Gn5-C6,C/2,C<br />
Dn6/2,D#6/0.46,D#,G6,C7,A#-F-A#5-Dn-A#6,D/2,D<br />
A#5/2,G/0.46,D7,A#6,F6/2,A#5/2,D#4-G4-A#4-D#5-F<br />
D#6/2,F,D#/0.67,F,D#,C6,A#5,D#4-G-A#4-D#5-C<br />
A#5/2,G5,F5,G/0.24,C5/2,F3-C,C4-C5,F4-D#/2<br />
Dn5/2,C,C3-D,G3-D#,C4/0.86,C5,F3-C,C4-C5/2,C/2<br />
F4-D#/2,Dn/2,C,C3-A#4,G-G4,C4/0.86,C5,F3-C<br />
C4-C5,F4-D#/2,Dn/2,C,C3-D,G3-D#,C4/1.2,F5/1.5<br />
D#/1.5,C#3-F/1.5,F/3,G#3/3,D#/1.5,C#4-F/1.5<br />
F/1.5,Gn5/1.5,G#2-Cn5,Dn3-C,Gn3-G5/2,F/2,D#/2<br />
F/2,G#3-G#4-C-D#-Gn,C,D#-G,F-A#5/2,F-A#/2<br />
D#3-D#4-G4-A#4-Dn5-G5,C,G/2,F/2,D#5/2,F/2<br />
G#3-G#4-C-D#-Gn,C,C-D#/2,G#/0.67<br />
D#3-D#4-Gn4-A#-Dn-G5,C,G/1.5,F/1.5,D#5/1.5<br />
G#3-G#4-C-D#-Gn,C,G/1.5,F/1.5,D#/1.5,D#3-D#4/6<br />
C-D#5-G,C,G/1.5,F/1.5,D#/1.5,G3-G4/6,G-B-Dn,C/2<br />
F,D/0.27,G5/1.5,F/1.5,D#/1.5,G#3/6,C,D#4,G#4/6<br />
C,Gn,G3/6,B-Dn-F,D4/1.5,A#5/2,G4/0.86,G5,C4,G4<br />
C5/0.86,G5,A#3/6,C#5-F,F4/1.5,D#5/2,A#4/0.86,Cn<br />
G#3,D#4,G#4/6,C,Gn,G3/6,F5,Dn/1.5,A#5/2,G4/0.86<br />
G5,C4,G4,C5/0.86,D#5/2,D#/2,A#3/6,C#,F4/6,D#<br />
A#4/6,F5,D#,G#3,D#4,G#4/6,Cn,Gn5,G3/6,B-Dn5-F<br />
D4/1.5,A#5/2,G4/0.86,G5,C4,G4,C5/0.86,G5,A#3/6<br />
C#-F,F4/1.5,D#5/2,A#4/0.86,Cn,G#3,D#4,G#4/6,C<br />
Gn,G3/6,F5,Dn/1.5,A#5/2,G4/0.86,G5,C4,G4<br />
C5/0.86,D#5/2,D#/2,A#3/6,C#,F4/6,D#,A#4/6,F5,D#<br />
G#3/6,Cn,D#4,G#4/6,C6,A#5,Gn3/6,B-Dn5-F-G5<br />
D4/1.5,A#/2,G4/0.86,G5,C4,G4,C5/0.86,G5<br />
A#3-C#-F,F4/1.5,D#5/2,A#4/0.86,Cn,G#3,D#4<br />
G#4-C6,A#5,Gn3-B-Dn5-F5-G5,D4/1.5,A#/2,G4/0.86<br />
G5,C4,G4,C5/0.86,D#5/2,D#/2,A#3-C#,F4-D#,A#4-F5<br />
D#,G#3-G#4-Cn-D#-Gn5/0.46,C,G,F/0.67,A#5/0.67,G<br />
G3-G4-A#4-Dn5-F/0.46,C,G5,F/0.67,D#/0.67,C<br />
C4-G4-C5/6,C-D#-G5/0.46,C,G,F/0.67,A#5/0.67,G<br />
B3-B4/6,B-D#-G/0.3<br />
}}<br />
<br />
{{Song<br />
|name=Steven Universe - It's Over, Isn't It?<br />
|rating=<br />
|notes=BPM: 120<br />
G,F4,B4,D5,E5/0.5,G5/0.12,G,B5<br />
A5-C4-E4-G4-B4/0.33,G5/2,B5/2,A-D4-F-A4-C5/0.33<br />
G/2,B/2,A5-C4-E-G4-B4/1.43,E5/1.43,E/1.43<br />
G3-D-G4-B5/1.43,D6/1.43,C6/3.33,B/3.33<br />
C4-E4-G-B4-A/0.5,C6,E6,D4-F-A4-C5-D6/0.37<br />
C6/1.43,E/1.43,D4-F#4-A-C5-D6/0.33,C6/2,E/2<br />
D4-Fn-A-C5-D6/3.33,B5/3.33,C6/3.33,A5/3.33<br />
B/3.33,G5/3.33,G-G3-G4/2,E5/1.25,E/1.25<br />
G5-C4-E4-G4-B4/0.5,E5-G3-B3-D#4-G4/2,G5/2,B5<br />
A-C-E4-G4-B4/0.33,G5/2,B5/2,A-Dn4-F-A4-C5/0.5,G<br />
B,A5-C4-E-G4-B4,E5/2,E/2,E-G3-D-G4/2,G5/1.43<br />
D6/1.43,C6/3.33,B5/3.33,A-C4-E4-G4-B4/0.5,C6<br />
E6/2,D-D4-F-A4-C5/0.5,C6,E,D6-G-A-D#5-G5/0.29<br />
G/2,E-Dn4-F-A-C5/3.33,E/3.33,E/3.33,E<br />
E-G4-A-E5-G5,E6/0.5,C6-E4-G4-C5/0.4,E6/2<br />
E-C4-E4-G-B,G5,E6/1.43,D#6/1.43,E/1.43<br />
E4-G4-A#4-Dn5/0.5,E6/1.43,D#/1.43,E/1.43<br />
Dn4-F-An-C5/0.5,F6/1.43,G6/1.43,F/1.43<br />
E5-F4-A-B-E6,D6,D5/0.67,G/2,C4-E4-G4-B-G6,G5<br />
G6/1.43,F#6/1.43,G/1.43,E-G4-A#-D/0.5,G6/1.43<br />
F#/1.43,G/1.43,G4-An-C#5-E5/0.5,A6/1.43<br />
A#6/1.43,An/1.43,G6,Fn6/0.4,E6/2<br />
D4-F4-A4-Cn5-G/0.5,F6/1.43,E/1.43,G/1.67<br />
F4-G4-B-D5/0.5,G6,F6,C4-E4-G4-B-E6,G5/0.5<br />
E/1.43,G6/1.67,G4-A-C#-E5/10,B5/0.37,A5<br />
D4-F4-A4-Cn5-C6,C,C/1.43,C/1.43,C/1.67<br />
F-G-B4-D5-C,C,F-G-B-E-C,C,E4-G-C5-C6/0.25<br />
C4/0.5,B3/0.5,A3-A5,E6,B-G#5,E,C,Gn5/2,E/2<br />
D4-F#5/2,D6/0.67,D4,Fn5/2,D6/2,A3-F,C6,F#3,E5/2<br />
C/2,E3-C,B5,A-A5,E6,B3-G#,E,C4-Gn,E,D4-F#5,D6<br />
D4-Fn/0.67,A/2,A3-A5/0.67,A/2,F#3-C6/0.67,C/2<br />
E3-C/2,B5/0.67,A3-A4-A6/1.43,E6/1.43,A/1.67<br />
B3-B4-G#6/1.43,E/1.43,G#/1.67,C4-C5-Gn6,G/2,G/2<br />
D-D5-F#6/0.5,D4-D5-Fn6/1.43,D6/1.43,F/1.67<br />
A3-A4-E/1.43,C6/1.43,A5/1.67,F#3-F#4-C,C/2,C/2<br />
E3-E4-B5/0.5,A3-A4-A6/1.43,E6/1.43,A/1.67<br />
B3-B4/10,G#/1.43,E/1.43,G#/1.67,C4-C5/10,Gn,A/2<br />
G/2.5,D4-D5/10,F#6,A/2,A/2.5,D4-D5/10,A,A/2,A/2<br />
C7/1.43,A/1.43,E/1.67,G3-G4/10,D6/0.33,Fn/1.11<br />
C4-E4-G-B/10,E6,G5,E/1.43,D#/1.43,E/1.67<br />
E4-G4-A#4-Dn5/0.48,E6/1.43,D#/1.43,E/1.67<br />
Dn4-F4-An4-C5/0.48,F6/1.43,G6/1.43,F/1.67<br />
E5-F4-A-B/10,E6,D6/1.11,D5/0.62,G/2.5<br />
C4-E4-G4-B/10,G6,G5,G6/1.43,F#/1.43,G/1.67<br />
E-G4-A#-D/0.48,G6/1.43,F#/1.43,G/1.67<br />
G4-An-C#-E5/0.48,A6/1.43,A#6/1.43,An/1.43,G6<br />
Fn6/0.5,E6/1.11,D4-F4-A4-Cn5/10,G,F6/0.5<br />
C7/1.11,F4-G4-B-D5/10,E,D6/0.5,C6/2,D/2.5<br />
E4-G-B-D5/10,F6,E6/1.43,D#,E/0.83,G-A-C#-E5/10<br />
B5-B6/0.29,A6/2.5,Dn4-F4-A4-Cn5/10,A6,A,A/1.43<br />
A/1.43,A/1.67,F-G-B4-D5/10,A,A/1.11,F-G-B-E/10<br />
A,A/1.11,E4-G-C/10,A/0.26,G-C#-F5/0.28,Cn7/2.5<br />
D4-F4-A4-C5/10,C7,C,C/2,C/2,C/0.34,C#4/10<br />
Cn-F/10,G#4/10,C5/1.43,C7/0.5,C/0.5,C/1.11,E/10<br />
Gn/10,B/10,D5/0.56,C/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Steven Universe - Do It For Her<br />
|rating=<br />
|notes=BPM: 400<br />
D5,D6/0.75,C6/0.75,B5/0.75,B,A5/0.12,D5,D,D,E6<br />
D6,C#6,D,D/0.09,E5,D/0.75,Cn/0.75,B/0.75,B<br />
A/0.5,G5,F#5/0.5,E/0.5,D5/0.33,D,A/0.75,G/0.75<br />
F#/0.75,G/0.05,E/0.33,G/0.19,F#/0.33,B4/0.16<br />
E/0.5,G/0.5,A/0.5,G,F#/0.5,G/0.14,E/0.5,G/0.5<br />
A/0.5,G/0.5,F#/0.5,G/0.5,B5/0.25,D6/0.25,A/0.33<br />
E6,D/0.5,D/0.16,B/0.5,D/0.19,C#/0.33,F#/0.16<br />
B/0.5,D/0.5,E/0.5,D,C#/0.33,D/0.19,D5,B/0.5<br />
D6/0.5,E/0.6,D/0.6,C#/0.5,D/0.33,B/0.33,A/0.19<br />
G/0.33,F#/0.33,G/0.19,E5/0.33,G/0.19,F#/0.33<br />
B4/0.16,E/0.5,G/0.5,A,G/0.5,F#/0.5,G/0.14,E/0.5<br />
G/0.5,A/0.5,G/0.5,F#/0.5,G/0.05,B5/0.33,D/0.19<br />
C#/0.33,F#/0.05,D,D,D,D,D/0.25,Cn,C/0.5,E6/0.5<br />
D/0.33,B/0.5,F#6,E/0.5,D,D/0.16,G/0.33,F#5,F#<br />
E5/0.5,B4,B/0.33,B,F#,F#/0.5,F#/0.33,E/0.5<br />
F#/0.5,G/0.14,G,G,G,G,G,G,G,F#,E/0.5,B/0.25,B<br />
F#,G,A/0.5,G/0.5,F#,G/0.09,G,G,G,G,G,G,A/0.33<br />
F#,D5/0.33,D,E6,D6/0.5,D/0.5,E,D,D/0.5,B5/0.12<br />
D5,D,D,D6/0.75,C/0.75,B/0.75,B,A/0.12,D5,D,D<br />
F#6/0.75,E/0.75,D6/0.43,B/0.1,D5,D6/0.75,C/0.75<br />
B/0.75,B,A/0.5,G,F#5/0.5,E5/0.5,D5/0.33,D<br />
A/0.75,G/0.75,F#/0.75,G/0.05,E/0.33,G/0.19<br />
F#/0.33,B4/0.16,E/0.5,G/0.5,A/0.33,G,F#/0.5<br />
G/0.16,E/0.5,G/0.5,A,G/0.5,F#/0.33,G/0.5<br />
B5/0.25,D6/0.25,A/0.33,E6,D/0.5,D/0.16,B/0.5<br />
D/0.19,C#/0.33,F#/0.16,B/0.5,D/0.5,E/0.33,D<br />
C#/0.5,D/0.16,B/0.5,D/0.5,E/0.5,D/0.5,C#/0.5<br />
D/0.5,B/0.33,A/0.19,G/0.33,F#/0.33,G/0.19<br />
E5/0.33,G/0.19,F#/0.33,B4/0.16,E/0.5,G/0.5<br />
A/0.33,G,F#/0.5,G/0.16,E-B5/0.5,G-B/0.5<br />
A-Cn/0.33,G-B,F#-A/0.5,G-B/0.5,B-D/0.25<br />
D-F#6/0.25,A#5-C#/0.33,E6-G6,D-F#/0.5,D-F#/0.16<br />
D/0.5,Cn/0.5,C,An/0.5,F#5/0.5,E5/0.14,D/0.5<br />
C/0.5,C,A/0.5,F#/0.5,E/0.14,C#/0.5,D/0.5,E6<br />
D/0.5,C#/0.5,D/0.33,B/0.33,A/0.19,G5/0.33<br />
F#/0.33,G/0.08,F#,F#,E/0.75,D/0.75,C#/0.75<br />
D/0.09,D5-B,B-D6/0.75,A-Cn/0.75,G-B/0.75,A-D<br />
A-C/0.12,D5,D,D,E,D6,C,D/0.08,D5,D6/0.75,C/0.75<br />
B/0.75,B,A/0.5,G,F#/0.38,E5/0.6,D5/0.33,D<br />
A/0.75,G/0.75,F#/0.75,G/0.15<br />
}}<br />
<br />
{{Song<br />
|name=Steven Universe - Love Like you<br />
|rating=<br />
|notes=BPM: 1200<br />
A#6-G#4,B4,D#5,F#5/0.12,G#6/0.09,A#5-F#6/0.09<br />
G#5-Fn6/0.06,F#5-D#6/0.06,A#4-A#5,D#,Gn6/0.03<br />
Fn5-Dn6-F6/0.03,D#4-G5/0.12,A#/0.25<br />
G4-A#4-G5/0.05,G/0.25,F4-G#/0.09<br />
G#4-C5-D#6/0.12,D#/0.07,Gn4-A#5/0.12,Dn/0.25<br />
A#4-D5-F5-A#5/0.09,A#/0.09,G#-B5/0.09<br />
B4-D#5-F6/0.12,F/0.12,D#6/0.25,F/0.25<br />
Gn-G6/0.12,F/0.25,A#4-Dn-D#/0.12,Dn6/0.09<br />
D#/0.25,C-C6/0.09,E5-G5-C/0.12,C#6/0.25,Cn/0.12<br />
G/0.25,F4-F5/0.09,An4-C5-A5/0.09,C6/0.12<br />
G6/0.25,A#3-C5,G#-Gn5/0.14,A#6/0.25,D#/0.12<br />
F6/0.25,A#5/0.09,D#3-D#4-G/0.12,A#/0.25<br />
G4-A#4-Dn5-G5/0.05,D#3-G/0.25,F3-F4-G#5/0.09<br />
G#4-C-D#5-D#6/0.12,D#/0.07,Gn3-G4-A#5/0.12<br />
Dn6/0.25,A#4-D5-A#5/0.09,A#/0.14,G3/0.25<br />
G#3-G#4-B5/0.09,B4-D#5-F6/0.12,F/0.12,D#6/0.25<br />
F/0.25,Gn-G4-G6/0.12,F/0.25,A#4-Dn-D#/0.12<br />
Dn6/0.09,D#/0.25,C4-C6/0.09,G4-A#-C/0.12<br />
C#/0.25,Cn/0.14,C4-G5/0.25,F3-F4-F5/0.09<br />
An4-C5-A5/0.09,C6/0.12,G6/0.25,A#3-A#4-C5/0.09<br />
A#2-A#3/0.09,B2-B3-D#/0.09<br />
G4-A#4-Dn5-C4-D6/0.05,G-A#-D5/0.12,C3/0.25<br />
G3-G4-A#-D/0.09,G-A#-D/0.09,C-G-A#-D/0.14<br />
G3/0.25,C-C4-G4-A#-D/0.05,G-A#-D/0.14,C3/0.25<br />
G#3-Gn-A#-G6/0.09,G4-A#/0.09,A#3-C-D#/0.09<br />
G-G#-Dn6/0.09,Gn-C5-D#5/0.09,G-C-D#/0.12<br />
D#3/0.25,A#-G-C-D#5/0.09,G-C-D#/0.2,G#/0.17<br />
Gn-C-D#/0.14,D#3/0.25,G#2-Gn-C-D#5/0.09<br />
G-C-D#/0.09,G-C-D#/0.14,D#3/0.25,G-C-A#-G6/0.12<br />
A#6/0.33,G4-C/0.17,D#6/0.2,G-C-G#3/0.09<br />
Gn-A#4-Dn5-C4-D6/0.05,G-A#-D5/0.12,C/0.25<br />
G3-G4-A#-D/0.09,G-A#-D/0.09,C3-G-A#-D/0.09<br />
F2-F3-C5-D#5-G5/0.09,C-D#-G/0.09,C-D#-G/0.09<br />
F2-F3-C-D#-G/0.09,C-D#-G/0.09,C-D#-G/0.09<br />
G2-G3-B4-D#-G5/0.09,B-D#-G/0.09,B-D#-G/0.09<br />
B-D#-G-G4/0.09,B-D#-G5-G6/0.17,F6/0.2<br />
B-D#-G5/0.12,D#6/0.33,C-D#5-G-G#4-C6/0.09<br />
C5-D#-Gn-G6/0.17,F/0.2,C-D#-G5/0.12,D#6/0.33<br />
B-Dn-F5-G#-B5/0.09,B4-D-F-F6/0.09<br />
B-D-F5-D#/0.09,A#-Dn-F-Gn4-G6/0.09<br />
A#-D-F-A#6/0.09,A#4-D-F-C7/0.17,F6/0.2<br />
G4-C5-D#5/0.09,G-C-D#-D#6/0.09,G-C-D#5/0.17<br />
G5/0.2,F4-C-D#-G#5/0.09,F-C-D#-C6/0.09<br />
F-C5-D#-D#6/0.09,F#4-Dn-F#5-D6/0.09<br />
F#4-D5-F#5/0.09,F#4-D-F#5-D6/0.17,C6/0.2<br />
Gn4-D5-Fn5-A#5/0.17,D6/0.2,G-D5-F/0.17,F6/0.2<br />
G-D-F5/0.09,A#4-C#5-D#5-D#4-D#6/0.09<br />
D#4-A#-C#-D#5-G6/0.17,F6/0.2,D#4/0.12,D#6/0.33<br />
Cn5-D#5-G5-G#4-C6/0.09,C5-D#-Gn-G6/0.17,F/0.2<br />
C-D#-G5/0.12,D#6/0.33,B-Dn-F5-G#-B5/0.09<br />
B4-D-F-F6/0.09,B-D-F5/0.12,D#/0.33<br />
A#-Dn-F-Gn4-G6/0.09,A#-D-F-A#6/0.09<br />
A#4-D-F-C7/0.17,D7/0.2,G4-C5-E/0.04,C7/0.09<br />
F4-A#6,C5,D#5/0.05,A#5-G#6/0.17,D#6/0.17<br />
Gn6/0.09,G#/0.09,C6/0.12,Gn/0.33<br />
G4-A#4-C5-E/0.03,F-F6/0.03,D#4-G-A#-Dn5-G5/0.12<br />
A#5/0.25,G/0.05,G/0.33,F4-G#4-C-D#5-G#5/0.09<br />
D#6/0.12,D#/0.07,Gn4-A#4-Dn-F5-A#5/0.12,D6/0.25<br />
A#/0.09,A#/0.09,G#4-B-D#5-F-B5/0.09,F6/0.12<br />
F/0.12,D#6/0.25,F/0.33,Gn-A#4-Dn5-F5-G6/0.12<br />
F6/0.25,D#/0.12,Dn6/0.09,D#/0.33<br />
G4-A#-E-C6/0.09,C/0.12,C#6/0.25,Cn/0.12,G5/0.33<br />
F4-An4-C5-D#5-F5/0.09,A5/0.09,C6/0.12,G6/0.33<br />
A#3,G#,C5/0.14,A#6/0.25,D#6/0.12,F6/0.25<br />
F7/0.09,A#/0.05,A#3/0.09,D#4-Gn5/0.12,A#5/0.33<br />
G4-A#4-Dn5-G5/0.09,G4-A#-D/0.12,D#-G5/0.33<br />
F4-G#5/0.09,G#4-C-D#5-D#6/0.12,D#/0.33<br />
G#-C-D#5/0.12,F/0.25,Gn4-A#5/0.12,Dn6/0.33<br />
A#4-D5-F5-A#5/0.09,A#4-D-F-A#5/0.14,G/0.25<br />
G#-B/0.09,B4-D#-F-F6/0.12,F/0.33,B-D#-F5/0.25<br />
D#6/0.25,F6/0.33,Gn-G5-G6/0.12,F/0.33<br />
A#4-Dn-F5-D#/0.12,Dn6/0.33,A#-D5-F/0.12,D#/0.33<br />
C4-C6/0.09,G4-A#-E-C/0.12,C#/0.33<br />
G-A#-E-Cn/0.14,C4-G5/0.33,F4-F5/0.09<br />
An4-C5-D#5-A5/0.09,A4-C-D#-C6/0.12,G6/0.33<br />
A#3-A#4-G#,C5,Gn5/0.11,A#3-A#4/0.09<br />
G#-C-D#-A#3-F6/0.09,Gn-G#-C-D#6/0.09,F5/0.09<br />
D#5/0.09,G#2-G#3-A#4-Dn/0.09,C-D#/0.09<br />
G#4-C/0.09,Gn3-G4-A#/0.09,Dn4/0.17,G#/0.17<br />
A#/0.17,D5/0.17,D-Gn-A#-G6/0.09,D#-A#6/0.09<br />
Dn-G4-D6/0.09,A#4-F#4-C#-C#5,Fn/0.11,D#/0.09<br />
C#/0.09,F#2-F#3-G#-Cn/0.09,C#/0.09,F#4-A#/0.09<br />
A#2,D#4,F#,A#4,C#/0.05<br />
}}<br />
|}<br />
<br />
===Folk Songs===<br />
{| class="wikitable sortable"<br />
!Name<br />
!Rating<br />
! class="unsortable" |Content<br />
<br />
{{Song<br />
|name=In The Pines<br />
|rating=+<br />
|notes=BPM: 17<br />
C#5/13.4,C#/8.38,A#4-A#3/2.48,A#4/13.4,A#/8.38<br />
F5/2.48,F/5.15,D#5-D#3/1.91,A#/13.4,C#-F#/2.48<br />
D#5/8.38,D#/13.4,Fn-C#4/2.48,F/8.38,F/13.4<br />
D#-G#/8.38,C#5/3.53,C#/8.38,Cn5/13.4,A#-A#2-A#3<br />
C#/8.38,C#/13.4,A#4-A#3/2.48,A#4/8.38,A#/13.4<br />
F-G#-F4/2.58,F5/8.38,F/13.4,D#-F#-D#4/2.58<br />
D#5/22.33,A#/6.7,C#-F#/1.97,A#/13.4<br />
Fn-F3-Cn4/8.38,F5/3.53,D#/8.38,D#/13.4,D#/8.38<br />
C#/3.53,C#/8.38,Cn5/13.4,A#-A#2-C#3-A#3/1.02<br />
C#5/8.38,Cn/13.4,A#4-A#-A#3/8.38,A#4/11.17<br />
C#/5.15,F/5.15,F-F4/5.15,C#/5.15,A#5/8.38<br />
D#/13.4,D#-D#3-F#4/5.15,C#/5.15,A#4-F#5/5.15<br />
C#-F#3/5.15,C#/5.15,D#5-A#5/8.38,D#/13.4<br />
Fn5-C#4-G#4/5.15,C#5/5.15,D#-F/8.38,D#/13.4<br />
D#-G#3/8.38,C#/11.17,C#/5.15,C#-Cn6/8.38<br />
C5/13.4,A#4-A#2-A#3/5.15,C#/5.15,F/5.15<br />
A#4/5.15,C#/5.15,C#-F4/8.38,Cn/13.4,A#-A#3/4.79<br />
C#/5.15,A#4-F5/5.15,F-G#-F4/4.79,C#/5.15<br />
F5-C#6/8.38,D#/13.4,D#-F#-D#4/4.79,C#5/5.15<br />
A#-F#5/5.15,C#-F#3/4.79,C#/5.15,A#5/9.57<br />
D#5/13.4,Fn-F3-Cn4-An4/9.57,F5/11.17,D#/5.15<br />
D#/67,D#/9.57,D#/13.4,D#/67,A/9.57,C#/11.17<br />
A5/5.15,Cn5/67,C6/9.57,A#4/11.17<br />
A#2-C#3-A#3/4.79,C#5/5.15,C#/5.15,A#4/5.15<br />
C#/5.15,C#/8.38,C#/13.4,A#-A#3-F/5.15,A#4/5.15<br />
A#/67,F/9.57,A#/13.4,F-F3-F4/4.79,F5/5.15,F/67<br />
A#5/9.57,F/13.4,D#-F#-D#4/4.79,C#/5.15,D#5/67<br />
F#5/22.33,A#4/6.7,C#-F#3/4.79,C#/5.15,A#5/9.57<br />
A#4/13.4,Fn-F3-G#/8.38,F5/11.17,Cn5/5.15,D#/67<br />
D#/9.57,D#/13.4,D#/67,C/9.57,C#/11.17,G#5/5.15<br />
C#/67,Cn6/9.57,C5/13.4,A#-A#3/4.79,C#/5.15<br />
C#/5.15,A#4/5.15,A#5/5.15,C#/67,C#6/5.15<br />
A#4-A#3/4.79,C#5/5.15,A#4/67,F/9.57,A#/13.4<br />
D#-G#3-F4/8.38,F5/11.17,C#/5.15,C#6/9.57,F/13.4<br />
D#-F#-D#4/4.79,C#5/5.15,D#5/67,F#5/9.57,A#/13.4<br />
C#-F#3/4.79,C#/5.15,A#5/9.57,D#/13.4<br />
Fn-F3-Cn4/67,An4/5.58,F5/67,D#/5.15,D#/9.57<br />
D#/13.4,D#/67,A/33.5,C#/6.09,A5/5.58,C#/67<br />
Cn6/9.57,C5/13.4,A#4-A#3-C#4/67,A#4/5.15<br />
A#/16.75,F/16.75,A#5/16.75,C#6/16.75,A#/16.75<br />
F/16.75,A#4/2.58,C#5/13.4,C#/8.38,A#-A#3/4.79<br />
A#4/16.75,F/16.75,A#5/22.33,A#4/67,C#6/16.75<br />
A#/67,A#5/16.75,F/22.33,F-F3-F4/4.79,A#4/16.75<br />
F5/16.75,A#5/22.33,F/67,C#/16.75,A#/33.5,F/33.5<br />
F/22.33,D#-F#-D#4/67,F#5/5.15,D#5/16.75<br />
F#/16.75,A#/22.33,A#4/67,C#/16.75,A#5/16.75<br />
F#/22.33,C#5-F#3/67,C#/5.15,C#/16.75,F#5/16.75<br />
A#/16.75,C#6/9.57,D#/13.4,Fn-F3-G#/67,G#4/9.57<br />
F5/9.57,G#/16.75,Cn/16.75,D#/22.33,D#/33.5<br />
G#5/8.38,D#/16.75,D#/33.5,C/11.17,C#5/9.57<br />
D#/16.75,G#/16.75,Cn6/22.33,C#/33.5,D#6/11.17<br />
Cn5/13.4,A#4-A#3/67,A#4/5.15,A#/16.75,F/16.75<br />
A#5/16.75,C#6/16.75,A#/16.75,F/16.75,A#4/2.68<br />
C#5/8.38,C#/13.4,A#-A#3/67,A#4/5.15,A#/16.75<br />
F/16.75,A#5/22.33,A#4/33.5,C#6/16.75,A#5/33.5<br />
A#4/22.33,F/22.33,F-G#3-F4/4.47,C#5/16.75<br />
F5/16.75,G#5/22.33,F/33.5,C#6/16.75,G#/33.5<br />
F/22.33,F/22.33,D#5-F#3-D#4/33.5,F#5/5.15<br />
C#5/16.75,F#/16.75,A#5/33.5,D#5/33.5,C#6/67<br />
A#4/22.33,A#5/16.75,F#/33.5,C#5-F#3/33.5<br />
C#/5.15,A#4/16.75,C#/16.75,F#5/16.75,A#5/11.17<br />
A#4/13.4,Fn-F3-Cn4/33.5,An4/11.17,F5/9.57<br />
A/16.75,C5/16.75,D#/33.5,F/33.5,A5/11.17<br />
D#/33.5,D#/22.33,D#/33.5,A4/11.17,C#/8.38<br />
C#/16.75,F/16.75,A5/33.5,C#/33.5,Cn6/11.17<br />
C5/13.4,A#-A#3/4.47,A#4/16.75,F/16.75,A#5/16.75<br />
C#6/16.75,A#/16.75,F/16.75,A#4/5.15,A#/16.75<br />
F/16.75,A#5/16.75,C#/16.75,A#/16.75,F/33.5<br />
A#3/33.5,A#4/3.35<br />
}}<br />
<br />
{{Song<br />
|name=Drunken Sailor<br />
|rating=<br />
|notes=BPM: 240<br />
A5,A/2.5,A/2.5,A,A/2.5,A/2.5,A,D5,F5,A,G5,G/2.5<br />
G/2.5,G,G/2.5,G/2.5,G,C5,E5,G,A,A/2.5,A/2.5,A<br />
A/2.5,A/2.5,A,B5,C6,D6,C,A,G,E,D5/0.5,D/0.5<br />
A/0.5,A/0.71,A/2.5,A,D,F,A,G/0.5,G/0.71,G/2.5,G<br />
C5,E,G,A/0.5,A/0.71,A/2.5,A,B,C6,D6,C,A,G,E<br />
D5/0.5,D/0.5,A,A,A/2.5,A/2.5,A/2.5,A/2.5,A,D,F<br />
A,G,G,G/2.5,G/2.5,G/2.5,G/2.5,G,C5,E,G,A,A<br />
A/2.5,A/2.5,A/2.5,A/2.5,A,B,C6,D6,C,A,G,E<br />
D5/0.5,D/0.5,A/0.5,A/0.71,A/2.5,A,D,F,A,G/0.5<br />
G/0.71,G/2.5,G,C5,E,G,A/0.5,A/0.71,A/2.5,A,B,C6<br />
D6,C,A,G,E,D5/0.5,D/0.5,A/2.5,A/2.5,A/2.5,A/2.5<br />
A,A,A/2.5,A/2.5,D,F,A,G/2.5,G/2.5,G/2.5,G/2.5,G<br />
G,G/2.5,G/2.5,C5,E,G,A/2.5,A/2.5,A/2.5,A/2.5,A<br />
A,A/2.5,A/2.5,B,C6,D6,C,A,G,E,D5/0.5,D/0.5<br />
A/0.5,A/0.71,A/2.5,A,D,F,A,G/0.5,G/0.71,G/2.5,G<br />
C5,E,G,A/0.5,A/0.71,A/2.5,A,B,C6,D6,C,A,G,E<br />
D5/0.5,D/0.5,A/2.5,A/2.5,A/2.5,A/2.5,A/2.5<br />
A/2.5,A/2.5,A/2.5,A,D,F,A,G/2.5,G/2.5,G/2.5<br />
G/2.5,G/2.5,G/2.5,G/2.5,G/2.5,G,C5,E,G,A/2.5<br />
A/2.5,A/2.5,A/2.5,A/2.5,A/2.5,A/2.5,A/2.5,A,B<br />
C6,D6,C,A,G,E,D5/0.5,D/0.5,A/0.5,A/0.71,A/2.5,A<br />
D,F,A,G/0.5,G/0.71,G/2.5,G,C5,E,G,A/0.5,A/0.71<br />
A/2.5,A,B,C6,D6,C,A,G,E,D5/0.5,D/0.5,A/2.5<br />
A/2.5,A/2.5,A/2.5,A,A/2.5,A/2.5,A,D,F,A,G/2.5<br />
G/2.5,G/2.5,G/2.5,G,G/2.5,G/2.5,G,C5,E,G,A/2.5<br />
A/2.5,A/2.5,A/2.5,A,A/2.5,A/2.5,A,B,C6,D6,C,A,G<br />
E,D5/0.5,D/0.5,A/0.5,A/0.71,A/2.5,A,D,F,A,G/0.5<br />
G/0.71,G/2.5,G,C5,E,G,A/0.5,A/0.71,A/2.5,A,B,C6<br />
D6,C,A,G,E,D5/0.5,D/0.5,A,A/2.5,A/2.5,A,A/2.5<br />
A/2.5,A,D,F,A,G,G/2.5,G/2.5,G,G/2.5,G/2.5,G,C5<br />
E,G,A,A/2.5,A/2.5,A,A/2.5,A/2.5,A,B,C6,D6,C,A,G<br />
E,D5/0.5,D/0.5,A/0.5,A/0.71,A/2.5,A,D,F,A,G/0.5<br />
G/0.71,G/2.5,G,C5,E,G,A/0.5,A/0.71,A/2.5,A,B,C6<br />
D6,C,A,G,E,D5/0.5,D/0.5,A/0.5,A/0.71,A/2.5,A,D<br />
F,A,G/0.5,G/0.71,G/2.5,G,C5,E,G,A/0.5,A/0.71<br />
A/2.5,A,B,C6,D6,C,A,G,E,D5/0.5,D/0.25<br />
}}<br />
<br />
{{Song<br />
|name=House of the Rising Sun<br />
|rating=+<br />
|notes=BPM: 200<br />
A,E4/2,A4/2,C5,E5,C,A,C4,E4/2,G4/2,C5,E5,C,G,D4<br />
F#4/2,A/2,D5,Fn5,D,G,F4,A/2,C/2,F5,F,C,G,A3<br />
E4/2,A4/2,C,E5,C,A,E3,E4/2,G#4/2,B4,E5,B,Gn,A3<br />
E4/2,A4/2,C,E5,C,A,E3,E4/2,G#/2,B,E5/0.5,A<br />
A3-A4,E4/2,A/2,C,E,A,B3-B4,C4-C5,E/2,Gn/2,C,E,G<br />
E5,D4-D5,F#,A,D4,F#,A,Fn4,A/2,C/2,F5,F,C,A5<br />
A3-A5,E4/2,A4/2,C,E5,C,G,C4-G5,E4/2,G4/2,C5,E5<br />
G,D5,E3-E5,B3/2,E4/2,G#,B4,G#,E,E3-E5,B3/2,E4/2<br />
G#,B4,G#,A5,A3-A5,E/2,A4/2,C,E5,C,A5,C4-Gn5<br />
E4/2,G4/2,C5,E5,G,C,D4,F#/2,A4/2,D5,Fn,A,D,F3-C<br />
F4,A,F3,F4,A,A3-A4,E4/2,A/2,C,E5,C,A,E3-G#,B3<br />
E4,E3,B,Gn,A3-A4,E4/2,A/2,C,E5,C,B,C4,E4/2,G/2<br />
C5,E5,C,G,D4,F#/2,A/2,D5,Fn5,D,G,F4,A/2,C/2,F5<br />
F,C,G,A3,E4/2,A4/2,C,E5,C,A,E3,E4/2,G#/2,B4,E5<br />
B,Gn,A3,E4/2,A4/2,C,E5,C,A,E3,E4/2,G#/2,B<br />
E5/0.5,A5,A3-A5,E4/2,A4/2,C,E5,C,A5,C4-Gn5,E4/2<br />
G4/2,C5,E,G,E5,D4-D5,F#,A4,D4,F#,A,Fn4,A/2,C/2<br />
F5,F,C,A5,A3-A5,E4/2,A4/2,C,E5,C,G,C4-G5,E4/2<br />
G4/2,C5,E5,G,D5,E3-E5,B3/2,E4/2,G#,B4,G#,E<br />
E3-E5,B3/2,E4/2,G#,B4,G#,A5,A3-A5,E/2,A4/2,C,E5<br />
C,A5,C4-Gn5,E4/2,G4/2,C5,E5,G,C,D4,F#/2,A4/2,D5<br />
Fn,A,D,F3-C,F4,A,F3,F4,A,A3-A4,E4/2,A/2,C,E5,C<br />
A,E3-G#,B3,E4,E3,B,Gn,A3-A4,E4/2,A/2,C,E5,C,B<br />
C4,E4/2,G/2,C5,E5,C,G,D4,F#/2,A/2,D5,Fn5,D,G,F4<br />
A/2,C/2,F5,F,C,G,A3,E4/2,A4/2,C,E5,C,A,E3,E4/2<br />
G#/2,B4,E5,B,Gn,A3,E4/2,A4/2,C,E5,C,A,A3/0.3<br />
}}<br />
<br />
{{Song<br />
|name=The Parting Glass<br />
|rating=<br />
|notes=BPM: 240<br />
F#5,E5,D5-A4-F#4-D4-A3/0.31,B4,B/0.45,A4,B<br />
D5-B-F#-D4-B3/0.45,D5/0.45,E/0.45,D,E<br />
F#5-F#-D-A-F#4-D4-A3/0.31,F#5,F#,E,D5,E<br />
F#-A4-D-F#4-D4-A3/0.45,A4/0.45,B4/0.45,F#5,E<br />
D5-A-F#4-D4-A3/0.31,B,B/0.45,A4,B<br />
D5-B-F#-D4-B3/0.45,D5/0.45,E/0.45,D,E<br />
F#5-D-A-F#4-D4-A3/0.45,B5/0.45,A5/0.45,F#5/0.45<br />
E-C#5-A4-E4-C#4-A3/0.31,D5-D4,D5-D4/0.45<br />
F#/0.45,A5-D5-D4-A3-F#3,F#5,A5,B,A/0.45,F#/0.45<br />
A-C#5-C#4-A3-F#3,F#5,A5,B,A/0.45,F#/0.45<br />
G5-E5-B4-D-A3/0.31,F#,E/0.45,D5,E<br />
F#-A4-D-D4-B3/0.45,A/0.45,B4/0.45,F#,E<br />
D5-A-F#4-D4-A3/0.31,B,B/0.45,A4,B<br />
D5-B-F#-D4-B3/0.45,D5/0.45,E/0.45,D,E<br />
F#5-D-A-F#4-D4-A3/0.45,B5/0.45,A5/0.45<br />
D5-A4-F#5/0.45,E-C#5-A-E4-C#4-A3/0.31,D<br />
D-A4-F#4-F#-D4-A3/0.45,F#5,E5,D5-A4-F#4-D3,A3<br />
D4,B4-A,B-F#,D,A4-A3,B-F#3,D5-B-F#4-B2,F#3,D-B3<br />
F#,E-D4,B,D5-F#,E-D3,F#5-F#-D5-A4-D3,A3,D4,F#-A<br />
F#-F#4,E-D,D5-A,E-F#3,F#5-A4-D-D3,A3,A4-D4,A3<br />
B4-F#4,D,A-F#5,F#3-E,D3-D5-A4-F#4,A3,D4,A-B<br />
F#-B,D,A-A4,F#3-B,B2-D5-B4-F#4,F#3,B3-D,F#,D4-E<br />
B,F#-D5,D3-E,D-F#5-D5-A,A3,D4-B5,A,F#4-A5,D<br />
A3-F#5,F#3,D3-E-C#5-A4,A3,D4,A-D5,F#4-D,D4<br />
A-F#5,F#3,D3-A5-D5,A3-F#5,D4-A5,A3-B,F#4-A5,D<br />
A3-F#5,F#3,F#-A5-C#,C#4-F#5,F#4-A,C#-B,A4-A5,F#<br />
C#-F#5,A3,E3-G-E5-B4,B3,E4,B-F#,G4-E5,E4,B-D5<br />
G3-E5,B2-F#-A4-D,F#3,B3-A,F#,D4-B4,B3,F#-F#5<br />
D3-E,D-D5-A-F#4,A3,D4,A-B4,F#-B,D,A-A4,F#3-B<br />
B2-D5-B4-F#4,F#3,B3-D,F#,D4/5,E,B,F#/5,D5,D3/5<br />
E,E3/5,F#5-D5-A,A3,D4/5,B5,A,F#4/5,A5,D,A3/5<br />
D5-A4-F#5,F#3,A3/5,E5-C#5-A4,E4,A,E/5,D,C#/5<br />
D-A-F#4,A,E/5,F#5,C#4/5,E5,D3/5,D5-A-F#4,A3,D4<br />
A/5,B4,F#/5,B,D,A/5,A4,F#3/5,B,B2/5,D5-B4-F#4<br />
F#3,B3/5,D,F#,D4/5,E,B,F#/5,D5,D3/5,E,D/5<br />
F#5-F#-D5-A,A3,D4,A/5,F#,F#4/5,F#5,D/5,E,A/5,D5<br />
F#3/5,E,D3/5,F#5-A4-D5,A3,D4/5,A4,A3,F#4/5,B4,D<br />
A/5,F#5/1.25,F#3/5,E/1.25,D3/5,D5-A4-F#4/1.25<br />
A3,D4,A/5,B/1.25,F#/5,B/1.25,D,A/5,A4/1.25<br />
F#3/5,B/1.25,B2/5,D5-B4-F#4/1.25,F#3,B3/5<br />
D/1.25,F#,D4/5,E/1.25,B,F#/5,D5/1.25,D3/5<br />
E/1.25,D/5,F#5-D5-A/1.25,A3,D4/5,B5/1.25,A<br />
F#4/5,A5/1.25,D,A3/5,F#5/1.25,F#3,D3/5<br />
E-C#5-A4/1.25,A3,D4,A/5,D5/1.25,F#4/5,D/1.25,D4<br />
A/5,F#5/1.25,F#3,D3/5,A5-D5/1.25,A3/5,F#5/1.25<br />
D4/5,A5/1.25,A3/5,B/1.25,F#4/5,A5/1.25,D,A3/5<br />
F#5/1.25,F#3,F#/5,A5-C#/1.25,C#4/5,F#5/1.25<br />
F#4/5,A/1.25,C#/5,B/1.25,A4/5,A5/1.25,F#,C#/5<br />
F#5/1.25,A3,E3/5,G5-E5-B4/1.25,B3,E4,B/5<br />
F#/1.25,G4/5,E5/1.25,E4,B/5,D5/1.25,G3/5<br />
E5/1.25,B2/5,F#-A4-D/1.25,F#3,B3/5,A/1.25,F#<br />
D4/5,B4/1.25,B3,F#/5,F#5/1.25,D3/5,E/1.25,D/5<br />
D5-A-F#4/1.25,A3,D4,A/5,B4/1.25,F#/5,B/1.25,D<br />
A/5,A4/1.25,F#3/5,B/1.25,B2/5,D5-B4-F#4/1.25<br />
F#3,B3/5,D/1.25,F#,D4/5,E/1.25,B,F#/5,D5/1.25<br />
D3/5,E/1.25,E3/5,F#5-D5-A/1.25,A3,D4/5,B5/1.25<br />
A,F#4/5,A5/1.25,D,A3/5,D5-A4-F#5/1.25,F#3,A3/5<br />
E5-C#5-A4/1.25,E4,A,E/5,D/1.25,A-F#4-D4-A3/5<br />
D5-A4-F#/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Simon and Garfunkel - Sound of Silence<br />
|rating=<br />
|notes=BPM: 240<br />
E5,B5,F#5,B,E,B,F#,B,E3/0.5,E4,E,G4,G,B4,B<br />
D4-A4,F#4,D,F#,D,F#,D,F#,D,D,D,D,F#,F#,A,A,E3-G<br />
E4,B3,E,B,E,B,E,E3,G,G,G,B4,B,D5,D,C4-E5,G,E,D<br />
G3,D4,G4,D,G3,D,G4,G,B,B,D5,D,C-E,G,E,D,G3,D4<br />
G4,D,G3/0.5,G4,G,G3-E,E,G4,C5,G,C4,E,F#5,C-G5,G<br />
G4,C5,F#,E/0.5,D5,G3,D4,G4,D,G,D,E,D5,G3-B,D4<br />
G4,F#3,E3,B3,F#,B,G3,G4,G,G,D-D5,A,D4,F#4,D,F#<br />
D,F#,E-G,E4,E3/0.5,E,B,F#3,B,E/0.5,E4,E,G,G,B4<br />
B,D-A,F#4,D,F#,D,F#,D,F#,D,D,D,D,F#,F#,A,A,E3-G<br />
E4,B3,E,B,E,B,E,E3,G,G,G,B4,B,D5,D,C4-E5,G,E,D<br />
G3,D4,G4,D,G3,D,G4,G,B,B,D5,D,C-E,G,E,D,G3,D4<br />
G4,D,G3/0.5,G4,G,G3-E,E,G4,C5,G,C4,E,F#5,C-G5,G<br />
G4,C5,F#,E/0.5,D5,G3,D4,G4,D,G,D,E,D5,G3-B,D4<br />
G4,F#3,E3,B3,F#,B,G3,G4,G,G,D-D5,A,D4,F#4,D,F#<br />
D,F#,E-G,E4,E3/0.5,E,B,F#3,B,E/0.5,E4,E,E-G,E-G<br />
G-B4,G-B,D-F#4-A/0.5,D,A3,D/0.5,D,A,D/0.5,D,D<br />
D-F#,D-F#,F#-A4,F#-A,E3-E4-G/0.5,E,B3,E/0.5,E,B<br />
E3/0.5,G,G,G-B4,G-B,G-B-D5,G-B-D,C4-G-C5-E5/0.5<br />
C4-G-C5-E,D,G3/0.5,G,D4,G/0.5,G-G4,G3-G4,D-G-B<br />
D-G-B,G-B-D5,G-B-D,C4-G-C5-E/0.5,C4-G-C5-E,D<br />
G3/0.5,G,D4,G/0.5,B3-G4,G,G3-B4,D5,D4/0.5<br />
C4-G4-C5-E/0.5,C4,G3,C/0.5,G-D5-F#5/0.5,C-E-G5<br />
E-G,G3/0.5,D-F#,C5-E,G/0.5,G-G4-D/0.5,G3,D4<br />
G/0.5,G-E,D5,G-G4-B/0.5,G3,F#3,E3,E4,E3,F#,G,G4<br />
G3-G4,G,D4-F#4-A-D5/0.5,D4,A3,D/0.5,D,F#,E-G,E4<br />
E3,B3,E/0.5,E,B,E/0.5,E4,E,E-G,E-G,G-B4,G-B<br />
D-F#-A4/0.5,D,A3,D/0.5,D,A,D/0.5,D,D,D-F#,D-F#<br />
F#-A4,F#-A,E3-E4-G/0.5,E,B3,E/0.5,E,B,E3/0.5,G<br />
G,G-B4,G-B,G-B-D5,G-B-D,C4-G-C5-E5/0.5<br />
C4-G-C5-E,D,G3/0.5,G,D4,G/0.5,G-G4,G3-G4,D-G-B<br />
D-G-B,G-B-D5,G-B-D,C4-G-C5-E/0.5,C4-G-C5-E,D<br />
G3/0.5,G,D4,G/0.5,G4-B,B,C4-G-C5-E/0.5,C4,G3<br />
C/0.5,G-D5-F#5/0.5,C-E-G5,E-G,G3/0.5,D-F#,C5-E<br />
G/0.5,G4-B-D/0.5,G,D4,G/0.5,G3-G4-C,B<br />
G3-D-G4/0.5,G3,F#3,E3-E4-G4,E3,E4/0.5,G3-B,B,G<br />
D,G/0.5,G,G4,D-F#4-A-D5/0.5,D4,A3,D/0.5,D,F#<br />
E3-G,E4,E3,B3,E/0.5,B/0.5,E/0.5,E4,E,E-G,E-G<br />
G-B4,G-B,D-F#-A4/0.5,D,A3,D/0.5,D,A,D/0.5,D,D<br />
D-F#,D-F#,F#-A4,F#-A,E3-E4-G/0.5,E,B3,E/0.5,E,B<br />
E3/0.5,G,G,G-B4,G-B,G-B-D5,G-B-D,C4-G-C5-E5/0.5<br />
C4-G-C5-E,D,G3/0.5,G,D4,G/0.5,G-G4,G3-G4,D-G-B<br />
D-G-B,G-B-D5,G-B-D,C4-G-C5-E/0.5,C4-G-C5-E,D<br />
G3/0.5,G,D4,G/0.5,G4-B,B,C4-G-C5-E/0.5,C4,G3<br />
C/0.5,G-D5-F#5/0.5,C-E-G5,E-G,G3/0.5,D-F#,C5-E<br />
G/0.5,G-G4-D/0.5,G3,D4,G/0.5,G-E,D5,G-G4-B/0.5<br />
G3,F#3,E3,E4,E3,F#,G-D4-G4,G,G3,D,F#/0.5,G,G4<br />
D-F#4-A-D5/0.25,F#/0.25,E-G,E4,E/0.5,E5,B5,E,B<br />
E,B,E,B,E,B,E,B,E3/5,E4/5,B4/5,E5/5,F#5/5<br />
B5/0.25<br />
}}<br />
<br />
{{Song<br />
|name=She'll Be Coming Around the Mountain<br />
|rating=<br />
|notes=BPM: 240<br />
D5,E5/0.33,G5,G,G,G,E,D,B4,D,G/0.25,G/0.5,G,A5<br />
B5,B,B,B,D6,B,A,G,A/0.25,A/0.5,D,C6,B,B,B,B,A,G<br />
G,G,E,E,E,E,A,G,F#5,E,D5,D,G,A,B,A,E,F#,G/0.25<br />
G/0.5,D,E,G,G/2,G/2,G,G/2,G/2,E,D,B4,D,G/0.25<br />
G/0.5,G,A,B5,B/2,B/2,B,B/2,B/2,D6,B,A,G,A/0.25<br />
A/0.5,D,D,B,B/2,B/2,B,B/2,B/2,A,G,G,G,E,E/2,E/2<br />
E,E/2,E/2,A,G,F#,E,D5,D,G,A,B,A,E,F#,G/0.5<br />
}}<br />
<br />
{{Song<br />
|name=Son Ar Chistr A.K.A Was Wollen Wir Trinken<br />
|rating=<br />
|notes=BPM: 300<br />
A4,A,F#4,G4/0.45,E4/0.45,E,A,A,G,F#,A,A,F#<br />
G/0.45,E/0.45,F#-F#,D4-D,E-E/0.31,A,A,F#,G/0.45<br />
E/0.45,E,A,A,G,F#,A,A,F#,G/0.45,E/0.45,F#-F#<br />
D-D,E-E/0.31,E,G,A,B4/0.45,B/0.45,C5,A,B/0.19,B<br />
A/1.67,B/1.67,A,G/0.45,E/0.45,E,A,A,G,F#,A,A,F#<br />
G/0.45,E/0.45,F#-F#,D-D,E-E/0.31,E,G,A,B/0.45<br />
B/0.45,C,A,B/0.19,B,A/1.67,B/1.67,A,G/0.45<br />
E/0.45,E,A,A,G,F#,A,A,F#,G/0.45,E/0.45,F#-F#<br />
D-D,E-E/0.31,A5-F#5,A4-A5-F#-D,F#-D5<br />
B-E-G5-E5/0.45,A4-E-B/0.45,A-E-C-E4,A5-E5<br />
A4-D4-A5-E,G-E,B-F#-D5,A-F#,C-D4-A-F#,F#-D5<br />
B-E4-G-E5/0.45,A4-E-B/0.45,B-F#4-F#5-D,D<br />
G4-C-E/0.45,B,F#-A5,A4-D4-F#-A5,D5-F#<br />
B-E4-E5-G5/0.45,A4-B-E/0.45,A-E4-C-E5,E-A5<br />
A4-D4-E-A5,E-G,B-D5-F#,F#-A,C-D4-F#-A,D5-F#<br />
B-E4-E5-G/0.45,A4-B-E/0.45,B-F#4-D-F#5,D<br />
G4-C-E/0.45,B,B-G-E-E,C-A-D-G5,C-A-D-A5<br />
D-G4-G5-B5/0.45,D-F#4-G-B/0.45,C-E4-A-C6<br />
C5-E-F#5-A,B4-D4-G-B5/0.45,F#/0.45,C-E5,C-D-E-B<br />
A4-D-F#-A5/1.67,G-B/1.67,A4-D-F#-A5<br />
B4-E4-E5-G/0.45,A4-E4-B-E5/0.45,A-E4-C-E5<br />
A-E4-E5-A5,A4-D-E-A5,A4-D-E-G,B-D-D5-F#<br />
B-D4-F#-A5,C-D-F#-A,C-D-D5-F#,B-E4-E5-G/0.45<br />
A4-E4-B-E5/0.45,B-F#4-D-F#5,B-F#4-D-D<br />
G4-C-E/0.31,A,A,F#,G/0.45,E4/0.45,E,A,A,G,F#,A<br />
A,F#,G/0.45,E/0.45,F#-F#,D4-D,E-E/0.31,A,A,F#<br />
G/0.45,E/0.45,E,A,A,G,F#,A,A,F#,G/0.45,E/0.45<br />
F#-F#,D-D,E-E/0.31,E,G,A,B/0.45,B/0.45,C,A<br />
B/0.19,B,A/1.67,B/1.67,A,G/0.45,E/0.45,E,A,A,G<br />
F#,A,A,F#,G/0.45,E/0.45,F#-F#,D-D,E-E/0.31,E,G<br />
A,B/0.45,B/0.45,C,A,B/0.19,B,A/1.67,B/1.67,A<br />
G/0.45,E/0.45,E,A,A,G,F#,A,A,F#,G/0.45,E/0.45<br />
F#-F#,D-D,E-E/0.31,F#5-A5,A4-D-F#-A5,D5-F#<br />
B-E-E5-G5/0.45,A4-B-E/0.45,A-E4-C-E5,E-A5<br />
A4-D4-E-A5,E-G,B-D5-F#,F#-A,C-D4-F#-A,D5-F#<br />
B-E4-E5-G/0.45,A4-B-E/0.45,B-F#4-D-F#5,D<br />
G4-C-E/0.45,B,B-G-E-E,C-A-D-G5,C-A-D-A5<br />
D-G4-G5-B5/0.45,D-F#4-G-B/0.45,C-E4-A-C6<br />
C5-E-F#5-A,B4-D4-G-B5/0.45,F#/0.45,C-E5,C-D-E-B<br />
A4-D-F#-A5/1.67,G-B/2.5,A4-D-F#-A5<br />
B4-E4-E5-G/0.45,A4-E4-B-E5/0.45,A-E4-C-E5<br />
A-E4-E5-A5,A4-D-E-A5,A4-D-E-G,B-D-D5-F#<br />
B-D4-F#-A5,C-D-F#-A,C-D-D5-F#,B-E4-E5-G/0.45<br />
A4-E4-B-E5/0.45,B-F#4-D-F#5,B-F#4-D-D<br />
G4-C-E/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Katyusha<br />
|rating=<br />
|notes=BPM: 240<br />
D5-D3,F-A-D4,A2,E5-F-A3-D,F5-D3,F3-A-D4,A2<br />
D5-F-A3-D4,F5-D3,F-F3-A-D4,E-A2,D5-F-A3-D4,E-E3<br />
A-C#4-E4,A4-A2,A3-C#-E,E5-E3,A-C#-E4,A2<br />
F5-A3-C#-E,G5-E3,A-C#-E4,A2,E5-A3-C#-E4,G-E3<br />
G-A-C#-E4,F-A2,E5-A3-C#-E4,D5-D3,F3-A-D4,A2<br />
F-A3-D,A4-A5-D3,F-A3-D4,D5-D6-F,F-A#-D4<br />
Cn5-C6-C3,An-C4-F4,D5-D6-F#,C5-C6-A-C4-D4<br />
A#4-A#5-D3,A#4-A#5-G3-A#3-D4,An4-A5-G2<br />
G4-G5-G3-A#-D,An4-A5-D3,Fn3-A3-D4,D-D5-A2<br />
F-A3-D4,D3,A#4-A#5-G-A#3-D4,G2,G4-G5-G3-A#-D<br />
An4-A5-D3,F-A3-D4,A2,F4-F5-F3-A3-D,E-E5-E3<br />
A-A4-A3-C#-E4,F4-F5-A2,E-E5-A3-C#-E4,D-D5-D3<br />
F3-A-D4,A2,F-A3-D,A4-A5-D3,F-A3-D4,D5-D6-F<br />
F-A#-D4,Cn5-C6-C3,An-C4-F4,D5-D6-F#<br />
C5-C6-A-C4-D4,A#4-A#5-D3,A#4-A#5-G-A#3-D4<br />
An4-A5-G2,G4-G5-G3-A#-D,An4-A5-D3,Fn3-A3-D4<br />
D-D5-A2,F-A3-D4,D3,A#4-A#5-G-A#3-D4,G2<br />
G4-G5-G3-A#-D,An4-A5-D3,F-A3-D4,A2<br />
F4-F5-F3-A3-D,E-E5-E3,A-A4-A3-C#-E4,F4-F5-A2<br />
E-E5-A3-C#-E4,D-D5-D3/0.25,A5-A3,Cn-E-A4,E3<br />
B5-C-E4-A,C6-A3,C4-E-A4,E3,A5-C-E4-A4,C6-A3<br />
C-C4-E-A4,B-E3,A5-C-E4-A4,B-B3,E-G#4-B4,E5-E3<br />
E4-G#-B,B5-B3,E-G#-B4,E3,C6-E4-G#-B,D6-B3<br />
E-G#-B4,E3,B5-E4-G#-B4,D-B3,D-E-G#-B4,C-E3<br />
B5-E4-G#-B4,A5-A3,C4-E-A4,E3,C-E4-A,E5-E6-A3<br />
C-E4-A4,A5-A6-C,C-F4-A4,Gn5-G6-G3,E-G4-C5<br />
A5-A6-C#,G5-G6-E-G4-A4,F5-F6-A3,F5-F6-D4-F4-A4<br />
E5-E6-D3,D5-D6-D4-F-A,E5-E6-A3,Cn4-E4-A4<br />
A-A5-E3,C-E4-A4,A3,F5-F6-D-F4-A4,D3<br />
D5-D6-D4-F-A,E5-E6-A3,C-E4-A4,E3,C5-C6-C4-E4-A<br />
B-B5-B3,E-E5-E4-G#-B4,C5-C6-E3,B-B5-E4-G#-B4<br />
A-A5-A3,C4-E-A4,E3,C-E4-A,E5-E6-A3,C-E4-A4<br />
A5-A6-C,C-F-A4,Gn5-G6-G3,E-G4-C5,A5-A6-C#<br />
G5-G6-E-G4-A4,F5-F6-A3,F5-F6-D-F4-A4,E5-E6-D3<br />
D5-D6-D4-F-A,E5-E6-A3,Cn4-E4-A4,A-A5-E3,C-E4-A4<br />
A3,F5-F6-D-F4-A4,D3,D5-D6-D4-F-A,E5-E6-A3<br />
C-E4-A4,E3,C5-C6-C4-E4-A,B-B5-B3,E-E5-E4-G#-B4<br />
C5-C6-E3,B-B5-E4-G#-B4,A-A5-A3/0.25,C-C4<br />
D#4-Gn-C5,G3,Dn6-D#-G4-C,D#6-C4,D#4-G-C5,G3<br />
C6-D#-G4-C5,D#6-C4,D#-D#4-G-C5,Dn-G3<br />
C6-D#-G4-C5,Dn-D4,G-B-D5,G5-G3,G4-B-D,D6-D4<br />
G-B-D5,G3,D#6-G4-B-Dn,F6-D4,G-B-D5,G3<br />
D6-G4-B-D5,F-D4,F-G-B-D5,D#-G3,Dn6-G4-B-D5<br />
C6-C4,D#4-G-C5,G3,D#-G4-C,G5-G6-C4,D#-G4-C5<br />
C6-C7-D#,D#-G#-C5,A#5-A#6-A#3,Gn-A#4-D#5<br />
C6-C7-E,A#5-A#6-G-A#4-C5,G#5-G#6-C4<br />
G#5-G#6-F4-G#4-C5,Gn5-G6-F3,F5-F6-F4-G#-C<br />
Gn5-G6-C4,D#4-G4-C5,C-C6-G3,D#-G4-C5,C4<br />
G#5-G#6-F-G#4-C5,F3,F5-F6-F4-G#-C,Gn5-G6-C4<br />
D#-G4-C5,G3,D#5-D#6-D#4-G4-C,Dn-D6-D4<br />
G-G5-G4-B-D5,D#5-D#6-G3,Dn-D6-G4-B-D5,C-C6-C4<br />
D#4-G-C5,G3,D#-G4-C,G5-G6-C4,D#-G4-C5,C6-C7-D#<br />
D#-G#-C5,A#5-A#6-A#3,Gn-A#4-D#5,C6-C7-E<br />
A#5-A#6-G-A#4-C5,G#5-G#6-C4,G#5-G#6-F-G#4-C5<br />
Gn5-G6-F3,F5-F6-F4-G#-C,Gn5-G6-C4,D#4-G4-C5<br />
C-C6-G3,D#-G4-C5,C4,G#5-G#6-F-G#4-C5,F3<br />
F5-F6-F4-G#-C,Gn5-G6-C4,D#-G4-C5,G3<br />
D#5-D#6-D#4-G4-C,Dn-D6-D4,G-G5-G4-B-D5<br />
D#5-D#6-G3,Dn-D6-G4-B-D5,C-C6-C4/0.25<br />
}}<br />
<br />
{{Song<br />
|name=Sakura Sakura<br />
|rating=<br />
|notes=BPM: 60<br />
A5-A4-A3/2,A5/2,B5-B4-E4,A-A4-C4/2,A5/2,B5-B4-E<br />
A-C-A4/2,B5/2,C6/2,B/2,A5-C5-E/2,B/4,A/4<br />
F5-D5-F4,E5-E4-C/2,C/2,E5/2,F5/2,E-C-E4/2,E5/4<br />
C/4,B4-G#4,A-A3-A4/2,B5/2,C6/2,B/2,A5-C5-E4/2<br />
B/4,A/4,F-D-F4,E5-E4-C/2,C/2,E5/2,F5/2,E-C-E4/2<br />
E5/4,C/4,B4-G#,A-A4-A3/2,A5/2,B5-B4-E4<br />
A-A4-C4/2,A5/2,B5-B4-E,E5/2,F/2,B5-F4/4,A/4<br />
F5/2,E-E4/0.5,A-A4/4,E/4,A5-A4/4,E/4,B-G#/4,E/4<br />
G#/4,E/4,A5-A4/4,E/4,A5-A4/4,E/4,B-G#/4,E/4<br />
G#/4,E/4,A5-C/4,E/4,B-G#/4,E/4,C6-A4/4,E/4<br />
B-G#/4,E/4,A5-A4/4,E/4,B-F4/4,A5-E/4,F5-D4/4<br />
A3/4,D/4,F4/4,E5-E4/4,A/4,C5-E/4,A/4,E5-C4/4<br />
A/4,F5-D/4,A/4,E-C/4,A/4,E-C/4,C5-A/4,B4-G#3/4<br />
B3/4,D/4,E4/4,A5-C4/4,E/4,B5-G#4/4,E/4,C6-A4/4<br />
E/4,B-G#/4,E/4,A5-A4/4,E/4,B-F4/4,A5-E/4,F5-D/4<br />
A3/4,D/4,F4/4,E5-E4/4,A/4,C5-E/4,A/4,E5-C4/4<br />
A/4,F5-D/4,A/4,E-C/4,A/4,E-C/4,C5-A/4,B4-G#3/4<br />
B3/4,D/4,E4/4,A5-A4/4,E/4,A5-A4/4,E/4,B5-G#4/4<br />
E/4,G#/4,E/4,A5-A4/4,E/4,A5-A4/4,E/4,B-G#/4,E/4<br />
G#/4,E/4,E5-A/2,F-F4/2,B-D/4,A5/4,F5/2,E-E4<br />
}}<br />
<br />
{{Song<br />
|name=Dark Eyes<br />
|rating=<br />
|notes=BPM: 85<br />
D#5-D#,E5-E,F5-F-Dn5-G#,E4-G#4/2,E5-E/2<br />
E-E-D-G#-E4,E3,D#-D#,E5-E,F-F-C5-A,E4-A4/2<br />
E5-E/2,E-E-C-A-E4,E3,E5-E-C,A5-E-A,A-A-Dn-B<br />
E4-B4/2,G#5-G#/2,G#-G#-D-B-E,E3,B5-B-D-G#4-E4<br />
C6-C-E5,A3-B-B-D,E4-A4/2,A5-A-C5/2,E-A4-A5-A-C<br />
E3,A-A-C,C6-E5-C,D4-C-F-C,A4-D5/2,B-B/2,A-D-F-F<br />
D4-F,B-B-F,C-F-C,C4-B-B-E,E4-A/2,A5-A/2<br />
A4-E-E5-E,C5-A,D#-D#,E-E,G#3-F-F-Dn5,E4-G#4/2<br />
E5-E/2,E4-G#-E5-E-D,E3-E5,E4-G#-B-B-D<br />
G#-E-C6-E5-C,A3-B-D-B,E4/2,A5-C5-A/2,A-C-A<br />
A3-A5-C6-E6-A6,D#-D#,E5-E,G#3-F-F-Dn,E4-G#4/2<br />
E5-E/2,G#-E4-E5-E-D,E3,D#-D#,E5-E,A3-F-F-C5<br />
E4-A4/2,E5-E/2,A-E4-E5-E-C,E3,E5-E-C,A5-E-A<br />
B3-A-A-Dn,E4-B4/2,G#5-G#/2,B-E-G#-G#-D,E3<br />
G#4-E4-B5-B-D,C6-C-E5,A3-B-B-D,E4-A4/2<br />
A5-A-C5/2,E-A4-A5-A-C,E3,A-A-C,C6-E5-C,D4-C-F-C<br />
A4-D5/2,B-B/2,A-D-F-F,D4-F,B-B-F,C-F-C,C4-B-B-E<br />
E4-A/2,A5-A/2,A4-E-E5-E,C5-A,D#-D#,E-E<br />
G#3-F-F-Dn5,E4-G#4/2,E5-E/2,E4-G#-E5-E-D,E3-E5<br />
E4-G#-B-B-D,G#-E-C6-E5-C,A3-B-D-B,E4/2<br />
A5-C5-A/2,A-C-A,A3-A5-C6-E6-A6,D#-D#,E5-E<br />
G#3-F-F-Dn,E4-G#4/2,E5-E/2,G#-E4-E5-E-D,E3<br />
D#-D#,E5-E,A3-F-F-C5,E4-A4/2,E5-E/2,A-E4-E5-E-C<br />
E3,E5-E-C,A5-E-A,B3-A-A-Dn,E4-B4/2,G#5-G#/2<br />
B-E-G#-G#-D,E3,G#4-E4-B5-B-D,C6-C-E5,A3-B-B-D<br />
E4-A4/2,A5-A-C5/2,E-A4-A5-A-C,E3,A-A-C,C6-E5-C<br />
D4-C-F-C,A4-D5/2,B-B/2,A-D-F-F,D4-F,B-B-F,C-F-C<br />
C4-B-B-E,E4-A/2,A5-A/2,A4-E-E5-E,C5-A,D#-D#,E-E<br />
G#3-F-F-Dn5,E4-G#4/2,E5-E/2,E4-G#-E5-E-D,E3-E5<br />
E4-G#-B-B-D,G#-E-C6-E5-C,A3-B-B,E4/2,A5-A/2,A-A<br />
A3-A5-C-E6-A6/0.7<br />
}}<br />
<br />
{{Song<br />
|name=Swing Low Sweet Chariot<br />
|rating=<br />
|notes=BPM: 66<br />
B5/1.5,G5-G4-B4-D5-G3/0.5,B5/1.5,G5-G4-C5-E5-G3<br />
G5/3,E-G4-B4-D/3,D,G5-G4-B-D-G3/3,G5/3,G/3,G/3<br />
B5/3,B/3,D6/1.5,D-D5-F#5-A5-D4/0.75,C-F#-A/1.5<br />
E6/3,D6/3,B-B4-D5-G-G3/0.5,D6/1.5,G5-G4-C-E5-G3<br />
G5/3,E-G4-B-D5/3,D,G5-G4-B-D-G3/3,G5/3,G/3,G/3<br />
B5-F#4-A4-D-D4/3,B/3,A5/1.5,G-G4-B4-D5-G3/0.5<br />
D6/1.5,D-G4-B-D5-G3/3,G5/1.5,E/3,G/1.5,G/3,G/3<br />
G-G4-C-E-G3/3,G5/3,G/1.5,E-G4-B-D/3,D<br />
G5-G4-B-D-G3/3,G5/3,G/3,G/3,B5/3,B/3,D6/1.5<br />
D-D5-F#5-A-D4/0.75,C-F#-A/1.5,D6/1.5<br />
E6-B4-D5-G-G3/3,D6/3,B5/1.5,B/1.5,G5/1.5<br />
G-G4-C-E5-G3/3,G5/3,G/3,G/3,E-G4-B4-D5/3,D<br />
G5-G4-B-D-G3/3,G5/3,G/3,G/3,B5-F#4-A4-C-D-D3/3<br />
B/3,A5/1.5,G-G4-B4-D5-G3/0.5,B5/1.5<br />
G5-G4-B4-D-G3/0.5,B5/1.5,G5-G4-C-E-G3,G5/3<br />
E-G4-B4-D/3,D,G5-G4-B-D-G3/3,G5/3,G/3,G/3,B5/3<br />
B/3,D6/1.5,D-D5-F#5-A-D4/0.75,C-F#-A/1.5,E6/3<br />
D6/3,B-B4-D5-G-G3/0.5,D6/1.5,G5-G4-C-E5-G3,G5/3<br />
E-G4-B-D5/3,D,G5-G4-B-D-G3/3,G5/3,G/3,G/3<br />
B5-F#4-A4-D-D4/3,B/3,A5/1.5,G-G4-B4-D5-G3/0.9<br />
}}<br />
<br />
|}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Guide_to_Chemistry&diff=38253Guide to Chemistry2022-06-22T05:41:53Z<p>Ynot01: /* Chem Dispenser Chemistry Dispensers */ update chems</p>
<hr />
<div><br />
{{Speech<br />
|name=Sseth Tzeentach, the Chemist<br />
|text=Hey hey people, Sseth here. Want to be good at being a chemist? Be sure to read this guide for all your """protection""" needs and how to supply any chemical someone requests of you. Morals not required!<br />
<i>Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so...</i><br />
|image=[[File:Chemist action.png|64px|right]]<br />
}}<br />
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. If you don't have a chem dispenser, see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]]. <br />
==Machinery==<br />
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.<br />
<br />
Some pure chemicals are harmful if injected or ingested in their pure form.<br />
===[[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers===<br />
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.<br />
<br />
Certain space and lavaland ruins also come with their own, special dispensers.<br />
<br />
'''Available chemicals''':<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
Click expand to see what chemicals are available:<br />
<div class="mw-collapsible-content"><br />
'''Normal''':<br />
*Hydrogen<br />
*Oxygen<br />
*Silicon<br />
*Phosphorus<br />
*Sulfur<br />
*Carbon<br />
*Nitrogen<br />
*Lithium<br />
*Sugar<br />
*Sulphuric Acid<br />
*Copper<br />
*Mercury<br />
*Sodium<br />
*Iodine<br />
*Bromine<br />
*Ethanol<br />
*Chlorine<br />
*Potassium<br />
*Aluminium<br />
*Radium<br />
*Fluorine<br />
*Silver<br />
*Stable Plasma<br />
'''Upgraded (tier 2 matter manipulator)''':<br />
*Water<br />
*Welding Fuel<br />
*Iron<br />
'''Upgraded (tier 3 matter manipulator)''':<br />
*Ammonia<br />
*Ash<br />
*Oil<br />
'''Upgraded (tier 4 matter manipulator)''':<br />
*Acetone<br />
*Diethylamine<br />
*Saltpetre<br />
'''Emagged''':<br />
*Space Drugs<br />
*Morphine<br />
*Toxin<br />
*Carpotoxin<br />
*Miner's Salve<br />
</div><br />
</div><br />
'''Upgradeable parts''':<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
Click expand to see upgrades:<br />
<div class="mw-collapsible-content"><br />
*'''Better matter bins:''' greater power efficiency per unit dispensed.<br />
*'''Better capacitor:''' faster recharging speed.<br />
*'''Better power cell:''' larger maximum power capacity.<br />
*'''Better manipulator:''' unlocks more chemicals.<br />
</div><br />
</div><br />
<br />
===[[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater===<br />
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]].<br><br />
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this.<br><br />
Upgrading the laser will increase the heating/cooling speed.<br />
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===<br />
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br><br />
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.<br><br />
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.<br />
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===<br />
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br><br />
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br><br />
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.<br />
===[[File:Smoke_machine.png|Smoke Machine]] Smoke Machine===<br />
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br><br />
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br><br />
You can grind any food and smoke the nutriment using this.<br><br />
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.<br><br />
'''Upgradeable parts''':<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
Click expand to see upgrades:<br />
<div class="mw-collapsible-content"><br />
*'''Manipulator''': Unlocks the higher range settings.<br />
*'''Matter bin''': Increases maximum capacity.<br />
*'''Capacitor''': Increases efficiency.<br />
</div><br />
</div><br />
==Active Pure Chemicals==<br />
A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.<br />
*'''Chlorine''': Causes minor physical damage to various body parts.<br />
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.<br />
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.<br />
*'''Fluorine''': Causes minor toxin damage.<br />
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.<br />
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.<br />
*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.<br />
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u).<br />
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when ''injected''. Destroys head-wear and causes burn damage when sprayed on someone.<br />
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.<br />
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.<br />
==Components==<br />
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Ash}}Ash<br />
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K<br />
|Ingredient in {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}, {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}} and {{Tooltip|[[#Plastic_Sheets|Plastic Sheets]]|{{RecursiveChem/PlasticSheets}}}}. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Oil}}Oil<br />
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen<br />
|Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Acetone}}Acetone<br />
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Oxygen<br />
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#604030|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Diethylamine}}Diethylamine<br />
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol<br />
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}, heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol<br />
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water<br />
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#404030|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia<br />
|3 parts Hydrogen<br>1 part Nitrogen<br />
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre<br />
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen<br />
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Lye}}Lye<br />
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen<br />
|Ingredient in [[#Soap|Soap]].<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFFD6|32px}}<br />
! style="background-color:#FFEE88;" |Lye (Alternate Recipe)<br />
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon<br />
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3).<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFF44F|32px}}<br />
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline<br />
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]<br />
'''Or'''<br />
<br />
Strange Seeds<br />
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. Cannot be normally synthesized. <br />
|-<br />
|}<br />
==Medicines{{anchor|Medicines}}==<br />
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.<br />
===Core Healing Medicines===<br />
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.<br />
<br />
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time ''after'' the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe<br />
! scope="col" style="background-color:#FFDD66;" |Treatment for<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<br />
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine<br />
|Burn<br />
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder<br />
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid<br />
|Brute<br />
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<br />
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar<br />
|Brute, burn<br />
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.<br />
|0.2u / tick<br />
|60u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh<br />
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon<br />
|Brute, burn<br />
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol<br />
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium<br />
|Suffocation<br />
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!<br />
|0.1u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol<br />
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Sulphuric Acid<br />
|Suffocation<br />
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine<br />
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}<br />
|Brute<br />
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.<br />
|0.4u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital<br />
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen<br />
|Brute<br />
|A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.<br />
|0.2u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Probital}}Probital<br />
|1 part Copper<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Phosphorus<br />
|Brute<br />
|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.<br />
|0.2u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane<br />
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}<br />
|Burn<br />
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.<br />
|0.4u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri<br />
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part Sulphuric Acid<br>2 parts Hydrogen<br />
|Burn<br />
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.<br />
|0.2u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi<br />
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine<br />
|Brute<br />
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin<br />
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}<br />
|Toxin<br />
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.<br />
|0.4u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal<br />
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K<br />
|Toxin<br />
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Thializid}}Thializid<br />
|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>1 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br />
|Toxin<br />
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. Ontop of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. <br>Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.<br />
|0.3u / tick<br />
|6u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine<br />
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br />
|Brute/Burn/Toxin<br />
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.<br />
|0.4u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Tribalordrazine}}Tribalordrazine<br />
|5 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#VitriumFroth|Vitrium Froth]]|{{RecursiveChem/VitriumFroth}}}}<br>1 part {{Tooltip|[[#TineaLuxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}<br> Temperature 420K<br />
|Brute/Burn/Oxygen<br />
|Has a high chance to heal brute, burn, and oxygen damage. Overdose instead causes it. (Results in 10 units instead of 8).<br />
|0.4u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly<br />
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}<br />
|All types<br />
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone<br />
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma<br />
|All types<br />
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.<br />
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone<br />
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}<br />
|All types<br />
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone<br />
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)<br />
|Clone<br />
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.<br />
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol<br />
|1 part Hydrogen<br>1 part Water<br>1 part Sugar<br />
|Brain<br />
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine<br />
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen<br />
|Minor brain traumas<br />
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix<br />
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K<br />
|Brute, burn<br />
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.<br />
|0.4u / tick<br />
|15u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix<br />
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K<br />
|Toxin<br />
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).<br />
|0.4u / tick<br />
|N/A<br />
|}<br />
===Superior Healing Medicines===<br />
These healing drugs are harder to make than the core healing medicines, however they often heal faster.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe<br />
! scope="col" style="background-color:#FFDD66;" |Treatment for<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid<br />
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid<br />
|Brute<br />
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.<br />
|0.2u / tick<br />
|25u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone<br />
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen<br />
|Burn<br />
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.<br />
|0.2u / tick<br />
|25u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane<br />
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K<br />
|Burn<br />
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage.<br />
|0.2u / tick<br />
|25u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine<br />
|Grown from Ambrosia Deus or Lifeweed<br />
Found in lollipops and warm donk-pockets<br />
|Brute, burn, toxin and suffocation<br />
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.<br />
|0.1u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey<br />
|[[Beekeeping]]<br />
|Brute, burn, toxin and suffocation<br />
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood<br />
|Grown from Ambrosia Gaia<br />
|All damage types<br />
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.<br />
|0.4u / tick<br />
|25u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid<br />
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine<br />
|Radiation, toxin<br />
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin<br />
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K<br />
|Suffocation<br />
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.<br />
|0.1u / tick<br />
|35u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine<br />
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid<br />
|Brute, burn and suffocation<br />
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.<br />
|0.1u / tick<br />
|35u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel<br />
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K<br />
|Purge<br />
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone<br />
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine<br />
|Genetic<br />
|Instantly removes your genetic mutations. Hulks hate it!<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|}<br />
===Unique Healing Medicines===<br />
These healing drugs perform niche functions that help against less common ailments.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe<br />
! scope="col" style="background-color:#FFDD66;" |Treatment for<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold<br />
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold<br />
|-<br />
|[[File:Bone-gel.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel<br />
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K<br />
|Bones<br />
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.<br />
|<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide<br />
|1 part Potassium<br>1 part Iodine<br />
|Radiation<br />
|Reduces low radiation damage very effectively.<br />
|0.8u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver<br />
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium <br />
|Radiation/Toxin<br />
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.<br />
|0.2u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine<br />
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar<br />
|Stun<br />
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.<br />
|0.2u / tick<br />
|30u<br />
|25u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde<br />
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K<br />
|Organs<br />
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].<br />
|0.2u / tick<br />
|N/A<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine<br />
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol<br />
|Histamine Overdose<br />
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.<br />
|0.2u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine<br />
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen<br />
|Eye<br />
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].<br />
|0.1u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate<br />
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water<br />
|Ear<br />
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).<br />
|0.4u / tick<br />
| N/A<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine<br />
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen<br />
|Stun + Brute, burn, suffocation and toxin<br />
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.<br />
|0.1u / tick<br />
| 30u<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol<br />
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol<br />
|Alcohol<br />
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.<br />
| 0.4u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants<br />
|Traitor/Changeling Adrenals<br>Stimpack<br />
|Stun<br />
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.<br />
|0.2u / tick<br />
| 60u<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin<br />
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus<br />
|Sugar Dependency<br />
|Wakes up and increases sugar depletion by 3u / tick.<br />
|0.2u / tick<br />
| N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent<br />
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water<br />
|Death<br />
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.<br />
Requires '''2u''' to activate.<br />
|0.2u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Life}}Life<br />
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K<br />
|Life<br />
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)<br />
| N/A<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine<br />
|1 part Sugar<br>1 part Lithium<br>1 part Water<br />
|Hallucination Decrease<br />
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.<br />
| 0.4u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone<br />
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper<br />
|Clone Damage Healing<br />
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.<br />
|0.4u / tick<br />
|30u<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin<br />
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br />
|Infections<br />
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.<br />
|0.04u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve<br />
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water<br />
|Improvised Patch Healing Chem<br />
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.<br />
|0.16u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol<br />
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine<br />
|Anti-Drug and Light Sedative<br />
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.<br />
|0.16u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine<br />
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)<br />
|Body temperature<br />
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.<br />
|0.4u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone<br />
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium<br />
|Heart attack<br />
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.<br />
|0.4u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine<br />
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water<br />
|Phobias and [[Mood]]<br />
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.<br />
|0.1u / tick<br />
|30u<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly<br />
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}<br />
|Stun<br />
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.<br />
|0.4u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice<br />
| Grind Gold Grub Guts<br />
|Brute and burn<br />
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.<br />
|0.4u / tick<br />
|10u<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides<br />
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]<br />
|Brute and burn<br />
|Has a 50% chance to heal 3 brute and 1 burn per tick.<br />
|0.4u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin<br />
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]<br />
|Liver<br />
|Heals 3 Liver damage per tick.<br />
|0.6u / tick<br />
|N/A<br />
| N/A<br />
|-<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers<br />
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]<br />
| Lungs and Brute<br />
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.<br />
|0.1u / tick<br />
|50u<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil<br />
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric Acid<br>1 unit Bromine (catalyst)<br />
|Stun<br />
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.<br />
|0.02-0.08u / tick<br />
|Random, initially 20 but goes up or down 0.1 each tick.<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine<br />
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K<br />
|Slowdown and Surgery<br />
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.<br />
|0.2u / tick<br />
|30u<br />
|25u<br />
|-<br />
|}<br />
<br />
<br />
===Non-craftable Medicines===<br />
These healing drugs are used in some situations, but are otherwise uncraftable.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" style="background-color:#FFDD66;" |Treatment for<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold<br />
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin<br />
| Suffocation<br />
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].<br />
|0.4u / tick<br />
|30u<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract<br />
|Brute, burn<br />
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.<br />
|0.4u / tick<br />
|3u<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver<br />
|Toxins<br />
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.<br />
|0.1u / tick<br />
|25u<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine<br />
|Brute, Burn, Toxin and Suffocation<br />
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.<br />
|0.1u / tick<br />
|30u<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite<br />
|Bleeding and Organs<br />
|Help bleeding wounds clot faster and slow organ decay in dead bodies.<br />
|0.25u / tick<br />
| N/A<br />
| N/A<br />
|-<br />
|}<br />
==Narcotics==<br />
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.<br />
<br />
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.<br />
<br />
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" | Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold<br />
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine<br />
|Cigarettes<br />
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.<br />
|0.05u / tick<br />
| 15u<br />
|10u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine<br />
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br />
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.<br />
|0.2u / tick<br />
|16u<br />
|8u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil<br />
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K<br />
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.<br />
|0.2u / tick<br />
|20u<br />
|15u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank<br />
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K<br />
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.<br />
|0.2u / tick<br />
|20u<br />
|10u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine<br />
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K<br />
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.<br />
|0.3u / tick<br />
|20u<br />
|10u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts<br />
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K<br />
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.<br />
|0.2u / tick<br />
|20u<br />
|10u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp<br />
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br />
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.<br />
|0.2u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness<br />
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)<br />
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".<br />
|0.2u / tick<br />
|20u<br />
|10u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs<br />
|1 part Lithium<br>1 part Mercury<br>1 part Sugar<br />
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.<br />
|0.2u / tick<br />
|30u<br />
|N/A<br />
|-<br />
|}<br />
===Non-craftable Narcotics===<br />
These can only be enjoyed, not synthesized.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" | Name<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold<br />
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen<br />
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.<br />
|0.2u / tick<br />
|N/A<br />
|N/A<br />
|-<br />
|}<br />
==Pyrotechnics==<br />
The manipulation of fire and matter.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent<br />
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen<br />
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant<br />
| 2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid<br />
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke<br />
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br />
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder<br />
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)<br />
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder<br />
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur<br />
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston<br />
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma<br />
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm<br />
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol<br />
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder<br />
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus<br />
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium<br />
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus<br />
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane<br />
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen<br />
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<br />
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K<br />
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium<br />
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon<br />
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter<br />
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon<br />
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion<br />
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K<br />
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder<br />
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur<br />
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin<br />
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid<br />
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion<br />
|1 part Potassium<br>1 part Water<br />
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion<br />
|1 part Potassium<br>1 part Holy Water<br />
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP<br />
| 1 part Iron<br>1 part Uranium<br />
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)<br />
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium<br />
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock<br />
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K<br />
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite<br />
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen<br />
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.<br />
|}<br />
==Other Recipes==<br />
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid<br />
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br />
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust<br />
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes<br />
|Occasionally causes random short distance teleportation if ingested.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<br />
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br />
|Grows your hair very long!<br />
|-<br />
|[[File:Candlebox.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle<br />
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K<br />
|Creates a red candle for use in decoration or rituals. Can not react in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide<br />
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K<br />
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]<br />
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood<br />
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent<br />
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma<br />
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin<br />
|5 parts Ethanol<br>1 part Capsaicin Oil<br />
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium<br />
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K<br />
|Creates your own Corgi!<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin<br />
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar<br />
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent<br />
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium<br />
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent<br />
|1 part Lithium<br>1 part Hydrogen<br />
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam<br />
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K<br />
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<br />
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K<br />
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol<br />
|3 parts Corn Oil<br>1 part Sulphuric Acid<br />
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder<br />
|Grind a gorilla cube.<br />
| Combine 30 units with 1 unit water to create a gorilla.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye<br />
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br />
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter<br />
|1 part Sugar<br>1 part Banana Juice<br />
|Causes you to laugh. (Results in 10 units instead of 2)<br />
|-<br />
|[[File:Meat.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product<br />
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon<br />
|Creates a slab of chemically processed meat. Can not react in a body.<br />
|-<br />
|[[File:Suture_medicated.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture<br />
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}<br />
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.<br />
|-<br />
|[[File:Aloe_mesh.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh<br />
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br />
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.<br />
|-<br />
|[[File:Poultice.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices<br />
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}<br />
|Creates mourning poultices, a stack of healing items that can be used on dead bodies. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam<br />
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br />
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br><br />
Can be made with either iron or aluminium. Can not react in a body. <br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor<br />
|Ingest [[Guide to Chemistry#Probital|Probital]].<br />
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder<br />
|Grind a monkey cube.<br />
|Combine 30 units with 1 unit water to create a monkey.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent<br />
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron<br />
|Required to make smart metal foam.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion<br />
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]<br />
|Produces [[Guide to Chemistry#Peptides|Peptides]].<br />
|-<br />
|<br />
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam<br />
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br />
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide<br />
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K<br />
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus<br />
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K<br />
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.<br />
|-<br />
|[[File:Golddone.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification<br />
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron<br />
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.<br />
|-<br />
|[[File:Plasmadone.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification<br />
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil<br />
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.<br />
|-<br />
|[[File:Sheet_plastic1.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets<br />
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K<br />
| Creates Plastic sheets at a rate of 10u per Plastic sheet.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly<br />
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br />
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce<br />
|???<br />
|A delicious sauce created with a secret, non-static recipe. What could it be.<br />
|-<br />
|[[File:Soap.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap<br />
| 10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K<br />
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride<br />
|1 part Sodium<br>1 part Chlorine<br>1 part Water<br />
| Commonly known as salt, Sodium Chloride is often used to season food.<br><br />
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner<br />
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water<br />
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan<br />
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil<br />
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube<br />
|1 part Oxygen<br>1 part Silicon<br>1 part Water<br />
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine<br />
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol<br />
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.<br />
|-<br />
|[[File:Meat.png]]<br />
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat<br />
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br />
|Creates a slab of synthetic meat.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen<br />
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium<br />
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation<br />
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium<br />
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.<br />
|}<br />
===Virology Recipes===<br />
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations<br />
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br />
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food<br />
|5 parts Water<br>5 parts Milk<br />
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar<br />
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br />
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar<br />
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]<br />
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<br />
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br />
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma<br />
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]<br />
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<br />
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium<br />
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<br />
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium<br />
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel<br />
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold<br />
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)<br />
|}<br />
===Mutation Toxins===<br />
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin<br />
|Use Plasma on a green slime<br />
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin<br />
|Use Radium on a green slime<br />
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<br />
|Use Blood on a green slime<br />
|That transforms into a [[Guide_to_races#Human|human]].<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<br />
|Use Plasma on a black slime<br />
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.<br />
|}<br />
== Toxins{{anchor|Toxins}}==<br />
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe<br />
! scope="col" style="background-color:#FFDD66;" |Damage dealt<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin<br />
|Hacked Medbay Vendors<br />
Emagged Chem Dispenser<br />
<br />
Emagged [[Guide to robotics#Medibot|Medibot]]s<br />
|Toxin<br />
|Will deal 1.5 toxin damage per tick.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food<br />
|From eating poorly made food<br />
|Toxin<br />
|Will deal 0.5 toxin damage per tick.<br />
|0.1u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds<br />
| Grinding coffee beans<br />
|Toxin<br />
|Will deal 0.5 toxin damage per tick.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves<br />
| Grinding tea leaves<br />
| Toxin<br />
|Will deal 0.5 toxin damage per tick.<br />
|0.4u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate<br />
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water<br />
|Stun, Toxin<br />
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)<br />
|0.6u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<br />
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon<br />
|Hallucinations<br />
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)<br />
|0.4u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene<br />
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar<br />
|Brain<br />
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)<br />
|0.4u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin<br />
|2 parts Uranium<br>1 part Water<br>1 part Carbon<br />
| Speech<br />
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)<br />
|0.4u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane<br />
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium<br />
| Gestures<br />
|Makes the subject unable to gesticulate.<br />
|0.4u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice<br />
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]<br />
|Stamina Damage and Delimbing Skeletons<br />
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.<br />
|0.4u / tick<br />
| 50u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin<br />
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]<br />
|Identity<br />
|Randomizes the subject's appearance.<br />
|Infinite<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin<br />
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen<br />
| Suffocation<br />
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.<br />
|0.5u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril<br />
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br />
|Cardiac Arrest<br />
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene<br />
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries<br />
|Stamina Damage<br />
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution<br />
|Peacekeeper Cyborgs<br />
|Stamina Damage<br />
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.<br />
|0.6u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium<br />
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br />
|Radiation<br />
|Causes 4 radiation damage per tick. It's metabolized very slowly.<br />
|0.05u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium<br />
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]<br />
|Stun and Suffocation<br />
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.<br />
|0.1u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental<br />
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]<br />
|Knockout and Stamina<br />
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.<br />
| 0.3u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal<br />
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur<br />
|Knockout and Toxin<br />
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.<br />
|0.05u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin<br />
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]<br />
|Delayed Toxin Damage<br />
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.<br />
|0.2u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin<br />
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]<br />
|Toxin Damage<br />
|Deals 2.5 toxin damage per tick.<br />
|0.4u / tick<br />
| N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide<br />
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury<br />
|Weight Loss<br />
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine<br />
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe<br />
|Toxin and breath loss<br />
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.<br />
|0.024u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare<br />
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br />
|Paralyzation, Oxygen, and Toxin<br />
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.<br />
|0.05u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine<br />
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br />
|Brute, toxin, oxyloss and eyesight<br />
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.<br />
|0.1u / tick<br />
|30u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom<br />
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites<br />
|Brute, toxin<br />
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].<br />
|0.1u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl<br />
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K<br />
|Toxin, brain<br />
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide<br />
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K<br />
|Toxin, oxyloss<br />
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.<br />
|0.05u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin<br />
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser<br />
|Toxin<br />
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder<br />
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper<br />
|Fake death, stun<br />
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder<br />
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}<br />
|Fake death<br />
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder<br />
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br />
|Brute, annoyance<br />
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.<br />
|0.16u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin<br />
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)<br />
|Conditional death<br />
|Instantly gibs fat people when ingested.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly<br />
|Grinding an unused slime extract<br />
|Toxin<br />
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil<br />
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]<br />
|Burn<br />
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin<br />
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium<br />
|Brute, Bleeding<br />
|Causes bleeding constantly while in the system of the victim.<br />
|0.08u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium<br />
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K<br />
|Random Shocks<br />
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]<br />
|0.2u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium<br />
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br />
|Toxin<br />
|Causes the victim's screen to rotate and deals moderate toxin damage.<br />
|0.24u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium<br />
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br />
|Toxin<br />
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.<br />
|0.4u / tick<br />
|29u<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea<br />
| 1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium<br />
|Toxin and Purges Medicines<br />
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).<br />
|0.032u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Weed Killer}} Weed Killer<br />
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br />
|Toxin<br />
|Kills weeds, deals 1.5 toxin damage / tick.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer<br />
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol<br />
|Toxin<br />
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.<br />
|0.4u / tick.<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Plant-B-Gone}}Plant-B-Gone<br />
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water<br />
|Toxin<br />
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.<br />
| 0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#9ACD32|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Spore Toxin}}Spore Toxin<br />
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>Blobs<br />
|Special<br />
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.<br />
|0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Pax}}Pax<br />
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water<br />
|Special<br />
|Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs.<br />
|0.1u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax<br />
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes<br />
|Special<br />
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].<br />
|0.6u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution<br />
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br />
|Special<br />
|| Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].<br />
|0.6u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#664300|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Fake Beer}}Fake Beer<br />
|[[Cyborg#Service|Emagged Service Cyborgs]]<br />
|Special<br />
||A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick.<br />
|0.6u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility<br />
|Gondola Meat<br />
|Special<br />
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.<br />
| 0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity<br />
| 1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood<br />
|Special<br />
|Periodically electrocutes any non-Ethereals that have this in their system.<br />
| 0.4u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites<br />
|Breathing in BZ<br />
|Special<br />
| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.<br />
| 0.08u / tick<br />
|N/A<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost<br />
|[[Shadowling#icy Veins|Shadowling]]<br />
|Special<br />
|Slows down the victim while it's in their system.<br />
|0.4u / tick<br />
|N/A<br />
|}<br />
==Lavaland Chemicals==<br />
Found primarily in Lavaland flora.<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |<br />
! scope="col" style="width:150px; background-color:#FFDD66;" |Name<br />
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in<br />
! scope="col" style="background-color:#FFDD66;" |Type<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description<br />
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium<br />
|Mushroom Cap (Inocybe), from tall mushrooms<br />
|Poison<br />
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.<br />
|0.4u / tick<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Tinea Luxor}}Tinea Luxor<br />
|Mushroom Stem (Embershroom)<br />
|Other<br />
|Makes the consumer glow.<br />
|0.4u / tick<br />
|-<br />
|{{User:Helpful Herbert/ChemBottle|#D3A308|32px}}<br />
! style="background-color:#FFEE88;" |{{anchor|Vitrium Froth}}Vitrium Froth<br />
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)<br />
|Medicine<br />
|80% chance to heal 1 burn and 1 brute damage each tick.<br />
|0.4u / tick<br />
|-<br />
|}<br />
==Reagent Delivery{{anchor|Reagent Delivery}}==<br />
There are different ways you can apply chemicals to a person or the environment. <br />
===Under the hood===<br />
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br><br />
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.<br />
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.<br />
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.<br />
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.<br />
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.<br />
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===<br />
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br><br />
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br><br />
<br />
*'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br><br />
<br />
*'''Patches''': Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Styptic Powder|Styptic Powder]] will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br><br />
<br />
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br><br />
<br />
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br><br />
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br><br />
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br><br />
*'''[[#Fluorosurfactant|Foam]]''': When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br><br />
'''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br><br />
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br><br />
*'''Splashing''': Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br><br />
<br />
*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and [[Space Cleaner]], for example, have a low reagent weight and can be sprayed very far. [[BurnMix]] has a very high reagent weight). <br><br><br />
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.<br />
==Beyond the Dispenser==<br />
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Machines&diff=38252Machines2022-06-22T05:39:33Z<p>Ynot01: /* Chem Dispenser */ update manip</p>
<hr />
<div>= Machine Construction Steps =<br />
<br />
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.<br />
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. <br />
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.<br />
# '''Examine''' the machine frame and it will tell you what items you need now.<br />
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.<br />
<br />
== Upgrading Machines ==<br />
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]<br />
<br />
== Linking Machines ==<br />
<br />
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:<br />
* Telecommunications machines, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.<br />
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.<br />
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.<br />
<br />
__TOC__<br />
<br />
= Command Machines =<br />
<br />
== [[Goals#DNA_Vault|DNA Vault]] ==<br />
{{MachineConstruction<br />
|image=Dna_vault_cinematic.gif<br />
|construction=* 1x [[File:Command_Module.png]] DNA Vault Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 5x [[File:Super_capacitor.png]]Super Capacitor<br />
* 5x [[File:Pico_Manipulator.png]]Pico Manipulator<br />
|deconstruction=Cannot be deconstructed by conventional means. If you're a [[Traitor|nefarious individual]] looking to setback the station's efforts then consider using [[Bombs|extreme force]].<br />
|description=Secure the longevity of the current state of humanity within this massive library of scientific knowledge, granting superhuman powers and abilities after its completion.<br />
|upgrade=None<br />
}}<br />
<br />
= Engineering Machines =<br />
<br />
== [[Autolathe]] ==<br />
{{MachineConstruction<br />
|image=Autolathe.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Autolathe Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 3x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces commonly used items such as tools, equipment, and construction material.<br />
<br />
Can be [[Guide to hacking|hacked]] to unlock more designs.<br />
|upgrade=* '''Better matter bins:''' The Autolathe can hold more materials.<br />
* '''Better manipulator:''' Lowers production costs and production time. <br />
}}<br />
<br />
== Crystallizer ==<br />
{{MachineConstruction<br />
|image=Crystallizer.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Crystallizer Board<br />
* 10x [[File:CableCoils.png]]Pieces of cable<br />
* 10x [[File:Glass.png]]Glass<br />
* 5x [[File:Metal_r.png]]Plasteel<br />
<br />
|deconstruction=TBD<br />
|description=Used to crystallize or solidify gases.<br />
<tabs><br />
<tab name = "Metallic Hydrogen"><br />
[[File:MetallicHydrogen.png|64px]] <span style="color:#6D7E8E">'''Metallic Hydrogen'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
300 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
50,000 - 150,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 550 credits per sheet<br />
<br />
Used for crafting some items<br />
</tab><br />
<tab name = "Healium Crystal"><br />
[[File:HealiumCrystal.png|64px]] <span style="color:#F31C1C">'''Healium Crystal'''</span> <br />
<br />
A crystal made from the Healium gas, it's cold to the touch.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
120 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, cools down an area and applies stamina damage to nearby mobs<br />
<br />
<br />
</tab><br />
<tab name = "Pluonium Crystal"><br />
[[File:PluoniumCrystal.png|64px]] <span style="color:#55CF2F">'''Pluonium Crystal'''</span> <br />
<br />
A crystal made from pluonium, you can see the liquid nitrogen and oxygen inside.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Pluonium|Pluonium]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Nitrogen|Nitrogen]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, fills an area with air: 8 parts Nitrogen and 3 parts Oxygen (Does not clean up old air)<br />
<br />
<br />
</tab><br />
<tab name = "Hot Ice"><br />
[[File:HotIce.png|64px]] <span style="color:#0066FF">'''Hot Ice'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
60 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
160 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
15 - 35 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 400 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Ammonia Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="color:#CCFFFF">'''Ammonia Crystal'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
50 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
40 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
200 - 240 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 25 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Tesla Generator"><br />
[[File:Tesla_gen.gif|64px]] <span style="color:grey">'''Tesla Generator'''</span> <br />
<br />
Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Creating a [[Tesla Engine]]<br />
<br />
<br />
</tab><br />
<tab name = "Nitrous Oxide Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="span style="color:#CCFFFF">'''Nitrous Oxide Crystal'''</span> <br />
<br />
A crystal made from the N2O gas, you can see the liquid gases inside.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, releases [[Guide_to_Atmospherics#N2O|Nitrous Oxide]] in an area around the exploded area<br />
<br />
<br />
</tab><br />
<tab name = "Diamond" style = "background-color:grey"><br />
[[File:Diamonddone.png|64px]] <span style="color:#00E7E7">'''Diamond'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
10,000 moles of [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10,000 - 30,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 500 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Plasma Sheet"><br />
[[File:PlasmaSheet.png|64px]] <span style="color:#FF22D9">'''Plasma Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
450 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 200 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Crystal Cell"><br />
[[File:CrystalCell.png|64px]] <span style="color:#FF22D9">'''Crystal Cell'''</span> <br />
<br />
A very high power cell made from crystallized plasma.<br />
<br />
'''Recipe:'''<br />
<br />
800 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
50 - 90 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A non-rechargeable 50 MJ cell<br />
<br />
<br />
</tab><br />
<tab name = "Zaukerite Sheet"><br />
[[File:Zaukerite.png|64px]] '''Zaukerite Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
5 moles of [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]]<br />
<br />
10 moles of [[Guide_to_Atmospherics#Zauker|Zauker]]<br />
<br />
7.5 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
5 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 900 credits per sheet<br />
<br />
Used for crafting some items<br />
<br />
</tab><br />
</tabs><br />
|upgrade=TBD<br />
}}<br />
<br />
== Freezer/Heater ==<br />
{{MachineConstruction<br />
|image=Freezer.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Freezer/Heater Board (Use screwdriver on board to select type)<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Changes the temperature of gases connected through the pipes.<br />
|upgrade=* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.<br />
* '''Better matter bins:''' Faster cooling/heating.<br />
}}<br />
<br />
== [[Turbine|Gas Turbine Generator]] ==<br />
{{MachineConstruction<br />
|image=Turbine.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Turbine Board<br />
* 6x [[File:Capacitor.png]]Capacitors<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better capacitors:''' Increases the turbine's productivity.<br />
}}<br />
<br />
=== [[Compressor|Gas Turbine Compressor]] ===<br />
{{MachineConstruction<br />
|image=Compressor.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Compressor Board<br />
* 6x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better manipulators:''' Increases the turbine's efficiency.<br />
}}<br />
<br />
== Grounding Rod ==<br />
{{MachineConstruction<br />
|image=Grounding_rod.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Grounding Rod Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.<br />
|upgrade=None<br />
}}<br />
<br />
== [[P.A.C.M.A.N.-type Portable Generator]] ==<br />
{{MachineConstruction<br />
|image=pacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] PACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.<br />
|upgrade=* '''Better matter bin:''' Holds more plasma sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower plasma sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=superpacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] SUPERPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine)<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Uranium and generates more power.<br />
|upgrade=* '''Better matter bin:''' Holds more uranium sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower uranium sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=Mrspacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] MRSPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Diamonds and generates even more power.<br />
|upgrade=* '''Better matter bin:''' Holds more diamond sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower diamond sheet consumption rate and heat generation.<br />
}}<br />
<br />
{{anchor|Radiation Collector}}<br />
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==<br />
{{MachineConstruction<br />
|image=Radiation Collector.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Radiation Collector Board<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 2x [[File:Sheet-prglass.png]]Reinforced Plasma Glass<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. <br />
|upgrade=None<br />
}}<br />
<br />
== Scanner Gate ==<br />
{{MachineConstruction<br />
|image=Scangate.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Scanner Gate Board<br />
* 3x [[File:Scanning_Module.png|64px]]Scanning module<br />
|deconstruction=<br />
|description=Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.<br />
|upgrade=None<br />
}}<br />
<br />
== [[SMES]] ==<br />
{{MachineConstruction<br />
|image=SMES_Turn_on.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] SMES Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 5x [[File:Power_cell.png]]Power cells<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and distributes large amounts of power.<br />
|upgrade=* '''Better capacitor:''' Increases the maximum input & output levels.<br />
* '''Better power cells:''' Increases the maximum charge.<br />
}}<br />
<br />
== Space Heater ==<br />
{{MachineConstruction<br />
|image=SpaceHeater.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Space Heater Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heats the air around it.<br />
|upgrade=* '''Better laser:''' Faster cooling/heating.<br />
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.<br />
}}<br />
<br />
== [[Teleporter|Teleporter Station]] ==<br />
{{MachineConstruction<br />
|image=Teleporter_Station.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Station Board<br />
* 2x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 2x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.<br />
|upgrade=* '''Better capacitors:''' The station can be linked with more teleporter stations.<br />
}}<br />
<br />
=== [[Teleporter|Teleporter Hub]] ===<br />
{{MachineConstruction<br />
|image=Teleporter_Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Hub Board<br />
* 3x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates a portal to use the Teleporter. Can teleport anything not anchored.<br />
|upgrade=* '''Better matter bin:''' Lower the risk and severity of accidents. Removes need for calibration.<br />
}}<br />
<br />
== Tesla Coil ==<br />
{{MachineConstruction<br />
|image=Tesla_coil.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Tesla Coil Board (Use screwdriver to change type)<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.<br />
|upgrade=* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.<br />
}}<br />
<br />
== [[Guide_to_Telecommunications|Telecommunications]] ==<br />
=== [[Guide_to_Telecommunications#Bus_Mainframes|Bus Mainframe]] ===<br />
{{MachineConstruction<br />
|image=Bus.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Bus Mainframe Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The bus mainframe idles and waits for hubs to relay them signals. They act as junctions for the network.<br />
<br />
They transfer uncompressed subspace packets to processor units and then take the processed packet to a server for logging.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Server|Telecommunication Server]] ===<br />
{{MachineConstruction<br />
|image=Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Telecommunication Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The server logs all traffic and signal data. Once the signal is recorded it is sent to the subspace broadcaster.<br />
<br />
Stores a maximum of 400 logs and then deletes them.<br />
|upgrade=None<br />
}}<br />
<br />
=== Messaging Server ===<br />
{{MachineConstruction<br />
|image=Message_Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Messaging Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 3x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The equivalent of the telecommunication server but for PDA and request console messages.<br />
Without it PDA and request console messages cannot be transmitted.<br />
PDAs require the rest of the telecomms setup to work, but the request consoles only require the messaging server.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Processor_Units|Processor Unit]] ===<br />
{{MachineConstruction<br />
|image=Pro.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Processor Unit Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 3x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Subspace_treatment_disk.png]]Subspace Treatment Disk<br />
* 1x [[File:Subspace_Analyzer.png]]Subspace Wavelength Analyzer<br />
* 1x [[File:Subspace_amplifier.png]]Subspace Amplifier<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The processor is a very simple machine that decompresses subspace signals and transfers them back to the original bus. It is essential in producing audible data.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Broadcasters|Subspace Broadcaster]] ===<br />
{{MachineConstruction<br />
|image=Broad.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Broadcaster Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Ansible_crystal.png]]Ansible Crystal<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Micro-laser.png]]Micro-Laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice.<br />
<br />
They receive their message from a server after the message has been logged.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Receivers|Subspace Receiver]] ===<br />
{{MachineConstruction<br />
|image=Sreceiver.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Receiver Board<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Micro-laser.png]]Micro-Laser<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 1x [[File:Subspace_ansible.png]]Subspace Ansible<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The receiver idles and receives messages from subspace-compatible radio equipment; primarily headsets. They then just relay this information to all linked hubs and buses.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Hub|Telecommunication Hub]] ===<br />
{{MachineConstruction<br />
|image=Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Hub Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The Hub idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
This is the heart of the Telecommunications Network, sending information where it is needed. It mainly receives information from long-distance Relays and then sends that information to be processed. Afterwards it gets the uncompressed information from Servers/Buses and sends that back to the relay to then be broadcasted.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Relays|Telecomunication Relay]] ===<br />
{{MachineConstruction<br />
|image=Relay.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Relay Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The relay idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
The relay is needed in order to send information pass Z levels. It must be linked with a Hub, the only other machine that can send/receive pass Z levels.<br />
|upgrade=None<br />
}}<br />
<br />
= Medical Machines =<br />
<br />
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==<br />
{{MachineConstruction<br />
|image=Dispenser.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chem Dispenser Board<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Dispenses chemicals; the exact same as the ones found in [[Chemistry]].<br />
|upgrade=* '''Better matter bins:''' Greater power efficiency per unit dispensed.<br />
* '''Better capacitor:''' Faster recharging speed.<br />
* '''Better power cell:''' Larger maximum power capacity.<br />
* '''Better manipulator:''' T2 adds iron, welding fuel, and water. T3 adds ammonia, ash, and oil. T4 adds acetone, diethylamine, and saltpetre.<br />
}}<br />
<br />
== [[Chemical Heater]] ==<br />
{{MachineConstruction<br />
|image=Chemical Heater.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chemical Heater Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.<br />
|upgrade=* '''Better laser:''' Heats faster.<br />
}}<br />
<br />
== [[Cloning Pod]] ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Clone Pod Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 2x [[File:Scanning_Module.png]]Scanning modules<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.<br />
|upgrade=* '''Better manipulators:''' clones grow faster.<br />
* '''Better scanning modules:''' Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)<br />
}}<br />
<br />
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==<br />
{{MachineConstruction<br />
|image=Cryo.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cryotube Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 4x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.<br />
|upgrade=* '''Better matter bin:''' Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.<br />
}}<br />
<br />
== [[DNA Scanner]] ==<br />
{{MachineConstruction<br />
|image=Scanner.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cloning Scanner Board <br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.<br />
<br />
Can be locked down by using the console, trapping the patient inside if necessary.<br />
|upgrade=* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.<br />
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.<br />
* '''Better laser:''' Reduce radiation damages from genetic manipulations.<br />
}}<br />
<br />
== Limb Grower ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Limb Grower Board<br />
* 2x [[File:Beaker.png]]Beaker<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=It grows new limbs using Synthflesh.<br />
|upgrade=* '''Better manipulator:''' Lower production costs and production time.<br />
}}<br />
<br />
== (Organ) Harvester ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Harvester Board<br />
* 4x [[File:Micro-laser.png|64px]]Micro-laser<br />
|deconstruction=# '''Close''' the harvester<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.<br />
|upgrade='''Better micro-laser:''' Increases the organ harvesting speed.<br />
}}<br />
<br />
== [[Sleeper]] ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Sleeper Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=# '''Close''' the sleeper<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heals and sedates patients. Requires upgrading to provide better healing options.<br />
|upgrade=* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.<br />
* '''Better manipulators''' unlock a larger selection of treatments.<br />
** '''Nano manipulator adds:'''<br />
*** '''Repair Organs:''' Grants the option to heal damaged organs.<br />
** '''Pico manipulator also adds:'''<br />
*** '''Purge Toxins:''' Grants the option to heal toxin damage and purge chemicals over time.<br />
** '''Femto manipulator adds:'''<br />
***'''Stasis:''' If the patient is in crit it will put them in stasis, preventing further damage.<br />
}}<br />
<br />
= Science Machines =<br />
<br />
== [[Circuit Imprinter]] ==<br />
{{MachineConstruction<br />
|image=CircuitAni.gif<br />
|construction=* 1x [[File:Science_Module.png]] Circuit Imprinter Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Beaker.png]]Small beakers<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bin:''' Circuit imprinter can hold more materials.<br />
* '''Better manipulator:''' Lower production costs.<br />
}}<br />
<br />
== Cyborg Recharging Station ==<br />
{{MachineConstruction<br />
|image=CyborgRecharger.png<br />
|construction=* 1x [[File:Science_Module.png]] Cyborg Recharger Board<br />
* 2x [[File:Capacitor.png]]Capacitors<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Id_regular.png]] '''Unlock''' the machine <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Recharges cyborgs. Needs to be closed like a locker to work.<br />
|upgrade=* '''Better capacitors:''' Faster recharge speed.<br />
* '''Better power cell:''' Faster recharge speed.<br />
* '''Better manipulator:''' Also repairs cyborg while recharging.<br />
}}<br />
<br />
== [[Destructive Analyzer]] ==<br />
{{MachineConstruction<br />
|image=D_analyzer.gif<br />
|construction=* 1x [[File:Science_Module.png]] Destructive Analyzer Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Destroys items with research value to gain research levels. See [[Guide to Research and Development]] for more information.<br />
|upgrade=* '''Better components:''' Increased amount of materials recovered from items.<br />
}}<br />
<br />
== [[Exosuit Fabricator]] ==<br />
{{MachineConstruction<br />
|image=Exofab.png<br />
|construction=* 1x [[File:Science_Module.png]] Exosuit Fabricator Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.<br />
|upgrade=* '''Better matter bins:''' Fabricator can hold more materials.<br />
* '''Better manipulator:''' Lower production time.<br />
* '''Better laser:''' Lower production costs.<br />
}}<br />
<br />
== Mech Bay Power Port ==<br />
{{MachineConstruction<br />
|image=Recharge_Port.gif<br />
|construction=* 1x [[File:Science_Module.png]] Mechbay Recharger Board<br />
* 5x [[File:Capacitor.png]]Capacitors<br />
* 2x [[File:CableCoils.png]]Piece of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Automatically recharges mechs in front of it.<br />
|upgrade=* '''Better capacitors:''' Recharges mechs faster.<br />
}}<br />
<br />
== [[Protolathe]] ==<br />
{{MachineConstruction<br />
|image=ProtoAni.gif<br />
|construction= 1x [[File:Science_Module.png]] Protolathe Board<br />
2x [[File:Beaker.png]]Small beakers<br />
2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
2x [[File:Matter_bin.png]]Matter bins<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bins:''' Protolathe can hold more material.<br />
* '''Better manipulators:''' Lower production costs, faster production speed.<br />
}}<br />
<br />
== Quantum Pad ==<br />
{{MachineConstruction<br />
|image=Qpad.png<br />
|construction=* 1x [[File:Science_Module.png]] Quantum Pad Board<br />
* 1x [[File:Bluespace_Crystal.png]]Bluespace crystal<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.<br />
<br />
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.<br />
|upgrade=* '''Better capacitor:''' Reduces power cost.<br />
* '''Better manipulator:''' Reduces cooldown and chargeup time.<br />
}}<br />
<br />
== [[Server Room|RnD Server]] ==<br />
{{MachineConstruction<br />
|image=RD_Server.gif<br />
|construction=* 1x [[File:Science_Module.png]] R&D Server Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces research points, as long as it is cooled properly.<br />
|upgrade=* '''Better stock parts:''' Currently nothing, though less heat generation was intended.<br />
}}<br />
<br />
= Service Machines =<br />
<br />
== [[Biogenerator]] ==<br />
{{MachineConstruction<br />
|image=Biogenerator.gif<br />
|construction=* 1x [[File:Service_module.png]] Biogenerator Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.<br />
<br />
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.<br />
|upgrade=* '''Better matter bin:''' Biogenerator is faster and gives more points.<br />
* '''Better manipulator:''' Reduces items costs.<br />
}}<br />
<br />
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==<br />
{{MachineConstruction<br />
|image=Hydroponics_tray.png<br />
|construction=* 1x [[File:Service_module.png]] Hydroponics Tray Board<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. <br />
(use wrench to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.<br />
|upgrade=* '''Better matter bins:''' Increases amount of water & nutrient the tray can hold.<br />
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.<br />
}}<br />
<br />
== [[Guide_to_food#Microwave_Oven|Microwave]] ==<br />
{{MachineConstruction<br />
|image=Microwave.png<br />
|construction=* 1x [[File:Service_module.png]] Microwave Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bins<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cooks [[Guide to food|food]] and heats reagents.<br />
|upgrade=* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.<br />
* '''Better matter bins:''' Can fit more items at a time.<br />
}}<br />
<br />
== Plant DNA Manipulator ==<br />
{{MachineConstruction<br />
|image=DNAmachine.gif<br />
|construction=* 1x [[File:Service_module.png]] Plant DNA Manipulator Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.<br />
|upgrade=* '''Better components:''' Allows better plant stats to be saved onto disks.<br />
* '''Better scanner:''' Production rate and endurance.<br />
* '''Better manipulator:''' Potency and yield.<br />
* '''Better micro-laser:''' Weed growth rate and vulerability.<br />
}}<br />
<br />
== Recycler ==<br />
{{MachineConstruction<br />
|image=Recycler.gif<br />
|construction=* 1x [[File:Service_module.png]] Recycler Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.<br />
|upgrade=* '''Better matter bin:''' Increases material storage.<br />
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).<br />
}}<br />
<br />
== Smartfridge ==<br />
{{MachineConstruction<br />
|image=Smartfridge.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Smartfridge Board<br />
* 1x [[File:Matter_bin.png]]Matter Bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.<br />
|upgrade=* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.<br />
}}<br />
<br />
=== Types of Smartfridge ===<br />
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.<br />
<br />
Smartfridge Board settings:<br />
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.<br />
* '''Food''': Stores food items.<br />
* '''Drinks''': Stores drinks, named 'drink showcase'.<br />
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.<br />
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.<br />
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.<br />
* '''Organ''': Stores organs, whether they are<br />
<br />
== [[Vendor]] ==<br />
{{MachineConstruction<br />
|image=Vendsnack.gif<br />
|construction=* 1x [[File:Generic_circuit.png]] Vendor Board (Use screwdriver to select vendor type)<br />
* 3x [[File:Refill_cola.png]]Refill Packs (Corresponding to the vendor type)<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and dispenses items. Contents vary depending on the chosen vendor board and refill packs. Most vendors can be hacked to unlock a larger selection of items. Some types of vending machines also contain premium items.<br />
|upgrade=None<br />
}}<br />
<br />
= Supply Machines =<br />
<br />
== Ore Redemption Machine ==<br />
{{MachineConstruction<br />
|image=ORM.gif<br />
|construction=* 1x [[File:Supply_Module.png]] Ore Redemption Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Igniter.png]]Igniter<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.<br />
|upgrade=* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.<br />
* '''Better manipulator:''' Smelts ores more quickly.<br />
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.<br />
}}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Machines&diff=38121Machines2022-06-18T22:00:32Z<p>Ynot01: /* Chem Dispenser */ manip fix</p>
<hr />
<div>= Machine Construction Steps =<br />
<br />
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.<br />
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. <br />
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.<br />
# '''Examine''' the machine frame and it will tell you what items you need now.<br />
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.<br />
<br />
== Upgrading Machines ==<br />
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]<br />
<br />
== Linking Machines ==<br />
<br />
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:<br />
* Telecommunications machines, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.<br />
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.<br />
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.<br />
<br />
__TOC__<br />
<br />
= Command Machines =<br />
<br />
== [[Goals#DNA_Vault|DNA Vault]] ==<br />
{{MachineConstruction<br />
|image=Dna_vault_cinematic.gif<br />
|construction=* 1x [[File:Command_Module.png]] DNA Vault Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 5x [[File:Super_capacitor.png]]Super Capacitor<br />
* 5x [[File:Pico_Manipulator.png]]Pico Manipulator<br />
|deconstruction=Cannot be deconstructed by conventional means. If you're a [[Traitor|nefarious individual]] looking to setback the station's efforts then consider using [[Bombs|extreme force]].<br />
|description=Secure the longevity of the current state of humanity within this massive library of scientific knowledge, granting superhuman powers and abilities after its completion.<br />
|upgrade=None<br />
}}<br />
<br />
= Engineering Machines =<br />
<br />
== [[Autolathe]] ==<br />
{{MachineConstruction<br />
|image=Autolathe.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Autolathe Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 3x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces commonly used items such as tools, equipment, and construction material.<br />
<br />
Can be [[Guide to hacking|hacked]] to unlock more designs.<br />
|upgrade=* '''Better matter bins:''' The Autolathe can hold more materials.<br />
* '''Better manipulator:''' Lowers production costs and production time. <br />
}}<br />
<br />
== Crystallizer ==<br />
{{MachineConstruction<br />
|image=Crystallizer.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Crystallizer Board<br />
* 10x [[File:CableCoils.png]]Pieces of cable<br />
* 10x [[File:Glass.png]]Glass<br />
* 5x [[File:Metal_r.png]]Plasteel<br />
<br />
|deconstruction=TBD<br />
|description=Used to crystallize or solidify gases.<br />
<tabs><br />
<tab name = "Metallic Hydrogen"><br />
[[File:MetallicHydrogen.png|64px]] <span style="color:#6D7E8E">'''Metallic Hydrogen'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
300 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
50,000 - 150,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 550 credits per sheet<br />
<br />
Used for crafting some items<br />
</tab><br />
<tab name = "Healium Crystal"><br />
[[File:HealiumCrystal.png|64px]] <span style="color:#F31C1C">'''Healium Crystal'''</span> <br />
<br />
A crystal made from the Healium gas, it's cold to the touch.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
120 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, cools down an area and applies stamina damage to nearby mobs<br />
<br />
<br />
</tab><br />
<tab name = "Pluonium Crystal"><br />
[[File:PluoniumCrystal.png|64px]] <span style="color:#55CF2F">'''Pluonium Crystal'''</span> <br />
<br />
A crystal made from pluonium, you can see the liquid nitrogen and oxygen inside.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Pluonium|Pluonium]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Nitrogen|Nitrogen]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, fills an area with air: 8 parts Nitrogen and 3 parts Oxygen (Does not clean up old air)<br />
<br />
<br />
</tab><br />
<tab name = "Hot Ice"><br />
[[File:HotIce.png|64px]] <span style="color:#0066FF">'''Hot Ice'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
60 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
160 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
15 - 35 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 400 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Ammonia Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="color:#CCFFFF">'''Ammonia Crystal'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
50 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
40 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
200 - 240 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 25 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Tesla Generator"><br />
[[File:Tesla_gen.gif|64px]] <span style="color:grey">'''Tesla Generator'''</span> <br />
<br />
Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Creating a [[Tesla Engine]]<br />
<br />
<br />
</tab><br />
<tab name = "Nitrous Oxide Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="span style="color:#CCFFFF">'''Nitrous Oxide Crystal'''</span> <br />
<br />
A crystal made from the N2O gas, you can see the liquid gases inside.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, releases [[Guide_to_Atmospherics#N2O|Nitrous Oxide]] in an area around the exploded area<br />
<br />
<br />
</tab><br />
<tab name = "Diamond" style = "background-color:grey"><br />
[[File:Diamonddone.png|64px]] <span style="color:#00E7E7">'''Diamond'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
10,000 moles of [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10,000 - 30,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 500 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Plasma Sheet"><br />
[[File:PlasmaSheet.png|64px]] <span style="color:#FF22D9">'''Plasma Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
450 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 200 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Crystal Cell"><br />
[[File:CrystalCell.png|64px]] <span style="color:#FF22D9">'''Crystal Cell'''</span> <br />
<br />
A very high power cell made from crystallized plasma.<br />
<br />
'''Recipe:'''<br />
<br />
800 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
50 - 90 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A non-rechargeable 50 MJ cell<br />
<br />
<br />
</tab><br />
<tab name = "Zaukerite Sheet"><br />
[[File:Zaukerite.png|64px]] '''Zaukerite Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
5 moles of [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]]<br />
<br />
10 moles of [[Guide_to_Atmospherics#Zauker|Zauker]]<br />
<br />
7.5 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
5 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 900 credits per sheet<br />
<br />
Used for crafting some items<br />
<br />
</tab><br />
</tabs><br />
|upgrade=TBD<br />
}}<br />
<br />
== Freezer/Heater ==<br />
{{MachineConstruction<br />
|image=Freezer.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Freezer/Heater Board (Use screwdriver on board to select type)<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Changes the temperature of gases connected through the pipes.<br />
|upgrade=* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.<br />
* '''Better matter bins:''' Faster cooling/heating.<br />
}}<br />
<br />
== [[Turbine|Gas Turbine Generator]] ==<br />
{{MachineConstruction<br />
|image=Turbine.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Turbine Board<br />
* 6x [[File:Capacitor.png]]Capacitors<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better capacitors:''' Increases the turbine's productivity.<br />
}}<br />
<br />
=== [[Compressor|Gas Turbine Compressor]] ===<br />
{{MachineConstruction<br />
|image=Compressor.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Compressor Board<br />
* 6x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better manipulators:''' Increases the turbine's efficiency.<br />
}}<br />
<br />
== Grounding Rod ==<br />
{{MachineConstruction<br />
|image=Grounding_rod.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Grounding Rod Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.<br />
|upgrade=None<br />
}}<br />
<br />
== [[P.A.C.M.A.N.-type Portable Generator]] ==<br />
{{MachineConstruction<br />
|image=pacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] PACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.<br />
|upgrade=* '''Better matter bin:''' Holds more plasma sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower plasma sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=superpacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] SUPERPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine)<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Uranium and generates more power.<br />
|upgrade=* '''Better matter bin:''' Holds more uranium sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower uranium sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=Mrspacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] MRSPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Diamonds and generates even more power.<br />
|upgrade=* '''Better matter bin:''' Holds more diamond sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower diamond sheet consumption rate and heat generation.<br />
}}<br />
<br />
{{anchor|Radiation Collector}}<br />
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==<br />
{{MachineConstruction<br />
|image=Radiation Collector.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Radiation Collector Board<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 2x [[File:Sheet-prglass.png]]Reinforced Plasma Glass<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. <br />
|upgrade=None<br />
}}<br />
<br />
== Scanner Gate ==<br />
{{MachineConstruction<br />
|image=Scangate.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Scanner Gate Board<br />
* 3x [[File:Scanning_Module.png|64px]]Scanning module<br />
|deconstruction=<br />
|description=Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.<br />
|upgrade=None<br />
}}<br />
<br />
== [[SMES]] ==<br />
{{MachineConstruction<br />
|image=SMES_Turn_on.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] SMES Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 5x [[File:Power_cell.png]]Power cells<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and distributes large amounts of power.<br />
|upgrade=* '''Better capacitor:''' Increases the maximum input & output levels.<br />
* '''Better power cells:''' Increases the maximum charge.<br />
}}<br />
<br />
== Space Heater ==<br />
{{MachineConstruction<br />
|image=SpaceHeater.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Space Heater Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heats the air around it.<br />
|upgrade=* '''Better laser:''' Faster cooling/heating.<br />
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.<br />
}}<br />
<br />
== [[Teleporter|Teleporter Station]] ==<br />
{{MachineConstruction<br />
|image=Teleporter_Station.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Station Board<br />
* 2x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 2x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.<br />
|upgrade=* '''Better capacitors:''' The station can be linked with more teleporter stations.<br />
}}<br />
<br />
=== [[Teleporter|Teleporter Hub]] ===<br />
{{MachineConstruction<br />
|image=Teleporter_Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Hub Board<br />
* 3x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates a portal to use the Teleporter. Can teleport anything not anchored.<br />
|upgrade=* '''Better matter bin:''' Lower the risk and severity of accidents. Removes need for calibration.<br />
}}<br />
<br />
== Tesla Coil ==<br />
{{MachineConstruction<br />
|image=Tesla_coil.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Tesla Coil Board (Use screwdriver to change type)<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.<br />
|upgrade=* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.<br />
}}<br />
<br />
== [[Guide_to_Telecommunications|Telecommunications]] ==<br />
=== [[Guide_to_Telecommunications#Bus_Mainframes|Bus Mainframe]] ===<br />
{{MachineConstruction<br />
|image=Bus.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Bus Mainframe Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The bus mainframe idles and waits for hubs to relay them signals. They act as junctions for the network.<br />
<br />
They transfer uncompressed subspace packets to processor units and then take the processed packet to a server for logging.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Server|Telecommunication Server]] ===<br />
{{MachineConstruction<br />
|image=Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Telecommunication Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The server logs all traffic and signal data. Once the signal is recorded it is sent to the subspace broadcaster.<br />
<br />
Stores a maximum of 400 logs and then deletes them.<br />
|upgrade=None<br />
}}<br />
<br />
=== Messaging Server ===<br />
{{MachineConstruction<br />
|image=Message_Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Messaging Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 3x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The equivalent of the telecommunication server but for PDA and request console messages.<br />
Without it PDA and request console messages cannot be transmitted.<br />
PDAs require the rest of the telecomms setup to work, but the request consoles only require the messaging server.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Processor_Units|Processor Unit]] ===<br />
{{MachineConstruction<br />
|image=Pro.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Processor Unit Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 3x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Subspace_treatment_disk.png]]Subspace Treatment Disk<br />
* 1x [[File:Subspace_Analyzer.png]]Subspace Wavelength Analyzer<br />
* 1x [[File:Subspace_amplifier.png]]Subspace Amplifier<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The processor is a very simple machine that decompresses subspace signals and transfers them back to the original bus. It is essential in producing audible data.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Broadcasters|Subspace Broadcaster]] ===<br />
{{MachineConstruction<br />
|image=Broad.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Broadcaster Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Ansible_crystal.png]]Ansible Crystal<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Micro-laser.png]]Micro-Laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice.<br />
<br />
They receive their message from a server after the message has been logged.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Receivers|Subspace Receiver]] ===<br />
{{MachineConstruction<br />
|image=Sreceiver.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Receiver Board<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Micro-laser.png]]Micro-Laser<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 1x [[File:Subspace_ansible.png]]Subspace Ansible<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The receiver idles and receives messages from subspace-compatible radio equipment; primarily headsets. They then just relay this information to all linked hubs and buses.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Hub|Telecommunication Hub]] ===<br />
{{MachineConstruction<br />
|image=Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Hub Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The Hub idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
This is the heart of the Telecommunications Network, sending information where it is needed. It mainly receives information from long-distance Relays and then sends that information to be processed. Afterwards it gets the uncompressed information from Servers/Buses and sends that back to the relay to then be broadcasted.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Relays|Telecomunication Relay]] ===<br />
{{MachineConstruction<br />
|image=Relay.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Relay Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The relay idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
The relay is needed in order to send information pass Z levels. It must be linked with a Hub, the only other machine that can send/receive pass Z levels.<br />
|upgrade=None<br />
}}<br />
<br />
= Medical Machines =<br />
<br />
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==<br />
{{MachineConstruction<br />
|image=Dispenser.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chem Dispenser Board<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Dispenses chemicals; the exact same as the ones found in [[Chemistry]].<br />
|upgrade=* '''Better matter bins:''' Greater power efficiency per unit dispensed.<br />
* '''Better capacitor:''' Faster recharging speed.<br />
* '''Better power cell:''' Larger maximum power capacity.<br />
* '''Better manipulator:''' At tier 4, unlocks acetone, ammonia, ash, diethylamine, oil, and saltpetre. Also upgrades macro granularity which does nothing.<br />
}}<br />
<br />
== [[Chemical Heater]] ==<br />
{{MachineConstruction<br />
|image=Chemical Heater.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chemical Heater Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.<br />
|upgrade=* '''Better laser:''' Heats faster.<br />
}}<br />
<br />
== [[Cloning Pod]] ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Clone Pod Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 2x [[File:Scanning_Module.png]]Scanning modules<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.<br />
|upgrade=* '''Better manipulators:''' clones grow faster.<br />
* '''Better scanning modules:''' Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)<br />
}}<br />
<br />
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==<br />
{{MachineConstruction<br />
|image=Cryo.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cryotube Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 4x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.<br />
|upgrade=* '''Better matter bin:''' Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.<br />
}}<br />
<br />
== [[DNA Scanner]] ==<br />
{{MachineConstruction<br />
|image=Scanner.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cloning Scanner Board <br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.<br />
<br />
Can be locked down by using the console, trapping the patient inside if necessary.<br />
|upgrade=* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.<br />
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.<br />
* '''Better laser:''' Reduce radiation damages from genetic manipulations.<br />
}}<br />
<br />
== Limb Grower ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Limb Grower Board<br />
* 2x [[File:Beaker.png]]Beaker<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=It grows new limbs using Synthflesh.<br />
|upgrade=* '''Better manipulator:''' Lower production costs and production time.<br />
}}<br />
<br />
== (Organ) Harvester ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Harvester Board<br />
* 4x [[File:Micro-laser.png|64px]]Micro-laser<br />
|deconstruction=# '''Close''' the harvester<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.<br />
|upgrade='''Better micro-laser:''' Increases the organ harvesting speed.<br />
}}<br />
<br />
== [[Sleeper]] ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Sleeper Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=# '''Close''' the sleeper<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heals and sedates patients. Requires upgrading to provide better healing options.<br />
|upgrade=* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.<br />
* '''Better manipulators''' unlock a larger selection of treatments.<br />
** '''Nano manipulator adds:'''<br />
*** '''Repair Organs:''' Grants the option to heal damaged organs.<br />
** '''Pico manipulator also adds:'''<br />
*** '''Purge Toxins:''' Grants the option to heal toxin damage and purge chemicals over time.<br />
** '''Femto manipulator adds:'''<br />
***'''Stasis:''' If the patient is in crit it will put them in stasis, preventing further damage.<br />
}}<br />
<br />
= Science Machines =<br />
<br />
== [[Circuit Imprinter]] ==<br />
{{MachineConstruction<br />
|image=CircuitAni.gif<br />
|construction=* 1x [[File:Science_Module.png]] Circuit Imprinter Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Beaker.png]]Small beakers<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bin:''' Circuit imprinter can hold more materials.<br />
* '''Better manipulator:''' Lower production costs.<br />
}}<br />
<br />
== Cyborg Recharging Station ==<br />
{{MachineConstruction<br />
|image=CyborgRecharger.png<br />
|construction=* 1x [[File:Science_Module.png]] Cyborg Recharger Board<br />
* 2x [[File:Capacitor.png]]Capacitors<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Id_regular.png]] '''Unlock''' the machine <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Recharges cyborgs. Needs to be closed like a locker to work.<br />
|upgrade=* '''Better capacitors:''' Faster recharge speed.<br />
* '''Better power cell:''' Faster recharge speed.<br />
* '''Better manipulator:''' Also repairs cyborg while recharging.<br />
}}<br />
<br />
== [[Destructive Analyzer]] ==<br />
{{MachineConstruction<br />
|image=D_analyzer.gif<br />
|construction=* 1x [[File:Science_Module.png]] Destructive Analyzer Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Destroys items with research value to gain research levels. See [[Guide to Research and Development]] for more information.<br />
|upgrade=* '''Better components:''' Increased amount of materials recovered from items.<br />
}}<br />
<br />
== [[Exosuit Fabricator]] ==<br />
{{MachineConstruction<br />
|image=Exofab.png<br />
|construction=* 1x [[File:Science_Module.png]] Exosuit Fabricator Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.<br />
|upgrade=* '''Better matter bins:''' Fabricator can hold more materials.<br />
* '''Better manipulator:''' Lower production time.<br />
* '''Better laser:''' Lower production costs.<br />
}}<br />
<br />
== Mech Bay Power Port ==<br />
{{MachineConstruction<br />
|image=Recharge_Port.gif<br />
|construction=* 1x [[File:Science_Module.png]] Mechbay Recharger Board<br />
* 5x [[File:Capacitor.png]]Capacitors<br />
* 2x [[File:CableCoils.png]]Piece of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Automatically recharges mechs in front of it.<br />
|upgrade=* '''Better capacitors:''' Recharges mechs faster.<br />
}}<br />
<br />
== [[Protolathe]] ==<br />
{{MachineConstruction<br />
|image=ProtoAni.gif<br />
|construction= 1x [[File:Science_Module.png]] Protolathe Board<br />
2x [[File:Beaker.png]]Small beakers<br />
2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
2x [[File:Matter_bin.png]]Matter bins<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bins:''' Protolathe can hold more material.<br />
* '''Better manipulators:''' Lower production costs, faster production speed.<br />
}}<br />
<br />
== Quantum Pad ==<br />
{{MachineConstruction<br />
|image=Qpad.png<br />
|construction=* 1x [[File:Science_Module.png]] Quantum Pad Board<br />
* 1x [[File:Bluespace_Crystal.png]]Bluespace crystal<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.<br />
<br />
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.<br />
|upgrade=* '''Better capacitor:''' Reduces power cost.<br />
* '''Better manipulator:''' Reduces cooldown and chargeup time.<br />
}}<br />
<br />
== [[Server Room|RnD Server]] ==<br />
{{MachineConstruction<br />
|image=RD_Server.gif<br />
|construction=* 1x [[File:Science_Module.png]] R&D Server Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces research points, as long as it is cooled properly.<br />
|upgrade=* '''Better stock parts:''' Currently nothing, though less heat generation was intended.<br />
}}<br />
<br />
= Service Machines =<br />
<br />
== [[Biogenerator]] ==<br />
{{MachineConstruction<br />
|image=Biogenerator.gif<br />
|construction=* 1x [[File:Service_module.png]] Biogenerator Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.<br />
<br />
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.<br />
|upgrade=* '''Better matter bin:''' Biogenerator is faster and gives more points.<br />
* '''Better manipulator:''' Reduces items costs.<br />
}}<br />
<br />
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==<br />
{{MachineConstruction<br />
|image=Hydroponics_tray.png<br />
|construction=* 1x [[File:Service_module.png]] Hydroponics Tray Board<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. <br />
(use wrench to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.<br />
|upgrade=* '''Better matter bins:''' Increases amount of water & nutrient the tray can hold.<br />
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.<br />
}}<br />
<br />
== [[Guide_to_food#Microwave_Oven|Microwave]] ==<br />
{{MachineConstruction<br />
|image=Microwave.png<br />
|construction=* 1x [[File:Service_module.png]] Microwave Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bins<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cooks [[Guide to food|food]] and heats reagents.<br />
|upgrade=* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.<br />
* '''Better matter bins:''' Can fit more items at a time.<br />
}}<br />
<br />
== Plant DNA Manipulator ==<br />
{{MachineConstruction<br />
|image=DNAmachine.gif<br />
|construction=* 1x [[File:Service_module.png]] Plant DNA Manipulator Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.<br />
|upgrade=* '''Better components:''' Allows better plant stats to be saved onto disks.<br />
* '''Better scanner:''' Production rate and endurance.<br />
* '''Better manipulator:''' Potency and yield.<br />
* '''Better micro-laser:''' Weed growth rate and vulerability.<br />
}}<br />
<br />
== Recycler ==<br />
{{MachineConstruction<br />
|image=Recycler.gif<br />
|construction=* 1x [[File:Service_module.png]] Recycler Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.<br />
|upgrade=* '''Better matter bin:''' Increases material storage.<br />
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).<br />
}}<br />
<br />
== Smartfridge ==<br />
{{MachineConstruction<br />
|image=Smartfridge.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Smartfridge Board<br />
* 1x [[File:Matter_bin.png]]Matter Bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.<br />
|upgrade=* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.<br />
}}<br />
<br />
=== Types of Smartfridge ===<br />
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.<br />
<br />
Smartfridge Board settings:<br />
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.<br />
* '''Food''': Stores food items.<br />
* '''Drinks''': Stores drinks, named 'drink showcase'.<br />
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.<br />
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.<br />
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.<br />
* '''Organ''': Stores organs, whether they are<br />
<br />
== [[Vendor]] ==<br />
{{MachineConstruction<br />
|image=Vendsnack.gif<br />
|construction=* 1x [[File:Generic_circuit.png]] Vendor Board (Use screwdriver to select vendor type)<br />
* 3x [[File:Refill_cola.png]]Refill Packs (Corresponding to the vendor type)<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and dispenses items. Contents vary depending on the chosen vendor board and refill packs. Most vendors can be hacked to unlock a larger selection of items. Some types of vending machines also contain premium items.<br />
|upgrade=None<br />
}}<br />
<br />
= Supply Machines =<br />
<br />
== Ore Redemption Machine ==<br />
{{MachineConstruction<br />
|image=ORM.gif<br />
|construction=* 1x [[File:Supply_Module.png]] Ore Redemption Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Igniter.png]]Igniter<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.<br />
|upgrade=* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.<br />
* '''Better manipulator:''' Smelts ores more quickly.<br />
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.<br />
}}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Surgery&diff=37642Surgery2022-04-13T01:12:09Z<p>Ynot01: /* Autopsy Surgery */ reduces desc so it doesn't go into nextline</p>
<hr />
<div>All surgery requires a set of medical tools, typically found in the [[Operating Theatre]], along with an operating table. Should the surgery tools be missing, more can be printed from the techfab in [[Medbay Storage]].<br />
=Surgical Tools=<br />
[[Medical_items#Surgical_Tools|Information about every tool used in surgery can be found here.]]<br />
<br />
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.<br />
=Surgery Success Chances=<br />
Surgery success chances follow the following formula: ''(Surface + Chem) * Tool Success Chance''<br />
<br />
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).<br />
<br />
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
=Beginning of any Operation=<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail. <br />
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.<br />
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).<br />
<br />
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.<br />
<br />
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.<br />
<br />
Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''<br />
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.<br />
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.<br />
<br />
Step 6: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).<br />
<br />
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.<br />
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.<br />
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.<br />
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''<br />
=Procedures requiring no research or computer=<br />
==Organ Manipulation==<br />
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure.<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3 (Head/Chest only): [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 6 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ordinary organs that require Organ Manipulation==<br />
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.<br />
====Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]]====<br />
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.<br />
<br />
[[Changeling]]s' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
<br />
'''Note:''' Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.<br />
<br />
'''Note:''' There's also a non-surgery method to put a brain back in:<br />
<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the operating table.<br />
<br />
Step 2: [[File:Brain.png|Brain]] Cram their brain back into their skull.<br />
<br />
Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned (this can be done without step 2).<br />
====Heart [[File:Heart.png]]====<br />
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.<br />
<br />
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.<br />
<br />
Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Heart Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cursed Heart<br />
|[[File:Cursed heart.gif]]<br />
|Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.<br />
|-<br />
|Heart of Freedom<br />
|[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]]<br />
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.<br />
|-<br />
|Maintenance Heart<br />
|[[File:Maint Heart.gif]]<br />
|Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.<br />
|-<br />
|Cybernetic Heart<br />
|[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]]<br />
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Heart<br />
|[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]]<br />
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''<br />
|-<br />
|Nanite Heart<br />
|[[File:Nanite Heart.gif]]<br />
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''<br />
|}<br />
====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]====<br />
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.<br />
<br />
[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Eye Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Mothman Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|More susceptible to flashes than other races.<br />
|-<br />
|Polysmorph Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|Slightly better at vision in dark environments than other races.<br />
|-<br />
|Flashlight Eyes<br />
|[[File:Flashlight Eyes.png]]<br />
|Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. '''Susceptible to EMP'''<br />
|-<br />
|Robotic Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Functionally identical to standard human eyes. '''Susceptible to EMP'''<br />
|-<br />
|Thermal Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes'''<br />
|-<br />
|X-ray Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP'''<br />
|-<br />
|Welding Shielded Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP'''<br />
|-<br />
|Luminescent Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP'''<br />
|}<br />
====Ears====<br />
They're required for hearing<br />
<br />
[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Ear Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cat Ears<br />
|[[File:Catears.png]]<br />
|Take twice as much damage from loud noises.<br />
|-<br />
|Penguin Ears<br />
|[[File:Penguin Ears.png]]<br />
|Forces the host to waddle, rather than walk normally<br />
|-<br />
|Cybernetic Ears<br />
|[[File:Cyber Ears.png]]<br />
|Offers 20% more protection from loud noises.<br />
|}<br />
====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]====<br />
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Lung Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Plasmaman Lungs<br />
|[[File:PlasmaLungs.png]]<br />
|Unable to breathe regular air, needs plasma.<br />
|-<br />
|Polysmorph Lungs<br />
|[[File:XenoLungs.png]]<br />
|Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.<br />
|-<br />
|Ghetto Lungs<br />
|[[File:GhettoLungs.png]]<br />
|Half as durable as regular lungs, but will allow someone to breathe.<br />
|-<br />
|Extended Lungs<br />
|[[File:Extended Lungs.png]]<br />
|Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.<br />
|-<br />
|Cybernetic Lungs<br />
|[[File:Cybernetic lungs.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_lungs.png]]<br />
| More durable than standard lungs and can breathe air that's thinner safely. '''Susceptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Lungs<br />
|[[File:UpgradedCyberLungs.png]]<br />
|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.<br />
|}'''Liver'''<br />
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Liver Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Flyperson Liver<br />
|[[File:XenoLiver.png]]<br />
|Slightly worse at handling alcohol than a human liver.<br />
|-<br />
|Polysmorph Liver<br />
|[[File:XenoLiver.png]]<br />
|Takes 2.5x damage from toxins, but filters them much more efficiently.<br />
|-<br />
|Cybernetic Liver<br />
|[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]]<br />
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.<br />
|-<br />
|Upgraded Cybernetic Liver<br />
|[[File:UpgradedCyberLiver.png]]<br />
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.<br />
|}'''Stomach'''<br />
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Stomach Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Ethereal Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).<br />
|-<br />
|Plasmaman Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Functionally identical to a regular stomach, although Plasma People do not need to eat.<br />
|-<br />
|Cursed Stomach<br />
|[[File:CursedStomach.gif]]<br />
|Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.<br />
|-<br />
|Cybernetic Stomach<br />
|[[File:CyberStomach.png]]<br />
|Slightly more durable than a standard stomach.<br />
|-<br />
|Upgraded Cybernetic Stomach<br />
|[[File:UpgradedCyberStomach.png]]<br />
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry.<br />
|}<br />
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]====<br />
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.<br />
<br />
[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Tongue Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Lizard Tongue<br />
|[[File:Tonguelizard.png]]<br />
|Makes the host hisssy.<br />
|-<br />
|Polysmorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Also hissy, but capable of the real Xenomorph language.<br />
|-<br />
|Abductor Tongue<br />
|[[File:AbductorTongue.png]]<br />
|Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!<br />
|-<br />
|Snail Tongue<br />
|[[File:Tonguehuman.png]]<br />
|Your words are going to take a while to say.<br />
|-<br />
|Zombie Tongue<br />
|[[File:ZombieTongue.png]]<br />
|Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.<br />
|-<br />
|Bone Tongue<br />
|[[File:BoneTongue.png]]<br />
|Clatter and rattle your words in a special papyrus font.<br />
|-<br />
|Xenomorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Growl out all your words like a real Xenomorph!<br />
|-<br />
|Robotic Voicebox<br />
|[[File:RobotTongue.png]]<br />
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.<br />
|}<br />
====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]====<br />
Removing it cures appendicitis and prevents it in the future, too.<br />
<br />
[[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
==Other organs that require Organ Manipulation==<br />
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.<br />
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====<br />
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''<br />
{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
|+Table of Often Available Cybernetic Implants<br />
!Implant<br />
!Icon<br />
!Implant Region<br />
!Description<br />
|-<br />
|Anti Drop Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Gives the user a toggleable button capable of determining whether they can drop and item or not.<br />
|-<br />
|Anti Stun Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Greatly reduces the severity of all stuns on the user.<br />
|-<br />
|Med/Sci/Diagnostic HUD Implant<br />
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]<br />
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.<br />
|-<br />
|Breathing Tube Implant<br />
|<br />
|[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.<br />
|-<br />
|Nutriment Pump Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.<br />
|-<br />
|Nutriment Pump Implant PLUS<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they become starving, removing the need for eating.<br />
|-<br />
|Reviver Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.<br />
|-<br />
|Implantable Thrusters Set<br />
|<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of.<br />
|-<br />
|Surgical/Integrated Tools Implant<br />
|[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]]<br />
|[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms'''<br />
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm.<br />
|}<br />
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====<br />
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. <br />
<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Eyes'''<br />
====Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]]====<br />
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Plasma Vessel [[File:Plasmatiny.png|Tiny Plasma Vessel]] [[File:Plasmasmall.png|Small Plasma Vessel]] [[File:Plasmamed.png|Standard Plasma Vessel]] [[File:Plasmalarge.png|Large Plasma Vessel]]====<br />
Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Neurotoxin Gland [[File:Neurotox.png|Neurotoxin Gland]]====<br />
Implanting this allows for you to spit neurotoxin.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Acid Gland [[File:Acidspit.png|Acid Gland]]====<br />
Implanting this allows for you to spit corrosive acid at an object, which will remove it slowly over-time.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Hive Node [[File:Hivenode.png|Hive Node]]====<br />
Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
====Resin Spinner [[File:Resinspinner.png|Resin Spinner]]====<br />
Implanting this allows for you to secrete resin to create walls and nests.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Egg Sac [[File:Eggsac.png|Egg Sac]]====<br />
Implanting this allows for you to lay xeno eggs.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
====Legion Soul [[File:Legionsoul.gif|Legion Soul]]====<br />
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Romerol Tumor====<br />
A latent infection in the patient's head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.<br />
<br />
Romerol is infectious, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
==Prosthesis Organ Manipulation==<br />
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''. <br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, groin, arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|}<br />
==Alien Organ Manipulation==<br />
Used to remove or add organs from [[Xenos]]. <br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Amputation==<br />
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms'''<br />
{|<br />
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|}<br />
==Prosthetic Replacement==<br />
Replace a severed limb with either a normal or a robotic limb.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Acquire''' the required limb.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| colspan="2" |Step 4: '''Limb/Cyborg limb''': Replace the limb<br />
|-<br />
| colspan="2" |Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon<br />
|}<br />
==Augmentation==<br />
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br />
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]<br />
''We can rebuild him. We have the technology.''<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Sever the muscles||[[File:Wirecutters.png|Wirecutters]] (55%)<br />
|-<br />
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
| colspan="2" |Step 6: '''Cyborg limb''': Augment the limb<br />
|}<br />
==Cavity Implant==<br />
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.<br />
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| colspan="2" |Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Cavity Implant==<br />
A self-surgery version of the Cavity Implant.<br />
<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Implant Removal==<br />
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Implant Removal==<br />
A self-surgery version of the implant removal.<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Dental Implant==<br />
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues<br />
|-<br />
|Step 1: [[File:Drill.png|Surgical Drill]] '''Surgical Drill''': Drill a hole in a tooth||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)<br />
|-<br />
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch<br />
|}<br />
==Brain Surgery==<br />
This procedure cures all '''severe''' and '''basic''' [[Brain Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Eye Surgery==<br />
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.<br />
<br />
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Fix the patient's eyes||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Removal of Embedded Objects==<br />
Extracts objects stuck in the body such as throwing stars or spears.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object.<br />
|}<br />
==Plastic Surgery==<br />
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Alter the patient's appearance||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lipoplasty==<br />
Removes excess fat from the patient. Can only be selected if the patient is fat. <br />
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Retractor.png|Retractor]] '''Retractor''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Slime Core Removal==<br />
Remove core from slime. Step 2 must be repeated for every core if slime has several.<br />
Mostly obsolete with existence of slime grinder, but still possible.<br />
[[File:Slimegrey.png|right|thumb|A slime]]<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': extract core.||[[File:Crowbar.png|Crowbar]] (100%)<br />
|-<br />
|}<br />
==Tend Wounds (Bruises/Burn/Mixture)==<br />
Tend Wounds is a repeatable surgery that will heal the entire body of damage with Bruises healing brute, Burn healing burn, and Mixture healing both. Advanced and Expert versions can be researched to heal more damage. Can be performed while the target is clothed, but doing so will lessen the effect. Step 2 must be repeated until a desired amount of damage is healed.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Wirecutters]] (65%) [[File:Pen blue.png|alt=|Package Wrap]] (55%) <br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
== Patch Wounds/Treat Burns ==<br />
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing<br />
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Coronary Bypass==<br />
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lobectomy==<br />
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) <br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Gender Reassignment==<br />
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|}<br />
At this point, the patient's gender can be changed from male to female.<br />
==Autopsy Surgery==<br />
This surgery tells you what last damaged the patient. Can only be performed on dead patients.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:ScalpelForensicScanner.png|64x32px|Scalpel & Forensic Scanner in off-hand]] '''Scalpel''' (75%): Inspect the damage closely.||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%) <br />
|}<br />
Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively. (Overall 18.75% chance of success if using a scalpel and no surgical modifiers)<br />
<br />
Upon completion the body is severely mutilated.<br />
<br />
=Advanced Surgery=<br />
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.<br />
==Lobotomy==<br />
Used to cure '''deep-rooted''' [[Brain Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br><br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Experimental Dissection==<br />
A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for [[science]]. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as [[Golem|golems]], [[Guide_to_races#Podpeople|podpeople]], [[Guide_to_races#Abductor|abductors]], and [[xenos]] give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology.<br />
<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] (60%)'''Scalpel''': Perform dissection||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Experimental Surgery=<br />
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.<br />
==DNA recovery==<br />
A surgical procedure which involves using [[rezadone]], [[amanitin]], or [[Guide to Chemistry#Entropic Polypnium|entropic polypnium]] to salvage a single strand of DNA from the patient, allowing them to be cloned.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone, amanitin, or entropic polypnium)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Alien DNA recovery==<br />
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders ||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Revival==<br />
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Defib.png|Defibrillator Paddles]] '''Revive''': Revive the target||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Pacification ==<br />
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Threading==<br />
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Thread the veins<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Muscle Membrane==<br />
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud target chest.gif]] '''Target: Chest'''<br />
{|<br />
|'''Procedure'''<br />
|'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png]] '''Retractor''': Retract the skin<br />
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png]] '''Hemostat''': Clamp the bleeders<br />
|[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif]] '''Hands''': Shape the vein muscles<br />
|<br />
|-<br />
|Step 7: [[File:Cautery.png]] '''Cautery''': Seal the wound<br />
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Splicing==<br />
Nerves are connected to each other multiple times, halving most stun times. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Splice nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Grounding ==<br />
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology. <br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Ground nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Hook==<br />
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reshape ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Reinforcement==<br />
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reinforce ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Viral Bonding ==<br />
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.<br />
<br>Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Viral Bond''': Force a symbiotic relationship||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
<br />
<br />
=Alien Surgery=<br />
These surgeries require the '''Alien Surgery''' research node, which requires the '''Alien Technology''' node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.<br />
==Necrotic Revival==<br />
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Bionecrosize''': Perform the revival procedure||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Syndicate Surgery=<br />
These surgeries require the '''Syndicate Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Syndicate surgeries can only be performed on an operating table with a connected operating computer.<br />
==Brainwashing==<br />
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the "Syndicate Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) '''Brainwash''': Perform the brainwashing procedure. Failing will grant brain damage||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Surgery&diff=37641Surgery2022-04-13T01:11:30Z<p>Ynot01: /* Autopsy Surgery */ capitalize</p>
<hr />
<div>All surgery requires a set of medical tools, typically found in the [[Operating Theatre]], along with an operating table. Should the surgery tools be missing, more can be printed from the techfab in [[Medbay Storage]].<br />
=Surgical Tools=<br />
[[Medical_items#Surgical_Tools|Information about every tool used in surgery can be found here.]]<br />
<br />
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.<br />
=Surgery Success Chances=<br />
Surgery success chances follow the following formula: ''(Surface + Chem) * Tool Success Chance''<br />
<br />
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).<br />
<br />
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
=Beginning of any Operation=<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail. <br />
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.<br />
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).<br />
<br />
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.<br />
<br />
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.<br />
<br />
Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''<br />
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.<br />
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.<br />
<br />
Step 6: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).<br />
<br />
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.<br />
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.<br />
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.<br />
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''<br />
=Procedures requiring no research or computer=<br />
==Organ Manipulation==<br />
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure.<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3 (Head/Chest only): [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 6 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ordinary organs that require Organ Manipulation==<br />
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.<br />
====Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]]====<br />
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.<br />
<br />
[[Changeling]]s' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
<br />
'''Note:''' Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.<br />
<br />
'''Note:''' There's also a non-surgery method to put a brain back in:<br />
<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the operating table.<br />
<br />
Step 2: [[File:Brain.png|Brain]] Cram their brain back into their skull.<br />
<br />
Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned (this can be done without step 2).<br />
====Heart [[File:Heart.png]]====<br />
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.<br />
<br />
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.<br />
<br />
Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Heart Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cursed Heart<br />
|[[File:Cursed heart.gif]]<br />
|Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.<br />
|-<br />
|Heart of Freedom<br />
|[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]]<br />
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.<br />
|-<br />
|Maintenance Heart<br />
|[[File:Maint Heart.gif]]<br />
|Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.<br />
|-<br />
|Cybernetic Heart<br />
|[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]]<br />
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Heart<br />
|[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]]<br />
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''<br />
|-<br />
|Nanite Heart<br />
|[[File:Nanite Heart.gif]]<br />
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''<br />
|}<br />
====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]====<br />
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.<br />
<br />
[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Eye Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Mothman Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|More susceptible to flashes than other races.<br />
|-<br />
|Polysmorph Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|Slightly better at vision in dark environments than other races.<br />
|-<br />
|Flashlight Eyes<br />
|[[File:Flashlight Eyes.png]]<br />
|Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. '''Susceptible to EMP'''<br />
|-<br />
|Robotic Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Functionally identical to standard human eyes. '''Susceptible to EMP'''<br />
|-<br />
|Thermal Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes'''<br />
|-<br />
|X-ray Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP'''<br />
|-<br />
|Welding Shielded Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP'''<br />
|-<br />
|Luminescent Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP'''<br />
|}<br />
====Ears====<br />
They're required for hearing<br />
<br />
[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Ear Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cat Ears<br />
|[[File:Catears.png]]<br />
|Take twice as much damage from loud noises.<br />
|-<br />
|Penguin Ears<br />
|[[File:Penguin Ears.png]]<br />
|Forces the host to waddle, rather than walk normally<br />
|-<br />
|Cybernetic Ears<br />
|[[File:Cyber Ears.png]]<br />
|Offers 20% more protection from loud noises.<br />
|}<br />
====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]====<br />
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Lung Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Plasmaman Lungs<br />
|[[File:PlasmaLungs.png]]<br />
|Unable to breathe regular air, needs plasma.<br />
|-<br />
|Polysmorph Lungs<br />
|[[File:XenoLungs.png]]<br />
|Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.<br />
|-<br />
|Ghetto Lungs<br />
|[[File:GhettoLungs.png]]<br />
|Half as durable as regular lungs, but will allow someone to breathe.<br />
|-<br />
|Extended Lungs<br />
|[[File:Extended Lungs.png]]<br />
|Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.<br />
|-<br />
|Cybernetic Lungs<br />
|[[File:Cybernetic lungs.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_lungs.png]]<br />
| More durable than standard lungs and can breathe air that's thinner safely. '''Susceptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Lungs<br />
|[[File:UpgradedCyberLungs.png]]<br />
|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.<br />
|}'''Liver'''<br />
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Liver Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Flyperson Liver<br />
|[[File:XenoLiver.png]]<br />
|Slightly worse at handling alcohol than a human liver.<br />
|-<br />
|Polysmorph Liver<br />
|[[File:XenoLiver.png]]<br />
|Takes 2.5x damage from toxins, but filters them much more efficiently.<br />
|-<br />
|Cybernetic Liver<br />
|[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]]<br />
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.<br />
|-<br />
|Upgraded Cybernetic Liver<br />
|[[File:UpgradedCyberLiver.png]]<br />
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.<br />
|}'''Stomach'''<br />
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Stomach Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Ethereal Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).<br />
|-<br />
|Plasmaman Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Functionally identical to a regular stomach, although Plasma People do not need to eat.<br />
|-<br />
|Cursed Stomach<br />
|[[File:CursedStomach.gif]]<br />
|Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.<br />
|-<br />
|Cybernetic Stomach<br />
|[[File:CyberStomach.png]]<br />
|Slightly more durable than a standard stomach.<br />
|-<br />
|Upgraded Cybernetic Stomach<br />
|[[File:UpgradedCyberStomach.png]]<br />
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry.<br />
|}<br />
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]====<br />
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.<br />
<br />
[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Tongue Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Lizard Tongue<br />
|[[File:Tonguelizard.png]]<br />
|Makes the host hisssy.<br />
|-<br />
|Polysmorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Also hissy, but capable of the real Xenomorph language.<br />
|-<br />
|Abductor Tongue<br />
|[[File:AbductorTongue.png]]<br />
|Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!<br />
|-<br />
|Snail Tongue<br />
|[[File:Tonguehuman.png]]<br />
|Your words are going to take a while to say.<br />
|-<br />
|Zombie Tongue<br />
|[[File:ZombieTongue.png]]<br />
|Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.<br />
|-<br />
|Bone Tongue<br />
|[[File:BoneTongue.png]]<br />
|Clatter and rattle your words in a special papyrus font.<br />
|-<br />
|Xenomorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Growl out all your words like a real Xenomorph!<br />
|-<br />
|Robotic Voicebox<br />
|[[File:RobotTongue.png]]<br />
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.<br />
|}<br />
====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]====<br />
Removing it cures appendicitis and prevents it in the future, too.<br />
<br />
[[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
==Other organs that require Organ Manipulation==<br />
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.<br />
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====<br />
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''<br />
{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
|+Table of Often Available Cybernetic Implants<br />
!Implant<br />
!Icon<br />
!Implant Region<br />
!Description<br />
|-<br />
|Anti Drop Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Gives the user a toggleable button capable of determining whether they can drop and item or not.<br />
|-<br />
|Anti Stun Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Greatly reduces the severity of all stuns on the user.<br />
|-<br />
|Med/Sci/Diagnostic HUD Implant<br />
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]<br />
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.<br />
|-<br />
|Breathing Tube Implant<br />
|<br />
|[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.<br />
|-<br />
|Nutriment Pump Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.<br />
|-<br />
|Nutriment Pump Implant PLUS<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they become starving, removing the need for eating.<br />
|-<br />
|Reviver Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.<br />
|-<br />
|Implantable Thrusters Set<br />
|<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of.<br />
|-<br />
|Surgical/Integrated Tools Implant<br />
|[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]]<br />
|[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms'''<br />
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm.<br />
|}<br />
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====<br />
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. <br />
<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Eyes'''<br />
====Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]]====<br />
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Plasma Vessel [[File:Plasmatiny.png|Tiny Plasma Vessel]] [[File:Plasmasmall.png|Small Plasma Vessel]] [[File:Plasmamed.png|Standard Plasma Vessel]] [[File:Plasmalarge.png|Large Plasma Vessel]]====<br />
Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Neurotoxin Gland [[File:Neurotox.png|Neurotoxin Gland]]====<br />
Implanting this allows for you to spit neurotoxin.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Acid Gland [[File:Acidspit.png|Acid Gland]]====<br />
Implanting this allows for you to spit corrosive acid at an object, which will remove it slowly over-time.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Hive Node [[File:Hivenode.png|Hive Node]]====<br />
Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
====Resin Spinner [[File:Resinspinner.png|Resin Spinner]]====<br />
Implanting this allows for you to secrete resin to create walls and nests.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Egg Sac [[File:Eggsac.png|Egg Sac]]====<br />
Implanting this allows for you to lay xeno eggs.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
====Legion Soul [[File:Legionsoul.gif|Legion Soul]]====<br />
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Romerol Tumor====<br />
A latent infection in the patient's head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.<br />
<br />
Romerol is infectious, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
==Prosthesis Organ Manipulation==<br />
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''. <br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, groin, arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|}<br />
==Alien Organ Manipulation==<br />
Used to remove or add organs from [[Xenos]]. <br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Amputation==<br />
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms'''<br />
{|<br />
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|}<br />
==Prosthetic Replacement==<br />
Replace a severed limb with either a normal or a robotic limb.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Acquire''' the required limb.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| colspan="2" |Step 4: '''Limb/Cyborg limb''': Replace the limb<br />
|-<br />
| colspan="2" |Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon<br />
|}<br />
==Augmentation==<br />
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br />
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]<br />
''We can rebuild him. We have the technology.''<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Sever the muscles||[[File:Wirecutters.png|Wirecutters]] (55%)<br />
|-<br />
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
| colspan="2" |Step 6: '''Cyborg limb''': Augment the limb<br />
|}<br />
==Cavity Implant==<br />
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.<br />
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| colspan="2" |Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Cavity Implant==<br />
A self-surgery version of the Cavity Implant.<br />
<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Implant Removal==<br />
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Implant Removal==<br />
A self-surgery version of the implant removal.<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Dental Implant==<br />
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues<br />
|-<br />
|Step 1: [[File:Drill.png|Surgical Drill]] '''Surgical Drill''': Drill a hole in a tooth||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)<br />
|-<br />
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch<br />
|}<br />
==Brain Surgery==<br />
This procedure cures all '''severe''' and '''basic''' [[Brain Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Eye Surgery==<br />
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.<br />
<br />
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Fix the patient's eyes||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Removal of Embedded Objects==<br />
Extracts objects stuck in the body such as throwing stars or spears.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object.<br />
|}<br />
==Plastic Surgery==<br />
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Alter the patient's appearance||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lipoplasty==<br />
Removes excess fat from the patient. Can only be selected if the patient is fat. <br />
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Retractor.png|Retractor]] '''Retractor''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Slime Core Removal==<br />
Remove core from slime. Step 2 must be repeated for every core if slime has several.<br />
Mostly obsolete with existence of slime grinder, but still possible.<br />
[[File:Slimegrey.png|right|thumb|A slime]]<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': extract core.||[[File:Crowbar.png|Crowbar]] (100%)<br />
|-<br />
|}<br />
==Tend Wounds (Bruises/Burn/Mixture)==<br />
Tend Wounds is a repeatable surgery that will heal the entire body of damage with Bruises healing brute, Burn healing burn, and Mixture healing both. Advanced and Expert versions can be researched to heal more damage. Can be performed while the target is clothed, but doing so will lessen the effect. Step 2 must be repeated until a desired amount of damage is healed.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Wirecutters]] (65%) [[File:Pen blue.png|alt=|Package Wrap]] (55%) <br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
== Patch Wounds/Treat Burns ==<br />
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing<br />
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Coronary Bypass==<br />
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lobectomy==<br />
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) <br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Gender Reassignment==<br />
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|}<br />
At this point, the patient's gender can be changed from male to female.<br />
==Autopsy Surgery==<br />
This surgery tells you what last damaged the patient. Can only be performed on dead patients.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:ScalpelForensicScanner.png|64x32px|Scalpel & Forensic Scanner in off-hand]] '''Scalpel''' (75%): Inspect the damage on the body.||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%) <br />
|}<br />
Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively. (Overall 18.75% chance of success if using a scalpel and no surgical modifiers)<br />
<br />
Upon completion the body is severely mutilated.<br />
<br />
=Advanced Surgery=<br />
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.<br />
==Lobotomy==<br />
Used to cure '''deep-rooted''' [[Brain Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br><br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Experimental Dissection==<br />
A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for [[science]]. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as [[Golem|golems]], [[Guide_to_races#Podpeople|podpeople]], [[Guide_to_races#Abductor|abductors]], and [[xenos]] give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology.<br />
<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] (60%)'''Scalpel''': Perform dissection||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Experimental Surgery=<br />
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.<br />
==DNA recovery==<br />
A surgical procedure which involves using [[rezadone]], [[amanitin]], or [[Guide to Chemistry#Entropic Polypnium|entropic polypnium]] to salvage a single strand of DNA from the patient, allowing them to be cloned.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone, amanitin, or entropic polypnium)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Alien DNA recovery==<br />
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders ||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Revival==<br />
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Defib.png|Defibrillator Paddles]] '''Revive''': Revive the target||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Pacification ==<br />
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Threading==<br />
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Thread the veins<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Muscle Membrane==<br />
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud target chest.gif]] '''Target: Chest'''<br />
{|<br />
|'''Procedure'''<br />
|'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png]] '''Retractor''': Retract the skin<br />
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png]] '''Hemostat''': Clamp the bleeders<br />
|[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif]] '''Hands''': Shape the vein muscles<br />
|<br />
|-<br />
|Step 7: [[File:Cautery.png]] '''Cautery''': Seal the wound<br />
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Splicing==<br />
Nerves are connected to each other multiple times, halving most stun times. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Splice nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Grounding ==<br />
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology. <br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Ground nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Hook==<br />
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reshape ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Reinforcement==<br />
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reinforce ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Viral Bonding ==<br />
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.<br />
<br>Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Viral Bond''': Force a symbiotic relationship||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
<br />
<br />
=Alien Surgery=<br />
These surgeries require the '''Alien Surgery''' research node, which requires the '''Alien Technology''' node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.<br />
==Necrotic Revival==<br />
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Bionecrosize''': Perform the revival procedure||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Syndicate Surgery=<br />
These surgeries require the '''Syndicate Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Syndicate surgeries can only be performed on an operating table with a connected operating computer.<br />
==Brainwashing==<br />
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the "Syndicate Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) '''Brainwash''': Perform the brainwashing procedure. Failing will grant brain damage||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Surgery&diff=37640Surgery2022-04-13T01:11:15Z<p>Ynot01: /* Autopsy Surgery */ chance clar</p>
<hr />
<div>All surgery requires a set of medical tools, typically found in the [[Operating Theatre]], along with an operating table. Should the surgery tools be missing, more can be printed from the techfab in [[Medbay Storage]].<br />
=Surgical Tools=<br />
[[Medical_items#Surgical_Tools|Information about every tool used in surgery can be found here.]]<br />
<br />
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.<br />
=Surgery Success Chances=<br />
Surgery success chances follow the following formula: ''(Surface + Chem) * Tool Success Chance''<br />
<br />
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).<br />
<br />
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
=Beginning of any Operation=<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail. <br />
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.<br />
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).<br />
<br />
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.<br />
<br />
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.<br />
<br />
Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''<br />
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.<br />
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.<br />
<br />
Step 6: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).<br />
<br />
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.<br />
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.<br />
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.<br />
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''<br />
=Procedures requiring no research or computer=<br />
==Organ Manipulation==<br />
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure.<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3 (Head/Chest only): [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 6 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ordinary organs that require Organ Manipulation==<br />
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.<br />
====Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]]====<br />
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.<br />
<br />
[[Changeling]]s' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
<br />
'''Note:''' Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.<br />
<br />
'''Note:''' There's also a non-surgery method to put a brain back in:<br />
<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the operating table.<br />
<br />
Step 2: [[File:Brain.png|Brain]] Cram their brain back into their skull.<br />
<br />
Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned (this can be done without step 2).<br />
====Heart [[File:Heart.png]]====<br />
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.<br />
<br />
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.<br />
<br />
Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Heart Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cursed Heart<br />
|[[File:Cursed heart.gif]]<br />
|Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.<br />
|-<br />
|Heart of Freedom<br />
|[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]]<br />
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.<br />
|-<br />
|Maintenance Heart<br />
|[[File:Maint Heart.gif]]<br />
|Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.<br />
|-<br />
|Cybernetic Heart<br />
|[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]]<br />
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Heart<br />
|[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]]<br />
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''<br />
|-<br />
|Nanite Heart<br />
|[[File:Nanite Heart.gif]]<br />
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''<br />
|}<br />
====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]====<br />
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.<br />
<br />
[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Eye Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Mothman Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|More susceptible to flashes than other races.<br />
|-<br />
|Polysmorph Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|Slightly better at vision in dark environments than other races.<br />
|-<br />
|Flashlight Eyes<br />
|[[File:Flashlight Eyes.png]]<br />
|Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. '''Susceptible to EMP'''<br />
|-<br />
|Robotic Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Functionally identical to standard human eyes. '''Susceptible to EMP'''<br />
|-<br />
|Thermal Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes'''<br />
|-<br />
|X-ray Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP'''<br />
|-<br />
|Welding Shielded Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP'''<br />
|-<br />
|Luminescent Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP'''<br />
|}<br />
====Ears====<br />
They're required for hearing<br />
<br />
[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Ear Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cat Ears<br />
|[[File:Catears.png]]<br />
|Take twice as much damage from loud noises.<br />
|-<br />
|Penguin Ears<br />
|[[File:Penguin Ears.png]]<br />
|Forces the host to waddle, rather than walk normally<br />
|-<br />
|Cybernetic Ears<br />
|[[File:Cyber Ears.png]]<br />
|Offers 20% more protection from loud noises.<br />
|}<br />
====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]====<br />
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Lung Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Plasmaman Lungs<br />
|[[File:PlasmaLungs.png]]<br />
|Unable to breathe regular air, needs plasma.<br />
|-<br />
|Polysmorph Lungs<br />
|[[File:XenoLungs.png]]<br />
|Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.<br />
|-<br />
|Ghetto Lungs<br />
|[[File:GhettoLungs.png]]<br />
|Half as durable as regular lungs, but will allow someone to breathe.<br />
|-<br />
|Extended Lungs<br />
|[[File:Extended Lungs.png]]<br />
|Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.<br />
|-<br />
|Cybernetic Lungs<br />
|[[File:Cybernetic lungs.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_lungs.png]]<br />
| More durable than standard lungs and can breathe air that's thinner safely. '''Susceptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Lungs<br />
|[[File:UpgradedCyberLungs.png]]<br />
|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.<br />
|}'''Liver'''<br />
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Liver Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Flyperson Liver<br />
|[[File:XenoLiver.png]]<br />
|Slightly worse at handling alcohol than a human liver.<br />
|-<br />
|Polysmorph Liver<br />
|[[File:XenoLiver.png]]<br />
|Takes 2.5x damage from toxins, but filters them much more efficiently.<br />
|-<br />
|Cybernetic Liver<br />
|[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]]<br />
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.<br />
|-<br />
|Upgraded Cybernetic Liver<br />
|[[File:UpgradedCyberLiver.png]]<br />
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.<br />
|}'''Stomach'''<br />
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Stomach Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Ethereal Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).<br />
|-<br />
|Plasmaman Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Functionally identical to a regular stomach, although Plasma People do not need to eat.<br />
|-<br />
|Cursed Stomach<br />
|[[File:CursedStomach.gif]]<br />
|Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.<br />
|-<br />
|Cybernetic Stomach<br />
|[[File:CyberStomach.png]]<br />
|Slightly more durable than a standard stomach.<br />
|-<br />
|Upgraded Cybernetic Stomach<br />
|[[File:UpgradedCyberStomach.png]]<br />
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry.<br />
|}<br />
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]====<br />
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.<br />
<br />
[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Tongue Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Lizard Tongue<br />
|[[File:Tonguelizard.png]]<br />
|Makes the host hisssy.<br />
|-<br />
|Polysmorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Also hissy, but capable of the real Xenomorph language.<br />
|-<br />
|Abductor Tongue<br />
|[[File:AbductorTongue.png]]<br />
|Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!<br />
|-<br />
|Snail Tongue<br />
|[[File:Tonguehuman.png]]<br />
|Your words are going to take a while to say.<br />
|-<br />
|Zombie Tongue<br />
|[[File:ZombieTongue.png]]<br />
|Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.<br />
|-<br />
|Bone Tongue<br />
|[[File:BoneTongue.png]]<br />
|Clatter and rattle your words in a special papyrus font.<br />
|-<br />
|Xenomorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Growl out all your words like a real Xenomorph!<br />
|-<br />
|Robotic Voicebox<br />
|[[File:RobotTongue.png]]<br />
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.<br />
|}<br />
====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]====<br />
Removing it cures appendicitis and prevents it in the future, too.<br />
<br />
[[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
==Other organs that require Organ Manipulation==<br />
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.<br />
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====<br />
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''<br />
{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
|+Table of Often Available Cybernetic Implants<br />
!Implant<br />
!Icon<br />
!Implant Region<br />
!Description<br />
|-<br />
|Anti Drop Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Gives the user a toggleable button capable of determining whether they can drop and item or not.<br />
|-<br />
|Anti Stun Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Greatly reduces the severity of all stuns on the user.<br />
|-<br />
|Med/Sci/Diagnostic HUD Implant<br />
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]<br />
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.<br />
|-<br />
|Breathing Tube Implant<br />
|<br />
|[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.<br />
|-<br />
|Nutriment Pump Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.<br />
|-<br />
|Nutriment Pump Implant PLUS<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they become starving, removing the need for eating.<br />
|-<br />
|Reviver Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.<br />
|-<br />
|Implantable Thrusters Set<br />
|<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of.<br />
|-<br />
|Surgical/Integrated Tools Implant<br />
|[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]]<br />
|[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms'''<br />
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm.<br />
|}<br />
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====<br />
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. <br />
<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Eyes'''<br />
====Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]]====<br />
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Plasma Vessel [[File:Plasmatiny.png|Tiny Plasma Vessel]] [[File:Plasmasmall.png|Small Plasma Vessel]] [[File:Plasmamed.png|Standard Plasma Vessel]] [[File:Plasmalarge.png|Large Plasma Vessel]]====<br />
Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Neurotoxin Gland [[File:Neurotox.png|Neurotoxin Gland]]====<br />
Implanting this allows for you to spit neurotoxin.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Acid Gland [[File:Acidspit.png|Acid Gland]]====<br />
Implanting this allows for you to spit corrosive acid at an object, which will remove it slowly over-time.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Hive Node [[File:Hivenode.png|Hive Node]]====<br />
Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
====Resin Spinner [[File:Resinspinner.png|Resin Spinner]]====<br />
Implanting this allows for you to secrete resin to create walls and nests.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Egg Sac [[File:Eggsac.png|Egg Sac]]====<br />
Implanting this allows for you to lay xeno eggs.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
====Legion Soul [[File:Legionsoul.gif|Legion Soul]]====<br />
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Romerol Tumor====<br />
A latent infection in the patient's head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.<br />
<br />
Romerol is infectious, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
==Prosthesis Organ Manipulation==<br />
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''. <br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, groin, arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|}<br />
==Alien Organ Manipulation==<br />
Used to remove or add organs from [[Xenos]]. <br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Amputation==<br />
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms'''<br />
{|<br />
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|}<br />
==Prosthetic Replacement==<br />
Replace a severed limb with either a normal or a robotic limb.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Acquire''' the required limb.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| colspan="2" |Step 4: '''Limb/Cyborg limb''': Replace the limb<br />
|-<br />
| colspan="2" |Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon<br />
|}<br />
==Augmentation==<br />
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br />
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]<br />
''We can rebuild him. We have the technology.''<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Sever the muscles||[[File:Wirecutters.png|Wirecutters]] (55%)<br />
|-<br />
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
| colspan="2" |Step 6: '''Cyborg limb''': Augment the limb<br />
|}<br />
==Cavity Implant==<br />
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.<br />
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| colspan="2" |Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Cavity Implant==<br />
A self-surgery version of the Cavity Implant.<br />
<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Implant Removal==<br />
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Implant Removal==<br />
A self-surgery version of the implant removal.<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Dental Implant==<br />
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues<br />
|-<br />
|Step 1: [[File:Drill.png|Surgical Drill]] '''Surgical Drill''': Drill a hole in a tooth||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)<br />
|-<br />
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch<br />
|}<br />
==Brain Surgery==<br />
This procedure cures all '''severe''' and '''basic''' [[Brain Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Eye Surgery==<br />
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.<br />
<br />
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Fix the patient's eyes||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Removal of Embedded Objects==<br />
Extracts objects stuck in the body such as throwing stars or spears.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object.<br />
|}<br />
==Plastic Surgery==<br />
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Alter the patient's appearance||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lipoplasty==<br />
Removes excess fat from the patient. Can only be selected if the patient is fat. <br />
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Retractor.png|Retractor]] '''Retractor''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Slime Core Removal==<br />
Remove core from slime. Step 2 must be repeated for every core if slime has several.<br />
Mostly obsolete with existence of slime grinder, but still possible.<br />
[[File:Slimegrey.png|right|thumb|A slime]]<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': extract core.||[[File:Crowbar.png|Crowbar]] (100%)<br />
|-<br />
|}<br />
==Tend Wounds (Bruises/Burn/Mixture)==<br />
Tend Wounds is a repeatable surgery that will heal the entire body of damage with Bruises healing brute, Burn healing burn, and Mixture healing both. Advanced and Expert versions can be researched to heal more damage. Can be performed while the target is clothed, but doing so will lessen the effect. Step 2 must be repeated until a desired amount of damage is healed.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Wirecutters]] (65%) [[File:Pen blue.png|alt=|Package Wrap]] (55%) <br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
== Patch Wounds/Treat Burns ==<br />
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing<br />
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Coronary Bypass==<br />
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lobectomy==<br />
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) <br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Gender Reassignment==<br />
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|}<br />
At this point, the patient's gender can be changed from male to female.<br />
==Autopsy Surgery==<br />
This surgery tells you what last damaged the patient. Can only be performed on dead patients.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:ScalpelForensicScanner.png|64x32px|Scalpel & Forensic Scanner in off-hand]] '''Scalpel''' (75%): Inspect the damage on the body.||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%) <br />
|}<br />
Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively. (overall 18.75% chance of success if using a scalpel and no surgical modifiers)<br />
<br />
Upon completion the body is severely mutilated.<br />
<br />
=Advanced Surgery=<br />
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.<br />
==Lobotomy==<br />
Used to cure '''deep-rooted''' [[Brain Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br><br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Experimental Dissection==<br />
A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for [[science]]. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as [[Golem|golems]], [[Guide_to_races#Podpeople|podpeople]], [[Guide_to_races#Abductor|abductors]], and [[xenos]] give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology.<br />
<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] (60%)'''Scalpel''': Perform dissection||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Experimental Surgery=<br />
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.<br />
==DNA recovery==<br />
A surgical procedure which involves using [[rezadone]], [[amanitin]], or [[Guide to Chemistry#Entropic Polypnium|entropic polypnium]] to salvage a single strand of DNA from the patient, allowing them to be cloned.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone, amanitin, or entropic polypnium)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Alien DNA recovery==<br />
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders ||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Revival==<br />
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Defib.png|Defibrillator Paddles]] '''Revive''': Revive the target||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Pacification ==<br />
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Threading==<br />
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Thread the veins<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Muscle Membrane==<br />
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud target chest.gif]] '''Target: Chest'''<br />
{|<br />
|'''Procedure'''<br />
|'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png]] '''Retractor''': Retract the skin<br />
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png]] '''Hemostat''': Clamp the bleeders<br />
|[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif]] '''Hands''': Shape the vein muscles<br />
|<br />
|-<br />
|Step 7: [[File:Cautery.png]] '''Cautery''': Seal the wound<br />
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Splicing==<br />
Nerves are connected to each other multiple times, halving most stun times. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Splice nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Grounding ==<br />
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology. <br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Ground nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Hook==<br />
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reshape ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Reinforcement==<br />
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reinforce ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Viral Bonding ==<br />
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.<br />
<br>Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Viral Bond''': Force a symbiotic relationship||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
<br />
<br />
=Alien Surgery=<br />
These surgeries require the '''Alien Surgery''' research node, which requires the '''Alien Technology''' node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.<br />
==Necrotic Revival==<br />
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Bionecrosize''': Perform the revival procedure||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Syndicate Surgery=<br />
These surgeries require the '''Syndicate Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Syndicate surgeries can only be performed on an operating table with a connected operating computer.<br />
==Brainwashing==<br />
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the "Syndicate Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) '''Brainwash''': Perform the brainwashing procedure. Failing will grant brain damage||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Surgery&diff=37639Surgery2022-04-13T01:10:26Z<p>Ynot01: /* Autopsy Surgery */</p>
<hr />
<div>All surgery requires a set of medical tools, typically found in the [[Operating Theatre]], along with an operating table. Should the surgery tools be missing, more can be printed from the techfab in [[Medbay Storage]].<br />
=Surgical Tools=<br />
[[Medical_items#Surgical_Tools|Information about every tool used in surgery can be found here.]]<br />
<br />
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.<br />
=Surgery Success Chances=<br />
Surgery success chances follow the following formula: ''(Surface + Chem) * Tool Success Chance''<br />
<br />
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).<br />
<br />
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
=Beginning of any Operation=<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail. <br />
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.<br />
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).<br />
<br />
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.<br />
<br />
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.<br />
<br />
Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''<br />
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.<br />
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.<br />
<br />
Step 6: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).<br />
<br />
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.<br />
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.<br />
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.<br />
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''<br />
=Procedures requiring no research or computer=<br />
==Organ Manipulation==<br />
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure.<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3 (Head/Chest only): [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 6 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ordinary organs that require Organ Manipulation==<br />
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.<br />
====Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]]====<br />
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.<br />
<br />
[[Changeling]]s' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
<br />
'''Note:''' Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.<br />
<br />
'''Note:''' There's also a non-surgery method to put a brain back in:<br />
<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the operating table.<br />
<br />
Step 2: [[File:Brain.png|Brain]] Cram their brain back into their skull.<br />
<br />
Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned (this can be done without step 2).<br />
====Heart [[File:Heart.png]]====<br />
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.<br />
<br />
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.<br />
<br />
Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Heart Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cursed Heart<br />
|[[File:Cursed heart.gif]]<br />
|Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.<br />
|-<br />
|Heart of Freedom<br />
|[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]]<br />
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.<br />
|-<br />
|Maintenance Heart<br />
|[[File:Maint Heart.gif]]<br />
|Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.<br />
|-<br />
|Cybernetic Heart<br />
|[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]]<br />
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Heart<br />
|[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]]<br />
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''<br />
|-<br />
|Nanite Heart<br />
|[[File:Nanite Heart.gif]]<br />
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''<br />
|}<br />
====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]====<br />
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.<br />
<br />
[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Eye Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Mothman Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|More susceptible to flashes than other races.<br />
|-<br />
|Polysmorph Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|Slightly better at vision in dark environments than other races.<br />
|-<br />
|Flashlight Eyes<br />
|[[File:Flashlight Eyes.png]]<br />
|Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. '''Susceptible to EMP'''<br />
|-<br />
|Robotic Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Functionally identical to standard human eyes. '''Susceptible to EMP'''<br />
|-<br />
|Thermal Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes'''<br />
|-<br />
|X-ray Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP'''<br />
|-<br />
|Welding Shielded Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP'''<br />
|-<br />
|Luminescent Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP'''<br />
|}<br />
====Ears====<br />
They're required for hearing<br />
<br />
[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Ear Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cat Ears<br />
|[[File:Catears.png]]<br />
|Take twice as much damage from loud noises.<br />
|-<br />
|Penguin Ears<br />
|[[File:Penguin Ears.png]]<br />
|Forces the host to waddle, rather than walk normally<br />
|-<br />
|Cybernetic Ears<br />
|[[File:Cyber Ears.png]]<br />
|Offers 20% more protection from loud noises.<br />
|}<br />
====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]====<br />
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Lung Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Plasmaman Lungs<br />
|[[File:PlasmaLungs.png]]<br />
|Unable to breathe regular air, needs plasma.<br />
|-<br />
|Polysmorph Lungs<br />
|[[File:XenoLungs.png]]<br />
|Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.<br />
|-<br />
|Ghetto Lungs<br />
|[[File:GhettoLungs.png]]<br />
|Half as durable as regular lungs, but will allow someone to breathe.<br />
|-<br />
|Extended Lungs<br />
|[[File:Extended Lungs.png]]<br />
|Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.<br />
|-<br />
|Cybernetic Lungs<br />
|[[File:Cybernetic lungs.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_lungs.png]]<br />
| More durable than standard lungs and can breathe air that's thinner safely. '''Susceptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Lungs<br />
|[[File:UpgradedCyberLungs.png]]<br />
|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.<br />
|}'''Liver'''<br />
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Liver Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Flyperson Liver<br />
|[[File:XenoLiver.png]]<br />
|Slightly worse at handling alcohol than a human liver.<br />
|-<br />
|Polysmorph Liver<br />
|[[File:XenoLiver.png]]<br />
|Takes 2.5x damage from toxins, but filters them much more efficiently.<br />
|-<br />
|Cybernetic Liver<br />
|[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]]<br />
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.<br />
|-<br />
|Upgraded Cybernetic Liver<br />
|[[File:UpgradedCyberLiver.png]]<br />
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.<br />
|}'''Stomach'''<br />
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Stomach Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Ethereal Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).<br />
|-<br />
|Plasmaman Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Functionally identical to a regular stomach, although Plasma People do not need to eat.<br />
|-<br />
|Cursed Stomach<br />
|[[File:CursedStomach.gif]]<br />
|Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.<br />
|-<br />
|Cybernetic Stomach<br />
|[[File:CyberStomach.png]]<br />
|Slightly more durable than a standard stomach.<br />
|-<br />
|Upgraded Cybernetic Stomach<br />
|[[File:UpgradedCyberStomach.png]]<br />
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry.<br />
|}<br />
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]====<br />
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.<br />
<br />
[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Tongue Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Lizard Tongue<br />
|[[File:Tonguelizard.png]]<br />
|Makes the host hisssy.<br />
|-<br />
|Polysmorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Also hissy, but capable of the real Xenomorph language.<br />
|-<br />
|Abductor Tongue<br />
|[[File:AbductorTongue.png]]<br />
|Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!<br />
|-<br />
|Snail Tongue<br />
|[[File:Tonguehuman.png]]<br />
|Your words are going to take a while to say.<br />
|-<br />
|Zombie Tongue<br />
|[[File:ZombieTongue.png]]<br />
|Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.<br />
|-<br />
|Bone Tongue<br />
|[[File:BoneTongue.png]]<br />
|Clatter and rattle your words in a special papyrus font.<br />
|-<br />
|Xenomorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Growl out all your words like a real Xenomorph!<br />
|-<br />
|Robotic Voicebox<br />
|[[File:RobotTongue.png]]<br />
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.<br />
|}<br />
====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]====<br />
Removing it cures appendicitis and prevents it in the future, too.<br />
<br />
[[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
==Other organs that require Organ Manipulation==<br />
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.<br />
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====<br />
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''<br />
{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
|+Table of Often Available Cybernetic Implants<br />
!Implant<br />
!Icon<br />
!Implant Region<br />
!Description<br />
|-<br />
|Anti Drop Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Gives the user a toggleable button capable of determining whether they can drop and item or not.<br />
|-<br />
|Anti Stun Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Greatly reduces the severity of all stuns on the user.<br />
|-<br />
|Med/Sci/Diagnostic HUD Implant<br />
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]<br />
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.<br />
|-<br />
|Breathing Tube Implant<br />
|<br />
|[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.<br />
|-<br />
|Nutriment Pump Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.<br />
|-<br />
|Nutriment Pump Implant PLUS<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they become starving, removing the need for eating.<br />
|-<br />
|Reviver Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.<br />
|-<br />
|Implantable Thrusters Set<br />
|<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of.<br />
|-<br />
|Surgical/Integrated Tools Implant<br />
|[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]]<br />
|[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms'''<br />
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm.<br />
|}<br />
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====<br />
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. <br />
<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Eyes'''<br />
====Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]]====<br />
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Plasma Vessel [[File:Plasmatiny.png|Tiny Plasma Vessel]] [[File:Plasmasmall.png|Small Plasma Vessel]] [[File:Plasmamed.png|Standard Plasma Vessel]] [[File:Plasmalarge.png|Large Plasma Vessel]]====<br />
Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Neurotoxin Gland [[File:Neurotox.png|Neurotoxin Gland]]====<br />
Implanting this allows for you to spit neurotoxin.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Acid Gland [[File:Acidspit.png|Acid Gland]]====<br />
Implanting this allows for you to spit corrosive acid at an object, which will remove it slowly over-time.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Hive Node [[File:Hivenode.png|Hive Node]]====<br />
Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
====Resin Spinner [[File:Resinspinner.png|Resin Spinner]]====<br />
Implanting this allows for you to secrete resin to create walls and nests.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Egg Sac [[File:Eggsac.png|Egg Sac]]====<br />
Implanting this allows for you to lay xeno eggs.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
====Legion Soul [[File:Legionsoul.gif|Legion Soul]]====<br />
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Romerol Tumor====<br />
A latent infection in the patient's head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.<br />
<br />
Romerol is infectious, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
==Prosthesis Organ Manipulation==<br />
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''. <br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, groin, arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|}<br />
==Alien Organ Manipulation==<br />
Used to remove or add organs from [[Xenos]]. <br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Amputation==<br />
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms'''<br />
{|<br />
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|}<br />
==Prosthetic Replacement==<br />
Replace a severed limb with either a normal or a robotic limb.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Acquire''' the required limb.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| colspan="2" |Step 4: '''Limb/Cyborg limb''': Replace the limb<br />
|-<br />
| colspan="2" |Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon<br />
|}<br />
==Augmentation==<br />
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br />
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]<br />
''We can rebuild him. We have the technology.''<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Sever the muscles||[[File:Wirecutters.png|Wirecutters]] (55%)<br />
|-<br />
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
| colspan="2" |Step 6: '''Cyborg limb''': Augment the limb<br />
|}<br />
==Cavity Implant==<br />
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.<br />
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| colspan="2" |Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Cavity Implant==<br />
A self-surgery version of the Cavity Implant.<br />
<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Implant Removal==<br />
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Implant Removal==<br />
A self-surgery version of the implant removal.<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Dental Implant==<br />
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues<br />
|-<br />
|Step 1: [[File:Drill.png|Surgical Drill]] '''Surgical Drill''': Drill a hole in a tooth||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)<br />
|-<br />
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch<br />
|}<br />
==Brain Surgery==<br />
This procedure cures all '''severe''' and '''basic''' [[Brain Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Eye Surgery==<br />
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.<br />
<br />
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Fix the patient's eyes||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Removal of Embedded Objects==<br />
Extracts objects stuck in the body such as throwing stars or spears.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object.<br />
|}<br />
==Plastic Surgery==<br />
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Alter the patient's appearance||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lipoplasty==<br />
Removes excess fat from the patient. Can only be selected if the patient is fat. <br />
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Retractor.png|Retractor]] '''Retractor''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Slime Core Removal==<br />
Remove core from slime. Step 2 must be repeated for every core if slime has several.<br />
Mostly obsolete with existence of slime grinder, but still possible.<br />
[[File:Slimegrey.png|right|thumb|A slime]]<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': extract core.||[[File:Crowbar.png|Crowbar]] (100%)<br />
|-<br />
|}<br />
==Tend Wounds (Bruises/Burn/Mixture)==<br />
Tend Wounds is a repeatable surgery that will heal the entire body of damage with Bruises healing brute, Burn healing burn, and Mixture healing both. Advanced and Expert versions can be researched to heal more damage. Can be performed while the target is clothed, but doing so will lessen the effect. Step 2 must be repeated until a desired amount of damage is healed.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Wirecutters]] (65%) [[File:Pen blue.png|alt=|Package Wrap]] (55%) <br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
== Patch Wounds/Treat Burns ==<br />
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing<br />
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Coronary Bypass==<br />
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lobectomy==<br />
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) <br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Gender Reassignment==<br />
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|}<br />
At this point, the patient's gender can be changed from male to female.<br />
==Autopsy Surgery==<br />
This surgery tells you what last damaged the patient. Can only be performed on dead patients.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:ScalpelForensicScanner.png|64x32px|Scalpel & Forensic Scanner in off-hand]] '''Scalpel''' (75%): Inspect the damage on the body.||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%) <br />
|}<br />
Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively.<br />
<br />
Upon completion the body is severely mutilated.<br />
<br />
=Advanced Surgery=<br />
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.<br />
==Lobotomy==<br />
Used to cure '''deep-rooted''' [[Brain Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br><br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Experimental Dissection==<br />
A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for [[science]]. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as [[Golem|golems]], [[Guide_to_races#Podpeople|podpeople]], [[Guide_to_races#Abductor|abductors]], and [[xenos]] give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology.<br />
<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] (60%)'''Scalpel''': Perform dissection||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Experimental Surgery=<br />
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.<br />
==DNA recovery==<br />
A surgical procedure which involves using [[rezadone]], [[amanitin]], or [[Guide to Chemistry#Entropic Polypnium|entropic polypnium]] to salvage a single strand of DNA from the patient, allowing them to be cloned.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone, amanitin, or entropic polypnium)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Alien DNA recovery==<br />
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders ||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Revival==<br />
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Defib.png|Defibrillator Paddles]] '''Revive''': Revive the target||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Pacification ==<br />
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Threading==<br />
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Thread the veins<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Muscle Membrane==<br />
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud target chest.gif]] '''Target: Chest'''<br />
{|<br />
|'''Procedure'''<br />
|'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png]] '''Retractor''': Retract the skin<br />
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png]] '''Hemostat''': Clamp the bleeders<br />
|[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif]] '''Hands''': Shape the vein muscles<br />
|<br />
|-<br />
|Step 7: [[File:Cautery.png]] '''Cautery''': Seal the wound<br />
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Splicing==<br />
Nerves are connected to each other multiple times, halving most stun times. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Splice nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Grounding ==<br />
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology. <br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Ground nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Hook==<br />
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reshape ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Reinforcement==<br />
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reinforce ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Viral Bonding ==<br />
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.<br />
<br>Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Viral Bond''': Force a symbiotic relationship||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
<br />
<br />
=Alien Surgery=<br />
These surgeries require the '''Alien Surgery''' research node, which requires the '''Alien Technology''' node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.<br />
==Necrotic Revival==<br />
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Bionecrosize''': Perform the revival procedure||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Syndicate Surgery=<br />
These surgeries require the '''Syndicate Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Syndicate surgeries can only be performed on an operating table with a connected operating computer.<br />
==Brainwashing==<br />
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the "Syndicate Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) '''Brainwash''': Perform the brainwashing procedure. Failing will grant brain damage||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=File:ScalpelForensicScanner.png&diff=37638File:ScalpelForensicScanner.png2022-04-13T01:08:21Z<p>Ynot01: A scalpel selected with a Forensic Scanner in off-hand</p>
<hr />
<div>== Summary ==<br />
A scalpel selected with a Forensic Scanner in off-hand</div>Ynot01https://wiki.yogstation.net/index.php?title=Surgery&diff=37637Surgery2022-04-13T01:07:45Z<p>Ynot01: /* Autopsy Surgery */ Fixes errors & makes more clear</p>
<hr />
<div>All surgery requires a set of medical tools, typically found in the [[Operating Theatre]], along with an operating table. Should the surgery tools be missing, more can be printed from the techfab in [[Medbay Storage]].<br />
=Surgical Tools=<br />
[[Medical_items#Surgical_Tools|Information about every tool used in surgery can be found here.]]<br />
<br />
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.<br />
=Surgery Success Chances=<br />
Surgery success chances follow the following formula: ''(Surface + Chem) * Tool Success Chance''<br />
<br />
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).<br />
<br />
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
<br />
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.<br />
=Beginning of any Operation=<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail. <br />
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.<br />
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).<br />
<br />
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.<br />
<br />
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.<br />
<br />
Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''<br />
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.<br />
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.<br />
<br />
Step 6: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).<br />
<br />
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.<br />
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.<br />
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.<br />
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''<br />
=Procedures requiring no research or computer=<br />
==Organ Manipulation==<br />
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure.<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3 (Head/Chest only): [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 6 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ordinary organs that require Organ Manipulation==<br />
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.<br />
====Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]]====<br />
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.<br />
<br />
[[Changeling]]s' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
<br />
'''Note:''' Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.<br />
<br />
'''Note:''' There's also a non-surgery method to put a brain back in:<br />
<br />
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the operating table.<br />
<br />
Step 2: [[File:Brain.png|Brain]] Cram their brain back into their skull.<br />
<br />
Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned (this can be done without step 2).<br />
====Heart [[File:Heart.png]]====<br />
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.<br />
<br />
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.<br />
<br />
Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Heart Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cursed Heart<br />
|[[File:Cursed heart.gif]]<br />
|Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.<br />
|-<br />
|Heart of Freedom<br />
|[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]]<br />
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.<br />
|-<br />
|Maintenance Heart<br />
|[[File:Maint Heart.gif]]<br />
|Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.<br />
|-<br />
|Cybernetic Heart<br />
|[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]]<br />
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Heart<br />
|[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]]<br />
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''<br />
|-<br />
|Nanite Heart<br />
|[[File:Nanite Heart.gif]]<br />
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''<br />
|}<br />
====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]====<br />
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.<br />
<br />
[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Eye Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Mothman Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|More susceptible to flashes than other races.<br />
|-<br />
|Polysmorph Eyes<br />
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]<br />
|Slightly better at vision in dark environments than other races.<br />
|-<br />
|Flashlight Eyes<br />
|[[File:Flashlight Eyes.png]]<br />
|Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. '''Susceptible to EMP'''<br />
|-<br />
|Robotic Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Functionally identical to standard human eyes. '''Susceptible to EMP'''<br />
|-<br />
|Thermal Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes'''<br />
|-<br />
|X-ray Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP'''<br />
|-<br />
|Welding Shielded Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP'''<br />
|-<br />
|Luminescent Eyes<br />
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]<br />
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP'''<br />
|}<br />
====Ears====<br />
They're required for hearing<br />
<br />
[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+'''Ear Variants'''<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Cat Ears<br />
|[[File:Catears.png]]<br />
|Take twice as much damage from loud noises.<br />
|-<br />
|Penguin Ears<br />
|[[File:Penguin Ears.png]]<br />
|Forces the host to waddle, rather than walk normally<br />
|-<br />
|Cybernetic Ears<br />
|[[File:Cyber Ears.png]]<br />
|Offers 20% more protection from loud noises.<br />
|}<br />
====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]====<br />
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Lung Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Plasmaman Lungs<br />
|[[File:PlasmaLungs.png]]<br />
|Unable to breathe regular air, needs plasma.<br />
|-<br />
|Polysmorph Lungs<br />
|[[File:XenoLungs.png]]<br />
|Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.<br />
|-<br />
|Ghetto Lungs<br />
|[[File:GhettoLungs.png]]<br />
|Half as durable as regular lungs, but will allow someone to breathe.<br />
|-<br />
|Extended Lungs<br />
|[[File:Extended Lungs.png]]<br />
|Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.<br />
|-<br />
|Cybernetic Lungs<br />
|[[File:Cybernetic lungs.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_lungs.png]]<br />
| More durable than standard lungs and can breathe air that's thinner safely. '''Susceptible to EMP'''<br />
|-<br />
|Upgraded Cybernetic Lungs<br />
|[[File:UpgradedCyberLungs.png]]<br />
|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.<br />
|}'''Liver'''<br />
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Liver Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Flyperson Liver<br />
|[[File:XenoLiver.png]]<br />
|Slightly worse at handling alcohol than a human liver.<br />
|-<br />
|Polysmorph Liver<br />
|[[File:XenoLiver.png]]<br />
|Takes 2.5x damage from toxins, but filters them much more efficiently.<br />
|-<br />
|Cybernetic Liver<br />
|[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]]<br />
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.<br />
|-<br />
|Upgraded Cybernetic Liver<br />
|[[File:UpgradedCyberLiver.png]]<br />
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.<br />
|}'''Stomach'''<br />
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.<br />
<br />
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Stomach Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Ethereal Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).<br />
|-<br />
|Plasmaman Stomach<br />
|[[File:PlasmaStomach.png]]<br />
|Functionally identical to a regular stomach, although Plasma People do not need to eat.<br />
|-<br />
|Cursed Stomach<br />
|[[File:CursedStomach.gif]]<br />
|Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.<br />
|-<br />
|Cybernetic Stomach<br />
|[[File:CyberStomach.png]]<br />
|Slightly more durable than a standard stomach.<br />
|-<br />
|Upgraded Cybernetic Stomach<br />
|[[File:UpgradedCyberStomach.png]]<br />
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry.<br />
|}<br />
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]====<br />
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.<br />
<br />
[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Tongue Variants<br />
!Name<br />
!Icon<br />
!Description<br />
|-<br />
|Lizard Tongue<br />
|[[File:Tonguelizard.png]]<br />
|Makes the host hisssy.<br />
|-<br />
|Polysmorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Also hissy, but capable of the real Xenomorph language.<br />
|-<br />
|Abductor Tongue<br />
|[[File:AbductorTongue.png]]<br />
|Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!<br />
|-<br />
|Snail Tongue<br />
|[[File:Tonguehuman.png]]<br />
|Your words are going to take a while to say.<br />
|-<br />
|Zombie Tongue<br />
|[[File:ZombieTongue.png]]<br />
|Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.<br />
|-<br />
|Bone Tongue<br />
|[[File:BoneTongue.png]]<br />
|Clatter and rattle your words in a special papyrus font.<br />
|-<br />
|Xenomorph Tongue<br />
|[[File:XenoTongue.png]]<br />
|Growl out all your words like a real Xenomorph!<br />
|-<br />
|Robotic Voicebox<br />
|[[File:RobotTongue.png]]<br />
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.<br />
|}<br />
====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]====<br />
Removing it cures appendicitis and prevents it in the future, too.<br />
<br />
[[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
==Other organs that require Organ Manipulation==<br />
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.<br />
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====<br />
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''<br />
{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
|+Table of Often Available Cybernetic Implants<br />
!Implant<br />
!Icon<br />
!Implant Region<br />
!Description<br />
|-<br />
|Anti Drop Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Gives the user a toggleable button capable of determining whether they can drop and item or not.<br />
|-<br />
|Anti Stun Implant<br />
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]<br />
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''<br />
|Greatly reduces the severity of all stuns on the user.<br />
|-<br />
|Med/Sci/Diagnostic HUD Implant<br />
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]<br />
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.<br />
|-<br />
|Breathing Tube Implant<br />
|<br />
|[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.<br />
|-<br />
|Nutriment Pump Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.<br />
|-<br />
|Nutriment Pump Implant PLUS<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Automatically feeds the user when they become starving, removing the need for eating.<br />
|-<br />
|Reviver Implant<br />
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.<br />
|-<br />
|Implantable Thrusters Set<br />
|<br />
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''<br />
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of.<br />
|-<br />
|Surgical/Integrated Tools Implant<br />
|[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]]<br />
|[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms'''<br />
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm.<br />
|}<br />
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====<br />
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. <br />
<br />
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Eyes'''<br />
====Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]]====<br />
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Plasma Vessel [[File:Plasmatiny.png|Tiny Plasma Vessel]] [[File:Plasmasmall.png|Small Plasma Vessel]] [[File:Plasmamed.png|Standard Plasma Vessel]] [[File:Plasmalarge.png|Large Plasma Vessel]]====<br />
Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Neurotoxin Gland [[File:Neurotox.png|Neurotoxin Gland]]====<br />
Implanting this allows for you to spit neurotoxin.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Acid Gland [[File:Acidspit.png|Acid Gland]]====<br />
Implanting this allows for you to spit corrosive acid at an object, which will remove it slowly over-time.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Hive Node [[File:Hivenode.png|Hive Node]]====<br />
Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
====Resin Spinner [[File:Resinspinner.png|Resin Spinner]]====<br />
Implanting this allows for you to secrete resin to create walls and nests.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
====Egg Sac [[File:Eggsac.png|Egg Sac]]====<br />
Implanting this allows for you to lay xeno eggs.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
====Legion Soul [[File:Legionsoul.gif|Legion Soul]]====<br />
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
====Romerol Tumor====<br />
A latent infection in the patient's head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.<br />
<br />
Romerol is infectious, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
==Prosthesis Organ Manipulation==<br />
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''. <br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, groin, arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)<br />
|-<br />
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)<br />
|}<br />
==Alien Organ Manipulation==<br />
Used to remove or add organs from [[Xenos]]. <br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%)<br />
|-<br />
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Amputation==<br />
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms'''<br />
{|<br />
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|}<br />
==Prosthetic Replacement==<br />
Replace a severed limb with either a normal or a robotic limb.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Acquire''' the required limb.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| colspan="2" |Step 4: '''Limb/Cyborg limb''': Replace the limb<br />
|-<br />
| colspan="2" |Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon<br />
|}<br />
==Augmentation==<br />
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br />
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]<br />
''We can rebuild him. We have the technology.''<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
| colspan="2" |Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Sever the muscles||[[File:Wirecutters.png|Wirecutters]] (55%)<br />
|-<br />
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
| colspan="2" |Step 6: '''Cyborg limb''': Augment the limb<br />
|}<br />
==Cavity Implant==<br />
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.<br />
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| colspan="2" |Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Cavity Implant==<br />
A self-surgery version of the Cavity Implant.<br />
<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Implant Removal==<br />
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Prosthesis Implant Removal==<br />
A self-surgery version of the implant removal.<br />
[[File:Implant_Case.png|right|thumb|Removes this]]<br />
[[File:Hud_target_torso.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|-<br />
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch<br />
|-<br />
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)<br />
|-<br />
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)<br />
|}<br />
==Dental Implant==<br />
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.<br />
<br />
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues<br />
|-<br />
|Step 1: [[File:Drill.png|Surgical Drill]] '''Surgical Drill''': Drill a hole in a tooth||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)<br />
|-<br />
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch<br />
|}<br />
==Brain Surgery==<br />
This procedure cures all '''severe''' and '''basic''' [[Brain Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Eye Surgery==<br />
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.<br />
<br />
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Fix the patient's eyes||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Removal of Embedded Objects==<br />
Extracts objects stuck in the body such as throwing stars or spears.<br />
<br />
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object.<br />
|}<br />
==Plastic Surgery==<br />
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Alter the patient's appearance||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lipoplasty==<br />
Removes excess fat from the patient. Can only be selected if the patient is fat. <br />
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Retractor.png|Retractor]] '''Retractor''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Slime Core Removal==<br />
Remove core from slime. Step 2 must be repeated for every core if slime has several.<br />
Mostly obsolete with existence of slime grinder, but still possible.<br />
[[File:Slimegrey.png|right|thumb|A slime]]<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': extract core.||[[File:Crowbar.png|Crowbar]] (100%)<br />
|-<br />
|}<br />
==Tend Wounds (Bruises/Burn/Mixture)==<br />
Tend Wounds is a repeatable surgery that will heal the entire body of damage with Bruises healing brute, Burn healing burn, and Mixture healing both. Advanced and Expert versions can be researched to heal more damage. Can be performed while the target is clothed, but doing so will lessen the effect. Step 2 must be repeated until a desired amount of damage is healed.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Wirecutters]] (65%) [[File:Pen blue.png|alt=|Package Wrap]] (55%) <br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
== Patch Wounds/Treat Burns ==<br />
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.<br />
<br />
[[File:Hud-target.gif]] '''Target: Any'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing<br />
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Coronary Bypass==<br />
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Lobectomy==<br />
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) <br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) <br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Gender Reassignment==<br />
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.<br />
<br />
[[File:Hud_target_crotch.gif]] '''Target: Groin'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|}<br />
At this point, the patient's gender can be changed from male to female.<br />
==Autopsy Surgery==<br />
This surgery tells you what last damaged the patient. Can only be performed on dead patients.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:ScalpelForensicScanner.png|Scalpel & Forensic Scanner in off-hand]] '''Scalpel''' (75%): Inspect the damage on the body.||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%) <br />
|}<br />
Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively.<br />
<br />
Upon completion the body is severely mutilated.<br />
<br />
=Advanced Surgery=<br />
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.<br />
==Lobotomy==<br />
Used to cure '''deep-rooted''' [[Brain Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br><br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Experimental Dissection==<br />
A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for [[science]]. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as [[Golem|golems]], [[Guide_to_races#Podpeople|podpeople]], [[Guide_to_races#Abductor|abductors]], and [[xenos]] give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology.<br />
<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
| Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] (60%)'''Scalpel''': Perform dissection||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Experimental Surgery=<br />
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.<br />
==DNA recovery==<br />
A surgical procedure which involves using [[rezadone]], [[amanitin]], or [[Guide to Chemistry#Entropic Polypnium|entropic polypnium]] to salvage a single strand of DNA from the patient, allowing them to be cloned.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone, amanitin, or entropic polypnium)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Alien DNA recovery==<br />
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders ||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 6: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Revival==<br />
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Defib.png|Defibrillator Paddles]] '''Revive''': Revive the target||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Pacification ==<br />
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Threading==<br />
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Thread the veins<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Vein Muscle Membrane==<br />
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud target chest.gif]] '''Target: Chest'''<br />
{|<br />
|'''Procedure'''<br />
|'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png]] '''Retractor''': Retract the skin<br />
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png]] '''Hemostat''': Clamp the bleeders<br />
|[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png]] '''Scalpel''': Make an incision<br />
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif]] '''Hands''': Shape the vein muscles<br />
|<br />
|-<br />
|Step 7: [[File:Cautery.png]] '''Cautery''': Seal the wound<br />
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Splicing==<br />
Nerves are connected to each other multiple times, halving most stun times. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Splice nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Nerve Grounding ==<br />
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology. <br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Ground nerves<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Hook==<br />
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reshape ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Ligament Reinforcement==<br />
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reinforce ligaments<br />
|-<br />
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
==Viral Bonding ==<br />
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.<br />
<br>Requires the "Experimental Surgery" technology.<br />
<br />
[[File:Hud_target_chest.gif]] '''Target: Chest'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 5: [[File:Cautery.png|Cautery]] '''Viral Bond''': Force a symbiotic relationship||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
<br />
<br />
=Alien Surgery=<br />
These surgeries require the '''Alien Surgery''' research node, which requires the '''Alien Technology''' node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.<br />
==Necrotic Revival==<br />
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
| Step 5: [[File:Hemostat.png|Hemostat]] '''Bionecrosize''': Perform the revival procedure||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
=Syndicate Surgery=<br />
These surgeries require the '''Syndicate Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Syndicate surgeries can only be performed on an operating table with a connected operating computer.<br />
==Brainwashing==<br />
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the "Syndicate Surgery" technology.<br />
<br />
[[File:Hud_target_head.gif]] '''Target: Head'''<br />
{|<br />
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''<br />
|-<br />
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)<br />
|-<br />
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)<br />
|-<br />
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)<br />
|-<br />
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)<br />
|-<br />
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) '''Brainwash''': Perform the brainwashing procedure. Failing will grant brain damage||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)<br />
|-<br />
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Contributors&diff=36497Contributors2021-08-13T18:48:53Z<p>Ynot01: update</p>
<hr />
<div><br />
This list contains all the active admins, mentors, and contributors of '''THE GREAT YOGSTATION'''!<br />
<br />
Contact them on the [{{Constant/Forumurl}} forum] or the [{{Constant/Discordurl}} discord]!<br />
<br />
Fancy being part of the team? Apply for administrator [https://forums.yogstation.net/index.php?forums/administrator-applications.6/ here], or mentor [https://forums.yogstation.net/index.php?forums/mentor-applications.206/ here].<br />
==Staff==<br />
{{pageframe<br />
| color = dda0d0<br />
| image = Multitool.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Hosts of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Host'''</span><br>The Host of Yogstation is responsible for the actual operation of the server, which ranges from finance to turning the server on.<br><br />
<br />
*[https://forums.yogstation.net/members/xantam.1/ Xantam] (Host)<br />
*[https://forums.yogstation.net/members/ashcorr.3018/ AshCorr] (Co-Host)<br />
}}<br />
{{pageframe<br />
| color = BA5656<br />
| image = Pen.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Council of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Council'''</span><br>The Council is responsible for oversight of the Administration as well as voting on changes ranging from administration to specific coding matters.<br><br />
<br />
*Lyis<br />
*Num1bamf<br />
*ynot01<br />
*Rayisken<br />
*MenacingManatee<br />
<br />
}}<br />
{{pageframe<br />
| color = fa266e<br />
| image = IGloves.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Community Manager of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Community Manager'''</span><br>Community Manager is essentially public relations and is the direct bridge between players, staff, council and Host. They are responsible for talking to people, gathering feedback, sending that feedback up the chain as and when needed and partaking in the training/helping of new staff.<br><br />
<br />
*Spl99<br />
*Yogurtshrimp69<br />
<br />
}}<br />
{{pageframe<br />
| color = 2ecc71<br />
| image = ESword.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Senior Administrators of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Senior Administrators'''</span><br>In theory, the Senior Administrators are supposed to act as monitors and guides for the lower administration team. They are the top of the admin pyramid and have the final say.<br><br />
<br />
*Alexandria404<br />
*Zxmongoose<br />
<br />
}}<br />
{{pageframe<br />
| color = EE5939<br />
| image = Banana.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Primary Administrators of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Primary Administrators'''</span><br>Primary Administrators are responsible for helping out new administrators and answering any questions that they might have. Additionally, they are responsible for spotting bad adminbus and stopping it.<br><br />
<br />
*AJHcHenry<br />
*LynxJynx<br />
*TehLadyK<br />
*Readystorm546<br />
*Wejengin2<br />
<br />
}}<br />
{{pageframe<br />
| color = 0d65c5<br />
| image = Binary_encryption.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Administrators of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Administrators'''</span><br>Administrators is the first rank following the trial period of Moderator. They are regular staff at this point have access to a variety of tools to help them enhance the round as well as handle tickets.<br><br />
<br />
*Adamsogm<br />
*Boba247<br />
*BritishGrace<br />
*JamieD12<br />
*JasioPL123<br />
*JayBaez<br />
*Monster860<br />
*SuperTeaLove<br />
*Tipy1802<br />
*Mordrehel<br />
<br />
}}<br />
{{pageframe<br />
| color = c5a758<br />
| image = Emag.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Moderators of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Moderators'''</span><br>Moderator is the intern rank of the Staff team. Moderators have most likely just been accepted from an application and are learning the tools and basics at this point. Higher staff monitor Moderators to see their eligibility for Administrator.<br><br />
<br />
*FatalEYES<br />
<br />
}}<br />
{{pageframe<br />
| color = 71368a<br />
| image = Carp_plush.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Retmins of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Retmins'''</span><br>Retmin is a special rank that is awarded to Primary Administrators and above or Administrators that have served for a long time. It allows these former administrators to continue to be part of the staff team without the activity requirements that are needed for regular staff. As such, they have permissions slightly above mod-level but below admin, and are generally there for input.<br><br />
<br />
*LewdElf<br />
*MasterPenguin5<br />
*PenguinFisher<br />
*Slovenian<br />
*Yvesza<br />
*Xoxeyos<br />
*Halueryphi<br />
*Mesalikepie<br />
<br />
}}<br />
==Mentors==<br />
{{pageframe<br />
| color = 1abc9c<br />
| image = Oldcomp.gif<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Mentors of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Mentors'''</span><br>Mentors are responsible for answering questions by player that are both sent in-game and through the [{{Constant/Discordurl}} discord channel].<br><br />
<br />
*Baiomu<br />
*Boodaliboo<br />
*Cuackles<br />
*Ethan4303<br />
*Fireclaw787<br />
*Gaminada<br />
*Gawdzira<br />
*Jarod1200<br />
*Junkystuff<br />
*Marmio64<br />
*Mqiib<br />
*N3D6<br />
*Obscarna<br />
*Osteomancer<br />
*Rdrazga<br />
*ShammyZozzler<br />
*Sniblet<br />
*Tatax<br />
*Taveen<br />
*Truz<br />
*Wubawubadickcheney<br />
*Yacabo111<br />
<br />
}}<br />
==Contributors==<br />
{{pageframe<br />
| color = 992d22<br />
| image = Hope.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Head Developers of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Head Developers'''</span><br>Head Developers are the head of the development department and oversee management of Maintainers, Coders, Spriters, and the Github itself.<br><br />
<br />
*JamieD12<br />
*Theos<br />
<br />
}}<br />
{{pageframe<br />
| color = 2DE413<br />
| image = NuclearDisk.gif<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Head Mappers of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Head Mappers'''</span><br>Head Mappers are the main people responsible for reviewing map related prs, watching over Mappers, teaching people how to map, and overseeing map projects.<br><br />
<br />
*Wejengin2<br />
<br />
}}<br />
{{pageframe<br />
| color = b44900<br />
| image = Booksummons.gif<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Maintainers of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Maintainers'''</span><br>Maintainers are members of the development department who actively introduce new features to the game, resolve game bugs, and handle issues on the Github.<br><br />
<br />
*Alexkar598<br />
*Jcatjmeow<br />
*McDonald072<br />
*Monster860<br />
*Partheo<br />
*Wejengin2<br />
<br />
}}<br />
{{pageframe<br />
| color = ff7a00<br />
| image = Gene_scanner.gif<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Coders of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Coders'''</span><br>Coders contribute to the server by fixing bugs, adding new features, and more!<br><br />
<br />
*Altoids0<br />
*Apocist<br />
*boodaliboo<br />
*Firewolf34<br />
*Ghilker<br />
*LynxJynx<br />
*MenacingManatee<br />
*Marmio64<br />
*Missatesatessy<br />
*Monster860<br />
*MrHorizons<br />
*Phpminor<br />
*Readystorm546<br />
*Reddsnotdead<br />
*Swissloaf<br />
*Takahiru<br />
*TheGamer01<br />
*Wubawubadickcheney<br />
*Xoxeyos<br />
*yacabo111<br />
*ynot01<br />
<br />
}}<br />
{{pageframe<br />
| color = 3C98D8<br />
| image = Floor.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Mappers of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Mappers'''</span><br>Mappers are the main people responsible for the maps on Yogstation as well as fixing map bugs, teaching people how to map, and overseeing map projects.<br><br />
<br />
*Alexkar598<br />
*Jcatjmeow<br />
*Mrhorizons<br />
*Redmooogle<br />
*[[User:Veeblefetzer|Veeblefetzer]]<br />
*Wejengin2<br />
<br />
}}<br />
{{pageframe<br />
| color = 25e6fa<br />
| image = Immquack.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Art Director of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Art Director'''</span><br>The Art Director is the chief spriter who looks over all the sprites introduced into the game.<br><br />
<br />
*Identification<br />
*Partheo<br />
<br />
}}<br />
{{pageframe<br />
| color = 2ecc71<br />
| image = Experimental_Welder.gif<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Spriters of Yogstation</h3><br />
| content = <span style="font-size: 120%;">'''Spriters'''</span><br>Spriters introduce new sprites and designs into the game.<br><br />
<br />
*Identification<br />
*Jcatjmeow<br />
*Missatessatessy<br />
*Mqiib<br />
*Partheo<br />
*Phpminor<br />
*Tipy1802<br />
*Xoxeyos<br />
<br />
}}<br />
{{pageframe<br />
| color = 2a8502<br />
| image = Book1.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Lore Team of Yogstation</h3><br />
| content =<br />
The Lore Team is responsible for writing and maintaining the greater backstory of Yogstation.<br />
===Lore Director===<br />
VACANT<br />
===Lore Team===<br />
*ADistinguishedAxolotl<br />
*BossNass<br />
*Hadoke<br />
*LoliconSlayer<br />
*Mesalikepie<br />
*Rayisken<br />
*Takahiru<br />
*Tipy1802<br />
<br />
}}<br />
==Wiki==<br />
{{pageframe<br />
| color = 921457<br />
| image = PaperTray.png<br />
| title = <h3 style="color: #FFF;font-size: 14px;display: inline;">Wiki Team</h3><br />
| content = Responsible for coordinating the Sisyphean task of attempting to keep the Wiki up to date.<br />
===Wiki Director===<br />
* [[User:Anvilman|Anvilman6]]<br />
===Wiki Staff===<br />
* [[User:Kettle|Ktlwjec]]<br />
* [[User:LoliconSlayer|LoliconSlayer]]<br />
* [[User:Missatessatessy|Missatessatessy]]<br />
* [[User:Ynot01|Ynot01]]<br />
===Wiki Team Members===<br />
* [[User:MrHorizons|MrHorizons]]<br />
* [[User:Veeblefetzer|Veeblefetzer]]<br />
* [[User:Helpful_Herbert|HelpfulHerbert]]<br />
... and the multitude of [[Special:ListUsers|other editors]] that contribute to the project.<br />
}}</div>Ynot01https://wiki.yogstation.net/index.php?title=Captain&diff=36463Captain2021-08-09T00:29:09Z<p>Ynot01: removes powergame suggestions</p>
<hr />
<div>{{JobPageHeader<br />
|headerbgcolor = #334e6d<br />
|headerfontcolor = white<br />
|stafftype = COMMAND<br />
|imagebgcolor = #acc1d8<br />
|img_generic = Generic_captain.png<br />
|img = Captain action.png<br />
|jobtitle = Captain<br />
|access = [[:Category:Locations|Everywhere]]<br />
|additional = N/A<br />
|difficulty = Very hard<br />
|superior = Space Law and [[Nanotrasen]] Officials<br />
|subordinates = [[Head of Personnel]], [[Chief Engineer]], [[Research Director]], [[Chief Medical Officer]], and [[Head of Security]]<br />
|duties = Be responsible for the station, manage your [[Heads of Staff]], keep the crew alive, be prepared to do anything and everything or die trying.<br />
|guides = [[Chain of Command]], [[Space Law]], [[Guide to Trials]]<br />
|quote = I don't care what they call me back on the station, I'm not a traitor. I'm a man of principles and standards. And if lives get in the way of those principles, so be it! I'd say I'm the better man here. Once they called me Captain. But, once it's all said and done, I'll be a hero.<br />
}}<br />
<br />
<br />
[[File:CaptainsQuarters.png|300px|thumb|alt=Captain's Quarters|[[Captains Quarters|Your personal office and quarters]]]]<br />
<br />
<br />
You are the Captain, the top of the [[Chain of Command]]. You must ensure the stability and productivity of the station, as well as carrying out directives from [[Centcom]].<br />
<br />
You should have experience with all Heads of Staff jobs. At round start, '''take the Nuclear Disk with you''', call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.<br />
<br />
'''Bare minimum requirements:''' Secure dat fukken disk and secure the pinpointer. Only use your authority when it is required, the Heads of Staff are there for a reason.<br />
==Howdy, Skipper!==<br />
===Being a Captain – Basics===<br />
[[File:Bridge_small.png|thumb|300px|alt=Bridge|The [[Bridge]]]]<br />
The Captain has [[Captains Quarters|spacious quarters]], complete with [[Arcade Machine|arcade machine]], ID computer and Communications console, a [[High-risk_items#Jet_Pack|Jetpack]], a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an SSU with a spaceworthy suit of armor and helmet, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]].<br />
<br />
It's probably best to leave the gun where it is, as the case has been outfitted with a handy anti-theft system. You'll probably also be mocked if you carry it around with you. <br />
<br />
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.<br />
<br />
At the start of the shift take the '''nuclear authentication disk''' and put it in your backpack. If you've done that, you've done half your job already. If you're feeling particularly vulnerable, give your [[pinpointer]] to the Head of Security. After this, walk around the station and command people.<br />
===Head of Heads===<br />
When you're not fighting [[Revolutionary|Revolutionaries]], [[Traitor|Traitors]], [[Syndicate|Syndicates]], and [[Wizard|Wizards]], you are monitoring the crew. You are on the top of the food chain, and possess the ultimate authority over everyone and everything on your station.<br />
<br />
You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There is no way to tell you exactly how to run things, as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: <br />
#'''Do not involve yourself when there is somebody else available to do the job.''' Why have a [[Head of Security]] if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier.<br />
#'''Delegate whenever you can.''' You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your [[Chief Engineer]] to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.<br />
#'''Follow the [[Chain of Command]].''' You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who "should" know their own departments best.<br />
#'''Stay alert.''' You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the [[Bridge]].<br />
#'''Keep calm and carry on.''' As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a warpath and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.<br />
===Refitting the DOORKNOB – Uploading Laws Made Easy===<br />
Uploading Laws to the [[AI]] isn't something you should be doing lightly… unless you're a traitor. Then go crazy.<br />
<br />
Do not get angry with the AI if it does not want you to upload a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again.<br />
<br />
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. Law 4 telling the AI to kill all Revolutionaries isn't going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.<br />
<br />
Keep in mind that if the AI announces you are in their upload, uploading laws, people will likely form a lynch mob.<br />
===Those Assholes From Corporate===<br />
With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, higher power scrutinizing your every move. <br />
<br />
Contact with Central Command may be few and far between, but you're expected to follow any directives issued by them. Centcom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.<br />
<br />
If you're unlucky, you might have to deal with a visit from a [[Centcom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, you must try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.<br />
<br />
However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy, you might find yourself relieved of command. If the official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.<br />
<br />
Contacting Centcom on your own is possible through the use of Communications Consoles. Still, unless the transmission is urgent, it will likely get caught up for weeks in Centcom's notorious bureaucracy. Even then, it'll be a crapshoot.<br />
===Abandoning Ship===<br />
'''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny, or treason.<br />
<br />
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running --lest you go down with the ship, either one way or the other.<br />
==Tips==<br />
*As Captain, you should always be carrying either the Nuke Disk: The [[Head of Security]] spawns with the pinpointer, so he can find your inevitable corpse.<br />
*The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.<br />
*Never, NEVER, put the nuke disk into your safe. Anyone who needs to steal it WILL be able to easily take it with an emag or similar.<br />
*Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security dosn't have access to follow through the front doors to help you, can quickly lead to disaster.<br />
*If you are on low population chances are some departments will be absent of their respective heads. So it is a good idea to see what other people in headless departments might need from you to get things running.<br />
*Even though it is tempting, do not over-use the communication console station announcement feature or a [[Centcom Official]] might be your next excuse to drink on the job.<br />
<br />
==I Am the State==<br />
'''NOTE: By default, the Captain cannot be an antagonist.'''<br />
<br />
Traitor Captain is less about completing your objectives and more about turning the entire station into your private playroom. With your access and authority, you can pretty much take anything you want, and dispatching a lowly subordinate shouldn't take much effort at all. Chances are you won't even need to open your syndicate uplink.<br />
<br />
You have more freedom than any traitor could dream of. Liberally hand out execution orders, release and pardon criminals, give the clown all-access, release the singularity, reprogram the AI to fuel your ego, or just generally act like a comdom and demote anyone who gets in your way. Just make sure that you're at least trying to be subtle. <br />
== Conclusion ==<br />
The only person with more potential to fuck things up than you is the AI, and they're probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.<br />
<br />
'''As a special note''', the [[Administrators|gods]] tend to notice the actions of the captain quite a bit more often than they do [[chaplain|anyone]] [[clown|else]].<br />
{{Jobs}}<br />
[[Category: Jobs]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Identification_Card&diff=36462Identification Card2021-08-09T00:27:49Z<p>Ynot01: cap spare id locker->quarters</p>
<hr />
<div>==What is an Identification Card?==<br />
An identification card, or ID card, is an item used for identification on board the station, as the name implies. Every worker of Space Station 13 is issued an identification card. Your ID has your name, occupation, and a device that broadcasts your access to the station's autonomous systems, which is used both to identify the holder and open up airlocks the worker has access to. For example, the [[Quartermaster]] has access to the [[Cargo Bay]] and [[Quartermaster's Office]], while [[Assistant|Assistants]] do not. ID cards can have their access modified by the [[Captain]] or [[Head of Personnel]] using an [[Computers#Identification_Console|Identification Console]]. When your face is covered, your ID card is the only way of identifying you.<br />
<br />
Examination will show you the name, job, age and bank balance of the person it is registered to. This is useful in determining whether an ID card is stolen, whether the person has gained access illicitly, whether the person is old enough to drink, and whether the person is who they say they are.<br />
<br />
When examined, you will see the following:<br />
<pre>That's John Doe's ID Card (Assistant).<br />
A card used to provide ID and determine access across the station.<br />
It is a tiny item.<br />
John Doe's ID Card (Assistant) looks pretty robust! It'd probably be able to withstand acid!<br />
John Doe's ID Card (Assistant) is made of fire-retardant materials.<br />
The card indicates that the holder is 23 years old.<br />
The account linked to the ID belongs to 'John Doe' and reports a balance of $30.</pre><br />
==Types of ID Cards==<br />
There are a few different types of ID cards. Most cards will be customised versions of the standard ID card depending on the owner's job. For example, [[clown|clowns]] have a rainbow colored ID card, and the [[Warden]] has a red ID card.<br />
<br />
[[File:Id regular.png|64px]] '''Standard ID:''' Standard identification card issued to the general staff.<br />
<br />
[[File:Id silver.png|64px]] '''Command ID:''' Special silver identification card issued to the [[Jobs#Command|Heads of Staff]]. These ID's allow access to the [[Bridge]], have the ability to call/recall the [[Escape Shuttle]], edit access permissions on other ID cards, as well as having access specific to each head.<br />
<br />
[[File:Id gold.png|64px]] '''Captain's ID:''' The [[Captain]]'s gold-coloured all-access ID card. A spare starts in the Captain's quarters. Desired by all.<br />
<br />
[[File:Id centcom.png|64px]] '''Centcom ID:''' Issued only to Centcom officials, including [[Death squad]] officers.<br />
<br />
[[File:Id orange.png|64px]] '''Prisoner ID:''' Issued to prisoners, so they can be identified on the crew monitoring console and keep track of [[Labor Camp|labor points]]. Has no access.<br />
<br />
There are other types of identification cards, such as [[Syndicate_Items#Agent_Identification_Card|agent cards]], which can copy access from other cards. They are favored by the [[Syndicate]], and can also provide the user with a new identity, providing they cover their face.<br />
[[Category: Objects]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Machines&diff=36421Machines2021-07-25T09:23:02Z<p>Ynot01: /* Crystallizer */ fixes spacing</p>
<hr />
<div>= Machine Construction Steps =<br />
<br />
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.<br />
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. <br />
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.<br />
# '''Examine''' the machine frame and it will tell you what items you need now.<br />
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.<br />
<br />
== Upgrading Machines ==<br />
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]<br />
<br />
== Linking Machines ==<br />
<br />
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:<br />
* Telecommunications machines, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.<br />
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.<br />
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.<br />
<br />
__TOC__<br />
<br />
= Command Machines =<br />
<br />
== [[Goals#DNA_Vault|DNA Vault]] ==<br />
{{MachineConstruction<br />
|image=Dna_vault_cinematic.gif<br />
|construction=* 1x [[File:Command_Module.png]] DNA Vault Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 5x [[File:Super_capacitor.png]]Super Capacitor<br />
* 5x [[File:Pico_Manipulator.png]]Pico Manipulator<br />
|deconstruction=Cannot be deconstructed by conventional means. If you're a [[Traitor|nefarious individual]] looking to setback the station's efforts then consider using [[Bombs|extreme force]].<br />
|description=Secure the longevity of the current state of humanity within this massive library of scientific knowledge, granting superhuman powers and abilities after its completion.<br />
|upgrade=None<br />
}}<br />
<br />
= Engineering Machines =<br />
<br />
== [[Autolathe]] ==<br />
{{MachineConstruction<br />
|image=Autolathe.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Autolathe Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 3x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces commonly used items such as tools, equipment, and construction material.<br />
<br />
Can be [[Guide to hacking|hacked]] to unlock more designs.<br />
|upgrade=* '''Better matter bins:''' The Autolathe can hold more materials.<br />
* '''Better manipulator:''' Lowers production costs and production time. <br />
}}<br />
<br />
== Crystallizer ==<br />
{{MachineConstruction<br />
|image=Crystallizer.png<br />
|construction=* 1x [[File:Engineering_Module.png]] Crystallizer Board<br />
* 10x [[File:CableCoils.png]]Pieces of cable<br />
* 10x [[File:Glass.png]]Glass<br />
* 5x [[File:Metal_r.png]]Plasteel<br />
<br />
|deconstruction=TBD<br />
|description=Used to crystallize or solidify gases.<br />
<tabs><br />
<tab name = "Metallic Hydrogen"><br />
[[File:MetallicHydrogen.png|64px]] <span style="color:#6D7E8E">'''Metallic Hydrogen'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
300 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
50,000 - 150,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 550 credits per sheet<br />
<br />
Used for crafting some items<br />
</tab><br />
<tab name = "Healium Crystal"><br />
[[File:HealiumCrystal.png|64px]] <span style="color:#F31C1C">'''Healium Crystal'''</span> <br />
<br />
A crystal made from the Healium gas, it's cold to the touch.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
120 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, cools down an area and applies stamina damage to nearby mobs<br />
<br />
<br />
</tab><br />
<tab name = "Pluonium Crystal"><br />
[[File:PluoniumCrystal.png|64px]] <span style="color:#55CF2F">'''Pluonium Crystal'''</span> <br />
<br />
A crystal made from pluonium, you can see the liquid nitrogen and oxygen inside.<br />
<br />
'''Recipe:'''<br />
<br />
100 moles of [[Guide_to_Atmospherics#Pluonium|Pluonium]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Nitrogen|Nitrogen]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
200 - 400 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, fills an area with air: 8 parts Nitrogen and 3 parts Oxygen (Does not clean up old air)<br />
<br />
<br />
</tab><br />
<tab name = "Hot Ice"><br />
[[File:HotIce.png|64px]] <span style="color:#0066FF">'''Hot Ice'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
60 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
160 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
80 moles of [[Guide_to_Atmospherics#Oxygen|Oxygen]]<br />
<br />
'''Temperature:'''<br />
<br />
15 - 35 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 400 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Ammonia Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="color:#CCFFFF">'''Ammonia Crystal'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
50 moles of [[Guide_to_Atmospherics#Hydrogen|Hydrogen]]<br />
<br />
40 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
200 - 240 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 25 credits per sheet<br />
<br />
<br />
</tab><br />
<tab name = "Tesla Generator"><br />
[[File:Tesla_gen.gif|64px]] <span style="color:grey">'''Tesla Generator'''</span> <br />
<br />
Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Creating a [[Tesla Engine]]<br />
<br />
<br />
</tab><br />
<tab name = "Nitrous Oxide Crystal" style = "background-color:grey"><br />
[[File:AmmoniaCrystal.png|64px]] <span style="span style="color:#CCFFFF">'''Nitrous Oxide Crystal'''</span> <br />
<br />
A crystal made from the N2O gas, you can see the liquid gases inside.<br />
<br />
'''Recipe:'''<br />
<br />
500 moles of [[Guide_to_Atmospherics#Stimulum|Stimulum]]<br />
<br />
500 moles of [[Guide_to_Atmospherics#Freon|Freon]]<br />
<br />
800 moles of [[Guide_to_Atmospherics#Nitryl|Nitryl]]<br />
<br />
'''Temperature:'''<br />
<br />
8,000 - 12,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A timed grenade, releases [[Guide_to_Atmospherics#N2O|Nitrous Oxide]] in an area around the exploded area<br />
<br />
<br />
</tab><br />
<tab name = "Diamond" style = "background-color:grey"><br />
[[File:Diamonddone.png|64px]] <span style="color:#00E7E7">'''Diamond'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
10,000 moles of [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10,000 - 30,000 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 500 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Plasma Sheet"><br />
[[File:PlasmaSheet.png|64px]] <span style="color:#FF22D9">'''Plasma Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
450 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
<br />
<br />
<br />
<br />
'''Temperature:'''<br />
<br />
10 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 200 credits per sheet<br />
<br />
Used for crafting several items<br />
<br />
</tab><br />
<tab name = "Crystal Cell"><br />
[[File:CrystalCell.png|64px]] <span style="color:#FF22D9">'''Crystal Cell'''</span> <br />
<br />
A very high power cell made from crystallized plasma.<br />
<br />
'''Recipe:'''<br />
<br />
800 moles of [[Guide_to_Atmospherics#Plasma|Plasma]]<br />
<br />
100 moles of [[Guide_to_Atmospherics#Healium|Healium]]<br />
<br />
50 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
50 - 90 Kelvin<br />
<br />
Endothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
A non-rechargeable 50 MJ cell<br />
<br />
<br />
</tab><br />
<tab name = "Zaukerite Sheet"><br />
[[File:Zaukerite.png|64px]] '''Zaukerite Sheet'''</span> <br />
<br />
No description.<br />
<br />
'''Recipe:'''<br />
<br />
5 moles of [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]]<br />
<br />
10 moles of [[Guide_to_Atmospherics#Zauker|Zauker]]<br />
<br />
7.5 moles of [[Guide_to_Atmospherics#BZ|BZ]]<br />
<br />
'''Temperature:'''<br />
<br />
5 - 20 Kelvin<br />
<br />
Exothermic reaction<br />
<br />
<br />
'''Uses:'''<br />
<br />
Sells at Cargo for 900 credits per sheet<br />
<br />
Used for crafting some items<br />
<br />
</tab><br />
</tabs><br />
|upgrade=TBD<br />
}}<br />
<br />
== Freezer/Heater ==<br />
{{MachineConstruction<br />
|image=Freezer.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Freezer/Heater Board (Use screwdriver on board to select type)<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Changes the temperature of gases connected through the pipes.<br />
|upgrade=* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.<br />
* '''Better matter bins:''' Faster cooling/heating.<br />
}}<br />
<br />
== [[Turbine|Gas Turbine Generator]] ==<br />
{{MachineConstruction<br />
|image=Turbine.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Turbine Board<br />
* 6x [[File:Capacitor.png]]Capacitors<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better capacitors:''' Increases the turbine's productivity.<br />
}}<br />
<br />
=== [[Compressor|Gas Turbine Compressor]] ===<br />
{{MachineConstruction<br />
|image=Compressor.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Power Compressor Board<br />
* 6x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
|upgrade=* '''Better manipulators:''' Increases the turbine's efficiency.<br />
}}<br />
<br />
== Grounding Rod ==<br />
{{MachineConstruction<br />
|image=Grounding_rod.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Grounding Rod Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.<br />
|upgrade=None<br />
}}<br />
<br />
== [[P.A.C.M.A.N.-type Portable Generator]] ==<br />
{{MachineConstruction<br />
|image=pacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] PACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.<br />
|upgrade=* '''Better matter bin:''' Holds more plasma sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower plasma sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=superpacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] SUPERPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine)<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Uranium and generates more power.<br />
|upgrade=* '''Better matter bin:''' Holds more uranium sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower uranium sheet consumption rate and heat generation.<br />
}}<br />
<br />
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===<br />
{{MachineConstruction<br />
|image=Mrspacman.png<br />
|construction=* 1x [[File:Engineering_Module.png]] MRSPACMAN-type Generator Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Like the PACMAN, but uses Diamonds and generates even more power.<br />
|upgrade=* '''Better matter bin:''' Holds more diamond sheets.<br />
* '''Better capacitor:''' Increase power generation.<br />
* '''Better laser:''' Lower diamond sheet consumption rate and heat generation.<br />
}}<br />
<br />
{{anchor|Radiation Collector}}<br />
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==<br />
{{MachineConstruction<br />
|image=Radiation Collector.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Radiation Collector Board<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 2x [[File:Sheet-prglass.png]]Reinforced Plasma Glass<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. <br />
|upgrade=None<br />
}}<br />
<br />
== Scanner Gate ==<br />
{{MachineConstruction<br />
|image=Scangate.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Scanner Gate Board<br />
* 3x [[File:Scanning_Module.png|64px]]Scanning module<br />
|deconstruction=<br />
|description=Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.<br />
|upgrade=None<br />
}}<br />
<br />
== [[SMES]] ==<br />
{{MachineConstruction<br />
|image=SMES_Turn_on.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] SMES Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 5x [[File:Power_cell.png]]Power cells<br />
* 5x [[File:CableCoils.png]]Pieces of cable<br />
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and distributes large amounts of power.<br />
|upgrade=* '''Better capacitor:''' Increases the maximum input & output levels.<br />
* '''Better power cells:''' Increases the maximum charge.<br />
}}<br />
<br />
== Space Heater ==<br />
{{MachineConstruction<br />
|image=SpaceHeater.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Space Heater Board<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
* 3x [[File:CableCoils.png]]Pieces of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Heats the air around it.<br />
|upgrade=* '''Better laser:''' Faster cooling/heating.<br />
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.<br />
}}<br />
<br />
== [[Teleporter|Teleporter Station]] ==<br />
{{MachineConstruction<br />
|image=Teleporter_Station.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Station Board<br />
* 2x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 2x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.<br />
|upgrade=* '''Better capacitors:''' The station can be linked with more teleporter stations.<br />
}}<br />
<br />
=== [[Teleporter|Teleporter Hub]] ===<br />
{{MachineConstruction<br />
|image=Teleporter_Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Teleporter Hub Board<br />
* 3x [[File:Bluespace_Crystal.png]]Bluespace crystals<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Generates a portal to use the Teleporter. Can teleport anything not anchored.<br />
|upgrade=* '''Better matter bin:''' Lower the risk and severity of accidents. Removes need for calibration.<br />
}}<br />
<br />
== Tesla Coil ==<br />
{{MachineConstruction<br />
|image=Tesla_coil.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Tesla Coil Board (Use screwdriver to change type)<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
|deconstruction=# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.<br />
|upgrade=* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.<br />
}}<br />
<br />
== [[Guide_to_Telecommunications|Telecommunications]] ==<br />
=== [[Guide_to_Telecommunications#Bus_Mainframes|Bus Mainframe]] ===<br />
{{MachineConstruction<br />
|image=Bus.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Bus Mainframe Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The bus mainframe idles and waits for hubs to relay them signals. They act as junctions for the network.<br />
<br />
They transfer uncompressed subspace packets to processor units and then take the processed packet to a server for logging.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Server|Telecommunication Server]] ===<br />
{{MachineConstruction<br />
|image=Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Telecommunication Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The server logs all traffic and signal data. Once the signal is recorded it is sent to the subspace broadcaster.<br />
<br />
Stores a maximum of 400 logs and then deletes them.<br />
|upgrade=None<br />
}}<br />
<br />
=== Messaging Server ===<br />
{{MachineConstruction<br />
|image=Message_Server.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Messaging Server Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 3x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The equivalent of the telecommunication server but for PDA and request console messages.<br />
Without it PDA and request console messages cannot be transmitted.<br />
PDAs require the rest of the telecomms setup to work, but the request consoles only require the messaging server.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Processor_Units|Processor Unit]] ===<br />
{{MachineConstruction<br />
|image=Pro.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Processor Unit Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 3x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Subspace_treatment_disk.png]]Subspace Treatment Disk<br />
* 1x [[File:Subspace_Analyzer.png]]Subspace Wavelength Analyzer<br />
* 1x [[File:Subspace_amplifier.png]]Subspace Amplifier<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The processor is a very simple machine that decompresses subspace signals and transfers them back to the original bus. It is essential in producing audible data.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Broadcasters|Subspace Broadcaster]] ===<br />
{{MachineConstruction<br />
|image=Broad.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Broadcaster Board<br />
* 1x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Ansible_crystal.png]]Ansible Crystal<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 2x [[File:Micro-laser.png]]Micro-Laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice.<br />
<br />
They receive their message from a server after the message has been logged.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Subspace_Receivers|Subspace Receiver]] ===<br />
{{MachineConstruction<br />
|image=Sreceiver.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Subspace Receiver Board<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 1x [[File:Micro-laser.png]]Micro-Laser<br />
* 1x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
* 1x [[File:Subspace_ansible.png]]Subspace Ansible<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The receiver idles and receives messages from subspace-compatible radio equipment; primarily headsets. They then just relay this information to all linked hubs and buses.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Hub|Telecommunication Hub]] ===<br />
{{MachineConstruction<br />
|image=Hub.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Hub Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The Hub idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
This is the heart of the Telecommunications Network, sending information where it is needed. It mainly receives information from long-distance Relays and then sends that information to be processed. Afterwards it gets the uncompressed information from Servers/Buses and sends that back to the relay to then be broadcasted.<br />
|upgrade=None<br />
}}<br />
<br />
=== [[Guide_to_Telecommunications#Telecommunication_Relays|Telecomunication Relay]] ===<br />
{{MachineConstruction<br />
|image=Relay.gif<br />
|construction=* 1x [[File:Engineering_Module.png]] Relay Mainframe Board<br />
* 2x [[File:CableCoils.png]]Piece of Cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
* 2x [[File:Hyperwave_filter.png]]Hyperwave Filter<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=<br />
The relay idles until it receives information. It then passes on that information depending on where it came from.<br />
<br />
The relay is needed in order to send information pass Z levels. It must be linked with a Hub, the only other machine that can send/receive pass Z levels.<br />
|upgrade=None<br />
}}<br />
<br />
= Medical Machines =<br />
<br />
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==<br />
{{MachineConstruction<br />
|image=Dispenser.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chem Dispenser Board<br />
* 2x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Dispenses chemicals; the exact same as the ones found in [[Chemistry]].<br />
|upgrade=* '''Better matter bins:''' Greater power efficiency per unit dispensed.<br />
* '''Better capacitor:''' Faster recharging speed.<br />
* '''Better power cell:''' Larger maximum power capacity.<br />
* '''Better manipulator:''' Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4.<br />
}}<br />
<br />
== [[Chemical Heater]] ==<br />
{{MachineConstruction<br />
|image=Chemical Heater.png<br />
|construction=* 1x [[File:Medical_Module.png]] Chemical Heater Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.<br />
|upgrade=* '''Better laser:''' Heats faster.<br />
}}<br />
<br />
== [[Cloning Pod]] ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Clone Pod Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 2x [[File:Scanning_Module.png]]Scanning modules<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.<br />
|upgrade=* '''Better manipulators:''' clones grow faster.<br />
* '''Better scanning modules:''' Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)<br />
}}<br />
<br />
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==<br />
{{MachineConstruction<br />
|image=Cryo.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cryotube Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 4x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.<br />
|upgrade=* '''Better matter bin:''' Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.<br />
}}<br />
<br />
== [[DNA Scanner]] ==<br />
{{MachineConstruction<br />
|image=Scanner.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Cloning Scanner Board <br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.<br />
<br />
Can be locked down by using the console, trapping the patient inside if necessary.<br />
|upgrade=* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.<br />
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.<br />
* '''Better laser:''' Reduce radiation damages from genetic manipulations.<br />
}}<br />
<br />
== Limb Grower ==<br />
{{MachineConstruction<br />
|image=Clone.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Limb Grower Board<br />
* 2x [[File:Beaker.png]]Beaker<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulators<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=It grows new limbs using Synthflesh.<br />
|upgrade=* '''Better manipulator:''' Lower production costs and production time.<br />
}}<br />
<br />
== (Organ) Harvester ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Harvester Board<br />
* 4x [[File:Micro-laser.png|64px]]Micro-laser<br />
|deconstruction=# '''Close''' the harvester<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.<br />
|upgrade='''Better micro-laser:''' Increases the organ harvesting speed.<br />
}}<br />
<br />
== [[Sleeper]] ==<br />
{{MachineConstruction<br />
|image=Sleeper.gif<br />
|construction=* 1x [[File:Medical_Module.png]] Sleeper Board<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=# '''Close''' the sleeper<br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br><br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject [[Epinephrine]]. <br />
|upgrade=* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.<br />
* '''Better manipulators''' unlock a larger selection of chemicals.<br />
** '''Nano manipulator adds:'''<br />
*** '''[[Guide_to_chemistry#Potassium_Iodide|Potassium Iodide]]:''' Reduces low radiation damage very effectively. <br />
** '''Pico manipulator also adds:'''<br />
*** '''[[Guide_to_chemistry#Charcoal|Charcoal]]:''' Heals toxin damage and purges chemicals over time.<br />
*** '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]:''' Heals suffocation damage.<br />
** '''Femto manipulator adds:'''<br />
***'''[[Guide_to_chemistry#Omnizine|Omnizine]]:''' Heals all damages, slowly.<br />
}}<br />
<br />
= Science Machines =<br />
<br />
== [[Circuit Imprinter]] ==<br />
{{MachineConstruction<br />
|image=CircuitAni.gif<br />
|construction=* 1x [[File:Science_Module.png]] Circuit Imprinter Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Beaker.png]]Small beakers<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bin:''' Circuit imprinter can hold more materials.<br />
* '''Better manipulator:''' Lower production costs.<br />
}}<br />
<br />
== Cyborg Recharging Station ==<br />
{{MachineConstruction<br />
|image=CyborgRecharger.png<br />
|construction=* 1x [[File:Science_Module.png]] Cyborg Recharger Board<br />
* 2x [[File:Capacitor.png]]Capacitors<br />
* 1x [[File:Power_cell.png]]Power cell<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
|deconstruction=# [[File:Id_regular.png]] '''Unlock''' the machine <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Recharges cyborgs. Needs to be closed like a locker to work.<br />
|upgrade=* '''Better capacitors:''' Faster recharge speed.<br />
* '''Better power cell:''' Faster recharge speed.<br />
* '''Better manipulator:''' Also repairs cyborg while recharging.<br />
}}<br />
<br />
== [[Destructive Analyzer]] ==<br />
{{MachineConstruction<br />
|image=D_analyzer.gif<br />
|construction=* 1x [[File:Science_Module.png]] Destructive Analyzer Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Destroys items with research value to gain research levels. See [[Guide to Research and Development]] for more information.<br />
|upgrade=* '''Better components:''' Increased amount of materials recovered from items.<br />
}}<br />
<br />
== [[Exosuit Fabricator]] ==<br />
{{MachineConstruction<br />
|image=Exofab.png<br />
|construction=* 1x [[File:Science_Module.png]] Exosuit Fabricator Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Glass.png]]Glass<br />
* 1x [[File:Micro-laser.png]]High-power micro-laser<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.<br />
|upgrade=* '''Better matter bins:''' Fabricator can hold more materials.<br />
* '''Better manipulator:''' Lower production time.<br />
* '''Better laser:''' Lower production costs.<br />
}}<br />
<br />
== Mech Bay Power Port ==<br />
{{MachineConstruction<br />
|image=Recharge_Port.gif<br />
|construction=* 1x [[File:Science_Module.png]] Mechbay Recharger Board<br />
* 5x [[File:Capacitor.png]]Capacitors<br />
* 2x [[File:CableCoils.png]]Piece of cable<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Automatically recharges mechs in front of it.<br />
|upgrade=* '''Better capacitors:''' Recharges mechs faster.<br />
}}<br />
<br />
== [[Protolathe]] ==<br />
{{MachineConstruction<br />
|image=ProtoAni.gif<br />
|construction= 1x [[File:Science_Module.png]] Protolathe Board<br />
2x [[File:Beaker.png]]Small beakers<br />
2x [[File:Micro_Manipulator.png]]Micro manipulators<br />
2x [[File:Matter_bin.png]]Matter bins<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.<br />
|upgrade=* '''Better matter bins:''' Protolathe can hold more material.<br />
* '''Better manipulators:''' Lower production costs, faster production speed.<br />
}}<br />
<br />
== Quantum Pad ==<br />
{{MachineConstruction<br />
|image=Qpad.png<br />
|construction=* 1x [[File:Science_Module.png]] Quantum Pad Board<br />
* 1x [[File:Bluespace_Crystal.png]]Bluespace crystal<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Capacitor.png]]Capacitor<br />
* 1x [[File:Micro_Manipulator.png]]Micro Manipulator<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.<br />
<br />
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.<br />
|upgrade=* '''Better capacitor:''' Reduces power cost.<br />
* '''Better manipulator:''' Reduces cooldown and chargeup time.<br />
}}<br />
<br />
== [[Server Room|RnD Server]] ==<br />
{{MachineConstruction<br />
|image=RD_Server.gif<br />
|construction=* 1x [[File:Science_Module.png]] R&D Server Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Produces research points, as long as it is cooled properly.<br />
|upgrade=* '''Better stock parts:''' Currently nothing, though less heat generation was intended.<br />
}}<br />
<br />
= Service Machines =<br />
<br />
== [[Biogenerator]] ==<br />
{{MachineConstruction<br />
|image=Biogenerator.gif<br />
|construction=* 1x [[File:Service_module.png]] Biogenerator Board<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:CableCoils.png]]Piece of cable<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.<br />
<br />
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.<br />
|upgrade=* '''Better matter bin:''' Biogenerator is faster and gives more points.<br />
* '''Better manipulator:''' Reduces items costs.<br />
}}<br />
<br />
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==<br />
{{MachineConstruction<br />
|image=Hydroponics_tray.png<br />
|construction=* 1x [[File:Service_module.png]] Hydroponics Tray Board<br />
* 2x [[File:Matter_bin.png]]Matter bins<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. <br />
(use wrench to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.<br />
|upgrade=* '''Better matter bins:''' Increases amount of water & nutrient the tray can hold.<br />
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.<br />
}}<br />
<br />
== [[Guide_to_food#Microwave_Oven|Microwave]] ==<br />
{{MachineConstruction<br />
|image=Microwave.png<br />
|construction=* 1x [[File:Service_module.png]] Microwave Board<br />
* 2x [[File:CableCoils.png]]Pieces of cable<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Matter_bin.png]]Matter bins<br />
* 2x [[File:Glass.png]]Glass<br />
|deconstruction=(use wrench to move the machine) <br />
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed <br />
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Cooks [[Guide to food|food]] and heats reagents.<br />
|upgrade=* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.<br />
* '''Better matter bins:''' Can fit more items at a time.<br />
}}<br />
<br />
== Plant DNA Manipulator ==<br />
{{MachineConstruction<br />
|image=DNAmachine.gif<br />
|construction=* 1x [[File:Service_module.png]] Plant DNA Manipulator Board<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Scanning_Module.png]]Scanning module<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.<br />
|upgrade=* '''Better components:''' Allows better plant stats to be saved onto disks.<br />
* '''Better scanner:''' Production rate and endurance.<br />
* '''Better manipulator:''' Potency and yield.<br />
* '''Better micro-laser:''' Weed growth rate and vulerability.<br />
}}<br />
<br />
== Recycler ==<br />
{{MachineConstruction<br />
|image=Recycler.gif<br />
|construction=* 1x [[File:Service_module.png]] Recycler Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.<br />
|upgrade=* '''Better matter bin:''' Increases material storage.<br />
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).<br />
}}<br />
<br />
== Smartfridge ==<br />
{{MachineConstruction<br />
|image=Smartfridge.png<br />
|construction=* 1x [[File:Generic_circuit.png]] Smartfridge Board<br />
* 1x [[File:Matter_bin.png]]Matter Bin<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) <br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.<br />
|upgrade=* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.<br />
}}<br />
<br />
=== Types of Smartfridge ===<br />
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.<br />
<br />
Smartfridge Board settings:<br />
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.<br />
* '''Food''': Stores food items.<br />
* '''Drinks''': Stores drinks, named 'drink showcase'.<br />
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.<br />
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.<br />
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.<br />
* '''Organ''': Stores organs, whether they are<br />
<br />
== [[Vendor]] ==<br />
{{MachineConstruction<br />
|image=Vendsnack.gif<br />
|construction=* 1x [[File:Generic_circuit.png]] Vendor Board (Use screwdriver to select vendor type)<br />
* 3x [[File:Refill_cola.png]]Refill Packs (Corresponding to the vendor type)<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Stores and dispenses items. Contents vary depending on the chosen vendor board and refill packs. Most vendors can be hacked to unlock a larger selection of items. Some types of vending machines also contain premium items.<br />
|upgrade=None<br />
}}<br />
<br />
= Supply Machines =<br />
<br />
== Ore Redemption Machine ==<br />
{{MachineConstruction<br />
|image=ORM.gif<br />
|construction=* 1x [[File:Supply_Module.png]] Ore Redemption Board<br />
* 1x [[File:Micro_Manipulator.png]]Micro manipulator<br />
* 1x [[File:Matter_bin.png]]Matter bin<br />
* 1x [[File:Micro-laser.png]]Micro-laser<br />
* 1x [[File:Igniter.png]]Igniter<br />
* 1x [[File:Glass.png]]Glass<br />
|deconstruction=# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br />
# [[File:Crowbar.png]]'''Crowbar'''<br />
# [[File:Wirecutters.png]]'''Wirecutters'''<br />
# [[File:Wrench.png]]'''Wrench'''<br />
|description=Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.<br />
|upgrade=* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.<br />
* '''Better manipulator:''' Smelts ores more quickly.<br />
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.<br />
}}<br />
<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=Official:Space_Law&diff=36248Official:Space Law2021-07-04T00:55:48Z<p>Ynot01: </p>
<hr />
<div>{{Reference}}<br />
'''Note: Unlike TGstation, yogstation has adopted space law as a part of their rules.'''<br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Syndicate_Weaponry.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Permanent Incarceration'''<br />
|A prisoner's sentence may be upgraded to a permanent confinement even without a Capital Crime being committed, '''ONLY''' if the following set of circumstances are met. Please note that this modifier is separate from the above Repeat Offender.<br />
|Criteria for Permanent Incarceration:<br />
<br />
1) The prisoner must have committed a severe crime as part of their sentence<br />
<br />
2) They must have a total of at least 25 minutes in their sentence<br />
<br />
3) Explicit permission from the [[Warden]] or a higher official must also be granted<br />
<br />
'''NOTE''': This is NOT a mandatory modification and discretion is expected to be reasonably applied.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
[[Category:Guides]]</div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36247User:Ynot012021-07-04T00:21:59Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Syndicate_Weaponry.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Permanent Incarceration'''<br />
|A prisoner's sentence may be upgraded to a permanent confinement even without a Capital Crime being committed, '''ONLY''' if the following set of circumstances are met. Please note that this modifier is separate from the above Repeat Offender.<br />
|Criteria for Permanent Incarceration:<br />
<br />
1) The prisoner must have committed a severe crime as part of their sentence<br />
<br />
2) They must have a total of at least 25 minutes in their sentence<br />
<br />
3) Explicit permission from the [[Warden]] or a higher official must also be granted<br />
<br />
'''NOTE''': This is NOT a mandatory modification and discretion is expected to be reasonably applied.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36246User:Ynot012021-07-04T00:21:21Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Syndicate_Weaponry.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Permanent Incarceration'''<br />
|A prisoner's sentence may be upgraded to a permanent confinement even without a Capital Crime being committed, '''ONLY''' if the following set of circumstances are met. Please note that this modifier is separate from the above Repeat Offender.<br />
|Criteria for Permanent Incarceration:<br />
<br />
1) The prisoner must have committed a severe crime as part of their sentence<br />
<br />
2) They must have a total of at least 25 minutes in their sentence<br />
<br />
3) Explicit permission from the [[Warden]] or a higher official must also be granted<br />
<br />
'''NOTE''': This is NOT a mandatory modification, and discretion is expected to be reasonably applied.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36245User:Ynot012021-07-04T00:20:20Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Syndicate_Weaponry.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Permanent Incarceration'''<br />
|A prisoner's sentence may be upgraded to a permanent confinement even without a Capital Crime being committed, '''ONLY''' if the following set of circumstances are met. Please note that this modifier is separate from the above Repeat Offender.<br />
|Criteria for Permanent Incarceration:<br />
<br />
1) The prisoner must have committed a severe crime as part of their sentence,<br />
<br />
2) They must have a total of at least 25 minutes in their sentence,<br />
<br />
3) Explicit permission from the [[Warden]] or a higher official must also be granted.<br />
<br />
'''NOTE''': This is NOT a mandatory modification, and discretion is expected to be reasonably applied.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36244User:Ynot012021-07-04T00:19:51Z<p>Ynot01: </p>
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<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Syndicate_Weaponry.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Permanent Incarceration'''<br />
|A prisoner's sentence may be upgraded to a permanent confinement even without a Capital Crime being committed, [b]ONLY[/b] if the following set of circumstances are met. Please note that this modifier is separate from the above Repeat Offender.<br />
|Criteria for Permanent Incarceration:<br />
1) The prisoner must have committed a severe crime as part of their sentence,<br />
2) They must have a total of at least 25 minutes in their sentence,<br />
3) Explicit permission from the [[Warden]] or a higher official must also be granted.<br />
[b]NOTE[/b]: This is NOT a mandatory modification, and discretion is expected to be reasonably applied.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=File:Syndicate_Weaponry.PNG&diff=36243File:Syndicate Weaponry.PNG2021-07-04T00:09:56Z<p>Ynot01: </p>
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<div></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36242User:Ynot012021-07-04T00:09:28Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Syndicate_Weaponry.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=File:Syndicate_Contraband.png&diff=36241File:Syndicate Contraband.png2021-07-04T00:04:19Z<p>Ynot01: Ynot01 uploaded a new version of File:Syndicate Contraband.png</p>
<hr />
<div>Reference image for Space Law 505 Syndicate Contraband Possession</div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36240User:Ynot012021-07-03T23:44:11Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36239User:Ynot012021-07-03T23:42:53Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36238User:Ynot012021-07-03T23:41:11Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36237User:Ynot012021-07-03T23:40:26Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a severe crime sentences start at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36236User:Ynot012021-07-03T23:35:58Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|<span style="color:white;">Possession, Syndicate Weaponry</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36150User:Ynot012021-06-25T22:38:27Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from.<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36149User:Ynot012021-06-25T22:36:53Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36148User:Ynot012021-06-25T22:36:32Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime628|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36147User:Ynot012021-06-25T22:33:52Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|610<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36146User:Ynot012021-06-25T22:30:16Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |[[#crime609|<span style="color:white;">Priority Threat Entity</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|310<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|510<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime510"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|609<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime609"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36145User:Ynot012021-06-25T22:21:57Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime309|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |[[#crime609|<span style="color:white;">Priority Threat Entity</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |11<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime311|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime511|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|309<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime309"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|311<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime311"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|509<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime509"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|511<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime511"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|609<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime609"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36144User:Ynot012021-06-25T22:15:46Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
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<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime510|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |[[#crime609|<span style="color:white;">Priority Threat Entity</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |11<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime311|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime511|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|310<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|311<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime311"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|410<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime410"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|511<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime511"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|609<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime609"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01https://wiki.yogstation.net/index.php?title=User:Ynot01&diff=36143User:Ynot012021-06-25T22:15:24Z<p>Ynot01: </p>
<hr />
<div><tabs><br />
<tab><br />
<br />
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.<br />
<br />
===Crime Codes Quick Reference===<br />
{{anchor|Crime_Codes}}<br />
<br />
Use this to quickly find the Crime Code Numbers.<br />
<br />
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).<br><br />
'''In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).'''<br />
<br />
<div style='position: sticky; top: 1.5em;'><br />
<div class="toccolours" style="overflow:auto;"><br />
<div style="font-weight:bold;line-height:1.6;">Crime Codes Quick Reference</div><br />
<div class="mw-collapsible-content mw-collapse-left"><br />
{| style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0" class="mw-collapsible mw-collapsed wikitable"<br />
! style="background-color:#FFFFFF;" width="20px" |<span class="mw-collapsible-toggle mw-collapsible-toggle-default"><span class="mw-collapsible-text fakelink"></span></span><br />
! style="background-color:#ffee55;" width="200px" |[[#pettycrimes|1XX - Petty]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#minorcrimes|2XX - Minor]]<br />
! style="background-color:#ffcc99;" width="200px" |[[#moderatecrimes|3XX - Moderate]]<br />
! style="background-color:#CC8400;" width="200px" |[[#majorcrimes|4XX - Major]]<br />
! style="background-color:#ff6655;" width="200px" |[[#severecrimes|5XX - Severe]]<br />
! style="background-color:black; color:white" width="200px" |[[#capitalcrimes|<span style="color:white;">6XX - Capital</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |01<br />
| style="background:#ffee99;" |[[#crime101|Resisting Arrest]]<br />
| style="background:#ffdab9;" |[[#crime201|Assault]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime401|Assault, Officer]]<br />
| style="background:#f98b88;" |[[#crime501|Assault, Deadly Weapon]]<br />
| style="background:dimgray; color:white" |[[#crime601|<span style="color:white;">Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |02<br />
| style="background:#ffee99;" |[[#crime102|Pickpocketing]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime602|<span style="color:white;">Assault, Sexual</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |03<br />
| style="background:#ffee99;" |[[#crime103|Possession, Drugs]]<br />
| style="background:#ffdab9;" |[[#crime203|Drug Distribution]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime503|Manslaughter]]<br />
| style="background:dimgray; color:white" |[[#crime603|<span style="color:white;">Attempted Murder</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |04<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime204|Possession, Weapons]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime404|Possession, Restricted Weapons]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime604|Possession, Syndicate Weaponry]]<br />
|-<br />
! style="background:#FFFFFF;" |05<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |[[#crime205|Contraband]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |[[#crime405|Possession, Explosives]]<br />
| style="background:#f98b88;" |[[#crime505|Possession, Syndicate Contraband]]<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |06<br />
| style="background:#ffee99;" |[[#crime106|Indecent Exposure]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime306|Rioting]]<br />
| style="background:#DBA84C;" |[[#crime406|Inciting a Riot]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime606|<span style="color:white;">Mutiny</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |07<br />
| style="background:#ffee99;" |[[#crime107|Vandalism, Cosmetic]]<br />
| style="background:#ffdab9;" |[[#crime207|Vandalism, Destructive]]<br />
| style="background:#ffdab9;" |[[#crime307|Workplace Hazard]]<br />
| style="background:#DBA84C;" |[[#crime407|Sabotage]]<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |[[#crime607|<span style="color:white;">Grand Sabotage</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |08<br />
| style="background:#ffee99;" |[[#crime108|Petty Theft]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime308|Theft]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime508|Embezzlement]]<br />
| style="background:dimgray; color:white" |[[#crime608|<span style="color:white;">Grand Theft</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |09<br />
| style="background:#ffee99;" |[[#crime109|Trespass]]<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime310|B&E]]<br />
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]<br />
| style="background:#f98b88;" |[[#crime510|B&E, Restricted]]<br />
| style="background:dimgray; color:white" |[[#crime609|<span style="color:white;">Priority Threat Entity</span>]]<br />
|-<br />
! style="background:#FFFFFF;" |10<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |<br />
| style="background:dimgray; color:white" |<br />
|-<br />
! style="background:#FFFFFF;" |11<br />
| style="background:#ffee99;" |<br />
| style="background:#ffdab9;" |<br />
| style="background:#ffdab9;" |[[#crime311|Insubordination]]<br />
| style="background:#DBA84C;" |<br />
| style="background:#f98b88;" |[[#crime511|Dereliction of Duty]]<br />
| style="background:dimgray; color:white" |<br />
|}<br />
</div></div></div><br />
<BR><br />
----<br />
===Interpretation of the Law===<br />
{{anchor|Interpretation of the Law}}<br />
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.<br />
<br />
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.<br />
*When in doubt, you should default to the less serious crime.<br />
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.<br />
*In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).<br />
*A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.<br />
*Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.<br />
<br />
<br />
====Brig Procedures====<br />
{{anchor|Brig Procedures}}<br />
Standard Operational Procedures for brigging are as follows:<br />
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.<br />
#Take the prisoner to a brig cell, set the time and activate the timer.<br />
#Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.<br />
#Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. '''Make sure the prisoner is clothed once you have completed this step.'''<br />
#Buckle the prisoner to the bed.<br />
#Search the items removed and be sure to check the internals box in their backpack.<br />
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.<br />
#Close the locker and '''lock it'''.<br />
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.<br />
#Modify their brig sentence for additional offenses or good behavior, if applicable.<br />
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br><br />
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br><br />
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.<br />
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.<br />
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br />
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].<br />
##The [[Labor Camp]] can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.<br />
<br />
<br />
=====Labor Camp Assignment=====<br />
Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the [[Labor Camp]] on the surface of [[Lavaland]] as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.<br />
<br />
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**<br />
<br />
'' '''NOTE:''' If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.''<br />
<br> <br><br />
====Fines Within Space Law====<br />
{{anchor|Fines Within Space Law}}<br />
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.<br />
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''<br />
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.<br />
You may choose an alternative amount to charge, the following are just guidelines:<br><br />
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release<br />
<br />
'''Three Minute Crimes(2XX)'''<br>$100 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Five Minute Crimes(3XX)'''<br>$150 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Seven Minute Crimes(4XX)'''<br>$200 fine per offense<br>Reduces sentence by 2 minutes<br />
<br />
'''Ten Minute Crimes(5XX)'''<br>$300 fine per offense<br>Reduces sentence by 3 minutes<br />
<br />
'''What to do with fine money'''<br />
*Command staff should hand the money to a member of security.<br />
*Security officers should hand the money to the warden or the HOS.<br />
*The warden has a paystand available to use in their office, fines are to be deposited into this.<br />
====Legal Representation and Trials====<br />
{{anchor|Legal Representation and Trials}}<br />
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.<br />
<br />
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.<br />
<br />
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR><br />
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.<br />
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.<br />
*Trials are not to be performed for Timed Sentences.<br />
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br />
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.<br />
====Use of Deadly Force====<br />
{{anchor|Use of Deadly Force}}<br />
As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.<br />
<br />
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.<br />
<br />
There are a few circumstances where deadly force is permissible:<br />
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.<br />
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.<br />
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.<br />
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.<br />
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.<br />
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.<br />
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.<br />
====Executions within Space Law====<br />
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.<br />
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.<br />
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.<br />
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.<br />
#The criminal gives written consent to be executed.<br />
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''<br />
<br />
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.<br /><br />
<br /><br />
----<br />
===The Detective===<br />
{{anchor|The Detective}}<br />
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.<br />
<br />
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.<br />
'''What counts as an "emergency" for the detective?'''<br />
*When anyone's life is in danger.<br />
*When someone is committing a capital crime.<br />
*When someone is breaking into a restricted area.<br />
----<br />
===Petty Crimes===<br />
{{anchor|Petty Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div><br />
All of these crimes carry a 1 minute sentence.<br />
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffee55;" width="20px" |Code<br />
! style="background-color:#ffee55;" width="1px" |<br />
! style="background-color:#ffee55;" width="130px" |Crime<br />
! style="background-color:#ffee55;" width="300px" |Description<br />
! style="background-color:#ffee55;" width="300px" |Notes<br />
|-<br />
|101<br />
|[[File:Resisting Arrest.PNG]]<br />
|'''Resisting Arrest'''<br />
|To not cooperate with an officer who attempts a proper arrest.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.<br />
|-<br />
|102<br />
|[[File:Pickpocketing.png]]<br />
|'''Pick-Pocketing'''<br />
|To steal items from another's person.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.<br />
|-<br />
|103<br />
|[[File:Drug_possession.png|95px]]<br />
|'''Drug Possession'''<br />
|To possess space drugs or other narcotics by unauthorized personnel.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime103"></div>Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol.<br />
|-<br />
|106<br />
|[[File:Indecent_exposure.png]]<br />
|'''Indecent Exposure'''<br />
|To be intentionally and publicly unclothed.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime106"></div>Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.<br />
|-<br />
|107<br />
|[[File:cosmeticvandalism.png|95px]]<br />
|'''Cosmetic Vandalism'''<br />
|To deliberately vandalize the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime107"></div>Vandalism that does not harm the station or its equipment. Graffiti falls under this.<br />
|-<br />
|108<br />
|[[File:Petty_theft.png]]<br />
|'''Petty Theft'''<br />
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime108"></div>Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.<br />
|-<br />
|109<br />
|[[File:Trespassing.png]]<br />
|'''Trespass'''<br />
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.<br />
|}<br />
----<br />
===Minor Crimes===<br />
{{anchor|Minor Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div><br />
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|201<br />
|[[File:Assault.png]]<br />
|'''Assault'''<br />
|To use physical force against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime201"></div>Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.<br />
|-<br />
|203<br />
|[[File:Narcotics_Distribution.PNG]]<br />
|'''Narcotics Distribution'''<br />
|To distribute narcotics and other controlled substances.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime203"></div>Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.<br />
|-<br />
|204<br />
|[[File:Deadly_Weapon.PNG]]<br />
|'''Possession of a Weapon'''<br />
|To be in possession of a dangerous item that is not part of their job role.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime204"></div>Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.<br />
|-<br />
|205<br />
|[[File:Contraband.png|95x95px]]<br />
|'''Possession, Contraband'''<br />
|To be in possession of illegal or prohibited goods.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime205"></div>A comprehensive list of these items can be found here: [[Contraband]].<br />
|-<br />
|207<br />
|[[File:Vandalism.PNG]]<br />
|'''Destructive Vandalism'''<br />
|To deliberately damage the station without malicious intent.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime207"></div>Sentence depends on quantity of property damaged.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Moderate Crimes===<br />
{{anchor|Moderate Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div><br />
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]]..<br />
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ffaa55;" width="20px" |Code<br />
! style="background-color:#ffaa55;" width="1px" |<br />
! style="background-color:#ffaa55;" width="130px" |Crime<br />
! style="background-color:#ffaa55;" width="300px" |Description<br />
! style="background-color:#ffaa55;" width="300px" |Notes<br />
|-<br />
|306<br />
|[[File:Rioting.PNG]]<br />
|'''Rioting'''<br />
|To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime306"></div>It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.<br />
|-<br />
|307<br />
|[[File:Workplace_Hazard.PNG]]<br />
|'''Creating a Workplace Hazard'''<br />
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime307"></div>Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.<br />
|-<br />
|308<br />
|[[File:Theft.PNG]]<br />
|'''Theft'''<br />
|To steal restricted or dangerous items<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime308"></div>Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.<br />
|-<br />
|310<br />
|[[File:BandE.PNG]]<br />
|'''Breaking and Entry'''<br />
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime310"></div>Crew can still be charged with breaking & entry even if they do not enter the area themselves.<br />
|-<br />
|311<br />
|[[File:Insubordination.PNG]]<br />
|'''Insubordination'''<br />
|To disobey a lawful direct order from one's superior officer.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime311"></div>Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Major Crimes===<br />
{{anchor|Major Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div><br />
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#CC8400;" width="20px" |Code<br />
! style="background-color:#CC8400;" width="1px" |<br />
! style="background-color:#CC8400;" width="130px" |Crime<br />
! style="background-color:#CC8400;" width="300px" |Description<br />
! style="background-color:#CC8400;" width="300px" |Notes<br />
|-<br />
|401<br />
|[[File:Assaulting_an_officer.PNG]]<br />
|'''Assault of an Officer'''<br />
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime401"></div>Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.<br />
|-<br />
|404<br />
|[[File:Lethal_Weapon.PNG]]<br />
|'''Possession of a Restricted Weapon'''<br />
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''<br />
|-<br />
|405<br />
|[[File:Possession_Explosives.PNG]]<br />
|'''Possession of Explosives'''<br />
|To be in possession of an explosive device.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime405"></div>Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.<br />
|-<br />
|406<br />
|[[File:Inciting_Riot.PNG]]<br />
|'''Inciting a Riot'''<br />
|To attempt to stir the crew into a riot<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime406"></div>Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.<br />
|-<br />
|407<br />
|[[File:Disrupting_power.png]]<br />
|'''Sabotage'''<br />
|To hinder the work of the crew or station through malicious actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime407"></div>Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.<br />
|-<br />
|409<br />
|[[File:Major_Trespass.PNG]]<br />
|'''Major Trespass'''<br />
|Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime409"></div>Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.<br />
|-<br />
|410<br />
|[[File:BE_Restricted.PNG]]<br />
|'''B&E of a Restricted Area'''<br />
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime410"></div>As a major crime sentences start at 7 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Severe Crimes===<br />
{{anchor|Severe Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div><br />
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].<br />
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:#ff6655;" width="20px" |Code<br />
! style="background-color:#ff6655;" width="1px" |<br />
! style="background-color:#ff6655;" width="130px" |Crime<br />
! style="background-color:#ff6655;" width="300px" |Description<br />
! style="background-color:#ff6655;" width="300px" |Notes<br />
|-<br />
|501<br />
|[[File:Assault_Deadly_Weapon.PNG]]<br />
|'''Assault With a Deadly Weapon'''<br />
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime501"></div>Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.<br />
|-<br />
|503<br />
|[[File:Manslaughter.PNG]]<br />
|'''Manslaughter'''<br />
|To unintentionally kill someone through negligent, but not malicious, actions.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime503"></div>Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.<br />
|-<br />
|505<br />
|[[File:Syndicate Contraband.png|frameless|95x95px]]<br />
|'''Possession, Syndicate Contraband'''<br />
|To be in unauthorized possession of syndicate or other PTE technology.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime505"></div>Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.<br />
|-<br />
|508<br />
|[[File:Embezzlement.png|95px]]<br />
|'''Embezzlement'''<br />
|To misuse a security or command position to steal money from the crew.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime508"></div>In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.<br />
|-<br />
|511<br />
|[[File:Dereliction.PNG]]<br />
|'''Dereliction of Duty'''<br />
|To willfully abandon an obligation that is critical to the station's continued operation.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime511"></div>A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.<br>Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.<br />
|}<br />
<br />
<br />
----<br />
===Capital Crimes===<br />
{{anchor|Capital Crimes}}<br />
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div><br />
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br><br />
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br><br />
Only the Captain can authorize an Execution or Forced Cyborgization. <br><br />
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"<br />
! style="background-color:black;" width="20px" |Code<br />
! style="background-color:black;" width="1px" |<br />
! style="background-color:black;" width="130px" |Crime<br />
! style="background-color:black;" width="300px" |Description<br />
! style="background-color:black;" width="300px" |Notes<br />
|-<br />
|601<br />
|[[File:Murder.PNG]]<br />
|'''Murder'''<br />
|To maliciously kill someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime601"></div>Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function. <br>'''Unauthorised executions are classed as Murder.'''<br />
|-<br />
|602<br />
|[[File:Sexual_Assault.PNG]]<br />
|'''Sexual Assault'''<br />
|To molest or otherwise sexually attack someone.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime602"></div>ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.<br />
|-<br />
|603<br />
|[[File:Attempted_Murder.PNG]]<br />
|'''Attempted Murder'''<br />
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime603"></div>Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.<br />
|-<br />
|604<br />
|[[File:Syndicate_Weapons.PNG]]<br />
|'''Possession, Syndicate Weaponry'''<br />
|To be in unauthorized possession of syndicate or other PTE weaponry.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime604"></div>Before incarcerating someone for this, it would be wise to figure out where they got it from<br />
|-<br />
|606<br />
|[[File:Mutiny.PNG]]<br />
|'''Mutiny'''<br />
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime606"></div>Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.<br />
|-<br />
|607<br />
|[[File:Compromising_Station_Integrity.PNG]]<br />
|'''Grand Sabotage'''<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime607"></div>To engage in maliciously destructive actions, seriously threatening crew or station.<br />
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.<br />
|-<br />
|608<br />
|[[File:High_value_target_theft.png]]<br />
|'''Grand Theft'''<br />
|To steal items of high value or sensitive nature.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.<br />
|-<br />
|609<br />
|[[File:Antag_skum.png]]<br />
|'''Priority Threat Entity'''<br />
|To be found as a designated high priority threat to the station.<br />
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime609"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.<br />
|-<br />
|}<br />
<br />
<br />
----<br />
===Modifiers & Special Situations===<br />
{{anchor|Modifiers and Special Situations}}<br />
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"<br />
! style="background-color:#55ff55;" width="150px" |Situation<br />
! style="background-color:#55ff55;" width="200px" |Description<br />
! style="background-color:#55ff55;" width="200px" |Modification<br />
|-<br />
|<br>'''Brainwashed'''<br><br><br />
|Prisoners found to have been brainwashed or converted by illegal means.<br />
|Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.<br />
|-<br />
|'''Self Defense'''<br />
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.<br />
|Immediate release.<br />
|-<br />
|<br>'''Cooperation with prosecution or security'''<br><br><br />
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.<br />
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.<br />
|-<br />
|'''Surrender'''<br />
|Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself.<br />
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.<br />
|-<br />
|<br>'''Immediate threat to the prisoner'''<br><br><br />
|The singularity eats something near the brig, an explosion goes off, etc.<br />
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.<br />
|-<br />
|'''Medical reasons'''<br />
|Prisoners are entitled to medical attention if sick or injured.<br />
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.<br />
|-<br />
|'''Sparking a Manhunt'''<br />
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.<br />
|1 minute added to their sentence for every 2 minutes the chase lasted.<br />
|-<br />
|'''Repeat Offender'''<br />
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.<br />
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.<br />
|-<br />
|'''Escape from Brig'''<br />
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.<br />
|Reset timer.<br />
|-<br />
|'''Aiding and Abetting'''<br />
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).<br />
|The same sentence as the original criminal.<br />
|-<br />
|'''Paying a Fine'''<br />
|Paying money to the arresting officer or their superior.<br />
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.<br />
|}<br />
</tab><br />
</tabs></div>Ynot01